migrate opengl and system from development/tools
- components under system are moved one directory up like all other HALs
Change-Id: I03b870b870d83b247ac398cadfb155f03c9adfa0
diff --git a/camera/Android.mk b/camera/Android.mk
new file mode 100755
index 0000000..2428092
--- /dev/null
+++ b/camera/Android.mk
@@ -0,0 +1,72 @@
+# Copyright (C) 2011 The Android Open Source Project
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+LOCAL_PATH := $(call my-dir)
+
+include $(CLEAR_VARS)
+
+LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/hw
+LOCAL_CFLAGS += -fno-short-enums -DQEMU_HARDWARE
+LOCAL_SHARED_LIBRARIES:= \
+ libbinder \
+ libutils \
+ libcutils \
+ libcamera_client \
+ libui \
+
+# JPEG conversion libraries and includes.
+LOCAL_SHARED_LIBRARIES += \
+ libjpeg \
+ libskia \
+ libandroid_runtime \
+ libcamera_metadata
+
+LOCAL_C_INCLUDES += external/jpeg \
+ external/skia/include/core/ \
+ frameworks/native/include/media/hardware \
+ frameworks/base/core/jni/android/graphics \
+ $(LOCAL_PATH)/../opengl/system/OpenglSystemCommon \
+ $(call include-path-for, camera)
+
+LOCAL_SRC_FILES := \
+ EmulatedCameraHal.cpp \
+ EmulatedCameraFactory.cpp \
+ EmulatedBaseCamera.cpp \
+ EmulatedCamera.cpp \
+ EmulatedCameraDevice.cpp \
+ EmulatedQemuCamera.cpp \
+ EmulatedQemuCameraDevice.cpp \
+ EmulatedFakeCamera.cpp \
+ EmulatedFakeCameraDevice.cpp \
+ Converters.cpp \
+ PreviewWindow.cpp \
+ CallbackNotifier.cpp \
+ QemuClient.cpp \
+ JpegCompressor.cpp \
+ EmulatedCamera2.cpp \
+ EmulatedFakeCamera2.cpp \
+ EmulatedQemuCamera2.cpp \
+ fake-pipeline2/Scene.cpp \
+ fake-pipeline2/Sensor.cpp \
+ fake-pipeline2/JpegCompressor.cpp
+
+
+ifeq ($(TARGET_PRODUCT),vbox_x86)
+LOCAL_MODULE := camera.vbox_x86
+else
+LOCAL_MODULE := camera.goldfish
+endif
+
+include $(BUILD_SHARED_LIBRARY)
diff --git a/camera/CallbackNotifier.cpp b/camera/CallbackNotifier.cpp
new file mode 100755
index 0000000..140c872
--- /dev/null
+++ b/camera/CallbackNotifier.cpp
@@ -0,0 +1,294 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*
+ * Contains implementation of a class CallbackNotifier that manages callbacks set
+ * via set_callbacks, enable_msg_type, and disable_msg_type camera HAL API.
+ */
+
+#define LOG_NDEBUG 0
+#define LOG_TAG "EmulatedCamera_CallbackNotifier"
+#include <cutils/log.h>
+#include <MetadataBufferType.h>
+#include "EmulatedCameraDevice.h"
+#include "CallbackNotifier.h"
+#include "JpegCompressor.h"
+
+namespace android {
+
+/* String representation of camera messages. */
+static const char* lCameraMessages[] =
+{
+ "CAMERA_MSG_ERROR",
+ "CAMERA_MSG_SHUTTER",
+ "CAMERA_MSG_FOCUS",
+ "CAMERA_MSG_ZOOM",
+ "CAMERA_MSG_PREVIEW_FRAME",
+ "CAMERA_MSG_VIDEO_FRAME",
+ "CAMERA_MSG_POSTVIEW_FRAME",
+ "CAMERA_MSG_RAW_IMAGE",
+ "CAMERA_MSG_COMPRESSED_IMAGE",
+ "CAMERA_MSG_RAW_IMAGE_NOTIFY",
+ "CAMERA_MSG_PREVIEW_METADATA"
+};
+static const int lCameraMessagesNum = sizeof(lCameraMessages) / sizeof(char*);
+
+/* Builds an array of strings for the given set of messages.
+ * Param:
+ * msg - Messages to get strings for,
+ * strings - Array where to save strings
+ * max - Maximum number of entries in the array.
+ * Return:
+ * Number of strings saved into the 'strings' array.
+ */
+static int GetMessageStrings(uint32_t msg, const char** strings, int max)
+{
+ int index = 0;
+ int out = 0;
+ while (msg != 0 && out < max && index < lCameraMessagesNum) {
+ while ((msg & 0x1) == 0 && index < lCameraMessagesNum) {
+ msg >>= 1;
+ index++;
+ }
+ if ((msg & 0x1) != 0 && index < lCameraMessagesNum) {
+ strings[out] = lCameraMessages[index];
+ out++;
+ msg >>= 1;
+ index++;
+ }
+ }
+
+ return out;
+}
+
+/* Logs messages, enabled by the mask. */
+static void PrintMessages(uint32_t msg)
+{
+ const char* strs[lCameraMessagesNum];
+ const int translated = GetMessageStrings(msg, strs, lCameraMessagesNum);
+ for (int n = 0; n < translated; n++) {
+ ALOGV(" %s", strs[n]);
+ }
+}
+
+CallbackNotifier::CallbackNotifier()
+ : mNotifyCB(NULL),
+ mDataCB(NULL),
+ mDataCBTimestamp(NULL),
+ mGetMemoryCB(NULL),
+ mCBOpaque(NULL),
+ mLastFrameTimestamp(0),
+ mFrameRefreshFreq(0),
+ mMessageEnabler(0),
+ mJpegQuality(90),
+ mVideoRecEnabled(false),
+ mTakingPicture(false)
+{
+}
+
+CallbackNotifier::~CallbackNotifier()
+{
+}
+
+/****************************************************************************
+ * Camera API
+ ***************************************************************************/
+
+void CallbackNotifier::setCallbacks(camera_notify_callback notify_cb,
+ camera_data_callback data_cb,
+ camera_data_timestamp_callback data_cb_timestamp,
+ camera_request_memory get_memory,
+ void* user)
+{
+ ALOGV("%s: %p, %p, %p, %p (%p)",
+ __FUNCTION__, notify_cb, data_cb, data_cb_timestamp, get_memory, user);
+
+ Mutex::Autolock locker(&mObjectLock);
+ mNotifyCB = notify_cb;
+ mDataCB = data_cb;
+ mDataCBTimestamp = data_cb_timestamp;
+ mGetMemoryCB = get_memory;
+ mCBOpaque = user;
+}
+
+void CallbackNotifier::enableMessage(uint msg_type)
+{
+ ALOGV("%s: msg_type = 0x%x", __FUNCTION__, msg_type);
+ PrintMessages(msg_type);
+
+ Mutex::Autolock locker(&mObjectLock);
+ mMessageEnabler |= msg_type;
+ ALOGV("**** Currently enabled messages:");
+ PrintMessages(mMessageEnabler);
+}
+
+void CallbackNotifier::disableMessage(uint msg_type)
+{
+ ALOGV("%s: msg_type = 0x%x", __FUNCTION__, msg_type);
+ PrintMessages(msg_type);
+
+ Mutex::Autolock locker(&mObjectLock);
+ mMessageEnabler &= ~msg_type;
+ ALOGV("**** Currently enabled messages:");
+ PrintMessages(mMessageEnabler);
+}
+
+status_t CallbackNotifier::enableVideoRecording(int fps)
+{
+ ALOGV("%s: FPS = %d", __FUNCTION__, fps);
+
+ Mutex::Autolock locker(&mObjectLock);
+ mVideoRecEnabled = true;
+ mLastFrameTimestamp = 0;
+ mFrameRefreshFreq = 1000000000LL / fps;
+
+ return NO_ERROR;
+}
+
+void CallbackNotifier::disableVideoRecording()
+{
+ ALOGV("%s:", __FUNCTION__);
+
+ Mutex::Autolock locker(&mObjectLock);
+ mVideoRecEnabled = false;
+ mLastFrameTimestamp = 0;
+ mFrameRefreshFreq = 0;
+}
+
+void CallbackNotifier::releaseRecordingFrame(const void* opaque)
+{
+ /* We don't really have anything to release here, since we report video
+ * frames by copying them directly to the camera memory. */
+}
+
+status_t CallbackNotifier::storeMetaDataInBuffers(bool enable)
+{
+ /* Return INVALID_OPERATION means HAL does not support metadata. So HAL will
+ * return actual frame data with CAMERA_MSG_VIDEO_FRRAME. Return
+ * INVALID_OPERATION to mean metadata is not supported. */
+ return INVALID_OPERATION;
+}
+
+/****************************************************************************
+ * Public API
+ ***************************************************************************/
+
+void CallbackNotifier::cleanupCBNotifier()
+{
+ Mutex::Autolock locker(&mObjectLock);
+ mMessageEnabler = 0;
+ mNotifyCB = NULL;
+ mDataCB = NULL;
+ mDataCBTimestamp = NULL;
+ mGetMemoryCB = NULL;
+ mCBOpaque = NULL;
+ mLastFrameTimestamp = 0;
+ mFrameRefreshFreq = 0;
+ mJpegQuality = 90;
+ mVideoRecEnabled = false;
+ mTakingPicture = false;
+}
+
+void CallbackNotifier::onNextFrameAvailable(const void* frame,
+ nsecs_t timestamp,
+ EmulatedCameraDevice* camera_dev)
+{
+ if (isMessageEnabled(CAMERA_MSG_VIDEO_FRAME) && isVideoRecordingEnabled() &&
+ isNewVideoFrameTime(timestamp)) {
+ camera_memory_t* cam_buff =
+ mGetMemoryCB(-1, camera_dev->getFrameBufferSize(), 1, NULL);
+ if (NULL != cam_buff && NULL != cam_buff->data) {
+ memcpy(cam_buff->data, frame, camera_dev->getFrameBufferSize());
+ mDataCBTimestamp(timestamp, CAMERA_MSG_VIDEO_FRAME,
+ cam_buff, 0, mCBOpaque);
+ } else {
+ ALOGE("%s: Memory failure in CAMERA_MSG_VIDEO_FRAME", __FUNCTION__);
+ }
+ }
+
+ if (isMessageEnabled(CAMERA_MSG_PREVIEW_FRAME)) {
+ camera_memory_t* cam_buff =
+ mGetMemoryCB(-1, camera_dev->getFrameBufferSize(), 1, NULL);
+ if (NULL != cam_buff && NULL != cam_buff->data) {
+ memcpy(cam_buff->data, frame, camera_dev->getFrameBufferSize());
+ mDataCB(CAMERA_MSG_PREVIEW_FRAME, cam_buff, 0, NULL, mCBOpaque);
+ cam_buff->release(cam_buff);
+ } else {
+ ALOGE("%s: Memory failure in CAMERA_MSG_PREVIEW_FRAME", __FUNCTION__);
+ }
+ }
+
+ if (mTakingPicture) {
+ /* This happens just once. */
+ mTakingPicture = false;
+ /* The sequence of callbacks during picture taking is:
+ * - CAMERA_MSG_SHUTTER
+ * - CAMERA_MSG_RAW_IMAGE_NOTIFY
+ * - CAMERA_MSG_COMPRESSED_IMAGE
+ */
+ if (isMessageEnabled(CAMERA_MSG_SHUTTER)) {
+ mNotifyCB(CAMERA_MSG_SHUTTER, 0, 0, mCBOpaque);
+ }
+ if (isMessageEnabled(CAMERA_MSG_RAW_IMAGE_NOTIFY)) {
+ mNotifyCB(CAMERA_MSG_RAW_IMAGE_NOTIFY, 0, 0, mCBOpaque);
+ }
+ if (isMessageEnabled(CAMERA_MSG_COMPRESSED_IMAGE)) {
+ /* Compress the frame to JPEG. Note that when taking pictures, we
+ * have requested camera device to provide us with NV21 frames. */
+ NV21JpegCompressor compressor;
+ status_t res =
+ compressor.compressRawImage(frame, camera_dev->getFrameWidth(),
+ camera_dev->getFrameHeight(),
+ mJpegQuality);
+ if (res == NO_ERROR) {
+ camera_memory_t* jpeg_buff =
+ mGetMemoryCB(-1, compressor.getCompressedSize(), 1, NULL);
+ if (NULL != jpeg_buff && NULL != jpeg_buff->data) {
+ compressor.getCompressedImage(jpeg_buff->data);
+ mDataCB(CAMERA_MSG_COMPRESSED_IMAGE, jpeg_buff, 0, NULL, mCBOpaque);
+ jpeg_buff->release(jpeg_buff);
+ } else {
+ ALOGE("%s: Memory failure in CAMERA_MSG_VIDEO_FRAME", __FUNCTION__);
+ }
+ } else {
+ ALOGE("%s: Compression failure in CAMERA_MSG_VIDEO_FRAME", __FUNCTION__);
+ }
+ }
+ }
+}
+
+void CallbackNotifier::onCameraDeviceError(int err)
+{
+ if (isMessageEnabled(CAMERA_MSG_ERROR) && mNotifyCB != NULL) {
+ mNotifyCB(CAMERA_MSG_ERROR, err, 0, mCBOpaque);
+ }
+}
+
+/****************************************************************************
+ * Private API
+ ***************************************************************************/
+
+bool CallbackNotifier::isNewVideoFrameTime(nsecs_t timestamp)
+{
+ Mutex::Autolock locker(&mObjectLock);
+ if ((timestamp - mLastFrameTimestamp) >= mFrameRefreshFreq) {
+ mLastFrameTimestamp = timestamp;
+ return true;
+ }
+ return false;
+}
+
+}; /* namespace android */
diff --git a/camera/CallbackNotifier.h b/camera/CallbackNotifier.h
new file mode 100755
index 0000000..63301d2
--- /dev/null
+++ b/camera/CallbackNotifier.h
@@ -0,0 +1,233 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef HW_EMULATOR_CAMERA_CALLBACK_NOTIFIER_H
+#define HW_EMULATOR_CAMERA_CALLBACK_NOTIFIER_H
+
+/*
+ * Contains declaration of a class CallbackNotifier that manages callbacks set
+ * via set_callbacks, enable_msg_type, and disable_msg_type camera HAL API.
+ */
+
+namespace android {
+
+class EmulatedCameraDevice;
+
+/* Manages callbacks set via set_callbacks, enable_msg_type, and disable_msg_type
+ * camera HAL API.
+ *
+ * Objects of this class are contained in EmulatedCamera objects, and handle
+ * relevant camera API callbacks.
+ * Locking considerations. Apparently, it's not allowed to call callbacks
+ * registered in this class, while holding a lock: recursion is quite possible,
+ * which will cause a deadlock.
+ */
+class CallbackNotifier {
+public:
+ /* Constructs CallbackNotifier instance. */
+ CallbackNotifier();
+
+ /* Destructs CallbackNotifier instance. */
+ ~CallbackNotifier();
+
+ /****************************************************************************
+ * Camera API
+ ***************************************************************************/
+
+public:
+ /* Actual handler for camera_device_ops_t::set_callbacks callback.
+ * This method is called by the containing emulated camera object when it is
+ * handing the camera_device_ops_t::set_callbacks callback.
+ */
+ void setCallbacks(camera_notify_callback notify_cb,
+ camera_data_callback data_cb,
+ camera_data_timestamp_callback data_cb_timestamp,
+ camera_request_memory get_memory,
+ void* user);
+
+ /* Actual handler for camera_device_ops_t::enable_msg_type callback.
+ * This method is called by the containing emulated camera object when it is
+ * handing the camera_device_ops_t::enable_msg_type callback.
+ */
+ void enableMessage(uint msg_type);
+
+ /* Actual handler for camera_device_ops_t::disable_msg_type callback.
+ * This method is called by the containing emulated camera object when it is
+ * handing the camera_device_ops_t::disable_msg_type callback.
+ */
+ void disableMessage(uint msg_type);
+
+ /* Actual handler for camera_device_ops_t::store_meta_data_in_buffers
+ * callback. This method is called by the containing emulated camera object
+ * when it is handing the camera_device_ops_t::store_meta_data_in_buffers
+ * callback.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status.
+ */
+ status_t storeMetaDataInBuffers(bool enable);
+
+ /* Enables video recording.
+ * This method is called by the containing emulated camera object when it is
+ * handing the camera_device_ops_t::start_recording callback.
+ * Param:
+ * fps - Video frame frequency. This parameter determins when a frame
+ * received via onNextFrameAvailable call will be pushed through the
+ * callback.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status.
+ */
+ status_t enableVideoRecording(int fps);
+
+ /* Disables video recording.
+ * This method is called by the containing emulated camera object when it is
+ * handing the camera_device_ops_t::stop_recording callback.
+ */
+ void disableVideoRecording();
+
+ /* Releases video frame, sent to the framework.
+ * This method is called by the containing emulated camera object when it is
+ * handing the camera_device_ops_t::release_recording_frame callback.
+ */
+ void releaseRecordingFrame(const void* opaque);
+
+ /* Actual handler for camera_device_ops_t::msg_type_enabled callback.
+ * This method is called by the containing emulated camera object when it is
+ * handing the camera_device_ops_t::msg_type_enabled callback.
+ * Note: this method doesn't grab a lock while checking message status, since
+ * upon exit the status would be undefined anyway. So, grab a lock before
+ * calling this method if you care about persisting a defined message status.
+ * Return:
+ * 0 if message is disabled, or non-zero value, if message is enabled.
+ */
+ inline int isMessageEnabled(uint msg_type)
+ {
+ return mMessageEnabler & msg_type;
+ }
+
+ /* Checks id video recording is enabled.
+ * This method is called by the containing emulated camera object when it is
+ * handing the camera_device_ops_t::recording_enabled callback.
+ * Note: this method doesn't grab a lock while checking video recordin status,
+ * since upon exit the status would be undefined anyway. So, grab a lock
+ * before calling this method if you care about persisting of a defined video
+ * recording status.
+ * Return:
+ * true if video recording is enabled, or false if it is disabled.
+ */
+ inline bool isVideoRecordingEnabled()
+ {
+ return mVideoRecEnabled;
+ }
+
+ /****************************************************************************
+ * Public API
+ ***************************************************************************/
+
+public:
+ /* Resets the callback notifier. */
+ void cleanupCBNotifier();
+
+ /* Next frame is available in the camera device.
+ * This is a notification callback that is invoked by the camera device when
+ * a new frame is available.
+ * Note that most likely this method is called in context of a worker thread
+ * that camera device has created for frame capturing.
+ * Param:
+ * frame - Captured frame, or NULL if camera device didn't pull the frame
+ * yet. If NULL is passed in this parameter use GetCurrentFrame method
+ * of the camera device class to obtain the next frame. Also note that
+ * the size of the frame that is passed here (as well as the frame
+ * returned from the GetCurrentFrame method) is defined by the current
+ * frame settings (width + height + pixel format) for the camera device.
+ * timestamp - Frame's timestamp.
+ * camera_dev - Camera device instance that delivered the frame.
+ */
+ void onNextFrameAvailable(const void* frame,
+ nsecs_t timestamp,
+ EmulatedCameraDevice* camera_dev);
+
+ /* Entry point for notifications that occur in camera device.
+ * Param:
+ * err - CAMERA_ERROR_XXX error code.
+ */
+ void onCameraDeviceError(int err);
+
+ /* Sets, or resets taking picture state.
+ * This state control whether or not to notify the framework about compressed
+ * image, shutter, and other picture related events.
+ */
+ void setTakingPicture(bool taking)
+ {
+ mTakingPicture = taking;
+ }
+
+ /* Sets JPEG quality used to compress frame during picture taking. */
+ void setJpegQuality(int jpeg_quality)
+ {
+ mJpegQuality = jpeg_quality;
+ }
+
+ /****************************************************************************
+ * Private API
+ ***************************************************************************/
+
+protected:
+ /* Checks if it's time to push new video frame.
+ * Note that this method must be called while object is locked.
+ * Param:
+ * timestamp - Timestamp for the new frame. */
+ bool isNewVideoFrameTime(nsecs_t timestamp);
+
+ /****************************************************************************
+ * Data members
+ ***************************************************************************/
+
+protected:
+ /* Locks this instance for data change. */
+ Mutex mObjectLock;
+
+ /*
+ * Callbacks, registered in set_callbacks.
+ */
+
+ camera_notify_callback mNotifyCB;
+ camera_data_callback mDataCB;
+ camera_data_timestamp_callback mDataCBTimestamp;
+ camera_request_memory mGetMemoryCB;
+ void* mCBOpaque;
+
+ /* Timestamp when last frame has been delivered to the framework. */
+ nsecs_t mLastFrameTimestamp;
+
+ /* Video frequency in nanosec. */
+ nsecs_t mFrameRefreshFreq;
+
+ /* Message enabler. */
+ uint32_t mMessageEnabler;
+
+ /* JPEG quality used to compress frame during picture taking. */
+ int mJpegQuality;
+
+ /* Video recording status. */
+ bool mVideoRecEnabled;
+
+ /* Picture taking status. */
+ bool mTakingPicture;
+};
+
+}; /* namespace android */
+
+#endif /* HW_EMULATOR_CAMERA_CALLBACK_NOTIFIER_H */
diff --git a/camera/Converters.cpp b/camera/Converters.cpp
new file mode 100755
index 0000000..f63f67f
--- /dev/null
+++ b/camera/Converters.cpp
@@ -0,0 +1,173 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*
+ * Contains implemenation of framebuffer conversion routines.
+ */
+
+#define LOG_NDEBUG 0
+#define LOG_TAG "EmulatedCamera_Converter"
+#include <cutils/log.h>
+#include "Converters.h"
+
+namespace android {
+
+static void _YUV420SToRGB565(const uint8_t* Y,
+ const uint8_t* U,
+ const uint8_t* V,
+ int dUV,
+ uint16_t* rgb,
+ int width,
+ int height)
+{
+ const uint8_t* U_pos = U;
+ const uint8_t* V_pos = V;
+
+ for (int y = 0; y < height; y++) {
+ for (int x = 0; x < width; x += 2, U += dUV, V += dUV) {
+ const uint8_t nU = *U;
+ const uint8_t nV = *V;
+ *rgb = YUVToRGB565(*Y, nU, nV);
+ Y++; rgb++;
+ *rgb = YUVToRGB565(*Y, nU, nV);
+ Y++; rgb++;
+ }
+ if (y & 0x1) {
+ U_pos = U;
+ V_pos = V;
+ } else {
+ U = U_pos;
+ V = V_pos;
+ }
+ }
+}
+
+static void _YUV420SToRGB32(const uint8_t* Y,
+ const uint8_t* U,
+ const uint8_t* V,
+ int dUV,
+ uint32_t* rgb,
+ int width,
+ int height)
+{
+ const uint8_t* U_pos = U;
+ const uint8_t* V_pos = V;
+
+ for (int y = 0; y < height; y++) {
+ for (int x = 0; x < width; x += 2, U += dUV, V += dUV) {
+ const uint8_t nU = *U;
+ const uint8_t nV = *V;
+ *rgb = YUVToRGB32(*Y, nU, nV);
+ Y++; rgb++;
+ *rgb = YUVToRGB32(*Y, nU, nV);
+ Y++; rgb++;
+ }
+ if (y & 0x1) {
+ U_pos = U;
+ V_pos = V;
+ } else {
+ U = U_pos;
+ V = V_pos;
+ }
+ }
+}
+
+void YV12ToRGB565(const void* yv12, void* rgb, int width, int height)
+{
+ const int pix_total = width * height;
+ const uint8_t* Y = reinterpret_cast<const uint8_t*>(yv12);
+ const uint8_t* U = Y + pix_total;
+ const uint8_t* V = U + pix_total / 4;
+ _YUV420SToRGB565(Y, U, V, 1, reinterpret_cast<uint16_t*>(rgb), width, height);
+}
+
+void YV12ToRGB32(const void* yv12, void* rgb, int width, int height)
+{
+ const int pix_total = width * height;
+ const uint8_t* Y = reinterpret_cast<const uint8_t*>(yv12);
+ const uint8_t* V = Y + pix_total;
+ const uint8_t* U = V + pix_total / 4;
+ _YUV420SToRGB32(Y, U, V, 1, reinterpret_cast<uint32_t*>(rgb), width, height);
+}
+
+void YU12ToRGB32(const void* yu12, void* rgb, int width, int height)
+{
+ const int pix_total = width * height;
+ const uint8_t* Y = reinterpret_cast<const uint8_t*>(yu12);
+ const uint8_t* U = Y + pix_total;
+ const uint8_t* V = U + pix_total / 4;
+ _YUV420SToRGB32(Y, U, V, 1, reinterpret_cast<uint32_t*>(rgb), width, height);
+}
+
+/* Common converter for YUV 4:2:0 interleaved to RGB565.
+ * y, u, and v point to Y,U, and V panes, where U and V values are interleaved.
+ */
+static void _NVXXToRGB565(const uint8_t* Y,
+ const uint8_t* U,
+ const uint8_t* V,
+ uint16_t* rgb,
+ int width,
+ int height)
+{
+ _YUV420SToRGB565(Y, U, V, 2, rgb, width, height);
+}
+
+/* Common converter for YUV 4:2:0 interleaved to RGB32.
+ * y, u, and v point to Y,U, and V panes, where U and V values are interleaved.
+ */
+static void _NVXXToRGB32(const uint8_t* Y,
+ const uint8_t* U,
+ const uint8_t* V,
+ uint32_t* rgb,
+ int width,
+ int height)
+{
+ _YUV420SToRGB32(Y, U, V, 2, rgb, width, height);
+}
+
+void NV12ToRGB565(const void* nv12, void* rgb, int width, int height)
+{
+ const int pix_total = width * height;
+ const uint8_t* y = reinterpret_cast<const uint8_t*>(nv12);
+ _NVXXToRGB565(y, y + pix_total, y + pix_total + 1,
+ reinterpret_cast<uint16_t*>(rgb), width, height);
+}
+
+void NV12ToRGB32(const void* nv12, void* rgb, int width, int height)
+{
+ const int pix_total = width * height;
+ const uint8_t* y = reinterpret_cast<const uint8_t*>(nv12);
+ _NVXXToRGB32(y, y + pix_total, y + pix_total + 1,
+ reinterpret_cast<uint32_t*>(rgb), width, height);
+}
+
+void NV21ToRGB565(const void* nv21, void* rgb, int width, int height)
+{
+ const int pix_total = width * height;
+ const uint8_t* y = reinterpret_cast<const uint8_t*>(nv21);
+ _NVXXToRGB565(y, y + pix_total + 1, y + pix_total,
+ reinterpret_cast<uint16_t*>(rgb), width, height);
+}
+
+void NV21ToRGB32(const void* nv21, void* rgb, int width, int height)
+{
+ const int pix_total = width * height;
+ const uint8_t* y = reinterpret_cast<const uint8_t*>(nv21);
+ _NVXXToRGB32(y, y + pix_total + 1, y + pix_total,
+ reinterpret_cast<uint32_t*>(rgb), width, height);
+}
+
+}; /* namespace android */
diff --git a/camera/Converters.h b/camera/Converters.h
new file mode 100755
index 0000000..13e2a85
--- /dev/null
+++ b/camera/Converters.h
@@ -0,0 +1,314 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef HW_EMULATOR_CAMERA_CONVERTERS_H
+#define HW_EMULATOR_CAMERA_CONVERTERS_H
+
+#include <endian.h>
+
+#ifndef __BYTE_ORDER
+#error "could not determine byte order"
+#endif
+
+/*
+ * Contains declaration of framebuffer conversion routines.
+ *
+ * NOTE: RGB and big/little endian considerations. Wherewer in this code RGB
+ * pixels are represented as WORD, or DWORD, the color order inside the
+ * WORD / DWORD matches the one that would occur if that WORD / DWORD would have
+ * been read from the typecasted framebuffer:
+ *
+ * const uint32_t rgb = *reinterpret_cast<const uint32_t*>(framebuffer);
+ *
+ * So, if this code runs on the little endian CPU, red color in 'rgb' would be
+ * masked as 0x000000ff, and blue color would be masked as 0x00ff0000, while if
+ * the code runs on a big endian CPU, the red color in 'rgb' would be masked as
+ * 0xff000000, and blue color would be masked as 0x0000ff00,
+ */
+
+namespace android {
+
+/*
+ * RGB565 color masks
+ */
+
+#if __BYTE_ORDER == __LITTLE_ENDIAN
+static const uint16_t kRed5 = 0x001f;
+static const uint16_t kGreen6 = 0x07e0;
+static const uint16_t kBlue5 = 0xf800;
+#else // __BYTE_ORDER
+static const uint16_t kRed5 = 0xf800;
+static const uint16_t kGreen6 = 0x07e0;
+static const uint16_t kBlue5 = 0x001f;
+#endif // __BYTE_ORDER
+static const uint32_t kBlack16 = 0x0000;
+static const uint32_t kWhite16 = kRed5 | kGreen6 | kBlue5;
+
+/*
+ * RGB32 color masks
+ */
+
+#if __BYTE_ORDER == __LITTLE_ENDIAN
+static const uint32_t kRed8 = 0x000000ff;
+static const uint32_t kGreen8 = 0x0000ff00;
+static const uint32_t kBlue8 = 0x00ff0000;
+#else // __BYTE_ORDER
+static const uint32_t kRed8 = 0x00ff0000;
+static const uint32_t kGreen8 = 0x0000ff00;
+static const uint32_t kBlue8 = 0x000000ff;
+#endif // __BYTE_ORDER
+static const uint32_t kBlack32 = 0x00000000;
+static const uint32_t kWhite32 = kRed8 | kGreen8 | kBlue8;
+
+/*
+ * Extracting, and saving color bytes from / to WORD / DWORD RGB.
+ */
+
+#if __BYTE_ORDER == __LITTLE_ENDIAN
+/* Extract red, green, and blue bytes from RGB565 word. */
+#define R16(rgb) static_cast<uint8_t>(rgb & kRed5)
+#define G16(rgb) static_cast<uint8_t>((rgb & kGreen6) >> 5)
+#define B16(rgb) static_cast<uint8_t>((rgb & kBlue5) >> 11)
+/* Make 8 bits red, green, and blue, extracted from RGB565 word. */
+#define R16_32(rgb) static_cast<uint8_t>(((rgb & kRed5) << 3) | ((rgb & kRed5) >> 2))
+#define G16_32(rgb) static_cast<uint8_t>(((rgb & kGreen6) >> 3) | ((rgb & kGreen6) >> 9))
+#define B16_32(rgb) static_cast<uint8_t>(((rgb & kBlue5) >> 8) | ((rgb & kBlue5) >> 14))
+/* Extract red, green, and blue bytes from RGB32 dword. */
+#define R32(rgb) static_cast<uint8_t>(rgb & kRed8)
+#define G32(rgb) static_cast<uint8_t>(((rgb & kGreen8) >> 8) & 0xff)
+#define B32(rgb) static_cast<uint8_t>(((rgb & kBlue8) >> 16) & 0xff)
+/* Build RGB565 word from red, green, and blue bytes. */
+#define RGB565(r, g, b) static_cast<uint16_t>((((static_cast<uint16_t>(b) << 6) | g) << 5) | r)
+/* Build RGB32 dword from red, green, and blue bytes. */
+#define RGB32(r, g, b) static_cast<uint32_t>((((static_cast<uint32_t>(b) << 8) | g) << 8) | r)
+#else // __BYTE_ORDER
+/* Extract red, green, and blue bytes from RGB565 word. */
+#define R16(rgb) static_cast<uint8_t>((rgb & kRed5) >> 11)
+#define G16(rgb) static_cast<uint8_t>((rgb & kGreen6) >> 5)
+#define B16(rgb) static_cast<uint8_t>(rgb & kBlue5)
+/* Make 8 bits red, green, and blue, extracted from RGB565 word. */
+#define R16_32(rgb) static_cast<uint8_t>(((rgb & kRed5) >> 8) | ((rgb & kRed5) >> 14))
+#define G16_32(rgb) static_cast<uint8_t>(((rgb & kGreen6) >> 3) | ((rgb & kGreen6) >> 9))
+#define B16_32(rgb) static_cast<uint8_t>(((rgb & kBlue5) << 3) | ((rgb & kBlue5) >> 2))
+/* Extract red, green, and blue bytes from RGB32 dword. */
+#define R32(rgb) static_cast<uint8_t>((rgb & kRed8) >> 16)
+#define G32(rgb) static_cast<uint8_t>((rgb & kGreen8) >> 8)
+#define B32(rgb) static_cast<uint8_t>(rgb & kBlue8)
+/* Build RGB565 word from red, green, and blue bytes. */
+#define RGB565(r, g, b) static_cast<uint16_t>((((static_cast<uint16_t>(r) << 6) | g) << 5) | b)
+/* Build RGB32 dword from red, green, and blue bytes. */
+#define RGB32(r, g, b) static_cast<uint32_t>((((static_cast<uint32_t>(r) << 8) | g) << 8) | b)
+#endif // __BYTE_ORDER
+
+/* An union that simplifies breaking 32 bit RGB into separate R, G, and B colors.
+ */
+typedef union RGB32_t {
+ uint32_t color;
+ struct {
+#if __BYTE_ORDER == __LITTLE_ENDIAN
+ uint8_t r; uint8_t g; uint8_t b; uint8_t a;
+#else // __BYTE_ORDER
+ uint8_t a; uint8_t b; uint8_t g; uint8_t r;
+#endif // __BYTE_ORDER
+ };
+} RGB32_t;
+
+
+/* Clips a value to the unsigned 0-255 range, treating negative values as zero.
+ */
+static __inline__ int
+clamp(int x)
+{
+ if (x > 255) return 255;
+ if (x < 0) return 0;
+ return x;
+}
+
+/********************************************************************************
+ * Basics of RGB -> YUV conversion
+ *******************************************************************************/
+
+/*
+ * RGB -> YUV conversion macros
+ */
+#define RGB2Y(r, g, b) (uint8_t)(((66 * (r) + 129 * (g) + 25 * (b) + 128) >> 8) + 16)
+#define RGB2U(r, g, b) (uint8_t)(((-38 * (r) - 74 * (g) + 112 * (b) + 128) >> 8) + 128)
+#define RGB2V(r, g, b) (uint8_t)(((112 * (r) - 94 * (g) - 18 * (b) + 128) >> 8) + 128)
+
+/* Converts R8 G8 B8 color to YUV. */
+static __inline__ void
+R8G8B8ToYUV(uint8_t r, uint8_t g, uint8_t b, uint8_t* y, uint8_t* u, uint8_t* v)
+{
+ *y = RGB2Y((int)r, (int)g, (int)b);
+ *u = RGB2U((int)r, (int)g, (int)b);
+ *v = RGB2V((int)r, (int)g, (int)b);
+}
+
+/* Converts RGB565 color to YUV. */
+static __inline__ void
+RGB565ToYUV(uint16_t rgb, uint8_t* y, uint8_t* u, uint8_t* v)
+{
+ R8G8B8ToYUV(R16_32(rgb), G16_32(rgb), B16_32(rgb), y, u, v);
+}
+
+/* Converts RGB32 color to YUV. */
+static __inline__ void
+RGB32ToYUV(uint32_t rgb, uint8_t* y, uint8_t* u, uint8_t* v)
+{
+ RGB32_t rgb_c;
+ rgb_c.color = rgb;
+ R8G8B8ToYUV(rgb_c.r, rgb_c.g, rgb_c.b, y, u, v);
+}
+
+/********************************************************************************
+ * Basics of YUV -> RGB conversion.
+ * Note that due to the fact that guest uses RGB only on preview window, and the
+ * RGB format that is used is RGB565, we can limit YUV -> RGB conversions to
+ * RGB565 only.
+ *******************************************************************************/
+
+/*
+ * YUV -> RGB conversion macros
+ */
+
+/* "Optimized" macros that take specialy prepared Y, U, and V values:
+ * C = Y - 16
+ * D = U - 128
+ * E = V - 128
+ */
+#define YUV2RO(C, D, E) clamp((298 * (C) + 409 * (E) + 128) >> 8)
+#define YUV2GO(C, D, E) clamp((298 * (C) - 100 * (D) - 208 * (E) + 128) >> 8)
+#define YUV2BO(C, D, E) clamp((298 * (C) + 516 * (D) + 128) >> 8)
+
+/*
+ * Main macros that take the original Y, U, and V values
+ */
+#define YUV2R(y, u, v) clamp((298 * ((y)-16) + 409 * ((v)-128) + 128) >> 8)
+#define YUV2G(y, u, v) clamp((298 * ((y)-16) - 100 * ((u)-128) - 208 * ((v)-128) + 128) >> 8)
+#define YUV2B(y, u, v) clamp((298 * ((y)-16) + 516 * ((u)-128) + 128) >> 8)
+
+
+/* Converts YUV color to RGB565. */
+static __inline__ uint16_t
+YUVToRGB565(int y, int u, int v)
+{
+ /* Calculate C, D, and E values for the optimized macro. */
+ y -= 16; u -= 128; v -= 128;
+ const uint16_t r = (YUV2RO(y,u,v) >> 3) & 0x1f;
+ const uint16_t g = (YUV2GO(y,u,v) >> 2) & 0x3f;
+ const uint16_t b = (YUV2BO(y,u,v) >> 3) & 0x1f;
+ return RGB565(r, g, b);
+}
+
+/* Converts YUV color to RGB32. */
+static __inline__ uint32_t
+YUVToRGB32(int y, int u, int v)
+{
+ /* Calculate C, D, and E values for the optimized macro. */
+ y -= 16; u -= 128; v -= 128;
+ RGB32_t rgb;
+ rgb.r = YUV2RO(y,u,v) & 0xff;
+ rgb.g = YUV2GO(y,u,v) & 0xff;
+ rgb.b = YUV2BO(y,u,v) & 0xff;
+ return rgb.color;
+}
+
+/* YUV pixel descriptor. */
+struct YUVPixel {
+ uint8_t Y;
+ uint8_t U;
+ uint8_t V;
+
+ inline YUVPixel()
+ : Y(0), U(0), V(0)
+ {
+ }
+
+ inline explicit YUVPixel(uint16_t rgb565)
+ {
+ RGB565ToYUV(rgb565, &Y, &U, &V);
+ }
+
+ inline explicit YUVPixel(uint32_t rgb32)
+ {
+ RGB32ToYUV(rgb32, &Y, &U, &V);
+ }
+
+ inline void get(uint8_t* pY, uint8_t* pU, uint8_t* pV) const
+ {
+ *pY = Y; *pU = U; *pV = V;
+ }
+};
+
+/* Converts an YV12 framebuffer to RGB565 framebuffer.
+ * Param:
+ * yv12 - YV12 framebuffer.
+ * rgb - RGB565 framebuffer.
+ * width, height - Dimensions for both framebuffers.
+ */
+void YV12ToRGB565(const void* yv12, void* rgb, int width, int height);
+
+/* Converts an YV12 framebuffer to RGB32 framebuffer.
+ * Param:
+ * yv12 - YV12 framebuffer.
+ * rgb - RGB32 framebuffer.
+ * width, height - Dimensions for both framebuffers.
+ */
+void YV12ToRGB32(const void* yv12, void* rgb, int width, int height);
+
+/* Converts an YU12 framebuffer to RGB32 framebuffer.
+ * Param:
+ * yu12 - YU12 framebuffer.
+ * rgb - RGB32 framebuffer.
+ * width, height - Dimensions for both framebuffers.
+ */
+void YU12ToRGB32(const void* yu12, void* rgb, int width, int height);
+
+/* Converts an NV12 framebuffer to RGB565 framebuffer.
+ * Param:
+ * nv12 - NV12 framebuffer.
+ * rgb - RGB565 framebuffer.
+ * width, height - Dimensions for both framebuffers.
+ */
+void NV12ToRGB565(const void* nv12, void* rgb, int width, int height);
+
+/* Converts an NV12 framebuffer to RGB32 framebuffer.
+ * Param:
+ * nv12 - NV12 framebuffer.
+ * rgb - RGB32 framebuffer.
+ * width, height - Dimensions for both framebuffers.
+ */
+void NV12ToRGB32(const void* nv12, void* rgb, int width, int height);
+
+/* Converts an NV21 framebuffer to RGB565 framebuffer.
+ * Param:
+ * nv21 - NV21 framebuffer.
+ * rgb - RGB565 framebuffer.
+ * width, height - Dimensions for both framebuffers.
+ */
+void NV21ToRGB565(const void* nv21, void* rgb, int width, int height);
+
+/* Converts an NV21 framebuffer to RGB32 framebuffer.
+ * Param:
+ * nv21 - NV21 framebuffer.
+ * rgb - RGB32 framebuffer.
+ * width, height - Dimensions for both framebuffers.
+ */
+void NV21ToRGB32(const void* nv21, void* rgb, int width, int height);
+
+}; /* namespace android */
+
+#endif /* HW_EMULATOR_CAMERA_CONVERTERS_H */
diff --git a/camera/EmulatedBaseCamera.cpp b/camera/EmulatedBaseCamera.cpp
new file mode 100644
index 0000000..19d398e
--- /dev/null
+++ b/camera/EmulatedBaseCamera.cpp
@@ -0,0 +1,73 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*
+ * Contains implementation of a class EmulatedBaseCamera that encapsulates
+ * functionality common to all emulated camera device versions ("fake",
+ * "webcam", "video file", "cam2.0" etc.). Instances of this class (for each
+ * emulated camera) are created during the construction of the
+ * EmulatedCameraFactory instance. This class serves as an entry point for all
+ * camera API calls that are common across all versions of the
+ * camera_device_t/camera_module_t structures.
+ */
+
+#define LOG_NDEBUG 0
+#define LOG_TAG "EmulatedCamera_BaseCamera"
+#include <cutils/log.h>
+
+#include "EmulatedBaseCamera.h"
+
+namespace android {
+
+EmulatedBaseCamera::EmulatedBaseCamera(int cameraId,
+ uint32_t cameraVersion,
+ struct hw_device_t* device,
+ struct hw_module_t* module)
+ : mCameraInfo(NULL),
+ mCameraID(cameraId),
+ mCameraDeviceVersion(cameraVersion)
+{
+ /*
+ * Initialize camera_device descriptor for this object.
+ */
+
+ /* Common header */
+ device->tag = HARDWARE_DEVICE_TAG;
+ device->version = cameraVersion;
+ device->module = module;
+ device->close = NULL; // Must be filled in by child implementation
+}
+
+EmulatedBaseCamera::~EmulatedBaseCamera()
+{
+}
+
+status_t EmulatedBaseCamera::getCameraInfo(struct camera_info* info)
+{
+ ALOGV("%s", __FUNCTION__);
+
+ info->device_version = mCameraDeviceVersion;
+ if (mCameraDeviceVersion >= HARDWARE_DEVICE_API_VERSION(2, 0)) {
+ info->static_camera_characteristics = mCameraInfo;
+ } else {
+ info->static_camera_characteristics = (camera_metadata_t*)0xcafef00d;
+ }
+
+ return NO_ERROR;
+}
+
+
+} /* namespace android */
diff --git a/camera/EmulatedBaseCamera.h b/camera/EmulatedBaseCamera.h
new file mode 100644
index 0000000..5888ca0
--- /dev/null
+++ b/camera/EmulatedBaseCamera.h
@@ -0,0 +1,101 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef HW_EMULATOR_CAMERA_EMULATED_BASE_CAMERA_H
+#define HW_EMULATOR_CAMERA_EMULATED_BASE_CAMERA_H
+
+#include <hardware/camera_common.h>
+#include <utils/Errors.h>
+
+namespace android {
+
+/*
+ * Contains declaration of a class EmulatedBaseCamera that encapsulates
+ * functionality common to all emulated camera device versions ("fake",
+ * "webcam", "video file", etc.). Instances of this class (for each emulated
+ * camera) are created during the construction of the EmulatedCameraFactory
+ * instance. This class serves as an entry point for all camera API calls that
+ * are common across all versions of the camera_device_t/camera_module_t
+ * structures.
+ */
+
+class EmulatedBaseCamera {
+ public:
+ EmulatedBaseCamera(int cameraId,
+ uint32_t cameraVersion,
+ struct hw_device_t* device,
+ struct hw_module_t* module);
+
+ virtual ~EmulatedBaseCamera();
+
+ /****************************************************************************
+ * Public API
+ ***************************************************************************/
+
+ public:
+ /* Initializes EmulatedCamera instance.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status on failure.
+ */
+ virtual status_t Initialize() = 0;
+
+ /****************************************************************************
+ * Camera API implementation
+ ***************************************************************************/
+
+ public:
+ /* Creates connection to the emulated camera device.
+ * This method is called in response to hw_module_methods_t::open callback.
+ * NOTE: When this method is called the object is locked.
+ * Note that failures in this method are reported as negative EXXX statuses.
+ */
+ virtual status_t connectCamera(hw_device_t** device) = 0;
+
+ /* Closes connection to the emulated camera.
+ * This method is called in response to camera_device::close callback.
+ * NOTE: When this method is called the object is locked.
+ * Note that failures in this method are reported as negative EXXX statuses.
+ */
+ virtual status_t closeCamera() = 0;
+
+ /* Gets camera information.
+ * This method is called in response to camera_module_t::get_camera_info
+ * callback.
+ * NOTE: When this method is called the object is locked.
+ * Note that failures in this method are reported as negative EXXX statuses.
+ */
+ virtual status_t getCameraInfo(struct camera_info* info) = 0;
+
+ /****************************************************************************
+ * Data members
+ ***************************************************************************/
+
+ protected:
+ /* Fixed camera information for camera2 devices. Must be valid to access if
+ * mCameraDeviceVersion is >= HARDWARE_DEVICE_API_VERSION(2,0) */
+ camera_metadata_t *mCameraInfo;
+
+ private:
+ /* Zero-based ID assigned to this camera. */
+ int mCameraID;
+
+ /* Version of the camera device HAL implemented by this camera */
+ int mCameraDeviceVersion;
+};
+
+} /* namespace android */
+
+#endif /* HW_EMULATOR_CAMERA_EMULATED_BASE_CAMERA_H */
diff --git a/camera/EmulatedCamera.cpp b/camera/EmulatedCamera.cpp
new file mode 100755
index 0000000..28aede1
--- /dev/null
+++ b/camera/EmulatedCamera.cpp
@@ -0,0 +1,1041 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*
+ * Contains implementation of a class EmulatedCamera that encapsulates
+ * functionality common to all emulated cameras ("fake", "webcam", "video file",
+ * etc.). Instances of this class (for each emulated camera) are created during
+ * the construction of the EmulatedCameraFactory instance. This class serves as
+ * an entry point for all camera API calls that defined by camera_device_ops_t
+ * API.
+ */
+
+#define LOG_NDEBUG 0
+#define LOG_TAG "EmulatedCamera_Camera"
+#include <cutils/log.h>
+#include <ui/Rect.h>
+#include "EmulatedCamera.h"
+//#include "EmulatedFakeCameraDevice.h"
+#include "Converters.h"
+
+/* Defines whether we should trace parameter changes. */
+#define DEBUG_PARAM 1
+
+namespace android {
+
+#if DEBUG_PARAM
+/* Calculates and logs parameter changes.
+ * Param:
+ * current - Current set of camera parameters.
+ * new_par - String representation of new parameters.
+ */
+static void PrintParamDiff(const CameraParameters& current, const char* new_par);
+#else
+#define PrintParamDiff(current, new_par) (void(0))
+#endif /* DEBUG_PARAM */
+
+/* A helper routine that adds a value to the camera parameter.
+ * Param:
+ * param - Camera parameter to add a value to.
+ * val - Value to add.
+ * Return:
+ * A new string containing parameter with the added value on success, or NULL on
+ * a failure. If non-NULL string is returned, the caller is responsible for
+ * freeing it with 'free'.
+ */
+static char* AddValue(const char* param, const char* val);
+
+EmulatedCamera::EmulatedCamera(int cameraId,
+ struct hw_module_t* module)
+ : EmulatedBaseCamera(cameraId,
+ HARDWARE_DEVICE_API_VERSION(1, 0),
+ &common,
+ module),
+ mPreviewWindow(),
+ mCallbackNotifier()
+{
+ /* camera_device v1 fields. */
+ common.close = EmulatedCamera::close;
+ ops = &mDeviceOps;
+ priv = this;
+}
+
+EmulatedCamera::~EmulatedCamera()
+{
+}
+
+/****************************************************************************
+ * Public API
+ ***************************************************************************/
+
+status_t EmulatedCamera::Initialize()
+{
+ /* Preview formats supported by this HAL. */
+ char preview_formats[1024];
+ snprintf(preview_formats, sizeof(preview_formats), "%s,%s,%s",
+ CameraParameters::PIXEL_FORMAT_YUV420SP,
+ CameraParameters::PIXEL_FORMAT_YUV420P,
+ CameraParameters::PIXEL_FORMAT_RGBA8888);
+
+ /*
+ * Fake required parameters.
+ */
+
+ mParameters.set(CameraParameters::KEY_SUPPORTED_JPEG_THUMBNAIL_SIZES, "320x240,0x0");
+
+ mParameters.set(CameraParameters::KEY_JPEG_THUMBNAIL_WIDTH, "512");
+ mParameters.set(CameraParameters::KEY_JPEG_THUMBNAIL_HEIGHT, "384");
+ mParameters.set(CameraParameters::KEY_JPEG_QUALITY, "90");
+ mParameters.set(CameraParameters::KEY_FOCAL_LENGTH, "4.31");
+ mParameters.set(CameraParameters::KEY_HORIZONTAL_VIEW_ANGLE, "54.8");
+ mParameters.set(CameraParameters::KEY_VERTICAL_VIEW_ANGLE, "42.5");
+ mParameters.set(CameraParameters::KEY_JPEG_THUMBNAIL_QUALITY, "90");
+
+ /* Preview format settings used here are related to panoramic view only. It's
+ * not related to the preview window that works only with RGB frames, which
+ * is explicitly stated when set_buffers_geometry is called on the preview
+ * window object. */
+ mParameters.set(CameraParameters::KEY_SUPPORTED_PREVIEW_FORMATS,
+ preview_formats);
+ mParameters.setPreviewFormat(CameraParameters::PIXEL_FORMAT_YUV420SP);
+
+ /* We don't relay on the actual frame rates supported by the camera device,
+ * since we will emulate them through timeouts in the emulated camera device
+ * worker thread. */
+ mParameters.set(CameraParameters::KEY_SUPPORTED_PREVIEW_FRAME_RATES,
+ "30,24,20,15,10,5");
+ mParameters.set(CameraParameters::KEY_SUPPORTED_PREVIEW_FPS_RANGE, "(5,30)");
+ mParameters.set(CameraParameters::KEY_PREVIEW_FPS_RANGE, "5,30");
+ mParameters.setPreviewFrameRate(24);
+
+ /* Only PIXEL_FORMAT_YUV420P is accepted by video framework in emulator! */
+ mParameters.set(CameraParameters::KEY_VIDEO_FRAME_FORMAT,
+ CameraParameters::PIXEL_FORMAT_YUV420P);
+ mParameters.set(CameraParameters::KEY_SUPPORTED_PICTURE_FORMATS,
+ CameraParameters::PIXEL_FORMAT_JPEG);
+ mParameters.setPictureFormat(CameraParameters::PIXEL_FORMAT_JPEG);
+
+ /* Set exposure compensation. */
+ mParameters.set(CameraParameters::KEY_MAX_EXPOSURE_COMPENSATION, "6");
+ mParameters.set(CameraParameters::KEY_MIN_EXPOSURE_COMPENSATION, "-6");
+ mParameters.set(CameraParameters::KEY_EXPOSURE_COMPENSATION_STEP, "0.5");
+ mParameters.set(CameraParameters::KEY_EXPOSURE_COMPENSATION, "0");
+
+ /* Sets the white balance modes and the device-dependent scale factors. */
+ char supported_white_balance[1024];
+ snprintf(supported_white_balance, sizeof(supported_white_balance),
+ "%s,%s,%s,%s",
+ CameraParameters::WHITE_BALANCE_AUTO,
+ CameraParameters::WHITE_BALANCE_INCANDESCENT,
+ CameraParameters::WHITE_BALANCE_DAYLIGHT,
+ CameraParameters::WHITE_BALANCE_TWILIGHT);
+ mParameters.set(CameraParameters::KEY_SUPPORTED_WHITE_BALANCE,
+ supported_white_balance);
+ mParameters.set(CameraParameters::KEY_WHITE_BALANCE,
+ CameraParameters::WHITE_BALANCE_AUTO);
+ getCameraDevice()->initializeWhiteBalanceModes(
+ CameraParameters::WHITE_BALANCE_AUTO, 1.0f, 1.0f);
+ getCameraDevice()->initializeWhiteBalanceModes(
+ CameraParameters::WHITE_BALANCE_INCANDESCENT, 1.38f, 0.60f);
+ getCameraDevice()->initializeWhiteBalanceModes(
+ CameraParameters::WHITE_BALANCE_DAYLIGHT, 1.09f, 0.92f);
+ getCameraDevice()->initializeWhiteBalanceModes(
+ CameraParameters::WHITE_BALANCE_TWILIGHT, 0.92f, 1.22f);
+ getCameraDevice()->setWhiteBalanceMode(CameraParameters::WHITE_BALANCE_AUTO);
+
+ /* Not supported features
+ */
+ mParameters.set(CameraParameters::KEY_SUPPORTED_FOCUS_MODES,
+ CameraParameters::FOCUS_MODE_FIXED);
+ mParameters.set(CameraParameters::KEY_FOCUS_MODE,
+ CameraParameters::FOCUS_MODE_FIXED);
+
+ return NO_ERROR;
+}
+
+void EmulatedCamera::onNextFrameAvailable(const void* frame,
+ nsecs_t timestamp,
+ EmulatedCameraDevice* camera_dev)
+{
+ /* Notify the preview window first. */
+ mPreviewWindow.onNextFrameAvailable(frame, timestamp, camera_dev);
+
+ /* Notify callback notifier next. */
+ mCallbackNotifier.onNextFrameAvailable(frame, timestamp, camera_dev);
+}
+
+void EmulatedCamera::onCameraDeviceError(int err)
+{
+ /* Errors are reported through the callback notifier */
+ mCallbackNotifier.onCameraDeviceError(err);
+}
+
+/****************************************************************************
+ * Camera API implementation.
+ ***************************************************************************/
+
+status_t EmulatedCamera::connectCamera(hw_device_t** device)
+{
+ ALOGV("%s", __FUNCTION__);
+
+ status_t res = EINVAL;
+ EmulatedCameraDevice* const camera_dev = getCameraDevice();
+ ALOGE_IF(camera_dev == NULL, "%s: No camera device instance.", __FUNCTION__);
+
+ if (camera_dev != NULL) {
+ /* Connect to the camera device. */
+ res = getCameraDevice()->connectDevice();
+ if (res == NO_ERROR) {
+ *device = &common;
+ }
+ }
+
+ return -res;
+}
+
+status_t EmulatedCamera::closeCamera()
+{
+ ALOGV("%s", __FUNCTION__);
+
+ return cleanupCamera();
+}
+
+status_t EmulatedCamera::getCameraInfo(struct camera_info* info)
+{
+ ALOGV("%s", __FUNCTION__);
+
+ const char* valstr = NULL;
+
+ valstr = mParameters.get(EmulatedCamera::FACING_KEY);
+ if (valstr != NULL) {
+ if (strcmp(valstr, EmulatedCamera::FACING_FRONT) == 0) {
+ info->facing = CAMERA_FACING_FRONT;
+ }
+ else if (strcmp(valstr, EmulatedCamera::FACING_BACK) == 0) {
+ info->facing = CAMERA_FACING_BACK;
+ }
+ } else {
+ info->facing = CAMERA_FACING_BACK;
+ }
+
+ valstr = mParameters.get(EmulatedCamera::ORIENTATION_KEY);
+ if (valstr != NULL) {
+ info->orientation = atoi(valstr);
+ } else {
+ info->orientation = 0;
+ }
+
+ return EmulatedBaseCamera::getCameraInfo(info);
+}
+
+status_t EmulatedCamera::setPreviewWindow(struct preview_stream_ops* window)
+{
+ /* Callback should return a negative errno. */
+ return -mPreviewWindow.setPreviewWindow(window,
+ mParameters.getPreviewFrameRate());
+}
+
+void EmulatedCamera::setCallbacks(camera_notify_callback notify_cb,
+ camera_data_callback data_cb,
+ camera_data_timestamp_callback data_cb_timestamp,
+ camera_request_memory get_memory,
+ void* user)
+{
+ mCallbackNotifier.setCallbacks(notify_cb, data_cb, data_cb_timestamp,
+ get_memory, user);
+}
+
+void EmulatedCamera::enableMsgType(int32_t msg_type)
+{
+ mCallbackNotifier.enableMessage(msg_type);
+}
+
+void EmulatedCamera::disableMsgType(int32_t msg_type)
+{
+ mCallbackNotifier.disableMessage(msg_type);
+}
+
+int EmulatedCamera::isMsgTypeEnabled(int32_t msg_type)
+{
+ return mCallbackNotifier.isMessageEnabled(msg_type);
+}
+
+status_t EmulatedCamera::startPreview()
+{
+ /* Callback should return a negative errno. */
+ return -doStartPreview();
+}
+
+void EmulatedCamera::stopPreview()
+{
+ doStopPreview();
+}
+
+int EmulatedCamera::isPreviewEnabled()
+{
+ return mPreviewWindow.isPreviewEnabled();
+}
+
+status_t EmulatedCamera::storeMetaDataInBuffers(int enable)
+{
+ /* Callback should return a negative errno. */
+ return -mCallbackNotifier.storeMetaDataInBuffers(enable);
+}
+
+status_t EmulatedCamera::startRecording()
+{
+ /* Callback should return a negative errno. */
+ return -mCallbackNotifier.enableVideoRecording(mParameters.getPreviewFrameRate());
+}
+
+void EmulatedCamera::stopRecording()
+{
+ mCallbackNotifier.disableVideoRecording();
+}
+
+int EmulatedCamera::isRecordingEnabled()
+{
+ return mCallbackNotifier.isVideoRecordingEnabled();
+}
+
+void EmulatedCamera::releaseRecordingFrame(const void* opaque)
+{
+ mCallbackNotifier.releaseRecordingFrame(opaque);
+}
+
+status_t EmulatedCamera::setAutoFocus()
+{
+ ALOGV("%s", __FUNCTION__);
+
+ /* TODO: Future enhancements. */
+ return NO_ERROR;
+}
+
+status_t EmulatedCamera::cancelAutoFocus()
+{
+ ALOGV("%s", __FUNCTION__);
+
+ /* TODO: Future enhancements. */
+ return NO_ERROR;
+}
+
+status_t EmulatedCamera::takePicture()
+{
+ ALOGV("%s", __FUNCTION__);
+
+ status_t res;
+ int width, height;
+ uint32_t org_fmt;
+
+ /* Collect frame info for the picture. */
+ mParameters.getPictureSize(&width, &height);
+ const char* pix_fmt = mParameters.getPictureFormat();
+ if (strcmp(pix_fmt, CameraParameters::PIXEL_FORMAT_YUV420P) == 0) {
+ org_fmt = V4L2_PIX_FMT_YUV420;
+ } else if (strcmp(pix_fmt, CameraParameters::PIXEL_FORMAT_RGBA8888) == 0) {
+ org_fmt = V4L2_PIX_FMT_RGB32;
+ } else if (strcmp(pix_fmt, CameraParameters::PIXEL_FORMAT_YUV420SP) == 0) {
+ org_fmt = V4L2_PIX_FMT_NV21;
+ } else if (strcmp(pix_fmt, CameraParameters::PIXEL_FORMAT_JPEG) == 0) {
+ /* We only have JPEG converted for NV21 format. */
+ org_fmt = V4L2_PIX_FMT_NV21;
+ } else {
+ ALOGE("%s: Unsupported pixel format %s", __FUNCTION__, pix_fmt);
+ return EINVAL;
+ }
+ /* Get JPEG quality. */
+ int jpeg_quality = mParameters.getInt(CameraParameters::KEY_JPEG_QUALITY);
+ if (jpeg_quality <= 0) {
+ jpeg_quality = 90; /* Fall back to default. */
+ }
+
+ /*
+ * Make sure preview is not running, and device is stopped before taking
+ * picture.
+ */
+
+ const bool preview_on = mPreviewWindow.isPreviewEnabled();
+ if (preview_on) {
+ doStopPreview();
+ }
+
+ /* Camera device should have been stopped when the shutter message has been
+ * enabled. */
+ EmulatedCameraDevice* const camera_dev = getCameraDevice();
+ if (camera_dev->isStarted()) {
+ ALOGW("%s: Camera device is started", __FUNCTION__);
+ camera_dev->stopDeliveringFrames();
+ camera_dev->stopDevice();
+ }
+
+ /*
+ * Take the picture now.
+ */
+
+ /* Start camera device for the picture frame. */
+ ALOGD("Starting camera for picture: %.4s(%s)[%dx%d]",
+ reinterpret_cast<const char*>(&org_fmt), pix_fmt, width, height);
+ res = camera_dev->startDevice(width, height, org_fmt);
+ if (res != NO_ERROR) {
+ if (preview_on) {
+ doStartPreview();
+ }
+ return res;
+ }
+
+ /* Deliver one frame only. */
+ mCallbackNotifier.setJpegQuality(jpeg_quality);
+ mCallbackNotifier.setTakingPicture(true);
+ res = camera_dev->startDeliveringFrames(true);
+ if (res != NO_ERROR) {
+ mCallbackNotifier.setTakingPicture(false);
+ if (preview_on) {
+ doStartPreview();
+ }
+ }
+ return res;
+}
+
+status_t EmulatedCamera::cancelPicture()
+{
+ ALOGV("%s", __FUNCTION__);
+
+ return NO_ERROR;
+}
+
+status_t EmulatedCamera::setParameters(const char* parms)
+{
+ ALOGV("%s", __FUNCTION__);
+ PrintParamDiff(mParameters, parms);
+
+ CameraParameters new_param;
+ String8 str8_param(parms);
+ new_param.unflatten(str8_param);
+
+ /*
+ * Check for new exposure compensation parameter.
+ */
+ int new_exposure_compensation = new_param.getInt(
+ CameraParameters::KEY_EXPOSURE_COMPENSATION);
+ const int min_exposure_compensation = new_param.getInt(
+ CameraParameters::KEY_MIN_EXPOSURE_COMPENSATION);
+ const int max_exposure_compensation = new_param.getInt(
+ CameraParameters::KEY_MAX_EXPOSURE_COMPENSATION);
+
+ // Checks if the exposure compensation change is supported.
+ if ((min_exposure_compensation != 0) || (max_exposure_compensation != 0)) {
+ if (new_exposure_compensation > max_exposure_compensation) {
+ new_exposure_compensation = max_exposure_compensation;
+ }
+ if (new_exposure_compensation < min_exposure_compensation) {
+ new_exposure_compensation = min_exposure_compensation;
+ }
+
+ const int current_exposure_compensation = mParameters.getInt(
+ CameraParameters::KEY_EXPOSURE_COMPENSATION);
+ if (current_exposure_compensation != new_exposure_compensation) {
+ const float exposure_value = new_exposure_compensation *
+ new_param.getFloat(
+ CameraParameters::KEY_EXPOSURE_COMPENSATION_STEP);
+
+ getCameraDevice()->setExposureCompensation(
+ exposure_value);
+ }
+ }
+
+ const char* new_white_balance = new_param.get(
+ CameraParameters::KEY_WHITE_BALANCE);
+ const char* supported_white_balance = new_param.get(
+ CameraParameters::KEY_SUPPORTED_WHITE_BALANCE);
+
+ if ((supported_white_balance != NULL) && (new_white_balance != NULL) &&
+ (strstr(supported_white_balance, new_white_balance) != NULL)) {
+
+ const char* current_white_balance = mParameters.get(
+ CameraParameters::KEY_WHITE_BALANCE);
+ if ((current_white_balance == NULL) ||
+ (strcmp(current_white_balance, new_white_balance) != 0)) {
+ ALOGV("Setting white balance to %s", new_white_balance);
+ getCameraDevice()->setWhiteBalanceMode(new_white_balance);
+ }
+ }
+
+ mParameters = new_param;
+
+ return NO_ERROR;
+}
+
+/* A dumb variable indicating "no params" / error on the exit from
+ * EmulatedCamera::getParameters(). */
+static char lNoParam = '\0';
+char* EmulatedCamera::getParameters()
+{
+ String8 params(mParameters.flatten());
+ char* ret_str =
+ reinterpret_cast<char*>(malloc(sizeof(char) * (params.length()+1)));
+ memset(ret_str, 0, params.length()+1);
+ if (ret_str != NULL) {
+ strncpy(ret_str, params.string(), params.length()+1);
+ return ret_str;
+ } else {
+ ALOGE("%s: Unable to allocate string for %s", __FUNCTION__, params.string());
+ /* Apparently, we can't return NULL fron this routine. */
+ return &lNoParam;
+ }
+}
+
+void EmulatedCamera::putParameters(char* params)
+{
+ /* This method simply frees parameters allocated in getParameters(). */
+ if (params != NULL && params != &lNoParam) {
+ free(params);
+ }
+}
+
+status_t EmulatedCamera::sendCommand(int32_t cmd, int32_t arg1, int32_t arg2)
+{
+ ALOGV("%s: cmd = %d, arg1 = %d, arg2 = %d", __FUNCTION__, cmd, arg1, arg2);
+
+ /* TODO: Future enhancements. */
+ return 0;
+}
+
+void EmulatedCamera::releaseCamera()
+{
+ ALOGV("%s", __FUNCTION__);
+
+ cleanupCamera();
+}
+
+status_t EmulatedCamera::dumpCamera(int fd)
+{
+ ALOGV("%s", __FUNCTION__);
+
+ /* TODO: Future enhancements. */
+ return -EINVAL;
+}
+
+/****************************************************************************
+ * Preview management.
+ ***************************************************************************/
+
+status_t EmulatedCamera::doStartPreview()
+{
+ ALOGV("%s", __FUNCTION__);
+
+ EmulatedCameraDevice* camera_dev = getCameraDevice();
+ if (camera_dev->isStarted()) {
+ camera_dev->stopDeliveringFrames();
+ camera_dev->stopDevice();
+ }
+
+ status_t res = mPreviewWindow.startPreview();
+ if (res != NO_ERROR) {
+ return res;
+ }
+
+ /* Make sure camera device is connected. */
+ if (!camera_dev->isConnected()) {
+ res = camera_dev->connectDevice();
+ if (res != NO_ERROR) {
+ mPreviewWindow.stopPreview();
+ return res;
+ }
+ }
+
+ int width, height;
+ /* Lets see what should we use for frame width, and height. */
+ if (mParameters.get(CameraParameters::KEY_VIDEO_SIZE) != NULL) {
+ mParameters.getVideoSize(&width, &height);
+ } else {
+ mParameters.getPreviewSize(&width, &height);
+ }
+ /* Lets see what should we use for the frame pixel format. Note that there
+ * are two parameters that define pixel formats for frames sent to the
+ * application via notification callbacks:
+ * - KEY_VIDEO_FRAME_FORMAT, that is used when recording video, and
+ * - KEY_PREVIEW_FORMAT, that is used for preview frame notification.
+ * We choose one or the other, depending on "recording-hint" property set by
+ * the framework that indicating intention: video, or preview. */
+ const char* pix_fmt = NULL;
+ const char* is_video = mParameters.get(EmulatedCamera::RECORDING_HINT_KEY);
+ if (is_video == NULL) {
+ is_video = CameraParameters::FALSE;
+ }
+ if (strcmp(is_video, CameraParameters::TRUE) == 0) {
+ /* Video recording is requested. Lets see if video frame format is set. */
+ pix_fmt = mParameters.get(CameraParameters::KEY_VIDEO_FRAME_FORMAT);
+ }
+ /* If this was not video recording, or video frame format is not set, lets
+ * use preview pixel format for the main framebuffer. */
+ if (pix_fmt == NULL) {
+ pix_fmt = mParameters.getPreviewFormat();
+ }
+ if (pix_fmt == NULL) {
+ ALOGE("%s: Unable to obtain video format", __FUNCTION__);
+ mPreviewWindow.stopPreview();
+ return EINVAL;
+ }
+
+ /* Convert framework's pixel format to the FOURCC one. */
+ uint32_t org_fmt;
+ if (strcmp(pix_fmt, CameraParameters::PIXEL_FORMAT_YUV420P) == 0) {
+ org_fmt = V4L2_PIX_FMT_YUV420;
+ } else if (strcmp(pix_fmt, CameraParameters::PIXEL_FORMAT_RGBA8888) == 0) {
+ org_fmt = V4L2_PIX_FMT_RGB32;
+ } else if (strcmp(pix_fmt, CameraParameters::PIXEL_FORMAT_YUV420SP) == 0) {
+ org_fmt = V4L2_PIX_FMT_NV21;
+ } else {
+ ALOGE("%s: Unsupported pixel format %s", __FUNCTION__, pix_fmt);
+ mPreviewWindow.stopPreview();
+ return EINVAL;
+ }
+ ALOGD("Starting camera: %dx%d -> %.4s(%s)",
+ width, height, reinterpret_cast<const char*>(&org_fmt), pix_fmt);
+ res = camera_dev->startDevice(width, height, org_fmt);
+ if (res != NO_ERROR) {
+ mPreviewWindow.stopPreview();
+ return res;
+ }
+
+ res = camera_dev->startDeliveringFrames(false);
+ if (res != NO_ERROR) {
+ camera_dev->stopDevice();
+ mPreviewWindow.stopPreview();
+ }
+
+ return res;
+}
+
+status_t EmulatedCamera::doStopPreview()
+{
+ ALOGV("%s", __FUNCTION__);
+
+ status_t res = NO_ERROR;
+ if (mPreviewWindow.isPreviewEnabled()) {
+ /* Stop the camera. */
+ if (getCameraDevice()->isStarted()) {
+ getCameraDevice()->stopDeliveringFrames();
+ res = getCameraDevice()->stopDevice();
+ }
+
+ if (res == NO_ERROR) {
+ /* Disable preview as well. */
+ mPreviewWindow.stopPreview();
+ }
+ }
+
+ return NO_ERROR;
+}
+
+/****************************************************************************
+ * Private API.
+ ***************************************************************************/
+
+status_t EmulatedCamera::cleanupCamera()
+{
+ status_t res = NO_ERROR;
+
+ /* If preview is running - stop it. */
+ res = doStopPreview();
+ if (res != NO_ERROR) {
+ return -res;
+ }
+
+ /* Stop and disconnect the camera device. */
+ EmulatedCameraDevice* const camera_dev = getCameraDevice();
+ if (camera_dev != NULL) {
+ if (camera_dev->isStarted()) {
+ camera_dev->stopDeliveringFrames();
+ res = camera_dev->stopDevice();
+ if (res != NO_ERROR) {
+ return -res;
+ }
+ }
+ if (camera_dev->isConnected()) {
+ res = camera_dev->disconnectDevice();
+ if (res != NO_ERROR) {
+ return -res;
+ }
+ }
+ }
+
+ mCallbackNotifier.cleanupCBNotifier();
+
+ return NO_ERROR;
+}
+
+/****************************************************************************
+ * Camera API callbacks as defined by camera_device_ops structure.
+ *
+ * Callbacks here simply dispatch the calls to an appropriate method inside
+ * EmulatedCamera instance, defined by the 'dev' parameter.
+ ***************************************************************************/
+
+int EmulatedCamera::set_preview_window(struct camera_device* dev,
+ struct preview_stream_ops* window)
+{
+ EmulatedCamera* ec = reinterpret_cast<EmulatedCamera*>(dev->priv);
+ if (ec == NULL) {
+ ALOGE("%s: Unexpected NULL camera device", __FUNCTION__);
+ return -EINVAL;
+ }
+ return ec->setPreviewWindow(window);
+}
+
+void EmulatedCamera::set_callbacks(
+ struct camera_device* dev,
+ camera_notify_callback notify_cb,
+ camera_data_callback data_cb,
+ camera_data_timestamp_callback data_cb_timestamp,
+ camera_request_memory get_memory,
+ void* user)
+{
+ EmulatedCamera* ec = reinterpret_cast<EmulatedCamera*>(dev->priv);
+ if (ec == NULL) {
+ ALOGE("%s: Unexpected NULL camera device", __FUNCTION__);
+ return;
+ }
+ ec->setCallbacks(notify_cb, data_cb, data_cb_timestamp, get_memory, user);
+}
+
+void EmulatedCamera::enable_msg_type(struct camera_device* dev, int32_t msg_type)
+{
+ EmulatedCamera* ec = reinterpret_cast<EmulatedCamera*>(dev->priv);
+ if (ec == NULL) {
+ ALOGE("%s: Unexpected NULL camera device", __FUNCTION__);
+ return;
+ }
+ ec->enableMsgType(msg_type);
+}
+
+void EmulatedCamera::disable_msg_type(struct camera_device* dev, int32_t msg_type)
+{
+ EmulatedCamera* ec = reinterpret_cast<EmulatedCamera*>(dev->priv);
+ if (ec == NULL) {
+ ALOGE("%s: Unexpected NULL camera device", __FUNCTION__);
+ return;
+ }
+ ec->disableMsgType(msg_type);
+}
+
+int EmulatedCamera::msg_type_enabled(struct camera_device* dev, int32_t msg_type)
+{
+ EmulatedCamera* ec = reinterpret_cast<EmulatedCamera*>(dev->priv);
+ if (ec == NULL) {
+ ALOGE("%s: Unexpected NULL camera device", __FUNCTION__);
+ return -EINVAL;
+ }
+ return ec->isMsgTypeEnabled(msg_type);
+}
+
+int EmulatedCamera::start_preview(struct camera_device* dev)
+{
+ EmulatedCamera* ec = reinterpret_cast<EmulatedCamera*>(dev->priv);
+ if (ec == NULL) {
+ ALOGE("%s: Unexpected NULL camera device", __FUNCTION__);
+ return -EINVAL;
+ }
+ return ec->startPreview();
+}
+
+void EmulatedCamera::stop_preview(struct camera_device* dev)
+{
+ EmulatedCamera* ec = reinterpret_cast<EmulatedCamera*>(dev->priv);
+ if (ec == NULL) {
+ ALOGE("%s: Unexpected NULL camera device", __FUNCTION__);
+ return;
+ }
+ ec->stopPreview();
+}
+
+int EmulatedCamera::preview_enabled(struct camera_device* dev)
+{
+ EmulatedCamera* ec = reinterpret_cast<EmulatedCamera*>(dev->priv);
+ if (ec == NULL) {
+ ALOGE("%s: Unexpected NULL camera device", __FUNCTION__);
+ return -EINVAL;
+ }
+ return ec->isPreviewEnabled();
+}
+
+int EmulatedCamera::store_meta_data_in_buffers(struct camera_device* dev,
+ int enable)
+{
+ EmulatedCamera* ec = reinterpret_cast<EmulatedCamera*>(dev->priv);
+ if (ec == NULL) {
+ ALOGE("%s: Unexpected NULL camera device", __FUNCTION__);
+ return -EINVAL;
+ }
+ return ec->storeMetaDataInBuffers(enable);
+}
+
+int EmulatedCamera::start_recording(struct camera_device* dev)
+{
+ EmulatedCamera* ec = reinterpret_cast<EmulatedCamera*>(dev->priv);
+ if (ec == NULL) {
+ ALOGE("%s: Unexpected NULL camera device", __FUNCTION__);
+ return -EINVAL;
+ }
+ return ec->startRecording();
+}
+
+void EmulatedCamera::stop_recording(struct camera_device* dev)
+{
+ EmulatedCamera* ec = reinterpret_cast<EmulatedCamera*>(dev->priv);
+ if (ec == NULL) {
+ ALOGE("%s: Unexpected NULL camera device", __FUNCTION__);
+ return;
+ }
+ ec->stopRecording();
+}
+
+int EmulatedCamera::recording_enabled(struct camera_device* dev)
+{
+ EmulatedCamera* ec = reinterpret_cast<EmulatedCamera*>(dev->priv);
+ if (ec == NULL) {
+ ALOGE("%s: Unexpected NULL camera device", __FUNCTION__);
+ return -EINVAL;
+ }
+ return ec->isRecordingEnabled();
+}
+
+void EmulatedCamera::release_recording_frame(struct camera_device* dev,
+ const void* opaque)
+{
+ EmulatedCamera* ec = reinterpret_cast<EmulatedCamera*>(dev->priv);
+ if (ec == NULL) {
+ ALOGE("%s: Unexpected NULL camera device", __FUNCTION__);
+ return;
+ }
+ ec->releaseRecordingFrame(opaque);
+}
+
+int EmulatedCamera::auto_focus(struct camera_device* dev)
+{
+ EmulatedCamera* ec = reinterpret_cast<EmulatedCamera*>(dev->priv);
+ if (ec == NULL) {
+ ALOGE("%s: Unexpected NULL camera device", __FUNCTION__);
+ return -EINVAL;
+ }
+ return ec->setAutoFocus();
+}
+
+int EmulatedCamera::cancel_auto_focus(struct camera_device* dev)
+{
+ EmulatedCamera* ec = reinterpret_cast<EmulatedCamera*>(dev->priv);
+ if (ec == NULL) {
+ ALOGE("%s: Unexpected NULL camera device", __FUNCTION__);
+ return -EINVAL;
+ }
+ return ec->cancelAutoFocus();
+}
+
+int EmulatedCamera::take_picture(struct camera_device* dev)
+{
+ EmulatedCamera* ec = reinterpret_cast<EmulatedCamera*>(dev->priv);
+ if (ec == NULL) {
+ ALOGE("%s: Unexpected NULL camera device", __FUNCTION__);
+ return -EINVAL;
+ }
+ return ec->takePicture();
+}
+
+int EmulatedCamera::cancel_picture(struct camera_device* dev)
+{
+ EmulatedCamera* ec = reinterpret_cast<EmulatedCamera*>(dev->priv);
+ if (ec == NULL) {
+ ALOGE("%s: Unexpected NULL camera device", __FUNCTION__);
+ return -EINVAL;
+ }
+ return ec->cancelPicture();
+}
+
+int EmulatedCamera::set_parameters(struct camera_device* dev, const char* parms)
+{
+ EmulatedCamera* ec = reinterpret_cast<EmulatedCamera*>(dev->priv);
+ if (ec == NULL) {
+ ALOGE("%s: Unexpected NULL camera device", __FUNCTION__);
+ return -EINVAL;
+ }
+ return ec->setParameters(parms);
+}
+
+char* EmulatedCamera::get_parameters(struct camera_device* dev)
+{
+ EmulatedCamera* ec = reinterpret_cast<EmulatedCamera*>(dev->priv);
+ if (ec == NULL) {
+ ALOGE("%s: Unexpected NULL camera device", __FUNCTION__);
+ return NULL;
+ }
+ return ec->getParameters();
+}
+
+void EmulatedCamera::put_parameters(struct camera_device* dev, char* params)
+{
+ EmulatedCamera* ec = reinterpret_cast<EmulatedCamera*>(dev->priv);
+ if (ec == NULL) {
+ ALOGE("%s: Unexpected NULL camera device", __FUNCTION__);
+ return;
+ }
+ ec->putParameters(params);
+}
+
+int EmulatedCamera::send_command(struct camera_device* dev,
+ int32_t cmd,
+ int32_t arg1,
+ int32_t arg2)
+{
+ EmulatedCamera* ec = reinterpret_cast<EmulatedCamera*>(dev->priv);
+ if (ec == NULL) {
+ ALOGE("%s: Unexpected NULL camera device", __FUNCTION__);
+ return -EINVAL;
+ }
+ return ec->sendCommand(cmd, arg1, arg2);
+}
+
+void EmulatedCamera::release(struct camera_device* dev)
+{
+ EmulatedCamera* ec = reinterpret_cast<EmulatedCamera*>(dev->priv);
+ if (ec == NULL) {
+ ALOGE("%s: Unexpected NULL camera device", __FUNCTION__);
+ return;
+ }
+ ec->releaseCamera();
+}
+
+int EmulatedCamera::dump(struct camera_device* dev, int fd)
+{
+ EmulatedCamera* ec = reinterpret_cast<EmulatedCamera*>(dev->priv);
+ if (ec == NULL) {
+ ALOGE("%s: Unexpected NULL camera device", __FUNCTION__);
+ return -EINVAL;
+ }
+ return ec->dumpCamera(fd);
+}
+
+int EmulatedCamera::close(struct hw_device_t* device)
+{
+ EmulatedCamera* ec =
+ reinterpret_cast<EmulatedCamera*>(reinterpret_cast<struct camera_device*>(device)->priv);
+ if (ec == NULL) {
+ ALOGE("%s: Unexpected NULL camera device", __FUNCTION__);
+ return -EINVAL;
+ }
+ return ec->closeCamera();
+}
+
+/****************************************************************************
+ * Static initializer for the camera callback API
+ ****************************************************************************/
+
+camera_device_ops_t EmulatedCamera::mDeviceOps = {
+ EmulatedCamera::set_preview_window,
+ EmulatedCamera::set_callbacks,
+ EmulatedCamera::enable_msg_type,
+ EmulatedCamera::disable_msg_type,
+ EmulatedCamera::msg_type_enabled,
+ EmulatedCamera::start_preview,
+ EmulatedCamera::stop_preview,
+ EmulatedCamera::preview_enabled,
+ EmulatedCamera::store_meta_data_in_buffers,
+ EmulatedCamera::start_recording,
+ EmulatedCamera::stop_recording,
+ EmulatedCamera::recording_enabled,
+ EmulatedCamera::release_recording_frame,
+ EmulatedCamera::auto_focus,
+ EmulatedCamera::cancel_auto_focus,
+ EmulatedCamera::take_picture,
+ EmulatedCamera::cancel_picture,
+ EmulatedCamera::set_parameters,
+ EmulatedCamera::get_parameters,
+ EmulatedCamera::put_parameters,
+ EmulatedCamera::send_command,
+ EmulatedCamera::release,
+ EmulatedCamera::dump
+};
+
+/****************************************************************************
+ * Common keys
+ ***************************************************************************/
+
+const char EmulatedCamera::FACING_KEY[] = "prop-facing";
+const char EmulatedCamera::ORIENTATION_KEY[] = "prop-orientation";
+const char EmulatedCamera::RECORDING_HINT_KEY[] = "recording-hint";
+
+/****************************************************************************
+ * Common string values
+ ***************************************************************************/
+
+const char EmulatedCamera::FACING_BACK[] = "back";
+const char EmulatedCamera::FACING_FRONT[] = "front";
+
+/****************************************************************************
+ * Helper routines
+ ***************************************************************************/
+
+static char* AddValue(const char* param, const char* val)
+{
+ const size_t len1 = strlen(param);
+ const size_t len2 = strlen(val);
+ char* ret = reinterpret_cast<char*>(malloc(len1 + len2 + 2));
+ ALOGE_IF(ret == NULL, "%s: Memory failure", __FUNCTION__);
+ if (ret != NULL) {
+ memcpy(ret, param, len1);
+ ret[len1] = ',';
+ memcpy(ret + len1 + 1, val, len2);
+ ret[len1 + len2 + 1] = '\0';
+ }
+ return ret;
+}
+
+/****************************************************************************
+ * Parameter debugging helpers
+ ***************************************************************************/
+
+#if DEBUG_PARAM
+static void PrintParamDiff(const CameraParameters& current,
+ const char* new_par)
+{
+ char tmp[2048];
+ const char* wrk = new_par;
+
+ /* Divided with ';' */
+ const char* next = strchr(wrk, ';');
+ while (next != NULL) {
+ snprintf(tmp, sizeof(tmp), "%.*s", next-wrk, wrk);
+ /* in the form key=value */
+ char* val = strchr(tmp, '=');
+ if (val != NULL) {
+ *val = '\0'; val++;
+ const char* in_current = current.get(tmp);
+ if (in_current != NULL) {
+ if (strcmp(in_current, val)) {
+ ALOGD("=== Value changed: %s: %s -> %s", tmp, in_current, val);
+ }
+ } else {
+ ALOGD("+++ New parameter: %s=%s", tmp, val);
+ }
+ } else {
+ ALOGW("No value separator in %s", tmp);
+ }
+ wrk = next + 1;
+ next = strchr(wrk, ';');
+ }
+}
+#endif /* DEBUG_PARAM */
+
+}; /* namespace android */
diff --git a/camera/EmulatedCamera.h b/camera/EmulatedCamera.h
new file mode 100755
index 0000000..9825d5d
--- /dev/null
+++ b/camera/EmulatedCamera.h
@@ -0,0 +1,401 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef HW_EMULATOR_CAMERA_EMULATED_CAMERA_H
+#define HW_EMULATOR_CAMERA_EMULATED_CAMERA_H
+
+/*
+ * Contains declaration of a class EmulatedCamera that encapsulates
+ * functionality common to all version 1.0 emulated camera devices ("fake",
+ * "webcam", "video file", etc.). Instances of this class (for each emulated
+ * camera) are created during the construction of the EmulatedCameraFactory
+ * instance. This class serves as an entry point for all camera API calls that
+ * defined by camera_device_ops_t API.
+ */
+
+#include <camera/CameraParameters.h>
+#include "EmulatedBaseCamera.h"
+#include "EmulatedCameraDevice.h"
+#include "PreviewWindow.h"
+#include "CallbackNotifier.h"
+
+namespace android {
+
+/* Encapsulates functionality common to all version 1.0 emulated camera devices
+ * ("fake", "webcam", "file stream", etc.).
+ *
+ * Note that EmulatedCameraFactory instantiates object of this class just once,
+ * when EmulatedCameraFactory instance gets constructed. Connection to /
+ * disconnection from the actual camera device is handled by calls to
+ * connectDevice(), and closeCamera() methods of this class that are ivoked in
+ * response to hw_module_methods_t::open, and camera_device::close callbacks.
+ */
+class EmulatedCamera : public camera_device, public EmulatedBaseCamera {
+public:
+ /* Constructs EmulatedCamera instance.
+ * Param:
+ * cameraId - Zero based camera identifier, which is an index of the camera
+ * instance in camera factory's array.
+ * module - Emulated camera HAL module descriptor.
+ */
+ EmulatedCamera(int cameraId,
+ struct hw_module_t* module);
+
+ /* Destructs EmulatedCamera instance. */
+ virtual ~EmulatedCamera();
+
+ /****************************************************************************
+ * Abstract API
+ ***************************************************************************/
+
+public:
+ /* Gets emulated camera device used by this instance of the emulated camera.
+ */
+ virtual EmulatedCameraDevice* getCameraDevice() = 0;
+
+ /****************************************************************************
+ * Public API
+ ***************************************************************************/
+
+public:
+ /** Override of base class method */
+ virtual status_t Initialize();
+
+ /* Next frame is available in the camera device.
+ * This is a notification callback that is invoked by the camera device when
+ * a new frame is available.
+ * Note that most likely this method is called in context of a worker thread
+ * that camera device has created for frame capturing.
+ * Param:
+ * frame - Captured frame, or NULL if camera device didn't pull the frame
+ * yet. If NULL is passed in this parameter use GetCurrentFrame method
+ * of the camera device class to obtain the next frame. Also note that
+ * the size of the frame that is passed here (as well as the frame
+ * returned from the GetCurrentFrame method) is defined by the current
+ * frame settings (width + height + pixel format) for the camera device.
+ * timestamp - Frame's timestamp.
+ * camera_dev - Camera device instance that delivered the frame.
+ */
+ virtual void onNextFrameAvailable(const void* frame,
+ nsecs_t timestamp,
+ EmulatedCameraDevice* camera_dev);
+
+ /* Entry point for notifications that occur in camera device.
+ * Param:
+ * err - CAMERA_ERROR_XXX error code.
+ */
+ virtual void onCameraDeviceError(int err);
+
+ /****************************************************************************
+ * Camera API implementation
+ ***************************************************************************/
+
+public:
+ /** Override of base class method */
+ virtual status_t connectCamera(hw_device_t** device);
+
+ /** Override of base class method */
+ virtual status_t closeCamera();
+
+ /** Override of base class method */
+ virtual status_t getCameraInfo(struct camera_info* info);
+
+ /****************************************************************************
+ * Camera API implementation.
+ * These methods are called from the camera API callback routines.
+ ***************************************************************************/
+
+protected:
+ /* Actual handler for camera_device_ops_t::set_preview_window callback.
+ * NOTE: When this method is called the object is locked.
+ * Note that failures in this method are reported as negave EXXX statuses.
+ */
+ virtual status_t setPreviewWindow(struct preview_stream_ops *window);
+
+ /* Actual handler for camera_device_ops_t::set_callbacks callback.
+ * NOTE: When this method is called the object is locked.
+ */
+ virtual void setCallbacks(camera_notify_callback notify_cb,
+ camera_data_callback data_cb,
+ camera_data_timestamp_callback data_cb_timestamp,
+ camera_request_memory get_memory,
+ void* user);
+
+ /* Actual handler for camera_device_ops_t::enable_msg_type callback.
+ * NOTE: When this method is called the object is locked.
+ */
+ virtual void enableMsgType(int32_t msg_type);
+
+ /* Actual handler for camera_device_ops_t::disable_msg_type callback.
+ * NOTE: When this method is called the object is locked.
+ */
+ virtual void disableMsgType(int32_t msg_type);
+
+ /* Actual handler for camera_device_ops_t::msg_type_enabled callback.
+ * NOTE: When this method is called the object is locked.
+ * Return:
+ * 0 if message(s) is (are) disabled, != 0 if enabled.
+ */
+ virtual int isMsgTypeEnabled(int32_t msg_type);
+
+ /* Actual handler for camera_device_ops_t::start_preview callback.
+ * NOTE: When this method is called the object is locked.
+ * Note that failures in this method are reported as negave EXXX statuses.
+ */
+ virtual status_t startPreview();
+
+ /* Actual handler for camera_device_ops_t::stop_preview callback.
+ * NOTE: When this method is called the object is locked.
+ */
+ virtual void stopPreview();
+
+ /* Actual handler for camera_device_ops_t::preview_enabled callback.
+ * NOTE: When this method is called the object is locked.
+ * Return:
+ * 0 if preview is disabled, != 0 if enabled.
+ */
+ virtual int isPreviewEnabled();
+
+ /* Actual handler for camera_device_ops_t::store_meta_data_in_buffers callback.
+ * NOTE: When this method is called the object is locked.
+ * Note that failures in this method are reported as negave EXXX statuses.
+ */
+ virtual status_t storeMetaDataInBuffers(int enable);
+
+ /* Actual handler for camera_device_ops_t::start_recording callback.
+ * NOTE: When this method is called the object is locked.
+ * Note that failures in this method are reported as negave EXXX statuses.
+ */
+ virtual status_t startRecording();
+
+ /* Actual handler for camera_device_ops_t::stop_recording callback.
+ * NOTE: When this method is called the object is locked.
+ */
+ virtual void stopRecording();
+
+ /* Actual handler for camera_device_ops_t::recording_enabled callback.
+ * NOTE: When this method is called the object is locked.
+ * Return:
+ * 0 if recording is disabled, != 0 if enabled.
+ */
+ virtual int isRecordingEnabled();
+
+ /* Actual handler for camera_device_ops_t::release_recording_frame callback.
+ * NOTE: When this method is called the object is locked.
+ */
+ virtual void releaseRecordingFrame(const void* opaque);
+
+ /* Actual handler for camera_device_ops_t::auto_focus callback.
+ * NOTE: When this method is called the object is locked.
+ * Note that failures in this method are reported as negave EXXX statuses.
+ */
+ virtual status_t setAutoFocus();
+
+ /* Actual handler for camera_device_ops_t::cancel_auto_focus callback.
+ * NOTE: When this method is called the object is locked.
+ * Note that failures in this method are reported as negave EXXX statuses.
+ */
+ virtual status_t cancelAutoFocus();
+
+ /* Actual handler for camera_device_ops_t::take_picture callback.
+ * NOTE: When this method is called the object is locked.
+ * Note that failures in this method are reported as negave EXXX statuses.
+ */
+ virtual status_t takePicture();
+
+ /* Actual handler for camera_device_ops_t::cancel_picture callback.
+ * NOTE: When this method is called the object is locked.
+ * Note that failures in this method are reported as negave EXXX statuses.
+ */
+ virtual status_t cancelPicture();
+
+ /* Actual handler for camera_device_ops_t::set_parameters callback.
+ * NOTE: When this method is called the object is locked.
+ * Note that failures in this method are reported as negave EXXX statuses.
+ */
+ virtual status_t setParameters(const char* parms);
+
+ /* Actual handler for camera_device_ops_t::get_parameters callback.
+ * NOTE: When this method is called the object is locked.
+ * Return:
+ * Flattened parameters string. The caller will free the buffer allocated
+ * for the string by calling camera_device_ops_t::put_parameters callback.
+ */
+ virtual char* getParameters();
+
+ /* Actual handler for camera_device_ops_t::put_parameters callback.
+ * Called to free the string returned from camera_device_ops_t::get_parameters
+ * callback. There is nothing more to it: the name of the callback is just
+ * misleading.
+ * NOTE: When this method is called the object is locked.
+ */
+ virtual void putParameters(char* params);
+
+ /* Actual handler for camera_device_ops_t::send_command callback.
+ * NOTE: When this method is called the object is locked.
+ * Note that failures in this method are reported as negave EXXX statuses.
+ */
+ virtual status_t sendCommand(int32_t cmd, int32_t arg1, int32_t arg2);
+
+ /* Actual handler for camera_device_ops_t::release callback.
+ * NOTE: When this method is called the object is locked.
+ */
+ virtual void releaseCamera();
+
+ /* Actual handler for camera_device_ops_t::dump callback.
+ * NOTE: When this method is called the object is locked.
+ * Note that failures in this method are reported as negave EXXX statuses.
+ */
+ virtual status_t dumpCamera(int fd);
+
+ /****************************************************************************
+ * Preview management.
+ ***************************************************************************/
+
+protected:
+ /* Starts preview.
+ * Note that when this method is called mPreviewWindow may be NULL,
+ * indicating that framework has an intention to start displaying video
+ * frames, but didn't create the preview window yet.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status on failure.
+ */
+ virtual status_t doStartPreview();
+
+ /* Stops preview.
+ * This method reverts DoStartPreview.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status on failure.
+ */
+ virtual status_t doStopPreview();
+
+ /****************************************************************************
+ * Private API.
+ ***************************************************************************/
+
+protected:
+ /* Cleans up camera when released. */
+ virtual status_t cleanupCamera();
+
+ /****************************************************************************
+ * Camera API callbacks as defined by camera_device_ops structure.
+ * See hardware/libhardware/include/hardware/camera.h for information on
+ * each of these callbacks. Implemented in this class, these callbacks simply
+ * dispatch the call into an instance of EmulatedCamera class defined by the
+ * 'camera_device' parameter.
+ ***************************************************************************/
+
+private:
+ static int set_preview_window(struct camera_device* dev,
+ struct preview_stream_ops* window);
+
+ static void set_callbacks(struct camera_device* dev,
+ camera_notify_callback notify_cb,
+ camera_data_callback data_cb,
+ camera_data_timestamp_callback data_cb_timestamp,
+ camera_request_memory get_memory,
+ void* user);
+
+ static void enable_msg_type(struct camera_device* dev, int32_t msg_type);
+
+ static void disable_msg_type(struct camera_device* dev, int32_t msg_type);
+
+ static int msg_type_enabled(struct camera_device* dev, int32_t msg_type);
+
+ static int start_preview(struct camera_device* dev);
+
+ static void stop_preview(struct camera_device* dev);
+
+ static int preview_enabled(struct camera_device* dev);
+
+ static int store_meta_data_in_buffers(struct camera_device* dev, int enable);
+
+ static int start_recording(struct camera_device* dev);
+
+ static void stop_recording(struct camera_device* dev);
+
+ static int recording_enabled(struct camera_device* dev);
+
+ static void release_recording_frame(struct camera_device* dev,
+ const void* opaque);
+
+ static int auto_focus(struct camera_device* dev);
+
+ static int cancel_auto_focus(struct camera_device* dev);
+
+ static int take_picture(struct camera_device* dev);
+
+ static int cancel_picture(struct camera_device* dev);
+
+ static int set_parameters(struct camera_device* dev, const char* parms);
+
+ static char* get_parameters(struct camera_device* dev);
+
+ static void put_parameters(struct camera_device* dev, char* params);
+
+ static int send_command(struct camera_device* dev,
+ int32_t cmd,
+ int32_t arg1,
+ int32_t arg2);
+
+ static void release(struct camera_device* dev);
+
+ static int dump(struct camera_device* dev, int fd);
+
+ static int close(struct hw_device_t* device);
+
+ /****************************************************************************
+ * Data members
+ ***************************************************************************/
+
+protected:
+ /* Locks this instance for parameters, state, etc. change. */
+ Mutex mObjectLock;
+
+ /* Camera parameters. */
+ CameraParameters mParameters;
+
+ /* Preview window. */
+ PreviewWindow mPreviewWindow;
+
+ /* Callback notifier. */
+ CallbackNotifier mCallbackNotifier;
+
+private:
+ /* Registered callbacks implementing camera API. */
+ static camera_device_ops_t mDeviceOps;
+
+ /****************************************************************************
+ * Common keys
+ ***************************************************************************/
+
+public:
+ static const char FACING_KEY[];
+ static const char ORIENTATION_KEY[];
+ static const char RECORDING_HINT_KEY[];
+
+ /****************************************************************************
+ * Common string values
+ ***************************************************************************/
+
+ /* Possible values for FACING_KEY */
+ static const char FACING_BACK[];
+ static const char FACING_FRONT[];
+};
+
+}; /* namespace android */
+
+#endif /* HW_EMULATOR_CAMERA_EMULATED_CAMERA_H */
diff --git a/camera/EmulatedCamera2.cpp b/camera/EmulatedCamera2.cpp
new file mode 100644
index 0000000..bbc1740
--- /dev/null
+++ b/camera/EmulatedCamera2.cpp
@@ -0,0 +1,408 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*
+ * Contains implementation of a class EmulatedCamera that encapsulates
+ * functionality common to all version 2.0 emulated camera devices. Instances
+ * of this class (for each emulated camera) are created during the construction
+ * of the EmulatedCameraFactory instance. This class serves as an entry point
+ * for all camera API calls that defined by camera2_device_ops_t API.
+ */
+
+//#define LOG_NDEBUG 0
+#define LOG_TAG "EmulatedCamera2_Camera"
+#include <cutils/log.h>
+
+#include "EmulatedCamera2.h"
+#include "system/camera_metadata.h"
+
+namespace android {
+
+/* Constructs EmulatedCamera2 instance.
+ * Param:
+ * cameraId - Zero based camera identifier, which is an index of the camera
+ * instance in camera factory's array.
+ * module - Emulated camera HAL module descriptor.
+ */
+EmulatedCamera2::EmulatedCamera2(int cameraId,
+ struct hw_module_t* module):
+ EmulatedBaseCamera(cameraId,
+ CAMERA_DEVICE_API_VERSION_2_0,
+ &common,
+ module)
+{
+ common.close = EmulatedCamera2::close;
+ ops = &sDeviceOps;
+ priv = this;
+
+ mNotifyCb = NULL;
+
+ mRequestQueueSrc = NULL;
+ mFrameQueueDst = NULL;
+
+ mVendorTagOps.get_camera_vendor_section_name =
+ EmulatedCamera2::get_camera_vendor_section_name;
+ mVendorTagOps.get_camera_vendor_tag_name =
+ EmulatedCamera2::get_camera_vendor_tag_name;
+ mVendorTagOps.get_camera_vendor_tag_type =
+ EmulatedCamera2::get_camera_vendor_tag_type;
+ mVendorTagOps.parent = this;
+}
+
+/* Destructs EmulatedCamera2 instance. */
+EmulatedCamera2::~EmulatedCamera2() {
+}
+
+/****************************************************************************
+ * Abstract API
+ ***************************************************************************/
+
+/****************************************************************************
+ * Public API
+ ***************************************************************************/
+
+status_t EmulatedCamera2::Initialize() {
+ return NO_ERROR;
+}
+
+/****************************************************************************
+ * Camera API implementation
+ ***************************************************************************/
+
+status_t EmulatedCamera2::connectCamera(hw_device_t** device) {
+ *device = &common;
+ return NO_ERROR;
+}
+
+status_t EmulatedCamera2::closeCamera() {
+ return NO_ERROR;
+}
+
+status_t EmulatedCamera2::getCameraInfo(struct camera_info* info) {
+ return EmulatedBaseCamera::getCameraInfo(info);
+}
+
+/****************************************************************************
+ * Camera Device API implementation.
+ * These methods are called from the camera API callback routines.
+ ***************************************************************************/
+
+/** Request input queue */
+
+int EmulatedCamera2::requestQueueNotify() {
+ return INVALID_OPERATION;
+}
+
+/** Count of requests in flight */
+int EmulatedCamera2::getInProgressCount() {
+ return INVALID_OPERATION;
+}
+
+/** Cancel all captures in flight */
+int EmulatedCamera2::flushCapturesInProgress() {
+ return INVALID_OPERATION;
+}
+
+/** Construct a default request for a given use case */
+int EmulatedCamera2::constructDefaultRequest(
+ int request_template,
+ camera_metadata_t **request) {
+ return INVALID_OPERATION;
+}
+
+/** Output stream creation and management */
+
+int EmulatedCamera2::allocateStream(
+ uint32_t width,
+ uint32_t height,
+ int format,
+ const camera2_stream_ops_t *stream_ops,
+ uint32_t *stream_id,
+ uint32_t *format_actual,
+ uint32_t *usage,
+ uint32_t *max_buffers) {
+ return INVALID_OPERATION;
+}
+
+int EmulatedCamera2::registerStreamBuffers(
+ uint32_t stream_id,
+ int num_buffers,
+ buffer_handle_t *buffers) {
+ return INVALID_OPERATION;
+}
+
+
+int EmulatedCamera2::releaseStream(uint32_t stream_id) {
+ return INVALID_OPERATION;
+}
+
+/** Reprocessing input stream management */
+
+int EmulatedCamera2::allocateReprocessStream(
+ uint32_t width,
+ uint32_t height,
+ uint32_t format,
+ const camera2_stream_in_ops_t *reprocess_stream_ops,
+ uint32_t *stream_id,
+ uint32_t *consumer_usage,
+ uint32_t *max_buffers) {
+ return INVALID_OPERATION;
+}
+
+int EmulatedCamera2::allocateReprocessStreamFromStream(
+ uint32_t output_stream_id,
+ const camera2_stream_in_ops_t *reprocess_stream_ops,
+ uint32_t *stream_id) {
+ return INVALID_OPERATION;
+}
+
+int EmulatedCamera2::releaseReprocessStream(uint32_t stream_id) {
+ return INVALID_OPERATION;
+}
+
+/** 3A triggering */
+
+int EmulatedCamera2::triggerAction(uint32_t trigger_id,
+ int ext1, int ext2) {
+ return INVALID_OPERATION;
+}
+
+/** Custom tag query methods */
+
+const char* EmulatedCamera2::getVendorSectionName(uint32_t tag) {
+ return NULL;
+}
+
+const char* EmulatedCamera2::getVendorTagName(uint32_t tag) {
+ return NULL;
+}
+
+int EmulatedCamera2::getVendorTagType(uint32_t tag) {
+ return -1;
+}
+
+/** Debug methods */
+
+int EmulatedCamera2::dump(int fd) {
+ return INVALID_OPERATION;
+}
+
+/****************************************************************************
+ * Private API.
+ ***************************************************************************/
+
+/****************************************************************************
+ * Camera API callbacks as defined by camera2_device_ops structure. See
+ * hardware/libhardware/include/hardware/camera2.h for information on each
+ * of these callbacks. Implemented in this class, these callbacks simply
+ * dispatch the call into an instance of EmulatedCamera2 class defined by the
+ * 'camera_device2' parameter, or set a member value in the same.
+ ***************************************************************************/
+
+EmulatedCamera2* getInstance(const camera2_device_t *d) {
+ const EmulatedCamera2* cec = static_cast<const EmulatedCamera2*>(d);
+ return const_cast<EmulatedCamera2*>(cec);
+}
+
+int EmulatedCamera2::set_request_queue_src_ops(const camera2_device_t *d,
+ const camera2_request_queue_src_ops *queue_src_ops) {
+ EmulatedCamera2* ec = getInstance(d);
+ ec->mRequestQueueSrc = queue_src_ops;
+ return NO_ERROR;
+}
+
+int EmulatedCamera2::notify_request_queue_not_empty(const camera2_device_t *d) {
+ EmulatedCamera2* ec = getInstance(d);
+ return ec->requestQueueNotify();
+}
+
+int EmulatedCamera2::set_frame_queue_dst_ops(const camera2_device_t *d,
+ const camera2_frame_queue_dst_ops *queue_dst_ops) {
+ EmulatedCamera2* ec = getInstance(d);
+ ec->mFrameQueueDst = queue_dst_ops;
+ return NO_ERROR;
+}
+
+int EmulatedCamera2::get_in_progress_count(const camera2_device_t *d) {
+ EmulatedCamera2* ec = getInstance(d);
+ return ec->getInProgressCount();
+}
+
+int EmulatedCamera2::flush_captures_in_progress(const camera2_device_t *d) {
+ EmulatedCamera2* ec = getInstance(d);
+ return ec->flushCapturesInProgress();
+}
+
+int EmulatedCamera2::construct_default_request(const camera2_device_t *d,
+ int request_template,
+ camera_metadata_t **request) {
+ EmulatedCamera2* ec = getInstance(d);
+ return ec->constructDefaultRequest(request_template, request);
+}
+
+int EmulatedCamera2::allocate_stream(const camera2_device_t *d,
+ uint32_t width,
+ uint32_t height,
+ int format,
+ const camera2_stream_ops_t *stream_ops,
+ uint32_t *stream_id,
+ uint32_t *format_actual,
+ uint32_t *usage,
+ uint32_t *max_buffers) {
+ EmulatedCamera2* ec = getInstance(d);
+ return ec->allocateStream(width, height, format, stream_ops,
+ stream_id, format_actual, usage, max_buffers);
+}
+
+int EmulatedCamera2::register_stream_buffers(const camera2_device_t *d,
+ uint32_t stream_id,
+ int num_buffers,
+ buffer_handle_t *buffers) {
+ EmulatedCamera2* ec = getInstance(d);
+ return ec->registerStreamBuffers(stream_id,
+ num_buffers,
+ buffers);
+}
+int EmulatedCamera2::release_stream(const camera2_device_t *d,
+ uint32_t stream_id) {
+ EmulatedCamera2* ec = getInstance(d);
+ return ec->releaseStream(stream_id);
+}
+
+int EmulatedCamera2::allocate_reprocess_stream(const camera2_device_t *d,
+ uint32_t width,
+ uint32_t height,
+ uint32_t format,
+ const camera2_stream_in_ops_t *reprocess_stream_ops,
+ uint32_t *stream_id,
+ uint32_t *consumer_usage,
+ uint32_t *max_buffers) {
+ EmulatedCamera2* ec = getInstance(d);
+ return ec->allocateReprocessStream(width, height, format,
+ reprocess_stream_ops, stream_id, consumer_usage, max_buffers);
+}
+
+int EmulatedCamera2::allocate_reprocess_stream_from_stream(
+ const camera2_device_t *d,
+ uint32_t output_stream_id,
+ const camera2_stream_in_ops_t *reprocess_stream_ops,
+ uint32_t *stream_id) {
+ EmulatedCamera2* ec = getInstance(d);
+ return ec->allocateReprocessStreamFromStream(output_stream_id,
+ reprocess_stream_ops, stream_id);
+}
+
+
+int EmulatedCamera2::release_reprocess_stream(const camera2_device_t *d,
+ uint32_t stream_id) {
+ EmulatedCamera2* ec = getInstance(d);
+ return ec->releaseReprocessStream(stream_id);
+}
+
+int EmulatedCamera2::trigger_action(const camera2_device_t *d,
+ uint32_t trigger_id,
+ int ext1,
+ int ext2) {
+ EmulatedCamera2* ec = getInstance(d);
+ return ec->triggerAction(trigger_id, ext1, ext2);
+}
+
+int EmulatedCamera2::set_notify_callback(const camera2_device_t *d,
+ camera2_notify_callback notify_cb, void* user) {
+ EmulatedCamera2* ec = getInstance(d);
+ Mutex::Autolock l(ec->mMutex);
+ ec->mNotifyCb = notify_cb;
+ ec->mNotifyUserPtr = user;
+ return NO_ERROR;
+}
+
+int EmulatedCamera2::get_metadata_vendor_tag_ops(const camera2_device_t *d,
+ vendor_tag_query_ops_t **ops) {
+ EmulatedCamera2* ec = getInstance(d);
+ *ops = static_cast<vendor_tag_query_ops_t*>(
+ &ec->mVendorTagOps);
+ return NO_ERROR;
+}
+
+const char* EmulatedCamera2::get_camera_vendor_section_name(
+ const vendor_tag_query_ops_t *v,
+ uint32_t tag) {
+ EmulatedCamera2* ec = static_cast<const TagOps*>(v)->parent;
+ return ec->getVendorSectionName(tag);
+}
+
+const char* EmulatedCamera2::get_camera_vendor_tag_name(
+ const vendor_tag_query_ops_t *v,
+ uint32_t tag) {
+ EmulatedCamera2* ec = static_cast<const TagOps*>(v)->parent;
+ return ec->getVendorTagName(tag);
+}
+
+int EmulatedCamera2::get_camera_vendor_tag_type(
+ const vendor_tag_query_ops_t *v,
+ uint32_t tag) {
+ EmulatedCamera2* ec = static_cast<const TagOps*>(v)->parent;
+ return ec->getVendorTagType(tag);
+}
+
+int EmulatedCamera2::dump(const camera2_device_t *d, int fd) {
+ EmulatedCamera2* ec = getInstance(d);
+ return ec->dump(fd);
+}
+
+int EmulatedCamera2::close(struct hw_device_t* device) {
+ EmulatedCamera2* ec =
+ static_cast<EmulatedCamera2*>(
+ reinterpret_cast<camera2_device_t*>(device) );
+ if (ec == NULL) {
+ ALOGE("%s: Unexpected NULL camera2 device", __FUNCTION__);
+ return -EINVAL;
+ }
+ return ec->closeCamera();
+}
+
+void EmulatedCamera2::sendNotification(int32_t msgType,
+ int32_t ext1, int32_t ext2, int32_t ext3) {
+ camera2_notify_callback notifyCb;
+ {
+ Mutex::Autolock l(mMutex);
+ notifyCb = mNotifyCb;
+ }
+ if (notifyCb != NULL) {
+ notifyCb(msgType, ext1, ext2, ext3, mNotifyUserPtr);
+ }
+}
+
+camera2_device_ops_t EmulatedCamera2::sDeviceOps = {
+ EmulatedCamera2::set_request_queue_src_ops,
+ EmulatedCamera2::notify_request_queue_not_empty,
+ EmulatedCamera2::set_frame_queue_dst_ops,
+ EmulatedCamera2::get_in_progress_count,
+ EmulatedCamera2::flush_captures_in_progress,
+ EmulatedCamera2::construct_default_request,
+ EmulatedCamera2::allocate_stream,
+ EmulatedCamera2::register_stream_buffers,
+ EmulatedCamera2::release_stream,
+ EmulatedCamera2::allocate_reprocess_stream,
+ EmulatedCamera2::allocate_reprocess_stream_from_stream,
+ EmulatedCamera2::release_reprocess_stream,
+ EmulatedCamera2::trigger_action,
+ EmulatedCamera2::set_notify_callback,
+ EmulatedCamera2::get_metadata_vendor_tag_ops,
+ EmulatedCamera2::dump
+};
+
+}; /* namespace android */
diff --git a/camera/EmulatedCamera2.h b/camera/EmulatedCamera2.h
new file mode 100644
index 0000000..755ed0e
--- /dev/null
+++ b/camera/EmulatedCamera2.h
@@ -0,0 +1,272 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef HW_EMULATOR_CAMERA_EMULATED_CAMERA2_H
+#define HW_EMULATOR_CAMERA_EMULATED_CAMERA2_H
+
+/*
+ * Contains declaration of a class EmulatedCamera that encapsulates
+ * functionality common to all version 2.0 emulated camera devices. Instances
+ * of this class (for each emulated camera) are created during the construction
+ * of the EmulatedCameraFactory instance. This class serves as an entry point
+ * for all camera API calls that defined by camera2_device_ops_t API.
+ */
+
+#include "hardware/camera2.h"
+#include "system/camera_metadata.h"
+#include "EmulatedBaseCamera.h"
+#include <utils/Thread.h>
+#include <utils/Mutex.h>
+
+namespace android {
+
+/* Encapsulates functionality common to all version 2.0 emulated camera devices
+ *
+ * Note that EmulatedCameraFactory instantiates object of this class just once,
+ * when EmulatedCameraFactory instance gets constructed. Connection to /
+ * disconnection from the actual camera device is handled by calls to
+ * connectDevice(), and closeCamera() methods of this class that are invoked in
+ * response to hw_module_methods_t::open, and camera_device::close callbacks.
+ */
+class EmulatedCamera2 : public camera2_device, public EmulatedBaseCamera {
+public:
+ /* Constructs EmulatedCamera2 instance.
+ * Param:
+ * cameraId - Zero based camera identifier, which is an index of the camera
+ * instance in camera factory's array.
+ * module - Emulated camera HAL module descriptor.
+ */
+ EmulatedCamera2(int cameraId,
+ struct hw_module_t* module);
+
+ /* Destructs EmulatedCamera2 instance. */
+ virtual ~EmulatedCamera2();
+
+ /****************************************************************************
+ * Abstract API
+ ***************************************************************************/
+
+public:
+
+ /****************************************************************************
+ * Public API
+ ***************************************************************************/
+
+public:
+ virtual status_t Initialize();
+
+ /****************************************************************************
+ * Camera module API and generic hardware device API implementation
+ ***************************************************************************/
+
+public:
+ virtual status_t connectCamera(hw_device_t** device);
+
+ virtual status_t closeCamera();
+
+ virtual status_t getCameraInfo(struct camera_info* info) = 0;
+
+ /****************************************************************************
+ * Camera API implementation.
+ * These methods are called from the camera API callback routines.
+ ***************************************************************************/
+
+protected:
+ /** Request input queue notification */
+ virtual int requestQueueNotify();
+
+ /** Count of requests in flight */
+ virtual int getInProgressCount();
+
+ /** Cancel all captures in flight */
+ virtual int flushCapturesInProgress();
+
+ virtual int constructDefaultRequest(
+ int request_template,
+ camera_metadata_t **request);
+
+ /** Output stream creation and management */
+ virtual int allocateStream(
+ uint32_t width,
+ uint32_t height,
+ int format,
+ const camera2_stream_ops_t *stream_ops,
+ uint32_t *stream_id,
+ uint32_t *format_actual,
+ uint32_t *usage,
+ uint32_t *max_buffers);
+
+ virtual int registerStreamBuffers(
+ uint32_t stream_id,
+ int num_buffers,
+ buffer_handle_t *buffers);
+
+ virtual int releaseStream(uint32_t stream_id);
+
+ /** Input stream creation and management */
+ virtual int allocateReprocessStream(
+ uint32_t width,
+ uint32_t height,
+ uint32_t format,
+ const camera2_stream_in_ops_t *reprocess_stream_ops,
+ uint32_t *stream_id,
+ uint32_t *consumer_usage,
+ uint32_t *max_buffers);
+
+ virtual int allocateReprocessStreamFromStream(
+ uint32_t output_stream_id,
+ const camera2_stream_in_ops_t *reprocess_stream_ops,
+ uint32_t *stream_id);
+
+ virtual int releaseReprocessStream(uint32_t stream_id);
+
+ /** 3A action triggering */
+ virtual int triggerAction(uint32_t trigger_id,
+ int32_t ext1, int32_t ext2);
+
+ /** Custom tag definitions */
+ virtual const char* getVendorSectionName(uint32_t tag);
+ virtual const char* getVendorTagName(uint32_t tag);
+ virtual int getVendorTagType(uint32_t tag);
+
+ /** Debug methods */
+
+ virtual int dump(int fd);
+
+ /****************************************************************************
+ * Camera API callbacks as defined by camera2_device_ops structure. See
+ * hardware/libhardware/include/hardware/camera2.h for information on each
+ * of these callbacks. Implemented in this class, these callbacks simply
+ * dispatch the call into an instance of EmulatedCamera2 class defined in
+ * the 'camera_device2' parameter.
+ ***************************************************************************/
+
+private:
+ /** Input request queue */
+ static int set_request_queue_src_ops(const camera2_device_t *,
+ const camera2_request_queue_src_ops *queue_src_ops);
+ static int notify_request_queue_not_empty(const camera2_device_t *);
+
+ /** Output frame queue */
+ static int set_frame_queue_dst_ops(const camera2_device_t *,
+ const camera2_frame_queue_dst_ops *queue_dst_ops);
+
+ /** In-progress request management */
+ static int get_in_progress_count(const camera2_device_t *);
+
+ static int flush_captures_in_progress(const camera2_device_t *);
+
+ /** Request template creation */
+ static int construct_default_request(const camera2_device_t *,
+ int request_template,
+ camera_metadata_t **request);
+
+ /** Stream management */
+ static int allocate_stream(const camera2_device_t *,
+ uint32_t width,
+ uint32_t height,
+ int format,
+ const camera2_stream_ops_t *stream_ops,
+ uint32_t *stream_id,
+ uint32_t *format_actual,
+ uint32_t *usage,
+ uint32_t *max_buffers);
+
+ static int register_stream_buffers(const camera2_device_t *,
+ uint32_t stream_id,
+ int num_buffers,
+ buffer_handle_t *buffers);
+
+ static int release_stream(const camera2_device_t *,
+ uint32_t stream_id);
+
+ static int allocate_reprocess_stream(const camera2_device_t *,
+ uint32_t width,
+ uint32_t height,
+ uint32_t format,
+ const camera2_stream_in_ops_t *reprocess_stream_ops,
+ uint32_t *stream_id,
+ uint32_t *consumer_usage,
+ uint32_t *max_buffers);
+
+ static int allocate_reprocess_stream_from_stream(const camera2_device_t *,
+ uint32_t output_stream_id,
+ const camera2_stream_in_ops_t *reprocess_stream_ops,
+ uint32_t *stream_id);
+
+ static int release_reprocess_stream(const camera2_device_t *,
+ uint32_t stream_id);
+
+ /** 3A triggers*/
+ static int trigger_action(const camera2_device_t *,
+ uint32_t trigger_id,
+ int ext1,
+ int ext2);
+
+ /** Notifications to application */
+ static int set_notify_callback(const camera2_device_t *,
+ camera2_notify_callback notify_cb,
+ void *user);
+
+ /** Vendor metadata registration */
+ static int get_metadata_vendor_tag_ops(const camera2_device_t *,
+ vendor_tag_query_ops_t **ops);
+ // for get_metadata_vendor_tag_ops
+ static const char* get_camera_vendor_section_name(
+ const vendor_tag_query_ops_t *,
+ uint32_t tag);
+ static const char* get_camera_vendor_tag_name(
+ const vendor_tag_query_ops_t *,
+ uint32_t tag);
+ static int get_camera_vendor_tag_type(
+ const vendor_tag_query_ops_t *,
+ uint32_t tag);
+
+ static int dump(const camera2_device_t *, int fd);
+
+ /** For hw_device_t ops */
+ static int close(struct hw_device_t* device);
+
+ /****************************************************************************
+ * Data members shared with implementations
+ ***************************************************************************/
+ protected:
+ /** Mutex for calls through camera2 device interface */
+ Mutex mMutex;
+
+ const camera2_request_queue_src_ops *mRequestQueueSrc;
+ const camera2_frame_queue_dst_ops *mFrameQueueDst;
+
+ struct TagOps : public vendor_tag_query_ops {
+ EmulatedCamera2 *parent;
+ };
+ TagOps mVendorTagOps;
+
+ void sendNotification(int32_t msgType,
+ int32_t ext1, int32_t ext2, int32_t ext3);
+
+ /****************************************************************************
+ * Data members
+ ***************************************************************************/
+ private:
+ static camera2_device_ops_t sDeviceOps;
+ camera2_notify_callback mNotifyCb;
+ void* mNotifyUserPtr;
+};
+
+}; /* namespace android */
+
+#endif /* HW_EMULATOR_CAMERA_EMULATED_CAMERA2_H */
diff --git a/camera/EmulatedCameraCommon.h b/camera/EmulatedCameraCommon.h
new file mode 100755
index 0000000..c1d575c
--- /dev/null
+++ b/camera/EmulatedCameraCommon.h
@@ -0,0 +1,60 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef HW_EMULATOR_CAMERA_EMULATED_CAMERA_COMMON_H
+#define HW_EMULATOR_CAMERA_EMULATED_CAMERA_COMMON_H
+
+/*
+ * Contains common declarations that are used across the camera emulation.
+ */
+
+#include <linux/videodev2.h>
+#include <hardware/camera.h>
+
+/* A helper class that tracks a routine execution.
+ * Basically, it dumps an enry message in its constructor, and an exit message
+ * in its destructor. Use LOGRE() macro (declared bellow) to create instances
+ * of this class at the beginning of the tracked routines / methods.
+ */
+class HWERoutineTracker {
+public:
+ /* Constructor that prints an "entry" trace message. */
+ explicit HWERoutineTracker(const char* name)
+ : mName(name) {
+ ALOGV("Entering %s", mName);
+ }
+
+ /* Destructor that prints a "leave" trace message. */
+ ~HWERoutineTracker() {
+ ALOGV("Leaving %s", mName);
+ }
+
+private:
+ /* Stores the routine name. */
+ const char* mName;
+};
+
+/* Logs an execution of a routine / method. */
+#define LOGRE() HWERoutineTracker hwertracker_##__LINE__(__FUNCTION__)
+
+/*
+ * min / max macros
+ */
+
+#define min(a,b) (((a) < (b)) ? (a) : (b))
+#define max(a,b) (((a) > (b)) ? (a) : (b))
+
+#endif /* HW_EMULATOR_CAMERA_EMULATED_CAMERA_COMMON_H */
diff --git a/camera/EmulatedCameraDevice.cpp b/camera/EmulatedCameraDevice.cpp
new file mode 100755
index 0000000..5c52808
--- /dev/null
+++ b/camera/EmulatedCameraDevice.cpp
@@ -0,0 +1,397 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*
+ * Contains implementation of an abstract class EmulatedCameraDevice that defines
+ * functionality expected from an emulated physical camera device:
+ * - Obtaining and setting camera parameters
+ * - Capturing frames
+ * - Streaming video
+ * - etc.
+ */
+
+#define LOG_NDEBUG 0
+#define LOG_TAG "EmulatedCamera_Device"
+#include <cutils/log.h>
+#include <sys/select.h>
+#include <cmath>
+#include "EmulatedCameraDevice.h"
+
+namespace android {
+
+const float GAMMA_CORRECTION = 2.2f;
+EmulatedCameraDevice::EmulatedCameraDevice(EmulatedCamera* camera_hal)
+ : mObjectLock(),
+ mCurFrameTimestamp(0),
+ mCameraHAL(camera_hal),
+ mCurrentFrame(NULL),
+ mExposureCompensation(1.0f),
+ mWhiteBalanceScale(NULL),
+ mSupportedWhiteBalanceScale(),
+ mState(ECDS_CONSTRUCTED)
+{
+}
+
+EmulatedCameraDevice::~EmulatedCameraDevice()
+{
+ ALOGV("EmulatedCameraDevice destructor");
+ if (mCurrentFrame != NULL) {
+ delete[] mCurrentFrame;
+ }
+ for (int i = 0; i < mSupportedWhiteBalanceScale.size(); ++i) {
+ if (mSupportedWhiteBalanceScale.valueAt(i) != NULL) {
+ delete[] mSupportedWhiteBalanceScale.valueAt(i);
+ }
+ }
+}
+
+/****************************************************************************
+ * Emulated camera device public API
+ ***************************************************************************/
+
+status_t EmulatedCameraDevice::Initialize()
+{
+ if (isInitialized()) {
+ ALOGW("%s: Emulated camera device is already initialized: mState = %d",
+ __FUNCTION__, mState);
+ return NO_ERROR;
+ }
+
+ /* Instantiate worker thread object. */
+ mWorkerThread = new WorkerThread(this);
+ if (getWorkerThread() == NULL) {
+ ALOGE("%s: Unable to instantiate worker thread object", __FUNCTION__);
+ return ENOMEM;
+ }
+
+ mState = ECDS_INITIALIZED;
+
+ return NO_ERROR;
+}
+
+status_t EmulatedCameraDevice::startDeliveringFrames(bool one_burst)
+{
+ ALOGV("%s", __FUNCTION__);
+
+ if (!isStarted()) {
+ ALOGE("%s: Device is not started", __FUNCTION__);
+ return EINVAL;
+ }
+
+ /* Frames will be delivered from the thread routine. */
+ const status_t res = startWorkerThread(one_burst);
+ ALOGE_IF(res != NO_ERROR, "%s: startWorkerThread failed", __FUNCTION__);
+ return res;
+}
+
+status_t EmulatedCameraDevice::stopDeliveringFrames()
+{
+ ALOGV("%s", __FUNCTION__);
+
+ if (!isStarted()) {
+ ALOGW("%s: Device is not started", __FUNCTION__);
+ return NO_ERROR;
+ }
+
+ const status_t res = stopWorkerThread();
+ ALOGE_IF(res != NO_ERROR, "%s: startWorkerThread failed", __FUNCTION__);
+ return res;
+}
+
+void EmulatedCameraDevice::setExposureCompensation(const float ev) {
+ ALOGV("%s", __FUNCTION__);
+
+ if (!isStarted()) {
+ ALOGW("%s: Fake camera device is not started.", __FUNCTION__);
+ }
+
+ mExposureCompensation = std::pow(2.0f, ev / GAMMA_CORRECTION);
+ ALOGV("New exposure compensation is %f", mExposureCompensation);
+}
+
+void EmulatedCameraDevice::initializeWhiteBalanceModes(const char* mode,
+ const float r_scale,
+ const float b_scale) {
+ ALOGV("%s with %s, %f, %f", __FUNCTION__, mode, r_scale, b_scale);
+ float* value = new float[3];
+ value[0] = r_scale; value[1] = 1.0f; value[2] = b_scale;
+ mSupportedWhiteBalanceScale.add(String8(mode), value);
+}
+
+void EmulatedCameraDevice::setWhiteBalanceMode(const char* mode) {
+ ALOGV("%s with white balance %s", __FUNCTION__, mode);
+ mWhiteBalanceScale =
+ mSupportedWhiteBalanceScale.valueFor(String8(mode));
+}
+
+/* Computes the pixel value after adjusting the white balance to the current
+ * one. The input the y, u, v channel of the pixel and the adjusted value will
+ * be stored in place. The adjustment is done in RGB space.
+ */
+void EmulatedCameraDevice::changeWhiteBalance(uint8_t& y,
+ uint8_t& u,
+ uint8_t& v) const {
+ float r_scale = mWhiteBalanceScale[0];
+ float b_scale = mWhiteBalanceScale[2];
+ int r = static_cast<float>(YUV2R(y, u, v)) / r_scale;
+ int g = YUV2G(y, u, v);
+ int b = static_cast<float>(YUV2B(y, u, v)) / b_scale;
+
+ y = RGB2Y(r, g, b);
+ u = RGB2U(r, g, b);
+ v = RGB2V(r, g, b);
+}
+
+status_t EmulatedCameraDevice::getCurrentPreviewFrame(void* buffer)
+{
+ if (!isStarted()) {
+ ALOGE("%s: Device is not started", __FUNCTION__);
+ return EINVAL;
+ }
+ if (mCurrentFrame == NULL || buffer == NULL) {
+ ALOGE("%s: No framebuffer", __FUNCTION__);
+ return EINVAL;
+ }
+
+ /* In emulation the framebuffer is never RGB. */
+ switch (mPixelFormat) {
+ case V4L2_PIX_FMT_YVU420:
+ YV12ToRGB32(mCurrentFrame, buffer, mFrameWidth, mFrameHeight);
+ return NO_ERROR;
+ case V4L2_PIX_FMT_YUV420:
+ YU12ToRGB32(mCurrentFrame, buffer, mFrameWidth, mFrameHeight);
+ return NO_ERROR;
+ case V4L2_PIX_FMT_NV21:
+ NV21ToRGB32(mCurrentFrame, buffer, mFrameWidth, mFrameHeight);
+ return NO_ERROR;
+ case V4L2_PIX_FMT_NV12:
+ NV12ToRGB32(mCurrentFrame, buffer, mFrameWidth, mFrameHeight);
+ return NO_ERROR;
+
+ default:
+ ALOGE("%s: Unknown pixel format %.4s",
+ __FUNCTION__, reinterpret_cast<const char*>(&mPixelFormat));
+ return EINVAL;
+ }
+}
+
+/****************************************************************************
+ * Emulated camera device private API
+ ***************************************************************************/
+
+status_t EmulatedCameraDevice::commonStartDevice(int width,
+ int height,
+ uint32_t pix_fmt)
+{
+ /* Validate pixel format, and calculate framebuffer size at the same time. */
+ switch (pix_fmt) {
+ case V4L2_PIX_FMT_YVU420:
+ case V4L2_PIX_FMT_YUV420:
+ case V4L2_PIX_FMT_NV21:
+ case V4L2_PIX_FMT_NV12:
+ mFrameBufferSize = (width * height * 12) / 8;
+ break;
+
+ default:
+ ALOGE("%s: Unknown pixel format %.4s",
+ __FUNCTION__, reinterpret_cast<const char*>(&pix_fmt));
+ return EINVAL;
+ }
+
+ /* Cache framebuffer info. */
+ mFrameWidth = width;
+ mFrameHeight = height;
+ mPixelFormat = pix_fmt;
+ mTotalPixels = width * height;
+
+ /* Allocate framebuffer. */
+ mCurrentFrame = new uint8_t[mFrameBufferSize];
+ if (mCurrentFrame == NULL) {
+ ALOGE("%s: Unable to allocate framebuffer", __FUNCTION__);
+ return ENOMEM;
+ }
+ ALOGV("%s: Allocated %p %d bytes for %d pixels in %.4s[%dx%d] frame",
+ __FUNCTION__, mCurrentFrame, mFrameBufferSize, mTotalPixels,
+ reinterpret_cast<const char*>(&mPixelFormat), mFrameWidth, mFrameHeight);
+ return NO_ERROR;
+}
+
+void EmulatedCameraDevice::commonStopDevice()
+{
+ mFrameWidth = mFrameHeight = mTotalPixels = 0;
+ mPixelFormat = 0;
+
+ if (mCurrentFrame != NULL) {
+ delete[] mCurrentFrame;
+ mCurrentFrame = NULL;
+ }
+}
+
+/****************************************************************************
+ * Worker thread management.
+ ***************************************************************************/
+
+status_t EmulatedCameraDevice::startWorkerThread(bool one_burst)
+{
+ ALOGV("%s", __FUNCTION__);
+
+ if (!isInitialized()) {
+ ALOGE("%s: Emulated camera device is not initialized", __FUNCTION__);
+ return EINVAL;
+ }
+
+ const status_t res = getWorkerThread()->startThread(one_burst);
+ ALOGE_IF(res != NO_ERROR, "%s: Unable to start worker thread", __FUNCTION__);
+ return res;
+}
+
+status_t EmulatedCameraDevice::stopWorkerThread()
+{
+ ALOGV("%s", __FUNCTION__);
+
+ if (!isInitialized()) {
+ ALOGE("%s: Emulated camera device is not initialized", __FUNCTION__);
+ return EINVAL;
+ }
+
+ const status_t res = getWorkerThread()->stopThread();
+ ALOGE_IF(res != NO_ERROR, "%s: Unable to stop worker thread", __FUNCTION__);
+ return res;
+}
+
+bool EmulatedCameraDevice::inWorkerThread()
+{
+ /* This will end the thread loop, and will terminate the thread. Derived
+ * classes must override this method. */
+ return false;
+}
+
+/****************************************************************************
+ * Worker thread implementation.
+ ***************************************************************************/
+
+status_t EmulatedCameraDevice::WorkerThread::readyToRun()
+{
+ ALOGV("Starting emulated camera device worker thread...");
+
+ ALOGW_IF(mThreadControl >= 0 || mControlFD >= 0,
+ "%s: Thread control FDs are opened", __FUNCTION__);
+ /* Create a pair of FDs that would be used to control the thread. */
+ int thread_fds[2];
+ if (pipe(thread_fds) == 0) {
+ mThreadControl = thread_fds[1];
+ mControlFD = thread_fds[0];
+ ALOGV("Emulated device's worker thread has been started.");
+ return NO_ERROR;
+ } else {
+ ALOGE("%s: Unable to create thread control FDs: %d -> %s",
+ __FUNCTION__, errno, strerror(errno));
+ return errno;
+ }
+}
+
+status_t EmulatedCameraDevice::WorkerThread::stopThread()
+{
+ ALOGV("Stopping emulated camera device's worker thread...");
+
+ status_t res = EINVAL;
+ if (mThreadControl >= 0) {
+ /* Send "stop" message to the thread loop. */
+ const ControlMessage msg = THREAD_STOP;
+ const int wres =
+ TEMP_FAILURE_RETRY(write(mThreadControl, &msg, sizeof(msg)));
+ if (wres == sizeof(msg)) {
+ /* Stop the thread, and wait till it's terminated. */
+ res = requestExitAndWait();
+ if (res == NO_ERROR) {
+ /* Close control FDs. */
+ if (mThreadControl >= 0) {
+ close(mThreadControl);
+ mThreadControl = -1;
+ }
+ if (mControlFD >= 0) {
+ close(mControlFD);
+ mControlFD = -1;
+ }
+ ALOGV("Emulated camera device's worker thread has been stopped.");
+ } else {
+ ALOGE("%s: requestExitAndWait failed: %d -> %s",
+ __FUNCTION__, res, strerror(-res));
+ }
+ } else {
+ ALOGE("%s: Unable to send THREAD_STOP message: %d -> %s",
+ __FUNCTION__, errno, strerror(errno));
+ res = errno ? errno : EINVAL;
+ }
+ } else {
+ ALOGE("%s: Thread control FDs are not opened", __FUNCTION__);
+ }
+
+ return res;
+}
+
+EmulatedCameraDevice::WorkerThread::SelectRes
+EmulatedCameraDevice::WorkerThread::Select(int fd, int timeout)
+{
+ fd_set fds[1];
+ struct timeval tv, *tvp = NULL;
+
+ const int fd_num = (fd >= 0) ? max(fd, mControlFD) + 1 :
+ mControlFD + 1;
+ FD_ZERO(fds);
+ FD_SET(mControlFD, fds);
+ if (fd >= 0) {
+ FD_SET(fd, fds);
+ }
+ if (timeout) {
+ tv.tv_sec = timeout / 1000000;
+ tv.tv_usec = timeout % 1000000;
+ tvp = &tv;
+ }
+ int res = TEMP_FAILURE_RETRY(select(fd_num, fds, NULL, NULL, tvp));
+ if (res < 0) {
+ ALOGE("%s: select returned %d and failed: %d -> %s",
+ __FUNCTION__, res, errno, strerror(errno));
+ return ERROR;
+ } else if (res == 0) {
+ /* Timeout. */
+ return TIMEOUT;
+ } else if (FD_ISSET(mControlFD, fds)) {
+ /* A control event. Lets read the message. */
+ ControlMessage msg;
+ res = TEMP_FAILURE_RETRY(read(mControlFD, &msg, sizeof(msg)));
+ if (res != sizeof(msg)) {
+ ALOGE("%s: Unexpected message size %d, or an error %d -> %s",
+ __FUNCTION__, res, errno, strerror(errno));
+ return ERROR;
+ }
+ /* THREAD_STOP is the only message expected here. */
+ if (msg == THREAD_STOP) {
+ ALOGV("%s: THREAD_STOP message is received", __FUNCTION__);
+ return EXIT_THREAD;
+ } else {
+ ALOGE("Unknown worker thread message %d", msg);
+ return ERROR;
+ }
+ } else {
+ /* Must be an FD. */
+ ALOGW_IF(fd < 0 || !FD_ISSET(fd, fds), "%s: Undefined 'select' result",
+ __FUNCTION__);
+ return READY;
+ }
+}
+
+}; /* namespace android */
diff --git a/camera/EmulatedCameraDevice.h b/camera/EmulatedCameraDevice.h
new file mode 100755
index 0000000..b7cdcb7
--- /dev/null
+++ b/camera/EmulatedCameraDevice.h
@@ -0,0 +1,544 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef HW_EMULATOR_CAMERA_EMULATED_CAMERA_DEVICE_H
+#define HW_EMULATOR_CAMERA_EMULATED_CAMERA_DEVICE_H
+
+/*
+ * Contains declaration of an abstract class EmulatedCameraDevice that defines
+ * functionality expected from an emulated physical camera device:
+ * - Obtaining and setting camera device parameters
+ * - Capturing frames
+ * - Streaming video
+ * - etc.
+ */
+
+#include <utils/threads.h>
+#include <utils/KeyedVector.h>
+#include <utils/String8.h>
+#include "EmulatedCameraCommon.h"
+#include "Converters.h"
+
+namespace android {
+
+class EmulatedCamera;
+
+/* Encapsulates an abstract class EmulatedCameraDevice that defines
+ * functionality expected from an emulated physical camera device:
+ * - Obtaining and setting camera device parameters
+ * - Capturing frames
+ * - Streaming video
+ * - etc.
+ */
+class EmulatedCameraDevice {
+public:
+ /* Constructs EmulatedCameraDevice instance.
+ * Param:
+ * camera_hal - Emulated camera that implements the camera HAL API, and
+ * manages (contains) this object.
+ */
+ explicit EmulatedCameraDevice(EmulatedCamera* camera_hal);
+
+ /* Destructs EmulatedCameraDevice instance. */
+ virtual ~EmulatedCameraDevice();
+
+ /***************************************************************************
+ * Emulated camera device abstract interface
+ **************************************************************************/
+
+public:
+ /* Connects to the camera device.
+ * This method must be called on an initialized instance of this class.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status.
+ */
+ virtual status_t connectDevice() = 0;
+
+ /* Disconnects from the camera device.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status. If this method is
+ * called for already disconnected, or uninitialized instance of this class,
+ * a successful status must be returned from this method. If this method is
+ * called for an instance that is in the "started" state, this method must
+ * return a failure.
+ */
+ virtual status_t disconnectDevice() = 0;
+
+ /* Starts the camera device.
+ * This method tells the camera device to start capturing frames of the given
+ * dimensions for the given pixel format. Note that this method doesn't start
+ * the delivery of the captured frames to the emulated camera. Call
+ * startDeliveringFrames method to start delivering frames. This method must
+ * be called on a connected instance of this class. If it is called on a
+ * disconnected instance, this method must return a failure.
+ * Param:
+ * width, height - Frame dimensions to use when capturing video frames.
+ * pix_fmt - Pixel format to use when capturing video frames.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status.
+ */
+ virtual status_t startDevice(int width, int height, uint32_t pix_fmt) = 0;
+
+ /* Stops the camera device.
+ * This method tells the camera device to stop capturing frames. Note that
+ * this method doesn't stop delivering frames to the emulated camera. Always
+ * call stopDeliveringFrames prior to calling this method.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status. If this method is
+ * called for an object that is not capturing frames, or is disconnected,
+ * or is uninitialized, a successful status must be returned from this
+ * method.
+ */
+ virtual status_t stopDevice() = 0;
+
+ /***************************************************************************
+ * Emulated camera device public API
+ **************************************************************************/
+
+public:
+ /* Initializes EmulatedCameraDevice instance.
+ * Derived classes should override this method in order to cache static
+ * properties of the physical device (list of supported pixel formats, frame
+ * sizes, etc.) If this method is called on an already initialized instance,
+ * it must return a successful status.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status.
+ */
+ virtual status_t Initialize();
+
+ /* Initializes the white balance modes parameters.
+ * The parameters are passed by each individual derived camera API to
+ * represent that different camera manufacturers may have different
+ * preferences on the white balance parameters. Green channel in the RGB
+ * color space is fixed to keep the luminance to be reasonably constant.
+ *
+ * Param:
+ * mode the text describing the current white balance mode
+ * r_scale the scale factor for the R channel in RGB space
+ * b_scale the scale factor for the B channel in RGB space.
+ */
+ void initializeWhiteBalanceModes(const char* mode,
+ const float r_scale,
+ const float b_scale);
+
+ /* Starts delivering frames captured from the camera device.
+ * This method will start the worker thread that would be pulling frames from
+ * the camera device, and will deliver the pulled frames back to the emulated
+ * camera via onNextFrameAvailable callback. This method must be called on a
+ * connected instance of this class with a started camera device. If it is
+ * called on a disconnected instance, or camera device has not been started,
+ * this method must return a failure.
+ * Param:
+ * one_burst - Controls how many frames should be delivered. If this
+ * parameter is 'true', only one captured frame will be delivered to the
+ * emulated camera. If this parameter is 'false', frames will keep
+ * coming until stopDeliveringFrames method is called. Typically, this
+ * parameter is set to 'true' only in order to obtain a single frame
+ * that will be used as a "picture" in takePicture method of the
+ * emulated camera.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status.
+ */
+ virtual status_t startDeliveringFrames(bool one_burst);
+
+ /* Stops delivering frames captured from the camera device.
+ * This method will stop the worker thread started by startDeliveringFrames.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status.
+ */
+ virtual status_t stopDeliveringFrames();
+
+ /* Sets the exposure compensation for the camera device.
+ */
+ void setExposureCompensation(const float ev);
+
+ /* Sets the white balance mode for the device.
+ */
+ void setWhiteBalanceMode(const char* mode);
+
+ /* Gets current framebuffer, converted into preview frame format.
+ * This method must be called on a connected instance of this class with a
+ * started camera device. If it is called on a disconnected instance, or
+ * camera device has not been started, this method must return a failure.
+ * Note that this method should be called only after at least one frame has
+ * been captured and delivered. Otherwise it will return garbage in the
+ * preview frame buffer. Typically, this method shuld be called from
+ * onNextFrameAvailable callback.
+ * Param:
+ * buffer - Buffer, large enough to contain the entire preview frame.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status.
+ */
+ virtual status_t getCurrentPreviewFrame(void* buffer);
+
+ /* Gets width of the frame obtained from the physical device.
+ * Return:
+ * Width of the frame obtained from the physical device. Note that value
+ * returned from this method is valid only in case if camera device has been
+ * started.
+ */
+ inline int getFrameWidth() const
+ {
+ ALOGE_IF(!isStarted(), "%s: Device is not started", __FUNCTION__);
+ return mFrameWidth;
+ }
+
+ /* Gets height of the frame obtained from the physical device.
+ * Return:
+ * Height of the frame obtained from the physical device. Note that value
+ * returned from this method is valid only in case if camera device has been
+ * started.
+ */
+ inline int getFrameHeight() const
+ {
+ ALOGE_IF(!isStarted(), "%s: Device is not started", __FUNCTION__);
+ return mFrameHeight;
+ }
+
+ /* Gets byte size of the current frame buffer.
+ * Return:
+ * Byte size of the frame buffer. Note that value returned from this method
+ * is valid only in case if camera device has been started.
+ */
+ inline size_t getFrameBufferSize() const
+ {
+ ALOGE_IF(!isStarted(), "%s: Device is not started", __FUNCTION__);
+ return mFrameBufferSize;
+ }
+
+ /* Gets number of pixels in the current frame buffer.
+ * Return:
+ * Number of pixels in the frame buffer. Note that value returned from this
+ * method is valid only in case if camera device has been started.
+ */
+ inline int getPixelNum() const
+ {
+ ALOGE_IF(!isStarted(), "%s: Device is not started", __FUNCTION__);
+ return mTotalPixels;
+ }
+
+ /* Gets pixel format of the frame that camera device streams to this class.
+ * Throughout camera framework, there are three different forms of pixel
+ * format representation:
+ * - Original format, as reported by the actual camera device. Values for
+ * this format are declared in bionic/libc/kernel/common/linux/videodev2.h
+ * - String representation as defined in CameraParameters::PIXEL_FORMAT_XXX
+ * strings in frameworks/base/include/camera/CameraParameters.h
+ * - HAL_PIXEL_FORMAT_XXX format, as defined in system/core/include/system/graphics.h
+ * Since emulated camera device gets its data from the actual device, it gets
+ * pixel format in the original form. And that's the pixel format
+ * representation that will be returned from this method. HAL components will
+ * need to translate value returned from this method to the appropriate form.
+ * This method must be called only on started instance of this class, since
+ * it's applicable only when camera device is ready to stream frames.
+ * Param:
+ * pix_fmt - Upon success contains the original pixel format.
+ * Return:
+ * Current framebuffer's pixel format. Note that value returned from this
+ * method is valid only in case if camera device has been started.
+ */
+ inline uint32_t getOriginalPixelFormat() const
+ {
+ ALOGE_IF(!isStarted(), "%s: Device is not started", __FUNCTION__);
+ return mPixelFormat;
+ }
+
+ /*
+ * State checkers.
+ */
+
+ inline bool isInitialized() const {
+ /* Instance is initialized when the worker thread has been successfuly
+ * created (but not necessarily started). */
+ return mWorkerThread.get() != NULL && mState != ECDS_CONSTRUCTED;
+ }
+ inline bool isConnected() const {
+ /* Instance is connected when its status is either"connected", or
+ * "started". */
+ return mState == ECDS_CONNECTED || mState == ECDS_STARTED;
+ }
+ inline bool isStarted() const {
+ return mState == ECDS_STARTED;
+ }
+
+ /****************************************************************************
+ * Emulated camera device private API
+ ***************************************************************************/
+protected:
+ /* Performs common validation and calculation of startDevice parameters.
+ * Param:
+ * width, height, pix_fmt - Parameters passed to the startDevice method.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status.
+ */
+ virtual status_t commonStartDevice(int width, int height, uint32_t pix_fmt);
+
+ /* Performs common cleanup on stopDevice.
+ * This method will undo what commonStartDevice had done.
+ */
+ virtual void commonStopDevice();
+
+ /** Computes a luminance value after taking the exposure compensation.
+ * value into account.
+ *
+ * Param:
+ * inputY - The input luminance value.
+ * Return:
+ * The luminance value after adjusting the exposure compensation.
+ */
+ inline uint8_t changeExposure(const uint8_t& inputY) const {
+ return static_cast<uint8_t>(clamp(static_cast<float>(inputY) *
+ mExposureCompensation));
+ }
+
+ /** Computes the pixel value in YUV space after adjusting to the current
+ * white balance mode.
+ */
+ void changeWhiteBalance(uint8_t& y, uint8_t& u, uint8_t& v) const;
+
+ /****************************************************************************
+ * Worker thread management.
+ * Typicaly when emulated camera device starts capturing frames from the
+ * actual device, it does that in a worker thread created in StartCapturing,
+ * and terminated in StopCapturing. Since this is such a typical scenario,
+ * it makes sence to encapsulate worker thread management in the base class
+ * for all emulated camera devices.
+ ***************************************************************************/
+
+protected:
+ /* Starts the worker thread.
+ * Typically, worker thread is started from startDeliveringFrames method of
+ * this class.
+ * Param:
+ * one_burst - Controls how many times thread loop should run. If this
+ * parameter is 'true', thread routine will run only once If this
+ * parameter is 'false', thread routine will run until stopWorkerThread
+ * method is called. See startDeliveringFrames for more info.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status.
+ */
+ virtual status_t startWorkerThread(bool one_burst);
+
+ /* Stops the worker thread.
+ * Note that this method will always wait for the worker thread to terminate.
+ * Typically, worker thread is started from stopDeliveringFrames method of
+ * this class.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status.
+ */
+ virtual status_t stopWorkerThread();
+
+ /* Implementation of the worker thread routine.
+ * In the default implementation of the worker thread routine we simply
+ * return 'false' forcing the thread loop to exit, and the thread to
+ * terminate. Derived class should override that method to provide there the
+ * actual frame delivery.
+ * Return:
+ * true To continue thread loop (this method will be called again), or false
+ * to exit the thread loop and to terminate the thread.
+ */
+ virtual bool inWorkerThread();
+
+ /* Encapsulates a worker thread used by the emulated camera device.
+ */
+ friend class WorkerThread;
+ class WorkerThread : public Thread {
+
+ /****************************************************************************
+ * Public API
+ ***************************************************************************/
+
+ public:
+ inline explicit WorkerThread(EmulatedCameraDevice* camera_dev)
+ : Thread(true), // Callbacks may involve Java calls.
+ mCameraDevice(camera_dev),
+ mThreadControl(-1),
+ mControlFD(-1)
+ {
+ }
+
+ inline ~WorkerThread()
+ {
+ ALOGW_IF(mThreadControl >= 0 || mControlFD >= 0,
+ "%s: Control FDs are opened in the destructor",
+ __FUNCTION__);
+ if (mThreadControl >= 0) {
+ close(mThreadControl);
+ }
+ if (mControlFD >= 0) {
+ close(mControlFD);
+ }
+ }
+
+ /* Starts the thread
+ * Param:
+ * one_burst - Controls how many times thread loop should run. If
+ * this parameter is 'true', thread routine will run only once
+ * If this parameter is 'false', thread routine will run until
+ * stopThread method is called. See startWorkerThread for more
+ * info.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status.
+ */
+ inline status_t startThread(bool one_burst)
+ {
+ mOneBurst = one_burst;
+ return run(NULL, ANDROID_PRIORITY_URGENT_DISPLAY, 0);
+ }
+
+ /* Overriden base class method.
+ * It is overriden in order to provide one-time initialization just
+ * prior to starting the thread routine.
+ */
+ status_t readyToRun();
+
+ /* Stops the thread. */
+ status_t stopThread();
+
+ /* Values returned from the Select method of this class. */
+ enum SelectRes {
+ /* A timeout has occurred. */
+ TIMEOUT,
+ /* Data are available for read on the provided FD. */
+ READY,
+ /* Thread exit request has been received. */
+ EXIT_THREAD,
+ /* An error has occurred. */
+ ERROR
+ };
+
+ /* Select on an FD event, keeping in mind thread exit message.
+ * Param:
+ * fd - File descriptor on which to wait for an event. This
+ * parameter may be negative. If it is negative this method will
+ * only wait on a control message to the thread.
+ * timeout - Timeout in microseconds. 0 indicates no timeout (wait
+ * forever).
+ * Return:
+ * See SelectRes enum comments.
+ */
+ SelectRes Select(int fd, int timeout);
+
+ /****************************************************************************
+ * Private API
+ ***************************************************************************/
+
+ private:
+ /* Implements abstract method of the base Thread class. */
+ bool threadLoop()
+ {
+ /* Simply dispatch the call to the containing camera device. */
+ if (mCameraDevice->inWorkerThread()) {
+ /* Respect "one burst" parameter (see startThread). */
+ return !mOneBurst;
+ } else {
+ return false;
+ }
+ }
+
+ /* Containing camera device object. */
+ EmulatedCameraDevice* mCameraDevice;
+
+ /* FD that is used to send control messages into the thread. */
+ int mThreadControl;
+
+ /* FD that thread uses to receive control messages. */
+ int mControlFD;
+
+ /* Controls number of times the thread loop runs.
+ * See startThread for more information. */
+ bool mOneBurst;
+
+ /* Enumerates control messages that can be sent into the thread. */
+ enum ControlMessage {
+ /* Stop the thread. */
+ THREAD_STOP
+ };
+ };
+
+ /* Worker thread accessor. */
+ inline WorkerThread* getWorkerThread() const
+ {
+ return mWorkerThread.get();
+ }
+
+ /****************************************************************************
+ * Data members
+ ***************************************************************************/
+
+protected:
+ /* Locks this instance for parameters, state, etc. change. */
+ Mutex mObjectLock;
+
+ /* Worker thread that is used in frame capturing. */
+ sp<WorkerThread> mWorkerThread;
+
+ /* Timestamp of the current frame. */
+ nsecs_t mCurFrameTimestamp;
+
+ /* Emulated camera object containing this instance. */
+ EmulatedCamera* mCameraHAL;
+
+ /* Framebuffer containing the current frame. */
+ uint8_t* mCurrentFrame;
+
+ /*
+ * Framebuffer properties.
+ */
+
+ /* Byte size of the framebuffer. */
+ size_t mFrameBufferSize;
+
+ /* Original pixel format (one of the V4L2_PIX_FMT_XXX values, as defined in
+ * bionic/libc/kernel/common/linux/videodev2.h */
+ uint32_t mPixelFormat;
+
+ /* Frame width */
+ int mFrameWidth;
+
+ /* Frame height */
+ int mFrameHeight;
+
+ /* Total number of pixels */
+ int mTotalPixels;
+
+ /* Exposure compensation value */
+ float mExposureCompensation;
+
+ float* mWhiteBalanceScale;
+
+ DefaultKeyedVector<String8, float*> mSupportedWhiteBalanceScale;
+
+ /* Defines possible states of the emulated camera device object.
+ */
+ enum EmulatedCameraDeviceState {
+ /* Object has been constructed. */
+ ECDS_CONSTRUCTED,
+ /* Object has been initialized. */
+ ECDS_INITIALIZED,
+ /* Object has been connected to the physical device. */
+ ECDS_CONNECTED,
+ /* Camera device has been started. */
+ ECDS_STARTED,
+ };
+
+ /* Object state. */
+ EmulatedCameraDeviceState mState;
+};
+
+}; /* namespace android */
+
+#endif /* HW_EMULATOR_CAMERA_EMULATED_CAMERA_DEVICE_H */
diff --git a/camera/EmulatedCameraFactory.cpp b/camera/EmulatedCameraFactory.cpp
new file mode 100755
index 0000000..0964335
--- /dev/null
+++ b/camera/EmulatedCameraFactory.cpp
@@ -0,0 +1,449 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*
+ * Contains implementation of a class EmulatedCameraFactory that manages cameras
+ * available for emulation.
+ */
+
+//#define LOG_NDEBUG 0
+#define LOG_TAG "EmulatedCamera_Factory"
+#include <cutils/log.h>
+#include <cutils/properties.h>
+#include "EmulatedQemuCamera.h"
+#include "EmulatedFakeCamera.h"
+#include "EmulatedFakeCamera2.h"
+#include "EmulatedCameraFactory.h"
+
+extern camera_module_t HAL_MODULE_INFO_SYM;
+
+/* A global instance of EmulatedCameraFactory is statically instantiated and
+ * initialized when camera emulation HAL is loaded.
+ */
+android::EmulatedCameraFactory gEmulatedCameraFactory;
+
+namespace android {
+
+EmulatedCameraFactory::EmulatedCameraFactory()
+ : mQemuClient(),
+ mEmulatedCameras(NULL),
+ mEmulatedCameraNum(0),
+ mFakeCameraNum(0),
+ mConstructedOK(false)
+{
+ status_t res;
+ /* Connect to the factory service in the emulator, and create Qemu cameras. */
+ if (mQemuClient.connectClient(NULL) == NO_ERROR) {
+ /* Connection has succeeded. Create emulated cameras for each camera
+ * device, reported by the service. */
+ createQemuCameras();
+ }
+
+ if (isBackFakeCameraEmulationOn()) {
+ /* Camera ID. */
+ const int camera_id = mEmulatedCameraNum;
+ /* Use fake camera to emulate back-facing camera. */
+ mEmulatedCameraNum++;
+
+ /* Make sure that array is allocated (in case there were no 'qemu'
+ * cameras created. Note that we preallocate the array so it may contain
+ * two fake cameras: one facing back, and another facing front. */
+ if (mEmulatedCameras == NULL) {
+ mEmulatedCameras = new EmulatedBaseCamera*[mEmulatedCameraNum + 1];
+ if (mEmulatedCameras == NULL) {
+ ALOGE("%s: Unable to allocate emulated camera array for %d entries",
+ __FUNCTION__, mEmulatedCameraNum);
+ return;
+ }
+ memset(mEmulatedCameras, 0,
+ (mEmulatedCameraNum + 1) * sizeof(EmulatedBaseCamera*));
+ }
+
+ /* Create, and initialize the fake camera */
+ switch (getBackCameraHalVersion()) {
+ case 1:
+ mEmulatedCameras[camera_id] =
+ new EmulatedFakeCamera(camera_id, true,
+ &HAL_MODULE_INFO_SYM.common);
+ break;
+ case 2:
+ mEmulatedCameras[camera_id] =
+ new EmulatedFakeCamera2(camera_id, true,
+ &HAL_MODULE_INFO_SYM.common);
+ break;
+ default:
+ ALOGE("%s: Unknown back camera hal version requested: %d", __FUNCTION__,
+ getBackCameraHalVersion());
+ }
+ if (mEmulatedCameras[camera_id] != NULL) {
+ ALOGV("%s: Back camera device version is %d", __FUNCTION__,
+ getBackCameraHalVersion());
+ res = mEmulatedCameras[camera_id]->Initialize();
+ if (res != NO_ERROR) {
+ ALOGE("%s: Unable to intialize back camera %d: %s (%d)",
+ __FUNCTION__, camera_id, strerror(-res), res);
+ delete mEmulatedCameras[camera_id];
+ mEmulatedCameraNum--;
+ }
+ } else {
+ mEmulatedCameraNum--;
+ ALOGE("%s: Unable to instantiate fake camera class", __FUNCTION__);
+ }
+ }
+
+ if (isFrontFakeCameraEmulationOn()) {
+ /* Camera ID. */
+ const int camera_id = mEmulatedCameraNum;
+ /* Use fake camera to emulate front-facing camera. */
+ mEmulatedCameraNum++;
+
+ /* Make sure that array is allocated (in case there were no 'qemu'
+ * cameras created. */
+ if (mEmulatedCameras == NULL) {
+ mEmulatedCameras = new EmulatedBaseCamera*[mEmulatedCameraNum];
+ if (mEmulatedCameras == NULL) {
+ ALOGE("%s: Unable to allocate emulated camera array for %d entries",
+ __FUNCTION__, mEmulatedCameraNum);
+ return;
+ }
+ memset(mEmulatedCameras, 0,
+ mEmulatedCameraNum * sizeof(EmulatedBaseCamera*));
+ }
+
+ /* Create, and initialize the fake camera */
+ switch (getFrontCameraHalVersion()) {
+ case 1:
+ mEmulatedCameras[camera_id] =
+ new EmulatedFakeCamera(camera_id, false,
+ &HAL_MODULE_INFO_SYM.common);
+ break;
+ case 2:
+ mEmulatedCameras[camera_id] =
+ new EmulatedFakeCamera2(camera_id, false,
+ &HAL_MODULE_INFO_SYM.common);
+ break;
+ default:
+ ALOGE("%s: Unknown front camera hal version requested: %d",
+ __FUNCTION__,
+ getFrontCameraHalVersion());
+ }
+ if (mEmulatedCameras[camera_id] != NULL) {
+ ALOGV("%s: Front camera device version is %d", __FUNCTION__,
+ getFrontCameraHalVersion());
+ res = mEmulatedCameras[camera_id]->Initialize();
+ if (res != NO_ERROR) {
+ ALOGE("%s: Unable to intialize front camera %d: %s (%d)",
+ __FUNCTION__, camera_id, strerror(-res), res);
+ delete mEmulatedCameras[camera_id];
+ mEmulatedCameraNum--;
+ }
+ } else {
+ mEmulatedCameraNum--;
+ ALOGE("%s: Unable to instantiate fake camera class", __FUNCTION__);
+ }
+ }
+
+ ALOGV("%d cameras are being emulated. %d of them are fake cameras.",
+ mEmulatedCameraNum, mFakeCameraNum);
+
+ mConstructedOK = true;
+}
+
+EmulatedCameraFactory::~EmulatedCameraFactory()
+{
+ if (mEmulatedCameras != NULL) {
+ for (int n = 0; n < mEmulatedCameraNum; n++) {
+ if (mEmulatedCameras[n] != NULL) {
+ delete mEmulatedCameras[n];
+ }
+ }
+ delete[] mEmulatedCameras;
+ }
+}
+
+/****************************************************************************
+ * Camera HAL API handlers.
+ *
+ * Each handler simply verifies existence of an appropriate EmulatedBaseCamera
+ * instance, and dispatches the call to that instance.
+ *
+ ***************************************************************************/
+
+int EmulatedCameraFactory::cameraDeviceOpen(int camera_id, hw_device_t** device)
+{
+ ALOGV("%s: id = %d", __FUNCTION__, camera_id);
+
+ *device = NULL;
+
+ if (!isConstructedOK()) {
+ ALOGE("%s: EmulatedCameraFactory has failed to initialize", __FUNCTION__);
+ return -EINVAL;
+ }
+
+ if (camera_id < 0 || camera_id >= getEmulatedCameraNum()) {
+ ALOGE("%s: Camera id %d is out of bounds (%d)",
+ __FUNCTION__, camera_id, getEmulatedCameraNum());
+ return -ENODEV;
+ }
+
+ return mEmulatedCameras[camera_id]->connectCamera(device);
+}
+
+int EmulatedCameraFactory::getCameraInfo(int camera_id, struct camera_info* info)
+{
+ ALOGV("%s: id = %d", __FUNCTION__, camera_id);
+
+ if (!isConstructedOK()) {
+ ALOGE("%s: EmulatedCameraFactory has failed to initialize", __FUNCTION__);
+ return -EINVAL;
+ }
+
+ if (camera_id < 0 || camera_id >= getEmulatedCameraNum()) {
+ ALOGE("%s: Camera id %d is out of bounds (%d)",
+ __FUNCTION__, camera_id, getEmulatedCameraNum());
+ return -ENODEV;
+ }
+
+ return mEmulatedCameras[camera_id]->getCameraInfo(info);
+}
+
+/****************************************************************************
+ * Camera HAL API callbacks.
+ ***************************************************************************/
+
+int EmulatedCameraFactory::device_open(const hw_module_t* module,
+ const char* name,
+ hw_device_t** device)
+{
+ /*
+ * Simply verify the parameters, and dispatch the call inside the
+ * EmulatedCameraFactory instance.
+ */
+
+ if (module != &HAL_MODULE_INFO_SYM.common) {
+ ALOGE("%s: Invalid module %p expected %p",
+ __FUNCTION__, module, &HAL_MODULE_INFO_SYM.common);
+ return -EINVAL;
+ }
+ if (name == NULL) {
+ ALOGE("%s: NULL name is not expected here", __FUNCTION__);
+ return -EINVAL;
+ }
+
+ return gEmulatedCameraFactory.cameraDeviceOpen(atoi(name), device);
+}
+
+int EmulatedCameraFactory::get_number_of_cameras(void)
+{
+ return gEmulatedCameraFactory.getEmulatedCameraNum();
+}
+
+int EmulatedCameraFactory::get_camera_info(int camera_id,
+ struct camera_info* info)
+{
+ return gEmulatedCameraFactory.getCameraInfo(camera_id, info);
+}
+
+/********************************************************************************
+ * Internal API
+ *******************************************************************************/
+
+/*
+ * Camera information tokens passed in response to the "list" factory query.
+ */
+
+/* Device name token. */
+static const char lListNameToken[] = "name=";
+/* Frame dimensions token. */
+static const char lListDimsToken[] = "framedims=";
+/* Facing direction token. */
+static const char lListDirToken[] = "dir=";
+
+void EmulatedCameraFactory::createQemuCameras()
+{
+ /* Obtain camera list. */
+ char* camera_list = NULL;
+ status_t res = mQemuClient.listCameras(&camera_list);
+ /* Empty list, or list containing just an EOL means that there were no
+ * connected cameras found. */
+ if (res != NO_ERROR || camera_list == NULL || *camera_list == '\0' ||
+ *camera_list == '\n') {
+ if (camera_list != NULL) {
+ free(camera_list);
+ }
+ return;
+ }
+
+ /*
+ * Calculate number of connected cameras. Number of EOLs in the camera list
+ * is the number of the connected cameras.
+ */
+
+ int num = 0;
+ const char* eol = strchr(camera_list, '\n');
+ while (eol != NULL) {
+ num++;
+ eol = strchr(eol + 1, '\n');
+ }
+
+ /* Allocate the array for emulated camera instances. Note that we allocate
+ * two more entries for back and front fake camera emulation. */
+ mEmulatedCameras = new EmulatedBaseCamera*[num + 2];
+ if (mEmulatedCameras == NULL) {
+ ALOGE("%s: Unable to allocate emulated camera array for %d entries",
+ __FUNCTION__, num + 1);
+ free(camera_list);
+ return;
+ }
+ memset(mEmulatedCameras, 0, sizeof(EmulatedBaseCamera*) * (num + 1));
+
+ /*
+ * Iterate the list, creating, and initializin emulated qemu cameras for each
+ * entry (line) in the list.
+ */
+
+ int index = 0;
+ char* cur_entry = camera_list;
+ while (cur_entry != NULL && *cur_entry != '\0' && index < num) {
+ /* Find the end of the current camera entry, and terminate it with zero
+ * for simpler string manipulation. */
+ char* next_entry = strchr(cur_entry, '\n');
+ if (next_entry != NULL) {
+ *next_entry = '\0';
+ next_entry++; // Start of the next entry.
+ }
+
+ /* Find 'name', 'framedims', and 'dir' tokens that are required here. */
+ char* name_start = strstr(cur_entry, lListNameToken);
+ char* dim_start = strstr(cur_entry, lListDimsToken);
+ char* dir_start = strstr(cur_entry, lListDirToken);
+ if (name_start != NULL && dim_start != NULL && dir_start != NULL) {
+ /* Advance to the token values. */
+ name_start += strlen(lListNameToken);
+ dim_start += strlen(lListDimsToken);
+ dir_start += strlen(lListDirToken);
+
+ /* Terminate token values with zero. */
+ char* s = strchr(name_start, ' ');
+ if (s != NULL) {
+ *s = '\0';
+ }
+ s = strchr(dim_start, ' ');
+ if (s != NULL) {
+ *s = '\0';
+ }
+ s = strchr(dir_start, ' ');
+ if (s != NULL) {
+ *s = '\0';
+ }
+
+ /* Create and initialize qemu camera. */
+ EmulatedQemuCamera* qemu_cam =
+ new EmulatedQemuCamera(index, &HAL_MODULE_INFO_SYM.common);
+ if (NULL != qemu_cam) {
+ res = qemu_cam->Initialize(name_start, dim_start, dir_start);
+ if (res == NO_ERROR) {
+ mEmulatedCameras[index] = qemu_cam;
+ index++;
+ } else {
+ delete qemu_cam;
+ }
+ } else {
+ ALOGE("%s: Unable to instantiate EmulatedQemuCamera",
+ __FUNCTION__);
+ }
+ } else {
+ ALOGW("%s: Bad camera information: %s", __FUNCTION__, cur_entry);
+ }
+
+ cur_entry = next_entry;
+ }
+
+ mEmulatedCameraNum = index;
+}
+
+bool EmulatedCameraFactory::isBackFakeCameraEmulationOn()
+{
+ /* Defined by 'qemu.sf.fake_camera' boot property: if property exist, and
+ * is set to 'both', or 'back', then fake camera is used to emulate back
+ * camera. */
+ char prop[PROPERTY_VALUE_MAX];
+ if ((property_get("qemu.sf.fake_camera", prop, NULL) > 0) &&
+ (!strcmp(prop, "both") || !strcmp(prop, "back"))) {
+ return true;
+ } else {
+ return false;
+ }
+}
+
+int EmulatedCameraFactory::getBackCameraHalVersion()
+{
+ /* Defined by 'qemu.sf.back_camera_hal_version' boot property: if the
+ * property doesn't exist, it is assumed to be 1. */
+ char prop[PROPERTY_VALUE_MAX];
+ if (property_get("qemu.sf.back_camera_hal", prop, NULL) > 0) {
+ char *prop_end = prop;
+ int val = strtol(prop, &prop_end, 10);
+ if (*prop_end == '\0') {
+ return val;
+ }
+ // Badly formatted property, should just be a number
+ ALOGE("qemu.sf.back_camera_hal is not a number: %s", prop);
+ }
+ return 1;
+}
+
+bool EmulatedCameraFactory::isFrontFakeCameraEmulationOn()
+{
+ /* Defined by 'qemu.sf.fake_camera' boot property: if property exist, and
+ * is set to 'both', or 'front', then fake camera is used to emulate front
+ * camera. */
+ char prop[PROPERTY_VALUE_MAX];
+ if ((property_get("qemu.sf.fake_camera", prop, NULL) > 0) &&
+ (!strcmp(prop, "both") || !strcmp(prop, "front"))) {
+ return true;
+ } else {
+ return false;
+ }
+}
+
+int EmulatedCameraFactory::getFrontCameraHalVersion()
+{
+ /* Defined by 'qemu.sf.front_camera_hal_version' boot property: if the
+ * property doesn't exist, it is assumed to be 1. */
+ char prop[PROPERTY_VALUE_MAX];
+ if (property_get("qemu.sf.front_camera_hal", prop, NULL) > 0) {
+ char *prop_end = prop;
+ int val = strtol(prop, &prop_end, 10);
+ if (*prop_end == '\0') {
+ return val;
+ }
+ // Badly formatted property, should just be a number
+ ALOGE("qemu.sf.front_camera_hal is not a number: %s", prop);
+ }
+ return 1;
+}
+
+/********************************************************************************
+ * Initializer for the static member structure.
+ *******************************************************************************/
+
+/* Entry point for camera HAL API. */
+struct hw_module_methods_t EmulatedCameraFactory::mCameraModuleMethods = {
+ open: EmulatedCameraFactory::device_open
+};
+
+}; /* namespace android */
diff --git a/camera/EmulatedCameraFactory.h b/camera/EmulatedCameraFactory.h
new file mode 100755
index 0000000..123e735
--- /dev/null
+++ b/camera/EmulatedCameraFactory.h
@@ -0,0 +1,176 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef HW_EMULATOR_CAMERA_EMULATED_CAMERA_FACTORY_H
+#define HW_EMULATOR_CAMERA_EMULATED_CAMERA_FACTORY_H
+
+#include "EmulatedBaseCamera.h"
+#include "QemuClient.h"
+
+namespace android {
+
+/*
+ * Contains declaration of a class EmulatedCameraFactory that manages cameras
+ * available for the emulation. A global instance of this class is statically
+ * instantiated and initialized when camera emulation HAL is loaded.
+ */
+
+/* Class EmulatedCameraFactoryManages cameras available for the emulation.
+ *
+ * When the global static instance of this class is created on the module load,
+ * it enumerates cameras available for the emulation by connecting to the
+ * emulator's 'camera' service. For every camera found out there it creates an
+ * instance of an appropriate class, and stores it an in array of emulated
+ * cameras. In addition to the cameras reported by the emulator, a fake camera
+ * emulator is always created, so there is always at least one camera that is
+ * available.
+ *
+ * Instance of this class is also used as the entry point for the camera HAL API,
+ * including:
+ * - hw_module_methods_t::open entry point
+ * - camera_module_t::get_number_of_cameras entry point
+ * - camera_module_t::get_camera_info entry point
+ *
+ */
+class EmulatedCameraFactory {
+public:
+ /* Constructs EmulatedCameraFactory instance.
+ * In this constructor the factory will create and initialize a list of
+ * emulated cameras. All errors that occur on this constructor are reported
+ * via mConstructedOK data member of this class.
+ */
+ EmulatedCameraFactory();
+
+ /* Destructs EmulatedCameraFactory instance. */
+ ~EmulatedCameraFactory();
+
+ /****************************************************************************
+ * Camera HAL API handlers.
+ ***************************************************************************/
+
+public:
+ /* Opens (connects to) a camera device.
+ * This method is called in response to hw_module_methods_t::open callback.
+ */
+ int cameraDeviceOpen(int camera_id, hw_device_t** device);
+
+ /* Gets emulated camera information.
+ * This method is called in response to camera_module_t::get_camera_info callback.
+ */
+ int getCameraInfo(int camera_id, struct camera_info *info);
+
+ /****************************************************************************
+ * Camera HAL API callbacks.
+ ***************************************************************************/
+
+public:
+ /* camera_module_t::get_number_of_cameras callback entry point. */
+ static int get_number_of_cameras(void);
+
+ /* camera_module_t::get_camera_info callback entry point. */
+ static int get_camera_info(int camera_id, struct camera_info *info);
+
+private:
+ /* hw_module_methods_t::open callback entry point. */
+ static int device_open(const hw_module_t* module,
+ const char* name,
+ hw_device_t** device);
+
+ /****************************************************************************
+ * Public API.
+ ***************************************************************************/
+
+public:
+
+ /* Gets fake camera orientation. */
+ int getFakeCameraOrientation() {
+ /* TODO: Have a boot property that controls that. */
+ return 90;
+ }
+
+ /* Gets qemu camera orientation. */
+ int getQemuCameraOrientation() {
+ /* TODO: Have a boot property that controls that. */
+ return 270;
+ }
+
+ /* Gets number of emulated cameras.
+ */
+ int getEmulatedCameraNum() const {
+ return mEmulatedCameraNum;
+ }
+
+ /* Checks whether or not the constructor has succeeded.
+ */
+ bool isConstructedOK() const {
+ return mConstructedOK;
+ }
+
+ /****************************************************************************
+ * Private API
+ ***************************************************************************/
+
+private:
+ /* Populates emulated cameras array with cameras that are available via
+ * 'camera' service in the emulator. For each such camera and instance of
+ * the EmulatedCameraQemud will be created and added to the mEmulatedCameras
+ * array.
+ */
+ void createQemuCameras();
+
+ /* Checks if fake camera emulation is on for the camera facing back. */
+ bool isBackFakeCameraEmulationOn();
+
+ /* Gets camera device version number to use for back camera emulation */
+ int getBackCameraHalVersion();
+
+ /* Checks if fake camera emulation is on for the camera facing front. */
+ bool isFrontFakeCameraEmulationOn();
+
+ /* Gets camera device version number to use for front camera emulation */
+ int getFrontCameraHalVersion();
+
+ /****************************************************************************
+ * Data members.
+ ***************************************************************************/
+
+private:
+ /* Connection to the camera service in the emulator. */
+ FactoryQemuClient mQemuClient;
+
+ /* Array of cameras available for the emulation. */
+ EmulatedBaseCamera** mEmulatedCameras;
+
+ /* Number of emulated cameras (including the fake ones). */
+ int mEmulatedCameraNum;
+
+ /* Number of emulated fake cameras. */
+ int mFakeCameraNum;
+
+ /* Flags whether or not constructor has succeeded. */
+ bool mConstructedOK;
+
+public:
+ /* Contains device open entry point, as required by HAL API. */
+ static struct hw_module_methods_t mCameraModuleMethods;
+};
+
+}; /* namespace android */
+
+/* References the global EmulatedCameraFactory instance. */
+extern android::EmulatedCameraFactory gEmulatedCameraFactory;
+
+#endif /* HW_EMULATOR_CAMERA_EMULATED_CAMERA_FACTORY_H */
diff --git a/camera/EmulatedCameraHal.cpp b/camera/EmulatedCameraHal.cpp
new file mode 100755
index 0000000..aa0cb00
--- /dev/null
+++ b/camera/EmulatedCameraHal.cpp
@@ -0,0 +1,45 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*
+ * Contains implementation of the camera HAL layer in the system running
+ * under the emulator.
+ *
+ * This file contains only required HAL header, which directs all the API calls
+ * to the EmulatedCameraFactory class implementation, wich is responsible for
+ * managing emulated cameras.
+ */
+
+#include "EmulatedCameraFactory.h"
+
+/*
+ * Required HAL header.
+ */
+camera_module_t HAL_MODULE_INFO_SYM = {
+ common: {
+ tag: HARDWARE_MODULE_TAG,
+ module_api_version: CAMERA_MODULE_API_VERSION_2_0,
+ hal_api_version: HARDWARE_HAL_API_VERSION,
+ id: CAMERA_HARDWARE_MODULE_ID,
+ name: "Emulated Camera Module",
+ author: "The Android Open Source Project",
+ methods: &android::EmulatedCameraFactory::mCameraModuleMethods,
+ dso: NULL,
+ reserved: {0},
+ },
+ get_number_of_cameras: android::EmulatedCameraFactory::get_number_of_cameras,
+ get_camera_info: android::EmulatedCameraFactory::get_camera_info,
+};
diff --git a/camera/EmulatedFakeCamera.cpp b/camera/EmulatedFakeCamera.cpp
new file mode 100755
index 0000000..457850d
--- /dev/null
+++ b/camera/EmulatedFakeCamera.cpp
@@ -0,0 +1,90 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*
+ * Contains implementation of a class EmulatedFakeCamera that encapsulates
+ * functionality of a fake camera.
+ */
+
+#define LOG_NDEBUG 0
+#define LOG_TAG "EmulatedCamera_FakeCamera"
+#include <cutils/log.h>
+#include <cutils/properties.h>
+#include "EmulatedFakeCamera.h"
+#include "EmulatedCameraFactory.h"
+
+namespace android {
+
+EmulatedFakeCamera::EmulatedFakeCamera(int cameraId,
+ bool facingBack,
+ struct hw_module_t* module)
+ : EmulatedCamera(cameraId, module),
+ mFacingBack(facingBack),
+ mFakeCameraDevice(this)
+{
+}
+
+EmulatedFakeCamera::~EmulatedFakeCamera()
+{
+}
+
+/****************************************************************************
+ * Public API overrides
+ ***************************************************************************/
+
+status_t EmulatedFakeCamera::Initialize()
+{
+ status_t res = mFakeCameraDevice.Initialize();
+ if (res != NO_ERROR) {
+ return res;
+ }
+
+ const char* facing = mFacingBack ? EmulatedCamera::FACING_BACK :
+ EmulatedCamera::FACING_FRONT;
+
+ mParameters.set(EmulatedCamera::FACING_KEY, facing);
+ ALOGD("%s: Fake camera is facing %s", __FUNCTION__, facing);
+
+ mParameters.set(EmulatedCamera::ORIENTATION_KEY,
+ gEmulatedCameraFactory.getFakeCameraOrientation());
+
+ res = EmulatedCamera::Initialize();
+ if (res != NO_ERROR) {
+ return res;
+ }
+
+ /*
+ * Parameters provided by the camera device.
+ */
+
+ /* 352x288 and 320x240 frame dimensions are required by the framework for
+ * video mode preview and video recording. */
+ mParameters.set(CameraParameters::KEY_SUPPORTED_PICTURE_SIZES,
+ "640x480,352x288,320x240");
+ mParameters.set(CameraParameters::KEY_SUPPORTED_PREVIEW_SIZES,
+ "640x480,352x288,320x240");
+ mParameters.setPreviewSize(640, 480);
+ mParameters.setPictureSize(640, 480);
+
+ return NO_ERROR;
+}
+
+EmulatedCameraDevice* EmulatedFakeCamera::getCameraDevice()
+{
+ return &mFakeCameraDevice;
+}
+
+}; /* namespace android */
diff --git a/camera/EmulatedFakeCamera.h b/camera/EmulatedFakeCamera.h
new file mode 100755
index 0000000..4bfbd70
--- /dev/null
+++ b/camera/EmulatedFakeCamera.h
@@ -0,0 +1,74 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef HW_EMULATOR_CAMERA_EMULATED_FAKE_CAMERA_H
+#define HW_EMULATOR_CAMERA_EMULATED_FAKE_CAMERA_H
+
+/*
+ * Contains declaration of a class EmulatedFakeCamera that encapsulates
+ * functionality of a fake camera. This class is nothing more than a placeholder
+ * for EmulatedFakeCameraDevice instance.
+ */
+
+#include "EmulatedCamera.h"
+#include "EmulatedFakeCameraDevice.h"
+
+namespace android {
+
+/* Encapsulates functionality of a fake camera.
+ * This class is nothing more than a placeholder for EmulatedFakeCameraDevice
+ * instance that emulates a fake camera device.
+ */
+class EmulatedFakeCamera : public EmulatedCamera {
+public:
+ /* Constructs EmulatedFakeCamera instance. */
+ EmulatedFakeCamera(int cameraId, bool facingBack, struct hw_module_t* module);
+
+ /* Destructs EmulatedFakeCamera instance. */
+ ~EmulatedFakeCamera();
+
+ /****************************************************************************
+ * EmulatedCamera virtual overrides.
+ ***************************************************************************/
+
+public:
+ /* Initializes EmulatedFakeCamera instance. */
+ status_t Initialize();
+
+ /****************************************************************************
+ * EmulatedCamera abstract API implementation.
+ ***************************************************************************/
+
+protected:
+ /* Gets emulated camera device ised by this instance of the emulated camera.
+ */
+ EmulatedCameraDevice* getCameraDevice();
+
+ /****************************************************************************
+ * Data memebers.
+ ***************************************************************************/
+
+protected:
+ /* Facing back (true) or front (false) switch. */
+ bool mFacingBack;
+
+ /* Contained fake camera device object. */
+ EmulatedFakeCameraDevice mFakeCameraDevice;
+};
+
+}; /* namespace android */
+
+#endif /* HW_EMULATOR_CAMERA_EMULATED_FAKE_CAMERA_H */
diff --git a/camera/EmulatedFakeCamera2.cpp b/camera/EmulatedFakeCamera2.cpp
new file mode 100644
index 0000000..fa5978a
--- /dev/null
+++ b/camera/EmulatedFakeCamera2.cpp
@@ -0,0 +1,2708 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*
+ * Contains implementation of a class EmulatedFakeCamera2 that encapsulates
+ * functionality of an advanced fake camera.
+ */
+
+//#define LOG_NDEBUG 0
+#define LOG_TAG "EmulatedCamera_FakeCamera2"
+#include <utils/Log.h>
+
+#include "EmulatedFakeCamera2.h"
+#include "EmulatedCameraFactory.h"
+#include <ui/Rect.h>
+#include <ui/GraphicBufferMapper.h>
+#include "gralloc_cb.h"
+
+namespace android {
+
+const int64_t USEC = 1000LL;
+const int64_t MSEC = USEC * 1000LL;
+const int64_t SEC = MSEC * 1000LL;
+
+const uint32_t EmulatedFakeCamera2::kAvailableFormats[4] = {
+ HAL_PIXEL_FORMAT_RAW_SENSOR,
+ HAL_PIXEL_FORMAT_BLOB,
+ HAL_PIXEL_FORMAT_RGBA_8888,
+ // HAL_PIXEL_FORMAT_YV12,
+ HAL_PIXEL_FORMAT_YCrCb_420_SP
+};
+
+const uint32_t EmulatedFakeCamera2::kAvailableRawSizes[2] = {
+ 640, 480
+ // Sensor::kResolution[0], Sensor::kResolution[1]
+};
+
+const uint64_t EmulatedFakeCamera2::kAvailableRawMinDurations[1] = {
+ Sensor::kFrameDurationRange[0]
+};
+
+const uint32_t EmulatedFakeCamera2::kAvailableProcessedSizesBack[4] = {
+ 640, 480, 320, 240
+ // Sensor::kResolution[0], Sensor::kResolution[1]
+};
+
+const uint32_t EmulatedFakeCamera2::kAvailableProcessedSizesFront[4] = {
+ 320, 240, 160, 120
+ // Sensor::kResolution[0], Sensor::kResolution[1]
+};
+
+const uint64_t EmulatedFakeCamera2::kAvailableProcessedMinDurations[1] = {
+ Sensor::kFrameDurationRange[0]
+};
+
+const uint32_t EmulatedFakeCamera2::kAvailableJpegSizesBack[2] = {
+ 640, 480
+ // Sensor::kResolution[0], Sensor::kResolution[1]
+};
+
+const uint32_t EmulatedFakeCamera2::kAvailableJpegSizesFront[2] = {
+ 320, 240
+ // Sensor::kResolution[0], Sensor::kResolution[1]
+};
+
+
+const uint64_t EmulatedFakeCamera2::kAvailableJpegMinDurations[1] = {
+ Sensor::kFrameDurationRange[0]
+};
+
+
+EmulatedFakeCamera2::EmulatedFakeCamera2(int cameraId,
+ bool facingBack,
+ struct hw_module_t* module)
+ : EmulatedCamera2(cameraId,module),
+ mFacingBack(facingBack)
+{
+ ALOGD("Constructing emulated fake camera 2 facing %s",
+ facingBack ? "back" : "front");
+}
+
+EmulatedFakeCamera2::~EmulatedFakeCamera2() {
+ if (mCameraInfo != NULL) {
+ free_camera_metadata(mCameraInfo);
+ }
+}
+
+/****************************************************************************
+ * Public API overrides
+ ***************************************************************************/
+
+status_t EmulatedFakeCamera2::Initialize() {
+ status_t res;
+
+ set_camera_metadata_vendor_tag_ops(
+ static_cast<vendor_tag_query_ops_t*>(&mVendorTagOps));
+
+ res = constructStaticInfo(&mCameraInfo, true);
+ if (res != OK) {
+ ALOGE("%s: Unable to allocate static info: %s (%d)",
+ __FUNCTION__, strerror(-res), res);
+ return res;
+ }
+ res = constructStaticInfo(&mCameraInfo, false);
+ if (res != OK) {
+ ALOGE("%s: Unable to fill in static info: %s (%d)",
+ __FUNCTION__, strerror(-res), res);
+ return res;
+ }
+ if (res != OK) return res;
+
+ mNextStreamId = 1;
+ mNextReprocessStreamId = 1;
+ mRawStreamCount = 0;
+ mProcessedStreamCount = 0;
+ mJpegStreamCount = 0;
+ mReprocessStreamCount = 0;
+
+ return NO_ERROR;
+}
+
+/****************************************************************************
+ * Camera module API overrides
+ ***************************************************************************/
+
+status_t EmulatedFakeCamera2::connectCamera(hw_device_t** device) {
+ status_t res;
+ ALOGV("%s", __FUNCTION__);
+
+ mConfigureThread = new ConfigureThread(this);
+ mReadoutThread = new ReadoutThread(this);
+ mControlThread = new ControlThread(this);
+ mSensor = new Sensor(this);
+ mJpegCompressor = new JpegCompressor(this);
+
+ mNextStreamId = 1;
+ mNextReprocessStreamId = 1;
+
+ res = mSensor->startUp();
+ if (res != NO_ERROR) return res;
+
+ res = mConfigureThread->run("EmulatedFakeCamera2::configureThread");
+ if (res != NO_ERROR) return res;
+
+ res = mReadoutThread->run("EmulatedFakeCamera2::readoutThread");
+ if (res != NO_ERROR) return res;
+
+ res = mControlThread->run("EmulatedFakeCamera2::controlThread");
+ if (res != NO_ERROR) return res;
+
+ return EmulatedCamera2::connectCamera(device);
+}
+
+status_t EmulatedFakeCamera2::closeCamera() {
+ {
+ Mutex::Autolock l(mMutex);
+
+ status_t res;
+ ALOGV("%s", __FUNCTION__);
+
+ res = mSensor->shutDown();
+ if (res != NO_ERROR) {
+ ALOGE("%s: Unable to shut down sensor: %d", __FUNCTION__, res);
+ return res;
+ }
+
+ mConfigureThread->requestExit();
+ mReadoutThread->requestExit();
+ mControlThread->requestExit();
+ mJpegCompressor->cancel();
+ }
+
+ // give up the lock since we will now block and the threads
+ // can call back into this object
+ mConfigureThread->join();
+ mReadoutThread->join();
+ mControlThread->join();
+
+ ALOGV("%s exit", __FUNCTION__);
+ return NO_ERROR;
+}
+
+status_t EmulatedFakeCamera2::getCameraInfo(struct camera_info *info) {
+ info->facing = mFacingBack ? CAMERA_FACING_BACK : CAMERA_FACING_FRONT;
+ info->orientation = gEmulatedCameraFactory.getFakeCameraOrientation();
+ return EmulatedCamera2::getCameraInfo(info);
+}
+
+/****************************************************************************
+ * Camera device API overrides
+ ***************************************************************************/
+
+/** Request input queue */
+
+int EmulatedFakeCamera2::requestQueueNotify() {
+ ALOGV("Request queue notification received");
+
+ ALOG_ASSERT(mRequestQueueSrc != NULL,
+ "%s: Request queue src not set, but received queue notification!",
+ __FUNCTION__);
+ ALOG_ASSERT(mFrameQueueDst != NULL,
+ "%s: Request queue src not set, but received queue notification!",
+ __FUNCTION__);
+ ALOG_ASSERT(mStreams.size() != 0,
+ "%s: No streams allocated, but received queue notification!",
+ __FUNCTION__);
+ return mConfigureThread->newRequestAvailable();
+}
+
+int EmulatedFakeCamera2::getInProgressCount() {
+ Mutex::Autolock l(mMutex);
+
+ int requestCount = 0;
+ requestCount += mConfigureThread->getInProgressCount();
+ requestCount += mReadoutThread->getInProgressCount();
+ requestCount += mJpegCompressor->isBusy() ? 1 : 0;
+
+ return requestCount;
+}
+
+int EmulatedFakeCamera2::constructDefaultRequest(
+ int request_template,
+ camera_metadata_t **request) {
+
+ if (request == NULL) return BAD_VALUE;
+ if (request_template < 0 || request_template >= CAMERA2_TEMPLATE_COUNT) {
+ return BAD_VALUE;
+ }
+ status_t res;
+ // Pass 1, calculate size and allocate
+ res = constructDefaultRequest(request_template,
+ request,
+ true);
+ if (res != OK) {
+ return res;
+ }
+ // Pass 2, build request
+ res = constructDefaultRequest(request_template,
+ request,
+ false);
+ if (res != OK) {
+ ALOGE("Unable to populate new request for template %d",
+ request_template);
+ }
+
+ return res;
+}
+
+int EmulatedFakeCamera2::allocateStream(
+ uint32_t width,
+ uint32_t height,
+ int format,
+ const camera2_stream_ops_t *stream_ops,
+ uint32_t *stream_id,
+ uint32_t *format_actual,
+ uint32_t *usage,
+ uint32_t *max_buffers) {
+ Mutex::Autolock l(mMutex);
+
+ // Temporary shim until FORMAT_ZSL is removed
+ if (format == CAMERA2_HAL_PIXEL_FORMAT_ZSL) {
+ format = HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED;
+ }
+
+ if (format != HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED) {
+ unsigned int numFormats = sizeof(kAvailableFormats) / sizeof(uint32_t);
+ unsigned int formatIdx = 0;
+ unsigned int sizeOffsetIdx = 0;
+ for (; formatIdx < numFormats; formatIdx++) {
+ if (format == (int)kAvailableFormats[formatIdx]) break;
+ }
+ if (formatIdx == numFormats) {
+ ALOGE("%s: Format 0x%x is not supported", __FUNCTION__, format);
+ return BAD_VALUE;
+ }
+ }
+
+ const uint32_t *availableSizes;
+ size_t availableSizeCount;
+ switch (format) {
+ case HAL_PIXEL_FORMAT_RAW_SENSOR:
+ availableSizes = kAvailableRawSizes;
+ availableSizeCount = sizeof(kAvailableRawSizes)/sizeof(uint32_t);
+ break;
+ case HAL_PIXEL_FORMAT_BLOB:
+ availableSizes = mFacingBack ?
+ kAvailableJpegSizesBack : kAvailableJpegSizesFront;
+ availableSizeCount = mFacingBack ?
+ sizeof(kAvailableJpegSizesBack)/sizeof(uint32_t) :
+ sizeof(kAvailableJpegSizesFront)/sizeof(uint32_t);
+ break;
+ case HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED:
+ case HAL_PIXEL_FORMAT_RGBA_8888:
+ case HAL_PIXEL_FORMAT_YV12:
+ case HAL_PIXEL_FORMAT_YCrCb_420_SP:
+ availableSizes = mFacingBack ?
+ kAvailableProcessedSizesBack : kAvailableProcessedSizesFront;
+ availableSizeCount = mFacingBack ?
+ sizeof(kAvailableProcessedSizesBack)/sizeof(uint32_t) :
+ sizeof(kAvailableProcessedSizesFront)/sizeof(uint32_t);
+ break;
+ default:
+ ALOGE("%s: Unknown format 0x%x", __FUNCTION__, format);
+ return BAD_VALUE;
+ }
+
+ unsigned int resIdx = 0;
+ for (; resIdx < availableSizeCount; resIdx++) {
+ if (availableSizes[resIdx * 2] == width &&
+ availableSizes[resIdx * 2 + 1] == height) break;
+ }
+ if (resIdx == availableSizeCount) {
+ ALOGE("%s: Format 0x%x does not support resolution %d, %d", __FUNCTION__,
+ format, width, height);
+ return BAD_VALUE;
+ }
+
+ switch (format) {
+ case HAL_PIXEL_FORMAT_RAW_SENSOR:
+ if (mRawStreamCount >= kMaxRawStreamCount) {
+ ALOGE("%s: Cannot allocate another raw stream (%d already allocated)",
+ __FUNCTION__, mRawStreamCount);
+ return INVALID_OPERATION;
+ }
+ mRawStreamCount++;
+ break;
+ case HAL_PIXEL_FORMAT_BLOB:
+ if (mJpegStreamCount >= kMaxJpegStreamCount) {
+ ALOGE("%s: Cannot allocate another JPEG stream (%d already allocated)",
+ __FUNCTION__, mJpegStreamCount);
+ return INVALID_OPERATION;
+ }
+ mJpegStreamCount++;
+ break;
+ default:
+ if (mProcessedStreamCount >= kMaxProcessedStreamCount) {
+ ALOGE("%s: Cannot allocate another processed stream (%d already allocated)",
+ __FUNCTION__, mProcessedStreamCount);
+ return INVALID_OPERATION;
+ }
+ mProcessedStreamCount++;
+ }
+
+ Stream newStream;
+ newStream.ops = stream_ops;
+ newStream.width = width;
+ newStream.height = height;
+ newStream.format = format;
+ // TODO: Query stride from gralloc
+ newStream.stride = width;
+
+ mStreams.add(mNextStreamId, newStream);
+
+ *stream_id = mNextStreamId;
+ if (format_actual) *format_actual = format;
+ *usage = GRALLOC_USAGE_HW_CAMERA_WRITE;
+ *max_buffers = kMaxBufferCount;
+
+ ALOGV("Stream allocated: %d, %d x %d, 0x%x. U: %x, B: %d",
+ *stream_id, width, height, format, *usage, *max_buffers);
+
+ mNextStreamId++;
+ return NO_ERROR;
+}
+
+int EmulatedFakeCamera2::registerStreamBuffers(
+ uint32_t stream_id,
+ int num_buffers,
+ buffer_handle_t *buffers) {
+ Mutex::Autolock l(mMutex);
+
+ ALOGV("%s: Stream %d registering %d buffers", __FUNCTION__,
+ stream_id, num_buffers);
+ // Need to find out what the final concrete pixel format for our stream is
+ // Assumes that all buffers have the same format.
