SurfaceTexture: Fully refactored from BufferQueue

gl_env uses a dummy BufferQueue instead of SurfaceTexture

Change-Id: I6f50b372a376186a8455e34dad598b5800ba86a3
1 file changed
tree: be761e100920e98e94e98dcece81c2e4d2c3a1b3
  1. audio_effects/
  2. audio_utils/
  3. mca/
  4. wilhelm/
  5. CleanSpec.mk