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// Copyright (C) 2009 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma version(1)
#pragma rs java_package_name(com.android.wallpaper.galaxy)
#include "rs_graphics.rsh"
#pragma stateVertex(parent);
#pragma stateStore(parent);
#define ELLIPSE_RATIO 0.892f
#define PI 3.1415f
#define TWO_PI 6.283f
#define ELLIPSE_TWIST 0.023333333f
static float angle = 50.f;
static int gOldWidth;
static int gOldHeight;
static int gWidth;
static int gHeight;
static float gSpeed[12000];
static int gGalaxyRadius = 300;
static rs_allocation gParticlesBuffer;
float gXOffset;
int gIsPreview;
rs_program_fragment gPFBackground;
rs_program_fragment gPFStars;
rs_program_vertex gPVStars;
rs_program_vertex gPVBkProj;
rs_program_store gPSLights;
rs_allocation gTSpace;
rs_allocation gTFlares;
rs_allocation gTLight1;
rs_mesh gParticlesMesh;
typedef struct __attribute__((packed, aligned(4))) Particle {
uchar4 color;
float3 position;
} Particle_t;
Particle_t *Particles;
typedef struct VpConsts {
rs_matrix4x4 Proj;
rs_matrix4x4 MVP;
} VpConsts_t;
VpConsts_t *vpConstants;
static float mapf(float minStart, float minStop, float maxStart, float maxStop, float value) {
return maxStart + (maxStart - maxStop) * ((value - minStart) / (minStop - minStart));
}
/**
* Helper function to generate the stars.
*/
static float randomGauss() {
float x1;
float x2;
float w = 2.f;
while (w >= 1.0f) {
x1 = rsRand(2.0f) - 1.0f;
x2 = rsRand(2.0f) - 1.0f;
w = x1 * x1 + x2 * x2;
}
w = sqrt(-2.0f * log(w) / w);
return x1 * w;
}
/**
* Generates the properties for a given star.
*/
static void createParticle(Particle_t *part, int idx, float scale) {
float d = fabs(randomGauss()) * gGalaxyRadius * 0.5f + rsRand(64.0f);
float id = d / gGalaxyRadius;
float z = randomGauss() * 0.4f * (1.0f - id);
float p = -d * ELLIPSE_TWIST;
if (d < gGalaxyRadius * 0.33f) {
part->color.x = (uchar) (220 + id * 35);
part->color.y = 220;
part->color.z = 220;
} else {
part->color.x = 180;
part->color.y = 180;
part->color.z = (uchar) clamp(140.f + id * 115.f, 140.f, 255.f);
}
// Stash point size * 10 in Alpha
part->color.w = (uchar) (rsRand(1.2f, 2.1f) * 60);
if (d > gGalaxyRadius * 0.15f) {
z *= 0.6f * (1.0f - id);
} else {
z *= 0.72f;
}
// Map to the projection coordinates (viewport.x = -1.0 -> 1.0)
d = mapf(-4.0f, gGalaxyRadius + 4.0f, 0.0f, scale, d);
part->position.x = rsRand(TWO_PI);
part->position.y = d;
gSpeed[idx] = rsRand(0.0015f, 0.0025f) * (0.5f + (scale / d)) * 0.8f;
part->position.z = z / 5.0f;
}
/**
* Initialize all the stars. Called from Java.
*/
void initParticles() {
if (gIsPreview == 1) {
angle = 0.0f;
}
Particle_t *part = Particles;
float scale = gGalaxyRadius / (gWidth * 0.5f);
int count = rsAllocationGetDimX(gParticlesBuffer);
for (int i = 0; i < count; i ++) {
createParticle(part, i, scale);
part++;
}
}
static void drawSpace() {
rsgBindProgramFragment(gPFBackground);
rsgBindTexture(gPFBackground, 0, gTSpace);
rsgDrawQuadTexCoords(
0.0f, 0.0f, 0.0f, 0.0f, 1.0f,
gWidth, 0.0f, 0.0f, 2.0f, 1.0f,
gWidth, gHeight, 0.0f, 2.0f, 0.0f,
0.0f, gHeight, 0.0f, 0.0f, 0.0f);
}
static void calcMatrix(rs_matrix4x4 *out, float offset) {
float a = offset * angle;
float absoluteAngle = fabs(a);
rsMatrixLoadTranslate(out, 0.0f, 0.0f, 10.0f - 6.0f * absoluteAngle / 50.0f);
if (gHeight > gWidth) {
rsMatrixScale(out, 6.6f, 6.0f, 1.0f);
} else {
rsMatrixScale(out, 12.6f, 12.0f, 1.0f);
}
rsMatrixRotate(out, absoluteAngle, 1.0f, 0.0f, 0.0f);
rsMatrixRotate(out, a, 0.0f, 0.4f, 0.1f);
}
static void drawLights(const rs_matrix4x4 *m) {
rsgBindProgramVertex(gPVBkProj);
rsgBindProgramFragment(gPFBackground);
rsgBindTexture(gPFBackground, 0, gTLight1);
rsgProgramVertexLoadModelMatrix(m);
float sx = (512.0f / gWidth) * 1.1f;
float sy = (512.0f / gWidth) * 1.2f;
rsgDrawQuad(-sx, -sy, 0.0f,
sx, -sy, 0.0f,
sx, sy, 0.0f,
-sx, sy, 0.0f);
}
static void drawParticles(const rs_matrix4x4 *m) {
rsMatrixLoad(&vpConstants->MVP, &vpConstants->Proj);
rsMatrixMultiply(&vpConstants->MVP, m);
rsgAllocationSyncAll(rsGetAllocation(vpConstants));
rsgBindProgramVertex(gPVStars);
rsgBindProgramFragment(gPFStars);
rsgBindProgramStore(gPSLights);
rsgBindTexture(gPFStars, 0, gTFlares);
Particle_t *vtx = Particles;
int count = rsAllocationGetDimX(gParticlesBuffer);
for (int i = 0; i < count; i++) {
vtx->position.x = vtx->position.x + gSpeed[i];
vtx++;
}
rsgDrawMesh(gParticlesMesh);
}
int root() {
rsgClearColor(0.f, 0.f, 0.f, 1.f);
gParticlesBuffer = rsGetAllocation(Particles);
rsgBindProgramFragment(gPFBackground);
gWidth = rsgGetWidth();
gHeight = rsgGetHeight();
if ((gWidth != gOldWidth) || (gHeight != gOldHeight)) {
initParticles();
gOldWidth = gWidth;
gOldHeight = gHeight;
}
drawSpace();
rs_matrix4x4 matrix;
calcMatrix(&matrix, mix(-0.5f, 0.5f, gXOffset));
drawParticles(&matrix);
drawLights(&matrix);
return 45;
}