+ if (num_buffers < 1) {
+ ALOGE("%s: Stream %d only has %d buffers!",
+ __FUNCTION__, stream_id, num_buffers);
+ return BAD_VALUE;
+ }
+ const cb_handle_t *streamBuffer =
+ reinterpret_cast<const cb_handle_t*>(buffers[0]);
+
+ int finalFormat = streamBuffer->format;
+
+ if (finalFormat == HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED) {
+ ALOGE("%s: Stream %d: Bad final pixel format "
+ "HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED; "
+ "concrete pixel format required!", __FUNCTION__, stream_id);
+ return BAD_VALUE;
+ }
+
+ ssize_t streamIndex = mStreams.indexOfKey(stream_id);
+ if (streamIndex < 0) {
+ ALOGE("%s: Unknown stream id %d!", __FUNCTION__, stream_id);
+ return BAD_VALUE;
+ }
+
+ Stream &stream = mStreams.editValueAt(streamIndex);
+
+ ALOGV("%s: Stream %d format set to %x, previously %x",
+ __FUNCTION__, stream_id, finalFormat, stream.format);
+
+ stream.format = finalFormat;
+
+ return NO_ERROR;
+}
+
+int EmulatedFakeCamera2::releaseStream(uint32_t stream_id) {
+ Mutex::Autolock l(mMutex);
+
+ ssize_t streamIndex = mStreams.indexOfKey(stream_id);
+ if (streamIndex < 0) {
+ ALOGE("%s: Unknown stream id %d!", __FUNCTION__, stream_id);
+ return BAD_VALUE;
+ }
+
+ if (isStreamInUse(stream_id)) {
+ ALOGE("%s: Cannot release stream %d; in use!", __FUNCTION__,
+ stream_id);
+ return BAD_VALUE;
+ }
+
+ switch(mStreams.valueAt(streamIndex).format) {
+ case HAL_PIXEL_FORMAT_RAW_SENSOR:
+ mRawStreamCount--;
+ break;
+ case HAL_PIXEL_FORMAT_BLOB:
+ mJpegStreamCount--;
+ break;
+ default:
+ mProcessedStreamCount--;
+ break;
+ }
+
+ mStreams.removeItemsAt(streamIndex);
+
+ return NO_ERROR;
+}
+
+int EmulatedFakeCamera2::allocateReprocessStreamFromStream(
+ uint32_t output_stream_id,
+ const camera2_stream_in_ops_t *stream_ops,
+ uint32_t *stream_id) {
+ Mutex::Autolock l(mMutex);
+
+ ssize_t baseStreamIndex = mStreams.indexOfKey(output_stream_id);
+ if (baseStreamIndex < 0) {
+ ALOGE("%s: Unknown output stream id %d!", __FUNCTION__, output_stream_id);
+ return BAD_VALUE;
+ }
+
+ const Stream &baseStream = mStreams[baseStreamIndex];
+
+ // We'll reprocess anything we produced
+
+ if (mReprocessStreamCount >= kMaxReprocessStreamCount) {
+ ALOGE("%s: Cannot allocate another reprocess stream (%d already allocated)",
+ __FUNCTION__, mReprocessStreamCount);
+ return INVALID_OPERATION;
+ }
+ mReprocessStreamCount++;
+
+ ReprocessStream newStream;
+ newStream.ops = stream_ops;
+ newStream.width = baseStream.width;
+ newStream.height = baseStream.height;
+ newStream.format = baseStream.format;
+ newStream.stride = baseStream.stride;
+ newStream.sourceStreamId = output_stream_id;
+
+ *stream_id = mNextReprocessStreamId;
+ mReprocessStreams.add(mNextReprocessStreamId, newStream);
+
+ ALOGV("Reprocess stream allocated: %d: %d, %d, 0x%x. Parent stream: %d",
+ *stream_id, newStream.width, newStream.height, newStream.format,
+ output_stream_id);
+
+ mNextReprocessStreamId++;
+ return NO_ERROR;
+}
+
+int EmulatedFakeCamera2::releaseReprocessStream(uint32_t stream_id) {
+ Mutex::Autolock l(mMutex);
+
+ ssize_t streamIndex = mReprocessStreams.indexOfKey(stream_id);
+ if (streamIndex < 0) {
+ ALOGE("%s: Unknown reprocess stream id %d!", __FUNCTION__, stream_id);
+ return BAD_VALUE;
+ }
+
+ if (isReprocessStreamInUse(stream_id)) {
+ ALOGE("%s: Cannot release reprocessing stream %d; in use!", __FUNCTION__,
+ stream_id);
+ return BAD_VALUE;
+ }
+
+ mReprocessStreamCount--;
+ mReprocessStreams.removeItemsAt(streamIndex);
+
+ return NO_ERROR;
+}
+
+int EmulatedFakeCamera2::triggerAction(uint32_t trigger_id,
+ int32_t ext1,
+ int32_t ext2) {
+ Mutex::Autolock l(mMutex);
+ return mControlThread->triggerAction(trigger_id,
+ ext1, ext2);
+}
+
+/** Custom tag definitions */
+
+// Emulator camera metadata sections
+enum {
+ EMULATOR_SCENE = VENDOR_SECTION,
+ END_EMULATOR_SECTIONS
+};
+
+enum {
+ EMULATOR_SCENE_START = EMULATOR_SCENE << 16,
+};
+
+// Emulator camera metadata tags
+enum {
+ // Hour of day to use for lighting calculations (0-23). Default: 12
+ EMULATOR_SCENE_HOUROFDAY = EMULATOR_SCENE_START,
+ EMULATOR_SCENE_END
+};
+
+unsigned int emulator_metadata_section_bounds[END_EMULATOR_SECTIONS -
+ VENDOR_SECTION][2] = {
+ { EMULATOR_SCENE_START, EMULATOR_SCENE_END }
+};
+
+const char *emulator_metadata_section_names[END_EMULATOR_SECTIONS -
+ VENDOR_SECTION] = {
+ "com.android.emulator.scene"
+};
+
+typedef struct emulator_tag_info {
+ const char *tag_name;
+ uint8_t tag_type;
+} emulator_tag_info_t;
+
+emulator_tag_info_t emulator_scene[EMULATOR_SCENE_END - EMULATOR_SCENE_START] = {
+ { "hourOfDay", TYPE_INT32 }
+};
+
+emulator_tag_info_t *tag_info[END_EMULATOR_SECTIONS -
+ VENDOR_SECTION] = {
+ emulator_scene
+};
+
+const char* EmulatedFakeCamera2::getVendorSectionName(uint32_t tag) {
+ ALOGV("%s", __FUNCTION__);
+ uint32_t section = tag >> 16;
+ if (section < VENDOR_SECTION || section > END_EMULATOR_SECTIONS) return NULL;
+ return emulator_metadata_section_names[section - VENDOR_SECTION];
+}
+
+const char* EmulatedFakeCamera2::getVendorTagName(uint32_t tag) {
+ ALOGV("%s", __FUNCTION__);
+ uint32_t section = tag >> 16;
+ if (section < VENDOR_SECTION || section > END_EMULATOR_SECTIONS) return NULL;
+ uint32_t section_index = section - VENDOR_SECTION;
+ if (tag >= emulator_metadata_section_bounds[section_index][1]) {
+ return NULL;
+ }
+ uint32_t tag_index = tag & 0xFFFF;
+ return tag_info[section_index][tag_index].tag_name;
+}
+
+int EmulatedFakeCamera2::getVendorTagType(uint32_t tag) {
+ ALOGV("%s", __FUNCTION__);
+ uint32_t section = tag >> 16;
+ if (section < VENDOR_SECTION || section > END_EMULATOR_SECTIONS) return -1;
+ uint32_t section_index = section - VENDOR_SECTION;
+ if (tag >= emulator_metadata_section_bounds[section_index][1]) {
+ return -1;
+ }
+ uint32_t tag_index = tag & 0xFFFF;
+ return tag_info[section_index][tag_index].tag_type;
+}
+
+/** Shutdown and debug methods */
+
+int EmulatedFakeCamera2::dump(int fd) {
+ String8 result;
+
+ result.appendFormat(" Camera HAL device: EmulatedFakeCamera2\n");
+ result.appendFormat(" Streams:\n");
+ for (size_t i = 0; i < mStreams.size(); i++) {
+ int id = mStreams.keyAt(i);
+ const Stream& s = mStreams.valueAt(i);
+ result.appendFormat(
+ " Stream %d: %d x %d, format 0x%x, stride %d\n",
+ id, s.width, s.height, s.format, s.stride);
+ }
+
+ write(fd, result.string(), result.size());
+
+ return NO_ERROR;
+}
+
+void EmulatedFakeCamera2::signalError() {
+ // TODO: Let parent know so we can shut down cleanly
+ ALOGE("Worker thread is signaling a serious error");
+}
+
+/** Pipeline control worker thread methods */
+
+EmulatedFakeCamera2::ConfigureThread::ConfigureThread(EmulatedFakeCamera2 *parent):
+ Thread(false),
+ mParent(parent),
+ mRequestCount(0),
+ mNextBuffers(NULL) {
+ mRunning = false;
+}
+
+EmulatedFakeCamera2::ConfigureThread::~ConfigureThread() {
+}
+
+status_t EmulatedFakeCamera2::ConfigureThread::readyToRun() {
+ Mutex::Autolock lock(mInputMutex);
+
+ ALOGV("Starting up ConfigureThread");
+ mRequest = NULL;
+ mActive = false;
+ mRunning = true;
+
+ mInputSignal.signal();
+ return NO_ERROR;
+}
+
+status_t EmulatedFakeCamera2::ConfigureThread::waitUntilRunning() {
+ Mutex::Autolock lock(mInputMutex);
+ if (!mRunning) {
+ ALOGV("Waiting for configure thread to start");
+ mInputSignal.wait(mInputMutex);
+ }
+ return OK;
+}
+
+status_t EmulatedFakeCamera2::ConfigureThread::newRequestAvailable() {
+ waitUntilRunning();
+
+ Mutex::Autolock lock(mInputMutex);
+
+ mActive = true;
+ mInputSignal.signal();
+
+ return OK;
+}
+
+bool EmulatedFakeCamera2::ConfigureThread::isStreamInUse(uint32_t id) {
+ Mutex::Autolock lock(mInternalsMutex);
+
+ if (mNextBuffers == NULL) return false;
+ for (size_t i=0; i < mNextBuffers->size(); i++) {
+ if ((*mNextBuffers)[i].streamId == (int)id) return true;
+ }
+ return false;
+}
+
+int EmulatedFakeCamera2::ConfigureThread::getInProgressCount() {
+ Mutex::Autolock lock(mInputMutex);
+ return mRequestCount;
+}
+
+bool EmulatedFakeCamera2::ConfigureThread::threadLoop() {
+ status_t res;
+
+ // Check if we're currently processing or just waiting
+ {
+ Mutex::Autolock lock(mInputMutex);
+ if (!mActive) {
+ // Inactive, keep waiting until we've been signaled
+ status_t res;
+ res = mInputSignal.waitRelative(mInputMutex, kWaitPerLoop);
+ if (res != NO_ERROR && res != TIMED_OUT) {
+ ALOGE("%s: Error waiting for input requests: %d",
+ __FUNCTION__, res);
+ return false;
+ }
+ if (!mActive) return true;
+ ALOGV("New request available");
+ }
+ // Active
+ }
+ if (mRequest == NULL) {
+ Mutex::Autolock il(mInternalsMutex);
+
+ ALOGV("Configure: Getting next request");
+ res = mParent->mRequestQueueSrc->dequeue_request(
+ mParent->mRequestQueueSrc,
+ &mRequest);
+ if (res != NO_ERROR) {
+ ALOGE("%s: Error dequeuing next request: %d", __FUNCTION__, res);
+ mParent->signalError();
+ return false;
+ }
+ if (mRequest == NULL) {
+ ALOGV("Configure: Request queue empty, going inactive");
+ // No requests available, go into inactive mode
+ Mutex::Autolock lock(mInputMutex);
+ mActive = false;
+ return true;
+ } else {
+ Mutex::Autolock lock(mInputMutex);
+ mRequestCount++;
+ }
+
+ camera_metadata_entry_t type;
+ res = find_camera_metadata_entry(mRequest,
+ ANDROID_REQUEST_TYPE,
+ &type);
+ if (res != NO_ERROR) {
+ ALOGE("%s: error reading request type", __FUNCTION__);
+ mParent->signalError();
+ return false;
+ }
+ bool success = false;;
+ switch (type.data.u8[0]) {
+ case ANDROID_REQUEST_TYPE_CAPTURE:
+ success = setupCapture();
+ break;
+ case ANDROID_REQUEST_TYPE_REPROCESS:
+ success = setupReprocess();
+ break;
+ default:
+ ALOGE("%s: Unexpected request type %d",
+ __FUNCTION__, type.data.u8[0]);
+ mParent->signalError();
+ break;
+ }
+ if (!success) return false;
+
+ }
+
+ if (mWaitingForReadout) {
+ bool readoutDone;
+ readoutDone = mParent->mReadoutThread->waitForReady(kWaitPerLoop);
+ if (!readoutDone) return true;
+
+ if (mNextNeedsJpeg) {
+ ALOGV("Configure: Waiting for JPEG compressor");
+ } else {
+ ALOGV("Configure: Waiting for sensor");
+ }
+ mWaitingForReadout = false;
+ }
+
+ if (mNextNeedsJpeg) {
+ bool jpegDone;
+ jpegDone = mParent->mJpegCompressor->waitForDone(kWaitPerLoop);
+ if (!jpegDone) return true;
+
+ ALOGV("Configure: Waiting for sensor");
+ mNextNeedsJpeg = false;
+ }
+
+ if (mNextIsCapture) {
+ return configureNextCapture();
+ } else {
+ return configureNextReprocess();
+ }
+}
+
+bool EmulatedFakeCamera2::ConfigureThread::setupCapture() {
+ status_t res;
+
+ mNextIsCapture = true;
+ // Get necessary parameters for sensor config
+ mParent->mControlThread->processRequest(mRequest);
+
+ camera_metadata_entry_t streams;
+ res = find_camera_metadata_entry(mRequest,
+ ANDROID_REQUEST_OUTPUT_STREAMS,
+ &streams);
+ if (res != NO_ERROR) {
+ ALOGE("%s: error reading output stream tag", __FUNCTION__);
+ mParent->signalError();
+ return false;
+ }
+
+ mNextBuffers = new Buffers;
+ mNextNeedsJpeg = false;
+ ALOGV("Configure: Setting up buffers for capture");
+ for (size_t i = 0; i < streams.count; i++) {
+ int streamId = streams.data.u8[i];
+ const Stream &s = mParent->getStreamInfo(streamId);
+ if (s.format == HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED) {
+ ALOGE("%s: Stream %d does not have a concrete pixel format, but "
+ "is included in a request!", __FUNCTION__, streamId);
+ mParent->signalError();
+ return false;
+ }
+ StreamBuffer b;
+ b.streamId = streams.data.u8[i];
+ b.width = s.width;
+ b.height = s.height;
+ b.format = s.format;
+ b.stride = s.stride;
+ mNextBuffers->push_back(b);
+ ALOGV("Configure: Buffer %d: Stream %d, %d x %d, format 0x%x, "
+ "stride %d",
+ i, b.streamId, b.width, b.height, b.format, b.stride);
+ if (b.format == HAL_PIXEL_FORMAT_BLOB) {
+ mNextNeedsJpeg = true;
+ }
+ }
+
+ camera_metadata_entry_t e;
+ res = find_camera_metadata_entry(mRequest,
+ ANDROID_REQUEST_FRAME_COUNT,
+ &e);
+ if (res != NO_ERROR) {
+ ALOGE("%s: error reading frame count tag: %s (%d)",
+ __FUNCTION__, strerror(-res), res);
+ mParent->signalError();
+ return false;
+ }
+ mNextFrameNumber = *e.data.i32;
+
+ res = find_camera_metadata_entry(mRequest,
+ ANDROID_SENSOR_EXPOSURE_TIME,
+ &e);
+ if (res != NO_ERROR) {
+ ALOGE("%s: error reading exposure time tag: %s (%d)",
+ __FUNCTION__, strerror(-res), res);
+ mParent->signalError();
+ return false;
+ }
+ mNextExposureTime = *e.data.i64;
+
+ res = find_camera_metadata_entry(mRequest,
+ ANDROID_SENSOR_FRAME_DURATION,
+ &e);
+ if (res != NO_ERROR) {
+ ALOGE("%s: error reading frame duration tag", __FUNCTION__);
+ mParent->signalError();
+ return false;
+ }
+ mNextFrameDuration = *e.data.i64;
+
+ if (mNextFrameDuration <
+ mNextExposureTime + Sensor::kMinVerticalBlank) {
+ mNextFrameDuration = mNextExposureTime + Sensor::kMinVerticalBlank;
+ }
+ res = find_camera_metadata_entry(mRequest,
+ ANDROID_SENSOR_SENSITIVITY,
+ &e);
+ if (res != NO_ERROR) {
+ ALOGE("%s: error reading sensitivity tag", __FUNCTION__);
+ mParent->signalError();
+ return false;
+ }
+ mNextSensitivity = *e.data.i32;
+
+ res = find_camera_metadata_entry(mRequest,
+ EMULATOR_SCENE_HOUROFDAY,
+ &e);
+ if (res == NO_ERROR) {
+ ALOGV("Setting hour: %d", *e.data.i32);
+ mParent->mSensor->getScene().setHour(*e.data.i32);
+ }
+
+ // Start waiting on readout thread
+ mWaitingForReadout = true;
+ ALOGV("Configure: Waiting for readout thread");
+
+ return true;
+}
+
+bool EmulatedFakeCamera2::ConfigureThread::configureNextCapture() {
+ bool vsync = mParent->mSensor->waitForVSync(kWaitPerLoop);
+ if (!vsync) return true;
+
+ Mutex::Autolock il(mInternalsMutex);
+ ALOGV("Configure: Configuring sensor for capture %d", mNextFrameNumber);
+ mParent->mSensor->setExposureTime(mNextExposureTime);
+ mParent->mSensor->setFrameDuration(mNextFrameDuration);
+ mParent->mSensor->setSensitivity(mNextSensitivity);
+
+ getBuffers();
+
+ ALOGV("Configure: Done configure for capture %d", mNextFrameNumber);
+ mParent->mReadoutThread->setNextOperation(true, mRequest, mNextBuffers);
+ mParent->mSensor->setDestinationBuffers(mNextBuffers);
+
+ mRequest = NULL;
+ mNextBuffers = NULL;
+
+ Mutex::Autolock lock(mInputMutex);
+ mRequestCount--;
+
+ return true;
+}
+
+bool EmulatedFakeCamera2::ConfigureThread::setupReprocess() {
+ status_t res;
+
+ mNextNeedsJpeg = true;
+ mNextIsCapture = false;
+
+ camera_metadata_entry_t reprocessStreams;
+ res = find_camera_metadata_entry(mRequest,
+ ANDROID_REQUEST_INPUT_STREAMS,
+ &reprocessStreams);
+ if (res != NO_ERROR) {
+ ALOGE("%s: error reading output stream tag", __FUNCTION__);
+ mParent->signalError();
+ return false;
+ }
+
+ mNextBuffers = new Buffers;
+
+ ALOGV("Configure: Setting up input buffers for reprocess");
+ for (size_t i = 0; i < reprocessStreams.count; i++) {
+ int streamId = reprocessStreams.data.u8[i];
+ const ReprocessStream &s = mParent->getReprocessStreamInfo(streamId);
+ if (s.format != HAL_PIXEL_FORMAT_RGB_888) {
+ ALOGE("%s: Only ZSL reprocessing supported!",
+ __FUNCTION__);
+ mParent->signalError();
+ return false;
+ }
+ StreamBuffer b;
+ b.streamId = -streamId;
+ b.width = s.width;
+ b.height = s.height;
+ b.format = s.format;
+ b.stride = s.stride;
+ mNextBuffers->push_back(b);
+ }
+
+ camera_metadata_entry_t streams;
+ res = find_camera_metadata_entry(mRequest,
+ ANDROID_REQUEST_OUTPUT_STREAMS,
+ &streams);
+ if (res != NO_ERROR) {
+ ALOGE("%s: error reading output stream tag", __FUNCTION__);
+ mParent->signalError();
+ return false;
+ }
+
+ ALOGV("Configure: Setting up output buffers for reprocess");
+ for (size_t i = 0; i < streams.count; i++) {
+ int streamId = streams.data.u8[i];
+ const Stream &s = mParent->getStreamInfo(streamId);
+ if (s.format != HAL_PIXEL_FORMAT_BLOB) {
+ // TODO: Support reprocess to YUV
+ ALOGE("%s: Non-JPEG output stream %d for reprocess not supported",
+ __FUNCTION__, streamId);
+ mParent->signalError();
+ return false;
+ }
+ StreamBuffer b;
+ b.streamId = streams.data.u8[i];
+ b.width = s.width;
+ b.height = s.height;
+ b.format = s.format;
+ b.stride = s.stride;
+ mNextBuffers->push_back(b);
+ ALOGV("Configure: Buffer %d: Stream %d, %d x %d, format 0x%x, "
+ "stride %d",
+ i, b.streamId, b.width, b.height, b.format, b.stride);
+ }
+
+ camera_metadata_entry_t e;
+ res = find_camera_metadata_entry(mRequest,
+ ANDROID_REQUEST_FRAME_COUNT,
+ &e);
+ if (res != NO_ERROR) {
+ ALOGE("%s: error reading frame count tag: %s (%d)",
+ __FUNCTION__, strerror(-res), res);
+ mParent->signalError();
+ return false;
+ }
+ mNextFrameNumber = *e.data.i32;
+
+ return true;
+}
+
+bool EmulatedFakeCamera2::ConfigureThread::configureNextReprocess() {
+ Mutex::Autolock il(mInternalsMutex);
+
+ getBuffers();
+
+ ALOGV("Configure: Done configure for reprocess %d", mNextFrameNumber);
+ mParent->mReadoutThread->setNextOperation(false, mRequest, mNextBuffers);
+
+ mRequest = NULL;
+ mNextBuffers = NULL;
+
+ Mutex::Autolock lock(mInputMutex);
+ mRequestCount--;
+
+ return true;
+}
+
+bool EmulatedFakeCamera2::ConfigureThread::getBuffers() {
+ status_t res;
+ /** Get buffers to fill for this frame */
+ for (size_t i = 0; i < mNextBuffers->size(); i++) {
+ StreamBuffer &b = mNextBuffers->editItemAt(i);
+
+ if (b.streamId > 0) {
+ Stream s = mParent->getStreamInfo(b.streamId);
+ ALOGV("Configure: Dequeing buffer from stream %d", b.streamId);
+ res = s.ops->dequeue_buffer(s.ops, &(b.buffer) );
+ if (res != NO_ERROR || b.buffer == NULL) {
+ ALOGE("%s: Unable to dequeue buffer from stream %d: %s (%d)",
+ __FUNCTION__, b.streamId, strerror(-res), res);
+ mParent->signalError();
+ return false;
+ }
+
+ /* Lock the buffer from the perspective of the graphics mapper */
+ const Rect rect(s.width, s.height);
+
+ res = GraphicBufferMapper::get().lock(*(b.buffer),
+ GRALLOC_USAGE_HW_CAMERA_WRITE,
+ rect, (void**)&(b.img) );
+
+ if (res != NO_ERROR) {
+ ALOGE("%s: grbuffer_mapper.lock failure: %s (%d)",
+ __FUNCTION__, strerror(-res), res);
+ s.ops->cancel_buffer(s.ops,
+ b.buffer);
+ mParent->signalError();
+ return false;
+ }
+ } else {
+ ReprocessStream s = mParent->getReprocessStreamInfo(-b.streamId);
+ ALOGV("Configure: Acquiring buffer from reprocess stream %d",
+ -b.streamId);
+ res = s.ops->acquire_buffer(s.ops, &(b.buffer) );
+ if (res != NO_ERROR || b.buffer == NULL) {
+ ALOGE("%s: Unable to acquire buffer from reprocess stream %d: "
+ "%s (%d)", __FUNCTION__, -b.streamId,
+ strerror(-res), res);
+ mParent->signalError();
+ return false;
+ }
+
+ /* Lock the buffer from the perspective of the graphics mapper */
+ const Rect rect(s.width, s.height);
+
+ res = GraphicBufferMapper::get().lock(*(b.buffer),
+ GRALLOC_USAGE_HW_CAMERA_READ,
+ rect, (void**)&(b.img) );
+ if (res != NO_ERROR) {
+ ALOGE("%s: grbuffer_mapper.lock failure: %s (%d)",
+ __FUNCTION__, strerror(-res), res);
+ s.ops->release_buffer(s.ops,
+ b.buffer);
+ mParent->signalError();
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+EmulatedFakeCamera2::ReadoutThread::ReadoutThread(EmulatedFakeCamera2 *parent):
+ Thread(false),
+ mParent(parent),
+ mRunning(false),
+ mActive(false),
+ mRequestCount(0),
+ mRequest(NULL),
+ mBuffers(NULL) {
+ mInFlightQueue = new InFlightQueue[kInFlightQueueSize];
+ mInFlightHead = 0;
+ mInFlightTail = 0;
+}
+
+EmulatedFakeCamera2::ReadoutThread::~ReadoutThread() {
+ delete mInFlightQueue;
+}
+
+status_t EmulatedFakeCamera2::ReadoutThread::readyToRun() {
+ Mutex::Autolock lock(mInputMutex);
+ ALOGV("Starting up ReadoutThread");
+ mRunning = true;
+ mInputSignal.signal();
+ return NO_ERROR;
+}
+
+status_t EmulatedFakeCamera2::ReadoutThread::waitUntilRunning() {
+ Mutex::Autolock lock(mInputMutex);
+ if (!mRunning) {
+ ALOGV("Waiting for readout thread to start");
+ mInputSignal.wait(mInputMutex);
+ }
+ return OK;
+}
+
+bool EmulatedFakeCamera2::ReadoutThread::waitForReady(nsecs_t timeout) {
+ status_t res;
+ Mutex::Autolock lock(mInputMutex);
+ while (!readyForNextCapture()) {
+ res = mReadySignal.waitRelative(mInputMutex, timeout);
+ if (res == TIMED_OUT) return false;
+ if (res != OK) {
+ ALOGE("%s: Error waiting for ready: %s (%d)", __FUNCTION__,
+ strerror(-res), res);
+ return false;
+ }
+ }
+ return true;
+}
+
+bool EmulatedFakeCamera2::ReadoutThread::readyForNextCapture() {
+ return (mInFlightTail + 1) % kInFlightQueueSize != mInFlightHead;
+}
+
+void EmulatedFakeCamera2::ReadoutThread::setNextOperation(
+ bool isCapture,
+ camera_metadata_t *request,
+ Buffers *buffers) {
+ Mutex::Autolock lock(mInputMutex);
+ if ( !readyForNextCapture() ) {
+ ALOGE("In flight queue full, dropping captures");
+ mParent->signalError();
+ return;
+ }
+ mInFlightQueue[mInFlightTail].isCapture = isCapture;
+ mInFlightQueue[mInFlightTail].request = request;
+ mInFlightQueue[mInFlightTail].buffers = buffers;
+ mInFlightTail = (mInFlightTail + 1) % kInFlightQueueSize;
+ mRequestCount++;
+
+ if (!mActive) {
+ mActive = true;
+ mInputSignal.signal();
+ }
+}
+
+bool EmulatedFakeCamera2::ReadoutThread::isStreamInUse(uint32_t id) {
+ // acquire in same order as threadLoop
+ Mutex::Autolock iLock(mInternalsMutex);
+ Mutex::Autolock lock(mInputMutex);
+
+ size_t i = mInFlightHead;
+ while (i != mInFlightTail) {
+ for (size_t j = 0; j < mInFlightQueue[i].buffers->size(); j++) {
+ if ( (*(mInFlightQueue[i].buffers))[j].streamId == (int)id )
+ return true;
+ }
+ i = (i + 1) % kInFlightQueueSize;
+ }
+
+
+ if (mBuffers != NULL) {
+ for (i = 0; i < mBuffers->size(); i++) {
+ if ( (*mBuffers)[i].streamId == (int)id) return true;
+ }
+ }
+
+ return false;
+}
+
+int EmulatedFakeCamera2::ReadoutThread::getInProgressCount() {
+ Mutex::Autolock lock(mInputMutex);
+
+ return mRequestCount;
+}
+
+bool EmulatedFakeCamera2::ReadoutThread::threadLoop() {
+ static const nsecs_t kWaitPerLoop = 10000000L; // 10 ms
+ status_t res;
+ int32_t frameNumber;
+
+ // Check if we're currently processing or just waiting
+ {
+ Mutex::Autolock lock(mInputMutex);
+ if (!mActive) {
+ // Inactive, keep waiting until we've been signaled
+ res = mInputSignal.waitRelative(mInputMutex, kWaitPerLoop);
+ if (res != NO_ERROR && res != TIMED_OUT) {
+ ALOGE("%s: Error waiting for capture requests: %d",
+ __FUNCTION__, res);
+ mParent->signalError();
+ return false;
+ }
+ if (!mActive) return true;
+ }
+ // Active, see if we need a new request
+ if (mRequest == NULL) {
+ if (mInFlightHead == mInFlightTail) {
+ // Go inactive
+ ALOGV("Waiting for sensor data");
+ mActive = false;
+ return true;
+ } else {
+ Mutex::Autolock iLock(mInternalsMutex);
+ mReadySignal.signal();
+ mIsCapture = mInFlightQueue[mInFlightHead].isCapture;
+ mRequest = mInFlightQueue[mInFlightHead].request;
+ mBuffers = mInFlightQueue[mInFlightHead].buffers;
+ mInFlightQueue[mInFlightHead].request = NULL;
+ mInFlightQueue[mInFlightHead].buffers = NULL;
+ mInFlightHead = (mInFlightHead + 1) % kInFlightQueueSize;
+ ALOGV("Ready to read out request %p, %d buffers",
+ mRequest, mBuffers->size());
+ }
+ }
+ }
+
+ // Active with request, wait on sensor to complete
+
+ nsecs_t captureTime;
+
+ if (mIsCapture) {
+ bool gotFrame;
+ gotFrame = mParent->mSensor->waitForNewFrame(kWaitPerLoop,
+ &captureTime);
+
+ if (!gotFrame) return true;
+ }
+
+ Mutex::Autolock iLock(mInternalsMutex);
+
+ camera_metadata_entry_t entry;
+ if (!mIsCapture) {
+ res = find_camera_metadata_entry(mRequest,
+ ANDROID_SENSOR_TIMESTAMP,
+ &entry);
+ if (res != NO_ERROR) {
+ ALOGE("%s: error reading reprocessing timestamp: %s (%d)",
+ __FUNCTION__, strerror(-res), res);
+ mParent->signalError();
+ return false;
+ }
+ captureTime = entry.data.i64[0];
+ }
+
+ res = find_camera_metadata_entry(mRequest,
+ ANDROID_REQUEST_FRAME_COUNT,
+ &entry);
+ if (res != NO_ERROR) {
+ ALOGE("%s: error reading frame count tag: %s (%d)",
+ __FUNCTION__, strerror(-res), res);
+ mParent->signalError();
+ return false;
+ }
+ frameNumber = *entry.data.i32;
+
+ res = find_camera_metadata_entry(mRequest,
+ ANDROID_REQUEST_METADATA_MODE,
+ &entry);
+ if (res != NO_ERROR) {
+ ALOGE("%s: error reading metadata mode tag: %s (%d)",
+ __FUNCTION__, strerror(-res), res);
+ mParent->signalError();
+ return false;
+ }
+
+ // Got sensor data and request, construct frame and send it out
+ ALOGV("Readout: Constructing metadata and frames for request %d",
+ frameNumber);
+
+ if (*entry.data.u8 == ANDROID_REQUEST_METADATA_MODE_FULL) {
+ ALOGV("Readout: Metadata requested, constructing");
+
+ camera_metadata_t *frame = NULL;
+
+ size_t frame_entries = get_camera_metadata_entry_count(mRequest);
+ size_t frame_data = get_camera_metadata_data_count(mRequest);
+
+ // TODO: Dynamically calculate based on enabled statistics, etc
+ frame_entries += 10;
+ frame_data += 100;
+
+ res = mParent->mFrameQueueDst->dequeue_frame(mParent->mFrameQueueDst,
+ frame_entries, frame_data, &frame);
+
+ if (res != NO_ERROR || frame == NULL) {
+ ALOGE("%s: Unable to dequeue frame metadata buffer", __FUNCTION__);
+ mParent->signalError();
+ return false;
+ }
+
+ res = append_camera_metadata(frame, mRequest);
+ if (res != NO_ERROR) {
+ ALOGE("Unable to append request metadata");
+ }
+
+ if (mIsCapture) {
+ add_camera_metadata_entry(frame,
+ ANDROID_SENSOR_TIMESTAMP,
+ &captureTime,
+ 1);
+
+ int32_t hourOfDay = (int32_t)mParent->mSensor->getScene().getHour();
+ camera_metadata_entry_t requestedHour;
+ res = find_camera_metadata_entry(frame,
+ EMULATOR_SCENE_HOUROFDAY,
+ &requestedHour);
+ if (res == NAME_NOT_FOUND) {
+ res = add_camera_metadata_entry(frame,
+ EMULATOR_SCENE_HOUROFDAY,
+ &hourOfDay, 1);
+ if (res != NO_ERROR) {
+ ALOGE("Unable to add vendor tag");
+ }
+ } else if (res == OK) {
+ *requestedHour.data.i32 = hourOfDay;
+ } else {
+ ALOGE("%s: Error looking up vendor tag", __FUNCTION__);
+ }
+
+ collectStatisticsMetadata(frame);
+ // TODO: Collect all final values used from sensor in addition to timestamp
+ }
+
+ ALOGV("Readout: Enqueue frame %d", frameNumber);
+ mParent->mFrameQueueDst->enqueue_frame(mParent->mFrameQueueDst,
+ frame);
+ }
+ ALOGV("Readout: Free request");
+ res = mParent->mRequestQueueSrc->free_request(mParent->mRequestQueueSrc, mRequest);
+ if (res != NO_ERROR) {
+ ALOGE("%s: Unable to return request buffer to queue: %d",
+ __FUNCTION__, res);
+ mParent->signalError();
+ return false;
+ }
+ mRequest = NULL;
+
+ int compressedBufferIndex = -1;
+ ALOGV("Readout: Processing %d buffers", mBuffers->size());
+ for (size_t i = 0; i < mBuffers->size(); i++) {
+ const StreamBuffer &b = (*mBuffers)[i];
+ ALOGV("Readout: Buffer %d: Stream %d, %d x %d, format 0x%x, stride %d",
+ i, b.streamId, b.width, b.height, b.format, b.stride);
+ if (b.streamId > 0) {
+ if (b.format == HAL_PIXEL_FORMAT_BLOB) {
+ // Assumes only one BLOB buffer type per capture
+ compressedBufferIndex = i;
+ } else {
+ ALOGV("Readout: Sending image buffer %d (%p) to output stream %d",
+ i, (void*)*(b.buffer), b.streamId);
+ GraphicBufferMapper::get().unlock(*(b.buffer));
+ const Stream &s = mParent->getStreamInfo(b.streamId);
+ res = s.ops->enqueue_buffer(s.ops, captureTime, b.buffer);
+ if (res != OK) {
+ ALOGE("Error enqueuing image buffer %p: %s (%d)", b.buffer,
+ strerror(-res), res);
+ mParent->signalError();
+ }
+ }
+ }
+ }
+
+ if (compressedBufferIndex == -1) {
+ delete mBuffers;
+ mBuffers = NULL;
+ } else {
+ ALOGV("Readout: Starting JPEG compression for buffer %d, stream %d",
+ compressedBufferIndex,
+ (*mBuffers)[compressedBufferIndex].streamId);
+ mParent->mJpegCompressor->start(mBuffers, captureTime);
+ mBuffers = NULL;
+ }
+
+ Mutex::Autolock l(mInputMutex);
+ mRequestCount--;
+ ALOGV("Readout: Done with request %d", frameNumber);
+ return true;
+}
+
+status_t EmulatedFakeCamera2::ReadoutThread::collectStatisticsMetadata(
+ camera_metadata_t *frame) {
+ // Completely fake face rectangles, don't correspond to real faces in scene
+ ALOGV("Readout: Collecting statistics metadata");
+
+ status_t res;
+ camera_metadata_entry_t entry;
+ res = find_camera_metadata_entry(frame,
+ ANDROID_STATISTICS_FACE_DETECT_MODE,
+ &entry);
+ if (res != OK) {
+ ALOGE("%s: Unable to find face detect mode!", __FUNCTION__);
+ return BAD_VALUE;
+ }
+
+ if (entry.data.u8[0] == ANDROID_STATISTICS_FACE_DETECT_MODE_OFF) return OK;
+
+ // The coordinate system for the face regions is the raw sensor pixel
+ // coordinates. Here, we map from the scene coordinates (0-19 in both axis)
+ // to raw pixels, for the scene defined in fake-pipeline2/Scene.cpp. We
+ // approximately place two faces on top of the windows of the house. No
+ // actual faces exist there, but might one day. Note that this doesn't
+ // account for the offsets used to account for aspect ratio differences, so
+ // the rectangles don't line up quite right.
+ const size_t numFaces = 2;
+ int32_t rects[numFaces * 4] = {
+ Sensor::kResolution[0] * 10 / 20,
+ Sensor::kResolution[1] * 15 / 20,
+ Sensor::kResolution[0] * 12 / 20,
+ Sensor::kResolution[1] * 17 / 20,
+
+ Sensor::kResolution[0] * 16 / 20,
+ Sensor::kResolution[1] * 15 / 20,
+ Sensor::kResolution[0] * 18 / 20,
+ Sensor::kResolution[1] * 17 / 20
+ };
+ // To simulate some kind of real detection going on, we jitter the rectangles on
+ // each frame by a few pixels in each dimension.
+ for (size_t i = 0; i < numFaces * 4; i++) {
+ rects[i] += (int32_t)(((float)rand() / RAND_MAX) * 6 - 3);
+ }
+ // The confidence scores (0-100) are similarly jittered.
+ uint8_t scores[numFaces] = { 85, 95 };
+ for (size_t i = 0; i < numFaces; i++) {
+ scores[i] += (int32_t)(((float)rand() / RAND_MAX) * 10 - 5);
+ }
+
+ res = add_camera_metadata_entry(frame, ANDROID_STATISTICS_FACE_RECTANGLES,
+ rects, numFaces * 4);
+ if (res != OK) {
+ ALOGE("%s: Unable to add face rectangles!", __FUNCTION__);
+ return BAD_VALUE;
+ }
+
+ res = add_camera_metadata_entry(frame, ANDROID_STATISTICS_FACE_SCORES,
+ scores, numFaces);
+ if (res != OK) {
+ ALOGE("%s: Unable to add face scores!", __FUNCTION__);
+ return BAD_VALUE;
+ }
+
+ if (entry.data.u8[0] == ANDROID_STATISTICS_FACE_DETECT_MODE_SIMPLE) return OK;
+
+ // Advanced face detection options - add eye/mouth coordinates. The
+ // coordinates in order are (leftEyeX, leftEyeY, rightEyeX, rightEyeY,
+ // mouthX, mouthY). The mapping is the same as the face rectangles.
+ int32_t features[numFaces * 6] = {
+ Sensor::kResolution[0] * 10.5 / 20,
+ Sensor::kResolution[1] * 16 / 20,
+ Sensor::kResolution[0] * 11.5 / 20,
+ Sensor::kResolution[1] * 16 / 20,
+ Sensor::kResolution[0] * 11 / 20,
+ Sensor::kResolution[1] * 16.5 / 20,
+
+ Sensor::kResolution[0] * 16.5 / 20,
+ Sensor::kResolution[1] * 16 / 20,
+ Sensor::kResolution[0] * 17.5 / 20,
+ Sensor::kResolution[1] * 16 / 20,
+ Sensor::kResolution[0] * 17 / 20,
+ Sensor::kResolution[1] * 16.5 / 20,
+ };
+ // Jitter these a bit less than the rects
+ for (size_t i = 0; i < numFaces * 6; i++) {
+ features[i] += (int32_t)(((float)rand() / RAND_MAX) * 4 - 2);
+ }
+ // These are unique IDs that are used to identify each face while it's
+ // visible to the detector (if a face went away and came back, it'd get a
+ // new ID).
+ int32_t ids[numFaces] = {
+ 100, 200
+ };
+
+ res = add_camera_metadata_entry(frame, ANDROID_STATISTICS_FACE_LANDMARKS,
+ features, numFaces * 6);
+ if (res != OK) {
+ ALOGE("%s: Unable to add face landmarks!", __FUNCTION__);
+ return BAD_VALUE;
+ }
+
+ res = add_camera_metadata_entry(frame, ANDROID_STATISTICS_FACE_IDS,
+ ids, numFaces);
+ if (res != OK) {
+ ALOGE("%s: Unable to add face scores!", __FUNCTION__);
+ return BAD_VALUE;
+ }
+
+ return OK;
+}
+
+EmulatedFakeCamera2::ControlThread::ControlThread(EmulatedFakeCamera2 *parent):
+ Thread(false),
+ mParent(parent) {
+ mRunning = false;
+}
+
+EmulatedFakeCamera2::ControlThread::~ControlThread() {
+}
+
+status_t EmulatedFakeCamera2::ControlThread::readyToRun() {
+ Mutex::Autolock lock(mInputMutex);
+
+ ALOGV("Starting up ControlThread");
+ mRunning = true;
+ mStartAf = false;
+ mCancelAf = false;
+ mStartPrecapture = false;
+
+ mControlMode = ANDROID_CONTROL_MODE_AUTO;
+
+ mEffectMode = ANDROID_CONTROL_EFFECT_MODE_OFF;
+ mSceneMode = ANDROID_CONTROL_SCENE_MODE_FACE_PRIORITY;
+
+ mAfMode = ANDROID_CONTROL_AF_MODE_AUTO;
+ mAfModeChange = false;
+
+ mAeMode = ANDROID_CONTROL_AE_MODE_ON;
+ mAwbMode = ANDROID_CONTROL_AWB_MODE_AUTO;
+
+ mAfTriggerId = 0;
+ mPrecaptureTriggerId = 0;
+
+ mAfState = ANDROID_CONTROL_AF_STATE_INACTIVE;
+ mAeState = ANDROID_CONTROL_AE_STATE_INACTIVE;
+ mAwbState = ANDROID_CONTROL_AWB_STATE_INACTIVE;
+
+ mExposureTime = kNormalExposureTime;
+
+ mInputSignal.signal();
+ return NO_ERROR;
+}
+
+status_t EmulatedFakeCamera2::ControlThread::waitUntilRunning() {
+ Mutex::Autolock lock(mInputMutex);
+ if (!mRunning) {
+ ALOGV("Waiting for control thread to start");
+ mInputSignal.wait(mInputMutex);
+ }
+ return OK;
+}
+
+// Override android.control.* fields with 3A values before sending request to sensor
+status_t EmulatedFakeCamera2::ControlThread::processRequest(camera_metadata_t *request) {
+ Mutex::Autolock lock(mInputMutex);
+ // TODO: Add handling for all android.control.* fields here
+ camera_metadata_entry_t mode;
+ status_t res;
+
+#define READ_IF_OK(res, what, def) \
+ (((res) == OK) ? (what) : (uint8_t)(def))
+
+ res = find_camera_metadata_entry(request,
+ ANDROID_CONTROL_MODE,
+ &mode);
+ mControlMode = READ_IF_OK(res, mode.data.u8[0], ANDROID_CONTROL_MODE_OFF);
+
+ // disable all 3A
+ if (mControlMode == ANDROID_CONTROL_MODE_OFF) {
+ mEffectMode = ANDROID_CONTROL_EFFECT_MODE_OFF;
+ mSceneMode = ANDROID_CONTROL_SCENE_MODE_UNSUPPORTED;
+ mAfMode = ANDROID_CONTROL_AF_MODE_OFF;
+ mAeLock = ANDROID_CONTROL_AE_LOCK_ON;
+ mAeMode = ANDROID_CONTROL_AE_MODE_OFF;
+ mAfModeChange = true;
+ mStartAf = false;
+ mCancelAf = true;
+ mAeState = ANDROID_CONTROL_AE_STATE_INACTIVE;
+ mAwbMode = ANDROID_CONTROL_AWB_MODE_OFF;
+ return res;
+ }
+
+ res = find_camera_metadata_entry(request,
+ ANDROID_CONTROL_EFFECT_MODE,
+ &mode);
+ mEffectMode = READ_IF_OK(res, mode.data.u8[0],
+ ANDROID_CONTROL_EFFECT_MODE_OFF);
+
+ res = find_camera_metadata_entry(request,
+ ANDROID_CONTROL_SCENE_MODE,
+ &mode);
+ mSceneMode = READ_IF_OK(res, mode.data.u8[0],
+ ANDROID_CONTROL_SCENE_MODE_UNSUPPORTED);
+
+ res = find_camera_metadata_entry(request,
+ ANDROID_CONTROL_AF_MODE,
+ &mode);
+ if (mAfMode != mode.data.u8[0]) {
+ ALOGV("AF new mode: %d, old mode %d", mode.data.u8[0], mAfMode);
+ mAfMode = mode.data.u8[0];
+ mAfModeChange = true;
+ mStartAf = false;
+ mCancelAf = false;
+ }
+
+ res = find_camera_metadata_entry(request,
+ ANDROID_CONTROL_AE_MODE,
+ &mode);
+ mAeMode = READ_IF_OK(res, mode.data.u8[0],
+ ANDROID_CONTROL_AE_MODE_OFF);
+
+ res = find_camera_metadata_entry(request,
+ ANDROID_CONTROL_AE_LOCK,
+ &mode);
+ uint8_t aeLockVal = READ_IF_OK(res, mode.data.u8[0],
+ ANDROID_CONTROL_AE_LOCK_ON);
+ bool aeLock = (aeLockVal == ANDROID_CONTROL_AE_LOCK_ON);
+ if (mAeLock && !aeLock) {
+ mAeState = ANDROID_CONTROL_AE_STATE_INACTIVE;
+ }
+ mAeLock = aeLock;
+
+ res = find_camera_metadata_entry(request,
+ ANDROID_CONTROL_AWB_MODE,
+ &mode);
+ mAwbMode = READ_IF_OK(res, mode.data.u8[0],
+ ANDROID_CONTROL_AWB_MODE_OFF);
+
+ // TODO: Override more control fields
+
+ if (mAeMode != ANDROID_CONTROL_AE_MODE_OFF) {
+ camera_metadata_entry_t exposureTime;
+ res = find_camera_metadata_entry(request,
+ ANDROID_SENSOR_EXPOSURE_TIME,
+ &exposureTime);
+ if (res == OK) {
+ exposureTime.data.i64[0] = mExposureTime;
+ }
+ }
+
+#undef READ_IF_OK
+
+ return OK;
+}
+
+status_t EmulatedFakeCamera2::ControlThread::triggerAction(uint32_t msgType,
+ int32_t ext1, int32_t ext2) {
+ ALOGV("%s: Triggering %d (%d, %d)", __FUNCTION__, msgType, ext1, ext2);
+ Mutex::Autolock lock(mInputMutex);
+ switch (msgType) {
+ case CAMERA2_TRIGGER_AUTOFOCUS:
+ mAfTriggerId = ext1;
+ mStartAf = true;
+ mCancelAf = false;
+ break;
+ case CAMERA2_TRIGGER_CANCEL_AUTOFOCUS:
+ mAfTriggerId = ext1;
+ mStartAf = false;
+ mCancelAf = true;
+ break;
+ case CAMERA2_TRIGGER_PRECAPTURE_METERING:
+ mPrecaptureTriggerId = ext1;
+ mStartPrecapture = true;
+ break;
+ default:
+ ALOGE("%s: Unknown action triggered: %d (arguments %d %d)",
+ __FUNCTION__, msgType, ext1, ext2);
+ return BAD_VALUE;
+ }
+ return OK;
+}
+
+const nsecs_t EmulatedFakeCamera2::ControlThread::kControlCycleDelay = 100 * MSEC;
+const nsecs_t EmulatedFakeCamera2::ControlThread::kMinAfDuration = 500 * MSEC;
+const nsecs_t EmulatedFakeCamera2::ControlThread::kMaxAfDuration = 900 * MSEC;
+const float EmulatedFakeCamera2::ControlThread::kAfSuccessRate = 0.9;
+ // Once every 5 seconds
+const float EmulatedFakeCamera2::ControlThread::kContinuousAfStartRate =
+ kControlCycleDelay / 5.0 * SEC;
+const nsecs_t EmulatedFakeCamera2::ControlThread::kMinAeDuration = 500 * MSEC;
+const nsecs_t EmulatedFakeCamera2::ControlThread::kMaxAeDuration = 2 * SEC;
+const nsecs_t EmulatedFakeCamera2::ControlThread::kMinPrecaptureAeDuration = 100 * MSEC;
+const nsecs_t EmulatedFakeCamera2::ControlThread::kMaxPrecaptureAeDuration = 400 * MSEC;
+ // Once every 3 seconds
+const float EmulatedFakeCamera2::ControlThread::kAeScanStartRate =
+ kControlCycleDelay / 3000000000.0;
+
+const nsecs_t EmulatedFakeCamera2::ControlThread::kNormalExposureTime = 10 * MSEC;
+const nsecs_t EmulatedFakeCamera2::ControlThread::kExposureJump = 2 * MSEC;
+const nsecs_t EmulatedFakeCamera2::ControlThread::kMinExposureTime = 1 * MSEC;
+
+bool EmulatedFakeCamera2::ControlThread::threadLoop() {
+ bool afModeChange = false;
+ bool afTriggered = false;
+ bool afCancelled = false;
+ uint8_t afState;
+ uint8_t afMode;
+ int32_t afTriggerId;
+ bool precaptureTriggered = false;
+ uint8_t aeState;
+ uint8_t aeMode;
+ bool aeLock;
+ int32_t precaptureTriggerId;
+ nsecs_t nextSleep = kControlCycleDelay;
+
+ {
+ Mutex::Autolock lock(mInputMutex);
+ if (mStartAf) {
+ ALOGD("Starting AF trigger processing");
+ afTriggered = true;
+ mStartAf = false;
+ } else if (mCancelAf) {
+ ALOGD("Starting cancel AF trigger processing");
+ afCancelled = true;
+ mCancelAf = false;
+ }
+ afState = mAfState;
+ afMode = mAfMode;
+ afModeChange = mAfModeChange;
+ mAfModeChange = false;
+
+ afTriggerId = mAfTriggerId;
+
+ if(mStartPrecapture) {
+ ALOGD("Starting precapture trigger processing");
+ precaptureTriggered = true;
+ mStartPrecapture = false;
+ }
+ aeState = mAeState;
+ aeMode = mAeMode;
+ aeLock = mAeLock;
+ precaptureTriggerId = mPrecaptureTriggerId;
+ }
+
+ if (afCancelled || afModeChange) {
+ ALOGV("Resetting AF state due to cancel/mode change");
+ afState = ANDROID_CONTROL_AF_STATE_INACTIVE;
+ updateAfState(afState, afTriggerId);
+ mAfScanDuration = 0;
+ mLockAfterPassiveScan = false;
+ }
+
+ uint8_t oldAfState = afState;
+
+ if (afTriggered) {
+ afState = processAfTrigger(afMode, afState);
+ }
+
+ afState = maybeStartAfScan(afMode, afState);
+ afState = updateAfScan(afMode, afState, &nextSleep);
+ updateAfState(afState, afTriggerId);
+
+ if (precaptureTriggered) {
+ aeState = processPrecaptureTrigger(aeMode, aeState);
+ }
+
+ aeState = maybeStartAeScan(aeMode, aeLock, aeState);
+ aeState = updateAeScan(aeMode, aeLock, aeState, &nextSleep);
+ updateAeState(aeState, precaptureTriggerId);
+
+ int ret;
+ timespec t;
+ t.tv_sec = 0;
+ t.tv_nsec = nextSleep;
+ do {
+ ret = nanosleep(&t, &t);
+ } while (ret != 0);
+
+ if (mAfScanDuration > 0) {
+ mAfScanDuration -= nextSleep;
+ }
+ if (mAeScanDuration > 0) {
+ mAeScanDuration -= nextSleep;
+ }
+
+ return true;
+}
+
+int EmulatedFakeCamera2::ControlThread::processAfTrigger(uint8_t afMode,
+ uint8_t afState) {
+ switch (afMode) {
+ case ANDROID_CONTROL_AF_MODE_OFF:
+ case ANDROID_CONTROL_AF_MODE_EDOF:
+ // Do nothing
+ break;
+ case ANDROID_CONTROL_AF_MODE_MACRO:
+ case ANDROID_CONTROL_AF_MODE_AUTO:
+ switch (afState) {
+ case ANDROID_CONTROL_AF_STATE_INACTIVE:
+ case ANDROID_CONTROL_AF_STATE_FOCUSED_LOCKED:
+ case ANDROID_CONTROL_AF_STATE_NOT_FOCUSED_LOCKED:
+ // Start new focusing cycle
+ mAfScanDuration = ((double)rand() / RAND_MAX) *
+ (kMaxAfDuration - kMinAfDuration) + kMinAfDuration;
+ afState = ANDROID_CONTROL_AF_STATE_ACTIVE_SCAN;
+ ALOGV("%s: AF scan start, duration %lld ms",
+ __FUNCTION__, mAfScanDuration / 1000000);
+ break;
+ case ANDROID_CONTROL_AF_STATE_ACTIVE_SCAN:
+ // Ignore new request, already scanning
+ break;
+ default:
+ ALOGE("Unexpected AF state in AUTO/MACRO AF mode: %d",
+ afState);
+ }
+ break;
+ case ANDROID_CONTROL_AF_MODE_CONTINUOUS_PICTURE:
+ switch (afState) {
+ // Picture mode waits for passive scan to complete
+ case ANDROID_CONTROL_AF_STATE_PASSIVE_SCAN:
+ mLockAfterPassiveScan = true;
+ break;
+ case ANDROID_CONTROL_AF_STATE_INACTIVE:
+ afState = ANDROID_CONTROL_AF_STATE_NOT_FOCUSED_LOCKED;
+ break;
+ case ANDROID_CONTROL_AF_STATE_PASSIVE_FOCUSED:
+ afState = ANDROID_CONTROL_AF_STATE_FOCUSED_LOCKED;
+ break;
+ case ANDROID_CONTROL_AF_STATE_FOCUSED_LOCKED:
+ case ANDROID_CONTROL_AF_STATE_NOT_FOCUSED_LOCKED:
+ // Must cancel to get out of these states
+ break;
+ default:
+ ALOGE("Unexpected AF state in CONTINUOUS_PICTURE AF mode: %d",
+ afState);
+ }
+ break;
+ case ANDROID_CONTROL_AF_MODE_CONTINUOUS_VIDEO:
+ switch (afState) {
+ // Video mode does not wait for passive scan to complete
+ case ANDROID_CONTROL_AF_STATE_PASSIVE_SCAN:
+ case ANDROID_CONTROL_AF_STATE_INACTIVE:
+ afState = ANDROID_CONTROL_AF_STATE_NOT_FOCUSED_LOCKED;
+ break;
+ case ANDROID_CONTROL_AF_STATE_PASSIVE_FOCUSED:
+ afState = ANDROID_CONTROL_AF_STATE_FOCUSED_LOCKED;
+ break;
+ case ANDROID_CONTROL_AF_STATE_FOCUSED_LOCKED:
+ case ANDROID_CONTROL_AF_STATE_NOT_FOCUSED_LOCKED:
+ // Must cancel to get out of these states
+ break;
+ default:
+ ALOGE("Unexpected AF state in CONTINUOUS_VIDEO AF mode: %d",
+ afState);
+ }
+ break;
+ default:
+ break;
+ }
+ return afState;
+}
+
+int EmulatedFakeCamera2::ControlThread::maybeStartAfScan(uint8_t afMode,
+ uint8_t afState) {
+ if ((afMode == ANDROID_CONTROL_AF_MODE_CONTINUOUS_VIDEO ||
+ afMode == ANDROID_CONTROL_AF_MODE_CONTINUOUS_PICTURE) &&
+ (afState == ANDROID_CONTROL_AF_STATE_INACTIVE ||
+ afState == ANDROID_CONTROL_AF_STATE_PASSIVE_FOCUSED)) {
+
+ bool startScan = ((double)rand() / RAND_MAX) < kContinuousAfStartRate;
+ if (startScan) {
+ // Start new passive focusing cycle
+ mAfScanDuration = ((double)rand() / RAND_MAX) *
+ (kMaxAfDuration - kMinAfDuration) + kMinAfDuration;
+ afState = ANDROID_CONTROL_AF_STATE_PASSIVE_SCAN;
+ ALOGV("%s: AF passive scan start, duration %lld ms",
+ __FUNCTION__, mAfScanDuration / 1000000);
+ }
+ }
+ return afState;
+}
+
+int EmulatedFakeCamera2::ControlThread::updateAfScan(uint8_t afMode,
+ uint8_t afState, nsecs_t *maxSleep) {
+ if (! (afState == ANDROID_CONTROL_AF_STATE_ACTIVE_SCAN ||
+ afState == ANDROID_CONTROL_AF_STATE_PASSIVE_SCAN ) ) {
+ return afState;
+ }
+
+ if (mAfScanDuration <= 0) {
+ ALOGV("%s: AF scan done", __FUNCTION__);
+ switch (afMode) {
+ case ANDROID_CONTROL_AF_MODE_MACRO:
+ case ANDROID_CONTROL_AF_MODE_AUTO: {
+ bool success = ((double)rand() / RAND_MAX) < kAfSuccessRate;
+ if (success) {
+ afState = ANDROID_CONTROL_AF_STATE_FOCUSED_LOCKED;
+ } else {
+ afState = ANDROID_CONTROL_AF_STATE_NOT_FOCUSED_LOCKED;
+ }
+ break;
+ }
+ case ANDROID_CONTROL_AF_MODE_CONTINUOUS_PICTURE:
+ if (mLockAfterPassiveScan) {
+ afState = ANDROID_CONTROL_AF_STATE_FOCUSED_LOCKED;
+ mLockAfterPassiveScan = false;
+ } else {
+ afState = ANDROID_CONTROL_AF_STATE_PASSIVE_FOCUSED;
+ }
+ break;
+ case ANDROID_CONTROL_AF_MODE_CONTINUOUS_VIDEO:
+ afState = ANDROID_CONTROL_AF_STATE_PASSIVE_FOCUSED;
+ break;
+ default:
+ ALOGE("Unexpected AF mode in scan state");
+ }
+ } else {
+ if (mAfScanDuration <= *maxSleep) {
+ *maxSleep = mAfScanDuration;
+ }
+ }
+ return afState;
+}
+
+void EmulatedFakeCamera2::ControlThread::updateAfState(uint8_t newState,
+ int32_t triggerId) {
+ Mutex::Autolock lock(mInputMutex);
+ if (mAfState != newState) {
+ ALOGV("%s: Autofocus state now %d, id %d", __FUNCTION__,
+ newState, triggerId);
+ mAfState = newState;
+ mParent->sendNotification(CAMERA2_MSG_AUTOFOCUS,
+ newState, triggerId, 0);
+ }
+}
+
+int EmulatedFakeCamera2::ControlThread::processPrecaptureTrigger(uint8_t aeMode,
+ uint8_t aeState) {
+ switch (aeMode) {
+ case ANDROID_CONTROL_AE_MODE_OFF:
+ // Don't do anything for these
+ return aeState;
+ case ANDROID_CONTROL_AE_MODE_ON:
+ case ANDROID_CONTROL_AE_MODE_ON_AUTO_FLASH:
+ case ANDROID_CONTROL_AE_MODE_ON_ALWAYS_FLASH:
+ case ANDROID_CONTROL_AE_MODE_ON_AUTO_FLASH_REDEYE:
+ // Trigger a precapture cycle
+ aeState = ANDROID_CONTROL_AE_STATE_PRECAPTURE;
+ mAeScanDuration = ((double)rand() / RAND_MAX) *
+ (kMaxPrecaptureAeDuration - kMinPrecaptureAeDuration) +
+ kMinPrecaptureAeDuration;
+ ALOGD("%s: AE precapture scan start, duration %lld ms",
+ __FUNCTION__, mAeScanDuration / 1000000);
+
+ }
+ return aeState;
+}
+
+int EmulatedFakeCamera2::ControlThread::maybeStartAeScan(uint8_t aeMode,
+ bool aeLocked,
+ uint8_t aeState) {
+ if (aeLocked) return aeState;
+ switch (aeMode) {
+ case ANDROID_CONTROL_AE_MODE_OFF:
+ break;
+ case ANDROID_CONTROL_AE_MODE_ON:
+ case ANDROID_CONTROL_AE_MODE_ON_AUTO_FLASH:
+ case ANDROID_CONTROL_AE_MODE_ON_ALWAYS_FLASH:
+ case ANDROID_CONTROL_AE_MODE_ON_AUTO_FLASH_REDEYE: {
+ if (aeState != ANDROID_CONTROL_AE_STATE_INACTIVE &&
+ aeState != ANDROID_CONTROL_AE_STATE_CONVERGED) break;
+
+ bool startScan = ((double)rand() / RAND_MAX) < kAeScanStartRate;
+ if (startScan) {
+ mAeScanDuration = ((double)rand() / RAND_MAX) *
+ (kMaxAeDuration - kMinAeDuration) + kMinAeDuration;
+ aeState = ANDROID_CONTROL_AE_STATE_SEARCHING;
+ ALOGD("%s: AE scan start, duration %lld ms",
+ __FUNCTION__, mAeScanDuration / 1000000);
+ }
+ }
+ }
+
+ return aeState;
+}
+
+int EmulatedFakeCamera2::ControlThread::updateAeScan(uint8_t aeMode,
+ bool aeLock, uint8_t aeState, nsecs_t *maxSleep) {
+ if (aeLock && aeState != ANDROID_CONTROL_AE_STATE_PRECAPTURE) {
+ mAeScanDuration = 0;
+ aeState = ANDROID_CONTROL_AE_STATE_LOCKED;
+ } else if ((aeState == ANDROID_CONTROL_AE_STATE_SEARCHING) ||
+ (aeState == ANDROID_CONTROL_AE_STATE_PRECAPTURE ) ) {
+ if (mAeScanDuration <= 0) {
+ ALOGD("%s: AE scan done", __FUNCTION__);
+ aeState = aeLock ?
+ ANDROID_CONTROL_AE_STATE_LOCKED :ANDROID_CONTROL_AE_STATE_CONVERGED;
+
+ Mutex::Autolock lock(mInputMutex);
+ mExposureTime = kNormalExposureTime;
+ } else {
+ if (mAeScanDuration <= *maxSleep) {
+ *maxSleep = mAeScanDuration;
+ }
+
+ int64_t exposureDelta =
+ ((double)rand() / RAND_MAX) * 2 * kExposureJump -
+ kExposureJump;
+ Mutex::Autolock lock(mInputMutex);
+ mExposureTime = mExposureTime + exposureDelta;
+ if (mExposureTime < kMinExposureTime) mExposureTime = kMinExposureTime;
+ }
+ }
+
+ return aeState;
+}
+
+
+void EmulatedFakeCamera2::ControlThread::updateAeState(uint8_t newState,
+ int32_t triggerId) {
+ Mutex::Autolock lock(mInputMutex);
+ if (mAeState != newState) {
+ ALOGD("%s: Autoexposure state now %d, id %d", __FUNCTION__,
+ newState, triggerId);
+ mAeState = newState;
+ mParent->sendNotification(CAMERA2_MSG_AUTOEXPOSURE,
+ newState, triggerId, 0);
+ }
+}
+
+/** Private methods */
+
+status_t EmulatedFakeCamera2::constructStaticInfo(
+ camera_metadata_t **info,
+ bool sizeRequest) const {
+
+ size_t entryCount = 0;
+ size_t dataCount = 0;
+ status_t ret;
+
+#define ADD_OR_SIZE( tag, data, count ) \
+ if ( ( ret = addOrSize(*info, sizeRequest, &entryCount, &dataCount, \
+ tag, data, count) ) != OK ) return ret
+
+ // android.lens
+
+ // 5 cm min focus distance for back camera, infinity (fixed focus) for front
+ const float minFocusDistance = mFacingBack ? 1.0/0.05 : 0.0;
+ ADD_OR_SIZE(ANDROID_LENS_INFO_MINIMUM_FOCUS_DISTANCE,
+ &minFocusDistance, 1);
+ // 5 m hyperfocal distance for back camera, infinity (fixed focus) for front
+ const float hyperFocalDistance = mFacingBack ? 1.0/5.0 : 0.0;
+ ADD_OR_SIZE(ANDROID_LENS_INFO_HYPERFOCAL_DISTANCE,
+ &minFocusDistance, 1);
+
+ static const float focalLength = 3.30f; // mm
+ ADD_OR_SIZE(ANDROID_LENS_INFO_AVAILABLE_FOCAL_LENGTHS,
+ &focalLength, 1);
+ static const float aperture = 2.8f;
+ ADD_OR_SIZE(ANDROID_LENS_INFO_AVAILABLE_APERTURES,
+ &aperture, 1);
+ static const float filterDensity = 0;
+ ADD_OR_SIZE(ANDROID_LENS_INFO_AVAILABLE_FILTER_DENSITIES,
+ &filterDensity, 1);
+ static const uint8_t availableOpticalStabilization =
+ ANDROID_LENS_OPTICAL_STABILIZATION_MODE_OFF;
+ ADD_OR_SIZE(ANDROID_LENS_INFO_AVAILABLE_OPTICAL_STABILIZATION,
+ &availableOpticalStabilization, 1);
+
+ static const int32_t lensShadingMapSize[] = {1, 1};
+ ADD_OR_SIZE(ANDROID_LENS_INFO_SHADING_MAP_SIZE, lensShadingMapSize,
+ sizeof(lensShadingMapSize)/sizeof(int32_t));
+
+ static const float lensShadingMap[3 * 1 * 1 ] =
+ { 1.f, 1.f, 1.f };
+ ADD_OR_SIZE(ANDROID_LENS_INFO_SHADING_MAP, lensShadingMap,
+ sizeof(lensShadingMap)/sizeof(float));
+
+ // Identity transform
+ static const int32_t geometricCorrectionMapSize[] = {2, 2};
+ ADD_OR_SIZE(ANDROID_LENS_INFO_GEOMETRIC_CORRECTION_MAP_SIZE,
+ geometricCorrectionMapSize,
+ sizeof(geometricCorrectionMapSize)/sizeof(int32_t));
+
+ static const float geometricCorrectionMap[2 * 3 * 2 * 2] = {
+ 0.f, 0.f, 0.f, 0.f, 0.f, 0.f,
+ 1.f, 0.f, 1.f, 0.f, 1.f, 0.f,
+ 0.f, 1.f, 0.f, 1.f, 0.f, 1.f,
+ 1.f, 1.f, 1.f, 1.f, 1.f, 1.f};
+ ADD_OR_SIZE(ANDROID_LENS_INFO_GEOMETRIC_CORRECTION_MAP,
+ geometricCorrectionMap,
+ sizeof(geometricCorrectionMap)/sizeof(float));
+
+ int32_t lensFacing = mFacingBack ?
+ ANDROID_LENS_FACING_BACK : ANDROID_LENS_FACING_FRONT;
+ ADD_OR_SIZE(ANDROID_LENS_FACING, &lensFacing, 1);
+
+ float lensPosition[3];
+ if (mFacingBack) {
+ // Back-facing camera is center-top on device
+ lensPosition[0] = 0;
+ lensPosition[1] = 20;
+ lensPosition[2] = -5;
+ } else {
+ // Front-facing camera is center-right on device
+ lensPosition[0] = 20;
+ lensPosition[1] = 20;
+ lensPosition[2] = 0;
+ }
+ ADD_OR_SIZE(ANDROID_LENS_POSITION, lensPosition, sizeof(lensPosition)/
+ sizeof(float));
+
+ // android.sensor
+
+ ADD_OR_SIZE(ANDROID_SENSOR_INFO_EXPOSURE_TIME_RANGE,
+ Sensor::kExposureTimeRange, 2);
+
+ ADD_OR_SIZE(ANDROID_SENSOR_INFO_MAX_FRAME_DURATION,
+ &Sensor::kFrameDurationRange[1], 1);
+
+ ADD_OR_SIZE(ANDROID_SENSOR_INFO_AVAILABLE_SENSITIVITIES,
+ Sensor::kAvailableSensitivities,
+ sizeof(Sensor::kAvailableSensitivities)
+ /sizeof(uint32_t));
+
+ ADD_OR_SIZE(ANDROID_SENSOR_INFO_COLOR_FILTER_ARRANGEMENT,
+ &Sensor::kColorFilterArrangement, 1);
+
+ static const float sensorPhysicalSize[2] = {3.20f, 2.40f}; // mm
+ ADD_OR_SIZE(ANDROID_SENSOR_INFO_PHYSICAL_SIZE,
+ sensorPhysicalSize, 2);
+
+ ADD_OR_SIZE(ANDROID_SENSOR_INFO_PIXEL_ARRAY_SIZE,
+ Sensor::kResolution, 2);
+
+ ADD_OR_SIZE(ANDROID_SENSOR_INFO_ACTIVE_ARRAY_SIZE,
+ Sensor::kResolution, 2);
+
+ ADD_OR_SIZE(ANDROID_SENSOR_INFO_WHITE_LEVEL,
+ &Sensor::kMaxRawValue, 1);
+
+ static const int32_t blackLevelPattern[4] = {
+ Sensor::kBlackLevel, Sensor::kBlackLevel,
+ Sensor::kBlackLevel, Sensor::kBlackLevel
+ };
+ ADD_OR_SIZE(ANDROID_SENSOR_BLACK_LEVEL_PATTERN,
+ blackLevelPattern, sizeof(blackLevelPattern)/sizeof(int32_t));
+
+ //TODO: sensor color calibration fields
+
+ // android.flash
+ static const uint8_t flashAvailable = 0;
+ ADD_OR_SIZE(ANDROID_FLASH_INFO_AVAILABLE, &flashAvailable, 1);
+
+ static const int64_t flashChargeDuration = 0;
+ ADD_OR_SIZE(ANDROID_FLASH_INFO_CHARGE_DURATION, &flashChargeDuration, 1);
+
+ // android.tonemap
+
+ static const int32_t tonemapCurvePoints = 128;
+ ADD_OR_SIZE(ANDROID_TONEMAP_MAX_CURVE_POINTS, &tonemapCurvePoints, 1);
+
+ // android.scaler
+
+ ADD_OR_SIZE(ANDROID_SCALER_AVAILABLE_FORMATS,
+ kAvailableFormats,
+ sizeof(kAvailableFormats)/sizeof(uint32_t));
+
+ ADD_OR_SIZE(ANDROID_SCALER_AVAILABLE_RAW_SIZES,
+ kAvailableRawSizes,
+ sizeof(kAvailableRawSizes)/sizeof(uint32_t));
+
+ ADD_OR_SIZE(ANDROID_SCALER_AVAILABLE_RAW_MIN_DURATIONS,
+ kAvailableRawMinDurations,
+ sizeof(kAvailableRawMinDurations)/sizeof(uint64_t));
+
+ if (mFacingBack) {
+ ADD_OR_SIZE(ANDROID_SCALER_AVAILABLE_PROCESSED_SIZES,
+ kAvailableProcessedSizesBack,
+ sizeof(kAvailableProcessedSizesBack)/sizeof(uint32_t));
+ } else {
+ ADD_OR_SIZE(ANDROID_SCALER_AVAILABLE_PROCESSED_SIZES,
+ kAvailableProcessedSizesFront,
+ sizeof(kAvailableProcessedSizesFront)/sizeof(uint32_t));
+ }
+
+ ADD_OR_SIZE(ANDROID_SCALER_AVAILABLE_PROCESSED_MIN_DURATIONS,
+ kAvailableProcessedMinDurations,
+ sizeof(kAvailableProcessedMinDurations)/sizeof(uint64_t));
+
+ if (mFacingBack) {
+ ADD_OR_SIZE(ANDROID_SCALER_AVAILABLE_JPEG_SIZES,
+ kAvailableJpegSizesBack,
+ sizeof(kAvailableJpegSizesBack)/sizeof(uint32_t));
+ } else {
+ ADD_OR_SIZE(ANDROID_SCALER_AVAILABLE_JPEG_SIZES,
+ kAvailableJpegSizesFront,
+ sizeof(kAvailableJpegSizesFront)/sizeof(uint32_t));
+ }
+
+ ADD_OR_SIZE(ANDROID_SCALER_AVAILABLE_JPEG_MIN_DURATIONS,
+ kAvailableJpegMinDurations,
+ sizeof(kAvailableJpegMinDurations)/sizeof(uint64_t));
+
+ static const float maxZoom = 10;
+ ADD_OR_SIZE(ANDROID_SCALER_AVAILABLE_MAX_DIGITAL_ZOOM,
+ &maxZoom, 1);
+
+ // android.jpeg
+
+ static const int32_t jpegThumbnailSizes[] = {
+ 0, 0,
+ 160, 120,
+ 320, 240
+ };
+ ADD_OR_SIZE(ANDROID_JPEG_AVAILABLE_THUMBNAIL_SIZES,
+ jpegThumbnailSizes, sizeof(jpegThumbnailSizes)/sizeof(int32_t));
+
+ static const int32_t jpegMaxSize = JpegCompressor::kMaxJpegSize;
+ ADD_OR_SIZE(ANDROID_JPEG_MAX_SIZE, &jpegMaxSize, 1);
+
+ // android.stats
+
+ static const uint8_t availableFaceDetectModes[] = {
+ ANDROID_STATISTICS_FACE_DETECT_MODE_OFF,
+ ANDROID_STATISTICS_FACE_DETECT_MODE_SIMPLE,
+ ANDROID_STATISTICS_FACE_DETECT_MODE_FULL
+ };
+
+ ADD_OR_SIZE(ANDROID_STATISTICS_INFO_AVAILABLE_FACE_DETECT_MODES,
+ availableFaceDetectModes,
+ sizeof(availableFaceDetectModes));
+
+ static const int32_t maxFaceCount = 8;
+ ADD_OR_SIZE(ANDROID_STATISTICS_INFO_MAX_FACE_COUNT,
+ &maxFaceCount, 1);
+
+ static const int32_t histogramSize = 64;
+ ADD_OR_SIZE(ANDROID_STATISTICS_INFO_HISTOGRAM_BUCKET_COUNT,
+ &histogramSize, 1);
+
+ static const int32_t maxHistogramCount = 1000;
+ ADD_OR_SIZE(ANDROID_STATISTICS_INFO_MAX_HISTOGRAM_COUNT,
+ &maxHistogramCount, 1);
+
+ static const int32_t sharpnessMapSize[2] = {64, 64};
+ ADD_OR_SIZE(ANDROID_STATISTICS_INFO_SHARPNESS_MAP_SIZE,
+ sharpnessMapSize, sizeof(sharpnessMapSize)/sizeof(int32_t));
+
+ static const int32_t maxSharpnessMapValue = 1000;
+ ADD_OR_SIZE(ANDROID_STATISTICS_INFO_MAX_SHARPNESS_MAP_VALUE,
+ &maxSharpnessMapValue, 1);
+
+ // android.control
+
+ static const uint8_t availableSceneModes[] = {
+ ANDROID_CONTROL_SCENE_MODE_UNSUPPORTED
+ };
+ ADD_OR_SIZE(ANDROID_CONTROL_AVAILABLE_SCENE_MODES,
+ availableSceneModes, sizeof(availableSceneModes));
+
+ static const uint8_t availableEffects[] = {
+ ANDROID_CONTROL_EFFECT_MODE_OFF
+ };
+ ADD_OR_SIZE(ANDROID_CONTROL_AVAILABLE_EFFECTS,
+ availableEffects, sizeof(availableEffects));
+
+ int32_t max3aRegions = 0;
+ ADD_OR_SIZE(ANDROID_CONTROL_MAX_REGIONS,
+ &max3aRegions, 1);
+
+ static const uint8_t availableAeModes[] = {
+ ANDROID_CONTROL_AE_MODE_OFF,
+ ANDROID_CONTROL_AE_MODE_ON
+ };
+ ADD_OR_SIZE(ANDROID_CONTROL_AE_AVAILABLE_MODES,
+ availableAeModes, sizeof(availableAeModes));
+
+ static const camera_metadata_rational exposureCompensationStep = {
+ 1, 3
+ };
+ ADD_OR_SIZE(ANDROID_CONTROL_AE_COMPENSATION_STEP,
+ &exposureCompensationStep, 1);
+
+ int32_t exposureCompensationRange[] = {-9, 9};
+ ADD_OR_SIZE(ANDROID_CONTROL_AE_COMPENSATION_RANGE,
+ exposureCompensationRange,
+ sizeof(exposureCompensationRange)/sizeof(int32_t));
+
+ static const int32_t availableTargetFpsRanges[] = {
+ 5, 30, 15, 30
+ };
+ ADD_OR_SIZE(ANDROID_CONTROL_AE_AVAILABLE_TARGET_FPS_RANGES,
+ availableTargetFpsRanges,
+ sizeof(availableTargetFpsRanges)/sizeof(int32_t));
+
+ static const uint8_t availableAntibandingModes[] = {
+ ANDROID_CONTROL_AE_ANTIBANDING_MODE_OFF,
+ ANDROID_CONTROL_AE_ANTIBANDING_MODE_AUTO
+ };
+ ADD_OR_SIZE(ANDROID_CONTROL_AE_AVAILABLE_ANTIBANDING_MODES,
+ availableAntibandingModes, sizeof(availableAntibandingModes));
+
+ static const uint8_t availableAwbModes[] = {
+ ANDROID_CONTROL_AWB_MODE_OFF,
+ ANDROID_CONTROL_AWB_MODE_AUTO,
+ ANDROID_CONTROL_AWB_MODE_INCANDESCENT,
+ ANDROID_CONTROL_AWB_MODE_FLUORESCENT,
+ ANDROID_CONTROL_AWB_MODE_DAYLIGHT,
+ ANDROID_CONTROL_AWB_MODE_SHADE
+ };
+ ADD_OR_SIZE(ANDROID_CONTROL_AWB_AVAILABLE_MODES,
+ availableAwbModes, sizeof(availableAwbModes));
+
+ static const uint8_t availableAfModesBack[] = {
+ ANDROID_CONTROL_AF_MODE_OFF,
+ ANDROID_CONTROL_AF_MODE_AUTO,
+ ANDROID_CONTROL_AF_MODE_MACRO,
+ ANDROID_CONTROL_AF_MODE_CONTINUOUS_VIDEO,
+ ANDROID_CONTROL_AF_MODE_CONTINUOUS_PICTURE
+ };
+
+ static const uint8_t availableAfModesFront[] = {
+ ANDROID_CONTROL_AF_MODE_OFF
+ };
+
+ if (mFacingBack) {
+ ADD_OR_SIZE(ANDROID_CONTROL_AF_AVAILABLE_MODES,
+ availableAfModesBack, sizeof(availableAfModesBack));
+ } else {
+ ADD_OR_SIZE(ANDROID_CONTROL_AF_AVAILABLE_MODES,
+ availableAfModesFront, sizeof(availableAfModesFront));
+ }
+
+ static const uint8_t availableVstabModes[] = {
+ ANDROID_CONTROL_VIDEO_STABILIZATION_MODE_OFF
+ };
+ ADD_OR_SIZE(ANDROID_CONTROL_AVAILABLE_VIDEO_STABILIZATION_MODES,
+ availableVstabModes, sizeof(availableVstabModes));
+
+#undef ADD_OR_SIZE
+ /** Allocate metadata if sizing */
+ if (sizeRequest) {
+ ALOGV("Allocating %d entries, %d extra bytes for "
+ "static camera info",
+ entryCount, dataCount);
+ *info = allocate_camera_metadata(entryCount, dataCount);
+ if (*info == NULL) {
+ ALOGE("Unable to allocate camera static info"
+ "(%d entries, %d bytes extra data)",
+ entryCount, dataCount);
+ return NO_MEMORY;
+ }
+ }
+ return OK;
+}
+
+status_t EmulatedFakeCamera2::constructDefaultRequest(
+ int request_template,
+ camera_metadata_t **request,
+ bool sizeRequest) const {
+
+ size_t entryCount = 0;
+ size_t dataCount = 0;
+ status_t ret;
+
+#define ADD_OR_SIZE( tag, data, count ) \
+ if ( ( ret = addOrSize(*request, sizeRequest, &entryCount, &dataCount, \
+ tag, data, count) ) != OK ) return ret
+
+ /** android.request */
+
+ static const uint8_t requestType = ANDROID_REQUEST_TYPE_CAPTURE;
+ ADD_OR_SIZE(ANDROID_REQUEST_TYPE, &requestType, 1);
+
+ static const uint8_t metadataMode = ANDROID_REQUEST_METADATA_MODE_FULL;
+ ADD_OR_SIZE(ANDROID_REQUEST_METADATA_MODE, &metadataMode, 1);
+
+ static const int32_t id = 0;
+ ADD_OR_SIZE(ANDROID_REQUEST_ID, &id, 1);
+
+ static const int32_t frameCount = 0;
+ ADD_OR_SIZE(ANDROID_REQUEST_FRAME_COUNT, &frameCount, 1);
+
+ // OUTPUT_STREAMS set by user
+ entryCount += 1;
+ dataCount += 5; // TODO: Should be maximum stream number
+
+ /** android.lens */
+
+ static const float focusDistance = 0;
+ ADD_OR_SIZE(ANDROID_LENS_FOCUS_DISTANCE, &focusDistance, 1);
+
+ static const float aperture = 2.8f;
+ ADD_OR_SIZE(ANDROID_LENS_APERTURE, &aperture, 1);
+
+ static const float focalLength = 5.0f;
+ ADD_OR_SIZE(ANDROID_LENS_FOCAL_LENGTH, &focalLength, 1);
+
+ static const float filterDensity = 0;
+ ADD_OR_SIZE(ANDROID_LENS_FILTER_DENSITY, &filterDensity, 1);
+
+ static const uint8_t opticalStabilizationMode =
+ ANDROID_LENS_OPTICAL_STABILIZATION_MODE_OFF;
+ ADD_OR_SIZE(ANDROID_LENS_OPTICAL_STABILIZATION_MODE,
+ &opticalStabilizationMode, 1);
+
+ // FOCUS_RANGE set only in frame
+
+ /** android.sensor */
+
+ static const int64_t exposureTime = 10 * MSEC;
+ ADD_OR_SIZE(ANDROID_SENSOR_EXPOSURE_TIME, &exposureTime, 1);
+
+ static const int64_t frameDuration = 33333333L; // 1/30 s
+ ADD_OR_SIZE(ANDROID_SENSOR_FRAME_DURATION, &frameDuration, 1);
+
+ static const int32_t sensitivity = 100;
+ ADD_OR_SIZE(ANDROID_SENSOR_SENSITIVITY, &sensitivity, 1);
+
+ // TIMESTAMP set only in frame
+
+ /** android.flash */
+
+ static const uint8_t flashMode = ANDROID_FLASH_MODE_OFF;
+ ADD_OR_SIZE(ANDROID_FLASH_MODE, &flashMode, 1);
+
+ static const uint8_t flashPower = 10;
+ ADD_OR_SIZE(ANDROID_FLASH_FIRING_POWER, &flashPower, 1);
+
+ static const int64_t firingTime = 0;
+ ADD_OR_SIZE(ANDROID_FLASH_FIRING_TIME, &firingTime, 1);
+
+ /** Processing block modes */
+ uint8_t hotPixelMode = 0;
+ uint8_t demosaicMode = 0;
+ uint8_t noiseMode = 0;
+ uint8_t shadingMode = 0;
+ uint8_t geometricMode = 0;
+ uint8_t colorMode = 0;
+ uint8_t tonemapMode = 0;
+ uint8_t edgeMode = 0;
+ switch (request_template) {
+ case CAMERA2_TEMPLATE_STILL_CAPTURE:
+ // fall-through
+ case CAMERA2_TEMPLATE_VIDEO_SNAPSHOT:
+ // fall-through
+ case CAMERA2_TEMPLATE_ZERO_SHUTTER_LAG:
+ hotPixelMode = ANDROID_HOT_PIXEL_MODE_HIGH_QUALITY;
+ demosaicMode = ANDROID_DEMOSAIC_MODE_HIGH_QUALITY;
+ noiseMode = ANDROID_NOISE_REDUCTION_MODE_HIGH_QUALITY;
+ shadingMode = ANDROID_SHADING_MODE_HIGH_QUALITY;
+ geometricMode = ANDROID_GEOMETRIC_MODE_HIGH_QUALITY;
+ colorMode = ANDROID_COLOR_CORRECTION_MODE_HIGH_QUALITY;
+ tonemapMode = ANDROID_TONEMAP_MODE_HIGH_QUALITY;
+ edgeMode = ANDROID_EDGE_MODE_HIGH_QUALITY;
+ break;
+ case CAMERA2_TEMPLATE_PREVIEW:
+ // fall-through
+ case CAMERA2_TEMPLATE_VIDEO_RECORD:
+ // fall-through
+ default:
+ hotPixelMode = ANDROID_HOT_PIXEL_MODE_FAST;
+ demosaicMode = ANDROID_DEMOSAIC_MODE_FAST;
+ noiseMode = ANDROID_NOISE_REDUCTION_MODE_FAST;
+ shadingMode = ANDROID_SHADING_MODE_FAST;
+ geometricMode = ANDROID_GEOMETRIC_MODE_FAST;
+ colorMode = ANDROID_COLOR_CORRECTION_MODE_FAST;
+ tonemapMode = ANDROID_TONEMAP_MODE_FAST;
+ edgeMode = ANDROID_EDGE_MODE_FAST;
+ break;
+ }
+ ADD_OR_SIZE(ANDROID_HOT_PIXEL_MODE, &hotPixelMode, 1);
+ ADD_OR_SIZE(ANDROID_DEMOSAIC_MODE, &demosaicMode, 1);
+ ADD_OR_SIZE(ANDROID_NOISE_REDUCTION_MODE, &noiseMode, 1);
+ ADD_OR_SIZE(ANDROID_SHADING_MODE, &shadingMode, 1);
+ ADD_OR_SIZE(ANDROID_GEOMETRIC_MODE, &geometricMode, 1);
+ ADD_OR_SIZE(ANDROID_COLOR_CORRECTION_MODE, &colorMode, 1);
+ ADD_OR_SIZE(ANDROID_TONEMAP_MODE, &tonemapMode, 1);
+ ADD_OR_SIZE(ANDROID_EDGE_MODE, &edgeMode, 1);
+
+ /** android.noise */
+ static const uint8_t noiseStrength = 5;
+ ADD_OR_SIZE(ANDROID_NOISE_REDUCTION_STRENGTH, &noiseStrength, 1);
+
+ /** android.color */
+ static const float colorTransform[9] = {
+ 1.0f, 0.f, 0.f,
+ 0.f, 1.f, 0.f,
+ 0.f, 0.f, 1.f
+ };
+ ADD_OR_SIZE(ANDROID_COLOR_CORRECTION_TRANSFORM, colorTransform, 9);
+
+ /** android.tonemap */
+ static const float tonemapCurve[4] = {
+ 0.f, 0.f,
+ 1.f, 1.f
+ };
+ ADD_OR_SIZE(ANDROID_TONEMAP_CURVE_RED, tonemapCurve, 4);
+ ADD_OR_SIZE(ANDROID_TONEMAP_CURVE_GREEN, tonemapCurve, 4);
+ ADD_OR_SIZE(ANDROID_TONEMAP_CURVE_BLUE, tonemapCurve, 4);
+
+ /** android.edge */
+ static const uint8_t edgeStrength = 5;
+ ADD_OR_SIZE(ANDROID_EDGE_STRENGTH, &edgeStrength, 1);
+
+ /** android.scaler */
+ static const int32_t cropRegion[3] = {
+ 0, 0, Sensor::kResolution[0]
+ };
+ ADD_OR_SIZE(ANDROID_SCALER_CROP_REGION, cropRegion, 3);
+
+ /** android.jpeg */
+ static const int32_t jpegQuality = 80;
+ ADD_OR_SIZE(ANDROID_JPEG_QUALITY, &jpegQuality, 1);
+
+ static const int32_t thumbnailSize[2] = {
+ 640, 480
+ };
+ ADD_OR_SIZE(ANDROID_JPEG_THUMBNAIL_SIZE, thumbnailSize, 2);
+
+ static const int32_t thumbnailQuality = 80;
+ ADD_OR_SIZE(ANDROID_JPEG_THUMBNAIL_QUALITY, &thumbnailQuality, 1);
+
+ static const double gpsCoordinates[2] = {
+ 0, 0
+ };
+ ADD_OR_SIZE(ANDROID_JPEG_GPS_COORDINATES, gpsCoordinates, 2);
+
+ static const uint8_t gpsProcessingMethod[32] = "None";
+ ADD_OR_SIZE(ANDROID_JPEG_GPS_PROCESSING_METHOD, gpsProcessingMethod, 32);
+
+ static const int64_t gpsTimestamp = 0;
+ ADD_OR_SIZE(ANDROID_JPEG_GPS_TIMESTAMP, &gpsTimestamp, 1);
+
+ static const int32_t jpegOrientation = 0;
+ ADD_OR_SIZE(ANDROID_JPEG_ORIENTATION, &jpegOrientation, 1);
+
+ /** android.stats */
+
+ static const uint8_t faceDetectMode =
+ ANDROID_STATISTICS_FACE_DETECT_MODE_OFF;
+ ADD_OR_SIZE(ANDROID_STATISTICS_FACE_DETECT_MODE, &faceDetectMode, 1);
+
+ static const uint8_t histogramMode = ANDROID_STATISTICS_HISTOGRAM_MODE_OFF;
+ ADD_OR_SIZE(ANDROID_STATISTICS_HISTOGRAM_MODE, &histogramMode, 1);
+
+ static const uint8_t sharpnessMapMode =
+ ANDROID_STATISTICS_SHARPNESS_MAP_MODE_OFF;
+ ADD_OR_SIZE(ANDROID_STATISTICS_SHARPNESS_MAP_MODE, &sharpnessMapMode, 1);
+
+ // faceRectangles, faceScores, faceLandmarks, faceIds, histogram,
+ // sharpnessMap only in frames
+
+ /** android.control */
+
+ uint8_t controlIntent = 0;
+ switch (request_template) {
+ case CAMERA2_TEMPLATE_PREVIEW:
+ controlIntent = ANDROID_CONTROL_CAPTURE_INTENT_PREVIEW;
+ break;
+ case CAMERA2_TEMPLATE_STILL_CAPTURE:
+ controlIntent = ANDROID_CONTROL_CAPTURE_INTENT_STILL_CAPTURE;
+ break;
+ case CAMERA2_TEMPLATE_VIDEO_RECORD:
+ controlIntent = ANDROID_CONTROL_CAPTURE_INTENT_VIDEO_RECORD;
+ break;
+ case CAMERA2_TEMPLATE_VIDEO_SNAPSHOT:
+ controlIntent = ANDROID_CONTROL_CAPTURE_INTENT_VIDEO_SNAPSHOT;
+ break;
+ case CAMERA2_TEMPLATE_ZERO_SHUTTER_LAG:
+ controlIntent = ANDROID_CONTROL_CAPTURE_INTENT_ZERO_SHUTTER_LAG;
+ break;
+ default:
+ controlIntent = ANDROID_CONTROL_CAPTURE_INTENT_CUSTOM;
+ break;
+ }
+ ADD_OR_SIZE(ANDROID_CONTROL_CAPTURE_INTENT, &controlIntent, 1);
+
+ static const uint8_t controlMode = ANDROID_CONTROL_MODE_AUTO;
+ ADD_OR_SIZE(ANDROID_CONTROL_MODE, &controlMode, 1);
+
+ static const uint8_t effectMode = ANDROID_CONTROL_EFFECT_MODE_OFF;
+ ADD_OR_SIZE(ANDROID_CONTROL_EFFECT_MODE, &effectMode, 1);
+
+ static const uint8_t sceneMode = ANDROID_CONTROL_SCENE_MODE_FACE_PRIORITY;
+ ADD_OR_SIZE(ANDROID_CONTROL_SCENE_MODE, &sceneMode, 1);
+
+ static const uint8_t aeMode = ANDROID_CONTROL_AE_MODE_ON_AUTO_FLASH;
+ ADD_OR_SIZE(ANDROID_CONTROL_AE_MODE, &aeMode, 1);
+
+ static const uint8_t aeLock = ANDROID_CONTROL_AE_LOCK_OFF;
+ ADD_OR_SIZE(ANDROID_CONTROL_AE_LOCK, &aeLock, 1);
+
+ static const int32_t controlRegions[5] = {
+ 0, 0, Sensor::kResolution[0], Sensor::kResolution[1], 1000
+ };
+ ADD_OR_SIZE(ANDROID_CONTROL_AE_REGIONS, controlRegions, 5);
+
+ static const int32_t aeExpCompensation = 0;
+ ADD_OR_SIZE(ANDROID_CONTROL_AE_EXPOSURE_COMPENSATION, &aeExpCompensation, 1);
+
+ static const int32_t aeTargetFpsRange[2] = {
+ 10, 30
+ };
+ ADD_OR_SIZE(ANDROID_CONTROL_AE_TARGET_FPS_RANGE, aeTargetFpsRange, 2);
+
+ static const uint8_t aeAntibandingMode =
+ ANDROID_CONTROL_AE_ANTIBANDING_MODE_AUTO;
+ ADD_OR_SIZE(ANDROID_CONTROL_AE_ANTIBANDING_MODE, &aeAntibandingMode, 1);
+
+ static const uint8_t awbMode =
+ ANDROID_CONTROL_AWB_MODE_AUTO;
+ ADD_OR_SIZE(ANDROID_CONTROL_AWB_MODE, &awbMode, 1);
+
+ static const uint8_t awbLock = ANDROID_CONTROL_AWB_LOCK_OFF;
+ ADD_OR_SIZE(ANDROID_CONTROL_AWB_LOCK, &awbLock, 1);
+
+ ADD_OR_SIZE(ANDROID_CONTROL_AWB_REGIONS, controlRegions, 5);
+
+ uint8_t afMode = 0;
+ switch (request_template) {
+ case CAMERA2_TEMPLATE_PREVIEW:
+ afMode = ANDROID_CONTROL_AF_MODE_AUTO;
+ break;
+ case CAMERA2_TEMPLATE_STILL_CAPTURE:
+ afMode = ANDROID_CONTROL_AF_MODE_AUTO;
+ break;
+ case CAMERA2_TEMPLATE_VIDEO_RECORD:
+ afMode = ANDROID_CONTROL_AF_MODE_CONTINUOUS_VIDEO;
+ break;
+ case CAMERA2_TEMPLATE_VIDEO_SNAPSHOT:
+ afMode = ANDROID_CONTROL_AF_MODE_CONTINUOUS_VIDEO;
+ break;
+ case CAMERA2_TEMPLATE_ZERO_SHUTTER_LAG:
+ afMode = ANDROID_CONTROL_AF_MODE_CONTINUOUS_PICTURE;
+ break;
+ default:
+ afMode = ANDROID_CONTROL_AF_MODE_AUTO;
+ break;
+ }
+ ADD_OR_SIZE(ANDROID_CONTROL_AF_MODE, &afMode, 1);
+
+ ADD_OR_SIZE(ANDROID_CONTROL_AF_REGIONS, controlRegions, 5);
+
+ static const uint8_t vstabMode =
+ ANDROID_CONTROL_VIDEO_STABILIZATION_MODE_OFF;
+ ADD_OR_SIZE(ANDROID_CONTROL_VIDEO_STABILIZATION_MODE, &vstabMode, 1);
+
+ // aeState, awbState, afState only in frame
+
+ /** Allocate metadata if sizing */
+ if (sizeRequest) {
+ ALOGV("Allocating %d entries, %d extra bytes for "
+ "request template type %d",
+ entryCount, dataCount, request_template);
+ *request = allocate_camera_metadata(entryCount, dataCount);
+ if (*request == NULL) {
+ ALOGE("Unable to allocate new request template type %d "
+ "(%d entries, %d bytes extra data)", request_template,
+ entryCount, dataCount);
+ return NO_MEMORY;
+ }
+ }
+ return OK;
+#undef ADD_OR_SIZE
+}
+
+status_t EmulatedFakeCamera2::addOrSize(camera_metadata_t *request,
+ bool sizeRequest,
+ size_t *entryCount,
+ size_t *dataCount,
+ uint32_t tag,
+ const void *entryData,
+ size_t entryDataCount) {
+ status_t res;
+ if (!sizeRequest) {
+ return add_camera_metadata_entry(request, tag, entryData,
+ entryDataCount);
+ } else {
+ int type = get_camera_metadata_tag_type(tag);
+ if (type < 0 ) return BAD_VALUE;
+ (*entryCount)++;
+ (*dataCount) += calculate_camera_metadata_entry_data_size(type,
+ entryDataCount);
+ return OK;
+ }
+}
+
+bool EmulatedFakeCamera2::isStreamInUse(uint32_t id) {
+ // Assumes mMutex is locked; otherwise new requests could enter
+ // configureThread while readoutThread is being checked
+
+ // Order of isStreamInUse calls matters
+ if (mConfigureThread->isStreamInUse(id) ||
+ mReadoutThread->isStreamInUse(id) ||
+ mJpegCompressor->isStreamInUse(id) ) {
+ ALOGE("%s: Stream %d is in use in active requests!",
+ __FUNCTION__, id);
+ return true;
+ }
+ return false;
+}
+
+bool EmulatedFakeCamera2::isReprocessStreamInUse(uint32_t id) {
+ // TODO: implement
+ return false;
+}
+
+const Stream& EmulatedFakeCamera2::getStreamInfo(uint32_t streamId) {
+ Mutex::Autolock lock(mMutex);
+
+ return mStreams.valueFor(streamId);
+}
+
+const ReprocessStream& EmulatedFakeCamera2::getReprocessStreamInfo(uint32_t streamId) {
+ Mutex::Autolock lock(mMutex);
+
+ return mReprocessStreams.valueFor(streamId);
+}
+
+}; /* namespace android */
diff --git a/camera/EmulatedFakeCamera2.h b/camera/EmulatedFakeCamera2.h
new file mode 100644
index 0000000..ee47235
--- /dev/null
+++ b/camera/EmulatedFakeCamera2.h
@@ -0,0 +1,424 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef HW_EMULATOR_CAMERA_EMULATED_FAKE_CAMERA2_H
+#define HW_EMULATOR_CAMERA_EMULATED_FAKE_CAMERA2_H
+
+/*
+ * Contains declaration of a class EmulatedFakeCamera2 that encapsulates
+ * functionality of a fake camera that implements version 2 of the camera device
+ * interface.
+ */
+
+#include "EmulatedCamera2.h"
+#include "fake-pipeline2/Base.h"
+#include "fake-pipeline2/Sensor.h"
+#include "fake-pipeline2/JpegCompressor.h"
+#include <utils/Condition.h>
+#include <utils/KeyedVector.h>
+#include <utils/String8.h>
+#include <utils/String16.h>
+
+namespace android {
+
+/* Encapsulates functionality of an advanced fake camera. This camera contains
+ * a simple simulation of a scene, sensor, and image processing pipeline.
+ */
+class EmulatedFakeCamera2 : public EmulatedCamera2 {
+public:
+ /* Constructs EmulatedFakeCamera instance. */
+ EmulatedFakeCamera2(int cameraId, bool facingBack, struct hw_module_t* module);
+
+ /* Destructs EmulatedFakeCamera instance. */
+ ~EmulatedFakeCamera2();
+
+ /****************************************************************************
+ * EmulatedCamera2 virtual overrides.
+ ***************************************************************************/
+
+public:
+ /* Initializes EmulatedFakeCamera2 instance. */
+ status_t Initialize();
+
+ /****************************************************************************
+ * Camera Module API and generic hardware device API implementation
+ ***************************************************************************/
+public:
+
+ virtual status_t connectCamera(hw_device_t** device);
+
+ virtual status_t closeCamera();
+
+ virtual status_t getCameraInfo(struct camera_info *info);
+
+ /****************************************************************************
+ * EmulatedCamera2 abstract API implementation.
+ ***************************************************************************/
+protected:
+ /** Request input queue */
+
+ virtual int requestQueueNotify();
+
+ /** Count of requests in flight */
+ virtual int getInProgressCount();
+
+ /** Cancel all captures in flight */
+ //virtual int flushCapturesInProgress();
+
+ /** Construct default request */
+ virtual int constructDefaultRequest(
+ int request_template,
+ camera_metadata_t **request);
+
+ virtual int allocateStream(
+ uint32_t width,
+ uint32_t height,
+ int format,
+ const camera2_stream_ops_t *stream_ops,
+ uint32_t *stream_id,
+ uint32_t *format_actual,
+ uint32_t *usage,
+ uint32_t *max_buffers);
+
+ virtual int registerStreamBuffers(
+ uint32_t stream_id,
+ int num_buffers,
+ buffer_handle_t *buffers);
+
+ virtual int releaseStream(uint32_t stream_id);
+
+ // virtual int allocateReprocessStream(
+ // uint32_t width,
+ // uint32_t height,
+ // uint32_t format,
+ // const camera2_stream_ops_t *stream_ops,
+ // uint32_t *stream_id,
+ // uint32_t *format_actual,
+ // uint32_t *usage,
+ // uint32_t *max_buffers);
+
+ virtual int allocateReprocessStreamFromStream(
+ uint32_t output_stream_id,
+ const camera2_stream_in_ops_t *stream_ops,
+ uint32_t *stream_id);
+
+ virtual int releaseReprocessStream(uint32_t stream_id);
+
+ virtual int triggerAction(uint32_t trigger_id,
+ int32_t ext1,
+ int32_t ext2);
+
+ /** Custom tag definitions */
+ virtual const char* getVendorSectionName(uint32_t tag);
+ virtual const char* getVendorTagName(uint32_t tag);
+ virtual int getVendorTagType(uint32_t tag);
+
+ /** Debug methods */
+
+ virtual int dump(int fd);
+
+public:
+ /****************************************************************************
+ * Utility methods called by configure/readout threads and pipeline
+ ***************************************************************************/
+
+ // Get information about a given stream. Will lock mMutex
+ const Stream &getStreamInfo(uint32_t streamId);
+ const ReprocessStream &getReprocessStreamInfo(uint32_t streamId);
+
+ // Notifies rest of camera subsystem of serious error
+ void signalError();
+
+private:
+ /****************************************************************************
+ * Utility methods
+ ***************************************************************************/
+ /** Construct static camera metadata, two-pass */
+ status_t constructStaticInfo(
+ camera_metadata_t **info,
+ bool sizeRequest) const;
+
+ /** Two-pass implementation of constructDefaultRequest */
+ status_t constructDefaultRequest(
+ int request_template,
+ camera_metadata_t **request,
+ bool sizeRequest) const;
+ /** Helper function for constructDefaultRequest */
+ static status_t addOrSize( camera_metadata_t *request,
+ bool sizeRequest,
+ size_t *entryCount,
+ size_t *dataCount,
+ uint32_t tag,
+ const void *entry_data,
+ size_t entry_count);
+
+ /** Determine if the stream id is listed in any currently-in-flight
+ * requests. Assumes mMutex is locked */
+ bool isStreamInUse(uint32_t streamId);
+
+ /** Determine if the reprocess stream id is listed in any
+ * currently-in-flight requests. Assumes mMutex is locked */
+ bool isReprocessStreamInUse(uint32_t streamId);
+
+ /****************************************************************************
+ * Pipeline controller threads
+ ***************************************************************************/
+
+ class ConfigureThread: public Thread {
+ public:
+ ConfigureThread(EmulatedFakeCamera2 *parent);
+ ~ConfigureThread();
+
+ status_t waitUntilRunning();
+ status_t newRequestAvailable();
+ status_t readyToRun();
+
+ bool isStreamInUse(uint32_t id);
+ int getInProgressCount();
+ private:
+ EmulatedFakeCamera2 *mParent;
+ static const nsecs_t kWaitPerLoop = 10000000L; // 10 ms
+
+ bool mRunning;
+ bool threadLoop();
+
+ bool setupCapture();
+ bool setupReprocess();
+
+ bool configureNextCapture();
+ bool configureNextReprocess();
+
+ bool getBuffers();
+
+ Mutex mInputMutex; // Protects mActive, mRequestCount
+ Condition mInputSignal;
+ bool mActive; // Whether we're waiting for input requests or actively
+ // working on them
+ size_t mRequestCount;
+
+ camera_metadata_t *mRequest;
+
+ Mutex mInternalsMutex; // Lock before accessing below members.
+ bool mWaitingForReadout;
+ bool mNextNeedsJpeg;
+ bool mNextIsCapture;
+ int32_t mNextFrameNumber;
+ int64_t mNextExposureTime;
+ int64_t mNextFrameDuration;
+ int32_t mNextSensitivity;
+ Buffers *mNextBuffers;
+ };
+
+ class ReadoutThread: public Thread {
+ public:
+ ReadoutThread(EmulatedFakeCamera2 *parent);
+ ~ReadoutThread();
+
+ status_t readyToRun();
+
+ // Input
+ status_t waitUntilRunning();
+ bool waitForReady(nsecs_t timeout);
+ void setNextOperation(bool isCapture,
+ camera_metadata_t *request,
+ Buffers *buffers);
+ bool isStreamInUse(uint32_t id);
+ int getInProgressCount();
+ private:
+ EmulatedFakeCamera2 *mParent;
+
+ bool mRunning;
+ bool threadLoop();
+
+ bool readyForNextCapture();
+ status_t collectStatisticsMetadata(camera_metadata_t *frame);
+
+ // Inputs
+ Mutex mInputMutex; // Protects mActive, mInFlightQueue, mRequestCount
+ Condition mInputSignal;
+ Condition mReadySignal;
+
+ bool mActive;
+
+ static const int kInFlightQueueSize = 4;
+ struct InFlightQueue {
+ bool isCapture;
+ camera_metadata_t *request;
+ Buffers *buffers;
+ } *mInFlightQueue;
+
+ size_t mInFlightHead;
+ size_t mInFlightTail;
+
+ size_t mRequestCount;
+
+ // Internals
+ Mutex mInternalsMutex;
+
+ bool mIsCapture;
+ camera_metadata_t *mRequest;
+ Buffers *mBuffers;
+
+ };
+
+ // 3A management thread (auto-exposure, focus, white balance)
+ class ControlThread: public Thread {
+ public:
+ ControlThread(EmulatedFakeCamera2 *parent);
+ ~ControlThread();
+
+ status_t readyToRun();
+
+ status_t waitUntilRunning();
+
+ // Interpret request's control parameters and override
+ // capture settings as needed
+ status_t processRequest(camera_metadata_t *request);
+
+ status_t triggerAction(uint32_t msgType,
+ int32_t ext1, int32_t ext2);
+ private:
+ ControlThread(const ControlThread &t);
+ ControlThread& operator=(const ControlThread &t);
+
+ // Constants controlling fake 3A behavior
+ static const nsecs_t kControlCycleDelay;
+ static const nsecs_t kMinAfDuration;
+ static const nsecs_t kMaxAfDuration;
+ static const float kAfSuccessRate;
+ static const float kContinuousAfStartRate;
+
+ static const float kAeScanStartRate;
+ static const nsecs_t kMinAeDuration;
+ static const nsecs_t kMaxAeDuration;
+ static const nsecs_t kMinPrecaptureAeDuration;
+ static const nsecs_t kMaxPrecaptureAeDuration;
+
+ static const nsecs_t kNormalExposureTime;
+ static const nsecs_t kExposureJump;
+ static const nsecs_t kMinExposureTime;
+
+ EmulatedFakeCamera2 *mParent;
+
+ bool mRunning;
+ bool threadLoop();
+
+ Mutex mInputMutex; // Protects input methods
+ Condition mInputSignal;
+
+ // Trigger notifications
+ bool mStartAf;
+ bool mCancelAf;
+ bool mStartPrecapture;
+
+ // Latest state for 3A request fields
+ uint8_t mControlMode;
+
+ uint8_t mEffectMode;
+ uint8_t mSceneMode;
+
+ uint8_t mAfMode;
+ bool mAfModeChange;
+
+ uint8_t mAwbMode;
+ uint8_t mAeMode;
+
+ // Latest trigger IDs
+ int32_t mAfTriggerId;
+ int32_t mPrecaptureTriggerId;
+
+ // Current state for 3A algorithms
+ uint8_t mAfState;
+ uint8_t mAeState;
+ uint8_t mAwbState;
+ bool mAeLock;
+
+ // Current control parameters
+ nsecs_t mExposureTime;
+
+ // Private to threadLoop and its utility methods
+
+ nsecs_t mAfScanDuration;
+ nsecs_t mAeScanDuration;
+ bool mLockAfterPassiveScan;
+
+ // Utility methods for AF
+ int processAfTrigger(uint8_t afMode, uint8_t afState);
+ int maybeStartAfScan(uint8_t afMode, uint8_t afState);
+ int updateAfScan(uint8_t afMode, uint8_t afState, nsecs_t *maxSleep);
+ void updateAfState(uint8_t newState, int32_t triggerId);
+
+ // Utility methods for precapture trigger
+ int processPrecaptureTrigger(uint8_t aeMode, uint8_t aeState);
+ int maybeStartAeScan(uint8_t aeMode, bool aeLock, uint8_t aeState);
+ int updateAeScan(uint8_t aeMode, bool aeLock, uint8_t aeState,
+ nsecs_t *maxSleep);
+ void updateAeState(uint8_t newState, int32_t triggerId);
+ };
+
+ /****************************************************************************
+ * Static configuration information
+ ***************************************************************************/
+private:
+ static const uint32_t kMaxRawStreamCount = 1;
+ static const uint32_t kMaxProcessedStreamCount = 3;
+ static const uint32_t kMaxJpegStreamCount = 1;
+ static const uint32_t kMaxReprocessStreamCount = 2;
+ static const uint32_t kMaxBufferCount = 4;
+ static const uint32_t kAvailableFormats[];
+ static const uint32_t kAvailableRawSizes[];
+ static const uint64_t kAvailableRawMinDurations[];
+ static const uint32_t kAvailableProcessedSizesBack[];
+ static const uint32_t kAvailableProcessedSizesFront[];
+ static const uint64_t kAvailableProcessedMinDurations[];
+ static const uint32_t kAvailableJpegSizesBack[];
+ static const uint32_t kAvailableJpegSizesFront[];
+ static const uint64_t kAvailableJpegMinDurations[];
+
+ /****************************************************************************
+ * Data members.
+ ***************************************************************************/
+
+protected:
+ /* Facing back (true) or front (false) switch. */
+ bool mFacingBack;
+
+private:
+ /** Stream manipulation */
+ uint32_t mNextStreamId;
+ uint32_t mRawStreamCount;
+ uint32_t mProcessedStreamCount;
+ uint32_t mJpegStreamCount;
+
+ uint32_t mNextReprocessStreamId;
+ uint32_t mReprocessStreamCount;
+
+ KeyedVector<uint32_t, Stream> mStreams;
+ KeyedVector<uint32_t, ReprocessStream> mReprocessStreams;
+
+ /** Simulated hardware interfaces */
+ sp<Sensor> mSensor;
+ sp<JpegCompressor> mJpegCompressor;
+
+ /** Pipeline control threads */
+ sp<ConfigureThread> mConfigureThread;
+ sp<ReadoutThread> mReadoutThread;
+ sp<ControlThread> mControlThread;
+};
+
+}; /* namespace android */
+
+#endif /* HW_EMULATOR_CAMERA_EMULATED_FAKE_CAMERA2_H */
diff --git a/camera/EmulatedFakeCameraDevice.cpp b/camera/EmulatedFakeCameraDevice.cpp
new file mode 100755
index 0000000..0bc4c54
--- /dev/null
+++ b/camera/EmulatedFakeCameraDevice.cpp
@@ -0,0 +1,430 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*
+ * Contains implementation of a class EmulatedFakeCameraDevice that encapsulates
+ * fake camera device.
+ */
+
+#define LOG_NDEBUG 0
+#define LOG_TAG "EmulatedCamera_FakeDevice"
+#include <cutils/log.h>
+#include "EmulatedFakeCamera.h"
+#include "EmulatedFakeCameraDevice.h"
+
+namespace android {
+
+EmulatedFakeCameraDevice::EmulatedFakeCameraDevice(EmulatedFakeCamera* camera_hal)
+ : EmulatedCameraDevice(camera_hal),
+ mBlackYUV(kBlack32),
+ mWhiteYUV(kWhite32),
+ mRedYUV(kRed8),
+ mGreenYUV(kGreen8),
+ mBlueYUV(kBlue8),
+ mLastRedrawn(0),
+ mCheckX(0),
+ mCheckY(0),
+ mCcounter(0)
+#if EFCD_ROTATE_FRAME
+ , mLastRotatedAt(0),
+ mCurrentFrameType(0),
+ mCurrentColor(&mWhiteYUV)
+#endif // EFCD_ROTATE_FRAME
+{
+ // Makes the image with the original exposure compensation darker.
+ // So the effects of changing the exposure compensation can be seen.
+ mBlackYUV.Y = mBlackYUV.Y / 2;
+ mWhiteYUV.Y = mWhiteYUV.Y / 2;
+ mRedYUV.Y = mRedYUV.Y / 2;
+ mGreenYUV.Y = mGreenYUV.Y / 2;
+ mBlueYUV.Y = mBlueYUV.Y / 2;
+}
+
+EmulatedFakeCameraDevice::~EmulatedFakeCameraDevice()
+{
+}
+
+/****************************************************************************
+ * Emulated camera device abstract interface implementation.
+ ***************************************************************************/
+
+status_t EmulatedFakeCameraDevice::connectDevice()
+{
+ ALOGV("%s", __FUNCTION__);
+
+ Mutex::Autolock locker(&mObjectLock);
+ if (!isInitialized()) {
+ ALOGE("%s: Fake camera device is not initialized.", __FUNCTION__);
+ return EINVAL;
+ }
+ if (isConnected()) {
+ ALOGW("%s: Fake camera device is already connected.", __FUNCTION__);
+ return NO_ERROR;
+ }
+
+ /* There is no device to connect to. */
+ mState = ECDS_CONNECTED;
+
+ return NO_ERROR;
+}
+
+status_t EmulatedFakeCameraDevice::disconnectDevice()
+{
+ ALOGV("%s", __FUNCTION__);
+
+ Mutex::Autolock locker(&mObjectLock);
+ if (!isConnected()) {
+ ALOGW("%s: Fake camera device is already disconnected.", __FUNCTION__);
+ return NO_ERROR;
+ }
+ if (isStarted()) {
+ ALOGE("%s: Cannot disconnect from the started device.", __FUNCTION__);
+ return EINVAL;
+ }
+
+ /* There is no device to disconnect from. */
+ mState = ECDS_INITIALIZED;
+
+ return NO_ERROR;
+}
+
+status_t EmulatedFakeCameraDevice::startDevice(int width,
+ int height,
+ uint32_t pix_fmt)
+{
+ ALOGV("%s", __FUNCTION__);
+
+ Mutex::Autolock locker(&mObjectLock);
+ if (!isConnected()) {
+ ALOGE("%s: Fake camera device is not connected.", __FUNCTION__);
+ return EINVAL;
+ }
+ if (isStarted()) {
+ ALOGE("%s: Fake camera device is already started.", __FUNCTION__);
+ return EINVAL;
+ }
+
+ /* Initialize the base class. */
+ const status_t res =
+ EmulatedCameraDevice::commonStartDevice(width, height, pix_fmt);
+ if (res == NO_ERROR) {
+ /* Calculate U/V panes inside the framebuffer. */
+ switch (mPixelFormat) {
+ case V4L2_PIX_FMT_YVU420:
+ mFrameV = mCurrentFrame + mTotalPixels;
+ mFrameU = mFrameU + mTotalPixels / 4;
+ mUVStep = 1;
+ mUVTotalNum = mTotalPixels / 4;
+ break;
+
+ case V4L2_PIX_FMT_YUV420:
+ mFrameU = mCurrentFrame + mTotalPixels;
+ mFrameV = mFrameU + mTotalPixels / 4;
+ mUVStep = 1;
+ mUVTotalNum = mTotalPixels / 4;
+ break;
+
+ case V4L2_PIX_FMT_NV21:
+ /* Interleaved UV pane, V first. */
+ mFrameV = mCurrentFrame + mTotalPixels;
+ mFrameU = mFrameV + 1;
+ mUVStep = 2;
+ mUVTotalNum = mTotalPixels / 4;
+ break;
+
+ case V4L2_PIX_FMT_NV12:
+ /* Interleaved UV pane, U first. */
+ mFrameU = mCurrentFrame + mTotalPixels;
+ mFrameV = mFrameU + 1;
+ mUVStep = 2;
+ mUVTotalNum = mTotalPixels / 4;
+ break;
+
+ default:
+ ALOGE("%s: Unknown pixel format %.4s", __FUNCTION__,
+ reinterpret_cast<const char*>(&mPixelFormat));
+ return EINVAL;
+ }
+ /* Number of items in a single row inside U/V panes. */
+ mUVInRow = (width / 2) * mUVStep;
+ mState = ECDS_STARTED;
+ } else {
+ ALOGE("%s: commonStartDevice failed", __FUNCTION__);
+ }
+
+ return res;
+}
+
+status_t EmulatedFakeCameraDevice::stopDevice()
+{
+ ALOGV("%s", __FUNCTION__);
+
+ Mutex::Autolock locker(&mObjectLock);
+ if (!isStarted()) {
+ ALOGW("%s: Fake camera device is not started.", __FUNCTION__);
+ return NO_ERROR;
+ }
+
+ mFrameU = mFrameV = NULL;
+ EmulatedCameraDevice::commonStopDevice();
+ mState = ECDS_CONNECTED;
+
+ return NO_ERROR;
+}
+
+/****************************************************************************
+ * Worker thread management overrides.
+ ***************************************************************************/
+
+bool EmulatedFakeCameraDevice::inWorkerThread()
+{
+ /* Wait till FPS timeout expires, or thread exit message is received. */
+ WorkerThread::SelectRes res =
+ getWorkerThread()->Select(-1, 1000000 / mEmulatedFPS);
+ if (res == WorkerThread::EXIT_THREAD) {
+ ALOGV("%s: Worker thread has been terminated.", __FUNCTION__);
+ return false;
+ }
+
+ /* Lets see if we need to generate a new frame. */
+ if ((systemTime(SYSTEM_TIME_MONOTONIC) - mLastRedrawn) >= mRedrawAfter) {
+ /*
+ * Time to generate a new frame.
+ */
+
+#if EFCD_ROTATE_FRAME
+ const int frame_type = rotateFrame();
+ switch (frame_type) {
+ case 0:
+ drawCheckerboard();
+ break;
+ case 1:
+ drawStripes();
+ break;
+ case 2:
+ drawSolid(mCurrentColor);
+ break;
+ }
+#else
+ /* Draw the checker board. */
+ drawCheckerboard();
+
+#endif // EFCD_ROTATE_FRAME
+
+ mLastRedrawn = systemTime(SYSTEM_TIME_MONOTONIC);
+ }
+
+ /* Timestamp the current frame, and notify the camera HAL about new frame. */
+ mCurFrameTimestamp = systemTime(SYSTEM_TIME_MONOTONIC);
+ mCameraHAL->onNextFrameAvailable(mCurrentFrame, mCurFrameTimestamp, this);
+
+ return true;
+}
+
+/****************************************************************************
+ * Fake camera device private API
+ ***************************************************************************/
+
+void EmulatedFakeCameraDevice::drawCheckerboard()
+{
+ const int size = mFrameWidth / 10;
+ bool black = true;
+
+ if((mCheckX / size) & 1)
+ black = false;
+ if((mCheckY / size) & 1)
+ black = !black;
+
+ int county = mCheckY % size;
+ int checkxremainder = mCheckX % size;
+ uint8_t* Y = mCurrentFrame;
+ uint8_t* U_pos = mFrameU;
+ uint8_t* V_pos = mFrameV;
+ uint8_t* U = U_pos;
+ uint8_t* V = V_pos;
+
+ YUVPixel adjustedWhite = YUVPixel(mWhiteYUV);
+ changeWhiteBalance(adjustedWhite.Y, adjustedWhite.U, adjustedWhite.V);
+
+ for(int y = 0; y < mFrameHeight; y++) {
+ int countx = checkxremainder;
+ bool current = black;
+ for(int x = 0; x < mFrameWidth; x += 2) {
+ if (current) {
+ mBlackYUV.get(Y, U, V);
+ } else {
+ adjustedWhite.get(Y, U, V);
+ }
+ *Y = changeExposure(*Y);
+ Y[1] = *Y;
+ Y += 2; U += mUVStep; V += mUVStep;
+ countx += 2;
+ if(countx >= size) {
+ countx = 0;
+ current = !current;
+ }
+ }
+ if (y & 0x1) {
+ U_pos = U;
+ V_pos = V;
+ } else {
+ U = U_pos;
+ V = V_pos;
+ }
+ if(county++ >= size) {
+ county = 0;
+ black = !black;
+ }
+ }
+ mCheckX += 3;
+ mCheckY++;
+
+ /* Run the square. */
+ int sqx = ((mCcounter * 3) & 255);
+ if(sqx > 128) sqx = 255 - sqx;
+ int sqy = ((mCcounter * 5) & 255);
+ if(sqy > 128) sqy = 255 - sqy;
+ const int sqsize = mFrameWidth / 10;
+ drawSquare(sqx * sqsize / 32, sqy * sqsize / 32, (sqsize * 5) >> 1,
+ (mCcounter & 0x100) ? &mRedYUV : &mGreenYUV);
+ mCcounter++;
+}
+
+void EmulatedFakeCameraDevice::drawSquare(int x,
+ int y,
+ int size,
+ const YUVPixel* color)
+{
+ const int square_xstop = min(mFrameWidth, x + size);
+ const int square_ystop = min(mFrameHeight, y + size);
+ uint8_t* Y_pos = mCurrentFrame + y * mFrameWidth + x;
+
+ YUVPixel adjustedColor = *color;
+ changeWhiteBalance(adjustedColor.Y, adjustedColor.U, adjustedColor.V);
+
+ // Draw the square.
+ for (; y < square_ystop; y++) {
+ const int iUV = (y / 2) * mUVInRow + (x / 2) * mUVStep;
+ uint8_t* sqU = mFrameU + iUV;
+ uint8_t* sqV = mFrameV + iUV;
+ uint8_t* sqY = Y_pos;
+ for (int i = x; i < square_xstop; i += 2) {
+ adjustedColor.get(sqY, sqU, sqV);
+ *sqY = changeExposure(*sqY);
+ sqY[1] = *sqY;
+ sqY += 2; sqU += mUVStep; sqV += mUVStep;
+ }
+ Y_pos += mFrameWidth;
+ }
+}
+
+#if EFCD_ROTATE_FRAME
+
+void EmulatedFakeCameraDevice::drawSolid(YUVPixel* color)
+{
+ YUVPixel adjustedColor = *color;
+ changeWhiteBalance(adjustedColor.Y, adjustedColor.U, adjustedColor.V);
+
+ /* All Ys are the same. */
+ memset(mCurrentFrame, changeExposure(adjustedColor.Y), mTotalPixels);
+
+ /* Fill U, and V panes. */
+ uint8_t* U = mFrameU;
+ uint8_t* V = mFrameV;
+ for (int k = 0; k < mUVTotalNum; k++, U += mUVStep, V += mUVStep) {
+ *U = color->U;
+ *V = color->V;
+ }
+}
+
+void EmulatedFakeCameraDevice::drawStripes()
+{
+ /* Divide frame into 4 stripes. */
+ const int change_color_at = mFrameHeight / 4;
+ const int each_in_row = mUVInRow / mUVStep;
+ uint8_t* pY = mCurrentFrame;
+ for (int y = 0; y < mFrameHeight; y++, pY += mFrameWidth) {
+ /* Select the color. */
+ YUVPixel* color;
+ const int color_index = y / change_color_at;
+ if (color_index == 0) {
+ /* White stripe on top. */
+ color = &mWhiteYUV;
+ } else if (color_index == 1) {
+ /* Then the red stripe. */
+ color = &mRedYUV;
+ } else if (color_index == 2) {
+ /* Then the green stripe. */
+ color = &mGreenYUV;
+ } else {
+ /* And the blue stripe at the bottom. */
+ color = &mBlueYUV;
+ }
+ changeWhiteBalance(color->Y, color->U, color->V);
+
+ /* All Ys at the row are the same. */
+ memset(pY, changeExposure(color->Y), mFrameWidth);
+
+ /* Offset of the current row inside U/V panes. */
+ const int uv_off = (y / 2) * mUVInRow;
+ /* Fill U, and V panes. */
+ uint8_t* U = mFrameU + uv_off;
+ uint8_t* V = mFrameV + uv_off;
+ for (int k = 0; k < each_in_row; k++, U += mUVStep, V += mUVStep) {
+ *U = color->U;
+ *V = color->V;
+ }
+ }
+}
+
+int EmulatedFakeCameraDevice::rotateFrame()
+{
+ if ((systemTime(SYSTEM_TIME_MONOTONIC) - mLastRotatedAt) >= mRotateFreq) {
+ mLastRotatedAt = systemTime(SYSTEM_TIME_MONOTONIC);
+ mCurrentFrameType++;
+ if (mCurrentFrameType > 2) {
+ mCurrentFrameType = 0;
+ }
+ if (mCurrentFrameType == 2) {
+ ALOGD("********** Rotated to the SOLID COLOR frame **********");
+ /* Solid color: lets rotate color too. */
+ if (mCurrentColor == &mWhiteYUV) {
+ ALOGD("----- Painting a solid RED frame -----");
+ mCurrentColor = &mRedYUV;
+ } else if (mCurrentColor == &mRedYUV) {
+ ALOGD("----- Painting a solid GREEN frame -----");
+ mCurrentColor = &mGreenYUV;
+ } else if (mCurrentColor == &mGreenYUV) {
+ ALOGD("----- Painting a solid BLUE frame -----");
+ mCurrentColor = &mBlueYUV;
+ } else {
+ /* Back to white. */
+ ALOGD("----- Painting a solid WHITE frame -----");
+ mCurrentColor = &mWhiteYUV;
+ }
+ } else if (mCurrentFrameType == 0) {
+ ALOGD("********** Rotated to the CHECKERBOARD frame **********");
+ } else if (mCurrentFrameType == 1) {
+ ALOGD("********** Rotated to the STRIPED frame **********");
+ }
+ }
+
+ return mCurrentFrameType;
+}
+
+#endif // EFCD_ROTATE_FRAME
+
+}; /* namespace android */
diff --git a/camera/EmulatedFakeCameraDevice.h b/camera/EmulatedFakeCameraDevice.h
new file mode 100755
index 0000000..f66f076
--- /dev/null
+++ b/camera/EmulatedFakeCameraDevice.h
@@ -0,0 +1,197 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef HW_EMULATOR_CAMERA_EMULATED_FAKE_CAMERA_DEVICE_H
+#define HW_EMULATOR_CAMERA_EMULATED_FAKE_CAMERA_DEVICE_H
+
+/*
+ * Contains declaration of a class EmulatedFakeCameraDevice that encapsulates
+ * a fake camera device.
+ */
+
+#include "Converters.h"
+#include "EmulatedCameraDevice.h"
+
+/* This is used for debugging format / conversion issues. If EFCD_ROTATE_FRAME is
+ * set to 0, the frame content will be always the "checkerboard". Otherwise, if
+ * EFCD_ROTATE_FRAME is set to a non-zero value, the frame content will "rotate"
+ * from a "checkerboard" frame to a "white/red/green/blue stripes" frame, to a
+ * "white/red/green/blue" frame. Frame content rotation helps finding bugs in
+ * format conversions.
+ */
+#define EFCD_ROTATE_FRAME 0
+
+namespace android {
+
+class EmulatedFakeCamera;
+
+/* Encapsulates a fake camera device.
+ * Fake camera device emulates a camera device by providing frames containing
+ * a black and white checker board, moving diagonally towards the 0,0 corner.
+ * There is also a green, or red square that bounces inside the frame, changing
+ * its color when bouncing off the 0,0 corner.
+ */
+class EmulatedFakeCameraDevice : public EmulatedCameraDevice {
+public:
+ /* Constructs EmulatedFakeCameraDevice instance. */
+ explicit EmulatedFakeCameraDevice(EmulatedFakeCamera* camera_hal);
+
+ /* Destructs EmulatedFakeCameraDevice instance. */
+ ~EmulatedFakeCameraDevice();
+
+ /***************************************************************************
+ * Emulated camera device abstract interface implementation.
+ * See declarations of these methods in EmulatedCameraDevice class for
+ * information on each of these methods.
+ **************************************************************************/
+
+public:
+ /* Connects to the camera device.
+ * Since there is no real device to connect to, this method does nothing,
+ * but changes the state.
+ */
+ status_t connectDevice();
+
+ /* Disconnects from the camera device.
+ * Since there is no real device to disconnect from, this method does
+ * nothing, but changes the state.
+ */
+ status_t disconnectDevice();
+
+ /* Starts the camera device. */
+ status_t startDevice(int width, int height, uint32_t pix_fmt);
+
+ /* Stops the camera device. */
+ status_t stopDevice();
+
+ /* Gets current preview fame into provided buffer. */
+ status_t getPreviewFrame(void* buffer);
+
+ /***************************************************************************
+ * Worker thread management overrides.
+ * See declarations of these methods in EmulatedCameraDevice class for
+ * information on each of these methods.
+ **************************************************************************/
+
+protected:
+ /* Implementation of the worker thread routine.
+ * This method simply sleeps for a period of time defined by the FPS property
+ * of the fake camera (simulating frame frequency), and then calls emulated
+ * camera's onNextFrameAvailable method.
+ */
+ bool inWorkerThread();
+
+ /****************************************************************************
+ * Fake camera device private API
+ ***************************************************************************/
+
+private:
+
+ /* Draws a black and white checker board in the current frame buffer. */
+ void drawCheckerboard();
+
+ /* Draws a square of the given color in the current frame buffer.
+ * Param:
+ * x, y - Coordinates of the top left corner of the square in the buffer.
+ * size - Size of the square's side.
+ * color - Square's color.
+ */
+ void drawSquare(int x, int y, int size, const YUVPixel* color);
+
+#if EFCD_ROTATE_FRAME
+ void drawSolid(YUVPixel* color);
+ void drawStripes();
+ int rotateFrame();
+#endif // EFCD_ROTATE_FRAME
+
+ /****************************************************************************
+ * Fake camera device data members
+ ***************************************************************************/
+
+private:
+ /*
+ * Pixel colors in YUV format used when drawing the checker board.
+ */
+
+ YUVPixel mBlackYUV;
+ YUVPixel mWhiteYUV;
+ YUVPixel mRedYUV;
+ YUVPixel mGreenYUV;
+ YUVPixel mBlueYUV;
+
+ /* Last time the frame has been redrawn. */
+ nsecs_t mLastRedrawn;
+
+ /*
+ * Precalculated values related to U/V panes.
+ */
+
+ /* U pane inside the framebuffer. */
+ uint8_t* mFrameU;
+
+ /* V pane inside the framebuffer. */
+ uint8_t* mFrameV;
+
+ /* Defines byte distance between adjacent U, and V values. */
+ int mUVStep;
+
+ /* Defines number of Us and Vs in a row inside the U/V panes.
+ * Note that if U/V panes are interleaved, this value reflects the total
+ * number of both, Us and Vs in a single row in the interleaved UV pane. */
+ int mUVInRow;
+
+ /* Total number of each, U, and V elements in the framebuffer. */
+ int mUVTotalNum;
+
+ /*
+ * Checkerboard drawing related stuff
+ */
+
+ int mCheckX;
+ int mCheckY;
+ int mCcounter;
+
+ /* Emulated FPS (frames per second).
+ * We will emulate 50 FPS. */
+ static const int mEmulatedFPS = 50;
+
+ /* Defines time (in nanoseconds) between redrawing the checker board.
+ * We will redraw the checker board every 15 milliseconds. */
+ static const nsecs_t mRedrawAfter = 15000000LL;
+
+#if EFCD_ROTATE_FRAME
+ /* Frame rotation frequency in nanosec (currently - 3 sec) */
+ static const nsecs_t mRotateFreq = 3000000000LL;
+
+ /* Last time the frame has rotated. */
+ nsecs_t mLastRotatedAt;
+
+ /* Type of the frame to display in the current rotation:
+ * 0 - Checkerboard.
+ * 1 - White/Red/Green/Blue horisontal stripes
+ * 2 - Solid color. */
+ int mCurrentFrameType;
+
+ /* Color to use to paint the solid color frame. Colors will rotate between
+ * white, red, gree, and blue each time rotation comes to the solid color
+ * frame. */
+ YUVPixel* mCurrentColor;
+#endif // EFCD_ROTATE_FRAME
+};
+
+}; /* namespace android */
+
+#endif /* HW_EMULATOR_CAMERA_EMULATED_FAKE_CAMERA_DEVICE_H */
diff --git a/camera/EmulatedQemuCamera.cpp b/camera/EmulatedQemuCamera.cpp
new file mode 100755
index 0000000..af1e324
--- /dev/null
+++ b/camera/EmulatedQemuCamera.cpp
@@ -0,0 +1,119 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*
+ * Contains implementation of a class EmulatedQemuCamera that encapsulates
+ * functionality of an emulated camera connected to the host.
+ */
+
+#define LOG_NDEBUG 0
+#define LOG_TAG "EmulatedCamera_QemuCamera"
+#include <cutils/log.h>
+#include "EmulatedQemuCamera.h"
+#include "EmulatedCameraFactory.h"
+
+namespace android {
+
+EmulatedQemuCamera::EmulatedQemuCamera(int cameraId, struct hw_module_t* module)
+ : EmulatedCamera(cameraId, module),
+ mQemuCameraDevice(this)
+{
+}
+
+EmulatedQemuCamera::~EmulatedQemuCamera()
+{
+}
+
+/****************************************************************************
+ * EmulatedCamera virtual overrides.
+ ***************************************************************************/
+
+status_t EmulatedQemuCamera::Initialize(const char* device_name,
+ const char* frame_dims,
+ const char* facing_dir)
+{
+ ALOGV("%s:\n Name=%s\n Facing '%s'\n Dimensions=%s",
+ __FUNCTION__, device_name, facing_dir, frame_dims);
+ /* Save dimensions. */
+ mFrameDims = frame_dims;
+
+ /* Initialize camera device. */
+ status_t res = mQemuCameraDevice.Initialize(device_name);
+ if (res != NO_ERROR) {
+ return res;
+ }
+
+ /* Initialize base class. */
+ res = EmulatedCamera::Initialize();
+ if (res != NO_ERROR) {
+ return res;
+ }
+
+ /*
+ * Set customizable parameters.
+ */
+
+ mParameters.set(EmulatedCamera::FACING_KEY, facing_dir);
+ mParameters.set(EmulatedCamera::ORIENTATION_KEY,
+ gEmulatedCameraFactory.getQemuCameraOrientation());
+ mParameters.set(CameraParameters::KEY_SUPPORTED_PICTURE_SIZES, frame_dims);
+ mParameters.set(CameraParameters::KEY_SUPPORTED_PREVIEW_SIZES, frame_dims);
+
+ /*
+ * Use first dimension reported by the device to set current preview and
+ * picture sizes.
+ */
+
+ char first_dim[128];
+ /* Dimensions are separated with ',' */
+ const char* c = strchr(frame_dims, ',');
+ if (c == NULL) {
+ strncpy(first_dim, frame_dims, sizeof(first_dim));
+ first_dim[sizeof(first_dim)-1] = '\0';
+ } else if (static_cast<size_t>(c - frame_dims) < sizeof(first_dim)) {
+ memcpy(first_dim, frame_dims, c - frame_dims);
+ first_dim[c - frame_dims] = '\0';
+ } else {
+ memcpy(first_dim, frame_dims, sizeof(first_dim));
+ first_dim[sizeof(first_dim)-1] = '\0';
+ }
+
+ /* Width and height are separated with 'x' */
+ char* sep = strchr(first_dim, 'x');
+ if (sep == NULL) {
+ ALOGE("%s: Invalid first dimension format in %s",
+ __FUNCTION__, frame_dims);
+ return EINVAL;
+ }
+
+ *sep = '\0';
+ const int x = atoi(first_dim);
+ const int y = atoi(sep + 1);
+ mParameters.setPreviewSize(x, y);
+ mParameters.setPictureSize(x, y);
+
+ ALOGV("%s: Qemu camera %s is initialized. Current frame is %dx%d",
+ __FUNCTION__, device_name, x, y);
+
+ return NO_ERROR;
+}
+
+EmulatedCameraDevice* EmulatedQemuCamera::getCameraDevice()
+{
+ return &mQemuCameraDevice;
+}
+
+}; /* namespace android */
diff --git a/camera/EmulatedQemuCamera.h b/camera/EmulatedQemuCamera.h
new file mode 100755
index 0000000..1b826c7
--- /dev/null
+++ b/camera/EmulatedQemuCamera.h
@@ -0,0 +1,73 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef HW_EMULATOR_CAMERA_EMULATED_QEMU_CAMERA_H
+#define HW_EMULATOR_CAMERA_EMULATED_QEMU_CAMERA_H
+
+/*
+ * Contains declaration of a class EmulatedQemuCamera that encapsulates
+ * functionality of an emulated camera connected to the host.
+ */
+
+#include "EmulatedCamera.h"
+#include "EmulatedQemuCameraDevice.h"
+
+namespace android {
+
+/* Encapsulates functionality of an emulated camera connected to the host.
+ */
+class EmulatedQemuCamera : public EmulatedCamera {
+public:
+ /* Constructs EmulatedQemuCamera instance. */
+ EmulatedQemuCamera(int cameraId, struct hw_module_t* module);
+
+ /* Destructs EmulatedQemuCamera instance. */
+ ~EmulatedQemuCamera();
+
+ /***************************************************************************
+ * EmulatedCamera virtual overrides.
+ **************************************************************************/
+
+public:
+ /* Initializes EmulatedQemuCamera instance. */
+ status_t Initialize(const char* device_name,
+ const char* frame_dims,
+ const char* facing_dir);
+
+ /***************************************************************************
+ * EmulatedCamera abstract API implementation.
+ **************************************************************************/
+
+protected:
+ /* Gets emulated camera device ised by this instance of the emulated camera.
+ */
+ EmulatedCameraDevice* getCameraDevice();
+
+ /***************************************************************************
+ * Data memebers.
+ **************************************************************************/
+
+protected:
+ /* Contained qemu camera device object. */
+ EmulatedQemuCameraDevice mQemuCameraDevice;
+
+ /* Supported frame dimensions reported by the camera device. */
+ String8 mFrameDims;
+};
+
+}; /* namespace android */
+
+#endif /* HW_EMULATOR_CAMERA_EMULATED_QEMU_CAMERA_H */
diff --git a/camera/EmulatedQemuCamera2.cpp b/camera/EmulatedQemuCamera2.cpp
new file mode 100644
index 0000000..2c94f0e
--- /dev/null
+++ b/camera/EmulatedQemuCamera2.cpp
@@ -0,0 +1,55 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*
+ * Contains implementation of a class EmulatedQemuCamera2 that encapsulates
+ * functionality of a host webcam with further processing to simulate the
+ * capabilities of a v2 camera device.
+ */
+
+#define LOG_NDEBUG 0
+#define LOG_TAG "EmulatedCamera_QemuCamera2"
+#include <cutils/log.h>
+#include <cutils/properties.h>
+#include "EmulatedQemuCamera2.h"
+#include "EmulatedCameraFactory.h"
+
+namespace android {
+
+EmulatedQemuCamera2::EmulatedQemuCamera2(int cameraId,
+ bool facingBack,
+ struct hw_module_t* module)
+ : EmulatedCamera2(cameraId,module),
+ mFacingBack(facingBack)
+{
+ ALOGD("Constructing emulated qemu camera 2 facing %s",
+ facingBack ? "back" : "front");
+}
+
+EmulatedQemuCamera2::~EmulatedQemuCamera2()
+{
+}
+
+/****************************************************************************
+ * Public API overrides
+ ***************************************************************************/
+
+status_t EmulatedQemuCamera2::Initialize()
+{
+ return NO_ERROR;
+}
+
+}; /* namespace android */
diff --git a/camera/EmulatedQemuCamera2.h b/camera/EmulatedQemuCamera2.h
new file mode 100644
index 0000000..520ccce
--- /dev/null
+++ b/camera/EmulatedQemuCamera2.h
@@ -0,0 +1,66 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef HW_EMULATOR_CAMERA_EMULATED_QEMU_CAMERA2_H
+#define HW_EMULATOR_CAMERA_EMULATED_QEMU_CAMERA2_H
+
+/*
+ * Contains declaration of a class EmulatedQemuCamera2 that encapsulates
+ * functionality of a host webcam with added processing to implement version 2
+ * of the camera device interface.
+ */
+
+#include "EmulatedCamera2.h"
+
+namespace android {
+
+/* Encapsulates functionality of an advanced fake camera based on real host camera data.
+ */
+class EmulatedQemuCamera2 : public EmulatedCamera2 {
+public:
+ /* Constructs EmulatedFakeCamera instance. */
+ EmulatedQemuCamera2(int cameraId, bool facingBack, struct hw_module_t* module);
+
+ /* Destructs EmulatedFakeCamera instance. */
+ ~EmulatedQemuCamera2();
+
+ /****************************************************************************
+ * EmulatedCamera2 virtual overrides.
+ ***************************************************************************/
+
+public:
+ /* Initializes EmulatedQemuCamera2 instance. */
+ status_t Initialize();
+
+ /****************************************************************************
+ * EmulatedCamera abstract API implementation.
+ ***************************************************************************/
+
+protected:
+
+ /****************************************************************************
+ * Data memebers.
+ ***************************************************************************/
+
+protected:
+ /* Facing back (true) or front (false) switch. */
+ bool mFacingBack;
+
+};
+
+}; /* namespace android */
+
+#endif /* HW_EMULATOR_CAMERA_EMULATED_QEMU_CAMERA2_H */
diff --git a/camera/EmulatedQemuCameraDevice.cpp b/camera/EmulatedQemuCameraDevice.cpp
new file mode 100755
index 0000000..07837af
--- /dev/null
+++ b/camera/EmulatedQemuCameraDevice.cpp
@@ -0,0 +1,265 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*
+ * Contains implementation of a class EmulatedQemuCameraDevice that encapsulates
+ * an emulated camera device connected to the host.
+ */
+
+#define LOG_NDEBUG 0
+#define LOG_TAG "EmulatedCamera_QemuDevice"
+#include <cutils/log.h>
+#include "EmulatedQemuCamera.h"
+#include "EmulatedQemuCameraDevice.h"
+
+namespace android {
+
+EmulatedQemuCameraDevice::EmulatedQemuCameraDevice(EmulatedQemuCamera* camera_hal)
+ : EmulatedCameraDevice(camera_hal),
+ mQemuClient(),
+ mPreviewFrame(NULL)
+{
+}
+
+EmulatedQemuCameraDevice::~EmulatedQemuCameraDevice()
+{
+ if (mPreviewFrame != NULL) {
+ delete[] mPreviewFrame;
+ }
+}
+
+/****************************************************************************
+ * Public API
+ ***************************************************************************/
+
+status_t EmulatedQemuCameraDevice::Initialize(const char* device_name)
+{
+ /* Connect to the service. */
+ char connect_str[256];
+ snprintf(connect_str, sizeof(connect_str), "name=%s", device_name);
+ status_t res = mQemuClient.connectClient(connect_str);
+ if (res != NO_ERROR) {
+ return res;
+ }
+
+ /* Initialize base class. */
+ res = EmulatedCameraDevice::Initialize();
+ if (res == NO_ERROR) {
+ ALOGV("%s: Connected to the emulated camera service '%s'",
+ __FUNCTION__, device_name);
+ mDeviceName = device_name;
+ } else {
+ mQemuClient.queryDisconnect();
+ }
+
+ return res;
+}
+
+/****************************************************************************
+ * Emulated camera device abstract interface implementation.
+ ***************************************************************************/
+
+status_t EmulatedQemuCameraDevice::connectDevice()
+{
+ ALOGV("%s", __FUNCTION__);
+
+ Mutex::Autolock locker(&mObjectLock);
+ if (!isInitialized()) {
+ ALOGE("%s: Qemu camera device is not initialized.", __FUNCTION__);
+ return EINVAL;
+ }
+ if (isConnected()) {
+ ALOGW("%s: Qemu camera device '%s' is already connected.",
+ __FUNCTION__, (const char*)mDeviceName);
+ return NO_ERROR;
+ }
+
+ /* Connect to the camera device via emulator. */
+ const status_t res = mQemuClient.queryConnect();
+ if (res == NO_ERROR) {
+ ALOGV("%s: Connected to device '%s'",
+ __FUNCTION__, (const char*)mDeviceName);
+ mState = ECDS_CONNECTED;
+ } else {
+ ALOGE("%s: Connection to device '%s' failed",
+ __FUNCTION__, (const char*)mDeviceName);
+ }
+
+ return res;
+}
+
+status_t EmulatedQemuCameraDevice::disconnectDevice()
+{
+ ALOGV("%s", __FUNCTION__);
+
+ Mutex::Autolock locker(&mObjectLock);
+ if (!isConnected()) {
+ ALOGW("%s: Qemu camera device '%s' is already disconnected.",
+ __FUNCTION__, (const char*)mDeviceName);
+ return NO_ERROR;
+ }
+ if (isStarted()) {
+ ALOGE("%s: Cannot disconnect from the started device '%s.",
+ __FUNCTION__, (const char*)mDeviceName);
+ return EINVAL;
+ }
+
+ /* Disconnect from the camera device via emulator. */
+ const status_t res = mQemuClient.queryDisconnect();
+ if (res == NO_ERROR) {
+ ALOGV("%s: Disonnected from device '%s'",
+ __FUNCTION__, (const char*)mDeviceName);
+ mState = ECDS_INITIALIZED;
+ } else {
+ ALOGE("%s: Disconnection from device '%s' failed",
+ __FUNCTION__, (const char*)mDeviceName);
+ }
+
+ return res;
+}
+
+status_t EmulatedQemuCameraDevice::startDevice(int width,
+ int height,
+ uint32_t pix_fmt)
+{
+ ALOGV("%s", __FUNCTION__);
+
+ Mutex::Autolock locker(&mObjectLock);
+ if (!isConnected()) {
+ ALOGE("%s: Qemu camera device '%s' is not connected.",
+ __FUNCTION__, (const char*)mDeviceName);
+ return EINVAL;
+ }
+ if (isStarted()) {
+ ALOGW("%s: Qemu camera device '%s' is already started.",
+ __FUNCTION__, (const char*)mDeviceName);
+ return NO_ERROR;
+ }
+
+ status_t res = EmulatedCameraDevice::commonStartDevice(width, height, pix_fmt);
+ if (res != NO_ERROR) {
+ ALOGE("%s: commonStartDevice failed", __FUNCTION__);
+ return res;
+ }
+
+ /* Allocate preview frame buffer. */
+ /* TODO: Watch out for preview format changes! At this point we implement
+ * RGB32 only.*/
+ mPreviewFrame = new uint32_t[mTotalPixels];
+ if (mPreviewFrame == NULL) {
+ ALOGE("%s: Unable to allocate %d bytes for preview frame",
+ __FUNCTION__, mTotalPixels);
+ return ENOMEM;
+ }
+
+ /* Start the actual camera device. */
+ res = mQemuClient.queryStart(mPixelFormat, mFrameWidth, mFrameHeight);
+ if (res == NO_ERROR) {
+ ALOGV("%s: Qemu camera device '%s' is started for %.4s[%dx%d] frames",
+ __FUNCTION__, (const char*)mDeviceName,
+ reinterpret_cast<const char*>(&mPixelFormat),
+ mFrameWidth, mFrameHeight);
+ mState = ECDS_STARTED;
+ } else {
+ ALOGE("%s: Unable to start device '%s' for %.4s[%dx%d] frames",
+ __FUNCTION__, (const char*)mDeviceName,
+ reinterpret_cast<const char*>(&pix_fmt), width, height);
+ }
+
+ return res;
+}
+
+status_t EmulatedQemuCameraDevice::stopDevice()
+{
+ ALOGV("%s", __FUNCTION__);
+
+ Mutex::Autolock locker(&mObjectLock);
+ if (!isStarted()) {
+ ALOGW("%s: Qemu camera device '%s' is not started.",
+ __FUNCTION__, (const char*)mDeviceName);
+ return NO_ERROR;
+ }
+
+ /* Stop the actual camera device. */
+ status_t res = mQemuClient.queryStop();
+ if (res == NO_ERROR) {
+ if (mPreviewFrame == NULL) {
+ delete[] mPreviewFrame;
+ mPreviewFrame = NULL;
+ }
+ EmulatedCameraDevice::commonStopDevice();
+ mState = ECDS_CONNECTED;
+ ALOGV("%s: Qemu camera device '%s' is stopped",
+ __FUNCTION__, (const char*)mDeviceName);
+ } else {
+ ALOGE("%s: Unable to stop device '%s'",
+ __FUNCTION__, (const char*)mDeviceName);
+ }
+
+ return res;
+}
+
+/****************************************************************************
+ * EmulatedCameraDevice virtual overrides
+ ***************************************************************************/
+
+status_t EmulatedQemuCameraDevice::getCurrentPreviewFrame(void* buffer)
+{
+ ALOGW_IF(mPreviewFrame == NULL, "%s: No preview frame", __FUNCTION__);
+ if (mPreviewFrame != NULL) {
+ memcpy(buffer, mPreviewFrame, mTotalPixels * 4);
+ return 0;
+ } else {
+ return EmulatedCameraDevice::getCurrentPreviewFrame(buffer);
+ }
+}
+
+/****************************************************************************
+ * Worker thread management overrides.
+ ***************************************************************************/
+
+bool EmulatedQemuCameraDevice::inWorkerThread()
+{
+ /* Wait till FPS timeout expires, or thread exit message is received. */
+ WorkerThread::SelectRes res =
+ getWorkerThread()->Select(-1, 1000000 / mEmulatedFPS);
+ if (res == WorkerThread::EXIT_THREAD) {
+ ALOGV("%s: Worker thread has been terminated.", __FUNCTION__);
+ return false;
+ }
+
+ /* Query frames from the service. */
+ status_t query_res = mQemuClient.queryFrame(mCurrentFrame, mPreviewFrame,
+ mFrameBufferSize,
+ mTotalPixels * 4,
+ mWhiteBalanceScale[0],
+ mWhiteBalanceScale[1],
+ mWhiteBalanceScale[2],
+ mExposureCompensation);
+ if (query_res == NO_ERROR) {
+ /* Timestamp the current frame, and notify the camera HAL. */
+ mCurFrameTimestamp = systemTime(SYSTEM_TIME_MONOTONIC);
+ mCameraHAL->onNextFrameAvailable(mCurrentFrame, mCurFrameTimestamp, this);
+ return true;
+ } else {
+ ALOGE("%s: Unable to get current video frame: %s",
+ __FUNCTION__, strerror(query_res));
+ mCameraHAL->onCameraDeviceError(CAMERA_ERROR_SERVER_DIED);
+ return false;
+ }
+}
+
+}; /* namespace android */
diff --git a/camera/EmulatedQemuCameraDevice.h b/camera/EmulatedQemuCameraDevice.h
new file mode 100755
index 0000000..8ef562b
--- /dev/null
+++ b/camera/EmulatedQemuCameraDevice.h
@@ -0,0 +1,121 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef HW_EMULATOR_CAMERA_EMULATED_QEMU_CAMERA_DEVICE_H
+#define HW_EMULATOR_CAMERA_EMULATED_QEMU_CAMERA_DEVICE_H
+
+/*
+ * Contains declaration of a class EmulatedQemuCameraDevice that encapsulates
+ * an emulated camera device connected to the host.
+ */
+
+#include "EmulatedCameraDevice.h"
+#include "QemuClient.h"
+
+namespace android {
+
+class EmulatedQemuCamera;
+
+/* Encapsulates an emulated camera device connected to the host.
+ */
+class EmulatedQemuCameraDevice : public EmulatedCameraDevice {
+public:
+ /* Constructs EmulatedQemuCameraDevice instance. */
+ explicit EmulatedQemuCameraDevice(EmulatedQemuCamera* camera_hal);
+
+ /* Destructs EmulatedQemuCameraDevice instance. */
+ ~EmulatedQemuCameraDevice();
+
+ /***************************************************************************
+ * Public API
+ **************************************************************************/
+
+public:
+ /* Initializes EmulatedQemuCameraDevice instance.
+ * Param:
+ * device_name - Name of the camera device connected to the host. The name
+ * that is used here must have been reported by the 'factory' camera
+ * service when it listed camera devices connected to the host.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status.
+ */
+ status_t Initialize(const char* device_name);
+
+ /***************************************************************************
+ * Emulated camera device abstract interface implementation.
+ * See declarations of these methods in EmulatedCameraDevice class for
+ * information on each of these methods.
+ **************************************************************************/
+
+public:
+ /* Connects to the camera device. */
+ status_t connectDevice();
+
+ /* Disconnects from the camera device. */
+ status_t disconnectDevice();
+
+ /* Starts capturing frames from the camera device. */
+ status_t startDevice(int width, int height, uint32_t pix_fmt);
+
+ /* Stops capturing frames from the camera device. */
+ status_t stopDevice();
+
+ /***************************************************************************
+ * EmulatedCameraDevice virtual overrides
+ * See declarations of these methods in EmulatedCameraDevice class for
+ * information on each of these methods.
+ **************************************************************************/
+
+public:
+ /* Gets current preview fame into provided buffer.
+ * We override this method in order to provide preview frames cached in this
+ * object.
+ */
+ status_t getCurrentPreviewFrame(void* buffer);
+
+ /***************************************************************************
+ * Worker thread management overrides.
+ * See declarations of these methods in EmulatedCameraDevice class for
+ * information on each of these methods.
+ **************************************************************************/
+
+protected:
+ /* Implementation of the worker thread routine. */
+ bool inWorkerThread();
+
+ /***************************************************************************
+ * Qemu camera device data members
+ **************************************************************************/
+
+private:
+ /* Qemu client that is used to communicate with the 'emulated camera'
+ * service, created for this instance in the emulator. */
+ CameraQemuClient mQemuClient;
+
+ /* Name of the camera device connected to the host. */
+ String8 mDeviceName;
+
+ /* Current preview framebuffer. */
+ uint32_t* mPreviewFrame;
+
+ /* Emulated FPS (frames per second).
+ * We will emulate 50 FPS. */
+ static const int mEmulatedFPS = 50;
+};
+
+}; /* namespace android */
+
+#endif /* HW_EMULATOR_CAMERA_EMULATED_QEMU_CAMERA_DEVICE_H */
diff --git a/camera/JpegCompressor.cpp b/camera/JpegCompressor.cpp
new file mode 100644
index 0000000..8eec52d
--- /dev/null
+++ b/camera/JpegCompressor.cpp
@@ -0,0 +1,64 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*
+ * Contains implementation of a class NV21JpegCompressor that encapsulates a
+ * converter between NV21, and JPEG formats.
+ */
+
+#define LOG_NDEBUG 0
+#define LOG_TAG "EmulatedCamera_JPEG"
+#include <cutils/log.h>
+#include "JpegCompressor.h"
+
+namespace android {
+
+NV21JpegCompressor::NV21JpegCompressor()
+ : Yuv420SpToJpegEncoder(mStrides)
+{
+}
+
+NV21JpegCompressor::~NV21JpegCompressor()
+{
+}
+
+/****************************************************************************
+ * Public API
+ ***************************************************************************/
+
+status_t NV21JpegCompressor::compressRawImage(const void* image,
+ int width,
+ int height,
+ int quality)
+{
+ ALOGV("%s: %p[%dx%d]", __FUNCTION__, image, width, height);
+ void* pY = const_cast<void*>(image);
+ int offsets[2];
+ offsets[0] = 0;
+ offsets[1] = width * height;
+ mStrides[0] = width;
+ mStrides[1] = width;
+ if (encode(&mStream, pY, width, height, offsets, quality)) {
+ ALOGV("%s: Compressed JPEG: %d[%dx%d] -> %d bytes",
+ __FUNCTION__, (width * height * 12) / 8, width, height, mStream.getOffset());
+ return NO_ERROR;
+ } else {
+ ALOGE("%s: JPEG compression failed", __FUNCTION__);
+ return errno ? errno : EINVAL;
+ }
+}
+
+}; /* namespace android */
diff --git a/camera/JpegCompressor.h b/camera/JpegCompressor.h
new file mode 100644
index 0000000..504ffcd
--- /dev/null
+++ b/camera/JpegCompressor.h
@@ -0,0 +1,98 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef HW_EMULATOR_CAMERA_JPEG_COMPRESSOR_H
+#define HW_EMULATOR_CAMERA_JPEG_COMPRESSOR_H
+
+/*
+ * Contains declaration of a class NV21JpegCompressor that encapsulates a
+ * converter between YV21, and JPEG formats.
+ */
+
+#include <YuvToJpegEncoder.h>
+#include <utils/threads.h>
+
+namespace android {
+
+/* Encapsulates a converter between YV12, and JPEG formats.
+ */
+class NV21JpegCompressor : protected Yuv420SpToJpegEncoder
+{
+public:
+ /* Constructs JpegCompressor instance. */
+ NV21JpegCompressor();
+ /* Destructs JpegCompressor instance. */
+ ~NV21JpegCompressor();
+
+ /****************************************************************************
+ * Public API
+ ***************************************************************************/
+
+public:
+ /* Compresses raw NV21 image into a JPEG.
+ * The compressed image will be saved in mStream member of this class. Use
+ * getCompressedSize method to obtain buffer size of the compressed image,
+ * and getCompressedImage to copy out the compressed image.
+ * Param:
+ * image - Raw NV21 image.
+ * width, height - Image dimensions.
+ * quality - JPEG quality.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status.
+ *
+ */
+ status_t compressRawImage(const void* image,
+ int width,
+ int height,
+ int quality);
+
+ /* Get size of the compressed JPEG buffer.
+ * This method must be called only after a successful completion of
+ * compressRawImage call.
+ * Return:
+ * Size of the compressed JPEG buffer.
+ */
+ size_t getCompressedSize() const
+ {
+ return mStream.getOffset();
+ }
+
+ /* Copies out compressed JPEG buffer.
+ * This method must be called only after a successful completion of
+ * compressRawImage call.
+ * Param:
+ * buff - Buffer where to copy the JPEG. Must be large enough to contain the
+ * entire image.
+ */
+ void getCompressedImage(void* buff) const
+ {
+ mStream.copyTo(buff);
+ }
+
+ /****************************************************************************
+ * Class data
+ ***************************************************************************/
+
+protected:
+ /* Memory stream where converted JPEG is saved. */
+ SkDynamicMemoryWStream mStream;
+ /* Strides for Y (the first element), and UV (the second one) panes. */
+ int mStrides[2];
+};
+
+}; /* namespace android */
+
+#endif /* HW_EMULATOR_CAMERA_JPEG_COMPRESSOR_H */
diff --git a/camera/PreviewWindow.cpp b/camera/PreviewWindow.cpp
new file mode 100755
index 0000000..4101ed9
--- /dev/null
+++ b/camera/PreviewWindow.cpp
@@ -0,0 +1,216 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*
+ * Contains implementation of a class PreviewWindow that encapsulates
+ * functionality of a preview window set via set_preview_window camera HAL API.
+ */
+
+#define LOG_NDEBUG 0
+#define LOG_TAG "EmulatedCamera_Preview"
+#include <cutils/log.h>
+#include <ui/Rect.h>
+#include <ui/GraphicBufferMapper.h>
+#include "EmulatedCameraDevice.h"
+#include "PreviewWindow.h"
+
+namespace android {
+
+PreviewWindow::PreviewWindow()
+ : mPreviewWindow(NULL),
+ mLastPreviewed(0),
+ mPreviewFrameWidth(0),
+ mPreviewFrameHeight(0),
+ mPreviewEnabled(false)
+{
+}
+
+PreviewWindow::~PreviewWindow()
+{
+}
+
+/****************************************************************************
+ * Camera API
+ ***************************************************************************/
+
+status_t PreviewWindow::setPreviewWindow(struct preview_stream_ops* window,
+ int preview_fps)
+{
+ ALOGV("%s: current: %p -> new: %p", __FUNCTION__, mPreviewWindow, window);
+
+ status_t res = NO_ERROR;
+ Mutex::Autolock locker(&mObjectLock);
+
+ /* Reset preview info. */
+ mPreviewFrameWidth = mPreviewFrameHeight = 0;
+ mPreviewAfter = 0;
+ mLastPreviewed = 0;
+
+ if (window != NULL) {
+ /* The CPU will write each frame to the preview window buffer.
+ * Note that we delay setting preview window buffer geometry until
+ * frames start to come in. */
+ res = window->set_usage(window, GRALLOC_USAGE_SW_WRITE_OFTEN);
+ if (res == NO_ERROR) {
+ /* Set preview frequency. */
+ mPreviewAfter = 1000000 / preview_fps;
+ } else {
+ window = NULL;
+ res = -res; // set_usage returns a negative errno.
+ ALOGE("%s: Error setting preview window usage %d -> %s",
+ __FUNCTION__, res, strerror(res));
+ }
+ }
+ mPreviewWindow = window;
+
+ return res;
+}
+
+status_t PreviewWindow::startPreview()
+{
+ ALOGV("%s", __FUNCTION__);
+
+ Mutex::Autolock locker(&mObjectLock);
+ mPreviewEnabled = true;
+
+ return NO_ERROR;
+}
+
+void PreviewWindow::stopPreview()
+{
+ ALOGV("%s", __FUNCTION__);
+
+ Mutex::Autolock locker(&mObjectLock);
+ mPreviewEnabled = false;
+}
+
+/****************************************************************************
+ * Public API
+ ***************************************************************************/
+
+void PreviewWindow::onNextFrameAvailable(const void* frame,
+ nsecs_t timestamp,
+ EmulatedCameraDevice* camera_dev)
+{
+ int res;
+ Mutex::Autolock locker(&mObjectLock);
+
+ if (!isPreviewEnabled() || mPreviewWindow == NULL || !isPreviewTime()) {
+ return;
+ }
+
+ /* Make sure that preview window dimensions are OK with the camera device */
+ if (adjustPreviewDimensions(camera_dev)) {
+ /* Need to set / adjust buffer geometry for the preview window.
+ * Note that in the emulator preview window uses only RGB for pixel
+ * formats. */
+ ALOGV("%s: Adjusting preview windows %p geometry to %dx%d",
+ __FUNCTION__, mPreviewWindow, mPreviewFrameWidth,
+ mPreviewFrameHeight);
+ res = mPreviewWindow->set_buffers_geometry(mPreviewWindow,
+ mPreviewFrameWidth,
+ mPreviewFrameHeight,
+ HAL_PIXEL_FORMAT_RGBA_8888);
+ if (res != NO_ERROR) {
+ ALOGE("%s: Error in set_buffers_geometry %d -> %s",
+ __FUNCTION__, -res, strerror(-res));
+ return;
+ }
+ }
+
+ /*
+ * Push new frame to the preview window.
+ */
+
+ /* Dequeue preview window buffer for the frame. */
+ buffer_handle_t* buffer = NULL;
+ int stride = 0;
+ res = mPreviewWindow->dequeue_buffer(mPreviewWindow, &buffer, &stride);
+ if (res != NO_ERROR || buffer == NULL) {
+ ALOGE("%s: Unable to dequeue preview window buffer: %d -> %s",
+ __FUNCTION__, -res, strerror(-res));
+ return;
+ }
+
+ /* Let the preview window to lock the buffer. */
+ res = mPreviewWindow->lock_buffer(mPreviewWindow, buffer);
+ if (res != NO_ERROR) {
+ ALOGE("%s: Unable to lock preview window buffer: %d -> %s",
+ __FUNCTION__, -res, strerror(-res));
+ mPreviewWindow->cancel_buffer(mPreviewWindow, buffer);
+ return;
+ }
+
+ /* Now let the graphics framework to lock the buffer, and provide
+ * us with the framebuffer data address. */
+ void* img = NULL;
+ const Rect rect(mPreviewFrameWidth, mPreviewFrameHeight);
+ GraphicBufferMapper& grbuffer_mapper(GraphicBufferMapper::get());
+ res = grbuffer_mapper.lock(*buffer, GRALLOC_USAGE_SW_WRITE_OFTEN, rect, &img);
+ if (res != NO_ERROR) {
+ ALOGE("%s: grbuffer_mapper.lock failure: %d -> %s",
+ __FUNCTION__, res, strerror(res));
+ mPreviewWindow->cancel_buffer(mPreviewWindow, buffer);
+ return;
+ }
+
+ /* Frames come in in YV12/NV12/NV21 format. Since preview window doesn't
+ * supports those formats, we need to obtain the frame in RGB565. */
+ res = camera_dev->getCurrentPreviewFrame(img);
+ if (res == NO_ERROR) {
+ /* Show it. */
+ mPreviewWindow->set_timestamp(mPreviewWindow, timestamp);
+ mPreviewWindow->enqueue_buffer(mPreviewWindow, buffer);
+ } else {
+ ALOGE("%s: Unable to obtain preview frame: %d", __FUNCTION__, res);
+ mPreviewWindow->cancel_buffer(mPreviewWindow, buffer);
+ }
+ grbuffer_mapper.unlock(*buffer);
+}
+
+/***************************************************************************
+ * Private API
+ **************************************************************************/
+
+bool PreviewWindow::adjustPreviewDimensions(EmulatedCameraDevice* camera_dev)
+{
+ /* Match the cached frame dimensions against the actual ones. */
+ if (mPreviewFrameWidth == camera_dev->getFrameWidth() &&
+ mPreviewFrameHeight == camera_dev->getFrameHeight()) {
+ /* They match. */
+ return false;
+ }
+
+ /* They don't match: adjust the cache. */
+ mPreviewFrameWidth = camera_dev->getFrameWidth();
+ mPreviewFrameHeight = camera_dev->getFrameHeight();
+
+ return true;
+}
+
+bool PreviewWindow::isPreviewTime()
+{
+ timeval cur_time;
+ gettimeofday(&cur_time, NULL);
+ const uint64_t cur_mks = cur_time.tv_sec * 1000000LL + cur_time.tv_usec;
+ if ((cur_mks - mLastPreviewed) >= mPreviewAfter) {
+ mLastPreviewed = cur_mks;
+ return true;
+ }
+ return false;
+}
+
+}; /* namespace android */
diff --git a/camera/PreviewWindow.h b/camera/PreviewWindow.h
new file mode 100755
index 0000000..d037c95
--- /dev/null
+++ b/camera/PreviewWindow.h
@@ -0,0 +1,165 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef HW_EMULATOR_CAMERA_PREVIEW_WINDOW_H
+#define HW_EMULATOR_CAMERA_PREVIEW_WINDOW_H
+
+/*
+ * Contains declaration of a class PreviewWindow that encapsulates functionality
+ * of a preview window set via set_preview_window camera HAL API.
+ */
+
+namespace android {
+
+class EmulatedCameraDevice;
+
+/* Encapsulates functionality of a preview window set via set_preview_window
+ * camera HAL API.
+ *
+ * Objects of this class are contained in EmulatedCamera objects, and handle
+ * relevant camera API callbacks.
+ */
+class PreviewWindow {
+public:
+ /* Constructs PreviewWindow instance. */
+ PreviewWindow();
+
+ /* Destructs PreviewWindow instance. */
+ ~PreviewWindow();
+
+ /***************************************************************************
+ * Camera API
+ **************************************************************************/
+
+public:
+ /* Actual handler for camera_device_ops_t::set_preview_window callback.
+ * This method is called by the containing emulated camera object when it is
+ * handing the camera_device_ops_t::set_preview_window callback.
+ * Param:
+ * window - Preview window to set. This parameter might be NULL, which
+ * indicates preview window reset.
+ * preview_fps - Preview's frame frequency. This parameter determins when
+ * a frame received via onNextFrameAvailable call will be pushed to
+ * the preview window. If 'window' parameter passed to this method is
+ * NULL, this parameter is ignored.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status.
+ */
+ status_t setPreviewWindow(struct preview_stream_ops* window,
+ int preview_fps);
+
+ /* Starts the preview.
+ * This method is called by the containing emulated camera object when it is
+ * handing the camera_device_ops_t::start_preview callback.
+ */
+ status_t startPreview();
+
+ /* Stops the preview.
+ * This method is called by the containing emulated camera object when it is
+ * handing the camera_device_ops_t::start_preview callback.
+ */
+ void stopPreview();
+
+ /* Checks if preview is enabled. */
+ inline bool isPreviewEnabled()
+ {
+ return mPreviewEnabled;
+ }
+
+ /****************************************************************************
+ * Public API
+ ***************************************************************************/
+
+public:
+ /* Next frame is available in the camera device.
+ * This is a notification callback that is invoked by the camera device when
+ * a new frame is available.
+ * Note that most likely this method is called in context of a worker thread
+ * that camera device has created for frame capturing.
+ * Param:
+ * frame - Captured frame, or NULL if camera device didn't pull the frame
+ * yet. If NULL is passed in this parameter use GetCurrentFrame method
+ * of the camera device class to obtain the next frame. Also note that
+ * the size of the frame that is passed here (as well as the frame
+ * returned from the GetCurrentFrame method) is defined by the current
+ * frame settings (width + height + pixel format) for the camera device.
+ * timestamp - Frame's timestamp.
+ * camera_dev - Camera device instance that delivered the frame.
+ */
+ void onNextFrameAvailable(const void* frame,
+ nsecs_t timestamp,
+ EmulatedCameraDevice* camera_dev);
+
+ /***************************************************************************
+ * Private API
+ **************************************************************************/
+
+protected:
+ /* Adjusts cached dimensions of the preview window frame according to the
+ * frame dimensions used by the camera device.
+ *
+ * When preview is started, it's not known (hard to define) what are going
+ * to be the dimensions of the frames that are going to be displayed. Plus,
+ * it might be possible, that such dimensions can be changed on the fly. So,
+ * in order to be always in sync with frame dimensions, this method is
+ * called for each frame passed to onNextFrameAvailable method, in order to
+ * properly adjust frame dimensions, used by the preview window.
+ * Note that this method must be called while object is locked.
+ * Param:
+ * camera_dev - Camera device, prpviding frames displayed in the preview
+ * window.
+ * Return:
+ * true if cached dimensions have been adjusted, or false if cached
+ * dimensions match device's frame dimensions.
+ */
+ bool adjustPreviewDimensions(EmulatedCameraDevice* camera_dev);
+
+ /* Checks if it's the time to push new frame to the preview window.
+ * Note that this method must be called while object is locked. */
+ bool isPreviewTime();
+
+ /***************************************************************************
+ * Data members
+ **************************************************************************/
+
+protected:
+ /* Locks this instance for data changes. */
+ Mutex mObjectLock;
+
+ /* Preview window instance. */
+ preview_stream_ops* mPreviewWindow;
+
+ /* Timestamp (abs. microseconds) when last frame has been pushed to the
+ * preview window. */
+ uint64_t mLastPreviewed;
+
+ /* Preview frequency in microseconds. */
+ uint32_t mPreviewAfter;
+
+ /*
+ * Cached preview window frame dimensions.
+ */
+
+ int mPreviewFrameWidth;
+ int mPreviewFrameHeight;
+
+ /* Preview status. */
+ bool mPreviewEnabled;
+};
+
+}; /* namespace android */
+
+#endif /* HW_EMULATOR_CAMERA_PREVIEW_WINDOW_H */
diff --git a/camera/QemuClient.cpp b/camera/QemuClient.cpp
new file mode 100755
index 0000000..17e6f98
--- /dev/null
+++ b/camera/QemuClient.cpp
@@ -0,0 +1,559 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*
+ * Contains implementation of classes that encapsulate connection to camera
+ * services in the emulator via qemu pipe.
+ */
+
+#define LOG_NDEBUG 1
+#define LOG_TAG "EmulatedCamera_QemuClient"
+#include <cutils/log.h>
+#include "EmulatedCamera.h"
+#include "QemuClient.h"
+
+#define LOG_QUERIES 0
+#if LOG_QUERIES
+#define LOGQ(...) ALOGD(__VA_ARGS__)
+#else
+#define LOGQ(...) (void(0))
+
+#endif // LOG_QUERIES
+namespace android {
+
+/****************************************************************************
+ * Qemu query
+ ***************************************************************************/
+
+QemuQuery::QemuQuery()
+ : mQuery(mQueryPrealloc),
+ mQueryDeliveryStatus(NO_ERROR),
+ mReplyBuffer(NULL),
+ mReplyData(NULL),
+ mReplySize(0),
+ mReplyDataSize(0),
+ mReplyStatus(0)
+{
+ *mQuery = '\0';
+}
+
+QemuQuery::QemuQuery(const char* query_string)
+ : mQuery(mQueryPrealloc),
+ mQueryDeliveryStatus(NO_ERROR),
+ mReplyBuffer(NULL),
+ mReplyData(NULL),
+ mReplySize(0),
+ mReplyDataSize(0),
+ mReplyStatus(0)
+{
+ mQueryDeliveryStatus = QemuQuery::createQuery(query_string, NULL);
+}
+
+QemuQuery::QemuQuery(const char* query_name, const char* query_param)
+ : mQuery(mQueryPrealloc),
+ mQueryDeliveryStatus(NO_ERROR),
+ mReplyBuffer(NULL),
+ mReplyData(NULL),
+ mReplySize(0),
+ mReplyDataSize(0),
+ mReplyStatus(0)
+{
+ mQueryDeliveryStatus = QemuQuery::createQuery(query_name, query_param);
+}
+
+QemuQuery::~QemuQuery()
+{
+ QemuQuery::resetQuery();
+}
+
+status_t QemuQuery::createQuery(const char* name, const char* param)
+{
+ /* Reset from the previous use. */
+ resetQuery();
+
+ /* Query name cannot be NULL or an empty string. */
+ if (name == NULL || *name == '\0') {
+ ALOGE("%s: NULL or an empty string is passed as query name.",
+ __FUNCTION__);
+ mQueryDeliveryStatus = EINVAL;
+ return EINVAL;
+ }
+
+ const size_t name_len = strlen(name);
+ const size_t param_len = (param != NULL) ? strlen(param) : 0;
+ const size_t required = strlen(name) + (param_len ? (param_len + 2) : 1);
+
+ if (required > sizeof(mQueryPrealloc)) {
+ /* Preallocated buffer was too small. Allocate a bigger query buffer. */
+ mQuery = new char[required];
+ if (mQuery == NULL) {
+ ALOGE("%s: Unable to allocate %d bytes for query buffer",
+ __FUNCTION__, required);
+ mQueryDeliveryStatus = ENOMEM;
+ return ENOMEM;
+ }
+ }
+
+ /* At this point mQuery buffer is big enough for the query. */
+ if (param_len) {
+ sprintf(mQuery, "%s %s", name, param);
+ } else {
+ memcpy(mQuery, name, name_len + 1);
+ }
+
+ return NO_ERROR;
+}
+
+status_t QemuQuery::completeQuery(status_t status)
+{
+ /* Save query completion status. */
+ mQueryDeliveryStatus = status;
+ if (mQueryDeliveryStatus != NO_ERROR) {
+ return mQueryDeliveryStatus;
+ }
+
+ /* Make sure reply buffer contains at least 'ok', or 'ko'.
+ * Note that 'ok', or 'ko' prefixes are always 3 characters long: in case
+ * there are more data in the reply, that data will be separated from 'ok'/'ko'
+ * with a ':'. If there is no more data in the reply, the prefix will be
+ * zero-terminated, and the terminator will be inculded in the reply. */
+ if (mReplyBuffer == NULL || mReplySize < 3) {
+ ALOGE("%s: Invalid reply to the query", __FUNCTION__);
+ mQueryDeliveryStatus = EINVAL;
+ return EINVAL;
+ }
+
+ /* Lets see the reply status. */
+ if (!memcmp(mReplyBuffer, "ok", 2)) {
+ mReplyStatus = 1;
+ } else if (!memcmp(mReplyBuffer, "ko", 2)) {
+ mReplyStatus = 0;
+ } else {
+ ALOGE("%s: Invalid query reply: '%s'", __FUNCTION__, mReplyBuffer);
+ mQueryDeliveryStatus = EINVAL;
+ return EINVAL;
+ }
+
+ /* Lets see if there are reply data that follow. */
+ if (mReplySize > 3) {
+ /* There are extra data. Make sure they are separated from the status
+ * with a ':' */
+ if (mReplyBuffer[2] != ':') {
+ ALOGE("%s: Invalid query reply: '%s'", __FUNCTION__, mReplyBuffer);
+ mQueryDeliveryStatus = EINVAL;
+ return EINVAL;
+ }
+ mReplyData = mReplyBuffer + 3;
+ mReplyDataSize = mReplySize - 3;
+ } else {
+ /* Make sure reply buffer containing just 'ok'/'ko' ends with
+ * zero-terminator. */
+ if (mReplyBuffer[2] != '\0') {
+ ALOGE("%s: Invalid query reply: '%s'", __FUNCTION__, mReplyBuffer);
+ mQueryDeliveryStatus = EINVAL;
+ return EINVAL;
+ }
+ }
+
+ return NO_ERROR;
+}
+
+void QemuQuery::resetQuery()
+{
+ if (mQuery != NULL && mQuery != mQueryPrealloc) {
+ delete[] mQuery;
+ }
+ mQuery = mQueryPrealloc;
+ mQueryDeliveryStatus = NO_ERROR;
+ if (mReplyBuffer != NULL) {
+ free(mReplyBuffer);
+ mReplyBuffer = NULL;
+ }
+ mReplyData = NULL;
+ mReplySize = mReplyDataSize = 0;
+ mReplyStatus = 0;
+}
+
+/****************************************************************************
+ * Qemu client base
+ ***************************************************************************/
+
+/* Camera service name. */
+const char QemuClient::mCameraServiceName[] = "camera";
+
+QemuClient::QemuClient()
+ : mPipeFD(-1)
+{
+}
+
+QemuClient::~QemuClient()
+{
+ if (mPipeFD >= 0) {
+ close(mPipeFD);
+ }
+}
+
+/****************************************************************************
+ * Qemu client API
+ ***************************************************************************/
+
+status_t QemuClient::connectClient(const char* param)
+{
+ ALOGV("%s: '%s'", __FUNCTION__, param ? param : "");
+
+ /* Make sure that client is not connected already. */
+ if (mPipeFD >= 0) {
+ ALOGE("%s: Qemu client is already connected", __FUNCTION__);
+ return EINVAL;
+ }
+
+ /* Select one of the two: 'factory', or 'emulated camera' service */
+ if (param == NULL || *param == '\0') {
+ /* No parameters: connect to the factory service. */
+ char pipe_name[512];
+ snprintf(pipe_name, sizeof(pipe_name), "qemud:%s", mCameraServiceName);
+ mPipeFD = qemu_pipe_open(pipe_name);
+ } else {
+ /* One extra char ':' that separates service name and parameters + six
+ * characters for 'qemud:'. This is required by qemu pipe protocol. */
+ char* connection_str = new char[strlen(mCameraServiceName) +
+ strlen(param) + 8];
+ sprintf(connection_str, "qemud:%s:%s", mCameraServiceName, param);
+
+ mPipeFD = qemu_pipe_open(connection_str);
+ delete[] connection_str;
+ }
+ if (mPipeFD < 0) {
+ ALOGE("%s: Unable to connect to the camera service '%s': %s",
+ __FUNCTION__, param ? param : "Factory", strerror(errno));
+ return errno ? errno : EINVAL;
+ }
+
+ return NO_ERROR;
+}
+
+void QemuClient::disconnectClient()
+{
+ ALOGV("%s", __FUNCTION__);
+
+ if (mPipeFD >= 0) {
+ close(mPipeFD);
+ mPipeFD = -1;
+ }
+}
+
+status_t QemuClient::sendMessage(const void* data, size_t data_size)
+{
+ if (mPipeFD < 0) {
+ ALOGE("%s: Qemu client is not connected", __FUNCTION__);
+ return EINVAL;
+ }
+
+ /* Note that we don't use here qemud_client_send, since with qemu pipes we
+ * don't need to provide payload size prior to payload when we're writing to
+ * the pipe. So, we can use simple write, and qemu pipe will take care of the
+ * rest, calling the receiving end with the number of bytes transferred. */
+ const size_t written = qemud_fd_write(mPipeFD, data, data_size);
+ if (written == data_size) {
+ return NO_ERROR;
+ } else {
+ ALOGE("%s: Error sending data via qemu pipe: '%s'",
+ __FUNCTION__, strerror(errno));
+ return errno ? errno : EIO;
+ }
+}
+
+status_t QemuClient::receiveMessage(void** data, size_t* data_size)
+{
+ *data = NULL;
+ *data_size = 0;
+
+ if (mPipeFD < 0) {
+ ALOGE("%s: Qemu client is not connected", __FUNCTION__);
+ return EINVAL;
+ }
+
+ /* The way the service replies to a query, it sends payload size first, and
+ * then it sends the payload itself. Note that payload size is sent as a
+ * string, containing 8 characters representing a hexadecimal payload size
+ * value. Note also, that the string doesn't contain zero-terminator. */
+ size_t payload_size;
+ char payload_size_str[9];
+ int rd_res = qemud_fd_read(mPipeFD, payload_size_str, 8);
+ if (rd_res != 8) {
+ ALOGE("%s: Unable to obtain payload size: %s",
+ __FUNCTION__, strerror(errno));
+ return errno ? errno : EIO;
+ }
+
+ /* Convert payload size. */
+ errno = 0;
+ payload_size_str[8] = '\0';
+ payload_size = strtol(payload_size_str, NULL, 16);
+ if (errno) {
+ ALOGE("%s: Invalid payload size '%s'", __FUNCTION__, payload_size_str);
+ return EIO;
+ }
+
+ /* Allocate payload data buffer, and read the payload there. */
+ *data = malloc(payload_size);
+ if (*data == NULL) {
+ ALOGE("%s: Unable to allocate %d bytes payload buffer",
+ __FUNCTION__, payload_size);
+ return ENOMEM;
+ }
+ rd_res = qemud_fd_read(mPipeFD, *data, payload_size);
+ if (static_cast<size_t>(rd_res) == payload_size) {
+ *data_size = payload_size;
+ return NO_ERROR;
+ } else {
+ ALOGE("%s: Read size %d doesnt match expected payload size %d: %s",
+ __FUNCTION__, rd_res, payload_size, strerror(errno));
+ free(*data);
+ *data = NULL;
+ return errno ? errno : EIO;
+ }
+}
+
+status_t QemuClient::doQuery(QemuQuery* query)
+{
+ /* Make sure that query has been successfuly constructed. */
+ if (query->mQueryDeliveryStatus != NO_ERROR) {
+ ALOGE("%s: Query is invalid", __FUNCTION__);
+ return query->mQueryDeliveryStatus;
+ }
+
+ LOGQ("Send query '%s'", query->mQuery);
+
+ /* Send the query. */
+ status_t res = sendMessage(query->mQuery, strlen(query->mQuery) + 1);
+ if (res == NO_ERROR) {
+ /* Read the response. */
+ res = receiveMessage(reinterpret_cast<void**>(&query->mReplyBuffer),
+ &query->mReplySize);
+ if (res == NO_ERROR) {
+ LOGQ("Response to query '%s': Status = '%.2s', %d bytes in response",
+ query->mQuery, query->mReplyBuffer, query->mReplySize);
+ } else {
+ ALOGE("%s Response to query '%s' has failed: %s",
+ __FUNCTION__, query->mQuery, strerror(res));
+ }
+ } else {
+ ALOGE("%s: Send query '%s' failed: %s",
+ __FUNCTION__, query->mQuery, strerror(res));
+ }
+
+ /* Complete the query, and return its completion handling status. */
+ const status_t res1 = query->completeQuery(res);
+ ALOGE_IF(res1 != NO_ERROR && res1 != res,
+ "%s: Error %d in query '%s' completion",
+ __FUNCTION__, res1, query->mQuery);
+ return res1;
+}
+
+/****************************************************************************
+ * Qemu client for the 'factory' service.
+ ***************************************************************************/
+
+/*
+ * Factory service queries.
+ */
+
+/* Queries list of cameras connected to the host. */
+const char FactoryQemuClient::mQueryList[] = "list";
+
+FactoryQemuClient::FactoryQemuClient()
+ : QemuClient()
+{
+}
+
+FactoryQemuClient::~FactoryQemuClient()
+{
+}
+
+status_t FactoryQemuClient::listCameras(char** list)
+{
+ ALOGV("%s", __FUNCTION__);
+
+ QemuQuery query(mQueryList);
+ if (doQuery(&query) || !query.isQuerySucceeded()) {
+ ALOGE("%s: List cameras query failed: %s", __FUNCTION__,
+ query.mReplyData ? query.mReplyData : "No error message");
+ return query.getCompletionStatus();
+ }
+
+ /* Make sure there is a list returned. */
+ if (query.mReplyDataSize == 0) {
+ ALOGE("%s: No camera list is returned.", __FUNCTION__);
+ return EINVAL;
+ }
+
+ /* Copy the list over. */
+ *list = (char*)malloc(query.mReplyDataSize);
+ if (*list != NULL) {
+ memcpy(*list, query.mReplyData, query.mReplyDataSize);
+ ALOGD("Emulated camera list: %s", *list);
+ return NO_ERROR;
+ } else {
+ ALOGE("%s: Unable to allocate %d bytes",
+ __FUNCTION__, query.mReplyDataSize);
+ return ENOMEM;
+ }
+}
+
+/****************************************************************************
+ * Qemu client for an 'emulated camera' service.
+ ***************************************************************************/
+
+/*
+ * Emulated camera queries
+ */
+
+/* Connect to the camera device. */
+const char CameraQemuClient::mQueryConnect[] = "connect";
+/* Disconect from the camera device. */
+const char CameraQemuClient::mQueryDisconnect[] = "disconnect";
+/* Start capturing video from the camera device. */
+const char CameraQemuClient::mQueryStart[] = "start";
+/* Stop capturing video from the camera device. */
+const char CameraQemuClient::mQueryStop[] = "stop";
+/* Get next video frame from the camera device. */
+const char CameraQemuClient::mQueryFrame[] = "frame";
+
+CameraQemuClient::CameraQemuClient()
+ : QemuClient()
+{
+}
+
+CameraQemuClient::~CameraQemuClient()
+{
+
+}
+
+status_t CameraQemuClient::queryConnect()
+{
+ ALOGV("%s", __FUNCTION__);
+
+ QemuQuery query(mQueryConnect);
+ doQuery(&query);
+ const status_t res = query.getCompletionStatus();
+ ALOGE_IF(res != NO_ERROR, "%s: Query failed: %s",
+ __FUNCTION__, query.mReplyData ? query.mReplyData :
+ "No error message");
+ return res;
+}
+
+status_t CameraQemuClient::queryDisconnect()
+{
+ ALOGV("%s", __FUNCTION__);
+
+ QemuQuery query(mQueryDisconnect);
+ doQuery(&query);
+ const status_t res = query.getCompletionStatus();
+ ALOGE_IF(res != NO_ERROR, "%s: Query failed: %s",
+ __FUNCTION__, query.mReplyData ? query.mReplyData :
+ "No error message");
+ return res;
+}
+
+status_t CameraQemuClient::queryStart(uint32_t pixel_format,
+ int width,
+ int height)
+{
+ ALOGV("%s", __FUNCTION__);
+
+ char query_str[256];
+ snprintf(query_str, sizeof(query_str), "%s dim=%dx%d pix=%d",
+ mQueryStart, width, height, pixel_format);
+ QemuQuery query(query_str);
+ doQuery(&query);
+ const status_t res = query.getCompletionStatus();
+ ALOGE_IF(res != NO_ERROR, "%s: Query failed: %s",
+ __FUNCTION__, query.mReplyData ? query.mReplyData :
+ "No error message");
+ return res;
+}
+
+status_t CameraQemuClient::queryStop()
+{
+ ALOGV("%s", __FUNCTION__);
+
+ QemuQuery query(mQueryStop);
+ doQuery(&query);
+ const status_t res = query.getCompletionStatus();
+ ALOGE_IF(res != NO_ERROR, "%s: Query failed: %s",
+ __FUNCTION__, query.mReplyData ? query.mReplyData :
+ "No error message");
+ return res;
+}
+
+status_t CameraQemuClient::queryFrame(void* vframe,
+ void* pframe,
+ size_t vframe_size,
+ size_t pframe_size,
+ float r_scale,
+ float g_scale,
+ float b_scale,
+ float exposure_comp)
+{
+ ALOGV("%s", __FUNCTION__);
+
+ char query_str[256];
+ snprintf(query_str, sizeof(query_str), "%s video=%d preview=%d whiteb=%g,%g,%g expcomp=%g",
+ mQueryFrame, (vframe && vframe_size) ? vframe_size : 0,
+ (pframe && pframe_size) ? pframe_size : 0, r_scale, g_scale, b_scale,
+ exposure_comp);
+ QemuQuery query(query_str);
+ doQuery(&query);
+ const status_t res = query.getCompletionStatus();
+ if( res != NO_ERROR) {
+ ALOGE("%s: Query failed: %s",
+ __FUNCTION__, query.mReplyData ? query.mReplyData :
+ "No error message");
+ return res;
+ }
+
+ /* Copy requested frames. */
+ size_t cur_offset = 0;
+ const uint8_t* frame = reinterpret_cast<const uint8_t*>(query.mReplyData);
+ /* Video frame is always first. */
+ if (vframe != NULL && vframe_size != 0) {
+ /* Make sure that video frame is in. */
+ if ((query.mReplyDataSize - cur_offset) >= vframe_size) {
+ memcpy(vframe, frame, vframe_size);
+ cur_offset += vframe_size;
+ } else {
+ ALOGE("%s: Reply %d bytes is to small to contain %d bytes video frame",
+ __FUNCTION__, query.mReplyDataSize - cur_offset, vframe_size);
+ return EINVAL;
+ }
+ }
+ if (pframe != NULL && pframe_size != 0) {
+ /* Make sure that preview frame is in. */
+ if ((query.mReplyDataSize - cur_offset) >= pframe_size) {
+ memcpy(pframe, frame + cur_offset, pframe_size);
+ cur_offset += pframe_size;
+ } else {
+ ALOGE("%s: Reply %d bytes is to small to contain %d bytes preview frame",
+ __FUNCTION__, query.mReplyDataSize - cur_offset, pframe_size);
+ return EINVAL;
+ }
+ }
+
+ return NO_ERROR;
+}
+
+}; /* namespace android */
diff --git a/camera/QemuClient.h b/camera/QemuClient.h
new file mode 100755
index 0000000..1644321
--- /dev/null
+++ b/camera/QemuClient.h
@@ -0,0 +1,437 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef HW_EMULATOR_CAMERA_QEMU_CLIENT_H
+#define HW_EMULATOR_CAMERA_QEMU_CLIENT_H
+
+/*
+ * Contains declaration of classes that encapsulate connection to camera services
+ * in the emulator via qemu pipe.
+ */
+
+#include <hardware/qemud.h>
+
+namespace android {
+
+/****************************************************************************
+ * Qemu query
+ ***************************************************************************/
+
+/* Encapsulates a query to the emulator.
+ * Guest exchanges data with the emulator via queries sent over the qemu pipe.
+ * The queries as well as replies to the queries are all strings (except for the
+ * 'frame' query where reply is a framebuffer).
+ * Each query is formatted as such:
+ *
+ * "<query name>[ <parameters>]",
+ *
+ * where <query name> is a string representing query name, and <parameters> are
+ * optional parameters for the query. If parameters are present, they must be
+ * separated from the query name with a single space, and they must be formatted
+ * as such:
+ *
+ * "<name1>=<value1> <name2>=<value2> ... <nameN>=<valueN>"
+ *
+ * I.e.:
+ * - Every parameter must have a name, and a value.
+ * - Name and value must be separated with '='.
+ * - No spaces are allowed around '=' separating name and value.
+ * - Parameters must be separated with a single space character.
+ * - No '=' character is allowed in name and in value.
+ *
+ * There are certain restrictions on strings used in the query:
+ * - Spaces are allowed only as separators.
+ * - '=' are allowed only to divide parameter names from parameter values.
+ *
+ * Emulator replies to each query in two chunks:
+ * - 8 bytes encoding the payload size as a string containing hexadecimal
+ * representation of the payload size value. This is done in order to simplify
+ * dealing with different endianness on the host, and on the guest.
+ * - Payload, whose size is defined by the first chunk.
+ *
+ * Every payload always begins with two characters, encoding the result of the
+ * query:
+ * - 'ok' Encoding the success
+ * - 'ko' Encoding a failure.
+ * After that payload may have optional data. If payload has more data following
+ * the query result, there is a ':' character separating them. If payload carries
+ * only the result, it always ends with a zero-terminator. So, payload 'ok'/'ko'
+ * prefix is always 3 bytes long: it either includes a zero-terminator, if there
+ * is no data, or a ':' separator.
+ */
+class QemuQuery {
+public:
+ /* Constructs an uninitialized QemuQuery instance. */
+ QemuQuery();
+
+ /* Constructs and initializes QemuQuery instance for a query.
+ * Param:
+ * query_string - Query string. This constructor can also be used to
+ * construct a query that doesn't have parameters. In this case query
+ * name can be passed as a parameter here.
+ */
+ explicit QemuQuery(const char* query_string);
+
+ /* Constructs and initializes QemuQuery instance for a query with parameters.
+ * Param:
+ * query_name - Query name.
+ * query_param - Query parameters. Can be NULL.
+ */
+ QemuQuery(const char* query_name, const char* query_param);
+
+ /* Destructs QemuQuery instance. */
+ ~QemuQuery();
+
+ /****************************************************************************
+ * Public API
+ ***************************************************************************/
+
+ /* Creates new query.
+ * Note: this method will reset this instance prior to creating a new query
+ * in order to discard possible "leftovers" from the previous query.
+ * Param:
+ * query_name - Query name.
+ * query_param - Query parameters. Can be NULL.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status.
+ */
+ status_t createQuery(const char* name, const char* param);
+
+ /* Completes the query after a reply from the emulator.
+ * This method will parse the reply buffer, and calculate the final query
+ * status, which depends not only on the transport success / failure, but
+ * also on 'ok' / 'ko' in the reply buffer.
+ * Param:
+ * status - Query delivery status. This status doesn't necessarily reflects
+ * the final query status (which is defined by 'ok'/'ko' prefix in the
+ * reply buffer). This status simply states whether or not the query has
+ * been sent, and a reply has been received successfuly. However, if
+ * this status indicates a failure, it means that the entire query has
+ * failed.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status on failure. Note that
+ * status returned here just signals whether or not the method has succeeded.
+ * Use isQuerySucceeded() / getCompletionStatus() methods of this class to
+ * check the final query status.
+ */
+ status_t completeQuery(status_t status);
+
+ /* Resets the query from a previous use. */
+ void resetQuery();
+
+ /* Checks if query has succeeded.
+ * Note that this method must be called after completeQuery() method of this
+ * class has been executed.
+ */
+ inline bool isQuerySucceeded() const {
+ return mQueryDeliveryStatus == NO_ERROR && mReplyStatus != 0;
+ }
+
+ /* Gets final completion status of the query.
+ * Note that this method must be called after completeQuery() method of this
+ * class has been executed.
+ * Return:
+ * NO_ERROR if query has succeeded, or an appropriate error status on query
+ * failure.
+ */
+ inline status_t getCompletionStatus() const {
+ if (mQueryDeliveryStatus == NO_ERROR) {
+ if (mReplyStatus) {
+ return NO_ERROR;
+ } else {
+ return EINVAL;
+ }
+ } else {
+ return mQueryDeliveryStatus;
+ }
+ }
+
+ /****************************************************************************
+ * Public data memebers
+ ***************************************************************************/
+
+public:
+ /* Query string. */
+ char* mQuery;
+ /* Query delivery status. */
+ status_t mQueryDeliveryStatus;
+ /* Reply buffer */
+ char* mReplyBuffer;
+ /* Reply data (past 'ok'/'ko'). If NULL, there were no data in reply. */
+ char* mReplyData;
+ /* Reply buffer size. */
+ size_t mReplySize;
+ /* Reply data size. */
+ size_t mReplyDataSize;
+ /* Reply status: 1 - ok, 0 - ko. */
+ int mReplyStatus;
+
+ /****************************************************************************
+ * Private data memebers
+ ***************************************************************************/
+
+protected:
+ /* Preallocated buffer for small queries. */
+ char mQueryPrealloc[256];
+};
+
+/****************************************************************************
+ * Qemu client base
+ ***************************************************************************/
+
+/* Encapsulates a connection to the 'camera' service in the emulator via qemu
+ * pipe.
+ */
+class QemuClient {
+public:
+ /* Constructs QemuClient instance. */
+ QemuClient();
+
+ /* Destructs QemuClient instance. */
+ virtual ~QemuClient();
+
+ /****************************************************************************
+ * Qemu client API
+ ***************************************************************************/
+
+public:
+ /* Connects to the 'camera' service in the emulator via qemu pipe.
+ * Param:
+ * param - Parameters to pass to the camera service. There are two types of
+ * camera services implemented by the emulator. The first one is a
+ * 'camera factory' type of service that provides list of cameras
+ * connected to the host. Another one is an 'emulated camera' type of
+ * service that provides interface to a camera connected to the host. At
+ * the connection time emulator makes distinction between the two by
+ * looking at connection parameters: no parameters means connection to
+ * the 'factory' service, while connection with parameters means
+ * connection to an 'emulated camera' service, where camera is identified
+ * by one of the connection parameters. So, passing NULL, or an empty
+ * string to this method will establish a connection with the 'factory'
+ * service, while not empty string passed here will establish connection
+ * with an 'emulated camera' service. Parameters defining the emulated
+ * camera must be formatted as such:
+ *
+ * "name=<device name> [inp_channel=<input channel #>]",
+ *
+ * where 'device name' is a required parameter defining name of the
+ * camera device, and 'input channel' is an optional parameter (positive
+ * integer), defining the input channel to use on the camera device.
+ * Note that device name passed here must have been previously obtained
+ * from the factory service using 'list' query.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status.
+ */
+ virtual status_t connectClient(const char* param);
+
+ /* Disconnects from the service. */
+ virtual void disconnectClient();
+
+ /* Sends data to the service.
+ * Param:
+ * data, data_size - Data to send.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status on failure.
+ */
+ virtual status_t sendMessage(const void* data, size_t data_size);
+
+ /* Receives data from the service.
+ * This method assumes that data to receive will come in two chunks: 8
+ * characters encoding the payload size in hexadecimal string, followed by
+ * the paylod (if any).
+ * This method will allocate data buffer where to receive the response.
+ * Param:
+ * data - Upon success contains address of the allocated data buffer with
+ * the data received from the service. The caller is responsible for
+ * freeing allocated data buffer.
+ * data_size - Upon success contains size of the data received from the
+ * service.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status on failure.
+ */
+ virtual status_t receiveMessage(void** data, size_t* data_size);
+
+ /* Sends a query, and receives a response from the service.
+ * Param:
+ * query - Query to send to the service. When this method returns, the query
+ * is completed, and all its relevant data members are properly initialized.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status on failure. Note that
+ * status returned here is not the final query status. Use isQuerySucceeded(),
+ * or getCompletionStatus() method on the query object to see if it has
+ * succeeded. However, if this method returns a failure, it means that the
+ * query has failed, and there is no guarantee that its data members are
+ * properly initialized (except for the 'mQueryDeliveryStatus', which is
+ * always in the proper state).
+ */
+ virtual status_t doQuery(QemuQuery* query);
+
+ /****************************************************************************
+ * Data members
+ ***************************************************************************/
+
+protected:
+ /* Qemu pipe handle. */
+ int mPipeFD;
+
+private:
+ /* Camera service name. */
+ static const char mCameraServiceName[];
+};
+
+/****************************************************************************
+ * Qemu client for the 'factory' service.
+ ***************************************************************************/
+
+/* Encapsulates QemuClient for the 'factory' service. */
+class FactoryQemuClient : public QemuClient {
+public:
+ /* Constructs FactoryQemuClient instance. */
+ FactoryQemuClient();
+
+ /* Destructs FactoryQemuClient instance. */
+ ~FactoryQemuClient();
+
+ /****************************************************************************
+ * Public API
+ ***************************************************************************/
+
+public:
+ /* Lists camera devices connected to the host.
+ * Param:
+ * list - Upon success contains a list of cameras connected to the host. The
+ * list returned here is represented as a string, containing multiple
+ * lines separated with '\n', where each line represents a camera. Each
+ * camera line is formatted as such:
+ *
+ * "name=<device name> channel=<num> pix=<num> framedims=<dimensions>\n"
+ *
+ * Where:
+ * - 'name' is the name of the camera device attached to the host. This
+ * name must be used for subsequent connection to the 'emulated camera'
+ * service for that camera.
+ * - 'channel' - input channel number (positive int) to use to communicate
+ * with the camera.
+ * - 'pix' - pixel format (a "fourcc" uint), chosen for the video frames
+ * by the camera service.
+ * - 'framedims' contains a list of frame dimensions supported by the
+ * camera for the chosen pixel format. Each etry in the list is in form
+ * '<width>x<height>', where 'width' and 'height' are numeric values
+ * for width and height of a supported frame dimension. Entries in
+ * this list are separated with ',' with no spaces between the entries.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status on failure.
+ */
+ status_t listCameras(char** list);
+
+ /****************************************************************************
+ * Names of the queries available for the emulated camera factory.
+ ***************************************************************************/
+
+private:
+ /* List cameras connected to the host. */
+ static const char mQueryList[];
+};
+
+/****************************************************************************
+ * Qemu client for an 'emulated camera' service.
+ ***************************************************************************/
+
+/* Encapsulates QemuClient for an 'emulated camera' service.
+ */
+class CameraQemuClient : public QemuClient {
+public:
+ /* Constructs CameraQemuClient instance. */
+ CameraQemuClient();
+
+ /* Destructs CameraQemuClient instance. */
+ ~CameraQemuClient();
+
+ /****************************************************************************
+ * Public API
+ ***************************************************************************/
+
+public:
+ /* Queries camera connection.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status on failure.
+ */
+ status_t queryConnect();
+
+ /* Queries camera disconnection.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status on failure.
+ */
+ status_t queryDisconnect();
+
+ /* Queries camera to start capturing video.
+ * Param:
+ * pixel_format - Pixel format that is used by the client to push video
+ * frames to the camera framework.
+ * width, height - Frame dimensions, requested by the framework.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status on failure.
+ */
+ status_t queryStart(uint32_t pixel_format, int width, int height);
+
+ /* Queries camera to stop capturing video.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status on failure.
+ */
+ status_t queryStop();
+
+ /* Queries camera for the next video frame.
+ * Param:
+ * vframe, vframe_size - Define buffer, allocated to receive a video frame.
+ * Any of these parameters can be 0, indicating that the caller is
+ * interested only in preview frame.
+ * pframe, pframe_size - Define buffer, allocated to receive a preview frame.
+ * Any of these parameters can be 0, indicating that the caller is
+ * interested only in video frame.
+ * r_scale, g_scale, b_scale - White balance scale.
+ * exposure_comp - Expsoure compensation.
+ * Return:
+ * NO_ERROR on success, or an appropriate error status on failure.
+ */
+ status_t queryFrame(void* vframe,
+ void* pframe,
+ size_t vframe_size,
+ size_t pframe_size,
+ float r_scale,
+ float g_scale,
+ float b_scale,
+ float exposure_comp);
+
+ /****************************************************************************
+ * Names of the queries available for the emulated camera.
+ ***************************************************************************/
+
+private:
+ /* Connect to the camera. */
+ static const char mQueryConnect[];
+ /* Disconnect from the camera. */
+ static const char mQueryDisconnect[];
+ /* Start video capturing. */
+ static const char mQueryStart[];
+ /* Stop video capturing. */
+ static const char mQueryStop[];
+ /* Query frame(s). */
+ static const char mQueryFrame[];
+};
+
+}; /* namespace android */
+
+#endif /* HW_EMULATOR_CAMERA_QEMU_CLIENT_H */
diff --git a/camera/fake-pipeline2/Base.h b/camera/fake-pipeline2/Base.h
new file mode 100644
index 0000000..057629b
--- /dev/null
+++ b/camera/fake-pipeline2/Base.h
@@ -0,0 +1,64 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/**
+ * This file includes various basic structures that are needed by multiple parts
+ * of the fake camera 2 implementation.
+ */
+
+#ifndef HW_EMULATOR_CAMERA2_BASE_H
+#define HW_EMULATOR_CAMERA2_BASE_H
+
+#include <system/window.h>
+#include <hardware/camera2.h>
+#include <utils/Vector.h>
+
+namespace android {
+
+
+/* Internal structure for passing buffers across threads */
+struct StreamBuffer {
+ // Positive numbers are output streams
+ // Negative numbers are input reprocess streams
+ // Zero is an auxillary buffer
+ int streamId;
+ uint32_t width, height;
+ uint32_t format;
+ uint32_t stride;
+ buffer_handle_t *buffer;
+ uint8_t *img;
+};
+typedef Vector<StreamBuffer> Buffers;
+
+struct Stream {
+ const camera2_stream_ops_t *ops;
+ uint32_t width, height;
+ int32_t format;
+ uint32_t stride;
+};
+
+struct ReprocessStream {
+ const camera2_stream_in_ops_t *ops;
+ uint32_t width, height;
+ int32_t format;
+ uint32_t stride;
+ // -1 if the reprocessing stream is independent
+ int32_t sourceStreamId;
+};
+
+} // namespace android;
+
+#endif
diff --git a/camera/fake-pipeline2/JpegCompressor.cpp b/camera/fake-pipeline2/JpegCompressor.cpp
new file mode 100644
index 0000000..20b9634
--- /dev/null
+++ b/camera/fake-pipeline2/JpegCompressor.cpp
@@ -0,0 +1,270 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_NDEBUG 0
+#define LOG_TAG "EmulatedCamera2_JpegCompressor"
+
+#include <utils/Log.h>
+#include <ui/GraphicBufferMapper.h>
+
+#include "JpegCompressor.h"
+#include "../EmulatedFakeCamera2.h"
+
+namespace android {
+
+JpegCompressor::JpegCompressor(EmulatedFakeCamera2 *parent):
+ Thread(false),
+ mIsBusy(false),
+ mParent(parent),
+ mBuffers(NULL),
+ mCaptureTime(0) {
+}
+
+JpegCompressor::~JpegCompressor() {
+ Mutex::Autolock lock(mMutex);
+}
+
+status_t JpegCompressor::start(Buffers *buffers,
+ nsecs_t captureTime) {
+ Mutex::Autolock lock(mMutex);
+ {
+ Mutex::Autolock busyLock(mBusyMutex);
+
+ if (mIsBusy) {
+ ALOGE("%s: Already processing a buffer!", __FUNCTION__);
+ return INVALID_OPERATION;
+ }
+
+ mIsBusy = true;
+
+ mBuffers = buffers;
+ mCaptureTime = captureTime;
+ }
+
+ status_t res;
+ res = run("EmulatedFakeCamera2::JpegCompressor");
+ if (res != OK) {
+ ALOGE("%s: Unable to start up compression thread: %s (%d)",
+ __FUNCTION__, strerror(-res), res);
+ delete mBuffers;
+ }
+ return res;
+}
+
+status_t JpegCompressor::cancel() {
+ requestExitAndWait();
+ return OK;
+}
+
+status_t JpegCompressor::readyToRun() {
+ return OK;
+}
+
+bool JpegCompressor::threadLoop() {
+ Mutex::Autolock lock(mMutex);
+ ALOGV("%s: Starting compression thread", __FUNCTION__);
+
+ // Find source and target buffers. Assumes only one buffer matches
+ // each condition!
+
+ bool foundJpeg = false, mFoundAux = false;
+ for (size_t i = 0; i < mBuffers->size(); i++) {
+ const StreamBuffer &b = (*mBuffers)[i];
+ if (b.format == HAL_PIXEL_FORMAT_BLOB) {
+ mJpegBuffer = b;
+ mFoundJpeg = true;
+ } else if (b.streamId <= 0) {
+ mAuxBuffer = b;
+ mFoundAux = true;
+ }
+ if (mFoundJpeg && mFoundAux) break;
+ }
+ if (!mFoundJpeg || !mFoundAux) {
+ ALOGE("%s: Unable to find buffers for JPEG source/destination",
+ __FUNCTION__);
+ cleanUp();
+ return false;
+ }
+
+ // Set up error management
+
+ mJpegErrorInfo = NULL;
+ JpegError error;
+ error.parent = this;
+
+ mCInfo.err = jpeg_std_error(&error);
+ mCInfo.err->error_exit = jpegErrorHandler;
+
+ jpeg_create_compress(&mCInfo);
+ if (checkError("Error initializing compression")) return false;
+
+ // Route compressed data straight to output stream buffer
+
+ JpegDestination jpegDestMgr;
+ jpegDestMgr.parent = this;
+ jpegDestMgr.init_destination = jpegInitDestination;
+ jpegDestMgr.empty_output_buffer = jpegEmptyOutputBuffer;
+ jpegDestMgr.term_destination = jpegTermDestination;
+
+ mCInfo.dest = &jpegDestMgr;
+
+ // Set up compression parameters
+
+ mCInfo.image_width = mAuxBuffer.width;
+ mCInfo.image_height = mAuxBuffer.height;
+ mCInfo.input_components = 3;
+ mCInfo.in_color_space = JCS_RGB;
+
+ jpeg_set_defaults(&mCInfo);
+ if (checkError("Error configuring defaults")) return false;
+
+ // Do compression
+
+ jpeg_start_compress(&mCInfo, TRUE);
+ if (checkError("Error starting compression")) return false;
+
+ size_t rowStride = mAuxBuffer.stride * 3;
+ const size_t kChunkSize = 32;
+ while (mCInfo.next_scanline < mCInfo.image_height) {
+ JSAMPROW chunk[kChunkSize];
+ for (size_t i = 0 ; i < kChunkSize; i++) {
+ chunk[i] = (JSAMPROW)
+ (mAuxBuffer.img + (i + mCInfo.next_scanline) * rowStride);
+ }
+ jpeg_write_scanlines(&mCInfo, chunk, kChunkSize);
+ if (checkError("Error while compressing")) return false;
+ if (exitPending()) {
+ ALOGV("%s: Cancel called, exiting early", __FUNCTION__);
+ cleanUp();
+ return false;
+ }
+ }
+
+ jpeg_finish_compress(&mCInfo);
+ if (checkError("Error while finishing compression")) return false;
+
+ // Write to JPEG output stream
+
+ ALOGV("%s: Compression complete, pushing to stream %d", __FUNCTION__,
+ mJpegBuffer.streamId);
+
+ GraphicBufferMapper::get().unlock(*(mJpegBuffer.buffer));
+ status_t res;
+ const Stream &s = mParent->getStreamInfo(mJpegBuffer.streamId);
+ res = s.ops->enqueue_buffer(s.ops, mCaptureTime, mJpegBuffer.buffer);
+ if (res != OK) {
+ ALOGE("%s: Error queueing compressed image buffer %p: %s (%d)",
+ __FUNCTION__, mJpegBuffer.buffer, strerror(-res), res);
+ mParent->signalError();
+ }
+
+ // All done
+
+ cleanUp();
+
+ return false;
+}
+
+bool JpegCompressor::isBusy() {
+ Mutex::Autolock busyLock(mBusyMutex);
+ return mIsBusy;
+}
+
+bool JpegCompressor::isStreamInUse(uint32_t id) {
+ Mutex::Autolock lock(mBusyMutex);
+
+ if (mBuffers && mIsBusy) {
+ for (size_t i = 0; i < mBuffers->size(); i++) {
+ if ( (*mBuffers)[i].streamId == (int)id ) return true;
+ }
+ }
+ return false;
+}
+
+bool JpegCompressor::waitForDone(nsecs_t timeout) {
+ Mutex::Autolock lock(mBusyMutex);
+ status_t res = OK;
+ if (mIsBusy) {
+ res = mDone.waitRelative(mBusyMutex, timeout);
+ }
+ return (res == OK);
+}
+
+bool JpegCompressor::checkError(const char *msg) {
+ if (mJpegErrorInfo) {
+ char errBuffer[JMSG_LENGTH_MAX];
+ mJpegErrorInfo->err->format_message(mJpegErrorInfo, errBuffer);
+ ALOGE("%s: %s: %s",
+ __FUNCTION__, msg, errBuffer);
+ cleanUp();
+ mJpegErrorInfo = NULL;
+ return true;
+ }
+ return false;
+}
+
+void JpegCompressor::cleanUp() {
+ status_t res;
+ jpeg_destroy_compress(&mCInfo);
+ Mutex::Autolock lock(mBusyMutex);
+
+ if (mFoundAux) {
+ if (mAuxBuffer.streamId == 0) {
+ delete[] mAuxBuffer.img;
+ } else {
+ GraphicBufferMapper::get().unlock(*(mAuxBuffer.buffer));
+ const ReprocessStream &s =
+ mParent->getReprocessStreamInfo(-mAuxBuffer.streamId);
+ res = s.ops->release_buffer(s.ops, mAuxBuffer.buffer);
+ if (res != OK) {
+ ALOGE("Error releasing reprocess buffer %p: %s (%d)",
+ mAuxBuffer.buffer, strerror(-res), res);
+ mParent->signalError();
+ }
+ }
+ }
+ delete mBuffers;
+ mBuffers = NULL;
+
+ mIsBusy = false;
+ mDone.signal();
+}
+
+void JpegCompressor::jpegErrorHandler(j_common_ptr cinfo) {
+ JpegError *error = static_cast<JpegError*>(cinfo->err);
+ error->parent->mJpegErrorInfo = cinfo;
+}
+
+void JpegCompressor::jpegInitDestination(j_compress_ptr cinfo) {
+ JpegDestination *dest= static_cast<JpegDestination*>(cinfo->dest);
+ ALOGV("%s: Setting destination to %p, size %d",
+ __FUNCTION__, dest->parent->mJpegBuffer.img, kMaxJpegSize);
+ dest->next_output_byte = (JOCTET*)(dest->parent->mJpegBuffer.img);
+ dest->free_in_buffer = kMaxJpegSize;
+}
+
+boolean JpegCompressor::jpegEmptyOutputBuffer(j_compress_ptr cinfo) {
+ ALOGE("%s: JPEG destination buffer overflow!",
+ __FUNCTION__);
+ return true;
+}
+
+void JpegCompressor::jpegTermDestination(j_compress_ptr cinfo) {
+ ALOGV("%s: Done writing JPEG data. %d bytes left in buffer",
+ __FUNCTION__, cinfo->dest->free_in_buffer);
+}
+
+} // namespace android
diff --git a/camera/fake-pipeline2/JpegCompressor.h b/camera/fake-pipeline2/JpegCompressor.h
new file mode 100644
index 0000000..ea2a84f
--- /dev/null
+++ b/camera/fake-pipeline2/JpegCompressor.h
@@ -0,0 +1,109 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+/**
+ * This class simulates a hardware JPEG compressor. It receives image buffers
+ * in RGBA_8888 format, processes them in a worker thread, and then pushes them
+ * out to their destination stream.
