| // Copyright (C) 2009 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #pragma version(1) |
| |
| #pragma rs java_package_name(com.android.wallpaper.galaxy) |
| |
| #include "rs_graphics.rsh" |
| |
| #pragma stateVertex(parent); |
| #pragma stateStore(parent); |
| |
| #define ELLIPSE_RATIO 0.892f |
| #define PI 3.1415f |
| #define TWO_PI 6.283f |
| #define ELLIPSE_TWIST 0.023333333f |
| |
| static float angle = 50.f; |
| static int gOldWidth; |
| static int gOldHeight; |
| static int gWidth; |
| static int gHeight; |
| static float gSpeed[12000]; |
| static int gGalaxyRadius = 300; |
| static rs_allocation gParticlesBuffer; |
| |
| float gXOffset; |
| int gIsPreview; |
| |
| rs_program_fragment gPFBackground; |
| rs_program_fragment gPFStars; |
| rs_program_vertex gPVStars; |
| rs_program_vertex gPVBkProj; |
| rs_program_store gPSLights; |
| |
| rs_allocation gTSpace; |
| rs_allocation gTFlares; |
| rs_allocation gTLight1; |
| rs_mesh gParticlesMesh; |
| |
| typedef struct __attribute__((packed, aligned(4))) Particle { |
| uchar4 color; |
| float3 position; |
| } Particle_t; |
| Particle_t *Particles; |
| |
| typedef struct VpConsts { |
| rs_matrix4x4 Proj; |
| rs_matrix4x4 MVP; |
| } VpConsts_t; |
| VpConsts_t *vpConstants; |
| |
| static float mapf(float minStart, float minStop, float maxStart, float maxStop, float value) { |
| return maxStart + (maxStart - maxStop) * ((value - minStart) / (minStop - minStart)); |
| } |
| |
| /** |
| * Helper function to generate the stars. |
| */ |
| static float randomGauss() { |
| float x1; |
| float x2; |
| float w = 2.f; |
| |
| while (w >= 1.0f) { |
| x1 = rsRand(2.0f) - 1.0f; |
| x2 = rsRand(2.0f) - 1.0f; |
| w = x1 * x1 + x2 * x2; |
| } |
| |
| w = sqrt(-2.0f * log(w) / w); |
| return x1 * w; |
| } |
| |
| /** |
| * Generates the properties for a given star. |
| */ |
| static void createParticle(Particle_t *part, int idx, float scale) { |
| float d = fabs(randomGauss()) * gGalaxyRadius * 0.5f + rsRand(64.0f); |
| float id = d / gGalaxyRadius; |
| float z = randomGauss() * 0.4f * (1.0f - id); |
| float p = -d * ELLIPSE_TWIST; |
| |
| if (d < gGalaxyRadius * 0.33f) { |
| part->color.x = (uchar) (220 + id * 35); |
| part->color.y = 220; |
| part->color.z = 220; |
| } else { |
| part->color.x = 180; |
| part->color.y = 180; |
| part->color.z = (uchar) clamp(140.f + id * 115.f, 140.f, 255.f); |
| } |
| // Stash point size * 10 in Alpha |
| part->color.w = (uchar) (rsRand(1.2f, 2.1f) * 60); |
| |
| if (d > gGalaxyRadius * 0.15f) { |
| z *= 0.6f * (1.0f - id); |
| } else { |
| z *= 0.72f; |
| } |
| |
| // Map to the projection coordinates (viewport.x = -1.0 -> 1.0) |
| d = mapf(-4.0f, gGalaxyRadius + 4.0f, 0.0f, scale, d); |
| |
| part->position.x = rsRand(TWO_PI); |
| part->position.y = d; |
