Various fixes for the Colors dream
Bug #7171323
1. Various code cleanups
2. Properly destroy TextureView's SurfaceTexture
3. Stop the render thread on destroy (we were leaking threads before this change)
4. Destroy the renderer synchronously
5. Save a bit of memory by not requesting an alpha channel
Change-Id: I323e6c87903dbb8a6c79fe384a473b7293caf9ea
diff --git a/src/com/android/dreams/basic/Colors.java b/src/com/android/dreams/basic/Colors.java
index 5f16d2c..c31ba8d 100644
--- a/src/com/android/dreams/basic/Colors.java
+++ b/src/com/android/dreams/basic/Colors.java
@@ -33,7 +33,7 @@
static final String TAG = Colors.class.getSimpleName();
static final boolean DEBUG = false;
- public static final void LOG(String fmt, Object... args) {
+ public static void LOG(String fmt, Object... args) {
if (!DEBUG) return;
Log.v(TAG, String.format(fmt, args));
}
@@ -114,9 +114,17 @@
mRenderer.stop();
mRenderer = null;
}
+ mRendererHandlerThread.quit();
}
});
- return false;
+
+ try {
+ mRendererHandlerThread.join();
+ } catch (InterruptedException e) {
+ LOG("Error while waiting for renderer", e);
+ }
+
+ return true;
}
@Override
diff --git a/src/com/android/dreams/basic/ColorsGLRenderer.java b/src/com/android/dreams/basic/ColorsGLRenderer.java
index 3452261..91e4432 100644
--- a/src/com/android/dreams/basic/ColorsGLRenderer.java
+++ b/src/com/android/dreams/basic/ColorsGLRenderer.java
@@ -27,7 +27,6 @@
import javax.microedition.khronos.egl.EGLContext;
import javax.microedition.khronos.egl.EGLDisplay;
import javax.microedition.khronos.egl.EGLSurface;
-import javax.microedition.khronos.opengles.GL;
import android.opengl.EGL14;
import android.opengl.GLUtils;
@@ -50,7 +49,7 @@
static final String TAG = ColorsGLRenderer.class.getSimpleName();
static final boolean DEBUG = false;
- private static final void LOG(String fmt, Object... args) {
+ private static void LOG(String fmt, Object... args) {
if (!DEBUG) return;
Log.v(TAG, String.format(fmt, args));
}
@@ -68,10 +67,8 @@
// It's so easy to use OpenGLES 2.0!
private EGL10 mEgl;
private EGLDisplay mEglDisplay;
- private EGLConfig mEglConfig;
private EGLContext mEglContext;
private EGLSurface mEglSurface;
- private GL mGL;
public ColorsGLRenderer(SurfaceTexture surface, int width, int height) {
mSurface = surface;
@@ -119,8 +116,7 @@
glViewport(0, 0, mWidth, mHeight);
if (DEBUG) {
- final long t2 = frameTimeNanos;
- final long dt = t2 - mLastFrameTime;
+ final long dt = frameTimeNanos - mLastFrameTime;
final int fps = (int) (1e9f / dt);
if (0 == (mFrameNum % 10)) {
LOG("frame %d fps=%d", mFrameNum, fps);
@@ -128,7 +124,7 @@
if (fps < 40) {
LOG("JANK! (%d ms)", dt);
}
- mLastFrameTime = t2;
+ mLastFrameTime = frameTimeNanos;
}
glClear(GL_COLOR_BUFFER_BIT);
@@ -170,14 +166,14 @@
GLUtils.getEGLErrorString(mEgl.eglGetError()));
}
- mEglConfig = chooseEglConfig();
- if (mEglConfig == null) {
+ EGLConfig eglConfig = chooseEglConfig();
+ if (eglConfig == null) {
throw new RuntimeException("eglConfig not initialized");
}
- mEglContext = createContext(mEgl, mEglDisplay, mEglConfig);
+ mEglContext = createContext(mEgl, mEglDisplay, eglConfig);
- mEglSurface = mEgl.eglCreateWindowSurface(mEglDisplay, mEglConfig, mSurface, null);
+ mEglSurface = mEgl.eglCreateWindowSurface(mEglDisplay, eglConfig, mSurface, null);
if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
int error = mEgl.eglGetError();
@@ -193,8 +189,6 @@
throw new RuntimeException("eglMakeCurrent failed "
+ GLUtils.getEGLErrorString(mEgl.eglGetError()));
}
-
- mGL = mEglContext.getGL();
}
private void finishGL() {
@@ -202,7 +196,7 @@
mEgl.eglDestroySurface(mEglDisplay, mEglSurface);
}
- private EGLContext createContext(EGL10 egl, EGLDisplay eglDisplay, EGLConfig eglConfig) {
+ private static EGLContext createContext(EGL10 egl, EGLDisplay eglDisplay, EGLConfig eglConfig) {
int[] attrib_list = { EGL14.EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
return egl.eglCreateContext(eglDisplay, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list);
}
@@ -226,7 +220,7 @@
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
- EGL10.EGL_ALPHA_SIZE, 8,
+ EGL10.EGL_ALPHA_SIZE, 0,
EGL10.EGL_DEPTH_SIZE, 0,
EGL10.EGL_STENCIL_SIZE, 0,
EGL10.EGL_NONE
@@ -356,7 +350,7 @@
private final int colorStride = COLOR_PLANES_PER_VERTEX * 4; // bytes per vertex
// Set color with red, green, blue and alpha (opacity) values
- float color[] = { 0.63671875f, 0.76953125f, 0.22265625f, 1.0f };
+ // float color[] = { 0.63671875f, 0.76953125f, 0.22265625f, 1.0f };
public Square() {
for (int i=0; i<vertexCount; i++) {