+ */
+
+#ifndef HW_EMULATOR_CAMERA2_JPEG_H
+#define HW_EMULATOR_CAMERA2_JPEG_H
+
+#include "utils/Thread.h"
+#include "utils/Mutex.h"
+#include "utils/Timers.h"
+
+#include "Base.h"
+
+#include <stdio.h>
+
+extern "C" {
+#include <jpeglib.h>
+}
+
+namespace android {
+
+class EmulatedFakeCamera2;
+
+class JpegCompressor: private Thread, public virtual RefBase {
+ public:
+
+ JpegCompressor(EmulatedFakeCamera2 *parent);
+ ~JpegCompressor();
+
+ // Start compressing COMPRESSED format buffers; JpegCompressor takes
+ // ownership of the Buffers vector.
+ status_t start(Buffers *buffers,
+ nsecs_t captureTime);
+
+ status_t cancel();
+
+ bool isBusy();
+ bool isStreamInUse(uint32_t id);
+
+ bool waitForDone(nsecs_t timeout);
+
+ // TODO: Measure this
+ static const size_t kMaxJpegSize = 300000;
+
+ private:
+ Mutex mBusyMutex;
+ bool mIsBusy;
+ Condition mDone;
+
+ Mutex mMutex;
+
+ EmulatedFakeCamera2 *mParent;
+
+ Buffers *mBuffers;
+ nsecs_t mCaptureTime;
+
+ StreamBuffer mJpegBuffer, mAuxBuffer;
+ bool mFoundJpeg, mFoundAux;
+
+ jpeg_compress_struct mCInfo;
+
+ struct JpegError : public jpeg_error_mgr {
+ JpegCompressor *parent;
+ };
+ j_common_ptr mJpegErrorInfo;
+
+ struct JpegDestination : public jpeg_destination_mgr {
+ JpegCompressor *parent;
+ };
+
+ static void jpegErrorHandler(j_common_ptr cinfo);
+
+ static void jpegInitDestination(j_compress_ptr cinfo);
+ static boolean jpegEmptyOutputBuffer(j_compress_ptr cinfo);
+ static void jpegTermDestination(j_compress_ptr cinfo);
+
+ bool checkError(const char *msg);
+ void cleanUp();
+
+ /**
+ * Inherited Thread virtual overrides
+ */
+ private:
+ virtual status_t readyToRun();
+ virtual bool threadLoop();
+};
+
+} // namespace android
+
+#endif
diff --git a/camera/fake-pipeline2/Scene.cpp b/camera/fake-pipeline2/Scene.cpp
new file mode 100644
index 0000000..ca50350
--- /dev/null
+++ b/camera/fake-pipeline2/Scene.cpp
@@ -0,0 +1,459 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+//#define LOG_NDEBUG 0
+#define LOG_TAG "EmulatedCamera_Scene"
+#include <utils/Log.h>
+#include <stdlib.h>
+
+#include "Scene.h"
+
+// TODO: This should probably be done host-side in OpenGL for speed and better
+// quality
+
+namespace android {
+
+// Define single-letter shortcuts for scene definition, for directly indexing
+// mCurrentColors
+#define G (Scene::GRASS * Scene::NUM_CHANNELS)
+#define S (Scene::GRASS_SHADOW * Scene::NUM_CHANNELS)
+#define H (Scene::HILL * Scene::NUM_CHANNELS)
+#define W (Scene::WALL * Scene::NUM_CHANNELS)
+#define R (Scene::ROOF * Scene::NUM_CHANNELS)
+#define D (Scene::DOOR * Scene::NUM_CHANNELS)
+#define C (Scene::CHIMNEY * Scene::NUM_CHANNELS)
+#define I (Scene::WINDOW * Scene::NUM_CHANNELS)
+#define U (Scene::SUN * Scene::NUM_CHANNELS)
+#define K (Scene::SKY * Scene::NUM_CHANNELS)
+#define M (Scene::MOON * Scene::NUM_CHANNELS)
+
+const int Scene::kSceneWidth = 20;
+const int Scene::kSceneHeight = 20;
+
+const uint8_t Scene::kScene[Scene::kSceneWidth * Scene::kSceneHeight] = {
+ // 5 10 15 20
+ K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,
+ K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,
+ K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,
+ K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,
+ K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,K, // 5
+ K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,K,
+ K,K,K,K,K,K,K,K,H,H,H,H,H,H,H,H,H,H,H,H,
+ K,K,K,K,K,K,K,K,H,H,H,H,H,H,H,C,C,H,H,H,
+ K,K,K,K,K,K,H,H,H,H,H,H,H,H,H,C,C,H,H,H,
+ H,K,K,K,K,K,H,R,R,R,R,R,R,R,R,R,R,R,R,H, // 10
+ H,K,K,K,K,H,H,R,R,R,R,R,R,R,R,R,R,R,R,H,
+ H,H,H,K,K,H,H,R,R,R,R,R,R,R,R,R,R,R,R,H,
+ H,H,H,K,K,H,H,H,W,W,W,W,W,W,W,W,W,W,H,H,
+ S,S,S,G,G,S,S,S,W,W,W,W,W,W,W,W,W,W,S,S,
+ S,G,G,G,G,S,S,S,W,I,I,W,D,D,W,I,I,W,S,S, // 15
+ G,G,G,G,G,G,S,S,W,I,I,W,D,D,W,I,I,W,S,S,
+ G,G,G,G,G,G,G,G,W,W,W,W,D,D,W,W,W,W,G,G,
+ G,G,G,G,G,G,G,G,W,W,W,W,D,D,W,W,W,W,G,G,
+ G,G,G,G,G,G,G,G,S,S,S,S,S,S,S,S,S,S,G,G,
+ G,G,G,G,G,G,G,G,S,S,S,S,S,S,S,S,S,S,G,G, // 20
+ // 5 10 15 20
+};
+
+#undef G
+#undef S
+#undef H
+#undef W
+#undef R
+#undef D
+#undef C
+#undef I
+#undef U
+#undef K
+#undef M
+
+Scene::Scene(
+ int sensorWidthPx,
+ int sensorHeightPx,
+ float sensorSensitivity):
+ mSensorWidth(sensorWidthPx),
+ mSensorHeight(sensorHeightPx),
+ mHour(12),
+ mExposureDuration(0.033f),
+ mSensorSensitivity(sensorSensitivity)
+{
+ // Map scene to sensor pixels
+ if (mSensorWidth > mSensorHeight) {
+ mMapDiv = (mSensorWidth / (kSceneWidth + 1) ) + 1;
+ } else {
+ mMapDiv = (mSensorHeight / (kSceneHeight + 1) ) + 1;
+ }
+ mOffsetX = (kSceneWidth * mMapDiv - mSensorWidth) / 2;
+ mOffsetY = (kSceneHeight * mMapDiv - mSensorHeight) / 2;
+
+ // Assume that sensor filters are sRGB primaries to start
+ mFilterR[0] = 3.2406f; mFilterR[1] = -1.5372f; mFilterR[2] = -0.4986f;
+ mFilterGr[0] = -0.9689f; mFilterGr[1] = 1.8758f; mFilterGr[2] = 0.0415f;
+ mFilterGb[0] = -0.9689f; mFilterGb[1] = 1.8758f; mFilterGb[2] = 0.0415f;
+ mFilterB[0] = 0.0557f; mFilterB[1] = -0.2040f; mFilterB[2] = 1.0570f;
+
+
+}
+
+Scene::~Scene() {
+}
+
+void Scene::setColorFilterXYZ(
+ float rX, float rY, float rZ,
+ float grX, float grY, float grZ,
+ float gbX, float gbY, float gbZ,
+ float bX, float bY, float bZ) {
+ mFilterR[0] = rX; mFilterR[1] = rY; mFilterR[2] = rZ;
+ mFilterGr[0] = grX; mFilterGr[1] = grY; mFilterGr[2] = grZ;
+ mFilterGb[0] = gbX; mFilterGb[1] = gbY; mFilterGb[2] = gbZ;
+ mFilterB[0] = bX; mFilterB[1] = bY; mFilterB[2] = bZ;
+}
+
+void Scene::setHour(int hour) {
+ ALOGV("Hour set to: %d", hour);
+ mHour = hour % 24;
+}
+
+int Scene::getHour() {
+ return mHour;
+}
+
+void Scene::setExposureDuration(float seconds) {
+ mExposureDuration = seconds;
+}
+
+void Scene::calculateScene(nsecs_t time) {
+ // Calculate time fractions for interpolation
+ int timeIdx = mHour / kTimeStep;
+ int nextTimeIdx = (timeIdx + 1) % (24 / kTimeStep);
+ const nsecs_t kOneHourInNsec = 1e9 * 60 * 60;
+ nsecs_t timeSinceIdx = (mHour - timeIdx * kTimeStep) * kOneHourInNsec + time;
+ float timeFrac = timeSinceIdx / (float)(kOneHourInNsec * kTimeStep);
+
+ // Determine overall sunlight levels
+ float sunLux =
+ kSunlight[timeIdx] * (1 - timeFrac) +
+ kSunlight[nextTimeIdx] * timeFrac;
+ ALOGV("Sun lux: %f", sunLux);
+
+ float sunShadeLux = sunLux * (kDaylightShadeIllum / kDirectSunIllum);
+
+ // Determine sun/shade illumination chromaticity
+ float currentSunXY[2];
+ float currentShadeXY[2];
+
+ const float *prevSunXY, *nextSunXY;
+ const float *prevShadeXY, *nextShadeXY;
+ if (kSunlight[timeIdx] == kSunsetIllum ||
+ kSunlight[timeIdx] == kTwilightIllum) {
+ prevSunXY = kSunsetXY;
+ prevShadeXY = kSunsetXY;
+ } else {
+ prevSunXY = kDirectSunlightXY;
+ prevShadeXY = kDaylightXY;
+ }
+ if (kSunlight[nextTimeIdx] == kSunsetIllum ||
+ kSunlight[nextTimeIdx] == kTwilightIllum) {
+ nextSunXY = kSunsetXY;
+ nextShadeXY = kSunsetXY;
+ } else {
+ nextSunXY = kDirectSunlightXY;
+ nextShadeXY = kDaylightXY;
+ }
+ currentSunXY[0] = prevSunXY[0] * (1 - timeFrac) +
+ nextSunXY[0] * timeFrac;
+ currentSunXY[1] = prevSunXY[1] * (1 - timeFrac) +
+ nextSunXY[1] * timeFrac;
+
+ currentShadeXY[0] = prevShadeXY[0] * (1 - timeFrac) +
+ nextShadeXY[0] * timeFrac;
+ currentShadeXY[1] = prevShadeXY[1] * (1 - timeFrac) +
+ nextShadeXY[1] * timeFrac;
+
+ ALOGV("Sun XY: %f, %f, Shade XY: %f, %f",
+ currentSunXY[0], currentSunXY[1],
+ currentShadeXY[0], currentShadeXY[1]);
+
+ // Converting for xyY to XYZ:
+ // X = Y / y * x
+ // Y = Y
+ // Z = Y / y * (1 - x - y);
+ float sunXYZ[3] = {
+ sunLux / currentSunXY[1] * currentSunXY[0],
+ sunLux,
+ sunLux / currentSunXY[1] *
+ (1 - currentSunXY[0] - currentSunXY[1])
+ };
+ float sunShadeXYZ[3] = {
+ sunShadeLux / currentShadeXY[1] * currentShadeXY[0],
+ sunShadeLux,
+ sunShadeLux / currentShadeXY[1] *
+ (1 - currentShadeXY[0] - currentShadeXY[1])
+ };
+ ALOGV("Sun XYZ: %f, %f, %f",
+ sunXYZ[0], sunXYZ[1], sunXYZ[2]);
+ ALOGV("Sun shade XYZ: %f, %f, %f",
+ sunShadeXYZ[0], sunShadeXYZ[1], sunShadeXYZ[2]);
+
+ // Determine moonlight levels
+ float moonLux =
+ kMoonlight[timeIdx] * (1 - timeFrac) +
+ kMoonlight[nextTimeIdx] * timeFrac;
+ float moonShadeLux = moonLux * (kDaylightShadeIllum / kDirectSunIllum);
+
+ float moonXYZ[3] = {
+ moonLux / kMoonlightXY[1] * kMoonlightXY[0],
+ moonLux,
+ moonLux / kMoonlightXY[1] *
+ (1 - kMoonlightXY[0] - kMoonlightXY[1])
+ };
+ float moonShadeXYZ[3] = {
+ moonShadeLux / kMoonlightXY[1] * kMoonlightXY[0],
+ moonShadeLux,
+ moonShadeLux / kMoonlightXY[1] *
+ (1 - kMoonlightXY[0] - kMoonlightXY[1])
+ };
+
+ // Determine starlight level
+ const float kClearNightXYZ[3] = {
+ kClearNightIllum / kMoonlightXY[1] * kMoonlightXY[0],
+ kClearNightIllum,
+ kClearNightIllum / kMoonlightXY[1] *
+ (1 - kMoonlightXY[0] - kMoonlightXY[1])
+ };
+
+ // Calculate direct and shaded light
+ float directIllumXYZ[3] = {
+ sunXYZ[0] + moonXYZ[0] + kClearNightXYZ[0],
+ sunXYZ[1] + moonXYZ[1] + kClearNightXYZ[1],
+ sunXYZ[2] + moonXYZ[2] + kClearNightXYZ[2],
+ };
+
+ float shadeIllumXYZ[3] = {
+ kClearNightXYZ[0],
+ kClearNightXYZ[1],
+ kClearNightXYZ[2]
+ };
+
+ shadeIllumXYZ[0] += (mHour < kSunOverhead) ? sunXYZ[0] : sunShadeXYZ[0];
+ shadeIllumXYZ[1] += (mHour < kSunOverhead) ? sunXYZ[1] : sunShadeXYZ[1];
+ shadeIllumXYZ[2] += (mHour < kSunOverhead) ? sunXYZ[2] : sunShadeXYZ[2];
+
+ // Moon up period covers 23->0 transition, shift for simplicity
+ int adjHour = (mHour + 12) % 24;
+ int adjMoonOverhead = (kMoonOverhead + 12 ) % 24;
+ shadeIllumXYZ[0] += (adjHour < adjMoonOverhead) ?
+ moonXYZ[0] : moonShadeXYZ[0];
+ shadeIllumXYZ[1] += (adjHour < adjMoonOverhead) ?
+ moonXYZ[1] : moonShadeXYZ[1];
+ shadeIllumXYZ[2] += (adjHour < adjMoonOverhead) ?
+ moonXYZ[2] : moonShadeXYZ[2];
+
+ ALOGV("Direct XYZ: %f, %f, %f",
+ directIllumXYZ[0],directIllumXYZ[1],directIllumXYZ[2]);
+ ALOGV("Shade XYZ: %f, %f, %f",
+ shadeIllumXYZ[0], shadeIllumXYZ[1], shadeIllumXYZ[2]);
+
+ for (int i = 0; i < NUM_MATERIALS; i++) {
+ // Converting for xyY to XYZ:
+ // X = Y / y * x
+ // Y = Y
+ // Z = Y / y * (1 - x - y);
+ float matXYZ[3] = {
+ kMaterials_xyY[i][2] / kMaterials_xyY[i][1] *
+ kMaterials_xyY[i][0],
+ kMaterials_xyY[i][2],
+ kMaterials_xyY[i][2] / kMaterials_xyY[i][1] *
+ (1 - kMaterials_xyY[i][0] - kMaterials_xyY[i][1])
+ };
+
+ if (kMaterialsFlags[i] == 0 || kMaterialsFlags[i] & kSky) {
+ matXYZ[0] *= directIllumXYZ[0];
+ matXYZ[1] *= directIllumXYZ[1];
+ matXYZ[2] *= directIllumXYZ[2];
+ } else if (kMaterialsFlags[i] & kShadowed) {
+ matXYZ[0] *= shadeIllumXYZ[0];
+ matXYZ[1] *= shadeIllumXYZ[1];
+ matXYZ[2] *= shadeIllumXYZ[2];
+ } // else if (kMaterialsFlags[i] * kSelfLit), do nothing
+
+ ALOGV("Mat %d XYZ: %f, %f, %f", i, matXYZ[0], matXYZ[1], matXYZ[2]);
+ float luxToElectrons = mSensorSensitivity * mExposureDuration /
+ (kAperture * kAperture);
+ mCurrentColors[i*NUM_CHANNELS + 0] =
+ (mFilterR[0] * matXYZ[0] +
+ mFilterR[1] * matXYZ[1] +
+ mFilterR[2] * matXYZ[2])
+ * luxToElectrons;
+ mCurrentColors[i*NUM_CHANNELS + 1] =
+ (mFilterGr[0] * matXYZ[0] +
+ mFilterGr[1] * matXYZ[1] +
+ mFilterGr[2] * matXYZ[2])
+ * luxToElectrons;
+ mCurrentColors[i*NUM_CHANNELS + 2] =
+ (mFilterGb[0] * matXYZ[0] +
+ mFilterGb[1] * matXYZ[1] +
+ mFilterGb[2] * matXYZ[2])
+ * luxToElectrons;
+ mCurrentColors[i*NUM_CHANNELS + 3] =
+ (mFilterB[0] * matXYZ[0] +
+ mFilterB[1] * matXYZ[1] +
+ mFilterB[2] * matXYZ[2])
+ * luxToElectrons;
+
+ ALOGV("Color %d RGGB: %d, %d, %d, %d", i,
+ mCurrentColors[i*NUM_CHANNELS + 0],
+ mCurrentColors[i*NUM_CHANNELS + 1],
+ mCurrentColors[i*NUM_CHANNELS + 2],
+ mCurrentColors[i*NUM_CHANNELS + 3]);
+ }
+ // Shake viewpoint
+ mHandshakeX = rand() % mMapDiv/4 - mMapDiv/8;
+ mHandshakeY = rand() % mMapDiv/4 - mMapDiv/8;
+ // Set starting pixel
+ setReadoutPixel(0,0);
+}
+
+void Scene::setReadoutPixel(int x, int y) {
+ mCurrentX = x;
+ mCurrentY = y;
+ mSubX = (x + mOffsetX + mHandshakeX) % mMapDiv;
+ mSubY = (y + mOffsetY + mHandshakeY) % mMapDiv;
+ mSceneX = (x + mOffsetX + mHandshakeX) / mMapDiv;
+ mSceneY = (y + mOffsetY + mHandshakeY) / mMapDiv;
+ mSceneIdx = mSceneY * kSceneWidth + mSceneX;
+ mCurrentSceneMaterial = &(mCurrentColors[kScene[mSceneIdx]]);
+}
+
+const uint32_t* Scene::getPixelElectrons() {
+ const uint32_t *pixel = mCurrentSceneMaterial;
+ mCurrentX++;
+ mSubX++;
+ if (mCurrentX >= mSensorWidth) {
+ mCurrentX = 0;
+ mCurrentY++;
+ if (mCurrentY >= mSensorHeight) mCurrentY = 0;
+ setReadoutPixel(mCurrentX, mCurrentY);
+ } else if (mSubX > mMapDiv) {
+ mSceneIdx++;
+ mSceneX++;
+ mCurrentSceneMaterial = &(mCurrentColors[kScene[mSceneIdx]]);
+ mSubX = 0;
+ }
+ return pixel;
+}
+
+// RGB->YUV, Jpeg standard
+const float Scene::kRgb2Yuv[12] = {
+ 0.299f, 0.587f, 0.114f, 0.f,
+ -0.16874f, -0.33126f, 0.5f, -128.f,
+ 0.5f, -0.41869f, -0.08131f, -128.f,
+};
+
+// Aperture of imaging lens
+const float Scene::kAperture = 2.8;
+
+// Sun illumination levels through the day
+const float Scene::kSunlight[24/kTimeStep] =
+{
+ 0, // 00:00
+ 0,
+ 0,
+ kTwilightIllum, // 06:00
+ kDirectSunIllum,
+ kDirectSunIllum,
+ kDirectSunIllum, // 12:00
+ kDirectSunIllum,
+ kDirectSunIllum,
+ kSunsetIllum, // 18:00
+ kTwilightIllum,
+ 0
+};
+
+// Moon illumination levels through the day
+const float Scene::kMoonlight[24/kTimeStep] =
+{
+ kFullMoonIllum, // 00:00
+ kFullMoonIllum,
+ 0,
+ 0, // 06:00
+ 0,
+ 0,
+ 0, // 12:00
+ 0,
+ 0,
+ 0, // 18:00
+ 0,
+ kFullMoonIllum
+};
+
+const int Scene::kSunOverhead = 12;
+const int Scene::kMoonOverhead = 0;
+
+// Used for sun illumination levels
+const float Scene::kDirectSunIllum = 100000;
+const float Scene::kSunsetIllum = 400;
+const float Scene::kTwilightIllum = 4;
+// Used for moon illumination levels
+const float Scene::kFullMoonIllum = 1;
+// Other illumination levels
+const float Scene::kDaylightShadeIllum = 20000;
+const float Scene::kClearNightIllum = 2e-3;
+const float Scene::kStarIllum = 2e-6;
+const float Scene::kLivingRoomIllum = 50;
+
+const float Scene::kIncandescentXY[2] = { 0.44757f, 0.40745f};
+const float Scene::kDirectSunlightXY[2] = { 0.34842f, 0.35161f};
+const float Scene::kDaylightXY[2] = { 0.31271f, 0.32902f};
+const float Scene::kNoonSkyXY[2] = { 0.346f, 0.359f};
+const float Scene::kMoonlightXY[2] = { 0.34842f, 0.35161f};
+const float Scene::kSunsetXY[2] = { 0.527f, 0.413f};
+
+const uint8_t Scene::kSelfLit = 0x01;
+const uint8_t Scene::kShadowed = 0x02;
+const uint8_t Scene::kSky = 0x04;
+
+// For non-self-lit materials, the Y component is normalized with 1=full
+// reflectance; for self-lit materials, it's the constant illuminance in lux.
+const float Scene::kMaterials_xyY[Scene::NUM_MATERIALS][3] = {
+ { 0.3688f, 0.4501f, .1329f }, // GRASS
+ { 0.3688f, 0.4501f, .1329f }, // GRASS_SHADOW
+ { 0.3986f, 0.5002f, .4440f }, // HILL
+ { 0.3262f, 0.5040f, .2297f }, // WALL
+ { 0.4336f, 0.3787f, .1029f }, // ROOF
+ { 0.3316f, 0.2544f, .0639f }, // DOOR
+ { 0.3425f, 0.3577f, .0887f }, // CHIMNEY
+ { kIncandescentXY[0], kIncandescentXY[1], kLivingRoomIllum }, // WINDOW
+ { kDirectSunlightXY[0], kDirectSunlightXY[1], kDirectSunIllum }, // SUN
+ { kNoonSkyXY[0], kNoonSkyXY[1], kDaylightShadeIllum / kDirectSunIllum }, // SKY
+ { kMoonlightXY[0], kMoonlightXY[1], kFullMoonIllum } // MOON
+};
+
+const uint8_t Scene::kMaterialsFlags[Scene::NUM_MATERIALS] = {
+ 0,
+ kShadowed,
+ kShadowed,
+ kShadowed,
+ kShadowed,
+ kShadowed,
+ kShadowed,
+ kSelfLit,
+ kSelfLit,
+ kSky,
+ kSelfLit,
+};
+
+} // namespace android
diff --git a/camera/fake-pipeline2/Scene.h b/camera/fake-pipeline2/Scene.h
new file mode 100644
index 0000000..687e427
--- /dev/null
+++ b/camera/fake-pipeline2/Scene.h
@@ -0,0 +1,180 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/**
+ * The Scene class implements a simple physical simulation of a scene, using the
+ * CIE 1931 colorspace to represent light in physical units (lux).
+ *
+ * It's fairly approximate, but does provide a scene with realistic widely
+ * variable illumination levels and colors over time.
+ *
+ */
+
+#ifndef HW_EMULATOR_CAMERA2_SCENE_H
+#define HW_EMULATOR_CAMERA2_SCENE_H
+
+#include "utils/Timers.h"
+
+namespace android {
+
+class Scene {
+ public:
+ Scene(int sensorWidthPx,
+ int sensorHeightPx,
+ float sensorSensitivity);
+ ~Scene();
+
+ // Set the filter coefficients for the red, green, and blue filters on the
+ // sensor. Used as an optimization to pre-calculate various illuminance
+ // values. Two different green filters can be provided, to account for
+ // possible cross-talk on a Bayer sensor. Must be called before
+ // calculateScene.
+ void setColorFilterXYZ(
+ float rX, float rY, float rZ,
+ float grX, float grY, float grZ,
+ float gbX, float gbY, float gbZ,
+ float bX, float bY, float bZ);
+
+ // Set time of day (24-hour clock). This controls the general light levels
+ // in the scene. Must be called before calculateScene
+ void setHour(int hour);
+ // Get current hour
+ int getHour();
+
+ // Set the duration of exposure for determining luminous exposure.
+ // Must be called before calculateScene
+ void setExposureDuration(float seconds);
+
+ // Calculate scene information for current hour and the time offset since
+ // the hour. Must be called at least once before calling getLuminousExposure.
+ // Resets pixel readout location to 0,0
+ void calculateScene(nsecs_t time);
+
+ // Set sensor pixel readout location.
+ void setReadoutPixel(int x, int y);
+
+ // Get sensor response in physical units (electrons) for light hitting the
+ // current readout pixel, after passing through color filters. The readout
+ // pixel will be auto-incremented. The returned array can be indexed with
+ // ColorChannels.
+ const uint32_t* getPixelElectrons();
+
+ enum ColorChannels {
+ R = 0,
+ Gr,
+ Gb,
+ B,
+ Y,
+ Cb,
+ Cr,
+ NUM_CHANNELS
+ };
+
+ private:
+ // Sensor color filtering coefficients in XYZ
+ float mFilterR[3];
+ float mFilterGr[3];
+ float mFilterGb[3];
+ float mFilterB[3];
+
+ int mOffsetX, mOffsetY;
+ int mMapDiv;
+
+ int mHandshakeX, mHandshakeY;
+
+ int mSensorWidth;
+ int mSensorHeight;
+ int mCurrentX;
+ int mCurrentY;
+ int mSubX;
+ int mSubY;
+ int mSceneX;
+ int mSceneY;
+ int mSceneIdx;
+ uint32_t *mCurrentSceneMaterial;
+
+ int mHour;
+ float mExposureDuration;
+ float mSensorSensitivity;
+
+ enum Materials {
+ GRASS = 0,
+ GRASS_SHADOW,
+ HILL,
+ WALL,
+ ROOF,
+ DOOR,
+ CHIMNEY,
+ WINDOW,
+ SUN,
+ SKY,
+ MOON,
+ NUM_MATERIALS
+ };
+
+ uint32_t mCurrentColors[NUM_MATERIALS*NUM_CHANNELS];
+
+ /**
+ * Constants for scene definition. These are various degrees of approximate.
+ */
+
+ // RGB->YUV conversion
+ static const float kRgb2Yuv[12];
+
+ // Aperture of imaging lens
+ static const float kAperture;
+
+ // Sun, moon illuminance levels in 2-hour increments. These don't match any
+ // real day anywhere.
+ static const uint32_t kTimeStep = 2;
+ static const float kSunlight[];
+ static const float kMoonlight[];
+ static const int kSunOverhead;
+ static const int kMoonOverhead;
+
+ // Illumination levels for various conditions, in lux
+ static const float kDirectSunIllum;
+ static const float kDaylightShadeIllum;
+ static const float kSunsetIllum;
+ static const float kTwilightIllum;
+ static const float kFullMoonIllum;
+ static const float kClearNightIllum;
+ static const float kStarIllum;
+ static const float kLivingRoomIllum;
+
+ // Chromaticity of various illumination sources
+ static const float kIncandescentXY[2];
+ static const float kDirectSunlightXY[2];
+ static const float kDaylightXY[2];
+ static const float kNoonSkyXY[2];
+ static const float kMoonlightXY[2];
+ static const float kSunsetXY[2];
+
+ static const uint8_t kSelfLit;
+ static const uint8_t kShadowed;
+ static const uint8_t kSky;
+
+ static const float kMaterials_xyY[NUM_MATERIALS][3];
+ static const uint8_t kMaterialsFlags[NUM_MATERIALS];
+
+ static const int kSceneWidth;
+ static const int kSceneHeight;
+ static const uint8_t kScene[];
+};
+
+}
+
+#endif // HW_EMULATOR_CAMERA2_SCENE_H
diff --git a/camera/fake-pipeline2/Sensor.cpp b/camera/fake-pipeline2/Sensor.cpp
new file mode 100644
index 0000000..316fe02
--- /dev/null
+++ b/camera/fake-pipeline2/Sensor.cpp
@@ -0,0 +1,501 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+//#define LOG_NDEBUG 0
+//#define LOG_NNDEBUG 0
+#define LOG_TAG "EmulatedCamera2_Sensor"
+
+#ifdef LOG_NNDEBUG
+#define ALOGVV(...) ALOGV(__VA_ARGS__)
+#else
+#define ALOGVV(...) ((void)0)
+#endif
+
+#include <utils/Log.h>
+
+#include "../EmulatedFakeCamera2.h"
+#include "Sensor.h"
+#include <cmath>
+#include <cstdlib>
+#include "system/camera_metadata.h"
+
+namespace android {
+
+const unsigned int Sensor::kResolution[2] = {640, 480};
+
+const nsecs_t Sensor::kExposureTimeRange[2] =
+ {1000L, 30000000000L} ; // 1 us - 30 sec
+const nsecs_t Sensor::kFrameDurationRange[2] =
+ {33331760L, 30000000000L}; // ~1/30 s - 30 sec
+const nsecs_t Sensor::kMinVerticalBlank = 10000L;
+
+const uint8_t Sensor::kColorFilterArrangement =
+ ANDROID_SENSOR_INFO_COLOR_FILTER_ARRANGEMENT_RGGB;
+
+// Output image data characteristics
+const uint32_t Sensor::kMaxRawValue = 4000;
+const uint32_t Sensor::kBlackLevel = 1000;
+
+// Sensor sensitivity
+const float Sensor::kSaturationVoltage = 0.520f;
+const uint32_t Sensor::kSaturationElectrons = 2000;
+const float Sensor::kVoltsPerLuxSecond = 0.100f;
+
+const float Sensor::kElectronsPerLuxSecond =
+ Sensor::kSaturationElectrons / Sensor::kSaturationVoltage
+ * Sensor::kVoltsPerLuxSecond;
+
+const float Sensor::kBaseGainFactor = (float)Sensor::kMaxRawValue /
+ Sensor::kSaturationElectrons;
+
+const float Sensor::kReadNoiseStddevBeforeGain = 1.177; // in electrons
+const float Sensor::kReadNoiseStddevAfterGain = 2.100; // in digital counts
+const float Sensor::kReadNoiseVarBeforeGain =
+ Sensor::kReadNoiseStddevBeforeGain *
+ Sensor::kReadNoiseStddevBeforeGain;
+const float Sensor::kReadNoiseVarAfterGain =
+ Sensor::kReadNoiseStddevAfterGain *
+ Sensor::kReadNoiseStddevAfterGain;
+
+// While each row has to read out, reset, and then expose, the (reset +
+// expose) sequence can be overlapped by other row readouts, so the final
+// minimum frame duration is purely a function of row readout time, at least
+// if there's a reasonable number of rows.
+const nsecs_t Sensor::kRowReadoutTime =
+ Sensor::kFrameDurationRange[0] / Sensor::kResolution[1];
+
+const uint32_t Sensor::kAvailableSensitivities[5] =
+ {100, 200, 400, 800, 1600};
+const uint32_t Sensor::kDefaultSensitivity = 100;
+
+/** A few utility functions for math, normal distributions */
+
+// Take advantage of IEEE floating-point format to calculate an approximate
+// square root. Accurate to within +-3.6%
+float sqrtf_approx(float r) {
+ // Modifier is based on IEEE floating-point representation; the
+ // manipulations boil down to finding approximate log2, dividing by two, and
+ // then inverting the log2. A bias is added to make the relative error
+ // symmetric about the real answer.
+ const int32_t modifier = 0x1FBB4000;
+
+ int32_t r_i = *(int32_t*)(&r);
+ r_i = (r_i >> 1) + modifier;
+
+ return *(float*)(&r_i);
+}
+
+
+
+Sensor::Sensor(EmulatedFakeCamera2 *parent):
+ Thread(false),
+ mParent(parent),
+ mGotVSync(false),
+ mExposureTime(kFrameDurationRange[0]-kMinVerticalBlank),
+ mFrameDuration(kFrameDurationRange[0]),
+ mGainFactor(kDefaultSensitivity),
+ mNextBuffers(NULL),
+ mCapturedBuffers(NULL),
+ mScene(kResolution[0], kResolution[1], kElectronsPerLuxSecond)
+{
+
+}
+
+Sensor::~Sensor() {
+ shutDown();
+}
+
+status_t Sensor::startUp() {
+ ALOGV("%s: E", __FUNCTION__);
+
+ int res;
+ mCapturedBuffers = NULL;
+ res = run("EmulatedFakeCamera2::Sensor",
+ ANDROID_PRIORITY_URGENT_DISPLAY);
+
+ if (res != OK) {
+ ALOGE("Unable to start up sensor capture thread: %d", res);
+ }
+ return res;
+}
+
+status_t Sensor::shutDown() {
+ ALOGV("%s: E", __FUNCTION__);
+
+ int res;
+ res = requestExitAndWait();
+ if (res != OK) {
+ ALOGE("Unable to shut down sensor capture thread: %d", res);
+ }
+ return res;
+}
+
+Scene &Sensor::getScene() {
+ return mScene;
+}
+
+void Sensor::setExposureTime(uint64_t ns) {
+ Mutex::Autolock lock(mControlMutex);
+ ALOGVV("Exposure set to %f", ns/1000000.f);
+ mExposureTime = ns;
+}
+
+void Sensor::setFrameDuration(uint64_t ns) {
+ Mutex::Autolock lock(mControlMutex);
+ ALOGVV("Frame duration set to %f", ns/1000000.f);
+ mFrameDuration = ns;
+}
+
+void Sensor::setSensitivity(uint32_t gain) {
+ Mutex::Autolock lock(mControlMutex);
+ ALOGVV("Gain set to %d", gain);
+ mGainFactor = gain;
+}
+
+void Sensor::setDestinationBuffers(Buffers *buffers) {
+ Mutex::Autolock lock(mControlMutex);
+ mNextBuffers = buffers;
+}
+
+bool Sensor::waitForVSync(nsecs_t reltime) {
+ int res;
+ Mutex::Autolock lock(mControlMutex);
+
+ mGotVSync = false;
+ res = mVSync.waitRelative(mControlMutex, reltime);
+ if (res != OK && res != TIMED_OUT) {
+ ALOGE("%s: Error waiting for VSync signal: %d", __FUNCTION__, res);
+ return false;
+ }
+ return mGotVSync;
+}
+
+bool Sensor::waitForNewFrame(nsecs_t reltime,
+ nsecs_t *captureTime) {
+ Mutex::Autolock lock(mReadoutMutex);
+ uint8_t *ret;
+ if (mCapturedBuffers == NULL) {
+ int res;
+ res = mReadoutAvailable.waitRelative(mReadoutMutex, reltime);
+ if (res == TIMED_OUT) {
+ return false;
+ } else if (res != OK || mCapturedBuffers == NULL) {
+ ALOGE("Error waiting for sensor readout signal: %d", res);
+ return false;
+ }
+ } else {
+ mReadoutComplete.signal();
+ }
+
+ *captureTime = mCaptureTime;
+ mCapturedBuffers = NULL;
+ return true;
+}
+
+status_t Sensor::readyToRun() {
+ ALOGV("Starting up sensor thread");
+ mStartupTime = systemTime();
+ mNextCaptureTime = 0;
+ mNextCapturedBuffers = NULL;
+ return OK;
+}
+
+bool Sensor::threadLoop() {
+ /**
+ * Sensor capture operation main loop.
+ *
+ * Stages are out-of-order relative to a single frame's processing, but
+ * in-order in time.
+ */
+
+ /**
+ * Stage 1: Read in latest control parameters
+ */
+ uint64_t exposureDuration;
+ uint64_t frameDuration;
+ uint32_t gain;
+ Buffers *nextBuffers;
+ {
+ Mutex::Autolock lock(mControlMutex);
+ exposureDuration = mExposureTime;
+ frameDuration = mFrameDuration;
+ gain = mGainFactor;
+ nextBuffers = mNextBuffers;
+ // Don't reuse a buffer set
+ mNextBuffers = NULL;
+
+ // Signal VSync for start of readout
+ ALOGVV("Sensor VSync");
+ mGotVSync = true;
+ mVSync.signal();
+ }
+
+ /**
+ * Stage 3: Read out latest captured image
+ */
+
+ Buffers *capturedBuffers = NULL;
+ nsecs_t captureTime = 0;
+
+ nsecs_t startRealTime = systemTime();
+ // Stagefright cares about system time for timestamps, so base simulated
+ // time on that.
+ nsecs_t simulatedTime = startRealTime;
+ nsecs_t frameEndRealTime = startRealTime + frameDuration;
+ nsecs_t frameReadoutEndRealTime = startRealTime +
+ kRowReadoutTime * kResolution[1];
+
+ if (mNextCapturedBuffers != NULL) {
+ ALOGVV("Sensor starting readout");
+ // Pretend we're doing readout now; will signal once enough time has elapsed
+ capturedBuffers = mNextCapturedBuffers;
+ captureTime = mNextCaptureTime;
+ }
+ simulatedTime += kRowReadoutTime + kMinVerticalBlank;
+
+ // TODO: Move this signal to another thread to simulate readout
+ // time properly
+ if (capturedBuffers != NULL) {
+ ALOGVV("Sensor readout complete");
+ Mutex::Autolock lock(mReadoutMutex);
+ if (mCapturedBuffers != NULL) {
+ ALOGV("Waiting for readout thread to catch up!");
+ mReadoutComplete.wait(mReadoutMutex);
+ }
+
+ mCapturedBuffers = capturedBuffers;
+ mCaptureTime = captureTime;
+ mReadoutAvailable.signal();
+ capturedBuffers = NULL;
+ }
+
+ /**
+ * Stage 2: Capture new image
+ */
+
+ mNextCaptureTime = simulatedTime;
+ mNextCapturedBuffers = nextBuffers;
+
+ if (mNextCapturedBuffers != NULL) {
+ ALOGVV("Starting next capture: Exposure: %f ms, gain: %d",
+ (float)exposureDuration/1e6, gain);
+ mScene.setExposureDuration((float)exposureDuration/1e9);
+ mScene.calculateScene(mNextCaptureTime);
+
+ // Might be adding more buffers, so size isn't constant
+ for (size_t i = 0; i < mNextCapturedBuffers->size(); i++) {
+ const StreamBuffer &b = (*mNextCapturedBuffers)[i];
+ ALOGVV("Sensor capturing buffer %d: stream %d,"
+ " %d x %d, format %x, stride %d, buf %p, img %p",
+ i, b.streamId, b.width, b.height, b.format, b.stride,
+ b.buffer, b.img);
+ switch(b.format) {
+ case HAL_PIXEL_FORMAT_RAW_SENSOR:
+ captureRaw(b.img, gain, b.stride);
+ break;
+ case HAL_PIXEL_FORMAT_RGB_888:
+ captureRGB(b.img, gain, b.stride);
+ break;
+ case HAL_PIXEL_FORMAT_RGBA_8888:
+ captureRGBA(b.img, gain, b.stride);
+ break;
+ case HAL_PIXEL_FORMAT_BLOB:
+ // Add auxillary buffer of the right size
+ // Assumes only one BLOB (JPEG) buffer in
+ // mNextCapturedBuffers
+ StreamBuffer bAux;
+ bAux.streamId = 0;
+ bAux.width = b.width;
+ bAux.height = b.height;
+ bAux.format = HAL_PIXEL_FORMAT_RGB_888;
+ bAux.stride = b.width;
+ bAux.buffer = NULL;
+ // TODO: Reuse these
+ bAux.img = new uint8_t[b.width * b.height * 3];
+ mNextCapturedBuffers->push_back(bAux);
+ break;
+ case HAL_PIXEL_FORMAT_YCrCb_420_SP:
+ captureNV21(b.img, gain, b.stride);
+ break;
+ case HAL_PIXEL_FORMAT_YV12:
+ // TODO:
+ ALOGE("%s: Format %x is TODO", __FUNCTION__, b.format);
+ break;
+ default:
+ ALOGE("%s: Unknown format %x, no output", __FUNCTION__,
+ b.format);
+ break;
+ }
+ }
+ }
+
+ ALOGVV("Sensor vertical blanking interval");
+ nsecs_t workDoneRealTime = systemTime();
+ const nsecs_t timeAccuracy = 2e6; // 2 ms of imprecision is ok
+ if (workDoneRealTime < frameEndRealTime - timeAccuracy) {
+ timespec t;
+ t.tv_sec = (frameEndRealTime - workDoneRealTime) / 1000000000L;
+ t.tv_nsec = (frameEndRealTime - workDoneRealTime) % 1000000000L;
+
+ int ret;
+ do {
+ ret = nanosleep(&t, &t);
+ } while (ret != 0);
+ }
+ nsecs_t endRealTime = systemTime();
+ ALOGVV("Frame cycle took %d ms, target %d ms",
+ (int)((endRealTime - startRealTime)/1000000),
+ (int)(frameDuration / 1000000));
+ return true;
+};
+
+void Sensor::captureRaw(uint8_t *img, uint32_t gain, uint32_t stride) {
+ float totalGain = gain/100.0 * kBaseGainFactor;
+ float noiseVarGain = totalGain * totalGain;
+ float readNoiseVar = kReadNoiseVarBeforeGain * noiseVarGain
+ + kReadNoiseVarAfterGain;
+
+ int bayerSelect[4] = {Scene::R, Scene::Gr, Scene::Gb, Scene::B}; // RGGB
+ mScene.setReadoutPixel(0,0);
+ for (unsigned int y = 0; y < kResolution[1]; y++ ) {
+ int *bayerRow = bayerSelect + (y & 0x1) * 2;
+ uint16_t *px = (uint16_t*)img + y * stride;
+ for (unsigned int x = 0; x < kResolution[0]; x++) {
+ uint32_t electronCount;
+ electronCount = mScene.getPixelElectrons()[bayerRow[x & 0x1]];
+
+ // TODO: Better pixel saturation curve?
+ electronCount = (electronCount < kSaturationElectrons) ?
+ electronCount : kSaturationElectrons;
+
+ // TODO: Better A/D saturation curve?
+ uint16_t rawCount = electronCount * totalGain;
+ rawCount = (rawCount < kMaxRawValue) ? rawCount : kMaxRawValue;
+
+ // Calculate noise value
+ // TODO: Use more-correct Gaussian instead of uniform noise
+ float photonNoiseVar = electronCount * noiseVarGain;
+ float noiseStddev = sqrtf_approx(readNoiseVar + photonNoiseVar);
+ // Scaled to roughly match gaussian/uniform noise stddev
+ float noiseSample = std::rand() * (2.5 / (1.0 + RAND_MAX)) - 1.25;
+
+ rawCount += kBlackLevel;
+ rawCount += noiseStddev * noiseSample;
+
+ *px++ = rawCount;
+ }
+ // TODO: Handle this better
+ //simulatedTime += kRowReadoutTime;
+ }
+ ALOGVV("Raw sensor image captured");
+}
+
+void Sensor::captureRGBA(uint8_t *img, uint32_t gain, uint32_t stride) {
+ float totalGain = gain/100.0 * kBaseGainFactor;
+ // In fixed-point math, calculate total scaling from electrons to 8bpp
+ int scale64x = 64 * totalGain * 255 / kMaxRawValue;
+ uint32_t inc = kResolution[0] / stride;
+
+ for (unsigned int y = 0, outY = 0; y < kResolution[1]; y+=inc, outY++ ) {
+ uint8_t *px = img + outY * stride * 4;
+ mScene.setReadoutPixel(0, y);
+ for (unsigned int x = 0; x < kResolution[0]; x+=inc) {
+ uint32_t rCount, gCount, bCount;
+ // TODO: Perfect demosaicing is a cheat
+ const uint32_t *pixel = mScene.getPixelElectrons();
+ rCount = pixel[Scene::R] * scale64x;
+ gCount = pixel[Scene::Gr] * scale64x;
+ bCount = pixel[Scene::B] * scale64x;
+
+ *px++ = rCount < 255*64 ? rCount / 64 : 255;
+ *px++ = gCount < 255*64 ? gCount / 64 : 255;
+ *px++ = bCount < 255*64 ? bCount / 64 : 255;
+ *px++ = 255;
+ for (unsigned int j = 1; j < inc; j++)
+ mScene.getPixelElectrons();
+ }
+ // TODO: Handle this better
+ //simulatedTime += kRowReadoutTime;
+ }
+ ALOGVV("RGBA sensor image captured");
+}
+
+void Sensor::captureRGB(uint8_t *img, uint32_t gain, uint32_t stride) {
+ float totalGain = gain/100.0 * kBaseGainFactor;
+ // In fixed-point math, calculate total scaling from electrons to 8bpp
+ int scale64x = 64 * totalGain * 255 / kMaxRawValue;
+ uint32_t inc = kResolution[0] / stride;
+
+ for (unsigned int y = 0, outY = 0; y < kResolution[1]; y += inc, outY++ ) {
+ mScene.setReadoutPixel(0, y);
+ uint8_t *px = img + outY * stride * 3;
+ for (unsigned int x = 0; x < kResolution[0]; x += inc) {
+ uint32_t rCount, gCount, bCount;
+ // TODO: Perfect demosaicing is a cheat
+ const uint32_t *pixel = mScene.getPixelElectrons();
+ rCount = pixel[Scene::R] * scale64x;
+ gCount = pixel[Scene::Gr] * scale64x;
+ bCount = pixel[Scene::B] * scale64x;
+
+ *px++ = rCount < 255*64 ? rCount / 64 : 255;
+ *px++ = gCount < 255*64 ? gCount / 64 : 255;
+ *px++ = bCount < 255*64 ? bCount / 64 : 255;
+ for (unsigned int j = 1; j < inc; j++)
+ mScene.getPixelElectrons();
+ }
+ // TODO: Handle this better
+ //simulatedTime += kRowReadoutTime;
+ }
+ ALOGVV("RGB sensor image captured");
+}
+
+void Sensor::captureNV21(uint8_t *img, uint32_t gain, uint32_t stride) {
+ float totalGain = gain/100.0 * kBaseGainFactor;
+ // In fixed-point math, calculate total scaling from electrons to 8bpp
+ int scale64x = 64 * totalGain * 255 / kMaxRawValue;
+
+ // TODO: Make full-color
+ uint32_t inc = kResolution[0] / stride;
+ uint32_t outH = kResolution[1] / inc;
+ for (unsigned int y = 0, outY = 0, outUV = outH;
+ y < kResolution[1]; y+=inc, outY++, outUV ) {
+ uint8_t *pxY = img + outY * stride;
+ mScene.setReadoutPixel(0,y);
+ for (unsigned int x = 0; x < kResolution[0]; x+=inc) {
+ uint32_t rCount, gCount, bCount;
+ // TODO: Perfect demosaicing is a cheat
+ const uint32_t *pixel = mScene.getPixelElectrons();
+ rCount = pixel[Scene::R] * scale64x;
+ gCount = pixel[Scene::Gr] * scale64x;
+ bCount = pixel[Scene::B] * scale64x;
+ uint32_t avg = (rCount + gCount + bCount) / 3;
+ *pxY++ = avg < 255*64 ? avg / 64 : 255;
+ for (unsigned int j = 1; j < inc; j++)
+ mScene.getPixelElectrons();
+ }
+ }
+ for (unsigned int y = 0, outY = outH; y < kResolution[1]/2; y+=inc, outY++) {
+ uint8_t *px = img + outY * stride;
+ for (unsigned int x = 0; x < kResolution[0]; x+=inc) {
+ // UV to neutral
+ *px++ = 128;
+ *px++ = 128;
+ }
+ }
+ ALOGVV("NV21 sensor image captured");
+}
+
+} // namespace android
diff --git a/camera/fake-pipeline2/Sensor.h b/camera/fake-pipeline2/Sensor.h
new file mode 100644
index 0000000..ce7b4ad
--- /dev/null
+++ b/camera/fake-pipeline2/Sensor.h
@@ -0,0 +1,221 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/**
+ * This class is a simple simulation of a typical CMOS cellphone imager chip,
+ * which outputs 12-bit Bayer-mosaic raw images.
+ *
+ * The sensor is abstracted as operating as a pipeline 3 stages deep;
+ * conceptually, each frame to be captured goes through these three stages. The
+ * processing step for the sensor is marked off by vertical sync signals, which
+ * indicate the start of readout of the oldest frame. The interval between
+ * processing steps depends on the frame duration of the frame currently being
+ * captured. The stages are 1) configure, 2) capture, and 3) readout. During
+ * configuration, the sensor's registers for settings such as exposure time,
+ * frame duration, and gain are set for the next frame to be captured. In stage
+ * 2, the image data for the frame is actually captured by the sensor. Finally,
+ * in stage 3, the just-captured data is read out and sent to the rest of the
+ * system.
+ *
+ * The sensor is assumed to be rolling-shutter, so low-numbered rows of the
+ * sensor are exposed earlier in time than larger-numbered rows, with the time
+ * offset between each row being equal to the row readout time.
+ *
+ * The characteristics of this sensor don't correspond to any actual sensor,
+ * but are not far off typical sensors.
+ *
+ * Example timing diagram, with three frames:
+ * Frame 0-1: Frame duration 50 ms, exposure time 20 ms.
+ * Frame 2: Frame duration 75 ms, exposure time 65 ms.
+ * Legend:
+ * C = update sensor registers for frame
+ * v = row in reset (vertical blanking interval)
+ * E = row capturing image data
+ * R = row being read out
+ * | = vertical sync signal
+ *time(ms)| 0 55 105 155 230 270
+ * Frame 0| :configure : capture : readout : : :
+ * Row # | ..|CCCC______|_________|_________| : :
+ * 0 | :\ \vvvvvEEEER \ : :
+ * 500 | : \ \vvvvvEEEER \ : :
+ * 1000 | : \ \vvvvvEEEER \ : :
+ * 1500 | : \ \vvvvvEEEER \ : :
+ * 2000 | : \__________\vvvvvEEEER_________\ : :
+ * Frame 1| : configure capture readout : :
+ * Row # | : |CCCC_____|_________|______________| :
+ * 0 | : :\ \vvvvvEEEER \ :
+ * 500 | : : \ \vvvvvEEEER \ :
+ * 1000 | : : \ \vvvvvEEEER \ :
+ * 1500 | : : \ \vvvvvEEEER \ :
+ * 2000 | : : \_________\vvvvvEEEER______________\ :
+ * Frame 2| : : configure capture readout:
+ * Row # | : : |CCCC_____|______________|_______|...
+ * 0 | : : :\ \vEEEEEEEEEEEEER \
+ * 500 | : : : \ \vEEEEEEEEEEEEER \
+ * 1000 | : : : \ \vEEEEEEEEEEEEER \
+ * 1500 | : : : \ \vEEEEEEEEEEEEER \
+ * 2000 | : : : \_________\vEEEEEEEEEEEEER_______\
+ */
+
+#ifndef HW_EMULATOR_CAMERA2_SENSOR_H
+#define HW_EMULATOR_CAMERA2_SENSOR_H
+
+#include "utils/Thread.h"
+#include "utils/Mutex.h"
+#include "utils/Timers.h"
+
+#include "Scene.h"
+#include "Base.h"
+
+namespace android {
+
+class EmulatedFakeCamera2;
+
+class Sensor: private Thread, public virtual RefBase {
+ public:
+
+ Sensor(EmulatedFakeCamera2 *parent);
+ ~Sensor();
+
+ /*
+ * Power control
+ */
+
+ status_t startUp();
+ status_t shutDown();
+
+ /*
+ * Access to scene
+ */
+ Scene &getScene();
+
+ /*
+ * Controls that can be updated every frame
+ */
+
+ void setExposureTime(uint64_t ns);
+ void setFrameDuration(uint64_t ns);
+ void setSensitivity(uint32_t gain);
+ // Buffer must be at least stride*height*2 bytes in size
+ void setDestinationBuffers(Buffers *buffers);
+
+ /*
+ * Controls that cause reconfiguration delay
+ */
+
+ void setBinning(int horizontalFactor, int verticalFactor);
+
+ /*
+ * Synchronizing with sensor operation (vertical sync)
+ */
+
+ // Wait until the sensor outputs its next vertical sync signal, meaning it
+ // is starting readout of its latest frame of data. Returns true if vertical
+ // sync is signaled, false if the wait timed out.
+ bool waitForVSync(nsecs_t reltime);
+
+ // Wait until a new frame has been read out, and then return the time
+ // capture started. May return immediately if a new frame has been pushed
+ // since the last wait for a new frame. Returns true if new frame is
+ // returned, false if timed out.
+ bool waitForNewFrame(nsecs_t reltime,
+ nsecs_t *captureTime);
+
+ /**
+ * Static sensor characteristics
+ */
+ static const unsigned int kResolution[2];
+
+ static const nsecs_t kExposureTimeRange[2];
+ static const nsecs_t kFrameDurationRange[2];
+ static const nsecs_t kMinVerticalBlank;
+
+ static const uint8_t kColorFilterArrangement;
+
+ // Output image data characteristics
+ static const uint32_t kMaxRawValue;
+ static const uint32_t kBlackLevel;
+ // Sensor sensitivity, approximate
+
+ static const float kSaturationVoltage;
+ static const uint32_t kSaturationElectrons;
+ static const float kVoltsPerLuxSecond;
+ static const float kElectronsPerLuxSecond;
+
+ static const float kBaseGainFactor;
+
+ static const float kReadNoiseStddevBeforeGain; // In electrons
+ static const float kReadNoiseStddevAfterGain; // In raw digital units
+ static const float kReadNoiseVarBeforeGain;
+ static const float kReadNoiseVarAfterGain;
+
+ // While each row has to read out, reset, and then expose, the (reset +
+ // expose) sequence can be overlapped by other row readouts, so the final
+ // minimum frame duration is purely a function of row readout time, at least
+ // if there's a reasonable number of rows.
+ static const nsecs_t kRowReadoutTime;
+
+ static const uint32_t kAvailableSensitivities[5];
+ static const uint32_t kDefaultSensitivity;
+
+ private:
+ EmulatedFakeCamera2 *mParent;
+
+ Mutex mControlMutex; // Lock before accessing control parameters
+ // Start of control parameters
+ Condition mVSync;
+ bool mGotVSync;
+ uint64_t mExposureTime;
+ uint64_t mFrameDuration;
+ uint32_t mGainFactor;
+ Buffers *mNextBuffers;
+
+ // End of control parameters
+
+ Mutex mReadoutMutex; // Lock before accessing readout variables
+ // Start of readout variables
+ Condition mReadoutAvailable;
+ Condition mReadoutComplete;
+ Buffers *mCapturedBuffers;
+ nsecs_t mCaptureTime;
+ // End of readout variables
+
+ // Time of sensor startup, used for simulation zero-time point
+ nsecs_t mStartupTime;
+
+ /**
+ * Inherited Thread virtual overrides, and members only used by the
+ * processing thread
+ */
+ private:
+ virtual status_t readyToRun();
+
+ virtual bool threadLoop();
+
+ nsecs_t mNextCaptureTime;
+ Buffers *mNextCapturedBuffers;
+
+ Scene mScene;
+
+ void captureRaw(uint8_t *img, uint32_t gain, uint32_t stride);
+ void captureRGBA(uint8_t *img, uint32_t gain, uint32_t stride);
+ void captureRGB(uint8_t *img, uint32_t gain, uint32_t stride);
+ void captureNV21(uint8_t *img, uint32_t gain, uint32_t stride);
+};
+
+}
+
+#endif // HW_EMULATOR_CAMERA2_SENSOR_H
diff --git a/camera/media_codecs.xml b/camera/media_codecs.xml
new file mode 100644
index 0000000..c1af21a
--- /dev/null
+++ b/camera/media_codecs.xml
@@ -0,0 +1,105 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<!-- Copyright (C) 2012 The Android Open Source Project
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+-->
+
+<!--
+<!DOCTYPE MediaCodecs [
+<!ELEMENT MediaCodecs (Decoders,Encoders)>
+<!ELEMENT Decoders (MediaCodec*)>
+<!ELEMENT Encoders (MediaCodec*)>
+<!ELEMENT MediaCodec (Type*,Quirk*)>
+<!ATTLIST MediaCodec name CDATA #REQUIRED>
+<!ATTLIST MediaCodec type CDATA>
+<!ELEMENT Type EMPTY>
+<!ATTLIST Type name CDATA #REQUIRED>
+<!ELEMENT Quirk EMPTY>
+<!ATTLIST Quirk name CDATA #REQUIRED>
+]>
+
+There's a simple and a complex syntax to declare the availability of a
+media codec:
+
+A codec that properly follows the OpenMax spec and therefore doesn't have any
+quirks and that only supports a single content type can be declared like so:
+
+ <MediaCodec name="OMX.foo.bar" type="something/interesting" />
+
+If a codec has quirks OR supports multiple content types, the following syntax
+can be used:
+
+ <MediaCodec name="OMX.foo.bar" >
+ <Type name="something/interesting" />
+ <Type name="something/else" />
+ ...
+ <Quirk name="requires-allocate-on-input-ports" />
+ <Quirk name="requires-allocate-on-output-ports" />
+ <Quirk name="output-buffers-are-unreadable" />
+ </MediaCodec>
+
+Only the three quirks included above are recognized at this point:
+
+"requires-allocate-on-input-ports"
+ must be advertised if the component does not properly support specification
+ of input buffers using the OMX_UseBuffer(...) API but instead requires
+ OMX_AllocateBuffer to be used.
+
+"requires-allocate-on-output-ports"
+ must be advertised if the component does not properly support specification
+ of output buffers using the OMX_UseBuffer(...) API but instead requires
+ OMX_AllocateBuffer to be used.
+
+"output-buffers-are-unreadable"
+ must be advertised if the emitted output buffers of a decoder component
+ are not readable, i.e. use a custom format even though abusing one of
+ the official OMX colorspace constants.
+ Clients of such decoders will not be able to access the decoded data,
+ naturally making the component much less useful. The only use for
+ a component with this quirk is to render the output to the screen.
+ Audio decoders MUST NOT advertise this quirk.
+ Video decoders that advertise this quirk must be accompanied by a
+ corresponding color space converter for thumbnail extraction,
+ matching surfaceflinger support that can render the custom format to
+ a texture and possibly other code, so just DON'T USE THIS QUIRK.
+
+-->
+
+<MediaCodecs>
+ <Decoders>
+ <MediaCodec name="OMX.google.mp3.decoder" type="audio/mpeg" />
+ <MediaCodec name="OMX.google.amrnb.decoder" type="audio/3gpp" />
+ <MediaCodec name="OMX.google.amrwb.decoder" type="audio/amr-wb" />
+ <MediaCodec name="OMX.google.aac.decoder" type="audio/mp4a-latm" />
+ <MediaCodec name="OMX.google.g711.alaw.decoder" type="audio/g711-alaw" />
+ <MediaCodec name="OMX.google.g711.mlaw.decoder" type="audio/g711-mlaw" />
+ <MediaCodec name="OMX.google.vorbis.decoder" type="audio/vorbis" />
+ <MediaCodec name="OMX.google.gsm.decoder" type="audio/gsm" />
+
+ <MediaCodec name="OMX.google.mpeg4.decoder" type="video/mp4v-es" />
+ <MediaCodec name="OMX.google.h263.decoder" type="video/3gpp" />
+ <MediaCodec name="OMX.google.h264.decoder" type="video/avc" />
+ <MediaCodec name="OMX.google.vpx.decoder" type="video/x-vnd.on2.vp8" />
+ </Decoders>
+
+ <Encoders>
+ <MediaCodec name="OMX.google.aac.encoder" type="audio/mp4a-latm" />
+ <MediaCodec name="OMX.google.amrnb.encoder" type="audio/3gpp" />
+ <MediaCodec name="OMX.google.amrwb.encoder" type="audio/amr-wb" />
+ <MediaCodec name="OMX.google.h263.encoder" type="video/3gpp" />
+ <MediaCodec name="OMX.google.h264.encoder" type="video/avc" />
+ <MediaCodec name="OMX.google.mpeg4.encoder" type="video/mp4v-es" />
+ <MediaCodec name="OMX.google.flac.encoder" type="audio/flac" />
+ <MediaCodec name="OMX.google.vpx.encoder" type="video/x-vnd.on2.vp8" />
+ </Encoders>
+</MediaCodecs>
diff --git a/camera/media_profiles.xml b/camera/media_profiles.xml
new file mode 100644
index 0000000..42ceb8d
--- /dev/null
+++ b/camera/media_profiles.xml
@@ -0,0 +1,414 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright (C) 2010 The Android Open Source Project
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+-->
+<!DOCTYPE MediaSettings [
+<!ELEMENT MediaSettings (CamcorderProfiles,
+ EncoderOutputFileFormat+,
+ VideoEncoderCap+,
+ AudioEncoderCap+,
+ VideoDecoderCap,
+ AudioDecoderCap)>
+<!ELEMENT CamcorderProfiles (EncoderProfile+, ImageEncoding+, ImageDecoding, Camera)>
+<!ELEMENT EncoderProfile (Video, Audio)>
+<!ATTLIST EncoderProfile quality (high|low) #REQUIRED>
+<!ATTLIST EncoderProfile fileFormat (mp4|3gp) #REQUIRED>
+<!ATTLIST EncoderProfile duration (30|60) #REQUIRED>
+<!ATTLIST EncoderProfile cameraId (0|1) #REQUIRED>
+<!ELEMENT Video EMPTY>
+<!ATTLIST Video codec (h264|h263|m4v) #REQUIRED>
+<!ATTLIST Video bitRate CDATA #REQUIRED>
+<!ATTLIST Video width CDATA #REQUIRED>
+<!ATTLIST Video height CDATA #REQUIRED>
+<!ATTLIST Video frameRate CDATA #REQUIRED>
+<!ELEMENT Audio EMPTY>
+<!ATTLIST Audio codec (amrnb|amrwb|aac) #REQUIRED>
+<!ATTLIST Audio bitRate CDATA #REQUIRED>
+<!ATTLIST Audio sampleRate CDATA #REQUIRED>
+<!ATTLIST Audio channels (1|2) #REQUIRED>
+<!ELEMENT ImageEncoding EMPTY>
+<!ATTLIST ImageEncoding quality (90|80|70|60|50|40) #REQUIRED>
+<!ELEMENT ImageDecoding EMPTY>
+<!ATTLIST ImageDecoding memCap CDATA #REQUIRED>
+<!ELEMENT Camera EMPTY>
+<!ELEMENT EncoderOutputFileFormat EMPTY>
+<!ATTLIST EncoderOutputFileFormat name (mp4|3gp) #REQUIRED>
+<!ELEMENT VideoEncoderCap EMPTY>
+<!ATTLIST VideoEncoderCap name (h264|h263|m4v|wmv) #REQUIRED>
+<!ATTLIST VideoEncoderCap enabled (true|false) #REQUIRED>
+<!ATTLIST VideoEncoderCap minBitRate CDATA #REQUIRED>
+<!ATTLIST VideoEncoderCap maxBitRate CDATA #REQUIRED>
+<!ATTLIST VideoEncoderCap minFrameWidth CDATA #REQUIRED>
+<!ATTLIST VideoEncoderCap maxFrameWidth CDATA #REQUIRED>
+<!ATTLIST VideoEncoderCap minFrameHeight CDATA #REQUIRED>
+<!ATTLIST VideoEncoderCap maxFrameHeight CDATA #REQUIRED>
+<!ATTLIST VideoEncoderCap minFrameRate CDATA #REQUIRED>
+<!ATTLIST VideoEncoderCap maxFrameRate CDATA #REQUIRED>
+<!ELEMENT AudioEncoderCap EMPTY>
+<!ATTLIST AudioEncoderCap name (amrnb|amrwb|aac|wma) #REQUIRED>
+<!ATTLIST AudioEncoderCap enabled (true|false) #REQUIRED>
+<!ATTLIST AudioEncoderCap minBitRate CDATA #REQUIRED>
+<!ATTLIST AudioEncoderCap maxBitRate CDATA #REQUIRED>
+<!ATTLIST AudioEncoderCap minSampleRate CDATA #REQUIRED>
+<!ATTLIST AudioEncoderCap maxSampleRate CDATA #REQUIRED>
+<!ATTLIST AudioEncoderCap minChannels (1|2) #REQUIRED>
+<!ATTLIST AudioEncoderCap maxChannels (1|2) #REQUIRED>
+<!ELEMENT VideoDecoderCap EMPTY>
+<!ATTLIST VideoDecoderCap name (wmv) #REQUIRED>
+<!ATTLIST VideoDecoderCap enabled (true|false) #REQUIRED>
+<!ELEMENT AudioDecoderCap EMPTY>
+<!ATTLIST AudioDecoderCap name (wma) #REQUIRED>
+<!ATTLIST AudioDecoderCap enabled (true|false) #REQUIRED>
+<!ELEMENT VideoEditorCap EMPTY>
+<!ATTLIST VideoEditorCap maxInputFrameWidth CDATA #REQUIRED>
+<!ATTLIST VideoEditorCap maxInputFrameHeight CDATA #REQUIRED>
+<!ATTLIST VideoEditorCap maxOutputFrameWidth CDATA #REQUIRED>
+<!ATTLIST VideoEditorCap maxOutputFrameHeight CDATA #REQUIRED>
+<!ATTLIST VideoEditorCap maxPrefetchYUVFrames CDATA #REQUIRED>
+<!ELEMENT ExportVideoProfile EMPTY>
+<!ATTLIST ExportVideoProfile name (h264|h263|m4v) #REQUIRED>
+<!ATTLIST ExportVideoProfile profile CDATA #REQUIRED>
+<!ATTLIST ExportVideoProfile level CDATA #REQUIRED>
+]>
+<!--
+ This file is used to declare the multimedia profiles and capabilities
+ on an android-powered device.
+-->
+<MediaSettings>
+ <!-- Each camcorder profile defines a set of predefined configuration parameters -->
+ <CamcorderProfiles cameraId="0">
+
+ <EncoderProfile quality="qvga" fileFormat="mp4" duration="60">
+ <Video codec="m4v"
+ bitRate="128000"
+ width="320"
+ height="240"
+ frameRate="15" />
+ <Audio codec="amrnb"
+ bitRate="12200"
+ sampleRate="8000"
+ channels="1" />
+ </EncoderProfile>
+
+ <EncoderProfile quality="timelapseqcif" fileFormat="mp4" duration="30">
+ <Video codec="h264"
+ bitRate="192000"
+ width="176"
+ height="144"
+ frameRate="30" />
+ <!-- audio setting is ignored -->
+ <Audio codec="amrnb"
+ bitRate="12200"
+ sampleRate="8000"
+ channels="1" />
+ </EncoderProfile>
+
+ <ImageEncoding quality="95" />
+ <ImageEncoding quality="80" />
+ <ImageEncoding quality="70" />
+ <ImageDecoding memCap="20000000" />
+
+ </CamcorderProfiles>
+
+ <CamcorderProfiles cameraId="1">
+
+ <EncoderProfile quality="qvga" fileFormat="mp4" duration="60">
+ <Video codec="m4v"
+ bitRate="128000"
+ width="320"
+ height="240"
+ frameRate="15" />
+ <Audio codec="amrnb"
+ bitRate="12200"
+ sampleRate="8000"
+ channels="1" />
+ </EncoderProfile>
+
+ <EncoderProfile quality="timelapseqcif" fileFormat="mp4" duration="30">
+ <Video codec="h264"
+ bitRate="192000"
+ width="176"
+ height="144"
+ frameRate="30" />
+ <!-- audio setting is ignored -->
+ <Audio codec="amrnb"
+ bitRate="12200"
+ sampleRate="8000"
+ channels="1" />
+ </EncoderProfile>
+
+ <ImageEncoding quality="95" />
+ <ImageEncoding quality="80" />
+ <ImageEncoding quality="70" />
+ <ImageDecoding memCap="20000000" />
+
+ </CamcorderProfiles>
+
+ <CamcorderProfiles cameraId="2">
+
+ <EncoderProfile quality="qvga" fileFormat="mp4" duration="60">
+ <Video codec="m4v"
+ bitRate="128000"
+ width="320"
+ height="240"
+ frameRate="15" />
+ <Audio codec="amrnb"
+ bitRate="12200"
+ sampleRate="8000"
+ channels="1" />
+ </EncoderProfile>
+
+ <EncoderProfile quality="timelapseqcif" fileFormat="mp4" duration="30">
+ <Video codec="h264"
+ bitRate="192000"
+ width="176"
+ height="144"
+ frameRate="30" />
+ <!-- audio setting is ignored -->
+ <Audio codec="amrnb"
+ bitRate="12200"
+ sampleRate="8000"
+ channels="1" />
+ </EncoderProfile>
+
+ <ImageEncoding quality="95" />
+ <ImageEncoding quality="80" />
+ <ImageEncoding quality="70" />
+ <ImageDecoding memCap="20000000" />
+
+ </CamcorderProfiles>
+
+ <CamcorderProfiles cameraId="3">
+
+ <EncoderProfile quality="qvga" fileFormat="mp4" duration="60">
+ <Video codec="m4v"
+ bitRate="128000"
+ width="320"
+ height="240"
+ frameRate="15" />
+ <Audio codec="amrnb"
+ bitRate="12200"
+ sampleRate="8000"
+ channels="1" />
+ </EncoderProfile>
+
+ <EncoderProfile quality="timelapseqcif" fileFormat="mp4" duration="30">
+ <Video codec="h264"
+ bitRate="192000"
+ width="176"
+ height="144"
+ frameRate="30" />
+ <!-- audio setting is ignored -->
+ <Audio codec="amrnb"
+ bitRate="12200"
+ sampleRate="8000"
+ channels="1" />
+ </EncoderProfile>
+
+ <ImageEncoding quality="95" />
+ <ImageEncoding quality="80" />
+ <ImageEncoding quality="70" />
+ <ImageDecoding memCap="20000000" />
+
+ </CamcorderProfiles>
+
+ <CamcorderProfiles cameraId="4">
+
+ <EncoderProfile quality="qvga" fileFormat="mp4" duration="60">
+ <Video codec="m4v"
+ bitRate="128000"
+ width="320"
+ height="240"
+ frameRate="15" />
+ <Audio codec="amrnb"
+ bitRate="12200"
+ sampleRate="8000"
+ channels="1" />
+ </EncoderProfile>
+
+ <EncoderProfile quality="timelapseqcif" fileFormat="mp4" duration="30">
+ <Video codec="h264"
+ bitRate="192000"
+ width="176"
+ height="144"
+ frameRate="30" />
+ <!-- audio setting is ignored -->
+ <Audio codec="amrnb"
+ bitRate="12200"
+ sampleRate="8000"
+ channels="1" />
+ </EncoderProfile>
+
+ <ImageEncoding quality="95" />
+ <ImageEncoding quality="80" />
+ <ImageEncoding quality="70" />
+ <ImageDecoding memCap="20000000" />
+
+ </CamcorderProfiles>
+
+ <CamcorderProfiles cameraId="5">
+
+ <EncoderProfile quality="qvga" fileFormat="mp4" duration="60">
+ <Video codec="m4v"
+ bitRate="128000"
+ width="320"
+ height="240"
+ frameRate="15" />
+ <Audio codec="amrnb"
+ bitRate="12200"
+ sampleRate="8000"
+ channels="1" />
+ </EncoderProfile>
+
+ <EncoderProfile quality="timelapseqcif" fileFormat="mp4" duration="30">
+ <Video codec="h264"
+ bitRate="192000"
+ width="176"
+ height="144"
+ frameRate="30" />
+ <!-- audio setting is ignored -->
+ <Audio codec="amrnb"
+ bitRate="12200"
+ sampleRate="8000"
+ channels="1" />
+ </EncoderProfile>
+
+ <ImageEncoding quality="95" />
+ <ImageEncoding quality="80" />
+ <ImageEncoding quality="70" />
+ <ImageDecoding memCap="20000000" />
+
+ </CamcorderProfiles>
+
+ <CamcorderProfiles cameraId="6">
+
+ <EncoderProfile quality="qvga" fileFormat="mp4" duration="60">
+ <Video codec="m4v"
+ bitRate="128000"
+ width="320"
+ height="240"
+ frameRate="15" />
+ <Audio codec="amrnb"
+ bitRate="12200"
+ sampleRate="8000"
+ channels="1" />
+ </EncoderProfile>
+
+ <EncoderProfile quality="timelapseqcif" fileFormat="mp4" duration="30">
+ <Video codec="h264"
+ bitRate="192000"
+ width="176"
+ height="144"
+ frameRate="30" />
+ <!-- audio setting is ignored -->
+ <Audio codec="amrnb"
+ bitRate="12200"
+ sampleRate="8000"
+ channels="1" />
+ </EncoderProfile>
+
+ <ImageEncoding quality="95" />
+ <ImageEncoding quality="80" />
+ <ImageEncoding quality="70" />
+ <ImageDecoding memCap="20000000" />
+
+ </CamcorderProfiles>
+
+ <EncoderOutputFileFormat name="3gp" />
+ <EncoderOutputFileFormat name="mp4" />
+
+ <!--
+ If a codec is not enabled, it is invisible to the applications
+ In other words, the applications won't be able to use the codec
+ or query the capabilities of the codec at all if it is disabled
+ -->
+ <VideoEncoderCap name="h264" enabled="true"
+ minBitRate="64000" maxBitRate="192000"
+ minFrameWidth="176" maxFrameWidth="320"
+ minFrameHeight="144" maxFrameHeight="240"
+ minFrameRate="15" maxFrameRate="30" />
+
+ <VideoEncoderCap name="h263" enabled="true"
+ minBitRate="64000" maxBitRate="192000"
+ minFrameWidth="176" maxFrameWidth="320"
+ minFrameHeight="144" maxFrameHeight="240"
+ minFrameRate="15" maxFrameRate="30" />
+
+ <VideoEncoderCap name="m4v" enabled="true"
+ minBitRate="64000" maxBitRate="192000"
+ minFrameWidth="176" maxFrameWidth="320"
+ minFrameHeight="144" maxFrameHeight="240"
+ minFrameRate="15" maxFrameRate="30" />
+
+ <AudioEncoderCap name="aac" enabled="true"
+ minBitRate="8000" maxBitRate="96000"
+ minSampleRate="8000" maxSampleRate="48000"
+ minChannels="1" maxChannels="1" />
+
+ <AudioEncoderCap name="amrwb" enabled="true"
+ minBitRate="6600" maxBitRate="23050"
+ minSampleRate="16000" maxSampleRate="16000"
+ minChannels="1" maxChannels="1" />
+
+ <AudioEncoderCap name="amrnb" enabled="true"
+ minBitRate="5525" maxBitRate="12200"
+ minSampleRate="8000" maxSampleRate="8000"
+ minChannels="1" maxChannels="1" />
+
+ <!--
+ FIXME:
+ We do not check decoder capabilities at present
+ At present, we only check whether windows media is visible
+ for TEST applications. For other applications, we do
+ not perform any checks at all.
+ -->
+ <VideoDecoderCap name="wmv" enabled="false"/>
+ <AudioDecoderCap name="wma" enabled="false"/>
+
+ <!--
+ The VideoEditor Capability configuration:
+ - maxInputFrameWidth: maximum video width of imported video clip.
+ - maxInputFrameHeight: maximum video height of imported video clip.
+ - maxOutputFrameWidth: maximum video width of exported video clip.
+ - maxOutputFrameHeight: maximum video height of exported video clip.
+ - maxPrefetchYUVFrames: maximum prefetch YUV frames for encoder,
+ used to limit the amount of memory for prefetched YUV frames.
+ For this platform, it allows maximum ~1MB(~0.1MB per QVGA frame x 10
+ frames) memory.
+ -->
+
+ <VideoEditorCap maxInputFrameWidth="320"
+ maxInputFrameHeight="240" maxOutputFrameWidth="320"
+ maxOutputFrameHeight="240" maxPrefetchYUVFrames="10" />
+ <!--
+ The VideoEditor Export codec profile and level values
+ correspond to the values in OMX_Video.h.
+ E.g. for h264, profile value 1 means OMX_VIDEO_AVCProfileBaseline
+ and level 4096 means OMX_VIDEO_AVCLevel41.
+ Please note that the values are in decimal.
+ These values are for video encoder.
+ -->
+ <!--
+ Codec = h.264, Baseline profile, level 4.1
+ -->
+ <ExportVideoProfile name="h264" profile= "1" level="512"/>
+ <!--
+ Codec = h.263, Baseline profile, level 0
+ -->
+ <ExportVideoProfile name="h263" profile= "1" level="1"/>
+ <!--
+ Codec = mpeg4, Simple profile, level 3
+ -->
+ <ExportVideoProfile name="m4v" profile= "1" level="16"/>
+</MediaSettings>
diff --git a/gps/Android.mk b/gps/Android.mk
new file mode 100644
index 0000000..6840f84
--- /dev/null
+++ b/gps/Android.mk
@@ -0,0 +1,36 @@
+# Copyright (C) 2010 The Android Open Source Project
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+# We're moving the emulator-specific platform libs to
+# development.git/tools/emulator/. The following test is to ensure
+# smooth builds even if the tree contains both versions.
+#
+
+LOCAL_PATH := $(call my-dir)
+
+# HAL module implemenation stored in
+# hw/<GPS_HARDWARE_MODULE_ID>.<ro.hardware>.so
+include $(CLEAR_VARS)
+
+LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/hw
+LOCAL_CFLAGS += -DQEMU_HARDWARE
+LOCAL_SHARED_LIBRARIES := liblog libcutils libhardware
+LOCAL_SRC_FILES := gps_qemu.c
+ifeq ($(TARGET_PRODUCT),vbox_x86)
+LOCAL_MODULE := gps.vbox_x86
+else
+LOCAL_MODULE := gps.goldfish
+endif
+include $(BUILD_SHARED_LIBRARY)
diff --git a/gps/gps_qemu.c b/gps/gps_qemu.c
new file mode 100644
index 0000000..8f3d6e9
--- /dev/null
+++ b/gps/gps_qemu.c
@@ -0,0 +1,955 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/* this implements a GPS hardware library for the Android emulator.
+ * the following code should be built as a shared library that will be
+ * placed into /system/lib/hw/gps.goldfish.so
+ *
+ * it will be loaded by the code in hardware/libhardware/hardware.c
+ * which is itself called from android_location_GpsLocationProvider.cpp
+ */
+
+
+#include <errno.h>
+#include <pthread.h>
+#include <fcntl.h>
+#include <sys/epoll.h>
+#include <math.h>
+#include <time.h>
+
+#define LOG_TAG "gps_qemu"
+#include <cutils/log.h>
+#include <cutils/sockets.h>
+#include <hardware/gps.h>
+#include <hardware/qemud.h>
+
+/* the name of the qemud-controlled socket */
+#define QEMU_CHANNEL_NAME "gps"
+
+#define GPS_DEBUG 0
+
+#if GPS_DEBUG
+# define D(...) ALOGD(__VA_ARGS__)
+#else
+# define D(...) ((void)0)
+#endif
+
+/*****************************************************************/
+/*****************************************************************/
+/***** *****/
+/***** N M E A T O K E N I Z E R *****/
+/***** *****/
+/*****************************************************************/
+/*****************************************************************/
+
+typedef struct {
+ const char* p;
+ const char* end;
+} Token;
+
+#define MAX_NMEA_TOKENS 16
+
+typedef struct {
+ int count;
+ Token tokens[ MAX_NMEA_TOKENS ];
+} NmeaTokenizer;
+
+static int
+nmea_tokenizer_init( NmeaTokenizer* t, const char* p, const char* end )
+{
+ int count = 0;
+ char* q;
+
+ // the initial '$' is optional
+ if (p < end && p[0] == '$')
+ p += 1;
+
+ // remove trailing newline
+ if (end > p && end[-1] == '\n') {
+ end -= 1;
+ if (end > p && end[-1] == '\r')
+ end -= 1;
+ }
+
+ // get rid of checksum at the end of the sentecne
+ if (end >= p+3 && end[-3] == '*') {
+ end -= 3;
+ }
+
+ while (p < end) {
+ const char* q = p;
+
+ q = memchr(p, ',', end-p);
+ if (q == NULL)
+ q = end;
+
+ if (q > p) {
+ if (count < MAX_NMEA_TOKENS) {
+ t->tokens[count].p = p;
+ t->tokens[count].end = q;
+ count += 1;
+ }
+ }
+ if (q < end)
+ q += 1;
+
+ p = q;
+ }
+
+ t->count = count;
+ return count;
+}
+
+static Token
+nmea_tokenizer_get( NmeaTokenizer* t, int index )
+{
+ Token tok;
+ static const char* dummy = "";
+
+ if (index < 0 || index >= t->count) {
+ tok.p = tok.end = dummy;
+ } else
+ tok = t->tokens[index];
+
+ return tok;
+}
+
+
+static int
+str2int( const char* p, const char* end )
+{
+ int result = 0;
+ int len = end - p;
+
+ for ( ; len > 0; len--, p++ )
+ {
+ int c;
+
+ if (p >= end)
+ goto Fail;
+
+ c = *p - '0';
+ if ((unsigned)c >= 10)
+ goto Fail;
+
+ result = result*10 + c;
+ }
+ return result;
+
+Fail:
+ return -1;
+}
+
+static double
+str2float( const char* p, const char* end )
+{
+ int result = 0;
+ int len = end - p;
+ char temp[16];
+
+ if (len >= (int)sizeof(temp))
+ return 0.;
+
+ memcpy( temp, p, len );
+ temp[len] = 0;
+ return strtod( temp, NULL );
+}
+
+/*****************************************************************/
+/*****************************************************************/
+/***** *****/
+/***** N M E A P A R S E R *****/
+/***** *****/
+/*****************************************************************/
+/*****************************************************************/
+
+#define NMEA_MAX_SIZE 83
+
+typedef struct {
+ int pos;
+ int overflow;
+ int utc_year;
+ int utc_mon;
+ int utc_day;
+ int utc_diff;
+ GpsLocation fix;
+ gps_location_callback callback;
+ char in[ NMEA_MAX_SIZE+1 ];
+} NmeaReader;
+
+
+static void
+nmea_reader_update_utc_diff( NmeaReader* r )
+{
+ time_t now = time(NULL);
+ struct tm tm_local;
+ struct tm tm_utc;
+ long time_local, time_utc;
+
+ gmtime_r( &now, &tm_utc );
+ localtime_r( &now, &tm_local );
+
+ time_local = tm_local.tm_sec +
+ 60*(tm_local.tm_min +
+ 60*(tm_local.tm_hour +
+ 24*(tm_local.tm_yday +
+ 365*tm_local.tm_year)));
+
+ time_utc = tm_utc.tm_sec +
+ 60*(tm_utc.tm_min +
+ 60*(tm_utc.tm_hour +
+ 24*(tm_utc.tm_yday +
+ 365*tm_utc.tm_year)));
+
+ r->utc_diff = time_utc - time_local;
+}
+
+
+static void
+nmea_reader_init( NmeaReader* r )
+{
+ memset( r, 0, sizeof(*r) );
+
+ r->pos = 0;
+ r->overflow = 0;
+ r->utc_year = -1;
+ r->utc_mon = -1;
+ r->utc_day = -1;
+ r->callback = NULL;
+ r->fix.size = sizeof(r->fix);
+
+ nmea_reader_update_utc_diff( r );
+}
+
+
+static void
+nmea_reader_set_callback( NmeaReader* r, gps_location_callback cb )
+{
+ r->callback = cb;
+ if (cb != NULL && r->fix.flags != 0) {
+ D("%s: sending latest fix to new callback", __FUNCTION__);
+ r->callback( &r->fix );
+ r->fix.flags = 0;
+ }
+}
+
+
+static int
+nmea_reader_update_time( NmeaReader* r, Token tok )
+{
+ int hour, minute;
+ double seconds;
+ struct tm tm;
+ time_t fix_time;
+
+ if (tok.p + 6 > tok.end)
+ return -1;
+
+ if (r->utc_year < 0) {
+ // no date yet, get current one
+ time_t now = time(NULL);
+ gmtime_r( &now, &tm );
+ r->utc_year = tm.tm_year + 1900;
+ r->utc_mon = tm.tm_mon + 1;
+ r->utc_day = tm.tm_mday;
+ }
+
+ hour = str2int(tok.p, tok.p+2);
+ minute = str2int(tok.p+2, tok.p+4);
+ seconds = str2float(tok.p+4, tok.end);
+
+ tm.tm_hour = hour;
+ tm.tm_min = minute;
+ tm.tm_sec = (int) seconds;
+ tm.tm_year = r->utc_year - 1900;
+ tm.tm_mon = r->utc_mon - 1;
+ tm.tm_mday = r->utc_day;
+ tm.tm_isdst = -1;
+
+ fix_time = mktime( &tm ) + r->utc_diff;
+ r->fix.timestamp = (long long)fix_time * 1000;
+ return 0;
+}
+
+static int
+nmea_reader_update_date( NmeaReader* r, Token date, Token time )
+{
+ Token tok = date;
+ int day, mon, year;
+
+ if (tok.p + 6 != tok.end) {
+ D("date not properly formatted: '%.*s'", tok.end-tok.p, tok.p);
+ return -1;
+ }
+ day = str2int(tok.p, tok.p+2);
+ mon = str2int(tok.p+2, tok.p+4);
+ year = str2int(tok.p+4, tok.p+6) + 2000;
+
+ if ((day|mon|year) < 0) {
+ D("date not properly formatted: '%.*s'", tok.end-tok.p, tok.p);
+ return -1;
+ }
+
+ r->utc_year = year;
+ r->utc_mon = mon;
+ r->utc_day = day;
+
+ return nmea_reader_update_time( r, time );
+}
+
+
+static double
+convert_from_hhmm( Token tok )
+{
+ double val = str2float(tok.p, tok.end);
+ int degrees = (int)(floor(val) / 100);
+ double minutes = val - degrees*100.;
+ double dcoord = degrees + minutes / 60.0;
+ return dcoord;
+}
+
+
+static int
+nmea_reader_update_latlong( NmeaReader* r,
+ Token latitude,
+ char latitudeHemi,
+ Token longitude,
+ char longitudeHemi )
+{
+ double lat, lon;
+ Token tok;
+
+ tok = latitude;
+ if (tok.p + 6 > tok.end) {
+ D("latitude is too short: '%.*s'", tok.end-tok.p, tok.p);
+ return -1;
+ }
+ lat = convert_from_hhmm(tok);
+ if (latitudeHemi == 'S')
+ lat = -lat;
+
+ tok = longitude;
+ if (tok.p + 6 > tok.end) {
+ D("longitude is too short: '%.*s'", tok.end-tok.p, tok.p);
+ return -1;
+ }
+ lon = convert_from_hhmm(tok);
+ if (longitudeHemi == 'W')
+ lon = -lon;
+
+ r->fix.flags |= GPS_LOCATION_HAS_LAT_LONG;
+ r->fix.latitude = lat;
+ r->fix.longitude = lon;
+ return 0;
+}
+
+
+static int
+nmea_reader_update_altitude( NmeaReader* r,
+ Token altitude,
+ Token units )
+{
+ double alt;
+ Token tok = altitude;
+
+ if (tok.p >= tok.end)
+ return -1;
+
+ r->fix.flags |= GPS_LOCATION_HAS_ALTITUDE;
+ r->fix.altitude = str2float(tok.p, tok.end);
+ return 0;
+}
+
+
+static int
+nmea_reader_update_bearing( NmeaReader* r,
+ Token bearing )
+{
+ double alt;
+ Token tok = bearing;
+
+ if (tok.p >= tok.end)
+ return -1;
+
+ r->fix.flags |= GPS_LOCATION_HAS_BEARING;
+ r->fix.bearing = str2float(tok.p, tok.end);
+ return 0;
+}
+
+
+static int
+nmea_reader_update_speed( NmeaReader* r,
+ Token speed )
+{
+ double alt;
+ Token tok = speed;
+
+ if (tok.p >= tok.end)
+ return -1;
+
+ r->fix.flags |= GPS_LOCATION_HAS_SPEED;
+ r->fix.speed = str2float(tok.p, tok.end);
+ return 0;
+}
+
+static int
+nmea_reader_update_accuracy( NmeaReader* r )
+{
+ // Always return 20m accuracy.
+ // Possibly parse it from the NMEA sentence in the future.
+ r->fix.flags |= GPS_LOCATION_HAS_ACCURACY;
+ r->fix.accuracy = 20;
+ return 0;
+}
+
+
+static void
+nmea_reader_parse( NmeaReader* r )
+{
+ /* we received a complete sentence, now parse it to generate
+ * a new GPS fix...
+ */
+ NmeaTokenizer tzer[1];
+ Token tok;
+
+ D("Received: '%.*s'", r->pos, r->in);
+ if (r->pos < 9) {
+ D("Too short. discarded.");
+ return;
+ }
+
+ nmea_tokenizer_init(tzer, r->in, r->in + r->pos);
+#if GPS_DEBUG
+ {
+ int n;
+ D("Found %d tokens", tzer->count);
+ for (n = 0; n < tzer->count; n++) {
+ Token tok = nmea_tokenizer_get(tzer,n);
+ D("%2d: '%.*s'", n, tok.end-tok.p, tok.p);
+ }
+ }
+#endif
+
+ tok = nmea_tokenizer_get(tzer, 0);
+ if (tok.p + 5 > tok.end) {
+ D("sentence id '%.*s' too short, ignored.", tok.end-tok.p, tok.p);
+ return;
+ }
+
+ // ignore first two characters.
+ tok.p += 2;
+ if ( !memcmp(tok.p, "GGA", 3) ) {
+ // GPS fix
+ Token tok_time = nmea_tokenizer_get(tzer,1);
+ Token tok_latitude = nmea_tokenizer_get(tzer,2);
+ Token tok_latitudeHemi = nmea_tokenizer_get(tzer,3);
+ Token tok_longitude = nmea_tokenizer_get(tzer,4);
+ Token tok_longitudeHemi = nmea_tokenizer_get(tzer,5);
+ Token tok_altitude = nmea_tokenizer_get(tzer,9);
+ Token tok_altitudeUnits = nmea_tokenizer_get(tzer,10);
+
+ nmea_reader_update_time(r, tok_time);
+ nmea_reader_update_latlong(r, tok_latitude,
+ tok_latitudeHemi.p[0],
+ tok_longitude,
+ tok_longitudeHemi.p[0]);
+ nmea_reader_update_altitude(r, tok_altitude, tok_altitudeUnits);
+
+ } else if ( !memcmp(tok.p, "GSA", 3) ) {
+ // do something ?
+ } else if ( !memcmp(tok.p, "RMC", 3) ) {
+ Token tok_time = nmea_tokenizer_get(tzer,1);
+ Token tok_fixStatus = nmea_tokenizer_get(tzer,2);
+ Token tok_latitude = nmea_tokenizer_get(tzer,3);
+ Token tok_latitudeHemi = nmea_tokenizer_get(tzer,4);
+ Token tok_longitude = nmea_tokenizer_get(tzer,5);
+ Token tok_longitudeHemi = nmea_tokenizer_get(tzer,6);
+ Token tok_speed = nmea_tokenizer_get(tzer,7);
+ Token tok_bearing = nmea_tokenizer_get(tzer,8);
+ Token tok_date = nmea_tokenizer_get(tzer,9);
+
+ D("in RMC, fixStatus=%c", tok_fixStatus.p[0]);
+ if (tok_fixStatus.p[0] == 'A')
+ {
+ nmea_reader_update_date( r, tok_date, tok_time );
+
+ nmea_reader_update_latlong( r, tok_latitude,
+ tok_latitudeHemi.p[0],
+ tok_longitude,
+ tok_longitudeHemi.p[0] );
+
+ nmea_reader_update_bearing( r, tok_bearing );
+ nmea_reader_update_speed ( r, tok_speed );
+ }
+ } else {
+ tok.p -= 2;
+ D("unknown sentence '%.*s", tok.end-tok.p, tok.p);
+ }
+
+ // Always update accuracy
+ nmea_reader_update_accuracy( r );
+
+ if (r->fix.flags != 0) {
+#if GPS_DEBUG
+ char temp[256];
+ char* p = temp;
+ char* end = p + sizeof(temp);
+ struct tm utc;
+
+ p += snprintf( p, end-p, "sending fix" );
+ if (r->fix.flags & GPS_LOCATION_HAS_LAT_LONG) {
+ p += snprintf(p, end-p, " lat=%g lon=%g", r->fix.latitude, r->fix.longitude);
+ }
+ if (r->fix.flags & GPS_LOCATION_HAS_ALTITUDE) {
+ p += snprintf(p, end-p, " altitude=%g", r->fix.altitude);
+ }
+ if (r->fix.flags & GPS_LOCATION_HAS_SPEED) {
+ p += snprintf(p, end-p, " speed=%g", r->fix.speed);
+ }
+ if (r->fix.flags & GPS_LOCATION_HAS_BEARING) {
+ p += snprintf(p, end-p, " bearing=%g", r->fix.bearing);
+ }
+ if (r->fix.flags & GPS_LOCATION_HAS_ACCURACY) {
+ p += snprintf(p,end-p, " accuracy=%g", r->fix.accuracy);
+ }
+ gmtime_r( (time_t*) &r->fix.timestamp, &utc );
+ p += snprintf(p, end-p, " time=%s", asctime( &utc ) );
+ D(temp);
+#endif
+ if (r->callback) {
+ r->callback( &r->fix );
+ r->fix.flags = 0;
+ }
+ else {
+ D("no callback, keeping data until needed !");
+ }
+ }
+}
+
+
+static void
+nmea_reader_addc( NmeaReader* r, int c )
+{
+ if (r->overflow) {
+ r->overflow = (c != '\n');
+ return;
+ }
+
+ if (r->pos >= (int) sizeof(r->in)-1 ) {
+ r->overflow = 1;
+ r->pos = 0;
+ return;
+ }
+
+ r->in[r->pos] = (char)c;
+ r->pos += 1;
+
+ if (c == '\n') {
+ nmea_reader_parse( r );
+ r->pos = 0;
+ }
+}
+
+
+/*****************************************************************/
+/*****************************************************************/
+/***** *****/
+/***** C O N N E C T I O N S T A T E *****/
+/***** *****/
+/*****************************************************************/
+/*****************************************************************/
+
+/* commands sent to the gps thread */
+enum {
+ CMD_QUIT = 0,
+ CMD_START = 1,
+ CMD_STOP = 2
+};
+
+
+/* this is the state of our connection to the qemu_gpsd daemon */
+typedef struct {
+ int init;
+ int fd;
+ GpsCallbacks callbacks;
+ pthread_t thread;
+ int control[2];
+} GpsState;
+
+static GpsState _gps_state[1];
+
+
+static void
+gps_state_done( GpsState* s )
+{
+ // tell the thread to quit, and wait for it
+ char cmd = CMD_QUIT;
+ void* dummy;
+ write( s->control[0], &cmd, 1 );
+ pthread_join(s->thread, &dummy);
+
+ // close the control socket pair
+ close( s->control[0] ); s->control[0] = -1;
+ close( s->control[1] ); s->control[1] = -1;
+
+ // close connection to the QEMU GPS daemon
+ close( s->fd ); s->fd = -1;
+ s->init = 0;
+}
+
+
+static void
+gps_state_start( GpsState* s )
+{
+ char cmd = CMD_START;
+ int ret;
+
+ do { ret=write( s->control[0], &cmd, 1 ); }
+ while (ret < 0 && errno == EINTR);
+
+ if (ret != 1)
+ D("%s: could not send CMD_START command: ret=%d: %s",
+ __FUNCTION__, ret, strerror(errno));
+}
+
+
+static void
+gps_state_stop( GpsState* s )
+{
+ char cmd = CMD_STOP;
+ int ret;
+
+ do { ret=write( s->control[0], &cmd, 1 ); }
+ while (ret < 0 && errno == EINTR);
+
+ if (ret != 1)
+ D("%s: could not send CMD_STOP command: ret=%d: %s",
+ __FUNCTION__, ret, strerror(errno));
+}
+
+
+static int
+epoll_register( int epoll_fd, int fd )
+{
+ struct epoll_event ev;
+ int ret, flags;
+
+ /* important: make the fd non-blocking */
+ flags = fcntl(fd, F_GETFL);
+ fcntl(fd, F_SETFL, flags | O_NONBLOCK);
+
+ ev.events = EPOLLIN;
+ ev.data.fd = fd;
+ do {
+ ret = epoll_ctl( epoll_fd, EPOLL_CTL_ADD, fd, &ev );
+ } while (ret < 0 && errno == EINTR);
+ return ret;
+}
+
+
+static int
+epoll_deregister( int epoll_fd, int fd )
+{
+ int ret;
+ do {
+ ret = epoll_ctl( epoll_fd, EPOLL_CTL_DEL, fd, NULL );
+ } while (ret < 0 && errno == EINTR);
+ return ret;
+}
+
+/* this is the main thread, it waits for commands from gps_state_start/stop and,
+ * when started, messages from the QEMU GPS daemon. these are simple NMEA sentences
+ * that must be parsed to be converted into GPS fixes sent to the framework
+ */
+static void
+gps_state_thread( void* arg )
+{
+ GpsState* state = (GpsState*) arg;
+ NmeaReader reader[1];
+ int epoll_fd = epoll_create(2);
+ int started = 0;
+ int gps_fd = state->fd;
+ int control_fd = state->control[1];
+
+ nmea_reader_init( reader );
+
+ // register control file descriptors for polling
+ epoll_register( epoll_fd, control_fd );
+ epoll_register( epoll_fd, gps_fd );
+
+ D("gps thread running");
+
+ // now loop
+ for (;;) {
+ struct epoll_event events[2];
+ int ne, nevents;
+
+ nevents = epoll_wait( epoll_fd, events, 2, -1 );
+ if (nevents < 0) {
+ if (errno != EINTR)
+ ALOGE("epoll_wait() unexpected error: %s", strerror(errno));
+ continue;
+ }
+ D("gps thread received %d events", nevents);
+ for (ne = 0; ne < nevents; ne++) {
+ if ((events[ne].events & (EPOLLERR|EPOLLHUP)) != 0) {
+ ALOGE("EPOLLERR or EPOLLHUP after epoll_wait() !?");
+ return;
+ }
+ if ((events[ne].events & EPOLLIN) != 0) {
+ int fd = events[ne].data.fd;
+
+ if (fd == control_fd)
+ {
+ char cmd = 255;
+ int ret;
+ D("gps control fd event");
+ do {
+ ret = read( fd, &cmd, 1 );
+ } while (ret < 0 && errno == EINTR);
+
+ if (cmd == CMD_QUIT) {
+ D("gps thread quitting on demand");
+ return;
+ }
+ else if (cmd == CMD_START) {
+ if (!started) {
+ D("gps thread starting location_cb=%p", state->callbacks.location_cb);
+ started = 1;
+ nmea_reader_set_callback( reader, state->callbacks.location_cb );
+ }
+ }
+ else if (cmd == CMD_STOP) {
+ if (started) {
+ D("gps thread stopping");
+ started = 0;
+ nmea_reader_set_callback( reader, NULL );
+ }
+ }
+ }
+ else if (fd == gps_fd)
+ {
+ char buff[32];
+ D("gps fd event");
+ for (;;) {
+ int nn, ret;
+
+ ret = read( fd, buff, sizeof(buff) );
+ if (ret < 0) {
+ if (errno == EINTR)
+ continue;
+ if (errno != EWOULDBLOCK)
+ ALOGE("error while reading from gps daemon socket: %s:", strerror(errno));
+ break;
+ }
+ D("received %d bytes: %.*s", ret, ret, buff);
+ for (nn = 0; nn < ret; nn++)
+ nmea_reader_addc( reader, buff[nn] );
+ }
+ D("gps fd event end");
+ }
+ else
+ {
+ ALOGE("epoll_wait() returned unkown fd %d ?", fd);
+ }
+ }
+ }
+ }
+}
+
+
+static void
+gps_state_init( GpsState* state, GpsCallbacks* callbacks )
+{
+ state->init = 1;
+ state->control[0] = -1;
+ state->control[1] = -1;
+ state->fd = -1;
+
+ state->fd = qemud_channel_open(QEMU_CHANNEL_NAME);
+
+ if (state->fd < 0) {
+ D("no gps emulation detected");
+ return;
+ }
+
+ D("gps emulation will read from '%s' qemud channel", QEMU_CHANNEL_NAME );
+
+ if ( socketpair( AF_LOCAL, SOCK_STREAM, 0, state->control ) < 0 ) {
+ ALOGE("could not create thread control socket pair: %s", strerror(errno));
+ goto Fail;
+ }
+
+ state->thread = callbacks->create_thread_cb( "gps_state_thread", gps_state_thread, state );
+
+ if ( !state->thread ) {
+ ALOGE("could not create gps thread: %s", strerror(errno));
+ goto Fail;
+ }
+
+ state->callbacks = *callbacks;
+
+ D("gps state initialized");
+ return;
+
+Fail:
+ gps_state_done( state );
+}
+
+
+/*****************************************************************/
+/*****************************************************************/
+/***** *****/
+/***** I N T E R F A C E *****/
+/***** *****/
+/*****************************************************************/
+/*****************************************************************/
+
+
+static int
+qemu_gps_init(GpsCallbacks* callbacks)
+{
+ GpsState* s = _gps_state;
+
+ if (!s->init)
+ gps_state_init(s, callbacks);
+
+ if (s->fd < 0)
+ return -1;
+
+ return 0;
+}
+
+static void
+qemu_gps_cleanup(void)
+{
+ GpsState* s = _gps_state;
+
+ if (s->init)
+ gps_state_done(s);
+}
+
+
+static int
+qemu_gps_start()
+{
+ GpsState* s = _gps_state;
+
+ if (!s->init) {
+ D("%s: called with uninitialized state !!", __FUNCTION__);
+ return -1;
+ }
+
+ D("%s: called", __FUNCTION__);
+ gps_state_start(s);
+ return 0;
+}
+
+
+static int
+qemu_gps_stop()
+{
+ GpsState* s = _gps_state;
+
+ if (!s->init) {
+ D("%s: called with uninitialized state !!", __FUNCTION__);
+ return -1;
+ }
+
+ D("%s: called", __FUNCTION__);
+ gps_state_stop(s);
+ return 0;
+}
+
+
+static int
+qemu_gps_inject_time(GpsUtcTime time, int64_t timeReference, int uncertainty)
+{
+ return 0;
+}
+
+static int
+qemu_gps_inject_location(double latitude, double longitude, float accuracy)
+{
+ return 0;
+}
+
+static void
+qemu_gps_delete_aiding_data(GpsAidingData flags)
+{
+}
+
+static int qemu_gps_set_position_mode(GpsPositionMode mode, int fix_frequency)
+{
+ // FIXME - support fix_frequency
+ return 0;
+}
+
+static const void*
+qemu_gps_get_extension(const char* name)
+{
+ // no extensions supported
+ return NULL;
+}
+
+static const GpsInterface qemuGpsInterface = {
+ sizeof(GpsInterface),
+ qemu_gps_init,
+ qemu_gps_start,
+ qemu_gps_stop,
+ qemu_gps_cleanup,
+ qemu_gps_inject_time,
+ qemu_gps_inject_location,
+ qemu_gps_delete_aiding_data,
+ qemu_gps_set_position_mode,
+ qemu_gps_get_extension,
+};
+
+const GpsInterface* gps__get_gps_interface(struct gps_device_t* dev)
+{
+ return &qemuGpsInterface;
+}
+
+static int open_gps(const struct hw_module_t* module, char const* name,
+ struct hw_device_t** device)
+{
+ struct gps_device_t *dev = malloc(sizeof(struct gps_device_t));
+ memset(dev, 0, sizeof(*dev));
+
+ dev->common.tag = HARDWARE_DEVICE_TAG;
+ dev->common.version = 0;
+ dev->common.module = (struct hw_module_t*)module;
+// dev->common.close = (int (*)(struct hw_device_t*))close_lights;
+ dev->get_gps_interface = gps__get_gps_interface;
+
+ *device = (struct hw_device_t*)dev;
+ return 0;
+}
+
+
+static struct hw_module_methods_t gps_module_methods = {
+ .open = open_gps
+};
+
+struct hw_module_t HAL_MODULE_INFO_SYM = {
+ .tag = HARDWARE_MODULE_TAG,
+ .version_major = 1,
+ .version_minor = 0,
+ .id = GPS_HARDWARE_MODULE_ID,
+ .name = "Goldfish GPS Module",
+ .author = "The Android Open Source Project",
+ .methods = &gps_module_methods,
+};
diff --git a/libqemu/test_guest_1.c b/libqemu/test_guest_1.c
new file mode 100644
index 0000000..1a81000
--- /dev/null
+++ b/libqemu/test_guest_1.c
@@ -0,0 +1,105 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/* This program uses a QEMUD pipe to exchange data with a test
+ * server. It's very simple:
+ *
+ * for count in range(0,100):
+ * msg = "Hello Word " + count
+ * qemud_pipe_send(msg)
+ * qemud_pipe_recv(msg2)
+ * if (msg != msg2):
+ * error()
+ *
+ *
+ * See test_host_1.c for the corresponding server code, which simply
+ * sends back anything it receives from the client.
+ */
+#include "test_util.h"
+#include <errno.h>
+#include <string.h>
+#include <stddef.h>
+#include <stdio.h>
+
+#define PIPE_NAME "pingpong"
+
+
+int main(void)
+{
+ Pipe pipe[1];
+ const int maxCount = 100;
+ int port = 8012;
+
+#if 0
+ if (pipe_openSocket(pipe, port) < 0) {
+ fprintf(stderr, "Could not open tcp socket!\n");
+ return 1;
+ }
+ printf("Connected to tcp:host:%d\n", port);
+#else
+ if (pipe_openQemuPipe(pipe, PIPE_NAME) < 0) {
+ fprintf(stderr, "Could not open '%s' pipe: %s\n", PIPE_NAME, strerror(errno));
+ return 1;
+ }
+ printf("Connected to '%s' pipe\n", PIPE_NAME);
+#endif
+
+ char buff[64];
+ char buff2[64];
+ int count;
+ double time0 = now_secs();
+ size_t total = 0;
+
+ for (count = 0; count < maxCount; count++) {
+ /* First, send a small message */
+ int len = snprintf(buff, sizeof(buff), "Hello World %d\n", count);
+ printf("%4d: Sending %d bytes\n", count, len);
+ int ret = pipe_send(pipe, buff, len);
+ if (ret < 0) {
+ fprintf(stderr,"Sending %d bytes failed: %s\n", len, strerror(errno));
+ return 1;
+ }
+
+ total += len;
+
+ /* The server is supposed to send the message back */
+ ret = pipe_recv(pipe, buff2, len);
+ if (ret < 0) {
+ fprintf(stderr, "Receiving failed (ret=%d): %s\n", ret, strerror(errno));
+ return 3;
+ }
+ printf("%4d: Received %d bytes\n", count, ret);
+ /* Check the message's content */
+ if (ret != len) {
+ fprintf(stderr, "Message size mismatch sent=%d received=%d\n", len, ret);
+ return 5;
+ }
+ if (memcmp(buff, buff2, len) != 0) {
+ fprintf(stderr, "Message content mismatch!\n");
+ return 6;
+ }
+ }
+
+ double time1 = now_secs();
+
+ printf("Closing pipe\n");
+ pipe_close(pipe);
+
+ printf("Bandwidth: %g MB/s, %g bytes in %g seconds.\n",
+ total*1.0 / (1024.*1024.*(time1-time0)), 1.0*total, time1-time0);
+
+ return 0;
+}
diff --git a/libqemu/test_guest_2.c b/libqemu/test_guest_2.c
new file mode 100644
index 0000000..c834098
--- /dev/null
+++ b/libqemu/test_guest_2.c
@@ -0,0 +1,240 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/* This program benchmarks a QEMUD pipe to exchange data with a test
+ * server.
+ *
+ * See test_host_1.c for the corresponding server code, which simply
+ * sends back anything it receives from the client.
+ */
+#include <stddef.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <errno.h>
+#include <string.h>
+#include "test_util.h"
+
+#define PIPE_NAME "pingpong"
+
+char* progname;
+
+static void usage(int code)
+{
+ printf("Usage: %s [options]\n\n", progname);
+ printf(
+ "Valid options are:\n\n"
+ " -? -h --help Print this message\n"
+ " -pipe <name> Use pipe name (default: " PIPE_NAME ")\n"
+ " -tcp <port> Use local tcp port\n"
+ " -size <size> Specify packet size\n"
+ "\n"
+ );
+ exit(code);
+}
+
+int main(int argc, char** argv)
+{
+ Pipe pipe[1];
+ const char* tcpPort = NULL;
+ int localPort = 0;
+ const char* pipeName = NULL;
+ const char* packetSize = NULL;
+ int port = 8012;
+ int maxCount = 1000;
+ int bufferSize = 16384;
+ uint8_t* buffer;
+ uint8_t* buffer2;
+ int nn, count;
+ double time0, time1;
+
+ /* Extract program name */
+ {
+ char* p = strrchr(argv[0], '/');
+ if (p == NULL)
+ progname = argv[0];
+ else
+ progname = p+1;
+ }
+
+ /* Parse options */
+ while (argc > 1 && argv[1][0] == '-') {
+ char* arg = argv[1];
+ if (!strcmp(arg, "-?") || !strcmp(arg, "-h") || !strcmp(arg, "--help")) {
+ usage(0);
+ } else if (!strcmp(arg, "-pipe")) {
+ if (argc < 3) {
+ fprintf(stderr, "-pipe option needs an argument! See --help for details.\n");
+ exit(1);
+ }
+ argc--;
+ argv++;
+ pipeName = argv[1];
+ } else if (!strcmp(arg, "-tcp")) {
+ if (argc < 3) {
+ fprintf(stderr, "-tcp option needs an argument! See --help for details.\n");
+ exit(1);
+ }
+ argc--;
+ argv++;
+ tcpPort = argv[1];
+ } else if (!strcmp(arg, "-size")) {
+ if (argc < 3) {
+ fprintf(stderr, "-tcp option needs an argument! See --help for details.\n");
+ exit(1);
+ }
+ argc--;
+ argv++;
+ packetSize = argv[1];
+ } else {
+ fprintf(stderr, "UNKNOWN OPTION: %s\n\n", arg);
+ usage(1);
+ }
+ argc--;
+ argv++;
+ }
+
+ /* Check arguments */
+ if (tcpPort && pipeName) {
+ fprintf(stderr, "You can't use both -pipe and -tcp at the same time\n");
+ exit(2);
+ }
+
+ if (tcpPort != NULL) {
+ localPort = atoi(tcpPort);
+ if (localPort <= 0 || localPort > 65535) {
+ fprintf(stderr, "Invalid port number: %s\n", tcpPort);
+ exit(2);
+ }
+ } else if (pipeName == NULL) {
+ /* Use default pipe name */
+ pipeName = PIPE_NAME;
+ }
+
+ if (packetSize != NULL) {
+ int size = atoi(packetSize);
+ if (size <= 0) {
+ fprintf(stderr, "Invalid byte size: %s\n", packetSize);
+ exit(3);
+ }
+ bufferSize = size;
+ }
+
+ /* Open the pipe */
+ if (tcpPort != NULL) {
+ if (pipe_openSocket(pipe, localPort) < 0) {
+ fprintf(stderr, "Could not open tcp socket!\n");
+ return 1;
+ }
+ printf("Connected to tcp:localhost:%d\n", port);
+ }
+ else {
+ if (pipe_openQemuPipe(pipe, pipeName) < 0) {
+ fprintf(stderr, "Could not open '%s' pipe: %s\n", pipeName, strerror(errno));
+ return 1;
+ }
+ printf("Connected to '%s' pipe\n", pipeName);
+ }
+
+ /* Allocate buffers, setup their data */
+ buffer = malloc(bufferSize);
+ buffer2 = malloc(bufferSize);
+
+ for (nn = 0; nn < bufferSize; nn++) {
+ buffer[nn] = (uint8_t)nn;
+ }
+
+ /* Do the work! */
+ time0 = now_secs();
+
+ for (count = 0; count < maxCount; count++) {
+ int ret = pipe_send(pipe, buffer, bufferSize);
+ int pos, len;
+
+ if (ret < 0) {
+ fprintf(stderr,"%d: Sending %d bytes failed: %s\n", count, bufferSize, strerror(errno));
+ return 1;
+ }
+
+#if 1
+ /* The server is supposed to send the message back */
+ pos = 0;
+ len = bufferSize;
+ while (len > 0) {
+ ret = pipe_recv(pipe, buffer2 + pos, len);
+ if (ret < 0) {
+ fprintf(stderr, "Receiving failed (ret=%d): %s\n", ret, strerror(errno));
+ return 3;
+ }
+ if (ret == 0) {
+ fprintf(stderr, "Disconnection while receiving!\n");
+ return 4;
+ }
+ pos += ret;
+ len -= ret;
+ }
+
+ if (memcmp(buffer, buffer2, bufferSize) != 0) {
+ fprintf(stderr, "Message content mismatch!\n");
+ const int maxAvail = 16;
+ const int maxLines = 12;
+ int numLines = 0;
+ for (nn = 0; nn < bufferSize; ) {
+ int avail = bufferSize - nn;
+ int mm;
+ if (avail > maxAvail)
+ avail = maxAvail;
+
+ if (memcmp(buffer+nn, buffer2+nn, avail) != 0) {
+ if (++numLines >= maxLines) {
+ printf(".... to be continued ...\n");
+ break;
+ }
+ printf("%04x:", nn);
+
+ for (mm = 0; mm < avail; mm++)
+ printf(" %02x", buffer[nn+mm]);
+ for ( ; mm < maxAvail; mm++ )
+ printf(" ");
+
+ printf( " -- " );
+
+ for (mm = 0; mm < avail; mm++)
+ printf(" %02x", buffer2[nn+mm]);
+
+ printf ("\n");
+ }
+ nn += avail;
+ }
+ return 6;
+ }
+
+#endif
+
+ if (count > 0 && (count % 200) == 0) {
+ printf("... %d\n", count);
+ }
+ }
+
+ time1 = now_secs();
+
+ printf("Closing pipe\n");
+ pipe_close(pipe);
+
+ printf("Total time: %g seconds\n", time1 - time0);
+ printf("Total bytes: %g bytes\n", 1.0*maxCount*bufferSize);
+ printf("Bandwidth: %g MB/s\n", (maxCount*bufferSize/(1024.0*1024.0))/(time1 - time0) );
+ return 0;
+}
diff --git a/libqemu/test_host_1.c b/libqemu/test_host_1.c
new file mode 100644
index 0000000..8e32bf2
--- /dev/null
+++ b/libqemu/test_host_1.c
@@ -0,0 +1,244 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/* This program is used to test the QEMUD fast pipes.
+ * See external/qemu/docs/ANDROID-QEMUD-PIPES.TXT for details.
+ *
+ * The program acts as a simple TCP server that accepts data and sends
+ * them back to the client as is.
+ */
+#include <sys/socket.h>
+#include <netinet/in.h>
+#include <sys/un.h>
+#include <unistd.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <errno.h>
+
+/* Default port number */
+#define DEFAULT_PORT 8012
+#define DEFAULT_PATH "/tmp/libqemu-socket"
+
+/* Try to execute x, looping around EINTR errors. */
+#undef TEMP_FAILURE_RETRY
+#define TEMP_FAILURE_RETRY(exp) ({ \
+ typeof (exp) _rc; \
+ do { \
+ _rc = (exp); \
+ } while (_rc == -1 && errno == EINTR); \
+ _rc; })
+
+#define TFR TEMP_FAILURE_RETRY
+
+/* Close a socket, preserving the value of errno */
+static void
+socket_close(int sock)
+{
+ int old_errno = errno;
+ close(sock);
+ errno = old_errno;
+}
+
+/* Create a server socket bound to a loopback port */
+static int
+socket_loopback_server( int port, int type )
+{
+ struct sockaddr_in addr;
+
+ int sock = socket(AF_INET, type, 0);
+ if (sock < 0) {
+ return -1;
+ }
+
+ memset(&addr, 0, sizeof(addr));
+ addr.sin_family = AF_INET;
+ addr.sin_port = htons(port);
+ addr.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
+
+ int n = 1;
+ setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, &n, sizeof(n));
+
+ if (TFR(bind(sock, (struct sockaddr*)&addr, sizeof(addr))) < 0) {
+ socket_close(sock);
+ return -1;
+ }
+
+ if (type == SOCK_STREAM) {
+ if (TFR(listen(sock, 4)) < 0) {
+ socket_close(sock);
+ return -1;
+ }
+ }
+
+ return sock;
+}
+
+static int
+socket_unix_server( const char* path, int type )
+{
+ struct sockaddr_un addr;
+
+ int sock = socket(AF_UNIX, type, 0);
+ if (sock < 0) {
+ return -1;
+ }
+
+ memset(&addr, 0, sizeof(addr));
+ addr.sun_family = AF_UNIX;
+ snprintf(addr.sun_path, sizeof(addr.sun_path), "%s", path);
+
+ unlink(addr.sun_path);
+
+ printf("Unix path: '%s'\n", addr.sun_path);
+
+ int n = 1;
+ setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, &n, sizeof(n));
+
+ if (TFR(bind(sock, (struct sockaddr*)&addr, sizeof(addr))) < 0) {
+ socket_close(sock);
+ return -1;
+ }
+
+ if (type == SOCK_STREAM) {
+ if (TFR(listen(sock, 4)) < 0) {
+ socket_close(sock);
+ return -1;
+ }
+ }
+
+ return sock;
+}
+
+char* progname;
+
+static void usage(int code)
+{
+ printf("Usage: %s [options]\n\n", progname);
+ printf(
+ "Valid options are:\n\n"
+ " -? -h --help Print this message\n"
+ " -unix <path> Use unix server socket\n"
+ " -tcp <port> Use local tcp port (default %d)\n"
+ "\n", DEFAULT_PORT
+ );
+ exit(code);
+}
+
+/* Main program */
+int main(int argc, char** argv)
+{
+ int sock, client;
+ int port = DEFAULT_PORT;
+ const char* path = NULL;
+ const char* tcpPort = NULL;
+
+ /* Extract program name */
+ {
+ char* p = strrchr(argv[0], '/');
+ if (p == NULL)
+ progname = argv[0];
+ else
+ progname = p+1;
+ }
+
+ /* Parse options */
+ while (argc > 1 && argv[1][0] == '-') {
+ char* arg = argv[1];
+ if (!strcmp(arg, "-?") || !strcmp(arg, "-h") || !strcmp(arg, "--help")) {
+ usage(0);
+ } else if (!strcmp(arg, "-unix")) {
+ if (argc < 3) {
+ fprintf(stderr, "-unix option needs an argument! See --help for details.\n");
+ exit(1);
+ }
+ argc--;
+ argv++;
+ path = argv[1];
+ } else if (!strcmp(arg, "-tcp")) {
+ if (argc < 3) {
+ fprintf(stderr, "-tcp option needs an argument! See --help for details.\n");
+ exit(1);
+ }
+ argc--;
+ argv++;
+ tcpPort = argv[1];
+ } else {
+ fprintf(stderr, "UNKNOWN OPTION: %s\n\n", arg);
+ usage(1);
+ }
+ argc--;
+ argv++;
+ }
+
+ if (path != NULL) {
+ printf("Starting pipe test server on unix path: %s\n", path);
+ sock = socket_unix_server( path, SOCK_STREAM );
+ } else {
+ printf("Starting pipe test server on local port %d\n", port);
+ sock = socket_loopback_server( port, SOCK_STREAM );
+ }
+ if (sock < 0) {
+ fprintf(stderr, "Could not start server: %s\n", strerror(errno));
+ return 1;
+ }
+ printf("Server ready!\n");
+
+RESTART:
+ client = TFR(accept(sock, NULL, NULL));
+ if (client < 0) {
+ fprintf(stderr, "Server error: %s\n", strerror(errno));
+ return 2;
+ }
+ printf("Client connected!\n");
+
+ /* Now, accept any incoming data, and send it back */
+ for (;;) {
+ char buff[32768], *p;
+ int ret, count;
+
+ ret = TFR(read(client, buff, sizeof(buff)));
+ if (ret < 0) {
+ fprintf(stderr, "Client read error: %s\n", strerror(errno));
+ socket_close(client);
+ return 3;
+ }
+ if (ret == 0) {
+ break;
+ }
+ count = ret;
+ p = buff;
+ //printf(" received: %d bytes\n", count);
+
+ while (count > 0) {
+ ret = TFR(write(client, p, count));
+ if (ret < 0) {
+ fprintf(stderr, "Client write error: %s\n", strerror(errno));
+ socket_close(client);
+ return 4;
+ }
+ //printf(" sent: %d bytes\n", ret);
+
+ p += ret;
+ count -= ret;
+ }
+ }
+ printf("Client closed connection\n");
+ socket_close(client);
+ goto RESTART;
+
+ return 0;
+}
diff --git a/libqemu/test_host_2.c b/libqemu/test_host_2.c
new file mode 100644
index 0000000..46a9e8d
--- /dev/null
+++ b/libqemu/test_host_2.c
@@ -0,0 +1,129 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/* This program is used to test the QEMUD fast pipes.
+ * See external/qemu/docs/ANDROID-QEMUD-PIPES.TXT for details.
+ *
+ * The program acts as a simple TCP server that accepts any data and
+ * discards it immediately.
+ */
+#include <sys/socket.h>
+#include <netinet/in.h>
+#include <unistd.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <errno.h>
+
+/* Default port number */
+#define DEFAULT_PORT 8012
+
+/* Try to execute x, looping around EINTR errors. */
+#undef TEMP_FAILURE_RETRY
+#define TEMP_FAILURE_RETRY(exp) ({ \
+ typeof (exp) _rc; \
+ do { \
+ _rc = (exp); \
+ } while (_rc == -1 && errno == EINTR); \
+ _rc; })
+
+#define TFR TEMP_FAILURE_RETRY
+
+/* Close a socket, preserving the value of errno */
+static void
+socket_close(int sock)
+{
+ int old_errno = errno;
+ close(sock);
+ errno = old_errno;
+}
+
+/* Create a server socket bound to a loopback port */
+static int
+socket_loopback_server( int port, int type )
+{
+ struct sockaddr_in addr;
+
+ int sock = socket(AF_INET, type, 0);
+ if (sock < 0) {
+ return -1;
+ }
+
+ memset(&addr, 0, sizeof(addr));
+ addr.sin_family = AF_INET;
+ addr.sin_port = htons(port);
+ addr.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
+
+ int n = 1;
+ setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, &n, sizeof(n));
+
+ if (TFR(bind(sock, (struct sockaddr*)&addr, sizeof(addr))) < 0) {
+ socket_close(sock);
+ return -1;
+ }
+
+ if (type == SOCK_STREAM) {
+ if (TFR(listen(sock, 4)) < 0) {
+ socket_close(sock);
+ return -1;
+ }
+ }
+
+ return sock;
+}
+
+/* Main program */
+int main(void)
+{
+ int sock, client;
+ int port = DEFAULT_PORT;
+
+ printf("Starting pipe test server on local port %d\n", port);
+ sock = socket_loopback_server( port, SOCK_STREAM );
+ if (sock < 0) {
+ fprintf(stderr, "Could not start server: %s\n", strerror(errno));
+ return 1;
+ }
+
+RESTART:
+ client = TFR(accept(sock, NULL, NULL));
+ if (client < 0) {
+ fprintf(stderr, "Server error: %s\n", strerror(errno));
+ return 2;
+ }
+ printf("Client connected!\n");
+
+ /* Now, accept any incoming data, and send it back */
+ for (;;) {
+ char buff[8192], *p;
+ int ret, count;
+
+ ret = TFR(read(client, buff, sizeof(buff)));
+ if (ret < 0) {
+ fprintf(stderr, "Client read error: %s\n", strerror(errno));
+ socket_close(client);
+ return 3;
+ }
+ if (ret == 0) {
+ break;
+ }
+ }
+ printf("Client closed connection\n");
+ socket_close(client);
+ goto RESTART;
+
+ return 0;
+}
diff --git a/libqemu/test_util.c b/libqemu/test_util.c
new file mode 100644
index 0000000..1696796
--- /dev/null
+++ b/libqemu/test_util.c
@@ -0,0 +1,137 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <sys/socket.h>
+#include <netinet/in.h>
+#include <errno.h>
+#include <string.h>
+#include <unistd.h>
+#include <stddef.h>
+#include <stdio.h>
+#include "test_util.h"
+
+#ifdef __linux__
+#include <time.h>
+double now_secs(void)
+{
+ struct timespec tm;
+ clock_gettime(CLOCK_MONOTONIC, &tm);
+ return (double)tm.tv_sec + (double)tm.tv_nsec/1e9;
+}
+#else
+#include <sys/time.h>
+double now_secs(void)
+{
+ struct timeval tv;
+ gettimeofday(&tv, NULL);
+ return tv.sec + (double)tv.usec/1e6;
+}
+#endif
+
+int
+pipe_openSocket( Pipe* pipe, int port )
+{
+ static int fd;
+ struct sockaddr_in addr;
+
+ pipe->socket = -1;
+
+ fd = socket( AF_INET, SOCK_STREAM, 0 );
+ if (fd < 0) {
+ fprintf(stderr, "%s: Can't create socket!!\n", __FUNCTION__);
+ return -1;
+ }
+
+ memset(&addr, 0, sizeof(addr));
+ addr.sin_family = AF_INET;
+ addr.sin_port = htons(port);
+ addr.sin_addr.s_addr = htonl(0x0a000202);
+
+ if ( connect(fd, (struct sockaddr*)&addr, sizeof(addr)) < 0 ) {
+ fprintf(stderr, "%s: Can't connect to tcp:local:%d: %s\n",
+ __FUNCTION__, port, strerror(errno));
+ close(fd);
+ return -1;
+ }
+
+ pipe->socket = fd;
+ return 0;
+}
+
+int
+pipe_openQemuPipe( Pipe* pipe, const char* pipename )
+{
+ pipe->socket = qemu_pipe_open(pipename);
+ if (pipe->socket < 0) {
+ fprintf(stderr, "%s: Could not open '%s' pipe: %s\n", __FUNCTION__, pipename, strerror(errno));
+ return -1;
+ }
+ return 0;
+}
+
+int
+pipe_send( Pipe* pipe, const void* buff, size_t bufflen )
+{
+ int ret;
+ const uint8_t* ptr = buff;
+ while (bufflen > 0) {
+ ret = write(pipe->socket, ptr, bufflen);
+ if (ret < 0) {
+ if (errno == EINTR)
+ continue;
+ fprintf(stderr, "%s: error: %s\n", __FUNCTION__, strerror(errno));
+ return -1;
+ }
+ if (ret == 0) {
+ fprintf(stderr, "%s: disconnection!\n", __FUNCTION__);
+ return -1;
+ }
+ ptr += ret;
+ bufflen -= ret;
+ }
+ return 0;
+}
+
+int
+pipe_recv( Pipe* pipe, void* buff, size_t bufflen )
+{
+ int ret;
+
+ for (;;) {
+ ret = read(pipe->socket, buff, bufflen);
+ if (ret < 0) {
+ if (errno == EINTR)
+ continue;
+ fprintf(stderr, "%s: error: %s\n", __FUNCTION__, strerror(errno));
+ return -1;
+ }
+ if (ret == 0) {
+ fprintf(stderr, "%s: disconnection!\n", __FUNCTION__);
+ return -1;
+ }
+ break;
+ }
+ return ret;
+}
+
+void
+pipe_close( Pipe* pipe )
+{
+ if (pipe->socket >= 0) {
+ close(pipe->socket);
+ pipe->socket = -1;
+ }
+}
diff --git a/libqemu/test_util.h b/libqemu/test_util.h
new file mode 100644
index 0000000..28e5115
--- /dev/null
+++ b/libqemu/test_util.h
@@ -0,0 +1,35 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef TEST_UTIL_H
+#define TEST_UTIL_H
+
+#include <stddef.h>
+#include <hardware/qemu_pipe.h>
+
+
+double now_secs(void);
+
+typedef struct {
+ int socket;
+} Pipe;
+
+int pipe_openSocket( Pipe* pipe, int port );
+int pipe_openQemuPipe( Pipe* pipe, const char* pipename );
+int pipe_send( Pipe* pipe, const void* buff, size_t bufflen );
+int pipe_recv( Pipe* pipe, void* buff, size_t bufflen );
+void pipe_close( Pipe* pipe );
+
+#endif /* TEST_UTIL_H */
diff --git a/libqemu/tests.mk b/libqemu/tests.mk
new file mode 100644
index 0000000..886973f
--- /dev/null
+++ b/libqemu/tests.mk
@@ -0,0 +1,30 @@
+# Build libqemu tests, included from main Android.mk
+
+# The first test program is a simple TCP server that will send back
+# anything it receives from the client.
+#
+include $(CLEAR_VARS)
+LOCAL_MODULE := test-libqemu-1
+LOCAL_SRC_FILES := test_host_1.c
+LOCAL_MODULE_TAGS := tests
+include $(BUILD_HOST_EXECUTABLE)
+
+include $(CLEAR_VARS)
+LOCAL_MODULE := test-libqemu-2
+LOCAL_SRC_FILES := test_host_2.c
+LOCAL_MODULE_TAGS := tests
+include $(BUILD_HOST_EXECUTABLE)
+
+include $(CLEAR_VARS)
+LOCAL_MODULE := test-libqemu-1
+LOCAL_SRC_FILES := test_guest_1.c test_util.c
+LOCAL_MODULE_TAGS := tests
+LOCAL_STATIC_LIBRARIES := libcutils
+include $(BUILD_EXECUTABLE)
+
+include $(CLEAR_VARS)
+LOCAL_MODULE := test-libqemu-2
+LOCAL_SRC_FILES := test_guest_2.c test_util.c
+LOCAL_MODULE_TAGS := tests
+LOCAL_STATIC_LIBRARIES := libcutils
+include $(BUILD_EXECUTABLE)
diff --git a/lights/Android.mk b/lights/Android.mk
new file mode 100644
index 0000000..3fa04ed
--- /dev/null
+++ b/lights/Android.mk
@@ -0,0 +1,26 @@
+# Copyright (C) 2011 The Android Open Source Project.
+#
+# Original code licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this software except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+LOCAL_PATH := $(call my-dir)
+
+# HAL module implemenation, not prelinked and stored in
+# hw/<LIGHTS_HARDWARE_MODULE_ID>.<ro.hardware>.so
+include $(CLEAR_VARS)
+LOCAL_PRELINK_MODULE := false
+LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/hw
+LOCAL_SHARED_LIBRARIES := liblog libcutils
+LOCAL_SRC_FILES := lights_qemu.c
+LOCAL_MODULE := lights.goldfish
+LOCAL_CFLAGS += -DLIGHT_BACKLIGHT
+include $(BUILD_SHARED_LIBRARY)
diff --git a/lights/lights_qemu.c b/lights/lights_qemu.c
new file mode 100644
index 0000000..94fe8cc
--- /dev/null
+++ b/lights/lights_qemu.c
@@ -0,0 +1,213 @@
+/* Copyright (C) 2011 The Android Open Source Project
+ *
+ * Original code licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this software except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ * This implements a lights hardware library for the Android emulator.
+ * the following code should be built as a shared library that will be
+ * placed into /system/lib/hw/lights.goldfish.so
+ *
+ * It will be loaded by the code in hardware/libhardware/hardware.c
+ * which is itself called from
+ * ./frameworks/base/services/jni/com_android_server_HardwareService.cpp
+ */
+
+#ifdef LOG_TAG
+#undef LOG_TAG
+#define LOG_TAG "Lights"
+#endif
+
+/* we connect with the emulator through the "hw-control" qemud service */
+#define LIGHTS_SERVICE_NAME "hw-control"
+
+#include <cutils/log.h>
+#include <stdint.h>
+#include <string.h>
+#include <unistd.h>
+#include <errno.h>
+#include <fcntl.h>
+#include <pthread.h>
+#include <sys/ioctl.h>
+#include <sys/types.h>
+#include <hardware/lights.h>
+#include <hardware/qemud.h>
+
+/* Set to 1 to enable debug messages to the log */
+#define DEBUG 0
+#if DEBUG
+# define D(...) ALOGD(__VA_ARGS__)
+#else
+# define D(...) do{}while(0)
+#endif
+
+#define E(...) ALOGE(__VA_ARGS__)
+
+/* Get brightness(0~255) from state. */
+static int
+rgb_to_brightness( struct light_state_t const* state )
+{
+ int color = state->color & 0x00ffffff;
+ return ((77 * ((color >> 16) & 0x00ff))
+ + (150 * ((color >> 8) & 0x00ff)) + (29 * (color & 0x00ff))) >> 8;
+}
+
+/* set backlight brightness by LIGHTS_SERVICE_NAME service. */
+static int
+set_light_backlight( struct light_device_t* dev, struct light_state_t const* state )
+{
+ /* Get Lights service. */
+ int fd = qemud_channel_open( LIGHTS_SERVICE_NAME );
+
+ if (fd < 0) {
+ E( "%s: no qemud connection", __FUNCTION__ );
+ return -1;
+ }
+
+ D( "%s: On/Off %d/%d flashMode %d brightnessMode %d"
+ " RGB = 0x%08x", __func__,
+ state->flashOnMS,
+ state->flashOffMS,
+ state->flashMode,
+ state->brightnessMode,
+ state->color );
+
+ int brightness = rgb_to_brightness( state );
+
+ char buffer[64];
+ snprintf( buffer, sizeof(buffer), "power:light:brightness:lcd_backlight:%d", brightness );
+ D( "%s: lcd_backlight command: %s", __FUNCTION__, buffer );
+
+ /* send backlight command to perform the backlight setting. */
+ if (qemud_channel_send( fd, buffer, -1 ) < 0) {
+ E( "%s: could not query lcd_backlight: %s", __FUNCTION__, strerror(errno) );
+ close( fd );
+ return -1;
+ }
+
+ close( fd );
+ return 0;
+}
+
+static int
+set_light_buttons( struct light_device_t* dev, struct light_state_t const* state )
+{
+ /* @Waiting for later implementation. */
+ D( "%s: Not implemented.", __FUNCTION__ );
+
+ return 0;
+}
+
+static int
+set_light_battery( struct light_device_t* dev, struct light_state_t const* state )
+{
+ /* @Waiting for later implementation. */
+ D( "%s: Not implemented.", __FUNCTION__ );
+
+ return 0;
+}
+
+static int
+set_light_keyboard( struct light_device_t* dev, struct light_state_t const* state )
+{
+ /* @Waiting for later implementation. */
+ D( "%s: Not implemented.", __FUNCTION__ );
+
+ return 0;
+}
+
+static int
+set_light_notifications( struct light_device_t* dev, struct light_state_t const* state )
+{
+ /* @Waiting for later implementation. */
+ D( "%s: Not implemented.", __FUNCTION__ );
+
+ return 0;
+}
+
+static int
+set_light_attention( struct light_device_t* dev, struct light_state_t const* state )
+{
+ /* @Waiting for later implementation. */
+ D( "%s: Not implemented.", __FUNCTION__ );
+
+ return 0;
+}
+
+/** Close the lights device */
+static int
+close_lights( struct light_device_t *dev )
+{
+ free( dev );
+
+ return 0;
+}
+
+/**
+ * module methods
+ */
+
+/** Open a new instance of a lights device using name */
+static int
+open_lights( const struct hw_module_t* module, char const *name,
+ struct hw_device_t **device )
+{
+ void* set_light;
+
+ if (0 == strcmp( LIGHT_ID_BACKLIGHT, name )) {
+ set_light = set_light_backlight;
+ } else if (0 == strcmp( LIGHT_ID_KEYBOARD, name )) {
+ set_light = set_light_keyboard;
+ } else if (0 == strcmp( LIGHT_ID_BUTTONS, name )) {
+ set_light = set_light_buttons;
+ } else if (0 == strcmp( LIGHT_ID_BATTERY, name )) {
+ set_light = set_light_battery;
+ } else if (0 == strcmp( LIGHT_ID_NOTIFICATIONS, name )) {
+ set_light = set_light_notifications;
+ } else if (0 == strcmp( LIGHT_ID_ATTENTION, name )) {
+ set_light = set_light_attention;
+ } else {
+ D( "%s: %s light isn't supported yet.", __FUNCTION__, name );
+ return -EINVAL;
+ }
+
+ struct light_device_t *dev = malloc( sizeof(struct light_device_t) );
+ if (dev == NULL) {
+ return -EINVAL;
+ }
+ memset( dev, 0, sizeof(*dev) );
+
+ dev->common.tag = HARDWARE_DEVICE_TAG;
+ dev->common.version = 0;
+ dev->common.module = (struct hw_module_t*)module;
+ dev->common.close = (int (*)(struct hw_device_t*))close_lights;
+ dev->set_light = set_light;
+
+ *device = (struct hw_device_t*)dev;
+ return 0;
+}
+
+static struct hw_module_methods_t lights_module_methods = {
+ .open = open_lights,
+};
+
+/*
+ * The emulator lights Module
+ */
+struct hw_module_t HAL_MODULE_INFO_SYM = {
+ .tag = HARDWARE_MODULE_TAG,
+ .version_major = 1,
+ .version_minor = 0,
+ .id = LIGHTS_HARDWARE_MODULE_ID,
+ .name = "Goldfish lights Module",
+ .author = "The Android Open Source Project",
+ .methods = &lights_module_methods,
+};
diff --git a/opengl/Android.mk b/opengl/Android.mk
new file mode 100644
index 0000000..3a23395
--- /dev/null
+++ b/opengl/Android.mk
@@ -0,0 +1,66 @@
+# This is the top-level build file for the Android HW OpenGL ES emulation
+# in Android.
+#
+# You must define BUILD_EMULATOR_OPENGL to 'true' in your environment to
+# build the following files.
+#
+# Also define BUILD_EMULATOR_OPENGL_DRIVER to 'true' to build the gralloc
+# stuff as well.
+#
+ifeq (true,$(BUILD_EMULATOR_OPENGL))
+
+# Top-level for all modules
+EMUGL_PATH := $(call my-dir)
+
+# Directory containing common headers used by several modules
+# This is always set to a module's LOCAL_C_INCLUDES
+# See the definition of emugl-begin-module in common.mk
+#
+EMUGL_COMMON_INCLUDES := $(EMUGL_PATH)/host/include/libOpenglRender
+
+# common cflags used by several modules
+# This is always set to a module's LOCAL_CFLAGS
+# See the definition of emugl-begin-module in common.mk
+#
+EMUGL_COMMON_CFLAGS := -DWITH_GLES2
+
+# Uncomment the following line if you want to enable debug traces
+# in the GLES emulation libraries.
+# EMUGL_COMMON_CFLAGS += -DEMUGL_DEBUG=1
+
+# Include common definitions used by all the modules included later
+# in this build file. This contains the definition of all useful
+# emugl-xxxx functions.
+#
+include $(EMUGL_PATH)/common.mk
+
+# IMPORTANT: ORDER IS CRUCIAL HERE
+#
+# For the import/export feature to work properly, you must include
+# modules below in correct order. That is, if module B depends on
+# module A, then it must be included after module A below.
+#
+# This ensures that anything exported by module A will be correctly
+# be imported by module B when it is declared.
+#
+# Note that the build system will complain if you try to import a
+# module that hasn't been declared yet anyway.
+#
+
+include $(EMUGL_PATH)/shared/OpenglOsUtils/Android.mk
+include $(EMUGL_PATH)/shared/OpenglCodecCommon/Android.mk
+
+# System static libraries
+include $(EMUGL_PATH)/system/GLESv1_enc/Android.mk
+include $(EMUGL_PATH)/system/GLESv2_enc/Android.mk
+include $(EMUGL_PATH)/system/renderControl_enc/Android.mk
+include $(EMUGL_PATH)/system/OpenglSystemCommon/Android.mk
+
+# System shared libraries
+include $(EMUGL_PATH)/system/GLESv1/Android.mk
+include $(EMUGL_PATH)/system/GLESv2/Android.mk
+
+include $(EMUGL_PATH)/system/gralloc/Android.mk
+include $(EMUGL_PATH)/system/egl/Android.mk
+
+endif # BUILD_EMULATOR_OPENGL == true
diff --git a/opengl/README b/opengl/README
new file mode 100644
index 0000000..91050ed
--- /dev/null
+++ b/opengl/README
@@ -0,0 +1,3 @@
+This directory contains Android-side modules related to hardware OpenGL ES
+emulation. The host-side modules and documentation are in
+$ANDROID_BUILD_TOP/sdk/emulator/opengl.
diff --git a/opengl/common.mk b/opengl/common.mk
new file mode 100644
index 0000000..6dd503e
--- /dev/null
+++ b/opengl/common.mk
@@ -0,0 +1,240 @@
+# This top-level build file is included by all modules that implement
+# the hardware OpenGL ES emulation for Android.
+#
+# We use it to ensure that all sub-Makefiles are included in the right
+# order for various variable definitions and usage to happen in the correct
+# order.
+#
+
+# The following macros are used to start a new GLES emulation module.
+#
+# This will define LOCAL_MODULE as $1, plus a few other variables
+# needed by the build system (e.g. LOCAL_MODULE_TAGS, LOCAL_MODULE_CLASS...)
+#
+# NOTE: You still need to define LOCAL_PATH before this
+#
+# Usage example:
+#
+# $(call emugl-begin-static-library,<name>)
+# LOCAL_SRC_FILES := ....
+# LOCAL_C_INCLUDES += ....
+# $(call emugl-end-module)
+#
+emugl-begin-static-library = $(call emugl-begin-module,$1,STATIC_LIBRARY)
+emugl-begin-shared-library = $(call emugl-begin-module,$1,SHARED_LIBRARY)
+
+# Internal list of all declared modules (used for sanity checking)
+_emugl_modules :=
+_emugl_HOST_modules :=
+
+# do not use directly, see functions above instead
+emugl-begin-module = \
+ $(eval include $(CLEAR_VARS)) \
+ $(eval LOCAL_MODULE := $1) \
+ $(eval LOCAL_MODULE_CLASS := $(patsubst HOST_%,%,$(patsubst %EXECUTABLE,%EXECUTABLES,$(patsubst %LIBRARY,%LIBRARIES,$2)))) \
+ $(eval LOCAL_IS_HOST_MODULE := $(if $3,true,))\
+ $(eval LOCAL_C_INCLUDES := $(EMUGL_COMMON_INCLUDES)) \
+ $(eval LOCAL_CFLAGS := $(EMUGL_COMMON_CFLAGS)) \
+ $(eval LOCAL_PRELINK_MODULE := false)\
+ $(eval _EMUGL_INCLUDE_TYPE := $(BUILD_$2)) \
+ $(call _emugl-init-module,$1,$2,$3)
+
+# Used to end a module definition, see function definitions above
+emugl-end-module = \
+ $(eval include $(_EMUGL_INCLUDE_TYPE))\
+ $(eval _EMUGL_INCLUDE_TYPE :=) \
+ $(eval _emugl_$(_emugl_HOST)modules += $(_emugl_MODULE))\
+ $(if $(EMUGL_DEBUG),$(call emugl-dump-module))
+
+# Managing module exports and imports.
+#
+# A module can 'import' another module, by calling emugl-import. This will
+# make the current LOCAL_MODULE inherit various definitions exported from
+# the imported module.
+#
+# Module exports are defined by calling emugl-export. Here is an example:
+#
+# $(call emugl-begin-static-library,foo)
+# LOCAL_SRC_FILES := foo.c
+# $(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
+# $(call emugl-export,SHARED_LIBRARIES,libcutils)
+# $(call emugl-end-module)
+#
+# $(call emugl-begin-shared-library,bar)
+# LOCAL_SRC_FILES := bar.cpp
+# $(call emugl-import,foo)
+# $(call emugl-end-module)
+#
+# Here, we define a static library named 'foo' which exports an include
+# path and a shared library requirement, and a shared library 'bar' which
+# imports it.
+#
+# What this means is that:
+#
+# - 'bar' will automatically inherit foo's LOCAL_PATH in its LOCAL_C_INCLUDES
+# - 'bar' will automatically inherit libcutils in its own LOCAL_SHARED_LIBRARIES
+#
+# Note that order of declaration matters. If 'foo' is defined after 'bar' in
+# the example above, nothing will work correctly because dependencies are
+# computed at import time.
+#
+#
+# IMPORTANT: Imports are transitive, i.e. when module A imports B,
+# it automatically imports anything imported by B too.
+
+# This is the list of recognized export types we support for now.
+EMUGL_EXPORT_TYPES := \
+ CFLAGS \
+ LDLIBS \
+ LDFLAGS \
+ C_INCLUDES \
+ SHARED_LIBRARIES \
+ STATIC_LIBRARIES \
+ ADDITIONAL_DEPENDENCIES
+
+# Initialize a module in our database
+# $1: Module name
+# $2: Module type
+# $3: "HOST" for a host module, empty for a target one.
+_emugl-init-module = \
+ $(eval _emugl_HOST := $(if $3,HOST_,))\
+ $(eval _emugl_MODULE := $(_emugl_HOST)$1)\
+ $(if $(filter $(_emugl_$(_emugl_HOST)modules),$(_emugl_MODULE)),\
+ $(error There is already a $(if $3,host,) module named $1!)\
+ )\
+ $(eval _mod = $(_emugl_MODULE)) \
+ $(eval _emugl.$(_mod).type := $(patsubst HOST_%,%,$2))\
+ $(eval _emugl.$(_mod).imports :=) \
+ $(eval _emugl,$(_mod).moved :=) \
+ $(foreach _type,$(EMUGL_EXPORT_TYPES),\
+ $(eval _emugl.$(_mod).export.$(_type) :=)\
+ )
+
+# Called to indicate that a module exports a given local variable for its
+# users. This also adds this to LOCAL_$1
+# $1: Local variable type (e.g. CFLAGS, LDLIBS, etc...)
+# $2: Value(s) to append to the export
+emugl-export = \
+ $(eval _emugl.$(_emugl_MODULE).export.$1 += $2)\
+ $(eval LOCAL_$1 := $2 $(LOCAL_$1))
+
+emugl-export-outer = \
+ $(eval _emugl.$(_emugl_MODULE).export.$1 += $2)
+
+# Called to indicate that a module imports the exports of another module
+# $1: list of modules to import
+#
+emugl-import = \
+ $(foreach _imod,$1,\
+ $(call _emugl-module-import,$(_emugl_HOST)$(_imod))\
+ )
+
+_emugl-module-import = \
+ $(eval _mod := $(_emugl_MODULE))\
+ $(if $(filter-out $(_emugl_$(_emugl_HOST)modules),$1),\
+ $(info Unknown imported emugles module: $1)\
+ $(if $(_emugl_HOST),\
+ $(eval _names := $(patsubst HOST_%,%,$(_emugl_HOST_modules))),\
+ $(eval _names := $(_emugl_modules))\
+ )\
+ $(info Please one of the following names: $(_names))\
+ $(error Aborting)\
+ )\
+ $(if $(filter-out $(_emugl.$(_mod).imports),$1),\
+ $(eval _emugl.$(_mod).imports += $1)\
+ $(foreach _sub,$(_emugl.$1.imports),\
+ $(call _emugl-module-import,$(_sub))\
+ )\
+ $(foreach _type,$(EMUGL_EXPORT_TYPES),\
+ $(eval LOCAL_$(_type) := $(_emugl.$1.export.$(_type)) $(LOCAL_$(_type)))\
+ )\
+ $(if $(filter EXECUTABLE SHARED_LIBRARY,$(_emugl.$(_emugl_MODULE).type)),\
+ $(if $(filter STATIC_LIBRARY,$(_emugl.$1.type)),\
+ $(eval LOCAL_STATIC_LIBRARIES := $(1:HOST_%=%) $(LOCAL_STATIC_LIBRARIES))\
+ )\
+ $(if $(filter SHARED_LIBRARY,$(_emugl.$1.type)),\
+ $(if $(_emugl.$1.moved),,\
+ $(eval LOCAL_SHARED_LIBRARIES := $(1:HOST_%=%) $(LOCAL_SHARED_LIBRARIES))\
+ )\
+ )\
+ )\
+ )
+
+_emugl-dump-list = \
+ $(foreach _list_item,$(strip $1),$(info . $(_list_item)))
+
+emugl-dump-module = \
+ $(info MODULE=$(_emugl_MODULE))\
+ $(info . HOST=$(_emugl_HOST))\
+ $(info . TYPE=$(_emugl.$(_emugl_MODULE).type))\
+ $(info . IMPORTS=$(_emugl.$(_emugl_MODULE).imports))\
+ $(foreach _type,$(EMUGL_EXPORT_TYPES),\
+ $(if $(filter C_INCLUDES ADDITIONAL_DEPENDENCIES,$(_type)),\
+ $(info . EXPORT.$(_type) :=)\
+ $(call _emugl-dump-list,$(_emugl.$(_emugl_MODULE).export.$(_type)))\
+ $(info . LOCAL_$(_type) :=)\
+ $(call _emugl-dump-list,$(LOCAL_$(_type)))\
+ ,\
+ $(info . EXPORT.$(_type) := $(strip $(_emugl.$(_emugl_MODULE).export.$(_type))))\
+ $(info . LOCAL_$(_type) := $(strip $(LOCAL_$(_type))))\
+ )\
+ )\
+ $(info . LOCAL_SRC_FILES := $(LOCAL_SRC_FILES))\
+
+# This function can be called to generate the wrapper source files.
+# LOCAL_MODULE and LOCAL_MODULE_CLASS must be defined or the build will abort.
+# Source files will be stored in the local intermediates directory that will
+# be automatically added to your LOCAL_C_INCLUDES.
+# Usage:
+# $(call emugl-gen-wrapper,<input-dir>,<basename>)
+#
+emugl-gen-wrapper = \
+ $(eval _emugl_out := $(call local-intermediates-dir)) \
+ $(call emugl-gen-wrapper-generic,$(_emugl_out),$1,$2) \
+ $(call emugl-export,C_INCLUDES,$(_emugl_out))
+
+# DO NOT CALL DIRECTLY, USE emugl-gen-wrapper instead.
+#
+# The following function can be called to generate GL library wrapper
+# Usage is:
+#
+# $(call emugl-gen-wrapper-generic,<dst-dir>,<src-dir>,<basename>)
+#
+# <dst-dir> is the destination directory where the generated sources are stored
+# <src-dir> is the source directory where to find <basename>.attrib, etc..
+# <basename> is the emugen basename (see host/tools/emugen/README)
+#
+emugl-gen-wrapper-generic = $(eval $(emugl-gen-wrapper-generic-ev))
+
+define emugl-gen-wrapper-generic-ev
+_emugl_wrap := $$1/$$3
+_emugl_src := $$2/$$3
+GEN := $$(_emugl_wrap)_wrapper_entry.cpp \
+ $$(_emugl_wrap)_wrapper_context.cpp \
+ $$(_emugl_wrap)_wrapper_context.h \
+ $$(_emugl_wrap)_wrapper_proc.h
+
+$$(GEN): PRIVATE_PATH := $$(LOCAL_PATH)
+$$(GEN): PRIVATE_CUSTOM_TOOL := $$(EMUGL_EMUGEN) -W $$1 -i $$2 $$3
+$$(GEN): $$(EMUGL_EMUGEN) $$(_emugl_src).attrib $$(_emugl_src).in $$(_emugl_src).types
+ $$(transform-generated-source)
+
+$$(call emugl-export,ADDITIONAL_DEPENDENCIES,$$(GEN))
+LOCAL_GENERATED_SOURCES += $$(GEN)
+LOCAL_C_INCLUDES += $$1
+
+#ifneq ($$(HOST_OS),windows)
+$$(call emugl-export,LDFLAGS,-ldl)
+#endif
+
+endef
+
+# Call this function when your shared library must be placed in a non-standard
+# library path (i.e. not under /system/lib
+# $1: library sub-path,relative to /system/lib
+# For example: $(call emugl-set-shared-library-subpath,egl)
+emugl-set-shared-library-subpath = \
+ $(eval LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/$1)\
+ $(eval LOCAL_UNSTRIPPED_PATH := $(TARGET_OUT_SHARED_LIBRARIES_UNSTRIPPED)/$1)\
+ $(eval _emugl.$(LOCAL_MODULE).moved := true)\
+ $(call emugl-export-outer,ADDITIONAL_DEPENDENCIES,$(LOCAL_MODULE_PATH)/$(LOCAL_MODULE)$(TARGET_SHLIB_SUFFIX))
diff --git a/opengl/host/include/libOpenglRender/IOStream.h b/opengl/host/include/libOpenglRender/IOStream.h
new file mode 100644
index 0000000..445ec17
--- /dev/null
+++ b/opengl/host/include/libOpenglRender/IOStream.h
@@ -0,0 +1,102 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef __IO_STREAM_H__
+#define __IO_STREAM_H__
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#include "ErrorLog.h"
+
+class IOStream {
+public:
+
+ IOStream(size_t bufSize) {
+ m_buf = NULL;
+ m_bufsize = bufSize;
+ m_free = 0;
+ }
+
+ virtual void *allocBuffer(size_t minSize) = 0;
+ virtual int commitBuffer(size_t size) = 0;
+ virtual const unsigned char *readFully( void *buf, size_t len) = 0;
+ virtual const unsigned char *read( void *buf, size_t *inout_len) = 0;
+ virtual int writeFully(const void* buf, size_t len) = 0;
+
+ virtual ~IOStream() {
+
+ // NOTE: m_buf is 'owned' by the child class thus we expect it to be released by it
+ }
+
+ unsigned char *alloc(size_t len) {
+
+ if (m_buf && len > m_free) {
+ if (flush() < 0) {
+ ERR("Failed to flush in alloc\n");
+ return NULL; // we failed to flush so something is wrong
+ }
+ }
+
+ if (!m_buf || len > m_bufsize) {
+ int allocLen = m_bufsize < len ? len : m_bufsize;
+ m_buf = (unsigned char *)allocBuffer(allocLen);
+ if (!m_buf) {
+ ERR("Alloc (%u bytes) failed\n", allocLen);
+ return NULL;
+ }
+ m_bufsize = m_free = allocLen;
+ }
+
+ unsigned char *ptr;
+
+ ptr = m_buf + (m_bufsize - m_free);
+ m_free -= len;
+
+ return ptr;
+ }
+
+ int flush() {
+
+ if (!m_buf || m_free == m_bufsize) return 0;
+
+ int stat = commitBuffer(m_bufsize - m_free);
+ m_buf = NULL;
+ m_free = 0;
+ return stat;
+ }
+
+ const unsigned char *readback(void *buf, size_t len) {
+ flush();
+ return readFully(buf, len);
+ }
+
+
+private:
+ unsigned char *m_buf;
+ size_t m_bufsize;
+ size_t m_free;
+};
+
+//
+// When a client opens a connection to the renderer, it should
+// send unsigned int value indicating the "clientFlags".
+// The following are the bitmask of the clientFlags.
+// currently only one bit is used which flags the server
+// it should exit.
+//
+#define IOSTREAM_CLIENT_EXIT_SERVER 1
+
+#endif
diff --git a/opengl/shared/OpenglCodecCommon/Android.mk b/opengl/shared/OpenglCodecCommon/Android.mk
new file mode 100644
index 0000000..df9b39a
--- /dev/null
+++ b/opengl/shared/OpenglCodecCommon/Android.mk
@@ -0,0 +1,23 @@
+# This build script corresponds to a library containing many definitions
+# common to both the guest and the host. They relate to
+#
+LOCAL_PATH := $(call my-dir)
+
+commonSources := \
+ GLClientState.cpp \
+ GLSharedGroup.cpp \
+ glUtils.cpp \
+ SocketStream.cpp \
+ TcpStream.cpp \
+ TimeUtils.cpp
+
+### CodecCommon guest ##############################################
+$(call emugl-begin-static-library,libOpenglCodecCommon)
+
+LOCAL_SRC_FILES := $(commonSources)
+
+LOCAL_CFLAGS += -DLOG_TAG=\"eglCodecCommon\"
+
+$(call emugl-export,SHARED_LIBRARIES,libcutils libutils)
+$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
+$(call emugl-end-module)
diff --git a/opengl/shared/OpenglCodecCommon/ErrorLog.h b/opengl/shared/OpenglCodecCommon/ErrorLog.h
new file mode 100644
index 0000000..6f41fd7
--- /dev/null
+++ b/opengl/shared/OpenglCodecCommon/ErrorLog.h
@@ -0,0 +1,37 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _ERROR_LOG_H_
+#define _ERROR_LOG_H_
+
+#if (HAVE_ANDROID_OS == 1)
+# include <cutils/log.h>
+# define ERR(...) ALOGE(__VA_ARGS__)
+# ifdef EMUGL_DEBUG
+# define DBG(...) ALOGD(__VA_ARGS__)
+# else
+# define DBG(...) ((void)0)
+# endif
+#else
+# include <stdio.h>
+# define ERR(...) fprintf(stderr, __VA_ARGS__)
+# ifdef EMUGL_DEBUG
+# define DBG(...) fprintf(stderr, __VA_ARGS__)
+# else
+# define DBG(...) ((void)0)
+# endif
+#endif
+
+#endif
diff --git a/opengl/shared/OpenglCodecCommon/FixedBuffer.h b/opengl/shared/OpenglCodecCommon/FixedBuffer.h
new file mode 100644
index 0000000..30b9a80
--- /dev/null
+++ b/opengl/shared/OpenglCodecCommon/FixedBuffer.h
@@ -0,0 +1,53 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _FIXED_BUFFER_H
+#define _FIXED_BUFFER_H
+
+class FixedBuffer {
+public:
+ FixedBuffer(size_t initialSize = 0) {
+ m_buffer = NULL;
+ m_bufferLen = 0;
+ alloc(m_bufferLen);
+ }
+
+ ~FixedBuffer() {
+ delete [] m_buffer;
+ m_bufferLen = 0;
+ }
+
+ void * alloc(size_t size) {
+ if (m_bufferLen >= size)
+ return (void *)(m_buffer);
+
+ if (m_buffer != NULL)
+ delete[] m_buffer;
+
+ m_bufferLen = size;
+ m_buffer = new unsigned char[m_bufferLen];
+ if (m_buffer == NULL)
+ m_bufferLen = 0;
+
+ return m_buffer;
+ }
+ void *ptr() { return m_buffer; }
+ size_t len() { return m_bufferLen; }
+private:
+ unsigned char *m_buffer;
+ size_t m_bufferLen;
+};
+
+#endif
diff --git a/opengl/shared/OpenglCodecCommon/GLClientState.cpp b/opengl/shared/OpenglCodecCommon/GLClientState.cpp
new file mode 100644
index 0000000..9795490
--- /dev/null
+++ b/opengl/shared/OpenglCodecCommon/GLClientState.cpp
@@ -0,0 +1,417 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "GLClientState.h"
+#include "ErrorLog.h"
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "glUtils.h"
+#include <cutils/log.h>
+
+#ifndef MAX
+#define MAX(a, b) ((a) < (b) ? (b) : (a))
+#endif
+
+GLClientState::GLClientState(int nLocations)
+{
+ if (nLocations < LAST_LOCATION) {
+ nLocations = LAST_LOCATION;
+ }
+ m_nLocations = nLocations;
+ m_states = new VertexAttribState[m_nLocations];
+ for (int i = 0; i < m_nLocations; i++) {
+ m_states[i].enabled = 0;
+ m_states[i].enableDirty = false;
+ }
+ m_currentArrayVbo = 0;
+ m_currentIndexVbo = 0;
+ // init gl constans;
+ m_states[VERTEX_LOCATION].glConst = GL_VERTEX_ARRAY;
+ m_states[NORMAL_LOCATION].glConst = GL_NORMAL_ARRAY;
+ m_states[COLOR_LOCATION].glConst = GL_COLOR_ARRAY;
+ m_states[POINTSIZE_LOCATION].glConst = GL_POINT_SIZE_ARRAY_OES;
+ m_states[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
+ m_states[TEXCOORD1_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
+ m_states[TEXCOORD2_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
+ m_states[TEXCOORD3_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
+ m_states[TEXCOORD4_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
+ m_states[TEXCOORD5_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
+ m_states[TEXCOORD6_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
+ m_states[TEXCOORD7_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
+ m_states[MATRIXINDEX_LOCATION].glConst = GL_MATRIX_INDEX_ARRAY_OES;
+ m_states[WEIGHT_LOCATION].glConst = GL_WEIGHT_ARRAY_OES;
+ m_activeTexture = 0;
+ m_currentProgram = 0;
+
+ m_pixelStore.unpack_alignment = 4;
+ m_pixelStore.pack_alignment = 4;
+
+ memset(m_tex.unit, 0, sizeof(m_tex.unit));
+ m_tex.activeUnit = &m_tex.unit[0];
+ m_tex.textures = NULL;
+ m_tex.numTextures = 0;
+ m_tex.allocTextures = 0;
+}
+
+GLClientState::~GLClientState()
+{
+ delete m_states;
+}
+
+void GLClientState::enable(int location, int state)
+{
+ if (!validLocation(location)) {
+ return;
+ }
+
+ m_states[location].enableDirty |= (state != m_states[location].enabled);
+ m_states[location].enabled = state;
+}
+
+void GLClientState::setState(int location, int size, GLenum type, GLboolean normalized, GLsizei stride, const void *data)
+{
+ if (!validLocation(location)) {
+ return;
+ }
+ m_states[location].size = size;
+ m_states[location].type = type;
+ m_states[location].stride = stride;
+ m_states[location].data = (void*)data;
+ m_states[location].bufferObject = m_currentArrayVbo;
+ m_states[location].elementSize = glSizeof(type) * size;
+ m_states[location].normalized = normalized;
+}
+
+void GLClientState::setBufferObject(int location, GLuint id)
+{
+ if (!validLocation(location)) {
+ return;
+ }
+
+ m_states[location].bufferObject = id;
+}
+
+const GLClientState::VertexAttribState * GLClientState::getState(int location)
+{
+ if (!validLocation(location)) {
+ return NULL;
+ }
+ return & m_states[location];
+}
+
+const GLClientState::VertexAttribState * GLClientState::getStateAndEnableDirty(int location, bool *enableChanged)
+{
+ if (!validLocation(location)) {
+ return NULL;
+ }
+
+ if (enableChanged) {
+ *enableChanged = m_states[location].enableDirty;
+ }
+
+ m_states[location].enableDirty = false;
+ return & m_states[location];
+}
+
+int GLClientState::getLocation(GLenum loc)
+{
+ int retval;
+
+ switch(loc) {
+ case GL_VERTEX_ARRAY:
+ retval = int(VERTEX_LOCATION);
+ break;
+ case GL_NORMAL_ARRAY:
+ retval = int(NORMAL_LOCATION);
+ break;
+ case GL_COLOR_ARRAY:
+ retval = int(COLOR_LOCATION);
+ break;
+ case GL_POINT_SIZE_ARRAY_OES:
+ retval = int(POINTSIZE_LOCATION);
+ break;
+ case GL_TEXTURE_COORD_ARRAY:
+ retval = int (TEXCOORD0_LOCATION + m_activeTexture);
+ break;
+ case GL_MATRIX_INDEX_ARRAY_OES:
+ retval = int (MATRIXINDEX_LOCATION);
+ break;
+ case GL_WEIGHT_ARRAY_OES:
+ retval = int (WEIGHT_LOCATION);
+ break;
+ default:
+ retval = loc;
+ }
+ return retval;
+}
+
+void GLClientState::getClientStatePointer(GLenum pname, GLvoid** params)
+{
+ const GLClientState::VertexAttribState *state = NULL;
+ switch (pname) {
+ case GL_VERTEX_ARRAY_POINTER: {
+ state = getState(GLClientState::VERTEX_LOCATION);
+ break;
+ }
+ case GL_NORMAL_ARRAY_POINTER: {
+ state = getState(GLClientState::NORMAL_LOCATION);
+ break;
+ }
+ case GL_COLOR_ARRAY_POINTER: {
+ state = getState(GLClientState::COLOR_LOCATION);
+ break;
+ }
+ case GL_TEXTURE_COORD_ARRAY_POINTER: {
+ state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
+ break;
+ }
+ case GL_POINT_SIZE_ARRAY_POINTER_OES: {
+ state = getState(GLClientState::POINTSIZE_LOCATION);
+ break;
+ }
+ case GL_MATRIX_INDEX_ARRAY_POINTER_OES: {
+ state = getState(GLClientState::MATRIXINDEX_LOCATION);
+ break;
+ }
+ case GL_WEIGHT_ARRAY_POINTER_OES: {
+ state = getState(GLClientState::WEIGHT_LOCATION);
+ break;
+ }
+ }
+ if (state && params)
+ *params = state->data;
+}
+
+int GLClientState::setPixelStore(GLenum param, GLint value)
+{
+ int retval = 0;
+ switch(param) {
+ case GL_UNPACK_ALIGNMENT:
+ if (value == 1 || value == 2 || value == 4 || value == 8) {
+ m_pixelStore.unpack_alignment = value;
+ } else {
+ retval = GL_INVALID_VALUE;
+ }
+ break;
+ case GL_PACK_ALIGNMENT:
+ if (value == 1 || value == 2 || value == 4 || value == 8) {
+ m_pixelStore.pack_alignment = value;
+ } else {
+ retval = GL_INVALID_VALUE;
+ }
+ break;
+ default:
+ retval = GL_INVALID_ENUM;
+ }
+ return retval;
+}
+
+
+
+
+size_t GLClientState::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) const
+{
+ int pixelsize = glUtilsPixelBitSize(format, type) >> 3;
+
+ int alignment = pack ? m_pixelStore.pack_alignment : m_pixelStore.unpack_alignment;
+
+ if (pixelsize == 0 ) {
+ ERR("unknown pixel size: width: %d height: %d format: %d type: %d pack: %d align: %d\n",
+ width, height, format, type, pack, alignment);
+ }
+ size_t linesize = pixelsize * width;
+ size_t aligned_linesize = int(linesize / alignment) * alignment;
+ if (aligned_linesize < linesize) {
+ aligned_linesize += alignment;
+ }
+ return aligned_linesize * height;
+}
+
+GLenum GLClientState::setActiveTextureUnit(GLenum texture)
+{
+ GLuint unit = texture - GL_TEXTURE0;
+ if (unit >= MAX_TEXTURE_UNITS) {
+ return GL_INVALID_OPERATION;
+ }
+ m_tex.activeUnit = &m_tex.unit[unit];
+ return GL_NO_ERROR;
+}
+
+GLenum GLClientState::getActiveTextureUnit() const
+{
+ return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]);
+}
+
+void GLClientState::enableTextureTarget(GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_2D:
+ m_tex.activeUnit->enables |= (1u << TEXTURE_2D);
+ break;
+ case GL_TEXTURE_EXTERNAL_OES:
+ m_tex.activeUnit->enables |= (1u << TEXTURE_EXTERNAL);
+ break;
+ }
+}
+
+void GLClientState::disableTextureTarget(GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_2D:
+ m_tex.activeUnit->enables &= ~(1u << TEXTURE_2D);
+ break;
+ case GL_TEXTURE_EXTERNAL_OES:
+ m_tex.activeUnit->enables &= ~(1u << TEXTURE_EXTERNAL);
+ break;
+ }
+}
+
+GLenum GLClientState::getPriorityEnabledTarget(GLenum allDisabled) const
+{
+ unsigned int enables = m_tex.activeUnit->enables;
+ if (enables & (1u << TEXTURE_EXTERNAL)) {
+ return GL_TEXTURE_EXTERNAL_OES;
+ } else if (enables & (1u << TEXTURE_2D)) {
+ return GL_TEXTURE_2D;
+ } else {
+ return allDisabled;
+ }
+}
+
+int GLClientState::compareTexId(const void* pid, const void* prec)
+{
+ const GLuint* id = (const GLuint*)pid;
+ const TextureRec* rec = (const TextureRec*)prec;
+ return (GLint)(*id) - (GLint)rec->id;
+}
+
+GLenum GLClientState::bindTexture(GLenum target, GLuint texture,
+ GLboolean* firstUse)
+{
+ GLboolean first = GL_FALSE;
+ TextureRec* texrec = NULL;
+ if (texture != 0) {
+ if (m_tex.textures) {
+ texrec = (TextureRec*)bsearch(&texture, m_tex.textures,
+ m_tex.numTextures, sizeof(TextureRec), compareTexId);
+ }
+ if (!texrec) {
+ if (!(texrec = addTextureRec(texture, target))) {
+ return GL_OUT_OF_MEMORY;
+ }
+ first = GL_TRUE;
+ }
+ if (target != texrec->target) {
+ return GL_INVALID_OPERATION;
+ }
+ }
+
+ switch (target) {
+ case GL_TEXTURE_2D:
+ m_tex.activeUnit->texture[TEXTURE_2D] = texture;
+ break;
+ case GL_TEXTURE_EXTERNAL_OES:
+ m_tex.activeUnit->texture[TEXTURE_EXTERNAL] = texture;
+ break;
+ }
+
+ if (firstUse) {
+ *firstUse = first;
+ }
+
+ return GL_NO_ERROR;
+}
+
+GLClientState::TextureRec* GLClientState::addTextureRec(GLuint id,
+ GLenum target)
+{
+ if (m_tex.numTextures == m_tex.allocTextures) {
+ const GLuint MAX_TEXTURES = 0xFFFFFFFFu;
+
+ GLuint newAlloc;
+ if (MAX_TEXTURES - m_tex.allocTextures >= m_tex.allocTextures) {
+ newAlloc = MAX(4, 2 * m_tex.allocTextures);
+ } else {
+ if (m_tex.allocTextures == MAX_TEXTURES) {
+ return NULL;
+ }
+ newAlloc = MAX_TEXTURES;
+ }
+
+ TextureRec* newTextures = (TextureRec*)realloc(m_tex.textures,
+ newAlloc * sizeof(TextureRec));
+ if (!newTextures) {
+ return NULL;
+ }
+
+ m_tex.textures = newTextures;
+ m_tex.allocTextures = newAlloc;
+ }
+
+ TextureRec* tex = m_tex.textures + m_tex.numTextures;
+ TextureRec* prev = tex - 1;
+ while (tex != m_tex.textures && id < prev->id) {
+ *tex-- = *prev--;
+ }
+ tex->id = id;
+ tex->target = target;
+ m_tex.numTextures++;
+
+ return tex;
+}
+
+GLuint GLClientState::getBoundTexture(GLenum target) const
+{
+ switch (target) {
+ case GL_TEXTURE_2D:
+ return m_tex.activeUnit->texture[TEXTURE_2D];
+ case GL_TEXTURE_EXTERNAL_OES:
+ return m_tex.activeUnit->texture[TEXTURE_EXTERNAL];
+ default:
+ return 0;
+ }
+}
+
+void GLClientState::deleteTextures(GLsizei n, const GLuint* textures)
+{
+ // Updating the textures array could be made more efficient when deleting
+ // several textures:
+ // - compacting the array could be done in a single pass once the deleted
+ // textures are marked, or
+ // - could swap deleted textures to the end and re-sort.
+ TextureRec* texrec;
+ for (const GLuint* texture = textures; texture != textures + n; texture++) {
+ texrec = (TextureRec*)bsearch(texture, m_tex.textures,
+ m_tex.numTextures, sizeof(TextureRec), compareTexId);
+ if (texrec) {
+ const TextureRec* end = m_tex.textures + m_tex.numTextures;
+ memmove(texrec, texrec + 1,
+ (end - texrec - 1) * sizeof(TextureRec));
+ m_tex.numTextures--;
+
+ for (TextureUnit* unit = m_tex.unit;
+ unit != m_tex.unit + MAX_TEXTURE_UNITS;
+ unit++)
+ {
+ if (unit->texture[TEXTURE_2D] == *texture) {
+ unit->texture[TEXTURE_2D] = 0;
+ } else if (unit->texture[TEXTURE_EXTERNAL] == *texture) {
+ unit->texture[TEXTURE_EXTERNAL] = 0;
+ }
+ }
+ }
+ }
+}
diff --git a/opengl/shared/OpenglCodecCommon/GLClientState.h b/opengl/shared/OpenglCodecCommon/GLClientState.h
new file mode 100644
index 0000000..c86329b
--- /dev/null
+++ b/opengl/shared/OpenglCodecCommon/GLClientState.h
@@ -0,0 +1,441 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _GL_CLIENT_STATE_H_
+#define _GL_CLIENT_STATE_H_
+
+#define GL_API
+#ifndef ANDROID
+#define GL_APIENTRY
+#define GL_APIENTRYP
+#endif
+
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+#include "ErrorLog.h"
+#include "codec_defs.h"
+
+class GLClientState {
+public:
+ typedef enum {
+ VERTEX_LOCATION = 0,
+ NORMAL_LOCATION = 1,
+ COLOR_LOCATION = 2,
+ POINTSIZE_LOCATION = 3,
+ TEXCOORD0_LOCATION = 4,
+ TEXCOORD1_LOCATION = 5,
+ TEXCOORD2_LOCATION = 6,
+ TEXCOORD3_LOCATION = 7,
+ TEXCOORD4_LOCATION = 8,
+ TEXCOORD5_LOCATION = 9,
+ TEXCOORD6_LOCATION = 10,
+ TEXCOORD7_LOCATION = 11,
+ MATRIXINDEX_LOCATION = 12,
+ WEIGHT_LOCATION = 13,
+ LAST_LOCATION = 14
+ } StateLocation;
+
+ typedef struct {
+ GLint enabled;
+ GLint size;
+ GLenum type;
+ GLsizei stride;
+ void *data;
+ GLuint bufferObject;
+ GLenum glConst;
+ unsigned int elementSize;
+ bool enableDirty; // true if any enable state has changed since last draw
+ bool normalized;
+ } VertexAttribState;
+
+ typedef struct {
+ int unpack_alignment;
+ int pack_alignment;
+ } PixelStoreState;
+
+ enum {
+ MAX_TEXTURE_UNITS = 32,
+ };
+
+public:
+ GLClientState(int nLocations = CODEC_MAX_VERTEX_ATTRIBUTES);
+ ~GLClientState();
+ int nLocations() { return m_nLocations; }
+ const PixelStoreState *pixelStoreState() { return &m_pixelStore; }
+ int setPixelStore(GLenum param, GLint value);
+ GLuint currentArrayVbo() { return m_currentArrayVbo; }
+ GLuint currentIndexVbo() { return m_currentIndexVbo; }
+ void enable(int location, int state);
+ void setState(int location, int size, GLenum type, GLboolean normalized, GLsizei stride, const void *data);
+ void setBufferObject(int location, GLuint id);
+ const VertexAttribState *getState(int location);
+ const VertexAttribState *getStateAndEnableDirty(int location, bool *enableChanged);
+ int getLocation(GLenum loc);
+ void setActiveTexture(int texUnit) {m_activeTexture = texUnit; };
+ int getActiveTexture() const { return m_activeTexture; }
+
+ int bindBuffer(GLenum target, GLuint id)
+ {
+ int err = 0;
+ switch(target) {
+ case GL_ARRAY_BUFFER:
+ m_currentArrayVbo = id;
+ break;
+ case GL_ELEMENT_ARRAY_BUFFER:
+ m_currentIndexVbo = id;
+ break;
+ default:
+ err = -1;
+ }
+ return err;
+ }
+
+ int getBuffer(GLenum target)
+ {
+ int ret=0;
+ switch (target) {
+ case GL_ARRAY_BUFFER:
+ ret = m_currentArrayVbo;
+ break;
+ case GL_ELEMENT_ARRAY_BUFFER:
+ ret = m_currentIndexVbo;
+ break;
+ default:
+ ret = -1;
+ }
+ return ret;
+ }
+ size_t pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) const;
+
+ void setCurrentProgram(GLint program) { m_currentProgram = program; }
+ GLint currentProgram() const { return m_currentProgram; }
+
+ /* OES_EGL_image_external
+ *
+ * These functions manipulate GL state which interacts with the
+ * OES_EGL_image_external extension, to support client-side emulation on
+ * top of host implementations that don't have it.
+ *
+ * Most of these calls should only be used with TEXTURE_2D or
+ * TEXTURE_EXTERNAL_OES texture targets; TEXTURE_CUBE_MAP or other extension
+ * targets should bypass this. An exception is bindTexture(), which should
+ * see all glBindTexture() calls for any target.
+ */
+
+ // glActiveTexture(GL_TEXTURE0 + i)
+ // Sets the active texture unit. Up to MAX_TEXTURE_UNITS are supported.
+ GLenum setActiveTextureUnit(GLenum texture);
+ GLenum getActiveTextureUnit() const;
+
+ // glEnable(GL_TEXTURE_(2D|EXTERNAL_OES))
+ void enableTextureTarget(GLenum target);
+
+ // glDisable(GL_TEXTURE_(2D|EXTERNAL_OES))
+ void disableTextureTarget(GLenum target);
+
+ // Implements the target priority logic:
+ // * Return GL_TEXTURE_EXTERNAL_OES if enabled, else
+ // * Return GL_TEXTURE_2D if enabled, else
+ // * Return the allDisabled value.
+ // For some cases passing GL_TEXTURE_2D for allDisabled makes callee code
+ // simpler; for other cases passing a recognizable enum like GL_ZERO or
+ // GL_INVALID_ENUM is appropriate.
+ GLenum getPriorityEnabledTarget(GLenum allDisabled) const;
+
+ // glBindTexture(GL_TEXTURE_*, ...)
+ // Set the target binding of the active texture unit to texture. Returns
+ // GL_NO_ERROR on success or GL_INVALID_OPERATION if the texture has
+ // previously been bound to a different target. If firstUse is not NULL,
+ // it is set to indicate whether this is the first use of the texture.
+ // For accurate error detection, bindTexture should be called for *all*
+ // targets, not just 2D and EXTERNAL_OES.
+ GLenum bindTexture(GLenum target, GLuint texture, GLboolean* firstUse);
+
+ // Return the texture currently bound to GL_TEXTURE_(2D|EXTERNAL_OES).
+ GLuint getBoundTexture(GLenum target) const;
+
+ // glDeleteTextures(...)
+ // Remove references to the to-be-deleted textures.
+ void deleteTextures(GLsizei n, const GLuint* textures);
+
+private:
+ PixelStoreState m_pixelStore;
+ VertexAttribState *m_states;
+ int m_nLocations;
+ GLuint m_currentArrayVbo;
+ GLuint m_currentIndexVbo;
+ int m_activeTexture;
+ GLint m_currentProgram;
+
+ bool validLocation(int location) { return (location >= 0 && location < m_nLocations); }
+
+ enum TextureTarget {
+ TEXTURE_2D = 0,
+ TEXTURE_EXTERNAL = 1,
+ TEXTURE_TARGET_COUNT
+ };
+ struct TextureUnit {
+ unsigned int enables;
+ GLuint texture[TEXTURE_TARGET_COUNT];
+ };
+ struct TextureRec {
+ GLuint id;
+ GLenum target;
+ };
+ struct TextureState {
+ TextureUnit unit[MAX_TEXTURE_UNITS];
+ TextureUnit* activeUnit;
+ TextureRec* textures;
+ GLuint numTextures;
+ GLuint allocTextures;
+ };
+ TextureState m_tex;
+
+ static int compareTexId(const void* pid, const void* prec);
+ TextureRec* addTextureRec(GLuint id, GLenum target);
+
+public:
+ void getClientStatePointer(GLenum pname, GLvoid** params);
+
+ template <class T>
+ int getVertexAttribParameter(GLuint index, GLenum param, T *ptr)
+ {
+ bool handled = true;
+ const VertexAttribState *vertexAttrib = getState(index);
+ if (vertexAttrib == NULL) {
+ ERR("getVeterxAttriParameter for non existant index %d\n", index);
+ // set gl error;
+ return handled;
+ }
+
+ switch(param) {
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+ *ptr = (T)(vertexAttrib->bufferObject);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
+ *ptr = (T)(vertexAttrib->enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE:
+ *ptr = (T)(vertexAttrib->size);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
+ *ptr = (T)(vertexAttrib->stride);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE:
+ *ptr = (T)(vertexAttrib->type);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
+ *ptr = (T)(vertexAttrib->normalized);
+ break;
+ case GL_CURRENT_VERTEX_ATTRIB:
+ handled = false;
+ break;
+ default:
+ handled = false;
+ ERR("unknown vertex-attrib parameter param %d\n", param);
+ }
+ return handled;
+ }
+
+ template <class T>
+ bool getClientStateParameter(GLenum param, T* ptr)
+ {
+ bool isClientStateParam = false;
+ switch (param) {
+ case GL_CLIENT_ACTIVE_TEXTURE: {
+ GLint tex = getActiveTexture() + GL_TEXTURE0;
+ *ptr = tex;
+ isClientStateParam = true;
+ break;
+ }
+ case GL_VERTEX_ARRAY_SIZE: {
+ const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
+ *ptr = state->size;
+ isClientStateParam = true;
+ break;
+ }
+ case GL_VERTEX_ARRAY_TYPE: {
+ const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
+ *ptr = state->type;
+ isClientStateParam = true;
+ break;
+ }
+ case GL_VERTEX_ARRAY_STRIDE: {
+ const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
+ *ptr = state->stride;
+ isClientStateParam = true;
+ break;
+ }
+ case GL_COLOR_ARRAY_SIZE: {
+ const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION);
+ *ptr = state->size;
+ isClientStateParam = true;
+ break;
+ }
+ case GL_COLOR_ARRAY_TYPE: {
+ const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION);
+ *ptr = state->type;
+ isClientStateParam = true;
+ break;
+ }
+ case GL_COLOR_ARRAY_STRIDE: {
+ const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION);
+ *ptr = state->stride;
+ isClientStateParam = true;
+ break;
+ }
+ case GL_NORMAL_ARRAY_TYPE: {
+ const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION);
+ *ptr = state->type;
+ isClientStateParam = true;
+ break;
+ }
+ case GL_NORMAL_ARRAY_STRIDE: {
+ const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION);
+ *ptr = state->stride;
+ isClientStateParam = true;
+ break;
+ }
+ case GL_TEXTURE_COORD_ARRAY_SIZE: {
+ const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
+ *ptr = state->size;
+ isClientStateParam = true;
+ break;
+ }
+ case GL_TEXTURE_COORD_ARRAY_TYPE: {
+ const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
+ *ptr = state->type;
+ isClientStateParam = true;
+ break;
+ }
+ case GL_TEXTURE_COORD_ARRAY_STRIDE: {
+ const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
+ *ptr = state->stride;
+ isClientStateParam = true;
+ break;
+ }
+ case GL_POINT_SIZE_ARRAY_TYPE_OES: {
+ const GLClientState::VertexAttribState *state = getState(GLClientState::POINTSIZE_LOCATION);
+ *ptr = state->type;
+ isClientStateParam = true;
+ break;
+ }
+ case GL_POINT_SIZE_ARRAY_STRIDE_OES: {
+ const GLClientState::VertexAttribState *state = getState(GLClientState::POINTSIZE_LOCATION);
+ *ptr = state->stride;
+ isClientStateParam = true;
+ break;
+ }
+ case GL_MATRIX_INDEX_ARRAY_SIZE_OES: {
+ const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION);
+ *ptr = state->size;
+ isClientStateParam = true;
+ break;
+ }
+ case GL_MATRIX_INDEX_ARRAY_TYPE_OES: {
+ const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION);
+ *ptr = state->type;
+ isClientStateParam = true;
+ break;
+ }
+ case GL_MATRIX_INDEX_ARRAY_STRIDE_OES: {
+ const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION);
+ *ptr = state->stride;
+ isClientStateParam = true;
+ break;
+ }
+ case GL_WEIGHT_ARRAY_SIZE_OES: {
+ const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION);
+ *ptr = state->size;
+ isClientStateParam = true;
+ break;
+ }
+ case GL_WEIGHT_ARRAY_TYPE_OES: {
+ const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION);
+ *ptr = state->type;
+ isClientStateParam = true;
+ break;
+ }
+ case GL_WEIGHT_ARRAY_STRIDE_OES: {
+ const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION);
+ *ptr = state->stride;
+ isClientStateParam = true;
+ break;
+ }
+ case GL_VERTEX_ARRAY_BUFFER_BINDING: {
+ const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
+ *ptr = state->bufferObject;
+ isClientStateParam = true;
+ break;
+ }
+ case GL_NORMAL_ARRAY_BUFFER_BINDING: {
+ const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION);
+ *ptr = state->bufferObject;
+ isClientStateParam = true;
+ break;
+ }
+ case GL_COLOR_ARRAY_BUFFER_BINDING: {
+ const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION);
+ *ptr = state->bufferObject;
+ isClientStateParam = true;
+ break;
+ }
+ case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING: {
+ const GLClientState::VertexAttribState *state = getState(getActiveTexture()+GLClientState::TEXCOORD0_LOCATION);
+ *ptr = state->bufferObject;
+ isClientStateParam = true;
+ break;
+ }
+ case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: {
+ const GLClientState::VertexAttribState *state = getState(GLClientState::POINTSIZE_LOCATION);
+ *ptr = state->bufferObject;
+ isClientStateParam = true;
+ break;
+ }
+ case GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES: {
+ const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION);
+ *ptr = state->bufferObject;
+ isClientStateParam = true;
+ break;
+ }
+ case GL_WEIGHT_ARRAY_BUFFER_BINDING_OES: {
+ const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION);
+ *ptr = state->bufferObject;
+ isClientStateParam = true;
+ break;
+ }
+ case GL_ARRAY_BUFFER_BINDING: {
+ int buffer = getBuffer(GL_ARRAY_BUFFER);
+ *ptr = buffer;
+ isClientStateParam = true;
+ break;
+ }
+ case GL_ELEMENT_ARRAY_BUFFER_BINDING: {
+ int buffer = getBuffer(GL_ELEMENT_ARRAY_BUFFER);
+ *ptr = buffer;
+ isClientStateParam = true;
+ break;
+ }
+ }
+ return isClientStateParam;
+ }
+
+};
+#endif
diff --git a/opengl/shared/OpenglCodecCommon/GLDecoderContextData.h b/opengl/shared/OpenglCodecCommon/GLDecoderContextData.h
new file mode 100644
index 0000000..23785ae
--- /dev/null
+++ b/opengl/shared/OpenglCodecCommon/GLDecoderContextData.h
@@ -0,0 +1,69 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _GL_DECODER_CONTEXT_DATA_H_
+#define _GL_DECODER_CONTEXT_DATA_H_
+
+#include <assert.h>
+#include <string.h>
+#include "FixedBuffer.h"
+#include "codec_defs.h"
+
+class GLDecoderContextData {
+public:
+ typedef enum {
+ VERTEX_LOCATION = 0,
+ NORMAL_LOCATION = 1,
+ COLOR_LOCATION = 2,
+ POINTSIZE_LOCATION = 3,
+ TEXCOORD0_LOCATION = 4,
+ TEXCOORD1_LOCATION = 5,
+ TEXCOORD2_LOCATION = 6,
+ TEXCOORD3_LOCATION = 7,
+ TEXCOORD4_LOCATION = 8,
+ TEXCOORD5_LOCATION = 9,
+ TEXCOORD6_LOCATION = 10,
+ TEXCOORD7_LOCATION = 11,
+ MATRIXINDEX_LOCATION = 12,
+ WEIGHT_LOCATION = 13,
+ LAST_LOCATION = 14
+ } PointerDataLocation;
+
+ GLDecoderContextData(int nLocations = CODEC_MAX_VERTEX_ATTRIBUTES) :
+ m_nLocations(nLocations)
+ {
+ m_pointerData = new FixedBuffer[m_nLocations];
+ }
+
+ ~GLDecoderContextData() {
+ delete [] m_pointerData;
+ }
+
+ void storePointerData(unsigned int loc, void *data, size_t len) {
+
+ assert(loc < m_nLocations);
+ m_pointerData[loc].alloc(len);
+ memcpy(m_pointerData[loc].ptr(), data, len);
+ }
+ void *pointerData(unsigned int loc) {
+ assert(loc < m_nLocations);
+ return m_pointerData[loc].ptr();
+ }
+private:
+ FixedBuffer *m_pointerData;
+ int m_nLocations;
+};
+
+#endif
diff --git a/opengl/shared/OpenglCodecCommon/GLErrorLog.h b/opengl/shared/OpenglCodecCommon/GLErrorLog.h
new file mode 100644
index 0000000..5654aea
--- /dev/null
+++ b/opengl/shared/OpenglCodecCommon/GLErrorLog.h
@@ -0,0 +1,34 @@
+/*
+* Copyright 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#ifndef __GL_ERROR_LOG_H__
+#define __GL_ERROR_LOG_H__
+
+#include "ErrorLog.h"
+
+#ifdef CHECK_GL_ERROR
+void dbg(){}
+#define GET_GL_ERROR(gl) \
+ { \
+ int err = gl.glGetError(); \
+ if (err) { dbg(); ERR("Error: 0x%X in %s (%s:%d)\n", err, __FUNCTION__, __FILE__, __LINE__); } \
+ }
+
+#else
+#define GET_GL_ERROR(gl)
+#endif
+
+#endif //__GL_ERROR_LOG_H__
diff --git a/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp b/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp
new file mode 100644
index 0000000..8504f7f
--- /dev/null
+++ b/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp
@@ -0,0 +1,469 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#include "GLSharedGroup.h"
+
+/**** BufferData ****/
+
+BufferData::BufferData() : m_size(0) {};
+BufferData::BufferData(GLsizeiptr size, void * data) : m_size(size)
+{
+ void * buffer = NULL;
+ if (size>0) buffer = m_fixedBuffer.alloc(size);
+ if (data) memcpy(buffer, data, size);
+}
+
+/**** ProgramData ****/
+ProgramData::ProgramData() : m_numIndexes(0),
+ m_initialized(false),
+ m_locShiftWAR(false)
+{
+ m_Indexes = NULL;
+}
+
+void ProgramData::initProgramData(GLuint numIndexes)
+{
+ m_initialized = true;
+ m_numIndexes = numIndexes;
+ delete[] m_Indexes;
+ m_Indexes = new IndexInfo[numIndexes];
+ m_locShiftWAR = false;
+}
+
+bool ProgramData::isInitialized()
+{
+ return m_initialized;
+}
+
+ProgramData::~ProgramData()
+{
+ delete[] m_Indexes;
+ m_Indexes = NULL;
+}
+
+void ProgramData::setIndexInfo(GLuint index, GLint base, GLint size, GLenum type)
+{
+ if (index>=m_numIndexes)
+ return;
+ m_Indexes[index].base = base;
+ m_Indexes[index].size = size;
+ m_Indexes[index].type = type;
+ if (index > 0) {
+ m_Indexes[index].appBase = m_Indexes[index-1].appBase +
+ m_Indexes[index-1].size;
+ }
+ else {
+ m_Indexes[index].appBase = 0;
+ }
+ m_Indexes[index].hostLocsPerElement = 1;
+ m_Indexes[index].flags = 0;
+ m_Indexes[index].samplerValue = 0;
+}
+
+void ProgramData::setIndexFlags(GLuint index, GLuint flags)
+{
+ if (index >= m_numIndexes)
+ return;
+ m_Indexes[index].flags |= flags;
+}
+
+GLuint ProgramData::getIndexForLocation(GLint location)
+{
+ GLuint index = m_numIndexes;
+ GLint minDist = -1;
+ for (GLuint i=0;i<m_numIndexes;++i)
+ {
+ GLint dist = location - m_Indexes[i].base;
+ if (dist >= 0 &&
+ (minDist < 0 || dist < minDist)) {
+ index = i;
+ minDist = dist;
+ }
+ }
+ return index;
+}
+
+GLenum ProgramData::getTypeForLocation(GLint location)
+{
+ GLuint index = getIndexForLocation(location);
+ if (index<m_numIndexes) {
+ return m_Indexes[index].type;
+ }
+ return 0;
+}
+
+void ProgramData::setupLocationShiftWAR()
+{
+ m_locShiftWAR = false;
+ for (GLuint i=0; i<m_numIndexes; i++) {
+ if (0 != (m_Indexes[i].base & 0xffff)) {
+ return;
+ }
+ }
+ // if we have one uniform at location 0, we do not need the WAR.
+ if (m_numIndexes > 1) {
+ m_locShiftWAR = true;
+ }
+}
+
+GLint ProgramData::locationWARHostToApp(GLint hostLoc, GLint arrIndex)
+{
+ if (!m_locShiftWAR) return hostLoc;
+
+ GLuint index = getIndexForLocation(hostLoc);
+ if (index<m_numIndexes) {
+ if (arrIndex > 0) {
+ m_Indexes[index].hostLocsPerElement =
+ (hostLoc - m_Indexes[index].base) / arrIndex;
+ }
+ return m_Indexes[index].appBase + arrIndex;
+ }
+ return -1;
+}
+
+GLint ProgramData::locationWARAppToHost(GLint appLoc)
+{
+ if (!m_locShiftWAR) return appLoc;
+
+ for(GLuint i=0; i<m_numIndexes; i++) {
+ GLint elemIndex = appLoc - m_Indexes[i].appBase;
+ if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) {
+ return m_Indexes[i].base +
+ elemIndex * m_Indexes[i].hostLocsPerElement;
+ }
+ }
+ return -1;
+}
+
+GLint ProgramData::getNextSamplerUniform(GLint index, GLint* val, GLenum* target)
+{
+ for (GLint i = index + 1; i >= 0 && i < (GLint)m_numIndexes; i++) {
+ if (m_Indexes[i].type == GL_SAMPLER_2D) {
+ if (val) *val = m_Indexes[i].samplerValue;
+ if (target) {
+ if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
+ *target = GL_TEXTURE_EXTERNAL_OES;
+ } else {
+ *target = GL_TEXTURE_2D;
+ }
+ }
+ return i;
+ }
+ }
+ return -1;
+}
+
+bool ProgramData::setSamplerUniform(GLint appLoc, GLint val, GLenum* target)
+{
+ for (GLuint i = 0; i < m_numIndexes; i++) {
+ GLint elemIndex = appLoc - m_Indexes[i].appBase;
+ if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) {
+ if (m_Indexes[i].type == GL_TEXTURE_2D) {
+ m_Indexes[i].samplerValue = val;
+ if (target) {
+ if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
+ *target = GL_TEXTURE_EXTERNAL_OES;
+ } else {
+ *target = GL_TEXTURE_2D;
+ }
+ }
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+bool ProgramData::attachShader(GLuint shader)
+{
+ size_t n = m_shaders.size();
+ for (size_t i = 0; i < n; i++) {
+ if (m_shaders[i] == shader) {
+ return false;
+ }
+ }
+ // AKA m_shaders.push_back(), but that has an ambiguous call to insertAt()
+ // due to the default parameters. This is the desired insertAt() overload.