| gSpeed[idx] = rsRand(0.0015f, 0.0025f) * (0.5f + (scale / d)) * 0.8f; |
| |
| part->position.z = z / 5.0f; |
| } |
| |
| /** |
| * Initialize all the stars. Called from Java. |
| */ |
| void initParticles() { |
| if (gIsPreview == 1) { |
| angle = 0.0f; |
| } |
| |
| Particle_t *part = Particles; |
| float scale = gGalaxyRadius / (gWidth * 0.5f); |
| int count = rsAllocationGetDimX(gParticlesBuffer); |
| for (int i = 0; i < count; i ++) { |
| createParticle(part, i, scale); |
| part++; |
| } |
| } |
| |
| static void drawSpace() { |
| rsgBindProgramFragment(gPFBackground); |
| rsgBindTexture(gPFBackground, 0, gTSpace); |
| rsgDrawQuadTexCoords( |
| 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, |
| gWidth, 0.0f, 0.0f, 2.0f, 1.0f, |
| gWidth, gHeight, 0.0f, 2.0f, 0.0f, |
| 0.0f, gHeight, 0.0f, 0.0f, 0.0f); |
| } |
| |
| static void calcMatrix(rs_matrix4x4 *out, float offset) { |
| float a = offset * angle; |
| float absoluteAngle = fabs(a); |
| |
| rsMatrixLoadTranslate(out, 0.0f, 0.0f, 10.0f - 6.0f * absoluteAngle / 50.0f); |
| if (gHeight > gWidth) { |
| rsMatrixScale(out, 6.6f, 6.0f, 1.0f); |
| } else { |
| rsMatrixScale(out, 12.6f, 12.0f, 1.0f); |
| } |
| rsMatrixRotate(out, absoluteAngle, 1.0f, 0.0f, 0.0f); |
| rsMatrixRotate(out, a, 0.0f, 0.4f, 0.1f); |
| } |
| |
| static void drawLights(const rs_matrix4x4 *m) { |
| rsgBindProgramVertex(gPVBkProj); |
| rsgBindProgramFragment(gPFBackground); |
| rsgBindTexture(gPFBackground, 0, gTLight1); |
| rsgProgramVertexLoadModelMatrix(m); |
| |
| float sx = (512.0f / gWidth) * 1.1f; |
| float sy = (512.0f / gWidth) * 1.2f; |
| rsgDrawQuad(-sx, -sy, 0.0f, |
| sx, -sy, 0.0f, |
| sx, sy, 0.0f, |
| -sx, sy, 0.0f); |
| } |
| |
| static void drawParticles(const rs_matrix4x4 *m) { |
| rsMatrixLoad(&vpConstants->MVP, &vpConstants->Proj); |
| rsMatrixMultiply(&vpConstants->MVP, m); |
| rsgAllocationSyncAll(rsGetAllocation(vpConstants)); |
| |
| rsgBindProgramVertex(gPVStars); |
| rsgBindProgramFragment(gPFStars); |
| rsgBindProgramStore(gPSLights); |
| rsgBindTexture(gPFStars, 0, gTFlares); |
| |
| Particle_t *vtx = Particles; |
| int count = rsAllocationGetDimX(gParticlesBuffer); |
| for (int i = 0; i < count; i++) { |
| vtx->position.x = vtx->position.x + gSpeed[i]; |
| vtx++; |
| } |
| |
| rsgDrawMesh(gParticlesMesh); |
| } |
| |
| int root() { |
| rsgClearColor(0.f, 0.f, 0.f, 1.f); |
| |
| gParticlesBuffer = rsGetAllocation(Particles); |
| rsgBindProgramFragment(gPFBackground); |
| |
| gWidth = rsgGetWidth(); |
| gHeight = rsgGetHeight(); |
| if ((gWidth != gOldWidth) || (gHeight != gOldHeight)) { |
| initParticles(); |
| gOldWidth = gWidth; |
| gOldHeight = gHeight; |
| } |
| |
| drawSpace(); |
| |
| rs_matrix4x4 matrix; |
| calcMatrix(&matrix, mix(-0.5f, 0.5f, gXOffset)); |
| drawParticles(&matrix); |
| drawLights(&matrix); |
| |
| return 45; |
| } |