1. 2630739 Delete old createFromClass methods. by Jason Sams · 15 years ago
  2. be36bf3 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 15 years ago
  3. 3910dbf Update Script java classes and llvm samples. by Jason Sams · 15 years ago
  4. 3ffa00d Change global variables from extern to non static. Make script local global vars static. by Jason Sams · 15 years ago
  5. 51f36ab More rsh headers for renderscript and a llvm compatible test script for fountain. by Jason Sams · 15 years ago
  6. b91ff26 Add test pattern icon to Fountain. by Jason Sams · 15 years ago
  7. cdb10ff Add comment block matching the type defines added by RS. by Jason Sams · 15 years ago
  8. 354ea3a Change default mode. by Jason Sams · 15 years ago
  9. e81ef44 Add java benchmark to imageProcessing. by Jason Sams · 15 years ago
  10. 2c2d9bd Cleanup image processing example script. by Jason Sams · 15 years ago
  11. e47c4fa Fix ImageProcessing example. by Jason Sams · 15 years ago
  12. 4820e8b Preview seperating RenderScript into RenderScript and RenderScriptGL by Jason Sams · 15 years ago
  13. 8fdf6b5 Deprecate fill_parent and introduce match_parent. Bug: #2361749. by Romain Guy · 15 years ago
  14. fdcf7db Support npot on es 2.0 HW. by Jason Sams · 15 years ago
  15. 2d4445b explicit set an "optional" tag by Jean-Baptiste Queru · 15 years ago
  16. d01d970 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
  17. 7dad9c3 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 15 years ago
  18. 4815c0d Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
  19. e46d138 Fix film by Jason Sams · 15 years ago
  20. c460e55 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
  21. 4d53cfb Merge change Id10824da by Android (Google) Code Review · 15 years ago
  22. 2ad5ec3 Fix film init by Jason Sams · 15 years ago
  23. 38ff84a Merge change I948415fd by Android (Google) Code Review · 15 years ago
  24. c86a2c1 Delete the old rollo sample which is obsolete. by Jason Sams · 15 years ago
  25. e18844a Make default vertex program correctly track surface size. by Jason Sams · 15 years ago
  26. 613cad1 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
  27. d6d4a5f Add new RenderScript sample: ImageProcessing. by Romain Guy · 15 years ago
  28. c4e0d05 Update the SimpleMesh API to support new attribute types. Also spilt add/set commands to avoid permutation explosion. by Jason Sams · 15 years ago
  29. e86ec90 Add a test pattern as rollo's icon by Joe Onorato · 15 years ago
  30. b681c8a Fix but processing raster state pragma. rename stateFragmentStore to stateStore by Jason Sams · 15 years ago
  31. e12c1c5 Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. by Jason Sams · 15 years ago
  32. 61c30b5 Fix fountain crash. by Jason Sams · 15 years ago
  33. 8312801 Fix remaining object leaks. Change FountainView to tear down the rsContext and recreate on rotation to test teardown. by Jason Sams · 15 years ago
  34. e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
  35. ada7f27 Fix invokables to make sure script pointers are setup before invoking function calls. Reduce app startup time up to 1s. by Jason Sams · 15 years ago
  36. 5fd09d8 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
  37. cdcaee1 Minor perf tweak for fountain. by Jason Sams · 15 years ago
  38. 9659a02 Remove the FallRS demo, now promoted as a wallpaper. by Romain Guy · 15 years ago
  39. 306f796 Minor perf improvement to fall and expand use of struct. by Jason Sams · 15 years ago
  40. 160e8df checkpoint by Jason Sams · 15 years ago
  41. a57c0a7 Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 15 years ago
  42. 1d54f10 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 15 years ago
  43. 1d62f72 Update fountain to use structures. by Jason Sams · 15 years ago
  44. 9397e30 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
  45. 306fb23 Remove bogus comments and logging. by Jason Sams · 15 years ago
  46. afcb25c Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
  47. ebb52f1 Remove Galaxy Render Script, replaced by its wallpaper equivalent. by Romain Guy · 15 years ago
  48. 2dd7912 Fix FallRS by keeping a reference to the mesh. by Romain Guy · 15 years ago
  49. 370ed15 Cleanup the Galaxy, add a few RS functions for Grass. by Romain Guy · 15 years ago
  50. 9526cb1 Micro-optimizations for FallRS by Romain Guy · 15 years ago