+ m_shaders.insertAt(shader, m_shaders.size(), 1);
+ return true;
+}
+
+bool ProgramData::detachShader(GLuint shader)
+{
+ size_t n = m_shaders.size();
+ for (size_t i = 0; i < n; i++) {
+ if (m_shaders[i] == shader) {
+ m_shaders.removeAt(i);
+ return true;
+ }
+ }
+ return false;
+}
+
+/***** GLSharedGroup ****/
+
+GLSharedGroup::GLSharedGroup() :
+ m_buffers(android::DefaultKeyedVector<GLuint, BufferData*>(NULL)),
+ m_programs(android::DefaultKeyedVector<GLuint, ProgramData*>(NULL)),
+ m_shaders(android::DefaultKeyedVector<GLuint, ShaderData*>(NULL))
+{
+}
+
+GLSharedGroup::~GLSharedGroup()
+{
+ m_buffers.clear();
+ m_programs.clear();
+}
+
+BufferData * GLSharedGroup::getBufferData(GLuint bufferId)
+{
+ android::AutoMutex _lock(m_lock);
+ return m_buffers.valueFor(bufferId);
+}
+
+void GLSharedGroup::addBufferData(GLuint bufferId, GLsizeiptr size, void * data)
+{
+ android::AutoMutex _lock(m_lock);
+ m_buffers.add(bufferId, new BufferData(size, data));
+}
+
+void GLSharedGroup::updateBufferData(GLuint bufferId, GLsizeiptr size, void * data)
+{
+ android::AutoMutex _lock(m_lock);
+ m_buffers.replaceValueFor(bufferId, new BufferData(size, data));
+}
+
+GLenum GLSharedGroup::subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, void * data)
+{
+ android::AutoMutex _lock(m_lock);
+ BufferData * buf = m_buffers.valueFor(bufferId);
+ if ((!buf) || (buf->m_size < offset+size) || (offset < 0) || (size<0)) return GL_INVALID_VALUE;
+
+ //it's safe to update now
+ memcpy((char*)buf->m_fixedBuffer.ptr() + offset, data, size);
+ return GL_NO_ERROR;
+}
+
+void GLSharedGroup::deleteBufferData(GLuint bufferId)
+{
+ android::AutoMutex _lock(m_lock);
+ m_buffers.removeItem(bufferId);
+}
+
+void GLSharedGroup::addProgramData(GLuint program)
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData *pData = m_programs.valueFor(program);
+ if (pData)
+ {
+ m_programs.removeItem(program);
+ delete pData;
+ }
+
+ m_programs.add(program,new ProgramData());
+}
+
+void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes)
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData *pData = m_programs.valueFor(program);
+ if (pData)
+ {
+ pData->initProgramData(numIndexes);
+ }
+}
+
+bool GLSharedGroup::isProgramInitialized(GLuint program)
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData* pData = m_programs.valueFor(program);
+ if (pData)
+ {
+ return pData->isInitialized();
+ }
+ return false;
+}
+
+void GLSharedGroup::deleteProgramData(GLuint program)
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData *pData = m_programs.valueFor(program);
+ if (pData)
+ delete pData;
+ m_programs.removeItem(program);
+}
+
+void GLSharedGroup::attachShader(GLuint program, GLuint shader)
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData* programData = m_programs.valueFor(program);
+ ssize_t idx = m_shaders.indexOfKey(shader);
+ if (programData && idx >= 0) {
+ if (programData->attachShader(shader)) {
+ refShaderDataLocked(idx);
+ }
+ }
+}
+
+void GLSharedGroup::detachShader(GLuint program, GLuint shader)
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData* programData = m_programs.valueFor(program);
+ ssize_t idx = m_shaders.indexOfKey(shader);
+ if (programData && idx >= 0) {
+ if (programData->detachShader(shader)) {
+ unrefShaderDataLocked(idx);
+ }
+ }
+}
+
+void GLSharedGroup::setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name)
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData* pData = m_programs.valueFor(program);
+ if (pData)
+ {
+ pData->setIndexInfo(index,base,size,type);
+
+ if (type == GL_SAMPLER_2D) {
+ size_t n = pData->getNumShaders();
+ for (size_t i = 0; i < n; i++) {
+ GLuint shaderId = pData->getShader(i);
+ ShaderData* shader = m_shaders.valueFor(shaderId);
+ if (!shader) continue;
+ ShaderData::StringList::iterator nameIter = shader->samplerExternalNames.begin();
+ ShaderData::StringList::iterator nameEnd = shader->samplerExternalNames.end();
+ while (nameIter != nameEnd) {
+ if (*nameIter == name) {
+ pData->setIndexFlags(index, ProgramData::INDEX_FLAG_SAMPLER_EXTERNAL);
+ break;
+ }
+ ++nameIter;
+ }
+ }
+ }
+ }
+}
+
+GLenum GLSharedGroup::getProgramUniformType(GLuint program, GLint location)
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData* pData = m_programs.valueFor(program);
+ GLenum type=0;
+ if (pData)
+ {
+ type = pData->getTypeForLocation(location);
+ }
+ return type;
+}
+
+bool GLSharedGroup::isProgram(GLuint program)
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData* pData = m_programs.valueFor(program);
+ return (pData!=NULL);
+}
+
+void GLSharedGroup::setupLocationShiftWAR(GLuint program)
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData* pData = m_programs.valueFor(program);
+ if (pData) pData->setupLocationShiftWAR();
+}
+
+GLint GLSharedGroup::locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex)
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData* pData = m_programs.valueFor(program);
+ if (pData) return pData->locationWARHostToApp(hostLoc, arrIndex);
+ else return hostLoc;
+}
+
+GLint GLSharedGroup::locationWARAppToHost(GLuint program, GLint appLoc)
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData* pData = m_programs.valueFor(program);
+ if (pData) return pData->locationWARAppToHost(appLoc);
+ else return appLoc;
+}
+
+bool GLSharedGroup::needUniformLocationWAR(GLuint program)
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData* pData = m_programs.valueFor(program);
+ if (pData) return pData->needUniformLocationWAR();
+ return false;
+}
+
+GLint GLSharedGroup::getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData* pData = m_programs.valueFor(program);
+ return pData ? pData->getNextSamplerUniform(index, val, target) : -1;
+}
+
+bool GLSharedGroup::setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target)
+{
+ android::AutoMutex _lock(m_lock);
+ ProgramData* pData = m_programs.valueFor(program);
+ return pData ? pData->setSamplerUniform(appLoc, val, target) : false;
+}
+
+bool GLSharedGroup::addShaderData(GLuint shader)
+{
+ android::AutoMutex _lock(m_lock);
+ ShaderData* data = new ShaderData;
+ if (data) {
+ if (m_shaders.add(shader, data) < 0) {
+ delete data;
+ data = NULL;
+ }
+ data->refcount = 1;
+ }
+ return data != NULL;
+}
+
+ShaderData* GLSharedGroup::getShaderData(GLuint shader)
+{
+ android::AutoMutex _lock(m_lock);
+ return m_shaders.valueFor(shader);
+}
+
+void GLSharedGroup::unrefShaderData(GLuint shader)
+{
+ android::AutoMutex _lock(m_lock);
+ ssize_t idx = m_shaders.indexOfKey(shader);
+ if (idx >= 0) {
+ unrefShaderDataLocked(idx);
+ }
+}
+
+void GLSharedGroup::refShaderDataLocked(ssize_t shaderIdx)
+{
+ assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
+ ShaderData* data = m_shaders.valueAt(shaderIdx);
+ data->refcount++;
+}
+
+void GLSharedGroup::unrefShaderDataLocked(ssize_t shaderIdx)
+{
+ assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
+ ShaderData* data = m_shaders.valueAt(shaderIdx);
+ if (--data->refcount == 0) {
+ delete data;
+ m_shaders.removeItemsAt(shaderIdx);
+ }
+}
diff --git a/opengl/shared/OpenglCodecCommon/GLSharedGroup.h b/opengl/shared/OpenglCodecCommon/GLSharedGroup.h
new file mode 100644
index 0000000..61b8f00
--- /dev/null
+++ b/opengl/shared/OpenglCodecCommon/GLSharedGroup.h
@@ -0,0 +1,143 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _GL_SHARED_GROUP_H_
+#define _GL_SHARED_GROUP_H_
+
+#define GL_API
+#ifndef ANDROID
+#define GL_APIENTRY
+#define GL_APIENTRYP
+#endif
+
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+#include "ErrorLog.h"
+#include <utils/KeyedVector.h>
+#include <utils/List.h>
+#include <utils/String8.h>
+#include <utils/threads.h>
+#include "FixedBuffer.h"
+#include "SmartPtr.h"
+
+struct BufferData {
+ BufferData();
+ BufferData(GLsizeiptr size, void * data);
+ GLsizeiptr m_size;
+ FixedBuffer m_fixedBuffer;
+};
+
+class ProgramData {
+private:
+ typedef struct _IndexInfo {
+ GLint base;
+ GLint size;
+ GLenum type;
+ GLint appBase;
+ GLint hostLocsPerElement;
+ GLuint flags;
+ GLint samplerValue; // only set for sampler uniforms
+ } IndexInfo;
+
+ GLuint m_numIndexes;
+ IndexInfo* m_Indexes;
+ bool m_initialized;
+ bool m_locShiftWAR;
+
+ android::Vector<GLuint> m_shaders;
+
+public:
+ enum {
+ INDEX_FLAG_SAMPLER_EXTERNAL = 0x00000001,
+ };
+
+ ProgramData();
+ void initProgramData(GLuint numIndexes);
+ bool isInitialized();
+ virtual ~ProgramData();
+ void setIndexInfo(GLuint index, GLint base, GLint size, GLenum type);
+ void setIndexFlags(GLuint index, GLuint flags);
+ GLuint getIndexForLocation(GLint location);
+ GLenum getTypeForLocation(GLint location);
+
+ bool needUniformLocationWAR() const { return m_locShiftWAR; }
+ void setupLocationShiftWAR();
+ GLint locationWARHostToApp(GLint hostLoc, GLint arrIndex);
+ GLint locationWARAppToHost(GLint appLoc);
+
+ GLint getNextSamplerUniform(GLint index, GLint* val, GLenum* target);
+ bool setSamplerUniform(GLint appLoc, GLint val, GLenum* target);
+
+ bool attachShader(GLuint shader);
+ bool detachShader(GLuint shader);
+ size_t getNumShaders() const { return m_shaders.size(); }
+ GLuint getShader(size_t i) const { return m_shaders[i]; }
+};
+
+struct ShaderData {
+ typedef android::List<android::String8> StringList;
+ StringList samplerExternalNames;
+ int refcount;
+};
+
+class GLSharedGroup {
+private:
+ android::DefaultKeyedVector<GLuint, BufferData*> m_buffers;
+ android::DefaultKeyedVector<GLuint, ProgramData*> m_programs;
+ android::DefaultKeyedVector<GLuint, ShaderData*> m_shaders;
+ mutable android::Mutex m_lock;
+
+ void refShaderDataLocked(ssize_t shaderIdx);
+ void unrefShaderDataLocked(ssize_t shaderIdx);
+
+public:
+ GLSharedGroup();
+ ~GLSharedGroup();
+ BufferData * getBufferData(GLuint bufferId);
+ void addBufferData(GLuint bufferId, GLsizeiptr size, void * data);
+ void updateBufferData(GLuint bufferId, GLsizeiptr size, void * data);
+ GLenum subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, void * data);
+ void deleteBufferData(GLuint);
+
+ bool isProgram(GLuint program);
+ bool isProgramInitialized(GLuint program);
+ void addProgramData(GLuint program);
+ void initProgramData(GLuint program, GLuint numIndexes);
+ void attachShader(GLuint program, GLuint shader);
+ void detachShader(GLuint program, GLuint shader);
+ void deleteProgramData(GLuint program);
+ void setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name);
+ GLenum getProgramUniformType(GLuint program, GLint location);
+ void setupLocationShiftWAR(GLuint program);
+ GLint locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex);
+ GLint locationWARAppToHost(GLuint program, GLint appLoc);
+ bool needUniformLocationWAR(GLuint program);
+ GLint getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const;
+ bool setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target);
+
+ bool addShaderData(GLuint shader);
+ // caller must hold a reference to the shader as long as it holds the pointer
+ ShaderData* getShaderData(GLuint shader);
+ void unrefShaderData(GLuint shader);
+};
+
+typedef SmartPtr<GLSharedGroup> GLSharedGroupPtr;
+
+#endif //_GL_SHARED_GROUP_H_
diff --git a/opengl/shared/OpenglCodecCommon/Makefile b/opengl/shared/OpenglCodecCommon/Makefile
new file mode 100644
index 0000000..e8bf431
--- /dev/null
+++ b/opengl/shared/OpenglCodecCommon/Makefile
@@ -0,0 +1,13 @@
+
+ROOT=../..
+
+include $(ROOT)/make/commondefs
+
+CXXFILES = TcpStream.cpp GLClientState.cpp glUtils.cpp
+CXXINCS += -I$(ROOT)/libs/GLESv1 -I$(ROOT)/include
+
+LIBRARY_NAME = libcodecCommon.a
+
+include $(COMMONRULES)
+
+
diff --git a/opengl/shared/OpenglCodecCommon/SmartPtr.h b/opengl/shared/OpenglCodecCommon/SmartPtr.h
new file mode 100644
index 0000000..4bdfbe4
--- /dev/null
+++ b/opengl/shared/OpenglCodecCommon/SmartPtr.h
@@ -0,0 +1,167 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef __SMART_PTR_H
+#define __SMART_PTR_H
+
+#include <cutils/threads.h>
+#include <cutils/atomic.h>
+
+template <class T, bool threadSafe = false>
+class SmartPtr
+{
+public:
+ explicit SmartPtr(T* ptr = (T*)NULL) {
+ if (threadSafe) {
+ m_lock = new mutex_t;
+ mutex_init(m_lock);
+ }
+ else m_lock = NULL;
+
+ m_ptr = ptr;
+ if (ptr)
+ m_pRefCount = new int32_t(1);
+ else
+ m_pRefCount = NULL;
+ }
+
+ SmartPtr<T,threadSafe>(const SmartPtr<T,false>& rhs) {
+ if (threadSafe) {
+ m_lock = new mutex_t;
+ mutex_init(m_lock);
+ }
+ else m_lock = NULL;
+
+ m_pRefCount = rhs.m_pRefCount;
+ m_ptr = rhs.m_ptr;
+ use();
+ }
+
+ SmartPtr<T,threadSafe>(SmartPtr<T,true>& rhs) {
+ if (threadSafe) {
+ m_lock = new mutex_t;
+ mutex_init(m_lock);
+ }
+ else m_lock = NULL;
+
+ if (rhs.m_lock) mutex_lock(rhs.m_lock);
+ m_pRefCount = rhs.m_pRefCount;
+ m_ptr = rhs.m_ptr;
+ use();
+ if (rhs.m_lock) mutex_unlock(rhs.m_lock);
+ }
+
+ ~SmartPtr() {
+ if (m_lock) mutex_lock(m_lock);
+ release();
+ if (m_lock)
+ {
+ mutex_unlock(m_lock);
+ mutex_destroy(m_lock);
+ delete m_lock;
+ }
+ }
+
+ T* Ptr() const {
+ return m_ptr;
+ }
+
+ const T* constPtr() const
+ {
+ return m_ptr;
+ }
+
+ T* operator->() const {
+ return m_ptr;
+ }
+
+ T& operator*() const {
+ return *m_ptr;
+ }
+
+ operator void*() const {
+ return (void *)m_ptr;
+ }
+
+ // This gives STL lists something to compare.
+ bool operator <(const SmartPtr<T>& t1) const {
+ return m_ptr < t1.m_ptr;
+ }
+
+ SmartPtr<T,threadSafe>& operator=(const SmartPtr<T,false>& rhs)
+ {
+ if (m_ptr == rhs.m_ptr)
+ return *this;
+
+ if (m_lock) mutex_lock(m_lock);
+ release();
+ m_pRefCount = rhs.m_pRefCount;
+ m_ptr = rhs.m_ptr;
+ use();
+ if (m_lock) mutex_unlock(m_lock);
+
+ return *this;
+ }
+
+ SmartPtr<T,threadSafe>& operator=(SmartPtr<T,true>& rhs)
+ {
+ if (m_ptr == rhs.m_ptr)
+ return *this;
+
+ if (m_lock) mutex_lock(m_lock);
+ release();
+ if (rhs.m_lock) mutex_lock(rhs.m_lock);
+ m_pRefCount = rhs.m_pRefCount;
+ m_ptr = rhs.m_ptr;
+ use();
+ if (rhs.m_lock) mutex_unlock(rhs.m_lock);
+ if (m_lock) mutex_unlock(m_lock);
+
+ return *this;
+ }
+
+private:
+ int32_t *m_pRefCount;
+ mutex_t *m_lock;
+ T* m_ptr;
+
+ // Increment the reference count on this pointer by 1.
+ int use() {
+ if (!m_pRefCount) return 0;
+ return android_atomic_inc(m_pRefCount) + 1;
+ }
+
+ // Decrement the reference count on the pointer by 1.
+ // If the reference count goes to (or below) 0, the pointer is deleted.
+ int release() {
+ if (!m_pRefCount) return 0;
+
+ int iVal = android_atomic_dec(m_pRefCount);
+ if (iVal > 1)
+ return iVal - 1;
+
+ delete m_pRefCount;
+ m_pRefCount = NULL;
+
+ if (m_ptr) {
+ delete m_ptr;
+ m_ptr = NULL;
+ }
+ return 0;
+ }
+
+};
+
+#endif // of __SMART_PTR_H
diff --git a/opengl/shared/OpenglCodecCommon/SocketStream.cpp b/opengl/shared/OpenglCodecCommon/SocketStream.cpp
new file mode 100644
index 0000000..f7a2314
--- /dev/null
+++ b/opengl/shared/OpenglCodecCommon/SocketStream.cpp
@@ -0,0 +1,168 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "SocketStream.h"
+#include <cutils/sockets.h>
+#include <errno.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <unistd.h>
+#include <string.h>
+
+#ifndef _WIN32
+#include <netinet/in.h>
+#include <netinet/tcp.h>
+#include <sys/un.h>
+#else
+#include <ws2tcpip.h>
+#endif
+
+SocketStream::SocketStream(size_t bufSize) :
+ IOStream(bufSize),
+ m_sock(-1),
+ m_bufsize(bufSize),
+ m_buf(NULL)
+{
+}
+
+SocketStream::SocketStream(int sock, size_t bufSize) :
+ IOStream(bufSize),
+ m_sock(sock),
+ m_bufsize(bufSize),
+ m_buf(NULL)
+{
+}
+
+SocketStream::~SocketStream()
+{
+ if (m_sock >= 0) {
+#ifdef _WIN32
+ closesocket(m_sock);
+#else
+ ::close(m_sock);
+#endif
+ }
+ if (m_buf != NULL) {
+ free(m_buf);
+ m_buf = NULL;
+ }
+}
+
+
+void *SocketStream::allocBuffer(size_t minSize)
+{
+ size_t allocSize = (m_bufsize < minSize ? minSize : m_bufsize);
+ if (!m_buf) {
+ m_buf = (unsigned char *)malloc(allocSize);
+ }
+ else if (m_bufsize < allocSize) {
+ unsigned char *p = (unsigned char *)realloc(m_buf, allocSize);
+ if (p != NULL) {
+ m_buf = p;
+ m_bufsize = allocSize;
+ } else {
+ ERR("%s: realloc (%zu) failed\n", __FUNCTION__, allocSize);
+ free(m_buf);
+ m_buf = NULL;
+ m_bufsize = 0;
+ }
+ }
+
+ return m_buf;
+};
+
+int SocketStream::commitBuffer(size_t size)
+{
+ return writeFully(m_buf, size);
+}
+
+int SocketStream::writeFully(const void* buffer, size_t size)
+{
+ if (!valid()) return -1;
+
+ size_t res = size;
+ int retval = 0;
+
+ while (res > 0) {
+ ssize_t stat = ::send(m_sock, (const char *)buffer + (size - res), res, 0);
+ if (stat < 0) {
+ if (errno != EINTR) {
+ retval = stat;
+ ERR("%s: failed: %s\n", __FUNCTION__, strerror(errno));
+ break;
+ }
+ } else {
+ res -= stat;
+ }
+ }
+ return retval;
+}
+
+const unsigned char *SocketStream::readFully(void *buf, size_t len)
+{
+ const unsigned char* ret = NULL;
+ if (!valid()) return NULL;
+ if (!buf) {
+ return NULL; // do not allow NULL buf in that implementation
+ }
+ size_t res = len;
+ while (res > 0) {
+ ssize_t stat = ::recv(m_sock, (char *)(buf) + len - res, res, 0);
+ if (stat > 0) {
+ res -= stat;
+ continue;
+ }
+ if (stat == 0 || errno != EINTR) { // client shutdown or error
+ return NULL;
+ }
+ }
+ return (const unsigned char *)buf;
+}
+
+const unsigned char *SocketStream::read( void *buf, size_t *inout_len)
+{
+ if (!valid()) return NULL;
+ if (!buf) {
+ return NULL; // do not allow NULL buf in that implementation
+ }
+
+ int n;
+ do {
+ n = recv(buf, *inout_len);
+ } while( n < 0 && errno == EINTR );
+
+ if (n > 0) {
+ *inout_len = n;
+ return (const unsigned char *)buf;
+ }
+
+ return NULL;
+}
+
+int SocketStream::recv(void *buf, size_t len)
+{
+ if (!valid()) return int(ERR_INVALID_SOCKET);
+ int res = 0;
+ while(true) {
+ res = ::recv(m_sock, (char *)buf, len, 0);
+ if (res < 0) {
+ if (errno == EINTR) {
+ continue;
+ }
+ }
+ break;
+ }
+ return res;
+}
diff --git a/opengl/shared/OpenglCodecCommon/SocketStream.h b/opengl/shared/OpenglCodecCommon/SocketStream.h
new file mode 100644
index 0000000..3a501b4
--- /dev/null
+++ b/opengl/shared/OpenglCodecCommon/SocketStream.h
@@ -0,0 +1,50 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef __SOCKET_STREAM_H
+#define __SOCKET_STREAM_H
+
+#include <stdlib.h>
+#include "IOStream.h"
+
+class SocketStream : public IOStream {
+public:
+ typedef enum { ERR_INVALID_SOCKET = -1000 } SocketStreamError;
+
+ explicit SocketStream(size_t bufsize = 10000);
+ virtual ~SocketStream();
+
+ virtual int listen(unsigned short port) = 0;
+ virtual SocketStream *accept() = 0;
+ virtual int connect(unsigned short port) = 0;
+
+ virtual void *allocBuffer(size_t minSize);
+ virtual int commitBuffer(size_t size);
+ virtual const unsigned char *readFully(void *buf, size_t len);
+ virtual const unsigned char *read(void *buf, size_t *inout_len);
+
+ bool valid() { return m_sock >= 0; }
+ virtual int recv(void *buf, size_t len);
+ virtual int writeFully(const void *buf, size_t len);
+
+protected:
+ int m_sock;
+ size_t m_bufsize;
+ unsigned char *m_buf;
+
+ SocketStream(int sock, size_t bufSize);
+};
+
+#endif /* __SOCKET_STREAM_H */
diff --git a/opengl/shared/OpenglCodecCommon/TcpStream.cpp b/opengl/shared/OpenglCodecCommon/TcpStream.cpp
new file mode 100644
index 0000000..4da2cec
--- /dev/null
+++ b/opengl/shared/OpenglCodecCommon/TcpStream.cpp
@@ -0,0 +1,91 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "TcpStream.h"
+#include <cutils/sockets.h>
+#include <errno.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <unistd.h>
+#include <string.h>
+
+#ifndef _WIN32
+#include <netinet/in.h>
+#include <netinet/tcp.h>
+#else
+#include <ws2tcpip.h>
+#endif
+
+TcpStream::TcpStream(size_t bufSize) :
+ SocketStream(bufSize)
+{
+}
+
+TcpStream::TcpStream(int sock, size_t bufSize) :
+ SocketStream(sock, bufSize)
+{
+ // disable Nagle algorithm to improve bandwidth of small
+ // packets which are quite common in our implementation.
+#ifdef _WIN32
+ DWORD flag;
+#else
+ int flag;
+#endif
+ flag = 1;
+ setsockopt( sock, IPPROTO_TCP, TCP_NODELAY, (const char*)&flag, sizeof(flag) );
+}
+
+int TcpStream::listen(unsigned short port)
+{
+ m_sock = socket_loopback_server(port, SOCK_STREAM);
+ if (!valid()) return int(ERR_INVALID_SOCKET);
+
+ return 0;
+}
+
+SocketStream * TcpStream::accept()
+{
+ int clientSock = -1;
+
+ while (true) {
+ struct sockaddr_in addr;
+ socklen_t len = sizeof(addr);
+ clientSock = ::accept(m_sock, (sockaddr *)&addr, &len);
+
+ if (clientSock < 0 && errno == EINTR) {
+ continue;
+ }
+ break;
+ }
+
+ TcpStream *clientStream = NULL;
+
+ if (clientSock >= 0) {
+ clientStream = new TcpStream(clientSock, m_bufsize);
+ }
+ return clientStream;
+}
+
+int TcpStream::connect(unsigned short port)
+{
+ return connect("127.0.0.1",port);
+}
+
+int TcpStream::connect(const char* hostname, unsigned short port)
+{
+ m_sock = socket_network_client(hostname, port, SOCK_STREAM);
+ if (!valid()) return -1;
+ return 0;
+}
diff --git a/opengl/shared/OpenglCodecCommon/TcpStream.h b/opengl/shared/OpenglCodecCommon/TcpStream.h
new file mode 100644
index 0000000..811a871
--- /dev/null
+++ b/opengl/shared/OpenglCodecCommon/TcpStream.h
@@ -0,0 +1,32 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef __TCP_STREAM_H
+#define __TCP_STREAM_H
+
+#include "SocketStream.h"
+
+class TcpStream : public SocketStream {
+public:
+ explicit TcpStream(size_t bufsize = 10000);
+ virtual int listen(unsigned short port);
+ virtual SocketStream *accept();
+ virtual int connect(unsigned short port);
+ int connect(const char* hostname, unsigned short port);
+private:
+ TcpStream(int sock, size_t bufSize);
+};
+
+#endif
diff --git a/opengl/shared/OpenglCodecCommon/TimeUtils.cpp b/opengl/shared/OpenglCodecCommon/TimeUtils.cpp
new file mode 100644
index 0000000..50aeb03
--- /dev/null
+++ b/opengl/shared/OpenglCodecCommon/TimeUtils.cpp
@@ -0,0 +1,69 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "TimeUtils.h"
+
+#ifdef _WIN32
+#include <windows.h>
+#include <time.h>
+#include <stdio.h>
+#elif defined(__linux__)
+#include <stdlib.h>
+#include <sys/time.h>
+#include <time.h>
+#include <unistd.h>
+#else
+#include <sys/time.h>
+#include <unistd.h>
+#endif
+
+long long GetCurrentTimeMS()
+{
+#ifdef _WIN32
+ static LARGE_INTEGER freq;
+ static bool bNotInit = true;
+ if ( bNotInit ) {
+ bNotInit = (QueryPerformanceFrequency( &freq ) == FALSE);
+ }
+ LARGE_INTEGER currVal;
+ QueryPerformanceCounter( &currVal );
+
+ return currVal.QuadPart / (freq.QuadPart / 1000);
+
+#elif defined(__linux__)
+
+ struct timespec now;
+ clock_gettime(CLOCK_MONOTONIC, &now);
+ long long iDiff = (now.tv_sec * 1000LL) + now.tv_nsec/1000000LL;
+ return iDiff;
+
+#else /* Others, e.g. OS X */
+
+ struct timeval now;
+ gettimeofday(&now, NULL);
+ long long iDiff = (now.tv_sec * 1000LL) + now.tv_usec/1000LL;
+ return iDiff;
+
+#endif
+}
+
+void TimeSleepMS(int p_mili)
+{
+#ifdef _WIN32
+ Sleep(p_mili);
+#else
+ usleep(p_mili * 1000);
+#endif
+}
diff --git a/opengl/shared/OpenglCodecCommon/TimeUtils.h b/opengl/shared/OpenglCodecCommon/TimeUtils.h
new file mode 100644
index 0000000..bc4fd1c
--- /dev/null
+++ b/opengl/shared/OpenglCodecCommon/TimeUtils.h
@@ -0,0 +1,22 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _TIME_UTILS_H
+#define _TIME_UTILS_H
+
+long long GetCurrentTimeMS();
+void TimeSleepMS(int p_mili);
+
+#endif
diff --git a/opengl/shared/OpenglCodecCommon/UnixStream.cpp b/opengl/shared/OpenglCodecCommon/UnixStream.cpp
new file mode 100644
index 0000000..8e463a3
--- /dev/null
+++ b/opengl/shared/OpenglCodecCommon/UnixStream.cpp
@@ -0,0 +1,137 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "UnixStream.h"
+#include <cutils/sockets.h>
+#include <errno.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <unistd.h>
+#include <string.h>
+
+#include <netinet/in.h>
+#include <netinet/tcp.h>
+#include <sys/un.h>
+#include <sys/stat.h>
+
+/* Not all systems define PATH_MAX, those who don't generally don't
+ * have a limit on the maximum path size, so use a value that is
+ * large enough for our very limited needs.
+ */
+#ifndef PATH_MAX
+#define PATH_MAX 128
+#endif
+
+UnixStream::UnixStream(size_t bufSize) :
+ SocketStream(bufSize)
+{
+}
+
+UnixStream::UnixStream(int sock, size_t bufSize) :
+ SocketStream(sock, bufSize)
+{
+}
+
+/* Initialize a sockaddr_un with the appropriate values corresponding
+ * to a given 'virtual port'. Returns 0 on success, -1 on error.
+ */
+static int
+make_unix_path(char *path, size_t pathlen, int port_number)
+{
+ char tmp[PATH_MAX]; // temp directory
+ int ret = 0;
+
+ // First, create user-specific temp directory if needed
+ const char* user = getenv("USER");
+ if (user != NULL) {
+ struct stat st;
+ snprintf(tmp, sizeof(tmp), "/tmp/android-%s", user);
+ do {
+ ret = ::lstat(tmp, &st);
+ } while (ret < 0 && errno == EINTR);
+
+ if (ret < 0 && errno == ENOENT) {
+ do {
+ ret = ::mkdir(tmp, 0766);
+ } while (ret < 0 && errno == EINTR);
+ if (ret < 0) {
+ ERR("Could not create temp directory: %s", tmp);
+ user = NULL; // will fall-back to /tmp
+ }
+ }
+ else if (ret < 0) {
+ user = NULL; // will fallback to /tmp
+ }
+ }
+
+ if (user == NULL) { // fallback to /tmp in case of error
+ snprintf(tmp, sizeof(tmp), "/tmp");
+ }
+
+ // Now, initialize it properly
+ snprintf(path, pathlen, "%s/qemu-gles-%d", tmp, port_number);
+ return 0;
+}
+
+
+int UnixStream::listen(unsigned short port)
+{
+ char path[PATH_MAX];
+
+ if (make_unix_path(path, sizeof(path), port) < 0) {
+ return -1;
+ }
+
+ m_sock = socket_local_server(path, ANDROID_SOCKET_NAMESPACE_FILESYSTEM, SOCK_STREAM);
+ if (!valid()) return int(ERR_INVALID_SOCKET);
+
+ return 0;
+}
+
+SocketStream * UnixStream::accept()
+{
+ int clientSock = -1;
+
+ while (true) {
+ struct sockaddr_un addr;
+ socklen_t len = sizeof(addr);
+ clientSock = ::accept(m_sock, (sockaddr *)&addr, &len);
+
+ if (clientSock < 0 && errno == EINTR) {
+ continue;
+ }
+ break;
+ }
+
+ UnixStream *clientStream = NULL;
+
+ if (clientSock >= 0) {
+ clientStream = new UnixStream(clientSock, m_bufsize);
+ }
+ return clientStream;
+}
+
+int UnixStream::connect(unsigned short port)
+{
+ char path[PATH_MAX];
+
+ if (make_unix_path(path, sizeof(path), port) < 0)
+ return -1;
+
+ m_sock = socket_local_client(path, ANDROID_SOCKET_NAMESPACE_FILESYSTEM, SOCK_STREAM);
+ if (!valid()) return -1;
+
+ return 0;
+}
diff --git a/opengl/shared/OpenglCodecCommon/UnixStream.h b/opengl/shared/OpenglCodecCommon/UnixStream.h
new file mode 100644
index 0000000..c184b19
--- /dev/null
+++ b/opengl/shared/OpenglCodecCommon/UnixStream.h
@@ -0,0 +1,31 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef __UNIX_STREAM_H
+#define __UNIX_STREAM_H
+
+#include "SocketStream.h"
+
+class UnixStream : public SocketStream {
+public:
+ explicit UnixStream(size_t bufsize = 10000);
+ virtual int listen(unsigned short port);
+ virtual SocketStream *accept();
+ virtual int connect(unsigned short port);
+private:
+ UnixStream(int sock, size_t bufSize);
+};
+
+#endif
diff --git a/opengl/shared/OpenglCodecCommon/Win32PipeStream.cpp b/opengl/shared/OpenglCodecCommon/Win32PipeStream.cpp
new file mode 100644
index 0000000..e1a0b9b
--- /dev/null
+++ b/opengl/shared/OpenglCodecCommon/Win32PipeStream.cpp
@@ -0,0 +1,239 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "Win32PipeStream.h"
+
+#include <errno.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <unistd.h>
+#include <string.h>
+#include <windows.h>
+
+#ifndef _WIN32
+#error ONLY BUILD THIS SOURCE FILE FOR WINDOWS!
+#endif
+
+/* The official documentation states that the name of a given named
+ * pipe cannot be more than 256 characters long.
+ */
+#define NAMED_PIPE_MAX 256
+
+Win32PipeStream::Win32PipeStream(size_t bufSize) :
+ SocketStream(bufSize),
+ m_pipe(INVALID_HANDLE_VALUE)
+{
+}
+
+Win32PipeStream::Win32PipeStream(HANDLE pipe, size_t bufSize) :
+ SocketStream(-1, bufSize),
+ m_pipe(pipe)
+{
+}
+
+Win32PipeStream::~Win32PipeStream()
+{
+ if (m_pipe != INVALID_HANDLE_VALUE) {
+ CloseHandle(m_pipe);
+ m_pipe = INVALID_HANDLE_VALUE;
+ }
+}
+
+/* Initialize the pipe name corresponding to a given port
+ */
+static void
+make_pipe_name(char *path, size_t pathlen, int port_number)
+{
+ snprintf(path, pathlen, "\\\\.\\pipe\\qemu-gles-%d", port_number);
+}
+
+
+/* Technical note: Named pipes work differently from BSD Sockets.
+ * One does not create/bind a pipe, and collect a new handle each
+ * time a client connects with accept().
+ *
+ * Instead, the server creates a new pipe instance each time it wants
+ * to get a new client connection, then calls ConnectNamedPipe() to
+ * wait for a connection.
+ *
+ * So listen() is a no-op, and accept() really creates the pipe handle.
+ *
+ * Also, connect() must create a pipe handle with CreateFile() and
+ * wait for a server instance with WaitNamedPipe()
+ */
+int Win32PipeStream::listen(unsigned short port)
+{
+ // just save the port number for accept()
+ m_port = port;
+ return 0;
+}
+
+SocketStream * Win32PipeStream::accept()
+{
+ char path[NAMED_PIPE_MAX+1];
+ SocketStream* clientStream;
+ HANDLE pipe;
+
+ make_pipe_name(path, sizeof(path), m_port);
+
+ pipe = ::CreateNamedPipe(
+ path, // pipe name
+ PIPE_ACCESS_DUPLEX, // read-write access
+ PIPE_TYPE_BYTE | // byte-oriented writes
+ PIPE_READMODE_BYTE | // byte-oriented reads
+ PIPE_WAIT, // blocking operations
+ PIPE_UNLIMITED_INSTANCES, // no limit on clients
+ 4096, // input buffer size
+ 4096, // output buffer size
+ 0, // client time-out
+ NULL); // default security attributes
+
+ if (pipe == INVALID_HANDLE_VALUE) {
+ ERR("%s: CreateNamedPipe failed %d\n", __FUNCTION__, (int)GetLastError());
+ return NULL;
+ }
+
+ // Stupid Win32 API design: If a client is already connected, then
+ // ConnectNamedPipe will return 0, and GetLastError() will return
+ // ERROR_PIPE_CONNECTED. This is not an error! It just means that the
+ // function didn't have to wait.
+ //
+ if (::ConnectNamedPipe(pipe, NULL) == 0 && GetLastError() != ERROR_PIPE_CONNECTED) {
+ ERR("%s: ConnectNamedPipe failed: %d\n", __FUNCTION__, (int)GetLastError());
+ CloseHandle(pipe);
+ return NULL;
+ }
+
+ clientStream = new Win32PipeStream(pipe, m_bufsize);
+ return clientStream;
+}
+
+int Win32PipeStream::connect(unsigned short port)
+{
+ char path[NAMED_PIPE_MAX+1];
+ HANDLE pipe;
+ int tries = 10;
+
+ make_pipe_name(path, sizeof(path), port);
+
+ /* We're going to loop in order to wait for the pipe server to
+ * be setup properly.
+ */
+ for (; tries > 0; tries--) {
+ pipe = ::CreateFile(
+ path, // pipe name
+ GENERIC_READ | GENERIC_WRITE, // read & write
+ 0, // no sharing
+ NULL, // default security attrs
+ OPEN_EXISTING, // open existing pipe
+ 0, // default attributes
+ NULL); // no template file
+
+ /* If we have a valid pipe handle, break from the loop */
+ if (pipe != INVALID_HANDLE_VALUE) {
+ break;
+ }
+
+ /* We can get here if the pipe is busy, i.e. if the server hasn't
+ * create a new pipe instance to service our request. In which case
+ * GetLastError() will return ERROR_PIPE_BUSY.
+ *
+ * If so, then use WaitNamedPipe() to wait for a decent time
+ * to try again.
+ */
+ if (GetLastError() != ERROR_PIPE_BUSY) {
+ /* Not ERROR_PIPE_BUSY */
+ ERR("%s: CreateFile failed: %d\n", __FUNCTION__, (int)GetLastError());
+ errno = EINVAL;
+ return -1;
+ }
+
+ /* Wait for 5 seconds */
+ if ( !WaitNamedPipe(path, 5000) ) {
+ ERR("%s: WaitNamedPipe failed: %d\n", __FUNCTION__, (int)GetLastError());
+ errno = EINVAL;
+ return -1;
+ }
+ }
+
+ m_pipe = pipe;
+ return 0;
+}
+
+/* Special buffer methods, since we can't use socket functions here */
+
+int Win32PipeStream::commitBuffer(size_t size)
+{
+ if (m_pipe == INVALID_HANDLE_VALUE)
+ return -1;
+
+ size_t res = size;
+ int retval = 0;
+
+ while (res > 0) {
+ DWORD written;
+ if (! ::WriteFile(m_pipe, (const char *)m_buf + (size - res), res, &written, NULL)) {
+ retval = -1;
+ ERR("%s: failed: %d\n", __FUNCTION__, (int)GetLastError());
+ break;
+ }
+ res -= written;
+ }
+ return retval;
+}
+
+const unsigned char *Win32PipeStream::readFully(void *buf, size_t len)
+{
+ const unsigned char* ret = NULL;
+
+ if (m_pipe == INVALID_HANDLE_VALUE)
+ return NULL;
+
+ if (!buf) {
+ return NULL; // do not allow NULL buf in that implementation
+ }
+
+ size_t res = len;
+ while (res > 0) {
+ DWORD readcount = 0;
+ if (! ::ReadFile(m_pipe, (char *)buf + (len - res), res, &readcount, NULL) || readcount == 0) {
+ errno = (int)GetLastError();
+ return NULL;
+ }
+ res -= readcount;
+ }
+ return (const unsigned char *)buf;
+}
+
+const unsigned char *Win32PipeStream::read( void *buf, size_t *inout_len)
+{
+ size_t len = *inout_len;
+ DWORD readcount;
+
+ if (m_pipe == INVALID_HANDLE_VALUE)
+ return NULL;
+
+ if (!buf) {
+ return NULL; // do not allow NULL buf in that implementation
+ }
+
+ if (!::ReadFile(m_pipe, (char *)buf, len, &readcount, NULL)) {
+ errno = (int)GetLastError();
+ return NULL;
+ }
+
+ *inout_len = (size_t)readcount;
+ return (const unsigned char *)buf;
+}
diff --git a/opengl/shared/OpenglCodecCommon/Win32PipeStream.h b/opengl/shared/OpenglCodecCommon/Win32PipeStream.h
new file mode 100644
index 0000000..4114545
--- /dev/null
+++ b/opengl/shared/OpenglCodecCommon/Win32PipeStream.h
@@ -0,0 +1,41 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef __WIN32_PIPE_STREAM_H
+#define __WIN32_PIPE_STREAM_H
+
+#include "SocketStream.h"
+#include <windows.h>
+
+class Win32PipeStream : public SocketStream {
+public:
+ explicit Win32PipeStream(size_t bufsize = 10000);
+ virtual ~Win32PipeStream();
+ virtual int listen(unsigned short port);
+ virtual SocketStream *accept();
+ virtual int connect(unsigned short port);
+
+ virtual int commitBuffer(size_t size);
+ virtual const unsigned char *readFully(void *buf, size_t len);
+ virtual const unsigned char *read(void *buf, size_t *inout_len);
+
+private:
+ Win32PipeStream(HANDLE pipe, size_t bufSize);
+ HANDLE m_pipe;
+ int m_port;
+};
+
+
+#endif
diff --git a/opengl/shared/OpenglCodecCommon/codec_defs.h b/opengl/shared/OpenglCodecCommon/codec_defs.h
new file mode 100644
index 0000000..f19f514
--- /dev/null
+++ b/opengl/shared/OpenglCodecCommon/codec_defs.h
@@ -0,0 +1,23 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _CODEC_DEFS_H
+#define _CODEC_DEFS_H
+
+#define CODEC_SERVER_PORT 22468
+
+#define CODEC_MAX_VERTEX_ATTRIBUTES 64
+
+#endif
diff --git a/opengl/shared/OpenglCodecCommon/glUtils.cpp b/opengl/shared/OpenglCodecCommon/glUtils.cpp
new file mode 100644
index 0000000..4b7fc89
--- /dev/null
+++ b/opengl/shared/OpenglCodecCommon/glUtils.cpp
@@ -0,0 +1,471 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "glUtils.h"
+#include <string.h>
+#include "ErrorLog.h"
+#include <IOStream.h>
+
+size_t glSizeof(GLenum type)
+{
+ size_t retval = 0;
+ switch(type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ retval = 1;
+ break;
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_HALF_FLOAT_OES:
+ retval = 2;
+ break;
+ case GL_INT:
+ case GL_FLOAT:
+ case GL_FIXED:
+ case GL_BOOL:
+ retval = 4;
+ break;
+#ifdef GL_DOUBLE
+ case GL_DOUBLE:
+ retval = 8;
+ break;
+#endif
+ case GL_FLOAT_VEC2:
+ case GL_INT_VEC2:
+ case GL_BOOL_VEC2:
+ retval = 8;
+ break;
+ case GL_INT_VEC3:
+ case GL_BOOL_VEC3:
+ case GL_FLOAT_VEC3:
+ retval = 12;
+ break;
+ case GL_FLOAT_VEC4:
+ case GL_BOOL_VEC4:
+ case GL_INT_VEC4:
+ case GL_FLOAT_MAT2:
+ retval = 16;
+ break;
+ case GL_FLOAT_MAT3:
+ retval = 36;
+ break;
+ case GL_FLOAT_MAT4:
+ retval = 64;
+ break;
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_CUBE:
+ retval = 4;
+ break;
+ default:
+ ERR("**** ERROR unknown type 0x%x (%s,%d)\n", type, __FUNCTION__,__LINE__);
+ }
+ return retval;
+
+}
+
+size_t glUtilsParamSize(GLenum param)
+{
+ size_t s = 0;
+
+ switch(param)
+ {
+ case GL_DEPTH_TEST:
+ case GL_DEPTH_FUNC:
+ case GL_DEPTH_BITS:
+ case GL_MAX_CLIP_PLANES:
+ case GL_GREEN_BITS:
+ case GL_MAX_MODELVIEW_STACK_DEPTH:
+ case GL_MAX_PROJECTION_STACK_DEPTH:
+ case GL_MAX_TEXTURE_STACK_DEPTH:
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
+ case GL_MAX_TEXTURE_SIZE:
+ case GL_TEXTURE_GEN_MODE_OES:
+ case GL_TEXTURE_ENV_MODE:
+ case GL_FOG_MODE:
+ case GL_FOG_DENSITY:
+ case GL_FOG_START:
+ case GL_FOG_END:
+ case GL_SPOT_EXPONENT:
+ case GL_CONSTANT_ATTENUATION:
+ case GL_LINEAR_ATTENUATION:
+ case GL_QUADRATIC_ATTENUATION:
+ case GL_SHININESS:
+ case GL_LIGHT_MODEL_TWO_SIDE:
+ case GL_POINT_SIZE:
+ case GL_POINT_SIZE_MIN:
+ case GL_POINT_SIZE_MAX:
+ case GL_POINT_FADE_THRESHOLD_SIZE:
+ case GL_CULL_FACE_MODE:
+ case GL_FRONT_FACE:
+ case GL_SHADE_MODEL:
+ case GL_DEPTH_WRITEMASK:
+ case GL_DEPTH_CLEAR_VALUE:
+ case GL_STENCIL_FAIL:
+ case GL_STENCIL_PASS_DEPTH_FAIL:
+ case GL_STENCIL_PASS_DEPTH_PASS:
+ case GL_STENCIL_REF:
+ case GL_STENCIL_WRITEMASK:
+ case GL_MATRIX_MODE:
+ case GL_MODELVIEW_STACK_DEPTH:
+ case GL_PROJECTION_STACK_DEPTH:
+ case GL_TEXTURE_STACK_DEPTH:
+ case GL_ALPHA_TEST_FUNC:
+ case GL_ALPHA_TEST_REF:
+ case GL_ALPHA_TEST:
+ case GL_BLEND_DST:
+ case GL_BLEND_SRC:
+ case GL_BLEND:
+ case GL_LOGIC_OP_MODE:
+ case GL_SCISSOR_TEST:
+ case GL_MAX_TEXTURE_UNITS:
+ case GL_ACTIVE_TEXTURE:
+ case GL_ALPHA_BITS:
+ case GL_ARRAY_BUFFER_BINDING:
+ case GL_BLUE_BITS:
+ case GL_CLIENT_ACTIVE_TEXTURE:
+ case GL_CLIP_PLANE0:
+ case GL_CLIP_PLANE1:
+ case GL_CLIP_PLANE2:
+ case GL_CLIP_PLANE3:
+ case GL_CLIP_PLANE4:
+ case GL_CLIP_PLANE5:
+ case GL_COLOR_ARRAY:
+ case GL_COLOR_ARRAY_BUFFER_BINDING:
+ case GL_COLOR_ARRAY_SIZE:
+ case GL_COLOR_ARRAY_STRIDE:
+ case GL_COLOR_ARRAY_TYPE:
+ case GL_COLOR_LOGIC_OP:
+ case GL_COLOR_MATERIAL:
+ case GL_PACK_ALIGNMENT:
+ case GL_PERSPECTIVE_CORRECTION_HINT:
+ case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
+ case GL_POINT_SIZE_ARRAY_STRIDE_OES:
+ case GL_POINT_SIZE_ARRAY_TYPE_OES:
+ case GL_POINT_SMOOTH:
+ case GL_POINT_SMOOTH_HINT:
+ case GL_POINT_SPRITE_OES:
+ case GL_COORD_REPLACE_OES:
+ case GL_COMBINE_ALPHA:
+ case GL_SRC0_RGB:
+ case GL_SRC1_RGB:
+ case GL_SRC2_RGB:
+ case GL_OPERAND0_RGB:
+ case GL_OPERAND1_RGB:
+ case GL_OPERAND2_RGB:
+ case GL_SRC0_ALPHA:
+ case GL_SRC1_ALPHA:
+ case GL_SRC2_ALPHA:
+ case GL_OPERAND0_ALPHA:
+ case GL_OPERAND1_ALPHA:
+ case GL_OPERAND2_ALPHA:
+ case GL_RGB_SCALE:
+ case GL_ALPHA_SCALE:
+ case GL_COMBINE_RGB:
+ case GL_POLYGON_OFFSET_FACTOR:
+ case GL_POLYGON_OFFSET_FILL:
+ case GL_POLYGON_OFFSET_UNITS:
+ case GL_RED_BITS:
+ case GL_RESCALE_NORMAL:
+ case GL_SAMPLE_ALPHA_TO_COVERAGE:
+ case GL_SAMPLE_ALPHA_TO_ONE:
+ case GL_SAMPLE_BUFFERS:
+ case GL_SAMPLE_COVERAGE:
+ case GL_SAMPLE_COVERAGE_INVERT:
+ case GL_SAMPLE_COVERAGE_VALUE:
+ case GL_SAMPLES:
+ case GL_STENCIL_BITS:
+ case GL_STENCIL_CLEAR_VALUE:
+ case GL_STENCIL_FUNC:
+ case GL_STENCIL_TEST:
+ case GL_STENCIL_VALUE_MASK:
+ case GL_STENCIL_BACK_FUNC:
+ case GL_STENCIL_BACK_VALUE_MASK:
+ case GL_STENCIL_BACK_REF:
+ case GL_STENCIL_BACK_FAIL:
+ case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
+ case GL_STENCIL_BACK_PASS_DEPTH_PASS:
+ case GL_STENCIL_BACK_WRITEMASK:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_BINDING_2D:
+ case GL_TEXTURE_BINDING_CUBE_MAP:
+ case GL_TEXTURE_BINDING_EXTERNAL_OES:
+ case GL_TEXTURE_COORD_ARRAY:
+ case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING:
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+ case GL_TEXTURE_COORD_ARRAY_STRIDE:
+ case GL_TEXTURE_COORD_ARRAY_TYPE:
+ case GL_UNPACK_ALIGNMENT:
+ case GL_VERTEX_ARRAY:
+ case GL_VERTEX_ARRAY_BUFFER_BINDING:
+ case GL_VERTEX_ARRAY_SIZE:
+ case GL_VERTEX_ARRAY_STRIDE:
+ case GL_VERTEX_ARRAY_TYPE:
+ case GL_SPOT_CUTOFF:
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_GENERATE_MIPMAP:
+ case GL_GENERATE_MIPMAP_HINT:
+ case GL_RENDERBUFFER_WIDTH_OES:
+ case GL_RENDERBUFFER_HEIGHT_OES:
+ case GL_RENDERBUFFER_INTERNAL_FORMAT_OES:
+ case GL_RENDERBUFFER_RED_SIZE_OES:
+ case GL_RENDERBUFFER_GREEN_SIZE_OES:
+ case GL_RENDERBUFFER_BLUE_SIZE_OES:
+ case GL_RENDERBUFFER_ALPHA_SIZE_OES:
+ case GL_RENDERBUFFER_DEPTH_SIZE_OES:
+ case GL_RENDERBUFFER_STENCIL_SIZE_OES:
+ case GL_RENDERBUFFER_BINDING:
+ case GL_FRAMEBUFFER_BINDING:
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES:
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES:
+ case GL_FENCE_STATUS_NV:
+ case GL_FENCE_CONDITION_NV:
+ case GL_TEXTURE_WIDTH_QCOM:
+ case GL_TEXTURE_HEIGHT_QCOM:
+ case GL_TEXTURE_DEPTH_QCOM:
+ case GL_TEXTURE_INTERNAL_FORMAT_QCOM:
+ case GL_TEXTURE_FORMAT_QCOM:
+ case GL_TEXTURE_TYPE_QCOM:
+ case GL_TEXTURE_IMAGE_VALID_QCOM:
+ case GL_TEXTURE_NUM_LEVELS_QCOM:
+ case GL_TEXTURE_TARGET_QCOM:
+ case GL_TEXTURE_OBJECT_VALID_QCOM:
+ case GL_BLEND_EQUATION_RGB_OES:
+ case GL_BLEND_EQUATION_ALPHA_OES:
+ case GL_BLEND_DST_RGB_OES:
+ case GL_BLEND_SRC_RGB_OES:
+ case GL_BLEND_DST_ALPHA_OES:
+ case GL_BLEND_SRC_ALPHA_OES:
+ case GL_MAX_LIGHTS:
+ case GL_SHADER_TYPE:
+ case GL_DELETE_STATUS:
+ case GL_COMPILE_STATUS:
+ case GL_INFO_LOG_LENGTH:
+ case GL_SHADER_SOURCE_LENGTH:
+ case GL_CURRENT_PROGRAM:
+ case GL_LINK_STATUS:
+ case GL_VALIDATE_STATUS:
+ case GL_ATTACHED_SHADERS:
+ case GL_ACTIVE_UNIFORMS:
+ case GL_ACTIVE_ATTRIBUTES:
+ case GL_SUBPIXEL_BITS:
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
+ case GL_NUM_SHADER_BINARY_FORMATS:
+ case GL_SHADER_COMPILER:
+ case GL_MAX_VERTEX_ATTRIBS:
+ case GL_MAX_VERTEX_UNIFORM_VECTORS:
+ case GL_MAX_VARYING_VECTORS:
+ case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
+ case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
+ case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
+ case GL_MAX_RENDERBUFFER_SIZE:
+ case GL_MAX_TEXTURE_IMAGE_UNITS:
+ case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
+ case GL_LINE_WIDTH:
+ s = 1;
+ break;
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+ case GL_ALIASED_POINT_SIZE_RANGE:
+ case GL_DEPTH_RANGE:
+ case GL_MAX_VIEWPORT_DIMS:
+ case GL_SMOOTH_POINT_SIZE_RANGE:
+ case GL_SMOOTH_LINE_WIDTH_RANGE:
+ s= 2;
+ break;
+ case GL_SPOT_DIRECTION:
+ case GL_POINT_DISTANCE_ATTENUATION:
+ case GL_CURRENT_NORMAL:
+ s = 3;
+ break;
+ case GL_CURRENT_VERTEX_ATTRIB:
+ case GL_CURRENT_TEXTURE_COORDS:
+ case GL_CURRENT_COLOR:
+ case GL_FOG_COLOR:
+ case GL_AMBIENT:
+ case GL_DIFFUSE:
+ case GL_SPECULAR:
+ case GL_EMISSION:
+ case GL_POSITION:
+ case GL_LIGHT_MODEL_AMBIENT:
+ case GL_TEXTURE_ENV_COLOR:
+ case GL_SCISSOR_BOX:
+ case GL_VIEWPORT:
+ case GL_TEXTURE_CROP_RECT_OES:
+ case GL_COLOR_CLEAR_VALUE:
+ case GL_COLOR_WRITEMASK:
+ case GL_AMBIENT_AND_DIFFUSE:
+ case GL_BLEND_COLOR:
+ s = 4;
+ break;
+ case GL_MODELVIEW_MATRIX:
+ case GL_PROJECTION_MATRIX:
+ case GL_TEXTURE_MATRIX:
+ s = 16;
+ break;
+ default:
+ ERR("glUtilsParamSize: unknow param 0x%08x\n", param);
+ s = 1; // assume 1
+ }
+ return s;
+}
+
+void glUtilsPackPointerData(unsigned char *dst, unsigned char *src,
+ int size, GLenum type, unsigned int stride,
+ unsigned int datalen)
+{
+ unsigned int vsize = size * glSizeof(type);
+ if (stride == 0) stride = vsize;
+
+ if (stride == vsize) {
+ memcpy(dst, src, datalen);
+ } else {
+ for (unsigned int i = 0; i < datalen; i += vsize) {
+ memcpy(dst, src, vsize);
+ dst += vsize;
+ src += stride;
+ }
+ }
+}
+
+void glUtilsWritePackPointerData(void* _stream, unsigned char *src,
+ int size, GLenum type, unsigned int stride,
+ unsigned int datalen)
+{
+ IOStream* stream = reinterpret_cast<IOStream*>(_stream);
+
+ unsigned int vsize = size * glSizeof(type);
+ if (stride == 0) stride = vsize;
+
+ if (stride == vsize) {
+ stream->writeFully(src, datalen);
+ } else {
+ for (unsigned int i = 0; i < datalen; i += vsize) {
+ stream->writeFully(src, (size_t)vsize);
+ src += stride;
+ }
+ }
+}
+
+int glUtilsPixelBitSize(GLenum format, GLenum type)
+{
+ int components = 0;
+ int componentsize = 0;
+ int pixelsize = 0;
+ switch(type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ componentsize = 8;
+ break;
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_RGB565_OES:
+ case GL_RGB5_A1_OES:
+ case GL_RGBA4_OES:
+ pixelsize = 16;
+ break;
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_FLOAT:
+ case GL_FIXED:
+ case GL_UNSIGNED_INT_24_8_OES:
+ pixelsize = 32;
+ break;
+ default:
+ ERR("glUtilsPixelBitSize: unknown pixel type - assuming pixel data 0\n");
+ componentsize = 0;
+ }
+
+ if (pixelsize == 0) {
+ switch(format) {
+#if 0
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+#endif
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_STENCIL_OES:
+ components = 1;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ components = 2;
+ break;
+ case GL_RGB:
+#if 0
+ case GL_BGR:
+#endif
+ components = 3;
+ break;
+ case GL_RGBA:
+ case GL_BGRA_EXT:
+ components = 4;
+ break;
+ default:
+ ERR("glUtilsPixelBitSize: unknown pixel format...\n");
+ components = 0;
+ }
+ pixelsize = components * componentsize;
+ }
+
+ return pixelsize;
+}
+
+// pack a list of strings into one.
+void glUtilsPackStrings(char *ptr, char **strings, GLint *length, GLsizei count)
+{
+ char *p = ptr;
+ *p = '\0';
+ for (int i = 0; i < count; i++) {
+ int l=0;
+ if (strings[i]!=NULL) {
+ if (length == NULL || length[i] < 0) {
+ l = strlen(strings[i]);
+ strcat(p, strings[i]);
+ } else {
+ l = length[i];
+ strncat(p, strings[i], l);
+ }
+ }
+ p += l;
+ }
+}
+
+// claculate the length of a list of strings
+int glUtilsCalcShaderSourceLen( char **strings, GLint *length, GLsizei count)
+{
+ int len = 0;
+ for (int i = 0; i < count; i++) {
+ int l;
+ if (length == NULL || length[i] < 0) {
+ l = strings[i]!=NULL ? strlen(strings[i]) : 0;
+ } else {
+ l = length[i];
+ }
+ len += l;
+ }
+ return len;
+
+}
diff --git a/opengl/shared/OpenglCodecCommon/glUtils.h b/opengl/shared/OpenglCodecCommon/glUtils.h
new file mode 100644
index 0000000..f8857f1
--- /dev/null
+++ b/opengl/shared/OpenglCodecCommon/glUtils.h
@@ -0,0 +1,95 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef __GL_UTILS_H__
+#define __GL_UTILS_H__
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#ifdef GL_API
+ #undef GL_API
+#endif
+#define GL_API
+
+#ifdef GL_APIENTRY
+ #undef GL_APIENTRY
+#endif
+
+#ifdef GL_APIENTRYP
+ #undef GL_APIENTRYP
+#endif
+#define GL_APIENTRYP
+
+#ifndef ANDROID
+#define GL_APIENTRY
+#endif
+
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+ size_t glSizeof(GLenum type);
+ size_t glUtilsParamSize(GLenum param);
+ void glUtilsPackPointerData(unsigned char *dst, unsigned char *str,
+ int size, GLenum type, unsigned int stride,
+ unsigned int datalen);
+ void glUtilsWritePackPointerData(void* stream, unsigned char *src,
+ int size, GLenum type, unsigned int stride,
+ unsigned int datalen);
+ int glUtilsPixelBitSize(GLenum format, GLenum type);
+ void glUtilsPackStrings(char *ptr, char **strings, GLint *length, GLsizei count);
+ int glUtilsCalcShaderSourceLen(char **strings, GLint *length, GLsizei count);
+#ifdef __cplusplus
+};
+#endif
+
+namespace GLUtils {
+
+ template <class T> void minmax(T *indices, int count, int *min, int *max) {
+ *min = -1;
+ *max = -1;
+ T *ptr = indices;
+ for (int i = 0; i < count; i++) {
+ if (*min == -1 || *ptr < *min) *min = *ptr;
+ if (*max == -1 || *ptr > *max) *max = *ptr;
+ ptr++;
+ }
+ }
+
+ template <class T> void shiftIndices(T *indices, int count, int offset) {
+ T *ptr = indices;
+ for (int i = 0; i < count; i++) {
+ *ptr += offset;
+ ptr++;
+ }
+ }
+
+
+ template <class T> void shiftIndices(T *src, T *dst, int count, int offset)
+ {
+ for (int i = 0; i < count; i++) {
+ *dst = *src + offset;
+ dst++;
+ src++;
+ }
+ }
+}; // namespace GLUtils
+#endif
diff --git a/opengl/shared/OpenglCodecCommon/gl_base_types.h b/opengl/shared/OpenglCodecCommon/gl_base_types.h
new file mode 100644
index 0000000..d7bdef8
--- /dev/null
+++ b/opengl/shared/OpenglCodecCommon/gl_base_types.h
@@ -0,0 +1,62 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef __GL_BASE_TYPES__H
+#define __GL_BASE_TYPES__H
+
+#include <KHR/khrplatform.h>
+
+#ifndef gl_APIENTRY
+#define gl_APIENTRY KHRONOS_APIENTRY
+#endif
+
+#ifndef gl2_APIENTRY
+#define gl2_APIENTRY KHRONOS_APIENTRY
+#endif
+
+typedef void GLvoid;
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef char GLchar;
+typedef khronos_int8_t GLbyte;
+typedef short GLshort;
+typedef int GLint;
+typedef int GLsizei;
+typedef khronos_uint8_t GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef khronos_float_t GLfloat;
+typedef khronos_float_t GLclampf;
+typedef khronos_int32_t GLfixed;
+typedef khronos_int32_t GLclampx;
+typedef khronos_intptr_t GLintptr;
+typedef khronos_ssize_t GLsizeiptr;
+typedef char *GLstr;
+/* JR XXX Treating this as an in handle - is this correct? */
+typedef void * GLeglImageOES;
+
+/* ErrorCode */
+#ifndef GL_INVALID_ENUM
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+#endif
+
+#endif
diff --git a/opengl/shared/OpenglOsUtils/Android.mk b/opengl/shared/OpenglOsUtils/Android.mk
new file mode 100644
index 0000000..e7fd9e9
--- /dev/null
+++ b/opengl/shared/OpenglOsUtils/Android.mk
@@ -0,0 +1,20 @@
+# This build script corresponds to a small library containing
+# OS-specific support functions for:
+# - thread-local storage
+# - dynamic library loading
+# - child process creation and wait (probably not needed in guest)
+#
+LOCAL_PATH := $(call my-dir)
+
+### Guest library ##############################################
+$(call emugl-begin-static-library,libOpenglOsUtils)
+
+ $(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
+ $(call emugl-export,LDLIBS,-ldl)
+
+ LOCAL_SRC_FILES := \
+ osProcessUnix.cpp \
+ osThreadUnix.cpp \
+ osDynLibrary.cpp
+
+$(call emugl-end-module)
diff --git a/opengl/shared/OpenglOsUtils/osDynLibrary.cpp b/opengl/shared/OpenglOsUtils/osDynLibrary.cpp
new file mode 100644
index 0000000..e8e6ab7
--- /dev/null
+++ b/opengl/shared/OpenglOsUtils/osDynLibrary.cpp
@@ -0,0 +1,79 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "osDynLibrary.h"
+
+#ifndef _WIN32
+#include <dlfcn.h>
+#endif
+#include <stdio.h>
+
+namespace osUtils {
+
+dynLibrary *dynLibrary::open(const char *p_libName)
+{
+ dynLibrary *lib = new dynLibrary();
+ if (!lib) {
+ return NULL;
+ }
+
+#ifdef _WIN32
+ lib->m_lib = LoadLibrary(p_libName);
+#else // !WIN32
+ lib->m_lib = dlopen(p_libName, RTLD_NOW);
+#endif
+
+ if (lib->m_lib == NULL) {
+ printf("Failed to load %s\n", p_libName);
+#ifndef _WIN32
+ printf("error %s\n", dlerror()); //only on linux
+#endif
+ delete lib;
+ return NULL;
+ }
+
+ return lib;
+}
+
+dynLibrary::dynLibrary() :
+ m_lib(NULL)
+{
+}
+
+dynLibrary::~dynLibrary()
+{
+ if (NULL != m_lib) {
+#ifdef _WIN32
+ FreeLibrary(m_lib);
+#else // !WIN32
+ dlclose(m_lib);
+#endif
+ }
+}
+
+dynFuncPtr dynLibrary::findSymbol(const char *p_symName)
+{
+ if (NULL == m_lib) {
+ return NULL;
+ }
+
+#ifdef _WIN32
+ return (dynFuncPtr) GetProcAddress(m_lib, p_symName);
+#else // !WIN32
+ return (dynFuncPtr) dlsym(m_lib, p_symName);
+#endif
+}
+
+} // of namespace osUtils
diff --git a/opengl/shared/OpenglOsUtils/osDynLibrary.h b/opengl/shared/OpenglOsUtils/osDynLibrary.h
new file mode 100644
index 0000000..c83fbf3
--- /dev/null
+++ b/opengl/shared/OpenglOsUtils/osDynLibrary.h
@@ -0,0 +1,71 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _OSUTILS_DYN_LIBRARY_H
+#define _OSUTILS_DYN_LIBRARY_H
+
+#ifdef _WIN32
+#include <windows.h>
+#endif
+
+namespace osUtils {
+
+typedef void (*dynFuncPtr)(void);
+
+class dynLibrary
+{
+public:
+ static dynLibrary *open(const char *p_libName);
+ ~dynLibrary();
+
+ dynFuncPtr findSymbol(const char *p_symName);
+
+private:
+ dynLibrary();
+
+private:
+#ifdef _WIN32
+ HMODULE m_lib;
+#else
+ void *m_lib;
+#endif
+};
+
+} // of namespace osUtils
+
+
+
+// Macro to compose emugl shared library name under various OS and bitness
+// eg.
+// on x86_64, EMUGL_LIBNAME("foo") --> "lib64foo.so"
+
+#ifdef _WIN32
+# define DLL_EXTENSION "" // _WIN32 LoadLibrary only accept name w/o .dll extension
+#elif defined(__APPLE__)
+# define DLL_EXTENSION ".dylib"
+#else
+# define DLL_EXTENSION ".so"
+#endif
+
+#if defined(__x86_64__)
+# define EMUGL_LIBNAME(name) "lib64" name DLL_EXTENSION
+#elif defined(__i386__)
+# define EMUGL_LIBNAME(name) "lib" name DLL_EXTENSION
+#else
+/* This header is included by target w/o using EMUGL_LIBNAME(). Don't #error, leave it undefined */
+#endif
+
+
+#endif
diff --git a/opengl/shared/OpenglOsUtils/osProcess.h b/opengl/shared/OpenglOsUtils/osProcess.h
new file mode 100644
index 0000000..82b31b3
--- /dev/null
+++ b/opengl/shared/OpenglOsUtils/osProcess.h
@@ -0,0 +1,62 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _OSUTILS_PROCESS_H
+#define _OSUTILS_PROCESS_H
+
+#ifdef _WIN32
+#include <windows.h>
+#endif
+
+namespace osUtils {
+
+class childProcess
+{
+public:
+ static childProcess *create(const char *p_cmdLine, const char *p_startdir);
+ ~childProcess();
+
+ int getPID()
+ {
+#ifdef _WIN32
+ return m_proc.dwProcessId;
+#else
+ return(m_pid);
+#endif
+ }
+
+ int tryWait(bool& isAlive);
+ bool wait(int *exitStatus);
+
+private:
+ childProcess() {};
+
+private:
+#ifdef _WIN32
+ PROCESS_INFORMATION m_proc;
+#else
+ int m_pid;
+#endif
+};
+
+int ProcessGetPID();
+int ProcessGetTID();
+bool ProcessGetName(char *p_outName, int p_outNameLen);
+int KillProcess(int pid, bool wait);
+bool isProcessRunning(int pid);
+
+} // of namespace osUtils
+
+#endif
diff --git a/opengl/shared/OpenglOsUtils/osProcessUnix.cpp b/opengl/shared/OpenglOsUtils/osProcessUnix.cpp
new file mode 100644
index 0000000..c97ff58
--- /dev/null
+++ b/opengl/shared/OpenglOsUtils/osProcessUnix.cpp
@@ -0,0 +1,210 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "osProcess.h"
+#include <stdio.h>
+#include <stdlib.h>
+#include <sys/wait.h>
+#include <sys/types.h>
+#include <poll.h>
+#include <pthread.h>
+#include <string.h>
+#include <pwd.h>
+#include <paths.h>
+#include <errno.h>
+#include <signal.h>
+#include <unistd.h>
+#include <assert.h>
+
+namespace osUtils {
+
+//
+// buildArgList converts a command line into null terminated argument list.
+// to be used with execv or execvp.
+// each argument is seperated by space or tab, to specify multiple words
+// at the same argument place it inside single-quoted or double-quoted string.
+//
+static char **buildArgList(const char *command)
+{
+ char **argv = NULL;
+ int argvSize = 0;
+ int nArgs = 0;
+ char *tmpcmd = strdup(command);
+ char *t = tmpcmd;
+ char *strStart = NULL;
+ int i = 0;
+
+ #define ADD_ARG \
+ { \
+ nArgs++; \
+ if (!argv) { \
+ argvSize = 12; \
+ argv = (char **)malloc(argvSize * sizeof(char *)); \
+ } \
+ else if (nArgs > argvSize) { \
+ argvSize += 12; \
+ argv = (char **)realloc(argv, argvSize * sizeof(char *)); \
+ } \
+ argv[nArgs-1] = t; \
+ t = NULL; \
+ }
+
+ while( tmpcmd[i] != '\0' ) {
+ if (!strStart) {
+ if (tmpcmd[i] == '"' || tmpcmd[i] == '\'') {
+ strStart = &tmpcmd[i];
+ }
+ else if (tmpcmd[i] == ' ' || tmpcmd[i] == '\t') {
+ tmpcmd[i] = '\0';
+ if (t) ADD_ARG;
+ }
+ else if (!t) {
+ t = &tmpcmd[i];
+ }
+ }
+ else if (tmpcmd[i] == *strStart) {
+ t = strStart;
+ strStart = NULL;
+ }
+
+ i++;
+ }
+ if (t) {
+ ADD_ARG;
+ }
+ if (nArgs > 0) {
+ ADD_ARG; // for NULL terminating list
+ }
+
+ return argv;
+}
+
+static pid_t start_process(const char *command,const char *startDir)
+{
+ pid_t pid;
+
+ pid = fork();
+
+ if (pid < 0) {
+ return pid;
+ }
+ else if (pid == 0) {
+ //
+ // Close all opened file descriptors
+ //
+ for (int i=3; i<256; i++) {
+ close(i);
+ }
+
+ if (startDir) {
+ chdir(startDir);
+ }
+
+ char **argv = buildArgList(command);
+ if (!argv) {
+ return -1;
+ }
+ execvp(argv[0], argv);
+
+ perror("execl");
+ exit(-101);
+ }
+
+ return pid;
+}
+
+childProcess *
+childProcess::create(const char *p_cmdLine, const char *p_startdir)
+{
+ childProcess *child = new childProcess();
+ if (!child) {
+ return NULL;
+ }
+
+ child->m_pid = start_process(p_cmdLine, p_startdir);
+ if (child->m_pid < 0) {
+ delete child;
+ return NULL;
+ }
+
+ return child;
+}
+
+childProcess::~childProcess()
+{
+}
+
+bool
+childProcess::wait(int *exitStatus)
+{
+ int ret=0;
+ if (m_pid>0) {
+ pid_t pid = waitpid(m_pid,&ret,0);
+ if (pid != -1) {
+ m_pid=-1;
+ if (exitStatus) {
+ *exitStatus = ret;
+ }
+ return true;
+ }
+ }
+ return false;
+}
+
+int
+childProcess::tryWait(bool &isAlive)
+{
+ int ret=0;
+ isAlive = false;
+ if (m_pid>0) {
+ pid_t pid = waitpid(m_pid,&ret,WNOHANG);
+ if (pid == 0) {
+ isAlive = true;
+ }
+ }
+
+ return ((char)WEXITSTATUS(ret));
+}
+
+int ProcessGetPID()
+{
+ return getpid();
+}
+
+int KillProcess(int pid, bool wait)
+{
+ if (pid<1) {
+ return false;
+ }
+
+ if (0!=kill(pid,SIGTERM)) {
+ return false;
+ }
+
+ if (wait) {
+ if (waitpid(pid,NULL,0)<0) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool isProcessRunning(int pid)
+{
+ return (kill(pid,0) == 0);
+}
+
+} // of namespace osUtils
diff --git a/opengl/shared/OpenglOsUtils/osProcessWin.cpp b/opengl/shared/OpenglOsUtils/osProcessWin.cpp
new file mode 100644
index 0000000..6ff0fdf
--- /dev/null
+++ b/opengl/shared/OpenglOsUtils/osProcessWin.cpp
@@ -0,0 +1,171 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "osProcess.h"
+#include <windows.h>
+#include <string>
+#include <stdlib.h>
+#include <psapi.h>
+
+namespace osUtils {
+
+childProcess *
+childProcess::create(const char *p_cmdLine, const char *p_startdir)
+{
+ childProcess *child = new childProcess();
+ if (!child) {
+ return NULL;
+ }
+
+ STARTUPINFOA si;
+ ZeroMemory(&si, sizeof(si));
+
+ ZeroMemory(&child->m_proc, sizeof(child->m_proc));
+ BOOL ret = CreateProcessA(
+ NULL ,
+ (LPSTR)p_cmdLine,
+ NULL,
+ NULL,
+ FALSE,
+ CREATE_DEFAULT_ERROR_MODE,
+ NULL,
+ (p_startdir != NULL ? p_startdir : ".\\"),
+ &si,
+ &child->m_proc);
+ if (ret == 0) {
+ delete child;
+ return NULL;
+ }
+
+ // close the thread handle we do not need it,
+ // keep the process handle for wait/trywait operations, will
+ // be closed on destruction
+ CloseHandle(child->m_proc.hThread);
+
+ return child;
+}
+
+childProcess::~childProcess()
+{
+ if (m_proc.hProcess) {
+ CloseHandle(m_proc.hProcess);
+ }
+}
+
+bool
+childProcess::wait(int *exitStatus)
+{
+DWORD _exitStatus;
+
+ if (WaitForSingleObject(m_proc.hProcess, INFINITE) == WAIT_FAILED) {
+ return false;
+ }
+
+ if (!GetExitCodeProcess(m_proc.hProcess, &_exitStatus))
+ {
+ return false;
+ }
+
+ if (exitStatus) {
+ *exitStatus = _exitStatus;
+ }
+
+ return true;
+}
+
+int
+childProcess::tryWait(bool& isAlive)
+{
+ DWORD status = WaitForSingleObject(m_proc.hProcess, 0);
+
+ if(status == WAIT_OBJECT_0)
+ {
+ // process has exited
+ isAlive = false;
+ GetExitCodeProcess(m_proc.hProcess, &status);
+ }
+ else if (status == WAIT_TIMEOUT)
+ {
+ isAlive = true;
+ status = 0;
+ }
+
+ return status;
+
+}
+
+int ProcessGetPID()
+{
+ return GetCurrentProcessId();
+}
+
+int ProcessGetTID()
+{
+ return GetCurrentThreadId();
+}
+
+bool ProcessGetName(char *p_outName, int p_outNameLen)
+{
+ return 0 != GetModuleFileNameEx( GetCurrentProcess(), NULL, p_outName, p_outNameLen);
+}
+
+int KillProcess(int pid, bool wait)
+{
+ DWORD exitStatus = 1;
+ HANDLE hProc = OpenProcess(PROCESS_ALL_ACCESS, FALSE, pid);
+
+ if (NULL == hProc) {
+ return 0;
+ }
+
+ //
+ // Terminate the process
+ //
+ TerminateProcess(hProc, 0x55);
+
+ if (wait) {
+ //
+ // Wait for it to be terminated
+ //
+ if(WaitForSingleObject(hProc, INFINITE) == WAIT_FAILED) {
+ CloseHandle(hProc);
+ return 0;
+ }
+
+ if (!GetExitCodeProcess(hProc, &exitStatus)) {
+ CloseHandle(hProc);
+ return 0;
+ }
+ }
+
+ CloseHandle(hProc);
+
+ return exitStatus;
+}
+
+bool isProcessRunning(int pid)
+{
+ bool isRunning = false;
+
+ HANDLE process = OpenProcess(SYNCHRONIZE, FALSE, pid);
+ if (NULL != process) {
+ DWORD ret = WaitForSingleObject(process, 0);
+ CloseHandle(process);
+ isRunning = (ret == WAIT_TIMEOUT);
+ }
+ return isRunning;
+}
+
+} // of namespace osUtils
diff --git a/opengl/shared/OpenglOsUtils/osThread.h b/opengl/shared/OpenglOsUtils/osThread.h
new file mode 100644
index 0000000..970396d
--- /dev/null
+++ b/opengl/shared/OpenglOsUtils/osThread.h
@@ -0,0 +1,60 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _OSUTILS_THREAD_H
+#define _OSUTILS_THREAD_H
+
+#ifdef _WIN32
+#include <windows.h>
+#else // !WIN32
+#include <pthread.h>
+#endif
+
+namespace osUtils {
+
+class Thread
+{
+public:
+ Thread();
+ virtual ~Thread();
+
+ virtual int Main() = 0;
+
+ bool start();
+ bool wait(int *exitStatus);
+ bool trywait(int *exitStatus);
+
+private:
+#ifdef _WIN32
+ static DWORD WINAPI thread_main(void *p_arg);
+#else // !WIN32
+ static void* thread_main(void *p_arg);
+#endif
+
+private:
+#ifdef _WIN32
+ HANDLE m_thread;
+ DWORD m_threadId;
+#else // !WIN32
+ pthread_t m_thread;
+ int m_exitStatus;
+ pthread_mutex_t m_lock;
+#endif
+ bool m_isRunning;
+};
+
+} // of namespace osUtils
+
+#endif
diff --git a/opengl/shared/OpenglOsUtils/osThreadUnix.cpp b/opengl/shared/OpenglOsUtils/osThreadUnix.cpp
new file mode 100644
index 0000000..d8879eb
--- /dev/null
+++ b/opengl/shared/OpenglOsUtils/osThreadUnix.cpp
@@ -0,0 +1,94 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "osThread.h"
+
+namespace osUtils {
+
+Thread::Thread() :
+ m_thread((pthread_t)NULL),
+ m_exitStatus(0),
+ m_isRunning(false)
+{
+ pthread_mutex_init(&m_lock, NULL);
+}
+
+Thread::~Thread()
+{
+ pthread_mutex_destroy(&m_lock);
+}
+
+bool
+Thread::start()
+{
+ pthread_mutex_lock(&m_lock);
+ m_isRunning = true;
+ int ret = pthread_create(&m_thread, NULL, Thread::thread_main, this);
+ if(ret) {
+ m_isRunning = false;
+ }
+ pthread_mutex_unlock(&m_lock);
+ return m_isRunning;
+}
+
+bool
+Thread::wait(int *exitStatus)
+{
+ if (!m_isRunning) {
+ return false;
+ }
+
+ void *retval;
+ if (pthread_join(m_thread,&retval)) {
+ return false;
+ }
+
+ long long int ret=(long long int)retval;
+ if (exitStatus) {
+ *exitStatus = (int)ret;
+ }
+ return true;
+}
+
+bool
+Thread::trywait(int *exitStatus)
+{
+ bool ret = false;
+
+ pthread_mutex_lock(&m_lock);
+ if (!m_isRunning) {
+ *exitStatus = m_exitStatus;
+ ret = true;
+ }
+ pthread_mutex_unlock(&m_lock);
+ return ret;
+}
+
+void *
+Thread::thread_main(void *p_arg)
+{
+ Thread *self = (Thread *)p_arg;
+ int ret = self->Main();
+
+ pthread_mutex_lock(&self->m_lock);
+ self->m_isRunning = false;
+ self->m_exitStatus = ret;
+ pthread_mutex_unlock(&self->m_lock);
+
+ return (void*)ret;
+}
+
+} // of namespace osUtils
+
diff --git a/opengl/shared/OpenglOsUtils/osThreadWin.cpp b/opengl/shared/OpenglOsUtils/osThreadWin.cpp
new file mode 100644
index 0000000..2d563f8
--- /dev/null
+++ b/opengl/shared/OpenglOsUtils/osThreadWin.cpp
@@ -0,0 +1,101 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "osThread.h"
+
+namespace osUtils {
+
+Thread::Thread() :
+ m_thread(NULL),
+ m_threadId(0),
+ m_isRunning(false)
+{
+}
+
+Thread::~Thread()
+{
+ if(m_thread) {
+ CloseHandle(m_thread);
+ }
+}
+
+bool
+Thread::start()
+{
+ m_isRunning = true;
+ m_thread = CreateThread(NULL, 0, &Thread::thread_main, this, 0, &m_threadId);
+ if(!m_thread) {
+ m_isRunning = false;
+ }
+ return m_isRunning;
+}
+
+bool
+Thread::wait(int *exitStatus)
+{
+ if (!m_isRunning) {
+ return false;
+ }
+
+ if(WaitForSingleObject(m_thread, INFINITE) == WAIT_FAILED) {
+ return false;
+ }
+
+ DWORD retval;
+ if (!GetExitCodeThread(m_thread,&retval)) {
+ return false;
+ }
+
+ m_isRunning = 0;
+
+ if (exitStatus) {
+ *exitStatus = retval;
+ }
+ return true;
+}
+
+bool
+Thread::trywait(int *exitStatus)
+{
+ if (!m_isRunning) {
+ return false;
+ }
+
+ if(WaitForSingleObject(m_thread, 0) == WAIT_OBJECT_0) {
+
+ DWORD retval;
+ if (!GetExitCodeThread(m_thread,&retval)) {
+ return true;
+ }
+
+ if (exitStatus) {
+ *exitStatus = retval;
+ }
+ return true;
+ }
+
+ return false;
+}
+
+DWORD WINAPI
+Thread::thread_main(void *p_arg)
+{
+ Thread *self = (Thread *)p_arg;
+ int ret = self->Main();
+ self->m_isRunning = false;
+ return ret;
+}
+
+} // of namespace osUtils
diff --git a/opengl/system/GLESv1/Android.mk b/opengl/system/GLESv1/Android.mk
new file mode 100644
index 0000000..97356b7
--- /dev/null
+++ b/opengl/system/GLESv1/Android.mk
@@ -0,0 +1,12 @@
+LOCAL_PATH := $(call my-dir)
+
+### GLESv1 implementation ###########################################
+$(call emugl-begin-shared-library,libGLESv1_CM_emulation)
+$(call emugl-import,libOpenglSystemCommon libGLESv1_enc lib_renderControl_enc)
+
+LOCAL_CFLAGS += -DLOG_TAG=\"GLES_emulation\" -DGL_GLEXT_PROTOTYPES
+
+LOCAL_SRC_FILES := gl.cpp
+LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/egl
+
+$(call emugl-end-module)
diff --git a/opengl/system/GLESv1/gl.cpp b/opengl/system/GLESv1/gl.cpp
new file mode 100644
index 0000000..8ecb504
--- /dev/null
+++ b/opengl/system/GLESv1/gl.cpp
@@ -0,0 +1,146 @@
+/*
+* Copyright 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#include "EGLClientIface.h"
+#include "HostConnection.h"
+#include "GLEncoder.h"
+#include "GLES/gl.h"
+#include "GLES/glext.h"
+#include "ErrorLog.h"
+#include "gralloc_cb.h"
+#include "ThreadInfo.h"
+
+
+//XXX: fix this macro to get the context from fast tls path
+#define GET_CONTEXT GLEncoder * ctx = getEGLThreadInfo()->hostConn->glEncoder();
+
+#include "gl_entry.cpp"
+
+//The functions table
+#include "gl_ftable.h"
+
+static EGLClient_eglInterface * s_egl = NULL;
+static EGLClient_glesInterface * s_gl = NULL;
+
+#define DEFINE_AND_VALIDATE_HOST_CONNECTION(ret) \
+ HostConnection *hostCon = HostConnection::get(); \
+ if (!hostCon) { \
+ ALOGE("egl: Failed to get host connection\n"); \
+ return ret; \
+ } \
+ renderControl_encoder_context_t *rcEnc = hostCon->rcEncoder(); \
+ if (!rcEnc) { \
+ ALOGE("egl: Failed to get renderControl encoder context\n"); \
+ return ret; \
+ }
+
+//GL extensions
+void glEGLImageTargetTexture2DOES(void * self, GLenum target, GLeglImageOES image)
+{
+ DBG("glEGLImageTargetTexture2DOES v1 target=%#x image=%p", target, image);
+ //TODO: check error - we don't have a way to set gl error
+ android_native_buffer_t* native_buffer = (android_native_buffer_t*)image;
+
+ if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) {
+ return;
+ }
+
+ if (native_buffer->common.version != sizeof(android_native_buffer_t)) {
+ return;
+ }
+
+ GET_CONTEXT;
+ DEFINE_AND_VALIDATE_HOST_CONNECTION();
+
+ ctx->override2DTextureTarget(target);
+ rcEnc->rcBindTexture(rcEnc,
+ ((cb_handle_t *)(native_buffer->handle))->hostHandle);
+ ctx->restore2DTextureTarget();
+
+ return;
+}
+
+void glEGLImageTargetRenderbufferStorageOES(void *self, GLenum target, GLeglImageOES image)
+{
+ DBG("glEGLImageTargetRenderbufferStorageOES v1 target=%#x image=%p",
+ target, image);
+ //TODO: check error - we don't have a way to set gl error
+ android_native_buffer_t* native_buffer = (android_native_buffer_t*)image;
+
+ if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) {
+ return;
+ }
+
+ if (native_buffer->common.version != sizeof(android_native_buffer_t)) {
+ return;
+ }
+
+ DEFINE_AND_VALIDATE_HOST_CONNECTION();
+ rcEnc->rcBindRenderbuffer(rcEnc,
+ ((cb_handle_t *)(native_buffer->handle))->hostHandle);
+
+ return;
+}
+
+void * getProcAddress(const char * procname)
+{
+ // search in GL function table
+ for (int i=0; i<gl_num_funcs; i++) {
+ if (!strcmp(gl_funcs_by_name[i].name, procname)) {
+ return gl_funcs_by_name[i].proc;
+ }
+ }
+ return NULL;
+}
+
+void finish()
+{
+ glFinish();
+}
+
+const GLubyte *my_glGetString (void *self, GLenum name)
+{
+ if (s_egl) {
+ return (const GLubyte*)s_egl->getGLString(name);
+ }
+ return NULL;
+}
+
+void init()
+{
+ GET_CONTEXT;
+ ctx->set_glEGLImageTargetTexture2DOES(glEGLImageTargetTexture2DOES);
+ ctx->set_glEGLImageTargetRenderbufferStorageOES(glEGLImageTargetRenderbufferStorageOES);
+ ctx->set_glGetString(my_glGetString);
+}
+
+extern "C" {
+EGLClient_glesInterface * init_emul_gles(EGLClient_eglInterface *eglIface)
+{
+ s_egl = eglIface;
+
+ if (!s_gl) {
+ s_gl = new EGLClient_glesInterface();
+ s_gl->getProcAddress = getProcAddress;
+ s_gl->finish = finish;
+ s_gl->init = init;
+ }
+
+ return s_gl;
+}
+} //extern
+
+
diff --git a/opengl/system/GLESv1_enc/Android.mk b/opengl/system/GLESv1_enc/Android.mk
new file mode 100644
index 0000000..fd12395
--- /dev/null
+++ b/opengl/system/GLESv1_enc/Android.mk
@@ -0,0 +1,19 @@
+LOCAL_PATH := $(call my-dir)
+
+### GLESv1_enc Encoder ###########################################
+$(call emugl-begin-shared-library,libGLESv1_enc)
+
+LOCAL_CFLAGS += -DLOG_TAG=\"emuglGLESv1_enc\"
+
+LOCAL_SRC_FILES := \
+ GLEncoder.cpp \
+ GLEncoderUtils.cpp \
+ gl_client_context.cpp \
+ gl_enc.cpp \
+ gl_entry.cpp
+
+$(call emugl-import,libOpenglCodecCommon)
+$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
+$(call emugl-export,C_INCLUDES,$(intermediates))
+
+$(call emugl-end-module)
diff --git a/opengl/system/GLESv1_enc/GLEncoder.cpp b/opengl/system/GLESv1_enc/GLEncoder.cpp
new file mode 100644
index 0000000..4414f24
--- /dev/null
+++ b/opengl/system/GLESv1_enc/GLEncoder.cpp
@@ -0,0 +1,989 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "GLEncoder.h"
+#include "glUtils.h"
+#include "FixedBuffer.h"
+#include <cutils/log.h>
+#include <assert.h>
+
+#ifndef MIN
+#define MIN(a, b) ((a) < (b) ? (a) : (b))
+#endif
+
+static GLubyte *gVendorString= (GLubyte *) "Android";
+static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 1.0";
+static GLubyte *gVersionString= (GLubyte *) "OpenGL ES-CM 1.0";
+static GLubyte *gExtensionsString= (GLubyte *) ""; // no extensions at this point;
+
+#define SET_ERROR_IF(condition,err) if((condition)) { \
+ ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
+ ctx->setError(err); \
+ return; \
+ }
+
+
+#define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) { \
+ ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
+ ctx->setError(err); \
+ return ret; \
+ }
+
+GLenum GLEncoder::s_glGetError(void * self)
+{
+ GLEncoder *ctx = (GLEncoder *)self;
+ GLenum err = ctx->getError();
+ if(err != GL_NO_ERROR) {
+ ctx->setError(GL_NO_ERROR);
+ return err;
+ }
+
+ return ctx->m_glGetError_enc(self);
+
+}
+
+GLint * GLEncoder::getCompressedTextureFormats()
+{
+ if (m_compressedTextureFormats == NULL) {
+ this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS,
+ &m_num_compressedTextureFormats);
+ if (m_num_compressedTextureFormats > 0) {
+ // get number of texture formats;
+ m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats];
+ this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats);
+ }
+ }
+ return m_compressedTextureFormats;
+}
+
+void GLEncoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr)
+{
+ GLEncoder *ctx = (GLEncoder *)self;
+ assert(ctx->m_state != NULL);
+ GLClientState* state = ctx->m_state;
+
+ switch (param) {
+ case GL_COMPRESSED_TEXTURE_FORMATS: {
+ GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
+ if (ctx->m_num_compressedTextureFormats > 0 &&
+ compressedTextureFormats != NULL) {
+ memcpy(ptr, compressedTextureFormats,
+ ctx->m_num_compressedTextureFormats * sizeof(GLint));
+ }
+ break;
+ }
+
+ case GL_MAX_TEXTURE_UNITS:
+ ctx->m_glGetIntegerv_enc(self, param, ptr);
+ *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS);
+ break;
+
+ case GL_TEXTURE_BINDING_2D:
+ *ptr = state->getBoundTexture(GL_TEXTURE_2D);
+ break;
+
+ case GL_TEXTURE_BINDING_EXTERNAL_OES:
+ *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
+ break;
+
+ default:
+ if (!state->getClientStateParameter<GLint>(param,ptr)) {
+ ctx->m_glGetIntegerv_enc(self, param, ptr);
+ }
+ break;
+ }
+}
+
+void GLEncoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr)
+{
+ GLEncoder *ctx = (GLEncoder *)self;
+ assert(ctx->m_state != NULL);
+ GLClientState* state = ctx->m_state;
+
+ switch (param) {
+ case GL_COMPRESSED_TEXTURE_FORMATS: {
+ GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
+ if (ctx->m_num_compressedTextureFormats > 0 &&
+ compressedTextureFormats != NULL) {
+ for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
+ ptr[i] = (GLfloat) compressedTextureFormats[i];
+ }
+ }
+ break;
+ }
+
+ case GL_MAX_TEXTURE_UNITS:
+ ctx->m_glGetFloatv_enc(self, param, ptr);
+ *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS);
+ break;
+
+ case GL_TEXTURE_BINDING_2D:
+ *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D);
+ break;
+
+ case GL_TEXTURE_BINDING_EXTERNAL_OES:
+ *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
+ break;
+
+ default:
+ if (!state->getClientStateParameter<GLfloat>(param,ptr)) {
+ ctx->m_glGetFloatv_enc(self, param, ptr);
+ }
+ break;
+ }
+}
+
+void GLEncoder::s_glGetFixedv(void *self, GLenum param, GLfixed *ptr)
+{
+ GLEncoder *ctx = (GLEncoder *)self;
+ assert(ctx->m_state != NULL);
+ GLClientState* state = ctx->m_state;
+
+ switch (param) {
+ case GL_COMPRESSED_TEXTURE_FORMATS: {
+ GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
+ if (ctx->m_num_compressedTextureFormats > 0 &&
+ compressedTextureFormats != NULL) {
+ for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
+ ptr[i] = compressedTextureFormats[i] << 16;
+ }
+ }
+ break;
+ }
+
+ case GL_MAX_TEXTURE_UNITS:
+ ctx->m_glGetFixedv_enc(self, param, ptr);
+ *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS << 16);
+ break;
+
+ case GL_TEXTURE_BINDING_2D:
+ *ptr = state->getBoundTexture(GL_TEXTURE_2D) << 16;
+ break;
+
+ case GL_TEXTURE_BINDING_EXTERNAL_OES:
+ *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) << 16;
+ break;
+
+ default:
+ if (!state->getClientStateParameter<GLfixed>(param,ptr)) {
+ ctx->m_glGetFixedv_enc(self, param, ptr);
+ }
+ break;
+ }
+}
+
+void GLEncoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr)
+{
+ GLEncoder *ctx = (GLEncoder *)self;
+ assert(ctx->m_state != NULL);
+ GLClientState* state = ctx->m_state;
+
+ switch (param) {
+ case GL_COMPRESSED_TEXTURE_FORMATS: {
+ GLint* compressedTextureFormats = ctx->getCompressedTextureFormats();
+ if (ctx->m_num_compressedTextureFormats > 0 &&
+ compressedTextureFormats != NULL) {
+ for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
+ ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE;
+ }
+ }
+ break;
+ }
+
+ case GL_TEXTURE_BINDING_2D:
+ *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE;
+ break;
+
+ case GL_TEXTURE_BINDING_EXTERNAL_OES:
+ *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0
+ ? GL_TRUE : GL_FALSE;
+ break;
+
+ default:
+ if (!state->getClientStateParameter<GLboolean>(param,ptr)) {
+ ctx->m_glGetBooleanv_enc(self, param, ptr);
+ }
+ break;
+ }
+}
+
+void GLEncoder::s_glGetPointerv(void * self, GLenum param, GLvoid **params)
+{
+ GLEncoder * ctx = (GLEncoder *) self;
+ assert(ctx->m_state != NULL);
+ ctx->m_state->getClientStatePointer(param,params);
+}
+
+void GLEncoder::s_glFlush(void *self)
+{
+ GLEncoder *ctx = (GLEncoder *)self;
+ ctx->m_glFlush_enc(self);
+ ctx->m_stream->flush();
+}
+
+const GLubyte *GLEncoder::s_glGetString(void *self, GLenum name)
+{
+ GLubyte *retval = (GLubyte *) "";
+ switch(name) {
+ case GL_VENDOR:
+ retval = gVendorString;
+ break;
+ case GL_RENDERER:
+ retval = gRendererString;
+ break;
+ case GL_VERSION:
+ retval = gVersionString;
+ break;
+ case GL_EXTENSIONS:
+ retval = gExtensionsString;
+ break;
+ }
+ return retval;
+}
+
+void GLEncoder::s_glPixelStorei(void *self, GLenum param, GLint value)
+{
+ GLEncoder *ctx = (GLEncoder *)self;
+ ctx->m_glPixelStorei_enc(ctx, param, value);
+ ALOG_ASSERT(ctx->m_state, "GLEncoder::s_glPixelStorei");
+ ctx->m_state->setPixelStore(param, value);
+}
+
+void GLEncoder::s_glVertexPointer(void *self, int size, GLenum type, GLsizei stride, const void *data)
+{
+ GLEncoder *ctx = (GLEncoder *)self;
+ assert(ctx->m_state != NULL);
+ ctx->m_state->setState(GLClientState::VERTEX_LOCATION, size, type, false, stride, data);
+}
+
+void GLEncoder::s_glNormalPointer(void *self, GLenum type, GLsizei stride, const void *data)
+{
+ GLEncoder *ctx = (GLEncoder *)self;
+ assert(ctx->m_state != NULL);
+ ctx->m_state->setState(GLClientState::NORMAL_LOCATION, 3, type, false, stride, data);
+}
+
+void GLEncoder::s_glColorPointer(void *self, int size, GLenum type, GLsizei stride, const void *data)
+{
+ GLEncoder *ctx = (GLEncoder *)self;
+ assert(ctx->m_state != NULL);
+ ctx->m_state->setState(GLClientState::COLOR_LOCATION, size, type, false, stride, data);
+}
+
+void GLEncoder::s_glPointsizePointer(void *self, GLenum type, GLsizei stride, const void *data)
+{
+ GLEncoder *ctx = (GLEncoder *)self;
+ assert(ctx->m_state != NULL);
+ ctx->m_state->setState(GLClientState::POINTSIZE_LOCATION, 1, type, false, stride, data);
+}
+
+void GLEncoder::s_glClientActiveTexture(void *self, GLenum texture)
+{
+ GLEncoder *ctx = (GLEncoder *)self;
+ assert(ctx->m_state != NULL);
+ ctx->m_state->setActiveTexture(texture - GL_TEXTURE0);
+}
+
+void GLEncoder::s_glTexcoordPointer(void *self, int size, GLenum type, GLsizei stride, const void *data)
+{
+ GLEncoder *ctx = (GLEncoder *)self;
+ assert(ctx->m_state != NULL);
+ int loc = ctx->m_state->getLocation(GL_TEXTURE_COORD_ARRAY);
+ ctx->m_state->setState(loc, size, type, false, stride, data);
+}
+
+void GLEncoder::s_glMatrixIndexPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data)
+{
+ GLEncoder *ctx = (GLEncoder *)self;
+ assert(ctx->m_state != NULL);
+ int loc = ctx->m_state->getLocation(GL_MATRIX_INDEX_ARRAY_OES);
+ ctx->m_state->setState(loc, size, type, false, stride, data);
+}
+
+void GLEncoder::s_glWeightPointerOES(void * self, int size, GLenum type, GLsizei stride, const void * data)
+{
+ GLEncoder *ctx = (GLEncoder *)self;
+ assert(ctx->m_state != NULL);
+ int loc = ctx->m_state->getLocation(GL_WEIGHT_ARRAY_OES);
+ ctx->m_state->setState(loc, size, type, false, stride, data);
+}
+
+void GLEncoder::s_glEnableClientState(void *self, GLenum state)
+{
+ GLEncoder *ctx = (GLEncoder *) self;
+ assert(ctx->m_state != NULL);
+ int loc = ctx->m_state->getLocation(state);
+ ctx->m_state->enable(loc, 1);
+}
+
+void GLEncoder::s_glDisableClientState(void *self, GLenum state)
+{
+ GLEncoder *ctx = (GLEncoder *) self;
+ assert(ctx->m_state != NULL);
+ int loc = ctx->m_state->getLocation(state);
+ ctx->m_state->enable(loc, 0);
+}
+
+GLboolean GLEncoder::s_glIsEnabled(void *self, GLenum cap)
+{
+ GLEncoder *ctx = (GLEncoder *) self;
+ assert(ctx->m_state != NULL);
+ int loc = ctx->m_state->getLocation(cap);
+ const GLClientState::VertexAttribState *state = ctx->m_state->getState(loc);
+
+ if (state!=NULL)
+ return state->enabled;
+
+ return ctx->m_glIsEnabled_enc(self,cap);
+}
+
+void GLEncoder::s_glBindBuffer(void *self, GLenum target, GLuint id)
+{
+ GLEncoder *ctx = (GLEncoder *) self;
+ assert(ctx->m_state != NULL);
+ ctx->m_state->bindBuffer(target, id);
+ // TODO set error state if needed;
+ ctx->m_glBindBuffer_enc(self, target, id);
+}
+
+void GLEncoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
+{
+ GLEncoder *ctx = (GLEncoder *) self;
+ GLuint bufferId = ctx->m_state->getBuffer(target);
+ SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
+ SET_ERROR_IF(size<0, GL_INVALID_VALUE);
+
+ ctx->m_shared->updateBufferData(bufferId, size, (void*)data);
+ ctx->m_glBufferData_enc(self, target, size, data, usage);
+}
+
+void GLEncoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
+{
+ GLEncoder *ctx = (GLEncoder *) self;
+ GLuint bufferId = ctx->m_state->getBuffer(target);
+ SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
+
+ GLenum res = ctx->m_shared->subUpdateBufferData(bufferId, offset, size, (void*)data);
+ SET_ERROR_IF(res, res);
+
+ ctx->m_glBufferSubData_enc(self, target, offset, size, data);
+}
+
+void GLEncoder::s_glDeleteBuffers(void * self, GLsizei n, const GLuint * buffers)
+{
+ GLEncoder *ctx = (GLEncoder *) self;
+ SET_ERROR_IF(n<0, GL_INVALID_VALUE);
+ for (int i=0; i<n; i++) {
+ ctx->m_shared->deleteBufferData(buffers[i]);
+ ctx->m_glDeleteBuffers_enc(self,1,&buffers[i]);
+ }
+}
+
+void GLEncoder::sendVertexData(unsigned int first, unsigned int count)
+{
+ assert(m_state != NULL);
+ for (int i = 0; i < GLClientState::LAST_LOCATION; i++) {
+ bool enableDirty;
+ const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty);
+
+ // do not process if state not valid
+ if (!state) continue;
+
+ // do not send disable state if state was already disabled
+ if (!enableDirty && !state->enabled) continue;
+
+ if ( i >= GLClientState::TEXCOORD0_LOCATION &&
+ i <= GLClientState::TEXCOORD7_LOCATION ) {
+ m_glClientActiveTexture_enc(this, GL_TEXTURE0 + i - GLClientState::TEXCOORD0_LOCATION);
+ }
+
+ if (state->enabled) {
+
+ if (enableDirty)
+ m_glEnableClientState_enc(this, state->glConst);
+
+ unsigned int datalen = state->elementSize * count;
+ int stride = state->stride;
+ if (stride == 0) stride = state->elementSize;
+ int firstIndex = stride * first;
+
+ if (state->bufferObject == 0) {
+
+ switch(i) {
+ case GLClientState::VERTEX_LOCATION:
+ this->glVertexPointerData(this, state->size, state->type, state->stride,
+ (unsigned char *)state->data + firstIndex, datalen);
+ break;
+ case GLClientState::NORMAL_LOCATION:
+ this->glNormalPointerData(this, state->type, state->stride,
+ (unsigned char *)state->data + firstIndex, datalen);
+ break;
+ case GLClientState::COLOR_LOCATION:
+ this->glColorPointerData(this, state->size, state->type, state->stride,
+ (unsigned char *)state->data + firstIndex, datalen);
+ break;
+ case GLClientState::TEXCOORD0_LOCATION:
+ case GLClientState::TEXCOORD1_LOCATION:
+ case GLClientState::TEXCOORD2_LOCATION:
+ case GLClientState::TEXCOORD3_LOCATION:
+ case GLClientState::TEXCOORD4_LOCATION:
+ case GLClientState::TEXCOORD5_LOCATION:
+ case GLClientState::TEXCOORD6_LOCATION:
+ case GLClientState::TEXCOORD7_LOCATION:
+ this->glTexCoordPointerData(this, i - GLClientState::TEXCOORD0_LOCATION, state->size, state->type, state->stride,
+ (unsigned char *)state->data + firstIndex, datalen);
+ break;
+ case GLClientState::POINTSIZE_LOCATION:
+ this->glPointSizePointerData(this, state->type, state->stride,
+ (unsigned char *) state->data + firstIndex, datalen);
+ break;
+ case GLClientState::WEIGHT_LOCATION:
+ this->glWeightPointerData(this, state->size, state->type, state->stride,
+ (unsigned char * ) state->data + firstIndex, datalen);
+ break;
+ case GLClientState::MATRIXINDEX_LOCATION:
+ this->glMatrixIndexPointerData(this, state->size, state->type, state->stride,
+ (unsigned char *)state->data + firstIndex, datalen);
+ break;
+ }
+ } else {
+ this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->bufferObject);
+
+ switch(i) {
+ case GLClientState::VERTEX_LOCATION:
+ this->glVertexPointerOffset(this, state->size, state->type, state->stride,
+ (GLuint)state->data + firstIndex);
+ break;
+ case GLClientState::NORMAL_LOCATION:
+ this->glNormalPointerOffset(this, state->type, state->stride,
+ (GLuint) state->data + firstIndex);
+ break;
+ case GLClientState::POINTSIZE_LOCATION:
+ this->glPointSizePointerOffset(this, state->type, state->stride,
+ (GLuint) state->data + firstIndex);
+ break;
+ case GLClientState::COLOR_LOCATION:
+ this->glColorPointerOffset(this, state->size, state->type, state->stride,
+ (GLuint) state->data + firstIndex);
+ break;
+ case GLClientState::TEXCOORD0_LOCATION:
+ case GLClientState::TEXCOORD1_LOCATION:
+ case GLClientState::TEXCOORD2_LOCATION:
+ case GLClientState::TEXCOORD3_LOCATION:
+ case GLClientState::TEXCOORD4_LOCATION:
+ case GLClientState::TEXCOORD5_LOCATION:
+ case GLClientState::TEXCOORD6_LOCATION:
+ case GLClientState::TEXCOORD7_LOCATION:
+ this->glTexCoordPointerOffset(this, state->size, state->type, state->stride,
+ (GLuint) state->data + firstIndex);
+ break;
+ case GLClientState::WEIGHT_LOCATION:
+ this->glWeightPointerOffset(this,state->size,state->type,state->stride,
+ (GLuint)state->data+firstIndex);
+ break;
+ case GLClientState::MATRIXINDEX_LOCATION:
+ this->glMatrixIndexPointerOffset(this,state->size,state->type,state->stride,
+ (GLuint)state->data+firstIndex);
+ break;
+ }
+ this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo());
+ }
+ } else {
+ this->m_glDisableClientState_enc(this, state->glConst);
+ }
+ }
+}
+
+void GLEncoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count)
+{
+ GLEncoder *ctx = (GLEncoder *)self;
+
+ ctx->sendVertexData(first, count);
+ ctx->m_glDrawArrays_enc(ctx, mode, /*first*/ 0, count);
+}
+
+void GLEncoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices)
+{
+
+ GLEncoder *ctx = (GLEncoder *)self;
+ assert(ctx->m_state != NULL);
+ SET_ERROR_IF(count<0, GL_INVALID_VALUE);
+
+ bool has_immediate_arrays = false;
+ bool has_indirect_arrays = false;
+
+ for (int i = 0; i < GLClientState::LAST_LOCATION; i++) {
+ const GLClientState::VertexAttribState *state = ctx->m_state->getState(i);
+ if (state->enabled) {
+ if (state->bufferObject != 0) {
+ has_indirect_arrays = true;
+ } else {
+ has_immediate_arrays = true;
+ }
+ }
+ }
+
+ if (!has_immediate_arrays && !has_indirect_arrays) {
+ ALOGE("glDrawElements: no data bound to the command - ignoring\n");
+ return;
+ }
+
+ bool adjustIndices = true;
+ if (ctx->m_state->currentIndexVbo() != 0) {
+ if (!has_immediate_arrays) {
+ ctx->sendVertexData(0, count);
+ ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo());
+ ctx->glDrawElementsOffset(ctx, mode, count, type, (GLuint)indices);
+ adjustIndices = false;
+ } else {
+ BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo());
+ ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0);
+ indices = (void*)((GLintptr)buf->m_fixedBuffer.ptr() + (GLintptr)indices);
+ }
+ }
+ if (adjustIndices) {
+ void *adjustedIndices = (void*)indices;
+ int minIndex = 0, maxIndex = 0;
+
+ switch(type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ GLUtils::minmax<unsigned char>((unsigned char *)indices, count, &minIndex, &maxIndex);
+ if (minIndex != 0) {
+ adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
+ GLUtils::shiftIndices<unsigned char>((unsigned char *)indices,
+ (unsigned char *)adjustedIndices,
+ count, -minIndex);
+ }
+ break;
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ GLUtils::minmax<unsigned short>((unsigned short *)indices, count, &minIndex, &maxIndex);
+ if (minIndex != 0) {
+ adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
+ GLUtils::shiftIndices<unsigned short>((unsigned short *)indices,
+ (unsigned short *)adjustedIndices,
+ count, -minIndex);
+ }
+ break;
+ default:
+ ALOGE("unsupported index buffer type %d\n", type);
+ }
+ if (has_indirect_arrays || 1) {
+ ctx->sendVertexData(minIndex, maxIndex - minIndex + 1);
+ ctx->glDrawElementsData(ctx, mode, count, type, adjustedIndices,
+ count * glSizeof(type));
+ // XXX - OPTIMIZATION (see the other else branch) should be implemented
+ if(!has_indirect_arrays) {
+ //ALOGD("unoptimized drawelements !!!\n");
+ }
+ } else {
+ // we are all direct arrays and immidate mode index array -
+ // rebuild the arrays and the index array;
+ ALOGE("glDrawElements: direct index & direct buffer data - will be implemented in later versions;\n");
+ }
+ }
+}
+
+void GLEncoder::s_glActiveTexture(void* self, GLenum texture)
+{
+ GLEncoder* ctx = (GLEncoder*)self;
+ GLClientState* state = ctx->m_state;
+ GLenum err;
+
+ if ((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR) {
+ ALOGE("%s:%s:%d GL error %#x\n", __FILE__, __FUNCTION__, __LINE__, err);
+ ctx->setError(err);
+ return;
+ }
+
+ ctx->m_glActiveTexture_enc(ctx, texture);
+}
+
+void GLEncoder::s_glBindTexture(void* self, GLenum target, GLuint texture)
+{
+ GLEncoder* ctx = (GLEncoder*)self;
+ GLClientState* state = ctx->m_state;
+ GLenum err;
+
+ GLboolean firstUse;
+ if ((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR) {
+ ALOGE("%s:%s:%d GL error %#x\n", __FILE__, __FUNCTION__, __LINE__, err);
+ ctx->setError(err);
+ return;
+ }
+
+ if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) {
+ ctx->m_glBindTexture_enc(ctx, target, texture);
+ return;
+ }
+
+ GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D);
+
+ if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) {
+ // set TEXTURE_EXTERNAL_OES default states which differ from TEXTURE_2D
+ ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
+ ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
+ GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
+ GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
+ GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ if (target != priorityTarget) {
+ ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
+ state->getBoundTexture(GL_TEXTURE_2D));
+ }
+ }
+
+ if (target == priorityTarget) {
+ ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
+ }
+}
+
+void GLEncoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures)
+{
+ GLEncoder* ctx = (GLEncoder*)self;
+ GLClientState* state = ctx->m_state;
+
+ state->deleteTextures(n, textures);
+ ctx->m_glDeleteTextures_enc(ctx, n, textures);
+}
+
+void GLEncoder::s_glDisable(void* self, GLenum cap)
+{
+ GLEncoder* ctx = (GLEncoder*)self;
+ GLClientState* state = ctx->m_state;
+
+ if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) {
+ GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
+ state->disableTextureTarget(cap);
+ GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
+
+ if (prevTarget != currTarget) {
+ if (currTarget == GL_INVALID_ENUM) {
+ ctx->m_glDisable_enc(ctx, GL_TEXTURE_2D);
+ currTarget = GL_TEXTURE_2D;
+ }
+ // maintain the invariant that when TEXTURE_EXTERNAL_OES is
+ // disabled, the TEXTURE_2D binding is active, even if
+ // TEXTURE_2D is also disabled.
+ ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
+ state->getBoundTexture(currTarget));
+ }
+
+ } else {
+ ctx->m_glDisable_enc(ctx, cap);
+ }
+}
+
+void GLEncoder::s_glEnable(void* self, GLenum cap)
+{
+ GLEncoder* ctx = (GLEncoder*)self;
+ GLClientState* state = ctx->m_state;
+
+ if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) {
+ GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
+ state->enableTextureTarget(cap);
+ GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
+
+ if (prevTarget != currTarget) {
+ if (prevTarget == GL_INVALID_ENUM) {
+ ctx->m_glEnable_enc(ctx, GL_TEXTURE_2D);
+ }
+ if (currTarget == GL_TEXTURE_EXTERNAL_OES) {
+ ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
+ state->getBoundTexture(currTarget));
+ }
+ }
+
+ } else {
+ ctx->m_glEnable_enc(ctx, cap);
+ }
+}
+
+void GLEncoder::s_glGetTexParameterfv(void* self,
+ GLenum target, GLenum pname, GLfloat* params)
+{
+ GLEncoder* ctx = (GLEncoder*)self;
+ const GLClientState* state = ctx->m_state;
+
+ if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+ ctx->override2DTextureTarget(target);
+ ctx->m_glGetTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
+ ctx->restore2DTextureTarget();
+ } else {
+ ctx->m_glGetTexParameterfv_enc(ctx, target, pname, params);
+ }
+}
+
+void GLEncoder::s_glGetTexParameteriv(void* self,
+ GLenum target, GLenum pname, GLint* params)
+{
+ GLEncoder* ctx = (GLEncoder*)self;
+ const GLClientState* state = ctx->m_state;
+
+ switch (pname) {
+ case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
+ *params = 1;
+ break;
+
+ default:
+ if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+ ctx->override2DTextureTarget(target);
+ ctx->m_glGetTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
+ ctx->restore2DTextureTarget();
+ } else {
+ ctx->m_glGetTexParameteriv_enc(ctx, target, pname, params);
+ }
+ break;
+ }
+}
+
+void GLEncoder::s_glGetTexParameterxv(void* self,
+ GLenum target, GLenum pname, GLfixed* params)
+{
+ GLEncoder* ctx = (GLEncoder*)self;
+ const GLClientState* state = ctx->m_state;
+
+ if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+ ctx->override2DTextureTarget(target);
+ ctx->m_glGetTexParameterxv_enc(ctx, GL_TEXTURE_2D, pname, params);
+ ctx->restore2DTextureTarget();
+ } else {
+ ctx->m_glGetTexParameterxv_enc(ctx, target, pname, params);
+ }
+}
+
+static bool isValidTextureExternalParam(GLenum pname, GLenum param)
+{
+ switch (pname) {
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ return param == GL_NEAREST || param == GL_LINEAR;
+
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ return param == GL_CLAMP_TO_EDGE;
+
+ case GL_GENERATE_MIPMAP:
+ return param == GL_FALSE;
+
+ default:
+ return true;
+ }
+}
+
+void GLEncoder::s_glTexParameterf(void* self,
+ GLenum target, GLenum pname, GLfloat param)
+{
+ GLEncoder* ctx = (GLEncoder*)self;
+ const GLClientState* state = ctx->m_state;
+
+ SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
+ !isValidTextureExternalParam(pname, (GLenum)param)),
+ GL_INVALID_ENUM);
+
+ if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+ ctx->override2DTextureTarget(target);
+ ctx->m_glTexParameterf_enc(ctx, GL_TEXTURE_2D, pname, param);
+ ctx->restore2DTextureTarget();
+ } else {
+ ctx->m_glTexParameterf_enc(ctx, target, pname, param);
+ }
+}
+
+void GLEncoder::s_glTexParameterfv(void* self,
+ GLenum target, GLenum pname, const GLfloat* params)
+{
+ GLEncoder* ctx = (GLEncoder*)self;
+ const GLClientState* state = ctx->m_state;
+
+ SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
+ !isValidTextureExternalParam(pname, (GLenum)params[0])),
+ GL_INVALID_ENUM);
+
+ if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+ ctx->override2DTextureTarget(target);
+ ctx->m_glTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
+ ctx->restore2DTextureTarget();
+ } else {
+ ctx->m_glTexParameterfv_enc(ctx, target, pname, params);
+ }
+}
+
+void GLEncoder::s_glTexParameteri(void* self,
+ GLenum target, GLenum pname, GLint param)
+{
+ GLEncoder* ctx = (GLEncoder*)self;
+ const GLClientState* state = ctx->m_state;
+
+ SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
+ !isValidTextureExternalParam(pname, (GLenum)param)),
+ GL_INVALID_ENUM);
+
+ if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+ ctx->override2DTextureTarget(target);
+ ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, pname, param);
+ ctx->restore2DTextureTarget();
+ } else {
+ ctx->m_glTexParameteri_enc(ctx, target, pname, param);
+ }
+}
+
+void GLEncoder::s_glTexParameterx(void* self,
+ GLenum target, GLenum pname, GLfixed param)
+{
+ GLEncoder* ctx = (GLEncoder*)self;
+ const GLClientState* state = ctx->m_state;
+
+ SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
+ !isValidTextureExternalParam(pname, (GLenum)param)),
+ GL_INVALID_ENUM);
+
+ if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+ ctx->override2DTextureTarget(target);
+ ctx->m_glTexParameterx_enc(ctx, GL_TEXTURE_2D, pname, param);
+ ctx->restore2DTextureTarget();
+ } else {
+ ctx->m_glTexParameterx_enc(ctx, target, pname, param);
+ }
+}
+
+void GLEncoder::s_glTexParameteriv(void* self,
+ GLenum target, GLenum pname, const GLint* params)
+{
+ GLEncoder* ctx = (GLEncoder*)self;
+ const GLClientState* state = ctx->m_state;
+
+ SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
+ !isValidTextureExternalParam(pname, (GLenum)params[0])),
+ GL_INVALID_ENUM);
+
+ if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+ ctx->override2DTextureTarget(target);
+ ctx->m_glTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
+ ctx->restore2DTextureTarget();
+ } else {
+ ctx->m_glTexParameteriv_enc(ctx, target, pname, params);
+ }
+}
+
+void GLEncoder::s_glTexParameterxv(void* self,
+ GLenum target, GLenum pname, const GLfixed* params)
+{
+ GLEncoder* ctx = (GLEncoder*)self;
+ const GLClientState* state = ctx->m_state;
+
+ SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
+ !isValidTextureExternalParam(pname, (GLenum)params[0])),
+ GL_INVALID_ENUM);
+
+ if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+ ctx->override2DTextureTarget(target);
+ ctx->m_glTexParameterxv_enc(ctx, GL_TEXTURE_2D, pname, params);
+ ctx->restore2DTextureTarget();
+ } else {
+ ctx->m_glTexParameterxv_enc(ctx, target, pname, params);
+ }
+}
+
+void GLEncoder::override2DTextureTarget(GLenum target)
+{
+ if ((target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) &&
+ target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) {
+ m_glBindTexture_enc(this, GL_TEXTURE_2D,
+ m_state->getBoundTexture(target));
+ }
+}
+
+void GLEncoder::restore2DTextureTarget()
+{
+ GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
+ m_glBindTexture_enc(this, GL_TEXTURE_2D,
+ m_state->getBoundTexture(priorityTarget));
+}
+
+GLEncoder::GLEncoder(IOStream *stream) : gl_encoder_context_t(stream)
+{
+ m_initialized = false;
+ m_state = NULL;
+ m_error = GL_NO_ERROR;
+ m_num_compressedTextureFormats = 0;
+ m_compressedTextureFormats = NULL;
+ // overrides;
+ m_glFlush_enc = set_glFlush(s_glFlush);
+ m_glPixelStorei_enc = set_glPixelStorei(s_glPixelStorei);
+ m_glVertexPointer_enc = set_glVertexPointer(s_glVertexPointer);
+ m_glNormalPointer_enc = set_glNormalPointer(s_glNormalPointer);
+ m_glColorPointer_enc = set_glColorPointer(s_glColorPointer);
+ m_glPointSizePointerOES_enc = set_glPointSizePointerOES(s_glPointsizePointer);
+ m_glClientActiveTexture_enc = set_glClientActiveTexture(s_glClientActiveTexture);
+ m_glTexCoordPointer_enc = set_glTexCoordPointer(s_glTexcoordPointer);
+ m_glMatrixIndexPointerOES_enc = set_glMatrixIndexPointerOES(s_glMatrixIndexPointerOES);
+ m_glWeightPointerOES_enc = set_glWeightPointerOES(s_glWeightPointerOES);
+
+ m_glGetIntegerv_enc = set_glGetIntegerv(s_glGetIntegerv);
+ m_glGetFloatv_enc = set_glGetFloatv(s_glGetFloatv);
+ m_glGetBooleanv_enc = set_glGetBooleanv(s_glGetBooleanv);
+ m_glGetFixedv_enc = set_glGetFixedv(s_glGetFixedv);
+ m_glGetPointerv_enc = set_glGetPointerv(s_glGetPointerv);
+
+ m_glBindBuffer_enc = set_glBindBuffer(s_glBindBuffer);
+ m_glBufferData_enc = set_glBufferData(s_glBufferData);
+ m_glBufferSubData_enc = set_glBufferSubData(s_glBufferSubData);
+ m_glDeleteBuffers_enc = set_glDeleteBuffers(s_glDeleteBuffers);
+
+ m_glEnableClientState_enc = set_glEnableClientState(s_glEnableClientState);
+ m_glDisableClientState_enc = set_glDisableClientState(s_glDisableClientState);
+ m_glIsEnabled_enc = set_glIsEnabled(s_glIsEnabled);
+ m_glDrawArrays_enc = set_glDrawArrays(s_glDrawArrays);
+ m_glDrawElements_enc = set_glDrawElements(s_glDrawElements);
+ set_glGetString(s_glGetString);
+ set_glFinish(s_glFinish);
+ m_glGetError_enc = set_glGetError(s_glGetError);
+
+ m_glActiveTexture_enc = set_glActiveTexture(s_glActiveTexture);
+ m_glBindTexture_enc = set_glBindTexture(s_glBindTexture);
+ m_glDeleteTextures_enc = set_glDeleteTextures(s_glDeleteTextures);
+ m_glDisable_enc = set_glDisable(s_glDisable);
+ m_glEnable_enc = set_glEnable(s_glEnable);
+ m_glGetTexParameterfv_enc = set_glGetTexParameterfv(s_glGetTexParameterfv);
+ m_glGetTexParameteriv_enc = set_glGetTexParameteriv(s_glGetTexParameteriv);
+ m_glGetTexParameterxv_enc = set_glGetTexParameterxv(s_glGetTexParameterxv);
+ m_glTexParameterf_enc = set_glTexParameterf(s_glTexParameterf);
+ m_glTexParameterfv_enc = set_glTexParameterfv(s_glTexParameterfv);
+ m_glTexParameteri_enc = set_glTexParameteri(s_glTexParameteri);
+ m_glTexParameterx_enc = set_glTexParameterx(s_glTexParameterx);
+ m_glTexParameteriv_enc = set_glTexParameteriv(s_glTexParameteriv);
+ m_glTexParameterxv_enc = set_glTexParameterxv(s_glTexParameterxv);
+}
+
+GLEncoder::~GLEncoder()
+{
+ delete [] m_compressedTextureFormats;
+}
+
+size_t GLEncoder::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack)
+{
+ assert(m_state != NULL);
+ return m_state->pixelDataSize(width, height, format, type, pack);
+}
+
+void GLEncoder::s_glFinish(void *self)
+{
+ GLEncoder *ctx = (GLEncoder *)self;
+ ctx->glFinishRoundTrip(self);
+}
diff --git a/opengl/system/GLESv1_enc/GLEncoder.h b/opengl/system/GLESv1_enc/GLEncoder.h
new file mode 100644
index 0000000..effc53f
--- /dev/null
+++ b/opengl/system/GLESv1_enc/GLEncoder.h
@@ -0,0 +1,149 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _GL_ENCODER_H_
+#define _GL_ENCODER_H_
+
+#include "gl_enc.h"
+#include "GLClientState.h"
+#include "GLSharedGroup.h"
+#include "FixedBuffer.h"
+
+class GLEncoder : public gl_encoder_context_t {
+
+public:
+ GLEncoder(IOStream *stream);
+ virtual ~GLEncoder();
+ void setClientState(GLClientState *state) {
+ m_state = state;
+ }
+ void setSharedGroup(GLSharedGroupPtr shared) { m_shared = shared; }
+ void flush() { m_stream->flush(); }
+ size_t pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack);
+
+ void setInitialized(){ m_initialized = true; };
+ bool isInitialized(){ return m_initialized; };
+
+ virtual void setError(GLenum error){ m_error = error; };
+ virtual GLenum getError() { return m_error; };
+
+ void override2DTextureTarget(GLenum target);
+ void restore2DTextureTarget();
+
+private:
+
+ bool m_initialized;
+ GLClientState *m_state;
+ GLSharedGroupPtr m_shared;
+ GLenum m_error;
+ FixedBuffer m_fixedBuffer;
+ GLint *m_compressedTextureFormats;
+ GLint m_num_compressedTextureFormats;
+
+ GLint *getCompressedTextureFormats();
+ // original functions;
+ glGetError_client_proc_t m_glGetError_enc;
+ glGetIntegerv_client_proc_t m_glGetIntegerv_enc;
+ glGetFloatv_client_proc_t m_glGetFloatv_enc;
+ glGetFixedv_client_proc_t m_glGetFixedv_enc;
+ glGetBooleanv_client_proc_t m_glGetBooleanv_enc;
+ glGetPointerv_client_proc_t m_glGetPointerv_enc;
+
+ glPixelStorei_client_proc_t m_glPixelStorei_enc;
+ glVertexPointer_client_proc_t m_glVertexPointer_enc;
+ glNormalPointer_client_proc_t m_glNormalPointer_enc;
+ glColorPointer_client_proc_t m_glColorPointer_enc;
+ glPointSizePointerOES_client_proc_t m_glPointSizePointerOES_enc;
+ glTexCoordPointer_client_proc_t m_glTexCoordPointer_enc;
+ glClientActiveTexture_client_proc_t m_glClientActiveTexture_enc;
+ glMatrixIndexPointerOES_client_proc_t m_glMatrixIndexPointerOES_enc;
+ glWeightPointerOES_client_proc_t m_glWeightPointerOES_enc;
+
+ glBindBuffer_client_proc_t m_glBindBuffer_enc;
+ glBufferData_client_proc_t m_glBufferData_enc;
+ glBufferSubData_client_proc_t m_glBufferSubData_enc;
+ glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc;
+
+ glEnableClientState_client_proc_t m_glEnableClientState_enc;
+ glDisableClientState_client_proc_t m_glDisableClientState_enc;
+ glIsEnabled_client_proc_t m_glIsEnabled_enc;
+ glDrawArrays_client_proc_t m_glDrawArrays_enc;
+ glDrawElements_client_proc_t m_glDrawElements_enc;
+ glFlush_client_proc_t m_glFlush_enc;
+
+ glActiveTexture_client_proc_t m_glActiveTexture_enc;
+ glBindTexture_client_proc_t m_glBindTexture_enc;
+ glDeleteTextures_client_proc_t m_glDeleteTextures_enc;
+ glDisable_client_proc_t m_glDisable_enc;
+ glEnable_client_proc_t m_glEnable_enc;
+ glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc;
+ glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc;
+ glGetTexParameterxv_client_proc_t m_glGetTexParameterxv_enc;
+ glTexParameterf_client_proc_t m_glTexParameterf_enc;
+ glTexParameterfv_client_proc_t m_glTexParameterfv_enc;
+ glTexParameteri_client_proc_t m_glTexParameteri_enc;
+ glTexParameterx_client_proc_t m_glTexParameterx_enc;
+ glTexParameteriv_client_proc_t m_glTexParameteriv_enc;
+ glTexParameterxv_client_proc_t m_glTexParameterxv_enc;
+
+ // statics
+ static GLenum s_glGetError(void * self);
+ static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
+ static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
+ static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
+ static void s_glGetFixedv(void *self, GLenum pname, GLfixed *ptr);
+ static void s_glGetPointerv(void *self, GLenum pname, GLvoid **params);
+
+ static void s_glFlush(void * self);
+ static const GLubyte * s_glGetString(void *self, GLenum name);
+ static void s_glVertexPointer(void *self, int size, GLenum type, GLsizei stride, const void *data);
+ static void s_glNormalPointer(void *self, GLenum type, GLsizei stride, const void *data);
+ static void s_glColorPointer(void *self, int size, GLenum type, GLsizei stride, const void *data);
+ static void s_glPointsizePointer(void *self, GLenum type, GLsizei stride, const void *data);
+ static void s_glClientActiveTexture(void *self, GLenum texture);
+ static void s_glTexcoordPointer(void *self, int size, GLenum type, GLsizei stride, const void *data);
+ static void s_glMatrixIndexPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data);
+ static void s_glWeightPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data);
+ static void s_glDisableClientState(void *self, GLenum state);
+ static void s_glEnableClientState(void *self, GLenum state);
+ static GLboolean s_glIsEnabled(void *self, GLenum cap);
+ static void s_glBindBuffer(void *self, GLenum target, GLuint id);
+ static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
+ static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
+ static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
+
+ static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
+ static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
+ static void s_glPixelStorei(void *self, GLenum param, GLint value);
+
+ static void s_glFinish(void *self);
+ void sendVertexData(unsigned first, unsigned count);
+
+ static void s_glActiveTexture(void* self, GLenum texture);
+ static void s_glBindTexture(void* self, GLenum target, GLuint texture);
+ static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
+ static void s_glDisable(void* self, GLenum cap);
+ static void s_glEnable(void* self, GLenum cap);
+ static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
+ static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
+ static void s_glGetTexParameterxv(void* self, GLenum target, GLenum pname, GLfixed* params);
+ static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
+ static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
+ static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
+ static void s_glTexParameterx(void* self, GLenum target, GLenum pname, GLfixed param);
+ static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
+ static void s_glTexParameterxv(void* self, GLenum target, GLenum pname, const GLfixed* params);
+};
+#endif
diff --git a/opengl/system/GLESv1_enc/GLEncoderUtils.cpp b/opengl/system/GLESv1_enc/GLEncoderUtils.cpp
new file mode 100644
index 0000000..7866d53
--- /dev/null
+++ b/opengl/system/GLESv1_enc/GLEncoderUtils.cpp
@@ -0,0 +1,24 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include <stdio.h>
+#include <stdlib.h>
+#include "GLEncoder.h"
+
+size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack)
+{
+ GLEncoder *ctx = (GLEncoder *)self;
+ return ctx->pixelDataSize(width, height, format, type, pack);
+}
diff --git a/opengl/system/GLESv1_enc/GLEncoderUtils.h b/opengl/system/GLESv1_enc/GLEncoderUtils.h
new file mode 100644
index 0000000..1d0c847
--- /dev/null
+++ b/opengl/system/GLESv1_enc/GLEncoderUtils.h
@@ -0,0 +1,22 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef GL_ENCODER_UTILS_H
+#define GL_ENCLODER_UTILS_H
+
+extern "C" {
+ size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack);
+};
+#endif
diff --git a/opengl/system/GLESv1_enc/gl_client_context.cpp b/opengl/system/GLESv1_enc/gl_client_context.cpp
new file mode 100644
index 0000000..a5fd04b
--- /dev/null
+++ b/opengl/system/GLESv1_enc/gl_client_context.cpp
@@ -0,0 +1,308 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+
+
+#include <string.h>
+#include "gl_client_context.h"
+
+
+#include <stdio.h>
+
+int gl_client_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData)
+{
+ void *ptr;
+
+ ptr = getProc("glAlphaFunc", userData); set_glAlphaFunc((glAlphaFunc_client_proc_t)ptr);
+ ptr = getProc("glClearColor", userData); set_glClearColor((glClearColor_client_proc_t)ptr);
+ ptr = getProc("glClearDepthf", userData); set_glClearDepthf((glClearDepthf_client_proc_t)ptr);
+ ptr = getProc("glClipPlanef", userData); set_glClipPlanef((glClipPlanef_client_proc_t)ptr);
+ ptr = getProc("glColor4f", userData); set_glColor4f((glColor4f_client_proc_t)ptr);
+ ptr = getProc("glDepthRangef", userData); set_glDepthRangef((glDepthRangef_client_proc_t)ptr);
+ ptr = getProc("glFogf", userData); set_glFogf((glFogf_client_proc_t)ptr);
+ ptr = getProc("glFogfv", userData); set_glFogfv((glFogfv_client_proc_t)ptr);
+ ptr = getProc("glFrustumf", userData); set_glFrustumf((glFrustumf_client_proc_t)ptr);
+ ptr = getProc("glGetClipPlanef", userData); set_glGetClipPlanef((glGetClipPlanef_client_proc_t)ptr);
+ ptr = getProc("glGetFloatv", userData); set_glGetFloatv((glGetFloatv_client_proc_t)ptr);
+ ptr = getProc("glGetLightfv", userData); set_glGetLightfv((glGetLightfv_client_proc_t)ptr);
+ ptr = getProc("glGetMaterialfv", userData); set_glGetMaterialfv((glGetMaterialfv_client_proc_t)ptr);
+ ptr = getProc("glGetTexEnvfv", userData); set_glGetTexEnvfv((glGetTexEnvfv_client_proc_t)ptr);
+ ptr = getProc("glGetTexParameterfv", userData); set_glGetTexParameterfv((glGetTexParameterfv_client_proc_t)ptr);
+ ptr = getProc("glLightModelf", userData); set_glLightModelf((glLightModelf_client_proc_t)ptr);
+ ptr = getProc("glLightModelfv", userData); set_glLightModelfv((glLightModelfv_client_proc_t)ptr);
+ ptr = getProc("glLightf", userData); set_glLightf((glLightf_client_proc_t)ptr);
+ ptr = getProc("glLightfv", userData); set_glLightfv((glLightfv_client_proc_t)ptr);
+ ptr = getProc("glLineWidth", userData); set_glLineWidth((glLineWidth_client_proc_t)ptr);
+ ptr = getProc("glLoadMatrixf", userData); set_glLoadMatrixf((glLoadMatrixf_client_proc_t)ptr);
+ ptr = getProc("glMaterialf", userData); set_glMaterialf((glMaterialf_client_proc_t)ptr);
+ ptr = getProc("glMaterialfv", userData); set_glMaterialfv((glMaterialfv_client_proc_t)ptr);
+ ptr = getProc("glMultMatrixf", userData); set_glMultMatrixf((glMultMatrixf_client_proc_t)ptr);
+ ptr = getProc("glMultiTexCoord4f", userData); set_glMultiTexCoord4f((glMultiTexCoord4f_client_proc_t)ptr);
+ ptr = getProc("glNormal3f", userData); set_glNormal3f((glNormal3f_client_proc_t)ptr);
+ ptr = getProc("glOrthof", userData); set_glOrthof((glOrthof_client_proc_t)ptr);
+ ptr = getProc("glPointParameterf", userData); set_glPointParameterf((glPointParameterf_client_proc_t)ptr);
+ ptr = getProc("glPointParameterfv", userData); set_glPointParameterfv((glPointParameterfv_client_proc_t)ptr);
+ ptr = getProc("glPointSize", userData); set_glPointSize((glPointSize_client_proc_t)ptr);
+ ptr = getProc("glPolygonOffset", userData); set_glPolygonOffset((glPolygonOffset_client_proc_t)ptr);
+ ptr = getProc("glRotatef", userData); set_glRotatef((glRotatef_client_proc_t)ptr);
+ ptr = getProc("glScalef", userData); set_glScalef((glScalef_client_proc_t)ptr);
+ ptr = getProc("glTexEnvf", userData); set_glTexEnvf((glTexEnvf_client_proc_t)ptr);
+ ptr = getProc("glTexEnvfv", userData); set_glTexEnvfv((glTexEnvfv_client_proc_t)ptr);
+ ptr = getProc("glTexParameterf", userData); set_glTexParameterf((glTexParameterf_client_proc_t)ptr);
+ ptr = getProc("glTexParameterfv", userData); set_glTexParameterfv((glTexParameterfv_client_proc_t)ptr);
+ ptr = getProc("glTranslatef", userData); set_glTranslatef((glTranslatef_client_proc_t)ptr);
+ ptr = getProc("glActiveTexture", userData); set_glActiveTexture((glActiveTexture_client_proc_t)ptr);
+ ptr = getProc("glAlphaFuncx", userData); set_glAlphaFuncx((glAlphaFuncx_client_proc_t)ptr);
+ ptr = getProc("glBindBuffer", userData); set_glBindBuffer((glBindBuffer_client_proc_t)ptr);
+ ptr = getProc("glBindTexture", userData); set_glBindTexture((glBindTexture_client_proc_t)ptr);
+ ptr = getProc("glBlendFunc", userData); set_glBlendFunc((glBlendFunc_client_proc_t)ptr);
+ ptr = getProc("glBufferData", userData); set_glBufferData((glBufferData_client_proc_t)ptr);
+ ptr = getProc("glBufferSubData", userData); set_glBufferSubData((glBufferSubData_client_proc_t)ptr);
+ ptr = getProc("glClear", userData); set_glClear((glClear_client_proc_t)ptr);
+ ptr = getProc("glClearColorx", userData); set_glClearColorx((glClearColorx_client_proc_t)ptr);
+ ptr = getProc("glClearDepthx", userData); set_glClearDepthx((glClearDepthx_client_proc_t)ptr);
+ ptr = getProc("glClearStencil", userData); set_glClearStencil((glClearStencil_client_proc_t)ptr);
+ ptr = getProc("glClientActiveTexture", userData); set_glClientActiveTexture((glClientActiveTexture_client_proc_t)ptr);
+ ptr = getProc("glColor4ub", userData); set_glColor4ub((glColor4ub_client_proc_t)ptr);
+ ptr = getProc("glColor4x", userData); set_glColor4x((glColor4x_client_proc_t)ptr);
+ ptr = getProc("glColorMask", userData); set_glColorMask((glColorMask_client_proc_t)ptr);
+ ptr = getProc("glColorPointer", userData); set_glColorPointer((glColorPointer_client_proc_t)ptr);
+ ptr = getProc("glCompressedTexImage2D", userData); set_glCompressedTexImage2D((glCompressedTexImage2D_client_proc_t)ptr);
+ ptr = getProc("glCompressedTexSubImage2D", userData); set_glCompressedTexSubImage2D((glCompressedTexSubImage2D_client_proc_t)ptr);
+ ptr = getProc("glCopyTexImage2D", userData); set_glCopyTexImage2D((glCopyTexImage2D_client_proc_t)ptr);
+ ptr = getProc("glCopyTexSubImage2D", userData); set_glCopyTexSubImage2D((glCopyTexSubImage2D_client_proc_t)ptr);
+ ptr = getProc("glCullFace", userData); set_glCullFace((glCullFace_client_proc_t)ptr);
+ ptr = getProc("glDeleteBuffers", userData); set_glDeleteBuffers((glDeleteBuffers_client_proc_t)ptr);
+ ptr = getProc("glDeleteTextures", userData); set_glDeleteTextures((glDeleteTextures_client_proc_t)ptr);
+ ptr = getProc("glDepthFunc", userData); set_glDepthFunc((glDepthFunc_client_proc_t)ptr);
+ ptr = getProc("glDepthMask", userData); set_glDepthMask((glDepthMask_client_proc_t)ptr);
+ ptr = getProc("glDepthRangex", userData); set_glDepthRangex((glDepthRangex_client_proc_t)ptr);
+ ptr = getProc("glDisable", userData); set_glDisable((glDisable_client_proc_t)ptr);
+ ptr = getProc("glDisableClientState", userData); set_glDisableClientState((glDisableClientState_client_proc_t)ptr);
+ ptr = getProc("glDrawArrays", userData); set_glDrawArrays((glDrawArrays_client_proc_t)ptr);
+ ptr = getProc("glDrawElements", userData); set_glDrawElements((glDrawElements_client_proc_t)ptr);
+ ptr = getProc("glEnable", userData); set_glEnable((glEnable_client_proc_t)ptr);
+ ptr = getProc("glEnableClientState", userData); set_glEnableClientState((glEnableClientState_client_proc_t)ptr);
+ ptr = getProc("glFinish", userData); set_glFinish((glFinish_client_proc_t)ptr);
+ ptr = getProc("glFlush", userData); set_glFlush((glFlush_client_proc_t)ptr);
+ ptr = getProc("glFogx", userData); set_glFogx((glFogx_client_proc_t)ptr);
+ ptr = getProc("glFogxv", userData); set_glFogxv((glFogxv_client_proc_t)ptr);
+ ptr = getProc("glFrontFace", userData); set_glFrontFace((glFrontFace_client_proc_t)ptr);
+ ptr = getProc("glFrustumx", userData); set_glFrustumx((glFrustumx_client_proc_t)ptr);
+ ptr = getProc("glGetBooleanv", userData); set_glGetBooleanv((glGetBooleanv_client_proc_t)ptr);
+ ptr = getProc("glGetBufferParameteriv", userData); set_glGetBufferParameteriv((glGetBufferParameteriv_client_proc_t)ptr);
+ ptr = getProc("glClipPlanex", userData); set_glClipPlanex((glClipPlanex_client_proc_t)ptr);
+ ptr = getProc("glGenBuffers", userData); set_glGenBuffers((glGenBuffers_client_proc_t)ptr);
+ ptr = getProc("glGenTextures", userData); set_glGenTextures((glGenTextures_client_proc_t)ptr);
+ ptr = getProc("glGetError", userData); set_glGetError((glGetError_client_proc_t)ptr);
+ ptr = getProc("glGetFixedv", userData); set_glGetFixedv((glGetFixedv_client_proc_t)ptr);
+ ptr = getProc("glGetIntegerv", userData); set_glGetIntegerv((glGetIntegerv_client_proc_t)ptr);
+ ptr = getProc("glGetLightxv", userData); set_glGetLightxv((glGetLightxv_client_proc_t)ptr);
+ ptr = getProc("glGetMaterialxv", userData); set_glGetMaterialxv((glGetMaterialxv_client_proc_t)ptr);
+ ptr = getProc("glGetPointerv", userData); set_glGetPointerv((glGetPointerv_client_proc_t)ptr);
+ ptr = getProc("glGetString", userData); set_glGetString((glGetString_client_proc_t)ptr);
+ ptr = getProc("glGetTexEnviv", userData); set_glGetTexEnviv((glGetTexEnviv_client_proc_t)ptr);
+ ptr = getProc("glGetTexEnvxv", userData); set_glGetTexEnvxv((glGetTexEnvxv_client_proc_t)ptr);
+ ptr = getProc("glGetTexParameteriv", userData); set_glGetTexParameteriv((glGetTexParameteriv_client_proc_t)ptr);
+ ptr = getProc("glGetTexParameterxv", userData); set_glGetTexParameterxv((glGetTexParameterxv_client_proc_t)ptr);
+ ptr = getProc("glHint", userData); set_glHint((glHint_client_proc_t)ptr);
+ ptr = getProc("glIsBuffer", userData); set_glIsBuffer((glIsBuffer_client_proc_t)ptr);
+ ptr = getProc("glIsEnabled", userData); set_glIsEnabled((glIsEnabled_client_proc_t)ptr);
+ ptr = getProc("glIsTexture", userData); set_glIsTexture((glIsTexture_client_proc_t)ptr);
+ ptr = getProc("glLightModelx", userData); set_glLightModelx((glLightModelx_client_proc_t)ptr);
+ ptr = getProc("glLightModelxv", userData); set_glLightModelxv((glLightModelxv_client_proc_t)ptr);
+ ptr = getProc("glLightx", userData); set_glLightx((glLightx_client_proc_t)ptr);
+ ptr = getProc("glLightxv", userData); set_glLightxv((glLightxv_client_proc_t)ptr);
+ ptr = getProc("glLineWidthx", userData); set_glLineWidthx((glLineWidthx_client_proc_t)ptr);
+ ptr = getProc("glLoadIdentity", userData); set_glLoadIdentity((glLoadIdentity_client_proc_t)ptr);
+ ptr = getProc("glLoadMatrixx", userData); set_glLoadMatrixx((glLoadMatrixx_client_proc_t)ptr);
+ ptr = getProc("glLogicOp", userData); set_glLogicOp((glLogicOp_client_proc_t)ptr);
+ ptr = getProc("glMaterialx", userData); set_glMaterialx((glMaterialx_client_proc_t)ptr);
+ ptr = getProc("glMaterialxv", userData); set_glMaterialxv((glMaterialxv_client_proc_t)ptr);
+ ptr = getProc("glMatrixMode", userData); set_glMatrixMode((glMatrixMode_client_proc_t)ptr);
+ ptr = getProc("glMultMatrixx", userData); set_glMultMatrixx((glMultMatrixx_client_proc_t)ptr);
+ ptr = getProc("glMultiTexCoord4x", userData); set_glMultiTexCoord4x((glMultiTexCoord4x_client_proc_t)ptr);
+ ptr = getProc("glNormal3x", userData); set_glNormal3x((glNormal3x_client_proc_t)ptr);
+ ptr = getProc("glNormalPointer", userData); set_glNormalPointer((glNormalPointer_client_proc_t)ptr);
+ ptr = getProc("glOrthox", userData); set_glOrthox((glOrthox_client_proc_t)ptr);
+ ptr = getProc("glPixelStorei", userData); set_glPixelStorei((glPixelStorei_client_proc_t)ptr);
+ ptr = getProc("glPointParameterx", userData); set_glPointParameterx((glPointParameterx_client_proc_t)ptr);
+ ptr = getProc("glPointParameterxv", userData); set_glPointParameterxv((glPointParameterxv_client_proc_t)ptr);
+ ptr = getProc("glPointSizex", userData); set_glPointSizex((glPointSizex_client_proc_t)ptr);
+ ptr = getProc("glPolygonOffsetx", userData); set_glPolygonOffsetx((glPolygonOffsetx_client_proc_t)ptr);
+ ptr = getProc("glPopMatrix", userData); set_glPopMatrix((glPopMatrix_client_proc_t)ptr);
+ ptr = getProc("glPushMatrix", userData); set_glPushMatrix((glPushMatrix_client_proc_t)ptr);
+ ptr = getProc("glReadPixels", userData); set_glReadPixels((glReadPixels_client_proc_t)ptr);
+ ptr = getProc("glRotatex", userData); set_glRotatex((glRotatex_client_proc_t)ptr);
+ ptr = getProc("glSampleCoverage", userData); set_glSampleCoverage((glSampleCoverage_client_proc_t)ptr);
+ ptr = getProc("glSampleCoveragex", userData); set_glSampleCoveragex((glSampleCoveragex_client_proc_t)ptr);
+ ptr = getProc("glScalex", userData); set_glScalex((glScalex_client_proc_t)ptr);
+ ptr = getProc("glScissor", userData); set_glScissor((glScissor_client_proc_t)ptr);
+ ptr = getProc("glShadeModel", userData); set_glShadeModel((glShadeModel_client_proc_t)ptr);
+ ptr = getProc("glStencilFunc", userData); set_glStencilFunc((glStencilFunc_client_proc_t)ptr);
+ ptr = getProc("glStencilMask", userData); set_glStencilMask((glStencilMask_client_proc_t)ptr);
+ ptr = getProc("glStencilOp", userData); set_glStencilOp((glStencilOp_client_proc_t)ptr);
+ ptr = getProc("glTexCoordPointer", userData); set_glTexCoordPointer((glTexCoordPointer_client_proc_t)ptr);
+ ptr = getProc("glTexEnvi", userData); set_glTexEnvi((glTexEnvi_client_proc_t)ptr);
+ ptr = getProc("glTexEnvx", userData); set_glTexEnvx((glTexEnvx_client_proc_t)ptr);
+ ptr = getProc("glTexEnviv", userData); set_glTexEnviv((glTexEnviv_client_proc_t)ptr);
+ ptr = getProc("glTexEnvxv", userData); set_glTexEnvxv((glTexEnvxv_client_proc_t)ptr);
+ ptr = getProc("glTexImage2D", userData); set_glTexImage2D((glTexImage2D_client_proc_t)ptr);
+ ptr = getProc("glTexParameteri", userData); set_glTexParameteri((glTexParameteri_client_proc_t)ptr);
+ ptr = getProc("glTexParameterx", userData); set_glTexParameterx((glTexParameterx_client_proc_t)ptr);
+ ptr = getProc("glTexParameteriv", userData); set_glTexParameteriv((glTexParameteriv_client_proc_t)ptr);
+ ptr = getProc("glTexParameterxv", userData); set_glTexParameterxv((glTexParameterxv_client_proc_t)ptr);
+ ptr = getProc("glTexSubImage2D", userData); set_glTexSubImage2D((glTexSubImage2D_client_proc_t)ptr);
+ ptr = getProc("glTranslatex", userData); set_glTranslatex((glTranslatex_client_proc_t)ptr);
+ ptr = getProc("glVertexPointer", userData); set_glVertexPointer((glVertexPointer_client_proc_t)ptr);
+ ptr = getProc("glViewport", userData); set_glViewport((glViewport_client_proc_t)ptr);
+ ptr = getProc("glPointSizePointerOES", userData); set_glPointSizePointerOES((glPointSizePointerOES_client_proc_t)ptr);
+ ptr = getProc("glVertexPointerOffset", userData); set_glVertexPointerOffset((glVertexPointerOffset_client_proc_t)ptr);
+ ptr = getProc("glColorPointerOffset", userData); set_glColorPointerOffset((glColorPointerOffset_client_proc_t)ptr);
+ ptr = getProc("glNormalPointerOffset", userData); set_glNormalPointerOffset((glNormalPointerOffset_client_proc_t)ptr);
+ ptr = getProc("glPointSizePointerOffset", userData); set_glPointSizePointerOffset((glPointSizePointerOffset_client_proc_t)ptr);
+ ptr = getProc("glTexCoordPointerOffset", userData); set_glTexCoordPointerOffset((glTexCoordPointerOffset_client_proc_t)ptr);
+ ptr = getProc("glWeightPointerOffset", userData); set_glWeightPointerOffset((glWeightPointerOffset_client_proc_t)ptr);
+ ptr = getProc("glMatrixIndexPointerOffset", userData); set_glMatrixIndexPointerOffset((glMatrixIndexPointerOffset_client_proc_t)ptr);
+ ptr = getProc("glVertexPointerData", userData); set_glVertexPointerData((glVertexPointerData_client_proc_t)ptr);
+ ptr = getProc("glColorPointerData", userData); set_glColorPointerData((glColorPointerData_client_proc_t)ptr);
+ ptr = getProc("glNormalPointerData", userData); set_glNormalPointerData((glNormalPointerData_client_proc_t)ptr);
+ ptr = getProc("glTexCoordPointerData", userData); set_glTexCoordPointerData((glTexCoordPointerData_client_proc_t)ptr);
+ ptr = getProc("glPointSizePointerData", userData); set_glPointSizePointerData((glPointSizePointerData_client_proc_t)ptr);
+ ptr = getProc("glWeightPointerData", userData); set_glWeightPointerData((glWeightPointerData_client_proc_t)ptr);
+ ptr = getProc("glMatrixIndexPointerData", userData); set_glMatrixIndexPointerData((glMatrixIndexPointerData_client_proc_t)ptr);
+ ptr = getProc("glDrawElementsOffset", userData); set_glDrawElementsOffset((glDrawElementsOffset_client_proc_t)ptr);
+ ptr = getProc("glDrawElementsData", userData); set_glDrawElementsData((glDrawElementsData_client_proc_t)ptr);
+ ptr = getProc("glGetCompressedTextureFormats", userData); set_glGetCompressedTextureFormats((glGetCompressedTextureFormats_client_proc_t)ptr);
+ ptr = getProc("glFinishRoundTrip", userData); set_glFinishRoundTrip((glFinishRoundTrip_client_proc_t)ptr);
+ ptr = getProc("glBlendEquationSeparateOES", userData); set_glBlendEquationSeparateOES((glBlendEquationSeparateOES_client_proc_t)ptr);
+ ptr = getProc("glBlendFuncSeparateOES", userData); set_glBlendFuncSeparateOES((glBlendFuncSeparateOES_client_proc_t)ptr);
+ ptr = getProc("glBlendEquationOES", userData); set_glBlendEquationOES((glBlendEquationOES_client_proc_t)ptr);
+ ptr = getProc("glDrawTexsOES", userData); set_glDrawTexsOES((glDrawTexsOES_client_proc_t)ptr);
+ ptr = getProc("glDrawTexiOES", userData); set_glDrawTexiOES((glDrawTexiOES_client_proc_t)ptr);
+ ptr = getProc("glDrawTexxOES", userData); set_glDrawTexxOES((glDrawTexxOES_client_proc_t)ptr);
+ ptr = getProc("glDrawTexsvOES", userData); set_glDrawTexsvOES((glDrawTexsvOES_client_proc_t)ptr);
+ ptr = getProc("glDrawTexivOES", userData); set_glDrawTexivOES((glDrawTexivOES_client_proc_t)ptr);
+ ptr = getProc("glDrawTexxvOES", userData); set_glDrawTexxvOES((glDrawTexxvOES_client_proc_t)ptr);
+ ptr = getProc("glDrawTexfOES", userData); set_glDrawTexfOES((glDrawTexfOES_client_proc_t)ptr);
+ ptr = getProc("glDrawTexfvOES", userData); set_glDrawTexfvOES((glDrawTexfvOES_client_proc_t)ptr);
+ ptr = getProc("glEGLImageTargetTexture2DOES", userData); set_glEGLImageTargetTexture2DOES((glEGLImageTargetTexture2DOES_client_proc_t)ptr);
+ ptr = getProc("glEGLImageTargetRenderbufferStorageOES", userData); set_glEGLImageTargetRenderbufferStorageOES((glEGLImageTargetRenderbufferStorageOES_client_proc_t)ptr);
+ ptr = getProc("glAlphaFuncxOES", userData); set_glAlphaFuncxOES((glAlphaFuncxOES_client_proc_t)ptr);
+ ptr = getProc("glClearColorxOES", userData); set_glClearColorxOES((glClearColorxOES_client_proc_t)ptr);
+ ptr = getProc("glClearDepthxOES", userData); set_glClearDepthxOES((glClearDepthxOES_client_proc_t)ptr);
+ ptr = getProc("glClipPlanexOES", userData); set_glClipPlanexOES((glClipPlanexOES_client_proc_t)ptr);
+ ptr = getProc("glClipPlanexIMG", userData); set_glClipPlanexIMG((glClipPlanexIMG_client_proc_t)ptr);
+ ptr = getProc("glColor4xOES", userData); set_glColor4xOES((glColor4xOES_client_proc_t)ptr);
+ ptr = getProc("glDepthRangexOES", userData); set_glDepthRangexOES((glDepthRangexOES_client_proc_t)ptr);
+ ptr = getProc("glFogxOES", userData); set_glFogxOES((glFogxOES_client_proc_t)ptr);
+ ptr = getProc("glFogxvOES", userData); set_glFogxvOES((glFogxvOES_client_proc_t)ptr);
+ ptr = getProc("glFrustumxOES", userData); set_glFrustumxOES((glFrustumxOES_client_proc_t)ptr);
+ ptr = getProc("glGetClipPlanexOES", userData); set_glGetClipPlanexOES((glGetClipPlanexOES_client_proc_t)ptr);
+ ptr = getProc("glGetClipPlanex", userData); set_glGetClipPlanex((glGetClipPlanex_client_proc_t)ptr);
+ ptr = getProc("glGetFixedvOES", userData); set_glGetFixedvOES((glGetFixedvOES_client_proc_t)ptr);
+ ptr = getProc("glGetLightxvOES", userData); set_glGetLightxvOES((glGetLightxvOES_client_proc_t)ptr);
+ ptr = getProc("glGetMaterialxvOES", userData); set_glGetMaterialxvOES((glGetMaterialxvOES_client_proc_t)ptr);
+ ptr = getProc("glGetTexEnvxvOES", userData); set_glGetTexEnvxvOES((glGetTexEnvxvOES_client_proc_t)ptr);
+ ptr = getProc("glGetTexParameterxvOES", userData); set_glGetTexParameterxvOES((glGetTexParameterxvOES_client_proc_t)ptr);
+ ptr = getProc("glLightModelxOES", userData); set_glLightModelxOES((glLightModelxOES_client_proc_t)ptr);
+ ptr = getProc("glLightModelxvOES", userData); set_glLightModelxvOES((glLightModelxvOES_client_proc_t)ptr);
+ ptr = getProc("glLightxOES", userData); set_glLightxOES((glLightxOES_client_proc_t)ptr);
+ ptr = getProc("glLightxvOES", userData); set_glLightxvOES((glLightxvOES_client_proc_t)ptr);
+ ptr = getProc("glLineWidthxOES", userData); set_glLineWidthxOES((glLineWidthxOES_client_proc_t)ptr);
+ ptr = getProc("glLoadMatrixxOES", userData); set_glLoadMatrixxOES((glLoadMatrixxOES_client_proc_t)ptr);
+ ptr = getProc("glMaterialxOES", userData); set_glMaterialxOES((glMaterialxOES_client_proc_t)ptr);
+ ptr = getProc("glMaterialxvOES", userData); set_glMaterialxvOES((glMaterialxvOES_client_proc_t)ptr);
+ ptr = getProc("glMultMatrixxOES", userData); set_glMultMatrixxOES((glMultMatrixxOES_client_proc_t)ptr);
+ ptr = getProc("glMultiTexCoord4xOES", userData); set_glMultiTexCoord4xOES((glMultiTexCoord4xOES_client_proc_t)ptr);
+ ptr = getProc("glNormal3xOES", userData); set_glNormal3xOES((glNormal3xOES_client_proc_t)ptr);
+ ptr = getProc("glOrthoxOES", userData); set_glOrthoxOES((glOrthoxOES_client_proc_t)ptr);
+ ptr = getProc("glPointParameterxOES", userData); set_glPointParameterxOES((glPointParameterxOES_client_proc_t)ptr);
+ ptr = getProc("glPointParameterxvOES", userData); set_glPointParameterxvOES((glPointParameterxvOES_client_proc_t)ptr);
+ ptr = getProc("glPointSizexOES", userData); set_glPointSizexOES((glPointSizexOES_client_proc_t)ptr);
+ ptr = getProc("glPolygonOffsetxOES", userData); set_glPolygonOffsetxOES((glPolygonOffsetxOES_client_proc_t)ptr);
+ ptr = getProc("glRotatexOES", userData); set_glRotatexOES((glRotatexOES_client_proc_t)ptr);
+ ptr = getProc("glSampleCoveragexOES", userData); set_glSampleCoveragexOES((glSampleCoveragexOES_client_proc_t)ptr);
+ ptr = getProc("glScalexOES", userData); set_glScalexOES((glScalexOES_client_proc_t)ptr);
+ ptr = getProc("glTexEnvxOES", userData); set_glTexEnvxOES((glTexEnvxOES_client_proc_t)ptr);
+ ptr = getProc("glTexEnvxvOES", userData); set_glTexEnvxvOES((glTexEnvxvOES_client_proc_t)ptr);
+ ptr = getProc("glTexParameterxOES", userData); set_glTexParameterxOES((glTexParameterxOES_client_proc_t)ptr);
+ ptr = getProc("glTexParameterxvOES", userData); set_glTexParameterxvOES((glTexParameterxvOES_client_proc_t)ptr);
+ ptr = getProc("glTranslatexOES", userData); set_glTranslatexOES((glTranslatexOES_client_proc_t)ptr);
+ ptr = getProc("glIsRenderbufferOES", userData); set_glIsRenderbufferOES((glIsRenderbufferOES_client_proc_t)ptr);
+ ptr = getProc("glBindRenderbufferOES", userData); set_glBindRenderbufferOES((glBindRenderbufferOES_client_proc_t)ptr);
+ ptr = getProc("glDeleteRenderbuffersOES", userData); set_glDeleteRenderbuffersOES((glDeleteRenderbuffersOES_client_proc_t)ptr);
+ ptr = getProc("glGenRenderbuffersOES", userData); set_glGenRenderbuffersOES((glGenRenderbuffersOES_client_proc_t)ptr);
+ ptr = getProc("glRenderbufferStorageOES", userData); set_glRenderbufferStorageOES((glRenderbufferStorageOES_client_proc_t)ptr);
+ ptr = getProc("glGetRenderbufferParameterivOES", userData); set_glGetRenderbufferParameterivOES((glGetRenderbufferParameterivOES_client_proc_t)ptr);
+ ptr = getProc("glIsFramebufferOES", userData); set_glIsFramebufferOES((glIsFramebufferOES_client_proc_t)ptr);
+ ptr = getProc("glBindFramebufferOES", userData); set_glBindFramebufferOES((glBindFramebufferOES_client_proc_t)ptr);
+ ptr = getProc("glDeleteFramebuffersOES", userData); set_glDeleteFramebuffersOES((glDeleteFramebuffersOES_client_proc_t)ptr);
+ ptr = getProc("glGenFramebuffersOES", userData); set_glGenFramebuffersOES((glGenFramebuffersOES_client_proc_t)ptr);
+ ptr = getProc("glCheckFramebufferStatusOES", userData); set_glCheckFramebufferStatusOES((glCheckFramebufferStatusOES_client_proc_t)ptr);
+ ptr = getProc("glFramebufferRenderbufferOES", userData); set_glFramebufferRenderbufferOES((glFramebufferRenderbufferOES_client_proc_t)ptr);
+ ptr = getProc("glFramebufferTexture2DOES", userData); set_glFramebufferTexture2DOES((glFramebufferTexture2DOES_client_proc_t)ptr);
+ ptr = getProc("glGetFramebufferAttachmentParameterivOES", userData); set_glGetFramebufferAttachmentParameterivOES((glGetFramebufferAttachmentParameterivOES_client_proc_t)ptr);
+ ptr = getProc("glGenerateMipmapOES", userData); set_glGenerateMipmapOES((glGenerateMipmapOES_client_proc_t)ptr);
+ ptr = getProc("glMapBufferOES", userData); set_glMapBufferOES((glMapBufferOES_client_proc_t)ptr);
+ ptr = getProc("glUnmapBufferOES", userData); set_glUnmapBufferOES((glUnmapBufferOES_client_proc_t)ptr);
+ ptr = getProc("glGetBufferPointervOES", userData); set_glGetBufferPointervOES((glGetBufferPointervOES_client_proc_t)ptr);
+ ptr = getProc("glCurrentPaletteMatrixOES", userData); set_glCurrentPaletteMatrixOES((glCurrentPaletteMatrixOES_client_proc_t)ptr);
+ ptr = getProc("glLoadPaletteFromModelViewMatrixOES", userData); set_glLoadPaletteFromModelViewMatrixOES((glLoadPaletteFromModelViewMatrixOES_client_proc_t)ptr);
+ ptr = getProc("glMatrixIndexPointerOES", userData); set_glMatrixIndexPointerOES((glMatrixIndexPointerOES_client_proc_t)ptr);
+ ptr = getProc("glWeightPointerOES", userData); set_glWeightPointerOES((glWeightPointerOES_client_proc_t)ptr);
+ ptr = getProc("glQueryMatrixxOES", userData); set_glQueryMatrixxOES((glQueryMatrixxOES_client_proc_t)ptr);
+ ptr = getProc("glDepthRangefOES", userData); set_glDepthRangefOES((glDepthRangefOES_client_proc_t)ptr);
+ ptr = getProc("glFrustumfOES", userData); set_glFrustumfOES((glFrustumfOES_client_proc_t)ptr);
+ ptr = getProc("glOrthofOES", userData); set_glOrthofOES((glOrthofOES_client_proc_t)ptr);
+ ptr = getProc("glClipPlanefOES", userData); set_glClipPlanefOES((glClipPlanefOES_client_proc_t)ptr);
+ ptr = getProc("glClipPlanefIMG", userData); set_glClipPlanefIMG((glClipPlanefIMG_client_proc_t)ptr);
+ ptr = getProc("glGetClipPlanefOES", userData); set_glGetClipPlanefOES((glGetClipPlanefOES_client_proc_t)ptr);
+ ptr = getProc("glClearDepthfOES", userData); set_glClearDepthfOES((glClearDepthfOES_client_proc_t)ptr);
+ ptr = getProc("glTexGenfOES", userData); set_glTexGenfOES((glTexGenfOES_client_proc_t)ptr);
+ ptr = getProc("glTexGenfvOES", userData); set_glTexGenfvOES((glTexGenfvOES_client_proc_t)ptr);
+ ptr = getProc("glTexGeniOES", userData); set_glTexGeniOES((glTexGeniOES_client_proc_t)ptr);
+ ptr = getProc("glTexGenivOES", userData); set_glTexGenivOES((glTexGenivOES_client_proc_t)ptr);
+ ptr = getProc("glTexGenxOES", userData); set_glTexGenxOES((glTexGenxOES_client_proc_t)ptr);
+ ptr = getProc("glTexGenxvOES", userData); set_glTexGenxvOES((glTexGenxvOES_client_proc_t)ptr);
+ ptr = getProc("glGetTexGenfvOES", userData); set_glGetTexGenfvOES((glGetTexGenfvOES_client_proc_t)ptr);
+ ptr = getProc("glGetTexGenivOES", userData); set_glGetTexGenivOES((glGetTexGenivOES_client_proc_t)ptr);
+ ptr = getProc("glGetTexGenxvOES", userData); set_glGetTexGenxvOES((glGetTexGenxvOES_client_proc_t)ptr);
+ ptr = getProc("glBindVertexArrayOES", userData); set_glBindVertexArrayOES((glBindVertexArrayOES_client_proc_t)ptr);
+ ptr = getProc("glDeleteVertexArraysOES", userData); set_glDeleteVertexArraysOES((glDeleteVertexArraysOES_client_proc_t)ptr);
+ ptr = getProc("glGenVertexArraysOES", userData); set_glGenVertexArraysOES((glGenVertexArraysOES_client_proc_t)ptr);
+ ptr = getProc("glIsVertexArrayOES", userData); set_glIsVertexArrayOES((glIsVertexArrayOES_client_proc_t)ptr);
+ ptr = getProc("glDiscardFramebufferEXT", userData); set_glDiscardFramebufferEXT((glDiscardFramebufferEXT_client_proc_t)ptr);
+ ptr = getProc("glMultiDrawArraysEXT", userData); set_glMultiDrawArraysEXT((glMultiDrawArraysEXT_client_proc_t)ptr);
+ ptr = getProc("glMultiDrawElementsEXT", userData); set_glMultiDrawElementsEXT((glMultiDrawElementsEXT_client_proc_t)ptr);
+ ptr = getProc("glMultiDrawArraysSUN", userData); set_glMultiDrawArraysSUN((glMultiDrawArraysSUN_client_proc_t)ptr);
+ ptr = getProc("glMultiDrawElementsSUN", userData); set_glMultiDrawElementsSUN((glMultiDrawElementsSUN_client_proc_t)ptr);
+ ptr = getProc("glRenderbufferStorageMultisampleIMG", userData); set_glRenderbufferStorageMultisampleIMG((glRenderbufferStorageMultisampleIMG_client_proc_t)ptr);
+ ptr = getProc("glFramebufferTexture2DMultisampleIMG", userData); set_glFramebufferTexture2DMultisampleIMG((glFramebufferTexture2DMultisampleIMG_client_proc_t)ptr);
+ ptr = getProc("glDeleteFencesNV", userData); set_glDeleteFencesNV((glDeleteFencesNV_client_proc_t)ptr);
+ ptr = getProc("glGenFencesNV", userData); set_glGenFencesNV((glGenFencesNV_client_proc_t)ptr);
+ ptr = getProc("glIsFenceNV", userData); set_glIsFenceNV((glIsFenceNV_client_proc_t)ptr);
+ ptr = getProc("glTestFenceNV", userData); set_glTestFenceNV((glTestFenceNV_client_proc_t)ptr);
+ ptr = getProc("glGetFenceivNV", userData); set_glGetFenceivNV((glGetFenceivNV_client_proc_t)ptr);
+ ptr = getProc("glFinishFenceNV", userData); set_glFinishFenceNV((glFinishFenceNV_client_proc_t)ptr);
+ ptr = getProc("glSetFenceNV", userData); set_glSetFenceNV((glSetFenceNV_client_proc_t)ptr);
+ ptr = getProc("glGetDriverControlsQCOM", userData); set_glGetDriverControlsQCOM((glGetDriverControlsQCOM_client_proc_t)ptr);
+ ptr = getProc("glGetDriverControlStringQCOM", userData); set_glGetDriverControlStringQCOM((glGetDriverControlStringQCOM_client_proc_t)ptr);
+ ptr = getProc("glEnableDriverControlQCOM", userData); set_glEnableDriverControlQCOM((glEnableDriverControlQCOM_client_proc_t)ptr);
+ ptr = getProc("glDisableDriverControlQCOM", userData); set_glDisableDriverControlQCOM((glDisableDriverControlQCOM_client_proc_t)ptr);
+ ptr = getProc("glExtGetTexturesQCOM", userData); set_glExtGetTexturesQCOM((glExtGetTexturesQCOM_client_proc_t)ptr);
+ ptr = getProc("glExtGetBuffersQCOM", userData); set_glExtGetBuffersQCOM((glExtGetBuffersQCOM_client_proc_t)ptr);
+ ptr = getProc("glExtGetRenderbuffersQCOM", userData); set_glExtGetRenderbuffersQCOM((glExtGetRenderbuffersQCOM_client_proc_t)ptr);
+ ptr = getProc("glExtGetFramebuffersQCOM", userData); set_glExtGetFramebuffersQCOM((glExtGetFramebuffersQCOM_client_proc_t)ptr);
+ ptr = getProc("glExtGetTexLevelParameterivQCOM", userData); set_glExtGetTexLevelParameterivQCOM((glExtGetTexLevelParameterivQCOM_client_proc_t)ptr);
+ ptr = getProc("glExtTexObjectStateOverrideiQCOM", userData); set_glExtTexObjectStateOverrideiQCOM((glExtTexObjectStateOverrideiQCOM_client_proc_t)ptr);
+ ptr = getProc("glExtGetTexSubImageQCOM", userData); set_glExtGetTexSubImageQCOM((glExtGetTexSubImageQCOM_client_proc_t)ptr);
+ ptr = getProc("glExtGetBufferPointervQCOM", userData); set_glExtGetBufferPointervQCOM((glExtGetBufferPointervQCOM_client_proc_t)ptr);
+ ptr = getProc("glExtGetShadersQCOM", userData); set_glExtGetShadersQCOM((glExtGetShadersQCOM_client_proc_t)ptr);
+ ptr = getProc("glExtGetProgramsQCOM", userData); set_glExtGetProgramsQCOM((glExtGetProgramsQCOM_client_proc_t)ptr);
+ ptr = getProc("glExtIsProgramBinaryQCOM", userData); set_glExtIsProgramBinaryQCOM((glExtIsProgramBinaryQCOM_client_proc_t)ptr);
+ ptr = getProc("glExtGetProgramBinarySourceQCOM", userData); set_glExtGetProgramBinarySourceQCOM((glExtGetProgramBinarySourceQCOM_client_proc_t)ptr);
+ ptr = getProc("glStartTilingQCOM", userData); set_glStartTilingQCOM((glStartTilingQCOM_client_proc_t)ptr);
+ ptr = getProc("glEndTilingQCOM", userData); set_glEndTilingQCOM((glEndTilingQCOM_client_proc_t)ptr);
+ return 0;
+}
+
diff --git a/opengl/system/GLESv1_enc/gl_client_context.h b/opengl/system/GLESv1_enc/gl_client_context.h
new file mode 100644
index 0000000..c0b83ad
--- /dev/null
+++ b/opengl/system/GLESv1_enc/gl_client_context.h
@@ -0,0 +1,603 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#ifndef __gl_client_context_t_h
+#define __gl_client_context_t_h
+
+#include "gl_client_proc.h"
+
+
+struct gl_client_context_t {
+
+ glAlphaFunc_client_proc_t glAlphaFunc;
+ glClearColor_client_proc_t glClearColor;
+ glClearDepthf_client_proc_t glClearDepthf;
+ glClipPlanef_client_proc_t glClipPlanef;
+ glColor4f_client_proc_t glColor4f;
+ glDepthRangef_client_proc_t glDepthRangef;
+ glFogf_client_proc_t glFogf;
+ glFogfv_client_proc_t glFogfv;
+ glFrustumf_client_proc_t glFrustumf;
+ glGetClipPlanef_client_proc_t glGetClipPlanef;
+ glGetFloatv_client_proc_t glGetFloatv;
+ glGetLightfv_client_proc_t glGetLightfv;
+ glGetMaterialfv_client_proc_t glGetMaterialfv;
+ glGetTexEnvfv_client_proc_t glGetTexEnvfv;
+ glGetTexParameterfv_client_proc_t glGetTexParameterfv;
+ glLightModelf_client_proc_t glLightModelf;
+ glLightModelfv_client_proc_t glLightModelfv;
+ glLightf_client_proc_t glLightf;
+ glLightfv_client_proc_t glLightfv;
+ glLineWidth_client_proc_t glLineWidth;
+ glLoadMatrixf_client_proc_t glLoadMatrixf;
+ glMaterialf_client_proc_t glMaterialf;
+ glMaterialfv_client_proc_t glMaterialfv;
+ glMultMatrixf_client_proc_t glMultMatrixf;
+ glMultiTexCoord4f_client_proc_t glMultiTexCoord4f;
+ glNormal3f_client_proc_t glNormal3f;
+ glOrthof_client_proc_t glOrthof;
+ glPointParameterf_client_proc_t glPointParameterf;
+ glPointParameterfv_client_proc_t glPointParameterfv;
+ glPointSize_client_proc_t glPointSize;
+ glPolygonOffset_client_proc_t glPolygonOffset;
+ glRotatef_client_proc_t glRotatef;
+ glScalef_client_proc_t glScalef;
+ glTexEnvf_client_proc_t glTexEnvf;
+ glTexEnvfv_client_proc_t glTexEnvfv;
+ glTexParameterf_client_proc_t glTexParameterf;
+ glTexParameterfv_client_proc_t glTexParameterfv;
+ glTranslatef_client_proc_t glTranslatef;
+ glActiveTexture_client_proc_t glActiveTexture;
+ glAlphaFuncx_client_proc_t glAlphaFuncx;
+ glBindBuffer_client_proc_t glBindBuffer;
+ glBindTexture_client_proc_t glBindTexture;
+ glBlendFunc_client_proc_t glBlendFunc;
+ glBufferData_client_proc_t glBufferData;
+ glBufferSubData_client_proc_t glBufferSubData;
+ glClear_client_proc_t glClear;
+ glClearColorx_client_proc_t glClearColorx;
+ glClearDepthx_client_proc_t glClearDepthx;
+ glClearStencil_client_proc_t glClearStencil;
+ glClientActiveTexture_client_proc_t glClientActiveTexture;
+ glColor4ub_client_proc_t glColor4ub;
+ glColor4x_client_proc_t glColor4x;
+ glColorMask_client_proc_t glColorMask;
+ glColorPointer_client_proc_t glColorPointer;
+ glCompressedTexImage2D_client_proc_t glCompressedTexImage2D;
+ glCompressedTexSubImage2D_client_proc_t glCompressedTexSubImage2D;
+ glCopyTexImage2D_client_proc_t glCopyTexImage2D;
+ glCopyTexSubImage2D_client_proc_t glCopyTexSubImage2D;
+ glCullFace_client_proc_t glCullFace;
+ glDeleteBuffers_client_proc_t glDeleteBuffers;
+ glDeleteTextures_client_proc_t glDeleteTextures;
+ glDepthFunc_client_proc_t glDepthFunc;
+ glDepthMask_client_proc_t glDepthMask;
+ glDepthRangex_client_proc_t glDepthRangex;
+ glDisable_client_proc_t glDisable;
+ glDisableClientState_client_proc_t glDisableClientState;
+ glDrawArrays_client_proc_t glDrawArrays;
+ glDrawElements_client_proc_t glDrawElements;
+ glEnable_client_proc_t glEnable;
+ glEnableClientState_client_proc_t glEnableClientState;
+ glFinish_client_proc_t glFinish;
+ glFlush_client_proc_t glFlush;
+ glFogx_client_proc_t glFogx;
+ glFogxv_client_proc_t glFogxv;
+ glFrontFace_client_proc_t glFrontFace;
+ glFrustumx_client_proc_t glFrustumx;
+ glGetBooleanv_client_proc_t glGetBooleanv;
+ glGetBufferParameteriv_client_proc_t glGetBufferParameteriv;
+ glClipPlanex_client_proc_t glClipPlanex;
+ glGenBuffers_client_proc_t glGenBuffers;
+ glGenTextures_client_proc_t glGenTextures;
+ glGetError_client_proc_t glGetError;
+ glGetFixedv_client_proc_t glGetFixedv;
+ glGetIntegerv_client_proc_t glGetIntegerv;
+ glGetLightxv_client_proc_t glGetLightxv;
+ glGetMaterialxv_client_proc_t glGetMaterialxv;
+ glGetPointerv_client_proc_t glGetPointerv;
+ glGetString_client_proc_t glGetString;
+ glGetTexEnviv_client_proc_t glGetTexEnviv;
+ glGetTexEnvxv_client_proc_t glGetTexEnvxv;
+ glGetTexParameteriv_client_proc_t glGetTexParameteriv;
+ glGetTexParameterxv_client_proc_t glGetTexParameterxv;
+ glHint_client_proc_t glHint;
+ glIsBuffer_client_proc_t glIsBuffer;
+ glIsEnabled_client_proc_t glIsEnabled;
+ glIsTexture_client_proc_t glIsTexture;
+ glLightModelx_client_proc_t glLightModelx;
+ glLightModelxv_client_proc_t glLightModelxv;
+ glLightx_client_proc_t glLightx;
+ glLightxv_client_proc_t glLightxv;
+ glLineWidthx_client_proc_t glLineWidthx;
+ glLoadIdentity_client_proc_t glLoadIdentity;
+ glLoadMatrixx_client_proc_t glLoadMatrixx;
+ glLogicOp_client_proc_t glLogicOp;
+ glMaterialx_client_proc_t glMaterialx;
+ glMaterialxv_client_proc_t glMaterialxv;
+ glMatrixMode_client_proc_t glMatrixMode;
+ glMultMatrixx_client_proc_t glMultMatrixx;
+ glMultiTexCoord4x_client_proc_t glMultiTexCoord4x;
+ glNormal3x_client_proc_t glNormal3x;
+ glNormalPointer_client_proc_t glNormalPointer;
+ glOrthox_client_proc_t glOrthox;
+ glPixelStorei_client_proc_t glPixelStorei;
+ glPointParameterx_client_proc_t glPointParameterx;
+ glPointParameterxv_client_proc_t glPointParameterxv;
+ glPointSizex_client_proc_t glPointSizex;
+ glPolygonOffsetx_client_proc_t glPolygonOffsetx;
+ glPopMatrix_client_proc_t glPopMatrix;
+ glPushMatrix_client_proc_t glPushMatrix;
+ glReadPixels_client_proc_t glReadPixels;
+ glRotatex_client_proc_t glRotatex;
+ glSampleCoverage_client_proc_t glSampleCoverage;
+ glSampleCoveragex_client_proc_t glSampleCoveragex;
+ glScalex_client_proc_t glScalex;
+ glScissor_client_proc_t glScissor;
+ glShadeModel_client_proc_t glShadeModel;
+ glStencilFunc_client_proc_t glStencilFunc;
+ glStencilMask_client_proc_t glStencilMask;
+ glStencilOp_client_proc_t glStencilOp;
+ glTexCoordPointer_client_proc_t glTexCoordPointer;
+ glTexEnvi_client_proc_t glTexEnvi;
+ glTexEnvx_client_proc_t glTexEnvx;
+ glTexEnviv_client_proc_t glTexEnviv;
+ glTexEnvxv_client_proc_t glTexEnvxv;
+ glTexImage2D_client_proc_t glTexImage2D;
+ glTexParameteri_client_proc_t glTexParameteri;
+ glTexParameterx_client_proc_t glTexParameterx;
+ glTexParameteriv_client_proc_t glTexParameteriv;
+ glTexParameterxv_client_proc_t glTexParameterxv;
+ glTexSubImage2D_client_proc_t glTexSubImage2D;
+ glTranslatex_client_proc_t glTranslatex;
+ glVertexPointer_client_proc_t glVertexPointer;
+ glViewport_client_proc_t glViewport;
+ glPointSizePointerOES_client_proc_t glPointSizePointerOES;
+ glVertexPointerOffset_client_proc_t glVertexPointerOffset;
+ glColorPointerOffset_client_proc_t glColorPointerOffset;
+ glNormalPointerOffset_client_proc_t glNormalPointerOffset;
+ glPointSizePointerOffset_client_proc_t glPointSizePointerOffset;
+ glTexCoordPointerOffset_client_proc_t glTexCoordPointerOffset;
+ glWeightPointerOffset_client_proc_t glWeightPointerOffset;
+ glMatrixIndexPointerOffset_client_proc_t glMatrixIndexPointerOffset;
+ glVertexPointerData_client_proc_t glVertexPointerData;
+ glColorPointerData_client_proc_t glColorPointerData;
+ glNormalPointerData_client_proc_t glNormalPointerData;
+ glTexCoordPointerData_client_proc_t glTexCoordPointerData;
+ glPointSizePointerData_client_proc_t glPointSizePointerData;
+ glWeightPointerData_client_proc_t glWeightPointerData;
+ glMatrixIndexPointerData_client_proc_t glMatrixIndexPointerData;
+ glDrawElementsOffset_client_proc_t glDrawElementsOffset;
+ glDrawElementsData_client_proc_t glDrawElementsData;
+ glGetCompressedTextureFormats_client_proc_t glGetCompressedTextureFormats;
+ glFinishRoundTrip_client_proc_t glFinishRoundTrip;
+ glBlendEquationSeparateOES_client_proc_t glBlendEquationSeparateOES;
+ glBlendFuncSeparateOES_client_proc_t glBlendFuncSeparateOES;
+ glBlendEquationOES_client_proc_t glBlendEquationOES;
+ glDrawTexsOES_client_proc_t glDrawTexsOES;
+ glDrawTexiOES_client_proc_t glDrawTexiOES;
+ glDrawTexxOES_client_proc_t glDrawTexxOES;
+ glDrawTexsvOES_client_proc_t glDrawTexsvOES;
+ glDrawTexivOES_client_proc_t glDrawTexivOES;
+ glDrawTexxvOES_client_proc_t glDrawTexxvOES;
+ glDrawTexfOES_client_proc_t glDrawTexfOES;
+ glDrawTexfvOES_client_proc_t glDrawTexfvOES;
+ glEGLImageTargetTexture2DOES_client_proc_t glEGLImageTargetTexture2DOES;
+ glEGLImageTargetRenderbufferStorageOES_client_proc_t glEGLImageTargetRenderbufferStorageOES;
+ glAlphaFuncxOES_client_proc_t glAlphaFuncxOES;
+ glClearColorxOES_client_proc_t glClearColorxOES;
+ glClearDepthxOES_client_proc_t glClearDepthxOES;
+ glClipPlanexOES_client_proc_t glClipPlanexOES;
+ glClipPlanexIMG_client_proc_t glClipPlanexIMG;
+ glColor4xOES_client_proc_t glColor4xOES;
+ glDepthRangexOES_client_proc_t glDepthRangexOES;
+ glFogxOES_client_proc_t glFogxOES;
+ glFogxvOES_client_proc_t glFogxvOES;
+ glFrustumxOES_client_proc_t glFrustumxOES;
+ glGetClipPlanexOES_client_proc_t glGetClipPlanexOES;
+ glGetClipPlanex_client_proc_t glGetClipPlanex;
+ glGetFixedvOES_client_proc_t glGetFixedvOES;
+ glGetLightxvOES_client_proc_t glGetLightxvOES;
+ glGetMaterialxvOES_client_proc_t glGetMaterialxvOES;
+ glGetTexEnvxvOES_client_proc_t glGetTexEnvxvOES;
+ glGetTexParameterxvOES_client_proc_t glGetTexParameterxvOES;
+ glLightModelxOES_client_proc_t glLightModelxOES;
+ glLightModelxvOES_client_proc_t glLightModelxvOES;
+ glLightxOES_client_proc_t glLightxOES;
+ glLightxvOES_client_proc_t glLightxvOES;
+ glLineWidthxOES_client_proc_t glLineWidthxOES;
+ glLoadMatrixxOES_client_proc_t glLoadMatrixxOES;
+ glMaterialxOES_client_proc_t glMaterialxOES;
+ glMaterialxvOES_client_proc_t glMaterialxvOES;
+ glMultMatrixxOES_client_proc_t glMultMatrixxOES;
+ glMultiTexCoord4xOES_client_proc_t glMultiTexCoord4xOES;
+ glNormal3xOES_client_proc_t glNormal3xOES;
+ glOrthoxOES_client_proc_t glOrthoxOES;
+ glPointParameterxOES_client_proc_t glPointParameterxOES;
+ glPointParameterxvOES_client_proc_t glPointParameterxvOES;
+ glPointSizexOES_client_proc_t glPointSizexOES;
+ glPolygonOffsetxOES_client_proc_t glPolygonOffsetxOES;
+ glRotatexOES_client_proc_t glRotatexOES;
+ glSampleCoveragexOES_client_proc_t glSampleCoveragexOES;
+ glScalexOES_client_proc_t glScalexOES;
+ glTexEnvxOES_client_proc_t glTexEnvxOES;
+ glTexEnvxvOES_client_proc_t glTexEnvxvOES;
+ glTexParameterxOES_client_proc_t glTexParameterxOES;
+ glTexParameterxvOES_client_proc_t glTexParameterxvOES;
+ glTranslatexOES_client_proc_t glTranslatexOES;
+ glIsRenderbufferOES_client_proc_t glIsRenderbufferOES;
+ glBindRenderbufferOES_client_proc_t glBindRenderbufferOES;
+ glDeleteRenderbuffersOES_client_proc_t glDeleteRenderbuffersOES;
+ glGenRenderbuffersOES_client_proc_t glGenRenderbuffersOES;
+ glRenderbufferStorageOES_client_proc_t glRenderbufferStorageOES;
+ glGetRenderbufferParameterivOES_client_proc_t glGetRenderbufferParameterivOES;
+ glIsFramebufferOES_client_proc_t glIsFramebufferOES;
+ glBindFramebufferOES_client_proc_t glBindFramebufferOES;
+ glDeleteFramebuffersOES_client_proc_t glDeleteFramebuffersOES;
+ glGenFramebuffersOES_client_proc_t glGenFramebuffersOES;
+ glCheckFramebufferStatusOES_client_proc_t glCheckFramebufferStatusOES;
+ glFramebufferRenderbufferOES_client_proc_t glFramebufferRenderbufferOES;
+ glFramebufferTexture2DOES_client_proc_t glFramebufferTexture2DOES;
+ glGetFramebufferAttachmentParameterivOES_client_proc_t glGetFramebufferAttachmentParameterivOES;
+ glGenerateMipmapOES_client_proc_t glGenerateMipmapOES;
+ glMapBufferOES_client_proc_t glMapBufferOES;
+ glUnmapBufferOES_client_proc_t glUnmapBufferOES;
+ glGetBufferPointervOES_client_proc_t glGetBufferPointervOES;
+ glCurrentPaletteMatrixOES_client_proc_t glCurrentPaletteMatrixOES;
+ glLoadPaletteFromModelViewMatrixOES_client_proc_t glLoadPaletteFromModelViewMatrixOES;
+ glMatrixIndexPointerOES_client_proc_t glMatrixIndexPointerOES;
+ glWeightPointerOES_client_proc_t glWeightPointerOES;
+ glQueryMatrixxOES_client_proc_t glQueryMatrixxOES;
+ glDepthRangefOES_client_proc_t glDepthRangefOES;
+ glFrustumfOES_client_proc_t glFrustumfOES;
+ glOrthofOES_client_proc_t glOrthofOES;
+ glClipPlanefOES_client_proc_t glClipPlanefOES;
+ glClipPlanefIMG_client_proc_t glClipPlanefIMG;
+ glGetClipPlanefOES_client_proc_t glGetClipPlanefOES;
+ glClearDepthfOES_client_proc_t glClearDepthfOES;
+ glTexGenfOES_client_proc_t glTexGenfOES;
+ glTexGenfvOES_client_proc_t glTexGenfvOES;
+ glTexGeniOES_client_proc_t glTexGeniOES;
+ glTexGenivOES_client_proc_t glTexGenivOES;
+ glTexGenxOES_client_proc_t glTexGenxOES;
+ glTexGenxvOES_client_proc_t glTexGenxvOES;
+ glGetTexGenfvOES_client_proc_t glGetTexGenfvOES;
+ glGetTexGenivOES_client_proc_t glGetTexGenivOES;
+ glGetTexGenxvOES_client_proc_t glGetTexGenxvOES;
+ glBindVertexArrayOES_client_proc_t glBindVertexArrayOES;
+ glDeleteVertexArraysOES_client_proc_t glDeleteVertexArraysOES;
+ glGenVertexArraysOES_client_proc_t glGenVertexArraysOES;
+ glIsVertexArrayOES_client_proc_t glIsVertexArrayOES;
+ glDiscardFramebufferEXT_client_proc_t glDiscardFramebufferEXT;
+ glMultiDrawArraysEXT_client_proc_t glMultiDrawArraysEXT;
+ glMultiDrawElementsEXT_client_proc_t glMultiDrawElementsEXT;
+ glMultiDrawArraysSUN_client_proc_t glMultiDrawArraysSUN;
+ glMultiDrawElementsSUN_client_proc_t glMultiDrawElementsSUN;
+ glRenderbufferStorageMultisampleIMG_client_proc_t glRenderbufferStorageMultisampleIMG;
+ glFramebufferTexture2DMultisampleIMG_client_proc_t glFramebufferTexture2DMultisampleIMG;
+ glDeleteFencesNV_client_proc_t glDeleteFencesNV;
+ glGenFencesNV_client_proc_t glGenFencesNV;
+ glIsFenceNV_client_proc_t glIsFenceNV;
+ glTestFenceNV_client_proc_t glTestFenceNV;
+ glGetFenceivNV_client_proc_t glGetFenceivNV;
+ glFinishFenceNV_client_proc_t glFinishFenceNV;
+ glSetFenceNV_client_proc_t glSetFenceNV;
+ glGetDriverControlsQCOM_client_proc_t glGetDriverControlsQCOM;
+ glGetDriverControlStringQCOM_client_proc_t glGetDriverControlStringQCOM;
+ glEnableDriverControlQCOM_client_proc_t glEnableDriverControlQCOM;
+ glDisableDriverControlQCOM_client_proc_t glDisableDriverControlQCOM;
+ glExtGetTexturesQCOM_client_proc_t glExtGetTexturesQCOM;
+ glExtGetBuffersQCOM_client_proc_t glExtGetBuffersQCOM;
+ glExtGetRenderbuffersQCOM_client_proc_t glExtGetRenderbuffersQCOM;
+ glExtGetFramebuffersQCOM_client_proc_t glExtGetFramebuffersQCOM;
+ glExtGetTexLevelParameterivQCOM_client_proc_t glExtGetTexLevelParameterivQCOM;
+ glExtTexObjectStateOverrideiQCOM_client_proc_t glExtTexObjectStateOverrideiQCOM;
+ glExtGetTexSubImageQCOM_client_proc_t glExtGetTexSubImageQCOM;
+ glExtGetBufferPointervQCOM_client_proc_t glExtGetBufferPointervQCOM;
+ glExtGetShadersQCOM_client_proc_t glExtGetShadersQCOM;
+ glExtGetProgramsQCOM_client_proc_t glExtGetProgramsQCOM;
+ glExtIsProgramBinaryQCOM_client_proc_t glExtIsProgramBinaryQCOM;
+ glExtGetProgramBinarySourceQCOM_client_proc_t glExtGetProgramBinarySourceQCOM;
+ glStartTilingQCOM_client_proc_t glStartTilingQCOM;
+ glEndTilingQCOM_client_proc_t glEndTilingQCOM;
+ //Accessors
+ virtual glAlphaFunc_client_proc_t set_glAlphaFunc(glAlphaFunc_client_proc_t f) { glAlphaFunc_client_proc_t retval = glAlphaFunc; glAlphaFunc = f; return retval;}
+ virtual glClearColor_client_proc_t set_glClearColor(glClearColor_client_proc_t f) { glClearColor_client_proc_t retval = glClearColor; glClearColor = f; return retval;}
+ virtual glClearDepthf_client_proc_t set_glClearDepthf(glClearDepthf_client_proc_t f) { glClearDepthf_client_proc_t retval = glClearDepthf; glClearDepthf = f; return retval;}
+ virtual glClipPlanef_client_proc_t set_glClipPlanef(glClipPlanef_client_proc_t f) { glClipPlanef_client_proc_t retval = glClipPlanef; glClipPlanef = f; return retval;}
+ virtual glColor4f_client_proc_t set_glColor4f(glColor4f_client_proc_t f) { glColor4f_client_proc_t retval = glColor4f; glColor4f = f; return retval;}
+ virtual glDepthRangef_client_proc_t set_glDepthRangef(glDepthRangef_client_proc_t f) { glDepthRangef_client_proc_t retval = glDepthRangef; glDepthRangef = f; return retval;}
+ virtual glFogf_client_proc_t set_glFogf(glFogf_client_proc_t f) { glFogf_client_proc_t retval = glFogf; glFogf = f; return retval;}
+ virtual glFogfv_client_proc_t set_glFogfv(glFogfv_client_proc_t f) { glFogfv_client_proc_t retval = glFogfv; glFogfv = f; return retval;}
+ virtual glFrustumf_client_proc_t set_glFrustumf(glFrustumf_client_proc_t f) { glFrustumf_client_proc_t retval = glFrustumf; glFrustumf = f; return retval;}
+ virtual glGetClipPlanef_client_proc_t set_glGetClipPlanef(glGetClipPlanef_client_proc_t f) { glGetClipPlanef_client_proc_t retval = glGetClipPlanef; glGetClipPlanef = f; return retval;}
+ virtual glGetFloatv_client_proc_t set_glGetFloatv(glGetFloatv_client_proc_t f) { glGetFloatv_client_proc_t retval = glGetFloatv; glGetFloatv = f; return retval;}
+ virtual glGetLightfv_client_proc_t set_glGetLightfv(glGetLightfv_client_proc_t f) { glGetLightfv_client_proc_t retval = glGetLightfv; glGetLightfv = f; return retval;}
+ virtual glGetMaterialfv_client_proc_t set_glGetMaterialfv(glGetMaterialfv_client_proc_t f) { glGetMaterialfv_client_proc_t retval = glGetMaterialfv; glGetMaterialfv = f; return retval;}
+ virtual glGetTexEnvfv_client_proc_t set_glGetTexEnvfv(glGetTexEnvfv_client_proc_t f) { glGetTexEnvfv_client_proc_t retval = glGetTexEnvfv; glGetTexEnvfv = f; return retval;}
+ virtual glGetTexParameterfv_client_proc_t set_glGetTexParameterfv(glGetTexParameterfv_client_proc_t f) { glGetTexParameterfv_client_proc_t retval = glGetTexParameterfv; glGetTexParameterfv = f; return retval;}
+ virtual glLightModelf_client_proc_t set_glLightModelf(glLightModelf_client_proc_t f) { glLightModelf_client_proc_t retval = glLightModelf; glLightModelf = f; return retval;}
+ virtual glLightModelfv_client_proc_t set_glLightModelfv(glLightModelfv_client_proc_t f) { glLightModelfv_client_proc_t retval = glLightModelfv; glLightModelfv = f; return retval;}
+ virtual glLightf_client_proc_t set_glLightf(glLightf_client_proc_t f) { glLightf_client_proc_t retval = glLightf; glLightf = f; return retval;}
+ virtual glLightfv_client_proc_t set_glLightfv(glLightfv_client_proc_t f) { glLightfv_client_proc_t retval = glLightfv; glLightfv = f; return retval;}
+ virtual glLineWidth_client_proc_t set_glLineWidth(glLineWidth_client_proc_t f) { glLineWidth_client_proc_t retval = glLineWidth; glLineWidth = f; return retval;}
+ virtual glLoadMatrixf_client_proc_t set_glLoadMatrixf(glLoadMatrixf_client_proc_t f) { glLoadMatrixf_client_proc_t retval = glLoadMatrixf; glLoadMatrixf = f; return retval;}
+ virtual glMaterialf_client_proc_t set_glMaterialf(glMaterialf_client_proc_t f) { glMaterialf_client_proc_t retval = glMaterialf; glMaterialf = f; return retval;}
+ virtual glMaterialfv_client_proc_t set_glMaterialfv(glMaterialfv_client_proc_t f) { glMaterialfv_client_proc_t retval = glMaterialfv; glMaterialfv = f; return retval;}
+ virtual glMultMatrixf_client_proc_t set_glMultMatrixf(glMultMatrixf_client_proc_t f) { glMultMatrixf_client_proc_t retval = glMultMatrixf; glMultMatrixf = f; return retval;}
+ virtual glMultiTexCoord4f_client_proc_t set_glMultiTexCoord4f(glMultiTexCoord4f_client_proc_t f) { glMultiTexCoord4f_client_proc_t retval = glMultiTexCoord4f; glMultiTexCoord4f = f; return retval;}
+ virtual glNormal3f_client_proc_t set_glNormal3f(glNormal3f_client_proc_t f) { glNormal3f_client_proc_t retval = glNormal3f; glNormal3f = f; return retval;}
+ virtual glOrthof_client_proc_t set_glOrthof(glOrthof_client_proc_t f) { glOrthof_client_proc_t retval = glOrthof; glOrthof = f; return retval;}
+ virtual glPointParameterf_client_proc_t set_glPointParameterf(glPointParameterf_client_proc_t f) { glPointParameterf_client_proc_t retval = glPointParameterf; glPointParameterf = f; return retval;}
+ virtual glPointParameterfv_client_proc_t set_glPointParameterfv(glPointParameterfv_client_proc_t f) { glPointParameterfv_client_proc_t retval = glPointParameterfv; glPointParameterfv = f; return retval;}
+ virtual glPointSize_client_proc_t set_glPointSize(glPointSize_client_proc_t f) { glPointSize_client_proc_t retval = glPointSize; glPointSize = f; return retval;}
+ virtual glPolygonOffset_client_proc_t set_glPolygonOffset(glPolygonOffset_client_proc_t f) { glPolygonOffset_client_proc_t retval = glPolygonOffset; glPolygonOffset = f; return retval;}
+ virtual glRotatef_client_proc_t set_glRotatef(glRotatef_client_proc_t f) { glRotatef_client_proc_t retval = glRotatef; glRotatef = f; return retval;}
+ virtual glScalef_client_proc_t set_glScalef(glScalef_client_proc_t f) { glScalef_client_proc_t retval = glScalef; glScalef = f; return retval;}
+ virtual glTexEnvf_client_proc_t set_glTexEnvf(glTexEnvf_client_proc_t f) { glTexEnvf_client_proc_t retval = glTexEnvf; glTexEnvf = f; return retval;}
+ virtual glTexEnvfv_client_proc_t set_glTexEnvfv(glTexEnvfv_client_proc_t f) { glTexEnvfv_client_proc_t retval = glTexEnvfv; glTexEnvfv = f; return retval;}
+ virtual glTexParameterf_client_proc_t set_glTexParameterf(glTexParameterf_client_proc_t f) { glTexParameterf_client_proc_t retval = glTexParameterf; glTexParameterf = f; return retval;}
+ virtual glTexParameterfv_client_proc_t set_glTexParameterfv(glTexParameterfv_client_proc_t f) { glTexParameterfv_client_proc_t retval = glTexParameterfv; glTexParameterfv = f; return retval;}
+ virtual glTranslatef_client_proc_t set_glTranslatef(glTranslatef_client_proc_t f) { glTranslatef_client_proc_t retval = glTranslatef; glTranslatef = f; return retval;}
+ virtual glActiveTexture_client_proc_t set_glActiveTexture(glActiveTexture_client_proc_t f) { glActiveTexture_client_proc_t retval = glActiveTexture; glActiveTexture = f; return retval;}
+ virtual glAlphaFuncx_client_proc_t set_glAlphaFuncx(glAlphaFuncx_client_proc_t f) { glAlphaFuncx_client_proc_t retval = glAlphaFuncx; glAlphaFuncx = f; return retval;}
+ virtual glBindBuffer_client_proc_t set_glBindBuffer(glBindBuffer_client_proc_t f) { glBindBuffer_client_proc_t retval = glBindBuffer; glBindBuffer = f; return retval;}
+ virtual glBindTexture_client_proc_t set_glBindTexture(glBindTexture_client_proc_t f) { glBindTexture_client_proc_t retval = glBindTexture; glBindTexture = f; return retval;}
+ virtual glBlendFunc_client_proc_t set_glBlendFunc(glBlendFunc_client_proc_t f) { glBlendFunc_client_proc_t retval = glBlendFunc; glBlendFunc = f; return retval;}
+ virtual glBufferData_client_proc_t set_glBufferData(glBufferData_client_proc_t f) { glBufferData_client_proc_t retval = glBufferData; glBufferData = f; return retval;}
+ virtual glBufferSubData_client_proc_t set_glBufferSubData(glBufferSubData_client_proc_t f) { glBufferSubData_client_proc_t retval = glBufferSubData; glBufferSubData = f; return retval;}
+ virtual glClear_client_proc_t set_glClear(glClear_client_proc_t f) { glClear_client_proc_t retval = glClear; glClear = f; return retval;}
+ virtual glClearColorx_client_proc_t set_glClearColorx(glClearColorx_client_proc_t f) { glClearColorx_client_proc_t retval = glClearColorx; glClearColorx = f; return retval;}
+ virtual glClearDepthx_client_proc_t set_glClearDepthx(glClearDepthx_client_proc_t f) { glClearDepthx_client_proc_t retval = glClearDepthx; glClearDepthx = f; return retval;}
+ virtual glClearStencil_client_proc_t set_glClearStencil(glClearStencil_client_proc_t f) { glClearStencil_client_proc_t retval = glClearStencil; glClearStencil = f; return retval;}
+ virtual glClientActiveTexture_client_proc_t set_glClientActiveTexture(glClientActiveTexture_client_proc_t f) { glClientActiveTexture_client_proc_t retval = glClientActiveTexture; glClientActiveTexture = f; return retval;}
+ virtual glColor4ub_client_proc_t set_glColor4ub(glColor4ub_client_proc_t f) { glColor4ub_client_proc_t retval = glColor4ub; glColor4ub = f; return retval;}
+ virtual glColor4x_client_proc_t set_glColor4x(glColor4x_client_proc_t f) { glColor4x_client_proc_t retval = glColor4x; glColor4x = f; return retval;}
+ virtual glColorMask_client_proc_t set_glColorMask(glColorMask_client_proc_t f) { glColorMask_client_proc_t retval = glColorMask; glColorMask = f; return retval;}
+ virtual glColorPointer_client_proc_t set_glColorPointer(glColorPointer_client_proc_t f) { glColorPointer_client_proc_t retval = glColorPointer; glColorPointer = f; return retval;}
+ virtual glCompressedTexImage2D_client_proc_t set_glCompressedTexImage2D(glCompressedTexImage2D_client_proc_t f) { glCompressedTexImage2D_client_proc_t retval = glCompressedTexImage2D; glCompressedTexImage2D = f; return retval;}
+ virtual glCompressedTexSubImage2D_client_proc_t set_glCompressedTexSubImage2D(glCompressedTexSubImage2D_client_proc_t f) { glCompressedTexSubImage2D_client_proc_t retval = glCompressedTexSubImage2D; glCompressedTexSubImage2D = f; return retval;}
+ virtual glCopyTexImage2D_client_proc_t set_glCopyTexImage2D(glCopyTexImage2D_client_proc_t f) { glCopyTexImage2D_client_proc_t retval = glCopyTexImage2D; glCopyTexImage2D = f; return retval;}
+ virtual glCopyTexSubImage2D_client_proc_t set_glCopyTexSubImage2D(glCopyTexSubImage2D_client_proc_t f) { glCopyTexSubImage2D_client_proc_t retval = glCopyTexSubImage2D; glCopyTexSubImage2D = f; return retval;}
+ virtual glCullFace_client_proc_t set_glCullFace(glCullFace_client_proc_t f) { glCullFace_client_proc_t retval = glCullFace; glCullFace = f; return retval;}
+ virtual glDeleteBuffers_client_proc_t set_glDeleteBuffers(glDeleteBuffers_client_proc_t f) { glDeleteBuffers_client_proc_t retval = glDeleteBuffers; glDeleteBuffers = f; return retval;}
+ virtual glDeleteTextures_client_proc_t set_glDeleteTextures(glDeleteTextures_client_proc_t f) { glDeleteTextures_client_proc_t retval = glDeleteTextures; glDeleteTextures = f; return retval;}
+ virtual glDepthFunc_client_proc_t set_glDepthFunc(glDepthFunc_client_proc_t f) { glDepthFunc_client_proc_t retval = glDepthFunc; glDepthFunc = f; return retval;}
+ virtual glDepthMask_client_proc_t set_glDepthMask(glDepthMask_client_proc_t f) { glDepthMask_client_proc_t retval = glDepthMask; glDepthMask = f; return retval;}
+ virtual glDepthRangex_client_proc_t set_glDepthRangex(glDepthRangex_client_proc_t f) { glDepthRangex_client_proc_t retval = glDepthRangex; glDepthRangex = f; return retval;}
+ virtual glDisable_client_proc_t set_glDisable(glDisable_client_proc_t f) { glDisable_client_proc_t retval = glDisable; glDisable = f; return retval;}
+ virtual glDisableClientState_client_proc_t set_glDisableClientState(glDisableClientState_client_proc_t f) { glDisableClientState_client_proc_t retval = glDisableClientState; glDisableClientState = f; return retval;}
+ virtual glDrawArrays_client_proc_t set_glDrawArrays(glDrawArrays_client_proc_t f) { glDrawArrays_client_proc_t retval = glDrawArrays; glDrawArrays = f; return retval;}
+ virtual glDrawElements_client_proc_t set_glDrawElements(glDrawElements_client_proc_t f) { glDrawElements_client_proc_t retval = glDrawElements; glDrawElements = f; return retval;}
+ virtual glEnable_client_proc_t set_glEnable(glEnable_client_proc_t f) { glEnable_client_proc_t retval = glEnable; glEnable = f; return retval;}
+ virtual glEnableClientState_client_proc_t set_glEnableClientState(glEnableClientState_client_proc_t f) { glEnableClientState_client_proc_t retval = glEnableClientState; glEnableClientState = f; return retval;}
+ virtual glFinish_client_proc_t set_glFinish(glFinish_client_proc_t f) { glFinish_client_proc_t retval = glFinish; glFinish = f; return retval;}
+ virtual glFlush_client_proc_t set_glFlush(glFlush_client_proc_t f) { glFlush_client_proc_t retval = glFlush; glFlush = f; return retval;}
+ virtual glFogx_client_proc_t set_glFogx(glFogx_client_proc_t f) { glFogx_client_proc_t retval = glFogx; glFogx = f; return retval;}
+ virtual glFogxv_client_proc_t set_glFogxv(glFogxv_client_proc_t f) { glFogxv_client_proc_t retval = glFogxv; glFogxv = f; return retval;}
+ virtual glFrontFace_client_proc_t set_glFrontFace(glFrontFace_client_proc_t f) { glFrontFace_client_proc_t retval = glFrontFace; glFrontFace = f; return retval;}
+ virtual glFrustumx_client_proc_t set_glFrustumx(glFrustumx_client_proc_t f) { glFrustumx_client_proc_t retval = glFrustumx; glFrustumx = f; return retval;}
+ virtual glGetBooleanv_client_proc_t set_glGetBooleanv(glGetBooleanv_client_proc_t f) { glGetBooleanv_client_proc_t retval = glGetBooleanv; glGetBooleanv = f; return retval;}
+ virtual glGetBufferParameteriv_client_proc_t set_glGetBufferParameteriv(glGetBufferParameteriv_client_proc_t f) { glGetBufferParameteriv_client_proc_t retval = glGetBufferParameteriv; glGetBufferParameteriv = f; return retval;}
+ virtual glClipPlanex_client_proc_t set_glClipPlanex(glClipPlanex_client_proc_t f) { glClipPlanex_client_proc_t retval = glClipPlanex; glClipPlanex = f; return retval;}
+ virtual glGenBuffers_client_proc_t set_glGenBuffers(glGenBuffers_client_proc_t f) { glGenBuffers_client_proc_t retval = glGenBuffers; glGenBuffers = f; return retval;}
+ virtual glGenTextures_client_proc_t set_glGenTextures(glGenTextures_client_proc_t f) { glGenTextures_client_proc_t retval = glGenTextures; glGenTextures = f; return retval;}
+ virtual glGetError_client_proc_t set_glGetError(glGetError_client_proc_t f) { glGetError_client_proc_t retval = glGetError; glGetError = f; return retval;}
+ virtual glGetFixedv_client_proc_t set_glGetFixedv(glGetFixedv_client_proc_t f) { glGetFixedv_client_proc_t retval = glGetFixedv; glGetFixedv = f; return retval;}
+ virtual glGetIntegerv_client_proc_t set_glGetIntegerv(glGetIntegerv_client_proc_t f) { glGetIntegerv_client_proc_t retval = glGetIntegerv; glGetIntegerv = f; return retval;}
+ virtual glGetLightxv_client_proc_t set_glGetLightxv(glGetLightxv_client_proc_t f) { glGetLightxv_client_proc_t retval = glGetLightxv; glGetLightxv = f; return retval;}
+ virtual glGetMaterialxv_client_proc_t set_glGetMaterialxv(glGetMaterialxv_client_proc_t f) { glGetMaterialxv_client_proc_t retval = glGetMaterialxv; glGetMaterialxv = f; return retval;}
+ virtual glGetPointerv_client_proc_t set_glGetPointerv(glGetPointerv_client_proc_t f) { glGetPointerv_client_proc_t retval = glGetPointerv; glGetPointerv = f; return retval;}
+ virtual glGetString_client_proc_t set_glGetString(glGetString_client_proc_t f) { glGetString_client_proc_t retval = glGetString; glGetString = f; return retval;}
+ virtual glGetTexEnviv_client_proc_t set_glGetTexEnviv(glGetTexEnviv_client_proc_t f) { glGetTexEnviv_client_proc_t retval = glGetTexEnviv; glGetTexEnviv = f; return retval;}
+ virtual glGetTexEnvxv_client_proc_t set_glGetTexEnvxv(glGetTexEnvxv_client_proc_t f) { glGetTexEnvxv_client_proc_t retval = glGetTexEnvxv; glGetTexEnvxv = f; return retval;}
+ virtual glGetTexParameteriv_client_proc_t set_glGetTexParameteriv(glGetTexParameteriv_client_proc_t f) { glGetTexParameteriv_client_proc_t retval = glGetTexParameteriv; glGetTexParameteriv = f; return retval;}
+ virtual glGetTexParameterxv_client_proc_t set_glGetTexParameterxv(glGetTexParameterxv_client_proc_t f) { glGetTexParameterxv_client_proc_t retval = glGetTexParameterxv; glGetTexParameterxv = f; return retval;}
+ virtual glHint_client_proc_t set_glHint(glHint_client_proc_t f) { glHint_client_proc_t retval = glHint; glHint = f; return retval;}
+ virtual glIsBuffer_client_proc_t set_glIsBuffer(glIsBuffer_client_proc_t f) { glIsBuffer_client_proc_t retval = glIsBuffer; glIsBuffer = f; return retval;}
+ virtual glIsEnabled_client_proc_t set_glIsEnabled(glIsEnabled_client_proc_t f) { glIsEnabled_client_proc_t retval = glIsEnabled; glIsEnabled = f; return retval;}
+ virtual glIsTexture_client_proc_t set_glIsTexture(glIsTexture_client_proc_t f) { glIsTexture_client_proc_t retval = glIsTexture; glIsTexture = f; return retval;}
+ virtual glLightModelx_client_proc_t set_glLightModelx(glLightModelx_client_proc_t f) { glLightModelx_client_proc_t retval = glLightModelx; glLightModelx = f; return retval;}
+ virtual glLightModelxv_client_proc_t set_glLightModelxv(glLightModelxv_client_proc_t f) { glLightModelxv_client_proc_t retval = glLightModelxv; glLightModelxv = f; return retval;}
+ virtual glLightx_client_proc_t set_glLightx(glLightx_client_proc_t f) { glLightx_client_proc_t retval = glLightx; glLightx = f; return retval;}
+ virtual glLightxv_client_proc_t set_glLightxv(glLightxv_client_proc_t f) { glLightxv_client_proc_t retval = glLightxv; glLightxv = f; return retval;}
+ virtual glLineWidthx_client_proc_t set_glLineWidthx(glLineWidthx_client_proc_t f) { glLineWidthx_client_proc_t retval = glLineWidthx; glLineWidthx = f; return retval;}
+ virtual glLoadIdentity_client_proc_t set_glLoadIdentity(glLoadIdentity_client_proc_t f) { glLoadIdentity_client_proc_t retval = glLoadIdentity; glLoadIdentity = f; return retval;}
+ virtual glLoadMatrixx_client_proc_t set_glLoadMatrixx(glLoadMatrixx_client_proc_t f) { glLoadMatrixx_client_proc_t retval = glLoadMatrixx; glLoadMatrixx = f; return retval;}
+ virtual glLogicOp_client_proc_t set_glLogicOp(glLogicOp_client_proc_t f) { glLogicOp_client_proc_t retval = glLogicOp; glLogicOp = f; return retval;}
+ virtual glMaterialx_client_proc_t set_glMaterialx(glMaterialx_client_proc_t f) { glMaterialx_client_proc_t retval = glMaterialx; glMaterialx = f; return retval;}
+ virtual glMaterialxv_client_proc_t set_glMaterialxv(glMaterialxv_client_proc_t f) { glMaterialxv_client_proc_t retval = glMaterialxv; glMaterialxv = f; return retval;}
+ virtual glMatrixMode_client_proc_t set_glMatrixMode(glMatrixMode_client_proc_t f) { glMatrixMode_client_proc_t retval = glMatrixMode; glMatrixMode = f; return retval;}
+ virtual glMultMatrixx_client_proc_t set_glMultMatrixx(glMultMatrixx_client_proc_t f) { glMultMatrixx_client_proc_t retval = glMultMatrixx; glMultMatrixx = f; return retval;}
+ virtual glMultiTexCoord4x_client_proc_t set_glMultiTexCoord4x(glMultiTexCoord4x_client_proc_t f) { glMultiTexCoord4x_client_proc_t retval = glMultiTexCoord4x; glMultiTexCoord4x = f; return retval;}
+ virtual glNormal3x_client_proc_t set_glNormal3x(glNormal3x_client_proc_t f) { glNormal3x_client_proc_t retval = glNormal3x; glNormal3x = f; return retval;}
+ virtual glNormalPointer_client_proc_t set_glNormalPointer(glNormalPointer_client_proc_t f) { glNormalPointer_client_proc_t retval = glNormalPointer; glNormalPointer = f; return retval;}
+ virtual glOrthox_client_proc_t set_glOrthox(glOrthox_client_proc_t f) { glOrthox_client_proc_t retval = glOrthox; glOrthox = f; return retval;}
+ virtual glPixelStorei_client_proc_t set_glPixelStorei(glPixelStorei_client_proc_t f) { glPixelStorei_client_proc_t retval = glPixelStorei; glPixelStorei = f; return retval;}
+ virtual glPointParameterx_client_proc_t set_glPointParameterx(glPointParameterx_client_proc_t f) { glPointParameterx_client_proc_t retval = glPointParameterx; glPointParameterx = f; return retval;}
+ virtual glPointParameterxv_client_proc_t set_glPointParameterxv(glPointParameterxv_client_proc_t f) { glPointParameterxv_client_proc_t retval = glPointParameterxv; glPointParameterxv = f; return retval;}
+ virtual glPointSizex_client_proc_t set_glPointSizex(glPointSizex_client_proc_t f) { glPointSizex_client_proc_t retval = glPointSizex; glPointSizex = f; return retval;}
+ virtual glPolygonOffsetx_client_proc_t set_glPolygonOffsetx(glPolygonOffsetx_client_proc_t f) { glPolygonOffsetx_client_proc_t retval = glPolygonOffsetx; glPolygonOffsetx = f; return retval;}
+ virtual glPopMatrix_client_proc_t set_glPopMatrix(glPopMatrix_client_proc_t f) { glPopMatrix_client_proc_t retval = glPopMatrix; glPopMatrix = f; return retval;}
+ virtual glPushMatrix_client_proc_t set_glPushMatrix(glPushMatrix_client_proc_t f) { glPushMatrix_client_proc_t retval = glPushMatrix; glPushMatrix = f; return retval;}
+ virtual glReadPixels_client_proc_t set_glReadPixels(glReadPixels_client_proc_t f) { glReadPixels_client_proc_t retval = glReadPixels; glReadPixels = f; return retval;}
+ virtual glRotatex_client_proc_t set_glRotatex(glRotatex_client_proc_t f) { glRotatex_client_proc_t retval = glRotatex; glRotatex = f; return retval;}
+ virtual glSampleCoverage_client_proc_t set_glSampleCoverage(glSampleCoverage_client_proc_t f) { glSampleCoverage_client_proc_t retval = glSampleCoverage; glSampleCoverage = f; return retval;}
+ virtual glSampleCoveragex_client_proc_t set_glSampleCoveragex(glSampleCoveragex_client_proc_t f) { glSampleCoveragex_client_proc_t retval = glSampleCoveragex; glSampleCoveragex = f; return retval;}
+ virtual glScalex_client_proc_t set_glScalex(glScalex_client_proc_t f) { glScalex_client_proc_t retval = glScalex; glScalex = f; return retval;}
+ virtual glScissor_client_proc_t set_glScissor(glScissor_client_proc_t f) { glScissor_client_proc_t retval = glScissor; glScissor = f; return retval;}
+ virtual glShadeModel_client_proc_t set_glShadeModel(glShadeModel_client_proc_t f) { glShadeModel_client_proc_t retval = glShadeModel; glShadeModel = f; return retval;}
+ virtual glStencilFunc_client_proc_t set_glStencilFunc(glStencilFunc_client_proc_t f) { glStencilFunc_client_proc_t retval = glStencilFunc; glStencilFunc = f; return retval;}
+ virtual glStencilMask_client_proc_t set_glStencilMask(glStencilMask_client_proc_t f) { glStencilMask_client_proc_t retval = glStencilMask; glStencilMask = f; return retval;}
+ virtual glStencilOp_client_proc_t set_glStencilOp(glStencilOp_client_proc_t f) { glStencilOp_client_proc_t retval = glStencilOp; glStencilOp = f; return retval;}
+ virtual glTexCoordPointer_client_proc_t set_glTexCoordPointer(glTexCoordPointer_client_proc_t f) { glTexCoordPointer_client_proc_t retval = glTexCoordPointer; glTexCoordPointer = f; return retval;}
+ virtual glTexEnvi_client_proc_t set_glTexEnvi(glTexEnvi_client_proc_t f) { glTexEnvi_client_proc_t retval = glTexEnvi; glTexEnvi = f; return retval;}
+ virtual glTexEnvx_client_proc_t set_glTexEnvx(glTexEnvx_client_proc_t f) { glTexEnvx_client_proc_t retval = glTexEnvx; glTexEnvx = f; return retval;}
+ virtual glTexEnviv_client_proc_t set_glTexEnviv(glTexEnviv_client_proc_t f) { glTexEnviv_client_proc_t retval = glTexEnviv; glTexEnviv = f; return retval;}
+ virtual glTexEnvxv_client_proc_t set_glTexEnvxv(glTexEnvxv_client_proc_t f) { glTexEnvxv_client_proc_t retval = glTexEnvxv; glTexEnvxv = f; return retval;}
+ virtual glTexImage2D_client_proc_t set_glTexImage2D(glTexImage2D_client_proc_t f) { glTexImage2D_client_proc_t retval = glTexImage2D; glTexImage2D = f; return retval;}
+ virtual glTexParameteri_client_proc_t set_glTexParameteri(glTexParameteri_client_proc_t f) { glTexParameteri_client_proc_t retval = glTexParameteri; glTexParameteri = f; return retval;}
+ virtual glTexParameterx_client_proc_t set_glTexParameterx(glTexParameterx_client_proc_t f) { glTexParameterx_client_proc_t retval = glTexParameterx; glTexParameterx = f; return retval;}
+ virtual glTexParameteriv_client_proc_t set_glTexParameteriv(glTexParameteriv_client_proc_t f) { glTexParameteriv_client_proc_t retval = glTexParameteriv; glTexParameteriv = f; return retval;}
+ virtual glTexParameterxv_client_proc_t set_glTexParameterxv(glTexParameterxv_client_proc_t f) { glTexParameterxv_client_proc_t retval = glTexParameterxv; glTexParameterxv = f; return retval;}
+ virtual glTexSubImage2D_client_proc_t set_glTexSubImage2D(glTexSubImage2D_client_proc_t f) { glTexSubImage2D_client_proc_t retval = glTexSubImage2D; glTexSubImage2D = f; return retval;}
+ virtual glTranslatex_client_proc_t set_glTranslatex(glTranslatex_client_proc_t f) { glTranslatex_client_proc_t retval = glTranslatex; glTranslatex = f; return retval;}
+ virtual glVertexPointer_client_proc_t set_glVertexPointer(glVertexPointer_client_proc_t f) { glVertexPointer_client_proc_t retval = glVertexPointer; glVertexPointer = f; return retval;}
+ virtual glViewport_client_proc_t set_glViewport(glViewport_client_proc_t f) { glViewport_client_proc_t retval = glViewport; glViewport = f; return retval;}
+ virtual glPointSizePointerOES_client_proc_t set_glPointSizePointerOES(glPointSizePointerOES_client_proc_t f) { glPointSizePointerOES_client_proc_t retval = glPointSizePointerOES; glPointSizePointerOES = f; return retval;}
+ virtual glVertexPointerOffset_client_proc_t set_glVertexPointerOffset(glVertexPointerOffset_client_proc_t f) { glVertexPointerOffset_client_proc_t retval = glVertexPointerOffset; glVertexPointerOffset = f; return retval;}
+ virtual glColorPointerOffset_client_proc_t set_glColorPointerOffset(glColorPointerOffset_client_proc_t f) { glColorPointerOffset_client_proc_t retval = glColorPointerOffset; glColorPointerOffset = f; return retval;}
+ virtual glNormalPointerOffset_client_proc_t set_glNormalPointerOffset(glNormalPointerOffset_client_proc_t f) { glNormalPointerOffset_client_proc_t retval = glNormalPointerOffset; glNormalPointerOffset = f; return retval;}
+ virtual glPointSizePointerOffset_client_proc_t set_glPointSizePointerOffset(glPointSizePointerOffset_client_proc_t f) { glPointSizePointerOffset_client_proc_t retval = glPointSizePointerOffset; glPointSizePointerOffset = f; return retval;}
+ virtual glTexCoordPointerOffset_client_proc_t set_glTexCoordPointerOffset(glTexCoordPointerOffset_client_proc_t f) { glTexCoordPointerOffset_client_proc_t retval = glTexCoordPointerOffset; glTexCoordPointerOffset = f; return retval;}
+ virtual glWeightPointerOffset_client_proc_t set_glWeightPointerOffset(glWeightPointerOffset_client_proc_t f) { glWeightPointerOffset_client_proc_t retval = glWeightPointerOffset; glWeightPointerOffset = f; return retval;}
+ virtual glMatrixIndexPointerOffset_client_proc_t set_glMatrixIndexPointerOffset(glMatrixIndexPointerOffset_client_proc_t f) { glMatrixIndexPointerOffset_client_proc_t retval = glMatrixIndexPointerOffset; glMatrixIndexPointerOffset = f; return retval;}
+ virtual glVertexPointerData_client_proc_t set_glVertexPointerData(glVertexPointerData_client_proc_t f) { glVertexPointerData_client_proc_t retval = glVertexPointerData; glVertexPointerData = f; return retval;}
+ virtual glColorPointerData_client_proc_t set_glColorPointerData(glColorPointerData_client_proc_t f) { glColorPointerData_client_proc_t retval = glColorPointerData; glColorPointerData = f; return retval;}
+ virtual glNormalPointerData_client_proc_t set_glNormalPointerData(glNormalPointerData_client_proc_t f) { glNormalPointerData_client_proc_t retval = glNormalPointerData; glNormalPointerData = f; return retval;}
+ virtual glTexCoordPointerData_client_proc_t set_glTexCoordPointerData(glTexCoordPointerData_client_proc_t f) { glTexCoordPointerData_client_proc_t retval = glTexCoordPointerData; glTexCoordPointerData = f; return retval;}
+ virtual glPointSizePointerData_client_proc_t set_glPointSizePointerData(glPointSizePointerData_client_proc_t f) { glPointSizePointerData_client_proc_t retval = glPointSizePointerData; glPointSizePointerData = f; return retval;}
+ virtual glWeightPointerData_client_proc_t set_glWeightPointerData(glWeightPointerData_client_proc_t f) { glWeightPointerData_client_proc_t retval = glWeightPointerData; glWeightPointerData = f; return retval;}
+ virtual glMatrixIndexPointerData_client_proc_t set_glMatrixIndexPointerData(glMatrixIndexPointerData_client_proc_t f) { glMatrixIndexPointerData_client_proc_t retval = glMatrixIndexPointerData; glMatrixIndexPointerData = f; return retval;}
+ virtual glDrawElementsOffset_client_proc_t set_glDrawElementsOffset(glDrawElementsOffset_client_proc_t f) { glDrawElementsOffset_client_proc_t retval = glDrawElementsOffset; glDrawElementsOffset = f; return retval;}
+ virtual glDrawElementsData_client_proc_t set_glDrawElementsData(glDrawElementsData_client_proc_t f) { glDrawElementsData_client_proc_t retval = glDrawElementsData; glDrawElementsData = f; return retval;}
+ virtual glGetCompressedTextureFormats_client_proc_t set_glGetCompressedTextureFormats(glGetCompressedTextureFormats_client_proc_t f) { glGetCompressedTextureFormats_client_proc_t retval = glGetCompressedTextureFormats; glGetCompressedTextureFormats = f; return retval;}
+ virtual glFinishRoundTrip_client_proc_t set_glFinishRoundTrip(glFinishRoundTrip_client_proc_t f) { glFinishRoundTrip_client_proc_t retval = glFinishRoundTrip; glFinishRoundTrip = f; return retval;}
+ virtual glBlendEquationSeparateOES_client_proc_t set_glBlendEquationSeparateOES(glBlendEquationSeparateOES_client_proc_t f) { glBlendEquationSeparateOES_client_proc_t retval = glBlendEquationSeparateOES; glBlendEquationSeparateOES = f; return retval;}
+ virtual glBlendFuncSeparateOES_client_proc_t set_glBlendFuncSeparateOES(glBlendFuncSeparateOES_client_proc_t f) { glBlendFuncSeparateOES_client_proc_t retval = glBlendFuncSeparateOES; glBlendFuncSeparateOES = f; return retval;}
+ virtual glBlendEquationOES_client_proc_t set_glBlendEquationOES(glBlendEquationOES_client_proc_t f) { glBlendEquationOES_client_proc_t retval = glBlendEquationOES; glBlendEquationOES = f; return retval;}
+ virtual glDrawTexsOES_client_proc_t set_glDrawTexsOES(glDrawTexsOES_client_proc_t f) { glDrawTexsOES_client_proc_t retval = glDrawTexsOES; glDrawTexsOES = f; return retval;}
+ virtual glDrawTexiOES_client_proc_t set_glDrawTexiOES(glDrawTexiOES_client_proc_t f) { glDrawTexiOES_client_proc_t retval = glDrawTexiOES; glDrawTexiOES = f; return retval;}
+ virtual glDrawTexxOES_client_proc_t set_glDrawTexxOES(glDrawTexxOES_client_proc_t f) { glDrawTexxOES_client_proc_t retval = glDrawTexxOES; glDrawTexxOES = f; return retval;}
+ virtual glDrawTexsvOES_client_proc_t set_glDrawTexsvOES(glDrawTexsvOES_client_proc_t f) { glDrawTexsvOES_client_proc_t retval = glDrawTexsvOES; glDrawTexsvOES = f; return retval;}
+ virtual glDrawTexivOES_client_proc_t set_glDrawTexivOES(glDrawTexivOES_client_proc_t f) { glDrawTexivOES_client_proc_t retval = glDrawTexivOES; glDrawTexivOES = f; return retval;}
+ virtual glDrawTexxvOES_client_proc_t set_glDrawTexxvOES(glDrawTexxvOES_client_proc_t f) { glDrawTexxvOES_client_proc_t retval = glDrawTexxvOES; glDrawTexxvOES = f; return retval;}
+ virtual glDrawTexfOES_client_proc_t set_glDrawTexfOES(glDrawTexfOES_client_proc_t f) { glDrawTexfOES_client_proc_t retval = glDrawTexfOES; glDrawTexfOES = f; return retval;}
+ virtual glDrawTexfvOES_client_proc_t set_glDrawTexfvOES(glDrawTexfvOES_client_proc_t f) { glDrawTexfvOES_client_proc_t retval = glDrawTexfvOES; glDrawTexfvOES = f; return retval;}
+ virtual glEGLImageTargetTexture2DOES_client_proc_t set_glEGLImageTargetTexture2DOES(glEGLImageTargetTexture2DOES_client_proc_t f) { glEGLImageTargetTexture2DOES_client_proc_t retval = glEGLImageTargetTexture2DOES; glEGLImageTargetTexture2DOES = f; return retval;}
+ virtual glEGLImageTargetRenderbufferStorageOES_client_proc_t set_glEGLImageTargetRenderbufferStorageOES(glEGLImageTargetRenderbufferStorageOES_client_proc_t f) { glEGLImageTargetRenderbufferStorageOES_client_proc_t retval = glEGLImageTargetRenderbufferStorageOES; glEGLImageTargetRenderbufferStorageOES = f; return retval;}
+ virtual glAlphaFuncxOES_client_proc_t set_glAlphaFuncxOES(glAlphaFuncxOES_client_proc_t f) { glAlphaFuncxOES_client_proc_t retval = glAlphaFuncxOES; glAlphaFuncxOES = f; return retval;}
+ virtual glClearColorxOES_client_proc_t set_glClearColorxOES(glClearColorxOES_client_proc_t f) { glClearColorxOES_client_proc_t retval = glClearColorxOES; glClearColorxOES = f; return retval;}
+ virtual glClearDepthxOES_client_proc_t set_glClearDepthxOES(glClearDepthxOES_client_proc_t f) { glClearDepthxOES_client_proc_t retval = glClearDepthxOES; glClearDepthxOES = f; return retval;}
+ virtual glClipPlanexOES_client_proc_t set_glClipPlanexOES(glClipPlanexOES_client_proc_t f) { glClipPlanexOES_client_proc_t retval = glClipPlanexOES; glClipPlanexOES = f; return retval;}
+ virtual glClipPlanexIMG_client_proc_t set_glClipPlanexIMG(glClipPlanexIMG_client_proc_t f) { glClipPlanexIMG_client_proc_t retval = glClipPlanexIMG; glClipPlanexIMG = f; return retval;}
+ virtual glColor4xOES_client_proc_t set_glColor4xOES(glColor4xOES_client_proc_t f) { glColor4xOES_client_proc_t retval = glColor4xOES; glColor4xOES = f; return retval;}
