Remove dead code android_getMinFrameCount
Change-Id: I1d4779a822e024bb8ae77eff153183bfb6a07b12
diff --git a/src/android/AudioPlayer_to_android.cpp b/src/android/AudioPlayer_to_android.cpp
index 73ee427..43a9353 100644
--- a/src/android/AudioPlayer_to_android.cpp
+++ b/src/android/AudioPlayer_to_android.cpp
@@ -163,30 +163,6 @@
return sizeConsumed;
}
-//-----------------------------------------------------------------------------
-int android_getMinFrameCount(uint32_t sampleRate) {
- int afSampleRate;
- if (android::AudioSystem::getOutputSamplingRate(&afSampleRate,
- ANDROID_DEFAULT_OUTPUT_STREAM_TYPE) != android::NO_ERROR) {
- return ANDROID_DEFAULT_AUDIOTRACK_BUFFER_SIZE;
- }
- int afFrameCount;
- if (android::AudioSystem::getOutputFrameCount(&afFrameCount,
- ANDROID_DEFAULT_OUTPUT_STREAM_TYPE) != android::NO_ERROR) {
- return ANDROID_DEFAULT_AUDIOTRACK_BUFFER_SIZE;
- }
- uint32_t afLatency;
- if (android::AudioSystem::getOutputLatency(&afLatency,
- ANDROID_DEFAULT_OUTPUT_STREAM_TYPE) != android::NO_ERROR) {
- return ANDROID_DEFAULT_AUDIOTRACK_BUFFER_SIZE;
- }
- // minimum nb of buffers to cover output latency, given the size of each hardware audio buffer
- uint32_t minBufCount = afLatency / ((1000 * afFrameCount)/afSampleRate);
- if (minBufCount < 2) minBufCount = 2;
- // minimum number of frames to cover output latency at the sample rate of the content
- return (afFrameCount*sampleRate*minBufCount)/afSampleRate;
-}
-
//-----------------------------------------------------------------------------
#define LEFT_CHANNEL_MASK 0x1 << 0