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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher2;
import android.animation.ValueAnimator;
import android.animation.Animator.AnimatorListener;
import android.util.Log;
import android.view.ViewTreeObserver;
import android.view.View;
/*
* This is a helper class that listens to updates from the corresponding animation.
* For the first two frames, it adjusts the current play time of the animation to
* prevent jank at the beginning of the animation
*/
public class FirstFrameAnimatorHelper implements ValueAnimator.AnimatorUpdateListener {
private static final boolean DEBUG = false;
private static final int MAX_FIRST_FRAME_DELAY = 200;
private static final int IDEAL_FRAME_DURATION = 16;
private View mTarget;
private long mStartFrame;
private long mStartTime = -1;
private boolean mHandlingOnAnimationUpdate;
private boolean mAdjustedSecondFrameTime;
private static ViewTreeObserver.OnDrawListener sGlobalDrawListener;
private static long sGlobalFrameCounter;
public FirstFrameAnimatorHelper(ValueAnimator animator, View target) {
mTarget = target;
animator.addUpdateListener(this);
}
public static void initializeDrawListener(View view) {
sGlobalDrawListener = new ViewTreeObserver.OnDrawListener() {
private long mTime = System.currentTimeMillis();
public void onDraw() {
sGlobalFrameCounter++;
long newTime = System.currentTimeMillis();
if (DEBUG) {
Log.d("FirstFrameAnimatorHelper", "TICK " + (newTime - mTime));
}
mTime = newTime;
}
};
view.getViewTreeObserver().addOnDrawListener(sGlobalDrawListener);
}
public void onAnimationUpdate(final ValueAnimator animation) {
if (mStartTime == -1) {
mStartFrame = sGlobalFrameCounter;
mStartTime = System.currentTimeMillis();
}
if (!mHandlingOnAnimationUpdate) {
mHandlingOnAnimationUpdate = true;
long frameNum = sGlobalFrameCounter - mStartFrame;
// If we haven't drawn our first frame, reset the time to t = 0
// (give up after 200ms of waiting though - might happen, for example, if we are no
// longer in the foreground and no frames are being rendered ever)
if (frameNum == 0 && System.currentTimeMillis() < mStartTime + MAX_FIRST_FRAME_DELAY) {
mTarget.getRootView().invalidate(); // make sure we'll do a draw
animation.setCurrentPlayTime(0);
// For the second frame, if the first frame took more than 16ms,
// adjust the start time and pretend it took only 16ms anyway. This
// prevents a large jump in the animation due to an expensive first frame
} else if (frameNum == 1 && !mAdjustedSecondFrameTime &&
System.currentTimeMillis() > mStartTime + 16) {
animation.setCurrentPlayTime(IDEAL_FRAME_DURATION);
mAdjustedSecondFrameTime = true;
} else {
if (frameNum > 1) {
mTarget.post(new Runnable() {
public void run() {
animation.removeUpdateListener(FirstFrameAnimatorHelper.this);
}
});
}
if (DEBUG) print(animation);
}
mHandlingOnAnimationUpdate = false;
} else {
if (DEBUG) print(animation);
}
}
public void print(ValueAnimator animation) {
float flatFraction = animation.getCurrentPlayTime() / (float) animation.getDuration();
Log.d("FirstFrameAnimatorHelper", sGlobalFrameCounter +
"(" + (sGlobalFrameCounter - mStartFrame) + ") " + mTarget + " dirty? " +
mTarget.isDirty() + " " + flatFraction + " " + this + " " + animation);
}
}