+ virtual glDepthRangexOES_client_proc_t set_glDepthRangexOES(glDepthRangexOES_client_proc_t f) { glDepthRangexOES_client_proc_t retval = glDepthRangexOES; glDepthRangexOES = f; return retval;}
+ virtual glFogxOES_client_proc_t set_glFogxOES(glFogxOES_client_proc_t f) { glFogxOES_client_proc_t retval = glFogxOES; glFogxOES = f; return retval;}
+ virtual glFogxvOES_client_proc_t set_glFogxvOES(glFogxvOES_client_proc_t f) { glFogxvOES_client_proc_t retval = glFogxvOES; glFogxvOES = f; return retval;}
+ virtual glFrustumxOES_client_proc_t set_glFrustumxOES(glFrustumxOES_client_proc_t f) { glFrustumxOES_client_proc_t retval = glFrustumxOES; glFrustumxOES = f; return retval;}
+ virtual glGetClipPlanexOES_client_proc_t set_glGetClipPlanexOES(glGetClipPlanexOES_client_proc_t f) { glGetClipPlanexOES_client_proc_t retval = glGetClipPlanexOES; glGetClipPlanexOES = f; return retval;}
+ virtual glGetClipPlanex_client_proc_t set_glGetClipPlanex(glGetClipPlanex_client_proc_t f) { glGetClipPlanex_client_proc_t retval = glGetClipPlanex; glGetClipPlanex = f; return retval;}
+ virtual glGetFixedvOES_client_proc_t set_glGetFixedvOES(glGetFixedvOES_client_proc_t f) { glGetFixedvOES_client_proc_t retval = glGetFixedvOES; glGetFixedvOES = f; return retval;}
+ virtual glGetLightxvOES_client_proc_t set_glGetLightxvOES(glGetLightxvOES_client_proc_t f) { glGetLightxvOES_client_proc_t retval = glGetLightxvOES; glGetLightxvOES = f; return retval;}
+ virtual glGetMaterialxvOES_client_proc_t set_glGetMaterialxvOES(glGetMaterialxvOES_client_proc_t f) { glGetMaterialxvOES_client_proc_t retval = glGetMaterialxvOES; glGetMaterialxvOES = f; return retval;}
+ virtual glGetTexEnvxvOES_client_proc_t set_glGetTexEnvxvOES(glGetTexEnvxvOES_client_proc_t f) { glGetTexEnvxvOES_client_proc_t retval = glGetTexEnvxvOES; glGetTexEnvxvOES = f; return retval;}
+ virtual glGetTexParameterxvOES_client_proc_t set_glGetTexParameterxvOES(glGetTexParameterxvOES_client_proc_t f) { glGetTexParameterxvOES_client_proc_t retval = glGetTexParameterxvOES; glGetTexParameterxvOES = f; return retval;}
+ virtual glLightModelxOES_client_proc_t set_glLightModelxOES(glLightModelxOES_client_proc_t f) { glLightModelxOES_client_proc_t retval = glLightModelxOES; glLightModelxOES = f; return retval;}
+ virtual glLightModelxvOES_client_proc_t set_glLightModelxvOES(glLightModelxvOES_client_proc_t f) { glLightModelxvOES_client_proc_t retval = glLightModelxvOES; glLightModelxvOES = f; return retval;}
+ virtual glLightxOES_client_proc_t set_glLightxOES(glLightxOES_client_proc_t f) { glLightxOES_client_proc_t retval = glLightxOES; glLightxOES = f; return retval;}
+ virtual glLightxvOES_client_proc_t set_glLightxvOES(glLightxvOES_client_proc_t f) { glLightxvOES_client_proc_t retval = glLightxvOES; glLightxvOES = f; return retval;}
+ virtual glLineWidthxOES_client_proc_t set_glLineWidthxOES(glLineWidthxOES_client_proc_t f) { glLineWidthxOES_client_proc_t retval = glLineWidthxOES; glLineWidthxOES = f; return retval;}
+ virtual glLoadMatrixxOES_client_proc_t set_glLoadMatrixxOES(glLoadMatrixxOES_client_proc_t f) { glLoadMatrixxOES_client_proc_t retval = glLoadMatrixxOES; glLoadMatrixxOES = f; return retval;}
+ virtual glMaterialxOES_client_proc_t set_glMaterialxOES(glMaterialxOES_client_proc_t f) { glMaterialxOES_client_proc_t retval = glMaterialxOES; glMaterialxOES = f; return retval;}
+ virtual glMaterialxvOES_client_proc_t set_glMaterialxvOES(glMaterialxvOES_client_proc_t f) { glMaterialxvOES_client_proc_t retval = glMaterialxvOES; glMaterialxvOES = f; return retval;}
+ virtual glMultMatrixxOES_client_proc_t set_glMultMatrixxOES(glMultMatrixxOES_client_proc_t f) { glMultMatrixxOES_client_proc_t retval = glMultMatrixxOES; glMultMatrixxOES = f; return retval;}
+ virtual glMultiTexCoord4xOES_client_proc_t set_glMultiTexCoord4xOES(glMultiTexCoord4xOES_client_proc_t f) { glMultiTexCoord4xOES_client_proc_t retval = glMultiTexCoord4xOES; glMultiTexCoord4xOES = f; return retval;}
+ virtual glNormal3xOES_client_proc_t set_glNormal3xOES(glNormal3xOES_client_proc_t f) { glNormal3xOES_client_proc_t retval = glNormal3xOES; glNormal3xOES = f; return retval;}
+ virtual glOrthoxOES_client_proc_t set_glOrthoxOES(glOrthoxOES_client_proc_t f) { glOrthoxOES_client_proc_t retval = glOrthoxOES; glOrthoxOES = f; return retval;}
+ virtual glPointParameterxOES_client_proc_t set_glPointParameterxOES(glPointParameterxOES_client_proc_t f) { glPointParameterxOES_client_proc_t retval = glPointParameterxOES; glPointParameterxOES = f; return retval;}
+ virtual glPointParameterxvOES_client_proc_t set_glPointParameterxvOES(glPointParameterxvOES_client_proc_t f) { glPointParameterxvOES_client_proc_t retval = glPointParameterxvOES; glPointParameterxvOES = f; return retval;}
+ virtual glPointSizexOES_client_proc_t set_glPointSizexOES(glPointSizexOES_client_proc_t f) { glPointSizexOES_client_proc_t retval = glPointSizexOES; glPointSizexOES = f; return retval;}
+ virtual glPolygonOffsetxOES_client_proc_t set_glPolygonOffsetxOES(glPolygonOffsetxOES_client_proc_t f) { glPolygonOffsetxOES_client_proc_t retval = glPolygonOffsetxOES; glPolygonOffsetxOES = f; return retval;}
+ virtual glRotatexOES_client_proc_t set_glRotatexOES(glRotatexOES_client_proc_t f) { glRotatexOES_client_proc_t retval = glRotatexOES; glRotatexOES = f; return retval;}
+ virtual glSampleCoveragexOES_client_proc_t set_glSampleCoveragexOES(glSampleCoveragexOES_client_proc_t f) { glSampleCoveragexOES_client_proc_t retval = glSampleCoveragexOES; glSampleCoveragexOES = f; return retval;}
+ virtual glScalexOES_client_proc_t set_glScalexOES(glScalexOES_client_proc_t f) { glScalexOES_client_proc_t retval = glScalexOES; glScalexOES = f; return retval;}
+ virtual glTexEnvxOES_client_proc_t set_glTexEnvxOES(glTexEnvxOES_client_proc_t f) { glTexEnvxOES_client_proc_t retval = glTexEnvxOES; glTexEnvxOES = f; return retval;}
+ virtual glTexEnvxvOES_client_proc_t set_glTexEnvxvOES(glTexEnvxvOES_client_proc_t f) { glTexEnvxvOES_client_proc_t retval = glTexEnvxvOES; glTexEnvxvOES = f; return retval;}
+ virtual glTexParameterxOES_client_proc_t set_glTexParameterxOES(glTexParameterxOES_client_proc_t f) { glTexParameterxOES_client_proc_t retval = glTexParameterxOES; glTexParameterxOES = f; return retval;}
+ virtual glTexParameterxvOES_client_proc_t set_glTexParameterxvOES(glTexParameterxvOES_client_proc_t f) { glTexParameterxvOES_client_proc_t retval = glTexParameterxvOES; glTexParameterxvOES = f; return retval;}
+ virtual glTranslatexOES_client_proc_t set_glTranslatexOES(glTranslatexOES_client_proc_t f) { glTranslatexOES_client_proc_t retval = glTranslatexOES; glTranslatexOES = f; return retval;}
+ virtual glIsRenderbufferOES_client_proc_t set_glIsRenderbufferOES(glIsRenderbufferOES_client_proc_t f) { glIsRenderbufferOES_client_proc_t retval = glIsRenderbufferOES; glIsRenderbufferOES = f; return retval;}
+ virtual glBindRenderbufferOES_client_proc_t set_glBindRenderbufferOES(glBindRenderbufferOES_client_proc_t f) { glBindRenderbufferOES_client_proc_t retval = glBindRenderbufferOES; glBindRenderbufferOES = f; return retval;}
+ virtual glDeleteRenderbuffersOES_client_proc_t set_glDeleteRenderbuffersOES(glDeleteRenderbuffersOES_client_proc_t f) { glDeleteRenderbuffersOES_client_proc_t retval = glDeleteRenderbuffersOES; glDeleteRenderbuffersOES = f; return retval;}
+ virtual glGenRenderbuffersOES_client_proc_t set_glGenRenderbuffersOES(glGenRenderbuffersOES_client_proc_t f) { glGenRenderbuffersOES_client_proc_t retval = glGenRenderbuffersOES; glGenRenderbuffersOES = f; return retval;}
+ virtual glRenderbufferStorageOES_client_proc_t set_glRenderbufferStorageOES(glRenderbufferStorageOES_client_proc_t f) { glRenderbufferStorageOES_client_proc_t retval = glRenderbufferStorageOES; glRenderbufferStorageOES = f; return retval;}
+ virtual glGetRenderbufferParameterivOES_client_proc_t set_glGetRenderbufferParameterivOES(glGetRenderbufferParameterivOES_client_proc_t f) { glGetRenderbufferParameterivOES_client_proc_t retval = glGetRenderbufferParameterivOES; glGetRenderbufferParameterivOES = f; return retval;}
+ virtual glIsFramebufferOES_client_proc_t set_glIsFramebufferOES(glIsFramebufferOES_client_proc_t f) { glIsFramebufferOES_client_proc_t retval = glIsFramebufferOES; glIsFramebufferOES = f; return retval;}
+ virtual glBindFramebufferOES_client_proc_t set_glBindFramebufferOES(glBindFramebufferOES_client_proc_t f) { glBindFramebufferOES_client_proc_t retval = glBindFramebufferOES; glBindFramebufferOES = f; return retval;}
+ virtual glDeleteFramebuffersOES_client_proc_t set_glDeleteFramebuffersOES(glDeleteFramebuffersOES_client_proc_t f) { glDeleteFramebuffersOES_client_proc_t retval = glDeleteFramebuffersOES; glDeleteFramebuffersOES = f; return retval;}
+ virtual glGenFramebuffersOES_client_proc_t set_glGenFramebuffersOES(glGenFramebuffersOES_client_proc_t f) { glGenFramebuffersOES_client_proc_t retval = glGenFramebuffersOES; glGenFramebuffersOES = f; return retval;}
+ virtual glCheckFramebufferStatusOES_client_proc_t set_glCheckFramebufferStatusOES(glCheckFramebufferStatusOES_client_proc_t f) { glCheckFramebufferStatusOES_client_proc_t retval = glCheckFramebufferStatusOES; glCheckFramebufferStatusOES = f; return retval;}
+ virtual glFramebufferRenderbufferOES_client_proc_t set_glFramebufferRenderbufferOES(glFramebufferRenderbufferOES_client_proc_t f) { glFramebufferRenderbufferOES_client_proc_t retval = glFramebufferRenderbufferOES; glFramebufferRenderbufferOES = f; return retval;}
+ virtual glFramebufferTexture2DOES_client_proc_t set_glFramebufferTexture2DOES(glFramebufferTexture2DOES_client_proc_t f) { glFramebufferTexture2DOES_client_proc_t retval = glFramebufferTexture2DOES; glFramebufferTexture2DOES = f; return retval;}
+ virtual glGetFramebufferAttachmentParameterivOES_client_proc_t set_glGetFramebufferAttachmentParameterivOES(glGetFramebufferAttachmentParameterivOES_client_proc_t f) { glGetFramebufferAttachmentParameterivOES_client_proc_t retval = glGetFramebufferAttachmentParameterivOES; glGetFramebufferAttachmentParameterivOES = f; return retval;}
+ virtual glGenerateMipmapOES_client_proc_t set_glGenerateMipmapOES(glGenerateMipmapOES_client_proc_t f) { glGenerateMipmapOES_client_proc_t retval = glGenerateMipmapOES; glGenerateMipmapOES = f; return retval;}
+ virtual glMapBufferOES_client_proc_t set_glMapBufferOES(glMapBufferOES_client_proc_t f) { glMapBufferOES_client_proc_t retval = glMapBufferOES; glMapBufferOES = f; return retval;}
+ virtual glUnmapBufferOES_client_proc_t set_glUnmapBufferOES(glUnmapBufferOES_client_proc_t f) { glUnmapBufferOES_client_proc_t retval = glUnmapBufferOES; glUnmapBufferOES = f; return retval;}
+ virtual glGetBufferPointervOES_client_proc_t set_glGetBufferPointervOES(glGetBufferPointervOES_client_proc_t f) { glGetBufferPointervOES_client_proc_t retval = glGetBufferPointervOES; glGetBufferPointervOES = f; return retval;}
+ virtual glCurrentPaletteMatrixOES_client_proc_t set_glCurrentPaletteMatrixOES(glCurrentPaletteMatrixOES_client_proc_t f) { glCurrentPaletteMatrixOES_client_proc_t retval = glCurrentPaletteMatrixOES; glCurrentPaletteMatrixOES = f; return retval;}
+ virtual glLoadPaletteFromModelViewMatrixOES_client_proc_t set_glLoadPaletteFromModelViewMatrixOES(glLoadPaletteFromModelViewMatrixOES_client_proc_t f) { glLoadPaletteFromModelViewMatrixOES_client_proc_t retval = glLoadPaletteFromModelViewMatrixOES; glLoadPaletteFromModelViewMatrixOES = f; return retval;}
+ virtual glMatrixIndexPointerOES_client_proc_t set_glMatrixIndexPointerOES(glMatrixIndexPointerOES_client_proc_t f) { glMatrixIndexPointerOES_client_proc_t retval = glMatrixIndexPointerOES; glMatrixIndexPointerOES = f; return retval;}
+ virtual glWeightPointerOES_client_proc_t set_glWeightPointerOES(glWeightPointerOES_client_proc_t f) { glWeightPointerOES_client_proc_t retval = glWeightPointerOES; glWeightPointerOES = f; return retval;}
+ virtual glQueryMatrixxOES_client_proc_t set_glQueryMatrixxOES(glQueryMatrixxOES_client_proc_t f) { glQueryMatrixxOES_client_proc_t retval = glQueryMatrixxOES; glQueryMatrixxOES = f; return retval;}
+ virtual glDepthRangefOES_client_proc_t set_glDepthRangefOES(glDepthRangefOES_client_proc_t f) { glDepthRangefOES_client_proc_t retval = glDepthRangefOES; glDepthRangefOES = f; return retval;}
+ virtual glFrustumfOES_client_proc_t set_glFrustumfOES(glFrustumfOES_client_proc_t f) { glFrustumfOES_client_proc_t retval = glFrustumfOES; glFrustumfOES = f; return retval;}
+ virtual glOrthofOES_client_proc_t set_glOrthofOES(glOrthofOES_client_proc_t f) { glOrthofOES_client_proc_t retval = glOrthofOES; glOrthofOES = f; return retval;}
+ virtual glClipPlanefOES_client_proc_t set_glClipPlanefOES(glClipPlanefOES_client_proc_t f) { glClipPlanefOES_client_proc_t retval = glClipPlanefOES; glClipPlanefOES = f; return retval;}
+ virtual glClipPlanefIMG_client_proc_t set_glClipPlanefIMG(glClipPlanefIMG_client_proc_t f) { glClipPlanefIMG_client_proc_t retval = glClipPlanefIMG; glClipPlanefIMG = f; return retval;}
+ virtual glGetClipPlanefOES_client_proc_t set_glGetClipPlanefOES(glGetClipPlanefOES_client_proc_t f) { glGetClipPlanefOES_client_proc_t retval = glGetClipPlanefOES; glGetClipPlanefOES = f; return retval;}
+ virtual glClearDepthfOES_client_proc_t set_glClearDepthfOES(glClearDepthfOES_client_proc_t f) { glClearDepthfOES_client_proc_t retval = glClearDepthfOES; glClearDepthfOES = f; return retval;}
+ virtual glTexGenfOES_client_proc_t set_glTexGenfOES(glTexGenfOES_client_proc_t f) { glTexGenfOES_client_proc_t retval = glTexGenfOES; glTexGenfOES = f; return retval;}
+ virtual glTexGenfvOES_client_proc_t set_glTexGenfvOES(glTexGenfvOES_client_proc_t f) { glTexGenfvOES_client_proc_t retval = glTexGenfvOES; glTexGenfvOES = f; return retval;}
+ virtual glTexGeniOES_client_proc_t set_glTexGeniOES(glTexGeniOES_client_proc_t f) { glTexGeniOES_client_proc_t retval = glTexGeniOES; glTexGeniOES = f; return retval;}
+ virtual glTexGenivOES_client_proc_t set_glTexGenivOES(glTexGenivOES_client_proc_t f) { glTexGenivOES_client_proc_t retval = glTexGenivOES; glTexGenivOES = f; return retval;}
+ virtual glTexGenxOES_client_proc_t set_glTexGenxOES(glTexGenxOES_client_proc_t f) { glTexGenxOES_client_proc_t retval = glTexGenxOES; glTexGenxOES = f; return retval;}
+ virtual glTexGenxvOES_client_proc_t set_glTexGenxvOES(glTexGenxvOES_client_proc_t f) { glTexGenxvOES_client_proc_t retval = glTexGenxvOES; glTexGenxvOES = f; return retval;}
+ virtual glGetTexGenfvOES_client_proc_t set_glGetTexGenfvOES(glGetTexGenfvOES_client_proc_t f) { glGetTexGenfvOES_client_proc_t retval = glGetTexGenfvOES; glGetTexGenfvOES = f; return retval;}
+ virtual glGetTexGenivOES_client_proc_t set_glGetTexGenivOES(glGetTexGenivOES_client_proc_t f) { glGetTexGenivOES_client_proc_t retval = glGetTexGenivOES; glGetTexGenivOES = f; return retval;}
+ virtual glGetTexGenxvOES_client_proc_t set_glGetTexGenxvOES(glGetTexGenxvOES_client_proc_t f) { glGetTexGenxvOES_client_proc_t retval = glGetTexGenxvOES; glGetTexGenxvOES = f; return retval;}
+ virtual glBindVertexArrayOES_client_proc_t set_glBindVertexArrayOES(glBindVertexArrayOES_client_proc_t f) { glBindVertexArrayOES_client_proc_t retval = glBindVertexArrayOES; glBindVertexArrayOES = f; return retval;}
+ virtual glDeleteVertexArraysOES_client_proc_t set_glDeleteVertexArraysOES(glDeleteVertexArraysOES_client_proc_t f) { glDeleteVertexArraysOES_client_proc_t retval = glDeleteVertexArraysOES; glDeleteVertexArraysOES = f; return retval;}
+ virtual glGenVertexArraysOES_client_proc_t set_glGenVertexArraysOES(glGenVertexArraysOES_client_proc_t f) { glGenVertexArraysOES_client_proc_t retval = glGenVertexArraysOES; glGenVertexArraysOES = f; return retval;}
+ virtual glIsVertexArrayOES_client_proc_t set_glIsVertexArrayOES(glIsVertexArrayOES_client_proc_t f) { glIsVertexArrayOES_client_proc_t retval = glIsVertexArrayOES; glIsVertexArrayOES = f; return retval;}
+ virtual glDiscardFramebufferEXT_client_proc_t set_glDiscardFramebufferEXT(glDiscardFramebufferEXT_client_proc_t f) { glDiscardFramebufferEXT_client_proc_t retval = glDiscardFramebufferEXT; glDiscardFramebufferEXT = f; return retval;}
+ virtual glMultiDrawArraysEXT_client_proc_t set_glMultiDrawArraysEXT(glMultiDrawArraysEXT_client_proc_t f) { glMultiDrawArraysEXT_client_proc_t retval = glMultiDrawArraysEXT; glMultiDrawArraysEXT = f; return retval;}
+ virtual glMultiDrawElementsEXT_client_proc_t set_glMultiDrawElementsEXT(glMultiDrawElementsEXT_client_proc_t f) { glMultiDrawElementsEXT_client_proc_t retval = glMultiDrawElementsEXT; glMultiDrawElementsEXT = f; return retval;}
+ virtual glMultiDrawArraysSUN_client_proc_t set_glMultiDrawArraysSUN(glMultiDrawArraysSUN_client_proc_t f) { glMultiDrawArraysSUN_client_proc_t retval = glMultiDrawArraysSUN; glMultiDrawArraysSUN = f; return retval;}
+ virtual glMultiDrawElementsSUN_client_proc_t set_glMultiDrawElementsSUN(glMultiDrawElementsSUN_client_proc_t f) { glMultiDrawElementsSUN_client_proc_t retval = glMultiDrawElementsSUN; glMultiDrawElementsSUN = f; return retval;}
+ virtual glRenderbufferStorageMultisampleIMG_client_proc_t set_glRenderbufferStorageMultisampleIMG(glRenderbufferStorageMultisampleIMG_client_proc_t f) { glRenderbufferStorageMultisampleIMG_client_proc_t retval = glRenderbufferStorageMultisampleIMG; glRenderbufferStorageMultisampleIMG = f; return retval;}
+ virtual glFramebufferTexture2DMultisampleIMG_client_proc_t set_glFramebufferTexture2DMultisampleIMG(glFramebufferTexture2DMultisampleIMG_client_proc_t f) { glFramebufferTexture2DMultisampleIMG_client_proc_t retval = glFramebufferTexture2DMultisampleIMG; glFramebufferTexture2DMultisampleIMG = f; return retval;}
+ virtual glDeleteFencesNV_client_proc_t set_glDeleteFencesNV(glDeleteFencesNV_client_proc_t f) { glDeleteFencesNV_client_proc_t retval = glDeleteFencesNV; glDeleteFencesNV = f; return retval;}
+ virtual glGenFencesNV_client_proc_t set_glGenFencesNV(glGenFencesNV_client_proc_t f) { glGenFencesNV_client_proc_t retval = glGenFencesNV; glGenFencesNV = f; return retval;}
+ virtual glIsFenceNV_client_proc_t set_glIsFenceNV(glIsFenceNV_client_proc_t f) { glIsFenceNV_client_proc_t retval = glIsFenceNV; glIsFenceNV = f; return retval;}
+ virtual glTestFenceNV_client_proc_t set_glTestFenceNV(glTestFenceNV_client_proc_t f) { glTestFenceNV_client_proc_t retval = glTestFenceNV; glTestFenceNV = f; return retval;}
+ virtual glGetFenceivNV_client_proc_t set_glGetFenceivNV(glGetFenceivNV_client_proc_t f) { glGetFenceivNV_client_proc_t retval = glGetFenceivNV; glGetFenceivNV = f; return retval;}
+ virtual glFinishFenceNV_client_proc_t set_glFinishFenceNV(glFinishFenceNV_client_proc_t f) { glFinishFenceNV_client_proc_t retval = glFinishFenceNV; glFinishFenceNV = f; return retval;}
+ virtual glSetFenceNV_client_proc_t set_glSetFenceNV(glSetFenceNV_client_proc_t f) { glSetFenceNV_client_proc_t retval = glSetFenceNV; glSetFenceNV = f; return retval;}
+ virtual glGetDriverControlsQCOM_client_proc_t set_glGetDriverControlsQCOM(glGetDriverControlsQCOM_client_proc_t f) { glGetDriverControlsQCOM_client_proc_t retval = glGetDriverControlsQCOM; glGetDriverControlsQCOM = f; return retval;}
+ virtual glGetDriverControlStringQCOM_client_proc_t set_glGetDriverControlStringQCOM(glGetDriverControlStringQCOM_client_proc_t f) { glGetDriverControlStringQCOM_client_proc_t retval = glGetDriverControlStringQCOM; glGetDriverControlStringQCOM = f; return retval;}
+ virtual glEnableDriverControlQCOM_client_proc_t set_glEnableDriverControlQCOM(glEnableDriverControlQCOM_client_proc_t f) { glEnableDriverControlQCOM_client_proc_t retval = glEnableDriverControlQCOM; glEnableDriverControlQCOM = f; return retval;}
+ virtual glDisableDriverControlQCOM_client_proc_t set_glDisableDriverControlQCOM(glDisableDriverControlQCOM_client_proc_t f) { glDisableDriverControlQCOM_client_proc_t retval = glDisableDriverControlQCOM; glDisableDriverControlQCOM = f; return retval;}
+ virtual glExtGetTexturesQCOM_client_proc_t set_glExtGetTexturesQCOM(glExtGetTexturesQCOM_client_proc_t f) { glExtGetTexturesQCOM_client_proc_t retval = glExtGetTexturesQCOM; glExtGetTexturesQCOM = f; return retval;}
+ virtual glExtGetBuffersQCOM_client_proc_t set_glExtGetBuffersQCOM(glExtGetBuffersQCOM_client_proc_t f) { glExtGetBuffersQCOM_client_proc_t retval = glExtGetBuffersQCOM; glExtGetBuffersQCOM = f; return retval;}
+ virtual glExtGetRenderbuffersQCOM_client_proc_t set_glExtGetRenderbuffersQCOM(glExtGetRenderbuffersQCOM_client_proc_t f) { glExtGetRenderbuffersQCOM_client_proc_t retval = glExtGetRenderbuffersQCOM; glExtGetRenderbuffersQCOM = f; return retval;}
+ virtual glExtGetFramebuffersQCOM_client_proc_t set_glExtGetFramebuffersQCOM(glExtGetFramebuffersQCOM_client_proc_t f) { glExtGetFramebuffersQCOM_client_proc_t retval = glExtGetFramebuffersQCOM; glExtGetFramebuffersQCOM = f; return retval;}
+ virtual glExtGetTexLevelParameterivQCOM_client_proc_t set_glExtGetTexLevelParameterivQCOM(glExtGetTexLevelParameterivQCOM_client_proc_t f) { glExtGetTexLevelParameterivQCOM_client_proc_t retval = glExtGetTexLevelParameterivQCOM; glExtGetTexLevelParameterivQCOM = f; return retval;}
+ virtual glExtTexObjectStateOverrideiQCOM_client_proc_t set_glExtTexObjectStateOverrideiQCOM(glExtTexObjectStateOverrideiQCOM_client_proc_t f) { glExtTexObjectStateOverrideiQCOM_client_proc_t retval = glExtTexObjectStateOverrideiQCOM; glExtTexObjectStateOverrideiQCOM = f; return retval;}
+ virtual glExtGetTexSubImageQCOM_client_proc_t set_glExtGetTexSubImageQCOM(glExtGetTexSubImageQCOM_client_proc_t f) { glExtGetTexSubImageQCOM_client_proc_t retval = glExtGetTexSubImageQCOM; glExtGetTexSubImageQCOM = f; return retval;}
+ virtual glExtGetBufferPointervQCOM_client_proc_t set_glExtGetBufferPointervQCOM(glExtGetBufferPointervQCOM_client_proc_t f) { glExtGetBufferPointervQCOM_client_proc_t retval = glExtGetBufferPointervQCOM; glExtGetBufferPointervQCOM = f; return retval;}
+ virtual glExtGetShadersQCOM_client_proc_t set_glExtGetShadersQCOM(glExtGetShadersQCOM_client_proc_t f) { glExtGetShadersQCOM_client_proc_t retval = glExtGetShadersQCOM; glExtGetShadersQCOM = f; return retval;}
+ virtual glExtGetProgramsQCOM_client_proc_t set_glExtGetProgramsQCOM(glExtGetProgramsQCOM_client_proc_t f) { glExtGetProgramsQCOM_client_proc_t retval = glExtGetProgramsQCOM; glExtGetProgramsQCOM = f; return retval;}
+ virtual glExtIsProgramBinaryQCOM_client_proc_t set_glExtIsProgramBinaryQCOM(glExtIsProgramBinaryQCOM_client_proc_t f) { glExtIsProgramBinaryQCOM_client_proc_t retval = glExtIsProgramBinaryQCOM; glExtIsProgramBinaryQCOM = f; return retval;}
+ virtual glExtGetProgramBinarySourceQCOM_client_proc_t set_glExtGetProgramBinarySourceQCOM(glExtGetProgramBinarySourceQCOM_client_proc_t f) { glExtGetProgramBinarySourceQCOM_client_proc_t retval = glExtGetProgramBinarySourceQCOM; glExtGetProgramBinarySourceQCOM = f; return retval;}
+ virtual glStartTilingQCOM_client_proc_t set_glStartTilingQCOM(glStartTilingQCOM_client_proc_t f) { glStartTilingQCOM_client_proc_t retval = glStartTilingQCOM; glStartTilingQCOM = f; return retval;}
+ virtual glEndTilingQCOM_client_proc_t set_glEndTilingQCOM(glEndTilingQCOM_client_proc_t f) { glEndTilingQCOM_client_proc_t retval = glEndTilingQCOM; glEndTilingQCOM = f; return retval;}
+ virtual ~gl_client_context_t() {}
+
+ typedef gl_client_context_t *CONTEXT_ACCESSOR_TYPE(void);
+ static void setContextAccessor(CONTEXT_ACCESSOR_TYPE *f);
+ int initDispatchByName( void *(*getProc)(const char *name, void *userData), void *userData);
+ virtual void setError(unsigned int error){};
+ virtual unsigned int getError(){ return 0; };
+};
+
+#endif
diff --git a/opengl/system/GLESv1_enc/gl_client_proc.h b/opengl/system/GLESv1_enc/gl_client_proc.h
new file mode 100644
index 0000000..a188657
--- /dev/null
+++ b/opengl/system/GLESv1_enc/gl_client_proc.h
@@ -0,0 +1,305 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#ifndef __gl_client_proc_t_h
+#define __gl_client_proc_t_h
+
+
+
+#include "gl_types.h"
+#ifndef gl_APIENTRY
+#define gl_APIENTRY
+#endif
+typedef void (gl_APIENTRY *glAlphaFunc_client_proc_t) (void * ctx, GLenum, GLclampf);
+typedef void (gl_APIENTRY *glClearColor_client_proc_t) (void * ctx, GLclampf, GLclampf, GLclampf, GLclampf);
+typedef void (gl_APIENTRY *glClearDepthf_client_proc_t) (void * ctx, GLclampf);
+typedef void (gl_APIENTRY *glClipPlanef_client_proc_t) (void * ctx, GLenum, const GLfloat*);
+typedef void (gl_APIENTRY *glColor4f_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (gl_APIENTRY *glDepthRangef_client_proc_t) (void * ctx, GLclampf, GLclampf);
+typedef void (gl_APIENTRY *glFogf_client_proc_t) (void * ctx, GLenum, GLfloat);
+typedef void (gl_APIENTRY *glFogfv_client_proc_t) (void * ctx, GLenum, const GLfloat*);
+typedef void (gl_APIENTRY *glFrustumf_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (gl_APIENTRY *glGetClipPlanef_client_proc_t) (void * ctx, GLenum, GLfloat*);
+typedef void (gl_APIENTRY *glGetFloatv_client_proc_t) (void * ctx, GLenum, GLfloat*);
+typedef void (gl_APIENTRY *glGetLightfv_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat*);
+typedef void (gl_APIENTRY *glGetMaterialfv_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat*);
+typedef void (gl_APIENTRY *glGetTexEnvfv_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat*);
+typedef void (gl_APIENTRY *glGetTexParameterfv_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat*);
+typedef void (gl_APIENTRY *glLightModelf_client_proc_t) (void * ctx, GLenum, GLfloat);
+typedef void (gl_APIENTRY *glLightModelfv_client_proc_t) (void * ctx, GLenum, const GLfloat*);
+typedef void (gl_APIENTRY *glLightf_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat);
+typedef void (gl_APIENTRY *glLightfv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfloat*);
+typedef void (gl_APIENTRY *glLineWidth_client_proc_t) (void * ctx, GLfloat);
+typedef void (gl_APIENTRY *glLoadMatrixf_client_proc_t) (void * ctx, const GLfloat*);
+typedef void (gl_APIENTRY *glMaterialf_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat);
+typedef void (gl_APIENTRY *glMaterialfv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfloat*);
+typedef void (gl_APIENTRY *glMultMatrixf_client_proc_t) (void * ctx, const GLfloat*);
+typedef void (gl_APIENTRY *glMultiTexCoord4f_client_proc_t) (void * ctx, GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (gl_APIENTRY *glNormal3f_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat);
+typedef void (gl_APIENTRY *glOrthof_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (gl_APIENTRY *glPointParameterf_client_proc_t) (void * ctx, GLenum, GLfloat);
+typedef void (gl_APIENTRY *glPointParameterfv_client_proc_t) (void * ctx, GLenum, const GLfloat*);
+typedef void (gl_APIENTRY *glPointSize_client_proc_t) (void * ctx, GLfloat);
+typedef void (gl_APIENTRY *glPolygonOffset_client_proc_t) (void * ctx, GLfloat, GLfloat);
+typedef void (gl_APIENTRY *glRotatef_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (gl_APIENTRY *glScalef_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat);
+typedef void (gl_APIENTRY *glTexEnvf_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat);
+typedef void (gl_APIENTRY *glTexEnvfv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfloat*);
+typedef void (gl_APIENTRY *glTexParameterf_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat);
+typedef void (gl_APIENTRY *glTexParameterfv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfloat*);
+typedef void (gl_APIENTRY *glTranslatef_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat);
+typedef void (gl_APIENTRY *glActiveTexture_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glAlphaFuncx_client_proc_t) (void * ctx, GLenum, GLclampx);
+typedef void (gl_APIENTRY *glBindBuffer_client_proc_t) (void * ctx, GLenum, GLuint);
+typedef void (gl_APIENTRY *glBindTexture_client_proc_t) (void * ctx, GLenum, GLuint);
+typedef void (gl_APIENTRY *glBlendFunc_client_proc_t) (void * ctx, GLenum, GLenum);
+typedef void (gl_APIENTRY *glBufferData_client_proc_t) (void * ctx, GLenum, GLsizeiptr, const GLvoid*, GLenum);
+typedef void (gl_APIENTRY *glBufferSubData_client_proc_t) (void * ctx, GLenum, GLintptr, GLsizeiptr, const GLvoid*);
+typedef void (gl_APIENTRY *glClear_client_proc_t) (void * ctx, GLbitfield);
+typedef void (gl_APIENTRY *glClearColorx_client_proc_t) (void * ctx, GLclampx, GLclampx, GLclampx, GLclampx);
+typedef void (gl_APIENTRY *glClearDepthx_client_proc_t) (void * ctx, GLclampx);
+typedef void (gl_APIENTRY *glClearStencil_client_proc_t) (void * ctx, GLint);
+typedef void (gl_APIENTRY *glClientActiveTexture_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glColor4ub_client_proc_t) (void * ctx, GLubyte, GLubyte, GLubyte, GLubyte);
+typedef void (gl_APIENTRY *glColor4x_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glColorMask_client_proc_t) (void * ctx, GLboolean, GLboolean, GLboolean, GLboolean);
+typedef void (gl_APIENTRY *glColorPointer_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, const GLvoid*);
+typedef void (gl_APIENTRY *glCompressedTexImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
+typedef void (gl_APIENTRY *glCompressedTexSubImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*);
+typedef void (gl_APIENTRY *glCopyTexImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+typedef void (gl_APIENTRY *glCopyTexSubImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+typedef void (gl_APIENTRY *glCullFace_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glDeleteBuffers_client_proc_t) (void * ctx, GLsizei, const GLuint*);
+typedef void (gl_APIENTRY *glDeleteTextures_client_proc_t) (void * ctx, GLsizei, const GLuint*);
+typedef void (gl_APIENTRY *glDepthFunc_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glDepthMask_client_proc_t) (void * ctx, GLboolean);
+typedef void (gl_APIENTRY *glDepthRangex_client_proc_t) (void * ctx, GLclampx, GLclampx);
+typedef void (gl_APIENTRY *glDisable_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glDisableClientState_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glDrawArrays_client_proc_t) (void * ctx, GLenum, GLint, GLsizei);
+typedef void (gl_APIENTRY *glDrawElements_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, const GLvoid*);
+typedef void (gl_APIENTRY *glEnable_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glEnableClientState_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glFinish_client_proc_t) (void * ctx);
+typedef void (gl_APIENTRY *glFlush_client_proc_t) (void * ctx);
+typedef void (gl_APIENTRY *glFogx_client_proc_t) (void * ctx, GLenum, GLfixed);
+typedef void (gl_APIENTRY *glFogxv_client_proc_t) (void * ctx, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glFrontFace_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glFrustumx_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glGetBooleanv_client_proc_t) (void * ctx, GLenum, GLboolean*);
+typedef void (gl_APIENTRY *glGetBufferParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, GLint*);
+typedef void (gl_APIENTRY *glClipPlanex_client_proc_t) (void * ctx, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glGenBuffers_client_proc_t) (void * ctx, GLsizei, GLuint*);
+typedef void (gl_APIENTRY *glGenTextures_client_proc_t) (void * ctx, GLsizei, GLuint*);
+typedef GLenum (gl_APIENTRY *glGetError_client_proc_t) (void * ctx);
+typedef void (gl_APIENTRY *glGetFixedv_client_proc_t) (void * ctx, GLenum, GLfixed*);
+typedef void (gl_APIENTRY *glGetIntegerv_client_proc_t) (void * ctx, GLenum, GLint*);
+typedef void (gl_APIENTRY *glGetLightxv_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*);
+typedef void (gl_APIENTRY *glGetMaterialxv_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*);
+typedef void (gl_APIENTRY *glGetPointerv_client_proc_t) (void * ctx, GLenum, GLvoid**);
+typedef const GLubyte* (gl_APIENTRY *glGetString_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glGetTexEnviv_client_proc_t) (void * ctx, GLenum, GLenum, GLint*);
+typedef void (gl_APIENTRY *glGetTexEnvxv_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*);
+typedef void (gl_APIENTRY *glGetTexParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, GLint*);
+typedef void (gl_APIENTRY *glGetTexParameterxv_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*);
+typedef void (gl_APIENTRY *glHint_client_proc_t) (void * ctx, GLenum, GLenum);
+typedef GLboolean (gl_APIENTRY *glIsBuffer_client_proc_t) (void * ctx, GLuint);
+typedef GLboolean (gl_APIENTRY *glIsEnabled_client_proc_t) (void * ctx, GLenum);
+typedef GLboolean (gl_APIENTRY *glIsTexture_client_proc_t) (void * ctx, GLuint);
+typedef void (gl_APIENTRY *glLightModelx_client_proc_t) (void * ctx, GLenum, GLfixed);
+typedef void (gl_APIENTRY *glLightModelxv_client_proc_t) (void * ctx, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glLightx_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed);
+typedef void (gl_APIENTRY *glLightxv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glLineWidthx_client_proc_t) (void * ctx, GLfixed);
+typedef void (gl_APIENTRY *glLoadIdentity_client_proc_t) (void * ctx);
+typedef void (gl_APIENTRY *glLoadMatrixx_client_proc_t) (void * ctx, const GLfixed*);
+typedef void (gl_APIENTRY *glLogicOp_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glMaterialx_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed);
+typedef void (gl_APIENTRY *glMaterialxv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glMatrixMode_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glMultMatrixx_client_proc_t) (void * ctx, const GLfixed*);
+typedef void (gl_APIENTRY *glMultiTexCoord4x_client_proc_t) (void * ctx, GLenum, GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glNormal3x_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glNormalPointer_client_proc_t) (void * ctx, GLenum, GLsizei, const GLvoid*);
+typedef void (gl_APIENTRY *glOrthox_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glPixelStorei_client_proc_t) (void * ctx, GLenum, GLint);
+typedef void (gl_APIENTRY *glPointParameterx_client_proc_t) (void * ctx, GLenum, GLfixed);
+typedef void (gl_APIENTRY *glPointParameterxv_client_proc_t) (void * ctx, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glPointSizex_client_proc_t) (void * ctx, GLfixed);
+typedef void (gl_APIENTRY *glPolygonOffsetx_client_proc_t) (void * ctx, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glPopMatrix_client_proc_t) (void * ctx);
+typedef void (gl_APIENTRY *glPushMatrix_client_proc_t) (void * ctx);
+typedef void (gl_APIENTRY *glReadPixels_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*);
+typedef void (gl_APIENTRY *glRotatex_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glSampleCoverage_client_proc_t) (void * ctx, GLclampf, GLboolean);
+typedef void (gl_APIENTRY *glSampleCoveragex_client_proc_t) (void * ctx, GLclampx, GLboolean);
+typedef void (gl_APIENTRY *glScalex_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glScissor_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei);
+typedef void (gl_APIENTRY *glShadeModel_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glStencilFunc_client_proc_t) (void * ctx, GLenum, GLint, GLuint);
+typedef void (gl_APIENTRY *glStencilMask_client_proc_t) (void * ctx, GLuint);
+typedef void (gl_APIENTRY *glStencilOp_client_proc_t) (void * ctx, GLenum, GLenum, GLenum);
+typedef void (gl_APIENTRY *glTexCoordPointer_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, const GLvoid*);
+typedef void (gl_APIENTRY *glTexEnvi_client_proc_t) (void * ctx, GLenum, GLenum, GLint);
+typedef void (gl_APIENTRY *glTexEnvx_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed);
+typedef void (gl_APIENTRY *glTexEnviv_client_proc_t) (void * ctx, GLenum, GLenum, const GLint*);
+typedef void (gl_APIENTRY *glTexEnvxv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glTexImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*);
+typedef void (gl_APIENTRY *glTexParameteri_client_proc_t) (void * ctx, GLenum, GLenum, GLint);
+typedef void (gl_APIENTRY *glTexParameterx_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed);
+typedef void (gl_APIENTRY *glTexParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, const GLint*);
+typedef void (gl_APIENTRY *glTexParameterxv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glTexSubImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
+typedef void (gl_APIENTRY *glTranslatex_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glVertexPointer_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, const GLvoid*);
+typedef void (gl_APIENTRY *glViewport_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei);
+typedef void (gl_APIENTRY *glPointSizePointerOES_client_proc_t) (void * ctx, GLenum, GLsizei, const GLvoid*);
+typedef void (gl_APIENTRY *glVertexPointerOffset_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, GLuint);
+typedef void (gl_APIENTRY *glColorPointerOffset_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, GLuint);
+typedef void (gl_APIENTRY *glNormalPointerOffset_client_proc_t) (void * ctx, GLenum, GLsizei, GLuint);
+typedef void (gl_APIENTRY *glPointSizePointerOffset_client_proc_t) (void * ctx, GLenum, GLsizei, GLuint);
+typedef void (gl_APIENTRY *glTexCoordPointerOffset_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, GLuint);
+typedef void (gl_APIENTRY *glWeightPointerOffset_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, GLuint);
+typedef void (gl_APIENTRY *glMatrixIndexPointerOffset_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, GLuint);
+typedef void (gl_APIENTRY *glVertexPointerData_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, void*, GLuint);
+typedef void (gl_APIENTRY *glColorPointerData_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, void*, GLuint);
+typedef void (gl_APIENTRY *glNormalPointerData_client_proc_t) (void * ctx, GLenum, GLsizei, void*, GLuint);
+typedef void (gl_APIENTRY *glTexCoordPointerData_client_proc_t) (void * ctx, GLint, GLint, GLenum, GLsizei, void*, GLuint);
+typedef void (gl_APIENTRY *glPointSizePointerData_client_proc_t) (void * ctx, GLenum, GLsizei, void*, GLuint);
+typedef void (gl_APIENTRY *glWeightPointerData_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, void*, GLuint);
+typedef void (gl_APIENTRY *glMatrixIndexPointerData_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, void*, GLuint);
+typedef void (gl_APIENTRY *glDrawElementsOffset_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, GLuint);
+typedef void (gl_APIENTRY *glDrawElementsData_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, void*, GLuint);
+typedef void (gl_APIENTRY *glGetCompressedTextureFormats_client_proc_t) (void * ctx, int, GLint*);
+typedef int (gl_APIENTRY *glFinishRoundTrip_client_proc_t) (void * ctx);
+typedef void (gl_APIENTRY *glBlendEquationSeparateOES_client_proc_t) (void * ctx, GLenum, GLenum);
+typedef void (gl_APIENTRY *glBlendFuncSeparateOES_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLenum);
+typedef void (gl_APIENTRY *glBlendEquationOES_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glDrawTexsOES_client_proc_t) (void * ctx, GLshort, GLshort, GLshort, GLshort, GLshort);
+typedef void (gl_APIENTRY *glDrawTexiOES_client_proc_t) (void * ctx, GLint, GLint, GLint, GLint, GLint);
+typedef void (gl_APIENTRY *glDrawTexxOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glDrawTexsvOES_client_proc_t) (void * ctx, const GLshort*);
+typedef void (gl_APIENTRY *glDrawTexivOES_client_proc_t) (void * ctx, const GLint*);
+typedef void (gl_APIENTRY *glDrawTexxvOES_client_proc_t) (void * ctx, const GLfixed*);
+typedef void (gl_APIENTRY *glDrawTexfOES_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (gl_APIENTRY *glDrawTexfvOES_client_proc_t) (void * ctx, const GLfloat*);
+typedef void (gl_APIENTRY *glEGLImageTargetTexture2DOES_client_proc_t) (void * ctx, GLenum, GLeglImageOES);
+typedef void (gl_APIENTRY *glEGLImageTargetRenderbufferStorageOES_client_proc_t) (void * ctx, GLenum, GLeglImageOES);
+typedef void (gl_APIENTRY *glAlphaFuncxOES_client_proc_t) (void * ctx, GLenum, GLclampx);
+typedef void (gl_APIENTRY *glClearColorxOES_client_proc_t) (void * ctx, GLclampx, GLclampx, GLclampx, GLclampx);
+typedef void (gl_APIENTRY *glClearDepthxOES_client_proc_t) (void * ctx, GLclampx);
+typedef void (gl_APIENTRY *glClipPlanexOES_client_proc_t) (void * ctx, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glClipPlanexIMG_client_proc_t) (void * ctx, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glColor4xOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glDepthRangexOES_client_proc_t) (void * ctx, GLclampx, GLclampx);
+typedef void (gl_APIENTRY *glFogxOES_client_proc_t) (void * ctx, GLenum, GLfixed);
+typedef void (gl_APIENTRY *glFogxvOES_client_proc_t) (void * ctx, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glFrustumxOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glGetClipPlanexOES_client_proc_t) (void * ctx, GLenum, GLfixed*);
+typedef void (gl_APIENTRY *glGetClipPlanex_client_proc_t) (void * ctx, GLenum, GLfixed*);
+typedef void (gl_APIENTRY *glGetFixedvOES_client_proc_t) (void * ctx, GLenum, GLfixed*);
+typedef void (gl_APIENTRY *glGetLightxvOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*);
+typedef void (gl_APIENTRY *glGetMaterialxvOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*);
+typedef void (gl_APIENTRY *glGetTexEnvxvOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*);
+typedef void (gl_APIENTRY *glGetTexParameterxvOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*);
+typedef void (gl_APIENTRY *glLightModelxOES_client_proc_t) (void * ctx, GLenum, GLfixed);
+typedef void (gl_APIENTRY *glLightModelxvOES_client_proc_t) (void * ctx, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glLightxOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed);
+typedef void (gl_APIENTRY *glLightxvOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glLineWidthxOES_client_proc_t) (void * ctx, GLfixed);
+typedef void (gl_APIENTRY *glLoadMatrixxOES_client_proc_t) (void * ctx, const GLfixed*);
+typedef void (gl_APIENTRY *glMaterialxOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed);
+typedef void (gl_APIENTRY *glMaterialxvOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glMultMatrixxOES_client_proc_t) (void * ctx, const GLfixed*);
+typedef void (gl_APIENTRY *glMultiTexCoord4xOES_client_proc_t) (void * ctx, GLenum, GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glNormal3xOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glOrthoxOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glPointParameterxOES_client_proc_t) (void * ctx, GLenum, GLfixed);
+typedef void (gl_APIENTRY *glPointParameterxvOES_client_proc_t) (void * ctx, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glPointSizexOES_client_proc_t) (void * ctx, GLfixed);
+typedef void (gl_APIENTRY *glPolygonOffsetxOES_client_proc_t) (void * ctx, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glRotatexOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glSampleCoveragexOES_client_proc_t) (void * ctx, GLclampx, GLboolean);
+typedef void (gl_APIENTRY *glScalexOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed);
+typedef void (gl_APIENTRY *glTexEnvxOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed);
+typedef void (gl_APIENTRY *glTexEnvxvOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glTexParameterxOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed);
+typedef void (gl_APIENTRY *glTexParameterxvOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glTranslatexOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed);
+typedef GLboolean (gl_APIENTRY *glIsRenderbufferOES_client_proc_t) (void * ctx, GLuint);
+typedef void (gl_APIENTRY *glBindRenderbufferOES_client_proc_t) (void * ctx, GLenum, GLuint);
+typedef void (gl_APIENTRY *glDeleteRenderbuffersOES_client_proc_t) (void * ctx, GLsizei, const GLuint*);
+typedef void (gl_APIENTRY *glGenRenderbuffersOES_client_proc_t) (void * ctx, GLsizei, GLuint*);
+typedef void (gl_APIENTRY *glRenderbufferStorageOES_client_proc_t) (void * ctx, GLenum, GLenum, GLsizei, GLsizei);
+typedef void (gl_APIENTRY *glGetRenderbufferParameterivOES_client_proc_t) (void * ctx, GLenum, GLenum, GLint*);
+typedef GLboolean (gl_APIENTRY *glIsFramebufferOES_client_proc_t) (void * ctx, GLuint);
+typedef void (gl_APIENTRY *glBindFramebufferOES_client_proc_t) (void * ctx, GLenum, GLuint);
+typedef void (gl_APIENTRY *glDeleteFramebuffersOES_client_proc_t) (void * ctx, GLsizei, const GLuint*);
+typedef void (gl_APIENTRY *glGenFramebuffersOES_client_proc_t) (void * ctx, GLsizei, GLuint*);
+typedef GLenum (gl_APIENTRY *glCheckFramebufferStatusOES_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glFramebufferRenderbufferOES_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint);
+typedef void (gl_APIENTRY *glFramebufferTexture2DOES_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint, GLint);
+typedef void (gl_APIENTRY *glGetFramebufferAttachmentParameterivOES_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLint*);
+typedef void (gl_APIENTRY *glGenerateMipmapOES_client_proc_t) (void * ctx, GLenum);
+typedef void* (gl_APIENTRY *glMapBufferOES_client_proc_t) (void * ctx, GLenum, GLenum);
+typedef GLboolean (gl_APIENTRY *glUnmapBufferOES_client_proc_t) (void * ctx, GLenum);
+typedef void (gl_APIENTRY *glGetBufferPointervOES_client_proc_t) (void * ctx, GLenum, GLenum, GLvoid**);
+typedef void (gl_APIENTRY *glCurrentPaletteMatrixOES_client_proc_t) (void * ctx, GLuint);
+typedef void (gl_APIENTRY *glLoadPaletteFromModelViewMatrixOES_client_proc_t) (void * ctx);
+typedef void (gl_APIENTRY *glMatrixIndexPointerOES_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, const GLvoid*);
+typedef void (gl_APIENTRY *glWeightPointerOES_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, const GLvoid*);
+typedef GLbitfield (gl_APIENTRY *glQueryMatrixxOES_client_proc_t) (void * ctx, GLfixed*, GLint*);
+typedef void (gl_APIENTRY *glDepthRangefOES_client_proc_t) (void * ctx, GLclampf, GLclampf);
+typedef void (gl_APIENTRY *glFrustumfOES_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (gl_APIENTRY *glOrthofOES_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (gl_APIENTRY *glClipPlanefOES_client_proc_t) (void * ctx, GLenum, const GLfloat*);
+typedef void (gl_APIENTRY *glClipPlanefIMG_client_proc_t) (void * ctx, GLenum, const GLfloat*);
+typedef void (gl_APIENTRY *glGetClipPlanefOES_client_proc_t) (void * ctx, GLenum, GLfloat*);
+typedef void (gl_APIENTRY *glClearDepthfOES_client_proc_t) (void * ctx, GLclampf);
+typedef void (gl_APIENTRY *glTexGenfOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat);
+typedef void (gl_APIENTRY *glTexGenfvOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLfloat*);
+typedef void (gl_APIENTRY *glTexGeniOES_client_proc_t) (void * ctx, GLenum, GLenum, GLint);
+typedef void (gl_APIENTRY *glTexGenivOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLint*);
+typedef void (gl_APIENTRY *glTexGenxOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed);
+typedef void (gl_APIENTRY *glTexGenxvOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*);
+typedef void (gl_APIENTRY *glGetTexGenfvOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat*);
+typedef void (gl_APIENTRY *glGetTexGenivOES_client_proc_t) (void * ctx, GLenum, GLenum, GLint*);
+typedef void (gl_APIENTRY *glGetTexGenxvOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*);
+typedef void (gl_APIENTRY *glBindVertexArrayOES_client_proc_t) (void * ctx, GLuint);
+typedef void (gl_APIENTRY *glDeleteVertexArraysOES_client_proc_t) (void * ctx, GLsizei, const GLuint*);
+typedef void (gl_APIENTRY *glGenVertexArraysOES_client_proc_t) (void * ctx, GLsizei, GLuint*);
+typedef GLboolean (gl_APIENTRY *glIsVertexArrayOES_client_proc_t) (void * ctx, GLuint);
+typedef void (gl_APIENTRY *glDiscardFramebufferEXT_client_proc_t) (void * ctx, GLenum, GLsizei, const GLenum*);
+typedef void (gl_APIENTRY *glMultiDrawArraysEXT_client_proc_t) (void * ctx, GLenum, GLint*, GLsizei*, GLsizei);
+typedef void (gl_APIENTRY *glMultiDrawElementsEXT_client_proc_t) (void * ctx, GLenum, const GLsizei*, GLenum, const GLvoid**, GLsizei);
+typedef void (gl_APIENTRY *glMultiDrawArraysSUN_client_proc_t) (void * ctx, GLenum, GLint*, GLsizei*, GLsizei);
+typedef void (gl_APIENTRY *glMultiDrawElementsSUN_client_proc_t) (void * ctx, GLenum, const GLsizei*, GLenum, const GLvoid**, GLsizei);
+typedef void (gl_APIENTRY *glRenderbufferStorageMultisampleIMG_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+typedef void (gl_APIENTRY *glFramebufferTexture2DMultisampleIMG_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
+typedef void (gl_APIENTRY *glDeleteFencesNV_client_proc_t) (void * ctx, GLsizei, const GLuint*);
+typedef void (gl_APIENTRY *glGenFencesNV_client_proc_t) (void * ctx, GLsizei, GLuint*);
+typedef GLboolean (gl_APIENTRY *glIsFenceNV_client_proc_t) (void * ctx, GLuint);
+typedef GLboolean (gl_APIENTRY *glTestFenceNV_client_proc_t) (void * ctx, GLuint);
+typedef void (gl_APIENTRY *glGetFenceivNV_client_proc_t) (void * ctx, GLuint, GLenum, GLint*);
+typedef void (gl_APIENTRY *glFinishFenceNV_client_proc_t) (void * ctx, GLuint);
+typedef void (gl_APIENTRY *glSetFenceNV_client_proc_t) (void * ctx, GLuint, GLenum);
+typedef void (gl_APIENTRY *glGetDriverControlsQCOM_client_proc_t) (void * ctx, GLint*, GLsizei, GLuint*);
+typedef void (gl_APIENTRY *glGetDriverControlStringQCOM_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLchar*);
+typedef void (gl_APIENTRY *glEnableDriverControlQCOM_client_proc_t) (void * ctx, GLuint);
+typedef void (gl_APIENTRY *glDisableDriverControlQCOM_client_proc_t) (void * ctx, GLuint);
+typedef void (gl_APIENTRY *glExtGetTexturesQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
+typedef void (gl_APIENTRY *glExtGetBuffersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
+typedef void (gl_APIENTRY *glExtGetRenderbuffersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
+typedef void (gl_APIENTRY *glExtGetFramebuffersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
+typedef void (gl_APIENTRY *glExtGetTexLevelParameterivQCOM_client_proc_t) (void * ctx, GLuint, GLenum, GLint, GLenum, GLint*);
+typedef void (gl_APIENTRY *glExtTexObjectStateOverrideiQCOM_client_proc_t) (void * ctx, GLenum, GLenum, GLint);
+typedef void (gl_APIENTRY *glExtGetTexSubImageQCOM_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid*);
+typedef void (gl_APIENTRY *glExtGetBufferPointervQCOM_client_proc_t) (void * ctx, GLenum, GLvoid**);
+typedef void (gl_APIENTRY *glExtGetShadersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
+typedef void (gl_APIENTRY *glExtGetProgramsQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
+typedef GLboolean (gl_APIENTRY *glExtIsProgramBinaryQCOM_client_proc_t) (void * ctx, GLuint);
+typedef void (gl_APIENTRY *glExtGetProgramBinarySourceQCOM_client_proc_t) (void * ctx, GLuint, GLenum, GLchar*, GLint*);
+typedef void (gl_APIENTRY *glStartTilingQCOM_client_proc_t) (void * ctx, GLuint, GLuint, GLuint, GLuint, GLbitfield);
+typedef void (gl_APIENTRY *glEndTilingQCOM_client_proc_t) (void * ctx, GLbitfield);
+
+
+#endif
diff --git a/opengl/system/GLESv1_enc/gl_enc.cpp b/opengl/system/GLESv1_enc/gl_enc.cpp
new file mode 100644
index 0000000..0a343df
--- /dev/null
+++ b/opengl/system/GLESv1_enc/gl_enc.cpp
@@ -0,0 +1,5184 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+
+
+#include <string.h>
+#include "gl_opcodes.h"
+
+#include "gl_enc.h"
+
+
+#include <stdio.h>
+static void enc_unsupported()
+{
+ ALOGE("Function is unsupported\n");
+}
+
+void glAlphaFunc_enc(void *self , GLenum func, GLclampf ref)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glAlphaFunc;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &func, 4); ptr += 4;
+ memcpy(ptr, &ref, 4); ptr += 4;
+}
+
+void glClearColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glClearColor;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &red, 4); ptr += 4;
+ memcpy(ptr, &green, 4); ptr += 4;
+ memcpy(ptr, &blue, 4); ptr += 4;
+ memcpy(ptr, &alpha, 4); ptr += 4;
+}
+
+void glClearDepthf_enc(void *self , GLclampf depth)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glClearDepthf;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &depth, 4); ptr += 4;
+}
+
+void glClipPlanef_enc(void *self , GLenum plane, const GLfloat* equation)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_equation = (4 * sizeof(float));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_equation + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glClipPlanef;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &plane, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_equation; ptr += 4;
+ memcpy(ptr, equation, __size_equation);ptr += __size_equation;
+}
+
+void glColor4f_enc(void *self , GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glColor4f;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &red, 4); ptr += 4;
+ memcpy(ptr, &green, 4); ptr += 4;
+ memcpy(ptr, &blue, 4); ptr += 4;
+ memcpy(ptr, &alpha, 4); ptr += 4;
+}
+
+void glDepthRangef_enc(void *self , GLclampf zNear, GLclampf zFar)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDepthRangef;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &zNear, 4); ptr += 4;
+ memcpy(ptr, &zFar, 4); ptr += 4;
+}
+
+void glFogf_enc(void *self , GLenum pname, GLfloat param)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glFogf;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glFogfv_enc(void *self , GLenum pname, const GLfloat* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glFogfv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glFrustumf_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glFrustumf;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &left, 4); ptr += 4;
+ memcpy(ptr, &right, 4); ptr += 4;
+ memcpy(ptr, &bottom, 4); ptr += 4;
+ memcpy(ptr, &top, 4); ptr += 4;
+ memcpy(ptr, &zNear, 4); ptr += 4;
+ memcpy(ptr, &zFar, 4); ptr += 4;
+}
+
+void glGetClipPlanef_enc(void *self , GLenum pname, GLfloat* eqn)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_eqn = (4 * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_eqn + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetClipPlanef;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_eqn; ptr += 4;
+ stream->readback(eqn, __size_eqn);
+}
+
+void glGetFloatv_enc(void *self , GLenum pname, GLfloat* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetFloatv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glGetLightfv_enc(void *self , GLenum light, GLenum pname, GLfloat* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetLightfv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &light, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glGetMaterialfv_enc(void *self , GLenum face, GLenum pname, GLfloat* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetMaterialfv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &face, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glGetTexEnvfv_enc(void *self , GLenum env, GLenum pname, GLfloat* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetTexEnvfv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &env, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glGetTexParameterfv_enc(void *self , GLenum target, GLenum pname, GLfloat* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glLightModelf_enc(void *self , GLenum pname, GLfloat param)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glLightModelf;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glLightModelfv_enc(void *self , GLenum pname, const GLfloat* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glLightModelfv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glLightf_enc(void *self , GLenum light, GLenum pname, GLfloat param)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glLightf;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &light, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glLightfv_enc(void *self , GLenum light, GLenum pname, const GLfloat* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glLightfv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &light, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glLineWidth_enc(void *self , GLfloat width)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glLineWidth;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &width, 4); ptr += 4;
+}
+
+void glLoadMatrixf_enc(void *self , const GLfloat* m)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_m = (16 * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + __size_m + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glLoadMatrixf;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ *(unsigned int *)(ptr) = __size_m; ptr += 4;
+ memcpy(ptr, m, __size_m);ptr += __size_m;
+}
+
+void glMaterialf_enc(void *self , GLenum face, GLenum pname, GLfloat param)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glMaterialf;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &face, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glMaterialfv_enc(void *self , GLenum face, GLenum pname, const GLfloat* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glMaterialfv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &face, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glMultMatrixf_enc(void *self , const GLfloat* m)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_m = (16 * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + __size_m + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glMultMatrixf;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ *(unsigned int *)(ptr) = __size_m; ptr += 4;
+ memcpy(ptr, m, __size_m);ptr += __size_m;
+}
+
+void glMultiTexCoord4f_enc(void *self , GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glMultiTexCoord4f;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &s, 4); ptr += 4;
+ memcpy(ptr, &t, 4); ptr += 4;
+ memcpy(ptr, &r, 4); ptr += 4;
+ memcpy(ptr, &q, 4); ptr += 4;
+}
+
+void glNormal3f_enc(void *self , GLfloat nx, GLfloat ny, GLfloat nz)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glNormal3f;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &nx, 4); ptr += 4;
+ memcpy(ptr, &ny, 4); ptr += 4;
+ memcpy(ptr, &nz, 4); ptr += 4;
+}
+
+void glOrthof_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glOrthof;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &left, 4); ptr += 4;
+ memcpy(ptr, &right, 4); ptr += 4;
+ memcpy(ptr, &bottom, 4); ptr += 4;
+ memcpy(ptr, &top, 4); ptr += 4;
+ memcpy(ptr, &zNear, 4); ptr += 4;
+ memcpy(ptr, &zFar, 4); ptr += 4;
+}
+
+void glPointParameterf_enc(void *self , GLenum pname, GLfloat param)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glPointParameterf;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glPointParameterfv_enc(void *self , GLenum pname, const GLfloat* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glPointParameterfv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glPointSize_enc(void *self , GLfloat size)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glPointSize;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &size, 4); ptr += 4;
+}
+
+void glPolygonOffset_enc(void *self , GLfloat factor, GLfloat units)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glPolygonOffset;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &factor, 4); ptr += 4;
+ memcpy(ptr, &units, 4); ptr += 4;
+}
+
+void glRotatef_enc(void *self , GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glRotatef;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &angle, 4); ptr += 4;
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &z, 4); ptr += 4;
+}
+
+void glScalef_enc(void *self , GLfloat x, GLfloat y, GLfloat z)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glScalef;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &z, 4); ptr += 4;
+}
+
+void glTexEnvf_enc(void *self , GLenum target, GLenum pname, GLfloat param)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTexEnvf;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glTexEnvfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTexEnvfv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glTexParameterf_enc(void *self , GLenum target, GLenum pname, GLfloat param)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTexParameterf;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glTexParameterfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glTranslatef_enc(void *self , GLfloat x, GLfloat y, GLfloat z)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTranslatef;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &z, 4); ptr += 4;
+}
+
+void glActiveTexture_enc(void *self , GLenum texture)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &texture, 4); ptr += 4;
+}
+
+void glAlphaFuncx_enc(void *self , GLenum func, GLclampx ref)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glAlphaFuncx;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &func, 4); ptr += 4;
+ memcpy(ptr, &ref, 4); ptr += 4;
+}
+
+void glBindBuffer_enc(void *self , GLenum target, GLuint buffer)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glBindBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &buffer, 4); ptr += 4;
+}
+
+void glBindTexture_enc(void *self , GLenum target, GLuint texture)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glBindTexture;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &texture, 4); ptr += 4;
+}
+
+void glBlendFunc_enc(void *self , GLenum sfactor, GLenum dfactor)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glBlendFunc;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &sfactor, 4); ptr += 4;
+ memcpy(ptr, &dfactor, 4); ptr += 4;
+}
+
+void glBufferData_enc(void *self , GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_data = size;
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_data + 4 + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glBufferData;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &size, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_data; ptr += 4;
+ memcpy(ptr, data, __size_data);ptr += __size_data;
+ memcpy(ptr, &usage, 4); ptr += 4;
+}
+
+void glBufferSubData_enc(void *self , GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_data = size;
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + __size_data + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glBufferSubData;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &offset, 4); ptr += 4;
+ memcpy(ptr, &size, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_data; ptr += 4;
+ memcpy(ptr, data, __size_data);ptr += __size_data;
+}
+
+void glClear_enc(void *self , GLbitfield mask)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glClear;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &mask, 4); ptr += 4;
+}
+
+void glClearColorx_enc(void *self , GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glClearColorx;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &red, 4); ptr += 4;
+ memcpy(ptr, &green, 4); ptr += 4;
+ memcpy(ptr, &blue, 4); ptr += 4;
+ memcpy(ptr, &alpha, 4); ptr += 4;
+}
+
+void glClearDepthx_enc(void *self , GLclampx depth)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glClearDepthx;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &depth, 4); ptr += 4;
+}
+
+void glClearStencil_enc(void *self , GLint s)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glClearStencil;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &s, 4); ptr += 4;
+}
+
+void glClientActiveTexture_enc(void *self , GLenum texture)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glClientActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &texture, 4); ptr += 4;
+}
+
+void glColor4ub_enc(void *self , GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 1 + 1 + 1 + 1;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glColor4ub;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &red, 1); ptr += 1;
+ memcpy(ptr, &green, 1); ptr += 1;
+ memcpy(ptr, &blue, 1); ptr += 1;
+ memcpy(ptr, &alpha, 1); ptr += 1;
+}
+
+void glColor4x_enc(void *self , GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glColor4x;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &red, 4); ptr += 4;
+ memcpy(ptr, &green, 4); ptr += 4;
+ memcpy(ptr, &blue, 4); ptr += 4;
+ memcpy(ptr, &alpha, 4); ptr += 4;
+}
+
+void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 1 + 1 + 1 + 1;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glColorMask;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &red, 1); ptr += 1;
+ memcpy(ptr, &green, 1); ptr += 1;
+ memcpy(ptr, &blue, 1); ptr += 1;
+ memcpy(ptr, &alpha, 1); ptr += 1;
+}
+
+void glCompressedTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_data = ((data != NULL) ? imageSize : 0);
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glCompressedTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &level, 4); ptr += 4;
+ memcpy(ptr, &internalformat, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+ memcpy(ptr, &border, 4); ptr += 4;
+ memcpy(ptr, &imageSize, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_data; ptr += 4;
+ if (data != NULL) memcpy(ptr, data, __size_data);ptr += __size_data;
+}
+
+void glCompressedTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_data = imageSize;
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glCompressedTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &level, 4); ptr += 4;
+ memcpy(ptr, &xoffset, 4); ptr += 4;
+ memcpy(ptr, &yoffset, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+ memcpy(ptr, &format, 4); ptr += 4;
+ memcpy(ptr, &imageSize, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_data; ptr += 4;
+ memcpy(ptr, data, __size_data);ptr += __size_data;
+}
+
+void glCopyTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glCopyTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &level, 4); ptr += 4;
+ memcpy(ptr, &internalformat, 4); ptr += 4;
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+ memcpy(ptr, &border, 4); ptr += 4;
+}
+
+void glCopyTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glCopyTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &level, 4); ptr += 4;
+ memcpy(ptr, &xoffset, 4); ptr += 4;
+ memcpy(ptr, &yoffset, 4); ptr += 4;
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+}
+
+void glCullFace_enc(void *self , GLenum mode)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glCullFace;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &mode, 4); ptr += 4;
+}
+
+void glDeleteBuffers_enc(void *self , GLsizei n, const GLuint* buffers)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_buffers = (n * sizeof(GLuint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_buffers + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDeleteBuffers;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &n, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_buffers; ptr += 4;
+ memcpy(ptr, buffers, __size_buffers);ptr += __size_buffers;
+}
+
+void glDeleteTextures_enc(void *self , GLsizei n, const GLuint* textures)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_textures = (n * sizeof(GLuint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_textures + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDeleteTextures;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &n, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_textures; ptr += 4;
+ memcpy(ptr, textures, __size_textures);ptr += __size_textures;
+}
+
+void glDepthFunc_enc(void *self , GLenum func)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDepthFunc;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &func, 4); ptr += 4;
+}
+
+void glDepthMask_enc(void *self , GLboolean flag)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 1;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDepthMask;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &flag, 1); ptr += 1;
+}
+
+void glDepthRangex_enc(void *self , GLclampx zNear, GLclampx zFar)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDepthRangex;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &zNear, 4); ptr += 4;
+ memcpy(ptr, &zFar, 4); ptr += 4;
+}
+
+void glDisable_enc(void *self , GLenum cap)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDisable;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &cap, 4); ptr += 4;
+}
+
+void glDisableClientState_enc(void *self , GLenum array)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDisableClientState;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &array, 4); ptr += 4;
+}
+
+void glDrawArrays_enc(void *self , GLenum mode, GLint first, GLsizei count)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDrawArrays;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &mode, 4); ptr += 4;
+ memcpy(ptr, &first, 4); ptr += 4;
+ memcpy(ptr, &count, 4); ptr += 4;
+}
+
+void glEnable_enc(void *self , GLenum cap)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glEnable;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &cap, 4); ptr += 4;
+}
+
+void glEnableClientState_enc(void *self , GLenum array)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glEnableClientState;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &array, 4); ptr += 4;
+}
+
+void glFinish_enc(void *self )
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 0;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glFinish;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+}
+
+void glFlush_enc(void *self )
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 0;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glFlush;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+}
+
+void glFogx_enc(void *self , GLenum pname, GLfixed param)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glFogx;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glFogxv_enc(void *self , GLenum pname, const GLfixed* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glFogxv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glFrontFace_enc(void *self , GLenum mode)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glFrontFace;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &mode, 4); ptr += 4;
+}
+
+void glFrustumx_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glFrustumx;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &left, 4); ptr += 4;
+ memcpy(ptr, &right, 4); ptr += 4;
+ memcpy(ptr, &bottom, 4); ptr += 4;
+ memcpy(ptr, &top, 4); ptr += 4;
+ memcpy(ptr, &zNear, 4); ptr += 4;
+ memcpy(ptr, &zFar, 4); ptr += 4;
+}
+
+void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLboolean));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetBooleanv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glGetBufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetBufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glClipPlanex_enc(void *self , GLenum pname, const GLfixed* eqn)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_eqn = (4 * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_eqn + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glClipPlanex;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_eqn; ptr += 4;
+ memcpy(ptr, eqn, __size_eqn);ptr += __size_eqn;
+}
+
+void glGenBuffers_enc(void *self , GLsizei n, GLuint* buffers)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_buffers = (n * sizeof(GLuint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_buffers + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGenBuffers;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &n, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_buffers; ptr += 4;
+ stream->readback(buffers, __size_buffers);
+}
+
+void glGenTextures_enc(void *self , GLsizei n, GLuint* textures)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_textures = (n * sizeof(GLuint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_textures + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGenTextures;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &n, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_textures; ptr += 4;
+ stream->readback(textures, __size_textures);
+}
+
+GLenum glGetError_enc(void *self )
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 0;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetError;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+
+ GLenum retval;
+ stream->readback(&retval, 4);
+ return retval;
+}
+
+void glGetFixedv_enc(void *self , GLenum pname, GLfixed* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetFixedv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glGetIntegerv_enc(void *self , GLenum pname, GLint* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetIntegerv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glGetLightxv_enc(void *self , GLenum light, GLenum pname, GLfixed* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetLightxv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &light, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glGetMaterialxv_enc(void *self , GLenum face, GLenum pname, GLfixed* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetMaterialxv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &face, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glGetTexEnviv_enc(void *self , GLenum env, GLenum pname, GLint* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetTexEnviv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &env, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glGetTexEnvxv_enc(void *self , GLenum env, GLenum pname, GLfixed* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetTexEnvxv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &env, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glGetTexParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glGetTexParameterxv_enc(void *self , GLenum target, GLenum pname, GLfixed* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetTexParameterxv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glHint_enc(void *self , GLenum target, GLenum mode)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glHint;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &mode, 4); ptr += 4;
+}
+
+GLboolean glIsBuffer_enc(void *self , GLuint buffer)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glIsBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &buffer, 4); ptr += 4;
+
+ GLboolean retval;
+ stream->readback(&retval, 1);
+ return retval;
+}
+
+GLboolean glIsEnabled_enc(void *self , GLenum cap)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glIsEnabled;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &cap, 4); ptr += 4;
+
+ GLboolean retval;
+ stream->readback(&retval, 1);
+ return retval;
+}
+
+GLboolean glIsTexture_enc(void *self , GLuint texture)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glIsTexture;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &texture, 4); ptr += 4;
+
+ GLboolean retval;
+ stream->readback(&retval, 1);
+ return retval;
+}
+
+void glLightModelx_enc(void *self , GLenum pname, GLfixed param)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glLightModelx;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glLightModelxv_enc(void *self , GLenum pname, const GLfixed* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glLightModelxv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glLightx_enc(void *self , GLenum light, GLenum pname, GLfixed param)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glLightx;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &light, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glLightxv_enc(void *self , GLenum light, GLenum pname, const GLfixed* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glLightxv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &light, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glLineWidthx_enc(void *self , GLfixed width)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glLineWidthx;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &width, 4); ptr += 4;
+}
+
+void glLoadIdentity_enc(void *self )
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 0;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glLoadIdentity;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+}
+
+void glLoadMatrixx_enc(void *self , const GLfixed* m)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_m = (16 * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + __size_m + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glLoadMatrixx;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ *(unsigned int *)(ptr) = __size_m; ptr += 4;
+ memcpy(ptr, m, __size_m);ptr += __size_m;
+}
+
+void glLogicOp_enc(void *self , GLenum opcode)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glLogicOp;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &opcode, 4); ptr += 4;
+}
+
+void glMaterialx_enc(void *self , GLenum face, GLenum pname, GLfixed param)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glMaterialx;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &face, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glMaterialxv_enc(void *self , GLenum face, GLenum pname, const GLfixed* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glMaterialxv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &face, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glMatrixMode_enc(void *self , GLenum mode)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glMatrixMode;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &mode, 4); ptr += 4;
+}
+
+void glMultMatrixx_enc(void *self , const GLfixed* m)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_m = (16 * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + __size_m + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glMultMatrixx;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ *(unsigned int *)(ptr) = __size_m; ptr += 4;
+ memcpy(ptr, m, __size_m);ptr += __size_m;
+}
+
+void glMultiTexCoord4x_enc(void *self , GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glMultiTexCoord4x;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &s, 4); ptr += 4;
+ memcpy(ptr, &t, 4); ptr += 4;
+ memcpy(ptr, &r, 4); ptr += 4;
+ memcpy(ptr, &q, 4); ptr += 4;
+}
+
+void glNormal3x_enc(void *self , GLfixed nx, GLfixed ny, GLfixed nz)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glNormal3x;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &nx, 4); ptr += 4;
+ memcpy(ptr, &ny, 4); ptr += 4;
+ memcpy(ptr, &nz, 4); ptr += 4;
+}
+
+void glOrthox_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glOrthox;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &left, 4); ptr += 4;
+ memcpy(ptr, &right, 4); ptr += 4;
+ memcpy(ptr, &bottom, 4); ptr += 4;
+ memcpy(ptr, &top, 4); ptr += 4;
+ memcpy(ptr, &zNear, 4); ptr += 4;
+ memcpy(ptr, &zFar, 4); ptr += 4;
+}
+
+void glPixelStorei_enc(void *self , GLenum pname, GLint param)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glPixelStorei;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glPointParameterx_enc(void *self , GLenum pname, GLfixed param)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glPointParameterx;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glPointParameterxv_enc(void *self , GLenum pname, const GLfixed* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glPointParameterxv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glPointSizex_enc(void *self , GLfixed size)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glPointSizex;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &size, 4); ptr += 4;
+}
+
+void glPolygonOffsetx_enc(void *self , GLfixed factor, GLfixed units)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glPolygonOffsetx;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &factor, 4); ptr += 4;
+ memcpy(ptr, &units, 4); ptr += 4;
+}
+
+void glPopMatrix_enc(void *self )
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 0;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glPopMatrix;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+}
+
+void glPushMatrix_enc(void *self )
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 0;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glPushMatrix;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+}
+
+void glReadPixels_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_pixels = pixelDataSize(self, width, height, format, type, 1);
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glReadPixels;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+ memcpy(ptr, &format, 4); ptr += 4;
+ memcpy(ptr, &type, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_pixels; ptr += 4;
+ stream->readback(pixels, __size_pixels);
+}
+
+void glRotatex_enc(void *self , GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glRotatex;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &angle, 4); ptr += 4;
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &z, 4); ptr += 4;
+}
+
+void glSampleCoverage_enc(void *self , GLclampf value, GLboolean invert)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 1;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glSampleCoverage;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &value, 4); ptr += 4;
+ memcpy(ptr, &invert, 1); ptr += 1;
+}
+
+void glSampleCoveragex_enc(void *self , GLclampx value, GLboolean invert)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 1;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glSampleCoveragex;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &value, 4); ptr += 4;
+ memcpy(ptr, &invert, 1); ptr += 1;
+}
+
+void glScalex_enc(void *self , GLfixed x, GLfixed y, GLfixed z)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glScalex;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &z, 4); ptr += 4;
+}
+
+void glScissor_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glScissor;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+}
+
+void glShadeModel_enc(void *self , GLenum mode)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glShadeModel;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &mode, 4); ptr += 4;
+}
+
+void glStencilFunc_enc(void *self , GLenum func, GLint ref, GLuint mask)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glStencilFunc;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &func, 4); ptr += 4;
+ memcpy(ptr, &ref, 4); ptr += 4;
+ memcpy(ptr, &mask, 4); ptr += 4;
+}
+
+void glStencilMask_enc(void *self , GLuint mask)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glStencilMask;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &mask, 4); ptr += 4;
+}
+
+void glStencilOp_enc(void *self , GLenum fail, GLenum zfail, GLenum zpass)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glStencilOp;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &fail, 4); ptr += 4;
+ memcpy(ptr, &zfail, 4); ptr += 4;
+ memcpy(ptr, &zpass, 4); ptr += 4;
+}
+
+void glTexEnvi_enc(void *self , GLenum target, GLenum pname, GLint param)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTexEnvi;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glTexEnvx_enc(void *self , GLenum target, GLenum pname, GLfixed param)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTexEnvx;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glTexEnviv_enc(void *self , GLenum target, GLenum pname, const GLint* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTexEnviv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glTexEnvxv_enc(void *self , GLenum target, GLenum pname, const GLfixed* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTexEnvxv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glTexImage2D_enc(void *self , GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_pixels = ((pixels != NULL) ? pixelDataSize(self, width, height, format, type, 0) : 0);
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
+ ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
+ int tmp = OP_glTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &level, 4); ptr += 4;
+ memcpy(ptr, &internalformat, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+ memcpy(ptr, &border, 4); ptr += 4;
+ memcpy(ptr, &format, 4); ptr += 4;
+ memcpy(ptr, &type, 4); ptr += 4;
+ stream->flush();
+ stream->writeFully(&__size_pixels,4);
+ if (pixels != NULL) stream->writeFully(pixels, __size_pixels);
+}
+
+void glTexParameteri_enc(void *self , GLenum target, GLenum pname, GLint param)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTexParameteri;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glTexParameterx_enc(void *self , GLenum target, GLenum pname, GLfixed param)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTexParameterx;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glTexParameteriv_enc(void *self , GLenum target, GLenum pname, const GLint* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glTexParameterxv_enc(void *self , GLenum target, GLenum pname, const GLfixed* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTexParameterxv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_pixels = pixelDataSize(self, width, height, format, type, 0);
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
+ ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
+ int tmp = OP_glTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &level, 4); ptr += 4;
+ memcpy(ptr, &xoffset, 4); ptr += 4;
+ memcpy(ptr, &yoffset, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+ memcpy(ptr, &format, 4); ptr += 4;
+ memcpy(ptr, &type, 4); ptr += 4;
+ stream->flush();
+ stream->writeFully(&__size_pixels,4);
+ stream->writeFully(pixels, __size_pixels);
+}
+
+void glTranslatex_enc(void *self , GLfixed x, GLfixed y, GLfixed z)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTranslatex;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &z, 4); ptr += 4;
+}
+
+void glViewport_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glViewport;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+}
+
+void glVertexPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glVertexPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &size, 4); ptr += 4;
+ memcpy(ptr, &type, 4); ptr += 4;
+ memcpy(ptr, &stride, 4); ptr += 4;
+ memcpy(ptr, &offset, 4); ptr += 4;
+}
+
+void glColorPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glColorPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &size, 4); ptr += 4;
+ memcpy(ptr, &type, 4); ptr += 4;
+ memcpy(ptr, &stride, 4); ptr += 4;
+ memcpy(ptr, &offset, 4); ptr += 4;
+}
+
+void glNormalPointerOffset_enc(void *self , GLenum type, GLsizei stride, GLuint offset)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glNormalPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &type, 4); ptr += 4;
+ memcpy(ptr, &stride, 4); ptr += 4;
+ memcpy(ptr, &offset, 4); ptr += 4;
+}
+
+void glPointSizePointerOffset_enc(void *self , GLenum type, GLsizei stride, GLuint offset)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glPointSizePointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &type, 4); ptr += 4;
+ memcpy(ptr, &stride, 4); ptr += 4;
+ memcpy(ptr, &offset, 4); ptr += 4;
+}
+
+void glTexCoordPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTexCoordPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &size, 4); ptr += 4;
+ memcpy(ptr, &type, 4); ptr += 4;
+ memcpy(ptr, &stride, 4); ptr += 4;
+ memcpy(ptr, &offset, 4); ptr += 4;
+}
+
+void glWeightPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glWeightPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &size, 4); ptr += 4;
+ memcpy(ptr, &type, 4); ptr += 4;
+ memcpy(ptr, &stride, 4); ptr += 4;
+ memcpy(ptr, &offset, 4); ptr += 4;
+}
+
+void glMatrixIndexPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glMatrixIndexPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &size, 4); ptr += 4;
+ memcpy(ptr, &type, 4); ptr += 4;
+ memcpy(ptr, &stride, 4); ptr += 4;
+ memcpy(ptr, &offset, 4); ptr += 4;
+}
+
+void glVertexPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_data = datalen;
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glVertexPointerData;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &size, 4); ptr += 4;
+ memcpy(ptr, &type, 4); ptr += 4;
+ memcpy(ptr, &stride, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_data; ptr += 4;
+ glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data;
+ memcpy(ptr, &datalen, 4); ptr += 4;
+}
+
+void glColorPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_data = datalen;
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glColorPointerData;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &size, 4); ptr += 4;
+ memcpy(ptr, &type, 4); ptr += 4;
+ memcpy(ptr, &stride, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_data; ptr += 4;
+ glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data;
+ memcpy(ptr, &datalen, 4); ptr += 4;
+}
+
+void glNormalPointerData_enc(void *self , GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_data = datalen;
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_data + 4 + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glNormalPointerData;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &type, 4); ptr += 4;
+ memcpy(ptr, &stride, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_data; ptr += 4;
+ glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, 3, type, stride, datalen);ptr += __size_data;
+ memcpy(ptr, &datalen, 4); ptr += 4;
+}
+
+void glTexCoordPointerData_enc(void *self , GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_data = datalen;
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + __size_data + 4 + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTexCoordPointerData;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &unit, 4); ptr += 4;
+ memcpy(ptr, &size, 4); ptr += 4;
+ memcpy(ptr, &type, 4); ptr += 4;
+ memcpy(ptr, &stride, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_data; ptr += 4;
+ glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data;
+ memcpy(ptr, &datalen, 4); ptr += 4;
+}
+
+void glPointSizePointerData_enc(void *self , GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_data = datalen;
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_data + 4 + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glPointSizePointerData;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &type, 4); ptr += 4;
+ memcpy(ptr, &stride, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_data; ptr += 4;
+ glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, 1, type, stride, datalen);ptr += __size_data;
+ memcpy(ptr, &datalen, 4); ptr += 4;
+}
+
+void glWeightPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_data = datalen;
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glWeightPointerData;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &size, 4); ptr += 4;
+ memcpy(ptr, &type, 4); ptr += 4;
+ memcpy(ptr, &stride, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_data; ptr += 4;
+ glUtilsPackPointerData((unsigned char *)ptr, (unsigned char*)data, size, type, stride, datalen);ptr += __size_data;
+ memcpy(ptr, &datalen, 4); ptr += 4;
+}
+
+void glMatrixIndexPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_data = datalen;
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glMatrixIndexPointerData;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &size, 4); ptr += 4;
+ memcpy(ptr, &type, 4); ptr += 4;
+ memcpy(ptr, &stride, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_data; ptr += 4;
+ glUtilsPackPointerData((unsigned char *)ptr, (unsigned char*)data, size, type, stride, datalen);ptr += __size_data;
+ memcpy(ptr, &datalen, 4); ptr += 4;
+}
+
+void glDrawElementsOffset_enc(void *self , GLenum mode, GLsizei count, GLenum type, GLuint offset)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDrawElementsOffset;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &mode, 4); ptr += 4;
+ memcpy(ptr, &count, 4); ptr += 4;
+ memcpy(ptr, &type, 4); ptr += 4;
+ memcpy(ptr, &offset, 4); ptr += 4;
+}
+
+void glDrawElementsData_enc(void *self , GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_data = datalen;
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDrawElementsData;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &mode, 4); ptr += 4;
+ memcpy(ptr, &count, 4); ptr += 4;
+ memcpy(ptr, &type, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_data; ptr += 4;
+ memcpy(ptr, data, __size_data);ptr += __size_data;
+ memcpy(ptr, &datalen, 4); ptr += 4;
+}
+
+void glGetCompressedTextureFormats_enc(void *self , int count, GLint* formats)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_formats = (count * sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_formats + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetCompressedTextureFormats;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &count, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_formats; ptr += 4;
+ stream->readback(formats, __size_formats);
+}
+
+int glFinishRoundTrip_enc(void *self )
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 0;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glFinishRoundTrip;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+
+ int retval;
+ stream->readback(&retval, 4);
+ return retval;
+}
+
+void glBlendEquationSeparateOES_enc(void *self , GLenum modeRGB, GLenum modeAlpha)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glBlendEquationSeparateOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &modeRGB, 4); ptr += 4;
+ memcpy(ptr, &modeAlpha, 4); ptr += 4;
+}
+
+void glBlendFuncSeparateOES_enc(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glBlendFuncSeparateOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &srcRGB, 4); ptr += 4;
+ memcpy(ptr, &dstRGB, 4); ptr += 4;
+ memcpy(ptr, &srcAlpha, 4); ptr += 4;
+ memcpy(ptr, &dstAlpha, 4); ptr += 4;
+}
+
+void glBlendEquationOES_enc(void *self , GLenum mode)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glBlendEquationOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &mode, 4); ptr += 4;
+}
+
+void glDrawTexsOES_enc(void *self , GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 2 + 2 + 2 + 2 + 2;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDrawTexsOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &x, 2); ptr += 2;
+ memcpy(ptr, &y, 2); ptr += 2;
+ memcpy(ptr, &z, 2); ptr += 2;
+ memcpy(ptr, &width, 2); ptr += 2;
+ memcpy(ptr, &height, 2); ptr += 2;
+}
+
+void glDrawTexiOES_enc(void *self , GLint x, GLint y, GLint z, GLint width, GLint height)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDrawTexiOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &z, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+}
+
+void glDrawTexxOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDrawTexxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &z, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+}
+
+void glDrawTexsvOES_enc(void *self , const GLshort* coords)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_coords = (5 * sizeof(GLshort));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + __size_coords + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDrawTexsvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ *(unsigned int *)(ptr) = __size_coords; ptr += 4;
+ memcpy(ptr, coords, __size_coords);ptr += __size_coords;
+}
+
+void glDrawTexivOES_enc(void *self , const GLint* coords)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_coords = (5 * sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + __size_coords + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDrawTexivOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ *(unsigned int *)(ptr) = __size_coords; ptr += 4;
+ memcpy(ptr, coords, __size_coords);ptr += __size_coords;
+}
+
+void glDrawTexxvOES_enc(void *self , const GLfixed* coords)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_coords = (5 * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + __size_coords + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDrawTexxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ *(unsigned int *)(ptr) = __size_coords; ptr += 4;
+ memcpy(ptr, coords, __size_coords);ptr += __size_coords;
+}
+
+void glDrawTexfOES_enc(void *self , GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDrawTexfOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &z, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+}
+
+void glDrawTexfvOES_enc(void *self , const GLfloat* coords)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_coords = (5 * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + __size_coords + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDrawTexfvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ *(unsigned int *)(ptr) = __size_coords; ptr += 4;
+ memcpy(ptr, coords, __size_coords);ptr += __size_coords;
+}
+
+void glEGLImageTargetTexture2DOES_enc(void *self , GLenum target, GLeglImageOES image)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glEGLImageTargetTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &image, 4); ptr += 4;
+}
+
+void glEGLImageTargetRenderbufferStorageOES_enc(void *self , GLenum target, GLeglImageOES image)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glEGLImageTargetRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &image, 4); ptr += 4;
+}
+
+void glAlphaFuncxOES_enc(void *self , GLenum func, GLclampx ref)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glAlphaFuncxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &func, 4); ptr += 4;
+ memcpy(ptr, &ref, 4); ptr += 4;
+}
+
+void glClearColorxOES_enc(void *self , GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glClearColorxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &red, 4); ptr += 4;
+ memcpy(ptr, &green, 4); ptr += 4;
+ memcpy(ptr, &blue, 4); ptr += 4;
+ memcpy(ptr, &alpha, 4); ptr += 4;
+}
+
+void glClearDepthxOES_enc(void *self , GLclampx depth)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glClearDepthxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &depth, 4); ptr += 4;
+}
+
+void glClipPlanexOES_enc(void *self , GLenum plane, const GLfixed* equation)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_equation = (4 * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_equation + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glClipPlanexOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &plane, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_equation; ptr += 4;
+ memcpy(ptr, equation, __size_equation);ptr += __size_equation;
+}
+
+void glClipPlanexIMG_enc(void *self , GLenum plane, const GLfixed* equation)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_equation = (4 * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_equation + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glClipPlanexIMG;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &plane, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_equation; ptr += 4;
+ memcpy(ptr, equation, __size_equation);ptr += __size_equation;
+}
+
+void glColor4xOES_enc(void *self , GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glColor4xOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &red, 4); ptr += 4;
+ memcpy(ptr, &green, 4); ptr += 4;
+ memcpy(ptr, &blue, 4); ptr += 4;
+ memcpy(ptr, &alpha, 4); ptr += 4;
+}
+
+void glDepthRangexOES_enc(void *self , GLclampx zNear, GLclampx zFar)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDepthRangexOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &zNear, 4); ptr += 4;
+ memcpy(ptr, &zFar, 4); ptr += 4;
+}
+
+void glFogxOES_enc(void *self , GLenum pname, GLfixed param)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glFogxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glFogxvOES_enc(void *self , GLenum pname, const GLfixed* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glFogxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glFrustumxOES_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glFrustumxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &left, 4); ptr += 4;
+ memcpy(ptr, &right, 4); ptr += 4;
+ memcpy(ptr, &bottom, 4); ptr += 4;
+ memcpy(ptr, &top, 4); ptr += 4;
+ memcpy(ptr, &zNear, 4); ptr += 4;
+ memcpy(ptr, &zFar, 4); ptr += 4;
+}
+
+void glGetClipPlanexOES_enc(void *self , GLenum pname, GLfixed* eqn)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_eqn = (4 * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_eqn + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetClipPlanexOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_eqn; ptr += 4;
+ stream->readback(eqn, __size_eqn);
+}
+
+void glGetClipPlanex_enc(void *self , GLenum pname, GLfixed* eqn)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_eqn = (4 * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_eqn + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetClipPlanex;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_eqn; ptr += 4;
+ stream->readback(eqn, __size_eqn);
+}
+
+void glGetFixedvOES_enc(void *self , GLenum pname, GLfixed* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetFixedvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glGetLightxvOES_enc(void *self , GLenum light, GLenum pname, GLfixed* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetLightxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &light, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glGetMaterialxvOES_enc(void *self , GLenum face, GLenum pname, GLfixed* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetMaterialxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &face, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glGetTexEnvxvOES_enc(void *self , GLenum env, GLenum pname, GLfixed* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetTexEnvxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &env, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glGetTexParameterxvOES_enc(void *self , GLenum target, GLenum pname, GLfixed* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetTexParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glLightModelxOES_enc(void *self , GLenum pname, GLfixed param)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glLightModelxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glLightModelxvOES_enc(void *self , GLenum pname, const GLfixed* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glLightModelxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glLightxOES_enc(void *self , GLenum light, GLenum pname, GLfixed param)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glLightxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &light, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glLightxvOES_enc(void *self , GLenum light, GLenum pname, const GLfixed* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glLightxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &light, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glLineWidthxOES_enc(void *self , GLfixed width)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glLineWidthxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &width, 4); ptr += 4;
+}
+
+void glLoadMatrixxOES_enc(void *self , const GLfixed* m)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_m = (16 * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + __size_m + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glLoadMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ *(unsigned int *)(ptr) = __size_m; ptr += 4;
+ memcpy(ptr, m, __size_m);ptr += __size_m;
+}
+
+void glMaterialxOES_enc(void *self , GLenum face, GLenum pname, GLfixed param)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glMaterialxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &face, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glMaterialxvOES_enc(void *self , GLenum face, GLenum pname, const GLfixed* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glMaterialxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &face, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glMultMatrixxOES_enc(void *self , const GLfixed* m)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_m = (16 * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + __size_m + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glMultMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ *(unsigned int *)(ptr) = __size_m; ptr += 4;
+ memcpy(ptr, m, __size_m);ptr += __size_m;
+}
+
+void glMultiTexCoord4xOES_enc(void *self , GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glMultiTexCoord4xOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &s, 4); ptr += 4;
+ memcpy(ptr, &t, 4); ptr += 4;
+ memcpy(ptr, &r, 4); ptr += 4;
+ memcpy(ptr, &q, 4); ptr += 4;
+}
+
+void glNormal3xOES_enc(void *self , GLfixed nx, GLfixed ny, GLfixed nz)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glNormal3xOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &nx, 4); ptr += 4;
+ memcpy(ptr, &ny, 4); ptr += 4;
+ memcpy(ptr, &nz, 4); ptr += 4;
+}
+
+void glOrthoxOES_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glOrthoxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &left, 4); ptr += 4;
+ memcpy(ptr, &right, 4); ptr += 4;
+ memcpy(ptr, &bottom, 4); ptr += 4;
+ memcpy(ptr, &top, 4); ptr += 4;
+ memcpy(ptr, &zNear, 4); ptr += 4;
+ memcpy(ptr, &zFar, 4); ptr += 4;
+}
+
+void glPointParameterxOES_enc(void *self , GLenum pname, GLfixed param)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glPointParameterxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glPointParameterxvOES_enc(void *self , GLenum pname, const GLfixed* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glPointParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glPointSizexOES_enc(void *self , GLfixed size)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glPointSizexOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &size, 4); ptr += 4;
+}
+
+void glPolygonOffsetxOES_enc(void *self , GLfixed factor, GLfixed units)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glPolygonOffsetxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &factor, 4); ptr += 4;
+ memcpy(ptr, &units, 4); ptr += 4;
+}
+
+void glRotatexOES_enc(void *self , GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glRotatexOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &angle, 4); ptr += 4;
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &z, 4); ptr += 4;
+}
+
+void glSampleCoveragexOES_enc(void *self , GLclampx value, GLboolean invert)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 1;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glSampleCoveragexOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &value, 4); ptr += 4;
+ memcpy(ptr, &invert, 1); ptr += 1;
+}
+
+void glScalexOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glScalexOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &z, 4); ptr += 4;
+}
+
+void glTexEnvxOES_enc(void *self , GLenum target, GLenum pname, GLfixed param)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTexEnvxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glTexEnvxvOES_enc(void *self , GLenum target, GLenum pname, const GLfixed* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTexEnvxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glTexParameterxOES_enc(void *self , GLenum target, GLenum pname, GLfixed param)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTexParameterxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glTexParameterxvOES_enc(void *self , GLenum target, GLenum pname, const GLfixed* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTexParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glTranslatexOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTranslatexOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &z, 4); ptr += 4;
+}
+
+GLboolean glIsRenderbufferOES_enc(void *self , GLuint renderbuffer)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glIsRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &renderbuffer, 4); ptr += 4;
+
+ GLboolean retval;
+ stream->readback(&retval, 1);
+ return retval;
+}
+
+void glBindRenderbufferOES_enc(void *self , GLenum target, GLuint renderbuffer)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glBindRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &renderbuffer, 4); ptr += 4;
+}
+
+void glDeleteRenderbuffersOES_enc(void *self , GLsizei n, const GLuint* renderbuffers)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_renderbuffers = (n * sizeof(GLuint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_renderbuffers + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDeleteRenderbuffersOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &n, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4;
+ memcpy(ptr, renderbuffers, __size_renderbuffers);ptr += __size_renderbuffers;
+}
+
+void glGenRenderbuffersOES_enc(void *self , GLsizei n, GLuint* renderbuffers)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_renderbuffers = (n * sizeof(GLuint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_renderbuffers + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGenRenderbuffersOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &n, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4;
+ stream->readback(renderbuffers, __size_renderbuffers);
+}
+
+void glRenderbufferStorageOES_enc(void *self , GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &internalformat, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+}
+
+void glGetRenderbufferParameterivOES_enc(void *self , GLenum target, GLenum pname, GLint* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetRenderbufferParameterivOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+GLboolean glIsFramebufferOES_enc(void *self , GLuint framebuffer)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glIsFramebufferOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &framebuffer, 4); ptr += 4;
+
+ GLboolean retval;
+ stream->readback(&retval, 1);
+ return retval;
+}
+
+void glBindFramebufferOES_enc(void *self , GLenum target, GLuint framebuffer)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glBindFramebufferOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &framebuffer, 4); ptr += 4;
+}
+
+void glDeleteFramebuffersOES_enc(void *self , GLsizei n, const GLuint* framebuffers)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_framebuffers = (n * sizeof(GLuint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_framebuffers + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDeleteFramebuffersOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &n, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_framebuffers; ptr += 4;
+ memcpy(ptr, framebuffers, __size_framebuffers);ptr += __size_framebuffers;
+}
+
+void glGenFramebuffersOES_enc(void *self , GLsizei n, GLuint* framebuffers)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_framebuffers = (n * sizeof(GLuint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_framebuffers + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGenFramebuffersOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &n, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_framebuffers; ptr += 4;
+ stream->readback(framebuffers, __size_framebuffers);
+}
+
+GLenum glCheckFramebufferStatusOES_enc(void *self , GLenum target)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glCheckFramebufferStatusOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+
+ GLenum retval;
+ stream->readback(&retval, 4);
+ return retval;
+}
+
+void glFramebufferRenderbufferOES_enc(void *self , GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glFramebufferRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &attachment, 4); ptr += 4;
+ memcpy(ptr, &renderbuffertarget, 4); ptr += 4;
+ memcpy(ptr, &renderbuffer, 4); ptr += 4;
+}
+
+void glFramebufferTexture2DOES_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glFramebufferTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &attachment, 4); ptr += 4;
+ memcpy(ptr, &textarget, 4); ptr += 4;
+ memcpy(ptr, &texture, 4); ptr += 4;
+ memcpy(ptr, &level, 4); ptr += 4;
+}
+
+void glGetFramebufferAttachmentParameterivOES_enc(void *self , GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetFramebufferAttachmentParameterivOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &attachment, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glGenerateMipmapOES_enc(void *self , GLenum target)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGenerateMipmapOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+}
+
+GLboolean glUnmapBufferOES_enc(void *self , GLenum target)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glUnmapBufferOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+
+ GLboolean retval;
+ stream->readback(&retval, 1);
+ return retval;
+}
+
+void glCurrentPaletteMatrixOES_enc(void *self , GLuint matrixpaletteindex)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glCurrentPaletteMatrixOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &matrixpaletteindex, 4); ptr += 4;
+}
+
+void glLoadPaletteFromModelViewMatrixOES_enc(void *self )
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 0;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glLoadPaletteFromModelViewMatrixOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+}
+
+GLbitfield glQueryMatrixxOES_enc(void *self , GLfixed* mantissa, GLint* exponent)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_mantissa = (16 * sizeof(GLfixed));
+ const unsigned int __size_exponent = (16 * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + __size_mantissa + __size_exponent + 2*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glQueryMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ *(unsigned int *)(ptr) = __size_mantissa; ptr += 4;
+ *(unsigned int *)(ptr) = __size_exponent; ptr += 4;
+ stream->readback(mantissa, __size_mantissa);
+ stream->readback(exponent, __size_exponent);
+
+ GLbitfield retval;
+ stream->readback(&retval, 4);
+ return retval;
+}
+
+void glDepthRangefOES_enc(void *self , GLclampf zNear, GLclampf zFar)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDepthRangefOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &zNear, 4); ptr += 4;
+ memcpy(ptr, &zFar, 4); ptr += 4;
+}
+
+void glFrustumfOES_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glFrustumfOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &left, 4); ptr += 4;
+ memcpy(ptr, &right, 4); ptr += 4;
+ memcpy(ptr, &bottom, 4); ptr += 4;
+ memcpy(ptr, &top, 4); ptr += 4;
+ memcpy(ptr, &zNear, 4); ptr += 4;
+ memcpy(ptr, &zFar, 4); ptr += 4;
+}
+
+void glOrthofOES_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glOrthofOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &left, 4); ptr += 4;
+ memcpy(ptr, &right, 4); ptr += 4;
+ memcpy(ptr, &bottom, 4); ptr += 4;
+ memcpy(ptr, &top, 4); ptr += 4;
+ memcpy(ptr, &zNear, 4); ptr += 4;
+ memcpy(ptr, &zFar, 4); ptr += 4;
+}
+
+void glClipPlanefOES_enc(void *self , GLenum plane, const GLfloat* equation)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_equation = (4 * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_equation + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glClipPlanefOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &plane, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_equation; ptr += 4;
+ memcpy(ptr, equation, __size_equation);ptr += __size_equation;
+}
+
+void glClipPlanefIMG_enc(void *self , GLenum plane, const GLfloat* equation)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_equation = (4 * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_equation + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glClipPlanefIMG;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &plane, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_equation; ptr += 4;
+ memcpy(ptr, equation, __size_equation);ptr += __size_equation;
+}
+
+void glGetClipPlanefOES_enc(void *self , GLenum pname, GLfloat* eqn)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_eqn = (4 * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_eqn + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetClipPlanefOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_eqn; ptr += 4;
+ stream->readback(eqn, __size_eqn);
+}
+
+void glClearDepthfOES_enc(void *self , GLclampf depth)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glClearDepthfOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &depth, 4); ptr += 4;
+}
+
+void glTexGenfOES_enc(void *self , GLenum coord, GLenum pname, GLfloat param)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTexGenfOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &coord, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glTexGenfvOES_enc(void *self , GLenum coord, GLenum pname, const GLfloat* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTexGenfvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &coord, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glTexGeniOES_enc(void *self , GLenum coord, GLenum pname, GLint param)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTexGeniOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &coord, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glTexGenivOES_enc(void *self , GLenum coord, GLenum pname, const GLint* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTexGenivOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &coord, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glTexGenxOES_enc(void *self , GLenum coord, GLenum pname, GLfixed param)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTexGenxOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &coord, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glTexGenxvOES_enc(void *self , GLenum coord, GLenum pname, const GLfixed* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTexGenxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &coord, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glGetTexGenfvOES_enc(void *self , GLenum coord, GLenum pname, GLfloat* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetTexGenfvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &coord, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glGetTexGenivOES_enc(void *self , GLenum coord, GLenum pname, GLint* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetTexGenivOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &coord, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glGetTexGenxvOES_enc(void *self , GLenum coord, GLenum pname, GLfixed* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetTexGenxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &coord, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glBindVertexArrayOES_enc(void *self , GLuint array)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glBindVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &array, 4); ptr += 4;
+}
+
+void glDeleteVertexArraysOES_enc(void *self , GLsizei n, const GLuint* arrays)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_arrays = (n * sizeof(GLuint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_arrays + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDeleteVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &n, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_arrays; ptr += 4;
+ memcpy(ptr, arrays, __size_arrays);ptr += __size_arrays;
+}
+
+void glGenVertexArraysOES_enc(void *self , GLsizei n, GLuint* arrays)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_arrays = (n * sizeof(GLuint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_arrays + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGenVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &n, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_arrays; ptr += 4;
+ stream->readback(arrays, __size_arrays);
+}
+
+GLboolean glIsVertexArrayOES_enc(void *self , GLuint array)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glIsVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &array, 4); ptr += 4;
+
+ GLboolean retval;
+ stream->readback(&retval, 1);
+ return retval;
+}
+
+void glDiscardFramebufferEXT_enc(void *self , GLenum target, GLsizei numAttachments, const GLenum* attachments)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_attachments = (numAttachments * sizeof(const GLenum));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_attachments + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDiscardFramebufferEXT;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &numAttachments, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_attachments; ptr += 4;
+ memcpy(ptr, attachments, __size_attachments);ptr += __size_attachments;
+}
+
+void glRenderbufferStorageMultisampleIMG_enc(void *self , GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glRenderbufferStorageMultisampleIMG;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &samples, 4); ptr += 4;
+ memcpy(ptr, &internalformat, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+}
+
+void glFramebufferTexture2DMultisampleIMG_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glFramebufferTexture2DMultisampleIMG;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &attachment, 4); ptr += 4;
+ memcpy(ptr, &textarget, 4); ptr += 4;
+ memcpy(ptr, &texture, 4); ptr += 4;
+ memcpy(ptr, &level, 4); ptr += 4;
+ memcpy(ptr, &samples, 4); ptr += 4;
+}
+
+void glDeleteFencesNV_enc(void *self , GLsizei n, const GLuint* fences)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_fences = (n * sizeof(GLuint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_fences + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDeleteFencesNV;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &n, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_fences; ptr += 4;
+ memcpy(ptr, fences, __size_fences);ptr += __size_fences;
+}
+
+void glGenFencesNV_enc(void *self , GLsizei n, GLuint* fences)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_fences = (n * sizeof(GLuint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_fences + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGenFencesNV;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &n, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_fences; ptr += 4;
+ memcpy(ptr, fences, __size_fences);ptr += __size_fences;
+}
+
+GLboolean glIsFenceNV_enc(void *self , GLuint fence)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glIsFenceNV;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &fence, 4); ptr += 4;
+
+ GLboolean retval;
+ stream->readback(&retval, 1);
+ return retval;
+}
+
+GLboolean glTestFenceNV_enc(void *self , GLuint fence)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTestFenceNV;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &fence, 4); ptr += 4;
+
+ GLboolean retval;
+ stream->readback(&retval, 1);
+ return retval;
+}
+
+void glGetFenceivNV_enc(void *self , GLuint fence, GLenum pname, GLint* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetFenceivNV;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &fence, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glFinishFenceNV_enc(void *self , GLuint fence)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glFinishFenceNV;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &fence, 4); ptr += 4;
+}
+
+void glSetFenceNV_enc(void *self , GLuint fence, GLenum condition)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glSetFenceNV;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &fence, 4); ptr += 4;
+ memcpy(ptr, &condition, 4); ptr += 4;
+}
+
+void glGetDriverControlsQCOM_enc(void *self , GLint* num, GLsizei size, GLuint* driverControls)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_num = (1 * sizeof(GLint));
+ const unsigned int __size_driverControls = (size * sizeof(GLuint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + __size_num + 4 + __size_driverControls + 2*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetDriverControlsQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ *(unsigned int *)(ptr) = __size_num; ptr += 4;
+ memcpy(ptr, &size, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_driverControls; ptr += 4;
+ stream->readback(num, __size_num);
+ stream->readback(driverControls, __size_driverControls);
+}
+
+void glGetDriverControlStringQCOM_enc(void *self , GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_length = (1 * sizeof(GLsizei));
+ const unsigned int __size_driverControlString = (1 * sizeof(GLchar));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_length + __size_driverControlString + 2*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetDriverControlStringQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &driverControl, 4); ptr += 4;
+ memcpy(ptr, &bufSize, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_length; ptr += 4;
+ *(unsigned int *)(ptr) = __size_driverControlString; ptr += 4;
+ stream->readback(length, __size_length);
+ stream->readback(driverControlString, __size_driverControlString);
+}
+
+void glEnableDriverControlQCOM_enc(void *self , GLuint driverControl)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glEnableDriverControlQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &driverControl, 4); ptr += 4;
+}
+
+void glDisableDriverControlQCOM_enc(void *self , GLuint driverControl)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDisableDriverControlQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &driverControl, 4); ptr += 4;
+}
+
+void glExtGetTexturesQCOM_enc(void *self , GLuint* textures, GLint maxTextures, GLint* numTextures)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_textures = (maxTextures * sizeof(GLuint));
+ const unsigned int __size_numTextures = (1 * sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + __size_textures + 4 + __size_numTextures + 2*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glExtGetTexturesQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ *(unsigned int *)(ptr) = __size_textures; ptr += 4;
+ memcpy(ptr, &maxTextures, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_numTextures; ptr += 4;
+ stream->readback(textures, __size_textures);
+ stream->readback(numTextures, __size_numTextures);
+}
+
+void glExtGetBuffersQCOM_enc(void *self , GLuint* buffers, GLint maxBuffers, GLint* numBuffers)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_buffers = (maxBuffers * sizeof(GLuint));
+ const unsigned int __size_numBuffers = (1 * sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + __size_buffers + 4 + __size_numBuffers + 2*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glExtGetBuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ *(unsigned int *)(ptr) = __size_buffers; ptr += 4;
+ memcpy(ptr, &maxBuffers, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_numBuffers; ptr += 4;
+ stream->readback(buffers, __size_buffers);
+ stream->readback(numBuffers, __size_numBuffers);
+}
+
+void glExtGetRenderbuffersQCOM_enc(void *self , GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_renderbuffers = (maxRenderbuffers * sizeof(GLuint));
+ const unsigned int __size_numRenderbuffers = (1 * sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + __size_renderbuffers + 4 + __size_numRenderbuffers + 2*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glExtGetRenderbuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ *(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4;
+ memcpy(ptr, &maxRenderbuffers, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_numRenderbuffers; ptr += 4;
+ stream->readback(renderbuffers, __size_renderbuffers);
+ stream->readback(numRenderbuffers, __size_numRenderbuffers);
+}
+
+void glExtGetFramebuffersQCOM_enc(void *self , GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_framebuffers = (maxFramebuffers * sizeof(GLuint));
+ const unsigned int __size_numFramebuffers = (1 * sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + __size_framebuffers + 4 + __size_numFramebuffers + 2*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glExtGetFramebuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ *(unsigned int *)(ptr) = __size_framebuffers; ptr += 4;
+ memcpy(ptr, &maxFramebuffers, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_numFramebuffers; ptr += 4;
+ stream->readback(framebuffers, __size_framebuffers);
+ stream->readback(numFramebuffers, __size_numFramebuffers);
+}
+
+void glExtGetTexLevelParameterivQCOM_enc(void *self , GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glExtGetTexLevelParameterivQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &texture, 4); ptr += 4;
+ memcpy(ptr, &face, 4); ptr += 4;
+ memcpy(ptr, &level, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glExtTexObjectStateOverrideiQCOM_enc(void *self , GLenum target, GLenum pname, GLint param)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glExtTexObjectStateOverrideiQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glExtGetTexSubImageQCOM_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_texels = (depth * pixelDataSize(self, width, height, format, type, 0));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_texels + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glExtGetTexSubImageQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &level, 4); ptr += 4;
+ memcpy(ptr, &xoffset, 4); ptr += 4;
+ memcpy(ptr, &yoffset, 4); ptr += 4;
+ memcpy(ptr, &zoffset, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+ memcpy(ptr, &depth, 4); ptr += 4;
+ memcpy(ptr, &format, 4); ptr += 4;
+ memcpy(ptr, &type, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_texels; ptr += 4;
+ stream->readback(texels, __size_texels);
+}
+
+void glExtGetShadersQCOM_enc(void *self , GLuint* shaders, GLint maxShaders, GLint* numShaders)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_shaders = (maxShaders * sizeof(GLuint));
+ const unsigned int __size_numShaders = (1 * sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + __size_shaders + 4 + __size_numShaders + 2*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glExtGetShadersQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ *(unsigned int *)(ptr) = __size_shaders; ptr += 4;
+ memcpy(ptr, &maxShaders, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_numShaders; ptr += 4;
+ stream->readback(shaders, __size_shaders);
+ stream->readback(numShaders, __size_numShaders);
+}
+
+void glExtGetProgramsQCOM_enc(void *self , GLuint* programs, GLint maxPrograms, GLint* numPrograms)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_programs = (maxPrograms * sizeof(GLuint));
+ const unsigned int __size_numPrograms = (1 * sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + __size_programs + 4 + __size_numPrograms + 2*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glExtGetProgramsQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ *(unsigned int *)(ptr) = __size_programs; ptr += 4;
+ memcpy(ptr, &maxPrograms, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_numPrograms; ptr += 4;
+ stream->readback(programs, __size_programs);
+ stream->readback(numPrograms, __size_numPrograms);
+}
+
+GLboolean glExtIsProgramBinaryQCOM_enc(void *self , GLuint program)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glExtIsProgramBinaryQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &program, 4); ptr += 4;
+
+ GLboolean retval;
+ stream->readback(&retval, 1);
+ return retval;
+}
+
+void glStartTilingQCOM_enc(void *self , GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glStartTilingQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+ memcpy(ptr, &preserveMask, 4); ptr += 4;
+}
+
+void glEndTilingQCOM_enc(void *self , GLbitfield preserveMask)
+{
+
+ gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glEndTilingQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &preserveMask, 4); ptr += 4;
+}
+
+gl_encoder_context_t::gl_encoder_context_t(IOStream *stream)
+{
+ m_stream = stream;
+
+ set_glAlphaFunc(glAlphaFunc_enc);
+ set_glClearColor(glClearColor_enc);
+ set_glClearDepthf(glClearDepthf_enc);
+ set_glClipPlanef(glClipPlanef_enc);
+ set_glColor4f(glColor4f_enc);
+ set_glDepthRangef(glDepthRangef_enc);
+ set_glFogf(glFogf_enc);
+ set_glFogfv(glFogfv_enc);
+ set_glFrustumf(glFrustumf_enc);
+ set_glGetClipPlanef(glGetClipPlanef_enc);
+ set_glGetFloatv(glGetFloatv_enc);
+ set_glGetLightfv(glGetLightfv_enc);
+ set_glGetMaterialfv(glGetMaterialfv_enc);
+ set_glGetTexEnvfv(glGetTexEnvfv_enc);
+ set_glGetTexParameterfv(glGetTexParameterfv_enc);
+ set_glLightModelf(glLightModelf_enc);
+ set_glLightModelfv(glLightModelfv_enc);
+ set_glLightf(glLightf_enc);
+ set_glLightfv(glLightfv_enc);
+ set_glLineWidth(glLineWidth_enc);
+ set_glLoadMatrixf(glLoadMatrixf_enc);
+ set_glMaterialf(glMaterialf_enc);
+ set_glMaterialfv(glMaterialfv_enc);
+ set_glMultMatrixf(glMultMatrixf_enc);
+ set_glMultiTexCoord4f(glMultiTexCoord4f_enc);
+ set_glNormal3f(glNormal3f_enc);
+ set_glOrthof(glOrthof_enc);
+ set_glPointParameterf(glPointParameterf_enc);
+ set_glPointParameterfv(glPointParameterfv_enc);
+ set_glPointSize(glPointSize_enc);
+ set_glPolygonOffset(glPolygonOffset_enc);
+ set_glRotatef(glRotatef_enc);
+ set_glScalef(glScalef_enc);
+ set_glTexEnvf(glTexEnvf_enc);
+ set_glTexEnvfv(glTexEnvfv_enc);
+ set_glTexParameterf(glTexParameterf_enc);
+ set_glTexParameterfv(glTexParameterfv_enc);
+ set_glTranslatef(glTranslatef_enc);
+ set_glActiveTexture(glActiveTexture_enc);
+ set_glAlphaFuncx(glAlphaFuncx_enc);
+ set_glBindBuffer(glBindBuffer_enc);
+ set_glBindTexture(glBindTexture_enc);
+ set_glBlendFunc(glBlendFunc_enc);
+ set_glBufferData(glBufferData_enc);
+ set_glBufferSubData(glBufferSubData_enc);
+ set_glClear(glClear_enc);
+ set_glClearColorx(glClearColorx_enc);
+ set_glClearDepthx(glClearDepthx_enc);
+ set_glClearStencil(glClearStencil_enc);
+ set_glClientActiveTexture(glClientActiveTexture_enc);
+ set_glColor4ub(glColor4ub_enc);
+ set_glColor4x(glColor4x_enc);
+ set_glColorMask(glColorMask_enc);
+ set_glColorPointer((glColorPointer_client_proc_t)(enc_unsupported));
+ set_glCompressedTexImage2D(glCompressedTexImage2D_enc);
+ set_glCompressedTexSubImage2D(glCompressedTexSubImage2D_enc);
+ set_glCopyTexImage2D(glCopyTexImage2D_enc);
+ set_glCopyTexSubImage2D(glCopyTexSubImage2D_enc);
+ set_glCullFace(glCullFace_enc);
+ set_glDeleteBuffers(glDeleteBuffers_enc);
+ set_glDeleteTextures(glDeleteTextures_enc);
+ set_glDepthFunc(glDepthFunc_enc);
+ set_glDepthMask(glDepthMask_enc);
+ set_glDepthRangex(glDepthRangex_enc);
+ set_glDisable(glDisable_enc);
+ set_glDisableClientState(glDisableClientState_enc);
+ set_glDrawArrays(glDrawArrays_enc);
+ set_glDrawElements((glDrawElements_client_proc_t)(enc_unsupported));
+ set_glEnable(glEnable_enc);
+ set_glEnableClientState(glEnableClientState_enc);
+ set_glFinish(glFinish_enc);
+ set_glFlush(glFlush_enc);
+ set_glFogx(glFogx_enc);
+ set_glFogxv(glFogxv_enc);
+ set_glFrontFace(glFrontFace_enc);
+ set_glFrustumx(glFrustumx_enc);
+ set_glGetBooleanv(glGetBooleanv_enc);
+ set_glGetBufferParameteriv(glGetBufferParameteriv_enc);
+ set_glClipPlanex(glClipPlanex_enc);
+ set_glGenBuffers(glGenBuffers_enc);
+ set_glGenTextures(glGenTextures_enc);
+ set_glGetError(glGetError_enc);
+ set_glGetFixedv(glGetFixedv_enc);
+ set_glGetIntegerv(glGetIntegerv_enc);
+ set_glGetLightxv(glGetLightxv_enc);
+ set_glGetMaterialxv(glGetMaterialxv_enc);
+ set_glGetPointerv((glGetPointerv_client_proc_t)(enc_unsupported));
+ set_glGetString((glGetString_client_proc_t)(enc_unsupported));
+ set_glGetTexEnviv(glGetTexEnviv_enc);
+ set_glGetTexEnvxv(glGetTexEnvxv_enc);
+ set_glGetTexParameteriv(glGetTexParameteriv_enc);
+ set_glGetTexParameterxv(glGetTexParameterxv_enc);
+ set_glHint(glHint_enc);
+ set_glIsBuffer(glIsBuffer_enc);
+ set_glIsEnabled(glIsEnabled_enc);
+ set_glIsTexture(glIsTexture_enc);
+ set_glLightModelx(glLightModelx_enc);
+ set_glLightModelxv(glLightModelxv_enc);
+ set_glLightx(glLightx_enc);
+ set_glLightxv(glLightxv_enc);
+ set_glLineWidthx(glLineWidthx_enc);
+ set_glLoadIdentity(glLoadIdentity_enc);
+ set_glLoadMatrixx(glLoadMatrixx_enc);
+ set_glLogicOp(glLogicOp_enc);
+ set_glMaterialx(glMaterialx_enc);
+ set_glMaterialxv(glMaterialxv_enc);
+ set_glMatrixMode(glMatrixMode_enc);
+ set_glMultMatrixx(glMultMatrixx_enc);
+ set_glMultiTexCoord4x(glMultiTexCoord4x_enc);
+ set_glNormal3x(glNormal3x_enc);
+ set_glNormalPointer((glNormalPointer_client_proc_t)(enc_unsupported));
+ set_glOrthox(glOrthox_enc);
+ set_glPixelStorei(glPixelStorei_enc);
+ set_glPointParameterx(glPointParameterx_enc);
+ set_glPointParameterxv(glPointParameterxv_enc);
+ set_glPointSizex(glPointSizex_enc);
+ set_glPolygonOffsetx(glPolygonOffsetx_enc);
+ set_glPopMatrix(glPopMatrix_enc);
+ set_glPushMatrix(glPushMatrix_enc);
+ set_glReadPixels(glReadPixels_enc);
+ set_glRotatex(glRotatex_enc);
+ set_glSampleCoverage(glSampleCoverage_enc);
+ set_glSampleCoveragex(glSampleCoveragex_enc);
+ set_glScalex(glScalex_enc);
+ set_glScissor(glScissor_enc);
+ set_glShadeModel(glShadeModel_enc);
+ set_glStencilFunc(glStencilFunc_enc);
+ set_glStencilMask(glStencilMask_enc);
+ set_glStencilOp(glStencilOp_enc);
+ set_glTexCoordPointer((glTexCoordPointer_client_proc_t)(enc_unsupported));
+ set_glTexEnvi(glTexEnvi_enc);
+ set_glTexEnvx(glTexEnvx_enc);
+ set_glTexEnviv(glTexEnviv_enc);
+ set_glTexEnvxv(glTexEnvxv_enc);
+ set_glTexImage2D(glTexImage2D_enc);
+ set_glTexParameteri(glTexParameteri_enc);
+ set_glTexParameterx(glTexParameterx_enc);
+ set_glTexParameteriv(glTexParameteriv_enc);
+ set_glTexParameterxv(glTexParameterxv_enc);
+ set_glTexSubImage2D(glTexSubImage2D_enc);
+ set_glTranslatex(glTranslatex_enc);
+ set_glVertexPointer((glVertexPointer_client_proc_t)(enc_unsupported));
+ set_glViewport(glViewport_enc);
+ set_glPointSizePointerOES((glPointSizePointerOES_client_proc_t)(enc_unsupported));
+ set_glVertexPointerOffset(glVertexPointerOffset_enc);
+ set_glColorPointerOffset(glColorPointerOffset_enc);
+ set_glNormalPointerOffset(glNormalPointerOffset_enc);
+ set_glPointSizePointerOffset(glPointSizePointerOffset_enc);
+ set_glTexCoordPointerOffset(glTexCoordPointerOffset_enc);
+ set_glWeightPointerOffset(glWeightPointerOffset_enc);
+ set_glMatrixIndexPointerOffset(glMatrixIndexPointerOffset_enc);
+ set_glVertexPointerData(glVertexPointerData_enc);
+ set_glColorPointerData(glColorPointerData_enc);
+ set_glNormalPointerData(glNormalPointerData_enc);
+ set_glTexCoordPointerData(glTexCoordPointerData_enc);
+ set_glPointSizePointerData(glPointSizePointerData_enc);
+ set_glWeightPointerData(glWeightPointerData_enc);
+ set_glMatrixIndexPointerData(glMatrixIndexPointerData_enc);
+ set_glDrawElementsOffset(glDrawElementsOffset_enc);
+ set_glDrawElementsData(glDrawElementsData_enc);
+ set_glGetCompressedTextureFormats(glGetCompressedTextureFormats_enc);
+ set_glFinishRoundTrip(glFinishRoundTrip_enc);
+ set_glBlendEquationSeparateOES(glBlendEquationSeparateOES_enc);
+ set_glBlendFuncSeparateOES(glBlendFuncSeparateOES_enc);
+ set_glBlendEquationOES(glBlendEquationOES_enc);
+ set_glDrawTexsOES(glDrawTexsOES_enc);
+ set_glDrawTexiOES(glDrawTexiOES_enc);
+ set_glDrawTexxOES(glDrawTexxOES_enc);
+ set_glDrawTexsvOES(glDrawTexsvOES_enc);
+ set_glDrawTexivOES(glDrawTexivOES_enc);
+ set_glDrawTexxvOES(glDrawTexxvOES_enc);
+ set_glDrawTexfOES(glDrawTexfOES_enc);
+ set_glDrawTexfvOES(glDrawTexfvOES_enc);
+ set_glEGLImageTargetTexture2DOES(glEGLImageTargetTexture2DOES_enc);
+ set_glEGLImageTargetRenderbufferStorageOES(glEGLImageTargetRenderbufferStorageOES_enc);
+ set_glAlphaFuncxOES(glAlphaFuncxOES_enc);
+ set_glClearColorxOES(glClearColorxOES_enc);
+ set_glClearDepthxOES(glClearDepthxOES_enc);
+ set_glClipPlanexOES(glClipPlanexOES_enc);
+ set_glClipPlanexIMG(glClipPlanexIMG_enc);
+ set_glColor4xOES(glColor4xOES_enc);
+ set_glDepthRangexOES(glDepthRangexOES_enc);
+ set_glFogxOES(glFogxOES_enc);
+ set_glFogxvOES(glFogxvOES_enc);
+ set_glFrustumxOES(glFrustumxOES_enc);
+ set_glGetClipPlanexOES(glGetClipPlanexOES_enc);
+ set_glGetClipPlanex(glGetClipPlanex_enc);
+ set_glGetFixedvOES(glGetFixedvOES_enc);
+ set_glGetLightxvOES(glGetLightxvOES_enc);
+ set_glGetMaterialxvOES(glGetMaterialxvOES_enc);
+ set_glGetTexEnvxvOES(glGetTexEnvxvOES_enc);
+ set_glGetTexParameterxvOES(glGetTexParameterxvOES_enc);
+ set_glLightModelxOES(glLightModelxOES_enc);
+ set_glLightModelxvOES(glLightModelxvOES_enc);
+ set_glLightxOES(glLightxOES_enc);
+ set_glLightxvOES(glLightxvOES_enc);
+ set_glLineWidthxOES(glLineWidthxOES_enc);
+ set_glLoadMatrixxOES(glLoadMatrixxOES_enc);
+ set_glMaterialxOES(glMaterialxOES_enc);
+ set_glMaterialxvOES(glMaterialxvOES_enc);
+ set_glMultMatrixxOES(glMultMatrixxOES_enc);
+ set_glMultiTexCoord4xOES(glMultiTexCoord4xOES_enc);
+ set_glNormal3xOES(glNormal3xOES_enc);
+ set_glOrthoxOES(glOrthoxOES_enc);
+ set_glPointParameterxOES(glPointParameterxOES_enc);
+ set_glPointParameterxvOES(glPointParameterxvOES_enc);
+ set_glPointSizexOES(glPointSizexOES_enc);
+ set_glPolygonOffsetxOES(glPolygonOffsetxOES_enc);
+ set_glRotatexOES(glRotatexOES_enc);
+ set_glSampleCoveragexOES(glSampleCoveragexOES_enc);
+ set_glScalexOES(glScalexOES_enc);
+ set_glTexEnvxOES(glTexEnvxOES_enc);
+ set_glTexEnvxvOES(glTexEnvxvOES_enc);
+ set_glTexParameterxOES(glTexParameterxOES_enc);
+ set_glTexParameterxvOES(glTexParameterxvOES_enc);
+ set_glTranslatexOES(glTranslatexOES_enc);
+ set_glIsRenderbufferOES(glIsRenderbufferOES_enc);
+ set_glBindRenderbufferOES(glBindRenderbufferOES_enc);
+ set_glDeleteRenderbuffersOES(glDeleteRenderbuffersOES_enc);
+ set_glGenRenderbuffersOES(glGenRenderbuffersOES_enc);
+ set_glRenderbufferStorageOES(glRenderbufferStorageOES_enc);
+ set_glGetRenderbufferParameterivOES(glGetRenderbufferParameterivOES_enc);
+ set_glIsFramebufferOES(glIsFramebufferOES_enc);
+ set_glBindFramebufferOES(glBindFramebufferOES_enc);
+ set_glDeleteFramebuffersOES(glDeleteFramebuffersOES_enc);
+ set_glGenFramebuffersOES(glGenFramebuffersOES_enc);
+ set_glCheckFramebufferStatusOES(glCheckFramebufferStatusOES_enc);
+ set_glFramebufferRenderbufferOES(glFramebufferRenderbufferOES_enc);
+ set_glFramebufferTexture2DOES(glFramebufferTexture2DOES_enc);
+ set_glGetFramebufferAttachmentParameterivOES(glGetFramebufferAttachmentParameterivOES_enc);
+ set_glGenerateMipmapOES(glGenerateMipmapOES_enc);
+ set_glMapBufferOES((glMapBufferOES_client_proc_t)(enc_unsupported));
+ set_glUnmapBufferOES(glUnmapBufferOES_enc);
+ set_glGetBufferPointervOES((glGetBufferPointervOES_client_proc_t)(enc_unsupported));
+ set_glCurrentPaletteMatrixOES(glCurrentPaletteMatrixOES_enc);
+ set_glLoadPaletteFromModelViewMatrixOES(glLoadPaletteFromModelViewMatrixOES_enc);
+ set_glMatrixIndexPointerOES((glMatrixIndexPointerOES_client_proc_t)(enc_unsupported));
+ set_glWeightPointerOES((glWeightPointerOES_client_proc_t)(enc_unsupported));
+ set_glQueryMatrixxOES(glQueryMatrixxOES_enc);
+ set_glDepthRangefOES(glDepthRangefOES_enc);
+ set_glFrustumfOES(glFrustumfOES_enc);
+ set_glOrthofOES(glOrthofOES_enc);
+ set_glClipPlanefOES(glClipPlanefOES_enc);
+ set_glClipPlanefIMG(glClipPlanefIMG_enc);
+ set_glGetClipPlanefOES(glGetClipPlanefOES_enc);
+ set_glClearDepthfOES(glClearDepthfOES_enc);
+ set_glTexGenfOES(glTexGenfOES_enc);
+ set_glTexGenfvOES(glTexGenfvOES_enc);
+ set_glTexGeniOES(glTexGeniOES_enc);
+ set_glTexGenivOES(glTexGenivOES_enc);
+ set_glTexGenxOES(glTexGenxOES_enc);
+ set_glTexGenxvOES(glTexGenxvOES_enc);
+ set_glGetTexGenfvOES(glGetTexGenfvOES_enc);
+ set_glGetTexGenivOES(glGetTexGenivOES_enc);
+ set_glGetTexGenxvOES(glGetTexGenxvOES_enc);
+ set_glBindVertexArrayOES(glBindVertexArrayOES_enc);
+ set_glDeleteVertexArraysOES(glDeleteVertexArraysOES_enc);
+ set_glGenVertexArraysOES(glGenVertexArraysOES_enc);
+ set_glIsVertexArrayOES(glIsVertexArrayOES_enc);
+ set_glDiscardFramebufferEXT(glDiscardFramebufferEXT_enc);
+ set_glMultiDrawArraysEXT((glMultiDrawArraysEXT_client_proc_t)(enc_unsupported));
+ set_glMultiDrawElementsEXT((glMultiDrawElementsEXT_client_proc_t)(enc_unsupported));
+ set_glMultiDrawArraysSUN((glMultiDrawArraysSUN_client_proc_t)(enc_unsupported));
+ set_glMultiDrawElementsSUN((glMultiDrawElementsSUN_client_proc_t)(enc_unsupported));
+ set_glRenderbufferStorageMultisampleIMG(glRenderbufferStorageMultisampleIMG_enc);
+ set_glFramebufferTexture2DMultisampleIMG(glFramebufferTexture2DMultisampleIMG_enc);
+ set_glDeleteFencesNV(glDeleteFencesNV_enc);
+ set_glGenFencesNV(glGenFencesNV_enc);
+ set_glIsFenceNV(glIsFenceNV_enc);
+ set_glTestFenceNV(glTestFenceNV_enc);
+ set_glGetFenceivNV(glGetFenceivNV_enc);
+ set_glFinishFenceNV(glFinishFenceNV_enc);
+ set_glSetFenceNV(glSetFenceNV_enc);
+ set_glGetDriverControlsQCOM(glGetDriverControlsQCOM_enc);
+ set_glGetDriverControlStringQCOM(glGetDriverControlStringQCOM_enc);
+ set_glEnableDriverControlQCOM(glEnableDriverControlQCOM_enc);
+ set_glDisableDriverControlQCOM(glDisableDriverControlQCOM_enc);
+ set_glExtGetTexturesQCOM(glExtGetTexturesQCOM_enc);
+ set_glExtGetBuffersQCOM(glExtGetBuffersQCOM_enc);
+ set_glExtGetRenderbuffersQCOM(glExtGetRenderbuffersQCOM_enc);
+ set_glExtGetFramebuffersQCOM(glExtGetFramebuffersQCOM_enc);
+ set_glExtGetTexLevelParameterivQCOM(glExtGetTexLevelParameterivQCOM_enc);
+ set_glExtTexObjectStateOverrideiQCOM(glExtTexObjectStateOverrideiQCOM_enc);
+ set_glExtGetTexSubImageQCOM(glExtGetTexSubImageQCOM_enc);
+ set_glExtGetBufferPointervQCOM((glExtGetBufferPointervQCOM_client_proc_t)(enc_unsupported));
+ set_glExtGetShadersQCOM(glExtGetShadersQCOM_enc);
+ set_glExtGetProgramsQCOM(glExtGetProgramsQCOM_enc);
+ set_glExtIsProgramBinaryQCOM(glExtIsProgramBinaryQCOM_enc);
+ set_glExtGetProgramBinarySourceQCOM((glExtGetProgramBinarySourceQCOM_client_proc_t)(enc_unsupported));
+ set_glStartTilingQCOM(glStartTilingQCOM_enc);
+ set_glEndTilingQCOM(glEndTilingQCOM_enc);
+}
+
diff --git a/opengl/system/GLESv1_enc/gl_enc.h b/opengl/system/GLESv1_enc/gl_enc.h
new file mode 100644
index 0000000..d8a23e4
--- /dev/null
+++ b/opengl/system/GLESv1_enc/gl_enc.h
@@ -0,0 +1,316 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+
+#ifndef GUARD_gl_encoder_context_t
+#define GUARD_gl_encoder_context_t
+
+#include "IOStream.h"
+#include "gl_client_context.h"
+
+
+#include "glUtils.h"
+#include "GLEncoderUtils.h"
+
+struct gl_encoder_context_t : public gl_client_context_t {
+
+ IOStream *m_stream;
+
+ gl_encoder_context_t(IOStream *stream);
+
+
+};
+
+extern "C" {
+ void glAlphaFunc_enc(void *self , GLenum func, GLclampf ref);
+ void glClearColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+ void glClearDepthf_enc(void *self , GLclampf depth);
+ void glClipPlanef_enc(void *self , GLenum plane, const GLfloat* equation);
+ void glColor4f_enc(void *self , GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glDepthRangef_enc(void *self , GLclampf zNear, GLclampf zFar);
+ void glFogf_enc(void *self , GLenum pname, GLfloat param);
+ void glFogfv_enc(void *self , GLenum pname, const GLfloat* params);
+ void glFrustumf_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+ void glGetClipPlanef_enc(void *self , GLenum pname, GLfloat* eqn);
+ void glGetFloatv_enc(void *self , GLenum pname, GLfloat* params);
+ void glGetLightfv_enc(void *self , GLenum light, GLenum pname, GLfloat* params);
+ void glGetMaterialfv_enc(void *self , GLenum face, GLenum pname, GLfloat* params);
+ void glGetTexEnvfv_enc(void *self , GLenum env, GLenum pname, GLfloat* params);
+ void glGetTexParameterfv_enc(void *self , GLenum target, GLenum pname, GLfloat* params);
+ void glLightModelf_enc(void *self , GLenum pname, GLfloat param);
+ void glLightModelfv_enc(void *self , GLenum pname, const GLfloat* params);
+ void glLightf_enc(void *self , GLenum light, GLenum pname, GLfloat param);
+ void glLightfv_enc(void *self , GLenum light, GLenum pname, const GLfloat* params);
+ void glLineWidth_enc(void *self , GLfloat width);
+ void glLoadMatrixf_enc(void *self , const GLfloat* m);
+ void glMaterialf_enc(void *self , GLenum face, GLenum pname, GLfloat param);
+ void glMaterialfv_enc(void *self , GLenum face, GLenum pname, const GLfloat* params);
+ void glMultMatrixf_enc(void *self , const GLfloat* m);
+ void glMultiTexCoord4f_enc(void *self , GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glNormal3f_enc(void *self , GLfloat nx, GLfloat ny, GLfloat nz);
+ void glOrthof_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+ void glPointParameterf_enc(void *self , GLenum pname, GLfloat param);
+ void glPointParameterfv_enc(void *self , GLenum pname, const GLfloat* params);
+ void glPointSize_enc(void *self , GLfloat size);
+ void glPolygonOffset_enc(void *self , GLfloat factor, GLfloat units);
+ void glRotatef_enc(void *self , GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+ void glScalef_enc(void *self , GLfloat x, GLfloat y, GLfloat z);
+ void glTexEnvf_enc(void *self , GLenum target, GLenum pname, GLfloat param);
+ void glTexEnvfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params);
+ void glTexParameterf_enc(void *self , GLenum target, GLenum pname, GLfloat param);
+ void glTexParameterfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params);
+ void glTranslatef_enc(void *self , GLfloat x, GLfloat y, GLfloat z);
+ void glActiveTexture_enc(void *self , GLenum texture);
+ void glAlphaFuncx_enc(void *self , GLenum func, GLclampx ref);
+ void glBindBuffer_enc(void *self , GLenum target, GLuint buffer);
+ void glBindTexture_enc(void *self , GLenum target, GLuint texture);
+ void glBlendFunc_enc(void *self , GLenum sfactor, GLenum dfactor);
+ void glBufferData_enc(void *self , GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+ void glBufferSubData_enc(void *self , GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+ void glClear_enc(void *self , GLbitfield mask);
+ void glClearColorx_enc(void *self , GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+ void glClearDepthx_enc(void *self , GLclampx depth);
+ void glClearStencil_enc(void *self , GLint s);
+ void glClientActiveTexture_enc(void *self , GLenum texture);
+ void glColor4ub_enc(void *self , GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+ void glColor4x_enc(void *self , GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+ void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glColorPointer_enc(void *self , GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+ void glCompressedTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+ void glCompressedTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+ void glCopyTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCullFace_enc(void *self , GLenum mode);
+ void glDeleteBuffers_enc(void *self , GLsizei n, const GLuint* buffers);
+ void glDeleteTextures_enc(void *self , GLsizei n, const GLuint* textures);
+ void glDepthFunc_enc(void *self , GLenum func);
+ void glDepthMask_enc(void *self , GLboolean flag);
+ void glDepthRangex_enc(void *self , GLclampx zNear, GLclampx zFar);
+ void glDisable_enc(void *self , GLenum cap);
+ void glDisableClientState_enc(void *self , GLenum array);
+ void glDrawArrays_enc(void *self , GLenum mode, GLint first, GLsizei count);
+ void glDrawElements_enc(void *self , GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+ void glEnable_enc(void *self , GLenum cap);
+ void glEnableClientState_enc(void *self , GLenum array);
+ void glFinish_enc(void *self );
+ void glFlush_enc(void *self );
+ void glFogx_enc(void *self , GLenum pname, GLfixed param);
+ void glFogxv_enc(void *self , GLenum pname, const GLfixed* params);
+ void glFrontFace_enc(void *self , GLenum mode);
+ void glFrustumx_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+ void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params);
+ void glGetBufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params);
+ void glClipPlanex_enc(void *self , GLenum pname, const GLfixed* eqn);
+ void glGenBuffers_enc(void *self , GLsizei n, GLuint* buffers);
+ void glGenTextures_enc(void *self , GLsizei n, GLuint* textures);
+ GLenum glGetError_enc(void *self );
+ void glGetFixedv_enc(void *self , GLenum pname, GLfixed* params);
+ void glGetIntegerv_enc(void *self , GLenum pname, GLint* params);
+ void glGetLightxv_enc(void *self , GLenum light, GLenum pname, GLfixed* params);
+ void glGetMaterialxv_enc(void *self , GLenum face, GLenum pname, GLfixed* params);
+ void glGetPointerv_enc(void *self , GLenum pname, GLvoid** params);
+ const GLubyte* glGetString_enc(void *self , GLenum name);
+ void glGetTexEnviv_enc(void *self , GLenum env, GLenum pname, GLint* params);
+ void glGetTexEnvxv_enc(void *self , GLenum env, GLenum pname, GLfixed* params);
+ void glGetTexParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params);
+ void glGetTexParameterxv_enc(void *self , GLenum target, GLenum pname, GLfixed* params);
+ void glHint_enc(void *self , GLenum target, GLenum mode);
+ GLboolean glIsBuffer_enc(void *self , GLuint buffer);
+ GLboolean glIsEnabled_enc(void *self , GLenum cap);
+ GLboolean glIsTexture_enc(void *self , GLuint texture);
+ void glLightModelx_enc(void *self , GLenum pname, GLfixed param);
+ void glLightModelxv_enc(void *self , GLenum pname, const GLfixed* params);
+ void glLightx_enc(void *self , GLenum light, GLenum pname, GLfixed param);
+ void glLightxv_enc(void *self , GLenum light, GLenum pname, const GLfixed* params);
+ void glLineWidthx_enc(void *self , GLfixed width);
+ void glLoadIdentity_enc(void *self );
+ void glLoadMatrixx_enc(void *self , const GLfixed* m);
+ void glLogicOp_enc(void *self , GLenum opcode);
+ void glMaterialx_enc(void *self , GLenum face, GLenum pname, GLfixed param);
+ void glMaterialxv_enc(void *self , GLenum face, GLenum pname, const GLfixed* params);
+ void glMatrixMode_enc(void *self , GLenum mode);
+ void glMultMatrixx_enc(void *self , const GLfixed* m);
+ void glMultiTexCoord4x_enc(void *self , GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+ void glNormal3x_enc(void *self , GLfixed nx, GLfixed ny, GLfixed nz);
+ void glNormalPointer_enc(void *self , GLenum type, GLsizei stride, const GLvoid* pointer);
+ void glOrthox_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+ void glPixelStorei_enc(void *self , GLenum pname, GLint param);
+ void glPointParameterx_enc(void *self , GLenum pname, GLfixed param);
+ void glPointParameterxv_enc(void *self , GLenum pname, const GLfixed* params);
+ void glPointSizex_enc(void *self , GLfixed size);
+ void glPolygonOffsetx_enc(void *self , GLfixed factor, GLfixed units);
+ void glPopMatrix_enc(void *self );
+ void glPushMatrix_enc(void *self );
+ void glReadPixels_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+ void glRotatex_enc(void *self , GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+ void glSampleCoverage_enc(void *self , GLclampf value, GLboolean invert);
+ void glSampleCoveragex_enc(void *self , GLclampx value, GLboolean invert);
+ void glScalex_enc(void *self , GLfixed x, GLfixed y, GLfixed z);
+ void glScissor_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height);
+ void glShadeModel_enc(void *self , GLenum mode);
+ void glStencilFunc_enc(void *self , GLenum func, GLint ref, GLuint mask);
+ void glStencilMask_enc(void *self , GLuint mask);
+ void glStencilOp_enc(void *self , GLenum fail, GLenum zfail, GLenum zpass);
+ void glTexCoordPointer_enc(void *self , GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+ void glTexEnvi_enc(void *self , GLenum target, GLenum pname, GLint param);
+ void glTexEnvx_enc(void *self , GLenum target, GLenum pname, GLfixed param);
+ void glTexEnviv_enc(void *self , GLenum target, GLenum pname, const GLint* params);
+ void glTexEnvxv_enc(void *self , GLenum target, GLenum pname, const GLfixed* params);
+ void glTexImage2D_enc(void *self , GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+ void glTexParameteri_enc(void *self , GLenum target, GLenum pname, GLint param);
+ void glTexParameterx_enc(void *self , GLenum target, GLenum pname, GLfixed param);
+ void glTexParameteriv_enc(void *self , GLenum target, GLenum pname, const GLint* params);
+ void glTexParameterxv_enc(void *self , GLenum target, GLenum pname, const GLfixed* params);
+ void glTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+ void glTranslatex_enc(void *self , GLfixed x, GLfixed y, GLfixed z);
+ void glVertexPointer_enc(void *self , GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+ void glViewport_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height);
+ void glPointSizePointerOES_enc(void *self , GLenum type, GLsizei stride, const GLvoid* pointer);
+ void glVertexPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset);
+ void glColorPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset);
+ void glNormalPointerOffset_enc(void *self , GLenum type, GLsizei stride, GLuint offset);
+ void glPointSizePointerOffset_enc(void *self , GLenum type, GLsizei stride, GLuint offset);
+ void glTexCoordPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset);
+ void glWeightPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset);
+ void glMatrixIndexPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset);
+ void glVertexPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
+ void glColorPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
+ void glNormalPointerData_enc(void *self , GLenum type, GLsizei stride, void* data, GLuint datalen);
+ void glTexCoordPointerData_enc(void *self , GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
+ void glPointSizePointerData_enc(void *self , GLenum type, GLsizei stride, void* data, GLuint datalen);
+ void glWeightPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
+ void glMatrixIndexPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
+ void glDrawElementsOffset_enc(void *self , GLenum mode, GLsizei count, GLenum type, GLuint offset);
+ void glDrawElementsData_enc(void *self , GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen);
+ void glGetCompressedTextureFormats_enc(void *self , int count, GLint* formats);
+ int glFinishRoundTrip_enc(void *self );
+ void glBlendEquationSeparateOES_enc(void *self , GLenum modeRGB, GLenum modeAlpha);
+ void glBlendFuncSeparateOES_enc(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+ void glBlendEquationOES_enc(void *self , GLenum mode);
+ void glDrawTexsOES_enc(void *self , GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
+ void glDrawTexiOES_enc(void *self , GLint x, GLint y, GLint z, GLint width, GLint height);
+ void glDrawTexxOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
+ void glDrawTexsvOES_enc(void *self , const GLshort* coords);
+ void glDrawTexivOES_enc(void *self , const GLint* coords);
+ void glDrawTexxvOES_enc(void *self , const GLfixed* coords);
+ void glDrawTexfOES_enc(void *self , GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
+ void glDrawTexfvOES_enc(void *self , const GLfloat* coords);
+ void glEGLImageTargetTexture2DOES_enc(void *self , GLenum target, GLeglImageOES image);
+ void glEGLImageTargetRenderbufferStorageOES_enc(void *self , GLenum target, GLeglImageOES image);
+ void glAlphaFuncxOES_enc(void *self , GLenum func, GLclampx ref);
+ void glClearColorxOES_enc(void *self , GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+ void glClearDepthxOES_enc(void *self , GLclampx depth);
+ void glClipPlanexOES_enc(void *self , GLenum plane, const GLfixed* equation);
+ void glClipPlanexIMG_enc(void *self , GLenum plane, const GLfixed* equation);
+ void glColor4xOES_enc(void *self , GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+ void glDepthRangexOES_enc(void *self , GLclampx zNear, GLclampx zFar);
+ void glFogxOES_enc(void *self , GLenum pname, GLfixed param);
+ void glFogxvOES_enc(void *self , GLenum pname, const GLfixed* params);
+ void glFrustumxOES_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+ void glGetClipPlanexOES_enc(void *self , GLenum pname, GLfixed* eqn);
+ void glGetClipPlanex_enc(void *self , GLenum pname, GLfixed* eqn);
+ void glGetFixedvOES_enc(void *self , GLenum pname, GLfixed* params);
+ void glGetLightxvOES_enc(void *self , GLenum light, GLenum pname, GLfixed* params);
+ void glGetMaterialxvOES_enc(void *self , GLenum face, GLenum pname, GLfixed* params);
+ void glGetTexEnvxvOES_enc(void *self , GLenum env, GLenum pname, GLfixed* params);
+ void glGetTexParameterxvOES_enc(void *self , GLenum target, GLenum pname, GLfixed* params);
+ void glLightModelxOES_enc(void *self , GLenum pname, GLfixed param);
+ void glLightModelxvOES_enc(void *self , GLenum pname, const GLfixed* params);
+ void glLightxOES_enc(void *self , GLenum light, GLenum pname, GLfixed param);
+ void glLightxvOES_enc(void *self , GLenum light, GLenum pname, const GLfixed* params);
+ void glLineWidthxOES_enc(void *self , GLfixed width);
+ void glLoadMatrixxOES_enc(void *self , const GLfixed* m);
+ void glMaterialxOES_enc(void *self , GLenum face, GLenum pname, GLfixed param);
+ void glMaterialxvOES_enc(void *self , GLenum face, GLenum pname, const GLfixed* params);
+ void glMultMatrixxOES_enc(void *self , const GLfixed* m);
+ void glMultiTexCoord4xOES_enc(void *self , GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+ void glNormal3xOES_enc(void *self , GLfixed nx, GLfixed ny, GLfixed nz);
+ void glOrthoxOES_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+ void glPointParameterxOES_enc(void *self , GLenum pname, GLfixed param);
+ void glPointParameterxvOES_enc(void *self , GLenum pname, const GLfixed* params);
+ void glPointSizexOES_enc(void *self , GLfixed size);
+ void glPolygonOffsetxOES_enc(void *self , GLfixed factor, GLfixed units);
+ void glRotatexOES_enc(void *self , GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+ void glSampleCoveragexOES_enc(void *self , GLclampx value, GLboolean invert);
+ void glScalexOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z);
+ void glTexEnvxOES_enc(void *self , GLenum target, GLenum pname, GLfixed param);
+ void glTexEnvxvOES_enc(void *self , GLenum target, GLenum pname, const GLfixed* params);
+ void glTexParameterxOES_enc(void *self , GLenum target, GLenum pname, GLfixed param);
+ void glTexParameterxvOES_enc(void *self , GLenum target, GLenum pname, const GLfixed* params);
+ void glTranslatexOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z);
+ GLboolean glIsRenderbufferOES_enc(void *self , GLuint renderbuffer);
+ void glBindRenderbufferOES_enc(void *self , GLenum target, GLuint renderbuffer);
+ void glDeleteRenderbuffersOES_enc(void *self , GLsizei n, const GLuint* renderbuffers);
+ void glGenRenderbuffersOES_enc(void *self , GLsizei n, GLuint* renderbuffers);
+ void glRenderbufferStorageOES_enc(void *self , GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void glGetRenderbufferParameterivOES_enc(void *self , GLenum target, GLenum pname, GLint* params);
+ GLboolean glIsFramebufferOES_enc(void *self , GLuint framebuffer);
+ void glBindFramebufferOES_enc(void *self , GLenum target, GLuint framebuffer);
+ void glDeleteFramebuffersOES_enc(void *self , GLsizei n, const GLuint* framebuffers);
+ void glGenFramebuffersOES_enc(void *self , GLsizei n, GLuint* framebuffers);
+ GLenum glCheckFramebufferStatusOES_enc(void *self , GLenum target);
+ void glFramebufferRenderbufferOES_enc(void *self , GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void glFramebufferTexture2DOES_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void glGetFramebufferAttachmentParameterivOES_enc(void *self , GLenum target, GLenum attachment, GLenum pname, GLint* params);
+ void glGenerateMipmapOES_enc(void *self , GLenum target);
+ void* glMapBufferOES_enc(void *self , GLenum target, GLenum access);
+ GLboolean glUnmapBufferOES_enc(void *self , GLenum target);
+ void glGetBufferPointervOES_enc(void *self , GLenum target, GLenum pname, GLvoid** params);
+ void glCurrentPaletteMatrixOES_enc(void *self , GLuint matrixpaletteindex);
+ void glLoadPaletteFromModelViewMatrixOES_enc(void *self );
+ void glMatrixIndexPointerOES_enc(void *self , GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+ void glWeightPointerOES_enc(void *self , GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+ GLbitfield glQueryMatrixxOES_enc(void *self , GLfixed* mantissa, GLint* exponent);
+ void glDepthRangefOES_enc(void *self , GLclampf zNear, GLclampf zFar);
+ void glFrustumfOES_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+ void glOrthofOES_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+ void glClipPlanefOES_enc(void *self , GLenum plane, const GLfloat* equation);
+ void glClipPlanefIMG_enc(void *self , GLenum plane, const GLfloat* equation);
+ void glGetClipPlanefOES_enc(void *self , GLenum pname, GLfloat* eqn);
+ void glClearDepthfOES_enc(void *self , GLclampf depth);
+ void glTexGenfOES_enc(void *self , GLenum coord, GLenum pname, GLfloat param);
+ void glTexGenfvOES_enc(void *self , GLenum coord, GLenum pname, const GLfloat* params);
+ void glTexGeniOES_enc(void *self , GLenum coord, GLenum pname, GLint param);
+ void glTexGenivOES_enc(void *self , GLenum coord, GLenum pname, const GLint* params);
+ void glTexGenxOES_enc(void *self , GLenum coord, GLenum pname, GLfixed param);
+ void glTexGenxvOES_enc(void *self , GLenum coord, GLenum pname, const GLfixed* params);
+ void glGetTexGenfvOES_enc(void *self , GLenum coord, GLenum pname, GLfloat* params);
+ void glGetTexGenivOES_enc(void *self , GLenum coord, GLenum pname, GLint* params);
+ void glGetTexGenxvOES_enc(void *self , GLenum coord, GLenum pname, GLfixed* params);
+ void glBindVertexArrayOES_enc(void *self , GLuint array);
+ void glDeleteVertexArraysOES_enc(void *self , GLsizei n, const GLuint* arrays);
+ void glGenVertexArraysOES_enc(void *self , GLsizei n, GLuint* arrays);
+ GLboolean glIsVertexArrayOES_enc(void *self , GLuint array);
+ void glDiscardFramebufferEXT_enc(void *self , GLenum target, GLsizei numAttachments, const GLenum* attachments);
+ void glMultiDrawArraysEXT_enc(void *self , GLenum mode, GLint* first, GLsizei* count, GLsizei primcount);
+ void glMultiDrawElementsEXT_enc(void *self , GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount);
+ void glMultiDrawArraysSUN_enc(void *self , GLenum mode, GLint* first, GLsizei* count, GLsizei primcount);
+ void glMultiDrawElementsSUN_enc(void *self , GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount);
+ void glRenderbufferStorageMultisampleIMG_enc(void *self , GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void glFramebufferTexture2DMultisampleIMG_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+ void glDeleteFencesNV_enc(void *self , GLsizei n, const GLuint* fences);
+ void glGenFencesNV_enc(void *self , GLsizei n, GLuint* fences);
+ GLboolean glIsFenceNV_enc(void *self , GLuint fence);
+ GLboolean glTestFenceNV_enc(void *self , GLuint fence);
+ void glGetFenceivNV_enc(void *self , GLuint fence, GLenum pname, GLint* params);
+ void glFinishFenceNV_enc(void *self , GLuint fence);
+ void glSetFenceNV_enc(void *self , GLuint fence, GLenum condition);
+ void glGetDriverControlsQCOM_enc(void *self , GLint* num, GLsizei size, GLuint* driverControls);
+ void glGetDriverControlStringQCOM_enc(void *self , GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString);
+ void glEnableDriverControlQCOM_enc(void *self , GLuint driverControl);
+ void glDisableDriverControlQCOM_enc(void *self , GLuint driverControl);
+ void glExtGetTexturesQCOM_enc(void *self , GLuint* textures, GLint maxTextures, GLint* numTextures);
+ void glExtGetBuffersQCOM_enc(void *self , GLuint* buffers, GLint maxBuffers, GLint* numBuffers);
+ void glExtGetRenderbuffersQCOM_enc(void *self , GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers);
+ void glExtGetFramebuffersQCOM_enc(void *self , GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers);
+ void glExtGetTexLevelParameterivQCOM_enc(void *self , GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params);
+ void glExtTexObjectStateOverrideiQCOM_enc(void *self , GLenum target, GLenum pname, GLint param);
+ void glExtGetTexSubImageQCOM_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels);
+ void glExtGetBufferPointervQCOM_enc(void *self , GLenum target, GLvoid** params);
+ void glExtGetShadersQCOM_enc(void *self , GLuint* shaders, GLint maxShaders, GLint* numShaders);
+ void glExtGetProgramsQCOM_enc(void *self , GLuint* programs, GLint maxPrograms, GLint* numPrograms);
+ GLboolean glExtIsProgramBinaryQCOM_enc(void *self , GLuint program);
+ void glExtGetProgramBinarySourceQCOM_enc(void *self , GLuint program, GLenum shadertype, GLchar* source, GLint* length);
+ void glStartTilingQCOM_enc(void *self , GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+ void glEndTilingQCOM_enc(void *self , GLbitfield preserveMask);
+};
+#endif
\ No newline at end of file
diff --git a/opengl/system/GLESv1_enc/gl_entry.cpp b/opengl/system/GLESv1_enc/gl_entry.cpp
new file mode 100644
index 0000000..b43df09
--- /dev/null
+++ b/opengl/system/GLESv1_enc/gl_entry.cpp
@@ -0,0 +1,2066 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#include <stdio.h>
+#include <stdlib.h>
+#include "gl_client_context.h"
+
+#ifndef GL_TRUE
+extern "C" {
+ void glAlphaFunc(GLenum func, GLclampf ref);
+ void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+ void glClearDepthf(GLclampf depth);
+ void glClipPlanef(GLenum plane, const GLfloat* equation);
+ void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glDepthRangef(GLclampf zNear, GLclampf zFar);
+ void glFogf(GLenum pname, GLfloat param);
+ void glFogfv(GLenum pname, const GLfloat* params);
+ void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+ void glGetClipPlanef(GLenum pname, GLfloat* eqn);
+ void glGetFloatv(GLenum pname, GLfloat* params);
+ void glGetLightfv(GLenum light, GLenum pname, GLfloat* params);
+ void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params);
+ void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat* params);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
+ void glLightModelf(GLenum pname, GLfloat param);
+ void glLightModelfv(GLenum pname, const GLfloat* params);
+ void glLightf(GLenum light, GLenum pname, GLfloat param);
+ void glLightfv(GLenum light, GLenum pname, const GLfloat* params);
+ void glLineWidth(GLfloat width);
+ void glLoadMatrixf(const GLfloat* m);
+ void glMaterialf(GLenum face, GLenum pname, GLfloat param);
+ void glMaterialfv(GLenum face, GLenum pname, const GLfloat* params);
+ void glMultMatrixf(const GLfloat* m);
+ void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+ void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+ void glPointParameterf(GLenum pname, GLfloat param);
+ void glPointParameterfv(GLenum pname, const GLfloat* params);
+ void glPointSize(GLfloat size);
+ void glPolygonOffset(GLfloat factor, GLfloat units);
+ void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+ void glScalef(GLfloat x, GLfloat y, GLfloat z);
+ void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
+ void glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
+ void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
+ void glActiveTexture(GLenum texture);
+ void glAlphaFuncx(GLenum func, GLclampx ref);
+ void glBindBuffer(GLenum target, GLuint buffer);
+ void glBindTexture(GLenum target, GLuint texture);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+ void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+ void glClear(GLbitfield mask);
+ void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+ void glClearDepthx(GLclampx depth);
+ void glClearStencil(GLint s);
+ void glClientActiveTexture(GLenum texture);
+ void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+ void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCullFace(GLenum mode);
+ void glDeleteBuffers(GLsizei n, const GLuint* buffers);
+ void glDeleteTextures(GLsizei n, const GLuint* textures);
+ void glDepthFunc(GLenum func);
+ void glDepthMask(GLboolean flag);
+ void glDepthRangex(GLclampx zNear, GLclampx zFar);
+ void glDisable(GLenum cap);
+ void glDisableClientState(GLenum array);
+ void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+ void glEnable(GLenum cap);
+ void glEnableClientState(GLenum array);
+ void glFinish();
+ void glFlush();
+ void glFogx(GLenum pname, GLfixed param);
+ void glFogxv(GLenum pname, const GLfixed* params);
+ void glFrontFace(GLenum mode);
+ void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+ void glGetBooleanv(GLenum pname, GLboolean* params);
+ void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
+ void glClipPlanex(GLenum pname, const GLfixed* eqn);
+ void glGenBuffers(GLsizei n, GLuint* buffers);
+ void glGenTextures(GLsizei n, GLuint* textures);
+ GLenum glGetError();
+ void glGetFixedv(GLenum pname, GLfixed* params);
+ void glGetIntegerv(GLenum pname, GLint* params);
+ void glGetLightxv(GLenum light, GLenum pname, GLfixed* params);
+ void glGetMaterialxv(GLenum face, GLenum pname, GLfixed* params);
+ void glGetPointerv(GLenum pname, GLvoid** params);
+ const GLubyte* glGetString(GLenum name);
+ void glGetTexEnviv(GLenum env, GLenum pname, GLint* params);
+ void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed* params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
+ void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed* params);
+ void glHint(GLenum target, GLenum mode);
+ GLboolean glIsBuffer(GLuint buffer);
+ GLboolean glIsEnabled(GLenum cap);
+ GLboolean glIsTexture(GLuint texture);
+ void glLightModelx(GLenum pname, GLfixed param);
+ void glLightModelxv(GLenum pname, const GLfixed* params);
+ void glLightx(GLenum light, GLenum pname, GLfixed param);
+ void glLightxv(GLenum light, GLenum pname, const GLfixed* params);
+ void glLineWidthx(GLfixed width);
+ void glLoadIdentity();
+ void glLoadMatrixx(const GLfixed* m);
+ void glLogicOp(GLenum opcode);
+ void glMaterialx(GLenum face, GLenum pname, GLfixed param);
+ void glMaterialxv(GLenum face, GLenum pname, const GLfixed* params);
+ void glMatrixMode(GLenum mode);
+ void glMultMatrixx(const GLfixed* m);
+ void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+ void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
+ void glNormalPointer(GLenum type, GLsizei stride, const GLvoid* pointer);
+ void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPointParameterx(GLenum pname, GLfixed param);
+ void glPointParameterxv(GLenum pname, const GLfixed* params);
+ void glPointSizex(GLfixed size);
+ void glPolygonOffsetx(GLfixed factor, GLfixed units);
+ void glPopMatrix();
+ void glPushMatrix();
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+ void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+ void glSampleCoverage(GLclampf value, GLboolean invert);
+ void glSampleCoveragex(GLclampx value, GLboolean invert);
+ void glScalex(GLfixed x, GLfixed y, GLfixed z);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glShadeModel(GLenum mode);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glStencilMask(GLuint mask);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+ void glTexEnvi(GLenum target, GLenum pname, GLint param);
+ void glTexEnvx(GLenum target, GLenum pname, GLfixed param);
+ void glTexEnviv(GLenum target, GLenum pname, const GLint* params);
+ void glTexEnvxv(GLenum target, GLenum pname, const GLfixed* params);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameterx(GLenum target, GLenum pname, GLfixed param);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
+ void glTexParameterxv(GLenum target, GLenum pname, const GLfixed* params);
+ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+ void glTranslatex(GLfixed x, GLfixed y, GLfixed z);
+ void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid* pointer);
+ void glVertexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
+ void glColorPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
+ void glNormalPointerOffset(GLenum type, GLsizei stride, GLuint offset);
+ void glPointSizePointerOffset(GLenum type, GLsizei stride, GLuint offset);
+ void glTexCoordPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
+ void glWeightPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
+ void glMatrixIndexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
+ void glVertexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
+ void glColorPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
+ void glNormalPointerData(GLenum type, GLsizei stride, void* data, GLuint datalen);
+ void glTexCoordPointerData(GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
+ void glPointSizePointerData(GLenum type, GLsizei stride, void* data, GLuint datalen);
+ void glWeightPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
+ void glMatrixIndexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
+ void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset);
+ void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen);
+ void glGetCompressedTextureFormats(int count, GLint* formats);
+ int glFinishRoundTrip();
+ void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha);
+ void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+ void glBlendEquationOES(GLenum mode);
+ void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
+ void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height);
+ void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
+ void glDrawTexsvOES(const GLshort* coords);
+ void glDrawTexivOES(const GLint* coords);
+ void glDrawTexxvOES(const GLfixed* coords);
+ void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
+ void glDrawTexfvOES(const GLfloat* coords);
+ void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
+ void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
+ void glAlphaFuncxOES(GLenum func, GLclampx ref);
+ void glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+ void glClearDepthxOES(GLclampx depth);
+ void glClipPlanexOES(GLenum plane, const GLfixed* equation);
+ void glClipPlanexIMG(GLenum plane, const GLfixed* equation);
+ void glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+ void glDepthRangexOES(GLclampx zNear, GLclampx zFar);
+ void glFogxOES(GLenum pname, GLfixed param);
+ void glFogxvOES(GLenum pname, const GLfixed* params);
+ void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+ void glGetClipPlanexOES(GLenum pname, GLfixed* eqn);
+ void glGetClipPlanex(GLenum pname, GLfixed* eqn);
+ void glGetFixedvOES(GLenum pname, GLfixed* params);
+ void glGetLightxvOES(GLenum light, GLenum pname, GLfixed* params);
+ void glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed* params);
+ void glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed* params);
+ void glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed* params);
+ void glLightModelxOES(GLenum pname, GLfixed param);
+ void glLightModelxvOES(GLenum pname, const GLfixed* params);
+ void glLightxOES(GLenum light, GLenum pname, GLfixed param);
+ void glLightxvOES(GLenum light, GLenum pname, const GLfixed* params);
+ void glLineWidthxOES(GLfixed width);
+ void glLoadMatrixxOES(const GLfixed* m);
+ void glMaterialxOES(GLenum face, GLenum pname, GLfixed param);
+ void glMaterialxvOES(GLenum face, GLenum pname, const GLfixed* params);
+ void glMultMatrixxOES(const GLfixed* m);
+ void glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+ void glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz);
+ void glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+ void glPointParameterxOES(GLenum pname, GLfixed param);
+ void glPointParameterxvOES(GLenum pname, const GLfixed* params);
+ void glPointSizexOES(GLfixed size);
+ void glPolygonOffsetxOES(GLfixed factor, GLfixed units);
+ void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+ void glSampleCoveragexOES(GLclampx value, GLboolean invert);
+ void glScalexOES(GLfixed x, GLfixed y, GLfixed z);
+ void glTexEnvxOES(GLenum target, GLenum pname, GLfixed param);
+ void glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed* params);
+ void glTexParameterxOES(GLenum target, GLenum pname, GLfixed param);
+ void glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed* params);
+ void glTranslatexOES(GLfixed x, GLfixed y, GLfixed z);
+ GLboolean glIsRenderbufferOES(GLuint renderbuffer);
+ void glBindRenderbufferOES(GLenum target, GLuint renderbuffer);
+ void glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers);
+ void glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers);
+ void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params);
+ GLboolean glIsFramebufferOES(GLuint framebuffer);
+ void glBindFramebufferOES(GLenum target, GLuint framebuffer);
+ void glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers);
+ void glGenFramebuffersOES(GLsizei n, GLuint* framebuffers);
+ GLenum glCheckFramebufferStatusOES(GLenum target);
+ void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params);
+ void glGenerateMipmapOES(GLenum target);
+ void* glMapBufferOES(GLenum target, GLenum access);
+ GLboolean glUnmapBufferOES(GLenum target);
+ void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params);
+ void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex);
+ void glLoadPaletteFromModelViewMatrixOES();
+ void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+ void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+ GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent);
+ void glDepthRangefOES(GLclampf zNear, GLclampf zFar);
+ void glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+ void glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+ void glClipPlanefOES(GLenum plane, const GLfloat* equation);
+ void glClipPlanefIMG(GLenum plane, const GLfloat* equation);
+ void glGetClipPlanefOES(GLenum pname, GLfloat* eqn);
+ void glClearDepthfOES(GLclampf depth);
+ void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param);
+ void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat* params);
+ void glTexGeniOES(GLenum coord, GLenum pname, GLint param);
+ void glTexGenivOES(GLenum coord, GLenum pname, const GLint* params);
+ void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param);
+ void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed* params);
+ void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat* params);
+ void glGetTexGenivOES(GLenum coord, GLenum pname, GLint* params);
+ void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed* params);
+ void glBindVertexArrayOES(GLuint array);
+ void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays);
+ void glGenVertexArraysOES(GLsizei n, GLuint* arrays);
+ GLboolean glIsVertexArrayOES(GLuint array);
+ void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments);
+ void glMultiDrawArraysEXT(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount);
+ void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount);
+ void glMultiDrawArraysSUN(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount);
+ void glMultiDrawElementsSUN(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount);
+ void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+ void glDeleteFencesNV(GLsizei n, const GLuint* fences);
+ void glGenFencesNV(GLsizei n, GLuint* fences);
+ GLboolean glIsFenceNV(GLuint fence);
+ GLboolean glTestFenceNV(GLuint fence);
+ void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params);
+ void glFinishFenceNV(GLuint fence);
+ void glSetFenceNV(GLuint fence, GLenum condition);
+ void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls);
+ void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString);
+ void glEnableDriverControlQCOM(GLuint driverControl);
+ void glDisableDriverControlQCOM(GLuint driverControl);
+ void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures);
+ void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers);
+ void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers);
+ void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers);
+ void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params);
+ void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
+ void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels);
+ void glExtGetBufferPointervQCOM(GLenum target, GLvoid** params);
+ void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);
+ void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms);
+ GLboolean glExtIsProgramBinaryQCOM(GLuint program);
+ void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length);
+ void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+ void glEndTilingQCOM(GLbitfield preserveMask);
+};
+
+#endif
+#ifndef GET_CONTEXT
+static gl_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL;
+void gl_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; }
+#define GET_CONTEXT gl_client_context_t * ctx = getCurrentContext()
+#endif
+
+void glAlphaFunc(GLenum func, GLclampf ref)
+{
+ GET_CONTEXT;
+ ctx->glAlphaFunc(ctx, func, ref);
+}
+
+void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ GET_CONTEXT;
+ ctx->glClearColor(ctx, red, green, blue, alpha);
+}
+
+void glClearDepthf(GLclampf depth)
+{
+ GET_CONTEXT;
+ ctx->glClearDepthf(ctx, depth);
+}
+
+void glClipPlanef(GLenum plane, const GLfloat* equation)
+{
+ GET_CONTEXT;
+ ctx->glClipPlanef(ctx, plane, equation);
+}
+
+void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ GET_CONTEXT;
+ ctx->glColor4f(ctx, red, green, blue, alpha);
+}
+
+void glDepthRangef(GLclampf zNear, GLclampf zFar)
+{
+ GET_CONTEXT;
+ ctx->glDepthRangef(ctx, zNear, zFar);
+}
+
+void glFogf(GLenum pname, GLfloat param)
+{
+ GET_CONTEXT;
+ ctx->glFogf(ctx, pname, param);
+}
+
+void glFogfv(GLenum pname, const GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glFogfv(ctx, pname, params);