  51. 2953f52 Improved performance in Galaxy and Fall by Romain Guy · 15 years ago
  52. e3a0780 Move the sky by Romain Guy · 15 years ago
  53. 97f9e10 Tweak the water and its texture by Romain Guy · 15 years ago
  54. 8753e68 Merge change 21831 into eclair by Android (Google) Code Review · 15 years ago
  55. 8f76f20 Add reflections to the water by Romain Guy · 15 years ago
  56. 5086938 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 15 years ago
  57. 2275d63 Tweak the galaxy by Romain Guy · 15 years ago
  58. e9aab6f Optimized Galaxy by Romain Guy · 15 years ago
  59. 90b36a8 Update fountain and add writable flag to script slots. by Jason Sams · 15 years ago
  60. 752c440 Add Galaxy wallpaper by Romain Guy · 15 years ago
  61. fa51719 Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 15 years ago
  62. 8b2c065 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
  63. e697ca3 Grass has graduated from an RS experiment to a real live wallpaper. by Romain Guy · 15 years ago
  64. e579df4 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
  65. 27162ab Make the laves follow the ripples by Romain Guy · 15 years ago
  66. e5ffb87 Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
  67. fcc1c2b Better ripples and leaves by Romain Guy · 15 years ago
  68. d369e27 Add refraction and bettr normals computation to FallRS by Romain Guy · 15 years ago
  69. 48b7edc Add lighting to animated water ripples. by Romain Guy · 15 years ago
  70. 06f7c93 Use arrays in Grass RS by Romain Guy · 15 years ago
  71. 1cb8d91 Merge change 20217 by Android (Google) Code Review · 15 years ago
  72. 5d9279d Draw untextured water mesh by Romain Guy · 15 years ago
  73. c15a27f Implement basic snapping. by Jason Sams · 15 years ago
  74. cfb1d11 Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
  75. f1fbd13 Fix Fall RS to use the new ProgramVertex APIs. by Romain Guy · 15 years ago
  76. bd843f1 Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class. by Jason Sams · 15 years ago
  77. 3640100 Add ability to load arrays in RenderScript. by Romain Guy · 15 years ago
  78. 6ecd2ab Seperate Light and Sampler from RenderScript.java by Jason Sams · 15 years ago
  79. d34b725 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 15 years ago
  80. fbff19c Use the new ScriptC.Builder API. by Romain Guy · 15 years ago
  81. b7f1a6d Add swaying effect to the grass. by Romain Guy · 15 years ago
  82. 5a52eae Split ScriptC from RenderScript.java. Implement state caching in the Builder objects. by Jason Sams · 15 years ago
  83. 7cb9e02 Merge change 9606 by Android (Google) Code Review · 15 years ago
  84. 8bce2ea Add anti-aliasing to Grass RS. by Romain Guy · 15 years ago
  85. 8df7239 Merge change 9551 by Android (Google) Code Review · 15 years ago
  86. d3c8de2 Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. by Jason Sams · 15 years ago
  87. fd08663 Clean up Grass RS by Romain Guy · 15 years ago
  88. 9c59d02 Add new utility methods to rsScriptC_Lib, android.util.MathUtil and android.graphics.Color. by Romain Guy · 15 years ago
  89. 2f014c8 Split RenderScript Type and Allocation into seperate classes. by Jason Sams · 15 years ago
  90. 0d2acb2 Begin splitting up RenderScript.java into seperate classes. First piece split off Element. by Jason Sams · 15 years ago
  91. 1936ec4 Smoother transitions in GrassRS by Romain Guy · 15 years ago
  92. 98e10fd First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 15 years ago
  93. c91e880 Implement bitmap resource loaders for utility. cleanup rolloRS and checkin maps.png which was missing. by Jason Sams · 15 years ago
  94. 027e142 Simplify image loading. Use common internal format. by Jason Sams · 15 years ago
  95. 50253db Filmstrip work and boxed bitmap load bugfixes. by Jason Sams · 15 years ago
  96. ca924fc Checkin art assets for film test app and change loading of icons to 8888. by Jason Sams · 15 years ago
  97. e9f5c53 Add new icons and implement text. Fix bug with uploading 8888 bitmaps of non-square size. by Jason Sams · 15 years ago
  98. 7fa263b Fix selection and change icon loading from 565 to 8888. by Jason Sams · 15 years ago
  99. c9d43db Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
  100. 0e5224f Move the java and jni renderscript files to the proper location. by Jason Sams · 15 years ago