Merge "Fix OpenGL processing when activity is not active." into ics-mr1
diff --git a/src/com/android/camera/panorama/PanoramaActivity.java b/src/com/android/camera/panorama/PanoramaActivity.java
index a99e7be..bda0381 100755
--- a/src/com/android/camera/panorama/PanoramaActivity.java
+++ b/src/com/android/camera/panorama/PanoramaActivity.java
@@ -492,10 +492,16 @@
/* This function may be called by some random thread,
* so let's be safe and use synchronize. No OpenGL calls can be done here.
*/
+ // Frames might still be available after the activity is paused. If we call onFrameAvailable
+ // after pausing, the GL thread will crash.
+ if (mPausing) return;
+
// Updating the texture should be done in the GL thread which mMosaicView is attached.
mMosaicView.queueEvent(new Runnable() {
@Override
public void run() {
+ // Check if the activity is paused here can speed up the onPause() process.
+ if (mPausing) return;
mSurfaceTexture.updateTexImage();
mSurfaceTexture.getTransformMatrix(mTransformMatrix);
}