+}
+
+void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+{
+ GET_CONTEXT;
+ ctx->glFrustumf(ctx, left, right, bottom, top, zNear, zFar);
+}
+
+void glGetClipPlanef(GLenum pname, GLfloat* eqn)
+{
+ GET_CONTEXT;
+ ctx->glGetClipPlanef(ctx, pname, eqn);
+}
+
+void glGetFloatv(GLenum pname, GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glGetFloatv(ctx, pname, params);
+}
+
+void glGetLightfv(GLenum light, GLenum pname, GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glGetLightfv(ctx, light, pname, params);
+}
+
+void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glGetMaterialfv(ctx, face, pname, params);
+}
+
+void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glGetTexEnvfv(ctx, env, pname, params);
+}
+
+void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glGetTexParameterfv(ctx, target, pname, params);
+}
+
+void glLightModelf(GLenum pname, GLfloat param)
+{
+ GET_CONTEXT;
+ ctx->glLightModelf(ctx, pname, param);
+}
+
+void glLightModelfv(GLenum pname, const GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glLightModelfv(ctx, pname, params);
+}
+
+void glLightf(GLenum light, GLenum pname, GLfloat param)
+{
+ GET_CONTEXT;
+ ctx->glLightf(ctx, light, pname, param);
+}
+
+void glLightfv(GLenum light, GLenum pname, const GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glLightfv(ctx, light, pname, params);
+}
+
+void glLineWidth(GLfloat width)
+{
+ GET_CONTEXT;
+ ctx->glLineWidth(ctx, width);
+}
+
+void glLoadMatrixf(const GLfloat* m)
+{
+ GET_CONTEXT;
+ ctx->glLoadMatrixf(ctx, m);
+}
+
+void glMaterialf(GLenum face, GLenum pname, GLfloat param)
+{
+ GET_CONTEXT;
+ ctx->glMaterialf(ctx, face, pname, param);
+}
+
+void glMaterialfv(GLenum face, GLenum pname, const GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glMaterialfv(ctx, face, pname, params);
+}
+
+void glMultMatrixf(const GLfloat* m)
+{
+ GET_CONTEXT;
+ ctx->glMultMatrixf(ctx, m);
+}
+
+void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ GET_CONTEXT;
+ ctx->glMultiTexCoord4f(ctx, target, s, t, r, q);
+}
+
+void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ GET_CONTEXT;
+ ctx->glNormal3f(ctx, nx, ny, nz);
+}
+
+void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+{
+ GET_CONTEXT;
+ ctx->glOrthof(ctx, left, right, bottom, top, zNear, zFar);
+}
+
+void glPointParameterf(GLenum pname, GLfloat param)
+{
+ GET_CONTEXT;
+ ctx->glPointParameterf(ctx, pname, param);
+}
+
+void glPointParameterfv(GLenum pname, const GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glPointParameterfv(ctx, pname, params);
+}
+
+void glPointSize(GLfloat size)
+{
+ GET_CONTEXT;
+ ctx->glPointSize(ctx, size);
+}
+
+void glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ GET_CONTEXT;
+ ctx->glPolygonOffset(ctx, factor, units);
+}
+
+void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CONTEXT;
+ ctx->glRotatef(ctx, angle, x, y, z);
+}
+
+void glScalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CONTEXT;
+ ctx->glScalef(ctx, x, y, z);
+}
+
+void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ GET_CONTEXT;
+ ctx->glTexEnvf(ctx, target, pname, param);
+}
+
+void glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glTexEnvfv(ctx, target, pname, params);
+}
+
+void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ GET_CONTEXT;
+ ctx->glTexParameterf(ctx, target, pname, param);
+}
+
+void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glTexParameterfv(ctx, target, pname, params);
+}
+
+void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CONTEXT;
+ ctx->glTranslatef(ctx, x, y, z);
+}
+
+void glActiveTexture(GLenum texture)
+{
+ GET_CONTEXT;
+ ctx->glActiveTexture(ctx, texture);
+}
+
+void glAlphaFuncx(GLenum func, GLclampx ref)
+{
+ GET_CONTEXT;
+ ctx->glAlphaFuncx(ctx, func, ref);
+}
+
+void glBindBuffer(GLenum target, GLuint buffer)
+{
+ GET_CONTEXT;
+ ctx->glBindBuffer(ctx, target, buffer);
+}
+
+void glBindTexture(GLenum target, GLuint texture)
+{
+ GET_CONTEXT;
+ ctx->glBindTexture(ctx, target, texture);
+}
+
+void glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ GET_CONTEXT;
+ ctx->glBlendFunc(ctx, sfactor, dfactor);
+}
+
+void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+ GET_CONTEXT;
+ ctx->glBufferData(ctx, target, size, data, usage);
+}
+
+void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+ GET_CONTEXT;
+ ctx->glBufferSubData(ctx, target, offset, size, data);
+}
+
+void glClear(GLbitfield mask)
+{
+ GET_CONTEXT;
+ ctx->glClear(ctx, mask);
+}
+
+void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
+{
+ GET_CONTEXT;
+ ctx->glClearColorx(ctx, red, green, blue, alpha);
+}
+
+void glClearDepthx(GLclampx depth)
+{
+ GET_CONTEXT;
+ ctx->glClearDepthx(ctx, depth);
+}
+
+void glClearStencil(GLint s)
+{
+ GET_CONTEXT;
+ ctx->glClearStencil(ctx, s);
+}
+
+void glClientActiveTexture(GLenum texture)
+{
+ GET_CONTEXT;
+ ctx->glClientActiveTexture(ctx, texture);
+}
+
+void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ GET_CONTEXT;
+ ctx->glColor4ub(ctx, red, green, blue, alpha);
+}
+
+void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+{
+ GET_CONTEXT;
+ ctx->glColor4x(ctx, red, green, blue, alpha);
+}
+
+void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ GET_CONTEXT;
+ ctx->glColorMask(ctx, red, green, blue, alpha);
+}
+
+void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
+{
+ GET_CONTEXT;
+ ctx->glColorPointer(ctx, size, type, stride, pointer);
+}
+
+void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ GET_CONTEXT;
+ ctx->glCompressedTexImage2D(ctx, target, level, internalformat, width, height, border, imageSize, data);
+}
+
+void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ GET_CONTEXT;
+ ctx->glCompressedTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ GET_CONTEXT;
+ ctx->glCopyTexImage2D(ctx, target, level, internalformat, x, y, width, height, border);
+}
+
+void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ GET_CONTEXT;
+ ctx->glCopyTexSubImage2D(ctx, target, level, xoffset, yoffset, x, y, width, height);
+}
+
+void glCullFace(GLenum mode)
+{
+ GET_CONTEXT;
+ ctx->glCullFace(ctx, mode);
+}
+
+void glDeleteBuffers(GLsizei n, const GLuint* buffers)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glDeleteBuffers(ctx, n, buffers);
+}
+
+void glDeleteTextures(GLsizei n, const GLuint* textures)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glDeleteTextures(ctx, n, textures);
+}
+
+void glDepthFunc(GLenum func)
+{
+ GET_CONTEXT;
+ ctx->glDepthFunc(ctx, func);
+}
+
+void glDepthMask(GLboolean flag)
+{
+ GET_CONTEXT;
+ ctx->glDepthMask(ctx, flag);
+}
+
+void glDepthRangex(GLclampx zNear, GLclampx zFar)
+{
+ GET_CONTEXT;
+ ctx->glDepthRangex(ctx, zNear, zFar);
+}
+
+void glDisable(GLenum cap)
+{
+ GET_CONTEXT;
+ ctx->glDisable(ctx, cap);
+}
+
+void glDisableClientState(GLenum array)
+{
+ GET_CONTEXT;
+ ctx->glDisableClientState(ctx, array);
+}
+
+void glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ GET_CONTEXT;
+ ctx->glDrawArrays(ctx, mode, first, count);
+}
+
+void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
+{
+ GET_CONTEXT;
+ ctx->glDrawElements(ctx, mode, count, type, indices);
+}
+
+void glEnable(GLenum cap)
+{
+ GET_CONTEXT;
+ ctx->glEnable(ctx, cap);
+}
+
+void glEnableClientState(GLenum array)
+{
+ GET_CONTEXT;
+ ctx->glEnableClientState(ctx, array);
+}
+
+void glFinish()
+{
+ GET_CONTEXT;
+ ctx->glFinish(ctx);
+}
+
+void glFlush()
+{
+ GET_CONTEXT;
+ ctx->glFlush(ctx);
+}
+
+void glFogx(GLenum pname, GLfixed param)
+{
+ GET_CONTEXT;
+ ctx->glFogx(ctx, pname, param);
+}
+
+void glFogxv(GLenum pname, const GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glFogxv(ctx, pname, params);
+}
+
+void glFrontFace(GLenum mode)
+{
+ GET_CONTEXT;
+ ctx->glFrontFace(ctx, mode);
+}
+
+void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+{
+ GET_CONTEXT;
+ ctx->glFrustumx(ctx, left, right, bottom, top, zNear, zFar);
+}
+
+void glGetBooleanv(GLenum pname, GLboolean* params)
+{
+ GET_CONTEXT;
+ ctx->glGetBooleanv(ctx, pname, params);
+}
+
+void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glGetBufferParameteriv(ctx, target, pname, params);
+}
+
+void glClipPlanex(GLenum pname, const GLfixed* eqn)
+{
+ GET_CONTEXT;
+ ctx->glClipPlanex(ctx, pname, eqn);
+}
+
+void glGenBuffers(GLsizei n, GLuint* buffers)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glGenBuffers(ctx, n, buffers);
+}
+
+void glGenTextures(GLsizei n, GLuint* textures)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glGenTextures(ctx, n, textures);
+}
+
+GLenum glGetError()
+{
+ GET_CONTEXT;
+ return ctx->glGetError(ctx);
+}
+
+void glGetFixedv(GLenum pname, GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glGetFixedv(ctx, pname, params);
+}
+
+void glGetIntegerv(GLenum pname, GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glGetIntegerv(ctx, pname, params);
+}
+
+void glGetLightxv(GLenum light, GLenum pname, GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glGetLightxv(ctx, light, pname, params);
+}
+
+void glGetMaterialxv(GLenum face, GLenum pname, GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glGetMaterialxv(ctx, face, pname, params);
+}
+
+void glGetPointerv(GLenum pname, GLvoid** params)
+{
+ GET_CONTEXT;
+ ctx->glGetPointerv(ctx, pname, params);
+}
+
+const GLubyte* glGetString(GLenum name)
+{
+ GET_CONTEXT;
+ return ctx->glGetString(ctx, name);
+}
+
+void glGetTexEnviv(GLenum env, GLenum pname, GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glGetTexEnviv(ctx, env, pname, params);
+}
+
+void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glGetTexEnvxv(ctx, env, pname, params);
+}
+
+void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glGetTexParameteriv(ctx, target, pname, params);
+}
+
+void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glGetTexParameterxv(ctx, target, pname, params);
+}
+
+void glHint(GLenum target, GLenum mode)
+{
+ GET_CONTEXT;
+ ctx->glHint(ctx, target, mode);
+}
+
+GLboolean glIsBuffer(GLuint buffer)
+{
+ GET_CONTEXT;
+ return ctx->glIsBuffer(ctx, buffer);
+}
+
+GLboolean glIsEnabled(GLenum cap)
+{
+ GET_CONTEXT;
+ return ctx->glIsEnabled(ctx, cap);
+}
+
+GLboolean glIsTexture(GLuint texture)
+{
+ GET_CONTEXT;
+ return ctx->glIsTexture(ctx, texture);
+}
+
+void glLightModelx(GLenum pname, GLfixed param)
+{
+ GET_CONTEXT;
+ ctx->glLightModelx(ctx, pname, param);
+}
+
+void glLightModelxv(GLenum pname, const GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glLightModelxv(ctx, pname, params);
+}
+
+void glLightx(GLenum light, GLenum pname, GLfixed param)
+{
+ GET_CONTEXT;
+ ctx->glLightx(ctx, light, pname, param);
+}
+
+void glLightxv(GLenum light, GLenum pname, const GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glLightxv(ctx, light, pname, params);
+}
+
+void glLineWidthx(GLfixed width)
+{
+ GET_CONTEXT;
+ ctx->glLineWidthx(ctx, width);
+}
+
+void glLoadIdentity()
+{
+ GET_CONTEXT;
+ ctx->glLoadIdentity(ctx);
+}
+
+void glLoadMatrixx(const GLfixed* m)
+{
+ GET_CONTEXT;
+ ctx->glLoadMatrixx(ctx, m);
+}
+
+void glLogicOp(GLenum opcode)
+{
+ GET_CONTEXT;
+ ctx->glLogicOp(ctx, opcode);
+}
+
+void glMaterialx(GLenum face, GLenum pname, GLfixed param)
+{
+ GET_CONTEXT;
+ ctx->glMaterialx(ctx, face, pname, param);
+}
+
+void glMaterialxv(GLenum face, GLenum pname, const GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glMaterialxv(ctx, face, pname, params);
+}
+
+void glMatrixMode(GLenum mode)
+{
+ GET_CONTEXT;
+ ctx->glMatrixMode(ctx, mode);
+}
+
+void glMultMatrixx(const GLfixed* m)
+{
+ GET_CONTEXT;
+ ctx->glMultMatrixx(ctx, m);
+}
+
+void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+{
+ GET_CONTEXT;
+ ctx->glMultiTexCoord4x(ctx, target, s, t, r, q);
+}
+
+void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz)
+{
+ GET_CONTEXT;
+ ctx->glNormal3x(ctx, nx, ny, nz);
+}
+
+void glNormalPointer(GLenum type, GLsizei stride, const GLvoid* pointer)
+{
+ GET_CONTEXT;
+ ctx->glNormalPointer(ctx, type, stride, pointer);
+}
+
+void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+{
+ GET_CONTEXT;
+ ctx->glOrthox(ctx, left, right, bottom, top, zNear, zFar);
+}
+
+void glPixelStorei(GLenum pname, GLint param)
+{
+ GET_CONTEXT;
+ ctx->glPixelStorei(ctx, pname, param);
+}
+
+void glPointParameterx(GLenum pname, GLfixed param)
+{
+ GET_CONTEXT;
+ ctx->glPointParameterx(ctx, pname, param);
+}
+
+void glPointParameterxv(GLenum pname, const GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glPointParameterxv(ctx, pname, params);
+}
+
+void glPointSizex(GLfixed size)
+{
+ GET_CONTEXT;
+ ctx->glPointSizex(ctx, size);
+}
+
+void glPolygonOffsetx(GLfixed factor, GLfixed units)
+{
+ GET_CONTEXT;
+ ctx->glPolygonOffsetx(ctx, factor, units);
+}
+
+void glPopMatrix()
+{
+ GET_CONTEXT;
+ ctx->glPopMatrix(ctx);
+}
+
+void glPushMatrix()
+{
+ GET_CONTEXT;
+ ctx->glPushMatrix(ctx);
+}
+
+void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
+{
+ GET_CONTEXT;
+ ctx->glReadPixels(ctx, x, y, width, height, format, type, pixels);
+}
+
+void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
+{
+ GET_CONTEXT;
+ ctx->glRotatex(ctx, angle, x, y, z);
+}
+
+void glSampleCoverage(GLclampf value, GLboolean invert)
+{
+ GET_CONTEXT;
+ ctx->glSampleCoverage(ctx, value, invert);
+}
+
+void glSampleCoveragex(GLclampx value, GLboolean invert)
+{
+ GET_CONTEXT;
+ ctx->glSampleCoveragex(ctx, value, invert);
+}
+
+void glScalex(GLfixed x, GLfixed y, GLfixed z)
+{
+ GET_CONTEXT;
+ ctx->glScalex(ctx, x, y, z);
+}
+
+void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ GET_CONTEXT;
+ ctx->glScissor(ctx, x, y, width, height);
+}
+
+void glShadeModel(GLenum mode)
+{
+ GET_CONTEXT;
+ ctx->glShadeModel(ctx, mode);
+}
+
+void glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ GET_CONTEXT;
+ ctx->glStencilFunc(ctx, func, ref, mask);
+}
+
+void glStencilMask(GLuint mask)
+{
+ GET_CONTEXT;
+ ctx->glStencilMask(ctx, mask);
+}
+
+void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ GET_CONTEXT;
+ ctx->glStencilOp(ctx, fail, zfail, zpass);
+}
+
+void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
+{
+ GET_CONTEXT;
+ ctx->glTexCoordPointer(ctx, size, type, stride, pointer);
+}
+
+void glTexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ GET_CONTEXT;
+ ctx->glTexEnvi(ctx, target, pname, param);
+}
+
+void glTexEnvx(GLenum target, GLenum pname, GLfixed param)
+{
+ GET_CONTEXT;
+ ctx->glTexEnvx(ctx, target, pname, param);
+}
+
+void glTexEnviv(GLenum target, GLenum pname, const GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glTexEnviv(ctx, target, pname, params);
+}
+
+void glTexEnvxv(GLenum target, GLenum pname, const GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glTexEnvxv(ctx, target, pname, params);
+}
+
+void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ GET_CONTEXT;
+ ctx->glTexImage2D(ctx, target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+void glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ GET_CONTEXT;
+ ctx->glTexParameteri(ctx, target, pname, param);
+}
+
+void glTexParameterx(GLenum target, GLenum pname, GLfixed param)
+{
+ GET_CONTEXT;
+ ctx->glTexParameterx(ctx, target, pname, param);
+}
+
+void glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glTexParameteriv(ctx, target, pname, params);
+}
+
+void glTexParameterxv(GLenum target, GLenum pname, const GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glTexParameterxv(ctx, target, pname, params);
+}
+
+void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ GET_CONTEXT;
+ ctx->glTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+void glTranslatex(GLfixed x, GLfixed y, GLfixed z)
+{
+ GET_CONTEXT;
+ ctx->glTranslatex(ctx, x, y, z);
+}
+
+void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
+{
+ GET_CONTEXT;
+ ctx->glVertexPointer(ctx, size, type, stride, pointer);
+}
+
+void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ GET_CONTEXT;
+ ctx->glViewport(ctx, x, y, width, height);
+}
+
+void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid* pointer)
+{
+ GET_CONTEXT;
+ ctx->glPointSizePointerOES(ctx, type, stride, pointer);
+}
+
+void glVertexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
+{
+ GET_CONTEXT;
+ ctx->glVertexPointerOffset(ctx, size, type, stride, offset);
+}
+
+void glColorPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
+{
+ GET_CONTEXT;
+ ctx->glColorPointerOffset(ctx, size, type, stride, offset);
+}
+
+void glNormalPointerOffset(GLenum type, GLsizei stride, GLuint offset)
+{
+ GET_CONTEXT;
+ ctx->glNormalPointerOffset(ctx, type, stride, offset);
+}
+
+void glPointSizePointerOffset(GLenum type, GLsizei stride, GLuint offset)
+{
+ GET_CONTEXT;
+ ctx->glPointSizePointerOffset(ctx, type, stride, offset);
+}
+
+void glTexCoordPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
+{
+ GET_CONTEXT;
+ ctx->glTexCoordPointerOffset(ctx, size, type, stride, offset);
+}
+
+void glWeightPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
+{
+ GET_CONTEXT;
+ ctx->glWeightPointerOffset(ctx, size, type, stride, offset);
+}
+
+void glMatrixIndexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
+{
+ GET_CONTEXT;
+ ctx->glMatrixIndexPointerOffset(ctx, size, type, stride, offset);
+}
+
+void glVertexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+ GET_CONTEXT;
+ ctx->glVertexPointerData(ctx, size, type, stride, data, datalen);
+}
+
+void glColorPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+ GET_CONTEXT;
+ ctx->glColorPointerData(ctx, size, type, stride, data, datalen);
+}
+
+void glNormalPointerData(GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+ GET_CONTEXT;
+ ctx->glNormalPointerData(ctx, type, stride, data, datalen);
+}
+
+void glTexCoordPointerData(GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+ GET_CONTEXT;
+ ctx->glTexCoordPointerData(ctx, unit, size, type, stride, data, datalen);
+}
+
+void glPointSizePointerData(GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+ GET_CONTEXT;
+ ctx->glPointSizePointerData(ctx, type, stride, data, datalen);
+}
+
+void glWeightPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+ GET_CONTEXT;
+ ctx->glWeightPointerData(ctx, size, type, stride, data, datalen);
+}
+
+void glMatrixIndexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
+{
+ GET_CONTEXT;
+ ctx->glMatrixIndexPointerData(ctx, size, type, stride, data, datalen);
+}
+
+void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset)
+{
+ GET_CONTEXT;
+ ctx->glDrawElementsOffset(ctx, mode, count, type, offset);
+}
+
+void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen)
+{
+ GET_CONTEXT;
+ ctx->glDrawElementsData(ctx, mode, count, type, data, datalen);
+}
+
+void glGetCompressedTextureFormats(int count, GLint* formats)
+{
+ GET_CONTEXT;
+ ctx->glGetCompressedTextureFormats(ctx, count, formats);
+}
+
+int glFinishRoundTrip()
+{
+ GET_CONTEXT;
+ return ctx->glFinishRoundTrip(ctx);
+}
+
+void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha)
+{
+ GET_CONTEXT;
+ ctx->glBlendEquationSeparateOES(ctx, modeRGB, modeAlpha);
+}
+
+void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ GET_CONTEXT;
+ ctx->glBlendFuncSeparateOES(ctx, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+void glBlendEquationOES(GLenum mode)
+{
+ GET_CONTEXT;
+ ctx->glBlendEquationOES(ctx, mode);
+}
+
+void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
+{
+ GET_CONTEXT;
+ ctx->glDrawTexsOES(ctx, x, y, z, width, height);
+}
+
+void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
+{
+ GET_CONTEXT;
+ ctx->glDrawTexiOES(ctx, x, y, z, width, height);
+}
+
+void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
+{
+ GET_CONTEXT;
+ ctx->glDrawTexxOES(ctx, x, y, z, width, height);
+}
+
+void glDrawTexsvOES(const GLshort* coords)
+{
+ GET_CONTEXT;
+ ctx->glDrawTexsvOES(ctx, coords);
+}
+
+void glDrawTexivOES(const GLint* coords)
+{
+ GET_CONTEXT;
+ ctx->glDrawTexivOES(ctx, coords);
+}
+
+void glDrawTexxvOES(const GLfixed* coords)
+{
+ GET_CONTEXT;
+ ctx->glDrawTexxvOES(ctx, coords);
+}
+
+void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
+{
+ GET_CONTEXT;
+ ctx->glDrawTexfOES(ctx, x, y, z, width, height);
+}
+
+void glDrawTexfvOES(const GLfloat* coords)
+{
+ GET_CONTEXT;
+ ctx->glDrawTexfvOES(ctx, coords);
+}
+
+void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
+{
+ GET_CONTEXT;
+ ctx->glEGLImageTargetTexture2DOES(ctx, target, image);
+}
+
+void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
+{
+ GET_CONTEXT;
+ ctx->glEGLImageTargetRenderbufferStorageOES(ctx, target, image);
+}
+
+void glAlphaFuncxOES(GLenum func, GLclampx ref)
+{
+ GET_CONTEXT;
+ ctx->glAlphaFuncxOES(ctx, func, ref);
+}
+
+void glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
+{
+ GET_CONTEXT;
+ ctx->glClearColorxOES(ctx, red, green, blue, alpha);
+}
+
+void glClearDepthxOES(GLclampx depth)
+{
+ GET_CONTEXT;
+ ctx->glClearDepthxOES(ctx, depth);
+}
+
+void glClipPlanexOES(GLenum plane, const GLfixed* equation)
+{
+ GET_CONTEXT;
+ ctx->glClipPlanexOES(ctx, plane, equation);
+}
+
+void glClipPlanexIMG(GLenum plane, const GLfixed* equation)
+{
+ GET_CONTEXT;
+ ctx->glClipPlanexIMG(ctx, plane, equation);
+}
+
+void glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+{
+ GET_CONTEXT;
+ ctx->glColor4xOES(ctx, red, green, blue, alpha);
+}
+
+void glDepthRangexOES(GLclampx zNear, GLclampx zFar)
+{
+ GET_CONTEXT;
+ ctx->glDepthRangexOES(ctx, zNear, zFar);
+}
+
+void glFogxOES(GLenum pname, GLfixed param)
+{
+ GET_CONTEXT;
+ ctx->glFogxOES(ctx, pname, param);
+}
+
+void glFogxvOES(GLenum pname, const GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glFogxvOES(ctx, pname, params);
+}
+
+void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+{
+ GET_CONTEXT;
+ ctx->glFrustumxOES(ctx, left, right, bottom, top, zNear, zFar);
+}
+
+void glGetClipPlanexOES(GLenum pname, GLfixed* eqn)
+{
+ GET_CONTEXT;
+ ctx->glGetClipPlanexOES(ctx, pname, eqn);
+}
+
+void glGetClipPlanex(GLenum pname, GLfixed* eqn)
+{
+ GET_CONTEXT;
+ ctx->glGetClipPlanex(ctx, pname, eqn);
+}
+
+void glGetFixedvOES(GLenum pname, GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glGetFixedvOES(ctx, pname, params);
+}
+
+void glGetLightxvOES(GLenum light, GLenum pname, GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glGetLightxvOES(ctx, light, pname, params);
+}
+
+void glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glGetMaterialxvOES(ctx, face, pname, params);
+}
+
+void glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glGetTexEnvxvOES(ctx, env, pname, params);
+}
+
+void glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glGetTexParameterxvOES(ctx, target, pname, params);
+}
+
+void glLightModelxOES(GLenum pname, GLfixed param)
+{
+ GET_CONTEXT;
+ ctx->glLightModelxOES(ctx, pname, param);
+}
+
+void glLightModelxvOES(GLenum pname, const GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glLightModelxvOES(ctx, pname, params);
+}
+
+void glLightxOES(GLenum light, GLenum pname, GLfixed param)
+{
+ GET_CONTEXT;
+ ctx->glLightxOES(ctx, light, pname, param);
+}
+
+void glLightxvOES(GLenum light, GLenum pname, const GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glLightxvOES(ctx, light, pname, params);
+}
+
+void glLineWidthxOES(GLfixed width)
+{
+ GET_CONTEXT;
+ ctx->glLineWidthxOES(ctx, width);
+}
+
+void glLoadMatrixxOES(const GLfixed* m)
+{
+ GET_CONTEXT;
+ ctx->glLoadMatrixxOES(ctx, m);
+}
+
+void glMaterialxOES(GLenum face, GLenum pname, GLfixed param)
+{
+ GET_CONTEXT;
+ ctx->glMaterialxOES(ctx, face, pname, param);
+}
+
+void glMaterialxvOES(GLenum face, GLenum pname, const GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glMaterialxvOES(ctx, face, pname, params);
+}
+
+void glMultMatrixxOES(const GLfixed* m)
+{
+ GET_CONTEXT;
+ ctx->glMultMatrixxOES(ctx, m);
+}
+
+void glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+{
+ GET_CONTEXT;
+ ctx->glMultiTexCoord4xOES(ctx, target, s, t, r, q);
+}
+
+void glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz)
+{
+ GET_CONTEXT;
+ ctx->glNormal3xOES(ctx, nx, ny, nz);
+}
+
+void glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+{
+ GET_CONTEXT;
+ ctx->glOrthoxOES(ctx, left, right, bottom, top, zNear, zFar);
+}
+
+void glPointParameterxOES(GLenum pname, GLfixed param)
+{
+ GET_CONTEXT;
+ ctx->glPointParameterxOES(ctx, pname, param);
+}
+
+void glPointParameterxvOES(GLenum pname, const GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glPointParameterxvOES(ctx, pname, params);
+}
+
+void glPointSizexOES(GLfixed size)
+{
+ GET_CONTEXT;
+ ctx->glPointSizexOES(ctx, size);
+}
+
+void glPolygonOffsetxOES(GLfixed factor, GLfixed units)
+{
+ GET_CONTEXT;
+ ctx->glPolygonOffsetxOES(ctx, factor, units);
+}
+
+void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
+{
+ GET_CONTEXT;
+ ctx->glRotatexOES(ctx, angle, x, y, z);
+}
+
+void glSampleCoveragexOES(GLclampx value, GLboolean invert)
+{
+ GET_CONTEXT;
+ ctx->glSampleCoveragexOES(ctx, value, invert);
+}
+
+void glScalexOES(GLfixed x, GLfixed y, GLfixed z)
+{
+ GET_CONTEXT;
+ ctx->glScalexOES(ctx, x, y, z);
+}
+
+void glTexEnvxOES(GLenum target, GLenum pname, GLfixed param)
+{
+ GET_CONTEXT;
+ ctx->glTexEnvxOES(ctx, target, pname, param);
+}
+
+void glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glTexEnvxvOES(ctx, target, pname, params);
+}
+
+void glTexParameterxOES(GLenum target, GLenum pname, GLfixed param)
+{
+ GET_CONTEXT;
+ ctx->glTexParameterxOES(ctx, target, pname, param);
+}
+
+void glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glTexParameterxvOES(ctx, target, pname, params);
+}
+
+void glTranslatexOES(GLfixed x, GLfixed y, GLfixed z)
+{
+ GET_CONTEXT;
+ ctx->glTranslatexOES(ctx, x, y, z);
+}
+
+GLboolean glIsRenderbufferOES(GLuint renderbuffer)
+{
+ GET_CONTEXT;
+ return ctx->glIsRenderbufferOES(ctx, renderbuffer);
+}
+
+void glBindRenderbufferOES(GLenum target, GLuint renderbuffer)
+{
+ GET_CONTEXT;
+ ctx->glBindRenderbufferOES(ctx, target, renderbuffer);
+}
+
+void glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glDeleteRenderbuffersOES(ctx, n, renderbuffers);
+}
+
+void glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glGenRenderbuffersOES(ctx, n, renderbuffers);
+}
+
+void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ GET_CONTEXT;
+ ctx->glRenderbufferStorageOES(ctx, target, internalformat, width, height);
+}
+
+void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glGetRenderbufferParameterivOES(ctx, target, pname, params);
+}
+
+GLboolean glIsFramebufferOES(GLuint framebuffer)
+{
+ GET_CONTEXT;
+ return ctx->glIsFramebufferOES(ctx, framebuffer);
+}
+
+void glBindFramebufferOES(GLenum target, GLuint framebuffer)
+{
+ GET_CONTEXT;
+ ctx->glBindFramebufferOES(ctx, target, framebuffer);
+}
+
+void glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glDeleteFramebuffersOES(ctx, n, framebuffers);
+}
+
+void glGenFramebuffersOES(GLsizei n, GLuint* framebuffers)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glGenFramebuffersOES(ctx, n, framebuffers);
+}
+
+GLenum glCheckFramebufferStatusOES(GLenum target)
+{
+ GET_CONTEXT;
+ return ctx->glCheckFramebufferStatusOES(ctx, target);
+}
+
+void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ GET_CONTEXT;
+ ctx->glFramebufferRenderbufferOES(ctx, target, attachment, renderbuffertarget, renderbuffer);
+}
+
+void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ GET_CONTEXT;
+ ctx->glFramebufferTexture2DOES(ctx, target, attachment, textarget, texture, level);
+}
+
+void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glGetFramebufferAttachmentParameterivOES(ctx, target, attachment, pname, params);
+}
+
+void glGenerateMipmapOES(GLenum target)
+{
+ GET_CONTEXT;
+ ctx->glGenerateMipmapOES(ctx, target);
+}
+
+void* glMapBufferOES(GLenum target, GLenum access)
+{
+ GET_CONTEXT;
+ return ctx->glMapBufferOES(ctx, target, access);
+}
+
+GLboolean glUnmapBufferOES(GLenum target)
+{
+ GET_CONTEXT;
+ return ctx->glUnmapBufferOES(ctx, target);
+}
+
+void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params)
+{
+ GET_CONTEXT;
+ ctx->glGetBufferPointervOES(ctx, target, pname, params);
+}
+
+void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex)
+{
+ GET_CONTEXT;
+ ctx->glCurrentPaletteMatrixOES(ctx, matrixpaletteindex);
+}
+
+void glLoadPaletteFromModelViewMatrixOES()
+{
+ GET_CONTEXT;
+ ctx->glLoadPaletteFromModelViewMatrixOES(ctx);
+}
+
+void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
+{
+ GET_CONTEXT;
+ ctx->glMatrixIndexPointerOES(ctx, size, type, stride, pointer);
+}
+
+void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
+{
+ GET_CONTEXT;
+ ctx->glWeightPointerOES(ctx, size, type, stride, pointer);
+}
+
+GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent)
+{
+ GET_CONTEXT;
+ return ctx->glQueryMatrixxOES(ctx, mantissa, exponent);
+}
+
+void glDepthRangefOES(GLclampf zNear, GLclampf zFar)
+{
+ GET_CONTEXT;
+ ctx->glDepthRangefOES(ctx, zNear, zFar);
+}
+
+void glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+{
+ GET_CONTEXT;
+ ctx->glFrustumfOES(ctx, left, right, bottom, top, zNear, zFar);
+}
+
+void glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+{
+ GET_CONTEXT;
+ ctx->glOrthofOES(ctx, left, right, bottom, top, zNear, zFar);
+}
+
+void glClipPlanefOES(GLenum plane, const GLfloat* equation)
+{
+ GET_CONTEXT;
+ ctx->glClipPlanefOES(ctx, plane, equation);
+}
+
+void glClipPlanefIMG(GLenum plane, const GLfloat* equation)
+{
+ GET_CONTEXT;
+ ctx->glClipPlanefIMG(ctx, plane, equation);
+}
+
+void glGetClipPlanefOES(GLenum pname, GLfloat* eqn)
+{
+ GET_CONTEXT;
+ ctx->glGetClipPlanefOES(ctx, pname, eqn);
+}
+
+void glClearDepthfOES(GLclampf depth)
+{
+ GET_CONTEXT;
+ ctx->glClearDepthfOES(ctx, depth);
+}
+
+void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param)
+{
+ GET_CONTEXT;
+ ctx->glTexGenfOES(ctx, coord, pname, param);
+}
+
+void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glTexGenfvOES(ctx, coord, pname, params);
+}
+
+void glTexGeniOES(GLenum coord, GLenum pname, GLint param)
+{
+ GET_CONTEXT;
+ ctx->glTexGeniOES(ctx, coord, pname, param);
+}
+
+void glTexGenivOES(GLenum coord, GLenum pname, const GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glTexGenivOES(ctx, coord, pname, params);
+}
+
+void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param)
+{
+ GET_CONTEXT;
+ ctx->glTexGenxOES(ctx, coord, pname, param);
+}
+
+void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glTexGenxvOES(ctx, coord, pname, params);
+}
+
+void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glGetTexGenfvOES(ctx, coord, pname, params);
+}
+
+void glGetTexGenivOES(GLenum coord, GLenum pname, GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glGetTexGenivOES(ctx, coord, pname, params);
+}
+
+void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed* params)
+{
+ GET_CONTEXT;
+ ctx->glGetTexGenxvOES(ctx, coord, pname, params);
+}
+
+void glBindVertexArrayOES(GLuint array)
+{
+ GET_CONTEXT;
+ ctx->glBindVertexArrayOES(ctx, array);
+}
+
+void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glDeleteVertexArraysOES(ctx, n, arrays);
+}
+
+void glGenVertexArraysOES(GLsizei n, GLuint* arrays)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glGenVertexArraysOES(ctx, n, arrays);
+}
+
+GLboolean glIsVertexArrayOES(GLuint array)
+{
+ GET_CONTEXT;
+ return ctx->glIsVertexArrayOES(ctx, array);
+}
+
+void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments)
+{
+ GET_CONTEXT;
+ ctx->glDiscardFramebufferEXT(ctx, target, numAttachments, attachments);
+}
+
+void glMultiDrawArraysEXT(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount)
+{
+ GET_CONTEXT;
+ ctx->glMultiDrawArraysEXT(ctx, mode, first, count, primcount);
+}
+
+void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount)
+{
+ GET_CONTEXT;
+ ctx->glMultiDrawElementsEXT(ctx, mode, count, type, indices, primcount);
+}
+
+void glMultiDrawArraysSUN(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount)
+{
+ GET_CONTEXT;
+ ctx->glMultiDrawArraysSUN(ctx, mode, first, count, primcount);
+}
+
+void glMultiDrawElementsSUN(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount)
+{
+ GET_CONTEXT;
+ ctx->glMultiDrawElementsSUN(ctx, mode, count, type, indices, primcount);
+}
+
+void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ GET_CONTEXT;
+ ctx->glRenderbufferStorageMultisampleIMG(ctx, target, samples, internalformat, width, height);
+}
+
+void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
+{
+ GET_CONTEXT;
+ ctx->glFramebufferTexture2DMultisampleIMG(ctx, target, attachment, textarget, texture, level, samples);
+}
+
+void glDeleteFencesNV(GLsizei n, const GLuint* fences)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glDeleteFencesNV(ctx, n, fences);
+}
+
+void glGenFencesNV(GLsizei n, GLuint* fences)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glGenFencesNV(ctx, n, fences);
+}
+
+GLboolean glIsFenceNV(GLuint fence)
+{
+ GET_CONTEXT;
+ return ctx->glIsFenceNV(ctx, fence);
+}
+
+GLboolean glTestFenceNV(GLuint fence)
+{
+ GET_CONTEXT;
+ return ctx->glTestFenceNV(ctx, fence);
+}
+
+void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glGetFenceivNV(ctx, fence, pname, params);
+}
+
+void glFinishFenceNV(GLuint fence)
+{
+ GET_CONTEXT;
+ ctx->glFinishFenceNV(ctx, fence);
+}
+
+void glSetFenceNV(GLuint fence, GLenum condition)
+{
+ GET_CONTEXT;
+ ctx->glSetFenceNV(ctx, fence, condition);
+}
+
+void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls)
+{
+ GET_CONTEXT;
+ ctx->glGetDriverControlsQCOM(ctx, num, size, driverControls);
+}
+
+void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString)
+{
+ GET_CONTEXT;
+ ctx->glGetDriverControlStringQCOM(ctx, driverControl, bufSize, length, driverControlString);
+}
+
+void glEnableDriverControlQCOM(GLuint driverControl)
+{
+ GET_CONTEXT;
+ ctx->glEnableDriverControlQCOM(ctx, driverControl);
+}
+
+void glDisableDriverControlQCOM(GLuint driverControl)
+{
+ GET_CONTEXT;
+ ctx->glDisableDriverControlQCOM(ctx, driverControl);
+}
+
+void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures)
+{
+ GET_CONTEXT;
+ ctx->glExtGetTexturesQCOM(ctx, textures, maxTextures, numTextures);
+}
+
+void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers)
+{
+ GET_CONTEXT;
+ ctx->glExtGetBuffersQCOM(ctx, buffers, maxBuffers, numBuffers);
+}
+
+void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers)
+{
+ GET_CONTEXT;
+ ctx->glExtGetRenderbuffersQCOM(ctx, renderbuffers, maxRenderbuffers, numRenderbuffers);
+}
+
+void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers)
+{
+ GET_CONTEXT;
+ ctx->glExtGetFramebuffersQCOM(ctx, framebuffers, maxFramebuffers, numFramebuffers);
+}
+
+void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glExtGetTexLevelParameterivQCOM(ctx, texture, face, level, pname, params);
+}
+
+void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param)
+{
+ GET_CONTEXT;
+ ctx->glExtTexObjectStateOverrideiQCOM(ctx, target, pname, param);
+}
+
+void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels)
+{
+ GET_CONTEXT;
+ ctx->glExtGetTexSubImageQCOM(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
+}
+
+void glExtGetBufferPointervQCOM(GLenum target, GLvoid** params)
+{
+ GET_CONTEXT;
+ ctx->glExtGetBufferPointervQCOM(ctx, target, params);
+}
+
+void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders)
+{
+ GET_CONTEXT;
+ ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders);
+}
+
+void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms)
+{
+ GET_CONTEXT;
+ ctx->glExtGetProgramsQCOM(ctx, programs, maxPrograms, numPrograms);
+}
+
+GLboolean glExtIsProgramBinaryQCOM(GLuint program)
+{
+ GET_CONTEXT;
+ return ctx->glExtIsProgramBinaryQCOM(ctx, program);
+}
+
+void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length)
+{
+ GET_CONTEXT;
+ ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length);
+}
+
+void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
+{
+ GET_CONTEXT;
+ ctx->glStartTilingQCOM(ctx, x, y, width, height, preserveMask);
+}
+
+void glEndTilingQCOM(GLbitfield preserveMask)
+{
+ GET_CONTEXT;
+ ctx->glEndTilingQCOM(ctx, preserveMask);
+}
+
diff --git a/opengl/system/GLESv1_enc/gl_ftable.h b/opengl/system/GLESv1_enc/gl_ftable.h
new file mode 100644
index 0000000..7201e7f
--- /dev/null
+++ b/opengl/system/GLESv1_enc/gl_ftable.h
@@ -0,0 +1,288 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#ifndef __gl_client_ftable_t_h
+#define __gl_client_ftable_t_h
+
+
+static struct _gl_funcs_by_name {
+ const char *name;
+ void *proc;
+} gl_funcs_by_name[] = {
+ {"glAlphaFunc", (void*)glAlphaFunc},
+ {"glClearColor", (void*)glClearColor},
+ {"glClearDepthf", (void*)glClearDepthf},
+ {"glClipPlanef", (void*)glClipPlanef},
+ {"glColor4f", (void*)glColor4f},
+ {"glDepthRangef", (void*)glDepthRangef},
+ {"glFogf", (void*)glFogf},
+ {"glFogfv", (void*)glFogfv},
+ {"glFrustumf", (void*)glFrustumf},
+ {"glGetClipPlanef", (void*)glGetClipPlanef},
+ {"glGetFloatv", (void*)glGetFloatv},
+ {"glGetLightfv", (void*)glGetLightfv},
+ {"glGetMaterialfv", (void*)glGetMaterialfv},
+ {"glGetTexEnvfv", (void*)glGetTexEnvfv},
+ {"glGetTexParameterfv", (void*)glGetTexParameterfv},
+ {"glLightModelf", (void*)glLightModelf},
+ {"glLightModelfv", (void*)glLightModelfv},
+ {"glLightf", (void*)glLightf},
+ {"glLightfv", (void*)glLightfv},
+ {"glLineWidth", (void*)glLineWidth},
+ {"glLoadMatrixf", (void*)glLoadMatrixf},
+ {"glMaterialf", (void*)glMaterialf},
+ {"glMaterialfv", (void*)glMaterialfv},
+ {"glMultMatrixf", (void*)glMultMatrixf},
+ {"glMultiTexCoord4f", (void*)glMultiTexCoord4f},
+ {"glNormal3f", (void*)glNormal3f},
+ {"glOrthof", (void*)glOrthof},
+ {"glPointParameterf", (void*)glPointParameterf},
+ {"glPointParameterfv", (void*)glPointParameterfv},
+ {"glPointSize", (void*)glPointSize},
+ {"glPolygonOffset", (void*)glPolygonOffset},
+ {"glRotatef", (void*)glRotatef},
+ {"glScalef", (void*)glScalef},
+ {"glTexEnvf", (void*)glTexEnvf},
+ {"glTexEnvfv", (void*)glTexEnvfv},
+ {"glTexParameterf", (void*)glTexParameterf},
+ {"glTexParameterfv", (void*)glTexParameterfv},
+ {"glTranslatef", (void*)glTranslatef},
+ {"glActiveTexture", (void*)glActiveTexture},
+ {"glAlphaFuncx", (void*)glAlphaFuncx},
+ {"glBindBuffer", (void*)glBindBuffer},
+ {"glBindTexture", (void*)glBindTexture},
+ {"glBlendFunc", (void*)glBlendFunc},
+ {"glBufferData", (void*)glBufferData},
+ {"glBufferSubData", (void*)glBufferSubData},
+ {"glClear", (void*)glClear},
+ {"glClearColorx", (void*)glClearColorx},
+ {"glClearDepthx", (void*)glClearDepthx},
+ {"glClearStencil", (void*)glClearStencil},
+ {"glClientActiveTexture", (void*)glClientActiveTexture},
+ {"glColor4ub", (void*)glColor4ub},
+ {"glColor4x", (void*)glColor4x},
+ {"glColorMask", (void*)glColorMask},
+ {"glColorPointer", (void*)glColorPointer},
+ {"glCompressedTexImage2D", (void*)glCompressedTexImage2D},
+ {"glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D},
+ {"glCopyTexImage2D", (void*)glCopyTexImage2D},
+ {"glCopyTexSubImage2D", (void*)glCopyTexSubImage2D},
+ {"glCullFace", (void*)glCullFace},
+ {"glDeleteBuffers", (void*)glDeleteBuffers},
+ {"glDeleteTextures", (void*)glDeleteTextures},
+ {"glDepthFunc", (void*)glDepthFunc},
+ {"glDepthMask", (void*)glDepthMask},
+ {"glDepthRangex", (void*)glDepthRangex},
+ {"glDisable", (void*)glDisable},
+ {"glDisableClientState", (void*)glDisableClientState},
+ {"glDrawArrays", (void*)glDrawArrays},
+ {"glDrawElements", (void*)glDrawElements},
+ {"glEnable", (void*)glEnable},
+ {"glEnableClientState", (void*)glEnableClientState},
+ {"glFinish", (void*)glFinish},
+ {"glFlush", (void*)glFlush},
+ {"glFogx", (void*)glFogx},
+ {"glFogxv", (void*)glFogxv},
+ {"glFrontFace", (void*)glFrontFace},
+ {"glFrustumx", (void*)glFrustumx},
+ {"glGetBooleanv", (void*)glGetBooleanv},
+ {"glGetBufferParameteriv", (void*)glGetBufferParameteriv},
+ {"glClipPlanex", (void*)glClipPlanex},
+ {"glGenBuffers", (void*)glGenBuffers},
+ {"glGenTextures", (void*)glGenTextures},
+ {"glGetError", (void*)glGetError},
+ {"glGetFixedv", (void*)glGetFixedv},
+ {"glGetIntegerv", (void*)glGetIntegerv},
+ {"glGetLightxv", (void*)glGetLightxv},
+ {"glGetMaterialxv", (void*)glGetMaterialxv},
+ {"glGetPointerv", (void*)glGetPointerv},
+ {"glGetString", (void*)glGetString},
+ {"glGetTexEnviv", (void*)glGetTexEnviv},
+ {"glGetTexEnvxv", (void*)glGetTexEnvxv},
+ {"glGetTexParameteriv", (void*)glGetTexParameteriv},
+ {"glGetTexParameterxv", (void*)glGetTexParameterxv},
+ {"glHint", (void*)glHint},
+ {"glIsBuffer", (void*)glIsBuffer},
+ {"glIsEnabled", (void*)glIsEnabled},
+ {"glIsTexture", (void*)glIsTexture},
+ {"glLightModelx", (void*)glLightModelx},
+ {"glLightModelxv", (void*)glLightModelxv},
+ {"glLightx", (void*)glLightx},
+ {"glLightxv", (void*)glLightxv},
+ {"glLineWidthx", (void*)glLineWidthx},
+ {"glLoadIdentity", (void*)glLoadIdentity},
+ {"glLoadMatrixx", (void*)glLoadMatrixx},
+ {"glLogicOp", (void*)glLogicOp},
+ {"glMaterialx", (void*)glMaterialx},
+ {"glMaterialxv", (void*)glMaterialxv},
+ {"glMatrixMode", (void*)glMatrixMode},
+ {"glMultMatrixx", (void*)glMultMatrixx},
+ {"glMultiTexCoord4x", (void*)glMultiTexCoord4x},
+ {"glNormal3x", (void*)glNormal3x},
+ {"glNormalPointer", (void*)glNormalPointer},
+ {"glOrthox", (void*)glOrthox},
+ {"glPixelStorei", (void*)glPixelStorei},
+ {"glPointParameterx", (void*)glPointParameterx},
+ {"glPointParameterxv", (void*)glPointParameterxv},
+ {"glPointSizex", (void*)glPointSizex},
+ {"glPolygonOffsetx", (void*)glPolygonOffsetx},
+ {"glPopMatrix", (void*)glPopMatrix},
+ {"glPushMatrix", (void*)glPushMatrix},
+ {"glReadPixels", (void*)glReadPixels},
+ {"glRotatex", (void*)glRotatex},
+ {"glSampleCoverage", (void*)glSampleCoverage},
+ {"glSampleCoveragex", (void*)glSampleCoveragex},
+ {"glScalex", (void*)glScalex},
+ {"glScissor", (void*)glScissor},
+ {"glShadeModel", (void*)glShadeModel},
+ {"glStencilFunc", (void*)glStencilFunc},
+ {"glStencilMask", (void*)glStencilMask},
+ {"glStencilOp", (void*)glStencilOp},
+ {"glTexCoordPointer", (void*)glTexCoordPointer},
+ {"glTexEnvi", (void*)glTexEnvi},
+ {"glTexEnvx", (void*)glTexEnvx},
+ {"glTexEnviv", (void*)glTexEnviv},
+ {"glTexEnvxv", (void*)glTexEnvxv},
+ {"glTexImage2D", (void*)glTexImage2D},
+ {"glTexParameteri", (void*)glTexParameteri},
+ {"glTexParameterx", (void*)glTexParameterx},
+ {"glTexParameteriv", (void*)glTexParameteriv},
+ {"glTexParameterxv", (void*)glTexParameterxv},
+ {"glTexSubImage2D", (void*)glTexSubImage2D},
+ {"glTranslatex", (void*)glTranslatex},
+ {"glVertexPointer", (void*)glVertexPointer},
+ {"glViewport", (void*)glViewport},
+ {"glPointSizePointerOES", (void*)glPointSizePointerOES},
+ {"glBlendEquationSeparateOES", (void*)glBlendEquationSeparateOES},
+ {"glBlendFuncSeparateOES", (void*)glBlendFuncSeparateOES},
+ {"glBlendEquationOES", (void*)glBlendEquationOES},
+ {"glDrawTexsOES", (void*)glDrawTexsOES},
+ {"glDrawTexiOES", (void*)glDrawTexiOES},
+ {"glDrawTexxOES", (void*)glDrawTexxOES},
+ {"glDrawTexsvOES", (void*)glDrawTexsvOES},
+ {"glDrawTexivOES", (void*)glDrawTexivOES},
+ {"glDrawTexxvOES", (void*)glDrawTexxvOES},
+ {"glDrawTexfOES", (void*)glDrawTexfOES},
+ {"glDrawTexfvOES", (void*)glDrawTexfvOES},
+ {"glEGLImageTargetTexture2DOES", (void*)glEGLImageTargetTexture2DOES},
+ {"glEGLImageTargetRenderbufferStorageOES", (void*)glEGLImageTargetRenderbufferStorageOES},
+ {"glAlphaFuncxOES", (void*)glAlphaFuncxOES},
+ {"glClearColorxOES", (void*)glClearColorxOES},
+ {"glClearDepthxOES", (void*)glClearDepthxOES},
+ {"glClipPlanexOES", (void*)glClipPlanexOES},
+ {"glClipPlanexIMG", (void*)glClipPlanexIMG},
+ {"glColor4xOES", (void*)glColor4xOES},
+ {"glDepthRangexOES", (void*)glDepthRangexOES},
+ {"glFogxOES", (void*)glFogxOES},
+ {"glFogxvOES", (void*)glFogxvOES},
+ {"glFrustumxOES", (void*)glFrustumxOES},
+ {"glGetClipPlanexOES", (void*)glGetClipPlanexOES},
+ {"glGetClipPlanex", (void*)glGetClipPlanex},
+ {"glGetFixedvOES", (void*)glGetFixedvOES},
+ {"glGetLightxvOES", (void*)glGetLightxvOES},
+ {"glGetMaterialxvOES", (void*)glGetMaterialxvOES},
+ {"glGetTexEnvxvOES", (void*)glGetTexEnvxvOES},
+ {"glGetTexParameterxvOES", (void*)glGetTexParameterxvOES},
+ {"glLightModelxOES", (void*)glLightModelxOES},
+ {"glLightModelxvOES", (void*)glLightModelxvOES},
+ {"glLightxOES", (void*)glLightxOES},
+ {"glLightxvOES", (void*)glLightxvOES},
+ {"glLineWidthxOES", (void*)glLineWidthxOES},
+ {"glLoadMatrixxOES", (void*)glLoadMatrixxOES},
+ {"glMaterialxOES", (void*)glMaterialxOES},
+ {"glMaterialxvOES", (void*)glMaterialxvOES},
+ {"glMultMatrixxOES", (void*)glMultMatrixxOES},
+ {"glMultiTexCoord4xOES", (void*)glMultiTexCoord4xOES},
+ {"glNormal3xOES", (void*)glNormal3xOES},
+ {"glOrthoxOES", (void*)glOrthoxOES},
+ {"glPointParameterxOES", (void*)glPointParameterxOES},
+ {"glPointParameterxvOES", (void*)glPointParameterxvOES},
+ {"glPointSizexOES", (void*)glPointSizexOES},
+ {"glPolygonOffsetxOES", (void*)glPolygonOffsetxOES},
+ {"glRotatexOES", (void*)glRotatexOES},
+ {"glSampleCoveragexOES", (void*)glSampleCoveragexOES},
+ {"glScalexOES", (void*)glScalexOES},
+ {"glTexEnvxOES", (void*)glTexEnvxOES},
+ {"glTexEnvxvOES", (void*)glTexEnvxvOES},
+ {"glTexParameterxOES", (void*)glTexParameterxOES},
+ {"glTexParameterxvOES", (void*)glTexParameterxvOES},
+ {"glTranslatexOES", (void*)glTranslatexOES},
+ {"glIsRenderbufferOES", (void*)glIsRenderbufferOES},
+ {"glBindRenderbufferOES", (void*)glBindRenderbufferOES},
+ {"glDeleteRenderbuffersOES", (void*)glDeleteRenderbuffersOES},
+ {"glGenRenderbuffersOES", (void*)glGenRenderbuffersOES},
+ {"glRenderbufferStorageOES", (void*)glRenderbufferStorageOES},
+ {"glGetRenderbufferParameterivOES", (void*)glGetRenderbufferParameterivOES},
+ {"glIsFramebufferOES", (void*)glIsFramebufferOES},
+ {"glBindFramebufferOES", (void*)glBindFramebufferOES},
+ {"glDeleteFramebuffersOES", (void*)glDeleteFramebuffersOES},
+ {"glGenFramebuffersOES", (void*)glGenFramebuffersOES},
+ {"glCheckFramebufferStatusOES", (void*)glCheckFramebufferStatusOES},
+ {"glFramebufferRenderbufferOES", (void*)glFramebufferRenderbufferOES},
+ {"glFramebufferTexture2DOES", (void*)glFramebufferTexture2DOES},
+ {"glGetFramebufferAttachmentParameterivOES", (void*)glGetFramebufferAttachmentParameterivOES},
+ {"glGenerateMipmapOES", (void*)glGenerateMipmapOES},
+ {"glMapBufferOES", (void*)glMapBufferOES},
+ {"glUnmapBufferOES", (void*)glUnmapBufferOES},
+ {"glGetBufferPointervOES", (void*)glGetBufferPointervOES},
+ {"glCurrentPaletteMatrixOES", (void*)glCurrentPaletteMatrixOES},
+ {"glLoadPaletteFromModelViewMatrixOES", (void*)glLoadPaletteFromModelViewMatrixOES},
+ {"glMatrixIndexPointerOES", (void*)glMatrixIndexPointerOES},
+ {"glWeightPointerOES", (void*)glWeightPointerOES},
+ {"glQueryMatrixxOES", (void*)glQueryMatrixxOES},
+ {"glDepthRangefOES", (void*)glDepthRangefOES},
+ {"glFrustumfOES", (void*)glFrustumfOES},
+ {"glOrthofOES", (void*)glOrthofOES},
+ {"glClipPlanefOES", (void*)glClipPlanefOES},
+ {"glClipPlanefIMG", (void*)glClipPlanefIMG},
+ {"glGetClipPlanefOES", (void*)glGetClipPlanefOES},
+ {"glClearDepthfOES", (void*)glClearDepthfOES},
+ {"glTexGenfOES", (void*)glTexGenfOES},
+ {"glTexGenfvOES", (void*)glTexGenfvOES},
+ {"glTexGeniOES", (void*)glTexGeniOES},
+ {"glTexGenivOES", (void*)glTexGenivOES},
+ {"glTexGenxOES", (void*)glTexGenxOES},
+ {"glTexGenxvOES", (void*)glTexGenxvOES},
+ {"glGetTexGenfvOES", (void*)glGetTexGenfvOES},
+ {"glGetTexGenivOES", (void*)glGetTexGenivOES},
+ {"glGetTexGenxvOES", (void*)glGetTexGenxvOES},
+ {"glBindVertexArrayOES", (void*)glBindVertexArrayOES},
+ {"glDeleteVertexArraysOES", (void*)glDeleteVertexArraysOES},
+ {"glGenVertexArraysOES", (void*)glGenVertexArraysOES},
+ {"glIsVertexArrayOES", (void*)glIsVertexArrayOES},
+ {"glDiscardFramebufferEXT", (void*)glDiscardFramebufferEXT},
+ {"glMultiDrawArraysEXT", (void*)glMultiDrawArraysEXT},
+ {"glMultiDrawElementsEXT", (void*)glMultiDrawElementsEXT},
+ {"glMultiDrawArraysSUN", (void*)glMultiDrawArraysSUN},
+ {"glMultiDrawElementsSUN", (void*)glMultiDrawElementsSUN},
+ {"glRenderbufferStorageMultisampleIMG", (void*)glRenderbufferStorageMultisampleIMG},
+ {"glFramebufferTexture2DMultisampleIMG", (void*)glFramebufferTexture2DMultisampleIMG},
+ {"glDeleteFencesNV", (void*)glDeleteFencesNV},
+ {"glGenFencesNV", (void*)glGenFencesNV},
+ {"glIsFenceNV", (void*)glIsFenceNV},
+ {"glTestFenceNV", (void*)glTestFenceNV},
+ {"glGetFenceivNV", (void*)glGetFenceivNV},
+ {"glFinishFenceNV", (void*)glFinishFenceNV},
+ {"glSetFenceNV", (void*)glSetFenceNV},
+ {"glGetDriverControlsQCOM", (void*)glGetDriverControlsQCOM},
+ {"glGetDriverControlStringQCOM", (void*)glGetDriverControlStringQCOM},
+ {"glEnableDriverControlQCOM", (void*)glEnableDriverControlQCOM},
+ {"glDisableDriverControlQCOM", (void*)glDisableDriverControlQCOM},
+ {"glExtGetTexturesQCOM", (void*)glExtGetTexturesQCOM},
+ {"glExtGetBuffersQCOM", (void*)glExtGetBuffersQCOM},
+ {"glExtGetRenderbuffersQCOM", (void*)glExtGetRenderbuffersQCOM},
+ {"glExtGetFramebuffersQCOM", (void*)glExtGetFramebuffersQCOM},
+ {"glExtGetTexLevelParameterivQCOM", (void*)glExtGetTexLevelParameterivQCOM},
+ {"glExtTexObjectStateOverrideiQCOM", (void*)glExtTexObjectStateOverrideiQCOM},
+ {"glExtGetTexSubImageQCOM", (void*)glExtGetTexSubImageQCOM},
+ {"glExtGetBufferPointervQCOM", (void*)glExtGetBufferPointervQCOM},
+ {"glExtGetShadersQCOM", (void*)glExtGetShadersQCOM},
+ {"glExtGetProgramsQCOM", (void*)glExtGetProgramsQCOM},
+ {"glExtIsProgramBinaryQCOM", (void*)glExtIsProgramBinaryQCOM},
+ {"glExtGetProgramBinarySourceQCOM", (void*)glExtGetProgramBinarySourceQCOM},
+ {"glStartTilingQCOM", (void*)glStartTilingQCOM},
+ {"glEndTilingQCOM", (void*)glEndTilingQCOM},
+};
+static int gl_num_funcs = sizeof(gl_funcs_by_name) / sizeof(struct _gl_funcs_by_name);
+
+
+#endif
diff --git a/opengl/system/GLESv1_enc/gl_opcodes.h b/opengl/system/GLESv1_enc/gl_opcodes.h
new file mode 100644
index 0000000..319d0a1
--- /dev/null
+++ b/opengl/system/GLESv1_enc/gl_opcodes.h
@@ -0,0 +1,300 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#ifndef __GUARD_gl_opcodes_h_
+#define __GUARD_gl_opcodes_h_
+
+#define OP_glAlphaFunc 1024
+#define OP_glClearColor 1025
+#define OP_glClearDepthf 1026
+#define OP_glClipPlanef 1027
+#define OP_glColor4f 1028
+#define OP_glDepthRangef 1029
+#define OP_glFogf 1030
+#define OP_glFogfv 1031
+#define OP_glFrustumf 1032
+#define OP_glGetClipPlanef 1033
+#define OP_glGetFloatv 1034
+#define OP_glGetLightfv 1035
+#define OP_glGetMaterialfv 1036
+#define OP_glGetTexEnvfv 1037
+#define OP_glGetTexParameterfv 1038
+#define OP_glLightModelf 1039
+#define OP_glLightModelfv 1040
+#define OP_glLightf 1041
+#define OP_glLightfv 1042
+#define OP_glLineWidth 1043
+#define OP_glLoadMatrixf 1044
+#define OP_glMaterialf 1045
+#define OP_glMaterialfv 1046
+#define OP_glMultMatrixf 1047
+#define OP_glMultiTexCoord4f 1048
+#define OP_glNormal3f 1049
+#define OP_glOrthof 1050
+#define OP_glPointParameterf 1051
+#define OP_glPointParameterfv 1052
+#define OP_glPointSize 1053
+#define OP_glPolygonOffset 1054
+#define OP_glRotatef 1055
+#define OP_glScalef 1056
+#define OP_glTexEnvf 1057
+#define OP_glTexEnvfv 1058
+#define OP_glTexParameterf 1059
+#define OP_glTexParameterfv 1060
+#define OP_glTranslatef 1061
+#define OP_glActiveTexture 1062
+#define OP_glAlphaFuncx 1063
+#define OP_glBindBuffer 1064
+#define OP_glBindTexture 1065
+#define OP_glBlendFunc 1066
+#define OP_glBufferData 1067
+#define OP_glBufferSubData 1068
+#define OP_glClear 1069
+#define OP_glClearColorx 1070
+#define OP_glClearDepthx 1071
+#define OP_glClearStencil 1072
+#define OP_glClientActiveTexture 1073
+#define OP_glColor4ub 1074
+#define OP_glColor4x 1075
+#define OP_glColorMask 1076
+#define OP_glColorPointer 1077
+#define OP_glCompressedTexImage2D 1078
+#define OP_glCompressedTexSubImage2D 1079
+#define OP_glCopyTexImage2D 1080
+#define OP_glCopyTexSubImage2D 1081
+#define OP_glCullFace 1082
+#define OP_glDeleteBuffers 1083
+#define OP_glDeleteTextures 1084
+#define OP_glDepthFunc 1085
+#define OP_glDepthMask 1086
+#define OP_glDepthRangex 1087
+#define OP_glDisable 1088
+#define OP_glDisableClientState 1089
+#define OP_glDrawArrays 1090
+#define OP_glDrawElements 1091
+#define OP_glEnable 1092
+#define OP_glEnableClientState 1093
+#define OP_glFinish 1094
+#define OP_glFlush 1095
+#define OP_glFogx 1096
+#define OP_glFogxv 1097
+#define OP_glFrontFace 1098
+#define OP_glFrustumx 1099
+#define OP_glGetBooleanv 1100
+#define OP_glGetBufferParameteriv 1101
+#define OP_glClipPlanex 1102
+#define OP_glGenBuffers 1103
+#define OP_glGenTextures 1104
+#define OP_glGetError 1105
+#define OP_glGetFixedv 1106
+#define OP_glGetIntegerv 1107
+#define OP_glGetLightxv 1108
+#define OP_glGetMaterialxv 1109
+#define OP_glGetPointerv 1110
+#define OP_glGetString 1111
+#define OP_glGetTexEnviv 1112
+#define OP_glGetTexEnvxv 1113
+#define OP_glGetTexParameteriv 1114
+#define OP_glGetTexParameterxv 1115
+#define OP_glHint 1116
+#define OP_glIsBuffer 1117
+#define OP_glIsEnabled 1118
+#define OP_glIsTexture 1119
+#define OP_glLightModelx 1120
+#define OP_glLightModelxv 1121
+#define OP_glLightx 1122
+#define OP_glLightxv 1123
+#define OP_glLineWidthx 1124
+#define OP_glLoadIdentity 1125
+#define OP_glLoadMatrixx 1126
+#define OP_glLogicOp 1127
+#define OP_glMaterialx 1128
+#define OP_glMaterialxv 1129
+#define OP_glMatrixMode 1130
+#define OP_glMultMatrixx 1131
+#define OP_glMultiTexCoord4x 1132
+#define OP_glNormal3x 1133
+#define OP_glNormalPointer 1134
+#define OP_glOrthox 1135
+#define OP_glPixelStorei 1136
+#define OP_glPointParameterx 1137
+#define OP_glPointParameterxv 1138
+#define OP_glPointSizex 1139
+#define OP_glPolygonOffsetx 1140
+#define OP_glPopMatrix 1141
+#define OP_glPushMatrix 1142
+#define OP_glReadPixels 1143
+#define OP_glRotatex 1144
+#define OP_glSampleCoverage 1145
+#define OP_glSampleCoveragex 1146
+#define OP_glScalex 1147
+#define OP_glScissor 1148
+#define OP_glShadeModel 1149
+#define OP_glStencilFunc 1150
+#define OP_glStencilMask 1151
+#define OP_glStencilOp 1152
+#define OP_glTexCoordPointer 1153
+#define OP_glTexEnvi 1154
+#define OP_glTexEnvx 1155
+#define OP_glTexEnviv 1156
+#define OP_glTexEnvxv 1157
+#define OP_glTexImage2D 1158
+#define OP_glTexParameteri 1159
+#define OP_glTexParameterx 1160
+#define OP_glTexParameteriv 1161
+#define OP_glTexParameterxv 1162
+#define OP_glTexSubImage2D 1163
+#define OP_glTranslatex 1164
+#define OP_glVertexPointer 1165
+#define OP_glViewport 1166
+#define OP_glPointSizePointerOES 1167
+#define OP_glVertexPointerOffset 1168
+#define OP_glColorPointerOffset 1169
+#define OP_glNormalPointerOffset 1170
+#define OP_glPointSizePointerOffset 1171
+#define OP_glTexCoordPointerOffset 1172
+#define OP_glWeightPointerOffset 1173
+#define OP_glMatrixIndexPointerOffset 1174
+#define OP_glVertexPointerData 1175
+#define OP_glColorPointerData 1176
+#define OP_glNormalPointerData 1177
+#define OP_glTexCoordPointerData 1178
+#define OP_glPointSizePointerData 1179
+#define OP_glWeightPointerData 1180
+#define OP_glMatrixIndexPointerData 1181
+#define OP_glDrawElementsOffset 1182
+#define OP_glDrawElementsData 1183
+#define OP_glGetCompressedTextureFormats 1184
+#define OP_glFinishRoundTrip 1185
+#define OP_glBlendEquationSeparateOES 1186
+#define OP_glBlendFuncSeparateOES 1187
+#define OP_glBlendEquationOES 1188
+#define OP_glDrawTexsOES 1189
+#define OP_glDrawTexiOES 1190
+#define OP_glDrawTexxOES 1191
+#define OP_glDrawTexsvOES 1192
+#define OP_glDrawTexivOES 1193
+#define OP_glDrawTexxvOES 1194
+#define OP_glDrawTexfOES 1195
+#define OP_glDrawTexfvOES 1196
+#define OP_glEGLImageTargetTexture2DOES 1197
+#define OP_glEGLImageTargetRenderbufferStorageOES 1198
+#define OP_glAlphaFuncxOES 1199
+#define OP_glClearColorxOES 1200
+#define OP_glClearDepthxOES 1201
+#define OP_glClipPlanexOES 1202
+#define OP_glClipPlanexIMG 1203
+#define OP_glColor4xOES 1204
+#define OP_glDepthRangexOES 1205
+#define OP_glFogxOES 1206
+#define OP_glFogxvOES 1207
+#define OP_glFrustumxOES 1208
+#define OP_glGetClipPlanexOES 1209
+#define OP_glGetClipPlanex 1210
+#define OP_glGetFixedvOES 1211
+#define OP_glGetLightxvOES 1212
+#define OP_glGetMaterialxvOES 1213
+#define OP_glGetTexEnvxvOES 1214
+#define OP_glGetTexParameterxvOES 1215
+#define OP_glLightModelxOES 1216
+#define OP_glLightModelxvOES 1217
+#define OP_glLightxOES 1218
+#define OP_glLightxvOES 1219
+#define OP_glLineWidthxOES 1220
+#define OP_glLoadMatrixxOES 1221
+#define OP_glMaterialxOES 1222
+#define OP_glMaterialxvOES 1223
+#define OP_glMultMatrixxOES 1224
+#define OP_glMultiTexCoord4xOES 1225
+#define OP_glNormal3xOES 1226
+#define OP_glOrthoxOES 1227
+#define OP_glPointParameterxOES 1228
+#define OP_glPointParameterxvOES 1229
+#define OP_glPointSizexOES 1230
+#define OP_glPolygonOffsetxOES 1231
+#define OP_glRotatexOES 1232
+#define OP_glSampleCoveragexOES 1233
+#define OP_glScalexOES 1234
+#define OP_glTexEnvxOES 1235
+#define OP_glTexEnvxvOES 1236
+#define OP_glTexParameterxOES 1237
+#define OP_glTexParameterxvOES 1238
+#define OP_glTranslatexOES 1239
+#define OP_glIsRenderbufferOES 1240
+#define OP_glBindRenderbufferOES 1241
+#define OP_glDeleteRenderbuffersOES 1242
+#define OP_glGenRenderbuffersOES 1243
+#define OP_glRenderbufferStorageOES 1244
+#define OP_glGetRenderbufferParameterivOES 1245
+#define OP_glIsFramebufferOES 1246
+#define OP_glBindFramebufferOES 1247
+#define OP_glDeleteFramebuffersOES 1248
+#define OP_glGenFramebuffersOES 1249
+#define OP_glCheckFramebufferStatusOES 1250
+#define OP_glFramebufferRenderbufferOES 1251
+#define OP_glFramebufferTexture2DOES 1252
+#define OP_glGetFramebufferAttachmentParameterivOES 1253
+#define OP_glGenerateMipmapOES 1254
+#define OP_glMapBufferOES 1255
+#define OP_glUnmapBufferOES 1256
+#define OP_glGetBufferPointervOES 1257
+#define OP_glCurrentPaletteMatrixOES 1258
+#define OP_glLoadPaletteFromModelViewMatrixOES 1259
+#define OP_glMatrixIndexPointerOES 1260
+#define OP_glWeightPointerOES 1261
+#define OP_glQueryMatrixxOES 1262
+#define OP_glDepthRangefOES 1263
+#define OP_glFrustumfOES 1264
+#define OP_glOrthofOES 1265
+#define OP_glClipPlanefOES 1266
+#define OP_glClipPlanefIMG 1267
+#define OP_glGetClipPlanefOES 1268
+#define OP_glClearDepthfOES 1269
+#define OP_glTexGenfOES 1270
+#define OP_glTexGenfvOES 1271
+#define OP_glTexGeniOES 1272
+#define OP_glTexGenivOES 1273
+#define OP_glTexGenxOES 1274
+#define OP_glTexGenxvOES 1275
+#define OP_glGetTexGenfvOES 1276
+#define OP_glGetTexGenivOES 1277
+#define OP_glGetTexGenxvOES 1278
+#define OP_glBindVertexArrayOES 1279
+#define OP_glDeleteVertexArraysOES 1280
+#define OP_glGenVertexArraysOES 1281
+#define OP_glIsVertexArrayOES 1282
+#define OP_glDiscardFramebufferEXT 1283
+#define OP_glMultiDrawArraysEXT 1284
+#define OP_glMultiDrawElementsEXT 1285
+#define OP_glMultiDrawArraysSUN 1286
+#define OP_glMultiDrawElementsSUN 1287
+#define OP_glRenderbufferStorageMultisampleIMG 1288
+#define OP_glFramebufferTexture2DMultisampleIMG 1289
+#define OP_glDeleteFencesNV 1290
+#define OP_glGenFencesNV 1291
+#define OP_glIsFenceNV 1292
+#define OP_glTestFenceNV 1293
+#define OP_glGetFenceivNV 1294
+#define OP_glFinishFenceNV 1295
+#define OP_glSetFenceNV 1296
+#define OP_glGetDriverControlsQCOM 1297
+#define OP_glGetDriverControlStringQCOM 1298
+#define OP_glEnableDriverControlQCOM 1299
+#define OP_glDisableDriverControlQCOM 1300
+#define OP_glExtGetTexturesQCOM 1301
+#define OP_glExtGetBuffersQCOM 1302
+#define OP_glExtGetRenderbuffersQCOM 1303
+#define OP_glExtGetFramebuffersQCOM 1304
+#define OP_glExtGetTexLevelParameterivQCOM 1305
+#define OP_glExtTexObjectStateOverrideiQCOM 1306
+#define OP_glExtGetTexSubImageQCOM 1307
+#define OP_glExtGetBufferPointervQCOM 1308
+#define OP_glExtGetShadersQCOM 1309
+#define OP_glExtGetProgramsQCOM 1310
+#define OP_glExtIsProgramBinaryQCOM 1311
+#define OP_glExtGetProgramBinarySourceQCOM 1312
+#define OP_glStartTilingQCOM 1313
+#define OP_glEndTilingQCOM 1314
+#define OP_last 1315
+
+
+#endif
diff --git a/opengl/system/GLESv1_enc/gl_types.h b/opengl/system/GLESv1_enc/gl_types.h
new file mode 100644
index 0000000..36fabfb
--- /dev/null
+++ b/opengl/system/GLESv1_enc/gl_types.h
@@ -0,0 +1,20 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef __GL_TYPES__H
+#define __GL_TYPES__H
+
+#include "gl_base_types.h"
+#endif
diff --git a/opengl/system/GLESv2/Android.mk b/opengl/system/GLESv2/Android.mk
new file mode 100644
index 0000000..c299522
--- /dev/null
+++ b/opengl/system/GLESv2/Android.mk
@@ -0,0 +1,12 @@
+LOCAL_PATH := $(call my-dir)
+
+### GLESv2 implementation ###########################################
+$(call emugl-begin-shared-library,libGLESv2_emulation)
+$(call emugl-import,libOpenglSystemCommon libGLESv2_enc lib_renderControl_enc)
+
+LOCAL_CFLAGS += -DLOG_TAG=\"GLESv2_emulation\" -DGL_GLEXT_PROTOTYPES
+
+LOCAL_SRC_FILES := gl2.cpp
+LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/egl
+
+$(call emugl-end-module)
diff --git a/opengl/system/GLESv2/gl2.cpp b/opengl/system/GLESv2/gl2.cpp
new file mode 100644
index 0000000..b32dd74
--- /dev/null
+++ b/opengl/system/GLESv2/gl2.cpp
@@ -0,0 +1,143 @@
+/*
+* Copyright 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#include "EGLClientIface.h"
+#include "HostConnection.h"
+#include "GL2Encoder.h"
+#include "GLES/gl.h"
+#include "GLES/glext.h"
+#include "ErrorLog.h"
+#include "gralloc_cb.h"
+#include "ThreadInfo.h"
+
+//XXX: fix this macro to get the context from fast tls path
+#define GET_CONTEXT GL2Encoder * ctx = getEGLThreadInfo()->hostConn->gl2Encoder();
+
+#include "gl2_entry.cpp"
+
+//The functions table
+#include "gl2_ftable.h"
+
+
+static EGLClient_eglInterface * s_egl = NULL;
+static EGLClient_glesInterface * s_gl = NULL;
+
+#define DEFINE_AND_VALIDATE_HOST_CONNECTION(ret) \
+ HostConnection *hostCon = HostConnection::get(); \
+ if (!hostCon) { \
+ ALOGE("egl: Failed to get host connection\n"); \
+ return ret; \
+ } \
+ renderControl_encoder_context_t *rcEnc = hostCon->rcEncoder(); \
+ if (!rcEnc) { \
+ ALOGE("egl: Failed to get renderControl encoder context\n"); \
+ return ret; \
+ }
+
+//GL extensions
+void glEGLImageTargetTexture2DOES(void * self, GLenum target, GLeglImageOES image)
+{
+ DBG("glEGLImageTargetTexture2DOES v2 target=%#x img=%p\n", target, image);
+ //TODO: check error - we don't have a way to set gl error
+ android_native_buffer_t* native_buffer = (android_native_buffer_t*)image;
+
+ if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) {
+ return;
+ }
+
+ if (native_buffer->common.version != sizeof(android_native_buffer_t)) {
+ return;
+ }
+
+ GET_CONTEXT;
+ DEFINE_AND_VALIDATE_HOST_CONNECTION();
+
+ ctx->override2DTextureTarget(target);
+ rcEnc->rcBindTexture(rcEnc, ((cb_handle_t *)(native_buffer->handle))->hostHandle);
+ ctx->restore2DTextureTarget();
+
+ return;
+}
+
+void glEGLImageTargetRenderbufferStorageOES(void *self, GLenum target, GLeglImageOES image)
+{
+ DBG("glEGLImageTargetRenderbufferStorageOES v2 image=%p\n", image);
+ //TODO: check error - we don't have a way to set gl error
+ android_native_buffer_t* native_buffer = (android_native_buffer_t*)image;
+
+ if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) {
+ return;
+ }
+
+ if (native_buffer->common.version != sizeof(android_native_buffer_t)) {
+ return;
+ }
+
+ DEFINE_AND_VALIDATE_HOST_CONNECTION();
+ rcEnc->rcBindRenderbuffer(rcEnc, ((cb_handle_t *)(native_buffer->handle))->hostHandle);
+
+ return;
+}
+
+void * getProcAddress(const char * procname)
+{
+ // search in GL function table
+ for (int i=0; i<gl2_num_funcs; i++) {
+ if (!strcmp(gl2_funcs_by_name[i].name, procname)) {
+ return gl2_funcs_by_name[i].proc;
+ }
+ }
+ return NULL;
+}
+
+void finish()
+{
+ glFinish();
+}
+
+const GLubyte *my_glGetString (void *self, GLenum name)
+{
+ if (s_egl) {
+ return (const GLubyte*)s_egl->getGLString(name);
+ }
+ return NULL;
+}
+
+void init()
+{
+ GET_CONTEXT;
+ ctx->set_glEGLImageTargetTexture2DOES(glEGLImageTargetTexture2DOES);
+ ctx->set_glEGLImageTargetRenderbufferStorageOES(glEGLImageTargetRenderbufferStorageOES);
+ ctx->set_glGetString(my_glGetString);
+}
+
+extern "C" {
+EGLClient_glesInterface * init_emul_gles(EGLClient_eglInterface *eglIface)
+{
+ s_egl = eglIface;
+
+ if (!s_gl) {
+ s_gl = new EGLClient_glesInterface();
+ s_gl->getProcAddress = getProcAddress;
+ s_gl->finish = finish;
+ s_gl->init = init;
+ }
+
+ return s_gl;
+}
+} //extern
+
+
diff --git a/opengl/system/GLESv2_enc/Android.mk b/opengl/system/GLESv2_enc/Android.mk
new file mode 100644
index 0000000..e76a175
--- /dev/null
+++ b/opengl/system/GLESv2_enc/Android.mk
@@ -0,0 +1,20 @@
+LOCAL_PATH := $(call my-dir)
+
+### GLESv2_enc Encoder ###########################################
+$(call emugl-begin-shared-library,libGLESv2_enc)
+
+LOCAL_SRC_FILES := \
+ GL2EncoderUtils.cpp \
+ GL2Encoder.cpp \
+ gl2_client_context.cpp \
+ gl2_enc.cpp \
+ gl2_entry.cpp
+
+LOCAL_CFLAGS += -DLOG_TAG=\"emuglGLESv2_enc\"
+
+$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
+$(call emugl-import,libOpenglCodecCommon)
+
+$(call emugl-end-module)
+
+
diff --git a/opengl/system/GLESv2_enc/GL2Encoder.cpp b/opengl/system/GLESv2_enc/GL2Encoder.cpp
new file mode 100644
index 0000000..7fc32b5
--- /dev/null
+++ b/opengl/system/GLESv2_enc/GL2Encoder.cpp
@@ -0,0 +1,1197 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#include "GL2Encoder.h"
+#include <assert.h>
+#include <ctype.h>
+
+#ifndef MIN
+#define MIN(a, b) ((a) < (b) ? (a) : (b))
+#endif
+
+static GLubyte *gVendorString= (GLubyte *) "Android";
+static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 2.0";
+static GLubyte *gVersionString= (GLubyte *) "OpenGL ES 2.0";
+static GLubyte *gExtensionsString= (GLubyte *) ""; // no extensions at this point;
+
+#define SET_ERROR_IF(condition,err) if((condition)) { \
+ ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
+ ctx->setError(err); \
+ return; \
+ }
+
+
+#define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) { \
+ ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
+ ctx->setError(err); \
+ return ret; \
+ }
+
+
+GL2Encoder::GL2Encoder(IOStream *stream) : gl2_encoder_context_t(stream)
+{
+ m_initialized = false;
+ m_state = NULL;
+ m_error = GL_NO_ERROR;
+ m_num_compressedTextureFormats = 0;
+ m_compressedTextureFormats = NULL;
+ //overrides
+ m_glFlush_enc = set_glFlush(s_glFlush);
+ m_glPixelStorei_enc = set_glPixelStorei(s_glPixelStorei);
+ m_glGetString_enc = set_glGetString(s_glGetString);
+ m_glBindBuffer_enc = set_glBindBuffer(s_glBindBuffer);
+ m_glBufferData_enc = set_glBufferData(s_glBufferData);
+ m_glBufferSubData_enc = set_glBufferSubData(s_glBufferSubData);
+ m_glDeleteBuffers_enc = set_glDeleteBuffers(s_glDeleteBuffers);
+ m_glDrawArrays_enc = set_glDrawArrays(s_glDrawArrays);
+ m_glDrawElements_enc = set_glDrawElements(s_glDrawElements);
+ m_glGetIntegerv_enc = set_glGetIntegerv(s_glGetIntegerv);
+ m_glGetFloatv_enc = set_glGetFloatv(s_glGetFloatv);
+ m_glGetBooleanv_enc = set_glGetBooleanv(s_glGetBooleanv);
+ m_glVertexAttribPointer_enc = set_glVertexAttribPointer(s_glVertexAtrribPointer);
+ m_glEnableVertexAttribArray_enc = set_glEnableVertexAttribArray(s_glEnableVertexAttribArray);
+ m_glDisableVertexAttribArray_enc = set_glDisableVertexAttribArray(s_glDisableVertexAttribArray);
+ m_glGetVertexAttribiv_enc = set_glGetVertexAttribiv(s_glGetVertexAttribiv);
+ m_glGetVertexAttribfv_enc = set_glGetVertexAttribfv(s_glGetVertexAttribfv);
+ m_glGetVertexAttribPointerv = set_glGetVertexAttribPointerv(s_glGetVertexAttribPointerv);
+ set_glShaderSource(s_glShaderSource);
+ set_glFinish(s_glFinish);
+ m_glGetError_enc = set_glGetError(s_glGetError);
+ m_glLinkProgram_enc = set_glLinkProgram(s_glLinkProgram);
+ m_glDeleteProgram_enc = set_glDeleteProgram(s_glDeleteProgram);
+ m_glGetUniformiv_enc = set_glGetUniformiv(s_glGetUniformiv);
+ m_glGetUniformfv_enc = set_glGetUniformfv(s_glGetUniformfv);
+ m_glCreateProgram_enc = set_glCreateProgram(s_glCreateProgram);
+ m_glCreateShader_enc = set_glCreateShader(s_glCreateShader);
+ m_glDeleteShader_enc = set_glDeleteShader(s_glDeleteShader);
+ m_glAttachShader_enc = set_glAttachShader(s_glAttachShader);
+ m_glDetachShader_enc = set_glDetachShader(s_glDetachShader);
+ m_glGetUniformLocation_enc = set_glGetUniformLocation(s_glGetUniformLocation);
+ m_glUseProgram_enc = set_glUseProgram(s_glUseProgram);
+
+ m_glUniform1f_enc = set_glUniform1f(s_glUniform1f);
+ m_glUniform1fv_enc = set_glUniform1fv(s_glUniform1fv);
+ m_glUniform1i_enc = set_glUniform1i(s_glUniform1i);
+ m_glUniform1iv_enc = set_glUniform1iv(s_glUniform1iv);
+ m_glUniform2f_enc = set_glUniform2f(s_glUniform2f);
+ m_glUniform2fv_enc = set_glUniform2fv(s_glUniform2fv);
+ m_glUniform2i_enc = set_glUniform2i(s_glUniform2i);
+ m_glUniform2iv_enc = set_glUniform2iv(s_glUniform2iv);
+ m_glUniform3f_enc = set_glUniform3f(s_glUniform3f);
+ m_glUniform3fv_enc = set_glUniform3fv(s_glUniform3fv);
+ m_glUniform3i_enc = set_glUniform3i(s_glUniform3i);
+ m_glUniform3iv_enc = set_glUniform3iv(s_glUniform3iv);
+ m_glUniform4f_enc = set_glUniform4f(s_glUniform4f);
+ m_glUniform4fv_enc = set_glUniform4fv(s_glUniform4fv);
+ m_glUniform4i_enc = set_glUniform4i(s_glUniform4i);
+ m_glUniform4iv_enc = set_glUniform4iv(s_glUniform4iv);
+ m_glUniformMatrix2fv_enc = set_glUniformMatrix2fv(s_glUniformMatrix2fv);
+ m_glUniformMatrix3fv_enc = set_glUniformMatrix3fv(s_glUniformMatrix3fv);
+ m_glUniformMatrix4fv_enc = set_glUniformMatrix4fv(s_glUniformMatrix4fv);
+
+ m_glActiveTexture_enc = set_glActiveTexture(s_glActiveTexture);
+ m_glBindTexture_enc = set_glBindTexture(s_glBindTexture);
+ m_glDeleteTextures_enc = set_glDeleteTextures(s_glDeleteTextures);
+ m_glGetTexParameterfv_enc = set_glGetTexParameterfv(s_glGetTexParameterfv);
+ m_glGetTexParameteriv_enc = set_glGetTexParameteriv(s_glGetTexParameteriv);
+ m_glTexParameterf_enc = set_glTexParameterf(s_glTexParameterf);
+ m_glTexParameterfv_enc = set_glTexParameterfv(s_glTexParameterfv);
+ m_glTexParameteri_enc = set_glTexParameteri(s_glTexParameteri);
+ m_glTexParameteriv_enc = set_glTexParameteriv(s_glTexParameteriv);
+}
+
+GL2Encoder::~GL2Encoder()
+{
+ delete m_compressedTextureFormats;
+}
+
+GLenum GL2Encoder::s_glGetError(void * self)
+{
+ GL2Encoder *ctx = (GL2Encoder *)self;
+ GLenum err = ctx->getError();
+ if(err != GL_NO_ERROR) {
+ ctx->setError(GL_NO_ERROR);
+ return err;
+ }
+
+ return ctx->m_glGetError_enc(self);
+
+}
+
+void GL2Encoder::s_glFlush(void *self)
+{
+ GL2Encoder *ctx = (GL2Encoder *) self;
+ ctx->m_glFlush_enc(self);
+ ctx->m_stream->flush();
+}
+
+const GLubyte *GL2Encoder::s_glGetString(void *self, GLenum name)
+{
+ GLubyte *retval = (GLubyte *) "";
+ switch(name) {
+ case GL_VENDOR:
+ retval = gVendorString;
+ break;
+ case GL_RENDERER:
+ retval = gRendererString;
+ break;
+ case GL_VERSION:
+ retval = gVersionString;
+ break;
+ case GL_EXTENSIONS:
+ retval = gExtensionsString;
+ break;
+ }
+ return retval;
+}
+
+void GL2Encoder::s_glPixelStorei(void *self, GLenum param, GLint value)
+{
+ GL2Encoder *ctx = (GL2Encoder *)self;
+ ctx->m_glPixelStorei_enc(ctx, param, value);
+ assert(ctx->m_state != NULL);
+ ctx->m_state->setPixelStore(param, value);
+}
+
+
+void GL2Encoder::s_glBindBuffer(void *self, GLenum target, GLuint id)
+{
+ GL2Encoder *ctx = (GL2Encoder *) self;
+ assert(ctx->m_state != NULL);
+ ctx->m_state->bindBuffer(target, id);
+ // TODO set error state if needed;
+ ctx->m_glBindBuffer_enc(self, target, id);
+}
+
+void GL2Encoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
+{
+ GL2Encoder *ctx = (GL2Encoder *) self;
+ GLuint bufferId = ctx->m_state->getBuffer(target);
+ SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
+ SET_ERROR_IF(size<0, GL_INVALID_VALUE);
+
+ ctx->m_shared->updateBufferData(bufferId, size, (void*)data);
+ ctx->m_glBufferData_enc(self, target, size, data, usage);
+}
+
+void GL2Encoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
+{
+ GL2Encoder *ctx = (GL2Encoder *) self;
+ GLuint bufferId = ctx->m_state->getBuffer(target);
+ SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
+
+ GLenum res = ctx->m_shared->subUpdateBufferData(bufferId, offset, size, (void*)data);
+ SET_ERROR_IF(res, res);
+
+ ctx->m_glBufferSubData_enc(self, target, offset, size, data);
+}
+
+void GL2Encoder::s_glDeleteBuffers(void * self, GLsizei n, const GLuint * buffers)
+{
+ GL2Encoder *ctx = (GL2Encoder *) self;
+ SET_ERROR_IF(n<0, GL_INVALID_VALUE);
+ for (int i=0; i<n; i++) {
+ ctx->m_shared->deleteBufferData(buffers[i]);
+ ctx->m_glDeleteBuffers_enc(self,1,&buffers[i]);
+ }
+}
+
+void GL2Encoder::s_glVertexAtrribPointer(void *self, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr)
+{
+ GL2Encoder *ctx = (GL2Encoder *)self;
+ assert(ctx->m_state != NULL);
+ ctx->m_state->setState(indx, size, type, normalized, stride, ptr);
+}
+
+void GL2Encoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr)
+{
+ GL2Encoder *ctx = (GL2Encoder *) self;
+ assert(ctx->m_state != NULL);
+ GLClientState* state = ctx->m_state;
+
+ switch (param) {
+ case GL_NUM_SHADER_BINARY_FORMATS:
+ *ptr = 0;
+ break;
+ case GL_SHADER_BINARY_FORMATS:
+ // do nothing
+ break;
+
+ case GL_COMPRESSED_TEXTURE_FORMATS: {
+ GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
+ if (ctx->m_num_compressedTextureFormats > 0 &&
+ compressedTextureFormats != NULL) {
+ memcpy(ptr, compressedTextureFormats,
+ ctx->m_num_compressedTextureFormats * sizeof(GLint));
+ }
+ break;
+ }
+
+ case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
+ case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
+ case GL_MAX_TEXTURE_IMAGE_UNITS:
+ ctx->m_glGetIntegerv_enc(self, param, ptr);
+ *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS);
+ break;
+
+ case GL_TEXTURE_BINDING_2D:
+ *ptr = state->getBoundTexture(GL_TEXTURE_2D);
+ break;
+ case GL_TEXTURE_BINDING_EXTERNAL_OES:
+ *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
+ break;
+
+ default:
+ if (!ctx->m_state->getClientStateParameter<GLint>(param, ptr)) {
+ ctx->m_glGetIntegerv_enc(self, param, ptr);
+ }
+ break;
+ }
+}
+
+
+void GL2Encoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr)
+{
+ GL2Encoder *ctx = (GL2Encoder *)self;
+ assert(ctx->m_state != NULL);
+ GLClientState* state = ctx->m_state;
+
+ switch (param) {
+ case GL_NUM_SHADER_BINARY_FORMATS:
+ *ptr = 0;
+ break;
+ case GL_SHADER_BINARY_FORMATS:
+ // do nothing
+ break;
+
+ case GL_COMPRESSED_TEXTURE_FORMATS: {
+ GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
+ if (ctx->m_num_compressedTextureFormats > 0 &&
+ compressedTextureFormats != NULL) {
+ for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
+ ptr[i] = (GLfloat) compressedTextureFormats[i];
+ }
+ }
+ break;
+ }
+
+ case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
+ case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
+ case GL_MAX_TEXTURE_IMAGE_UNITS:
+ ctx->m_glGetFloatv_enc(self, param, ptr);
+ *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS);
+ break;
+
+ case GL_TEXTURE_BINDING_2D:
+ *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D);
+ break;
+ case GL_TEXTURE_BINDING_EXTERNAL_OES:
+ *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
+ break;
+
+ default:
+ if (!ctx->m_state->getClientStateParameter<GLfloat>(param, ptr)) {
+ ctx->m_glGetFloatv_enc(self, param, ptr);
+ }
+ break;
+ }
+}
+
+
+void GL2Encoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr)
+{
+ GL2Encoder *ctx = (GL2Encoder *)self;
+ assert(ctx->m_state != NULL);
+ GLClientState* state = ctx->m_state;
+
+ switch (param) {
+ case GL_NUM_SHADER_BINARY_FORMATS:
+ *ptr = GL_FALSE;
+ break;
+ case GL_SHADER_BINARY_FORMATS:
+ // do nothing
+ break;
+
+ case GL_COMPRESSED_TEXTURE_FORMATS: {
+ GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
+ if (ctx->m_num_compressedTextureFormats > 0 &&
+ compressedTextureFormats != NULL) {
+ for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
+ ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE;
+ }
+ }
+ break;
+ }
+
+ case GL_TEXTURE_BINDING_2D:
+ *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE;
+ break;
+ case GL_TEXTURE_BINDING_EXTERNAL_OES:
+ *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0
+ ? GL_TRUE : GL_FALSE;
+ break;
+
+ default:
+ if (!ctx->m_state->getClientStateParameter<GLboolean>(param, ptr)) {
+ ctx->m_glGetBooleanv_enc(self, param, ptr);
+ }
+ break;
+ }
+}
+
+
+void GL2Encoder::s_glEnableVertexAttribArray(void *self, GLuint index)
+{
+ GL2Encoder *ctx = (GL2Encoder *)self;
+ assert(ctx->m_state);
+ ctx->m_state->enable(index, 1);
+}
+
+void GL2Encoder::s_glDisableVertexAttribArray(void *self, GLuint index)
+{
+ GL2Encoder *ctx = (GL2Encoder *)self;
+ assert(ctx->m_state);
+ ctx->m_state->enable(index, 0);
+}
+
+
+void GL2Encoder::s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params)
+{
+ GL2Encoder *ctx = (GL2Encoder *)self;
+ assert(ctx->m_state);
+
+ if (!ctx->m_state->getVertexAttribParameter<GLint>(index, pname, params)) {
+ ctx->m_glGetVertexAttribiv_enc(self, index, pname, params);
+ }
+}
+
+void GL2Encoder::s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params)
+{
+ GL2Encoder *ctx = (GL2Encoder *)self;
+ assert(ctx->m_state);
+
+ if (!ctx->m_state->getVertexAttribParameter<GLfloat>(index, pname, params)) {
+ ctx->m_glGetVertexAttribfv_enc(self, index, pname, params);
+ }
+}
+
+void GL2Encoder::s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer)
+{
+ GL2Encoder *ctx = (GL2Encoder *)self;
+ if (ctx->m_state == NULL) return;
+
+ const GLClientState::VertexAttribState *va_state = ctx->m_state->getState(index);
+ if (va_state != NULL) {
+ *pointer = va_state->data;
+ }
+}
+
+
+void GL2Encoder::sendVertexAttributes(GLint first, GLsizei count)
+{
+ assert(m_state);
+
+ for (int i = 0; i < m_state->nLocations(); i++) {
+ bool enableDirty;
+ const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty);
+
+ if (!state) {
+ continue;
+ }
+
+ if (!enableDirty && !state->enabled) {
+ continue;
+ }
+
+
+ if (state->enabled) {
+ m_glEnableVertexAttribArray_enc(this, i);
+
+ unsigned int datalen = state->elementSize * count;
+ int stride = state->stride == 0 ? state->elementSize : state->stride;
+ int firstIndex = stride * first;
+
+ if (state->bufferObject == 0) {
+ this->glVertexAttribPointerData(this, i, state->size, state->type, state->normalized, state->stride,
+ (unsigned char *)state->data + firstIndex, datalen);
+ } else {
+ this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->bufferObject);
+ this->glVertexAttribPointerOffset(this, i, state->size, state->type, state->normalized, state->stride,
+ (GLuint) state->data + firstIndex);
+ this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo());
+ }
+ } else {
+ this->m_glDisableVertexAttribArray_enc(this, i);
+ }
+ }
+}
+
+void GL2Encoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count)
+{
+ GL2Encoder *ctx = (GL2Encoder *)self;
+ ctx->sendVertexAttributes(first, count);
+ ctx->m_glDrawArrays_enc(ctx, mode, 0, count);
+}
+
+
+void GL2Encoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices)
+{
+
+ GL2Encoder *ctx = (GL2Encoder *)self;
+ assert(ctx->m_state != NULL);
+ SET_ERROR_IF(count<0, GL_INVALID_VALUE);
+
+ bool has_immediate_arrays = false;
+ bool has_indirect_arrays = false;
+ int nLocations = ctx->m_state->nLocations();
+
+ for (int i = 0; i < nLocations; i++) {
+ const GLClientState::VertexAttribState *state = ctx->m_state->getState(i);
+ if (state->enabled) {
+ if (state->bufferObject != 0) {
+ has_indirect_arrays = true;
+ } else {
+ has_immediate_arrays = true;
+ }
+ }
+ }
+
+ if (!has_immediate_arrays && !has_indirect_arrays) {
+ ALOGE("glDrawElements: no data bound to the command - ignoring\n");
+ return;
+ }
+
+ bool adjustIndices = true;
+ if (ctx->m_state->currentIndexVbo() != 0) {
+ if (!has_immediate_arrays) {
+ ctx->sendVertexAttributes(0, count);
+ ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo());
+ ctx->glDrawElementsOffset(ctx, mode, count, type, (GLuint)indices);
+ adjustIndices = false;
+ } else {
+ BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo());
+ ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0);
+ indices = (void*)((GLintptr)buf->m_fixedBuffer.ptr() + (GLintptr)indices);
+ }
+ }
+ if (adjustIndices) {
+ void *adjustedIndices = (void*)indices;
+ int minIndex = 0, maxIndex = 0;
+
+ switch(type) {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ GLUtils::minmax<unsigned char>((unsigned char *)indices, count, &minIndex, &maxIndex);
+ if (minIndex != 0) {
+ adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
+ GLUtils::shiftIndices<unsigned char>((unsigned char *)indices,
+ (unsigned char *)adjustedIndices,
+ count, -minIndex);
+ }
+ break;
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ GLUtils::minmax<unsigned short>((unsigned short *)indices, count, &minIndex, &maxIndex);
+ if (minIndex != 0) {
+ adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
+ GLUtils::shiftIndices<unsigned short>((unsigned short *)indices,
+ (unsigned short *)adjustedIndices,
+ count, -minIndex);
+ }
+ break;
+ default:
+ ALOGE("unsupported index buffer type %d\n", type);
+ }
+ if (has_indirect_arrays || 1) {
+ ctx->sendVertexAttributes(minIndex, maxIndex - minIndex + 1);
+ ctx->glDrawElementsData(ctx, mode, count, type, adjustedIndices,
+ count * glSizeof(type));
+ // XXX - OPTIMIZATION (see the other else branch) should be implemented
+ if(!has_indirect_arrays) {
+ //ALOGD("unoptimized drawelements !!!\n");
+ }
+ } else {
+ // we are all direct arrays and immidate mode index array -
+ // rebuild the arrays and the index array;
+ ALOGE("glDrawElements: direct index & direct buffer data - will be implemented in later versions;\n");
+ }
+ }
+}
+
+
+GLint * GL2Encoder::getCompressedTextureFormats()
+{
+ if (m_compressedTextureFormats == NULL) {
+ this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS,
+ &m_num_compressedTextureFormats);
+ if (m_num_compressedTextureFormats > 0) {
+ // get number of texture formats;
+ m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats];
+ this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats);
+ }
+ }
+ return m_compressedTextureFormats;
+}
+
+// Replace uses of samplerExternalOES with sampler2D, recording the names of
+// modified shaders in data. Also remove
+// #extension GL_OES_EGL_image_external : require
+// statements.
+//
+// This implementation assumes the input has already been pre-processed. If not,
+// a few cases will be mishandled:
+//
+// 1. "mySampler" will be incorrectly recorded as being a samplerExternalOES in
+// the following code:
+// #if 1
+// uniform sampler2D mySampler;
+// #else
+// uniform samplerExternalOES mySampler;
+// #endif
+//
+// 2. Comments that look like sampler declarations will be incorrectly modified
+// and recorded:
+// // samplerExternalOES hahaFooledYou
+//
+// 3. However, GLSL ES does not have a concatentation operator, so things like
+// this (valid in C) are invalid and not a problem:
+// #define SAMPLER(TYPE, NAME) uniform sampler#TYPE NAME
+// SAMPLER(ExternalOES, mySampler);
+//
+static bool replaceSamplerExternalWith2D(char* const str, ShaderData* const data)
+{
+ static const char STR_HASH_EXTENSION[] = "#extension";
+ static const char STR_GL_OES_EGL_IMAGE_EXTERNAL[] = "GL_OES_EGL_image_external";
+ static const char STR_SAMPLER_EXTERNAL_OES[] = "samplerExternalOES";
+ static const char STR_SAMPLER2D_SPACE[] = "sampler2D ";
+
+ // -- overwrite all "#extension GL_OES_EGL_image_external : xxx" statements
+ char* c = str;
+ while ((c = strstr(c, STR_HASH_EXTENSION))) {
+ char* start = c;
+ c += sizeof(STR_HASH_EXTENSION)-1;
+ while (isspace(*c) && *c != '\0') {
+ c++;
+ }
+ if (strncmp(c, STR_GL_OES_EGL_IMAGE_EXTERNAL,
+ sizeof(STR_GL_OES_EGL_IMAGE_EXTERNAL)-1) == 0)
+ {
+ // #extension statements are terminated by end of line
+ c = start;
+ while (*c != '\0' && *c != '\r' && *c != '\n') {
+ *c++ = ' ';
+ }
+ }
+ }
+
+ // -- replace "samplerExternalOES" with "sampler2D" and record name
+ c = str;
+ while ((c = strstr(c, STR_SAMPLER_EXTERNAL_OES))) {
+ // Make sure "samplerExternalOES" isn't a substring of a larger token
+ if (c == str || !isspace(*(c-1))) {
+ c++;
+ continue;
+ }
+ char* sampler_start = c;
+ c += sizeof(STR_SAMPLER_EXTERNAL_OES)-1;
+ if (!isspace(*c) && *c != '\0') {
+ continue;
+ }
+
+ // capture sampler name
+ while (isspace(*c) && *c != '\0') {
+ c++;
+ }
+ if (!isalpha(*c) && *c != '_') {
+ // not an identifier
+ return false;
+ }
+ char* name_start = c;
+ do {
+ c++;
+ } while (isalnum(*c) || *c == '_');
+ data->samplerExternalNames.push_back(
+ android::String8(name_start, c - name_start));
+
+ // memcpy instead of strcpy since we don't want the NUL terminator
+ memcpy(sampler_start, STR_SAMPLER2D_SPACE, sizeof(STR_SAMPLER2D_SPACE)-1);
+ }
+
+ return true;
+}
+
+void GL2Encoder::s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
+{
+ GL2Encoder* ctx = (GL2Encoder*)self;
+ ShaderData* shaderData = ctx->m_shared->getShaderData(shader);
+ SET_ERROR_IF(!shaderData, GL_INVALID_VALUE);
+
+ int len = glUtilsCalcShaderSourceLen((char**)string, (GLint*)length, count);
+ char *str = new char[len + 1];
+ glUtilsPackStrings(str, (char**)string, (GLint*)length, count);
+
+ // TODO: pre-process str before calling replaceSamplerExternalWith2D().
+ // Perhaps we can borrow Mesa's pre-processor?
+
+ if (!replaceSamplerExternalWith2D(str, shaderData)) {
+ delete str;
+ ctx->setError(GL_OUT_OF_MEMORY);
+ return;
+ }
+
+ ctx->glShaderString(ctx, shader, str, len + 1);
+ delete str;
+}
+
+void GL2Encoder::s_glFinish(void *self)
+{
+ GL2Encoder *ctx = (GL2Encoder *)self;
+ ctx->glFinishRoundTrip(self);
+}
+
+void GL2Encoder::s_glLinkProgram(void * self, GLuint program)
+{
+ GL2Encoder *ctx = (GL2Encoder *)self;
+ ctx->m_glLinkProgram_enc(self, program);
+
+ GLint linkStatus = 0;
+ ctx->glGetProgramiv(self,program,GL_LINK_STATUS,&linkStatus);
+ if (!linkStatus)
+ return;
+
+ //get number of active uniforms in the program
+ GLint numUniforms=0;
+ ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORMS, &numUniforms);
+ ctx->m_shared->initProgramData(program,numUniforms);
+
+ //get the length of the longest uniform name
+ GLint maxLength=0;
+ ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLength);
+
+ GLint size;
+ GLenum type;
+ GLchar *name = new GLchar[maxLength+1];
+ GLint location;
+ //for each active uniform, get its size and starting location.
+ for (GLint i=0 ; i<numUniforms ; ++i)
+ {
+ ctx->glGetActiveUniform(self, program, i, maxLength, NULL, &size, &type, name);
+ location = ctx->m_glGetUniformLocation_enc(self, program, name);
+ ctx->m_shared->setProgramIndexInfo(program, i, location, size, type, name);
+ }
+ ctx->m_shared->setupLocationShiftWAR(program);
+
+ delete[] name;
+}
+
+void GL2Encoder::s_glDeleteProgram(void *self, GLuint program)
+{
+ GL2Encoder *ctx = (GL2Encoder*)self;
+ ctx->m_glDeleteProgram_enc(self, program);
+
+ ctx->m_shared->deleteProgramData(program);
+}
+
+void GL2Encoder::s_glGetUniformiv(void *self, GLuint program, GLint location, GLint* params)
+{
+ GL2Encoder *ctx = (GL2Encoder*)self;
+ SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_VALUE);
+ SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION);
+ GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location);
+ SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION);
+ ctx->m_glGetUniformiv_enc(self, program, hostLoc, params);
+}
+void GL2Encoder::s_glGetUniformfv(void *self, GLuint program, GLint location, GLfloat* params)
+{
+ GL2Encoder *ctx = (GL2Encoder*)self;
+ SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_VALUE);
+ SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION);
+ GLint hostLoc = ctx->m_shared->locationWARAppToHost(program,location);
+ SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION);
+ ctx->m_glGetUniformfv_enc(self, program, hostLoc, params);
+}
+
+GLuint GL2Encoder::s_glCreateProgram(void * self)
+{
+ GL2Encoder *ctx = (GL2Encoder*)self;
+ GLuint program = ctx->m_glCreateProgram_enc(self);
+ if (program!=0)
+ ctx->m_shared->addProgramData(program);
+ return program;
+}
+
+GLuint GL2Encoder::s_glCreateShader(void *self, GLenum shaderType)
+{
+ GL2Encoder *ctx = (GL2Encoder*)self;
+ GLuint shader = ctx->m_glCreateShader_enc(self, shaderType);
+ if (shader != 0) {
+ if (!ctx->m_shared->addShaderData(shader)) {
+ ctx->m_glDeleteShader_enc(self, shader);
+ return 0;
+ }
+ }
+ return shader;
+}
+
+void GL2Encoder::s_glDeleteShader(void *self, GLenum shader)
+{
+ GL2Encoder *ctx = (GL2Encoder*)self;
+ ctx->m_glDeleteShader_enc(self,shader);
+ ctx->m_shared->unrefShaderData(shader);
+}
+
+void GL2Encoder::s_glAttachShader(void *self, GLuint program, GLuint shader)
+{
+ GL2Encoder *ctx = (GL2Encoder*)self;
+ ctx->m_glAttachShader_enc(self, program, shader);
+ ctx->m_shared->attachShader(program, shader);
+}
+
+void GL2Encoder::s_glDetachShader(void *self, GLuint program, GLuint shader)
+{
+ GL2Encoder *ctx = (GL2Encoder*)self;
+ ctx->m_glDetachShader_enc(self, program, shader);
+ ctx->m_shared->detachShader(program, shader);
+}
+
+int GL2Encoder::s_glGetUniformLocation(void *self, GLuint program, const GLchar *name)
+{
+ if (!name) return -1;
+
+ GL2Encoder *ctx = (GL2Encoder*)self;
+
+ // if we need the uniform location WAR
+ // parse array index from the end of the name string
+ int arrIndex = 0;
+ bool needLocationWAR = ctx->m_shared->needUniformLocationWAR(program);
+ if (needLocationWAR) {
+ int namelen = strlen(name);
+ if (name[namelen-1] == ']') {
+ char *brace = strrchr(name,'[');
+ if (!brace || sscanf(brace+1,"%d",&arrIndex) != 1) {
+ return -1;
+ }
+
+ }
+ }
+
+ int hostLoc = ctx->m_glGetUniformLocation_enc(self, program, name);
+ if (hostLoc >= 0 && needLocationWAR) {
+ return ctx->m_shared->locationWARHostToApp(program, hostLoc, arrIndex);
+ }
+ return hostLoc;
+}
+
+bool GL2Encoder::updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget)
+{
+ if (newTarget != GL_TEXTURE_2D && newTarget != GL_TEXTURE_EXTERNAL_OES)
+ return false;
+
+ m_state->setActiveTextureUnit(texUnit);
+
+ GLenum oldTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
+ if (newTarget != oldTarget) {
+ if (newTarget == GL_TEXTURE_EXTERNAL_OES) {
+ m_state->disableTextureTarget(GL_TEXTURE_2D);
+ m_state->enableTextureTarget(GL_TEXTURE_EXTERNAL_OES);
+ } else {
+ m_state->disableTextureTarget(GL_TEXTURE_EXTERNAL_OES);
+ m_state->enableTextureTarget(GL_TEXTURE_2D);
+ }
+ m_glActiveTexture_enc(this, texUnit);
+ m_glBindTexture_enc(this, GL_TEXTURE_2D,
+ m_state->getBoundTexture(newTarget));
+ return true;
+ }
+
+ return false;
+}
+
+void GL2Encoder::s_glUseProgram(void *self, GLuint program)
+{
+ GL2Encoder *ctx = (GL2Encoder*)self;
+ GLClientState* state = ctx->m_state;
+ GLSharedGroupPtr shared = ctx->m_shared;
+
+ ctx->m_glUseProgram_enc(self, program);
+ ctx->m_state->setCurrentProgram(program);
+
+ GLenum origActiveTexture = state->getActiveTextureUnit();
+ GLenum hostActiveTexture = origActiveTexture;
+ GLint samplerIdx = -1;
+ GLint samplerVal;
+ GLenum samplerTarget;
+ while ((samplerIdx = shared->getNextSamplerUniform(program, samplerIdx, &samplerVal, &samplerTarget)) != -1) {
+ if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS)
+ continue;
+ if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + samplerVal,
+ samplerTarget))
+ {
+ hostActiveTexture = GL_TEXTURE0 + samplerVal;
+ }
+ }
+ state->setActiveTextureUnit(origActiveTexture);
+ if (hostActiveTexture != origActiveTexture) {
+ ctx->m_glActiveTexture_enc(self, origActiveTexture);
+ }
+}
+
+void GL2Encoder::s_glUniform1f(void *self , GLint location, GLfloat x)
+{
+ GL2Encoder *ctx = (GL2Encoder*)self;
+ GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+ ctx->m_glUniform1f_enc(self, hostLoc, x);
+}
+
+void GL2Encoder::s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v)
+{
+ GL2Encoder *ctx = (GL2Encoder*)self;
+ GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+ ctx->m_glUniform1fv_enc(self, hostLoc, count, v);
+}
+
+void GL2Encoder::s_glUniform1i(void *self , GLint location, GLint x)
+{
+ GL2Encoder *ctx = (GL2Encoder*)self;
+ GLClientState* state = ctx->m_state;
+ GLSharedGroupPtr shared = ctx->m_shared;
+
+ GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+ ctx->m_glUniform1i_enc(self, hostLoc, x);
+
+ GLenum target;
+ if (shared->setSamplerUniform(state->currentProgram(), location, x, &target)) {
+ GLenum origActiveTexture = state->getActiveTextureUnit();
+ if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + x, target)) {
+ ctx->m_glActiveTexture_enc(self, origActiveTexture);
+ }
+ state->setActiveTextureUnit(origActiveTexture);
+ }
+}
+
+void GL2Encoder::s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v)
+{
+ GL2Encoder *ctx = (GL2Encoder*)self;
+ GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+ ctx->m_glUniform1iv_enc(self, hostLoc, count, v);
+}
+
+void GL2Encoder::s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y)
+{
+ GL2Encoder *ctx = (GL2Encoder*)self;
+ GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+ ctx->m_glUniform2f_enc(self, hostLoc, x, y);
+}
+
+void GL2Encoder::s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v)
+{
+ GL2Encoder *ctx = (GL2Encoder*)self;
+ GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+ ctx->m_glUniform2fv_enc(self, hostLoc, count, v);
+}
+
+void GL2Encoder::s_glUniform2i(void *self , GLint location, GLint x, GLint y)
+{
+ GL2Encoder *ctx = (GL2Encoder*)self;
+ GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+ ctx->m_glUniform2i_enc(self, hostLoc, x, y);
+}
+
+void GL2Encoder::s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v)
+{
+ GL2Encoder *ctx = (GL2Encoder*)self;
+ GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+ ctx->m_glUniform2iv_enc(self, hostLoc, count, v);
+}
+
+void GL2Encoder::s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z)
+{
+ GL2Encoder *ctx = (GL2Encoder*)self;
+ GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+ ctx->m_glUniform3f_enc(self, hostLoc, x, y, z);
+}
+
+void GL2Encoder::s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v)
+{
+ GL2Encoder *ctx = (GL2Encoder*)self;
+ GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+ ctx->m_glUniform3fv_enc(self, hostLoc, count, v);
+}
+
+void GL2Encoder::s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z)
+{
+ GL2Encoder *ctx = (GL2Encoder*)self;
+ GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+ ctx->m_glUniform3i_enc(self, hostLoc, x, y, z);
+}
+
+void GL2Encoder::s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v)
+{
+ GL2Encoder *ctx = (GL2Encoder*)self;
+ GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+ ctx->m_glUniform3iv_enc(self, hostLoc, count, v);
+}
+
+void GL2Encoder::s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GL2Encoder *ctx = (GL2Encoder*)self;
+ GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+ ctx->m_glUniform4f_enc(self, hostLoc, x, y, z, w);
+}
+
+void GL2Encoder::s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v)
+{
+ GL2Encoder *ctx = (GL2Encoder*)self;
+ GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+ ctx->m_glUniform4fv_enc(self, hostLoc, count, v);
+}
+
+void GL2Encoder::s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w)
+{
+ GL2Encoder *ctx = (GL2Encoder*)self;
+ GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+ ctx->m_glUniform4i_enc(self, hostLoc, x, y, z, w);
+}
+
+void GL2Encoder::s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v)
+{
+ GL2Encoder *ctx = (GL2Encoder*)self;
+ GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+ ctx->m_glUniform4iv_enc(self, hostLoc, count, v);
+}
+
+void GL2Encoder::s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ GL2Encoder *ctx = (GL2Encoder*)self;
+ GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+ ctx->m_glUniformMatrix2fv_enc(self, hostLoc, count, transpose, value);
+}
+
+void GL2Encoder::s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ GL2Encoder *ctx = (GL2Encoder*)self;
+ GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+ ctx->m_glUniformMatrix3fv_enc(self, hostLoc, count, transpose, value);
+}
+
+void GL2Encoder::s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ GL2Encoder *ctx = (GL2Encoder*)self;
+ GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
+ ctx->m_glUniformMatrix4fv_enc(self, hostLoc, count, transpose, value);
+}
+
+void GL2Encoder::s_glActiveTexture(void* self, GLenum texture)
+{
+ GL2Encoder* ctx = (GL2Encoder*)self;
+ GLClientState* state = ctx->m_state;
+ GLenum err;
+
+ SET_ERROR_IF((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR, err);
+
+ ctx->m_glActiveTexture_enc(ctx, texture);
+}
+
+void GL2Encoder::s_glBindTexture(void* self, GLenum target, GLuint texture)
+{
+ GL2Encoder* ctx = (GL2Encoder*)self;
+ GLClientState* state = ctx->m_state;
+ GLenum err;
+ GLboolean firstUse;
+
+ SET_ERROR_IF((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR, err);
+
+ if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) {
+ ctx->m_glBindTexture_enc(ctx, target, texture);
+ return;
+ }
+
+ GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D);
+
+ if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) {
+ ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
+ ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
+ GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
+ GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
+ GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ if (target != priorityTarget) {
+ ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
+ state->getBoundTexture(GL_TEXTURE_2D));
+ }
+ }
+
+ if (target == priorityTarget) {
+ ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
+ }
+}
+
+void GL2Encoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures)
+{
+ GL2Encoder* ctx = (GL2Encoder*)self;
+ GLClientState* state = ctx->m_state;
+
+ state->deleteTextures(n, textures);
+ ctx->m_glDeleteTextures_enc(ctx, n, textures);
+}
+
+void GL2Encoder::s_glGetTexParameterfv(void* self,
+ GLenum target, GLenum pname, GLfloat* params)
+{
+ GL2Encoder* ctx = (GL2Encoder*)self;
+ const GLClientState* state = ctx->m_state;
+
+ if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+ ctx->override2DTextureTarget(target);
+ ctx->m_glGetTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
+ ctx->restore2DTextureTarget();
+ } else {
+ ctx->m_glGetTexParameterfv_enc(ctx, target, pname, params);
+ }
+}
+
+void GL2Encoder::s_glGetTexParameteriv(void* self,
+ GLenum target, GLenum pname, GLint* params)
+{
+ GL2Encoder* ctx = (GL2Encoder*)self;
+ const GLClientState* state = ctx->m_state;
+
+ switch (pname) {
+ case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
+ *params = 1;
+ break;
+
+ default:
+ if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+ ctx->override2DTextureTarget(target);
+ ctx->m_glGetTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
+ ctx->restore2DTextureTarget();
+ } else {
+ ctx->m_glGetTexParameteriv_enc(ctx, target, pname, params);
+ }
+ break;
+ }
+}
+
+static bool isValidTextureExternalParam(GLenum pname, GLenum param)
+{
+ switch (pname) {
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ return param == GL_NEAREST || param == GL_LINEAR;
+
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ return param == GL_CLAMP_TO_EDGE;
+
+ default:
+ return true;
+ }
+}
+
+void GL2Encoder::s_glTexParameterf(void* self,
+ GLenum target, GLenum pname, GLfloat param)
+{
+ GL2Encoder* ctx = (GL2Encoder*)self;
+ const GLClientState* state = ctx->m_state;
+
+ SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
+ !isValidTextureExternalParam(pname, (GLenum)param)),
+ GL_INVALID_ENUM);
+
+ if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+ ctx->override2DTextureTarget(target);
+ ctx->m_glTexParameterf_enc(ctx, GL_TEXTURE_2D, pname, param);
+ ctx->restore2DTextureTarget();
+ } else {
+ ctx->m_glTexParameterf_enc(ctx, target, pname, param);
+ }
+}
+
+void GL2Encoder::s_glTexParameterfv(void* self,
+ GLenum target, GLenum pname, const GLfloat* params)
+{
+ GL2Encoder* ctx = (GL2Encoder*)self;
+ const GLClientState* state = ctx->m_state;
+
+ SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
+ !isValidTextureExternalParam(pname, (GLenum)params[0])),
+ GL_INVALID_ENUM);
+
+ if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+ ctx->override2DTextureTarget(target);
+ ctx->m_glTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
+ ctx->restore2DTextureTarget();
+ } else {
+ ctx->m_glTexParameterfv_enc(ctx, target, pname, params);
+ }
+}
+
+void GL2Encoder::s_glTexParameteri(void* self,
+ GLenum target, GLenum pname, GLint param)
+{
+ GL2Encoder* ctx = (GL2Encoder*)self;
+ const GLClientState* state = ctx->m_state;
+
+ SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
+ !isValidTextureExternalParam(pname, (GLenum)param)),
+ GL_INVALID_ENUM);
+
+ if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+ ctx->override2DTextureTarget(target);
+ ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, pname, param);
+ ctx->restore2DTextureTarget();
+ } else {
+ ctx->m_glTexParameteri_enc(ctx, target, pname, param);
+ }
+}
+
+void GL2Encoder::s_glTexParameteriv(void* self,
+ GLenum target, GLenum pname, const GLint* params)
+{
+ GL2Encoder* ctx = (GL2Encoder*)self;
+ const GLClientState* state = ctx->m_state;
+
+ SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
+ !isValidTextureExternalParam(pname, (GLenum)params[0])),
+ GL_INVALID_ENUM);
+
+ if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
+ ctx->override2DTextureTarget(target);
+ ctx->m_glTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
+ ctx->restore2DTextureTarget();
+ } else {
+ ctx->m_glTexParameteriv_enc(ctx, target, pname, params);
+ }
+}
+
+void GL2Encoder::override2DTextureTarget(GLenum target)
+{
+ if ((target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) &&
+ target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) {
+ m_glBindTexture_enc(this, GL_TEXTURE_2D,
+ m_state->getBoundTexture(target));
+ }
+}
+
+void GL2Encoder::restore2DTextureTarget()
+{
+ GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
+ m_glBindTexture_enc(this, GL_TEXTURE_2D,
+ m_state->getBoundTexture(priorityTarget));
+}
diff --git a/opengl/system/GLESv2_enc/GL2Encoder.h b/opengl/system/GLESv2_enc/GL2Encoder.h
new file mode 100644
index 0000000..c6506a9
--- /dev/null
+++ b/opengl/system/GLESv2_enc/GL2Encoder.h
@@ -0,0 +1,216 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _GL2_ENCODER_H_
+#define _GL2_ENCODER_H_
+
+#include "gl2_enc.h"
+#include "GLClientState.h"
+#include "GLSharedGroup.h"
+#include "FixedBuffer.h"
+
+
+class GL2Encoder : public gl2_encoder_context_t {
+public:
+ GL2Encoder(IOStream *stream);
+ virtual ~GL2Encoder();
+ void setClientState(GLClientState *state) {
+ m_state = state;
+ }
+ void setSharedGroup(GLSharedGroupPtr shared){ m_shared = shared; }
+ const GLClientState *state() { return m_state; }
+ const GLSharedGroupPtr shared() { return m_shared; }
+ void flush() { m_stream->flush(); }
+
+ void setInitialized(){ m_initialized = true; };
+ bool isInitialized(){ return m_initialized; };
+
+ virtual void setError(GLenum error){ m_error = error; };
+ virtual GLenum getError() { return m_error; };
+
+ void override2DTextureTarget(GLenum target);
+ void restore2DTextureTarget();
+
+private:
+
+ bool m_initialized;
+ GLClientState *m_state;
+ GLSharedGroupPtr m_shared;
+ GLenum m_error;
+
+ GLint *m_compressedTextureFormats;
+ GLint m_num_compressedTextureFormats;
+ GLint *getCompressedTextureFormats();
+
+ FixedBuffer m_fixedBuffer;
+
+ void sendVertexAttributes(GLint first, GLsizei count);
+ bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
+
+ glGetError_client_proc_t m_glGetError_enc;
+ static GLenum s_glGetError(void * self);
+
+ glFlush_client_proc_t m_glFlush_enc;
+ static void s_glFlush(void * self);
+
+ glPixelStorei_client_proc_t m_glPixelStorei_enc;
+ static void s_glPixelStorei(void *self, GLenum param, GLint value);
+
+ glGetString_client_proc_t m_glGetString_enc;
+ static const GLubyte * s_glGetString(void *self, GLenum name);
+
+ glBindBuffer_client_proc_t m_glBindBuffer_enc;
+ static void s_glBindBuffer(void *self, GLenum target, GLuint id);
+
+
+ glBufferData_client_proc_t m_glBufferData_enc;
+ static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
+ glBufferSubData_client_proc_t m_glBufferSubData_enc;
+ static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
+ glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc;
+ static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
+
+ glDrawArrays_client_proc_t m_glDrawArrays_enc;
+ static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
+
+ glDrawElements_client_proc_t m_glDrawElements_enc;
+ static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
+
+
+ glGetIntegerv_client_proc_t m_glGetIntegerv_enc;
+ static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
+
+ glGetFloatv_client_proc_t m_glGetFloatv_enc;
+ static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
+
+ glGetBooleanv_client_proc_t m_glGetBooleanv_enc;
+ static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
+
+ glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc;
+ static void s_glVertexAtrribPointer(void *self, GLuint indx, GLint size, GLenum type,
+ GLboolean normalized, GLsizei stride, const GLvoid * ptr);
+
+ glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc;
+ static void s_glEnableVertexAttribArray(void *self, GLuint index);
+
+ glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc;
+ static void s_glDisableVertexAttribArray(void *self, GLuint index);
+
+ glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc;
+ static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params);
+
+ glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc;
+ static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params);
+
+ glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv;
+ static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer);
+
+ static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length);
+
+ static void s_glFinish(void *self);
+
+ glLinkProgram_client_proc_t m_glLinkProgram_enc;
+ static void s_glLinkProgram(void *self, GLuint program);
+
+ glDeleteProgram_client_proc_t m_glDeleteProgram_enc;
+ static void s_glDeleteProgram(void * self, GLuint program);
+
+ glGetUniformiv_client_proc_t m_glGetUniformiv_enc;
+ static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params);
+
+ glGetUniformfv_client_proc_t m_glGetUniformfv_enc;
+ static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params);
+
+ glCreateProgram_client_proc_t m_glCreateProgram_enc;
+ static GLuint s_glCreateProgram(void *self);
+
+ glCreateShader_client_proc_t m_glCreateShader_enc;
+ static GLuint s_glCreateShader(void *self, GLenum shaderType);
+
+ glDeleteShader_client_proc_t m_glDeleteShader_enc;
+ static void s_glDeleteShader(void *self, GLuint shader);
+
+ glAttachShader_client_proc_t m_glAttachShader_enc;
+ static void s_glAttachShader(void *self, GLuint program, GLuint shader);
+
+ glDetachShader_client_proc_t m_glDetachShader_enc;
+ static void s_glDetachShader(void *self, GLuint program, GLuint shader);
+
+ glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc;
+ static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name);
+ glUseProgram_client_proc_t m_glUseProgram_enc;
+
+ glUniform1f_client_proc_t m_glUniform1f_enc;
+ glUniform1fv_client_proc_t m_glUniform1fv_enc;
+ glUniform1i_client_proc_t m_glUniform1i_enc;
+ glUniform1iv_client_proc_t m_glUniform1iv_enc;
+ glUniform2f_client_proc_t m_glUniform2f_enc;
+ glUniform2fv_client_proc_t m_glUniform2fv_enc;
+ glUniform2i_client_proc_t m_glUniform2i_enc;
+ glUniform2iv_client_proc_t m_glUniform2iv_enc;
+ glUniform3f_client_proc_t m_glUniform3f_enc;
+ glUniform3fv_client_proc_t m_glUniform3fv_enc;
+ glUniform3i_client_proc_t m_glUniform3i_enc;
+ glUniform3iv_client_proc_t m_glUniform3iv_enc;
+ glUniform4f_client_proc_t m_glUniform4f_enc;
+ glUniform4fv_client_proc_t m_glUniform4fv_enc;
+ glUniform4i_client_proc_t m_glUniform4i_enc;
+ glUniform4iv_client_proc_t m_glUniform4iv_enc;
+ glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc;
+ glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc;
+ glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc;
+
+ static void s_glUseProgram(void *self, GLuint program);
+ static void s_glUniform1f(void *self , GLint location, GLfloat x);
+ static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v);
+ static void s_glUniform1i(void *self , GLint location, GLint x);
+ static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v);
+ static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y);
+ static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v);
+ static void s_glUniform2i(void *self , GLint location, GLint x, GLint y);
+ static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v);
+ static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z);
+ static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v);
+ static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z);
+ static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v);
+ static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v);
+ static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w);
+ static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v);
+ static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+
+ glActiveTexture_client_proc_t m_glActiveTexture_enc;
+ glBindTexture_client_proc_t m_glBindTexture_enc;
+ glDeleteTextures_client_proc_t m_glDeleteTextures_enc;
+ glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc;
+ glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc;
+ glTexParameterf_client_proc_t m_glTexParameterf_enc;
+ glTexParameterfv_client_proc_t m_glTexParameterfv_enc;
+ glTexParameteri_client_proc_t m_glTexParameteri_enc;
+ glTexParameteriv_client_proc_t m_glTexParameteriv_enc;
+
+ static void s_glActiveTexture(void* self, GLenum texture);
+ static void s_glBindTexture(void* self, GLenum target, GLuint texture);
+ static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
+ static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
+ static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
+ static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
+ static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
+ static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
+ static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
+};
+#endif
diff --git a/opengl/system/GLESv2_enc/GL2EncoderUtils.cpp b/opengl/system/GLESv2_enc/GL2EncoderUtils.cpp
new file mode 100644
index 0000000..57d65c0
--- /dev/null
+++ b/opengl/system/GLESv2_enc/GL2EncoderUtils.cpp
@@ -0,0 +1,39 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include <stdio.h>
+#include <stdlib.h>
+#include "GL2Encoder.h"
+#include <assert.h>
+
+size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack)
+{
+ GL2Encoder *ctx = (GL2Encoder *)self;
+ assert (ctx->state() != NULL);
+ return ctx->state()->pixelDataSize(width, height, format, type, pack);
+}
+
+size_t pixelDataSize3D(void *self, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int pack)
+{
+ size_t layerSize = pixelDataSize(self, width, height, format, type, pack);
+ return layerSize * depth;
+}
+
+GLenum uniformType(void * self, GLuint program, GLint location)
+{
+ GL2Encoder * ctx = (GL2Encoder *) self;
+ assert (ctx->shared() != NULL);
+ return ctx->shared()->getProgramUniformType(program, location);
+}
diff --git a/opengl/system/GLESv2_enc/GL2EncoderUtils.h b/opengl/system/GLESv2_enc/GL2EncoderUtils.h
new file mode 100644
index 0000000..8e91aeb
--- /dev/null
+++ b/opengl/system/GLESv2_enc/GL2EncoderUtils.h
@@ -0,0 +1,24 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef GL2_ENCODER_UTILS_H
+#define GL2_ENCLODER_UTILS_H
+
+extern "C" {
+ size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack);
+ size_t pixelDataSize3D(void *self, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int pack);
+ GLenum uniformType(void * self, GLuint program, GLint location);
+};
+#endif
diff --git a/opengl/system/GLESv2_enc/gl2_client_context.cpp b/opengl/system/GLESv2_enc/gl2_client_context.cpp
new file mode 100644
index 0000000..e4e08b2
--- /dev/null
+++ b/opengl/system/GLESv2_enc/gl2_client_context.cpp
@@ -0,0 +1,225 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+
+
+#include <string.h>
+#include "gl2_client_context.h"
+
+
+#include <stdio.h>
+
+int gl2_client_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData)
+{
+ void *ptr;
+
+ ptr = getProc("glActiveTexture", userData); set_glActiveTexture((glActiveTexture_client_proc_t)ptr);
+ ptr = getProc("glAttachShader", userData); set_glAttachShader((glAttachShader_client_proc_t)ptr);
+ ptr = getProc("glBindAttribLocation", userData); set_glBindAttribLocation((glBindAttribLocation_client_proc_t)ptr);
+ ptr = getProc("glBindBuffer", userData); set_glBindBuffer((glBindBuffer_client_proc_t)ptr);
+ ptr = getProc("glBindFramebuffer", userData); set_glBindFramebuffer((glBindFramebuffer_client_proc_t)ptr);
+ ptr = getProc("glBindRenderbuffer", userData); set_glBindRenderbuffer((glBindRenderbuffer_client_proc_t)ptr);
+ ptr = getProc("glBindTexture", userData); set_glBindTexture((glBindTexture_client_proc_t)ptr);
+ ptr = getProc("glBlendColor", userData); set_glBlendColor((glBlendColor_client_proc_t)ptr);
+ ptr = getProc("glBlendEquation", userData); set_glBlendEquation((glBlendEquation_client_proc_t)ptr);
+ ptr = getProc("glBlendEquationSeparate", userData); set_glBlendEquationSeparate((glBlendEquationSeparate_client_proc_t)ptr);
+ ptr = getProc("glBlendFunc", userData); set_glBlendFunc((glBlendFunc_client_proc_t)ptr);
+ ptr = getProc("glBlendFuncSeparate", userData); set_glBlendFuncSeparate((glBlendFuncSeparate_client_proc_t)ptr);
+ ptr = getProc("glBufferData", userData); set_glBufferData((glBufferData_client_proc_t)ptr);
+ ptr = getProc("glBufferSubData", userData); set_glBufferSubData((glBufferSubData_client_proc_t)ptr);
+ ptr = getProc("glCheckFramebufferStatus", userData); set_glCheckFramebufferStatus((glCheckFramebufferStatus_client_proc_t)ptr);
+ ptr = getProc("glClear", userData); set_glClear((glClear_client_proc_t)ptr);
+ ptr = getProc("glClearColor", userData); set_glClearColor((glClearColor_client_proc_t)ptr);
+ ptr = getProc("glClearDepthf", userData); set_glClearDepthf((glClearDepthf_client_proc_t)ptr);
+ ptr = getProc("glClearStencil", userData); set_glClearStencil((glClearStencil_client_proc_t)ptr);
+ ptr = getProc("glColorMask", userData); set_glColorMask((glColorMask_client_proc_t)ptr);
+ ptr = getProc("glCompileShader", userData); set_glCompileShader((glCompileShader_client_proc_t)ptr);
+ ptr = getProc("glCompressedTexImage2D", userData); set_glCompressedTexImage2D((glCompressedTexImage2D_client_proc_t)ptr);
+ ptr = getProc("glCompressedTexSubImage2D", userData); set_glCompressedTexSubImage2D((glCompressedTexSubImage2D_client_proc_t)ptr);
+ ptr = getProc("glCopyTexImage2D", userData); set_glCopyTexImage2D((glCopyTexImage2D_client_proc_t)ptr);
+ ptr = getProc("glCopyTexSubImage2D", userData); set_glCopyTexSubImage2D((glCopyTexSubImage2D_client_proc_t)ptr);
+ ptr = getProc("glCreateProgram", userData); set_glCreateProgram((glCreateProgram_client_proc_t)ptr);
+ ptr = getProc("glCreateShader", userData); set_glCreateShader((glCreateShader_client_proc_t)ptr);
+ ptr = getProc("glCullFace", userData); set_glCullFace((glCullFace_client_proc_t)ptr);
+ ptr = getProc("glDeleteBuffers", userData); set_glDeleteBuffers((glDeleteBuffers_client_proc_t)ptr);
+ ptr = getProc("glDeleteFramebuffers", userData); set_glDeleteFramebuffers((glDeleteFramebuffers_client_proc_t)ptr);
+ ptr = getProc("glDeleteProgram", userData); set_glDeleteProgram((glDeleteProgram_client_proc_t)ptr);
+ ptr = getProc("glDeleteRenderbuffers", userData); set_glDeleteRenderbuffers((glDeleteRenderbuffers_client_proc_t)ptr);
+ ptr = getProc("glDeleteShader", userData); set_glDeleteShader((glDeleteShader_client_proc_t)ptr);
+ ptr = getProc("glDeleteTextures", userData); set_glDeleteTextures((glDeleteTextures_client_proc_t)ptr);
+ ptr = getProc("glDepthFunc", userData); set_glDepthFunc((glDepthFunc_client_proc_t)ptr);
+ ptr = getProc("glDepthMask", userData); set_glDepthMask((glDepthMask_client_proc_t)ptr);
+ ptr = getProc("glDepthRangef", userData); set_glDepthRangef((glDepthRangef_client_proc_t)ptr);
+ ptr = getProc("glDetachShader", userData); set_glDetachShader((glDetachShader_client_proc_t)ptr);
+ ptr = getProc("glDisable", userData); set_glDisable((glDisable_client_proc_t)ptr);
+ ptr = getProc("glDisableVertexAttribArray", userData); set_glDisableVertexAttribArray((glDisableVertexAttribArray_client_proc_t)ptr);
+ ptr = getProc("glDrawArrays", userData); set_glDrawArrays((glDrawArrays_client_proc_t)ptr);
+ ptr = getProc("glDrawElements", userData); set_glDrawElements((glDrawElements_client_proc_t)ptr);
+ ptr = getProc("glEnable", userData); set_glEnable((glEnable_client_proc_t)ptr);
+ ptr = getProc("glEnableVertexAttribArray", userData); set_glEnableVertexAttribArray((glEnableVertexAttribArray_client_proc_t)ptr);
+ ptr = getProc("glFinish", userData); set_glFinish((glFinish_client_proc_t)ptr);
+ ptr = getProc("glFlush", userData); set_glFlush((glFlush_client_proc_t)ptr);
+ ptr = getProc("glFramebufferRenderbuffer", userData); set_glFramebufferRenderbuffer((glFramebufferRenderbuffer_client_proc_t)ptr);
+ ptr = getProc("glFramebufferTexture2D", userData); set_glFramebufferTexture2D((glFramebufferTexture2D_client_proc_t)ptr);
+ ptr = getProc("glFrontFace", userData); set_glFrontFace((glFrontFace_client_proc_t)ptr);
+ ptr = getProc("glGenBuffers", userData); set_glGenBuffers((glGenBuffers_client_proc_t)ptr);
+ ptr = getProc("glGenerateMipmap", userData); set_glGenerateMipmap((glGenerateMipmap_client_proc_t)ptr);
+ ptr = getProc("glGenFramebuffers", userData); set_glGenFramebuffers((glGenFramebuffers_client_proc_t)ptr);
+ ptr = getProc("glGenRenderbuffers", userData); set_glGenRenderbuffers((glGenRenderbuffers_client_proc_t)ptr);
+ ptr = getProc("glGenTextures", userData); set_glGenTextures((glGenTextures_client_proc_t)ptr);
+ ptr = getProc("glGetActiveAttrib", userData); set_glGetActiveAttrib((glGetActiveAttrib_client_proc_t)ptr);
+ ptr = getProc("glGetActiveUniform", userData); set_glGetActiveUniform((glGetActiveUniform_client_proc_t)ptr);
+ ptr = getProc("glGetAttachedShaders", userData); set_glGetAttachedShaders((glGetAttachedShaders_client_proc_t)ptr);
+ ptr = getProc("glGetAttribLocation", userData); set_glGetAttribLocation((glGetAttribLocation_client_proc_t)ptr);
+ ptr = getProc("glGetBooleanv", userData); set_glGetBooleanv((glGetBooleanv_client_proc_t)ptr);
+ ptr = getProc("glGetBufferParameteriv", userData); set_glGetBufferParameteriv((glGetBufferParameteriv_client_proc_t)ptr);
+ ptr = getProc("glGetError", userData); set_glGetError((glGetError_client_proc_t)ptr);
+ ptr = getProc("glGetFloatv", userData); set_glGetFloatv((glGetFloatv_client_proc_t)ptr);
+ ptr = getProc("glGetFramebufferAttachmentParameteriv", userData); set_glGetFramebufferAttachmentParameteriv((glGetFramebufferAttachmentParameteriv_client_proc_t)ptr);
+ ptr = getProc("glGetIntegerv", userData); set_glGetIntegerv((glGetIntegerv_client_proc_t)ptr);
+ ptr = getProc("glGetProgramiv", userData); set_glGetProgramiv((glGetProgramiv_client_proc_t)ptr);
+ ptr = getProc("glGetProgramInfoLog", userData); set_glGetProgramInfoLog((glGetProgramInfoLog_client_proc_t)ptr);
+ ptr = getProc("glGetRenderbufferParameteriv", userData); set_glGetRenderbufferParameteriv((glGetRenderbufferParameteriv_client_proc_t)ptr);
+ ptr = getProc("glGetShaderiv", userData); set_glGetShaderiv((glGetShaderiv_client_proc_t)ptr);
+ ptr = getProc("glGetShaderInfoLog", userData); set_glGetShaderInfoLog((glGetShaderInfoLog_client_proc_t)ptr);
+ ptr = getProc("glGetShaderPrecisionFormat", userData); set_glGetShaderPrecisionFormat((glGetShaderPrecisionFormat_client_proc_t)ptr);
+ ptr = getProc("glGetShaderSource", userData); set_glGetShaderSource((glGetShaderSource_client_proc_t)ptr);
+ ptr = getProc("glGetString", userData); set_glGetString((glGetString_client_proc_t)ptr);
+ ptr = getProc("glGetTexParameterfv", userData); set_glGetTexParameterfv((glGetTexParameterfv_client_proc_t)ptr);
+ ptr = getProc("glGetTexParameteriv", userData); set_glGetTexParameteriv((glGetTexParameteriv_client_proc_t)ptr);
+ ptr = getProc("glGetUniformfv", userData); set_glGetUniformfv((glGetUniformfv_client_proc_t)ptr);
+ ptr = getProc("glGetUniformiv", userData); set_glGetUniformiv((glGetUniformiv_client_proc_t)ptr);
+ ptr = getProc("glGetUniformLocation", userData); set_glGetUniformLocation((glGetUniformLocation_client_proc_t)ptr);
+ ptr = getProc("glGetVertexAttribfv", userData); set_glGetVertexAttribfv((glGetVertexAttribfv_client_proc_t)ptr);
+ ptr = getProc("glGetVertexAttribiv", userData); set_glGetVertexAttribiv((glGetVertexAttribiv_client_proc_t)ptr);
+ ptr = getProc("glGetVertexAttribPointerv", userData); set_glGetVertexAttribPointerv((glGetVertexAttribPointerv_client_proc_t)ptr);
+ ptr = getProc("glHint", userData); set_glHint((glHint_client_proc_t)ptr);
+ ptr = getProc("glIsBuffer", userData); set_glIsBuffer((glIsBuffer_client_proc_t)ptr);
+ ptr = getProc("glIsEnabled", userData); set_glIsEnabled((glIsEnabled_client_proc_t)ptr);
+ ptr = getProc("glIsFramebuffer", userData); set_glIsFramebuffer((glIsFramebuffer_client_proc_t)ptr);
+ ptr = getProc("glIsProgram", userData); set_glIsProgram((glIsProgram_client_proc_t)ptr);
+ ptr = getProc("glIsRenderbuffer", userData); set_glIsRenderbuffer((glIsRenderbuffer_client_proc_t)ptr);
+ ptr = getProc("glIsShader", userData); set_glIsShader((glIsShader_client_proc_t)ptr);
+ ptr = getProc("glIsTexture", userData); set_glIsTexture((glIsTexture_client_proc_t)ptr);
+ ptr = getProc("glLineWidth", userData); set_glLineWidth((glLineWidth_client_proc_t)ptr);
+ ptr = getProc("glLinkProgram", userData); set_glLinkProgram((glLinkProgram_client_proc_t)ptr);
+ ptr = getProc("glPixelStorei", userData); set_glPixelStorei((glPixelStorei_client_proc_t)ptr);
+ ptr = getProc("glPolygonOffset", userData); set_glPolygonOffset((glPolygonOffset_client_proc_t)ptr);
+ ptr = getProc("glReadPixels", userData); set_glReadPixels((glReadPixels_client_proc_t)ptr);
+ ptr = getProc("glReleaseShaderCompiler", userData); set_glReleaseShaderCompiler((glReleaseShaderCompiler_client_proc_t)ptr);
+ ptr = getProc("glRenderbufferStorage", userData); set_glRenderbufferStorage((glRenderbufferStorage_client_proc_t)ptr);
+ ptr = getProc("glSampleCoverage", userData); set_glSampleCoverage((glSampleCoverage_client_proc_t)ptr);
+ ptr = getProc("glScissor", userData); set_glScissor((glScissor_client_proc_t)ptr);
+ ptr = getProc("glShaderBinary", userData); set_glShaderBinary((glShaderBinary_client_proc_t)ptr);
+ ptr = getProc("glShaderSource", userData); set_glShaderSource((glShaderSource_client_proc_t)ptr);
+ ptr = getProc("glStencilFunc", userData); set_glStencilFunc((glStencilFunc_client_proc_t)ptr);
+ ptr = getProc("glStencilFuncSeparate", userData); set_glStencilFuncSeparate((glStencilFuncSeparate_client_proc_t)ptr);
+ ptr = getProc("glStencilMask", userData); set_glStencilMask((glStencilMask_client_proc_t)ptr);
+ ptr = getProc("glStencilMaskSeparate", userData); set_glStencilMaskSeparate((glStencilMaskSeparate_client_proc_t)ptr);
+ ptr = getProc("glStencilOp", userData); set_glStencilOp((glStencilOp_client_proc_t)ptr);
+ ptr = getProc("glStencilOpSeparate", userData); set_glStencilOpSeparate((glStencilOpSeparate_client_proc_t)ptr);
+ ptr = getProc("glTexImage2D", userData); set_glTexImage2D((glTexImage2D_client_proc_t)ptr);
+ ptr = getProc("glTexParameterf", userData); set_glTexParameterf((glTexParameterf_client_proc_t)ptr);
+ ptr = getProc("glTexParameterfv", userData); set_glTexParameterfv((glTexParameterfv_client_proc_t)ptr);
+ ptr = getProc("glTexParameteri", userData); set_glTexParameteri((glTexParameteri_client_proc_t)ptr);
+ ptr = getProc("glTexParameteriv", userData); set_glTexParameteriv((glTexParameteriv_client_proc_t)ptr);
+ ptr = getProc("glTexSubImage2D", userData); set_glTexSubImage2D((glTexSubImage2D_client_proc_t)ptr);
+ ptr = getProc("glUniform1f", userData); set_glUniform1f((glUniform1f_client_proc_t)ptr);
+ ptr = getProc("glUniform1fv", userData); set_glUniform1fv((glUniform1fv_client_proc_t)ptr);
+ ptr = getProc("glUniform1i", userData); set_glUniform1i((glUniform1i_client_proc_t)ptr);
+ ptr = getProc("glUniform1iv", userData); set_glUniform1iv((glUniform1iv_client_proc_t)ptr);
+ ptr = getProc("glUniform2f", userData); set_glUniform2f((glUniform2f_client_proc_t)ptr);
+ ptr = getProc("glUniform2fv", userData); set_glUniform2fv((glUniform2fv_client_proc_t)ptr);
+ ptr = getProc("glUniform2i", userData); set_glUniform2i((glUniform2i_client_proc_t)ptr);
+ ptr = getProc("glUniform2iv", userData); set_glUniform2iv((glUniform2iv_client_proc_t)ptr);
+ ptr = getProc("glUniform3f", userData); set_glUniform3f((glUniform3f_client_proc_t)ptr);
+ ptr = getProc("glUniform3fv", userData); set_glUniform3fv((glUniform3fv_client_proc_t)ptr);
+ ptr = getProc("glUniform3i", userData); set_glUniform3i((glUniform3i_client_proc_t)ptr);
+ ptr = getProc("glUniform3iv", userData); set_glUniform3iv((glUniform3iv_client_proc_t)ptr);
+ ptr = getProc("glUniform4f", userData); set_glUniform4f((glUniform4f_client_proc_t)ptr);
+ ptr = getProc("glUniform4fv", userData); set_glUniform4fv((glUniform4fv_client_proc_t)ptr);
+ ptr = getProc("glUniform4i", userData); set_glUniform4i((glUniform4i_client_proc_t)ptr);
+ ptr = getProc("glUniform4iv", userData); set_glUniform4iv((glUniform4iv_client_proc_t)ptr);
+ ptr = getProc("glUniformMatrix2fv", userData); set_glUniformMatrix2fv((glUniformMatrix2fv_client_proc_t)ptr);
+ ptr = getProc("glUniformMatrix3fv", userData); set_glUniformMatrix3fv((glUniformMatrix3fv_client_proc_t)ptr);
+ ptr = getProc("glUniformMatrix4fv", userData); set_glUniformMatrix4fv((glUniformMatrix4fv_client_proc_t)ptr);
+ ptr = getProc("glUseProgram", userData); set_glUseProgram((glUseProgram_client_proc_t)ptr);
+ ptr = getProc("glValidateProgram", userData); set_glValidateProgram((glValidateProgram_client_proc_t)ptr);
+ ptr = getProc("glVertexAttrib1f", userData); set_glVertexAttrib1f((glVertexAttrib1f_client_proc_t)ptr);
+ ptr = getProc("glVertexAttrib1fv", userData); set_glVertexAttrib1fv((glVertexAttrib1fv_client_proc_t)ptr);
+ ptr = getProc("glVertexAttrib2f", userData); set_glVertexAttrib2f((glVertexAttrib2f_client_proc_t)ptr);
+ ptr = getProc("glVertexAttrib2fv", userData); set_glVertexAttrib2fv((glVertexAttrib2fv_client_proc_t)ptr);
+ ptr = getProc("glVertexAttrib3f", userData); set_glVertexAttrib3f((glVertexAttrib3f_client_proc_t)ptr);
+ ptr = getProc("glVertexAttrib3fv", userData); set_glVertexAttrib3fv((glVertexAttrib3fv_client_proc_t)ptr);
+ ptr = getProc("glVertexAttrib4f", userData); set_glVertexAttrib4f((glVertexAttrib4f_client_proc_t)ptr);
+ ptr = getProc("glVertexAttrib4fv", userData); set_glVertexAttrib4fv((glVertexAttrib4fv_client_proc_t)ptr);
+ ptr = getProc("glVertexAttribPointer", userData); set_glVertexAttribPointer((glVertexAttribPointer_client_proc_t)ptr);
+ ptr = getProc("glViewport", userData); set_glViewport((glViewport_client_proc_t)ptr);
+ ptr = getProc("glEGLImageTargetTexture2DOES", userData); set_glEGLImageTargetTexture2DOES((glEGLImageTargetTexture2DOES_client_proc_t)ptr);
+ ptr = getProc("glEGLImageTargetRenderbufferStorageOES", userData); set_glEGLImageTargetRenderbufferStorageOES((glEGLImageTargetRenderbufferStorageOES_client_proc_t)ptr);
+ ptr = getProc("glGetProgramBinaryOES", userData); set_glGetProgramBinaryOES((glGetProgramBinaryOES_client_proc_t)ptr);
+ ptr = getProc("glProgramBinaryOES", userData); set_glProgramBinaryOES((glProgramBinaryOES_client_proc_t)ptr);
+ ptr = getProc("glMapBufferOES", userData); set_glMapBufferOES((glMapBufferOES_client_proc_t)ptr);
+ ptr = getProc("glUnmapBufferOES", userData); set_glUnmapBufferOES((glUnmapBufferOES_client_proc_t)ptr);
+ ptr = getProc("glTexImage3DOES", userData); set_glTexImage3DOES((glTexImage3DOES_client_proc_t)ptr);
+ ptr = getProc("glTexSubImage3DOES", userData); set_glTexSubImage3DOES((glTexSubImage3DOES_client_proc_t)ptr);
+ ptr = getProc("glCopyTexSubImage3DOES", userData); set_glCopyTexSubImage3DOES((glCopyTexSubImage3DOES_client_proc_t)ptr);
+ ptr = getProc("glCompressedTexImage3DOES", userData); set_glCompressedTexImage3DOES((glCompressedTexImage3DOES_client_proc_t)ptr);
+ ptr = getProc("glCompressedTexSubImage3DOES", userData); set_glCompressedTexSubImage3DOES((glCompressedTexSubImage3DOES_client_proc_t)ptr);
+ ptr = getProc("glFramebufferTexture3DOES", userData); set_glFramebufferTexture3DOES((glFramebufferTexture3DOES_client_proc_t)ptr);
+ ptr = getProc("glBindVertexArrayOES", userData); set_glBindVertexArrayOES((glBindVertexArrayOES_client_proc_t)ptr);
+ ptr = getProc("glDeleteVertexArraysOES", userData); set_glDeleteVertexArraysOES((glDeleteVertexArraysOES_client_proc_t)ptr);
+ ptr = getProc("glGenVertexArraysOES", userData); set_glGenVertexArraysOES((glGenVertexArraysOES_client_proc_t)ptr);
+ ptr = getProc("glIsVertexArrayOES", userData); set_glIsVertexArrayOES((glIsVertexArrayOES_client_proc_t)ptr);
+ ptr = getProc("glDiscardFramebufferEXT", userData); set_glDiscardFramebufferEXT((glDiscardFramebufferEXT_client_proc_t)ptr);
+ ptr = getProc("glMultiDrawArraysEXT", userData); set_glMultiDrawArraysEXT((glMultiDrawArraysEXT_client_proc_t)ptr);
+ ptr = getProc("glMultiDrawElementsEXT", userData); set_glMultiDrawElementsEXT((glMultiDrawElementsEXT_client_proc_t)ptr);
+ ptr = getProc("glGetPerfMonitorGroupsAMD", userData); set_glGetPerfMonitorGroupsAMD((glGetPerfMonitorGroupsAMD_client_proc_t)ptr);
+ ptr = getProc("glGetPerfMonitorCountersAMD", userData); set_glGetPerfMonitorCountersAMD((glGetPerfMonitorCountersAMD_client_proc_t)ptr);
+ ptr = getProc("glGetPerfMonitorGroupStringAMD", userData); set_glGetPerfMonitorGroupStringAMD((glGetPerfMonitorGroupStringAMD_client_proc_t)ptr);
+ ptr = getProc("glGetPerfMonitorCounterStringAMD", userData); set_glGetPerfMonitorCounterStringAMD((glGetPerfMonitorCounterStringAMD_client_proc_t)ptr);
+ ptr = getProc("glGetPerfMonitorCounterInfoAMD", userData); set_glGetPerfMonitorCounterInfoAMD((glGetPerfMonitorCounterInfoAMD_client_proc_t)ptr);
+ ptr = getProc("glGenPerfMonitorsAMD", userData); set_glGenPerfMonitorsAMD((glGenPerfMonitorsAMD_client_proc_t)ptr);
+ ptr = getProc("glDeletePerfMonitorsAMD", userData); set_glDeletePerfMonitorsAMD((glDeletePerfMonitorsAMD_client_proc_t)ptr);
+ ptr = getProc("glSelectPerfMonitorCountersAMD", userData); set_glSelectPerfMonitorCountersAMD((glSelectPerfMonitorCountersAMD_client_proc_t)ptr);
+ ptr = getProc("glBeginPerfMonitorAMD", userData); set_glBeginPerfMonitorAMD((glBeginPerfMonitorAMD_client_proc_t)ptr);
+ ptr = getProc("glEndPerfMonitorAMD", userData); set_glEndPerfMonitorAMD((glEndPerfMonitorAMD_client_proc_t)ptr);
+ ptr = getProc("glGetPerfMonitorCounterDataAMD", userData); set_glGetPerfMonitorCounterDataAMD((glGetPerfMonitorCounterDataAMD_client_proc_t)ptr);
+ ptr = getProc("glRenderbufferStorageMultisampleIMG", userData); set_glRenderbufferStorageMultisampleIMG((glRenderbufferStorageMultisampleIMG_client_proc_t)ptr);
+ ptr = getProc("glFramebufferTexture2DMultisampleIMG", userData); set_glFramebufferTexture2DMultisampleIMG((glFramebufferTexture2DMultisampleIMG_client_proc_t)ptr);
+ ptr = getProc("glDeleteFencesNV", userData); set_glDeleteFencesNV((glDeleteFencesNV_client_proc_t)ptr);
+ ptr = getProc("glGenFencesNV", userData); set_glGenFencesNV((glGenFencesNV_client_proc_t)ptr);
+ ptr = getProc("glIsFenceNV", userData); set_glIsFenceNV((glIsFenceNV_client_proc_t)ptr);
+ ptr = getProc("glTestFenceNV", userData); set_glTestFenceNV((glTestFenceNV_client_proc_t)ptr);
+ ptr = getProc("glGetFenceivNV", userData); set_glGetFenceivNV((glGetFenceivNV_client_proc_t)ptr);
+ ptr = getProc("glFinishFenceNV", userData); set_glFinishFenceNV((glFinishFenceNV_client_proc_t)ptr);
+ ptr = getProc("glSetFenceNV", userData); set_glSetFenceNV((glSetFenceNV_client_proc_t)ptr);
+ ptr = getProc("glCoverageMaskNV", userData); set_glCoverageMaskNV((glCoverageMaskNV_client_proc_t)ptr);
+ ptr = getProc("glCoverageOperationNV", userData); set_glCoverageOperationNV((glCoverageOperationNV_client_proc_t)ptr);
+ ptr = getProc("glGetDriverControlsQCOM", userData); set_glGetDriverControlsQCOM((glGetDriverControlsQCOM_client_proc_t)ptr);
+ ptr = getProc("glGetDriverControlStringQCOM", userData); set_glGetDriverControlStringQCOM((glGetDriverControlStringQCOM_client_proc_t)ptr);
+ ptr = getProc("glEnableDriverControlQCOM", userData); set_glEnableDriverControlQCOM((glEnableDriverControlQCOM_client_proc_t)ptr);
+ ptr = getProc("glDisableDriverControlQCOM", userData); set_glDisableDriverControlQCOM((glDisableDriverControlQCOM_client_proc_t)ptr);
+ ptr = getProc("glExtGetTexturesQCOM", userData); set_glExtGetTexturesQCOM((glExtGetTexturesQCOM_client_proc_t)ptr);
+ ptr = getProc("glExtGetBuffersQCOM", userData); set_glExtGetBuffersQCOM((glExtGetBuffersQCOM_client_proc_t)ptr);
+ ptr = getProc("glExtGetRenderbuffersQCOM", userData); set_glExtGetRenderbuffersQCOM((glExtGetRenderbuffersQCOM_client_proc_t)ptr);
+ ptr = getProc("glExtGetFramebuffersQCOM", userData); set_glExtGetFramebuffersQCOM((glExtGetFramebuffersQCOM_client_proc_t)ptr);
+ ptr = getProc("glExtGetTexLevelParameterivQCOM", userData); set_glExtGetTexLevelParameterivQCOM((glExtGetTexLevelParameterivQCOM_client_proc_t)ptr);
+ ptr = getProc("glExtTexObjectStateOverrideiQCOM", userData); set_glExtTexObjectStateOverrideiQCOM((glExtTexObjectStateOverrideiQCOM_client_proc_t)ptr);
+ ptr = getProc("glExtGetTexSubImageQCOM", userData); set_glExtGetTexSubImageQCOM((glExtGetTexSubImageQCOM_client_proc_t)ptr);
+ ptr = getProc("glExtGetBufferPointervQCOM", userData); set_glExtGetBufferPointervQCOM((glExtGetBufferPointervQCOM_client_proc_t)ptr);
+ ptr = getProc("glExtGetShadersQCOM", userData); set_glExtGetShadersQCOM((glExtGetShadersQCOM_client_proc_t)ptr);
+ ptr = getProc("glExtGetProgramsQCOM", userData); set_glExtGetProgramsQCOM((glExtGetProgramsQCOM_client_proc_t)ptr);
+ ptr = getProc("glExtIsProgramBinaryQCOM", userData); set_glExtIsProgramBinaryQCOM((glExtIsProgramBinaryQCOM_client_proc_t)ptr);
+ ptr = getProc("glExtGetProgramBinarySourceQCOM", userData); set_glExtGetProgramBinarySourceQCOM((glExtGetProgramBinarySourceQCOM_client_proc_t)ptr);
+ ptr = getProc("glStartTilingQCOM", userData); set_glStartTilingQCOM((glStartTilingQCOM_client_proc_t)ptr);
+ ptr = getProc("glEndTilingQCOM", userData); set_glEndTilingQCOM((glEndTilingQCOM_client_proc_t)ptr);
+ ptr = getProc("glVertexAttribPointerData", userData); set_glVertexAttribPointerData((glVertexAttribPointerData_client_proc_t)ptr);
+ ptr = getProc("glVertexAttribPointerOffset", userData); set_glVertexAttribPointerOffset((glVertexAttribPointerOffset_client_proc_t)ptr);
+ ptr = getProc("glDrawElementsOffset", userData); set_glDrawElementsOffset((glDrawElementsOffset_client_proc_t)ptr);
+ ptr = getProc("glDrawElementsData", userData); set_glDrawElementsData((glDrawElementsData_client_proc_t)ptr);
+ ptr = getProc("glGetCompressedTextureFormats", userData); set_glGetCompressedTextureFormats((glGetCompressedTextureFormats_client_proc_t)ptr);
+ ptr = getProc("glShaderString", userData); set_glShaderString((glShaderString_client_proc_t)ptr);
+ ptr = getProc("glFinishRoundTrip", userData); set_glFinishRoundTrip((glFinishRoundTrip_client_proc_t)ptr);
+ return 0;
+}
+
diff --git a/opengl/system/GLESv2_enc/gl2_client_context.h b/opengl/system/GLESv2_enc/gl2_client_context.h
new file mode 100644
index 0000000..7f0abcd
--- /dev/null
+++ b/opengl/system/GLESv2_enc/gl2_client_context.h
@@ -0,0 +1,437 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#ifndef __gl2_client_context_t_h
+#define __gl2_client_context_t_h
+
+#include "gl2_client_proc.h"
+
+
+struct gl2_client_context_t {
+
+ glActiveTexture_client_proc_t glActiveTexture;
+ glAttachShader_client_proc_t glAttachShader;
+ glBindAttribLocation_client_proc_t glBindAttribLocation;
+ glBindBuffer_client_proc_t glBindBuffer;
+ glBindFramebuffer_client_proc_t glBindFramebuffer;
+ glBindRenderbuffer_client_proc_t glBindRenderbuffer;
+ glBindTexture_client_proc_t glBindTexture;
+ glBlendColor_client_proc_t glBlendColor;
+ glBlendEquation_client_proc_t glBlendEquation;
+ glBlendEquationSeparate_client_proc_t glBlendEquationSeparate;
+ glBlendFunc_client_proc_t glBlendFunc;
+ glBlendFuncSeparate_client_proc_t glBlendFuncSeparate;
+ glBufferData_client_proc_t glBufferData;
+ glBufferSubData_client_proc_t glBufferSubData;
+ glCheckFramebufferStatus_client_proc_t glCheckFramebufferStatus;
+ glClear_client_proc_t glClear;
+ glClearColor_client_proc_t glClearColor;
+ glClearDepthf_client_proc_t glClearDepthf;
+ glClearStencil_client_proc_t glClearStencil;
+ glColorMask_client_proc_t glColorMask;
+ glCompileShader_client_proc_t glCompileShader;
+ glCompressedTexImage2D_client_proc_t glCompressedTexImage2D;
+ glCompressedTexSubImage2D_client_proc_t glCompressedTexSubImage2D;
+ glCopyTexImage2D_client_proc_t glCopyTexImage2D;
+ glCopyTexSubImage2D_client_proc_t glCopyTexSubImage2D;
+ glCreateProgram_client_proc_t glCreateProgram;
+ glCreateShader_client_proc_t glCreateShader;
+ glCullFace_client_proc_t glCullFace;
+ glDeleteBuffers_client_proc_t glDeleteBuffers;
+ glDeleteFramebuffers_client_proc_t glDeleteFramebuffers;
+ glDeleteProgram_client_proc_t glDeleteProgram;
+ glDeleteRenderbuffers_client_proc_t glDeleteRenderbuffers;
+ glDeleteShader_client_proc_t glDeleteShader;
+ glDeleteTextures_client_proc_t glDeleteTextures;
+ glDepthFunc_client_proc_t glDepthFunc;
+ glDepthMask_client_proc_t glDepthMask;
+ glDepthRangef_client_proc_t glDepthRangef;
+ glDetachShader_client_proc_t glDetachShader;
+ glDisable_client_proc_t glDisable;
+ glDisableVertexAttribArray_client_proc_t glDisableVertexAttribArray;
+ glDrawArrays_client_proc_t glDrawArrays;
+ glDrawElements_client_proc_t glDrawElements;
+ glEnable_client_proc_t glEnable;
+ glEnableVertexAttribArray_client_proc_t glEnableVertexAttribArray;
+ glFinish_client_proc_t glFinish;
+ glFlush_client_proc_t glFlush;
+ glFramebufferRenderbuffer_client_proc_t glFramebufferRenderbuffer;
+ glFramebufferTexture2D_client_proc_t glFramebufferTexture2D;
+ glFrontFace_client_proc_t glFrontFace;
+ glGenBuffers_client_proc_t glGenBuffers;
+ glGenerateMipmap_client_proc_t glGenerateMipmap;
+ glGenFramebuffers_client_proc_t glGenFramebuffers;
+ glGenRenderbuffers_client_proc_t glGenRenderbuffers;
+ glGenTextures_client_proc_t glGenTextures;
+ glGetActiveAttrib_client_proc_t glGetActiveAttrib;
+ glGetActiveUniform_client_proc_t glGetActiveUniform;
+ glGetAttachedShaders_client_proc_t glGetAttachedShaders;
+ glGetAttribLocation_client_proc_t glGetAttribLocation;
+ glGetBooleanv_client_proc_t glGetBooleanv;
+ glGetBufferParameteriv_client_proc_t glGetBufferParameteriv;
+ glGetError_client_proc_t glGetError;
+ glGetFloatv_client_proc_t glGetFloatv;
+ glGetFramebufferAttachmentParameteriv_client_proc_t glGetFramebufferAttachmentParameteriv;
+ glGetIntegerv_client_proc_t glGetIntegerv;
+ glGetProgramiv_client_proc_t glGetProgramiv;
+ glGetProgramInfoLog_client_proc_t glGetProgramInfoLog;
+ glGetRenderbufferParameteriv_client_proc_t glGetRenderbufferParameteriv;
+ glGetShaderiv_client_proc_t glGetShaderiv;
+ glGetShaderInfoLog_client_proc_t glGetShaderInfoLog;
+ glGetShaderPrecisionFormat_client_proc_t glGetShaderPrecisionFormat;
+ glGetShaderSource_client_proc_t glGetShaderSource;
+ glGetString_client_proc_t glGetString;
+ glGetTexParameterfv_client_proc_t glGetTexParameterfv;
+ glGetTexParameteriv_client_proc_t glGetTexParameteriv;
+ glGetUniformfv_client_proc_t glGetUniformfv;
+ glGetUniformiv_client_proc_t glGetUniformiv;
+ glGetUniformLocation_client_proc_t glGetUniformLocation;
+ glGetVertexAttribfv_client_proc_t glGetVertexAttribfv;
+ glGetVertexAttribiv_client_proc_t glGetVertexAttribiv;
+ glGetVertexAttribPointerv_client_proc_t glGetVertexAttribPointerv;
+ glHint_client_proc_t glHint;
+ glIsBuffer_client_proc_t glIsBuffer;
+ glIsEnabled_client_proc_t glIsEnabled;
+ glIsFramebuffer_client_proc_t glIsFramebuffer;
+ glIsProgram_client_proc_t glIsProgram;
+ glIsRenderbuffer_client_proc_t glIsRenderbuffer;
+ glIsShader_client_proc_t glIsShader;
+ glIsTexture_client_proc_t glIsTexture;
+ glLineWidth_client_proc_t glLineWidth;
+ glLinkProgram_client_proc_t glLinkProgram;
+ glPixelStorei_client_proc_t glPixelStorei;
+ glPolygonOffset_client_proc_t glPolygonOffset;
+ glReadPixels_client_proc_t glReadPixels;
+ glReleaseShaderCompiler_client_proc_t glReleaseShaderCompiler;
+ glRenderbufferStorage_client_proc_t glRenderbufferStorage;
+ glSampleCoverage_client_proc_t glSampleCoverage;
+ glScissor_client_proc_t glScissor;
+ glShaderBinary_client_proc_t glShaderBinary;
+ glShaderSource_client_proc_t glShaderSource;
+ glStencilFunc_client_proc_t glStencilFunc;
+ glStencilFuncSeparate_client_proc_t glStencilFuncSeparate;
+ glStencilMask_client_proc_t glStencilMask;
+ glStencilMaskSeparate_client_proc_t glStencilMaskSeparate;
+ glStencilOp_client_proc_t glStencilOp;
+ glStencilOpSeparate_client_proc_t glStencilOpSeparate;
+ glTexImage2D_client_proc_t glTexImage2D;
+ glTexParameterf_client_proc_t glTexParameterf;
+ glTexParameterfv_client_proc_t glTexParameterfv;
+ glTexParameteri_client_proc_t glTexParameteri;
+ glTexParameteriv_client_proc_t glTexParameteriv;
+ glTexSubImage2D_client_proc_t glTexSubImage2D;
+ glUniform1f_client_proc_t glUniform1f;
+ glUniform1fv_client_proc_t glUniform1fv;
+ glUniform1i_client_proc_t glUniform1i;
+ glUniform1iv_client_proc_t glUniform1iv;
+ glUniform2f_client_proc_t glUniform2f;
+ glUniform2fv_client_proc_t glUniform2fv;
+ glUniform2i_client_proc_t glUniform2i;
+ glUniform2iv_client_proc_t glUniform2iv;
+ glUniform3f_client_proc_t glUniform3f;
+ glUniform3fv_client_proc_t glUniform3fv;
+ glUniform3i_client_proc_t glUniform3i;
+ glUniform3iv_client_proc_t glUniform3iv;
+ glUniform4f_client_proc_t glUniform4f;
+ glUniform4fv_client_proc_t glUniform4fv;
+ glUniform4i_client_proc_t glUniform4i;
+ glUniform4iv_client_proc_t glUniform4iv;
+ glUniformMatrix2fv_client_proc_t glUniformMatrix2fv;
+ glUniformMatrix3fv_client_proc_t glUniformMatrix3fv;
+ glUniformMatrix4fv_client_proc_t glUniformMatrix4fv;
+ glUseProgram_client_proc_t glUseProgram;
+ glValidateProgram_client_proc_t glValidateProgram;
+ glVertexAttrib1f_client_proc_t glVertexAttrib1f;
+ glVertexAttrib1fv_client_proc_t glVertexAttrib1fv;
+ glVertexAttrib2f_client_proc_t glVertexAttrib2f;
+ glVertexAttrib2fv_client_proc_t glVertexAttrib2fv;
+ glVertexAttrib3f_client_proc_t glVertexAttrib3f;
+ glVertexAttrib3fv_client_proc_t glVertexAttrib3fv;
+ glVertexAttrib4f_client_proc_t glVertexAttrib4f;
+ glVertexAttrib4fv_client_proc_t glVertexAttrib4fv;
+ glVertexAttribPointer_client_proc_t glVertexAttribPointer;
+ glViewport_client_proc_t glViewport;
+ glEGLImageTargetTexture2DOES_client_proc_t glEGLImageTargetTexture2DOES;
+ glEGLImageTargetRenderbufferStorageOES_client_proc_t glEGLImageTargetRenderbufferStorageOES;
+ glGetProgramBinaryOES_client_proc_t glGetProgramBinaryOES;
+ glProgramBinaryOES_client_proc_t glProgramBinaryOES;
+ glMapBufferOES_client_proc_t glMapBufferOES;
+ glUnmapBufferOES_client_proc_t glUnmapBufferOES;
+ glTexImage3DOES_client_proc_t glTexImage3DOES;
+ glTexSubImage3DOES_client_proc_t glTexSubImage3DOES;
+ glCopyTexSubImage3DOES_client_proc_t glCopyTexSubImage3DOES;
+ glCompressedTexImage3DOES_client_proc_t glCompressedTexImage3DOES;
+ glCompressedTexSubImage3DOES_client_proc_t glCompressedTexSubImage3DOES;
+ glFramebufferTexture3DOES_client_proc_t glFramebufferTexture3DOES;
+ glBindVertexArrayOES_client_proc_t glBindVertexArrayOES;
+ glDeleteVertexArraysOES_client_proc_t glDeleteVertexArraysOES;
+ glGenVertexArraysOES_client_proc_t glGenVertexArraysOES;
+ glIsVertexArrayOES_client_proc_t glIsVertexArrayOES;
+ glDiscardFramebufferEXT_client_proc_t glDiscardFramebufferEXT;
+ glMultiDrawArraysEXT_client_proc_t glMultiDrawArraysEXT;
+ glMultiDrawElementsEXT_client_proc_t glMultiDrawElementsEXT;
+ glGetPerfMonitorGroupsAMD_client_proc_t glGetPerfMonitorGroupsAMD;
+ glGetPerfMonitorCountersAMD_client_proc_t glGetPerfMonitorCountersAMD;
+ glGetPerfMonitorGroupStringAMD_client_proc_t glGetPerfMonitorGroupStringAMD;
+ glGetPerfMonitorCounterStringAMD_client_proc_t glGetPerfMonitorCounterStringAMD;
+ glGetPerfMonitorCounterInfoAMD_client_proc_t glGetPerfMonitorCounterInfoAMD;
+ glGenPerfMonitorsAMD_client_proc_t glGenPerfMonitorsAMD;
+ glDeletePerfMonitorsAMD_client_proc_t glDeletePerfMonitorsAMD;
+ glSelectPerfMonitorCountersAMD_client_proc_t glSelectPerfMonitorCountersAMD;
+ glBeginPerfMonitorAMD_client_proc_t glBeginPerfMonitorAMD;
+ glEndPerfMonitorAMD_client_proc_t glEndPerfMonitorAMD;
+ glGetPerfMonitorCounterDataAMD_client_proc_t glGetPerfMonitorCounterDataAMD;
+ glRenderbufferStorageMultisampleIMG_client_proc_t glRenderbufferStorageMultisampleIMG;
+ glFramebufferTexture2DMultisampleIMG_client_proc_t glFramebufferTexture2DMultisampleIMG;
+ glDeleteFencesNV_client_proc_t glDeleteFencesNV;
+ glGenFencesNV_client_proc_t glGenFencesNV;
+ glIsFenceNV_client_proc_t glIsFenceNV;
+ glTestFenceNV_client_proc_t glTestFenceNV;
+ glGetFenceivNV_client_proc_t glGetFenceivNV;
+ glFinishFenceNV_client_proc_t glFinishFenceNV;
+ glSetFenceNV_client_proc_t glSetFenceNV;
+ glCoverageMaskNV_client_proc_t glCoverageMaskNV;
+ glCoverageOperationNV_client_proc_t glCoverageOperationNV;
+ glGetDriverControlsQCOM_client_proc_t glGetDriverControlsQCOM;
+ glGetDriverControlStringQCOM_client_proc_t glGetDriverControlStringQCOM;
+ glEnableDriverControlQCOM_client_proc_t glEnableDriverControlQCOM;
+ glDisableDriverControlQCOM_client_proc_t glDisableDriverControlQCOM;
+ glExtGetTexturesQCOM_client_proc_t glExtGetTexturesQCOM;
+ glExtGetBuffersQCOM_client_proc_t glExtGetBuffersQCOM;
+ glExtGetRenderbuffersQCOM_client_proc_t glExtGetRenderbuffersQCOM;
+ glExtGetFramebuffersQCOM_client_proc_t glExtGetFramebuffersQCOM;
+ glExtGetTexLevelParameterivQCOM_client_proc_t glExtGetTexLevelParameterivQCOM;
+ glExtTexObjectStateOverrideiQCOM_client_proc_t glExtTexObjectStateOverrideiQCOM;
+ glExtGetTexSubImageQCOM_client_proc_t glExtGetTexSubImageQCOM;
+ glExtGetBufferPointervQCOM_client_proc_t glExtGetBufferPointervQCOM;
+ glExtGetShadersQCOM_client_proc_t glExtGetShadersQCOM;
+ glExtGetProgramsQCOM_client_proc_t glExtGetProgramsQCOM;
+ glExtIsProgramBinaryQCOM_client_proc_t glExtIsProgramBinaryQCOM;
+ glExtGetProgramBinarySourceQCOM_client_proc_t glExtGetProgramBinarySourceQCOM;
+ glStartTilingQCOM_client_proc_t glStartTilingQCOM;
+ glEndTilingQCOM_client_proc_t glEndTilingQCOM;
+ glVertexAttribPointerData_client_proc_t glVertexAttribPointerData;
+ glVertexAttribPointerOffset_client_proc_t glVertexAttribPointerOffset;
+ glDrawElementsOffset_client_proc_t glDrawElementsOffset;
+ glDrawElementsData_client_proc_t glDrawElementsData;
+ glGetCompressedTextureFormats_client_proc_t glGetCompressedTextureFormats;
+ glShaderString_client_proc_t glShaderString;
+ glFinishRoundTrip_client_proc_t glFinishRoundTrip;
+ //Accessors
+ virtual glActiveTexture_client_proc_t set_glActiveTexture(glActiveTexture_client_proc_t f) { glActiveTexture_client_proc_t retval = glActiveTexture; glActiveTexture = f; return retval;}
+ virtual glAttachShader_client_proc_t set_glAttachShader(glAttachShader_client_proc_t f) { glAttachShader_client_proc_t retval = glAttachShader; glAttachShader = f; return retval;}
+ virtual glBindAttribLocation_client_proc_t set_glBindAttribLocation(glBindAttribLocation_client_proc_t f) { glBindAttribLocation_client_proc_t retval = glBindAttribLocation; glBindAttribLocation = f; return retval;}
+ virtual glBindBuffer_client_proc_t set_glBindBuffer(glBindBuffer_client_proc_t f) { glBindBuffer_client_proc_t retval = glBindBuffer; glBindBuffer = f; return retval;}
+ virtual glBindFramebuffer_client_proc_t set_glBindFramebuffer(glBindFramebuffer_client_proc_t f) { glBindFramebuffer_client_proc_t retval = glBindFramebuffer; glBindFramebuffer = f; return retval;}
+ virtual glBindRenderbuffer_client_proc_t set_glBindRenderbuffer(glBindRenderbuffer_client_proc_t f) { glBindRenderbuffer_client_proc_t retval = glBindRenderbuffer; glBindRenderbuffer = f; return retval;}
+ virtual glBindTexture_client_proc_t set_glBindTexture(glBindTexture_client_proc_t f) { glBindTexture_client_proc_t retval = glBindTexture; glBindTexture = f; return retval;}
+ virtual glBlendColor_client_proc_t set_glBlendColor(glBlendColor_client_proc_t f) { glBlendColor_client_proc_t retval = glBlendColor; glBlendColor = f; return retval;}
+ virtual glBlendEquation_client_proc_t set_glBlendEquation(glBlendEquation_client_proc_t f) { glBlendEquation_client_proc_t retval = glBlendEquation; glBlendEquation = f; return retval;}
+ virtual glBlendEquationSeparate_client_proc_t set_glBlendEquationSeparate(glBlendEquationSeparate_client_proc_t f) { glBlendEquationSeparate_client_proc_t retval = glBlendEquationSeparate; glBlendEquationSeparate = f; return retval;}
+ virtual glBlendFunc_client_proc_t set_glBlendFunc(glBlendFunc_client_proc_t f) { glBlendFunc_client_proc_t retval = glBlendFunc; glBlendFunc = f; return retval;}
+ virtual glBlendFuncSeparate_client_proc_t set_glBlendFuncSeparate(glBlendFuncSeparate_client_proc_t f) { glBlendFuncSeparate_client_proc_t retval = glBlendFuncSeparate; glBlendFuncSeparate = f; return retval;}
+ virtual glBufferData_client_proc_t set_glBufferData(glBufferData_client_proc_t f) { glBufferData_client_proc_t retval = glBufferData; glBufferData = f; return retval;}
+ virtual glBufferSubData_client_proc_t set_glBufferSubData(glBufferSubData_client_proc_t f) { glBufferSubData_client_proc_t retval = glBufferSubData; glBufferSubData = f; return retval;}
+ virtual glCheckFramebufferStatus_client_proc_t set_glCheckFramebufferStatus(glCheckFramebufferStatus_client_proc_t f) { glCheckFramebufferStatus_client_proc_t retval = glCheckFramebufferStatus; glCheckFramebufferStatus = f; return retval;}
+ virtual glClear_client_proc_t set_glClear(glClear_client_proc_t f) { glClear_client_proc_t retval = glClear; glClear = f; return retval;}
+ virtual glClearColor_client_proc_t set_glClearColor(glClearColor_client_proc_t f) { glClearColor_client_proc_t retval = glClearColor; glClearColor = f; return retval;}
+ virtual glClearDepthf_client_proc_t set_glClearDepthf(glClearDepthf_client_proc_t f) { glClearDepthf_client_proc_t retval = glClearDepthf; glClearDepthf = f; return retval;}
+ virtual glClearStencil_client_proc_t set_glClearStencil(glClearStencil_client_proc_t f) { glClearStencil_client_proc_t retval = glClearStencil; glClearStencil = f; return retval;}
+ virtual glColorMask_client_proc_t set_glColorMask(glColorMask_client_proc_t f) { glColorMask_client_proc_t retval = glColorMask; glColorMask = f; return retval;}
+ virtual glCompileShader_client_proc_t set_glCompileShader(glCompileShader_client_proc_t f) { glCompileShader_client_proc_t retval = glCompileShader; glCompileShader = f; return retval;}
+ virtual glCompressedTexImage2D_client_proc_t set_glCompressedTexImage2D(glCompressedTexImage2D_client_proc_t f) { glCompressedTexImage2D_client_proc_t retval = glCompressedTexImage2D; glCompressedTexImage2D = f; return retval;}
+ virtual glCompressedTexSubImage2D_client_proc_t set_glCompressedTexSubImage2D(glCompressedTexSubImage2D_client_proc_t f) { glCompressedTexSubImage2D_client_proc_t retval = glCompressedTexSubImage2D; glCompressedTexSubImage2D = f; return retval;}
+ virtual glCopyTexImage2D_client_proc_t set_glCopyTexImage2D(glCopyTexImage2D_client_proc_t f) { glCopyTexImage2D_client_proc_t retval = glCopyTexImage2D; glCopyTexImage2D = f; return retval;}
+ virtual glCopyTexSubImage2D_client_proc_t set_glCopyTexSubImage2D(glCopyTexSubImage2D_client_proc_t f) { glCopyTexSubImage2D_client_proc_t retval = glCopyTexSubImage2D; glCopyTexSubImage2D = f; return retval;}
+ virtual glCreateProgram_client_proc_t set_glCreateProgram(glCreateProgram_client_proc_t f) { glCreateProgram_client_proc_t retval = glCreateProgram; glCreateProgram = f; return retval;}
+ virtual glCreateShader_client_proc_t set_glCreateShader(glCreateShader_client_proc_t f) { glCreateShader_client_proc_t retval = glCreateShader; glCreateShader = f; return retval;}
+ virtual glCullFace_client_proc_t set_glCullFace(glCullFace_client_proc_t f) { glCullFace_client_proc_t retval = glCullFace; glCullFace = f; return retval;}
+ virtual glDeleteBuffers_client_proc_t set_glDeleteBuffers(glDeleteBuffers_client_proc_t f) { glDeleteBuffers_client_proc_t retval = glDeleteBuffers; glDeleteBuffers = f; return retval;}
+ virtual glDeleteFramebuffers_client_proc_t set_glDeleteFramebuffers(glDeleteFramebuffers_client_proc_t f) { glDeleteFramebuffers_client_proc_t retval = glDeleteFramebuffers; glDeleteFramebuffers = f; return retval;}
+ virtual glDeleteProgram_client_proc_t set_glDeleteProgram(glDeleteProgram_client_proc_t f) { glDeleteProgram_client_proc_t retval = glDeleteProgram; glDeleteProgram = f; return retval;}
+ virtual glDeleteRenderbuffers_client_proc_t set_glDeleteRenderbuffers(glDeleteRenderbuffers_client_proc_t f) { glDeleteRenderbuffers_client_proc_t retval = glDeleteRenderbuffers; glDeleteRenderbuffers = f; return retval;}
+ virtual glDeleteShader_client_proc_t set_glDeleteShader(glDeleteShader_client_proc_t f) { glDeleteShader_client_proc_t retval = glDeleteShader; glDeleteShader = f; return retval;}
+ virtual glDeleteTextures_client_proc_t set_glDeleteTextures(glDeleteTextures_client_proc_t f) { glDeleteTextures_client_proc_t retval = glDeleteTextures; glDeleteTextures = f; return retval;}
+ virtual glDepthFunc_client_proc_t set_glDepthFunc(glDepthFunc_client_proc_t f) { glDepthFunc_client_proc_t retval = glDepthFunc; glDepthFunc = f; return retval;}
+ virtual glDepthMask_client_proc_t set_glDepthMask(glDepthMask_client_proc_t f) { glDepthMask_client_proc_t retval = glDepthMask; glDepthMask = f; return retval;}
+ virtual glDepthRangef_client_proc_t set_glDepthRangef(glDepthRangef_client_proc_t f) { glDepthRangef_client_proc_t retval = glDepthRangef; glDepthRangef = f; return retval;}
+ virtual glDetachShader_client_proc_t set_glDetachShader(glDetachShader_client_proc_t f) { glDetachShader_client_proc_t retval = glDetachShader; glDetachShader = f; return retval;}
+ virtual glDisable_client_proc_t set_glDisable(glDisable_client_proc_t f) { glDisable_client_proc_t retval = glDisable; glDisable = f; return retval;}
+ virtual glDisableVertexAttribArray_client_proc_t set_glDisableVertexAttribArray(glDisableVertexAttribArray_client_proc_t f) { glDisableVertexAttribArray_client_proc_t retval = glDisableVertexAttribArray; glDisableVertexAttribArray = f; return retval;}
+ virtual glDrawArrays_client_proc_t set_glDrawArrays(glDrawArrays_client_proc_t f) { glDrawArrays_client_proc_t retval = glDrawArrays; glDrawArrays = f; return retval;}
+ virtual glDrawElements_client_proc_t set_glDrawElements(glDrawElements_client_proc_t f) { glDrawElements_client_proc_t retval = glDrawElements; glDrawElements = f; return retval;}
+ virtual glEnable_client_proc_t set_glEnable(glEnable_client_proc_t f) { glEnable_client_proc_t retval = glEnable; glEnable = f; return retval;}
+ virtual glEnableVertexAttribArray_client_proc_t set_glEnableVertexAttribArray(glEnableVertexAttribArray_client_proc_t f) { glEnableVertexAttribArray_client_proc_t retval = glEnableVertexAttribArray; glEnableVertexAttribArray = f; return retval;}
+ virtual glFinish_client_proc_t set_glFinish(glFinish_client_proc_t f) { glFinish_client_proc_t retval = glFinish; glFinish = f; return retval;}
+ virtual glFlush_client_proc_t set_glFlush(glFlush_client_proc_t f) { glFlush_client_proc_t retval = glFlush; glFlush = f; return retval;}
+ virtual glFramebufferRenderbuffer_client_proc_t set_glFramebufferRenderbuffer(glFramebufferRenderbuffer_client_proc_t f) { glFramebufferRenderbuffer_client_proc_t retval = glFramebufferRenderbuffer; glFramebufferRenderbuffer = f; return retval;}
+ virtual glFramebufferTexture2D_client_proc_t set_glFramebufferTexture2D(glFramebufferTexture2D_client_proc_t f) { glFramebufferTexture2D_client_proc_t retval = glFramebufferTexture2D; glFramebufferTexture2D = f; return retval;}
+ virtual glFrontFace_client_proc_t set_glFrontFace(glFrontFace_client_proc_t f) { glFrontFace_client_proc_t retval = glFrontFace; glFrontFace = f; return retval;}
+ virtual glGenBuffers_client_proc_t set_glGenBuffers(glGenBuffers_client_proc_t f) { glGenBuffers_client_proc_t retval = glGenBuffers; glGenBuffers = f; return retval;}
+ virtual glGenerateMipmap_client_proc_t set_glGenerateMipmap(glGenerateMipmap_client_proc_t f) { glGenerateMipmap_client_proc_t retval = glGenerateMipmap; glGenerateMipmap = f; return retval;}
+ virtual glGenFramebuffers_client_proc_t set_glGenFramebuffers(glGenFramebuffers_client_proc_t f) { glGenFramebuffers_client_proc_t retval = glGenFramebuffers; glGenFramebuffers = f; return retval;}
+ virtual glGenRenderbuffers_client_proc_t set_glGenRenderbuffers(glGenRenderbuffers_client_proc_t f) { glGenRenderbuffers_client_proc_t retval = glGenRenderbuffers; glGenRenderbuffers = f; return retval;}
+ virtual glGenTextures_client_proc_t set_glGenTextures(glGenTextures_client_proc_t f) { glGenTextures_client_proc_t retval = glGenTextures; glGenTextures = f; return retval;}
+ virtual glGetActiveAttrib_client_proc_t set_glGetActiveAttrib(glGetActiveAttrib_client_proc_t f) { glGetActiveAttrib_client_proc_t retval = glGetActiveAttrib; glGetActiveAttrib = f; return retval;}
+ virtual glGetActiveUniform_client_proc_t set_glGetActiveUniform(glGetActiveUniform_client_proc_t f) { glGetActiveUniform_client_proc_t retval = glGetActiveUniform; glGetActiveUniform = f; return retval;}
+ virtual glGetAttachedShaders_client_proc_t set_glGetAttachedShaders(glGetAttachedShaders_client_proc_t f) { glGetAttachedShaders_client_proc_t retval = glGetAttachedShaders; glGetAttachedShaders = f; return retval;}
+ virtual glGetAttribLocation_client_proc_t set_glGetAttribLocation(glGetAttribLocation_client_proc_t f) { glGetAttribLocation_client_proc_t retval = glGetAttribLocation; glGetAttribLocation = f; return retval;}
+ virtual glGetBooleanv_client_proc_t set_glGetBooleanv(glGetBooleanv_client_proc_t f) { glGetBooleanv_client_proc_t retval = glGetBooleanv; glGetBooleanv = f; return retval;}
+ virtual glGetBufferParameteriv_client_proc_t set_glGetBufferParameteriv(glGetBufferParameteriv_client_proc_t f) { glGetBufferParameteriv_client_proc_t retval = glGetBufferParameteriv; glGetBufferParameteriv = f; return retval;}
+ virtual glGetError_client_proc_t set_glGetError(glGetError_client_proc_t f) { glGetError_client_proc_t retval = glGetError; glGetError = f; return retval;}
+ virtual glGetFloatv_client_proc_t set_glGetFloatv(glGetFloatv_client_proc_t f) { glGetFloatv_client_proc_t retval = glGetFloatv; glGetFloatv = f; return retval;}
+ virtual glGetFramebufferAttachmentParameteriv_client_proc_t set_glGetFramebufferAttachmentParameteriv(glGetFramebufferAttachmentParameteriv_client_proc_t f) { glGetFramebufferAttachmentParameteriv_client_proc_t retval = glGetFramebufferAttachmentParameteriv; glGetFramebufferAttachmentParameteriv = f; return retval;}
+ virtual glGetIntegerv_client_proc_t set_glGetIntegerv(glGetIntegerv_client_proc_t f) { glGetIntegerv_client_proc_t retval = glGetIntegerv; glGetIntegerv = f; return retval;}
+ virtual glGetProgramiv_client_proc_t set_glGetProgramiv(glGetProgramiv_client_proc_t f) { glGetProgramiv_client_proc_t retval = glGetProgramiv; glGetProgramiv = f; return retval;}
+ virtual glGetProgramInfoLog_client_proc_t set_glGetProgramInfoLog(glGetProgramInfoLog_client_proc_t f) { glGetProgramInfoLog_client_proc_t retval = glGetProgramInfoLog; glGetProgramInfoLog = f; return retval;}
+ virtual glGetRenderbufferParameteriv_client_proc_t set_glGetRenderbufferParameteriv(glGetRenderbufferParameteriv_client_proc_t f) { glGetRenderbufferParameteriv_client_proc_t retval = glGetRenderbufferParameteriv; glGetRenderbufferParameteriv = f; return retval;}
+ virtual glGetShaderiv_client_proc_t set_glGetShaderiv(glGetShaderiv_client_proc_t f) { glGetShaderiv_client_proc_t retval = glGetShaderiv; glGetShaderiv = f; return retval;}
+ virtual glGetShaderInfoLog_client_proc_t set_glGetShaderInfoLog(glGetShaderInfoLog_client_proc_t f) { glGetShaderInfoLog_client_proc_t retval = glGetShaderInfoLog; glGetShaderInfoLog = f; return retval;}
+ virtual glGetShaderPrecisionFormat_client_proc_t set_glGetShaderPrecisionFormat(glGetShaderPrecisionFormat_client_proc_t f) { glGetShaderPrecisionFormat_client_proc_t retval = glGetShaderPrecisionFormat; glGetShaderPrecisionFormat = f; return retval;}
+ virtual glGetShaderSource_client_proc_t set_glGetShaderSource(glGetShaderSource_client_proc_t f) { glGetShaderSource_client_proc_t retval = glGetShaderSource; glGetShaderSource = f; return retval;}
+ virtual glGetString_client_proc_t set_glGetString(glGetString_client_proc_t f) { glGetString_client_proc_t retval = glGetString; glGetString = f; return retval;}
+ virtual glGetTexParameterfv_client_proc_t set_glGetTexParameterfv(glGetTexParameterfv_client_proc_t f) { glGetTexParameterfv_client_proc_t retval = glGetTexParameterfv; glGetTexParameterfv = f; return retval;}
+ virtual glGetTexParameteriv_client_proc_t set_glGetTexParameteriv(glGetTexParameteriv_client_proc_t f) { glGetTexParameteriv_client_proc_t retval = glGetTexParameteriv; glGetTexParameteriv = f; return retval;}
+ virtual glGetUniformfv_client_proc_t set_glGetUniformfv(glGetUniformfv_client_proc_t f) { glGetUniformfv_client_proc_t retval = glGetUniformfv; glGetUniformfv = f; return retval;}
+ virtual glGetUniformiv_client_proc_t set_glGetUniformiv(glGetUniformiv_client_proc_t f) { glGetUniformiv_client_proc_t retval = glGetUniformiv; glGetUniformiv = f; return retval;}
+ virtual glGetUniformLocation_client_proc_t set_glGetUniformLocation(glGetUniformLocation_client_proc_t f) { glGetUniformLocation_client_proc_t retval = glGetUniformLocation; glGetUniformLocation = f; return retval;}
+ virtual glGetVertexAttribfv_client_proc_t set_glGetVertexAttribfv(glGetVertexAttribfv_client_proc_t f) { glGetVertexAttribfv_client_proc_t retval = glGetVertexAttribfv; glGetVertexAttribfv = f; return retval;}
+ virtual glGetVertexAttribiv_client_proc_t set_glGetVertexAttribiv(glGetVertexAttribiv_client_proc_t f) { glGetVertexAttribiv_client_proc_t retval = glGetVertexAttribiv; glGetVertexAttribiv = f; return retval;}
+ virtual glGetVertexAttribPointerv_client_proc_t set_glGetVertexAttribPointerv(glGetVertexAttribPointerv_client_proc_t f) { glGetVertexAttribPointerv_client_proc_t retval = glGetVertexAttribPointerv; glGetVertexAttribPointerv = f; return retval;}
+ virtual glHint_client_proc_t set_glHint(glHint_client_proc_t f) { glHint_client_proc_t retval = glHint; glHint = f; return retval;}
+ virtual glIsBuffer_client_proc_t set_glIsBuffer(glIsBuffer_client_proc_t f) { glIsBuffer_client_proc_t retval = glIsBuffer; glIsBuffer = f; return retval;}
+ virtual glIsEnabled_client_proc_t set_glIsEnabled(glIsEnabled_client_proc_t f) { glIsEnabled_client_proc_t retval = glIsEnabled; glIsEnabled = f; return retval;}
+ virtual glIsFramebuffer_client_proc_t set_glIsFramebuffer(glIsFramebuffer_client_proc_t f) { glIsFramebuffer_client_proc_t retval = glIsFramebuffer; glIsFramebuffer = f; return retval;}
+ virtual glIsProgram_client_proc_t set_glIsProgram(glIsProgram_client_proc_t f) { glIsProgram_client_proc_t retval = glIsProgram; glIsProgram = f; return retval;}
+ virtual glIsRenderbuffer_client_proc_t set_glIsRenderbuffer(glIsRenderbuffer_client_proc_t f) { glIsRenderbuffer_client_proc_t retval = glIsRenderbuffer; glIsRenderbuffer = f; return retval;}
+ virtual glIsShader_client_proc_t set_glIsShader(glIsShader_client_proc_t f) { glIsShader_client_proc_t retval = glIsShader; glIsShader = f; return retval;}
+ virtual glIsTexture_client_proc_t set_glIsTexture(glIsTexture_client_proc_t f) { glIsTexture_client_proc_t retval = glIsTexture; glIsTexture = f; return retval;}
+ virtual glLineWidth_client_proc_t set_glLineWidth(glLineWidth_client_proc_t f) { glLineWidth_client_proc_t retval = glLineWidth; glLineWidth = f; return retval;}
+ virtual glLinkProgram_client_proc_t set_glLinkProgram(glLinkProgram_client_proc_t f) { glLinkProgram_client_proc_t retval = glLinkProgram; glLinkProgram = f; return retval;}
+ virtual glPixelStorei_client_proc_t set_glPixelStorei(glPixelStorei_client_proc_t f) { glPixelStorei_client_proc_t retval = glPixelStorei; glPixelStorei = f; return retval;}
+ virtual glPolygonOffset_client_proc_t set_glPolygonOffset(glPolygonOffset_client_proc_t f) { glPolygonOffset_client_proc_t retval = glPolygonOffset; glPolygonOffset = f; return retval;}
+ virtual glReadPixels_client_proc_t set_glReadPixels(glReadPixels_client_proc_t f) { glReadPixels_client_proc_t retval = glReadPixels; glReadPixels = f; return retval;}
+ virtual glReleaseShaderCompiler_client_proc_t set_glReleaseShaderCompiler(glReleaseShaderCompiler_client_proc_t f) { glReleaseShaderCompiler_client_proc_t retval = glReleaseShaderCompiler; glReleaseShaderCompiler = f; return retval;}
+ virtual glRenderbufferStorage_client_proc_t set_glRenderbufferStorage(glRenderbufferStorage_client_proc_t f) { glRenderbufferStorage_client_proc_t retval = glRenderbufferStorage; glRenderbufferStorage = f; return retval;}
+ virtual glSampleCoverage_client_proc_t set_glSampleCoverage(glSampleCoverage_client_proc_t f) { glSampleCoverage_client_proc_t retval = glSampleCoverage; glSampleCoverage = f; return retval;}
+ virtual glScissor_client_proc_t set_glScissor(glScissor_client_proc_t f) { glScissor_client_proc_t retval = glScissor; glScissor = f; return retval;}
+ virtual glShaderBinary_client_proc_t set_glShaderBinary(glShaderBinary_client_proc_t f) { glShaderBinary_client_proc_t retval = glShaderBinary; glShaderBinary = f; return retval;}
+ virtual glShaderSource_client_proc_t set_glShaderSource(glShaderSource_client_proc_t f) { glShaderSource_client_proc_t retval = glShaderSource; glShaderSource = f; return retval;}
+ virtual glStencilFunc_client_proc_t set_glStencilFunc(glStencilFunc_client_proc_t f) { glStencilFunc_client_proc_t retval = glStencilFunc; glStencilFunc = f; return retval;}
+ virtual glStencilFuncSeparate_client_proc_t set_glStencilFuncSeparate(glStencilFuncSeparate_client_proc_t f) { glStencilFuncSeparate_client_proc_t retval = glStencilFuncSeparate; glStencilFuncSeparate = f; return retval;}
+ virtual glStencilMask_client_proc_t set_glStencilMask(glStencilMask_client_proc_t f) { glStencilMask_client_proc_t retval = glStencilMask; glStencilMask = f; return retval;}
+ virtual glStencilMaskSeparate_client_proc_t set_glStencilMaskSeparate(glStencilMaskSeparate_client_proc_t f) { glStencilMaskSeparate_client_proc_t retval = glStencilMaskSeparate; glStencilMaskSeparate = f; return retval;}
+ virtual glStencilOp_client_proc_t set_glStencilOp(glStencilOp_client_proc_t f) { glStencilOp_client_proc_t retval = glStencilOp; glStencilOp = f; return retval;}
+ virtual glStencilOpSeparate_client_proc_t set_glStencilOpSeparate(glStencilOpSeparate_client_proc_t f) { glStencilOpSeparate_client_proc_t retval = glStencilOpSeparate; glStencilOpSeparate = f; return retval;}
+ virtual glTexImage2D_client_proc_t set_glTexImage2D(glTexImage2D_client_proc_t f) { glTexImage2D_client_proc_t retval = glTexImage2D; glTexImage2D = f; return retval;}
+ virtual glTexParameterf_client_proc_t set_glTexParameterf(glTexParameterf_client_proc_t f) { glTexParameterf_client_proc_t retval = glTexParameterf; glTexParameterf = f; return retval;}
+ virtual glTexParameterfv_client_proc_t set_glTexParameterfv(glTexParameterfv_client_proc_t f) { glTexParameterfv_client_proc_t retval = glTexParameterfv; glTexParameterfv = f; return retval;}
+ virtual glTexParameteri_client_proc_t set_glTexParameteri(glTexParameteri_client_proc_t f) { glTexParameteri_client_proc_t retval = glTexParameteri; glTexParameteri = f; return retval;}
+ virtual glTexParameteriv_client_proc_t set_glTexParameteriv(glTexParameteriv_client_proc_t f) { glTexParameteriv_client_proc_t retval = glTexParameteriv; glTexParameteriv = f; return retval;}
+ virtual glTexSubImage2D_client_proc_t set_glTexSubImage2D(glTexSubImage2D_client_proc_t f) { glTexSubImage2D_client_proc_t retval = glTexSubImage2D; glTexSubImage2D = f; return retval;}
+ virtual glUniform1f_client_proc_t set_glUniform1f(glUniform1f_client_proc_t f) { glUniform1f_client_proc_t retval = glUniform1f; glUniform1f = f; return retval;}
+ virtual glUniform1fv_client_proc_t set_glUniform1fv(glUniform1fv_client_proc_t f) { glUniform1fv_client_proc_t retval = glUniform1fv; glUniform1fv = f; return retval;}
+ virtual glUniform1i_client_proc_t set_glUniform1i(glUniform1i_client_proc_t f) { glUniform1i_client_proc_t retval = glUniform1i; glUniform1i = f; return retval;}
+ virtual glUniform1iv_client_proc_t set_glUniform1iv(glUniform1iv_client_proc_t f) { glUniform1iv_client_proc_t retval = glUniform1iv; glUniform1iv = f; return retval;}
+ virtual glUniform2f_client_proc_t set_glUniform2f(glUniform2f_client_proc_t f) { glUniform2f_client_proc_t retval = glUniform2f; glUniform2f = f; return retval;}
+ virtual glUniform2fv_client_proc_t set_glUniform2fv(glUniform2fv_client_proc_t f) { glUniform2fv_client_proc_t retval = glUniform2fv; glUniform2fv = f; return retval;}
+ virtual glUniform2i_client_proc_t set_glUniform2i(glUniform2i_client_proc_t f) { glUniform2i_client_proc_t retval = glUniform2i; glUniform2i = f; return retval;}
+ virtual glUniform2iv_client_proc_t set_glUniform2iv(glUniform2iv_client_proc_t f) { glUniform2iv_client_proc_t retval = glUniform2iv; glUniform2iv = f; return retval;}
+ virtual glUniform3f_client_proc_t set_glUniform3f(glUniform3f_client_proc_t f) { glUniform3f_client_proc_t retval = glUniform3f; glUniform3f = f; return retval;}
+ virtual glUniform3fv_client_proc_t set_glUniform3fv(glUniform3fv_client_proc_t f) { glUniform3fv_client_proc_t retval = glUniform3fv; glUniform3fv = f; return retval;}
+ virtual glUniform3i_client_proc_t set_glUniform3i(glUniform3i_client_proc_t f) { glUniform3i_client_proc_t retval = glUniform3i; glUniform3i = f; return retval;}
+ virtual glUniform3iv_client_proc_t set_glUniform3iv(glUniform3iv_client_proc_t f) { glUniform3iv_client_proc_t retval = glUniform3iv; glUniform3iv = f; return retval;}
+ virtual glUniform4f_client_proc_t set_glUniform4f(glUniform4f_client_proc_t f) { glUniform4f_client_proc_t retval = glUniform4f; glUniform4f = f; return retval;}
+ virtual glUniform4fv_client_proc_t set_glUniform4fv(glUniform4fv_client_proc_t f) { glUniform4fv_client_proc_t retval = glUniform4fv; glUniform4fv = f; return retval;}
+ virtual glUniform4i_client_proc_t set_glUniform4i(glUniform4i_client_proc_t f) { glUniform4i_client_proc_t retval = glUniform4i; glUniform4i = f; return retval;}
+ virtual glUniform4iv_client_proc_t set_glUniform4iv(glUniform4iv_client_proc_t f) { glUniform4iv_client_proc_t retval = glUniform4iv; glUniform4iv = f; return retval;}
+ virtual glUniformMatrix2fv_client_proc_t set_glUniformMatrix2fv(glUniformMatrix2fv_client_proc_t f) { glUniformMatrix2fv_client_proc_t retval = glUniformMatrix2fv; glUniformMatrix2fv = f; return retval;}
+ virtual glUniformMatrix3fv_client_proc_t set_glUniformMatrix3fv(glUniformMatrix3fv_client_proc_t f) { glUniformMatrix3fv_client_proc_t retval = glUniformMatrix3fv; glUniformMatrix3fv = f; return retval;}
+ virtual glUniformMatrix4fv_client_proc_t set_glUniformMatrix4fv(glUniformMatrix4fv_client_proc_t f) { glUniformMatrix4fv_client_proc_t retval = glUniformMatrix4fv; glUniformMatrix4fv = f; return retval;}
+ virtual glUseProgram_client_proc_t set_glUseProgram(glUseProgram_client_proc_t f) { glUseProgram_client_proc_t retval = glUseProgram; glUseProgram = f; return retval;}
+ virtual glValidateProgram_client_proc_t set_glValidateProgram(glValidateProgram_client_proc_t f) { glValidateProgram_client_proc_t retval = glValidateProgram; glValidateProgram = f; return retval;}
+ virtual glVertexAttrib1f_client_proc_t set_glVertexAttrib1f(glVertexAttrib1f_client_proc_t f) { glVertexAttrib1f_client_proc_t retval = glVertexAttrib1f; glVertexAttrib1f = f; return retval;}
+ virtual glVertexAttrib1fv_client_proc_t set_glVertexAttrib1fv(glVertexAttrib1fv_client_proc_t f) { glVertexAttrib1fv_client_proc_t retval = glVertexAttrib1fv; glVertexAttrib1fv = f; return retval;}
+ virtual glVertexAttrib2f_client_proc_t set_glVertexAttrib2f(glVertexAttrib2f_client_proc_t f) { glVertexAttrib2f_client_proc_t retval = glVertexAttrib2f; glVertexAttrib2f = f; return retval;}
+ virtual glVertexAttrib2fv_client_proc_t set_glVertexAttrib2fv(glVertexAttrib2fv_client_proc_t f) { glVertexAttrib2fv_client_proc_t retval = glVertexAttrib2fv; glVertexAttrib2fv = f; return retval;}
+ virtual glVertexAttrib3f_client_proc_t set_glVertexAttrib3f(glVertexAttrib3f_client_proc_t f) { glVertexAttrib3f_client_proc_t retval = glVertexAttrib3f; glVertexAttrib3f = f; return retval;}
+ virtual glVertexAttrib3fv_client_proc_t set_glVertexAttrib3fv(glVertexAttrib3fv_client_proc_t f) { glVertexAttrib3fv_client_proc_t retval = glVertexAttrib3fv; glVertexAttrib3fv = f; return retval;}
+ virtual glVertexAttrib4f_client_proc_t set_glVertexAttrib4f(glVertexAttrib4f_client_proc_t f) { glVertexAttrib4f_client_proc_t retval = glVertexAttrib4f; glVertexAttrib4f = f; return retval;}
+ virtual glVertexAttrib4fv_client_proc_t set_glVertexAttrib4fv(glVertexAttrib4fv_client_proc_t f) { glVertexAttrib4fv_client_proc_t retval = glVertexAttrib4fv; glVertexAttrib4fv = f; return retval;}
+ virtual glVertexAttribPointer_client_proc_t set_glVertexAttribPointer(glVertexAttribPointer_client_proc_t f) { glVertexAttribPointer_client_proc_t retval = glVertexAttribPointer; glVertexAttribPointer = f; return retval;}
+ virtual glViewport_client_proc_t set_glViewport(glViewport_client_proc_t f) { glViewport_client_proc_t retval = glViewport; glViewport = f; return retval;}
+ virtual glEGLImageTargetTexture2DOES_client_proc_t set_glEGLImageTargetTexture2DOES(glEGLImageTargetTexture2DOES_client_proc_t f) { glEGLImageTargetTexture2DOES_client_proc_t retval = glEGLImageTargetTexture2DOES; glEGLImageTargetTexture2DOES = f; return retval;}
+ virtual glEGLImageTargetRenderbufferStorageOES_client_proc_t set_glEGLImageTargetRenderbufferStorageOES(glEGLImageTargetRenderbufferStorageOES_client_proc_t f) { glEGLImageTargetRenderbufferStorageOES_client_proc_t retval = glEGLImageTargetRenderbufferStorageOES; glEGLImageTargetRenderbufferStorageOES = f; return retval;}
+ virtual glGetProgramBinaryOES_client_proc_t set_glGetProgramBinaryOES(glGetProgramBinaryOES_client_proc_t f) { glGetProgramBinaryOES_client_proc_t retval = glGetProgramBinaryOES; glGetProgramBinaryOES = f; return retval;}
+ virtual glProgramBinaryOES_client_proc_t set_glProgramBinaryOES(glProgramBinaryOES_client_proc_t f) { glProgramBinaryOES_client_proc_t retval = glProgramBinaryOES; glProgramBinaryOES = f; return retval;}
+ virtual glMapBufferOES_client_proc_t set_glMapBufferOES(glMapBufferOES_client_proc_t f) { glMapBufferOES_client_proc_t retval = glMapBufferOES; glMapBufferOES = f; return retval;}
+ virtual glUnmapBufferOES_client_proc_t set_glUnmapBufferOES(glUnmapBufferOES_client_proc_t f) { glUnmapBufferOES_client_proc_t retval = glUnmapBufferOES; glUnmapBufferOES = f; return retval;}
+ virtual glTexImage3DOES_client_proc_t set_glTexImage3DOES(glTexImage3DOES_client_proc_t f) { glTexImage3DOES_client_proc_t retval = glTexImage3DOES; glTexImage3DOES = f; return retval;}
+ virtual glTexSubImage3DOES_client_proc_t set_glTexSubImage3DOES(glTexSubImage3DOES_client_proc_t f) { glTexSubImage3DOES_client_proc_t retval = glTexSubImage3DOES; glTexSubImage3DOES = f; return retval;}
+ virtual glCopyTexSubImage3DOES_client_proc_t set_glCopyTexSubImage3DOES(glCopyTexSubImage3DOES_client_proc_t f) { glCopyTexSubImage3DOES_client_proc_t retval = glCopyTexSubImage3DOES; glCopyTexSubImage3DOES = f; return retval;}
+ virtual glCompressedTexImage3DOES_client_proc_t set_glCompressedTexImage3DOES(glCompressedTexImage3DOES_client_proc_t f) { glCompressedTexImage3DOES_client_proc_t retval = glCompressedTexImage3DOES; glCompressedTexImage3DOES = f; return retval;}
+ virtual glCompressedTexSubImage3DOES_client_proc_t set_glCompressedTexSubImage3DOES(glCompressedTexSubImage3DOES_client_proc_t f) { glCompressedTexSubImage3DOES_client_proc_t retval = glCompressedTexSubImage3DOES; glCompressedTexSubImage3DOES = f; return retval;}
+ virtual glFramebufferTexture3DOES_client_proc_t set_glFramebufferTexture3DOES(glFramebufferTexture3DOES_client_proc_t f) { glFramebufferTexture3DOES_client_proc_t retval = glFramebufferTexture3DOES; glFramebufferTexture3DOES = f; return retval;}
+ virtual glBindVertexArrayOES_client_proc_t set_glBindVertexArrayOES(glBindVertexArrayOES_client_proc_t f) { glBindVertexArrayOES_client_proc_t retval = glBindVertexArrayOES; glBindVertexArrayOES = f; return retval;}
+ virtual glDeleteVertexArraysOES_client_proc_t set_glDeleteVertexArraysOES(glDeleteVertexArraysOES_client_proc_t f) { glDeleteVertexArraysOES_client_proc_t retval = glDeleteVertexArraysOES; glDeleteVertexArraysOES = f; return retval;}
+ virtual glGenVertexArraysOES_client_proc_t set_glGenVertexArraysOES(glGenVertexArraysOES_client_proc_t f) { glGenVertexArraysOES_client_proc_t retval = glGenVertexArraysOES; glGenVertexArraysOES = f; return retval;}
+ virtual glIsVertexArrayOES_client_proc_t set_glIsVertexArrayOES(glIsVertexArrayOES_client_proc_t f) { glIsVertexArrayOES_client_proc_t retval = glIsVertexArrayOES; glIsVertexArrayOES = f; return retval;}
+ virtual glDiscardFramebufferEXT_client_proc_t set_glDiscardFramebufferEXT(glDiscardFramebufferEXT_client_proc_t f) { glDiscardFramebufferEXT_client_proc_t retval = glDiscardFramebufferEXT; glDiscardFramebufferEXT = f; return retval;}
+ virtual glMultiDrawArraysEXT_client_proc_t set_glMultiDrawArraysEXT(glMultiDrawArraysEXT_client_proc_t f) { glMultiDrawArraysEXT_client_proc_t retval = glMultiDrawArraysEXT; glMultiDrawArraysEXT = f; return retval;}
+ virtual glMultiDrawElementsEXT_client_proc_t set_glMultiDrawElementsEXT(glMultiDrawElementsEXT_client_proc_t f) { glMultiDrawElementsEXT_client_proc_t retval = glMultiDrawElementsEXT; glMultiDrawElementsEXT = f; return retval;}
+ virtual glGetPerfMonitorGroupsAMD_client_proc_t set_glGetPerfMonitorGroupsAMD(glGetPerfMonitorGroupsAMD_client_proc_t f) { glGetPerfMonitorGroupsAMD_client_proc_t retval = glGetPerfMonitorGroupsAMD; glGetPerfMonitorGroupsAMD = f; return retval;}
+ virtual glGetPerfMonitorCountersAMD_client_proc_t set_glGetPerfMonitorCountersAMD(glGetPerfMonitorCountersAMD_client_proc_t f) { glGetPerfMonitorCountersAMD_client_proc_t retval = glGetPerfMonitorCountersAMD; glGetPerfMonitorCountersAMD = f; return retval;}
+ virtual glGetPerfMonitorGroupStringAMD_client_proc_t set_glGetPerfMonitorGroupStringAMD(glGetPerfMonitorGroupStringAMD_client_proc_t f) { glGetPerfMonitorGroupStringAMD_client_proc_t retval = glGetPerfMonitorGroupStringAMD; glGetPerfMonitorGroupStringAMD = f; return retval;}
+ virtual glGetPerfMonitorCounterStringAMD_client_proc_t set_glGetPerfMonitorCounterStringAMD(glGetPerfMonitorCounterStringAMD_client_proc_t f) { glGetPerfMonitorCounterStringAMD_client_proc_t retval = glGetPerfMonitorCounterStringAMD; glGetPerfMonitorCounterStringAMD = f; return retval;}
+ virtual glGetPerfMonitorCounterInfoAMD_client_proc_t set_glGetPerfMonitorCounterInfoAMD(glGetPerfMonitorCounterInfoAMD_client_proc_t f) { glGetPerfMonitorCounterInfoAMD_client_proc_t retval = glGetPerfMonitorCounterInfoAMD; glGetPerfMonitorCounterInfoAMD = f; return retval;}
+ virtual glGenPerfMonitorsAMD_client_proc_t set_glGenPerfMonitorsAMD(glGenPerfMonitorsAMD_client_proc_t f) { glGenPerfMonitorsAMD_client_proc_t retval = glGenPerfMonitorsAMD; glGenPerfMonitorsAMD = f; return retval;}
+ virtual glDeletePerfMonitorsAMD_client_proc_t set_glDeletePerfMonitorsAMD(glDeletePerfMonitorsAMD_client_proc_t f) { glDeletePerfMonitorsAMD_client_proc_t retval = glDeletePerfMonitorsAMD; glDeletePerfMonitorsAMD = f; return retval;}
+ virtual glSelectPerfMonitorCountersAMD_client_proc_t set_glSelectPerfMonitorCountersAMD(glSelectPerfMonitorCountersAMD_client_proc_t f) { glSelectPerfMonitorCountersAMD_client_proc_t retval = glSelectPerfMonitorCountersAMD; glSelectPerfMonitorCountersAMD = f; return retval;}
+ virtual glBeginPerfMonitorAMD_client_proc_t set_glBeginPerfMonitorAMD(glBeginPerfMonitorAMD_client_proc_t f) { glBeginPerfMonitorAMD_client_proc_t retval = glBeginPerfMonitorAMD; glBeginPerfMonitorAMD = f; return retval;}
+ virtual glEndPerfMonitorAMD_client_proc_t set_glEndPerfMonitorAMD(glEndPerfMonitorAMD_client_proc_t f) { glEndPerfMonitorAMD_client_proc_t retval = glEndPerfMonitorAMD; glEndPerfMonitorAMD = f; return retval;}
+ virtual glGetPerfMonitorCounterDataAMD_client_proc_t set_glGetPerfMonitorCounterDataAMD(glGetPerfMonitorCounterDataAMD_client_proc_t f) { glGetPerfMonitorCounterDataAMD_client_proc_t retval = glGetPerfMonitorCounterDataAMD; glGetPerfMonitorCounterDataAMD = f; return retval;}
+ virtual glRenderbufferStorageMultisampleIMG_client_proc_t set_glRenderbufferStorageMultisampleIMG(glRenderbufferStorageMultisampleIMG_client_proc_t f) { glRenderbufferStorageMultisampleIMG_client_proc_t retval = glRenderbufferStorageMultisampleIMG; glRenderbufferStorageMultisampleIMG = f; return retval;}
+ virtual glFramebufferTexture2DMultisampleIMG_client_proc_t set_glFramebufferTexture2DMultisampleIMG(glFramebufferTexture2DMultisampleIMG_client_proc_t f) { glFramebufferTexture2DMultisampleIMG_client_proc_t retval = glFramebufferTexture2DMultisampleIMG; glFramebufferTexture2DMultisampleIMG = f; return retval;}
+ virtual glDeleteFencesNV_client_proc_t set_glDeleteFencesNV(glDeleteFencesNV_client_proc_t f) { glDeleteFencesNV_client_proc_t retval = glDeleteFencesNV; glDeleteFencesNV = f; return retval;}
+ virtual glGenFencesNV_client_proc_t set_glGenFencesNV(glGenFencesNV_client_proc_t f) { glGenFencesNV_client_proc_t retval = glGenFencesNV; glGenFencesNV = f; return retval;}
+ virtual glIsFenceNV_client_proc_t set_glIsFenceNV(glIsFenceNV_client_proc_t f) { glIsFenceNV_client_proc_t retval = glIsFenceNV; glIsFenceNV = f; return retval;}
+ virtual glTestFenceNV_client_proc_t set_glTestFenceNV(glTestFenceNV_client_proc_t f) { glTestFenceNV_client_proc_t retval = glTestFenceNV; glTestFenceNV = f; return retval;}
+ virtual glGetFenceivNV_client_proc_t set_glGetFenceivNV(glGetFenceivNV_client_proc_t f) { glGetFenceivNV_client_proc_t retval = glGetFenceivNV; glGetFenceivNV = f; return retval;}
+ virtual glFinishFenceNV_client_proc_t set_glFinishFenceNV(glFinishFenceNV_client_proc_t f) { glFinishFenceNV_client_proc_t retval = glFinishFenceNV; glFinishFenceNV = f; return retval;}
+ virtual glSetFenceNV_client_proc_t set_glSetFenceNV(glSetFenceNV_client_proc_t f) { glSetFenceNV_client_proc_t retval = glSetFenceNV; glSetFenceNV = f; return retval;}
+ virtual glCoverageMaskNV_client_proc_t set_glCoverageMaskNV(glCoverageMaskNV_client_proc_t f) { glCoverageMaskNV_client_proc_t retval = glCoverageMaskNV; glCoverageMaskNV = f; return retval;}
+ virtual glCoverageOperationNV_client_proc_t set_glCoverageOperationNV(glCoverageOperationNV_client_proc_t f) { glCoverageOperationNV_client_proc_t retval = glCoverageOperationNV; glCoverageOperationNV = f; return retval;}
+ virtual glGetDriverControlsQCOM_client_proc_t set_glGetDriverControlsQCOM(glGetDriverControlsQCOM_client_proc_t f) { glGetDriverControlsQCOM_client_proc_t retval = glGetDriverControlsQCOM; glGetDriverControlsQCOM = f; return retval;}
+ virtual glGetDriverControlStringQCOM_client_proc_t set_glGetDriverControlStringQCOM(glGetDriverControlStringQCOM_client_proc_t f) { glGetDriverControlStringQCOM_client_proc_t retval = glGetDriverControlStringQCOM; glGetDriverControlStringQCOM = f; return retval;}
+ virtual glEnableDriverControlQCOM_client_proc_t set_glEnableDriverControlQCOM(glEnableDriverControlQCOM_client_proc_t f) { glEnableDriverControlQCOM_client_proc_t retval = glEnableDriverControlQCOM; glEnableDriverControlQCOM = f; return retval;}
+ virtual glDisableDriverControlQCOM_client_proc_t set_glDisableDriverControlQCOM(glDisableDriverControlQCOM_client_proc_t f) { glDisableDriverControlQCOM_client_proc_t retval = glDisableDriverControlQCOM; glDisableDriverControlQCOM = f; return retval;}
+ virtual glExtGetTexturesQCOM_client_proc_t set_glExtGetTexturesQCOM(glExtGetTexturesQCOM_client_proc_t f) { glExtGetTexturesQCOM_client_proc_t retval = glExtGetTexturesQCOM; glExtGetTexturesQCOM = f; return retval;}
+ virtual glExtGetBuffersQCOM_client_proc_t set_glExtGetBuffersQCOM(glExtGetBuffersQCOM_client_proc_t f) { glExtGetBuffersQCOM_client_proc_t retval = glExtGetBuffersQCOM; glExtGetBuffersQCOM = f; return retval;}
+ virtual glExtGetRenderbuffersQCOM_client_proc_t set_glExtGetRenderbuffersQCOM(glExtGetRenderbuffersQCOM_client_proc_t f) { glExtGetRenderbuffersQCOM_client_proc_t retval = glExtGetRenderbuffersQCOM; glExtGetRenderbuffersQCOM = f; return retval;}
+ virtual glExtGetFramebuffersQCOM_client_proc_t set_glExtGetFramebuffersQCOM(glExtGetFramebuffersQCOM_client_proc_t f) { glExtGetFramebuffersQCOM_client_proc_t retval = glExtGetFramebuffersQCOM; glExtGetFramebuffersQCOM = f; return retval;}
