| /* |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /** |
| * The Scene class implements a simple physical simulation of a scene, using the |
| * CIE 1931 colorspace to represent light in physical units (lux). |
| * |
| * It's fairly approximate, but does provide a scene with realistic widely |
| * variable illumination levels and colors over time. |
| * |
| */ |
| |
| #ifndef HW_EMULATOR_CAMERA2_SCENE_H |
| #define HW_EMULATOR_CAMERA2_SCENE_H |
| |
| #include "utils/Timers.h" |
| |
| namespace android { |
| |
| class Scene { |
| public: |
| Scene(int sensorWidthPx, |
| int sensorHeightPx, |
| float sensorSensitivity); |
| ~Scene(); |
| |
| // Set the filter coefficients for the red, green, and blue filters on the |
| // sensor. Used as an optimization to pre-calculate various illuminance |
| // values. Two different green filters can be provided, to account for |
| // possible cross-talk on a Bayer sensor. Must be called before |
| // calculateScene. |
| void setColorFilterXYZ( |
| float rX, float rY, float rZ, |
| float grX, float grY, float grZ, |
| float gbX, float gbY, float gbZ, |
| float bX, float bY, float bZ); |
| |
| // Set time of day (24-hour clock). This controls the general light levels |
| // in the scene. Must be called before calculateScene |
| void setHour(int hour); |
| // Get current hour |
| int getHour(); |
| |
| // Set the duration of exposure for determining luminous exposure. |
| // Must be called before calculateScene |
| void setExposureDuration(float seconds); |
| |
| // Calculate scene information for current hour and the time offset since |
| // the hour. Must be called at least once before calling getLuminousExposure. |
| // Resets pixel readout location to 0,0 |
| void calculateScene(nsecs_t time); |
| |
| // Set sensor pixel readout location. |
| void setReadoutPixel(int x, int y); |
| |
| // Get sensor response in physical units (electrons) for light hitting the |
| // current readout pixel, after passing through color filters. The readout |
| // pixel will be auto-incremented. The returned array can be indexed with |
| // ColorChannels. |
| const uint32_t* getPixelElectrons(); |
| |
| enum ColorChannels { |
| R = 0, |
| Gr, |
| Gb, |
| B, |
| Y, |
| Cb, |
| Cr, |
| NUM_CHANNELS |
| }; |
| |
| private: |
| // Sensor color filtering coefficients in XYZ |
| float mFilterR[3]; |
| float mFilterGr[3]; |
| float mFilterGb[3]; |
| float mFilterB[3]; |
| |
| int mOffsetX, mOffsetY; |
| int mMapDiv; |
| |
| int mHandshakeX, mHandshakeY; |
| |
| int mSensorWidth; |
| int mSensorHeight; |
| int mCurrentX; |
| int mCurrentY; |
| int mSubX; |
| int mSubY; |
| int mSceneX; |
| int mSceneY; |
| int mSceneIdx; |
| uint32_t *mCurrentSceneMaterial; |
| |
| int mHour; |
| float mExposureDuration; |
| float mSensorSensitivity; |
| |
| enum Materials { |
| GRASS = 0, |
| GRASS_SHADOW, |
| HILL, |
| WALL, |
| ROOF, |
| DOOR, |
| CHIMNEY, |
| WINDOW, |
| SUN, |
| SKY, |
| MOON, |
| NUM_MATERIALS |
| }; |
| |
| uint32_t mCurrentColors[NUM_MATERIALS*NUM_CHANNELS]; |
| |
| /** |
| * Constants for scene definition. These are various degrees of approximate. |
| */ |
| |
| // RGB->YUV conversion |
| static const float kRgb2Yuv[12]; |
| |
| // Aperture of imaging lens |
| static const float kAperture; |
| |
| // Sun, moon illuminance levels in 2-hour increments. These don't match any |
| // real day anywhere. |
| static const uint32_t kTimeStep = 2; |
| static const float kSunlight[]; |
| static const float kMoonlight[]; |
| static const int kSunOverhead; |
| static const int kMoonOverhead; |
| |
| // Illumination levels for various conditions, in lux |
| static const float kDirectSunIllum; |
| static const float kDaylightShadeIllum; |
| static const float kSunsetIllum; |
| static const float kTwilightIllum; |
| static const float kFullMoonIllum; |
| static const float kClearNightIllum; |
| static const float kStarIllum; |
| static const float kLivingRoomIllum; |
| |
| // Chromaticity of various illumination sources |
| static const float kIncandescentXY[2]; |
| static const float kDirectSunlightXY[2]; |
| static const float kDaylightXY[2]; |
| static const float kNoonSkyXY[2]; |
| static const float kMoonlightXY[2]; |
| static const float kSunsetXY[2]; |
| |
| static const uint8_t kSelfLit; |
| static const uint8_t kShadowed; |
| static const uint8_t kSky; |
| |
| static const float kMaterials_xyY[NUM_MATERIALS][3]; |
| static const uint8_t kMaterialsFlags[NUM_MATERIALS]; |
| |
| static const int kSceneWidth; |
| static const int kSceneHeight; |
| static const uint8_t kScene[]; |
| }; |
| |
| } |
| |
| #endif // HW_EMULATOR_CAMERA2_SCENE_H |