| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| // Play an audio file using buffer queue |
| |
| #include <assert.h> |
| #include <math.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <unistd.h> |
| |
| #include <SLES/OpenSLES.h> |
| #ifdef ANDROID |
| #include "sndfile.h" |
| #else |
| #include <sndfile.h> |
| #endif |
| |
| unsigned numBuffers = 2; |
| int framesPerBuffer = 512; |
| SNDFILE *sndfile; |
| SF_INFO sfinfo; |
| unsigned which; // which buffer to use next |
| SLboolean eof; // whether we have hit EOF on input yet |
| short *buffers; |
| SLuint32 byteOrder; // desired to use for PCM buffers |
| SLuint32 nativeByteOrder; // of platform |
| SLuint32 bitsPerSample = 16; |
| |
| // swap adjacent bytes; this would normally be in <unistd.h> but is missing here |
| static void swab(const void *from, void *to, ssize_t n) |
| { |
| // from and to as char pointers |
| const char *from_ch = (const char *) from; |
| char *to_ch = (char *) to; |
| // note that we don't swap the last odd byte |
| while (n >= 2) { |
| to_ch[0] = from_ch[1]; |
| to_ch[1] = from_ch[0]; |
| to_ch += 2; |
| from_ch += 2; |
| n -= 2; |
| } |
| } |
| |
| // squeeze 16-bit signed PCM samples down to 8-bit unsigned PCM samples by truncation; no dithering |
| static void squeeze(const short *from, unsigned char *to, ssize_t n) |
| { |
| // note that we don't squeeze the last odd byte |
| while (n >= 2) { |
| *to++ = (*from++ + 32768) >> 8; |
| n -= 2; |
| } |
| } |
| |
| // This callback is called each time a buffer finishes playing |
| |
| static void callback(SLBufferQueueItf bufq, void *param) |
| { |
| assert(NULL == param); |
| if (!eof) { |
| short *buffer = &buffers[framesPerBuffer * sfinfo.channels * which]; |
| sf_count_t count; |
| count = sf_readf_short(sndfile, buffer, (sf_count_t) framesPerBuffer); |
| if (0 >= count) { |
| eof = SL_BOOLEAN_TRUE; |
| } else { |
| SLuint32 nbytes = count * sfinfo.channels * sizeof(short); |
| if (byteOrder != nativeByteOrder) { |
| swab(buffer, buffer, nbytes); |
| } |
| if (bitsPerSample == 8) { |
| squeeze(buffer, (unsigned char *) buffer, nbytes); |
| nbytes /= 2; |
| } |
| SLresult result = (*bufq)->Enqueue(bufq, buffer, nbytes); |
| assert(SL_RESULT_SUCCESS == result); |
| if (++which >= numBuffers) |
| which = 0; |
| } |
| } |
| } |
| |
| int main(int argc, char **argv) |
| { |
| // Determine the native byte order (SL_BYTEORDER_NATIVE not available until 1.1) |
| union { |
| short s; |
| char c[2]; |
| } u; |
| u.s = 0x1234; |
| if (u.c[0] == 0x34) { |
| nativeByteOrder = SL_BYTEORDER_LITTLEENDIAN; |
| } else if (u.c[0] == 0x12) { |
| nativeByteOrder = SL_BYTEORDER_BIGENDIAN; |
| } else { |
| fprintf(stderr, "Unable to determine native byte order\n"); |
| return EXIT_FAILURE; |
| } |
| byteOrder = nativeByteOrder; |
| |
| SLboolean enableReverb = SL_BOOLEAN_FALSE; |
| SLpermille rate = 1000; |
| |
| // process command-line options |
| int i; |
| for (i = 1; i < argc; ++i) { |
| char *arg = argv[i]; |
| if (arg[0] != '-') |
| break; |
| if (!strcmp(arg, "-b")) { |
| byteOrder = SL_BYTEORDER_BIGENDIAN; |
| } else if (!strcmp(arg, "-l")) { |
| byteOrder = SL_BYTEORDER_LITTLEENDIAN; |
| } else if (!strcmp(arg, "-8")) { |
| bitsPerSample = 8; |
| } else if (!strncmp(arg, "-f", 2)) { |
| framesPerBuffer = atoi(&arg[2]); |
| } else if (!strncmp(arg, "-n", 2)) { |
| numBuffers = atoi(&arg[2]); |
| } else if (!strncmp(arg, "-p", 2)) { |
| rate = atoi(&arg[2]); |
| } else if (!strcmp(arg, "-r")) { |
| enableReverb = SL_BOOLEAN_TRUE; |
| } else { |
| fprintf(stderr, "option %s ignored\n", arg); |
| } |
| } |
| |
| if (argc - i != 1) { |
| fprintf(stderr, "usage: [-b/l] [-8] [-f#] [-n#] [-p#] [-r] %s filename\n", argv[0]); |
| return EXIT_FAILURE; |
| } |
| |
| const char *filename = argv[i]; |
| //memset(&sfinfo, 0, sizeof(SF_INFO)); |
| sfinfo.format = 0; |