+ virtual glExtGetTexLevelParameterivQCOM_client_proc_t set_glExtGetTexLevelParameterivQCOM(glExtGetTexLevelParameterivQCOM_client_proc_t f) { glExtGetTexLevelParameterivQCOM_client_proc_t retval = glExtGetTexLevelParameterivQCOM; glExtGetTexLevelParameterivQCOM = f; return retval;}
+ virtual glExtTexObjectStateOverrideiQCOM_client_proc_t set_glExtTexObjectStateOverrideiQCOM(glExtTexObjectStateOverrideiQCOM_client_proc_t f) { glExtTexObjectStateOverrideiQCOM_client_proc_t retval = glExtTexObjectStateOverrideiQCOM; glExtTexObjectStateOverrideiQCOM = f; return retval;}
+ virtual glExtGetTexSubImageQCOM_client_proc_t set_glExtGetTexSubImageQCOM(glExtGetTexSubImageQCOM_client_proc_t f) { glExtGetTexSubImageQCOM_client_proc_t retval = glExtGetTexSubImageQCOM; glExtGetTexSubImageQCOM = f; return retval;}
+ virtual glExtGetBufferPointervQCOM_client_proc_t set_glExtGetBufferPointervQCOM(glExtGetBufferPointervQCOM_client_proc_t f) { glExtGetBufferPointervQCOM_client_proc_t retval = glExtGetBufferPointervQCOM; glExtGetBufferPointervQCOM = f; return retval;}
+ virtual glExtGetShadersQCOM_client_proc_t set_glExtGetShadersQCOM(glExtGetShadersQCOM_client_proc_t f) { glExtGetShadersQCOM_client_proc_t retval = glExtGetShadersQCOM; glExtGetShadersQCOM = f; return retval;}
+ virtual glExtGetProgramsQCOM_client_proc_t set_glExtGetProgramsQCOM(glExtGetProgramsQCOM_client_proc_t f) { glExtGetProgramsQCOM_client_proc_t retval = glExtGetProgramsQCOM; glExtGetProgramsQCOM = f; return retval;}
+ virtual glExtIsProgramBinaryQCOM_client_proc_t set_glExtIsProgramBinaryQCOM(glExtIsProgramBinaryQCOM_client_proc_t f) { glExtIsProgramBinaryQCOM_client_proc_t retval = glExtIsProgramBinaryQCOM; glExtIsProgramBinaryQCOM = f; return retval;}
+ virtual glExtGetProgramBinarySourceQCOM_client_proc_t set_glExtGetProgramBinarySourceQCOM(glExtGetProgramBinarySourceQCOM_client_proc_t f) { glExtGetProgramBinarySourceQCOM_client_proc_t retval = glExtGetProgramBinarySourceQCOM; glExtGetProgramBinarySourceQCOM = f; return retval;}
+ virtual glStartTilingQCOM_client_proc_t set_glStartTilingQCOM(glStartTilingQCOM_client_proc_t f) { glStartTilingQCOM_client_proc_t retval = glStartTilingQCOM; glStartTilingQCOM = f; return retval;}
+ virtual glEndTilingQCOM_client_proc_t set_glEndTilingQCOM(glEndTilingQCOM_client_proc_t f) { glEndTilingQCOM_client_proc_t retval = glEndTilingQCOM; glEndTilingQCOM = f; return retval;}
+ virtual glVertexAttribPointerData_client_proc_t set_glVertexAttribPointerData(glVertexAttribPointerData_client_proc_t f) { glVertexAttribPointerData_client_proc_t retval = glVertexAttribPointerData; glVertexAttribPointerData = f; return retval;}
+ virtual glVertexAttribPointerOffset_client_proc_t set_glVertexAttribPointerOffset(glVertexAttribPointerOffset_client_proc_t f) { glVertexAttribPointerOffset_client_proc_t retval = glVertexAttribPointerOffset; glVertexAttribPointerOffset = f; return retval;}
+ virtual glDrawElementsOffset_client_proc_t set_glDrawElementsOffset(glDrawElementsOffset_client_proc_t f) { glDrawElementsOffset_client_proc_t retval = glDrawElementsOffset; glDrawElementsOffset = f; return retval;}
+ virtual glDrawElementsData_client_proc_t set_glDrawElementsData(glDrawElementsData_client_proc_t f) { glDrawElementsData_client_proc_t retval = glDrawElementsData; glDrawElementsData = f; return retval;}
+ virtual glGetCompressedTextureFormats_client_proc_t set_glGetCompressedTextureFormats(glGetCompressedTextureFormats_client_proc_t f) { glGetCompressedTextureFormats_client_proc_t retval = glGetCompressedTextureFormats; glGetCompressedTextureFormats = f; return retval;}
+ virtual glShaderString_client_proc_t set_glShaderString(glShaderString_client_proc_t f) { glShaderString_client_proc_t retval = glShaderString; glShaderString = f; return retval;}
+ virtual glFinishRoundTrip_client_proc_t set_glFinishRoundTrip(glFinishRoundTrip_client_proc_t f) { glFinishRoundTrip_client_proc_t retval = glFinishRoundTrip; glFinishRoundTrip = f; return retval;}
+ virtual ~gl2_client_context_t() {}
+
+ typedef gl2_client_context_t *CONTEXT_ACCESSOR_TYPE(void);
+ static void setContextAccessor(CONTEXT_ACCESSOR_TYPE *f);
+ int initDispatchByName( void *(*getProc)(const char *name, void *userData), void *userData);
+ virtual void setError(unsigned int error){};
+ virtual unsigned int getError(){ return 0; };
+};
+
+#endif
diff --git a/opengl/system/GLESv2_enc/gl2_client_proc.h b/opengl/system/GLESv2_enc/gl2_client_proc.h
new file mode 100644
index 0000000..4eeda70
--- /dev/null
+++ b/opengl/system/GLESv2_enc/gl2_client_proc.h
@@ -0,0 +1,222 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#ifndef __gl2_client_proc_t_h
+#define __gl2_client_proc_t_h
+
+
+
+#include "gl2_types.h"
+#ifndef gl2_APIENTRY
+#define gl2_APIENTRY
+#endif
+typedef void (gl2_APIENTRY *glActiveTexture_client_proc_t) (void * ctx, GLenum);
+typedef void (gl2_APIENTRY *glAttachShader_client_proc_t) (void * ctx, GLuint, GLuint);
+typedef void (gl2_APIENTRY *glBindAttribLocation_client_proc_t) (void * ctx, GLuint, GLuint, const GLchar*);
+typedef void (gl2_APIENTRY *glBindBuffer_client_proc_t) (void * ctx, GLenum, GLuint);
+typedef void (gl2_APIENTRY *glBindFramebuffer_client_proc_t) (void * ctx, GLenum, GLuint);
+typedef void (gl2_APIENTRY *glBindRenderbuffer_client_proc_t) (void * ctx, GLenum, GLuint);
+typedef void (gl2_APIENTRY *glBindTexture_client_proc_t) (void * ctx, GLenum, GLuint);
+typedef void (gl2_APIENTRY *glBlendColor_client_proc_t) (void * ctx, GLclampf, GLclampf, GLclampf, GLclampf);
+typedef void (gl2_APIENTRY *glBlendEquation_client_proc_t) (void * ctx, GLenum);
+typedef void (gl2_APIENTRY *glBlendEquationSeparate_client_proc_t) (void * ctx, GLenum, GLenum);
+typedef void (gl2_APIENTRY *glBlendFunc_client_proc_t) (void * ctx, GLenum, GLenum);
+typedef void (gl2_APIENTRY *glBlendFuncSeparate_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLenum);
+typedef void (gl2_APIENTRY *glBufferData_client_proc_t) (void * ctx, GLenum, GLsizeiptr, const GLvoid*, GLenum);
+typedef void (gl2_APIENTRY *glBufferSubData_client_proc_t) (void * ctx, GLenum, GLintptr, GLsizeiptr, const GLvoid*);
+typedef GLenum (gl2_APIENTRY *glCheckFramebufferStatus_client_proc_t) (void * ctx, GLenum);
+typedef void (gl2_APIENTRY *glClear_client_proc_t) (void * ctx, GLbitfield);
+typedef void (gl2_APIENTRY *glClearColor_client_proc_t) (void * ctx, GLclampf, GLclampf, GLclampf, GLclampf);
+typedef void (gl2_APIENTRY *glClearDepthf_client_proc_t) (void * ctx, GLclampf);
+typedef void (gl2_APIENTRY *glClearStencil_client_proc_t) (void * ctx, GLint);
+typedef void (gl2_APIENTRY *glColorMask_client_proc_t) (void * ctx, GLboolean, GLboolean, GLboolean, GLboolean);
+typedef void (gl2_APIENTRY *glCompileShader_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glCompressedTexImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
+typedef void (gl2_APIENTRY *glCompressedTexSubImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*);
+typedef void (gl2_APIENTRY *glCopyTexImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+typedef void (gl2_APIENTRY *glCopyTexSubImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+typedef GLuint (gl2_APIENTRY *glCreateProgram_client_proc_t) (void * ctx);
+typedef GLuint (gl2_APIENTRY *glCreateShader_client_proc_t) (void * ctx, GLenum);
+typedef void (gl2_APIENTRY *glCullFace_client_proc_t) (void * ctx, GLenum);
+typedef void (gl2_APIENTRY *glDeleteBuffers_client_proc_t) (void * ctx, GLsizei, const GLuint*);
+typedef void (gl2_APIENTRY *glDeleteFramebuffers_client_proc_t) (void * ctx, GLsizei, const GLuint*);
+typedef void (gl2_APIENTRY *glDeleteProgram_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glDeleteRenderbuffers_client_proc_t) (void * ctx, GLsizei, const GLuint*);
+typedef void (gl2_APIENTRY *glDeleteShader_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glDeleteTextures_client_proc_t) (void * ctx, GLsizei, const GLuint*);
+typedef void (gl2_APIENTRY *glDepthFunc_client_proc_t) (void * ctx, GLenum);
+typedef void (gl2_APIENTRY *glDepthMask_client_proc_t) (void * ctx, GLboolean);
+typedef void (gl2_APIENTRY *glDepthRangef_client_proc_t) (void * ctx, GLclampf, GLclampf);
+typedef void (gl2_APIENTRY *glDetachShader_client_proc_t) (void * ctx, GLuint, GLuint);
+typedef void (gl2_APIENTRY *glDisable_client_proc_t) (void * ctx, GLenum);
+typedef void (gl2_APIENTRY *glDisableVertexAttribArray_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glDrawArrays_client_proc_t) (void * ctx, GLenum, GLint, GLsizei);
+typedef void (gl2_APIENTRY *glDrawElements_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, const GLvoid*);
+typedef void (gl2_APIENTRY *glEnable_client_proc_t) (void * ctx, GLenum);
+typedef void (gl2_APIENTRY *glEnableVertexAttribArray_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glFinish_client_proc_t) (void * ctx);
+typedef void (gl2_APIENTRY *glFlush_client_proc_t) (void * ctx);
+typedef void (gl2_APIENTRY *glFramebufferRenderbuffer_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint);
+typedef void (gl2_APIENTRY *glFramebufferTexture2D_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint, GLint);
+typedef void (gl2_APIENTRY *glFrontFace_client_proc_t) (void * ctx, GLenum);
+typedef void (gl2_APIENTRY *glGenBuffers_client_proc_t) (void * ctx, GLsizei, GLuint*);
+typedef void (gl2_APIENTRY *glGenerateMipmap_client_proc_t) (void * ctx, GLenum);
+typedef void (gl2_APIENTRY *glGenFramebuffers_client_proc_t) (void * ctx, GLsizei, GLuint*);
+typedef void (gl2_APIENTRY *glGenRenderbuffers_client_proc_t) (void * ctx, GLsizei, GLuint*);
+typedef void (gl2_APIENTRY *glGenTextures_client_proc_t) (void * ctx, GLsizei, GLuint*);
+typedef void (gl2_APIENTRY *glGetActiveAttrib_client_proc_t) (void * ctx, GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*);
+typedef void (gl2_APIENTRY *glGetActiveUniform_client_proc_t) (void * ctx, GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*);
+typedef void (gl2_APIENTRY *glGetAttachedShaders_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLuint*);
+typedef int (gl2_APIENTRY *glGetAttribLocation_client_proc_t) (void * ctx, GLuint, const GLchar*);
+typedef void (gl2_APIENTRY *glGetBooleanv_client_proc_t) (void * ctx, GLenum, GLboolean*);
+typedef void (gl2_APIENTRY *glGetBufferParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, GLint*);
+typedef GLenum (gl2_APIENTRY *glGetError_client_proc_t) (void * ctx);
+typedef void (gl2_APIENTRY *glGetFloatv_client_proc_t) (void * ctx, GLenum, GLfloat*);
+typedef void (gl2_APIENTRY *glGetFramebufferAttachmentParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLint*);
+typedef void (gl2_APIENTRY *glGetIntegerv_client_proc_t) (void * ctx, GLenum, GLint*);
+typedef void (gl2_APIENTRY *glGetProgramiv_client_proc_t) (void * ctx, GLuint, GLenum, GLint*);
+typedef void (gl2_APIENTRY *glGetProgramInfoLog_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLchar*);
+typedef void (gl2_APIENTRY *glGetRenderbufferParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, GLint*);
+typedef void (gl2_APIENTRY *glGetShaderiv_client_proc_t) (void * ctx, GLuint, GLenum, GLint*);
+typedef void (gl2_APIENTRY *glGetShaderInfoLog_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLchar*);
+typedef void (gl2_APIENTRY *glGetShaderPrecisionFormat_client_proc_t) (void * ctx, GLenum, GLenum, GLint*, GLint*);
+typedef void (gl2_APIENTRY *glGetShaderSource_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLchar*);
+typedef const GLubyte* (gl2_APIENTRY *glGetString_client_proc_t) (void * ctx, GLenum);
+typedef void (gl2_APIENTRY *glGetTexParameterfv_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat*);
+typedef void (gl2_APIENTRY *glGetTexParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, GLint*);
+typedef void (gl2_APIENTRY *glGetUniformfv_client_proc_t) (void * ctx, GLuint, GLint, GLfloat*);
+typedef void (gl2_APIENTRY *glGetUniformiv_client_proc_t) (void * ctx, GLuint, GLint, GLint*);
+typedef int (gl2_APIENTRY *glGetUniformLocation_client_proc_t) (void * ctx, GLuint, const GLchar*);
+typedef void (gl2_APIENTRY *glGetVertexAttribfv_client_proc_t) (void * ctx, GLuint, GLenum, GLfloat*);
+typedef void (gl2_APIENTRY *glGetVertexAttribiv_client_proc_t) (void * ctx, GLuint, GLenum, GLint*);
+typedef void (gl2_APIENTRY *glGetVertexAttribPointerv_client_proc_t) (void * ctx, GLuint, GLenum, GLvoid**);
+typedef void (gl2_APIENTRY *glHint_client_proc_t) (void * ctx, GLenum, GLenum);
+typedef GLboolean (gl2_APIENTRY *glIsBuffer_client_proc_t) (void * ctx, GLuint);
+typedef GLboolean (gl2_APIENTRY *glIsEnabled_client_proc_t) (void * ctx, GLenum);
+typedef GLboolean (gl2_APIENTRY *glIsFramebuffer_client_proc_t) (void * ctx, GLuint);
+typedef GLboolean (gl2_APIENTRY *glIsProgram_client_proc_t) (void * ctx, GLuint);
+typedef GLboolean (gl2_APIENTRY *glIsRenderbuffer_client_proc_t) (void * ctx, GLuint);
+typedef GLboolean (gl2_APIENTRY *glIsShader_client_proc_t) (void * ctx, GLuint);
+typedef GLboolean (gl2_APIENTRY *glIsTexture_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glLineWidth_client_proc_t) (void * ctx, GLfloat);
+typedef void (gl2_APIENTRY *glLinkProgram_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glPixelStorei_client_proc_t) (void * ctx, GLenum, GLint);
+typedef void (gl2_APIENTRY *glPolygonOffset_client_proc_t) (void * ctx, GLfloat, GLfloat);
+typedef void (gl2_APIENTRY *glReadPixels_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*);
+typedef void (gl2_APIENTRY *glReleaseShaderCompiler_client_proc_t) (void * ctx);
+typedef void (gl2_APIENTRY *glRenderbufferStorage_client_proc_t) (void * ctx, GLenum, GLenum, GLsizei, GLsizei);
+typedef void (gl2_APIENTRY *glSampleCoverage_client_proc_t) (void * ctx, GLclampf, GLboolean);
+typedef void (gl2_APIENTRY *glScissor_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei);
+typedef void (gl2_APIENTRY *glShaderBinary_client_proc_t) (void * ctx, GLsizei, const GLuint*, GLenum, const GLvoid*, GLsizei);
+typedef void (gl2_APIENTRY *glShaderSource_client_proc_t) (void * ctx, GLuint, GLsizei, const GLchar* const*, const GLint*);
+typedef void (gl2_APIENTRY *glStencilFunc_client_proc_t) (void * ctx, GLenum, GLint, GLuint);
+typedef void (gl2_APIENTRY *glStencilFuncSeparate_client_proc_t) (void * ctx, GLenum, GLenum, GLint, GLuint);
+typedef void (gl2_APIENTRY *glStencilMask_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glStencilMaskSeparate_client_proc_t) (void * ctx, GLenum, GLuint);
+typedef void (gl2_APIENTRY *glStencilOp_client_proc_t) (void * ctx, GLenum, GLenum, GLenum);
+typedef void (gl2_APIENTRY *glStencilOpSeparate_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLenum);
+typedef void (gl2_APIENTRY *glTexImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*);
+typedef void (gl2_APIENTRY *glTexParameterf_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat);
+typedef void (gl2_APIENTRY *glTexParameterfv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfloat*);
+typedef void (gl2_APIENTRY *glTexParameteri_client_proc_t) (void * ctx, GLenum, GLenum, GLint);
+typedef void (gl2_APIENTRY *glTexParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, const GLint*);
+typedef void (gl2_APIENTRY *glTexSubImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
+typedef void (gl2_APIENTRY *glUniform1f_client_proc_t) (void * ctx, GLint, GLfloat);
+typedef void (gl2_APIENTRY *glUniform1fv_client_proc_t) (void * ctx, GLint, GLsizei, const GLfloat*);
+typedef void (gl2_APIENTRY *glUniform1i_client_proc_t) (void * ctx, GLint, GLint);
+typedef void (gl2_APIENTRY *glUniform1iv_client_proc_t) (void * ctx, GLint, GLsizei, const GLint*);
+typedef void (gl2_APIENTRY *glUniform2f_client_proc_t) (void * ctx, GLint, GLfloat, GLfloat);
+typedef void (gl2_APIENTRY *glUniform2fv_client_proc_t) (void * ctx, GLint, GLsizei, const GLfloat*);
+typedef void (gl2_APIENTRY *glUniform2i_client_proc_t) (void * ctx, GLint, GLint, GLint);
+typedef void (gl2_APIENTRY *glUniform2iv_client_proc_t) (void * ctx, GLint, GLsizei, const GLint*);
+typedef void (gl2_APIENTRY *glUniform3f_client_proc_t) (void * ctx, GLint, GLfloat, GLfloat, GLfloat);
+typedef void (gl2_APIENTRY *glUniform3fv_client_proc_t) (void * ctx, GLint, GLsizei, const GLfloat*);
+typedef void (gl2_APIENTRY *glUniform3i_client_proc_t) (void * ctx, GLint, GLint, GLint, GLint);
+typedef void (gl2_APIENTRY *glUniform3iv_client_proc_t) (void * ctx, GLint, GLsizei, const GLint*);
+typedef void (gl2_APIENTRY *glUniform4f_client_proc_t) (void * ctx, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (gl2_APIENTRY *glUniform4fv_client_proc_t) (void * ctx, GLint, GLsizei, const GLfloat*);
+typedef void (gl2_APIENTRY *glUniform4i_client_proc_t) (void * ctx, GLint, GLint, GLint, GLint, GLint);
+typedef void (gl2_APIENTRY *glUniform4iv_client_proc_t) (void * ctx, GLint, GLsizei, const GLint*);
+typedef void (gl2_APIENTRY *glUniformMatrix2fv_client_proc_t) (void * ctx, GLint, GLsizei, GLboolean, const GLfloat*);
+typedef void (gl2_APIENTRY *glUniformMatrix3fv_client_proc_t) (void * ctx, GLint, GLsizei, GLboolean, const GLfloat*);
+typedef void (gl2_APIENTRY *glUniformMatrix4fv_client_proc_t) (void * ctx, GLint, GLsizei, GLboolean, const GLfloat*);
+typedef void (gl2_APIENTRY *glUseProgram_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glValidateProgram_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glVertexAttrib1f_client_proc_t) (void * ctx, GLuint, GLfloat);
+typedef void (gl2_APIENTRY *glVertexAttrib1fv_client_proc_t) (void * ctx, GLuint, const GLfloat*);
+typedef void (gl2_APIENTRY *glVertexAttrib2f_client_proc_t) (void * ctx, GLuint, GLfloat, GLfloat);
+typedef void (gl2_APIENTRY *glVertexAttrib2fv_client_proc_t) (void * ctx, GLuint, const GLfloat*);
+typedef void (gl2_APIENTRY *glVertexAttrib3f_client_proc_t) (void * ctx, GLuint, GLfloat, GLfloat, GLfloat);
+typedef void (gl2_APIENTRY *glVertexAttrib3fv_client_proc_t) (void * ctx, GLuint, const GLfloat*);
+typedef void (gl2_APIENTRY *glVertexAttrib4f_client_proc_t) (void * ctx, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (gl2_APIENTRY *glVertexAttrib4fv_client_proc_t) (void * ctx, GLuint, const GLfloat*);
+typedef void (gl2_APIENTRY *glVertexAttribPointer_client_proc_t) (void * ctx, GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*);
+typedef void (gl2_APIENTRY *glViewport_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei);
+typedef void (gl2_APIENTRY *glEGLImageTargetTexture2DOES_client_proc_t) (void * ctx, GLenum, GLeglImageOES);
+typedef void (gl2_APIENTRY *glEGLImageTargetRenderbufferStorageOES_client_proc_t) (void * ctx, GLenum, GLeglImageOES);
+typedef void (gl2_APIENTRY *glGetProgramBinaryOES_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLenum*, GLvoid*);
+typedef void (gl2_APIENTRY *glProgramBinaryOES_client_proc_t) (void * ctx, GLuint, GLenum, const GLvoid*, GLint);
+typedef void* (gl2_APIENTRY *glMapBufferOES_client_proc_t) (void * ctx, GLenum, GLenum);
+typedef GLboolean (gl2_APIENTRY *glUnmapBufferOES_client_proc_t) (void * ctx, GLenum);
+typedef void (gl2_APIENTRY *glTexImage3DOES_client_proc_t) (void * ctx, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*);
+typedef void (gl2_APIENTRY *glTexSubImage3DOES_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
+typedef void (gl2_APIENTRY *glCopyTexSubImage3DOES_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+typedef void (gl2_APIENTRY *glCompressedTexImage3DOES_client_proc_t) (void * ctx, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
+typedef void (gl2_APIENTRY *glCompressedTexSubImage3DOES_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*);
+typedef void (gl2_APIENTRY *glFramebufferTexture3DOES_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint, GLint, GLint);
+typedef void (gl2_APIENTRY *glBindVertexArrayOES_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glDeleteVertexArraysOES_client_proc_t) (void * ctx, GLsizei, const GLuint*);
+typedef void (gl2_APIENTRY *glGenVertexArraysOES_client_proc_t) (void * ctx, GLsizei, GLuint*);
+typedef GLboolean (gl2_APIENTRY *glIsVertexArrayOES_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glDiscardFramebufferEXT_client_proc_t) (void * ctx, GLenum, GLsizei, const GLenum*);
+typedef void (gl2_APIENTRY *glMultiDrawArraysEXT_client_proc_t) (void * ctx, GLenum, GLint*, GLsizei*, GLsizei);
+typedef void (gl2_APIENTRY *glMultiDrawElementsEXT_client_proc_t) (void * ctx, GLenum, const GLsizei*, GLenum, const GLvoid**, GLsizei);
+typedef void (gl2_APIENTRY *glGetPerfMonitorGroupsAMD_client_proc_t) (void * ctx, GLint*, GLsizei, GLuint*);
+typedef void (gl2_APIENTRY *glGetPerfMonitorCountersAMD_client_proc_t) (void * ctx, GLuint, GLint*, GLint*, GLsizei, GLuint*);
+typedef void (gl2_APIENTRY *glGetPerfMonitorGroupStringAMD_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLchar*);
+typedef void (gl2_APIENTRY *glGetPerfMonitorCounterStringAMD_client_proc_t) (void * ctx, GLuint, GLuint, GLsizei, GLsizei*, GLchar*);
+typedef void (gl2_APIENTRY *glGetPerfMonitorCounterInfoAMD_client_proc_t) (void * ctx, GLuint, GLuint, GLenum, GLvoid*);
+typedef void (gl2_APIENTRY *glGenPerfMonitorsAMD_client_proc_t) (void * ctx, GLsizei, GLuint*);
+typedef void (gl2_APIENTRY *glDeletePerfMonitorsAMD_client_proc_t) (void * ctx, GLsizei, GLuint*);
+typedef void (gl2_APIENTRY *glSelectPerfMonitorCountersAMD_client_proc_t) (void * ctx, GLuint, GLboolean, GLuint, GLint, GLuint*);
+typedef void (gl2_APIENTRY *glBeginPerfMonitorAMD_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glEndPerfMonitorAMD_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glGetPerfMonitorCounterDataAMD_client_proc_t) (void * ctx, GLuint, GLenum, GLsizei, GLuint*, GLint*);
+typedef void (gl2_APIENTRY *glRenderbufferStorageMultisampleIMG_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+typedef void (gl2_APIENTRY *glFramebufferTexture2DMultisampleIMG_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
+typedef void (gl2_APIENTRY *glDeleteFencesNV_client_proc_t) (void * ctx, GLsizei, const GLuint*);
+typedef void (gl2_APIENTRY *glGenFencesNV_client_proc_t) (void * ctx, GLsizei, GLuint*);
+typedef GLboolean (gl2_APIENTRY *glIsFenceNV_client_proc_t) (void * ctx, GLuint);
+typedef GLboolean (gl2_APIENTRY *glTestFenceNV_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glGetFenceivNV_client_proc_t) (void * ctx, GLuint, GLenum, GLint*);
+typedef void (gl2_APIENTRY *glFinishFenceNV_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glSetFenceNV_client_proc_t) (void * ctx, GLuint, GLenum);
+typedef void (gl2_APIENTRY *glCoverageMaskNV_client_proc_t) (void * ctx, GLboolean);
+typedef void (gl2_APIENTRY *glCoverageOperationNV_client_proc_t) (void * ctx, GLenum);
+typedef void (gl2_APIENTRY *glGetDriverControlsQCOM_client_proc_t) (void * ctx, GLint*, GLsizei, GLuint*);
+typedef void (gl2_APIENTRY *glGetDriverControlStringQCOM_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLchar*);
+typedef void (gl2_APIENTRY *glEnableDriverControlQCOM_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glDisableDriverControlQCOM_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glExtGetTexturesQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
+typedef void (gl2_APIENTRY *glExtGetBuffersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
+typedef void (gl2_APIENTRY *glExtGetRenderbuffersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
+typedef void (gl2_APIENTRY *glExtGetFramebuffersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
+typedef void (gl2_APIENTRY *glExtGetTexLevelParameterivQCOM_client_proc_t) (void * ctx, GLuint, GLenum, GLint, GLenum, GLint*);
+typedef void (gl2_APIENTRY *glExtTexObjectStateOverrideiQCOM_client_proc_t) (void * ctx, GLenum, GLenum, GLint);
+typedef void (gl2_APIENTRY *glExtGetTexSubImageQCOM_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid*);
+typedef void (gl2_APIENTRY *glExtGetBufferPointervQCOM_client_proc_t) (void * ctx, GLenum, GLvoidptr*);
+typedef void (gl2_APIENTRY *glExtGetShadersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
+typedef void (gl2_APIENTRY *glExtGetProgramsQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*);
+typedef GLboolean (gl2_APIENTRY *glExtIsProgramBinaryQCOM_client_proc_t) (void * ctx, GLuint);
+typedef void (gl2_APIENTRY *glExtGetProgramBinarySourceQCOM_client_proc_t) (void * ctx, GLuint, GLenum, GLchar*, GLint*);
+typedef void (gl2_APIENTRY *glStartTilingQCOM_client_proc_t) (void * ctx, GLuint, GLuint, GLuint, GLuint, GLbitfield);
+typedef void (gl2_APIENTRY *glEndTilingQCOM_client_proc_t) (void * ctx, GLbitfield);
+typedef void (gl2_APIENTRY *glVertexAttribPointerData_client_proc_t) (void * ctx, GLuint, GLint, GLenum, GLboolean, GLsizei, void*, GLuint);
+typedef void (gl2_APIENTRY *glVertexAttribPointerOffset_client_proc_t) (void * ctx, GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint);
+typedef void (gl2_APIENTRY *glDrawElementsOffset_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, GLuint);
+typedef void (gl2_APIENTRY *glDrawElementsData_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, void*, GLuint);
+typedef void (gl2_APIENTRY *glGetCompressedTextureFormats_client_proc_t) (void * ctx, int, GLint*);
+typedef void (gl2_APIENTRY *glShaderString_client_proc_t) (void * ctx, GLuint, const GLchar*, GLsizei);
+typedef int (gl2_APIENTRY *glFinishRoundTrip_client_proc_t) (void * ctx);
+
+
+#endif
diff --git a/opengl/system/GLESv2_enc/gl2_enc.cpp b/opengl/system/GLESv2_enc/gl2_enc.cpp
new file mode 100644
index 0000000..46684e9
--- /dev/null
+++ b/opengl/system/GLESv2_enc/gl2_enc.cpp
@@ -0,0 +1,3130 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+
+
+#include <string.h>
+#include "gl2_opcodes.h"
+
+#include "gl2_enc.h"
+
+
+#include <stdio.h>
+static void enc_unsupported()
+{
+ ALOGE("Function is unsupported\n");
+}
+
+void glActiveTexture_enc(void *self , GLenum texture)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &texture, 4); ptr += 4;
+}
+
+void glAttachShader_enc(void *self , GLuint program, GLuint shader)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glAttachShader;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &program, 4); ptr += 4;
+ memcpy(ptr, &shader, 4); ptr += 4;
+}
+
+void glBindAttribLocation_enc(void *self , GLuint program, GLuint index, const GLchar* name)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_name = (strlen(name) + 1);
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_name + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glBindAttribLocation;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &program, 4); ptr += 4;
+ memcpy(ptr, &index, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_name; ptr += 4;
+ memcpy(ptr, name, __size_name);ptr += __size_name;
+}
+
+void glBindBuffer_enc(void *self , GLenum target, GLuint buffer)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glBindBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &buffer, 4); ptr += 4;
+}
+
+void glBindFramebuffer_enc(void *self , GLenum target, GLuint framebuffer)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glBindFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &framebuffer, 4); ptr += 4;
+}
+
+void glBindRenderbuffer_enc(void *self , GLenum target, GLuint renderbuffer)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glBindRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &renderbuffer, 4); ptr += 4;
+}
+
+void glBindTexture_enc(void *self , GLenum target, GLuint texture)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glBindTexture;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &texture, 4); ptr += 4;
+}
+
+void glBlendColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glBlendColor;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &red, 4); ptr += 4;
+ memcpy(ptr, &green, 4); ptr += 4;
+ memcpy(ptr, &blue, 4); ptr += 4;
+ memcpy(ptr, &alpha, 4); ptr += 4;
+}
+
+void glBlendEquation_enc(void *self , GLenum mode)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glBlendEquation;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &mode, 4); ptr += 4;
+}
+
+void glBlendEquationSeparate_enc(void *self , GLenum modeRGB, GLenum modeAlpha)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glBlendEquationSeparate;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &modeRGB, 4); ptr += 4;
+ memcpy(ptr, &modeAlpha, 4); ptr += 4;
+}
+
+void glBlendFunc_enc(void *self , GLenum sfactor, GLenum dfactor)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glBlendFunc;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &sfactor, 4); ptr += 4;
+ memcpy(ptr, &dfactor, 4); ptr += 4;
+}
+
+void glBlendFuncSeparate_enc(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glBlendFuncSeparate;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &srcRGB, 4); ptr += 4;
+ memcpy(ptr, &dstRGB, 4); ptr += 4;
+ memcpy(ptr, &srcAlpha, 4); ptr += 4;
+ memcpy(ptr, &dstAlpha, 4); ptr += 4;
+}
+
+void glBufferData_enc(void *self , GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_data = ((data != NULL) ? size : 0);
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_data + 4 + 1*4;
+ ptr = stream->alloc(8 + 4 + 4);
+ int tmp = OP_glBufferData;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &size, 4); ptr += 4;
+ stream->flush();
+ stream->writeFully(&__size_data,4);
+ if (data != NULL) stream->writeFully(data, __size_data);
+ ptr = stream->alloc(4);
+ memcpy(ptr, &usage, 4); ptr += 4;
+}
+
+void glBufferSubData_enc(void *self , GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_data = size;
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + __size_data + 1*4;
+ ptr = stream->alloc(8 + 4 + 4 + 4);
+ int tmp = OP_glBufferSubData;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &offset, 4); ptr += 4;
+ memcpy(ptr, &size, 4); ptr += 4;
+ stream->flush();
+ stream->writeFully(&__size_data,4);
+ stream->writeFully(data, __size_data);
+}
+
+GLenum glCheckFramebufferStatus_enc(void *self , GLenum target)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glCheckFramebufferStatus;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+
+ GLenum retval;
+ stream->readback(&retval, 4);
+ return retval;
+}
+
+void glClear_enc(void *self , GLbitfield mask)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glClear;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &mask, 4); ptr += 4;
+}
+
+void glClearColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glClearColor;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &red, 4); ptr += 4;
+ memcpy(ptr, &green, 4); ptr += 4;
+ memcpy(ptr, &blue, 4); ptr += 4;
+ memcpy(ptr, &alpha, 4); ptr += 4;
+}
+
+void glClearDepthf_enc(void *self , GLclampf depth)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glClearDepthf;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &depth, 4); ptr += 4;
+}
+
+void glClearStencil_enc(void *self , GLint s)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glClearStencil;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &s, 4); ptr += 4;
+}
+
+void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 1 + 1 + 1 + 1;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glColorMask;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &red, 1); ptr += 1;
+ memcpy(ptr, &green, 1); ptr += 1;
+ memcpy(ptr, &blue, 1); ptr += 1;
+ memcpy(ptr, &alpha, 1); ptr += 1;
+}
+
+void glCompileShader_enc(void *self , GLuint shader)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glCompileShader;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &shader, 4); ptr += 4;
+}
+
+void glCompressedTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_data = ((data != NULL) ? imageSize : 0);
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
+ ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
+ int tmp = OP_glCompressedTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &level, 4); ptr += 4;
+ memcpy(ptr, &internalformat, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+ memcpy(ptr, &border, 4); ptr += 4;
+ memcpy(ptr, &imageSize, 4); ptr += 4;
+ stream->flush();
+ stream->writeFully(&__size_data,4);
+ if (data != NULL) stream->writeFully(data, __size_data);
+}
+
+void glCompressedTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_data = imageSize;
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
+ ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
+ int tmp = OP_glCompressedTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &level, 4); ptr += 4;
+ memcpy(ptr, &xoffset, 4); ptr += 4;
+ memcpy(ptr, &yoffset, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+ memcpy(ptr, &format, 4); ptr += 4;
+ memcpy(ptr, &imageSize, 4); ptr += 4;
+ stream->flush();
+ stream->writeFully(&__size_data,4);
+ stream->writeFully(data, __size_data);
+}
+
+void glCopyTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glCopyTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &level, 4); ptr += 4;
+ memcpy(ptr, &internalformat, 4); ptr += 4;
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+ memcpy(ptr, &border, 4); ptr += 4;
+}
+
+void glCopyTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glCopyTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &level, 4); ptr += 4;
+ memcpy(ptr, &xoffset, 4); ptr += 4;
+ memcpy(ptr, &yoffset, 4); ptr += 4;
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+}
+
+GLuint glCreateProgram_enc(void *self )
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 0;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glCreateProgram;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+
+ GLuint retval;
+ stream->readback(&retval, 4);
+ return retval;
+}
+
+GLuint glCreateShader_enc(void *self , GLenum type)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glCreateShader;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &type, 4); ptr += 4;
+
+ GLuint retval;
+ stream->readback(&retval, 4);
+ return retval;
+}
+
+void glCullFace_enc(void *self , GLenum mode)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glCullFace;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &mode, 4); ptr += 4;
+}
+
+void glDeleteBuffers_enc(void *self , GLsizei n, const GLuint* buffers)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_buffers = (n * sizeof(GLuint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_buffers + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDeleteBuffers;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &n, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_buffers; ptr += 4;
+ memcpy(ptr, buffers, __size_buffers);ptr += __size_buffers;
+}
+
+void glDeleteFramebuffers_enc(void *self , GLsizei n, const GLuint* framebuffers)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_framebuffers = (n * sizeof(GLuint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_framebuffers + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDeleteFramebuffers;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &n, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_framebuffers; ptr += 4;
+ memcpy(ptr, framebuffers, __size_framebuffers);ptr += __size_framebuffers;
+}
+
+void glDeleteProgram_enc(void *self , GLuint program)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDeleteProgram;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &program, 4); ptr += 4;
+}
+
+void glDeleteRenderbuffers_enc(void *self , GLsizei n, const GLuint* renderbuffers)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_renderbuffers = (n * sizeof(GLuint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_renderbuffers + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDeleteRenderbuffers;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &n, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4;
+ memcpy(ptr, renderbuffers, __size_renderbuffers);ptr += __size_renderbuffers;
+}
+
+void glDeleteShader_enc(void *self , GLuint shader)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDeleteShader;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &shader, 4); ptr += 4;
+}
+
+void glDeleteTextures_enc(void *self , GLsizei n, const GLuint* textures)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_textures = (n * sizeof(GLuint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_textures + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDeleteTextures;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &n, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_textures; ptr += 4;
+ memcpy(ptr, textures, __size_textures);ptr += __size_textures;
+}
+
+void glDepthFunc_enc(void *self , GLenum func)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDepthFunc;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &func, 4); ptr += 4;
+}
+
+void glDepthMask_enc(void *self , GLboolean flag)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 1;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDepthMask;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &flag, 1); ptr += 1;
+}
+
+void glDepthRangef_enc(void *self , GLclampf zNear, GLclampf zFar)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDepthRangef;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &zNear, 4); ptr += 4;
+ memcpy(ptr, &zFar, 4); ptr += 4;
+}
+
+void glDetachShader_enc(void *self , GLuint program, GLuint shader)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDetachShader;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &program, 4); ptr += 4;
+ memcpy(ptr, &shader, 4); ptr += 4;
+}
+
+void glDisable_enc(void *self , GLenum cap)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDisable;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &cap, 4); ptr += 4;
+}
+
+void glDisableVertexAttribArray_enc(void *self , GLuint index)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDisableVertexAttribArray;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &index, 4); ptr += 4;
+}
+
+void glDrawArrays_enc(void *self , GLenum mode, GLint first, GLsizei count)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDrawArrays;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &mode, 4); ptr += 4;
+ memcpy(ptr, &first, 4); ptr += 4;
+ memcpy(ptr, &count, 4); ptr += 4;
+}
+
+void glEnable_enc(void *self , GLenum cap)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glEnable;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &cap, 4); ptr += 4;
+}
+
+void glEnableVertexAttribArray_enc(void *self , GLuint index)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glEnableVertexAttribArray;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &index, 4); ptr += 4;
+}
+
+void glFinish_enc(void *self )
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 0;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glFinish;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+}
+
+void glFlush_enc(void *self )
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 0;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glFlush;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+}
+
+void glFramebufferRenderbuffer_enc(void *self , GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glFramebufferRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &attachment, 4); ptr += 4;
+ memcpy(ptr, &renderbuffertarget, 4); ptr += 4;
+ memcpy(ptr, &renderbuffer, 4); ptr += 4;
+}
+
+void glFramebufferTexture2D_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glFramebufferTexture2D;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &attachment, 4); ptr += 4;
+ memcpy(ptr, &textarget, 4); ptr += 4;
+ memcpy(ptr, &texture, 4); ptr += 4;
+ memcpy(ptr, &level, 4); ptr += 4;
+}
+
+void glFrontFace_enc(void *self , GLenum mode)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glFrontFace;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &mode, 4); ptr += 4;
+}
+
+void glGenBuffers_enc(void *self , GLsizei n, GLuint* buffers)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_buffers = (n * sizeof(GLuint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_buffers + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGenBuffers;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &n, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_buffers; ptr += 4;
+ stream->readback(buffers, __size_buffers);
+}
+
+void glGenerateMipmap_enc(void *self , GLenum target)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGenerateMipmap;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+}
+
+void glGenFramebuffers_enc(void *self , GLsizei n, GLuint* framebuffers)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_framebuffers = (n * sizeof(GLuint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_framebuffers + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGenFramebuffers;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &n, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_framebuffers; ptr += 4;
+ stream->readback(framebuffers, __size_framebuffers);
+}
+
+void glGenRenderbuffers_enc(void *self , GLsizei n, GLuint* renderbuffers)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_renderbuffers = (n * sizeof(GLuint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_renderbuffers + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGenRenderbuffers;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &n, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4;
+ stream->readback(renderbuffers, __size_renderbuffers);
+}
+
+void glGenTextures_enc(void *self , GLsizei n, GLuint* textures)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_textures = (n * sizeof(GLuint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_textures + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGenTextures;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &n, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_textures; ptr += 4;
+ stream->readback(textures, __size_textures);
+}
+
+void glGetActiveAttrib_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0);
+ const unsigned int __size_size = (sizeof(GLint));
+ const unsigned int __size_type = (sizeof(GLenum));
+ const unsigned int __size_name = ((name != NULL) ? bufsize : 0);
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + __size_length + __size_size + __size_type + __size_name + 4*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetActiveAttrib;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &program, 4); ptr += 4;
+ memcpy(ptr, &index, 4); ptr += 4;
+ memcpy(ptr, &bufsize, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_length; ptr += 4;
+ *(unsigned int *)(ptr) = __size_size; ptr += 4;
+ *(unsigned int *)(ptr) = __size_type; ptr += 4;
+ *(unsigned int *)(ptr) = __size_name; ptr += 4;
+ if (length != NULL) stream->readback(length, __size_length);
+ stream->readback(size, __size_size);
+ stream->readback(type, __size_type);
+ if (name != NULL) stream->readback(name, __size_name);
+}
+
+void glGetActiveUniform_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0);
+ const unsigned int __size_size = (sizeof(GLint));
+ const unsigned int __size_type = (sizeof(GLenum));
+ const unsigned int __size_name = ((name != NULL) ? bufsize : 0);
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + __size_length + __size_size + __size_type + __size_name + 4*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetActiveUniform;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &program, 4); ptr += 4;
+ memcpy(ptr, &index, 4); ptr += 4;
+ memcpy(ptr, &bufsize, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_length; ptr += 4;
+ *(unsigned int *)(ptr) = __size_size; ptr += 4;
+ *(unsigned int *)(ptr) = __size_type; ptr += 4;
+ *(unsigned int *)(ptr) = __size_name; ptr += 4;
+ if (length != NULL) stream->readback(length, __size_length);
+ stream->readback(size, __size_size);
+ stream->readback(type, __size_type);
+ if (name != NULL) stream->readback(name, __size_name);
+}
+
+void glGetAttachedShaders_enc(void *self , GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_count = ((count != NULL) ? (sizeof(GLsizei)) : 0);
+ const unsigned int __size_shaders = (maxcount*sizeof(GLuint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_count + __size_shaders + 2*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetAttachedShaders;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &program, 4); ptr += 4;
+ memcpy(ptr, &maxcount, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_count; ptr += 4;
+ *(unsigned int *)(ptr) = __size_shaders; ptr += 4;
+ if (count != NULL) stream->readback(count, __size_count);
+ stream->readback(shaders, __size_shaders);
+}
+
+int glGetAttribLocation_enc(void *self , GLuint program, const GLchar* name)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_name = (strlen(name) + 1);
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_name + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetAttribLocation;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &program, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_name; ptr += 4;
+ memcpy(ptr, name, __size_name);ptr += __size_name;
+
+ int retval;
+ stream->readback(&retval, 4);
+ return retval;
+}
+
+void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLboolean));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetBooleanv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glGetBufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetBufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+GLenum glGetError_enc(void *self )
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 0;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetError;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+
+ GLenum retval;
+ stream->readback(&retval, 4);
+ return retval;
+}
+
+void glGetFloatv_enc(void *self , GLenum pname, GLfloat* params)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetFloatv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glGetFramebufferAttachmentParameteriv_enc(void *self , GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetFramebufferAttachmentParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &attachment, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glGetIntegerv_enc(void *self , GLenum pname, GLint* params)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetIntegerv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glGetProgramiv_enc(void *self , GLuint program, GLenum pname, GLint* params)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = sizeof(GLint);
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetProgramiv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &program, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glGetProgramInfoLog_enc(void *self , GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_length = sizeof(GLsizei);
+ const unsigned int __size_infolog = bufsize;
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_length + __size_infolog + 2*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetProgramInfoLog;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &program, 4); ptr += 4;
+ memcpy(ptr, &bufsize, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_length; ptr += 4;
+ *(unsigned int *)(ptr) = __size_infolog; ptr += 4;
+ stream->readback(length, __size_length);
+ stream->readback(infolog, __size_infolog);
+}
+
+void glGetRenderbufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = sizeof(GLint);
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetRenderbufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glGetShaderiv_enc(void *self , GLuint shader, GLenum pname, GLint* params)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = sizeof(GLint);
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetShaderiv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &shader, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glGetShaderInfoLog_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0);
+ const unsigned int __size_infolog = bufsize;
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_length + __size_infolog + 2*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetShaderInfoLog;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &shader, 4); ptr += 4;
+ memcpy(ptr, &bufsize, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_length; ptr += 4;
+ *(unsigned int *)(ptr) = __size_infolog; ptr += 4;
+ if (length != NULL) stream->readback(length, __size_length);
+ stream->readback(infolog, __size_infolog);
+}
+
+void glGetShaderPrecisionFormat_enc(void *self , GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_range = (2 * sizeof(GLint));
+ const unsigned int __size_precision = (sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_range + __size_precision + 2*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetShaderPrecisionFormat;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &shadertype, 4); ptr += 4;
+ memcpy(ptr, &precisiontype, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_range; ptr += 4;
+ *(unsigned int *)(ptr) = __size_precision; ptr += 4;
+ stream->readback(range, __size_range);
+ stream->readback(precision, __size_precision);
+}
+
+void glGetShaderSource_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0);
+ const unsigned int __size_source = bufsize;
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_length + __size_source + 2*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetShaderSource;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &shader, 4); ptr += 4;
+ memcpy(ptr, &bufsize, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_length; ptr += 4;
+ *(unsigned int *)(ptr) = __size_source; ptr += 4;
+ if (length != NULL) stream->readback(length, __size_length);
+ stream->readback(source, __size_source);
+}
+
+void glGetTexParameterfv_enc(void *self , GLenum target, GLenum pname, GLfloat* params)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glGetTexParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glGetUniformfv_enc(void *self , GLuint program, GLint location, GLfloat* params)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = glSizeof(uniformType(self, program, location));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetUniformfv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &program, 4); ptr += 4;
+ memcpy(ptr, &location, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glGetUniformiv_enc(void *self , GLuint program, GLint location, GLint* params)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = glSizeof(uniformType(self, program, location));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetUniformiv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &program, 4); ptr += 4;
+ memcpy(ptr, &location, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+int glGetUniformLocation_enc(void *self , GLuint program, const GLchar* name)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_name = (strlen(name) + 1);
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_name + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetUniformLocation;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &program, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_name; ptr += 4;
+ memcpy(ptr, name, __size_name);ptr += __size_name;
+
+ int retval;
+ stream->readback(&retval, 4);
+ return retval;
+}
+
+void glGetVertexAttribfv_enc(void *self , GLuint index, GLenum pname, GLfloat* params)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetVertexAttribfv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &index, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glGetVertexAttribiv_enc(void *self , GLuint index, GLenum pname, GLint* params)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetVertexAttribiv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &index, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ stream->readback(params, __size_params);
+}
+
+void glHint_enc(void *self , GLenum target, GLenum mode)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glHint;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &mode, 4); ptr += 4;
+}
+
+GLboolean glIsBuffer_enc(void *self , GLuint buffer)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glIsBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &buffer, 4); ptr += 4;
+
+ GLboolean retval;
+ stream->readback(&retval, 1);
+ return retval;
+}
+
+GLboolean glIsEnabled_enc(void *self , GLenum cap)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glIsEnabled;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &cap, 4); ptr += 4;
+
+ GLboolean retval;
+ stream->readback(&retval, 1);
+ return retval;
+}
+
+GLboolean glIsFramebuffer_enc(void *self , GLuint framebuffer)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glIsFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &framebuffer, 4); ptr += 4;
+
+ GLboolean retval;
+ stream->readback(&retval, 1);
+ return retval;
+}
+
+GLboolean glIsProgram_enc(void *self , GLuint program)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glIsProgram;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &program, 4); ptr += 4;
+
+ GLboolean retval;
+ stream->readback(&retval, 1);
+ return retval;
+}
+
+GLboolean glIsRenderbuffer_enc(void *self , GLuint renderbuffer)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glIsRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &renderbuffer, 4); ptr += 4;
+
+ GLboolean retval;
+ stream->readback(&retval, 1);
+ return retval;
+}
+
+GLboolean glIsShader_enc(void *self , GLuint shader)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glIsShader;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &shader, 4); ptr += 4;
+
+ GLboolean retval;
+ stream->readback(&retval, 1);
+ return retval;
+}
+
+GLboolean glIsTexture_enc(void *self , GLuint texture)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glIsTexture;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &texture, 4); ptr += 4;
+
+ GLboolean retval;
+ stream->readback(&retval, 1);
+ return retval;
+}
+
+void glLineWidth_enc(void *self , GLfloat width)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glLineWidth;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &width, 4); ptr += 4;
+}
+
+void glLinkProgram_enc(void *self , GLuint program)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glLinkProgram;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &program, 4); ptr += 4;
+}
+
+void glPixelStorei_enc(void *self , GLenum pname, GLint param)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glPixelStorei;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glPolygonOffset_enc(void *self , GLfloat factor, GLfloat units)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glPolygonOffset;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &factor, 4); ptr += 4;
+ memcpy(ptr, &units, 4); ptr += 4;
+}
+
+void glReadPixels_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_pixels = pixelDataSize(self, width, height, format, type, 1);
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glReadPixels;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+ memcpy(ptr, &format, 4); ptr += 4;
+ memcpy(ptr, &type, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_pixels; ptr += 4;
+ stream->readback(pixels, __size_pixels);
+}
+
+void glReleaseShaderCompiler_enc(void *self )
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 0;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glReleaseShaderCompiler;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+}
+
+void glRenderbufferStorage_enc(void *self , GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glRenderbufferStorage;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &internalformat, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+}
+
+void glSampleCoverage_enc(void *self , GLclampf value, GLboolean invert)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 1;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glSampleCoverage;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &value, 4); ptr += 4;
+ memcpy(ptr, &invert, 1); ptr += 1;
+}
+
+void glScissor_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glScissor;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+}
+
+void glStencilFunc_enc(void *self , GLenum func, GLint ref, GLuint mask)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glStencilFunc;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &func, 4); ptr += 4;
+ memcpy(ptr, &ref, 4); ptr += 4;
+ memcpy(ptr, &mask, 4); ptr += 4;
+}
+
+void glStencilFuncSeparate_enc(void *self , GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glStencilFuncSeparate;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &face, 4); ptr += 4;
+ memcpy(ptr, &func, 4); ptr += 4;
+ memcpy(ptr, &ref, 4); ptr += 4;
+ memcpy(ptr, &mask, 4); ptr += 4;
+}
+
+void glStencilMask_enc(void *self , GLuint mask)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glStencilMask;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &mask, 4); ptr += 4;
+}
+
+void glStencilMaskSeparate_enc(void *self , GLenum face, GLuint mask)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glStencilMaskSeparate;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &face, 4); ptr += 4;
+ memcpy(ptr, &mask, 4); ptr += 4;
+}
+
+void glStencilOp_enc(void *self , GLenum fail, GLenum zfail, GLenum zpass)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glStencilOp;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &fail, 4); ptr += 4;
+ memcpy(ptr, &zfail, 4); ptr += 4;
+ memcpy(ptr, &zpass, 4); ptr += 4;
+}
+
+void glStencilOpSeparate_enc(void *self , GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glStencilOpSeparate;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &face, 4); ptr += 4;
+ memcpy(ptr, &fail, 4); ptr += 4;
+ memcpy(ptr, &zfail, 4); ptr += 4;
+ memcpy(ptr, &zpass, 4); ptr += 4;
+}
+
+void glTexImage2D_enc(void *self , GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_pixels = ((pixels != NULL) ? pixelDataSize(self, width, height, format, type, 0) : 0);
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
+ ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
+ int tmp = OP_glTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &level, 4); ptr += 4;
+ memcpy(ptr, &internalformat, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+ memcpy(ptr, &border, 4); ptr += 4;
+ memcpy(ptr, &format, 4); ptr += 4;
+ memcpy(ptr, &type, 4); ptr += 4;
+ stream->flush();
+ stream->writeFully(&__size_pixels,4);
+ if (pixels != NULL) stream->writeFully(pixels, __size_pixels);
+}
+
+void glTexParameterf_enc(void *self , GLenum target, GLenum pname, GLfloat param)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTexParameterf;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glTexParameterfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glTexParameteri_enc(void *self , GLenum target, GLenum pname, GLint param)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTexParameteri;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ memcpy(ptr, ¶m, 4); ptr += 4;
+}
+
+void glTexParameteriv_enc(void *self , GLenum target, GLenum pname, const GLint* params)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &pname, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_params; ptr += 4;
+ memcpy(ptr, params, __size_params);ptr += __size_params;
+}
+
+void glTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_pixels = pixelDataSize(self, width, height, format, type, 0);
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
+ ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
+ int tmp = OP_glTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &level, 4); ptr += 4;
+ memcpy(ptr, &xoffset, 4); ptr += 4;
+ memcpy(ptr, &yoffset, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+ memcpy(ptr, &format, 4); ptr += 4;
+ memcpy(ptr, &type, 4); ptr += 4;
+ stream->flush();
+ stream->writeFully(&__size_pixels,4);
+ stream->writeFully(pixels, __size_pixels);
+}
+
+void glUniform1f_enc(void *self , GLint location, GLfloat x)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glUniform1f;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &location, 4); ptr += 4;
+ memcpy(ptr, &x, 4); ptr += 4;
+}
+
+void glUniform1fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_v = (count * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glUniform1fv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &location, 4); ptr += 4;
+ memcpy(ptr, &count, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_v; ptr += 4;
+ memcpy(ptr, v, __size_v);ptr += __size_v;
+}
+
+void glUniform1i_enc(void *self , GLint location, GLint x)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glUniform1i;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &location, 4); ptr += 4;
+ memcpy(ptr, &x, 4); ptr += 4;
+}
+
+void glUniform1iv_enc(void *self , GLint location, GLsizei count, const GLint* v)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_v = (count * sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glUniform1iv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &location, 4); ptr += 4;
+ memcpy(ptr, &count, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_v; ptr += 4;
+ memcpy(ptr, v, __size_v);ptr += __size_v;
+}
+
+void glUniform2f_enc(void *self , GLint location, GLfloat x, GLfloat y)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glUniform2f;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &location, 4); ptr += 4;
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+}
+
+void glUniform2fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_v = (count * 2 * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glUniform2fv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &location, 4); ptr += 4;
+ memcpy(ptr, &count, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_v; ptr += 4;
+ memcpy(ptr, v, __size_v);ptr += __size_v;
+}
+
+void glUniform2i_enc(void *self , GLint location, GLint x, GLint y)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glUniform2i;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &location, 4); ptr += 4;
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+}
+
+void glUniform2iv_enc(void *self , GLint location, GLsizei count, const GLint* v)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_v = (count * 2 * sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glUniform2iv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &location, 4); ptr += 4;
+ memcpy(ptr, &count, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_v; ptr += 4;
+ memcpy(ptr, v, __size_v);ptr += __size_v;
+}
+
+void glUniform3f_enc(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glUniform3f;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &location, 4); ptr += 4;
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &z, 4); ptr += 4;
+}
+
+void glUniform3fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_v = (count * 3 * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glUniform3fv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &location, 4); ptr += 4;
+ memcpy(ptr, &count, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_v; ptr += 4;
+ memcpy(ptr, v, __size_v);ptr += __size_v;
+}
+
+void glUniform3i_enc(void *self , GLint location, GLint x, GLint y, GLint z)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glUniform3i;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &location, 4); ptr += 4;
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &z, 4); ptr += 4;
+}
+
+void glUniform3iv_enc(void *self , GLint location, GLsizei count, const GLint* v)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_v = (3 * count * sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glUniform3iv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &location, 4); ptr += 4;
+ memcpy(ptr, &count, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_v; ptr += 4;
+ memcpy(ptr, v, __size_v);ptr += __size_v;
+}
+
+void glUniform4f_enc(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glUniform4f;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &location, 4); ptr += 4;
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &z, 4); ptr += 4;
+ memcpy(ptr, &w, 4); ptr += 4;
+}
+
+void glUniform4fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_v = (4 * count * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glUniform4fv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &location, 4); ptr += 4;
+ memcpy(ptr, &count, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_v; ptr += 4;
+ memcpy(ptr, v, __size_v);ptr += __size_v;
+}
+
+void glUniform4i_enc(void *self , GLint location, GLint x, GLint y, GLint z, GLint w)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glUniform4i;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &location, 4); ptr += 4;
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &z, 4); ptr += 4;
+ memcpy(ptr, &w, 4); ptr += 4;
+}
+
+void glUniform4iv_enc(void *self , GLint location, GLsizei count, const GLint* v)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_v = (4 * count * sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glUniform4iv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &location, 4); ptr += 4;
+ memcpy(ptr, &count, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_v; ptr += 4;
+ memcpy(ptr, v, __size_v);ptr += __size_v;
+}
+
+void glUniformMatrix2fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_value = (count * 4 * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 1 + __size_value + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glUniformMatrix2fv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &location, 4); ptr += 4;
+ memcpy(ptr, &count, 4); ptr += 4;
+ memcpy(ptr, &transpose, 1); ptr += 1;
+ *(unsigned int *)(ptr) = __size_value; ptr += 4;
+ memcpy(ptr, value, __size_value);ptr += __size_value;
+}
+
+void glUniformMatrix3fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_value = (count * 9 * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 1 + __size_value + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glUniformMatrix3fv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &location, 4); ptr += 4;
+ memcpy(ptr, &count, 4); ptr += 4;
+ memcpy(ptr, &transpose, 1); ptr += 1;
+ *(unsigned int *)(ptr) = __size_value; ptr += 4;
+ memcpy(ptr, value, __size_value);ptr += __size_value;
+}
+
+void glUniformMatrix4fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_value = (count * 16 * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 1 + __size_value + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glUniformMatrix4fv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &location, 4); ptr += 4;
+ memcpy(ptr, &count, 4); ptr += 4;
+ memcpy(ptr, &transpose, 1); ptr += 1;
+ *(unsigned int *)(ptr) = __size_value; ptr += 4;
+ memcpy(ptr, value, __size_value);ptr += __size_value;
+}
+
+void glUseProgram_enc(void *self , GLuint program)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glUseProgram;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &program, 4); ptr += 4;
+}
+
+void glValidateProgram_enc(void *self , GLuint program)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glValidateProgram;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &program, 4); ptr += 4;
+}
+
+void glVertexAttrib1f_enc(void *self , GLuint indx, GLfloat x)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glVertexAttrib1f;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &indx, 4); ptr += 4;
+ memcpy(ptr, &x, 4); ptr += 4;
+}
+
+void glVertexAttrib1fv_enc(void *self , GLuint indx, const GLfloat* values)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_values = (sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_values + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glVertexAttrib1fv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &indx, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_values; ptr += 4;
+ memcpy(ptr, values, __size_values);ptr += __size_values;
+}
+
+void glVertexAttrib2f_enc(void *self , GLuint indx, GLfloat x, GLfloat y)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glVertexAttrib2f;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &indx, 4); ptr += 4;
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+}
+
+void glVertexAttrib2fv_enc(void *self , GLuint indx, const GLfloat* values)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_values = (2 * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_values + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glVertexAttrib2fv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &indx, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_values; ptr += 4;
+ memcpy(ptr, values, __size_values);ptr += __size_values;
+}
+
+void glVertexAttrib3f_enc(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glVertexAttrib3f;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &indx, 4); ptr += 4;
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &z, 4); ptr += 4;
+}
+
+void glVertexAttrib3fv_enc(void *self , GLuint indx, const GLfloat* values)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_values = (3 * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_values + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glVertexAttrib3fv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &indx, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_values; ptr += 4;
+ memcpy(ptr, values, __size_values);ptr += __size_values;
+}
+
+void glVertexAttrib4f_enc(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glVertexAttrib4f;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &indx, 4); ptr += 4;
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &z, 4); ptr += 4;
+ memcpy(ptr, &w, 4); ptr += 4;
+}
+
+void glVertexAttrib4fv_enc(void *self , GLuint indx, const GLfloat* values)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_values = (4 * sizeof(GLfloat));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_values + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glVertexAttrib4fv;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &indx, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_values; ptr += 4;
+ memcpy(ptr, values, __size_values);ptr += __size_values;
+}
+
+void glViewport_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glViewport;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+}
+
+void glEGLImageTargetTexture2DOES_enc(void *self , GLenum target, GLeglImageOES image)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glEGLImageTargetTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &image, 4); ptr += 4;
+}
+
+void glEGLImageTargetRenderbufferStorageOES_enc(void *self , GLenum target, GLeglImageOES image)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glEGLImageTargetRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &image, 4); ptr += 4;
+}
+
+GLboolean glUnmapBufferOES_enc(void *self , GLenum target)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glUnmapBufferOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+
+ GLboolean retval;
+ stream->readback(&retval, 1);
+ return retval;
+}
+
+void glTexImage3DOES_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_pixels = ((pixels != NULL) ? pixelDataSize3D(self, width, height, depth, format, type, 0) : 0);
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
+ ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
+ int tmp = OP_glTexImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &level, 4); ptr += 4;
+ memcpy(ptr, &internalformat, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+ memcpy(ptr, &depth, 4); ptr += 4;
+ memcpy(ptr, &border, 4); ptr += 4;
+ memcpy(ptr, &format, 4); ptr += 4;
+ memcpy(ptr, &type, 4); ptr += 4;
+ stream->flush();
+ stream->writeFully(&__size_pixels,4);
+ if (pixels != NULL) stream->writeFully(pixels, __size_pixels);
+}
+
+void glTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_pixels = pixelDataSize3D(self, width, height, depth, format, type, 0);
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
+ ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
+ int tmp = OP_glTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &level, 4); ptr += 4;
+ memcpy(ptr, &xoffset, 4); ptr += 4;
+ memcpy(ptr, &yoffset, 4); ptr += 4;
+ memcpy(ptr, &zoffset, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+ memcpy(ptr, &depth, 4); ptr += 4;
+ memcpy(ptr, &format, 4); ptr += 4;
+ memcpy(ptr, &type, 4); ptr += 4;
+ stream->flush();
+ stream->writeFully(&__size_pixels,4);
+ stream->writeFully(pixels, __size_pixels);
+}
+
+void glCopyTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glCopyTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &level, 4); ptr += 4;
+ memcpy(ptr, &xoffset, 4); ptr += 4;
+ memcpy(ptr, &yoffset, 4); ptr += 4;
+ memcpy(ptr, &zoffset, 4); ptr += 4;
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+}
+
+void glCompressedTexImage3DOES_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_data = imageSize;
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
+ ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
+ int tmp = OP_glCompressedTexImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &level, 4); ptr += 4;
+ memcpy(ptr, &internalformat, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+ memcpy(ptr, &depth, 4); ptr += 4;
+ memcpy(ptr, &border, 4); ptr += 4;
+ memcpy(ptr, &imageSize, 4); ptr += 4;
+ stream->flush();
+ stream->writeFully(&__size_data,4);
+ stream->writeFully(data, __size_data);
+}
+
+void glCompressedTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_data = imageSize;
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
+ ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
+ int tmp = OP_glCompressedTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &level, 4); ptr += 4;
+ memcpy(ptr, &xoffset, 4); ptr += 4;
+ memcpy(ptr, &yoffset, 4); ptr += 4;
+ memcpy(ptr, &zoffset, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+ memcpy(ptr, &depth, 4); ptr += 4;
+ memcpy(ptr, &format, 4); ptr += 4;
+ memcpy(ptr, &imageSize, 4); ptr += 4;
+ stream->flush();
+ stream->writeFully(&__size_data,4);
+ stream->writeFully(data, __size_data);
+}
+
+void glFramebufferTexture3DOES_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glFramebufferTexture3DOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &attachment, 4); ptr += 4;
+ memcpy(ptr, &textarget, 4); ptr += 4;
+ memcpy(ptr, &texture, 4); ptr += 4;
+ memcpy(ptr, &level, 4); ptr += 4;
+ memcpy(ptr, &zoffset, 4); ptr += 4;
+}
+
+void glBindVertexArrayOES_enc(void *self , GLuint array)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glBindVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &array, 4); ptr += 4;
+}
+
+void glDeleteVertexArraysOES_enc(void *self , GLsizei n, const GLuint* arrays)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_arrays = (n * sizeof(GLuint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_arrays + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDeleteVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &n, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_arrays; ptr += 4;
+ memcpy(ptr, arrays, __size_arrays);ptr += __size_arrays;
+}
+
+void glGenVertexArraysOES_enc(void *self , GLsizei n, GLuint* arrays)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_arrays = (n * sizeof(GLuint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_arrays + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGenVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &n, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_arrays; ptr += 4;
+ stream->readback(arrays, __size_arrays);
+}
+
+GLboolean glIsVertexArrayOES_enc(void *self , GLuint array)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glIsVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &array, 4); ptr += 4;
+
+ GLboolean retval;
+ stream->readback(&retval, 1);
+ return retval;
+}
+
+void glDiscardFramebufferEXT_enc(void *self , GLenum target, GLsizei numAttachments, const GLenum* attachments)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_attachments = (numAttachments * sizeof(GLenum));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + __size_attachments + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDiscardFramebufferEXT;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &target, 4); ptr += 4;
+ memcpy(ptr, &numAttachments, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_attachments; ptr += 4;
+ memcpy(ptr, attachments, __size_attachments);ptr += __size_attachments;
+}
+
+void glVertexAttribPointerData_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_data = datalen;
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 1 + 4 + __size_data + 4 + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glVertexAttribPointerData;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &indx, 4); ptr += 4;
+ memcpy(ptr, &size, 4); ptr += 4;
+ memcpy(ptr, &type, 4); ptr += 4;
+ memcpy(ptr, &normalized, 1); ptr += 1;
+ memcpy(ptr, &stride, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_data; ptr += 4;
+ glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data;
+ memcpy(ptr, &datalen, 4); ptr += 4;
+}
+
+void glVertexAttribPointerOffset_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 1 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glVertexAttribPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &indx, 4); ptr += 4;
+ memcpy(ptr, &size, 4); ptr += 4;
+ memcpy(ptr, &type, 4); ptr += 4;
+ memcpy(ptr, &normalized, 1); ptr += 1;
+ memcpy(ptr, &stride, 4); ptr += 4;
+ memcpy(ptr, &offset, 4); ptr += 4;
+}
+
+void glDrawElementsOffset_enc(void *self , GLenum mode, GLsizei count, GLenum type, GLuint offset)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDrawElementsOffset;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &mode, 4); ptr += 4;
+ memcpy(ptr, &count, 4); ptr += 4;
+ memcpy(ptr, &type, 4); ptr += 4;
+ memcpy(ptr, &offset, 4); ptr += 4;
+}
+
+void glDrawElementsData_enc(void *self , GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_data = datalen;
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glDrawElementsData;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &mode, 4); ptr += 4;
+ memcpy(ptr, &count, 4); ptr += 4;
+ memcpy(ptr, &type, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_data; ptr += 4;
+ memcpy(ptr, data, __size_data);ptr += __size_data;
+ memcpy(ptr, &datalen, 4); ptr += 4;
+}
+
+void glGetCompressedTextureFormats_enc(void *self , int count, GLint* formats)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_formats = (count * sizeof(GLint));
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_formats + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glGetCompressedTextureFormats;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &count, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_formats; ptr += 4;
+ stream->readback(formats, __size_formats);
+}
+
+void glShaderString_enc(void *self , GLuint shader, const GLchar* string, GLsizei len)
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_string = len;
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_string + 4 + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glShaderString;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &shader, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_string; ptr += 4;
+ memcpy(ptr, string, __size_string);ptr += __size_string;
+ memcpy(ptr, &len, 4); ptr += 4;
+}
+
+int glFinishRoundTrip_enc(void *self )
+{
+
+ gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 0;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_glFinishRoundTrip;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+
+ int retval;
+ stream->readback(&retval, 4);
+ return retval;
+}
+
+gl2_encoder_context_t::gl2_encoder_context_t(IOStream *stream)
+{
+ m_stream = stream;
+
+ set_glActiveTexture(glActiveTexture_enc);
+ set_glAttachShader(glAttachShader_enc);
+ set_glBindAttribLocation(glBindAttribLocation_enc);
+ set_glBindBuffer(glBindBuffer_enc);
+ set_glBindFramebuffer(glBindFramebuffer_enc);
+ set_glBindRenderbuffer(glBindRenderbuffer_enc);
+ set_glBindTexture(glBindTexture_enc);
+ set_glBlendColor(glBlendColor_enc);
+ set_glBlendEquation(glBlendEquation_enc);
+ set_glBlendEquationSeparate(glBlendEquationSeparate_enc);
+ set_glBlendFunc(glBlendFunc_enc);
+ set_glBlendFuncSeparate(glBlendFuncSeparate_enc);
+ set_glBufferData(glBufferData_enc);
+ set_glBufferSubData(glBufferSubData_enc);
+ set_glCheckFramebufferStatus(glCheckFramebufferStatus_enc);
+ set_glClear(glClear_enc);
+ set_glClearColor(glClearColor_enc);
+ set_glClearDepthf(glClearDepthf_enc);
+ set_glClearStencil(glClearStencil_enc);
+ set_glColorMask(glColorMask_enc);
+ set_glCompileShader(glCompileShader_enc);
+ set_glCompressedTexImage2D(glCompressedTexImage2D_enc);
+ set_glCompressedTexSubImage2D(glCompressedTexSubImage2D_enc);
+ set_glCopyTexImage2D(glCopyTexImage2D_enc);
+ set_glCopyTexSubImage2D(glCopyTexSubImage2D_enc);
+ set_glCreateProgram(glCreateProgram_enc);
+ set_glCreateShader(glCreateShader_enc);
+ set_glCullFace(glCullFace_enc);
+ set_glDeleteBuffers(glDeleteBuffers_enc);
+ set_glDeleteFramebuffers(glDeleteFramebuffers_enc);
+ set_glDeleteProgram(glDeleteProgram_enc);
+ set_glDeleteRenderbuffers(glDeleteRenderbuffers_enc);
+ set_glDeleteShader(glDeleteShader_enc);
+ set_glDeleteTextures(glDeleteTextures_enc);
+ set_glDepthFunc(glDepthFunc_enc);
+ set_glDepthMask(glDepthMask_enc);
+ set_glDepthRangef(glDepthRangef_enc);
+ set_glDetachShader(glDetachShader_enc);
+ set_glDisable(glDisable_enc);
+ set_glDisableVertexAttribArray(glDisableVertexAttribArray_enc);
+ set_glDrawArrays(glDrawArrays_enc);
+ set_glDrawElements((glDrawElements_client_proc_t)(enc_unsupported));
+ set_glEnable(glEnable_enc);
+ set_glEnableVertexAttribArray(glEnableVertexAttribArray_enc);
+ set_glFinish(glFinish_enc);
+ set_glFlush(glFlush_enc);
+ set_glFramebufferRenderbuffer(glFramebufferRenderbuffer_enc);
+ set_glFramebufferTexture2D(glFramebufferTexture2D_enc);
+ set_glFrontFace(glFrontFace_enc);
+ set_glGenBuffers(glGenBuffers_enc);
+ set_glGenerateMipmap(glGenerateMipmap_enc);
+ set_glGenFramebuffers(glGenFramebuffers_enc);
+ set_glGenRenderbuffers(glGenRenderbuffers_enc);
+ set_glGenTextures(glGenTextures_enc);
+ set_glGetActiveAttrib(glGetActiveAttrib_enc);
+ set_glGetActiveUniform(glGetActiveUniform_enc);
+ set_glGetAttachedShaders(glGetAttachedShaders_enc);
+ set_glGetAttribLocation(glGetAttribLocation_enc);
+ set_glGetBooleanv(glGetBooleanv_enc);
+ set_glGetBufferParameteriv(glGetBufferParameteriv_enc);
+ set_glGetError(glGetError_enc);
+ set_glGetFloatv(glGetFloatv_enc);
+ set_glGetFramebufferAttachmentParameteriv(glGetFramebufferAttachmentParameteriv_enc);
+ set_glGetIntegerv(glGetIntegerv_enc);
+ set_glGetProgramiv(glGetProgramiv_enc);
+ set_glGetProgramInfoLog(glGetProgramInfoLog_enc);
+ set_glGetRenderbufferParameteriv(glGetRenderbufferParameteriv_enc);
+ set_glGetShaderiv(glGetShaderiv_enc);
+ set_glGetShaderInfoLog(glGetShaderInfoLog_enc);
+ set_glGetShaderPrecisionFormat(glGetShaderPrecisionFormat_enc);
+ set_glGetShaderSource(glGetShaderSource_enc);
+ set_glGetString((glGetString_client_proc_t)(enc_unsupported));
+ set_glGetTexParameterfv(glGetTexParameterfv_enc);
+ set_glGetTexParameteriv(glGetTexParameteriv_enc);
+ set_glGetUniformfv(glGetUniformfv_enc);
+ set_glGetUniformiv(glGetUniformiv_enc);
+ set_glGetUniformLocation(glGetUniformLocation_enc);
+ set_glGetVertexAttribfv(glGetVertexAttribfv_enc);
+ set_glGetVertexAttribiv(glGetVertexAttribiv_enc);
+ set_glGetVertexAttribPointerv((glGetVertexAttribPointerv_client_proc_t)(enc_unsupported));
+ set_glHint(glHint_enc);
+ set_glIsBuffer(glIsBuffer_enc);
+ set_glIsEnabled(glIsEnabled_enc);
+ set_glIsFramebuffer(glIsFramebuffer_enc);
+ set_glIsProgram(glIsProgram_enc);
+ set_glIsRenderbuffer(glIsRenderbuffer_enc);
+ set_glIsShader(glIsShader_enc);
+ set_glIsTexture(glIsTexture_enc);
+ set_glLineWidth(glLineWidth_enc);
+ set_glLinkProgram(glLinkProgram_enc);
+ set_glPixelStorei(glPixelStorei_enc);
+ set_glPolygonOffset(glPolygonOffset_enc);
+ set_glReadPixels(glReadPixels_enc);
+ set_glReleaseShaderCompiler(glReleaseShaderCompiler_enc);
+ set_glRenderbufferStorage(glRenderbufferStorage_enc);
+ set_glSampleCoverage(glSampleCoverage_enc);
+ set_glScissor(glScissor_enc);
+ set_glShaderBinary((glShaderBinary_client_proc_t)(enc_unsupported));
+ set_glShaderSource((glShaderSource_client_proc_t)(enc_unsupported));
+ set_glStencilFunc(glStencilFunc_enc);
+ set_glStencilFuncSeparate(glStencilFuncSeparate_enc);
+ set_glStencilMask(glStencilMask_enc);
+ set_glStencilMaskSeparate(glStencilMaskSeparate_enc);
+ set_glStencilOp(glStencilOp_enc);
+ set_glStencilOpSeparate(glStencilOpSeparate_enc);
+ set_glTexImage2D(glTexImage2D_enc);
+ set_glTexParameterf(glTexParameterf_enc);
+ set_glTexParameterfv(glTexParameterfv_enc);
+ set_glTexParameteri(glTexParameteri_enc);
+ set_glTexParameteriv(glTexParameteriv_enc);
+ set_glTexSubImage2D(glTexSubImage2D_enc);
+ set_glUniform1f(glUniform1f_enc);
+ set_glUniform1fv(glUniform1fv_enc);
+ set_glUniform1i(glUniform1i_enc);
+ set_glUniform1iv(glUniform1iv_enc);
+ set_glUniform2f(glUniform2f_enc);
+ set_glUniform2fv(glUniform2fv_enc);
+ set_glUniform2i(glUniform2i_enc);
+ set_glUniform2iv(glUniform2iv_enc);
+ set_glUniform3f(glUniform3f_enc);
+ set_glUniform3fv(glUniform3fv_enc);
+ set_glUniform3i(glUniform3i_enc);
+ set_glUniform3iv(glUniform3iv_enc);
+ set_glUniform4f(glUniform4f_enc);
+ set_glUniform4fv(glUniform4fv_enc);
+ set_glUniform4i(glUniform4i_enc);
+ set_glUniform4iv(glUniform4iv_enc);
+ set_glUniformMatrix2fv(glUniformMatrix2fv_enc);
+ set_glUniformMatrix3fv(glUniformMatrix3fv_enc);
+ set_glUniformMatrix4fv(glUniformMatrix4fv_enc);
+ set_glUseProgram(glUseProgram_enc);
+ set_glValidateProgram(glValidateProgram_enc);
+ set_glVertexAttrib1f(glVertexAttrib1f_enc);
+ set_glVertexAttrib1fv(glVertexAttrib1fv_enc);
+ set_glVertexAttrib2f(glVertexAttrib2f_enc);
+ set_glVertexAttrib2fv(glVertexAttrib2fv_enc);
+ set_glVertexAttrib3f(glVertexAttrib3f_enc);
+ set_glVertexAttrib3fv(glVertexAttrib3fv_enc);
+ set_glVertexAttrib4f(glVertexAttrib4f_enc);
+ set_glVertexAttrib4fv(glVertexAttrib4fv_enc);
+ set_glVertexAttribPointer((glVertexAttribPointer_client_proc_t)(enc_unsupported));
+ set_glViewport(glViewport_enc);
+ set_glEGLImageTargetTexture2DOES(glEGLImageTargetTexture2DOES_enc);
+ set_glEGLImageTargetRenderbufferStorageOES(glEGLImageTargetRenderbufferStorageOES_enc);
+ set_glGetProgramBinaryOES((glGetProgramBinaryOES_client_proc_t)(enc_unsupported));
+ set_glProgramBinaryOES((glProgramBinaryOES_client_proc_t)(enc_unsupported));
+ set_glMapBufferOES((glMapBufferOES_client_proc_t)(enc_unsupported));
+ set_glUnmapBufferOES(glUnmapBufferOES_enc);
+ set_glTexImage3DOES(glTexImage3DOES_enc);
+ set_glTexSubImage3DOES(glTexSubImage3DOES_enc);
+ set_glCopyTexSubImage3DOES(glCopyTexSubImage3DOES_enc);
+ set_glCompressedTexImage3DOES(glCompressedTexImage3DOES_enc);
+ set_glCompressedTexSubImage3DOES(glCompressedTexSubImage3DOES_enc);
+ set_glFramebufferTexture3DOES(glFramebufferTexture3DOES_enc);
+ set_glBindVertexArrayOES(glBindVertexArrayOES_enc);
+ set_glDeleteVertexArraysOES(glDeleteVertexArraysOES_enc);
+ set_glGenVertexArraysOES(glGenVertexArraysOES_enc);
+ set_glIsVertexArrayOES(glIsVertexArrayOES_enc);
+ set_glDiscardFramebufferEXT(glDiscardFramebufferEXT_enc);
+ set_glMultiDrawArraysEXT((glMultiDrawArraysEXT_client_proc_t)(enc_unsupported));
+ set_glMultiDrawElementsEXT((glMultiDrawElementsEXT_client_proc_t)(enc_unsupported));
+ set_glGetPerfMonitorGroupsAMD((glGetPerfMonitorGroupsAMD_client_proc_t)(enc_unsupported));
+ set_glGetPerfMonitorCountersAMD((glGetPerfMonitorCountersAMD_client_proc_t)(enc_unsupported));
+ set_glGetPerfMonitorGroupStringAMD((glGetPerfMonitorGroupStringAMD_client_proc_t)(enc_unsupported));
+ set_glGetPerfMonitorCounterStringAMD((glGetPerfMonitorCounterStringAMD_client_proc_t)(enc_unsupported));
+ set_glGetPerfMonitorCounterInfoAMD((glGetPerfMonitorCounterInfoAMD_client_proc_t)(enc_unsupported));
+ set_glGenPerfMonitorsAMD((glGenPerfMonitorsAMD_client_proc_t)(enc_unsupported));
+ set_glDeletePerfMonitorsAMD((glDeletePerfMonitorsAMD_client_proc_t)(enc_unsupported));
+ set_glSelectPerfMonitorCountersAMD((glSelectPerfMonitorCountersAMD_client_proc_t)(enc_unsupported));
+ set_glBeginPerfMonitorAMD((glBeginPerfMonitorAMD_client_proc_t)(enc_unsupported));
+ set_glEndPerfMonitorAMD((glEndPerfMonitorAMD_client_proc_t)(enc_unsupported));
+ set_glGetPerfMonitorCounterDataAMD((glGetPerfMonitorCounterDataAMD_client_proc_t)(enc_unsupported));
+ set_glRenderbufferStorageMultisampleIMG((glRenderbufferStorageMultisampleIMG_client_proc_t)(enc_unsupported));
+ set_glFramebufferTexture2DMultisampleIMG((glFramebufferTexture2DMultisampleIMG_client_proc_t)(enc_unsupported));
+ set_glDeleteFencesNV((glDeleteFencesNV_client_proc_t)(enc_unsupported));
+ set_glGenFencesNV((glGenFencesNV_client_proc_t)(enc_unsupported));
+ set_glIsFenceNV((glIsFenceNV_client_proc_t)(enc_unsupported));
+ set_glTestFenceNV((glTestFenceNV_client_proc_t)(enc_unsupported));
+ set_glGetFenceivNV((glGetFenceivNV_client_proc_t)(enc_unsupported));
+ set_glFinishFenceNV((glFinishFenceNV_client_proc_t)(enc_unsupported));
+ set_glSetFenceNV((glSetFenceNV_client_proc_t)(enc_unsupported));
+ set_glCoverageMaskNV((glCoverageMaskNV_client_proc_t)(enc_unsupported));
+ set_glCoverageOperationNV((glCoverageOperationNV_client_proc_t)(enc_unsupported));
+ set_glGetDriverControlsQCOM((glGetDriverControlsQCOM_client_proc_t)(enc_unsupported));
+ set_glGetDriverControlStringQCOM((glGetDriverControlStringQCOM_client_proc_t)(enc_unsupported));
+ set_glEnableDriverControlQCOM((glEnableDriverControlQCOM_client_proc_t)(enc_unsupported));
+ set_glDisableDriverControlQCOM((glDisableDriverControlQCOM_client_proc_t)(enc_unsupported));
+ set_glExtGetTexturesQCOM((glExtGetTexturesQCOM_client_proc_t)(enc_unsupported));
+ set_glExtGetBuffersQCOM((glExtGetBuffersQCOM_client_proc_t)(enc_unsupported));
+ set_glExtGetRenderbuffersQCOM((glExtGetRenderbuffersQCOM_client_proc_t)(enc_unsupported));
+ set_glExtGetFramebuffersQCOM((glExtGetFramebuffersQCOM_client_proc_t)(enc_unsupported));
+ set_glExtGetTexLevelParameterivQCOM((glExtGetTexLevelParameterivQCOM_client_proc_t)(enc_unsupported));
+ set_glExtTexObjectStateOverrideiQCOM((glExtTexObjectStateOverrideiQCOM_client_proc_t)(enc_unsupported));
+ set_glExtGetTexSubImageQCOM((glExtGetTexSubImageQCOM_client_proc_t)(enc_unsupported));
+ set_glExtGetBufferPointervQCOM((glExtGetBufferPointervQCOM_client_proc_t)(enc_unsupported));
+ set_glExtGetShadersQCOM((glExtGetShadersQCOM_client_proc_t)(enc_unsupported));
+ set_glExtGetProgramsQCOM((glExtGetProgramsQCOM_client_proc_t)(enc_unsupported));
+ set_glExtIsProgramBinaryQCOM((glExtIsProgramBinaryQCOM_client_proc_t)(enc_unsupported));
+ set_glExtGetProgramBinarySourceQCOM((glExtGetProgramBinarySourceQCOM_client_proc_t)(enc_unsupported));
+ set_glStartTilingQCOM((glStartTilingQCOM_client_proc_t)(enc_unsupported));
+ set_glEndTilingQCOM((glEndTilingQCOM_client_proc_t)(enc_unsupported));
+ set_glVertexAttribPointerData(glVertexAttribPointerData_enc);
+ set_glVertexAttribPointerOffset(glVertexAttribPointerOffset_enc);
+ set_glDrawElementsOffset(glDrawElementsOffset_enc);
+ set_glDrawElementsData(glDrawElementsData_enc);
+ set_glGetCompressedTextureFormats(glGetCompressedTextureFormats_enc);
+ set_glShaderString(glShaderString_enc);
+ set_glFinishRoundTrip(glFinishRoundTrip_enc);
+}
+
diff --git a/opengl/system/GLESv2_enc/gl2_enc.h b/opengl/system/GLESv2_enc/gl2_enc.h
new file mode 100644
index 0000000..b1b456a
--- /dev/null
+++ b/opengl/system/GLESv2_enc/gl2_enc.h
@@ -0,0 +1,234 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+
+#ifndef GUARD_gl2_encoder_context_t
+#define GUARD_gl2_encoder_context_t
+
+#include "IOStream.h"
+#include "gl2_client_context.h"
+
+
+#include <string.h>
+#include "glUtils.h"
+#include "GL2EncoderUtils.h"
+
+struct gl2_encoder_context_t : public gl2_client_context_t {
+
+ IOStream *m_stream;
+
+ gl2_encoder_context_t(IOStream *stream);
+
+
+};
+
+extern "C" {
+ void glActiveTexture_enc(void *self , GLenum texture);
+ void glAttachShader_enc(void *self , GLuint program, GLuint shader);
+ void glBindAttribLocation_enc(void *self , GLuint program, GLuint index, const GLchar* name);
+ void glBindBuffer_enc(void *self , GLenum target, GLuint buffer);
+ void glBindFramebuffer_enc(void *self , GLenum target, GLuint framebuffer);
+ void glBindRenderbuffer_enc(void *self , GLenum target, GLuint renderbuffer);
+ void glBindTexture_enc(void *self , GLenum target, GLuint texture);
+ void glBlendColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+ void glBlendEquation_enc(void *self , GLenum mode);
+ void glBlendEquationSeparate_enc(void *self , GLenum modeRGB, GLenum modeAlpha);
+ void glBlendFunc_enc(void *self , GLenum sfactor, GLenum dfactor);
+ void glBlendFuncSeparate_enc(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+ void glBufferData_enc(void *self , GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+ void glBufferSubData_enc(void *self , GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+ GLenum glCheckFramebufferStatus_enc(void *self , GLenum target);
+ void glClear_enc(void *self , GLbitfield mask);
+ void glClearColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+ void glClearDepthf_enc(void *self , GLclampf depth);
+ void glClearStencil_enc(void *self , GLint s);
+ void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glCompileShader_enc(void *self , GLuint shader);
+ void glCompressedTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+ void glCompressedTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+ void glCopyTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ GLuint glCreateProgram_enc(void *self );
+ GLuint glCreateShader_enc(void *self , GLenum type);
+ void glCullFace_enc(void *self , GLenum mode);
+ void glDeleteBuffers_enc(void *self , GLsizei n, const GLuint* buffers);
+ void glDeleteFramebuffers_enc(void *self , GLsizei n, const GLuint* framebuffers);
+ void glDeleteProgram_enc(void *self , GLuint program);
+ void glDeleteRenderbuffers_enc(void *self , GLsizei n, const GLuint* renderbuffers);
+ void glDeleteShader_enc(void *self , GLuint shader);
+ void glDeleteTextures_enc(void *self , GLsizei n, const GLuint* textures);
+ void glDepthFunc_enc(void *self , GLenum func);
+ void glDepthMask_enc(void *self , GLboolean flag);
+ void glDepthRangef_enc(void *self , GLclampf zNear, GLclampf zFar);
+ void glDetachShader_enc(void *self , GLuint program, GLuint shader);
+ void glDisable_enc(void *self , GLenum cap);
+ void glDisableVertexAttribArray_enc(void *self , GLuint index);
+ void glDrawArrays_enc(void *self , GLenum mode, GLint first, GLsizei count);
+ void glDrawElements_enc(void *self , GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+ void glEnable_enc(void *self , GLenum cap);
+ void glEnableVertexAttribArray_enc(void *self , GLuint index);
+ void glFinish_enc(void *self );
+ void glFlush_enc(void *self );
+ void glFramebufferRenderbuffer_enc(void *self , GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void glFramebufferTexture2D_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void glFrontFace_enc(void *self , GLenum mode);
+ void glGenBuffers_enc(void *self , GLsizei n, GLuint* buffers);
+ void glGenerateMipmap_enc(void *self , GLenum target);
+ void glGenFramebuffers_enc(void *self , GLsizei n, GLuint* framebuffers);
+ void glGenRenderbuffers_enc(void *self , GLsizei n, GLuint* renderbuffers);
+ void glGenTextures_enc(void *self , GLsizei n, GLuint* textures);
+ void glGetActiveAttrib_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+ void glGetActiveUniform_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+ void glGetAttachedShaders_enc(void *self , GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+ int glGetAttribLocation_enc(void *self , GLuint program, const GLchar* name);
+ void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params);
+ void glGetBufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params);
+ GLenum glGetError_enc(void *self );
+ void glGetFloatv_enc(void *self , GLenum pname, GLfloat* params);
+ void glGetFramebufferAttachmentParameteriv_enc(void *self , GLenum target, GLenum attachment, GLenum pname, GLint* params);
+ void glGetIntegerv_enc(void *self , GLenum pname, GLint* params);
+ void glGetProgramiv_enc(void *self , GLuint program, GLenum pname, GLint* params);
+ void glGetProgramInfoLog_enc(void *self , GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+ void glGetRenderbufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params);
+ void glGetShaderiv_enc(void *self , GLuint shader, GLenum pname, GLint* params);
+ void glGetShaderInfoLog_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+ void glGetShaderPrecisionFormat_enc(void *self , GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+ void glGetShaderSource_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
+ const GLubyte* glGetString_enc(void *self , GLenum name);
+ void glGetTexParameterfv_enc(void *self , GLenum target, GLenum pname, GLfloat* params);
+ void glGetTexParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params);
+ void glGetUniformfv_enc(void *self , GLuint program, GLint location, GLfloat* params);
+ void glGetUniformiv_enc(void *self , GLuint program, GLint location, GLint* params);
+ int glGetUniformLocation_enc(void *self , GLuint program, const GLchar* name);
+ void glGetVertexAttribfv_enc(void *self , GLuint index, GLenum pname, GLfloat* params);
+ void glGetVertexAttribiv_enc(void *self , GLuint index, GLenum pname, GLint* params);
+ void glGetVertexAttribPointerv_enc(void *self , GLuint index, GLenum pname, GLvoid** pointer);
+ void glHint_enc(void *self , GLenum target, GLenum mode);
+ GLboolean glIsBuffer_enc(void *self , GLuint buffer);
+ GLboolean glIsEnabled_enc(void *self , GLenum cap);
+ GLboolean glIsFramebuffer_enc(void *self , GLuint framebuffer);
+ GLboolean glIsProgram_enc(void *self , GLuint program);
+ GLboolean glIsRenderbuffer_enc(void *self , GLuint renderbuffer);
+ GLboolean glIsShader_enc(void *self , GLuint shader);
+ GLboolean glIsTexture_enc(void *self , GLuint texture);
+ void glLineWidth_enc(void *self , GLfloat width);
+ void glLinkProgram_enc(void *self , GLuint program);
+ void glPixelStorei_enc(void *self , GLenum pname, GLint param);
+ void glPolygonOffset_enc(void *self , GLfloat factor, GLfloat units);
+ void glReadPixels_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+ void glReleaseShaderCompiler_enc(void *self );
+ void glRenderbufferStorage_enc(void *self , GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void glSampleCoverage_enc(void *self , GLclampf value, GLboolean invert);
+ void glScissor_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height);
+ void glShaderBinary_enc(void *self , GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
+ void glShaderSource_enc(void *self , GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
+ void glStencilFunc_enc(void *self , GLenum func, GLint ref, GLuint mask);
+ void glStencilFuncSeparate_enc(void *self , GLenum face, GLenum func, GLint ref, GLuint mask);
+ void glStencilMask_enc(void *self , GLuint mask);
+ void glStencilMaskSeparate_enc(void *self , GLenum face, GLuint mask);
+ void glStencilOp_enc(void *self , GLenum fail, GLenum zfail, GLenum zpass);
+ void glStencilOpSeparate_enc(void *self , GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+ void glTexImage2D_enc(void *self , GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+ void glTexParameterf_enc(void *self , GLenum target, GLenum pname, GLfloat param);
+ void glTexParameterfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params);
+ void glTexParameteri_enc(void *self , GLenum target, GLenum pname, GLint param);
+ void glTexParameteriv_enc(void *self , GLenum target, GLenum pname, const GLint* params);
+ void glTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+ void glUniform1f_enc(void *self , GLint location, GLfloat x);
+ void glUniform1fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v);
+ void glUniform1i_enc(void *self , GLint location, GLint x);
+ void glUniform1iv_enc(void *self , GLint location, GLsizei count, const GLint* v);
+ void glUniform2f_enc(void *self , GLint location, GLfloat x, GLfloat y);
+ void glUniform2fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v);
+ void glUniform2i_enc(void *self , GLint location, GLint x, GLint y);
+ void glUniform2iv_enc(void *self , GLint location, GLsizei count, const GLint* v);
+ void glUniform3f_enc(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z);
+ void glUniform3fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v);
+ void glUniform3i_enc(void *self , GLint location, GLint x, GLint y, GLint z);
+ void glUniform3iv_enc(void *self , GLint location, GLsizei count, const GLint* v);
+ void glUniform4f_enc(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glUniform4fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v);
+ void glUniform4i_enc(void *self , GLint location, GLint x, GLint y, GLint z, GLint w);
+ void glUniform4iv_enc(void *self , GLint location, GLsizei count, const GLint* v);
+ void glUniformMatrix2fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ void glUniformMatrix3fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ void glUniformMatrix4fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ void glUseProgram_enc(void *self , GLuint program);
+ void glValidateProgram_enc(void *self , GLuint program);
+ void glVertexAttrib1f_enc(void *self , GLuint indx, GLfloat x);
+ void glVertexAttrib1fv_enc(void *self , GLuint indx, const GLfloat* values);
+ void glVertexAttrib2f_enc(void *self , GLuint indx, GLfloat x, GLfloat y);
+ void glVertexAttrib2fv_enc(void *self , GLuint indx, const GLfloat* values);
+ void glVertexAttrib3f_enc(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+ void glVertexAttrib3fv_enc(void *self , GLuint indx, const GLfloat* values);
+ void glVertexAttrib4f_enc(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertexAttrib4fv_enc(void *self , GLuint indx, const GLfloat* values);
+ void glVertexAttribPointer_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
+ void glViewport_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height);
+ void glEGLImageTargetTexture2DOES_enc(void *self , GLenum target, GLeglImageOES image);
+ void glEGLImageTargetRenderbufferStorageOES_enc(void *self , GLenum target, GLeglImageOES image);
+ void glGetProgramBinaryOES_enc(void *self , GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
+ void glProgramBinaryOES_enc(void *self , GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length);
+ void* glMapBufferOES_enc(void *self , GLenum target, GLenum access);
+ GLboolean glUnmapBufferOES_enc(void *self , GLenum target);
+ void glTexImage3DOES_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+ void glTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
+ void glCopyTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCompressedTexImage3DOES_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+ void glCompressedTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+ void glFramebufferTexture3DOES_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+ void glBindVertexArrayOES_enc(void *self , GLuint array);
+ void glDeleteVertexArraysOES_enc(void *self , GLsizei n, const GLuint* arrays);
+ void glGenVertexArraysOES_enc(void *self , GLsizei n, GLuint* arrays);
+ GLboolean glIsVertexArrayOES_enc(void *self , GLuint array);
+ void glDiscardFramebufferEXT_enc(void *self , GLenum target, GLsizei numAttachments, const GLenum* attachments);
+ void glMultiDrawArraysEXT_enc(void *self , GLenum mode, GLint* first, GLsizei* count, GLsizei primcount);
+ void glMultiDrawElementsEXT_enc(void *self , GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount);
+ void glGetPerfMonitorGroupsAMD_enc(void *self , GLint* numGroups, GLsizei groupsSize, GLuint* groups);
+ void glGetPerfMonitorCountersAMD_enc(void *self , GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters);
+ void glGetPerfMonitorGroupStringAMD_enc(void *self , GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString);
+ void glGetPerfMonitorCounterStringAMD_enc(void *self , GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString);
+ void glGetPerfMonitorCounterInfoAMD_enc(void *self , GLuint group, GLuint counter, GLenum pname, GLvoid* data);
+ void glGenPerfMonitorsAMD_enc(void *self , GLsizei n, GLuint* monitors);
+ void glDeletePerfMonitorsAMD_enc(void *self , GLsizei n, GLuint* monitors);
+ void glSelectPerfMonitorCountersAMD_enc(void *self , GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList);
+ void glBeginPerfMonitorAMD_enc(void *self , GLuint monitor);
+ void glEndPerfMonitorAMD_enc(void *self , GLuint monitor);
+ void glGetPerfMonitorCounterDataAMD_enc(void *self , GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten);
+ void glRenderbufferStorageMultisampleIMG_enc(void *self , GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void glFramebufferTexture2DMultisampleIMG_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+ void glDeleteFencesNV_enc(void *self , GLsizei n, const GLuint* fences);
+ void glGenFencesNV_enc(void *self , GLsizei n, GLuint* fences);
+ GLboolean glIsFenceNV_enc(void *self , GLuint fence);
+ GLboolean glTestFenceNV_enc(void *self , GLuint fence);
+ void glGetFenceivNV_enc(void *self , GLuint fence, GLenum pname, GLint* params);
+ void glFinishFenceNV_enc(void *self , GLuint fence);
+ void glSetFenceNV_enc(void *self , GLuint fence, GLenum condition);
+ void glCoverageMaskNV_enc(void *self , GLboolean mask);
+ void glCoverageOperationNV_enc(void *self , GLenum operation);
+ void glGetDriverControlsQCOM_enc(void *self , GLint* num, GLsizei size, GLuint* driverControls);
+ void glGetDriverControlStringQCOM_enc(void *self , GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString);
+ void glEnableDriverControlQCOM_enc(void *self , GLuint driverControl);
+ void glDisableDriverControlQCOM_enc(void *self , GLuint driverControl);
+ void glExtGetTexturesQCOM_enc(void *self , GLuint* textures, GLint maxTextures, GLint* numTextures);
+ void glExtGetBuffersQCOM_enc(void *self , GLuint* buffers, GLint maxBuffers, GLint* numBuffers);
+ void glExtGetRenderbuffersQCOM_enc(void *self , GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers);
+ void glExtGetFramebuffersQCOM_enc(void *self , GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers);
+ void glExtGetTexLevelParameterivQCOM_enc(void *self , GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params);
+ void glExtTexObjectStateOverrideiQCOM_enc(void *self , GLenum target, GLenum pname, GLint param);
+ void glExtGetTexSubImageQCOM_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels);
+ void glExtGetBufferPointervQCOM_enc(void *self , GLenum target, GLvoidptr* params);
+ void glExtGetShadersQCOM_enc(void *self , GLuint* shaders, GLint maxShaders, GLint* numShaders);
+ void glExtGetProgramsQCOM_enc(void *self , GLuint* programs, GLint maxPrograms, GLint* numPrograms);
+ GLboolean glExtIsProgramBinaryQCOM_enc(void *self , GLuint program);
+ void glExtGetProgramBinarySourceQCOM_enc(void *self , GLuint program, GLenum shadertype, GLchar* source, GLint* length);
+ void glStartTilingQCOM_enc(void *self , GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+ void glEndTilingQCOM_enc(void *self , GLbitfield preserveMask);
+ void glVertexAttribPointerData_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen);
+ void glVertexAttribPointerOffset_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset);
+ void glDrawElementsOffset_enc(void *self , GLenum mode, GLsizei count, GLenum type, GLuint offset);
+ void glDrawElementsData_enc(void *self , GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen);
+ void glGetCompressedTextureFormats_enc(void *self , int count, GLint* formats);
+ void glShaderString_enc(void *self , GLuint shader, const GLchar* string, GLsizei len);
+ int glFinishRoundTrip_enc(void *self );
+};
+#endif
diff --git a/opengl/system/GLESv2_enc/gl2_entry.cpp b/opengl/system/GLESv2_enc/gl2_entry.cpp
new file mode 100644
index 0000000..abd374b
--- /dev/null
+++ b/opengl/system/GLESv2_enc/gl2_entry.cpp
@@ -0,0 +1,1483 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#include <stdio.h>
+#include <stdlib.h>
+#include "gl2_client_context.h"
+
+#ifndef GL_TRUE
+extern "C" {
+ void glActiveTexture(GLenum texture);
+ void glAttachShader(GLuint program, GLuint shader);
+ void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name);
+ void glBindBuffer(GLenum target, GLuint buffer);
+ void glBindFramebuffer(GLenum target, GLuint framebuffer);
+ void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
+ void glBindTexture(GLenum target, GLuint texture);
+ void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+ void glBlendEquation(GLenum mode);
+ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+ void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+ void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+ GLenum glCheckFramebufferStatus(GLenum target);
+ void glClear(GLbitfield mask);
+ void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+ void glClearDepthf(GLclampf depth);
+ void glClearStencil(GLint s);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glCompileShader(GLuint shader);
+ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ GLuint glCreateProgram();
+ GLuint glCreateShader(GLenum type);
+ void glCullFace(GLenum mode);
+ void glDeleteBuffers(GLsizei n, const GLuint* buffers);
+ void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
+ void glDeleteProgram(GLuint program);
+ void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
+ void glDeleteShader(GLuint shader);
+ void glDeleteTextures(GLsizei n, const GLuint* textures);
+ void glDepthFunc(GLenum func);
+ void glDepthMask(GLboolean flag);
+ void glDepthRangef(GLclampf zNear, GLclampf zFar);
+ void glDetachShader(GLuint program, GLuint shader);
+ void glDisable(GLenum cap);
+ void glDisableVertexAttribArray(GLuint index);
+ void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+ void glEnable(GLenum cap);
+ void glEnableVertexAttribArray(GLuint index);
+ void glFinish();
+ void glFlush();
+ void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void glFrontFace(GLenum mode);
+ void glGenBuffers(GLsizei n, GLuint* buffers);
+ void glGenerateMipmap(GLenum target);
+ void glGenFramebuffers(GLsizei n, GLuint* framebuffers);
+ void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers);
+ void glGenTextures(GLsizei n, GLuint* textures);
+ void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+ void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+ void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+ int glGetAttribLocation(GLuint program, const GLchar* name);
+ void glGetBooleanv(GLenum pname, GLboolean* params);
+ void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
+ GLenum glGetError();
+ void glGetFloatv(GLenum pname, GLfloat* params);
+ void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
+ void glGetIntegerv(GLenum pname, GLint* params);
+ void glGetProgramiv(GLuint program, GLenum pname, GLint* params);
+ void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+ void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
+ void glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
+ void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+ void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+ void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
+ const GLubyte* glGetString(GLenum name);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
+ void glGetUniformfv(GLuint program, GLint location, GLfloat* params);
+ void glGetUniformiv(GLuint program, GLint location, GLint* params);
+ int glGetUniformLocation(GLuint program, const GLchar* name);
+ void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
+ void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
+ void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer);
+ void glHint(GLenum target, GLenum mode);
+ GLboolean glIsBuffer(GLuint buffer);
+ GLboolean glIsEnabled(GLenum cap);
+ GLboolean glIsFramebuffer(GLuint framebuffer);
+ GLboolean glIsProgram(GLuint program);
+ GLboolean glIsRenderbuffer(GLuint renderbuffer);
+ GLboolean glIsShader(GLuint shader);
+ GLboolean glIsTexture(GLuint texture);
+ void glLineWidth(GLfloat width);
+ void glLinkProgram(GLuint program);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPolygonOffset(GLfloat factor, GLfloat units);
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+ void glReleaseShaderCompiler();
+ void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void glSampleCoverage(GLclampf value, GLboolean invert);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
+ void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void glStencilMask(GLuint mask);
+ void glStencilMaskSeparate(GLenum face, GLuint mask);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
+ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+ void glUniform1f(GLint location, GLfloat x);
+ void glUniform1fv(GLint location, GLsizei count, const GLfloat* v);
+ void glUniform1i(GLint location, GLint x);
+ void glUniform1iv(GLint location, GLsizei count, const GLint* v);
+ void glUniform2f(GLint location, GLfloat x, GLfloat y);
+ void glUniform2fv(GLint location, GLsizei count, const GLfloat* v);
+ void glUniform2i(GLint location, GLint x, GLint y);
+ void glUniform2iv(GLint location, GLsizei count, const GLint* v);
+ void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
+ void glUniform3fv(GLint location, GLsizei count, const GLfloat* v);
+ void glUniform3i(GLint location, GLint x, GLint y, GLint z);
+ void glUniform3iv(GLint location, GLsizei count, const GLint* v);
+ void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glUniform4fv(GLint location, GLsizei count, const GLfloat* v);
+ void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
+ void glUniform4iv(GLint location, GLsizei count, const GLint* v);
+ void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ void glUseProgram(GLuint program);
+ void glValidateProgram(GLuint program);
+ void glVertexAttrib1f(GLuint indx, GLfloat x);
+ void glVertexAttrib1fv(GLuint indx, const GLfloat* values);
+ void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
+ void glVertexAttrib2fv(GLuint indx, const GLfloat* values);
+ void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+ void glVertexAttrib3fv(GLuint indx, const GLfloat* values);
+ void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertexAttrib4fv(GLuint indx, const GLfloat* values);
+ void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
+ void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
+ void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
+ void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length);
+ void* glMapBufferOES(GLenum target, GLenum access);
+ GLboolean glUnmapBufferOES(GLenum target);
+ void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+ void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
+ void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+ void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+ void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+ void glBindVertexArrayOES(GLuint array);
+ void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays);
+ void glGenVertexArraysOES(GLsizei n, GLuint* arrays);
+ GLboolean glIsVertexArrayOES(GLuint array);
+ void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments);
+ void glMultiDrawArraysEXT(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount);
+ void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount);
+ void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups);
+ void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters);
+ void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString);
+ void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString);
+ void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data);
+ void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors);
+ void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors);
+ void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList);
+ void glBeginPerfMonitorAMD(GLuint monitor);
+ void glEndPerfMonitorAMD(GLuint monitor);
+ void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten);
+ void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+ void glDeleteFencesNV(GLsizei n, const GLuint* fences);
+ void glGenFencesNV(GLsizei n, GLuint* fences);
+ GLboolean glIsFenceNV(GLuint fence);
+ GLboolean glTestFenceNV(GLuint fence);
+ void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params);
+ void glFinishFenceNV(GLuint fence);
+ void glSetFenceNV(GLuint fence, GLenum condition);
+ void glCoverageMaskNV(GLboolean mask);
+ void glCoverageOperationNV(GLenum operation);
+ void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls);
+ void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString);
+ void glEnableDriverControlQCOM(GLuint driverControl);
+ void glDisableDriverControlQCOM(GLuint driverControl);
+ void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures);
+ void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers);
+ void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers);
+ void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers);
+ void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params);
+ void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
+ void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels);
+ void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params);
+ void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);
+ void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms);
+ GLboolean glExtIsProgramBinaryQCOM(GLuint program);
+ void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length);
+ void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+ void glEndTilingQCOM(GLbitfield preserveMask);
+ void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen);
+ void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset);
+ void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset);
+ void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen);
+ void glGetCompressedTextureFormats(int count, GLint* formats);
+ void glShaderString(GLuint shader, const GLchar* string, GLsizei len);
+ int glFinishRoundTrip();
+};
+
+#endif
+#ifndef GET_CONTEXT
+static gl2_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL;
+void gl2_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; }
+#define GET_CONTEXT gl2_client_context_t * ctx = getCurrentContext()
+#endif
+
+void glActiveTexture(GLenum texture)
+{
+ GET_CONTEXT;
+ ctx->glActiveTexture(ctx, texture);
+}
+
+void glAttachShader(GLuint program, GLuint shader)
+{
+ GET_CONTEXT;
+ ctx->glAttachShader(ctx, program, shader);
+}
+
+void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
+{
+ GET_CONTEXT;
+ ctx->glBindAttribLocation(ctx, program, index, name);
+}
+
+void glBindBuffer(GLenum target, GLuint buffer)
+{
+ GET_CONTEXT;
+ ctx->glBindBuffer(ctx, target, buffer);
+}
+
+void glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ GET_CONTEXT;
+ ctx->glBindFramebuffer(ctx, target, framebuffer);
+}
+
+void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ GET_CONTEXT;
+ ctx->glBindRenderbuffer(ctx, target, renderbuffer);
+}
+
+void glBindTexture(GLenum target, GLuint texture)
+{
+ GET_CONTEXT;
+ ctx->glBindTexture(ctx, target, texture);
+}
+
+void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ GET_CONTEXT;
+ ctx->glBlendColor(ctx, red, green, blue, alpha);
+}
+
+void glBlendEquation(GLenum mode)
+{
+ GET_CONTEXT;
+ ctx->glBlendEquation(ctx, mode);
+}
+
+void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ GET_CONTEXT;
+ ctx->glBlendEquationSeparate(ctx, modeRGB, modeAlpha);
+}
+
+void glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ GET_CONTEXT;
+ ctx->glBlendFunc(ctx, sfactor, dfactor);
+}
+
+void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ GET_CONTEXT;
+ ctx->glBlendFuncSeparate(ctx, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+ GET_CONTEXT;
+ ctx->glBufferData(ctx, target, size, data, usage);
+}
+
+void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+ GET_CONTEXT;
+ ctx->glBufferSubData(ctx, target, offset, size, data);
+}
+
+GLenum glCheckFramebufferStatus(GLenum target)
+{
+ GET_CONTEXT;
+ return ctx->glCheckFramebufferStatus(ctx, target);
+}
+
+void glClear(GLbitfield mask)
+{
+ GET_CONTEXT;
+ ctx->glClear(ctx, mask);
+}
+
+void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ GET_CONTEXT;
+ ctx->glClearColor(ctx, red, green, blue, alpha);
+}
+
+void glClearDepthf(GLclampf depth)
+{
+ GET_CONTEXT;
+ ctx->glClearDepthf(ctx, depth);
+}
+
+void glClearStencil(GLint s)
+{
+ GET_CONTEXT;
+ ctx->glClearStencil(ctx, s);
+}
+
+void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ GET_CONTEXT;
+ ctx->glColorMask(ctx, red, green, blue, alpha);
+}
+
+void glCompileShader(GLuint shader)
+{
+ GET_CONTEXT;
+ ctx->glCompileShader(ctx, shader);
+}
+
+void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ GET_CONTEXT;
+ ctx->glCompressedTexImage2D(ctx, target, level, internalformat, width, height, border, imageSize, data);
+}
+
+void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ GET_CONTEXT;
+ ctx->glCompressedTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ GET_CONTEXT;
+ ctx->glCopyTexImage2D(ctx, target, level, internalformat, x, y, width, height, border);
+}
+
+void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ GET_CONTEXT;
+ ctx->glCopyTexSubImage2D(ctx, target, level, xoffset, yoffset, x, y, width, height);
+}
+
+GLuint glCreateProgram()
+{
+ GET_CONTEXT;
+ return ctx->glCreateProgram(ctx);
+}
+
+GLuint glCreateShader(GLenum type)
+{
+ GET_CONTEXT;
+ return ctx->glCreateShader(ctx, type);
+}
+
+void glCullFace(GLenum mode)
+{
+ GET_CONTEXT;
+ ctx->glCullFace(ctx, mode);
+}
+
+void glDeleteBuffers(GLsizei n, const GLuint* buffers)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glDeleteBuffers(ctx, n, buffers);
+}
+
+void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glDeleteFramebuffers(ctx, n, framebuffers);
+}
+
+void glDeleteProgram(GLuint program)
+{
+ GET_CONTEXT;
+ ctx->glDeleteProgram(ctx, program);
+}
+
+void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glDeleteRenderbuffers(ctx, n, renderbuffers);
+}
+
+void glDeleteShader(GLuint shader)
+{
+ GET_CONTEXT;
+ ctx->glDeleteShader(ctx, shader);
+}
+
+void glDeleteTextures(GLsizei n, const GLuint* textures)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glDeleteTextures(ctx, n, textures);
+}
+
+void glDepthFunc(GLenum func)
+{
+ GET_CONTEXT;
+ ctx->glDepthFunc(ctx, func);
+}
+
+void glDepthMask(GLboolean flag)
+{
+ GET_CONTEXT;
+ ctx->glDepthMask(ctx, flag);
+}
+
+void glDepthRangef(GLclampf zNear, GLclampf zFar)
+{
+ GET_CONTEXT;
+ ctx->glDepthRangef(ctx, zNear, zFar);
+}
+
+void glDetachShader(GLuint program, GLuint shader)
+{
+ GET_CONTEXT;
+ ctx->glDetachShader(ctx, program, shader);
+}
+
+void glDisable(GLenum cap)
+{
+ GET_CONTEXT;
+ ctx->glDisable(ctx, cap);
+}
+
+void glDisableVertexAttribArray(GLuint index)
+{
+ GET_CONTEXT;
+ ctx->glDisableVertexAttribArray(ctx, index);
+}
+
+void glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ GET_CONTEXT;
+ ctx->glDrawArrays(ctx, mode, first, count);
+}
+
+void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
+{
+ GET_CONTEXT;
+ ctx->glDrawElements(ctx, mode, count, type, indices);
+}
+
+void glEnable(GLenum cap)
+{
+ GET_CONTEXT;
+ ctx->glEnable(ctx, cap);
+}
+
+void glEnableVertexAttribArray(GLuint index)
+{
+ GET_CONTEXT;
+ ctx->glEnableVertexAttribArray(ctx, index);
+}
+
+void glFinish()
+{
+ GET_CONTEXT;
+ ctx->glFinish(ctx);
+}
+
+void glFlush()
+{
+ GET_CONTEXT;
+ ctx->glFlush(ctx);
+}
+
+void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ GET_CONTEXT;
+ ctx->glFramebufferRenderbuffer(ctx, target, attachment, renderbuffertarget, renderbuffer);
+}
+
+void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ GET_CONTEXT;
+ ctx->glFramebufferTexture2D(ctx, target, attachment, textarget, texture, level);
+}
+
+void glFrontFace(GLenum mode)
+{
+ GET_CONTEXT;
+ ctx->glFrontFace(ctx, mode);
+}
+
+void glGenBuffers(GLsizei n, GLuint* buffers)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glGenBuffers(ctx, n, buffers);
+}
+
+void glGenerateMipmap(GLenum target)
+{
+ GET_CONTEXT;
+ ctx->glGenerateMipmap(ctx, target);
+}
+
+void glGenFramebuffers(GLsizei n, GLuint* framebuffers)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glGenFramebuffers(ctx, n, framebuffers);
+}
+
+void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glGenRenderbuffers(ctx, n, renderbuffers);
+}
+
+void glGenTextures(GLsizei n, GLuint* textures)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glGenTextures(ctx, n, textures);
+}
+
+void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
+{
+ GET_CONTEXT;
+ ctx->glGetActiveAttrib(ctx, program, index, bufsize, length, size, type, name);
+}
+
+void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
+{
+ GET_CONTEXT;
+ ctx->glGetActiveUniform(ctx, program, index, bufsize, length, size, type, name);
+}
+
+void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+{
+ GET_CONTEXT;
+ ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders);
+}
+
+int glGetAttribLocation(GLuint program, const GLchar* name)
+{
+ GET_CONTEXT;
+ return ctx->glGetAttribLocation(ctx, program, name);
+}
+
+void glGetBooleanv(GLenum pname, GLboolean* params)
+{
+ GET_CONTEXT;
+ ctx->glGetBooleanv(ctx, pname, params);
+}
+
+void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glGetBufferParameteriv(ctx, target, pname, params);
+}
+
+GLenum glGetError()
+{
+ GET_CONTEXT;
+ return ctx->glGetError(ctx);
+}
+
+void glGetFloatv(GLenum pname, GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glGetFloatv(ctx, pname, params);
+}
+
+void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glGetFramebufferAttachmentParameteriv(ctx, target, attachment, pname, params);
+}
+
+void glGetIntegerv(GLenum pname, GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glGetIntegerv(ctx, pname, params);
+}
+
+void glGetProgramiv(GLuint program, GLenum pname, GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glGetProgramiv(ctx, program, pname, params);
+}
+
+void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
+{
+ GET_CONTEXT;
+ ctx->glGetProgramInfoLog(ctx, program, bufsize, length, infolog);
+}
+
+void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glGetRenderbufferParameteriv(ctx, target, pname, params);
+}
+
+void glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glGetShaderiv(ctx, shader, pname, params);
+}
+
+void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
+{
+ GET_CONTEXT;
+ ctx->glGetShaderInfoLog(ctx, shader, bufsize, length, infolog);
+}
+
+void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+{
+ GET_CONTEXT;
+ ctx->glGetShaderPrecisionFormat(ctx, shadertype, precisiontype, range, precision);
+}
+
+void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
+{
+ GET_CONTEXT;
+ ctx->glGetShaderSource(ctx, shader, bufsize, length, source);
+}
+
+const GLubyte* glGetString(GLenum name)
+{
+ GET_CONTEXT;
+ return ctx->glGetString(ctx, name);
+}
+
+void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glGetTexParameterfv(ctx, target, pname, params);
+}
+
+void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glGetTexParameteriv(ctx, target, pname, params);
+}
+
+void glGetUniformfv(GLuint program, GLint location, GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glGetUniformfv(ctx, program, location, params);
+}
+
+void glGetUniformiv(GLuint program, GLint location, GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glGetUniformiv(ctx, program, location, params);
+}
+
+int glGetUniformLocation(GLuint program, const GLchar* name)
+{
+ GET_CONTEXT;
+ return ctx->glGetUniformLocation(ctx, program, name);
+}
+
+void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glGetVertexAttribfv(ctx, index, pname, params);
+}
+
+void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glGetVertexAttribiv(ctx, index, pname, params);
+}
+
+void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
+{
+ GET_CONTEXT;
+ ctx->glGetVertexAttribPointerv(ctx, index, pname, pointer);
+}
+
+void glHint(GLenum target, GLenum mode)
+{
+ GET_CONTEXT;
+ ctx->glHint(ctx, target, mode);
+}
+
+GLboolean glIsBuffer(GLuint buffer)
+{
+ GET_CONTEXT;
+ return ctx->glIsBuffer(ctx, buffer);
+}
+
+GLboolean glIsEnabled(GLenum cap)
+{
+ GET_CONTEXT;
+ return ctx->glIsEnabled(ctx, cap);
+}
+
+GLboolean glIsFramebuffer(GLuint framebuffer)
+{
+ GET_CONTEXT;
+ return ctx->glIsFramebuffer(ctx, framebuffer);
+}
+
+GLboolean glIsProgram(GLuint program)
+{
+ GET_CONTEXT;
+ return ctx->glIsProgram(ctx, program);
+}
+
+GLboolean glIsRenderbuffer(GLuint renderbuffer)
+{
+ GET_CONTEXT;
+ return ctx->glIsRenderbuffer(ctx, renderbuffer);
+}
+
+GLboolean glIsShader(GLuint shader)
+{
+ GET_CONTEXT;
+ return ctx->glIsShader(ctx, shader);
+}
+
+GLboolean glIsTexture(GLuint texture)
+{
+ GET_CONTEXT;
+ return ctx->glIsTexture(ctx, texture);
+}
+
+void glLineWidth(GLfloat width)
+{
+ GET_CONTEXT;
+ ctx->glLineWidth(ctx, width);
+}
+
+void glLinkProgram(GLuint program)
+{
+ GET_CONTEXT;
+ ctx->glLinkProgram(ctx, program);
+}
+
+void glPixelStorei(GLenum pname, GLint param)
+{
+ GET_CONTEXT;
+ ctx->glPixelStorei(ctx, pname, param);
+}
+
+void glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ GET_CONTEXT;
+ ctx->glPolygonOffset(ctx, factor, units);
+}
+
+void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
+{
+ GET_CONTEXT;
+ ctx->glReadPixels(ctx, x, y, width, height, format, type, pixels);
+}
+
+void glReleaseShaderCompiler()
+{
+ GET_CONTEXT;
+ ctx->glReleaseShaderCompiler(ctx);
+}
+
+void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ GET_CONTEXT;
+ ctx->glRenderbufferStorage(ctx, target, internalformat, width, height);
+}
+
+void glSampleCoverage(GLclampf value, GLboolean invert)
+{
+ GET_CONTEXT;
+ ctx->glSampleCoverage(ctx, value, invert);
+}
+
+void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ GET_CONTEXT;
+ ctx->glScissor(ctx, x, y, width, height);
+}
+
+void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
+{
+ GET_CONTEXT;
+ ctx->glShaderBinary(ctx, n, shaders, binaryformat, binary, length);
+}
+
+void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
+{
+ GET_CONTEXT;
+ ctx->glShaderSource(ctx, shader, count, string, length);
+}
+
+void glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ GET_CONTEXT;
+ ctx->glStencilFunc(ctx, func, ref, mask);
+}
+
+void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ GET_CONTEXT;
+ ctx->glStencilFuncSeparate(ctx, face, func, ref, mask);
+}
+
+void glStencilMask(GLuint mask)
+{
+ GET_CONTEXT;
+ ctx->glStencilMask(ctx, mask);
+}
+
+void glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ GET_CONTEXT;
+ ctx->glStencilMaskSeparate(ctx, face, mask);
+}
+
+void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ GET_CONTEXT;
+ ctx->glStencilOp(ctx, fail, zfail, zpass);
+}
+
+void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ GET_CONTEXT;
+ ctx->glStencilOpSeparate(ctx, face, fail, zfail, zpass);
+}
+
+void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ GET_CONTEXT;
+ ctx->glTexImage2D(ctx, target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ GET_CONTEXT;
+ ctx->glTexParameterf(ctx, target, pname, param);
+}
+
+void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
+{
+ GET_CONTEXT;
+ ctx->glTexParameterfv(ctx, target, pname, params);
+}
+
+void glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ GET_CONTEXT;
+ ctx->glTexParameteri(ctx, target, pname, param);
+}
+
+void glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glTexParameteriv(ctx, target, pname, params);
+}
+
+void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ GET_CONTEXT;
+ ctx->glTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+void glUniform1f(GLint location, GLfloat x)
+{
+ GET_CONTEXT;
+ ctx->glUniform1f(ctx, location, x);
+}
+
+void glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ GET_CONTEXT;
+ ctx->glUniform1fv(ctx, location, count, v);
+}
+
+void glUniform1i(GLint location, GLint x)
+{
+ GET_CONTEXT;
+ ctx->glUniform1i(ctx, location, x);
+}
+
+void glUniform1iv(GLint location, GLsizei count, const GLint* v)
+{
+ GET_CONTEXT;
+ ctx->glUniform1iv(ctx, location, count, v);
+}
+
+void glUniform2f(GLint location, GLfloat x, GLfloat y)
+{
+ GET_CONTEXT;
+ ctx->glUniform2f(ctx, location, x, y);
+}
+
+void glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ GET_CONTEXT;
+ ctx->glUniform2fv(ctx, location, count, v);
+}
+
+void glUniform2i(GLint location, GLint x, GLint y)
+{
+ GET_CONTEXT;
+ ctx->glUniform2i(ctx, location, x, y);
+}
+
+void glUniform2iv(GLint location, GLsizei count, const GLint* v)
+{
+ GET_CONTEXT;
+ ctx->glUniform2iv(ctx, location, count, v);
+}
+
+void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CONTEXT;
+ ctx->glUniform3f(ctx, location, x, y, z);
+}
+
+void glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ GET_CONTEXT;
+ ctx->glUniform3fv(ctx, location, count, v);
+}
+
+void glUniform3i(GLint location, GLint x, GLint y, GLint z)
+{
+ GET_CONTEXT;
+ ctx->glUniform3i(ctx, location, x, y, z);
+}
+
+void glUniform3iv(GLint location, GLsizei count, const GLint* v)
+{
+ GET_CONTEXT;
+ ctx->glUniform3iv(ctx, location, count, v);
+}
+
+void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CONTEXT;
+ ctx->glUniform4f(ctx, location, x, y, z, w);
+}
+
+void glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ GET_CONTEXT;
+ ctx->glUniform4fv(ctx, location, count, v);
+}
+
+void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
+{
+ GET_CONTEXT;
+ ctx->glUniform4i(ctx, location, x, y, z, w);
+}
+
+void glUniform4iv(GLint location, GLsizei count, const GLint* v)
+{
+ GET_CONTEXT;
+ ctx->glUniform4iv(ctx, location, count, v);
+}
+
+void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ GET_CONTEXT;
+ ctx->glUniformMatrix2fv(ctx, location, count, transpose, value);
+}
+
+void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ GET_CONTEXT;
+ ctx->glUniformMatrix3fv(ctx, location, count, transpose, value);
+}
+
+void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ GET_CONTEXT;
+ ctx->glUniformMatrix4fv(ctx, location, count, transpose, value);
+}
+
+void glUseProgram(GLuint program)
+{
+ GET_CONTEXT;
+ ctx->glUseProgram(ctx, program);
+}
+
+void glValidateProgram(GLuint program)
+{
+ GET_CONTEXT;
+ ctx->glValidateProgram(ctx, program);
+}
+
+void glVertexAttrib1f(GLuint indx, GLfloat x)
+{
+ GET_CONTEXT;
+ ctx->glVertexAttrib1f(ctx, indx, x);
+}
+
+void glVertexAttrib1fv(GLuint indx, const GLfloat* values)
+{
+ GET_CONTEXT;
+ ctx->glVertexAttrib1fv(ctx, indx, values);
+}
+
+void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
+{
+ GET_CONTEXT;
+ ctx->glVertexAttrib2f(ctx, indx, x, y);
+}
+
+void glVertexAttrib2fv(GLuint indx, const GLfloat* values)
+{
+ GET_CONTEXT;
+ ctx->glVertexAttrib2fv(ctx, indx, values);
+}
+
+void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+{
+ GET_CONTEXT;
+ ctx->glVertexAttrib3f(ctx, indx, x, y, z);
+}
+
+void glVertexAttrib3fv(GLuint indx, const GLfloat* values)
+{
+ GET_CONTEXT;
+ ctx->glVertexAttrib3fv(ctx, indx, values);
+}
+
+void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GET_CONTEXT;
+ ctx->glVertexAttrib4f(ctx, indx, x, y, z, w);
+}
+
+void glVertexAttrib4fv(GLuint indx, const GLfloat* values)
+{
+ GET_CONTEXT;
+ ctx->glVertexAttrib4fv(ctx, indx, values);
+}
+
+void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
+{
+ GET_CONTEXT;
+ ctx->glVertexAttribPointer(ctx, indx, size, type, normalized, stride, ptr);
+}
+
+void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ GET_CONTEXT;
+ ctx->glViewport(ctx, x, y, width, height);
+}
+
+void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
+{
+ GET_CONTEXT;
+ ctx->glEGLImageTargetTexture2DOES(ctx, target, image);
+}
+
+void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
+{
+ GET_CONTEXT;
+ ctx->glEGLImageTargetRenderbufferStorageOES(ctx, target, image);
+}
+
+void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
+{
+ GET_CONTEXT;
+ ctx->glGetProgramBinaryOES(ctx, program, bufSize, length, binaryFormat, binary);
+}
+
+void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length)
+{
+ GET_CONTEXT;
+ ctx->glProgramBinaryOES(ctx, program, binaryFormat, binary, length);
+}
+
+void* glMapBufferOES(GLenum target, GLenum access)
+{
+ GET_CONTEXT;
+ return ctx->glMapBufferOES(ctx, target, access);
+}
+
+GLboolean glUnmapBufferOES(GLenum target)
+{
+ GET_CONTEXT;
+ return ctx->glUnmapBufferOES(ctx, target);
+}
+
+void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ GET_CONTEXT;
+ ctx->glTexImage3DOES(ctx, target, level, internalformat, width, height, depth, border, format, type, pixels);
+}
+
+void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ GET_CONTEXT;
+ ctx->glTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ GET_CONTEXT;
+ ctx->glCopyTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ GET_CONTEXT;
+ ctx->glCompressedTexImage3DOES(ctx, target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+
+void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ GET_CONTEXT;
+ ctx->glCompressedTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ GET_CONTEXT;
+ ctx->glFramebufferTexture3DOES(ctx, target, attachment, textarget, texture, level, zoffset);
+}
+
+void glBindVertexArrayOES(GLuint array)
+{
+ GET_CONTEXT;
+ ctx->glBindVertexArrayOES(ctx, array);
+}
+
+void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glDeleteVertexArraysOES(ctx, n, arrays);
+}
+
+void glGenVertexArraysOES(GLsizei n, GLuint* arrays)
+{
+ GET_CONTEXT;
+ if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
+ ctx->glGenVertexArraysOES(ctx, n, arrays);
+}
+
+GLboolean glIsVertexArrayOES(GLuint array)
+{
+ GET_CONTEXT;
+ return ctx->glIsVertexArrayOES(ctx, array);
+}
+
+void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments)
+{
+ GET_CONTEXT;
+ ctx->glDiscardFramebufferEXT(ctx, target, numAttachments, attachments);
+}
+
+void glMultiDrawArraysEXT(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount)
+{
+ GET_CONTEXT;
+ ctx->glMultiDrawArraysEXT(ctx, mode, first, count, primcount);
+}
+
+void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount)
+{
+ GET_CONTEXT;
+ ctx->glMultiDrawElementsEXT(ctx, mode, count, type, indices, primcount);
+}
+
+void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups)
+{
+ GET_CONTEXT;
+ ctx->glGetPerfMonitorGroupsAMD(ctx, numGroups, groupsSize, groups);
+}
+
+void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters)
+{
+ GET_CONTEXT;
+ ctx->glGetPerfMonitorCountersAMD(ctx, group, numCounters, maxActiveCounters, counterSize, counters);
+}
+
+void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString)
+{
+ GET_CONTEXT;
+ ctx->glGetPerfMonitorGroupStringAMD(ctx, group, bufSize, length, groupString);
+}
+
+void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString)
+{
+ GET_CONTEXT;
+ ctx->glGetPerfMonitorCounterStringAMD(ctx, group, counter, bufSize, length, counterString);
+}
+
+void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data)
+{
+ GET_CONTEXT;
+ ctx->glGetPerfMonitorCounterInfoAMD(ctx, group, counter, pname, data);
+}
+
+void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors)
+{
+ GET_CONTEXT;
+ ctx->glGenPerfMonitorsAMD(ctx, n, monitors);
+}
+
+void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors)
+{
+ GET_CONTEXT;
+ ctx->glDeletePerfMonitorsAMD(ctx, n, monitors);
+}
+
+void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList)
+{
+ GET_CONTEXT;
+ ctx->glSelectPerfMonitorCountersAMD(ctx, monitor, enable, group, numCounters, countersList);
+}
+
+void glBeginPerfMonitorAMD(GLuint monitor)
+{
+ GET_CONTEXT;
+ ctx->glBeginPerfMonitorAMD(ctx, monitor);
+}
+
+void glEndPerfMonitorAMD(GLuint monitor)
+{
+ GET_CONTEXT;
+ ctx->glEndPerfMonitorAMD(ctx, monitor);
+}
+
+void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten)
+{
+ GET_CONTEXT;
+ ctx->glGetPerfMonitorCounterDataAMD(ctx, monitor, pname, dataSize, data, bytesWritten);
+}
+
+void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ GET_CONTEXT;
+ ctx->glRenderbufferStorageMultisampleIMG(ctx, target, samples, internalformat, width, height);
+}
+
+void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
+{
+ GET_CONTEXT;
+ ctx->glFramebufferTexture2DMultisampleIMG(ctx, target, attachment, textarget, texture, level, samples);
+}
+
+void glDeleteFencesNV(GLsizei n, const GLuint* fences)
+{
+ GET_CONTEXT;
+ ctx->glDeleteFencesNV(ctx, n, fences);
+}
+
+void glGenFencesNV(GLsizei n, GLuint* fences)
+{
+ GET_CONTEXT;
+ ctx->glGenFencesNV(ctx, n, fences);
+}
+
+GLboolean glIsFenceNV(GLuint fence)
+{
+ GET_CONTEXT;
+ return ctx->glIsFenceNV(ctx, fence);
+}
+
+GLboolean glTestFenceNV(GLuint fence)
+{
+ GET_CONTEXT;
+ return ctx->glTestFenceNV(ctx, fence);
+}
+
+void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glGetFenceivNV(ctx, fence, pname, params);
+}
+
+void glFinishFenceNV(GLuint fence)
+{
+ GET_CONTEXT;
+ ctx->glFinishFenceNV(ctx, fence);
+}
+
+void glSetFenceNV(GLuint fence, GLenum condition)
+{
+ GET_CONTEXT;
+ ctx->glSetFenceNV(ctx, fence, condition);
+}
+
+void glCoverageMaskNV(GLboolean mask)
+{
+ GET_CONTEXT;
+ ctx->glCoverageMaskNV(ctx, mask);
+}
+
+void glCoverageOperationNV(GLenum operation)
+{
+ GET_CONTEXT;
+ ctx->glCoverageOperationNV(ctx, operation);
+}
+
+void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls)
+{
+ GET_CONTEXT;
+ ctx->glGetDriverControlsQCOM(ctx, num, size, driverControls);
+}
+
+void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString)
+{
+ GET_CONTEXT;
+ ctx->glGetDriverControlStringQCOM(ctx, driverControl, bufSize, length, driverControlString);
+}
+
+void glEnableDriverControlQCOM(GLuint driverControl)
+{
+ GET_CONTEXT;
+ ctx->glEnableDriverControlQCOM(ctx, driverControl);
+}
+
+void glDisableDriverControlQCOM(GLuint driverControl)
+{
+ GET_CONTEXT;
+ ctx->glDisableDriverControlQCOM(ctx, driverControl);
+}
+
+void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures)
+{
+ GET_CONTEXT;
+ ctx->glExtGetTexturesQCOM(ctx, textures, maxTextures, numTextures);
+}
+
+void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers)
+{
+ GET_CONTEXT;
+ ctx->glExtGetBuffersQCOM(ctx, buffers, maxBuffers, numBuffers);
+}
+
+void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers)
+{
+ GET_CONTEXT;
+ ctx->glExtGetRenderbuffersQCOM(ctx, renderbuffers, maxRenderbuffers, numRenderbuffers);
+}
+
+void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers)
+{
+ GET_CONTEXT;
+ ctx->glExtGetFramebuffersQCOM(ctx, framebuffers, maxFramebuffers, numFramebuffers);
+}
+
+void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params)
+{
+ GET_CONTEXT;
+ ctx->glExtGetTexLevelParameterivQCOM(ctx, texture, face, level, pname, params);
+}
+
+void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param)
+{
+ GET_CONTEXT;
+ ctx->glExtTexObjectStateOverrideiQCOM(ctx, target, pname, param);
+}
+
+void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels)
+{
+ GET_CONTEXT;
+ ctx->glExtGetTexSubImageQCOM(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
+}
+
+void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params)
+{
+ GET_CONTEXT;
+ ctx->glExtGetBufferPointervQCOM(ctx, target, params);
+}
+
+void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders)
+{
+ GET_CONTEXT;
+ ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders);
+}
+
+void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms)
+{
+ GET_CONTEXT;
+ ctx->glExtGetProgramsQCOM(ctx, programs, maxPrograms, numPrograms);
+}
+
+GLboolean glExtIsProgramBinaryQCOM(GLuint program)
+{
+ GET_CONTEXT;
+ return ctx->glExtIsProgramBinaryQCOM(ctx, program);
+}
+
+void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length)
+{
+ GET_CONTEXT;
+ ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length);
+}
+
+void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
+{
+ GET_CONTEXT;
+ ctx->glStartTilingQCOM(ctx, x, y, width, height, preserveMask);
+}
+
+void glEndTilingQCOM(GLbitfield preserveMask)
+{
+ GET_CONTEXT;
+ ctx->glEndTilingQCOM(ctx, preserveMask);
+}
+
+void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen)
+{
+ GET_CONTEXT;
+ ctx->glVertexAttribPointerData(ctx, indx, size, type, normalized, stride, data, datalen);
+}
+
+void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset)
+{
+ GET_CONTEXT;
+ ctx->glVertexAttribPointerOffset(ctx, indx, size, type, normalized, stride, offset);
+}
+
+void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset)
+{
+ GET_CONTEXT;
+ ctx->glDrawElementsOffset(ctx, mode, count, type, offset);
+}
+
+void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen)
+{
+ GET_CONTEXT;
+ ctx->glDrawElementsData(ctx, mode, count, type, data, datalen);
+}
+
+void glGetCompressedTextureFormats(int count, GLint* formats)
+{
+ GET_CONTEXT;
+ ctx->glGetCompressedTextureFormats(ctx, count, formats);
+}
+
+void glShaderString(GLuint shader, const GLchar* string, GLsizei len)
+{
+ GET_CONTEXT;
+ ctx->glShaderString(ctx, shader, string, len);
+}
+
+int glFinishRoundTrip()
+{
+ GET_CONTEXT;
+ return ctx->glFinishRoundTrip(ctx);
+}
+
diff --git a/opengl/system/GLESv2_enc/gl2_ftable.h b/opengl/system/GLESv2_enc/gl2_ftable.h
new file mode 100644
index 0000000..4cbda78
--- /dev/null
+++ b/opengl/system/GLESv2_enc/gl2_ftable.h
@@ -0,0 +1,216 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#ifndef __gl2_client_ftable_t_h
+#define __gl2_client_ftable_t_h
+
+
+static struct _gl2_funcs_by_name {
+ const char *name;
+ void *proc;
+} gl2_funcs_by_name[] = {
+ {"glActiveTexture", (void*)glActiveTexture},
+ {"glAttachShader", (void*)glAttachShader},
+ {"glBindAttribLocation", (void*)glBindAttribLocation},
+ {"glBindBuffer", (void*)glBindBuffer},
+ {"glBindFramebuffer", (void*)glBindFramebuffer},
+ {"glBindRenderbuffer", (void*)glBindRenderbuffer},
+ {"glBindTexture", (void*)glBindTexture},
+ {"glBlendColor", (void*)glBlendColor},
+ {"glBlendEquation", (void*)glBlendEquation},
+ {"glBlendEquationSeparate", (void*)glBlendEquationSeparate},
+ {"glBlendFunc", (void*)glBlendFunc},
+ {"glBlendFuncSeparate", (void*)glBlendFuncSeparate},
+ {"glBufferData", (void*)glBufferData},
+ {"glBufferSubData", (void*)glBufferSubData},
+ {"glCheckFramebufferStatus", (void*)glCheckFramebufferStatus},
+ {"glClear", (void*)glClear},
+ {"glClearColor", (void*)glClearColor},
+ {"glClearDepthf", (void*)glClearDepthf},
+ {"glClearStencil", (void*)glClearStencil},
+ {"glColorMask", (void*)glColorMask},
+ {"glCompileShader", (void*)glCompileShader},
+ {"glCompressedTexImage2D", (void*)glCompressedTexImage2D},
+ {"glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D},
+ {"glCopyTexImage2D", (void*)glCopyTexImage2D},
+ {"glCopyTexSubImage2D", (void*)glCopyTexSubImage2D},
+ {"glCreateProgram", (void*)glCreateProgram},
+ {"glCreateShader", (void*)glCreateShader},
+ {"glCullFace", (void*)glCullFace},
+ {"glDeleteBuffers", (void*)glDeleteBuffers},
+ {"glDeleteFramebuffers", (void*)glDeleteFramebuffers},
+ {"glDeleteProgram", (void*)glDeleteProgram},
+ {"glDeleteRenderbuffers", (void*)glDeleteRenderbuffers},
+ {"glDeleteShader", (void*)glDeleteShader},
+ {"glDeleteTextures", (void*)glDeleteTextures},
+ {"glDepthFunc", (void*)glDepthFunc},
+ {"glDepthMask", (void*)glDepthMask},
+ {"glDepthRangef", (void*)glDepthRangef},
+ {"glDetachShader", (void*)glDetachShader},
+ {"glDisable", (void*)glDisable},
+ {"glDisableVertexAttribArray", (void*)glDisableVertexAttribArray},
+ {"glDrawArrays", (void*)glDrawArrays},
+ {"glDrawElements", (void*)glDrawElements},
+ {"glEnable", (void*)glEnable},
+ {"glEnableVertexAttribArray", (void*)glEnableVertexAttribArray},
+ {"glFinish", (void*)glFinish},
+ {"glFlush", (void*)glFlush},
+ {"glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer},
+ {"glFramebufferTexture2D", (void*)glFramebufferTexture2D},
+ {"glFrontFace", (void*)glFrontFace},
+ {"glGenBuffers", (void*)glGenBuffers},
+ {"glGenerateMipmap", (void*)glGenerateMipmap},
+ {"glGenFramebuffers", (void*)glGenFramebuffers},
+ {"glGenRenderbuffers", (void*)glGenRenderbuffers},
+ {"glGenTextures", (void*)glGenTextures},
+ {"glGetActiveAttrib", (void*)glGetActiveAttrib},
+ {"glGetActiveUniform", (void*)glGetActiveUniform},
+ {"glGetAttachedShaders", (void*)glGetAttachedShaders},
+ {"glGetAttribLocation", (void*)glGetAttribLocation},
+ {"glGetBooleanv", (void*)glGetBooleanv},
+ {"glGetBufferParameteriv", (void*)glGetBufferParameteriv},
+ {"glGetError", (void*)glGetError},
+ {"glGetFloatv", (void*)glGetFloatv},
+ {"glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv},
+ {"glGetIntegerv", (void*)glGetIntegerv},
+ {"glGetProgramiv", (void*)glGetProgramiv},
+ {"glGetProgramInfoLog", (void*)glGetProgramInfoLog},
+ {"glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv},
+ {"glGetShaderiv", (void*)glGetShaderiv},
+ {"glGetShaderInfoLog", (void*)glGetShaderInfoLog},
+ {"glGetShaderPrecisionFormat", (void*)glGetShaderPrecisionFormat},
+ {"glGetShaderSource", (void*)glGetShaderSource},
+ {"glGetString", (void*)glGetString},
+ {"glGetTexParameterfv", (void*)glGetTexParameterfv},
+ {"glGetTexParameteriv", (void*)glGetTexParameteriv},
+ {"glGetUniformfv", (void*)glGetUniformfv},
+ {"glGetUniformiv", (void*)glGetUniformiv},
+ {"glGetUniformLocation", (void*)glGetUniformLocation},
+ {"glGetVertexAttribfv", (void*)glGetVertexAttribfv},
+ {"glGetVertexAttribiv", (void*)glGetVertexAttribiv},
+ {"glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv},
+ {"glHint", (void*)glHint},
+ {"glIsBuffer", (void*)glIsBuffer},
+ {"glIsEnabled", (void*)glIsEnabled},
+ {"glIsFramebuffer", (void*)glIsFramebuffer},
+ {"glIsProgram", (void*)glIsProgram},
+ {"glIsRenderbuffer", (void*)glIsRenderbuffer},
+ {"glIsShader", (void*)glIsShader},
+ {"glIsTexture", (void*)glIsTexture},
+ {"glLineWidth", (void*)glLineWidth},
+ {"glLinkProgram", (void*)glLinkProgram},
+ {"glPixelStorei", (void*)glPixelStorei},
+ {"glPolygonOffset", (void*)glPolygonOffset},
+ {"glReadPixels", (void*)glReadPixels},
+ {"glReleaseShaderCompiler", (void*)glReleaseShaderCompiler},
+ {"glRenderbufferStorage", (void*)glRenderbufferStorage},
+ {"glSampleCoverage", (void*)glSampleCoverage},
+ {"glScissor", (void*)glScissor},
+ {"glShaderBinary", (void*)glShaderBinary},
+ {"glShaderSource", (void*)glShaderSource},
+ {"glStencilFunc", (void*)glStencilFunc},
+ {"glStencilFuncSeparate", (void*)glStencilFuncSeparate},
+ {"glStencilMask", (void*)glStencilMask},
+ {"glStencilMaskSeparate", (void*)glStencilMaskSeparate},
+ {"glStencilOp", (void*)glStencilOp},
+ {"glStencilOpSeparate", (void*)glStencilOpSeparate},
+ {"glTexImage2D", (void*)glTexImage2D},
+ {"glTexParameterf", (void*)glTexParameterf},
+ {"glTexParameterfv", (void*)glTexParameterfv},
+ {"glTexParameteri", (void*)glTexParameteri},
+ {"glTexParameteriv", (void*)glTexParameteriv},
+ {"glTexSubImage2D", (void*)glTexSubImage2D},
+ {"glUniform1f", (void*)glUniform1f},
+ {"glUniform1fv", (void*)glUniform1fv},
+ {"glUniform1i", (void*)glUniform1i},
+ {"glUniform1iv", (void*)glUniform1iv},
+ {"glUniform2f", (void*)glUniform2f},
+ {"glUniform2fv", (void*)glUniform2fv},
+ {"glUniform2i", (void*)glUniform2i},
+ {"glUniform2iv", (void*)glUniform2iv},
+ {"glUniform3f", (void*)glUniform3f},
+ {"glUniform3fv", (void*)glUniform3fv},
+ {"glUniform3i", (void*)glUniform3i},
+ {"glUniform3iv", (void*)glUniform3iv},
+ {"glUniform4f", (void*)glUniform4f},
+ {"glUniform4fv", (void*)glUniform4fv},
+ {"glUniform4i", (void*)glUniform4i},
+ {"glUniform4iv", (void*)glUniform4iv},
+ {"glUniformMatrix2fv", (void*)glUniformMatrix2fv},
+ {"glUniformMatrix3fv", (void*)glUniformMatrix3fv},
+ {"glUniformMatrix4fv", (void*)glUniformMatrix4fv},
+ {"glUseProgram", (void*)glUseProgram},
+ {"glValidateProgram", (void*)glValidateProgram},
+ {"glVertexAttrib1f", (void*)glVertexAttrib1f},
+ {"glVertexAttrib1fv", (void*)glVertexAttrib1fv},
+ {"glVertexAttrib2f", (void*)glVertexAttrib2f},
+ {"glVertexAttrib2fv", (void*)glVertexAttrib2fv},
+ {"glVertexAttrib3f", (void*)glVertexAttrib3f},
+ {"glVertexAttrib3fv", (void*)glVertexAttrib3fv},
+ {"glVertexAttrib4f", (void*)glVertexAttrib4f},
+ {"glVertexAttrib4fv", (void*)glVertexAttrib4fv},
+ {"glVertexAttribPointer", (void*)glVertexAttribPointer},
+ {"glViewport", (void*)glViewport},
+ {"glEGLImageTargetTexture2DOES", (void*)glEGLImageTargetTexture2DOES},
+ {"glEGLImageTargetRenderbufferStorageOES", (void*)glEGLImageTargetRenderbufferStorageOES},
+ {"glGetProgramBinaryOES", (void*)glGetProgramBinaryOES},
+ {"glProgramBinaryOES", (void*)glProgramBinaryOES},
+ {"glMapBufferOES", (void*)glMapBufferOES},
+ {"glUnmapBufferOES", (void*)glUnmapBufferOES},
+ {"glTexImage3DOES", (void*)glTexImage3DOES},
+ {"glTexSubImage3DOES", (void*)glTexSubImage3DOES},
+ {"glCopyTexSubImage3DOES", (void*)glCopyTexSubImage3DOES},
+ {"glCompressedTexImage3DOES", (void*)glCompressedTexImage3DOES},
+ {"glCompressedTexSubImage3DOES", (void*)glCompressedTexSubImage3DOES},
+ {"glFramebufferTexture3DOES", (void*)glFramebufferTexture3DOES},
+ {"glBindVertexArrayOES", (void*)glBindVertexArrayOES},
+ {"glDeleteVertexArraysOES", (void*)glDeleteVertexArraysOES},
+ {"glGenVertexArraysOES", (void*)glGenVertexArraysOES},
+ {"glIsVertexArrayOES", (void*)glIsVertexArrayOES},
+ {"glDiscardFramebufferEXT", (void*)glDiscardFramebufferEXT},
+ {"glMultiDrawArraysEXT", (void*)glMultiDrawArraysEXT},
+ {"glMultiDrawElementsEXT", (void*)glMultiDrawElementsEXT},
+ {"glGetPerfMonitorGroupsAMD", (void*)glGetPerfMonitorGroupsAMD},
+ {"glGetPerfMonitorCountersAMD", (void*)glGetPerfMonitorCountersAMD},
+ {"glGetPerfMonitorGroupStringAMD", (void*)glGetPerfMonitorGroupStringAMD},
+ {"glGetPerfMonitorCounterStringAMD", (void*)glGetPerfMonitorCounterStringAMD},
+ {"glGetPerfMonitorCounterInfoAMD", (void*)glGetPerfMonitorCounterInfoAMD},
+ {"glGenPerfMonitorsAMD", (void*)glGenPerfMonitorsAMD},
+ {"glDeletePerfMonitorsAMD", (void*)glDeletePerfMonitorsAMD},
+ {"glSelectPerfMonitorCountersAMD", (void*)glSelectPerfMonitorCountersAMD},
+ {"glBeginPerfMonitorAMD", (void*)glBeginPerfMonitorAMD},
+ {"glEndPerfMonitorAMD", (void*)glEndPerfMonitorAMD},
+ {"glGetPerfMonitorCounterDataAMD", (void*)glGetPerfMonitorCounterDataAMD},
+ {"glRenderbufferStorageMultisampleIMG", (void*)glRenderbufferStorageMultisampleIMG},
+ {"glFramebufferTexture2DMultisampleIMG", (void*)glFramebufferTexture2DMultisampleIMG},
+ {"glDeleteFencesNV", (void*)glDeleteFencesNV},
+ {"glGenFencesNV", (void*)glGenFencesNV},
+ {"glIsFenceNV", (void*)glIsFenceNV},
+ {"glTestFenceNV", (void*)glTestFenceNV},
+ {"glGetFenceivNV", (void*)glGetFenceivNV},
+ {"glFinishFenceNV", (void*)glFinishFenceNV},
+ {"glSetFenceNV", (void*)glSetFenceNV},
+ {"glCoverageMaskNV", (void*)glCoverageMaskNV},
+ {"glCoverageOperationNV", (void*)glCoverageOperationNV},
+ {"glGetDriverControlsQCOM", (void*)glGetDriverControlsQCOM},
+ {"glGetDriverControlStringQCOM", (void*)glGetDriverControlStringQCOM},
+ {"glEnableDriverControlQCOM", (void*)glEnableDriverControlQCOM},
+ {"glDisableDriverControlQCOM", (void*)glDisableDriverControlQCOM},
+ {"glExtGetTexturesQCOM", (void*)glExtGetTexturesQCOM},
+ {"glExtGetBuffersQCOM", (void*)glExtGetBuffersQCOM},
+ {"glExtGetRenderbuffersQCOM", (void*)glExtGetRenderbuffersQCOM},
+ {"glExtGetFramebuffersQCOM", (void*)glExtGetFramebuffersQCOM},
+ {"glExtGetTexLevelParameterivQCOM", (void*)glExtGetTexLevelParameterivQCOM},
+ {"glExtTexObjectStateOverrideiQCOM", (void*)glExtTexObjectStateOverrideiQCOM},
+ {"glExtGetTexSubImageQCOM", (void*)glExtGetTexSubImageQCOM},
+ {"glExtGetBufferPointervQCOM", (void*)glExtGetBufferPointervQCOM},
+ {"glExtGetShadersQCOM", (void*)glExtGetShadersQCOM},
+ {"glExtGetProgramsQCOM", (void*)glExtGetProgramsQCOM},
+ {"glExtIsProgramBinaryQCOM", (void*)glExtIsProgramBinaryQCOM},
+ {"glExtGetProgramBinarySourceQCOM", (void*)glExtGetProgramBinarySourceQCOM},
+ {"glStartTilingQCOM", (void*)glStartTilingQCOM},
+ {"glEndTilingQCOM", (void*)glEndTilingQCOM},
+};
+static int gl2_num_funcs = sizeof(gl2_funcs_by_name) / sizeof(struct _gl2_funcs_by_name);
+
+
+#endif
diff --git a/opengl/system/GLESv2_enc/gl2_opcodes.h b/opengl/system/GLESv2_enc/gl2_opcodes.h
new file mode 100644
index 0000000..5e7857f
--- /dev/null
+++ b/opengl/system/GLESv2_enc/gl2_opcodes.h
@@ -0,0 +1,217 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#ifndef __GUARD_gl2_opcodes_h_
+#define __GUARD_gl2_opcodes_h_
+
+#define OP_glActiveTexture 2048
+#define OP_glAttachShader 2049
+#define OP_glBindAttribLocation 2050
+#define OP_glBindBuffer 2051
+#define OP_glBindFramebuffer 2052
+#define OP_glBindRenderbuffer 2053
+#define OP_glBindTexture 2054
+#define OP_glBlendColor 2055
+#define OP_glBlendEquation 2056
+#define OP_glBlendEquationSeparate 2057
+#define OP_glBlendFunc 2058
+#define OP_glBlendFuncSeparate 2059
+#define OP_glBufferData 2060
+#define OP_glBufferSubData 2061
+#define OP_glCheckFramebufferStatus 2062
+#define OP_glClear 2063
+#define OP_glClearColor 2064
+#define OP_glClearDepthf 2065
+#define OP_glClearStencil 2066
+#define OP_glColorMask 2067
+#define OP_glCompileShader 2068
+#define OP_glCompressedTexImage2D 2069
+#define OP_glCompressedTexSubImage2D 2070
+#define OP_glCopyTexImage2D 2071
+#define OP_glCopyTexSubImage2D 2072
+#define OP_glCreateProgram 2073
+#define OP_glCreateShader 2074
+#define OP_glCullFace 2075
+#define OP_glDeleteBuffers 2076
+#define OP_glDeleteFramebuffers 2077
+#define OP_glDeleteProgram 2078
+#define OP_glDeleteRenderbuffers 2079
+#define OP_glDeleteShader 2080
+#define OP_glDeleteTextures 2081
+#define OP_glDepthFunc 2082
+#define OP_glDepthMask 2083
+#define OP_glDepthRangef 2084
+#define OP_glDetachShader 2085
+#define OP_glDisable 2086
+#define OP_glDisableVertexAttribArray 2087
+#define OP_glDrawArrays 2088
+#define OP_glDrawElements 2089
+#define OP_glEnable 2090
+#define OP_glEnableVertexAttribArray 2091
+#define OP_glFinish 2092
+#define OP_glFlush 2093
+#define OP_glFramebufferRenderbuffer 2094
+#define OP_glFramebufferTexture2D 2095
+#define OP_glFrontFace 2096
+#define OP_glGenBuffers 2097
+#define OP_glGenerateMipmap 2098
+#define OP_glGenFramebuffers 2099
+#define OP_glGenRenderbuffers 2100
+#define OP_glGenTextures 2101
+#define OP_glGetActiveAttrib 2102
+#define OP_glGetActiveUniform 2103
+#define OP_glGetAttachedShaders 2104
+#define OP_glGetAttribLocation 2105
+#define OP_glGetBooleanv 2106
+#define OP_glGetBufferParameteriv 2107
+#define OP_glGetError 2108
+#define OP_glGetFloatv 2109
+#define OP_glGetFramebufferAttachmentParameteriv 2110
+#define OP_glGetIntegerv 2111
+#define OP_glGetProgramiv 2112
+#define OP_glGetProgramInfoLog 2113
+#define OP_glGetRenderbufferParameteriv 2114
+#define OP_glGetShaderiv 2115
+#define OP_glGetShaderInfoLog 2116
+#define OP_glGetShaderPrecisionFormat 2117
+#define OP_glGetShaderSource 2118
+#define OP_glGetString 2119
+#define OP_glGetTexParameterfv 2120
+#define OP_glGetTexParameteriv 2121
+#define OP_glGetUniformfv 2122
+#define OP_glGetUniformiv 2123
+#define OP_glGetUniformLocation 2124
+#define OP_glGetVertexAttribfv 2125
+#define OP_glGetVertexAttribiv 2126
+#define OP_glGetVertexAttribPointerv 2127
+#define OP_glHint 2128
+#define OP_glIsBuffer 2129
+#define OP_glIsEnabled 2130
+#define OP_glIsFramebuffer 2131
+#define OP_glIsProgram 2132
+#define OP_glIsRenderbuffer 2133
+#define OP_glIsShader 2134
+#define OP_glIsTexture 2135
+#define OP_glLineWidth 2136
+#define OP_glLinkProgram 2137
+#define OP_glPixelStorei 2138
+#define OP_glPolygonOffset 2139
+#define OP_glReadPixels 2140
+#define OP_glReleaseShaderCompiler 2141
+#define OP_glRenderbufferStorage 2142
+#define OP_glSampleCoverage 2143
+#define OP_glScissor 2144
+#define OP_glShaderBinary 2145
+#define OP_glShaderSource 2146
+#define OP_glStencilFunc 2147
+#define OP_glStencilFuncSeparate 2148
+#define OP_glStencilMask 2149
+#define OP_glStencilMaskSeparate 2150
+#define OP_glStencilOp 2151
+#define OP_glStencilOpSeparate 2152
+#define OP_glTexImage2D 2153
+#define OP_glTexParameterf 2154
+#define OP_glTexParameterfv 2155
+#define OP_glTexParameteri 2156
+#define OP_glTexParameteriv 2157
+#define OP_glTexSubImage2D 2158
+#define OP_glUniform1f 2159
+#define OP_glUniform1fv 2160
+#define OP_glUniform1i 2161
+#define OP_glUniform1iv 2162
+#define OP_glUniform2f 2163
+#define OP_glUniform2fv 2164
+#define OP_glUniform2i 2165
+#define OP_glUniform2iv 2166
+#define OP_glUniform3f 2167
+#define OP_glUniform3fv 2168
+#define OP_glUniform3i 2169
+#define OP_glUniform3iv 2170
+#define OP_glUniform4f 2171
+#define OP_glUniform4fv 2172
+#define OP_glUniform4i 2173
+#define OP_glUniform4iv 2174
+#define OP_glUniformMatrix2fv 2175
+#define OP_glUniformMatrix3fv 2176
+#define OP_glUniformMatrix4fv 2177
+#define OP_glUseProgram 2178
+#define OP_glValidateProgram 2179
+#define OP_glVertexAttrib1f 2180
+#define OP_glVertexAttrib1fv 2181
+#define OP_glVertexAttrib2f 2182
+#define OP_glVertexAttrib2fv 2183
+#define OP_glVertexAttrib3f 2184
+#define OP_glVertexAttrib3fv 2185
+#define OP_glVertexAttrib4f 2186
+#define OP_glVertexAttrib4fv 2187
+#define OP_glVertexAttribPointer 2188
+#define OP_glViewport 2189
+#define OP_glEGLImageTargetTexture2DOES 2190
+#define OP_glEGLImageTargetRenderbufferStorageOES 2191
+#define OP_glGetProgramBinaryOES 2192
+#define OP_glProgramBinaryOES 2193
+#define OP_glMapBufferOES 2194
+#define OP_glUnmapBufferOES 2195
+#define OP_glTexImage3DOES 2196
+#define OP_glTexSubImage3DOES 2197
+#define OP_glCopyTexSubImage3DOES 2198
+#define OP_glCompressedTexImage3DOES 2199
+#define OP_glCompressedTexSubImage3DOES 2200
+#define OP_glFramebufferTexture3DOES 2201
+#define OP_glBindVertexArrayOES 2202
+#define OP_glDeleteVertexArraysOES 2203
+#define OP_glGenVertexArraysOES 2204
+#define OP_glIsVertexArrayOES 2205
+#define OP_glDiscardFramebufferEXT 2206
+#define OP_glMultiDrawArraysEXT 2207
+#define OP_glMultiDrawElementsEXT 2208
+#define OP_glGetPerfMonitorGroupsAMD 2209
+#define OP_glGetPerfMonitorCountersAMD 2210
+#define OP_glGetPerfMonitorGroupStringAMD 2211
+#define OP_glGetPerfMonitorCounterStringAMD 2212
+#define OP_glGetPerfMonitorCounterInfoAMD 2213
+#define OP_glGenPerfMonitorsAMD 2214
+#define OP_glDeletePerfMonitorsAMD 2215
+#define OP_glSelectPerfMonitorCountersAMD 2216
+#define OP_glBeginPerfMonitorAMD 2217
+#define OP_glEndPerfMonitorAMD 2218
+#define OP_glGetPerfMonitorCounterDataAMD 2219
+#define OP_glRenderbufferStorageMultisampleIMG 2220
+#define OP_glFramebufferTexture2DMultisampleIMG 2221
+#define OP_glDeleteFencesNV 2222
+#define OP_glGenFencesNV 2223
+#define OP_glIsFenceNV 2224
+#define OP_glTestFenceNV 2225
+#define OP_glGetFenceivNV 2226
+#define OP_glFinishFenceNV 2227
+#define OP_glSetFenceNV 2228
+#define OP_glCoverageMaskNV 2229
+#define OP_glCoverageOperationNV 2230
+#define OP_glGetDriverControlsQCOM 2231
+#define OP_glGetDriverControlStringQCOM 2232
+#define OP_glEnableDriverControlQCOM 2233
+#define OP_glDisableDriverControlQCOM 2234
+#define OP_glExtGetTexturesQCOM 2235
+#define OP_glExtGetBuffersQCOM 2236
+#define OP_glExtGetRenderbuffersQCOM 2237
+#define OP_glExtGetFramebuffersQCOM 2238
+#define OP_glExtGetTexLevelParameterivQCOM 2239
+#define OP_glExtTexObjectStateOverrideiQCOM 2240
+#define OP_glExtGetTexSubImageQCOM 2241
+#define OP_glExtGetBufferPointervQCOM 2242
+#define OP_glExtGetShadersQCOM 2243
+#define OP_glExtGetProgramsQCOM 2244
+#define OP_glExtIsProgramBinaryQCOM 2245
+#define OP_glExtGetProgramBinarySourceQCOM 2246
+#define OP_glStartTilingQCOM 2247
+#define OP_glEndTilingQCOM 2248
+#define OP_glVertexAttribPointerData 2249
+#define OP_glVertexAttribPointerOffset 2250
+#define OP_glDrawElementsOffset 2251
+#define OP_glDrawElementsData 2252
+#define OP_glGetCompressedTextureFormats 2253
+#define OP_glShaderString 2254
+#define OP_glFinishRoundTrip 2255
+#define OP_last 2256
+
+
+#endif
diff --git a/opengl/system/GLESv2_enc/gl2_types.h b/opengl/system/GLESv2_enc/gl2_types.h
new file mode 100644
index 0000000..bfff61d
--- /dev/null
+++ b/opengl/system/GLESv2_enc/gl2_types.h
@@ -0,0 +1,21 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _GL_2_TYPES_H_
+#define _GL_2_TYPES_H_
+#include "gl_base_types.h"
+
+typedef void *GLvoidptr;
+#endif
diff --git a/opengl/system/OpenglSystemCommon/Android.mk b/opengl/system/OpenglSystemCommon/Android.mk
new file mode 100644
index 0000000..6198748
--- /dev/null
+++ b/opengl/system/OpenglSystemCommon/Android.mk
@@ -0,0 +1,13 @@
+LOCAL_PATH := $(call my-dir)
+
+$(call emugl-begin-shared-library,libOpenglSystemCommon)
+$(call emugl-import,libGLESv1_enc libGLESv2_enc lib_renderControl_enc)
+
+LOCAL_SRC_FILES := \
+ HostConnection.cpp \
+ QemuPipeStream.cpp \
+ ThreadInfo.cpp
+
+$(call emugl-export,C_INCLUDES,$(LOCAL_PATH) bionic/libc/private)
+
+$(call emugl-end-module)
diff --git a/opengl/system/OpenglSystemCommon/EGLClientIface.h b/opengl/system/OpenglSystemCommon/EGLClientIface.h
new file mode 100644
index 0000000..3c8cb55
--- /dev/null
+++ b/opengl/system/OpenglSystemCommon/EGLClientIface.h
@@ -0,0 +1,41 @@
+/*
+* Copyright 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#ifndef _SYSTEM_COMMON_EGL_CLIENT_IFACE_H
+#define _SYSTEM_COMMON_EGL_CLIENT_IFACE_H
+
+struct EGLThreadInfo; // defined in ThreadInfo.h
+
+typedef struct {
+ EGLThreadInfo* (*getThreadInfo)();
+ const char* (*getGLString)(int glEnum);
+} EGLClient_eglInterface;
+
+typedef struct {
+ void* (*getProcAddress)(const char *funcName);
+ void (*init)();
+ void (*finish)();
+} EGLClient_glesInterface;
+
+//
+// Any GLES/GLES2 client API library should define a function named "init_emul_gles"
+// with the following prototype,
+// It will be called by EGL after loading the GLES library for initialization
+// and exchanging interface function pointers.
+//
+typedef EGLClient_glesInterface *(*init_emul_gles_t)(EGLClient_eglInterface *eglIface);
+
+#endif
diff --git a/opengl/system/OpenglSystemCommon/HostConnection.cpp b/opengl/system/OpenglSystemCommon/HostConnection.cpp
new file mode 100644
index 0000000..940f5ae
--- /dev/null
+++ b/opengl/system/OpenglSystemCommon/HostConnection.cpp
@@ -0,0 +1,153 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "HostConnection.h"
+#include "TcpStream.h"
+#include "QemuPipeStream.h"
+#include "ThreadInfo.h"
+#include <cutils/log.h>
+#include "GLEncoder.h"
+#include "GL2Encoder.h"
+
+#define STREAM_BUFFER_SIZE 4*1024*1024
+#define STREAM_PORT_NUM 22468
+
+/* Set to 1 to use a QEMU pipe, or 0 for a TCP connection */
+#define USE_QEMU_PIPE 1
+
+HostConnection::HostConnection() :
+ m_stream(NULL),
+ m_glEnc(NULL),
+ m_gl2Enc(NULL),
+ m_rcEnc(NULL)
+{
+}
+
+HostConnection::~HostConnection()
+{
+ delete m_stream;
+ delete m_glEnc;
+ delete m_gl2Enc;
+ delete m_rcEnc;
+}
+
+HostConnection *HostConnection::get()
+{
+ /* TODO: Make this configurable with a system property */
+ const int useQemuPipe = USE_QEMU_PIPE;
+
+ // Get thread info
+ EGLThreadInfo *tinfo = getEGLThreadInfo();
+ if (!tinfo) {
+ return NULL;
+ }
+
+ if (tinfo->hostConn == NULL) {
+ HostConnection *con = new HostConnection();
+ if (NULL == con) {
+ return NULL;
+ }
+
+ if (useQemuPipe) {
+ QemuPipeStream *stream = new QemuPipeStream(STREAM_BUFFER_SIZE);
+ if (!stream) {
+ ALOGE("Failed to create QemuPipeStream for host connection!!!\n");
+ delete con;
+ return NULL;
+ }
+ if (stream->connect() < 0) {
+ ALOGE("Failed to connect to host (QemuPipeStream)!!!\n");
+ delete stream;
+ delete con;
+ return NULL;
+ }
+ con->m_stream = stream;
+ }
+ else /* !useQemuPipe */
+ {
+ TcpStream *stream = new TcpStream(STREAM_BUFFER_SIZE);
+ if (!stream) {
+ ALOGE("Failed to create TcpStream for host connection!!!\n");
+ delete con;
+ return NULL;
+ }
+
+ if (stream->connect("10.0.2.2", STREAM_PORT_NUM) < 0) {
+ ALOGE("Failed to connect to host (TcpStream)!!!\n");
+ delete stream;
+ delete con;
+ return NULL;
+ }
+ con->m_stream = stream;
+ }
+
+ // send zero 'clientFlags' to the host.
+ unsigned int *pClientFlags =
+ (unsigned int *)con->m_stream->allocBuffer(sizeof(unsigned int));
+ *pClientFlags = 0;
+ con->m_stream->commitBuffer(sizeof(unsigned int));
+
+ ALOGD("HostConnection::get() New Host Connection established %p, tid %d\n", con, gettid());
+ tinfo->hostConn = con;
+ }
+
+ return tinfo->hostConn;
+}
+
+GLEncoder *HostConnection::glEncoder()
+{
+ if (!m_glEnc) {
+ m_glEnc = new GLEncoder(m_stream);
+ DBG("HostConnection::glEncoder new encoder %p, tid %d", m_glEnc, gettid());
+ m_glEnc->setContextAccessor(s_getGLContext);
+ }
+ return m_glEnc;
+}
+
+GL2Encoder *HostConnection::gl2Encoder()
+{
+ if (!m_gl2Enc) {
+ m_gl2Enc = new GL2Encoder(m_stream);
+ DBG("HostConnection::gl2Encoder new encoder %p, tid %d", m_gl2Enc, gettid());
+ m_gl2Enc->setContextAccessor(s_getGL2Context);
+ }
+ return m_gl2Enc;
+}
+
+renderControl_encoder_context_t *HostConnection::rcEncoder()
+{
+ if (!m_rcEnc) {
+ m_rcEnc = new renderControl_encoder_context_t(m_stream);
+ }
+ return m_rcEnc;
+}
+
+gl_client_context_t *HostConnection::s_getGLContext()
+{
+ EGLThreadInfo *ti = getEGLThreadInfo();
+ if (ti->hostConn) {
+ return ti->hostConn->m_glEnc;
+ }
+ return NULL;
+}
+
+gl2_client_context_t *HostConnection::s_getGL2Context()
+{
+ EGLThreadInfo *ti = getEGLThreadInfo();
+ if (ti->hostConn) {
+ return ti->hostConn->m_gl2Enc;
+ }
+ return NULL;
+}
diff --git a/opengl/system/OpenglSystemCommon/HostConnection.h b/opengl/system/OpenglSystemCommon/HostConnection.h
new file mode 100644
index 0000000..e7a5ac4
--- /dev/null
+++ b/opengl/system/OpenglSystemCommon/HostConnection.h
@@ -0,0 +1,55 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef __COMMON_HOST_CONNECTION_H
+#define __COMMON_HOST_CONNECTION_H
+
+#include "IOStream.h"
+#include "renderControl_enc.h"
+
+class GLEncoder;
+class gl_client_context_t;
+class GL2Encoder;
+class gl2_client_context_t;
+
+class HostConnection
+{
+public:
+ static HostConnection *get();
+ ~HostConnection();
+
+ GLEncoder *glEncoder();
+ GL2Encoder *gl2Encoder();
+ renderControl_encoder_context_t *rcEncoder();
+
+ void flush() {
+ if (m_stream) {
+ m_stream->flush();
+ }
+ }
+
+private:
+ HostConnection();
+ static gl_client_context_t *s_getGLContext();
+ static gl2_client_context_t *s_getGL2Context();
+
+private:
+ IOStream *m_stream;
+ GLEncoder *m_glEnc;
+ GL2Encoder *m_gl2Enc;
+ renderControl_encoder_context_t *m_rcEnc;
+};
+
+#endif
diff --git a/opengl/system/OpenglSystemCommon/QemuPipeStream.cpp b/opengl/system/OpenglSystemCommon/QemuPipeStream.cpp
new file mode 100644
index 0000000..50c3d8b
--- /dev/null
+++ b/opengl/system/OpenglSystemCommon/QemuPipeStream.cpp
@@ -0,0 +1,190 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "QemuPipeStream.h"
+#include <hardware/qemu_pipe.h>
+#include <errno.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <unistd.h>
+#include <string.h>
+
+QemuPipeStream::QemuPipeStream(size_t bufSize) :
+ IOStream(bufSize),
+ m_sock(-1),
+ m_bufsize(bufSize),
+ m_buf(NULL)
+{
+}
+
+QemuPipeStream::QemuPipeStream(int sock, size_t bufSize) :
+ IOStream(bufSize),
+ m_sock(sock),
+ m_bufsize(bufSize),
+ m_buf(NULL)
+{
+}
+
+QemuPipeStream::~QemuPipeStream()
+{
+ if (m_sock >= 0) {
+ ::close(m_sock);
+ }
+ if (m_buf != NULL) {
+ free(m_buf);
+ }
+}
+
+
+int QemuPipeStream::connect(void)
+{
+ m_sock = qemu_pipe_open("opengles");
+ if (!valid()) return -1;
+ return 0;
+}
+
+void *QemuPipeStream::allocBuffer(size_t minSize)
+{
+ size_t allocSize = (m_bufsize < minSize ? minSize : m_bufsize);
+ if (!m_buf) {
+ m_buf = (unsigned char *)malloc(allocSize);
+ }
+ else if (m_bufsize < allocSize) {
+ unsigned char *p = (unsigned char *)realloc(m_buf, allocSize);
+ if (p != NULL) {
+ m_buf = p;
+ m_bufsize = allocSize;
+ } else {
+ ERR("realloc (%d) failed\n", allocSize);
+ free(m_buf);
+ m_buf = NULL;
+ m_bufsize = 0;
+ }
+ }
+
+ return m_buf;
+};
+
+int QemuPipeStream::commitBuffer(size_t size)
+{
+ return writeFully(m_buf, size);
+}
+
+int QemuPipeStream::writeFully(const void *buf, size_t len)
+{
+ //DBG(">> QemuPipeStream::writeFully %d\n", len);
+ if (!valid()) return -1;
+
+ size_t res = len;
+ int retval = 0;
+
+ while (res > 0) {
+ ssize_t stat = ::write(m_sock, (const char *)(buf) + (len - res), res);
+ if (stat > 0) {
+ res -= stat;
+ continue;
+ }
+ if (stat == 0) { /* EOF */
+ ERR("QemuPipeStream::writeFully failed: premature EOF\n");
+ retval = -1;
+ break;
+ }
+ if (errno == EINTR) {
+ continue;
+ }
+ retval = stat;
+ ERR("QemuPipeStream::writeFully failed: %s\n", strerror(errno));
+ break;
+ }
+ //DBG("<< QemuPipeStream::writeFully %d\n", len );
+ return retval;
+}
+
+const unsigned char *QemuPipeStream::readFully(void *buf, size_t len)
+{
+ //DBG(">> QemuPipeStream::readFully %d\n", len);
+ if (!valid()) return NULL;
+ if (!buf) {
+ if (len>0) ERR("QemuPipeStream::readFully failed, buf=NULL, len %d", len);
+ return NULL; // do not allow NULL buf in that implementation
+ }
+ size_t res = len;
+ while (res > 0) {
+ ssize_t stat = ::read(m_sock, (char *)(buf) + len - res, len);
+ if (stat == 0) {
+ // client shutdown;
+ return NULL;
+ } else if (stat < 0) {
+ if (errno == EINTR) {
+ continue;
+ } else {
+ ERR("QemuPipeStream::readFully failed (buf %p): %s\n",
+ buf, strerror(errno));
+ return NULL;
+ }
+ } else {
+ res -= stat;
+ }
+ }
+ //DBG("<< QemuPipeStream::readFully %d\n", len);
+ return (const unsigned char *)buf;
+}
+
+const unsigned char *QemuPipeStream::read( void *buf, size_t *inout_len)
+{
+ //DBG(">> QemuPipeStream::read %d\n", *inout_len);
+ if (!valid()) return NULL;
+ if (!buf) {
+ ERR("QemuPipeStream::read failed, buf=NULL");
+ return NULL; // do not allow NULL buf in that implementation
+ }
+
+ int n = recv(buf, *inout_len);
+
+ if (n > 0) {
+ *inout_len = n;
+ return (const unsigned char *)buf;
+ }
+
+ //DBG("<< QemuPipeStream::read %d\n", *inout_len);
+ return NULL;
+}
+
+int QemuPipeStream::recv(void *buf, size_t len)
+{
+ if (!valid()) return int(ERR_INVALID_SOCKET);
+ char* p = (char *)buf;
+ int ret = 0;
+ while(len > 0) {
+ int res = ::read(m_sock, p, len);
+ if (res > 0) {
+ p += res;
+ ret += res;
+ len -= res;
+ continue;
+ }
+ if (res == 0) { /* EOF */
+ break;
+ }
+ if (errno == EINTR)
+ continue;
+
+ /* A real error */
+ if (ret == 0)
+ ret = -1;
+ break;
+ }
+ return ret;
+}
diff --git a/opengl/system/OpenglSystemCommon/QemuPipeStream.h b/opengl/system/OpenglSystemCommon/QemuPipeStream.h
new file mode 100644
index 0000000..57ee399
--- /dev/null
+++ b/opengl/system/OpenglSystemCommon/QemuPipeStream.h
@@ -0,0 +1,51 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef __QEMU_PIPE_STREAM_H
+#define __QEMU_PIPE_STREAM_H
+
+/* This file implements an IOStream that uses a QEMU fast-pipe
+ * to communicate with the emulator's 'opengles' service. See
+ * <hardware/qemu_pipe.h> for more details.
+ */
+#include <stdlib.h>
+#include "IOStream.h"
+
+class QemuPipeStream : public IOStream {
+public:
+ typedef enum { ERR_INVALID_SOCKET = -1000 } QemuPipeStreamError;
+
+ explicit QemuPipeStream(size_t bufsize = 10000);
+ ~QemuPipeStream();
+ int connect(void);
+
+ virtual void *allocBuffer(size_t minSize);
+ virtual int commitBuffer(size_t size);
+ virtual const unsigned char *readFully( void *buf, size_t len);
+ virtual const unsigned char *read( void *buf, size_t *inout_len);
+
+ bool valid() { return m_sock >= 0; }
+ int recv(void *buf, size_t len);
+
+ virtual int writeFully(const void *buf, size_t len);
+
+private:
+ int m_sock;
+ size_t m_bufsize;
+ unsigned char *m_buf;
+ QemuPipeStream(int sock, size_t bufSize);
+};
+
+#endif
diff --git a/opengl/system/OpenglSystemCommon/ThreadInfo.cpp b/opengl/system/OpenglSystemCommon/ThreadInfo.cpp
new file mode 100644
index 0000000..75da8f2
--- /dev/null
+++ b/opengl/system/OpenglSystemCommon/ThreadInfo.cpp
@@ -0,0 +1,39 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "ThreadInfo.h"
+#include "cutils/threads.h"
+
+thread_store_t s_tls = THREAD_STORE_INITIALIZER;
+
+static void tlsDestruct(void *ptr)
+{
+ if (ptr) {
+ EGLThreadInfo *ti = (EGLThreadInfo *)ptr;
+ delete ti->hostConn;
+ delete ti;
+ }
+}
+
+EGLThreadInfo *slow_getEGLThreadInfo()
+{
+ EGLThreadInfo *ti = (EGLThreadInfo *)thread_store_get(&s_tls);
+ if (ti) return ti;
+
+ ti = new EGLThreadInfo();
+ thread_store_set(&s_tls, ti, tlsDestruct);
+
+ return ti;
+}
diff --git a/opengl/system/OpenglSystemCommon/ThreadInfo.h b/opengl/system/OpenglSystemCommon/ThreadInfo.h
new file mode 100644
index 0000000..0328733
--- /dev/null
+++ b/opengl/system/OpenglSystemCommon/ThreadInfo.h
@@ -0,0 +1,59 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _THREAD_INFO_H
+#define _THREAD_INFO_H
+
+#include "HostConnection.h"
+#include <pthread.h>
+#ifdef HAVE_ANDROID_OS
+#include <bionic_tls.h>
+#endif
+
+struct EGLContext_t;
+
+struct EGLThreadInfo
+{
+ EGLThreadInfo() : currentContext(NULL), hostConn(NULL), eglError(EGL_SUCCESS) {}
+
+ EGLContext_t *currentContext;
+ HostConnection *hostConn;
+ int eglError;
+};
+
+
+EGLThreadInfo *slow_getEGLThreadInfo();
+
+#ifdef HAVE_ANDROID_OS
+ // We have a dedicated TLS slot in bionic
+ inline EGLThreadInfo* getEGLThreadInfo() {
+ EGLThreadInfo *tInfo =
+ (EGLThreadInfo *)(((unsigned *)__get_tls())[TLS_SLOT_OPENGL]);
+ if (!tInfo) {
+ tInfo = slow_getEGLThreadInfo();
+ ((uint32_t *)__get_tls())[TLS_SLOT_OPENGL] = (uint32_t)tInfo;
+ }
+ return tInfo;
+ }
+#else
+ inline EGLThreadInfo* getEGLThreadInfo() {
+ return slow_getEGLThreadInfo();
+ }
+#endif
+
+
+
+
+#endif // of _THREAD_INFO_H
diff --git a/opengl/system/OpenglSystemCommon/gralloc_cb.h b/opengl/system/OpenglSystemCommon/gralloc_cb.h
new file mode 100644
index 0000000..a207401
--- /dev/null
+++ b/opengl/system/OpenglSystemCommon/gralloc_cb.h
@@ -0,0 +1,108 @@
+/*
+* Copyright 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#ifndef __GRALLOC_CB_H__
+#define __GRALLOC_CB_H__
+
+#include <hardware/hardware.h>
+#include <hardware/gralloc.h>
+#include <cutils/native_handle.h>
+
+#define BUFFER_HANDLE_MAGIC ((int)0xabfabfab)
+#define CB_HANDLE_NUM_INTS(nfds) (int)((sizeof(cb_handle_t) - (nfds)*sizeof(int)) / sizeof(int))
+
+//
+// Our buffer handle structure
+//
+struct cb_handle_t : public native_handle {
+
+ cb_handle_t(int p_fd, int p_ashmemSize, int p_usage,
+ int p_width, int p_height, int p_format,
+ int p_glFormat, int p_glType) :
+ fd(p_fd),
+ magic(BUFFER_HANDLE_MAGIC),
+ usage(p_usage),
+ width(p_width),
+ height(p_height),
+ format(p_format),
+ glFormat(p_glFormat),
+ glType(p_glType),
+ ashmemSize(p_ashmemSize),
+ ashmemBase(0),
+ ashmemBasePid(0),
+ mappedPid(0),
+ lockedLeft(0),
+ lockedTop(0),
+ lockedWidth(0),
+ lockedHeight(0),
+ hostHandle(0)
+ {
+ version = sizeof(native_handle);
+ numFds = 0;
+ numInts = CB_HANDLE_NUM_INTS(numFds);
+ }
+
+ ~cb_handle_t() {
+ magic = 0;
+ }
+
+ void setFd(int p_fd) {
+ if (p_fd >= 0) {
+ numFds = 1;
+ }
+ else {
+ numFds = 0;
+ }
+ fd = p_fd;
+ numInts = CB_HANDLE_NUM_INTS(numFds);
+ }
+
+ static bool validate(cb_handle_t * hnd) {
+ return (hnd &&
+ hnd->version == sizeof(native_handle) &&
+ hnd->magic == BUFFER_HANDLE_MAGIC &&
+ hnd->numInts == CB_HANDLE_NUM_INTS(hnd->numFds));
+ }
+
+ bool canBePosted() {
+ return (0 != (usage & GRALLOC_USAGE_HW_FB));
+ }
+
+ // file-descriptors
+ int fd; // ashmem fd (-1 of ashmem region did not allocated, i.e. no SW access needed)
+
+ // ints
+ int magic; // magic number in order to validate a pointer to be a cb_handle_t
+ int usage; // usage bits the buffer was created with
+ int width; // buffer width
+ int height; // buffer height
+ int format; // real internal pixel format format
+ int glFormat; // OpenGL format enum used for host h/w color buffer
+ int glType; // OpenGL type enum used when uploading to host
+ int ashmemSize; // ashmem region size for the buffer (0 unless is HW_FB buffer or
+ // s/w access is needed)
+ int ashmemBase; // CPU address of the mapped ashmem region
+ int ashmemBasePid; // process id which mapped the ashmem region
+ int mappedPid; // process id which succeeded gralloc_register call
+ int lockedLeft; // region of buffer locked for s/w write
+ int lockedTop;
+ int lockedWidth;
+ int lockedHeight;
+ uint32_t hostHandle;
+};
+
+
+#endif //__GRALLOC_CB_H__
diff --git a/opengl/system/egl/Android.mk b/opengl/system/egl/Android.mk
new file mode 100644
index 0000000..a979089
--- /dev/null
+++ b/opengl/system/egl/Android.mk
@@ -0,0 +1,41 @@
+ifneq (false,$(BUILD_EMULATOR_OPENGL_DRIVER))
+
+LOCAL_PATH := $(call my-dir)
+
+$(call emugl-begin-shared-library,libEGL_emulation)
+$(call emugl-import,libOpenglSystemCommon)
+$(call emugl-set-shared-library-subpath,egl)
+
+LOCAL_CFLAGS += -DLOG_TAG=\"EGL_emulation\" -DEGL_EGLEXT_PROTOTYPES -DWITH_GLES2
+
+LOCAL_SRC_FILES := \
+ eglDisplay.cpp \
+ egl.cpp \
+ ClientAPIExts.cpp
+
+LOCAL_SHARED_LIBRARIES += libdl
+
+# Used to access the Bionic private OpenGL TLS slot
+LOCAL_C_INCLUDES += bionic/libc/private
+
+$(call emugl-end-module)
+
+#### egl.cfg ####
+
+# Ensure that this file is only copied to emulator-specific builds.
+# Other builds are device-specific and will provide their own
+# version of this file to point to the appropriate HW EGL libraries.
+#
+ifneq (,$(filter full full_x86 full_mips sdk sdk_x86 sdk_mips google_sdk google_sdk_x86 google_sdk_mips,$(TARGET_PRODUCT)))
+include $(CLEAR_VARS)
+
+LOCAL_MODULE := egl.cfg
+LOCAL_SRC_FILES := $(LOCAL_MODULE)
+
+LOCAL_MODULE_PATH := $(TARGET_OUT)/lib/egl
+LOCAL_MODULE_CLASS := ETC
+
+include $(BUILD_PREBUILT)
+endif # TARGET_PRODUCT in 'full full_x86 full_mips sdk sdk_x86 sdk_mips google_sdk google_sdk_x86 google_sdk_mips')
+
+endif # BUILD_EMULATOR_OPENGL_DRIVER != false
diff --git a/opengl/system/egl/ClientAPIExts.cpp b/opengl/system/egl/ClientAPIExts.cpp
new file mode 100644
index 0000000..5e81afe
--- /dev/null
+++ b/opengl/system/egl/ClientAPIExts.cpp
@@ -0,0 +1,157 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "ClientAPIExts.h"
+#include "ThreadInfo.h"
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#include "eglContext.h"
+
+namespace ClientAPIExts
+{
+
+//
+// define function pointer type for each extention function
+// typename has the form __egl_{funcname}_t
+//
+#define FUNC_TYPE(fname) __egl_ ## fname ## _t
+#define API_ENTRY(fname,params,args) \
+ typedef void (GL_APIENTRY *FUNC_TYPE(fname)) params;
+
+#define API_ENTRY_RET(rtype,fname,params,args) \
+ typedef rtype (GL_APIENTRY *FUNC_TYPE(fname)) params;
+
+#include "ClientAPIExts.in"
+#undef API_ENTRY
+#undef API_ENTRY_RET
+
+/////
+// Define static table to store the function value for each
+// client API. functions pointers will get initialized through
+// ClientAPIExts::initClientFuncs function after each client API has been
+// loaded.
+/////
+#define API_ENTRY(fname,params,args) \
+ FUNC_TYPE(fname) fname;
+
+#define API_ENTRY_RET(rtype,fname,params,args) \
+ API_ENTRY(fname,params,args)
+
+static struct _ext_table
+{
+#include "ClientAPIExts.in"
+} s_client_extensions[2];
+
+#undef API_ENTRY
+#undef API_ENTRY_RET
+
+//
+// This function initialized each entry in the s_client_extensions
+// struct at the givven index using the givven client interface
+//
+void initClientFuncs(const EGLClient_glesInterface *iface, int idx)
+{
+#define API_ENTRY(fname,params,args) \
+ s_client_extensions[idx].fname = \
+ (FUNC_TYPE(fname))iface->getProcAddress(#fname);
+
+#define API_ENTRY_RET(rtype,fname,params,args) \
+ API_ENTRY(fname,params,args)
+
+ //
+ // reset all func pointers to NULL
+ //
+ memset(&s_client_extensions[idx], 0, sizeof(struct _ext_table));
+
+ //
+ // And now query the GLES library for each proc address
+ //
+#include "ClientAPIExts.in"
+#undef API_ENTRY
+#undef API_ENTRY_RET
+}
+
+//
+// Define implementation for each extension function which checks
+// the current context version and calls to the correct client API
+// function.
+//
+#define API_ENTRY(fname,params,args) \
+ static void _egl_ ## fname params \
+ { \
+ EGLThreadInfo* thread = getEGLThreadInfo(); \
+ if (!thread->currentContext) { \
+ return; \
+ } \
+ int idx = (int)thread->currentContext->version - 1; \
+ if (!s_client_extensions[idx].fname) { \
+ return; \
+ } \
+ (*s_client_extensions[idx].fname) args; \
+ }
+
+#define API_ENTRY_RET(rtype,fname,params,args) \
+ static rtype _egl_ ## fname params \
+ { \
+ EGLThreadInfo* thread = getEGLThreadInfo(); \
+ if (!thread->currentContext) { \
+ return (rtype)0; \
+ } \
+ int idx = (int)thread->currentContext->version - 1; \
+ if (!s_client_extensions[idx].fname) { \
+ return (rtype)0; \
+ } \
+ return (*s_client_extensions[idx].fname) args; \
+ }
+
+#include "ClientAPIExts.in"
+#undef API_ENTRY
+#undef API_ENTRY_RET
+
+//
+// Define a table to map function names to the local _egl_ version of
+// the extension function, to be used in eglGetProcAddress.
+//
+#define API_ENTRY(fname,params,args) \
+ { #fname, (void*)_egl_ ## fname},
+#define API_ENTRY_RET(rtype,fname,params,args) \
+ API_ENTRY(fname,params,args)
+
+static const struct _client_ext_funcs {
+ const char *fname;
+ void* proc;
+} s_client_ext_funcs[] = {
+#include "ClientAPIExts.in"
+};
+static const int numExtFuncs = sizeof(s_client_ext_funcs) /
+ sizeof(s_client_ext_funcs[0]);
+
+#undef API_ENTRY
+#undef API_ENTRY_RET
+
+//
+// returns the __egl_ version of the givven extension function name.
