- 2630739 Delete old createFromClass methods. by Jason Sams · 15 years ago
- be36bf3 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 15 years ago
- 3910dbf Update Script java classes and llvm samples. by Jason Sams · 15 years ago
- 3ffa00d Change global variables from extern to non static. Make script local global vars static. by Jason Sams · 15 years ago
- 51f36ab More rsh headers for renderscript and a llvm compatible test script for fountain. by Jason Sams · 15 years ago
- b91ff26 Add test pattern icon to Fountain. by Jason Sams · 15 years ago
- cdb10ff Add comment block matching the type defines added by RS. by Jason Sams · 15 years ago
- 354ea3a Change default mode. by Jason Sams · 15 years ago
- e81ef44 Add java benchmark to imageProcessing. by Jason Sams · 15 years ago
- 2c2d9bd Cleanup image processing example script. by Jason Sams · 15 years ago
- e47c4fa Fix ImageProcessing example. by Jason Sams · 15 years ago
- 4820e8b Preview seperating RenderScript into RenderScript and RenderScriptGL by Jason Sams · 15 years ago
- 8fdf6b5 Deprecate fill_parent and introduce match_parent. Bug: #2361749. by Romain Guy · 15 years ago
- fdcf7db Support npot on es 2.0 HW. by Jason Sams · 15 years ago
- 2d4445b explicit set an "optional" tag by Jean-Baptiste Queru · 15 years ago
- d01d970 Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 15 years ago
- 7dad9c3 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 15 years ago
- 4815c0d Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 15 years ago
- e46d138 Fix film by Jason Sams · 15 years ago
- c460e55 Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly. by Jason Sams · 15 years ago
- 4d53cfb Merge change Id10824da by Android (Google) Code Review · 15 years ago
- 2ad5ec3 Fix film init by Jason Sams · 15 years ago
- 38ff84a Merge change I948415fd by Android (Google) Code Review · 15 years ago
- c86a2c1 Delete the old rollo sample which is obsolete. by Jason Sams · 15 years ago
- e18844a Make default vertex program correctly track surface size. by Jason Sams · 15 years ago
- 613cad1 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 15 years ago
- d6d4a5f Add new RenderScript sample: ImageProcessing. by Romain Guy · 15 years ago
- c4e0d05 Update the SimpleMesh API to support new attribute types. Also spilt add/set commands to avoid permutation explosion. by Jason Sams · 15 years ago
- e86ec90 Add a test pattern as rollo's icon by Joe Onorato · 15 years ago
- b681c8a Fix but processing raster state pragma. rename stateFragmentStore to stateStore by Jason Sams · 15 years ago
- e12c1c5 Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. by Jason Sams · 15 years ago
- 61c30b5 Fix fountain crash. by Jason Sams · 15 years ago
- 8312801 Fix remaining object leaks. Change FountainView to tear down the rsContext and recreate on rotation to test teardown. by Jason Sams · 15 years ago
- e514b45 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 15 years ago
- ada7f27 Fix invokables to make sure script pointers are setup before invoking function calls. Reduce app startup time up to 1s. by Jason Sams · 15 years ago
- 5fd09d8 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 15 years ago
- cdcaee1 Minor perf tweak for fountain. by Jason Sams · 15 years ago
- 9659a02 Remove the FallRS demo, now promoted as a wallpaper. by Romain Guy · 15 years ago
- 306f796 Minor perf improvement to fall and expand use of struct. by Jason Sams · 15 years ago
- 160e8df checkpoint by Jason Sams · 15 years ago
- a57c0a7 Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 15 years ago
- 1d54f10 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 15 years ago
- 1d62f72 Update fountain to use structures. by Jason Sams · 15 years ago
- 9397e30 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 15 years ago
- 306fb23 Remove bogus comments and logging. by Jason Sams · 15 years ago
- afcb25c Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 15 years ago
- ebb52f1 Remove Galaxy Render Script, replaced by its wallpaper equivalent. by Romain Guy · 15 years ago
- 2dd7912 Fix FallRS by keeping a reference to the mesh. by Romain Guy · 15 years ago
- 370ed15 Cleanup the Galaxy, add a few RS functions for Grass. by Romain Guy · 15 years ago