| sndfile = sf_open(filename, SFM_READ, &sfinfo); |
| if (NULL == sndfile) { |
| perror(filename); |
| return EXIT_FAILURE; |
| } |
| |
| // verify the file format |
| switch (sfinfo.channels) { |
| case 1: |
| case 2: |
| break; |
| default: |
| fprintf(stderr, "unsupported channel count %d\n", sfinfo.channels); |
| break; |
| } |
| switch (sfinfo.samplerate) { |
| case 8000: |
| case 11025: |
| case 12000: |
| case 16000: |
| case 22050: |
| case 24000: |
| case 32000: |
| case 44100: |
| case 48000: |
| break; |
| default: |
| fprintf(stderr, "unsupported sample rate %d\n", sfinfo.samplerate); |
| break; |
| } |
| switch (sfinfo.format & SF_FORMAT_TYPEMASK) { |
| case SF_FORMAT_WAV: |
| break; |
| default: |
| fprintf(stderr, "unsupported format type 0x%x\n", sfinfo.format & SF_FORMAT_TYPEMASK); |
| break; |
| } |
| switch (sfinfo.format & SF_FORMAT_SUBMASK) { |
| case SF_FORMAT_PCM_16: |
| case SF_FORMAT_PCM_U8: |
| case SF_FORMAT_ULAW: |
| case SF_FORMAT_ALAW: |
| case SF_FORMAT_IMA_ADPCM: |
| break; |
| default: |
| fprintf(stderr, "unsupported sub-format 0x%x\n", sfinfo.format & SF_FORMAT_SUBMASK); |
| break; |
| } |
| |
| buffers = (short *) malloc(framesPerBuffer * sfinfo.channels * sizeof(short) * numBuffers); |
| |
| // create engine |
| SLresult result; |
| SLObjectItf engineObject; |
| result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL); |
| assert(SL_RESULT_SUCCESS == result); |
| SLEngineItf engineEngine; |
| result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE); |
| assert(SL_RESULT_SUCCESS == result); |
| result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine); |
| assert(SL_RESULT_SUCCESS == result); |
| |
| // create output mix |
| SLObjectItf outputMixObject; |
| SLInterfaceID ids[1] = {SL_IID_ENVIRONMENTALREVERB}; |
| SLboolean req[1] = {SL_BOOLEAN_TRUE}; |
| result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, enableReverb ? 1 : 0, |
| ids, req); |
| assert(SL_RESULT_SUCCESS == result); |
| result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE); |
| assert(SL_RESULT_SUCCESS == result); |
| |
| // configure environmental reverb on output mix |
| SLEnvironmentalReverbItf mixEnvironmentalReverb = NULL; |
| if (enableReverb) { |
| result = (*outputMixObject)->GetInterface(outputMixObject, SL_IID_ENVIRONMENTALREVERB, |
| &mixEnvironmentalReverb); |
| assert(SL_RESULT_SUCCESS == result); |
| SLEnvironmentalReverbSettings settings = SL_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR; |
| result = (*mixEnvironmentalReverb)->SetEnvironmentalReverbProperties(mixEnvironmentalReverb, |
| &settings); |
| assert(SL_RESULT_SUCCESS == result); |
| } |
| |
| // configure audio source |
| SLDataLocator_BufferQueue loc_bufq; |
| loc_bufq.locatorType = SL_DATALOCATOR_BUFFERQUEUE; |
| loc_bufq.numBuffers = numBuffers; |
| SLDataFormat_PCM format_pcm; |
| format_pcm.formatType = SL_DATAFORMAT_PCM; |
| format_pcm.numChannels = sfinfo.channels; |
| format_pcm.samplesPerSec = sfinfo.samplerate * 1000; |
| format_pcm.bitsPerSample = bitsPerSample; |
| format_pcm.containerSize = format_pcm.bitsPerSample; |
| format_pcm.channelMask = 1 == format_pcm.numChannels ? SL_SPEAKER_FRONT_CENTER : |
| SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT; |
| format_pcm.endianness = byteOrder; |
| SLDataSource audioSrc; |
| audioSrc.pLocator = &loc_bufq; |
| audioSrc.pFormat = &format_pcm; |
| |
| // configure audio sink |
| SLDataLocator_OutputMix loc_outmix; |
| loc_outmix.locatorType = SL_DATALOCATOR_OUTPUTMIX; |
| loc_outmix.outputMix = outputMixObject; |
| SLDataSink audioSnk; |
| audioSnk.pLocator = &loc_outmix; |
| audioSnk.pFormat = NULL; |
| |
| // create audio player |
| SLInterfaceID ids2[3] = {SL_IID_BUFFERQUEUE, SL_IID_PLAYBACKRATE, SL_IID_EFFECTSEND}; |
| SLboolean req2[3] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE}; |
| SLObjectItf playerObject; |
| result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audioSrc, |
| &audioSnk, enableReverb ? 3 : 2, ids2, req2); |
| assert(SL_RESULT_SUCCESS == result); |
| |
| // realize the player |
| result = (*playerObject)->Realize(playerObject, SL_BOOLEAN_FALSE); |
| assert(SL_RESULT_SUCCESS == result); |
| |
| // get the effect send interface and enable effect send reverb for this player |
| if (enableReverb) { |
| SLEffectSendItf playerEffectSend; |
| result = (*playerObject)->GetInterface(playerObject, SL_IID_EFFECTSEND, &playerEffectSend); |
| assert(SL_RESULT_SUCCESS == result); |
| result = (*playerEffectSend)->EnableEffectSend(playerEffectSend, mixEnvironmentalReverb, |
| SL_BOOLEAN_TRUE, (SLmillibel) 0); |
| assert(SL_RESULT_SUCCESS == result); |
| } |
| |
| // get the playback rate interface and configure the rate |
| SLPlaybackRateItf playerPlaybackRate; |
| result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAYBACKRATE, &playerPlaybackRate); |
| assert(SL_RESULT_SUCCESS == result); |
| SLpermille defaultRate; |
| result = (*playerPlaybackRate)->GetRate(playerPlaybackRate, &defaultRate); |
| assert(SL_RESULT_SUCCESS == result); |
| SLuint32 defaultProperties; |
| result = (*playerPlaybackRate)->GetProperties(playerPlaybackRate, &defaultProperties); |
| assert(SL_RESULT_SUCCESS == result); |
| printf("default playback rate %d per mille, properties 0x%x\n", defaultRate, defaultProperties); |
| if (rate != defaultRate) { |
| result = (*playerPlaybackRate)->SetRate(playerPlaybackRate, rate); |
| if (SL_RESULT_FEATURE_UNSUPPORTED == result) { |
| fprintf(stderr, "playback rate %d is unsupported\n", rate); |
| } else if (SL_RESULT_PARAMETER_INVALID == result) { |
| fprintf(stderr, "playback rate %d is invalid", rate); |
| } else { |
| assert(SL_RESULT_SUCCESS == result); |
| } |
| } |
| |
| // get the play interface |
| SLPlayItf playerPlay; |
| result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay); |
| assert(SL_RESULT_SUCCESS == result); |
| |
| // get the buffer queue interface |
| SLBufferQueueItf playerBufferQueue; |
| result = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE, |
| &playerBufferQueue); |
| assert(SL_RESULT_SUCCESS == result); |
| |
| // loop until EOF or no more buffers |
| for (which = 0; which < numBuffers; ++which) { |
| short *buffer = &buffers[framesPerBuffer * sfinfo.channels * which]; |
| sf_count_t frames = framesPerBuffer; |
| sf_count_t count; |
| count = sf_readf_short(sndfile, buffer, frames); |
| if (0 >= count) { |
| eof = SL_BOOLEAN_TRUE; |
| break; |
| } |
| |
| // enqueue a buffer |
| SLuint32 nbytes = count * sfinfo.channels * sizeof(short); |
| if (byteOrder != nativeByteOrder) { |
| swab(buffer, buffer, nbytes); |
| } |
| if (bitsPerSample == 8) { |
| squeeze(buffer, (unsigned char *) buffer, nbytes); |
| nbytes /= 2; |
| } |
| result = (*playerBufferQueue)->Enqueue(playerBufferQueue, buffer, nbytes); |
| assert(SL_RESULT_SUCCESS == result); |
| } |
| if (which >= numBuffers) |
| which = 0; |
| |
| // register a callback on the buffer queue |
| result = (*playerBufferQueue)->RegisterCallback(playerBufferQueue, callback, NULL); |
| assert(SL_RESULT_SUCCESS == result); |
| |
| // set the player's state to playing |
| result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING); |
| assert(SL_RESULT_SUCCESS == result); |
| |
| // wait until the buffer queue is empty |
| SLBufferQueueState bufqstate; |
| for (;;) { |
| result = (*playerBufferQueue)->GetState(playerBufferQueue, &bufqstate); |
| assert(SL_RESULT_SUCCESS == result); |
| if (0 >= bufqstate.count) { |
| break; |
| } |
| sleep(1); |
| } |
| |
| // destroy audio player |
| (*playerObject)->Destroy(playerObject); |
| |
| // destroy output mix |
| (*outputMixObject)->Destroy(outputMixObject); |
| |
| // destroy engine |
| (*engineObject)->Destroy(engineObject); |
| |
| return EXIT_SUCCESS; |
| } |