- 9526cb1 Micro-optimizations for FallRS by Romain Guy · 15 years ago
- 2953f52 Improved performance in Galaxy and Fall by Romain Guy · 15 years ago
- e3a0780 Move the sky by Romain Guy · 15 years ago
- 97f9e10 Tweak the water and its texture by Romain Guy · 15 years ago
- 8753e68 Merge change 21831 into eclair by Android (Google) Code Review · 15 years ago
- 8f76f20 Add reflections to the water by Romain Guy · 15 years ago
- 5086938 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 15 years ago
- 2275d63 Tweak the galaxy by Romain Guy · 15 years ago
- e9aab6f Optimized Galaxy by Romain Guy · 15 years ago
- 90b36a8 Update fountain and add writable flag to script slots. by Jason Sams · 15 years ago
- 752c440 Add Galaxy wallpaper by Romain Guy · 15 years ago
- fa51719 Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 15 years ago
- 8b2c065 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 15 years ago
- e697ca3 Grass has graduated from an RS experiment to a real live wallpaper. by Romain Guy · 15 years ago
- e579df4 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 15 years ago
- 27162ab Make the laves follow the ripples by Romain Guy · 15 years ago
- e5ffb87 Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 15 years ago
- fcc1c2b Better ripples and leaves by Romain Guy · 15 years ago
- d369e27 Add refraction and bettr normals computation to FallRS by Romain Guy · 15 years ago
- 48b7edc Add lighting to animated water ripples. by Romain Guy · 15 years ago
- 06f7c93 Use arrays in Grass RS by Romain Guy · 15 years ago
- 1cb8d91 Merge change 20217 by Android (Google) Code Review · 15 years ago
- 5d9279d Draw untextured water mesh by Romain Guy · 15 years ago
- c15a27f Implement basic snapping. by Jason Sams · 15 years ago
- cfb1d11 Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 15 years ago
- f1fbd13 Fix Fall RS to use the new ProgramVertex APIs. by Romain Guy · 15 years ago
- bd843f1 Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class. by Jason Sams · 15 years ago
- 3640100 Add ability to load arrays in RenderScript. by Romain Guy · 15 years ago
- 6ecd2ab Seperate Light and Sampler from RenderScript.java by Jason Sams · 15 years ago
- d34b725 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 15 years ago
- fbff19c Use the new ScriptC.Builder API. by Romain Guy · 15 years ago
- b7f1a6d Add swaying effect to the grass. by Romain Guy · 15 years ago
- 5a52eae Split ScriptC from RenderScript.java. Implement state caching in the Builder objects. by Jason Sams · 15 years ago
- 7cb9e02 Merge change 9606 by Android (Google) Code Review · 15 years ago
- 8bce2ea Add anti-aliasing to Grass RS. by Romain Guy · 15 years ago
- 8df7239 Merge change 9551 by Android (Google) Code Review · 15 years ago
- d3c8de2 Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. by Jason Sams · 15 years ago
- fd08663 Clean up Grass RS by Romain Guy · 15 years ago
- 9c59d02 Add new utility methods to rsScriptC_Lib, android.util.MathUtil and android.graphics.Color. by Romain Guy · 15 years ago
- 2f014c8 Split RenderScript Type and Allocation into seperate classes. by Jason Sams · 15 years ago
- 0d2acb2 Begin splitting up RenderScript.java into seperate classes. First piece split off Element. by Jason Sams · 15 years ago
- 1936ec4 Smoother transitions in GrassRS by Romain Guy · 15 years ago
- 98e10fd First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 15 years ago
- c91e880 Implement bitmap resource loaders for utility. cleanup rolloRS and checkin maps.png which was missing. by Jason Sams · 15 years ago
- 027e142 Simplify image loading. Use common internal format. by Jason Sams · 15 years ago
- 50253db Filmstrip work and boxed bitmap load bugfixes. by Jason Sams · 15 years ago
- ca924fc Checkin art assets for film test app and change loading of icons to 8888. by Jason Sams · 15 years ago
- e9f5c53 Add new icons and implement text. Fix bug with uploading 8888 bitmaps of non-square size. by Jason Sams · 15 years ago
- 7fa263b Fix selection and change icon loading from 565 to 8888. by Jason Sams · 15 years ago
- c9d43db Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 15 years ago
- 0e5224f Move the java and jni renderscript files to the proper location. by Jason Sams · 15 years ago