+//
+void* getProcAddress(const char *fname)
+{
+ for (int i=0; i<numExtFuncs; i++) {
+ if (!strcmp(fname, s_client_ext_funcs[i].fname)) {
+ return s_client_ext_funcs[i].proc;
+ }
+ }
+ return NULL;
+}
+
+} // of namespace ClientAPIExts
diff --git a/opengl/system/egl/ClientAPIExts.h b/opengl/system/egl/ClientAPIExts.h
new file mode 100644
index 0000000..eee9172
--- /dev/null
+++ b/opengl/system/egl/ClientAPIExts.h
@@ -0,0 +1,29 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _CLIENT_APIS_EXTS_H
+#define _CLIENT_APIS_EXTS_H
+
+#include "EGLClientIface.h"
+
+namespace ClientAPIExts
+{
+
+void initClientFuncs(const EGLClient_glesInterface *iface, int idx);
+void* getProcAddress(const char *fname);
+
+} // of namespace ClientAPIExts
+
+#endif
diff --git a/opengl/system/egl/ClientAPIExts.in b/opengl/system/egl/ClientAPIExts.in
new file mode 100644
index 0000000..5850701
--- /dev/null
+++ b/opengl/system/egl/ClientAPIExts.in
@@ -0,0 +1,201 @@
+//
+// Each extension function should have one of the following
+// macro definitions:
+// API_ENTRY(funcname, paramlist, arglist)
+// -or- (if the function has a return value)
+// API_ENTRY_RET(return_type,funcname, paramlist, arglist)
+//
+API_ENTRY(glEGLImageTargetTexture2DOES,
+ (GLenum target, GLeglImageOES image),
+ (target, image))
+
+API_ENTRY(glEGLImageTargetRenderbufferStorageOES,
+ (GLenum target, GLeglImageOES image),
+ (target, image))
+
+API_ENTRY(glBlendEquationSeparateOES,
+ (GLenum modeRGB, GLenum modeAlpha),
+ (modeRGB, modeAlpha))
+
+API_ENTRY(glBlendFuncSeparateOES,
+ (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha),
+ (srcRGB, dstRGB, srcAlpha, dstAlpha))
+
+API_ENTRY(glBlendEquationOES,
+ (GLenum mode),
+ (mode))
+
+API_ENTRY(glCurrentPaletteMatrixOES,
+ (GLuint matrixpaletteindex),
+ (matrixpaletteindex))
+
+API_ENTRY(glLoadPaletteFromModelViewMatrixOES,
+ (void),
+ ())
+
+API_ENTRY(glMatrixIndexPointerOES,
+ (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer),
+ (size, type, stride, pointer))
+
+API_ENTRY(glWeightPointerOES,
+ (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer),
+ (size, type, stride, pointer))
+
+API_ENTRY(glDepthRangefOES,
+ (GLclampf zNear, GLclampf zFar),
+ (zNear, zFar))
+
+API_ENTRY(glFrustumfOES,
+ (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar),
+ (left, right, bottom, top, zNear, zFar))
+
+API_ENTRY(glOrthofOES,
+ (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar),
+ (left, right, bottom, top, zNear, zFar))
+
+API_ENTRY(glClipPlanefOES,
+ (GLenum plane, const GLfloat *equation),
+ (plane, equation))
+
+API_ENTRY(glGetClipPlanefOES,
+ (GLenum pname, GLfloat * eqn),
+ (pname, eqn))
+
+API_ENTRY(glClearDepthfOES,
+ (GLclampf depth),
+ (depth))
+
+API_ENTRY(glPointSizePointerOES,
+ (GLenum type, GLsizei stride, const GLvoid *pointer),
+ (type, stride, pointer))
+
+API_ENTRY(glTexGenfOES,
+ (GLenum coord, GLenum pname, GLfloat param),
+ (coord, pname, param))
+
+API_ENTRY(glTexGenfvOES,
+ (GLenum coord, GLenum pname, const GLfloat *params),
+ (coord, pname, params))
+
+API_ENTRY(glTexGeniOES,
+ (GLenum coord, GLenum pname, GLint param),
+ (coord, pname, param))
+
+API_ENTRY(glTexGenivOES,
+ (GLenum coord, GLenum pname, const GLint *params),
+ (coord, pname, params))
+
+API_ENTRY(glTexGenxOES,
+ (GLenum coord, GLenum pname, GLfixed param),
+ (coord, pname, param))
+
+API_ENTRY(glTexGenxvOES,
+ (GLenum coord, GLenum pname, const GLfixed *params),
+ (coord, pname, params))
+
+API_ENTRY(glGetTexGenfvOES,
+ (GLenum coord, GLenum pname, GLfloat *params),
+ (coord, pname, params))
+
+API_ENTRY(glGetTexGenivOES,
+ (GLenum coord, GLenum pname, GLint *params),
+ (coord, pname, params))
+
+API_ENTRY(glGetTexGenxvOES,
+ (GLenum coord, GLenum pname, GLfixed *params),
+ (coord, pname, params))
+
+API_ENTRY_RET(GLboolean,
+ glIsRenderbufferOES,
+ (GLuint renderbuffer),
+ (renderbuffer))
+
+API_ENTRY(glBindRenderbufferOES,
+ (GLenum target, GLuint renderbuffer),
+ (target, renderbuffer))
+
+API_ENTRY(glDeleteRenderbuffersOES,
+ (GLsizei n, const GLuint* renderbuffers),
+ (n, renderbuffers))
+
+API_ENTRY(glGenRenderbuffersOES,
+ (GLsizei n, GLuint* renderbuffers),
+ (n, renderbuffers))
+
+API_ENTRY(glRenderbufferStorageOES,
+ (GLenum target, GLenum internalformat, GLsizei width, GLsizei height),
+ (target, internalformat, width, height))
+
+API_ENTRY(glGetRenderbufferParameterivOES,
+ (GLenum target, GLenum pname, GLint* params),
+ (target, pname, params))
+
+API_ENTRY_RET(GLboolean,
+ glIsFramebufferOES,
+ (GLuint framebuffer),
+ (framebuffer))
+
+API_ENTRY(glBindFramebufferOES,
+ (GLenum target, GLuint framebuffer),
+ (target, framebuffer))
+
+API_ENTRY(glDeleteFramebuffersOES,
+ (GLsizei n, const GLuint* framebuffers),
+ (n, framebuffers))
+
+API_ENTRY(glGenFramebuffersOES,
+ (GLsizei n, GLuint* framebuffers),
+ (n, framebuffers))
+
+API_ENTRY_RET(GLenum,
+ glCheckFramebufferStatusOES,
+ (GLenum target),
+ (target))
+
+API_ENTRY(glFramebufferTexture2DOES,
+ (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level),
+ (target, attachment, textarget, texture, level))
+
+API_ENTRY(glFramebufferRenderbufferOES,
+ (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer),
+ (target, attachment, renderbuffertarget, renderbuffer))
+
+API_ENTRY(glGetFramebufferAttachmentParameterivOES,
+ (GLenum target, GLenum attachment, GLenum pname, GLint* params),
+ (target, attachment, pname, params))
+
+API_ENTRY(glGenerateMipmapOES,
+ (GLenum target),
+ (target))
+
+API_ENTRY(glDrawTexsOES,
+ (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height),
+ (x, y, z, width, height))
+
+API_ENTRY(glDrawTexiOES,
+ (GLint x, GLint y, GLint z, GLint width, GLint height),
+ (x, y, z, width, height))
+
+API_ENTRY(glDrawTexfOES,
+ (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height),
+ (x, y, z, width, height))
+
+API_ENTRY(glDrawTexxOES,
+ (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height),
+ (x, y, z, width, height))
+
+API_ENTRY(glDrawTexsvOES,
+ (const GLshort *coords),
+ (coords))
+
+API_ENTRY(glDrawTexivOES,
+ (const GLint *coords),
+ (coords))
+
+API_ENTRY(glDrawTexfvOES,
+ (const GLfloat *coords),
+ (coords))
+
+API_ENTRY(glDrawTexxvOES,
+ (const GLfixed *coords),
+ (coords))
diff --git a/opengl/system/egl/egl.cfg b/opengl/system/egl/egl.cfg
new file mode 100644
index 0000000..9d3f2dc
--- /dev/null
+++ b/opengl/system/egl/egl.cfg
@@ -0,0 +1 @@
+0 0 emulation
diff --git a/opengl/system/egl/egl.cpp b/opengl/system/egl/egl.cpp
new file mode 100644
index 0000000..da89c4d
--- /dev/null
+++ b/opengl/system/egl/egl.cpp
@@ -0,0 +1,1254 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#include "HostConnection.h"
+#include "ThreadInfo.h"
+#include "eglDisplay.h"
+#include "egl_ftable.h"
+#include <cutils/log.h>
+#include "gralloc_cb.h"
+#include "GLClientState.h"
+#include "GLSharedGroup.h"
+#include "eglContext.h"
+#include "ClientAPIExts.h"
+
+#include "GLEncoder.h"
+#ifdef WITH_GLES2
+#include "GL2Encoder.h"
+#endif
+
+#include <system/window.h>
+
+template<typename T>
+static T setErrorFunc(GLint error, T returnValue) {
+ getEGLThreadInfo()->eglError = error;
+ return returnValue;
+}
+
+const char * eglStrError(EGLint err)
+{
+ switch (err){
+ case EGL_SUCCESS: return "EGL_SUCCESS";
+ case EGL_NOT_INITIALIZED: return "EGL_NOT_INITIALIZED";
+ case EGL_BAD_ACCESS: return "EGL_BAD_ACCESS";
+ case EGL_BAD_ALLOC: return "EGL_BAD_ALLOC";
+ case EGL_BAD_ATTRIBUTE: return "EGL_BAD_ATTRIBUTE";
+ case EGL_BAD_CONFIG: return "EGL_BAD_CONFIG";
+ case EGL_BAD_CONTEXT: return "EGL_BAD_CONTEXT";
+ case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE";
+ case EGL_BAD_DISPLAY: return "EGL_BAD_DISPLAY";
+ case EGL_BAD_MATCH: return "EGL_BAD_MATCH";
+ case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP";
+ case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW";
+ case EGL_BAD_PARAMETER: return "EGL_BAD_PARAMETER";
+ case EGL_BAD_SURFACE: return "EGL_BAD_SURFACE";
+ case EGL_CONTEXT_LOST: return "EGL_CONTEXT_LOST";
+ default: return "UNKNOWN";
+ }
+}
+
+#define LOG_EGL_ERRORS 1
+
+#ifdef LOG_EGL_ERRORS
+
+#define setErrorReturn(error, retVal) \
+ { \
+ ALOGE("tid %d: %s(%d): error 0x%x (%s)", gettid(), __FUNCTION__, __LINE__, error, eglStrError(error)); \
+ return setErrorFunc(error, retVal); \
+ }
+
+#define RETURN_ERROR(ret,err) \
+ ALOGE("tid %d: %s(%d): error 0x%x (%s)", gettid(), __FUNCTION__, __LINE__, err, eglStrError(err)); \
+ getEGLThreadInfo()->eglError = err; \
+ return ret;
+
+#else //!LOG_EGL_ERRORS
+
+#define setErrorReturn(error, retVal) return setErrorFunc(error, retVal);
+
+#define RETURN_ERROR(ret,err) \
+ getEGLThreadInfo()->eglError = err; \
+ return ret;
+
+#endif //LOG_EGL_ERRORS
+
+#define VALIDATE_CONFIG(cfg,ret) \
+ if(((int)cfg<0)||((int)cfg>s_display.getNumConfigs())) { \
+ RETURN_ERROR(ret,EGL_BAD_CONFIG); \
+ }
+
+#define VALIDATE_DISPLAY(dpy,ret) \
+ if ((dpy) != (EGLDisplay)&s_display) { \
+ RETURN_ERROR(ret, EGL_BAD_DISPLAY); \
+ }
+
+#define VALIDATE_DISPLAY_INIT(dpy,ret) \
+ VALIDATE_DISPLAY(dpy, ret) \
+ if (!s_display.initialized()) { \
+ RETURN_ERROR(ret, EGL_NOT_INITIALIZED); \
+ }
+
+#define DEFINE_HOST_CONNECTION \
+ HostConnection *hostCon = HostConnection::get(); \
+ renderControl_encoder_context_t *rcEnc = (hostCon ? hostCon->rcEncoder() : NULL)
+
+#define DEFINE_AND_VALIDATE_HOST_CONNECTION(ret) \
+ HostConnection *hostCon = HostConnection::get(); \
+ if (!hostCon) { \
+ ALOGE("egl: Failed to get host connection\n"); \
+ return ret; \
+ } \
+ renderControl_encoder_context_t *rcEnc = hostCon->rcEncoder(); \
+ if (!rcEnc) { \
+ ALOGE("egl: Failed to get renderControl encoder context\n"); \
+ return ret; \
+ }
+
+#define VALIDATE_CONTEXT_RETURN(context,ret) \
+ if (!context) { \
+ RETURN_ERROR(ret,EGL_BAD_CONTEXT); \
+ }
+
+#define VALIDATE_SURFACE_RETURN(surface, ret) \
+ if (surface != EGL_NO_SURFACE) { \
+ egl_surface_t* s( static_cast<egl_surface_t*>(surface) ); \
+ if (s->dpy != (EGLDisplay)&s_display) \
+ setErrorReturn(EGL_BAD_DISPLAY, EGL_FALSE); \
+ }
+
+
+EGLContext_t::EGLContext_t(EGLDisplay dpy, EGLConfig config, EGLContext_t* shareCtx) :
+ dpy(dpy),
+ config(config),
+ read(EGL_NO_SURFACE),
+ draw(EGL_NO_SURFACE),
+ shareCtx(shareCtx),
+ rcContext(0),
+ versionString(NULL),
+ vendorString(NULL),
+ rendererString(NULL),
+ extensionString(NULL)
+{
+ flags = 0;
+ version = 1;
+ clientState = new GLClientState();
+ if (shareCtx)
+ sharedGroup = shareCtx->getSharedGroup();
+ else
+ sharedGroup = GLSharedGroupPtr(new GLSharedGroup());
+};
+
+EGLContext_t::~EGLContext_t()
+{
+ delete clientState;
+ delete [] versionString;
+ delete [] vendorString;
+ delete [] rendererString;
+ delete [] extensionString;
+}
+
+// ----------------------------------------------------------------------------
+//egl_surface_t
+
+//we don't need to handle depth since it's handled when window created on the host
+
+struct egl_surface_t {
+
+ EGLDisplay dpy;
+ EGLConfig config;
+
+
+ egl_surface_t(EGLDisplay dpy, EGLConfig config, EGLint surfaceType);
+ virtual ~egl_surface_t();
+
+ virtual void setSwapInterval(int interval) = 0;
+ virtual EGLBoolean swapBuffers() = 0;
+
+ EGLint getSwapBehavior() const;
+ uint32_t getRcSurface() { return rcSurface; }
+ EGLint getSurfaceType() { return surfaceType; }
+
+ EGLint getWidth(){ return width; }
+ EGLint getHeight(){ return height; }
+ void setTextureFormat(EGLint _texFormat) { texFormat = _texFormat; }
+ EGLint getTextureFormat() { return texFormat; }
+ void setTextureTarget(EGLint _texTarget) { texTarget = _texTarget; }
+ EGLint getTextureTarget() { return texTarget; }
+
+private:
+ //
+ //Surface attributes
+ //
+ EGLint width;
+ EGLint height;
+ EGLint texFormat;
+ EGLint texTarget;
+
+protected:
+ void setWidth(EGLint w) { width = w; }
+ void setHeight(EGLint h) { height = h; }
+
+ EGLint surfaceType;
+ uint32_t rcSurface; //handle to surface created via remote control
+};
+
+egl_surface_t::egl_surface_t(EGLDisplay dpy, EGLConfig config, EGLint surfaceType)
+ : dpy(dpy), config(config), surfaceType(surfaceType), rcSurface(0)
+{
+ width = 0;
+ height = 0;
+ texFormat = EGL_NO_TEXTURE;
+ texTarget = EGL_NO_TEXTURE;
+}
+
+EGLint egl_surface_t::getSwapBehavior() const {
+ return EGL_BUFFER_PRESERVED;
+}
+
+egl_surface_t::~egl_surface_t()
+{
+}
+
+// ----------------------------------------------------------------------------
+// egl_window_surface_t
+
+struct egl_window_surface_t : public egl_surface_t {
+ static egl_window_surface_t* create(
+ EGLDisplay dpy, EGLConfig config, EGLint surfType,
+ ANativeWindow* window);
+
+ virtual ~egl_window_surface_t();
+
+ virtual void setSwapInterval(int interval);
+ virtual EGLBoolean swapBuffers();
+
+private:
+ egl_window_surface_t(
+ EGLDisplay dpy, EGLConfig config, EGLint surfType,
+ ANativeWindow* window);
+ EGLBoolean init();
+
+ ANativeWindow* nativeWindow;
+ android_native_buffer_t* buffer;
+};
+
+egl_window_surface_t::egl_window_surface_t (
+ EGLDisplay dpy, EGLConfig config, EGLint surfType,
+ ANativeWindow* window)
+: egl_surface_t(dpy, config, surfType),
+ nativeWindow(window),
+ buffer(NULL)
+{
+ // keep a reference on the window
+ nativeWindow->common.incRef(&nativeWindow->common);
+ EGLint w,h;
+ nativeWindow->query(nativeWindow, NATIVE_WINDOW_WIDTH, &w);
+ setWidth(w);
+ nativeWindow->query(nativeWindow, NATIVE_WINDOW_HEIGHT, &h);
+ setHeight(h);
+}
+
+EGLBoolean egl_window_surface_t::init()
+{
+ if (nativeWindow->dequeueBuffer_DEPRECATED(nativeWindow, &buffer) != NO_ERROR) {
+ setErrorReturn(EGL_BAD_ALLOC, EGL_FALSE);
+ }
+
+ DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
+ rcSurface = rcEnc->rcCreateWindowSurface(rcEnc, (uint32_t)config,
+ getWidth(), getHeight());
+ if (!rcSurface) {
+ ALOGE("rcCreateWindowSurface returned 0");
+ return EGL_FALSE;
+ }
+ rcEnc->rcSetWindowColorBuffer(rcEnc, rcSurface,
+ ((cb_handle_t*)(buffer->handle))->hostHandle);
+
+ return EGL_TRUE;
+}
+
+egl_window_surface_t* egl_window_surface_t::create(
+ EGLDisplay dpy, EGLConfig config, EGLint surfType,
+ ANativeWindow* window)
+{
+ egl_window_surface_t* wnd = new egl_window_surface_t(
+ dpy, config, surfType, window);
+ if (wnd && !wnd->init()) {
+ delete wnd;
+ wnd = NULL;
+ }
+ return wnd;
+}
+
+egl_window_surface_t::~egl_window_surface_t() {
+ DEFINE_HOST_CONNECTION;
+ if (rcSurface && rcEnc) {
+ rcEnc->rcDestroyWindowSurface(rcEnc, rcSurface);
+ }
+ if (buffer) {
+ nativeWindow->cancelBuffer_DEPRECATED(nativeWindow, buffer);
+ }
+ nativeWindow->common.decRef(&nativeWindow->common);
+}
+
+void egl_window_surface_t::setSwapInterval(int interval)
+{
+ nativeWindow->setSwapInterval(nativeWindow, interval);
+}
+
+EGLBoolean egl_window_surface_t::swapBuffers()
+{
+ DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
+
+ rcEnc->rcFlushWindowColorBuffer(rcEnc, rcSurface);
+
+ nativeWindow->queueBuffer_DEPRECATED(nativeWindow, buffer);
+ if (nativeWindow->dequeueBuffer_DEPRECATED(nativeWindow, &buffer)) {
+ buffer = NULL;
+ setErrorReturn(EGL_BAD_ALLOC, EGL_FALSE);
+ }
+
+ rcEnc->rcSetWindowColorBuffer(rcEnc, rcSurface,
+ ((cb_handle_t *)(buffer->handle))->hostHandle);
+
+ return EGL_TRUE;
+}
+
+// ----------------------------------------------------------------------------
+//egl_pbuffer_surface_t
+
+struct egl_pbuffer_surface_t : public egl_surface_t {
+ static egl_pbuffer_surface_t* create(EGLDisplay dpy, EGLConfig config,
+ EGLint surfType, int32_t w, int32_t h, GLenum pixelFormat);
+
+ virtual ~egl_pbuffer_surface_t();
+
+ virtual void setSwapInterval(int interval) {}
+ virtual EGLBoolean swapBuffers() { return EGL_TRUE; }
+
+ uint32_t getRcColorBuffer() { return rcColorBuffer; }
+
+private:
+ egl_pbuffer_surface_t(EGLDisplay dpy, EGLConfig config, EGLint surfType,
+ int32_t w, int32_t h);
+ EGLBoolean init(GLenum format);
+
+ uint32_t rcColorBuffer;
+};
+
+egl_pbuffer_surface_t::egl_pbuffer_surface_t(EGLDisplay dpy, EGLConfig config,
+ EGLint surfType, int32_t w, int32_t h)
+: egl_surface_t(dpy, config, surfType),
+ rcColorBuffer(0)
+{
+ setWidth(w);
+ setHeight(h);
+}
+
+egl_pbuffer_surface_t::~egl_pbuffer_surface_t()
+{
+ DEFINE_HOST_CONNECTION;
+ if (rcEnc) {
+ if (rcColorBuffer) rcEnc->rcCloseColorBuffer(rcEnc, rcColorBuffer);
+ if (rcSurface) rcEnc->rcDestroyWindowSurface(rcEnc, rcSurface);
+ }
+}
+
+EGLBoolean egl_pbuffer_surface_t::init(GLenum pixelFormat)
+{
+ DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
+
+ rcSurface = rcEnc->rcCreateWindowSurface(rcEnc, (uint32_t)config,
+ getWidth(), getHeight());
+ if (!rcSurface) {
+ ALOGE("rcCreateWindowSurface returned 0");
+ return EGL_FALSE;
+ }
+
+ rcColorBuffer = rcEnc->rcCreateColorBuffer(rcEnc, getWidth(), getHeight(),
+ pixelFormat);
+ if (!rcColorBuffer) {
+ ALOGE("rcCreateColorBuffer returned 0");
+ return EGL_FALSE;
+ }
+
+ rcEnc->rcSetWindowColorBuffer(rcEnc, rcSurface, rcColorBuffer);
+
+ return EGL_TRUE;
+}
+
+egl_pbuffer_surface_t* egl_pbuffer_surface_t::create(EGLDisplay dpy,
+ EGLConfig config, EGLint surfType, int32_t w, int32_t h,
+ GLenum pixelFormat)
+{
+ egl_pbuffer_surface_t* pb = new egl_pbuffer_surface_t(dpy, config, surfType,
+ w, h);
+ if (pb && !pb->init(pixelFormat)) {
+ delete pb;
+ pb = NULL;
+ }
+ return pb;
+}
+
+static const char *getGLString(int glEnum)
+{
+ EGLThreadInfo *tInfo = getEGLThreadInfo();
+ if (!tInfo || !tInfo->currentContext) {
+ return NULL;
+ }
+
+ const char** strPtr = NULL;
+
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+ switch(glEnum) {
+ case GL_VERSION:
+ strPtr = &tInfo->currentContext->versionString;
+ break;
+ case GL_VENDOR:
+ strPtr = &tInfo->currentContext->vendorString;
+ break;
+ case GL_RENDERER:
+ strPtr = &tInfo->currentContext->rendererString;
+ break;
+ case GL_EXTENSIONS:
+ strPtr = &tInfo->currentContext->extensionString;
+ break;
+ }
+
+ if (!strPtr) {
+ return NULL;
+ }
+
+ if (*strPtr != NULL) {
+ //
+ // string is already cached
+ //
+ return *strPtr;
+ }
+
+ //
+ // first query of that string - need to query host
+ //
+ DEFINE_AND_VALIDATE_HOST_CONNECTION(NULL);
+ char *hostStr = NULL;
+ int n = rcEnc->rcGetGLString(rcEnc, glEnum, NULL, 0);
+ if (n < 0) {
+ hostStr = new char[-n+1];
+ n = rcEnc->rcGetGLString(rcEnc, glEnum, hostStr, -n);
+ if (n <= 0) {
+ delete [] hostStr;
+ hostStr = NULL;
+ }
+ }
+
+ //
+ // keep the string in the context and return its value
+ //
+ *strPtr = hostStr;
+ return hostStr;
+}
+
+// ----------------------------------------------------------------------------
+
+// The one and only supported display object.
+static eglDisplay s_display;
+
+static EGLClient_eglInterface s_eglIface = {
+ getThreadInfo: getEGLThreadInfo,
+ getGLString: getGLString
+};
+
+#define DBG_FUNC DBG("%s\n", __FUNCTION__)
+EGLDisplay eglGetDisplay(EGLNativeDisplayType display_id)
+{
+ //
+ // we support only EGL_DEFAULT_DISPLAY.
+ //
+ if (display_id != EGL_DEFAULT_DISPLAY) {
+ return EGL_NO_DISPLAY;
+ }
+
+ return (EGLDisplay)&s_display;
+}
+
+EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
+{
+ VALIDATE_DISPLAY(dpy,EGL_FALSE);
+
+ if (!s_display.initialize(&s_eglIface)) {
+ return EGL_FALSE;
+ }
+ if (major!=NULL)
+ *major = s_display.getVersionMajor();
+ if (minor!=NULL)
+ *minor = s_display.getVersionMinor();
+ return EGL_TRUE;
+}
+
+EGLBoolean eglTerminate(EGLDisplay dpy)
+{
+ VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
+
+ s_display.terminate();
+ return EGL_TRUE;
+}
+
+EGLint eglGetError()
+{
+ EGLint error = getEGLThreadInfo()->eglError;
+ getEGLThreadInfo()->eglError = EGL_SUCCESS;
+ return error;
+}
+
+__eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname)
+{
+ // search in EGL function table
+ for (int i=0; i<egl_num_funcs; i++) {
+ if (!strcmp(egl_funcs_by_name[i].name, procname)) {
+ return (__eglMustCastToProperFunctionPointerType)egl_funcs_by_name[i].proc;
+ }
+ }
+
+ //
+ // Make sure display is initialized before searching in client APIs
+ //
+ if (!s_display.initialized()) {
+ if (!s_display.initialize(&s_eglIface)) {
+ return NULL;
+ }
+ }
+
+ // look in gles client api's extensions table
+ return (__eglMustCastToProperFunctionPointerType)ClientAPIExts::getProcAddress(procname);
+
+ // Fail - function not found.
+ return NULL;
+}
+
+const char* eglQueryString(EGLDisplay dpy, EGLint name)
+{
+ VALIDATE_DISPLAY_INIT(dpy, NULL);
+
+ return s_display.queryString(name);
+}
+
+EGLBoolean eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
+{
+ VALIDATE_DISPLAY_INIT(dpy, NULL);
+
+ if(!num_config) {
+ RETURN_ERROR(EGL_FALSE,EGL_BAD_PARAMETER);
+ }
+
+ GLint numConfigs = s_display.getNumConfigs();
+ if (!configs) {
+ *num_config = numConfigs;
+ return EGL_TRUE;
+ }
+
+ int i=0;
+ for (i=0 ; i<numConfigs && i<config_size ; i++) {
+ *configs++ = (EGLConfig)i;
+ }
+ *num_config = i;
+ return EGL_TRUE;
+}
+
+EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
+{
+ VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
+
+ int attribs_size = 0;
+ if (attrib_list) {
+ const EGLint * attrib_p = attrib_list;
+ while (attrib_p[0] != EGL_NONE) {
+ attribs_size += 2;
+ attrib_p += 2;
+ }
+ attribs_size++; //for the terminating EGL_NONE
+ }
+
+ DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
+ *num_config = rcEnc->rcChooseConfig(rcEnc, (EGLint*)attrib_list, attribs_size * sizeof(EGLint), (uint32_t*)configs, config_size);
+
+ return EGL_TRUE;
+}
+
+EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
+{
+ VALIDATE_DISPLAY_INIT(dpy, NULL);
+ VALIDATE_CONFIG(config, EGL_FALSE);
+
+ if (s_display.getConfigAttrib(config, attribute, value))
+ {
+ return EGL_TRUE;
+ }
+ else
+ {
+ RETURN_ERROR(EGL_FALSE, EGL_BAD_ATTRIBUTE);
+ }
+}
+
+EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list)
+{
+ VALIDATE_DISPLAY_INIT(dpy, NULL);
+ VALIDATE_CONFIG(config, EGL_FALSE);
+ if (win == 0) {
+ setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE);
+ }
+
+ EGLint surfaceType;
+ if (s_display.getConfigAttrib(config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE) return EGL_FALSE;
+
+ if (!(surfaceType & EGL_WINDOW_BIT)) {
+ setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE);
+ }
+
+ if (static_cast<ANativeWindow*>(win)->common.magic != ANDROID_NATIVE_WINDOW_MAGIC) {
+ setErrorReturn(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE);
+ }
+
+ egl_surface_t* surface = egl_window_surface_t::create(
+ &s_display, config, surfaceType, static_cast<ANativeWindow*>(win));
+ if (!surface) {
+ setErrorReturn(EGL_BAD_ALLOC, EGL_NO_SURFACE);
+ }
+
+ return surface;
+}
+
+EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
+{
+ VALIDATE_DISPLAY_INIT(dpy, NULL);
+ VALIDATE_CONFIG(config, EGL_FALSE);
+
+ EGLint surfaceType;
+ if (s_display.getConfigAttrib(config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE) return EGL_FALSE;
+
+ if (!(surfaceType & EGL_PBUFFER_BIT)) {
+ setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE);
+ }
+
+ int32_t w = 0;
+ int32_t h = 0;
+ EGLint texFormat = EGL_NO_TEXTURE;
+ EGLint texTarget = EGL_NO_TEXTURE;
+ while (attrib_list[0]) {
+ switch (attrib_list[0]) {
+ case EGL_WIDTH:
+ w = attrib_list[1];
+ break;
+ case EGL_HEIGHT:
+ h = attrib_list[1];
+ break;
+ case EGL_TEXTURE_FORMAT:
+ texFormat = attrib_list[1];
+ break;
+ case EGL_TEXTURE_TARGET:
+ texTarget = attrib_list[1];
+ break;
+ default:
+ break;
+ };
+ attrib_list+=2;
+ }
+ if (((texFormat == EGL_NO_TEXTURE)&&(texTarget != EGL_NO_TEXTURE)) ||
+ ((texFormat != EGL_NO_TEXTURE)&&(texTarget == EGL_NO_TEXTURE))) {
+ setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE);
+ }
+ // TODO: check EGL_TEXTURE_FORMAT - need to support eglBindTexImage
+
+ GLenum pixelFormat;
+ if (s_display.getConfigGLPixelFormat(config, &pixelFormat) == EGL_FALSE)
+ setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE);
+
+ egl_surface_t* surface = egl_pbuffer_surface_t::create(dpy, config,
+ surfaceType, w, h, pixelFormat);
+ if (!surface) {
+ setErrorReturn(EGL_BAD_ALLOC, EGL_NO_SURFACE);
+ }
+
+ //setup attributes
+ surface->setTextureFormat(texFormat);
+ surface->setTextureTarget(texTarget);
+
+ return surface;
+}
+
+EGLSurface eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)
+{
+ //XXX: Pixmap not supported. The host cannot render to a pixmap resource
+ // located on host. In order to support Pixmaps we should either punt
+ // to s/w rendering -or- let the host render to a buffer that will be
+ // copied back to guest at some sync point. None of those methods not
+ // implemented and pixmaps are not used with OpenGL anyway ...
+ return EGL_NO_SURFACE;
+}
+
+EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface eglSurface)
+{
+ VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
+ VALIDATE_SURFACE_RETURN(eglSurface, EGL_FALSE);
+
+ egl_surface_t* surface(static_cast<egl_surface_t*>(eglSurface));
+ delete surface;
+
+ return EGL_TRUE;
+}
+
+EGLBoolean eglQuerySurface(EGLDisplay dpy, EGLSurface eglSurface, EGLint attribute, EGLint *value)
+{
+ VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
+ VALIDATE_SURFACE_RETURN(eglSurface, EGL_FALSE);
+
+ egl_surface_t* surface( static_cast<egl_surface_t*>(eglSurface) );
+ EGLBoolean ret = EGL_TRUE;
+ switch (attribute) {
+ case EGL_CONFIG_ID:
+ ret = s_display.getConfigAttrib(surface->config, EGL_CONFIG_ID, value);
+ break;
+ case EGL_WIDTH:
+ *value = surface->getWidth();
+ break;
+ case EGL_HEIGHT:
+ *value = surface->getHeight();
+ break;
+ case EGL_TEXTURE_FORMAT:
+ *value = surface->getTextureFormat();
+ break;
+ case EGL_TEXTURE_TARGET:
+ *value = surface->getTextureTarget();
+ break;
+ case EGL_SWAP_BEHAVIOR:
+ *value = surface->getSwapBehavior();
+ break;
+ case EGL_LARGEST_PBUFFER:
+ // not modified for a window or pixmap surface
+ // and we ignore it when creating a PBuffer surface (default is EGL_FALSE)
+ if (surface->getSurfaceType() & EGL_PBUFFER_BIT) *value = EGL_FALSE;
+ break;
+ //TODO: complete other attributes
+ default:
+ ALOGE("eglQuerySurface %x EGL_BAD_ATTRIBUTE", attribute);
+ ret = setErrorFunc(EGL_BAD_ATTRIBUTE, EGL_FALSE);
+ break;
+ }
+
+ return ret;
+}
+
+EGLBoolean eglBindAPI(EGLenum api)
+{
+ if (api != EGL_OPENGL_ES_API)
+ setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE);
+ return EGL_TRUE;
+}
+
+EGLenum eglQueryAPI()
+{
+ return EGL_OPENGL_ES_API;
+}
+
+EGLBoolean eglWaitClient()
+{
+ return eglWaitGL();
+}
+
+EGLBoolean eglReleaseThread()
+{
+ EGLThreadInfo *tInfo = getEGLThreadInfo();
+ if (tInfo && tInfo->currentContext) {
+ return eglMakeCurrent(&s_display, EGL_NO_CONTEXT, EGL_NO_SURFACE, EGL_NO_SURFACE);
+ }
+ return EGL_TRUE;
+}
+
+EGLSurface eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list)
+{
+ //TODO
+ ALOGW("%s not implemented", __FUNCTION__);
+ return 0;
+}
+
+EGLBoolean eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
+{
+ //TODO
+ ALOGW("%s not implemented", __FUNCTION__);
+ return 0;
+}
+
+EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface eglSurface, EGLint buffer)
+{
+ VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
+ VALIDATE_SURFACE_RETURN(eglSurface, EGL_FALSE);
+ if (eglSurface == EGL_NO_SURFACE) {
+ setErrorReturn(EGL_BAD_SURFACE, EGL_FALSE);
+ }
+
+ if (buffer != EGL_BACK_BUFFER) {
+ setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE);
+ }
+
+ egl_surface_t* surface( static_cast<egl_surface_t*>(eglSurface) );
+
+ if (surface->getTextureFormat() == EGL_NO_TEXTURE) {
+ setErrorReturn(EGL_BAD_MATCH, EGL_FALSE);
+ }
+
+ if (!(surface->getSurfaceType() & EGL_PBUFFER_BIT)) {
+ setErrorReturn(EGL_BAD_SURFACE, EGL_FALSE);
+ }
+
+ //It's now safe to cast to pbuffer surface
+ egl_pbuffer_surface_t* pbSurface = (egl_pbuffer_surface_t*)surface;
+
+ DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
+ rcEnc->rcBindTexture(rcEnc, pbSurface->getRcColorBuffer());
+
+ return GL_TRUE;
+}
+
+EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+ //TODO
+ ALOGW("%s not implemented", __FUNCTION__);
+ return 0;
+}
+
+EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval)
+{
+ VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
+ DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
+
+ EGLContext_t* ctx = getEGLThreadInfo()->currentContext;
+ if (!ctx) {
+ setErrorReturn(EGL_BAD_CONTEXT, EGL_FALSE);
+ }
+ if (!ctx->draw) {
+ setErrorReturn(EGL_BAD_SURFACE, EGL_FALSE);
+ }
+ egl_surface_t* draw(static_cast<egl_surface_t*>(ctx->draw));
+ draw->setSwapInterval(interval);
+
+ rcEnc->rcFBSetSwapInterval(rcEnc, interval); //TODO: implement on the host
+
+ return EGL_TRUE;
+}
+
+EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
+{
+ VALIDATE_DISPLAY_INIT(dpy, EGL_NO_CONTEXT);
+ VALIDATE_CONFIG(config, EGL_NO_CONTEXT);
+
+ EGLint version = 1; //default
+ while (attrib_list && attrib_list[0]) {
+ if (attrib_list[0] == EGL_CONTEXT_CLIENT_VERSION) version = attrib_list[1];
+ attrib_list+=2;
+ }
+
+ uint32_t rcShareCtx = 0;
+ EGLContext_t * shareCtx = NULL;
+ if (share_context) {
+ shareCtx = static_cast<EGLContext_t*>(share_context);
+ rcShareCtx = shareCtx->rcContext;
+ if (shareCtx->dpy != dpy)
+ setErrorReturn(EGL_BAD_MATCH, EGL_NO_CONTEXT);
+ }
+
+ DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_NO_CONTEXT);
+ uint32_t rcContext = rcEnc->rcCreateContext(rcEnc, (uint32_t)config, rcShareCtx, version);
+ if (!rcContext) {
+ ALOGE("rcCreateContext returned 0");
+ setErrorReturn(EGL_BAD_ALLOC, EGL_NO_CONTEXT);
+ }
+
+ EGLContext_t * context = new EGLContext_t(dpy, config, shareCtx);
+ if (!context)
+ setErrorReturn(EGL_BAD_ALLOC, EGL_NO_CONTEXT);
+
+ context->version = version;
+ context->rcContext = rcContext;
+
+
+ return context;
+}
+
+EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
+{
+ VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
+ VALIDATE_CONTEXT_RETURN(ctx, EGL_FALSE);
+
+ EGLContext_t * context = static_cast<EGLContext_t*>(ctx);
+
+ if (getEGLThreadInfo()->currentContext == context)
+ {
+ eglMakeCurrent(dpy, EGL_NO_CONTEXT, EGL_NO_SURFACE, EGL_NO_SURFACE);
+ }
+
+ if (context->rcContext) {
+ DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
+ rcEnc->rcDestroyContext(rcEnc, context->rcContext);
+ context->rcContext = 0;
+ }
+
+ delete context;
+ return EGL_TRUE;
+}
+
+EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
+{
+ VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
+ VALIDATE_SURFACE_RETURN(draw, EGL_FALSE);
+ VALIDATE_SURFACE_RETURN(read, EGL_FALSE);
+
+ if ((read == EGL_NO_SURFACE && draw == EGL_NO_SURFACE) && (ctx != EGL_NO_CONTEXT))
+ setErrorReturn(EGL_BAD_MATCH, EGL_FALSE);
+ if ((read != EGL_NO_SURFACE || draw != EGL_NO_SURFACE) && (ctx == EGL_NO_CONTEXT))
+ setErrorReturn(EGL_BAD_MATCH, EGL_FALSE);
+
+ EGLContext_t * context = static_cast<EGLContext_t*>(ctx);
+ uint32_t ctxHandle = (context) ? context->rcContext : 0;
+ egl_surface_t * drawSurf = static_cast<egl_surface_t *>(draw);
+ uint32_t drawHandle = (drawSurf) ? drawSurf->getRcSurface() : 0;
+ egl_surface_t * readSurf = static_cast<egl_surface_t *>(read);
+ uint32_t readHandle = (readSurf) ? readSurf->getRcSurface() : 0;
+
+ //
+ // Nothing to do if no binding change has made
+ //
+ EGLThreadInfo *tInfo = getEGLThreadInfo();
+ if (tInfo->currentContext == context &&
+ (context == NULL ||
+ (context && context->draw == draw && context->read == read))) {
+ return EGL_TRUE;
+ }
+
+ if (context && (context->flags & EGLContext_t::IS_CURRENT) && (context != tInfo->currentContext)) {
+ //context is current to another thread
+ setErrorReturn(EGL_BAD_ACCESS, EGL_FALSE);
+ }
+
+ DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
+ if (rcEnc->rcMakeCurrent(rcEnc, ctxHandle, drawHandle, readHandle) == EGL_FALSE) {
+ ALOGE("rcMakeCurrent returned EGL_FALSE");
+ setErrorReturn(EGL_BAD_CONTEXT, EGL_FALSE);
+ }
+
+ //Now make the local bind
+ if (context) {
+ context->draw = draw;
+ context->read = read;
+ context->flags |= EGLContext_t::IS_CURRENT;
+ //set the client state
+ if (context->version == 2) {
+ hostCon->gl2Encoder()->setClientState(context->getClientState());
+ hostCon->gl2Encoder()->setSharedGroup(context->getSharedGroup());
+ }
+ else {
+ hostCon->glEncoder()->setClientState(context->getClientState());
+ hostCon->glEncoder()->setSharedGroup(context->getSharedGroup());
+ }
+ }
+ else {
+ //release ClientState & SharedGroup
+ if (tInfo->currentContext->version == 2) {
+ hostCon->gl2Encoder()->setClientState(NULL);
+ hostCon->gl2Encoder()->setSharedGroup(GLSharedGroupPtr(NULL));
+ }
+ else {
+ hostCon->glEncoder()->setClientState(NULL);
+ hostCon->glEncoder()->setSharedGroup(GLSharedGroupPtr(NULL));
+ }
+
+ }
+
+ if (tInfo->currentContext)
+ tInfo->currentContext->flags &= ~EGLContext_t::IS_CURRENT;
+
+ //Now make current
+ tInfo->currentContext = context;
+
+ //Check maybe we need to init the encoder, if it's first eglMakeCurrent
+ if (tInfo->currentContext) {
+ if (tInfo->currentContext->version == 2) {
+ if (!hostCon->gl2Encoder()->isInitialized()) {
+ s_display.gles2_iface()->init();
+ hostCon->gl2Encoder()->setInitialized();
+ ClientAPIExts::initClientFuncs(s_display.gles2_iface(), 1);
+ }
+ }
+ else {
+ if (!hostCon->glEncoder()->isInitialized()) {
+ s_display.gles_iface()->init();
+ hostCon->glEncoder()->setInitialized();
+ ClientAPIExts::initClientFuncs(s_display.gles_iface(), 0);
+ }
+ }
+ }
+
+ return EGL_TRUE;
+}
+
+EGLContext eglGetCurrentContext()
+{
+ return getEGLThreadInfo()->currentContext;
+}
+
+EGLSurface eglGetCurrentSurface(EGLint readdraw)
+{
+ EGLContext_t * context = getEGLThreadInfo()->currentContext;
+ if (!context)
+ return EGL_NO_SURFACE; //not an error
+
+ switch (readdraw) {
+ case EGL_READ:
+ return context->read;
+ case EGL_DRAW:
+ return context->draw;
+ default:
+ setErrorReturn(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
+ }
+}
+
+EGLDisplay eglGetCurrentDisplay()
+{
+ EGLContext_t * context = getEGLThreadInfo()->currentContext;
+ if (!context)
+ return EGL_NO_DISPLAY; //not an error
+
+ return context->dpy;
+}
+
+EGLBoolean eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
+{
+ VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
+ VALIDATE_CONTEXT_RETURN(ctx, EGL_FALSE);
+
+ EGLContext_t * context = static_cast<EGLContext_t*>(ctx);
+
+ EGLBoolean ret = EGL_TRUE;
+ switch (attribute) {
+ case EGL_CONFIG_ID:
+ ret = s_display.getConfigAttrib(context->config, EGL_CONFIG_ID, value);
+ break;
+ case EGL_CONTEXT_CLIENT_TYPE:
+ *value = EGL_OPENGL_ES_API;
+ break;
+ case EGL_CONTEXT_CLIENT_VERSION:
+ *value = context->version;
+ break;
+ case EGL_RENDER_BUFFER:
+ if (!context->draw)
+ *value = EGL_NONE;
+ else
+ *value = EGL_BACK_BUFFER; //single buffer not supported
+ break;
+ default:
+ ALOGE("eglQueryContext %x EGL_BAD_ATTRIBUTE", attribute);
+ setErrorReturn(EGL_BAD_ATTRIBUTE, EGL_FALSE);
+ break;
+ }
+
+ return ret;
+}
+
+EGLBoolean eglWaitGL()
+{
+ EGLThreadInfo *tInfo = getEGLThreadInfo();
+ if (!tInfo || !tInfo->currentContext) {
+ return EGL_FALSE;
+ }
+
+ if (tInfo->currentContext->version == 2) {
+ s_display.gles2_iface()->finish();
+ }
+ else {
+ s_display.gles_iface()->finish();
+ }
+
+ return EGL_TRUE;
+}
+
+EGLBoolean eglWaitNative(EGLint engine)
+{
+ return EGL_TRUE;
+}
+
+EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface eglSurface)
+{
+ VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
+ if (eglSurface == EGL_NO_SURFACE)
+ setErrorReturn(EGL_BAD_SURFACE, EGL_FALSE);
+
+ DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE);
+
+ egl_surface_t* d = static_cast<egl_surface_t*>(eglSurface);
+ if (d->dpy != dpy)
+ setErrorReturn(EGL_BAD_DISPLAY, EGL_FALSE);
+
+ // post the surface
+ d->swapBuffers();
+
+ hostCon->flush();
+ return EGL_TRUE;
+}
+
+EGLBoolean eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
+{
+ //TODO :later
+ return 0;
+}
+
+EGLBoolean eglLockSurfaceKHR(EGLDisplay display, EGLSurface surface, const EGLint *attrib_list)
+{
+ //TODO later
+ return 0;
+}
+
+EGLBoolean eglUnlockSurfaceKHR(EGLDisplay display, EGLSurface surface)
+{
+ //TODO later
+ return 0;
+}
+
+EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list)
+{
+ VALIDATE_DISPLAY_INIT(dpy, EGL_NO_IMAGE_KHR);
+ if (ctx != EGL_NO_CONTEXT) {
+ setErrorReturn(EGL_BAD_CONTEXT, EGL_NO_IMAGE_KHR);
+ }
+ if (target != EGL_NATIVE_BUFFER_ANDROID) {
+ setErrorReturn(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
+ }
+
+ android_native_buffer_t* native_buffer = (android_native_buffer_t*)buffer;
+
+ if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC)
+ setErrorReturn(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
+
+ if (native_buffer->common.version != sizeof(android_native_buffer_t))
+ setErrorReturn(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
+
+ cb_handle_t *cb = (cb_handle_t *)(native_buffer->handle);
+
+ switch (cb->format) {
+ case HAL_PIXEL_FORMAT_RGBA_8888:
+ case HAL_PIXEL_FORMAT_RGBX_8888:
+ case HAL_PIXEL_FORMAT_RGB_888:
+ case HAL_PIXEL_FORMAT_RGB_565:
+ case HAL_PIXEL_FORMAT_BGRA_8888:
+ case HAL_PIXEL_FORMAT_RGBA_5551:
+ case HAL_PIXEL_FORMAT_RGBA_4444:
+ break;
+ default:
+ setErrorReturn(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
+ }
+
+ native_buffer->common.incRef(&native_buffer->common);
+ return (EGLImageKHR)native_buffer;
+}
+
+EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR img)
+{
+ VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE);
+ android_native_buffer_t* native_buffer = (android_native_buffer_t*)img;
+
+ if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC)
+ setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE);
+
+ if (native_buffer->common.version != sizeof(android_native_buffer_t))
+ setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE);
+
+ native_buffer->common.decRef(&native_buffer->common);
+
+ return EGL_TRUE;
+}
+
+#define FENCE_SYNC_HANDLE (EGLSyncKHR)0xFE4CE
+
+EGLSyncKHR eglCreateSyncKHR(EGLDisplay dpy, EGLenum type,
+ const EGLint *attrib_list)
+{
+ // TODO: This implementation could be faster. We should require the host EGL
+ // to support KHR_fence_sync, or at least pipe the fence command to the host
+ // and wait for it (probably involving a glFinish on the host) in
+ // eglClientWaitSyncKHR.
+
+ VALIDATE_DISPLAY(dpy, EGL_NO_SYNC_KHR);
+
+ if (type != EGL_SYNC_FENCE_KHR ||
+ (attrib_list != NULL && attrib_list[0] != EGL_NONE)) {
+ setErrorReturn(EGL_BAD_ATTRIBUTE, EGL_NO_SYNC_KHR);
+ }
+
+ EGLThreadInfo *tInfo = getEGLThreadInfo();
+ if (!tInfo || !tInfo->currentContext) {
+ setErrorReturn(EGL_BAD_MATCH, EGL_NO_SYNC_KHR);
+ }
+
+ if (tInfo->currentContext->version == 2) {
+ s_display.gles2_iface()->finish();
+ } else {
+ s_display.gles_iface()->finish();
+ }
+
+ return FENCE_SYNC_HANDLE;
+}
+
+EGLBoolean eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync)
+{
+ if (sync != FENCE_SYNC_HANDLE) {
+ setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE);
+ }
+
+ return EGL_TRUE;
+}
+
+EGLint eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags,
+ EGLTimeKHR timeout)
+{
+ if (sync != FENCE_SYNC_HANDLE) {
+ setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE);
+ }
+
+ return EGL_CONDITION_SATISFIED_KHR;
+}
+
+EGLBoolean eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync,
+ EGLint attribute, EGLint *value)
+{
+ if (sync != FENCE_SYNC_HANDLE) {
+ setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE);
+ }
+
+ switch (attribute) {
+ case EGL_SYNC_TYPE_KHR:
+ *value = EGL_SYNC_FENCE_KHR;
+ return EGL_TRUE;
+ case EGL_SYNC_STATUS_KHR:
+ *value = EGL_SIGNALED_KHR;
+ return EGL_TRUE;
+ case EGL_SYNC_CONDITION_KHR:
+ *value = EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR;
+ return EGL_TRUE;
+ default:
+ setErrorReturn(EGL_BAD_ATTRIBUTE, EGL_FALSE);
+ }
+}
diff --git a/opengl/system/egl/eglContext.h b/opengl/system/egl/eglContext.h
new file mode 100644
index 0000000..2ca6d0c
--- /dev/null
+++ b/opengl/system/egl/eglContext.h
@@ -0,0 +1,51 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _EGL_CONTEXT_H
+#define _EGL_CONTEXT_H
+
+#include "GLClientState.h"
+#include "GLSharedGroup.h"
+
+struct EGLContext_t {
+
+ enum {
+ IS_CURRENT = 0x00010000,
+ NEVER_CURRENT = 0x00020000
+ };
+
+ EGLContext_t(EGLDisplay dpy, EGLConfig config, EGLContext_t* shareCtx);
+ ~EGLContext_t();
+ uint32_t flags;
+ EGLDisplay dpy;
+ EGLConfig config;
+ EGLSurface read;
+ EGLSurface draw;
+ EGLContext_t * shareCtx;
+ EGLint version;
+ uint32_t rcContext;
+ const char* versionString;
+ const char* vendorString;
+ const char* rendererString;
+ const char* extensionString;
+
+ GLClientState * getClientState(){ return clientState; }
+ GLSharedGroupPtr getSharedGroup(){ return sharedGroup; }
+private:
+ GLClientState * clientState;
+ GLSharedGroupPtr sharedGroup;
+};
+
+#endif
diff --git a/opengl/system/egl/eglDisplay.cpp b/opengl/system/egl/eglDisplay.cpp
new file mode 100644
index 0000000..bcb0d4b
--- /dev/null
+++ b/opengl/system/egl/eglDisplay.cpp
@@ -0,0 +1,497 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "eglDisplay.h"
+#include "HostConnection.h"
+#include <dlfcn.h>
+
+static const int systemEGLVersionMajor = 1;
+static const int systemEGLVersionMinor = 4;
+static const char systemEGLVendor[] = "Google Android emulator";
+
+// list of extensions supported by this EGL implementation
+// NOTE that each extension name should be suffixed with space
+static const char systemStaticEGLExtensions[] =
+ "EGL_ANDROID_image_native_buffer "
+ "EGL_KHR_fence_sync ";
+
+// list of extensions supported by this EGL implementation only if supported
+// on the host implementation.
+// NOTE that each extension name should be suffixed with space
+static const char systemDynamicEGLExtensions[] =
+ "EGL_KHR_image_base "
+ "EGL_KHR_gl_texture_2d_image ";
+
+
+static void *s_gles_lib = NULL;
+static void *s_gles2_lib = NULL;
+
+// The following function will be called when we (libEGL)
+// gets unloaded
+// At this point we want to unload the gles libraries we
+// might have loaded during initialization
+static void __attribute__ ((destructor)) do_on_unload(void)
+{
+ if (s_gles_lib) {
+ dlclose(s_gles_lib);
+ }
+
+ if (s_gles2_lib) {
+ dlclose(s_gles2_lib);
+ }
+}
+
+eglDisplay::eglDisplay() :
+ m_initialized(false),
+ m_major(0),
+ m_minor(0),
+ m_hostRendererVersion(0),
+ m_numConfigs(0),
+ m_numConfigAttribs(0),
+ m_attribs(DefaultKeyedVector<EGLint, EGLint>(ATTRIBUTE_NONE)),
+ m_configs(NULL),
+ m_gles_iface(NULL),
+ m_gles2_iface(NULL),
+ m_versionString(NULL),
+ m_vendorString(NULL),
+ m_extensionString(NULL)
+{
+ pthread_mutex_init(&m_lock, NULL);
+}
+
+eglDisplay::~eglDisplay()
+{
+ pthread_mutex_destroy(&m_lock);
+}
+
+bool eglDisplay::initialize(EGLClient_eglInterface *eglIface)
+{
+ pthread_mutex_lock(&m_lock);
+ if (!m_initialized) {
+
+ //
+ // load GLES client API
+ //
+ m_gles_iface = loadGLESClientAPI("/system/lib/egl/libGLESv1_CM_emulation.so",
+ eglIface,
+ &s_gles_lib);
+ if (!m_gles_iface) {
+ pthread_mutex_unlock(&m_lock);
+ ALOGE("Failed to load gles1 iface");
+ return false;
+ }
+
+#ifdef WITH_GLES2
+ m_gles2_iface = loadGLESClientAPI("/system/lib/egl/libGLESv2_emulation.so",
+ eglIface,
+ &s_gles2_lib);
+ // Note that if loading gles2 failed, we can still run with no
+ // GLES2 support, having GLES2 is not mandatory.
+#endif
+
+ //
+ // establish connection with the host
+ //
+ HostConnection *hcon = HostConnection::get();
+ if (!hcon) {
+ pthread_mutex_unlock(&m_lock);
+ ALOGE("Failed to establish connection with the host\n");
+ return false;
+ }
+
+ //
+ // get renderControl encoder instance
+ //
+ renderControl_encoder_context_t *rcEnc = hcon->rcEncoder();
+ if (!rcEnc) {
+ pthread_mutex_unlock(&m_lock);
+ ALOGE("Failed to get renderControl encoder instance");
+ return false;
+ }
+
+ //
+ // Query host reneder and EGL version
+ //
+ m_hostRendererVersion = rcEnc->rcGetRendererVersion(rcEnc);
+ EGLint status = rcEnc->rcGetEGLVersion(rcEnc, &m_major, &m_minor);
+ if (status != EGL_TRUE) {
+ // host EGL initialization failed !!
+ pthread_mutex_unlock(&m_lock);
+ return false;
+ }
+
+ //
+ // Take minimum version beween what we support and what the host support
+ //
+ if (m_major > systemEGLVersionMajor) {
+ m_major = systemEGLVersionMajor;
+ m_minor = systemEGLVersionMinor;
+ }
+ else if (m_major == systemEGLVersionMajor &&
+ m_minor > systemEGLVersionMinor) {
+ m_minor = systemEGLVersionMinor;
+ }
+
+ //
+ // Query the host for the set of configs
+ //
+ m_numConfigs = rcEnc->rcGetNumConfigs(rcEnc, (uint32_t*)&m_numConfigAttribs);
+ if (m_numConfigs <= 0 || m_numConfigAttribs <= 0) {
+ // just sanity check - should never happen
+ pthread_mutex_unlock(&m_lock);
+ return false;
+ }
+
+ uint32_t nInts = m_numConfigAttribs * (m_numConfigs + 1);
+ EGLint tmp_buf[nInts];
+ m_configs = new EGLint[nInts-m_numConfigAttribs];
+ if (!m_configs) {
+ pthread_mutex_unlock(&m_lock);
+ return false;
+ }
+
+ //EGLint n = rcEnc->rcGetConfigs(rcEnc, nInts*sizeof(EGLint), m_configs);
+ EGLint n = rcEnc->rcGetConfigs(rcEnc, nInts*sizeof(EGLint), (GLuint*)tmp_buf);
+ if (n != m_numConfigs) {
+ pthread_mutex_unlock(&m_lock);
+ return false;
+ }
+
+ //Fill the attributes vector.
+ //The first m_numConfigAttribs values of tmp_buf are the actual attributes enums.
+ for (int i=0; i<m_numConfigAttribs; i++) {
+ m_attribs.add(tmp_buf[i], i);
+ }
+
+ //Copy the actual configs data to m_configs
+ memcpy(m_configs, tmp_buf + m_numConfigAttribs, m_numConfigs*m_numConfigAttribs*sizeof(EGLint));
+
+ m_initialized = true;
+ }
+ pthread_mutex_unlock(&m_lock);
+
+ processConfigs();
+
+ return true;
+}
+
+void eglDisplay::processConfigs()
+{
+ for (int i=0; i<m_numConfigs; i++) {
+ EGLConfig config = (EGLConfig)i;
+ //Setup the EGL_NATIVE_VISUAL_ID attribute
+ PixelFormat format;
+ if (getConfigNativePixelFormat(config, &format)) {
+ setConfigAttrib(config, EGL_NATIVE_VISUAL_ID, format);
+ }
+ }
+}
+
+void eglDisplay::terminate()
+{
+ pthread_mutex_lock(&m_lock);
+ if (m_initialized) {
+ m_initialized = false;
+ delete [] m_configs;
+ m_configs = NULL;
+
+ if (m_versionString) {
+ free(m_versionString);
+ m_versionString = NULL;
+ }
+ if (m_vendorString) {
+ free(m_vendorString);
+ m_vendorString = NULL;
+ }
+ if (m_extensionString) {
+ free(m_extensionString);
+ m_extensionString = NULL;
+ }
+ }
+ pthread_mutex_unlock(&m_lock);
+}
+
+EGLClient_glesInterface *eglDisplay::loadGLESClientAPI(const char *libName,
+ EGLClient_eglInterface *eglIface,
+ void **libHandle)
+{
+ void *lib = dlopen(libName, RTLD_NOW);
+ if (!lib) {
+ ALOGE("Failed to dlopen %s", libName);
+ return NULL;
+ }
+
+ init_emul_gles_t init_gles_func = (init_emul_gles_t)dlsym(lib,"init_emul_gles");
+ if (!init_gles_func) {
+ ALOGE("Failed to find init_emul_gles");
+ dlclose((void*)lib);
+ return NULL;
+ }
+
+ *libHandle = lib;
+ return (*init_gles_func)(eglIface);
+}
+
+static char *queryHostEGLString(EGLint name)
+{
+ HostConnection *hcon = HostConnection::get();
+ if (hcon) {
+ renderControl_encoder_context_t *rcEnc = hcon->rcEncoder();
+ if (rcEnc) {
+ int n = rcEnc->rcQueryEGLString(rcEnc, name, NULL, 0);
+ if (n < 0) {
+ // allocate space for the string with additional
+ // space charachter to be suffixed at the end.
+ char *str = (char *)malloc(-n+2);
+ n = rcEnc->rcQueryEGLString(rcEnc, name, str, -n);
+ if (n > 0) {
+ // add extra space at end of string which will be
+ // needed later when filtering the extension list.
+ strcat(str, " ");
+ return str;
+ }
+
+ free(str);
+ }
+ }
+ }
+
+ return NULL;
+}
+
+static bool findExtInList(const char* token, int tokenlen, const char* list)
+{
+ const char* p = list;
+ while (*p != '\0') {
+ const char* q = strchr(p, ' ');
+ if (q == NULL) {
+ /* should not happen, list must be space-terminated */
+ break;
+ }
+ if (tokenlen == (q - p) && !memcmp(token, p, tokenlen)) {
+ return true; /* found it */
+ }
+ p = q+1;
+ }
+ return false; /* not found */
+}
+
+static char *buildExtensionString()
+{
+ //Query host extension string
+ char *hostExt = queryHostEGLString(EGL_EXTENSIONS);
+ if (!hostExt || (hostExt[1] == '\0')) {
+ // no extensions on host - only static extension list supported
+ return strdup(systemStaticEGLExtensions);
+ }
+
+ //
+ // Filter host extension list to include only extensions
+ // we can support (in the systemDynamicEGLExtensions list)
+ //
+ char *ext = (char *)hostExt;
+ char *c = ext;
+ char *insert = ext;
+ while(*c != '\0') {
+ if (*c == ' ') {
+ int len = c - ext;
+ if (findExtInList(ext, len, systemDynamicEGLExtensions)) {
+ if (ext != insert) {
+ memcpy(insert, ext, len+1); // including space
+ }
+ insert += (len + 1);
+ }
+ ext = c + 1;
+ }
+ c++;
+ }
+ *insert = '\0';
+
+ int n = strlen(hostExt);
+ if (n > 0) {
+ char *str;
+ asprintf(&str,"%s%s", systemStaticEGLExtensions, hostExt);
+ free((char*)hostExt);
+ return str;
+ }
+ else {
+ free((char*)hostExt);
+ return strdup(systemStaticEGLExtensions);
+ }
+}
+
+const char *eglDisplay::queryString(EGLint name)
+{
+ if (name == EGL_CLIENT_APIS) {
+ return "OpenGL_ES";
+ }
+ else if (name == EGL_VERSION) {
+ pthread_mutex_lock(&m_lock);
+ if (m_versionString) {
+ pthread_mutex_unlock(&m_lock);
+ return m_versionString;
+ }
+
+ // build version string
+ asprintf(&m_versionString, "%d.%d", m_major, m_minor);
+ pthread_mutex_unlock(&m_lock);
+
+ return m_versionString;
+ }
+ else if (name == EGL_VENDOR) {
+ pthread_mutex_lock(&m_lock);
+ if (m_vendorString) {
+ pthread_mutex_unlock(&m_lock);
+ return m_vendorString;
+ }
+
+ // build vendor string
+ const char *hostVendor = queryHostEGLString(EGL_VENDOR);
+
+ if (hostVendor) {
+ asprintf(&m_vendorString, "%s Host: %s",
+ systemEGLVendor, hostVendor);
+ free((char*)hostVendor);
+ }
+ else {
+ m_vendorString = (char *)systemEGLVendor;
+ }
+ pthread_mutex_unlock(&m_lock);
+
+ return m_vendorString;
+ }
+ else if (name == EGL_EXTENSIONS) {
+ pthread_mutex_lock(&m_lock);
+ if (m_extensionString) {
+ pthread_mutex_unlock(&m_lock);
+ return m_extensionString;
+ }
+
+ // build extension string
+ m_extensionString = buildExtensionString();
+ pthread_mutex_unlock(&m_lock);
+
+ return m_extensionString;
+ }
+ else {
+ ALOGE("[%s] Unknown name %d\n", __FUNCTION__, name);
+ return NULL;
+ }
+}
+
+/* To get the value of attribute <a> of config <c> use the following formula:
+ * value = *(m_configs + (int)c*m_numConfigAttribs + a);
+ */
+EGLBoolean eglDisplay::getAttribValue(EGLConfig config, EGLint attribIdx, EGLint * value)
+{
+ if (attribIdx == ATTRIBUTE_NONE)
+ {
+ ALOGE("[%s] Bad attribute idx\n", __FUNCTION__);
+ return EGL_FALSE;
+ }
+ *value = *(m_configs + (int)config*m_numConfigAttribs + attribIdx);
+ return EGL_TRUE;
+}
+
+EGLBoolean eglDisplay::getConfigAttrib(EGLConfig config, EGLint attrib, EGLint * value)
+{
+ //Though it seems that valueFor() is thread-safe, we don't take chanses
+ pthread_mutex_lock(&m_lock);
+ EGLBoolean ret = getAttribValue(config, m_attribs.valueFor(attrib), value);
+ pthread_mutex_unlock(&m_lock);
+ return ret;
+}
+
+void eglDisplay::dumpConfig(EGLConfig config)
+{
+ EGLint value = 0;
+ DBG("^^^^^^^^^^ dumpConfig %d ^^^^^^^^^^^^^^^^^^", (int)config);
+ for (int i=0; i<m_numConfigAttribs; i++) {
+ getAttribValue(config, i, &value);
+ DBG("{%d}[%d] %d\n", (int)config, i, value);
+ }
+}
+
+/* To set the value of attribute <a> of config <c> use the following formula:
+ * *(m_configs + (int)c*m_numConfigAttribs + a) = value;
+ */
+EGLBoolean eglDisplay::setAttribValue(EGLConfig config, EGLint attribIdx, EGLint value)
+{
+ if (attribIdx == ATTRIBUTE_NONE)
+ {
+ ALOGE("[%s] Bad attribute idx\n", __FUNCTION__);
+ return EGL_FALSE;
+ }
+ *(m_configs + (int)config*m_numConfigAttribs + attribIdx) = value;
+ return EGL_TRUE;
+}
+
+EGLBoolean eglDisplay::setConfigAttrib(EGLConfig config, EGLint attrib, EGLint value)
+{
+ //Though it seems that valueFor() is thread-safe, we don't take chanses
+ pthread_mutex_lock(&m_lock);
+ EGLBoolean ret = setAttribValue(config, m_attribs.valueFor(attrib), value);
+ pthread_mutex_unlock(&m_lock);
+ return ret;
+}
+
+
+EGLBoolean eglDisplay::getConfigNativePixelFormat(EGLConfig config, PixelFormat * format)
+{
+ EGLint redSize, blueSize, greenSize, alphaSize;
+
+ if ( !(getAttribValue(config, m_attribs.valueFor(EGL_RED_SIZE), &redSize) &&
+ getAttribValue(config, m_attribs.valueFor(EGL_BLUE_SIZE), &blueSize) &&
+ getAttribValue(config, m_attribs.valueFor(EGL_GREEN_SIZE), &greenSize) &&
+ getAttribValue(config, m_attribs.valueFor(EGL_ALPHA_SIZE), &alphaSize)) )
+ {
+ ALOGE("Couldn't find value for one of the pixel format attributes");
+ return EGL_FALSE;
+ }
+
+ //calculate the GL internal format
+ if ((redSize==8)&&(greenSize==8)&&(blueSize==8)&&(alphaSize==8)) *format = PIXEL_FORMAT_RGBA_8888; //XXX: BGR?
+ else if ((redSize==8)&&(greenSize==8)&&(blueSize==8)&&(alphaSize==0)) *format = PIXEL_FORMAT_RGBX_8888; //XXX or PIXEL_FORMAT_RGB_888
+ else if ((redSize==5)&&(greenSize==6)&&(blueSize==5)&&(alphaSize==0)) *format = PIXEL_FORMAT_RGB_565;
+ else if ((redSize==5)&&(greenSize==5)&&(blueSize==5)&&(alphaSize==1)) *format = PIXEL_FORMAT_RGBA_5551;
+ else if ((redSize==4)&&(greenSize==4)&&(blueSize==4)&&(alphaSize==4)) *format = PIXEL_FORMAT_RGBA_4444;
+ else {
+ return EGL_FALSE;
+ }
+ return EGL_TRUE;
+}
+EGLBoolean eglDisplay::getConfigGLPixelFormat(EGLConfig config, GLenum * format)
+{
+ EGLint redSize, blueSize, greenSize, alphaSize;
+
+ if ( !(getAttribValue(config, m_attribs.valueFor(EGL_RED_SIZE), &redSize) &&
+ getAttribValue(config, m_attribs.valueFor(EGL_BLUE_SIZE), &blueSize) &&
+ getAttribValue(config, m_attribs.valueFor(EGL_GREEN_SIZE), &greenSize) &&
+ getAttribValue(config, m_attribs.valueFor(EGL_ALPHA_SIZE), &alphaSize)) )
+ {
+ ALOGE("Couldn't find value for one of the pixel format attributes");
+ return EGL_FALSE;
+ }
+
+ //calculate the GL internal format
+ if ((redSize==8)&&(blueSize==8)&&(blueSize==8)&&(alphaSize==8)) *format = GL_RGBA;
+ else if ((redSize==8)&&(greenSize==8)&&(blueSize==8)&&(alphaSize==0)) *format = GL_RGB;
+ else if ((redSize==5)&&(greenSize==6)&&(blueSize==5)&&(alphaSize==0)) *format = GL_RGB565_OES;
+ else if ((redSize==5)&&(greenSize==5)&&(blueSize==5)&&(alphaSize==1)) *format = GL_RGB5_A1_OES;
+ else if ((redSize==4)&&(greenSize==4)&&(blueSize==4)&&(alphaSize==4)) *format = GL_RGBA4_OES;
+ else return EGL_FALSE;
+
+ return EGL_TRUE;
+}
diff --git a/opengl/system/egl/eglDisplay.h b/opengl/system/egl/eglDisplay.h
new file mode 100644
index 0000000..9d979d9
--- /dev/null
+++ b/opengl/system/egl/eglDisplay.h
@@ -0,0 +1,89 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _SYSTEM_EGL_DISPLAY_H
+#define _SYSTEM_EGL_DISPLAY_H
+
+#include <pthread.h>
+#include "glUtils.h"
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include "EGLClientIface.h"
+#include <utils/KeyedVector.h>
+
+#include <ui/PixelFormat.h>
+
+#define ATTRIBUTE_NONE -1
+//FIXME: are we in this namespace?
+using namespace android;
+
+class eglDisplay
+{
+public:
+ eglDisplay();
+ ~eglDisplay();
+
+ bool initialize(EGLClient_eglInterface *eglIface);
+ void terminate();
+
+ int getVersionMajor() const { return m_major; }
+ int getVersionMinor() const { return m_minor; }
+ bool initialized() const { return m_initialized; }
+
+ const char *queryString(EGLint name);
+
+ const EGLClient_glesInterface *gles_iface() const { return m_gles_iface; }
+ const EGLClient_glesInterface *gles2_iface() const { return m_gles2_iface; }
+
+ int getNumConfigs(){ return m_numConfigs; }
+ EGLBoolean getConfigAttrib(EGLConfig config, EGLint attrib, EGLint * value);
+ EGLBoolean setConfigAttrib(EGLConfig config, EGLint attrib, EGLint value);
+ EGLBoolean getConfigGLPixelFormat(EGLConfig config, GLenum * format);
+ EGLBoolean getConfigNativePixelFormat(EGLConfig config, PixelFormat * format);
+
+ void dumpConfig(EGLConfig config);
+private:
+ EGLClient_glesInterface *loadGLESClientAPI(const char *libName,
+ EGLClient_eglInterface *eglIface,
+ void **libHandle);
+ EGLBoolean getAttribValue(EGLConfig config, EGLint attribIdxi, EGLint * value);
+ EGLBoolean setAttribValue(EGLConfig config, EGLint attribIdxi, EGLint value);
+ void processConfigs();
+
+private:
+ pthread_mutex_t m_lock;
+ bool m_initialized;
+ int m_major;
+ int m_minor;
+ int m_hostRendererVersion;
+ int m_numConfigs;
+ int m_numConfigAttribs;
+
+ /* This is the mapping between an attribute name to it's index in any given config */
+ DefaultKeyedVector<EGLint, EGLint> m_attribs;
+ /* This is an array of all config's attributes values stored in the following sequencial fasion (read: v[c,a] = the value of attribute <a> of config <c>)
+ * v[0,0],..,v[0,m_numConfigAttribs-1],
+ *...
+ * v[m_numConfigs-1,0],..,v[m_numConfigs-1,m_numConfigAttribs-1]
+ */
+ EGLint *m_configs;
+ EGLClient_glesInterface *m_gles_iface;
+ EGLClient_glesInterface *m_gles2_iface;
+ char *m_versionString;
+ char *m_vendorString;
+ char *m_extensionString;
+};
+
+#endif
diff --git a/opengl/system/egl/egl_ftable.h b/opengl/system/egl/egl_ftable.h
new file mode 100644
index 0000000..16d130c
--- /dev/null
+++ b/opengl/system/egl/egl_ftable.h
@@ -0,0 +1,64 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+static const struct _egl_funcs_by_name {
+ const char *name;
+ void *proc;
+} egl_funcs_by_name[] = {
+ {"eglGetError", (void *)eglGetError},
+ {"eglGetDisplay", (void *)eglGetDisplay},
+ {"eglInitialize", (void *)eglInitialize},
+ {"eglTerminate", (void *)eglTerminate},
+ {"eglQueryString", (void *)eglQueryString},
+ {"eglGetConfigs", (void *)eglGetConfigs},
+ {"eglChooseConfig", (void *)eglChooseConfig},
+ {"eglGetConfigAttrib", (void *)eglGetConfigAttrib},
+ {"eglCreateWindowSurface", (void *)eglCreateWindowSurface},
+ {"eglCreatePbufferSurface", (void *)eglCreatePbufferSurface},
+ {"eglCreatePixmapSurface", (void *)eglCreatePixmapSurface},
+ {"eglDestroySurface", (void *)eglDestroySurface},
+ {"eglQuerySurface", (void *)eglQuerySurface},
+ {"eglBindAPI", (void *)eglBindAPI},
+ {"eglQueryAPI", (void *)eglQueryAPI},
+ {"eglWaitClient", (void *)eglWaitClient},
+ {"eglReleaseThread", (void *)eglReleaseThread},
+ {"eglCreatePbufferFromClientBuffer", (void *)eglCreatePbufferFromClientBuffer},
+ {"eglSurfaceAttrib", (void *)eglSurfaceAttrib},
+ {"eglBindTexImage", (void *)eglBindTexImage},
+ {"eglReleaseTexImage", (void *)eglReleaseTexImage},
+ {"eglSwapInterval", (void *)eglSwapInterval},
+ {"eglCreateContext", (void *)eglCreateContext},
+ {"eglDestroyContext", (void *)eglDestroyContext},
+ {"eglMakeCurrent", (void *)eglMakeCurrent},
+ {"eglGetCurrentContext", (void *)eglGetCurrentContext},
+ {"eglGetCurrentSurface", (void *)eglGetCurrentSurface},
+ {"eglGetCurrentDisplay", (void *)eglGetCurrentDisplay},
+ {"eglQueryContext", (void *)eglQueryContext},
+ {"eglWaitGL", (void *)eglWaitGL},
+ {"eglWaitNative", (void *)eglWaitNative},
+ {"eglSwapBuffers", (void *)eglSwapBuffers},
+ {"eglCopyBuffers", (void *)eglCopyBuffers},
+ {"eglGetProcAddress", (void *)eglGetProcAddress},
+ {"eglLockSurfaceKHR", (void *)eglLockSurfaceKHR},
+ {"eglUnlockSurfaceKHR", (void *)eglUnlockSurfaceKHR},
+ {"eglCreateImageKHR", (void *)eglCreateImageKHR},
+ {"eglDestroyImageKHR", (void *)eglDestroyImageKHR},
+ {"eglCreateSyncKHR", (void *)eglCreateSyncKHR},
+ {"eglDestroySyncKHR", (void *)eglDestroySyncKHR},
+ {"eglClientWaitSyncKHR", (void *)eglClientWaitSyncKHR},
+ {"eglGetSyncAttribKHR", (void *)eglGetSyncAttribKHR}
+};
+
+static const int egl_num_funcs = sizeof(egl_funcs_by_name) / sizeof(struct _egl_funcs_by_name);
diff --git a/opengl/system/gralloc/Android.mk b/opengl/system/gralloc/Android.mk
new file mode 100644
index 0000000..8705602
--- /dev/null
+++ b/opengl/system/gralloc/Android.mk
@@ -0,0 +1,19 @@
+ifneq (false,$(BUILD_EMULATOR_OPENGL_DRIVER))
+
+LOCAL_PATH := $(call my-dir)
+
+$(call emugl-begin-shared-library,gralloc.goldfish)
+$(call emugl-import,libGLESv1_enc lib_renderControl_enc libOpenglSystemCommon)
+$(call emugl-set-shared-library-subpath,hw)
+
+LOCAL_CFLAGS += -DLOG_TAG=\"gralloc_goldfish\"
+
+LOCAL_SRC_FILES := gralloc.cpp
+
+# Need to access the special OPENGL TLS Slot
+LOCAL_C_INCLUDES += bionic/libc/private
+LOCAL_SHARED_LIBRARIES += libdl
+
+$(call emugl-end-module)
+
+endif # BUILD_EMULATOR_OPENGL_DRIVER != false
diff --git a/opengl/system/gralloc/gralloc.cpp b/opengl/system/gralloc/gralloc.cpp
new file mode 100644
index 0000000..ac20d49
--- /dev/null
+++ b/opengl/system/gralloc/gralloc.cpp
@@ -0,0 +1,929 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include <string.h>
+#include <pthread.h>
+#ifdef HAVE_ANDROID_OS // just want PAGE_SIZE define
+# include <asm/page.h>
+#else
+# include <sys/user.h>
+#endif
+#include <cutils/ashmem.h>
+#include <unistd.h>
+#include <errno.h>
+#include <dlfcn.h>
+#include <sys/mman.h>
+#include "gralloc_cb.h"
+#include "HostConnection.h"
+#include "glUtils.h"
+#include <cutils/log.h>
+#include <cutils/properties.h>
+
+/* Set to 1 or 2 to enable debug traces */
+#define DEBUG 0
+
+#if DEBUG >= 1
+# define D(...) ALOGD(__VA_ARGS__)
+#else
+# define D(...) ((void)0)
+#endif
+
+#if DEBUG >= 2
+# define DD(...) ALOGD(__VA_ARGS__)
+#else
+# define DD(...) ((void)0)
+#endif
+
+#define DBG_FUNC DBG("%s\n", __FUNCTION__)
+//
+// our private gralloc module structure
+//
+struct private_module_t {
+ gralloc_module_t base;
+};
+
+/* If not NULL, this is a pointer to the fallback module.
+ * This really is gralloc.default, which we'll use if we detect
+ * that the emulator we're running in does not support GPU emulation.
+ */
+static gralloc_module_t* sFallback;
+static pthread_once_t sFallbackOnce = PTHREAD_ONCE_INIT;
+
+static void fallback_init(void); // forward
+
+
+typedef struct _alloc_list_node {
+ buffer_handle_t handle;
+ _alloc_list_node *next;
+ _alloc_list_node *prev;
+} AllocListNode;
+
+//
+// Our gralloc device structure (alloc interface)
+//
+struct gralloc_device_t {
+ alloc_device_t device;
+
+ AllocListNode *allocListHead; // double linked list of allocated buffers
+ pthread_mutex_t lock;
+};
+
+//
+// Our framebuffer device structure
+//
+struct fb_device_t {
+ framebuffer_device_t device;
+};
+
+static int map_buffer(cb_handle_t *cb, void **vaddr)
+{
+ if (cb->fd < 0 || cb->ashmemSize <= 0) {
+ return -EINVAL;
+ }
+
+ void *addr = mmap(0, cb->ashmemSize, PROT_READ | PROT_WRITE,
+ MAP_SHARED, cb->fd, 0);
+ if (addr == MAP_FAILED) {
+ return -errno;
+ }
+
+ cb->ashmemBase = intptr_t(addr);
+ cb->ashmemBasePid = getpid();
+
+ *vaddr = addr;
+ return 0;
+}
+
+#define DEFINE_HOST_CONNECTION \
+ HostConnection *hostCon = HostConnection::get(); \
+ renderControl_encoder_context_t *rcEnc = (hostCon ? hostCon->rcEncoder() : NULL)
+
+#define DEFINE_AND_VALIDATE_HOST_CONNECTION \
+ HostConnection *hostCon = HostConnection::get(); \
+ if (!hostCon) { \
+ ALOGE("gralloc: Failed to get host connection\n"); \
+ return -EIO; \
+ } \
+ renderControl_encoder_context_t *rcEnc = hostCon->rcEncoder(); \
+ if (!rcEnc) { \
+ ALOGE("gralloc: Failed to get renderControl encoder context\n"); \
+ return -EIO; \
+ }
+
+
+//
+// gralloc device functions (alloc interface)
+//
+static int gralloc_alloc(alloc_device_t* dev,
+ int w, int h, int format, int usage,
+ buffer_handle_t* pHandle, int* pStride)
+{
+ D("gralloc_alloc w=%d h=%d usage=0x%x\n", w, h, usage);
+
+ gralloc_device_t *grdev = (gralloc_device_t *)dev;
+ if (!grdev || !pHandle || !pStride) {
+ ALOGE("gralloc_alloc: Bad inputs (grdev: %p, pHandle: %p, pStride: %p",
+ grdev, pHandle, pStride);
+ return -EINVAL;
+ }
+
+ //
+ // Validate usage: buffer cannot be written both by s/w and h/w access.
+ //
+ bool sw_write = (0 != (usage & GRALLOC_USAGE_SW_WRITE_MASK));
+ bool hw_write = (usage & GRALLOC_USAGE_HW_RENDER);
+ if (hw_write && sw_write) {
+ ALOGE("gralloc_alloc: Mismatched usage flags: %d x %d, usage %x",
+ w, h, usage);
+ return -EINVAL;
+ }
+ bool sw_read = (0 != (usage & GRALLOC_USAGE_SW_READ_MASK));
+ bool hw_cam_write = usage & GRALLOC_USAGE_HW_CAMERA_WRITE;
+ bool hw_cam_read = usage & GRALLOC_USAGE_HW_CAMERA_READ;
+ bool hw_vid_enc_read = usage & GRALLOC_USAGE_HW_VIDEO_ENCODER;
+
+ // Pick the right concrete pixel format given the endpoints as encoded in
+ // the usage bits. Every end-point pair needs explicit listing here.
+ if (format == HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED) {
+ // Camera as producer
+ if (usage & GRALLOC_USAGE_HW_CAMERA_WRITE) {
+ if (usage & GRALLOC_USAGE_HW_TEXTURE) {
+ // Camera-to-display is RGBA
+ format = HAL_PIXEL_FORMAT_RGBA_8888;
+ } else if (usage & GRALLOC_USAGE_HW_VIDEO_ENCODER) {
+ // Camera-to-encoder is NV21
+ format = HAL_PIXEL_FORMAT_YCrCb_420_SP;
+ } else if ((usage & GRALLOC_USAGE_HW_CAMERA_MASK) ==
+ GRALLOC_USAGE_HW_CAMERA_ZSL) {
+ // Camera-to-ZSL-queue is RGB_888
+ format = HAL_PIXEL_FORMAT_RGB_888;
+ }
+ }
+
+ if (format == HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED) {
+ ALOGE("gralloc_alloc: Requested auto format selection, "
+ "but no known format for this usage: %d x %d, usage %x",
+ w, h, usage);
+ return -EINVAL;
+ }
+ }
+
+ bool yuv_format = false;
+
+ int ashmem_size = 0;
+ int stride = w;
+
+ GLenum glFormat = 0;
+ GLenum glType = 0;
+
+ int bpp = 0;
+ int align = 1;
+ switch (format) {
+ case HAL_PIXEL_FORMAT_RGBA_8888:
+ case HAL_PIXEL_FORMAT_RGBX_8888:
+ case HAL_PIXEL_FORMAT_BGRA_8888:
+ bpp = 4;
+ glFormat = GL_RGBA;
+ glType = GL_UNSIGNED_BYTE;
+ break;
+ case HAL_PIXEL_FORMAT_RGB_888:
+ bpp = 3;
+ glFormat = GL_RGB;
+ glType = GL_UNSIGNED_BYTE;
+ break;
+ case HAL_PIXEL_FORMAT_RGB_565:
+ bpp = 2;
+ glFormat = GL_RGB;
+ glType = GL_UNSIGNED_SHORT_5_6_5;
+ break;
+ case HAL_PIXEL_FORMAT_RGBA_5551:
+ bpp = 2;
+ glFormat = GL_RGB5_A1_OES;
+ glType = GL_UNSIGNED_SHORT_5_5_5_1;
+ break;
+ case HAL_PIXEL_FORMAT_RGBA_4444:
+ bpp = 2;
+ glFormat = GL_RGBA4_OES;
+ glType = GL_UNSIGNED_SHORT_4_4_4_4;
+ break;
+ case HAL_PIXEL_FORMAT_RAW_SENSOR:
+ bpp = 2;
+ align = 16*bpp;
+ if (! ((sw_read || hw_cam_read) && (sw_write || hw_cam_write) ) ) {
+ // Raw sensor data only goes between camera and CPU
+ return -EINVAL;
+ }
+ // Not expecting to actually create any GL surfaces for this
+ glFormat = GL_LUMINANCE;
+ glType = GL_UNSIGNED_SHORT;
+ break;
+ case HAL_PIXEL_FORMAT_BLOB:
+ bpp = 1;
+ if (! (sw_read && hw_cam_write) ) {
+ // Blob data cannot be used by HW other than camera emulator
+ return -EINVAL;
+ }
+ // Not expecting to actually create any GL surfaces for this
+ glFormat = GL_LUMINANCE;
+ glType = GL_UNSIGNED_BYTE;
+ break;
+ case HAL_PIXEL_FORMAT_YCrCb_420_SP:
+ align = 1;
+ bpp = 1; // per-channel bpp
+ yuv_format = true;
+ // Not expecting to actually create any GL surfaces for this
+ break;
+ case HAL_PIXEL_FORMAT_YV12:
+ align = 16;
+ bpp = 1; // per-channel bpp
+ yuv_format = true;
+ // Not expecting to actually create any GL surfaces for this
+ break;
+ default:
+ ALOGE("gralloc_alloc: Unknown format %d", format);
+ return -EINVAL;
+ }
+
+ if (usage & GRALLOC_USAGE_HW_FB) {
+ // keep space for postCounter
+ ashmem_size += sizeof(uint32_t);
+ }
+
+ if (sw_read || sw_write || hw_cam_write || hw_vid_enc_read) {
+ // keep space for image on guest memory if SW access is needed
+ // or if the camera is doing writing
+ if (yuv_format) {
+ size_t yStride = (w*bpp + (align - 1)) & ~(align-1);
+ size_t uvStride = (yStride / 2 + (align - 1)) & ~(align-1);
+ size_t uvHeight = h / 2;
+ ashmem_size += yStride * h + 2 * (uvHeight * uvStride);
+ stride = yStride / bpp;
+ } else {
+ size_t bpr = (w*bpp + (align-1)) & ~(align-1);
+ ashmem_size += (bpr * h);
+ stride = bpr / bpp;
+ }
+ }
+
+ D("gralloc_alloc format=%d, ashmem_size=%d, stride=%d, tid %d\n", format,
+ ashmem_size, stride, gettid());
+
+ //
+ // Allocate space in ashmem if needed
+ //
+ int fd = -1;
+ if (ashmem_size > 0) {
+ // round to page size;
+ ashmem_size = (ashmem_size + (PAGE_SIZE-1)) & ~(PAGE_SIZE-1);
+
+ fd = ashmem_create_region("gralloc-buffer", ashmem_size);
+ if (fd < 0) {
+ ALOGE("gralloc_alloc failed to create ashmem region: %s\n",
+ strerror(errno));
+ return -errno;
+ }
+ }
+
+ cb_handle_t *cb = new cb_handle_t(fd, ashmem_size, usage,
+ w, h, format, glFormat, glType);
+
+ if (ashmem_size > 0) {
+ //
+ // map ashmem region if exist
+ //
+ void *vaddr;
+ int err = map_buffer(cb, &vaddr);
+ if (err) {
+ close(fd);
+ delete cb;
+ return err;
+ }
+
+ cb->setFd(fd);
+ }
+
+ //
+ // Allocate ColorBuffer handle on the host (only if h/w access is allowed)
+ // Only do this for some h/w usages, not all.
+ //
+ if (usage & (GRALLOC_USAGE_HW_TEXTURE | GRALLOC_USAGE_HW_RENDER |
+ GRALLOC_USAGE_HW_2D | GRALLOC_USAGE_HW_COMPOSER |
+ GRALLOC_USAGE_HW_FB) ) {
+ DEFINE_HOST_CONNECTION;
+ if (hostCon && rcEnc) {
+ cb->hostHandle = rcEnc->rcCreateColorBuffer(rcEnc, w, h, glFormat);
+ D("Created host ColorBuffer 0x%x\n", cb->hostHandle);
+ }
+
+ if (!cb->hostHandle) {
+ // Could not create colorbuffer on host !!!
+ close(fd);
+ delete cb;
+ return -EIO;
+ }
+ }
+
+ //
+ // alloc succeeded - insert the allocated handle to the allocated list
+ //
+ AllocListNode *node = new AllocListNode();
+ pthread_mutex_lock(&grdev->lock);
+ node->handle = cb;
+ node->next = grdev->allocListHead;
+ node->prev = NULL;
+ if (grdev->allocListHead) {
+ grdev->allocListHead->prev = node;
+ }
+ grdev->allocListHead = node;
+ pthread_mutex_unlock(&grdev->lock);
+
+ *pHandle = cb;
+ *pStride = stride;
+ return 0;
+}
+
+static int gralloc_free(alloc_device_t* dev,
+ buffer_handle_t handle)
+{
+ const cb_handle_t *cb = (const cb_handle_t *)handle;
+ if (!cb_handle_t::validate((cb_handle_t*)cb)) {
+ ERR("gralloc_free: invalid handle");
+ return -EINVAL;
+ }
+
+ if (cb->hostHandle != 0) {
+ DEFINE_AND_VALIDATE_HOST_CONNECTION;
+ D("Closing host ColorBuffer 0x%x\n", cb->hostHandle);
+ rcEnc->rcCloseColorBuffer(rcEnc, cb->hostHandle);
+ }
+
+ //
+ // detach and unmap ashmem area if present
+ //
+ if (cb->fd > 0) {
+ if (cb->ashmemSize > 0 && cb->ashmemBase) {
+ munmap((void *)cb->ashmemBase, cb->ashmemSize);
+ }
+ close(cb->fd);
+ }
+
+ // remove it from the allocated list
+ gralloc_device_t *grdev = (gralloc_device_t *)dev;
+ pthread_mutex_lock(&grdev->lock);
+ AllocListNode *n = grdev->allocListHead;
+ while( n && n->handle != cb ) {
+ n = n->next;
+ }
+ if (n) {
+ // buffer found on list - remove it from list
+ if (n->next) {
+ n->next->prev = n->prev;
+ }
+ if (n->prev) {
+ n->prev->next = n->next;
+ }
+ else {
+ grdev->allocListHead = n->next;
+ }
+
+ delete n;
+ }
+ pthread_mutex_unlock(&grdev->lock);
+
+ delete cb;
+
+ return 0;
+}
+
+static int gralloc_device_close(struct hw_device_t *dev)
+{
+ gralloc_device_t* d = reinterpret_cast<gralloc_device_t*>(dev);
+ if (d) {
+
+ // free still allocated buffers
+ while( d->allocListHead != NULL ) {
+ gralloc_free(&d->device, d->allocListHead->handle);
+ }
+
+ // free device
+ free(d);
+ }
+ return 0;
+}
+
+static int fb_compositionComplete(struct framebuffer_device_t* dev)
+{
+ return 0;
+}
+
+//
+// Framebuffer device functions
+//
+static int fb_post(struct framebuffer_device_t* dev, buffer_handle_t buffer)
+{
+ fb_device_t *fbdev = (fb_device_t *)dev;
+ cb_handle_t *cb = (cb_handle_t *)buffer;
+
+ if (!fbdev || !cb_handle_t::validate(cb) || !cb->canBePosted()) {
+ return -EINVAL;
+ }
+
+ // Make sure we have host connection
+ DEFINE_AND_VALIDATE_HOST_CONNECTION;
+
+ // increment the post count of the buffer
+ uint32_t *postCountPtr = (uint32_t *)cb->ashmemBase;
+ if (!postCountPtr) {
+ // This should not happen
+ return -EINVAL;
+ }
+ (*postCountPtr)++;
+
+ // send post request to host
+ rcEnc->rcFBPost(rcEnc, cb->hostHandle);
+ hostCon->flush();
+
+ return 0;
+}
+
+static int fb_setUpdateRect(struct framebuffer_device_t* dev,
+ int l, int t, int w, int h)
+{
+ fb_device_t *fbdev = (fb_device_t *)dev;
+
+ if (!fbdev) {
+ return -EINVAL;
+ }
+
+ // Make sure we have host connection
+ DEFINE_AND_VALIDATE_HOST_CONNECTION;
+
+ // send request to host
+ // TODO: XXX - should be implemented
+ //rcEnc->rc_XXX
+
+ return 0;
+}
+
+static int fb_setSwapInterval(struct framebuffer_device_t* dev,
+ int interval)
+{
+ fb_device_t *fbdev = (fb_device_t *)dev;
+
+ if (!fbdev) {
+ return -EINVAL;
+ }
+
+ // Make sure we have host connection
+ DEFINE_AND_VALIDATE_HOST_CONNECTION;
+
+ // send request to host
+ rcEnc->rcFBSetSwapInterval(rcEnc, interval);
+ hostCon->flush();
+
+ return 0;
+}
+
+static int fb_close(struct hw_device_t *dev)
+{
+ fb_device_t *fbdev = (fb_device_t *)dev;
+
+ delete fbdev;
+
+ return 0;
+}
+
+
+//
+// gralloc module functions - refcount + locking interface
+//
+static int gralloc_register_buffer(gralloc_module_t const* module,
+ buffer_handle_t handle)
+{
+ pthread_once(&sFallbackOnce, fallback_init);
+ if (sFallback != NULL) {
+ return sFallback->registerBuffer(sFallback, handle);
+ }
+
+ D("gralloc_register_buffer(%p) called", handle);
+
+ private_module_t *gr = (private_module_t *)module;
+ cb_handle_t *cb = (cb_handle_t *)handle;
+ if (!gr || !cb_handle_t::validate(cb)) {
+ ERR("gralloc_register_buffer(%p): invalid buffer", cb);
+ return -EINVAL;
+ }
+
+ if (cb->hostHandle != 0) {
+ DEFINE_AND_VALIDATE_HOST_CONNECTION;
+ D("Opening host ColorBuffer 0x%x\n", cb->hostHandle);
+ rcEnc->rcOpenColorBuffer(rcEnc, cb->hostHandle);
+ }
+
+ //
+ // if the color buffer has ashmem region and it is not mapped in this
+ // process map it now.
+ //
+ if (cb->ashmemSize > 0 && cb->mappedPid != getpid()) {
+ void *vaddr;
+ int err = map_buffer(cb, &vaddr);
+ if (err) {
+ ERR("gralloc_register_buffer(%p): map failed: %s", cb, strerror(-err));
+ return -err;
+ }
+ cb->mappedPid = getpid();
+ }
+
+ return 0;
+}
+
+static int gralloc_unregister_buffer(gralloc_module_t const* module,
+ buffer_handle_t handle)
+{
+ if (sFallback != NULL) {
+ return sFallback->unregisterBuffer(sFallback, handle);
+ }
+
+ private_module_t *gr = (private_module_t *)module;
+ cb_handle_t *cb = (cb_handle_t *)handle;
+ if (!gr || !cb_handle_t::validate(cb)) {
+ ERR("gralloc_unregister_buffer(%p): invalid buffer", cb);
+ return -EINVAL;
+ }
+
+ if (cb->hostHandle != 0) {
+ DEFINE_AND_VALIDATE_HOST_CONNECTION;
+ D("Closing host ColorBuffer 0x%x\n", cb->hostHandle);
+ rcEnc->rcCloseColorBuffer(rcEnc, cb->hostHandle);
+ }
+
+ //
+ // unmap ashmem region if it was previously mapped in this process
+ // (through register_buffer)
+ //
+ if (cb->ashmemSize > 0 && cb->mappedPid == getpid()) {
+ void *vaddr;
+ int err = munmap((void *)cb->ashmemBase, cb->ashmemSize);
+ if (err) {
+ ERR("gralloc_unregister_buffer(%p): unmap failed", cb);
+ return -EINVAL;
+ }
+ cb->ashmemBase = NULL;
+ cb->mappedPid = 0;
+ }
+
+ D("gralloc_unregister_buffer(%p) done\n", cb);
+
+ return 0;
+}
+
+static int gralloc_lock(gralloc_module_t const* module,
+ buffer_handle_t handle, int usage,
+ int l, int t, int w, int h,
+ void** vaddr)
+{
+ if (sFallback != NULL) {
+ return sFallback->lock(sFallback, handle, usage, l, t, w, h, vaddr);
+ }
+
+ private_module_t *gr = (private_module_t *)module;
+ cb_handle_t *cb = (cb_handle_t *)handle;
+ if (!gr || !cb_handle_t::validate(cb)) {
+ ALOGE("gralloc_lock bad handle\n");
+ return -EINVAL;
+ }
+
+ // Validate usage,
+ // 1. cannot be locked for hw access
+ // 2. lock for either sw read or write.
+ // 3. locked sw access must match usage during alloc time.
+ bool sw_read = (0 != (usage & GRALLOC_USAGE_SW_READ_MASK));
+ bool sw_write = (0 != (usage & GRALLOC_USAGE_SW_WRITE_MASK));
+ bool hw_read = (usage & GRALLOC_USAGE_HW_TEXTURE);
+ bool hw_write = (usage & GRALLOC_USAGE_HW_RENDER);
+ bool hw_vid_enc_read = (usage & GRALLOC_USAGE_HW_VIDEO_ENCODER);
+ bool hw_cam_write = (usage & GRALLOC_USAGE_HW_CAMERA_WRITE);
+ bool hw_cam_read = (usage & GRALLOC_USAGE_HW_CAMERA_READ);
+ bool sw_read_allowed = (0 != (cb->usage & GRALLOC_USAGE_SW_READ_MASK));
+ bool sw_write_allowed = (0 != (cb->usage & GRALLOC_USAGE_SW_WRITE_MASK));
+
+ if ( (hw_read || hw_write) ||
+ (!sw_read && !sw_write &&
+ !hw_cam_write && !hw_cam_read &&
+ !hw_vid_enc_read) ||
+ (sw_read && !sw_read_allowed) ||
+ (sw_write && !sw_write_allowed) ) {
+ ALOGE("gralloc_lock usage mismatch usage=0x%x cb->usage=0x%x\n", usage,
+ cb->usage);
+ return -EINVAL;
+ }
+
+ EGLint postCount = 0;
+ void *cpu_addr = NULL;
+
+ //
+ // make sure ashmem area is mapped if needed
+ //
+ if (cb->canBePosted() || sw_read || sw_write ||
+ hw_cam_write || hw_cam_read ||
+ hw_vid_enc_read) {
+ if (cb->ashmemBasePid != getpid() || !cb->ashmemBase) {
+ return -EACCES;
+ }
+
+ if (cb->canBePosted()) {
+ postCount = *((int *)cb->ashmemBase);
+ cpu_addr = (void *)(cb->ashmemBase + sizeof(int));
+ }
+ else {
+ cpu_addr = (void *)(cb->ashmemBase);
+ }
+ }
+
+ if (cb->hostHandle) {
+ // Make sure we have host connection
+ DEFINE_AND_VALIDATE_HOST_CONNECTION;
+
+ //
+ // flush color buffer write cache on host and get its sync status.
+ //
+ int hostSyncStatus = rcEnc->rcColorBufferCacheFlush(rcEnc, cb->hostHandle,
+ postCount,
+ sw_read);
+ if (hostSyncStatus < 0) {
+ // host failed the color buffer sync - probably since it was already
+ // locked for write access. fail the lock.
+ ALOGE("gralloc_lock cacheFlush failed postCount=%d sw_read=%d\n",
+ postCount, sw_read);
+ return -EBUSY;
+ }
+
+ }
+
+ //
+ // is virtual address required ?
+ //
+ if (sw_read || sw_write || hw_cam_write || hw_cam_read || hw_vid_enc_read) {
+ *vaddr = cpu_addr;
+ }
+
+ if (sw_write || hw_cam_write) {
+ //
+ // Keep locked region if locked for s/w write access.
+ //
+ cb->lockedLeft = l;
+ cb->lockedTop = t;
+ cb->lockedWidth = w;
+ cb->lockedHeight = h;
+ }
+
+ DD("gralloc_lock success. vaddr: %p, *vaddr: %p, usage: %x, cpu_addr: %p",
+ vaddr, vaddr ? *vaddr : 0, usage, cpu_addr);
+
+ return 0;
+}
+
+static int gralloc_unlock(gralloc_module_t const* module,
+ buffer_handle_t handle)
+{
+ if (sFallback != NULL) {
+ return sFallback->unlock(sFallback, handle);
+ }
+
+ private_module_t *gr = (private_module_t *)module;
+ cb_handle_t *cb = (cb_handle_t *)handle;
+ if (!gr || !cb_handle_t::validate(cb)) {
+ return -EINVAL;
+ }
+
+ //
+ // if buffer was locked for s/w write, we need to update the host with
+ // the updated data
+ //
+ if (cb->lockedWidth > 0 && cb->lockedHeight > 0 && cb->hostHandle) {
+
+ // Make sure we have host connection
+ DEFINE_AND_VALIDATE_HOST_CONNECTION;
+
+ void *cpu_addr;
+ if (cb->canBePosted()) {
+ cpu_addr = (void *)(cb->ashmemBase + sizeof(int));
+ }
+ else {
+ cpu_addr = (void *)(cb->ashmemBase);
+ }
+
+ if (cb->lockedWidth < cb->width || cb->lockedHeight < cb->height) {
+ int bpp = glUtilsPixelBitSize(cb->glFormat, cb->glType) >> 3;
+ char *tmpBuf = new char[cb->lockedWidth * cb->lockedHeight * bpp];
+
+ int dst_line_len = cb->lockedWidth * bpp;
+ int src_line_len = cb->width * bpp;
+ char *src = (char *)cpu_addr + cb->lockedTop*src_line_len + cb->lockedLeft*bpp;
+ char *dst = tmpBuf;
+ for (int y=0; y<cb->lockedHeight; y++) {
+ memcpy(dst, src, dst_line_len);
+ src += src_line_len;
+ dst += dst_line_len;
+ }
+
+ rcEnc->rcUpdateColorBuffer(rcEnc, cb->hostHandle,
+ cb->lockedLeft, cb->lockedTop,
+ cb->lockedWidth, cb->lockedHeight,
+ cb->glFormat, cb->glType,
+ tmpBuf);
+
+ delete [] tmpBuf;
+ }
+ else {
+ rcEnc->rcUpdateColorBuffer(rcEnc, cb->hostHandle, 0, 0,
+ cb->width, cb->height,
+ cb->glFormat, cb->glType,
+ cpu_addr);
+ }
+ }
+
+ cb->lockedWidth = cb->lockedHeight = 0;
+ return 0;
+}
+
+
+static int gralloc_device_open(const hw_module_t* module,
+ const char* name,
+ hw_device_t** device)
+{
+ int status = -EINVAL;
+
+ D("gralloc_device_open %s\n", name);
+
+ pthread_once( &sFallbackOnce, fallback_init );
+ if (sFallback != NULL) {
+ return sFallback->common.methods->open(&sFallback->common, name, device);
+ }
+
+ if (!strcmp(name, GRALLOC_HARDWARE_GPU0)) {
+
+ // Create host connection and keep it in the TLS.
+ // return error if connection with host can not be established
+ HostConnection *hostCon = HostConnection::get();
+ if (!hostCon) {
+ ALOGE("gralloc: failed to get host connection while opening %s\n", name);
+ return -EIO;
+ }
+
+ //
+ // Allocate memory for the gralloc device (alloc interface)
+ //
+ gralloc_device_t *dev;
+ dev = (gralloc_device_t*)malloc(sizeof(gralloc_device_t));
+ if (NULL == dev) {
+ return -ENOMEM;
+ }
+
+ // Initialize our device structure
+ //
+ dev->device.common.tag = HARDWARE_DEVICE_TAG;
+ dev->device.common.version = 0;
+ dev->device.common.module = const_cast<hw_module_t*>(module);
+ dev->device.common.close = gralloc_device_close;
+
+ dev->device.alloc = gralloc_alloc;
+ dev->device.free = gralloc_free;
+ dev->allocListHead = NULL;
+ pthread_mutex_init(&dev->lock, NULL);
+
+ *device = &dev->device.common;
+ status = 0;
+ }
+ else if (!strcmp(name, GRALLOC_HARDWARE_FB0)) {
+
+ // return error if connection with host can not be established
+ DEFINE_AND_VALIDATE_HOST_CONNECTION;
+
+ //
+ // Query the host for Framebuffer attributes
+ //
+ D("gralloc: query Frabuffer attribs\n");
+ EGLint width = rcEnc->rcGetFBParam(rcEnc, FB_WIDTH);
+ D("gralloc: width=%d\n", width);
+ EGLint height = rcEnc->rcGetFBParam(rcEnc, FB_HEIGHT);
+ D("gralloc: height=%d\n", height);
+ EGLint xdpi = rcEnc->rcGetFBParam(rcEnc, FB_XDPI);
+ D("gralloc: xdpi=%d\n", xdpi);
+ EGLint ydpi = rcEnc->rcGetFBParam(rcEnc, FB_YDPI);
+ D("gralloc: ydpi=%d\n", ydpi);
+ EGLint fps = rcEnc->rcGetFBParam(rcEnc, FB_FPS);
+ D("gralloc: fps=%d\n", fps);
+ EGLint min_si = rcEnc->rcGetFBParam(rcEnc, FB_MIN_SWAP_INTERVAL);
+ D("gralloc: min_swap=%d\n", min_si);
+ EGLint max_si = rcEnc->rcGetFBParam(rcEnc, FB_MAX_SWAP_INTERVAL);
+ D("gralloc: max_swap=%d\n", max_si);
+
+ //
+ // Allocate memory for the framebuffer device
+ //
+ fb_device_t *dev;
+ dev = (fb_device_t*)malloc(sizeof(fb_device_t));
+ if (NULL == dev) {
+ return -ENOMEM;
+ }
+ memset(dev, 0, sizeof(fb_device_t));
+
+ // Initialize our device structure
+ //
+ dev->device.common.tag = HARDWARE_DEVICE_TAG;
+ dev->device.common.version = 0;
+ dev->device.common.module = const_cast<hw_module_t*>(module);
+ dev->device.common.close = fb_close;
+ dev->device.setSwapInterval = fb_setSwapInterval;
+ dev->device.post = fb_post;
+ dev->device.setUpdateRect = 0; //fb_setUpdateRect;
+ dev->device.compositionComplete = fb_compositionComplete; //XXX: this is a dummy
+
+ const_cast<uint32_t&>(dev->device.flags) = 0;
+ const_cast<uint32_t&>(dev->device.width) = width;
+ const_cast<uint32_t&>(dev->device.height) = height;
+ const_cast<int&>(dev->device.stride) = width;
+ const_cast<int&>(dev->device.format) = HAL_PIXEL_FORMAT_RGBA_8888;
+ const_cast<float&>(dev->device.xdpi) = xdpi;
+ const_cast<float&>(dev->device.ydpi) = ydpi;
+ const_cast<float&>(dev->device.fps) = fps;
+ const_cast<int&>(dev->device.minSwapInterval) = min_si;
+ const_cast<int&>(dev->device.maxSwapInterval) = max_si;
+ *device = &dev->device.common;
+
+ status = 0;
+ }
+
+ return status;
+}
+
+//
+// define the HMI symbol - our module interface
+//
+static struct hw_module_methods_t gralloc_module_methods = {
+ open: gralloc_device_open
+};
+
+struct private_module_t HAL_MODULE_INFO_SYM = {
+ base: {
+ common: {
+ tag: HARDWARE_MODULE_TAG,
+ version_major: 1,
+ version_minor: 0,
+ id: GRALLOC_HARDWARE_MODULE_ID,
+ name: "Graphics Memory Allocator Module",
+ author: "The Android Open Source Project",
+ methods: &gralloc_module_methods,
+ dso: NULL,
+ reserved: {0, }
+ },
+ registerBuffer: gralloc_register_buffer,
+ unregisterBuffer: gralloc_unregister_buffer,
+ lock: gralloc_lock,
+ unlock: gralloc_unlock,
+ perform: NULL,
+ reserved_proc : {NULL, }
+ }
+};
+
+/* This function is called once to detect whether the emulator supports
+ * GPU emulation (this is done by looking at the qemu.gles kernel
+ * parameter, which must be > 0 if this is the case).
+ *
+ * If not, then load gralloc.default instead as a fallback.
+ */
+static void
+fallback_init(void)
+{
+ char prop[PROPERTY_VALUE_MAX];
+ void* module;
+
+ property_get("ro.kernel.qemu.gles", prop, "0");
+ if (atoi(prop) > 0) {
+ return;
+ }
+ ALOGD("Emulator without GPU emulation detected.");
+ module = dlopen("/system/lib/hw/gralloc.default.so", RTLD_LAZY|RTLD_LOCAL);
+ if (module != NULL) {
+ sFallback = reinterpret_cast<gralloc_module_t*>(dlsym(module, HAL_MODULE_INFO_SYM_AS_STR));
+ if (sFallback == NULL) {
+ dlclose(module);
+ }
+ }
+ if (sFallback == NULL) {
+ ALOGE("Could not find software fallback module!?");
+ }
+}
diff --git a/opengl/system/renderControl_enc/Android.mk b/opengl/system/renderControl_enc/Android.mk
new file mode 100644
index 0000000..5792440
--- /dev/null
+++ b/opengl/system/renderControl_enc/Android.mk
@@ -0,0 +1,12 @@
+LOCAL_PATH := $(call my-dir)
+
+$(call emugl-begin-shared-library,lib_renderControl_enc)
+
+LOCAL_SRC_FILES := \
+ renderControl_client_context.cpp \
+ renderControl_enc.cpp \
+ renderControl_entry.cpp
+
+$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
+$(call emugl-import,libOpenglCodecCommon)
+$(call emugl-end-module)
diff --git a/opengl/system/renderControl_enc/README b/opengl/system/renderControl_enc/README
new file mode 100644
index 0000000..2ee1a57
--- /dev/null
+++ b/opengl/system/renderControl_enc/README
@@ -0,0 +1,136 @@
+The renderControl.in file in this directory defines an API which is decoded
+on the android guest into a stream and get decoded and executed on the host.
+It is used in order to query the host renderer as well as send the host renderer
+control commands.
+
+The following describes each of the entries defined by this renderControl API.
+
+
+GLint rcGetRendererVersion();
+ This function queries the host renderer version number.
+
+EGLint rcGetEGLVersion(EGLint* major, EGLint* minor);
+ This function queries the host renderer for the EGL version
+ it supports. returns EGL_FALSE on failure.
+
+EGLint rcQueryEGLString(EGLenum name, void* buffer, EGLint bufferSize);
+ This function queries the host for EGL string (.i.e EGL_EXTENSIONS).
+ if buffer is NULL or the bufferSize is not big enough the return value
+ is the negative number of bytes required to store the string value
+ otherwise the string value is copied to buffer and its size is
+ returned.
+
+EGLint rcGetNumConfigs(uint32_t* numAttribs);
+ queries the host for the number of supported EGL configs.
+ The function returns the number of supported configs and returns in
+ numAttribs the number of attributes available for each config.
+
+EGLint rcGetConfigs(uint32_t bufSize, GLuint* buffer);
+ This function queries the host for the all set of supported configs
+ with their attribute values.
+ bufSize is the size of buffer, the size should be at least equal to
+ (numConfigs + 1) * numAttribs * sizeof(GLuint)
+ where numConfigs and numAttribs are the values returned in
+ rcGetNumConfigs. if bufSize is not big enough then the negative number
+ of required bytes is returned otherwise the function returns the number
+ of configs and buffer is filled as follows: The first 'numAttribs'
+ integer values are filled with the EGL enumerant describing a config
+ attribute, next for each config there are 'numAttribs' integer values
+ holding the attribute values for that config, the values are specified
+ in the same order as the attribute vector.
+
+EGLint rcChooseConfig(EGLint *attribs, uint32_t attribs_size, uint32_t *configs, uint32_t configs_size)
+ This function triggers an eglChooseConfig on the host, to get a list of
+ configs matching the given attribs values.
+ attribs - a list of attribute names followed by the desired values, terminated by EGL_NONE
+ attribs_size - the size of the list
+ configs - the returned matching configuration names (same names as familiar to the client in rcGetConfigs)
+ configs_size - the size of the configs buffers
+ returns - the actual number of matching configurations (<= configs_size)
+
+EGLint rcGetFBParam(EGLint param);
+ queries the host for framebuffer parameter, see renderControl_types.h
+ for possible values of 'param'.
+
+uint32_t rcCreateContext(uint32_t config, uint32_t share, uint32_t glVersion);
+ This function creates a rendering context on the host and returns its
+ handle. config is the config index for the context, share is either zero
+ or a handle to a sharing context. glVersion is either 1 or 2 for GLES1
+ or GLES2 context respectively.
+
+
+void rcDestroyContext(uint32_t context);
+ This function destroys a rendering context on the host.
+ context is a handle returned in rcCreateContext.
+
+uint32_t rcCreateWindowSurface(uint32_t config, uint32_t width, uint32_t height);
+ This function creates a 'window' surface on the host which can be then
+ bind for rendering through rcMakeCurrent.
+ The function returns a handle to the created window surface.
+
+void rcDestroyWindowSurface(uint32_t windowSurface);
+ This function destoys a window surface.
+
+uint32_t rcCreateColorBuffer(uint32_t width, uint32_t height, GLenum internalFormat);
+ This function creates a colorBuffer object on the host which can be then
+ be specified as a render target for a window surface through
+ rcSetWindowColorBuffer or to be displayed on the framebuffer window
+ through rcFBPost.
+ The function returns a handle to the colorBuffer object, with an initial
+ reference count of 1.
+
+void rcOpenColorBuffer(uint32_t colorbuffer);
+ Adds an additional reference to the colorbuffer, typically from a
+ different Android process than the one which created it.
+
+void rcCloseColorBuffer(uint32_t colorbuffer);
+ Removes a reference to the colorbuffer. When the reference count drops
+ to zero the colorbuffer is automatically destroyed.
+
+void rcFlushWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer);
+ This flushes the current window color buffer
+
+void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer);
+ This set the target color buffer for a windowSurface, when set the
+ previous target colorBuffer gets updated before switching to the new
+ colorBuffer.
+
+EGLint rcMakeCurrent(uint32_t context, uint32_t drawSurf, uint32_t readSurf);
+ Binds a windowSurface(s) and current rendering context for the
+ calling thread.
+
+void rcFBPost(uint32_t colorBuffer);
+ This function causes the content of the colorBuffer object to be
+ displayed on the host framebuffer window. The function returns
+ immediatly, the buffer will be displayed at the next swap interval.
+
+void rcFBSetSwapInterval(EGLint interval);
+ Sets the swap interval for the host framebuffer window.
+
+void rcBindTexture(uint32_t colorBuffer);
+ This function instruct the host to bind the content of the specified
+ colorBuffer to the current binded texture object of the calling thread.
+ This function should be used to implement eglBindTexImage.
+
+EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead);
+ This function returns only after all rendering requests for the specified
+ colorBuffer rendering target has been processed and after all 'postCount'
+ posts for the buffer requested previously through rcFBPost has been
+ processed.
+ if 'forRead' is not-zero, the function returns positive value in case
+ there was rendering done to the buffer since the last CacheFlush request
+ with non-zero 'forRead' value, otherwise the function returns zero or
+ negative value on failure.
+
+void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y,
+ GLint width, GLint height, GLenum format,
+ GLenum type, void* pixels);
+ This function queries the host for the pixel content of a colorBuffer's
+ subregion. It act the same as OpenGL glReadPixels however pixels
+ are always packed with alignment of 1.
+
+void rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y,
+ GLint width, GLint height, GLenum format,
+ GLenum type, void* pixels);
+ Updates the content of a subregion of a colorBuffer object.
+ pixels are always unpacked with alignment of 1.
diff --git a/opengl/system/renderControl_enc/renderControl.attrib b/opengl/system/renderControl_enc/renderControl.attrib
new file mode 100644
index 0000000..8b9972f
--- /dev/null
+++ b/opengl/system/renderControl_enc/renderControl.attrib
@@ -0,0 +1,41 @@
+GLOBAL
+ base_opcode 10000
+ encoder_headers <stdint.h> <EGL/egl.h> "glUtils.h"
+
+rcGetEGLVersion
+ dir major out
+ len major sizeof(EGLint)
+ dir minor out
+ len minor sizeof(EGLint)
+
+rcQueryEGLString
+ dir buffer out
+ len buffer bufferSize
+
+rcGetGLString
+ dir buffer out
+ len buffer bufferSize
+
+rcGetNumConfigs
+ dir numAttribs out
+ len numAttribs sizeof(uint32_t)
+
+rcGetConfigs
+ dir buffer out
+ len buffer bufSize
+
+rcChooseConfig
+ dir attribs in
+ len attribs attribs_size
+ dir configs out
+ var_flag configs nullAllowed
+ len configs configs_size*sizeof(uint32_t)
+
+rcReadColorBuffer
+ dir pixels out
+ len pixels (((glUtilsPixelBitSize(format, type) * width) >> 3) * height)
+
+rcUpdateColorBuffer
+ dir pixels in
+ len pixels (((glUtilsPixelBitSize(format, type) * width) >> 3) * height)
+ var_flag pixels isLarge
diff --git a/opengl/system/renderControl_enc/renderControl.in b/opengl/system/renderControl_enc/renderControl.in
new file mode 100644
index 0000000..8281fd9
--- /dev/null
+++ b/opengl/system/renderControl_enc/renderControl.in
@@ -0,0 +1,25 @@
+GL_ENRTY(GLint, rcGetRendererVersion)
+GL_ENTRY(EGLint, rcGetEGLVersion, EGLint *major, EGLint *minor)
+GL_ENTRY(EGLint, rcQueryEGLString, EGLenum name, void *buffer, EGLint bufferSize)
+GL_ENTRY(EGLint, rcGetGLString, EGLenum name, void *buffer, EGLint bufferSize)
+GL_ENTRY(EGLint, rcGetNumConfigs, uint32_t *numAttribs)
+GL_ENTRY(EGLint, rcGetConfigs, uint32_t bufSize, GLuint *buffer)
+GL_ENTRY(EGLint, rcChooseConfig, EGLint *attribs, uint32_t attribs_size, uint32_t *configs, uint32_t configs_size)
+GL_ENTRY(EGLint, rcGetFBParam, EGLint param)
+GL_ENTRY(uint32_t, rcCreateContext, uint32_t config, uint32_t share, uint32_t glVersion)
+GL_ENTRY(void, rcDestroyContext, uint32_t context)
+GL_ENTRY(uint32_t, rcCreateWindowSurface, uint32_t config, uint32_t width, uint32_t height)
+GL_ENTRY(void, rcDestroyWindowSurface, uint32_t windowSurface)
+GL_ENTRY(uint32_t, rcCreateColorBuffer, uint32_t width, uint32_t height, GLenum internalFormat)
+GL_ENTRY(void, rcOpenColorBuffer, uint32_t colorbuffer)
+GL_ENTRY(void, rcCloseColorBuffer, uint32_t colorbuffer)
+GL_ENTRY(void, rcSetWindowColorBuffer, uint32_t windowSurface, uint32_t colorBuffer)
+GL_ENTRY(int, rcFlushWindowColorBuffer, uint32_t windowSurface)
+GL_ENTRY(EGLint, rcMakeCurrent, uint32_t context, uint32_t drawSurf, uint32_t readSurf)
+GL_ENTRY(void, rcFBPost, uint32_t colorBuffer)
+GL_ENTRY(void, rcFBSetSwapInterval, EGLint interval)
+GL_ENTRY(void, rcBindTexture, uint32_t colorBuffer)
+GL_ENTRY(void, rcBindRenderbuffer, uint32_t colorBuffer)
+GL_ENTRY(EGLint, rcColorBufferCacheFlush, uint32_t colorbuffer, EGLint postCount,int forRead)
+GL_ENTRY(void, rcReadColorBuffer, uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void *pixels)
+GL_ENTRY(int, rcUpdateColorBuffer, uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void *pixels)
diff --git a/opengl/system/renderControl_enc/renderControl.types b/opengl/system/renderControl_enc/renderControl.types
new file mode 100644
index 0000000..a7d96ab
--- /dev/null
+++ b/opengl/system/renderControl_enc/renderControl.types
@@ -0,0 +1,11 @@
+uint32_t 32 0x%08x false
+EGLint 32 0x%08x false
+GLint 32 0x%08x false
+GLuint 32 0x%08x false
+GLenum 32 0x%08x false
+EGLenum 32 0x%08x false
+uint32_t* 32 0x%08x true
+EGLint* 32 0x%08x true
+GLint* 32 0x%08x true
+GLuint* 32 0x%08x true
+void* 32 0x%08x true
diff --git a/opengl/system/renderControl_enc/renderControl_client_context.cpp b/opengl/system/renderControl_enc/renderControl_client_context.cpp
new file mode 100644
index 0000000..9488248
--- /dev/null
+++ b/opengl/system/renderControl_enc/renderControl_client_context.cpp
@@ -0,0 +1,42 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+
+
+#include <string.h>
+#include "renderControl_client_context.h"
+
+
+#include <stdio.h>
+
+int renderControl_client_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData)
+{
+ void *ptr;
+
+ ptr = getProc("rcGetRendererVersion", userData); set_rcGetRendererVersion((rcGetRendererVersion_client_proc_t)ptr);
+ ptr = getProc("rcGetEGLVersion", userData); set_rcGetEGLVersion((rcGetEGLVersion_client_proc_t)ptr);
+ ptr = getProc("rcQueryEGLString", userData); set_rcQueryEGLString((rcQueryEGLString_client_proc_t)ptr);
+ ptr = getProc("rcGetGLString", userData); set_rcGetGLString((rcGetGLString_client_proc_t)ptr);
+ ptr = getProc("rcGetNumConfigs", userData); set_rcGetNumConfigs((rcGetNumConfigs_client_proc_t)ptr);
+ ptr = getProc("rcGetConfigs", userData); set_rcGetConfigs((rcGetConfigs_client_proc_t)ptr);
+ ptr = getProc("rcChooseConfig", userData); set_rcChooseConfig((rcChooseConfig_client_proc_t)ptr);
+ ptr = getProc("rcGetFBParam", userData); set_rcGetFBParam((rcGetFBParam_client_proc_t)ptr);
+ ptr = getProc("rcCreateContext", userData); set_rcCreateContext((rcCreateContext_client_proc_t)ptr);
+ ptr = getProc("rcDestroyContext", userData); set_rcDestroyContext((rcDestroyContext_client_proc_t)ptr);
+ ptr = getProc("rcCreateWindowSurface", userData); set_rcCreateWindowSurface((rcCreateWindowSurface_client_proc_t)ptr);
+ ptr = getProc("rcDestroyWindowSurface", userData); set_rcDestroyWindowSurface((rcDestroyWindowSurface_client_proc_t)ptr);
+ ptr = getProc("rcCreateColorBuffer", userData); set_rcCreateColorBuffer((rcCreateColorBuffer_client_proc_t)ptr);
+ ptr = getProc("rcOpenColorBuffer", userData); set_rcOpenColorBuffer((rcOpenColorBuffer_client_proc_t)ptr);
+ ptr = getProc("rcCloseColorBuffer", userData); set_rcCloseColorBuffer((rcCloseColorBuffer_client_proc_t)ptr);
+ ptr = getProc("rcSetWindowColorBuffer", userData); set_rcSetWindowColorBuffer((rcSetWindowColorBuffer_client_proc_t)ptr);
+ ptr = getProc("rcFlushWindowColorBuffer", userData); set_rcFlushWindowColorBuffer((rcFlushWindowColorBuffer_client_proc_t)ptr);
+ ptr = getProc("rcMakeCurrent", userData); set_rcMakeCurrent((rcMakeCurrent_client_proc_t)ptr);
+ ptr = getProc("rcFBPost", userData); set_rcFBPost((rcFBPost_client_proc_t)ptr);
+ ptr = getProc("rcFBSetSwapInterval", userData); set_rcFBSetSwapInterval((rcFBSetSwapInterval_client_proc_t)ptr);
+ ptr = getProc("rcBindTexture", userData); set_rcBindTexture((rcBindTexture_client_proc_t)ptr);
+ ptr = getProc("rcBindRenderbuffer", userData); set_rcBindRenderbuffer((rcBindRenderbuffer_client_proc_t)ptr);
+ ptr = getProc("rcColorBufferCacheFlush", userData); set_rcColorBufferCacheFlush((rcColorBufferCacheFlush_client_proc_t)ptr);
+ ptr = getProc("rcReadColorBuffer", userData); set_rcReadColorBuffer((rcReadColorBuffer_client_proc_t)ptr);
+ ptr = getProc("rcUpdateColorBuffer", userData); set_rcUpdateColorBuffer((rcUpdateColorBuffer_client_proc_t)ptr);
+ return 0;
+}
+
diff --git a/opengl/system/renderControl_enc/renderControl_client_context.h b/opengl/system/renderControl_enc/renderControl_client_context.h
new file mode 100644
index 0000000..ed2b1fb
--- /dev/null
+++ b/opengl/system/renderControl_enc/renderControl_client_context.h
@@ -0,0 +1,71 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#ifndef __renderControl_client_context_t_h
+#define __renderControl_client_context_t_h
+
+#include "renderControl_client_proc.h"
+
+
+struct renderControl_client_context_t {
+
+ rcGetRendererVersion_client_proc_t rcGetRendererVersion;
+ rcGetEGLVersion_client_proc_t rcGetEGLVersion;
+ rcQueryEGLString_client_proc_t rcQueryEGLString;
+ rcGetGLString_client_proc_t rcGetGLString;
+ rcGetNumConfigs_client_proc_t rcGetNumConfigs;
+ rcGetConfigs_client_proc_t rcGetConfigs;
+ rcChooseConfig_client_proc_t rcChooseConfig;
+ rcGetFBParam_client_proc_t rcGetFBParam;
+ rcCreateContext_client_proc_t rcCreateContext;
+ rcDestroyContext_client_proc_t rcDestroyContext;
+ rcCreateWindowSurface_client_proc_t rcCreateWindowSurface;
+ rcDestroyWindowSurface_client_proc_t rcDestroyWindowSurface;
+ rcCreateColorBuffer_client_proc_t rcCreateColorBuffer;
+ rcOpenColorBuffer_client_proc_t rcOpenColorBuffer;
+ rcCloseColorBuffer_client_proc_t rcCloseColorBuffer;
+ rcSetWindowColorBuffer_client_proc_t rcSetWindowColorBuffer;
+ rcFlushWindowColorBuffer_client_proc_t rcFlushWindowColorBuffer;
+ rcMakeCurrent_client_proc_t rcMakeCurrent;
+ rcFBPost_client_proc_t rcFBPost;
+ rcFBSetSwapInterval_client_proc_t rcFBSetSwapInterval;
+ rcBindTexture_client_proc_t rcBindTexture;
+ rcBindRenderbuffer_client_proc_t rcBindRenderbuffer;
+ rcColorBufferCacheFlush_client_proc_t rcColorBufferCacheFlush;
+ rcReadColorBuffer_client_proc_t rcReadColorBuffer;
+ rcUpdateColorBuffer_client_proc_t rcUpdateColorBuffer;
+ //Accessors
+ virtual rcGetRendererVersion_client_proc_t set_rcGetRendererVersion(rcGetRendererVersion_client_proc_t f) { rcGetRendererVersion_client_proc_t retval = rcGetRendererVersion; rcGetRendererVersion = f; return retval;}
+ virtual rcGetEGLVersion_client_proc_t set_rcGetEGLVersion(rcGetEGLVersion_client_proc_t f) { rcGetEGLVersion_client_proc_t retval = rcGetEGLVersion; rcGetEGLVersion = f; return retval;}
+ virtual rcQueryEGLString_client_proc_t set_rcQueryEGLString(rcQueryEGLString_client_proc_t f) { rcQueryEGLString_client_proc_t retval = rcQueryEGLString; rcQueryEGLString = f; return retval;}
+ virtual rcGetGLString_client_proc_t set_rcGetGLString(rcGetGLString_client_proc_t f) { rcGetGLString_client_proc_t retval = rcGetGLString; rcGetGLString = f; return retval;}
+ virtual rcGetNumConfigs_client_proc_t set_rcGetNumConfigs(rcGetNumConfigs_client_proc_t f) { rcGetNumConfigs_client_proc_t retval = rcGetNumConfigs; rcGetNumConfigs = f; return retval;}
+ virtual rcGetConfigs_client_proc_t set_rcGetConfigs(rcGetConfigs_client_proc_t f) { rcGetConfigs_client_proc_t retval = rcGetConfigs; rcGetConfigs = f; return retval;}
+ virtual rcChooseConfig_client_proc_t set_rcChooseConfig(rcChooseConfig_client_proc_t f) { rcChooseConfig_client_proc_t retval = rcChooseConfig; rcChooseConfig = f; return retval;}
+ virtual rcGetFBParam_client_proc_t set_rcGetFBParam(rcGetFBParam_client_proc_t f) { rcGetFBParam_client_proc_t retval = rcGetFBParam; rcGetFBParam = f; return retval;}
+ virtual rcCreateContext_client_proc_t set_rcCreateContext(rcCreateContext_client_proc_t f) { rcCreateContext_client_proc_t retval = rcCreateContext; rcCreateContext = f; return retval;}
+ virtual rcDestroyContext_client_proc_t set_rcDestroyContext(rcDestroyContext_client_proc_t f) { rcDestroyContext_client_proc_t retval = rcDestroyContext; rcDestroyContext = f; return retval;}
+ virtual rcCreateWindowSurface_client_proc_t set_rcCreateWindowSurface(rcCreateWindowSurface_client_proc_t f) { rcCreateWindowSurface_client_proc_t retval = rcCreateWindowSurface; rcCreateWindowSurface = f; return retval;}
+ virtual rcDestroyWindowSurface_client_proc_t set_rcDestroyWindowSurface(rcDestroyWindowSurface_client_proc_t f) { rcDestroyWindowSurface_client_proc_t retval = rcDestroyWindowSurface; rcDestroyWindowSurface = f; return retval;}
+ virtual rcCreateColorBuffer_client_proc_t set_rcCreateColorBuffer(rcCreateColorBuffer_client_proc_t f) { rcCreateColorBuffer_client_proc_t retval = rcCreateColorBuffer; rcCreateColorBuffer = f; return retval;}
+ virtual rcOpenColorBuffer_client_proc_t set_rcOpenColorBuffer(rcOpenColorBuffer_client_proc_t f) { rcOpenColorBuffer_client_proc_t retval = rcOpenColorBuffer; rcOpenColorBuffer = f; return retval;}
+ virtual rcCloseColorBuffer_client_proc_t set_rcCloseColorBuffer(rcCloseColorBuffer_client_proc_t f) { rcCloseColorBuffer_client_proc_t retval = rcCloseColorBuffer; rcCloseColorBuffer = f; return retval;}
+ virtual rcSetWindowColorBuffer_client_proc_t set_rcSetWindowColorBuffer(rcSetWindowColorBuffer_client_proc_t f) { rcSetWindowColorBuffer_client_proc_t retval = rcSetWindowColorBuffer; rcSetWindowColorBuffer = f; return retval;}
+ virtual rcFlushWindowColorBuffer_client_proc_t set_rcFlushWindowColorBuffer(rcFlushWindowColorBuffer_client_proc_t f) { rcFlushWindowColorBuffer_client_proc_t retval = rcFlushWindowColorBuffer; rcFlushWindowColorBuffer = f; return retval;}
+ virtual rcMakeCurrent_client_proc_t set_rcMakeCurrent(rcMakeCurrent_client_proc_t f) { rcMakeCurrent_client_proc_t retval = rcMakeCurrent; rcMakeCurrent = f; return retval;}
+ virtual rcFBPost_client_proc_t set_rcFBPost(rcFBPost_client_proc_t f) { rcFBPost_client_proc_t retval = rcFBPost; rcFBPost = f; return retval;}
+ virtual rcFBSetSwapInterval_client_proc_t set_rcFBSetSwapInterval(rcFBSetSwapInterval_client_proc_t f) { rcFBSetSwapInterval_client_proc_t retval = rcFBSetSwapInterval; rcFBSetSwapInterval = f; return retval;}
+ virtual rcBindTexture_client_proc_t set_rcBindTexture(rcBindTexture_client_proc_t f) { rcBindTexture_client_proc_t retval = rcBindTexture; rcBindTexture = f; return retval;}
+ virtual rcBindRenderbuffer_client_proc_t set_rcBindRenderbuffer(rcBindRenderbuffer_client_proc_t f) { rcBindRenderbuffer_client_proc_t retval = rcBindRenderbuffer; rcBindRenderbuffer = f; return retval;}
+ virtual rcColorBufferCacheFlush_client_proc_t set_rcColorBufferCacheFlush(rcColorBufferCacheFlush_client_proc_t f) { rcColorBufferCacheFlush_client_proc_t retval = rcColorBufferCacheFlush; rcColorBufferCacheFlush = f; return retval;}
+ virtual rcReadColorBuffer_client_proc_t set_rcReadColorBuffer(rcReadColorBuffer_client_proc_t f) { rcReadColorBuffer_client_proc_t retval = rcReadColorBuffer; rcReadColorBuffer = f; return retval;}
+ virtual rcUpdateColorBuffer_client_proc_t set_rcUpdateColorBuffer(rcUpdateColorBuffer_client_proc_t f) { rcUpdateColorBuffer_client_proc_t retval = rcUpdateColorBuffer; rcUpdateColorBuffer = f; return retval;}
+ virtual ~renderControl_client_context_t() {}
+
+ typedef renderControl_client_context_t *CONTEXT_ACCESSOR_TYPE(void);
+ static void setContextAccessor(CONTEXT_ACCESSOR_TYPE *f);
+ int initDispatchByName( void *(*getProc)(const char *name, void *userData), void *userData);
+ virtual void setError(unsigned int error){};
+ virtual unsigned int getError(){ return 0; };
+};
+
+#endif
diff --git a/opengl/system/renderControl_enc/renderControl_client_proc.h b/opengl/system/renderControl_enc/renderControl_client_proc.h
new file mode 100644
index 0000000..3e00290
--- /dev/null
+++ b/opengl/system/renderControl_enc/renderControl_client_proc.h
@@ -0,0 +1,39 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#ifndef __renderControl_client_proc_t_h
+#define __renderControl_client_proc_t_h
+
+
+
+#include "renderControl_types.h"
+#ifndef renderControl_APIENTRY
+#define renderControl_APIENTRY
+#endif
+typedef GLint (renderControl_APIENTRY *rcGetRendererVersion_client_proc_t) (void * ctx);
+typedef EGLint (renderControl_APIENTRY *rcGetEGLVersion_client_proc_t) (void * ctx, EGLint*, EGLint*);
+typedef EGLint (renderControl_APIENTRY *rcQueryEGLString_client_proc_t) (void * ctx, EGLenum, void*, EGLint);
+typedef EGLint (renderControl_APIENTRY *rcGetGLString_client_proc_t) (void * ctx, EGLenum, void*, EGLint);
+typedef EGLint (renderControl_APIENTRY *rcGetNumConfigs_client_proc_t) (void * ctx, uint32_t*);
+typedef EGLint (renderControl_APIENTRY *rcGetConfigs_client_proc_t) (void * ctx, uint32_t, GLuint*);
+typedef EGLint (renderControl_APIENTRY *rcChooseConfig_client_proc_t) (void * ctx, EGLint*, uint32_t, uint32_t*, uint32_t);
+typedef EGLint (renderControl_APIENTRY *rcGetFBParam_client_proc_t) (void * ctx, EGLint);
+typedef uint32_t (renderControl_APIENTRY *rcCreateContext_client_proc_t) (void * ctx, uint32_t, uint32_t, uint32_t);
+typedef void (renderControl_APIENTRY *rcDestroyContext_client_proc_t) (void * ctx, uint32_t);
+typedef uint32_t (renderControl_APIENTRY *rcCreateWindowSurface_client_proc_t) (void * ctx, uint32_t, uint32_t, uint32_t);
+typedef void (renderControl_APIENTRY *rcDestroyWindowSurface_client_proc_t) (void * ctx, uint32_t);
+typedef uint32_t (renderControl_APIENTRY *rcCreateColorBuffer_client_proc_t) (void * ctx, uint32_t, uint32_t, GLenum);
+typedef void (renderControl_APIENTRY *rcOpenColorBuffer_client_proc_t) (void * ctx, uint32_t);
+typedef void (renderControl_APIENTRY *rcCloseColorBuffer_client_proc_t) (void * ctx, uint32_t);
+typedef void (renderControl_APIENTRY *rcSetWindowColorBuffer_client_proc_t) (void * ctx, uint32_t, uint32_t);
+typedef int (renderControl_APIENTRY *rcFlushWindowColorBuffer_client_proc_t) (void * ctx, uint32_t);
+typedef EGLint (renderControl_APIENTRY *rcMakeCurrent_client_proc_t) (void * ctx, uint32_t, uint32_t, uint32_t);
+typedef void (renderControl_APIENTRY *rcFBPost_client_proc_t) (void * ctx, uint32_t);
+typedef void (renderControl_APIENTRY *rcFBSetSwapInterval_client_proc_t) (void * ctx, EGLint);
+typedef void (renderControl_APIENTRY *rcBindTexture_client_proc_t) (void * ctx, uint32_t);
+typedef void (renderControl_APIENTRY *rcBindRenderbuffer_client_proc_t) (void * ctx, uint32_t);
+typedef EGLint (renderControl_APIENTRY *rcColorBufferCacheFlush_client_proc_t) (void * ctx, uint32_t, EGLint, int);
+typedef void (renderControl_APIENTRY *rcReadColorBuffer_client_proc_t) (void * ctx, uint32_t, GLint, GLint, GLint, GLint, GLenum, GLenum, void*);
+typedef int (renderControl_APIENTRY *rcUpdateColorBuffer_client_proc_t) (void * ctx, uint32_t, GLint, GLint, GLint, GLint, GLenum, GLenum, void*);
+
+
+#endif
diff --git a/opengl/system/renderControl_enc/renderControl_enc.cpp b/opengl/system/renderControl_enc/renderControl_enc.cpp
new file mode 100644
index 0000000..94e256a
--- /dev/null
+++ b/opengl/system/renderControl_enc/renderControl_enc.cpp
@@ -0,0 +1,536 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+
+
+#include <string.h>
+#include "renderControl_opcodes.h"
+
+#include "renderControl_enc.h"
+
+
+#include <stdio.h>
+static void enc_unsupported()
+{
+ ALOGE("Function is unsupported\n");
+}
+
+GLint rcGetRendererVersion_enc(void *self )
+{
+
+ renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_rcGetRendererVersion;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+
+ GLint retval;
+ stream->readback(&retval, 4);
+ return retval;
+}
+
+EGLint rcGetEGLVersion_enc(void *self , EGLint* major, EGLint* minor)
+{
+
+ renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_major = sizeof(EGLint);
+ const unsigned int __size_minor = sizeof(EGLint);
+ unsigned char *ptr;
+ const size_t packetSize = 8 + __size_major + __size_minor + 2*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_rcGetEGLVersion;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ *(unsigned int *)(ptr) = __size_major; ptr += 4;
+ *(unsigned int *)(ptr) = __size_minor; ptr += 4;
+ stream->readback(major, __size_major);
+ stream->readback(minor, __size_minor);
+
+ EGLint retval;
+ stream->readback(&retval, 4);
+ return retval;
+}
+
+EGLint rcQueryEGLString_enc(void *self , EGLenum name, void* buffer, EGLint bufferSize)
+{
+
+ renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_buffer = bufferSize;
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_buffer + 4 + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_rcQueryEGLString;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &name, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_buffer; ptr += 4;
+ memcpy(ptr, &bufferSize, 4); ptr += 4;
+ stream->readback(buffer, __size_buffer);
+
+ EGLint retval;
+ stream->readback(&retval, 4);
+ return retval;
+}
+
+EGLint rcGetGLString_enc(void *self , EGLenum name, void* buffer, EGLint bufferSize)
+{
+
+ renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_buffer = bufferSize;
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_buffer + 4 + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_rcGetGLString;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &name, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_buffer; ptr += 4;
+ memcpy(ptr, &bufferSize, 4); ptr += 4;
+ stream->readback(buffer, __size_buffer);
+
+ EGLint retval;
+ stream->readback(&retval, 4);
+ return retval;
+}
+
+EGLint rcGetNumConfigs_enc(void *self , uint32_t* numAttribs)
+{
+
+ renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_numAttribs = sizeof(uint32_t);
+ unsigned char *ptr;
+ const size_t packetSize = 8 + __size_numAttribs + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_rcGetNumConfigs;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ *(unsigned int *)(ptr) = __size_numAttribs; ptr += 4;
+ stream->readback(numAttribs, __size_numAttribs);
+
+ EGLint retval;
+ stream->readback(&retval, 4);
+ return retval;
+}
+
+EGLint rcGetConfigs_enc(void *self , uint32_t bufSize, GLuint* buffer)
+{
+
+ renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_buffer = bufSize;
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + __size_buffer + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_rcGetConfigs;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &bufSize, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_buffer; ptr += 4;
+ stream->readback(buffer, __size_buffer);
+
+ EGLint retval;
+ stream->readback(&retval, 4);
+ return retval;
+}
+
+EGLint rcChooseConfig_enc(void *self , EGLint* attribs, uint32_t attribs_size, uint32_t* configs, uint32_t configs_size)
+{
+
+ renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_attribs = attribs_size;
+ const unsigned int __size_configs = ((configs != NULL) ? configs_size*sizeof(uint32_t) : 0);
+ unsigned char *ptr;
+ const size_t packetSize = 8 + __size_attribs + 4 + __size_configs + 4 + 2*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_rcChooseConfig;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ *(unsigned int *)(ptr) = __size_attribs; ptr += 4;
+ memcpy(ptr, attribs, __size_attribs);ptr += __size_attribs;
+ memcpy(ptr, &attribs_size, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_configs; ptr += 4;
+ memcpy(ptr, &configs_size, 4); ptr += 4;
+ if (configs != NULL) stream->readback(configs, __size_configs);
+
+ EGLint retval;
+ stream->readback(&retval, 4);
+ return retval;
+}
+
+EGLint rcGetFBParam_enc(void *self , EGLint param)
+{
+
+ renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_rcGetFBParam;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, ¶m, 4); ptr += 4;
+
+ EGLint retval;
+ stream->readback(&retval, 4);
+ return retval;
+}
+
+uint32_t rcCreateContext_enc(void *self , uint32_t config, uint32_t share, uint32_t glVersion)
+{
+
+ renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_rcCreateContext;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &config, 4); ptr += 4;
+ memcpy(ptr, &share, 4); ptr += 4;
+ memcpy(ptr, &glVersion, 4); ptr += 4;
+
+ uint32_t retval;
+ stream->readback(&retval, 4);
+ return retval;
+}
+
+void rcDestroyContext_enc(void *self , uint32_t context)
+{
+
+ renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_rcDestroyContext;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &context, 4); ptr += 4;
+}
+
+uint32_t rcCreateWindowSurface_enc(void *self , uint32_t config, uint32_t width, uint32_t height)
+{
+
+ renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_rcCreateWindowSurface;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &config, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+
+ uint32_t retval;
+ stream->readback(&retval, 4);
+ return retval;
+}
+
+void rcDestroyWindowSurface_enc(void *self , uint32_t windowSurface)
+{
+
+ renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_rcDestroyWindowSurface;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &windowSurface, 4); ptr += 4;
+}
+
+uint32_t rcCreateColorBuffer_enc(void *self , uint32_t width, uint32_t height, GLenum internalFormat)
+{
+
+ renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_rcCreateColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+ memcpy(ptr, &internalFormat, 4); ptr += 4;
+
+ uint32_t retval;
+ stream->readback(&retval, 4);
+ return retval;
+}
+
+void rcOpenColorBuffer_enc(void *self , uint32_t colorbuffer)
+{
+
+ renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_rcOpenColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &colorbuffer, 4); ptr += 4;
+}
+
+void rcCloseColorBuffer_enc(void *self , uint32_t colorbuffer)
+{
+
+ renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_rcCloseColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &colorbuffer, 4); ptr += 4;
+}
+
+void rcSetWindowColorBuffer_enc(void *self , uint32_t windowSurface, uint32_t colorBuffer)
+{
+
+ renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_rcSetWindowColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &windowSurface, 4); ptr += 4;
+ memcpy(ptr, &colorBuffer, 4); ptr += 4;
+}
+
+int rcFlushWindowColorBuffer_enc(void *self , uint32_t windowSurface)
+{
+
+ renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_rcFlushWindowColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &windowSurface, 4); ptr += 4;
+
+ int retval;
+ stream->readback(&retval, 4);
+ return retval;
+}
+
+EGLint rcMakeCurrent_enc(void *self , uint32_t context, uint32_t drawSurf, uint32_t readSurf)
+{
+
+ renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_rcMakeCurrent;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &context, 4); ptr += 4;
+ memcpy(ptr, &drawSurf, 4); ptr += 4;
+ memcpy(ptr, &readSurf, 4); ptr += 4;
+
+ EGLint retval;
+ stream->readback(&retval, 4);
+ return retval;
+}
+
+void rcFBPost_enc(void *self , uint32_t colorBuffer)
+{
+
+ renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_rcFBPost;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &colorBuffer, 4); ptr += 4;
+}
+
+void rcFBSetSwapInterval_enc(void *self , EGLint interval)
+{
+
+ renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_rcFBSetSwapInterval;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &interval, 4); ptr += 4;
+}
+
+void rcBindTexture_enc(void *self , uint32_t colorBuffer)
+{
+
+ renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_rcBindTexture;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &colorBuffer, 4); ptr += 4;
+}
+
+void rcBindRenderbuffer_enc(void *self , uint32_t colorBuffer)
+{
+
+ renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_rcBindRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &colorBuffer, 4); ptr += 4;
+}
+
+EGLint rcColorBufferCacheFlush_enc(void *self , uint32_t colorbuffer, EGLint postCount, int forRead)
+{
+
+ renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_rcColorBufferCacheFlush;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &colorbuffer, 4); ptr += 4;
+ memcpy(ptr, &postCount, 4); ptr += 4;
+ memcpy(ptr, &forRead, 4); ptr += 4;
+
+ EGLint retval;
+ stream->readback(&retval, 4);
+ return retval;
+}
+
+void rcReadColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels)
+{
+
+ renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_pixels = (((glUtilsPixelBitSize(format, type) * width) >> 3) * height);
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
+ ptr = stream->alloc(packetSize);
+ int tmp = OP_rcReadColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &colorbuffer, 4); ptr += 4;
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+ memcpy(ptr, &format, 4); ptr += 4;
+ memcpy(ptr, &type, 4); ptr += 4;
+ *(unsigned int *)(ptr) = __size_pixels; ptr += 4;
+ stream->readback(pixels, __size_pixels);
+}
+
+int rcUpdateColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels)
+{
+
+ renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self;
+ IOStream *stream = ctx->m_stream;
+
+ const unsigned int __size_pixels = (((glUtilsPixelBitSize(format, type) * width) >> 3) * height);
+ unsigned char *ptr;
+ const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
+ ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
+ int tmp = OP_rcUpdateColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
+ memcpy(ptr, &packetSize, 4); ptr += 4;
+
+ memcpy(ptr, &colorbuffer, 4); ptr += 4;
+ memcpy(ptr, &x, 4); ptr += 4;
+ memcpy(ptr, &y, 4); ptr += 4;
+ memcpy(ptr, &width, 4); ptr += 4;
+ memcpy(ptr, &height, 4); ptr += 4;
+ memcpy(ptr, &format, 4); ptr += 4;
+ memcpy(ptr, &type, 4); ptr += 4;
+ stream->flush();
+ stream->writeFully(&__size_pixels,4);
+ stream->writeFully(pixels, __size_pixels);
+
+ int retval;
+ stream->readback(&retval, 4);
+ return retval;
+}
+
+renderControl_encoder_context_t::renderControl_encoder_context_t(IOStream *stream)
+{
+ m_stream = stream;
+
+ set_rcGetRendererVersion(rcGetRendererVersion_enc);
+ set_rcGetEGLVersion(rcGetEGLVersion_enc);
+ set_rcQueryEGLString(rcQueryEGLString_enc);
+ set_rcGetGLString(rcGetGLString_enc);
+ set_rcGetNumConfigs(rcGetNumConfigs_enc);
+ set_rcGetConfigs(rcGetConfigs_enc);
+ set_rcChooseConfig(rcChooseConfig_enc);
+ set_rcGetFBParam(rcGetFBParam_enc);
+ set_rcCreateContext(rcCreateContext_enc);
+ set_rcDestroyContext(rcDestroyContext_enc);
+ set_rcCreateWindowSurface(rcCreateWindowSurface_enc);
+ set_rcDestroyWindowSurface(rcDestroyWindowSurface_enc);
+ set_rcCreateColorBuffer(rcCreateColorBuffer_enc);
+ set_rcOpenColorBuffer(rcOpenColorBuffer_enc);
+ set_rcCloseColorBuffer(rcCloseColorBuffer_enc);
+ set_rcSetWindowColorBuffer(rcSetWindowColorBuffer_enc);
+ set_rcFlushWindowColorBuffer(rcFlushWindowColorBuffer_enc);
+ set_rcMakeCurrent(rcMakeCurrent_enc);
+ set_rcFBPost(rcFBPost_enc);
+ set_rcFBSetSwapInterval(rcFBSetSwapInterval_enc);
+ set_rcBindTexture(rcBindTexture_enc);
+ set_rcBindRenderbuffer(rcBindRenderbuffer_enc);
+ set_rcColorBufferCacheFlush(rcColorBufferCacheFlush_enc);
+ set_rcReadColorBuffer(rcReadColorBuffer_enc);
+ set_rcUpdateColorBuffer(rcUpdateColorBuffer_enc);
+}
+
diff --git a/opengl/system/renderControl_enc/renderControl_enc.h b/opengl/system/renderControl_enc/renderControl_enc.h
new file mode 100644
index 0000000..712eeb9
--- /dev/null
+++ b/opengl/system/renderControl_enc/renderControl_enc.h
@@ -0,0 +1,51 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+
+#ifndef GUARD_renderControl_encoder_context_t
+#define GUARD_renderControl_encoder_context_t
+
+#include "IOStream.h"
+#include "renderControl_client_context.h"
+
+
+#include <stdint.h>
+#include <EGL/egl.h>
+#include "glUtils.h"
+
+struct renderControl_encoder_context_t : public renderControl_client_context_t {
+
+ IOStream *m_stream;
+
+ renderControl_encoder_context_t(IOStream *stream);
+
+
+};
+
+extern "C" {
+ GLint rcGetRendererVersion_enc(void *self );
+ EGLint rcGetEGLVersion_enc(void *self , EGLint* major, EGLint* minor);
+ EGLint rcQueryEGLString_enc(void *self , EGLenum name, void* buffer, EGLint bufferSize);
+ EGLint rcGetGLString_enc(void *self , EGLenum name, void* buffer, EGLint bufferSize);
+ EGLint rcGetNumConfigs_enc(void *self , uint32_t* numAttribs);
+ EGLint rcGetConfigs_enc(void *self , uint32_t bufSize, GLuint* buffer);
+ EGLint rcChooseConfig_enc(void *self , EGLint* attribs, uint32_t attribs_size, uint32_t* configs, uint32_t configs_size);
+ EGLint rcGetFBParam_enc(void *self , EGLint param);
+ uint32_t rcCreateContext_enc(void *self , uint32_t config, uint32_t share, uint32_t glVersion);
+ void rcDestroyContext_enc(void *self , uint32_t context);
+ uint32_t rcCreateWindowSurface_enc(void *self , uint32_t config, uint32_t width, uint32_t height);
+ void rcDestroyWindowSurface_enc(void *self , uint32_t windowSurface);
+ uint32_t rcCreateColorBuffer_enc(void *self , uint32_t width, uint32_t height, GLenum internalFormat);
+ void rcOpenColorBuffer_enc(void *self , uint32_t colorbuffer);
+ void rcCloseColorBuffer_enc(void *self , uint32_t colorbuffer);
+ void rcSetWindowColorBuffer_enc(void *self , uint32_t windowSurface, uint32_t colorBuffer);
+ int rcFlushWindowColorBuffer_enc(void *self , uint32_t windowSurface);
+ EGLint rcMakeCurrent_enc(void *self , uint32_t context, uint32_t drawSurf, uint32_t readSurf);
+ void rcFBPost_enc(void *self , uint32_t colorBuffer);
+ void rcFBSetSwapInterval_enc(void *self , EGLint interval);
+ void rcBindTexture_enc(void *self , uint32_t colorBuffer);
+ void rcBindRenderbuffer_enc(void *self , uint32_t colorBuffer);
+ EGLint rcColorBufferCacheFlush_enc(void *self , uint32_t colorbuffer, EGLint postCount, int forRead);
+ void rcReadColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
+ int rcUpdateColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
+};
+#endif
\ No newline at end of file
diff --git a/opengl/system/renderControl_enc/renderControl_entry.cpp b/opengl/system/renderControl_enc/renderControl_entry.cpp
new file mode 100644
index 0000000..9a0bba9
--- /dev/null
+++ b/opengl/system/renderControl_enc/renderControl_entry.cpp
@@ -0,0 +1,192 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#include <stdio.h>
+#include <stdlib.h>
+#include "renderControl_client_context.h"
+
+#ifndef GL_TRUE
+extern "C" {
+ GLint rcGetRendererVersion();
+ EGLint rcGetEGLVersion(EGLint* major, EGLint* minor);
+ EGLint rcQueryEGLString(EGLenum name, void* buffer, EGLint bufferSize);
+ EGLint rcGetGLString(EGLenum name, void* buffer, EGLint bufferSize);
+ EGLint rcGetNumConfigs(uint32_t* numAttribs);
+ EGLint rcGetConfigs(uint32_t bufSize, GLuint* buffer);
+ EGLint rcChooseConfig(EGLint* attribs, uint32_t attribs_size, uint32_t* configs, uint32_t configs_size);
+ EGLint rcGetFBParam(EGLint param);
+ uint32_t rcCreateContext(uint32_t config, uint32_t share, uint32_t glVersion);
+ void rcDestroyContext(uint32_t context);
+ uint32_t rcCreateWindowSurface(uint32_t config, uint32_t width, uint32_t height);
+ void rcDestroyWindowSurface(uint32_t windowSurface);
+ uint32_t rcCreateColorBuffer(uint32_t width, uint32_t height, GLenum internalFormat);
+ void rcOpenColorBuffer(uint32_t colorbuffer);
+ void rcCloseColorBuffer(uint32_t colorbuffer);
+ void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer);
+ int rcFlushWindowColorBuffer(uint32_t windowSurface);
+ EGLint rcMakeCurrent(uint32_t context, uint32_t drawSurf, uint32_t readSurf);
+ void rcFBPost(uint32_t colorBuffer);
+ void rcFBSetSwapInterval(EGLint interval);
+ void rcBindTexture(uint32_t colorBuffer);
+ void rcBindRenderbuffer(uint32_t colorBuffer);
+ EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead);
+ void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
+ int rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels);
+};
+
+#endif
+#ifndef GET_CONTEXT
+static renderControl_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL;
+void renderControl_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; }
+#define GET_CONTEXT renderControl_client_context_t * ctx = getCurrentContext()
+#endif
+
+GLint rcGetRendererVersion()
+{
+ GET_CONTEXT;
+ return ctx->rcGetRendererVersion(ctx);
+}
+
+EGLint rcGetEGLVersion(EGLint* major, EGLint* minor)
+{
+ GET_CONTEXT;
+ return ctx->rcGetEGLVersion(ctx, major, minor);
+}
+
+EGLint rcQueryEGLString(EGLenum name, void* buffer, EGLint bufferSize)
+{
+ GET_CONTEXT;
+ return ctx->rcQueryEGLString(ctx, name, buffer, bufferSize);
+}
+
+EGLint rcGetGLString(EGLenum name, void* buffer, EGLint bufferSize)
+{
+ GET_CONTEXT;
+ return ctx->rcGetGLString(ctx, name, buffer, bufferSize);
+}
+
+EGLint rcGetNumConfigs(uint32_t* numAttribs)
+{
+ GET_CONTEXT;
+ return ctx->rcGetNumConfigs(ctx, numAttribs);
+}
+
+EGLint rcGetConfigs(uint32_t bufSize, GLuint* buffer)
+{
+ GET_CONTEXT;
+ return ctx->rcGetConfigs(ctx, bufSize, buffer);
+}
+
+EGLint rcChooseConfig(EGLint* attribs, uint32_t attribs_size, uint32_t* configs, uint32_t configs_size)
+{
+ GET_CONTEXT;
+ return ctx->rcChooseConfig(ctx, attribs, attribs_size, configs, configs_size);
+}
+
+EGLint rcGetFBParam(EGLint param)
+{
+ GET_CONTEXT;
+ return ctx->rcGetFBParam(ctx, param);
+}
+
+uint32_t rcCreateContext(uint32_t config, uint32_t share, uint32_t glVersion)
+{
+ GET_CONTEXT;
+ return ctx->rcCreateContext(ctx, config, share, glVersion);
+}
+
+void rcDestroyContext(uint32_t context)
+{
+ GET_CONTEXT;
+ ctx->rcDestroyContext(ctx, context);
+}
+
+uint32_t rcCreateWindowSurface(uint32_t config, uint32_t width, uint32_t height)
+{
+ GET_CONTEXT;
+ return ctx->rcCreateWindowSurface(ctx, config, width, height);
+}
+
+void rcDestroyWindowSurface(uint32_t windowSurface)
+{
+ GET_CONTEXT;
+ ctx->rcDestroyWindowSurface(ctx, windowSurface);
+}
+
+uint32_t rcCreateColorBuffer(uint32_t width, uint32_t height, GLenum internalFormat)
+{
+ GET_CONTEXT;
+ return ctx->rcCreateColorBuffer(ctx, width, height, internalFormat);
+}
+
+void rcOpenColorBuffer(uint32_t colorbuffer)
+{
+ GET_CONTEXT;
+ ctx->rcOpenColorBuffer(ctx, colorbuffer);
+}
+
+void rcCloseColorBuffer(uint32_t colorbuffer)
+{
+ GET_CONTEXT;
+ ctx->rcCloseColorBuffer(ctx, colorbuffer);
+}
+
+void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer)
+{
+ GET_CONTEXT;
+ ctx->rcSetWindowColorBuffer(ctx, windowSurface, colorBuffer);
+}
+
+int rcFlushWindowColorBuffer(uint32_t windowSurface)
+{
+ GET_CONTEXT;
+ return ctx->rcFlushWindowColorBuffer(ctx, windowSurface);
+}
+
+EGLint rcMakeCurrent(uint32_t context, uint32_t drawSurf, uint32_t readSurf)
+{
+ GET_CONTEXT;
+ return ctx->rcMakeCurrent(ctx, context, drawSurf, readSurf);
+}
+
+void rcFBPost(uint32_t colorBuffer)
+{
+ GET_CONTEXT;
+ ctx->rcFBPost(ctx, colorBuffer);
+}
+
+void rcFBSetSwapInterval(EGLint interval)
+{
+ GET_CONTEXT;
+ ctx->rcFBSetSwapInterval(ctx, interval);
+}
+
+void rcBindTexture(uint32_t colorBuffer)
+{
+ GET_CONTEXT;
+ ctx->rcBindTexture(ctx, colorBuffer);
+}
+
+void rcBindRenderbuffer(uint32_t colorBuffer)
+{
+ GET_CONTEXT;
+ ctx->rcBindRenderbuffer(ctx, colorBuffer);
+}
+
+EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead)
+{
+ GET_CONTEXT;
+ return ctx->rcColorBufferCacheFlush(ctx, colorbuffer, postCount, forRead);
+}
+
+void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels)
+{
+ GET_CONTEXT;
+ ctx->rcReadColorBuffer(ctx, colorbuffer, x, y, width, height, format, type, pixels);
+}
+
+int rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels)
+{
+ GET_CONTEXT;
+ return ctx->rcUpdateColorBuffer(ctx, colorbuffer, x, y, width, height, format, type, pixels);
+}
+
diff --git a/opengl/system/renderControl_enc/renderControl_ftable.h b/opengl/system/renderControl_enc/renderControl_ftable.h
new file mode 100644
index 0000000..1e9e2f9
--- /dev/null
+++ b/opengl/system/renderControl_enc/renderControl_ftable.h
@@ -0,0 +1,40 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#ifndef __renderControl_client_ftable_t_h
+#define __renderControl_client_ftable_t_h
+
+
+static struct _renderControl_funcs_by_name {
+ const char *name;
+ void *proc;
+} renderControl_funcs_by_name[] = {
+ {"rcGetRendererVersion", (void*)rcGetRendererVersion},
+ {"rcGetEGLVersion", (void*)rcGetEGLVersion},
+ {"rcQueryEGLString", (void*)rcQueryEGLString},
+ {"rcGetGLString", (void*)rcGetGLString},
+ {"rcGetNumConfigs", (void*)rcGetNumConfigs},
+ {"rcGetConfigs", (void*)rcGetConfigs},
+ {"rcChooseConfig", (void*)rcChooseConfig},
+ {"rcGetFBParam", (void*)rcGetFBParam},
+ {"rcCreateContext", (void*)rcCreateContext},
+ {"rcDestroyContext", (void*)rcDestroyContext},
+ {"rcCreateWindowSurface", (void*)rcCreateWindowSurface},
+ {"rcDestroyWindowSurface", (void*)rcDestroyWindowSurface},
+ {"rcCreateColorBuffer", (void*)rcCreateColorBuffer},
+ {"rcOpenColorBuffer", (void*)rcOpenColorBuffer},
+ {"rcCloseColorBuffer", (void*)rcCloseColorBuffer},
+ {"rcSetWindowColorBuffer", (void*)rcSetWindowColorBuffer},
+ {"rcFlushWindowColorBuffer", (void*)rcFlushWindowColorBuffer},
+ {"rcMakeCurrent", (void*)rcMakeCurrent},
+ {"rcFBPost", (void*)rcFBPost},
+ {"rcFBSetSwapInterval", (void*)rcFBSetSwapInterval},
+ {"rcBindTexture", (void*)rcBindTexture},
+ {"rcBindRenderbuffer", (void*)rcBindRenderbuffer},
+ {"rcColorBufferCacheFlush", (void*)rcColorBufferCacheFlush},
+ {"rcReadColorBuffer", (void*)rcReadColorBuffer},
+ {"rcUpdateColorBuffer", (void*)rcUpdateColorBuffer},
+};
+static int renderControl_num_funcs = sizeof(renderControl_funcs_by_name) / sizeof(struct _renderControl_funcs_by_name);
+
+
+#endif
diff --git a/opengl/system/renderControl_enc/renderControl_opcodes.h b/opengl/system/renderControl_enc/renderControl_opcodes.h
new file mode 100644
index 0000000..b44f5d0
--- /dev/null
+++ b/opengl/system/renderControl_enc/renderControl_opcodes.h
@@ -0,0 +1,34 @@
+// Generated Code - DO NOT EDIT !!
+// generated by 'emugen'
+#ifndef __GUARD_renderControl_opcodes_h_
+#define __GUARD_renderControl_opcodes_h_
+
+#define OP_rcGetRendererVersion 10000
+#define OP_rcGetEGLVersion 10001
+#define OP_rcQueryEGLString 10002
+#define OP_rcGetGLString 10003
+#define OP_rcGetNumConfigs 10004
+#define OP_rcGetConfigs 10005
+#define OP_rcChooseConfig 10006
+#define OP_rcGetFBParam 10007
+#define OP_rcCreateContext 10008
+#define OP_rcDestroyContext 10009
+#define OP_rcCreateWindowSurface 10010
+#define OP_rcDestroyWindowSurface 10011
+#define OP_rcCreateColorBuffer 10012
+#define OP_rcOpenColorBuffer 10013
+#define OP_rcCloseColorBuffer 10014
+#define OP_rcSetWindowColorBuffer 10015
+#define OP_rcFlushWindowColorBuffer 10016
+#define OP_rcMakeCurrent 10017
+#define OP_rcFBPost 10018
+#define OP_rcFBSetSwapInterval 10019
+#define OP_rcBindTexture 10020
+#define OP_rcBindRenderbuffer 10021
+#define OP_rcColorBufferCacheFlush 10022
+#define OP_rcReadColorBuffer 10023
+#define OP_rcUpdateColorBuffer 10024
+#define OP_last 10025
+
+
+#endif
diff --git a/opengl/system/renderControl_enc/renderControl_types.h b/opengl/system/renderControl_enc/renderControl_types.h
new file mode 100644
index 0000000..da215bb
--- /dev/null
+++ b/opengl/system/renderControl_enc/renderControl_types.h
@@ -0,0 +1,28 @@
+/*
+* Copyright 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#include <stdint.h>
+#include <EGL/egl.h>
+#include "glUtils.h"
+
+// values for 'param' argument of rcGetFBParam
+#define FB_WIDTH 1
+#define FB_HEIGHT 2
+#define FB_XDPI 3
+#define FB_YDPI 4
+#define FB_FPS 5
+#define FB_MIN_SWAP_INTERVAL 6
+#define FB_MAX_SWAP_INTERVAL 7
diff --git a/opengl/tests/gles_android_wrapper/Android.mk b/opengl/tests/gles_android_wrapper/Android.mk
new file mode 100644
index 0000000..d97212d
--- /dev/null
+++ b/opengl/tests/gles_android_wrapper/Android.mk
@@ -0,0 +1,74 @@
+LOCAL_PATH := $(call my-dir)
+
+#### libGLESv1_CM_emul.so
+$(call emugl-begin-shared-library,libGLESv1_CM_emul)
+$(call emugl-import,libGLESv1_enc)
+$(call emugl-gen-wrapper,$(EMUGL_PATH)/system/GLESv1_enc,gl)
+$(call emugl-set-shared-library-subpath,egl)
+
+LOCAL_SRC_FILES += glesv1_emul_ifc.cpp
+
+$(call emugl-end-module)
+
+emulatorOpengl := $(LOCAL_PATH)/../..
+logTag := -DLOG_TAG=\"eglWrapper\"
+EMUGEN = $(BUILD_OUT_EXECUTABLES)/emugen
+## comment for no debug
+#debugFlags = -g -O0
+
+#### libGLESv2_CM_emul.so
+$(call emugl-begin-shared-library, libGLESv2_emul)
+$(call emugl-import,libGLESv2_enc)
+$(call emugl-gen-wrapper,$(EMUGL_PATH)/system/GLESv2_enc,gl2)
+LOCAL_SRC_FILES += glesv2_emul_ifc.cpp
+$(call emugl-set-shared-library-subpath,egl)
+$(call emugl-end-module)
+
+##### libEGL_emul.so ###########
+
+# THE FOLLOWING DOESN'T WORK YET
+#
+$(call emugl-begin-shared-library,libEGL_emul)
+$(call emugl-import,libut_rendercontrol_enc libGLESv1_CM_emul libGLESv2_emul libOpenglSystemCommon)
+
+$(call emugl-set-shared-library-subpath,egl)
+LOCAL_CFLAGS += $(logTag)
+
+LOCAL_SRC_FILES := \
+ egl.cpp \
+ egl_dispatch.cpp \
+ ServerConnection.cpp \
+ ThreadInfo.cpp
+
+$(call emugl-end-module)
+
+#### egl.cfg ####
+
+# Ensure that this file is only copied to emulator-specific builds.
+# Other builds are device-specific and will provide their own
+# version of this file to point to the appropriate HW EGL libraries.
+#
+ifneq (,$(filter full full_x86 full_mips sdk sdk_x86 sdk_mips,$(TARGET_PRODUCT)))
+ifeq (,$(BUILD_EMULATOR_OPENGL_DRIVER))
+include $(CLEAR_VARS)
+
+LOCAL_MODULE := egl.cfg
+LOCAL_SRC_FILES := $(LOCAL_MODULE)
+
+LOCAL_MODULE_PATH := $(TARGET_OUT)/lib/egl
+LOCAL_MODULE_CLASS := ETC
+
+include $(BUILD_PREBUILT)
+endif # building 'real' driver BUILD_EMULATOR_OPENGL_DRIVER
+endif # TARGET_PRODUCT in 'full sdk full_x86 sdk_x86 full_mips sdk_mips'
+
+#### gles_emul.cfg ####
+include $(CLEAR_VARS)
+
+LOCAL_MODULE := gles_emul.cfg
+LOCAL_SRC_FILES := $(LOCAL_MODULE)
+
+LOCAL_MODULE_PATH := $(TARGET_OUT)/etc
+LOCAL_MODULE_CLASS := ETC
+
+include $(BUILD_PREBUILT)
diff --git a/opengl/tests/gles_android_wrapper/ApiInitializer.h b/opengl/tests/gles_android_wrapper/ApiInitializer.h
new file mode 100644
index 0000000..793c735
--- /dev/null
+++ b/opengl/tests/gles_android_wrapper/ApiInitializer.h
@@ -0,0 +1,42 @@
+/*
+* Copyright 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#ifndef _API_INITIALIZER_H_
+#define _API_INITIALIZER_H_
+#include <stdlib.h>
+#include <dlfcn.h>
+
+class ApiInitializer {
+public:
+ ApiInitializer(void *dso) :
+ m_dso(dso) {
+ }
+ static void *s_getProc(const char *name, void *userData) {
+ ApiInitializer *self = (ApiInitializer *)userData;
+ return self->getProc(name);
+ }
+private:
+ void *m_dso;
+ void *getProc(const char *name) {
+ void *symbol = NULL;
+ if (m_dso) {
+ symbol = dlsym(m_dso, name);
+ }
+ return symbol;
+ }
+};
+
+#endif
diff --git a/opengl/tests/gles_android_wrapper/CleanSpec.mk b/opengl/tests/gles_android_wrapper/CleanSpec.mk
new file mode 100644
index 0000000..f56383a
--- /dev/null
+++ b/opengl/tests/gles_android_wrapper/CleanSpec.mk
@@ -0,0 +1,50 @@
+# Copyright (C) 2007 The Android Open Source Project
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+#
+
+# If you don't need to do a full clean build but would like to touch
+# a file or delete some intermediate files, add a clean step to the end
+# of the list. These steps will only be run once, if they haven't been
+# run before.
+#
+# E.g.:
+# $(call add-clean-step, touch -c external/sqlite/sqlite3.h)
+# $(call add-clean-step, rm -rf $(PRODUCT_OUT)/obj/STATIC_LIBRARIES/libz_intermediates)
+#
+# Always use "touch -c" and "rm -f" or "rm -rf" to gracefully deal with
+# files that are missing or have been moved.
+#
+# Use $(PRODUCT_OUT) to get to the "out/target/product/blah/" directory.
+# Use $(OUT_DIR) to refer to the "out" directory.
+#
+# If you need to re-do something that's already mentioned, just copy
+# the command and add it to the bottom of the list. E.g., if a change
+# that you made last week required touching a file and a change you
+# made today requires touching the same file, just copy the old
+# touch step and add it to the end of the list.
+#
+# ************************************************
+# NEWER CLEAN STEPS MUST BE AT THE END OF THE LIST
+# ************************************************
+
+# For example:
+#$(call add-clean-step, rm -rf $(OUT_DIR)/target/common/obj/APPS/AndroidTests_intermediates)
+#$(call add-clean-step, rm -rf $(OUT_DIR)/target/common/obj/JAVA_LIBRARIES/core_intermediates)
+#$(call add-clean-step, find $(OUT_DIR) -type f -name "IGTalkSession*" -print0 | xargs -0 rm -f)
+#$(call add-clean-step, rm -rf $(PRODUCT_OUT)/data/*)
+
+# ************************************************
+# NEWER CLEAN STEPS MUST BE AT THE END OF THE LIST
+# ************************************************
+$(call add-clean-step, rm -rf $(OUT_DIR)/target/common/obj/SHARED_LIBRARIES/libGLES_emul_intermediates)
diff --git a/opengl/tests/gles_android_wrapper/ServerConnection.cpp b/opengl/tests/gles_android_wrapper/ServerConnection.cpp
new file mode 100644
index 0000000..ff4e390
--- /dev/null
+++ b/opengl/tests/gles_android_wrapper/ServerConnection.cpp
@@ -0,0 +1,125 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include <stdio.h>
+#include <stdlib.h>
+#include "ServerConnection.h"
+#include "TcpStream.h"
+#include "QemuPipeStream.h"
+#include <cutils/log.h>
+#include "ThreadInfo.h"
+
+gl_client_context_t *ServerConnection::s_getGlContext()
+{
+ EGLThreadInfo *ti = getEGLThreadInfo();
+ if (ti->serverConn) {
+ return ti->serverConn->m_glEnc;
+ }
+ return NULL;
+}
+
+gl2_client_context_t *ServerConnection::s_getGl2Context()
+{
+ EGLThreadInfo *ti = getEGLThreadInfo();
+ if (ti->serverConn) {
+ return ti->serverConn->m_gl2Enc;
+ }
+ return NULL;
+}
+
+ServerConnection *ServerConnection::s_getServerConnection()
+{
+ EGLThreadInfo *ti = getEGLThreadInfo();
+ if (!ti->serverConn)
+ {
+ ti->serverConn = new ServerConnection();
+ if (ti->serverConn->create() < 0) {
+ delete ti->serverConn;
+ ti->serverConn = NULL;
+ }
+ }
+
+ return ti->serverConn;
+}
+
+
+ServerConnection::ServerConnection() :
+ m_stream(NULL),
+ m_glEnc(NULL),
+ m_ut_enc(NULL)
+{
+}
+
+ServerConnection::~ServerConnection()
+{
+ delete m_ut_enc;
+ delete m_glEnc;
+ delete m_stream;
+}
+
+
+
+int ServerConnection::create(size_t bufsize,
+ const char *defaultServer)
+{
+ /* XXX: Make configurable through system property */
+ int useQemuPipe = 1;
+
+ if (m_stream != NULL) delete(m_stream);
+
+ if (useQemuPipe) {
+ QemuPipeStream* pipeStream = new QemuPipeStream(bufsize);
+
+ if (pipeStream->connect() < 0) {
+ ALOGE("couldn't connect to host server\n");
+ delete pipeStream;
+ return -1;
+ }
+ m_stream = pipeStream;
+ }
+ else /* !useQemuPipe */
+ {
+ TcpStream* tcpStream = new TcpStream(bufsize);
+
+ char *s = getenv(ENV_RGL_SERVER);
+ char *hostname;
+ if (s == NULL) {
+ hostname = strdup(defaultServer);
+ } else {
+ hostname = strdup(s);
+ }
+
+ if (tcpStream->connect(hostname, CODEC_SERVER_PORT) < 0) {
+ ALOGE("couldn't connect to %s\n", hostname);
+ free(hostname);
+ delete tcpStream;
+ return -1;
+ }
+ LOGI("connecting to server %s\n", hostname);
+ free(hostname);
+
+ m_stream = tcpStream;
+ }
+
+ m_glEnc = new GLEncoder(m_stream);
+ m_glEnc->setContextAccessor(s_getGlContext);
+
+ m_gl2Enc = new GL2Encoder(m_stream);
+ m_gl2Enc->setContextAccessor(s_getGl2Context);
+
+ m_ut_enc = new ut_rendercontrol_encoder_context_t(m_stream);
+ return 0;
+}
+
diff --git a/opengl/tests/gles_android_wrapper/ServerConnection.h b/opengl/tests/gles_android_wrapper/ServerConnection.h
new file mode 100644
index 0000000..84f40d8
--- /dev/null
+++ b/opengl/tests/gles_android_wrapper/ServerConnection.h
@@ -0,0 +1,55 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _SERVER_CONNECTION_H
+#define _SERVER_CONNECTION_H
+
+#include "GLEncoder.h"
+#include "GL2Encoder.h"
+#include "IOStream.h"
+#include "codec_defs.h"
+#include "ut_rendercontrol_enc.h"
+#include <pthread.h>
+
+#define ENV_RGL_SERVER "RGL_SERVER"
+#define RGL_DEFAULT_SERVER "10.0.2.2"
+
+class ServerConnection {
+public:
+ ~ServerConnection();
+ int create(size_t buf_size = 4 * 1024 * 1024, const char *defaultServer = RGL_DEFAULT_SERVER);
+ static gl_client_context_t *s_getGlContext();
+ static ServerConnection *s_getServerConnection();
+ static gl2_client_context_t *s_getGl2Context();
+ GLEncoder *glEncoder() { return m_glEnc; }
+ GL2Encoder *gl2Encoder() { return m_gl2Enc; }
+ ut_rendercontrol_encoder_context_t * utEnc() { return m_ut_enc; }
+
+private:
+ ServerConnection();
+
+private:
+ static pthread_key_t s_glKey;
+ static pthread_key_t s_connectionKey;
+ static void s_initKeys();
+ IOStream *m_stream;
+ GLEncoder *m_glEnc;
+ GL2Encoder *m_gl2Enc;
+ ut_rendercontrol_encoder_context_t *m_ut_enc;
+
+};
+
+
+#endif
diff --git a/opengl/tests/gles_android_wrapper/ThreadInfo.cpp b/opengl/tests/gles_android_wrapper/ThreadInfo.cpp
new file mode 100644
index 0000000..5bf6a7d
--- /dev/null
+++ b/opengl/tests/gles_android_wrapper/ThreadInfo.cpp
@@ -0,0 +1,39 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "ThreadInfo.h"
+#include "cutils/threads.h"
+
+thread_store_t s_tls = THREAD_STORE_INITIALIZER;
+
+static void tlsDestruct(void *ptr)
+{
+ if (ptr) {
+ EGLThreadInfo *ti = (EGLThreadInfo *)ptr;
+ delete ti->serverConn;
+ delete ti;
+ }
+}
+
+EGLThreadInfo *getEGLThreadInfo()
+{
+ EGLThreadInfo *ti = (EGLThreadInfo *)thread_store_get(&s_tls);
+ if (ti) return ti;
+
+ ti = new EGLThreadInfo();
+ thread_store_set(&s_tls, ti, tlsDestruct);
+
+ return ti;
+}
diff --git a/opengl/tests/gles_android_wrapper/ThreadInfo.h b/opengl/tests/gles_android_wrapper/ThreadInfo.h
new file mode 100644
index 0000000..f748a39
--- /dev/null
+++ b/opengl/tests/gles_android_wrapper/ThreadInfo.h
@@ -0,0 +1,49 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _THREAD_INFO_H
+#define _THREAD_INFO_H
+
+#include "ServerConnection.h"
+#include <EGL/egl.h>
+
+struct EGLWrapperContext
+{
+ EGLWrapperContext(EGLContext p_aglContext, int _version) {
+ aglContext = p_aglContext;
+ clientState = NULL;
+ version = _version;
+ }
+
+ ~EGLWrapperContext() {
+ delete clientState;
+ }
+
+ EGLContext aglContext;
+ GLClientState *clientState;
+ int version;
+};
+
+struct EGLThreadInfo
+{
+ EGLThreadInfo() : currentContext(NULL), serverConn(NULL) {}
+
+ EGLWrapperContext *currentContext;
+ ServerConnection *serverConn;
+};
+
+
+EGLThreadInfo *getEGLThreadInfo();
+#endif
diff --git a/opengl/tests/gles_android_wrapper/egl.cfg b/opengl/tests/gles_android_wrapper/egl.cfg
new file mode 100644
index 0000000..891b07d
--- /dev/null
+++ b/opengl/tests/gles_android_wrapper/egl.cfg
@@ -0,0 +1 @@
+0 0 emul
\ No newline at end of file
diff --git a/opengl/tests/gles_android_wrapper/egl.cpp b/opengl/tests/gles_android_wrapper/egl.cpp
new file mode 100644
index 0000000..1e2e456
--- /dev/null
+++ b/opengl/tests/gles_android_wrapper/egl.cpp
@@ -0,0 +1,663 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+//
+// WARNING -------------------------- WARNING
+// This code meant to be used for testing purposes only. It is not production
+// level quality.
+// Use on your own risk !!
+//
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <dlfcn.h>
+#include "egl_dispatch.h"
+#include "egl_ftable.h"
+#include <cutils/process_name.h>
+#include <cutils/log.h>
+#include "ServerConnection.h"
+#include "ThreadInfo.h"
+#include <pthread.h>
+#include "gl_wrapper_context.h"
+#include "gl2_wrapper_context.h"
+
+#define GLES_EMUL_TARGETS_FILE "/system/etc/gles_emul.cfg"
+// implementation libraries;
+#define GLESv1_enc_LIB "/system/lib/libGLESv1_enc.so"
+#define GLESv2_enc_LIB "/system/lib/libGLESv2_enc.so"
+#define GLES_android_LIB "/system/lib/egl/libGLES_android.so"
+// driver libraries;
+#define GLESv1_DRIVER "/system/lib/egl/libGLESv1_CM_emul.so"
+#define GLESv2_DRIVER "/system/lib/egl/libGLESv2_emul.so"
+
+
+static struct egl_dispatch *s_dispatch = NULL;
+pthread_once_t dispatchTablesInitialized = PTHREAD_ONCE_INIT;
+
+static bool s_needEncode = false;
+
+static gl_wrapper_context_t *g_gl_dispatch = NULL;
+static gl2_wrapper_context_t *g_gl2_dispatch = NULL;
+
+template <class T>
+int initApi(const char *driverLibName, const char *implLibName, T **dispatchTable, T *(*accessor)())
+{
+ void *driverLib = dlopen(driverLibName, RTLD_NOW | RTLD_LOCAL);
+ if (driverLib == NULL) {
+ ALOGE("failed to load %s : %s\n", driverLibName, dlerror());
+ return -1;
+ }
+
+ typedef T *(*createFcn_t)(void *, T *(*accessor)());
+ createFcn_t createFcn;
+ createFcn = (createFcn_t) dlsym(driverLib, "createFromLib");
+ if (createFcn == NULL) {
+ ALOGE("failed to load createFromLib constructor function\n");
+ return -1;
+ }
+
+ void *implLib = dlopen(implLibName, RTLD_NOW | RTLD_LOCAL);
+ if (implLib == NULL) {
+ ALOGE("couldn't open %s", implLibName);
+ return -2;
+ }
+ *dispatchTable = createFcn(implLib, accessor);
+ if (*dispatchTable == NULL) {
+ return -3;
+ }
+
+ // XXX - we do close the impl library since it doesn't have data, as far as we concern.
+ dlclose(implLib);
+
+ // XXX - we do not dlclose the driver library, so its not initialized when
+ // later loaded by android - is this required?
+ ALOGD("loading %s into %s complete\n", implLibName, driverLibName);
+ return 0;
+
+}
+
+static gl_wrapper_context_t *getGLContext()
+{
+ return g_gl_dispatch;
+}
+
+static gl2_wrapper_context_t *getGL2Context()
+{
+ return g_gl2_dispatch;
+}
+
+const char *getProcName()
+{
+ static const char *procname = NULL;
+
+ if (procname == NULL) {
+ const char *str = get_process_name();
+ if (strcmp(str, "unknown") != 0) {
+ procname = str;
+ } else {
+ // we need to obtain our process name from the command line;
+ FILE *fp = fopen("/proc/self/cmdline", "rt");
+ if (fp == NULL) {
+ ALOGE("couldn't open /proc/self/cmdline\n");
+ return NULL;
+ }
+
+ char line[1000];
+ if (fgets(line, sizeof(line), fp) == NULL) {
+ ALOGE("couldn't read the self cmdline from \n");
+ fclose(fp);
+ return NULL;
+ }
+ fclose(fp);
+
+ if (line[0] == '\0') {
+ ALOGE("cmdline is empty\n");
+ return NULL;
+ }
+
+ //obtain the basename;
+ line[sizeof(line) - 1] = '\0';
+ char *p = line;
+ while (*p != '\0' &&
+ *p != '\t' &&
+ *p != ' ' &&
+ *p != '\n') {
+ p++;
+ }
+
+ *p = '\0'; p--;
+ while (p > line && *p != '/') p--;
+ if (*p == '/') p++;
+ procname = strdup(p);
+ }
+ }
+
+ return procname;
+}
+
+
+
+bool isNeedEncode()
+{
+ const char *procname = getProcName();
+ if (procname == NULL) return false;
+ ALOGD("isNeedEncode? for %s\n", procname);
+ // check on our whitelist
+ FILE *fp = fopen(GLES_EMUL_TARGETS_FILE, "rt");
+ if (fp == NULL) {
+ ALOGE("couldn't open %s\n", GLES_EMUL_TARGETS_FILE);
+ return false;
+ }
+
+ char line[100];
+ bool found = false;
+ size_t procnameLen = strlen(procname);
+
+ while (fgets(line, sizeof(line), fp) != NULL) {
+ if (strlen(line) >= procnameLen &&
+ !strncmp(procname, line, procnameLen)) {
+ char c = line[procnameLen];
+ if (c == '\0' || c == ' ' || c == '\t' || c == '\n') {
+ found = true;
+ ALOGD("should use encoder for %s\n", procname);
+ break;
+ }
+ }
+ }
+ fclose(fp);
+ return found;
+}
+
+void initDispatchTables()
+{
+ //
+ // Load our back-end implementation of EGL/GLES
+ //
+ ALOGD("Loading egl dispatch for %s\n", getProcName());
+
+ void *gles_android = dlopen("/system/lib/egl/libGLES_android.so", RTLD_NOW | RTLD_LOCAL);
+ if (!gles_android) {
+ fprintf(stderr,"FATAL ERROR: Could not load libGLES_android lib\n");
+ exit(-1);
+ }
+
+ //
+ // Load back-end EGL implementation library
+ //
+ s_dispatch = create_egl_dispatch( gles_android );
+ if (!s_dispatch) {
+ fprintf(stderr,"FATAL ERROR: Could not create egl dispatch\n");
+ exit(-1);
+ }
+
+ //
+ // initialize gles
+ //
+ s_needEncode = isNeedEncode();
+ void *gles_encoder = NULL;
+ if (s_needEncode) {
+ // initialize a connection to the server, and the GLESv1/v2 encoders;
+ ServerConnection * connection = ServerConnection::s_getServerConnection();
+ if (connection == NULL) {
+ ALOGE("couldn't create server connection\n");
+ s_needEncode = false;
+ }
+ }
+
+ // init dispatch tabels for GLESv1 & GLESv2
+ if (s_needEncode) {
+ // XXX - we do not check the retrun value because there isn't much we can do here on failure.
+
+ if (initApi<gl_wrapper_context_t>(GLESv1_DRIVER, GLESv1_enc_LIB, &g_gl_dispatch, getGLContext) < 0) {
+ // fallback to android on faluire
+ s_needEncode = false;
+ } else {
+ initApi<gl2_wrapper_context_t>(GLESv2_DRIVER, GLESv2_enc_LIB, &g_gl2_dispatch, getGL2Context);
+ }
+ }
+
+ if (!s_needEncode) {
+ ALOGD("Initializing native opengl for %s\n", getProcName());
+ initApi<gl_wrapper_context_t>(GLESv1_DRIVER, GLES_android_LIB, &g_gl_dispatch, getGLContext);
+ // try to initialize gl2 from GLES, though its probably going to fail
+ initApi<gl2_wrapper_context_t>(GLESv2_DRIVER, GLES_android_LIB, &g_gl2_dispatch, getGL2Context);
+ }
+}
+
+static struct egl_dispatch *getDispatch()
+{
+ pthread_once(&dispatchTablesInitialized, initDispatchTables);
+ return s_dispatch;
+}
+
+__eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname)
+{
+
+ // search in EGL function table
+ for (int i=0; i<egl_num_funcs; i++) {
+ if (!strcmp(egl_funcs_by_name[i].name, procname)) {
+ return (__eglMustCastToProperFunctionPointerType)egl_funcs_by_name[i].proc;
+ }
+ }
+
+ // we do not support eglGetProcAddress for GLESv1 & GLESv2. The loader
+ // should be able to find this function through dynamic loading.
+ return NULL;
+}
+
+//////////////// Path through functions //////////
+
+EGLint eglGetError()
+{
+ return getDispatch()->eglGetError();
+}
+
+EGLDisplay eglGetDisplay(EGLNativeDisplayType display_id)
+{
+ return getDispatch()->eglGetDisplay(display_id);
+}
+
+EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
+{
+ return getDispatch()->eglInitialize(dpy, major, minor);
+}
+
+EGLBoolean eglTerminate(EGLDisplay dpy)
+{
+ return getDispatch()->eglTerminate(dpy);
+}
+
+const char* eglQueryString(EGLDisplay dpy, EGLint name)
+{
+ return getDispatch()->eglQueryString(dpy, name);
+}
+
+EGLBoolean eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
+{
+ return getDispatch()->eglGetConfigs(dpy, configs, config_size, num_config);
+}
+
+static EGLint * filter_es2_bit(const EGLint *attrib_list, bool *isES2)
+{
+ if (attrib_list == NULL) {
+ if (isES2 != NULL) *isES2 = false;
+ return NULL;
+ }
+
+ EGLint *attribs = NULL;
+ int nAttribs = 0;
+ while(attrib_list[nAttribs] != EGL_NONE) nAttribs++;
+ nAttribs++;
+
+ attribs = new EGLint[nAttribs];
+ memcpy(attribs, attrib_list, nAttribs * sizeof(EGLint));
+ if (isES2 != NULL) *isES2 = false;
+
+ // scan the attribute list for ES2 request and replace with ES1.
+ for (int i = 0; i < nAttribs; i++) {
+ if (attribs[i] == EGL_RENDERABLE_TYPE) {
+ if (attribs[i + 1] & EGL_OPENGL_ES2_BIT) {
+ attribs[i + 1] &= ~EGL_OPENGL_ES2_BIT;
+ attribs[i + 1] |= EGL_OPENGL_ES_BIT;
+ ALOGD("removing ES2 bit 0x%x\n", attribs[i + 1]);
+ if (isES2 != NULL) *isES2 = true;
+ }
+ }
+ }
+ return attribs;
+}
+
+EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
+{
+ EGLBoolean res;
+ if (s_needEncode) {
+ EGLint *attribs = filter_es2_bit(attrib_list, NULL);
+ res = getDispatch()->eglChooseConfig(dpy,
+ attribs,
+ configs,
+ config_size,
+ num_config);
+ ALOGD("eglChooseConfig: %d configs found\n", *num_config);
+ if (*num_config == 0 && attribs != NULL) {
+ ALOGD("requested attributes:\n");
+ for (int i = 0; attribs[i] != EGL_NONE; i++) {
+ ALOGD("%d: 0x%x\n", i, attribs[i]);
+ }
+ }
+
+ delete attribs;
+ } else {
+ res = getDispatch()->eglChooseConfig(dpy, attrib_list, configs, config_size, num_config);
+ }
+ return res;
+}
+
+EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
+{
+ if (s_needEncode && attribute == EGL_RENDERABLE_TYPE) {
+ *value = EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT;
+ return EGL_TRUE;
+ } else {
+ return getDispatch()->eglGetConfigAttrib(dpy, config, attribute, value);
+ }
+}
+
+EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list)
+{
+ EGLSurface surface = getDispatch()->eglCreateWindowSurface(dpy, config, win, attrib_list);
+ if (surface != EGL_NO_SURFACE) {
+ ServerConnection *server;
+ if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) {
+ server->utEnc()->createSurface(server->utEnc(), getpid(), (uint32_t)surface);
+ }
+ }
+ return surface;
+}
+
+EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
+{
+ EGLSurface surface = getDispatch()->eglCreatePbufferSurface(dpy, config, attrib_list);
+ if (surface != EGL_NO_SURFACE) {
+ ServerConnection *server;
+ if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) {
+ server->utEnc()->createSurface(server->utEnc(), getpid(), (uint32_t)surface);
+ }
+ }
+ return surface;
+}
+
+EGLSurface eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)
+{
+ EGLSurface surface = getDispatch()->eglCreatePixmapSurface(dpy, config, pixmap, attrib_list);
+ if (surface != EGL_NO_SURFACE) {
+ ServerConnection *server;
+ if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) {
+ server->utEnc()->createSurface(server->utEnc(), getpid(), (uint32_t)surface);
+ }
+ }
+ return surface;
+}
+
+EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
+{
+ EGLBoolean res = getDispatch()->eglDestroySurface(dpy, surface);
+ if (res && surface != EGL_NO_SURFACE) {
+ ServerConnection *server;
+ if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) {
+ server->utEnc()->destroySurface(server->utEnc(), getpid(), (uint32_t)surface);
+ }
+ }
+ return res;
+}
+
+EGLBoolean eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)
+{
+ EGLBoolean res = getDispatch()->eglQuerySurface(dpy, surface, attribute, value);
+ if (res && attribute == EGL_RENDERABLE_TYPE) {
+ *value |= EGL_OPENGL_ES2_BIT;
+ }
+ return res;
+}
+
+EGLBoolean eglBindAPI(EGLenum api)
+{
+ return getDispatch()->eglBindAPI(api);
+}
+
+EGLenum eglQueryAPI()
+{
+ return getDispatch()->eglQueryAPI();
+}
+
+EGLBoolean eglWaitClient()
+{
+ return getDispatch()->eglWaitClient();
+}
+
+EGLBoolean eglReleaseThread()
+{
+ return getDispatch()->eglReleaseThread();
+}
+
+EGLSurface eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list)
+{
+ return getDispatch()->eglCreatePbufferFromClientBuffer(dpy, buftype, buffer, config, attrib_list);
+}
+
+EGLBoolean eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
+{
+ return getDispatch()->eglSurfaceAttrib(dpy, surface, attribute, value);
+}
+
+EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+ return getDispatch()->eglBindTexImage(dpy, surface, buffer);
+}
+
+EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+ return getDispatch()->eglReleaseTexImage(dpy, surface, buffer);
+}
+
+EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval)
+{
+ return getDispatch()->eglSwapInterval(dpy, interval);
+}
+
+EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
+{
+
+ EGLContext share = share_context;
+ if (share) share = ((EGLWrapperContext *)share_context)->aglContext;
+
+ // check if are ES2, and convert it to ES1.
+ int nAttribs = 0;
+ if (attrib_list != NULL) {
+ while(attrib_list[nAttribs] != EGL_NONE) {
+ nAttribs++;
+ }
+ nAttribs++;
+ }
+
+ EGLint *attrib = NULL;
+ if (nAttribs > 0) {
+ attrib = new EGLint[nAttribs];
+ memcpy(attrib, attrib_list, nAttribs * sizeof(EGLint));
+ }
+
+ int version = 1;
+ for (int i = 0; i < nAttribs; i++) {
+ if (attrib[i] == EGL_CONTEXT_CLIENT_VERSION &&
+ attrib[i + 1] == 2) {
+ version = 2;
+ attrib[i + 1] = 1; // replace to version 1
+ }
+ }
+
+ EGLContext ctx = getDispatch()->eglCreateContext(dpy, config, share, attrib);
+ delete attrib;
+ EGLWrapperContext *wctx = new EGLWrapperContext(ctx, version);
+ if (ctx != EGL_NO_CONTEXT) {
+ ServerConnection *server;
+ if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) {
+ wctx->clientState = new GLClientState();
+ server->utEnc()->createContext(server->utEnc(), getpid(),
+ (uint32_t)wctx,
+ (uint32_t)(share_context == EGL_NO_CONTEXT ? 0 : share_context), wctx->version);
+ }
+ }
+ return (EGLContext)wctx;
+}
+
+EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
+{
+ EGLWrapperContext *wctx = (EGLWrapperContext *)ctx;
+ EGLBoolean res = EGL_FALSE;
+
+ if (ctx && ctx != EGL_NO_CONTEXT) {
+ res = getDispatch()->eglDestroyContext(dpy, wctx->aglContext);
+ if (res) {
+ EGLThreadInfo *ti = getEGLThreadInfo();
+ ServerConnection *server;
+ if (s_needEncode && (server = ServerConnection::s_getServerConnection())) {
+ server->utEnc()->destroyContext(ti->serverConn->utEnc(), getpid(), (uint32_t)ctx);
+ }
+ if (ti->currentContext == wctx) ti->currentContext = NULL;
+ delete wctx;
+ }
+ }
+
+ return res;
+}
+
+EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
+{
+ EGLWrapperContext *wctx = (EGLWrapperContext *)ctx;
+ EGLContext aglContext = (ctx == EGL_NO_CONTEXT ? EGL_NO_CONTEXT : wctx->aglContext);
+ EGLThreadInfo *ti = getEGLThreadInfo();
+ EGLBoolean res = getDispatch()->eglMakeCurrent(dpy, draw, read, aglContext);
+ if (res ) {
+ // NOTE - we do get a pointer to the server connection, (rather then using ti->serverConn)
+ // for cases that this is the first egl call of the current thread.
+
+ ServerConnection *server;
+ if (s_needEncode && (server = ServerConnection::s_getServerConnection())) {
+ server->utEnc()->makeCurrentContext(server->utEnc(), getpid(),
+ (uint32_t) (draw == EGL_NO_SURFACE ? 0 : draw),
+ (uint32_t) (read == EGL_NO_SURFACE ? 0 : read),
+ (uint32_t) (ctx == EGL_NO_CONTEXT ? 0 : ctx));
+ server->glEncoder()->setClientState( wctx ? wctx->clientState : NULL );
+ server->gl2Encoder()->setClientState( wctx ? wctx->clientState : NULL );
+ }
+
+ // set current context in our thread info
+ ti->currentContext = wctx;
+ }
+ return res;
+
+}
+
+EGLContext eglGetCurrentContext()
+{
+ EGLThreadInfo *ti = getEGLThreadInfo();
+ return (ti->currentContext ? ti->currentContext : EGL_NO_CONTEXT);
+}
+
+EGLSurface eglGetCurrentSurface(EGLint readdraw)
+{
+ return getDispatch()->eglGetCurrentSurface(readdraw);
+}
+
+EGLDisplay eglGetCurrentDisplay()
+{
+ return getDispatch()->eglGetCurrentDisplay();
+}
+
+EGLBoolean eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
+{
+ EGLWrapperContext *wctx = (EGLWrapperContext *)ctx;
+ if (wctx) {
+ if (attribute == EGL_CONTEXT_CLIENT_VERSION) {
+ *value = wctx->version;
+ return EGL_TRUE;
+ } else {
+ return getDispatch()->eglQueryContext(dpy, wctx->aglContext, attribute, value);
+ }
+ }
+ else {
+ return EGL_BAD_CONTEXT;
+ }
+}
+
+EGLBoolean eglWaitGL()
+{
+ return getDispatch()->eglWaitGL();
+}
+
+EGLBoolean eglWaitNative(EGLint engine)
+{
+ return getDispatch()->eglWaitNative(engine);
+}
+
+EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
+{
+ ServerConnection *server;
+ if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) {
+ server->utEnc()->swapBuffers(server->utEnc(), getpid(), (uint32_t)surface);
+ server->glEncoder()->flush();
+ server->gl2Encoder()->flush();
+ return 1;
+ }
+ return getDispatch()->eglSwapBuffers(dpy, surface);
+}
+
+EGLBoolean eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
+{
+ return getDispatch()->eglCopyBuffers(dpy, surface, target);
+}
+
+EGLBoolean eglLockSurfaceKHR(EGLDisplay display, EGLSurface surface, const EGLint *attrib_list)
+{
+ return getDispatch()->eglLockSurfaceKHR(display, surface, attrib_list);
+}
+
+EGLBoolean eglUnlockSurfaceKHR(EGLDisplay display, EGLSurface surface)
+{
+ return getDispatch()->eglUnlockSurfaceKHR(display, surface);
+}
+
+EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list)
+{
+ EGLWrapperContext *wctx = (EGLWrapperContext *)ctx;
+ EGLContext aglContext = (wctx ? wctx->aglContext : EGL_NO_CONTEXT);
+ return getDispatch()->eglCreateImageKHR(dpy, aglContext, target, buffer, attrib_list);
+}
+
+EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image)
+{
+ return getDispatch()->eglDestroyImageKHR(dpy, image);
+}
+
+EGLSyncKHR eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list)
+{
+ return getDispatch()->eglCreateSyncKHR(dpy, type, attrib_list);
+}
+
+EGLBoolean eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync)
+{
+ return getDispatch()->eglDestroySyncKHR(dpy, sync);
+}
+
+EGLint eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout)
+{
+ return getDispatch()->eglClientWaitSyncKHR(dpy, sync, flags, timeout);
+}
+
+EGLBoolean eglSignalSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode)
+{
+ return getDispatch()->eglSignalSyncKHR(dpy, sync, mode);
+}
+
+EGLBoolean eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value)
+{
+ return getDispatch()->eglGetSyncAttribKHR(dpy, sync, attribute, value);
+}
+
+EGLBoolean eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw, EGLint left, EGLint top, EGLint width, EGLint height)
+{
+ return getDispatch()->eglSetSwapRectangleANDROID(dpy, draw, left, top, width, height);
+}
diff --git a/opengl/tests/gles_android_wrapper/egl_dispatch.cpp b/opengl/tests/gles_android_wrapper/egl_dispatch.cpp
new file mode 100644
index 0000000..f69ca61
--- /dev/null
+++ b/opengl/tests/gles_android_wrapper/egl_dispatch.cpp
@@ -0,0 +1,71 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include <stdio.h>
+#include "egl_dispatch.h"
+#include <dlfcn.h>
+
+egl_dispatch *create_egl_dispatch(void *gles_android)
+{
+ egl_dispatch *disp = new egl_dispatch;
+
+ void *ptr;
+ ptr = dlsym(gles_android,"eglGetError"); disp->set_eglGetError((eglGetError_t)ptr);
+ ptr = dlsym(gles_android,"eglGetDisplay"); disp->set_eglGetDisplay((eglGetDisplay_t)ptr);
+ ptr = dlsym(gles_android,"eglInitialize"); disp->set_eglInitialize((eglInitialize_t)ptr);
+ ptr = dlsym(gles_android,"eglTerminate"); disp->set_eglTerminate((eglTerminate_t)ptr);
+ ptr = dlsym(gles_android,"eglQueryString"); disp->set_eglQueryString((eglQueryString_t)ptr);
+ ptr = dlsym(gles_android,"eglGetConfigs"); disp->set_eglGetConfigs((eglGetConfigs_t)ptr);
+ ptr = dlsym(gles_android,"eglChooseConfig"); disp->set_eglChooseConfig((eglChooseConfig_t)ptr);
+ ptr = dlsym(gles_android,"eglGetConfigAttrib"); disp->set_eglGetConfigAttrib((eglGetConfigAttrib_t)ptr);
+ ptr = dlsym(gles_android,"eglCreateWindowSurface"); disp->set_eglCreateWindowSurface((eglCreateWindowSurface_t)ptr);
+ ptr = dlsym(gles_android,"eglCreatePbufferSurface"); disp->set_eglCreatePbufferSurface((eglCreatePbufferSurface_t)ptr);
+ ptr = dlsym(gles_android,"eglCreatePixmapSurface"); disp->set_eglCreatePixmapSurface((eglCreatePixmapSurface_t)ptr);
+ ptr = dlsym(gles_android,"eglDestroySurface"); disp->set_eglDestroySurface((eglDestroySurface_t)ptr);
+ ptr = dlsym(gles_android,"eglQuerySurface"); disp->set_eglQuerySurface((eglQuerySurface_t)ptr);
+ ptr = dlsym(gles_android,"eglBindAPI"); disp->set_eglBindAPI((eglBindAPI_t)ptr);
+ ptr = dlsym(gles_android,"eglQueryAPI"); disp->set_eglQueryAPI((eglQueryAPI_t)ptr);
+ ptr = dlsym(gles_android,"eglWaitClient"); disp->set_eglWaitClient((eglWaitClient_t)ptr);
+ ptr = dlsym(gles_android,"eglReleaseThread"); disp->set_eglReleaseThread((eglReleaseThread_t)ptr);
+ ptr = dlsym(gles_android,"eglCreatePbufferFromClientBuffer"); disp->set_eglCreatePbufferFromClientBuffer((eglCreatePbufferFromClientBuffer_t)ptr);
+ ptr = dlsym(gles_android,"eglSurfaceAttrib"); disp->set_eglSurfaceAttrib((eglSurfaceAttrib_t)ptr);
+ ptr = dlsym(gles_android,"eglBindTexImage"); disp->set_eglBindTexImage((eglBindTexImage_t)ptr);
+ ptr = dlsym(gles_android,"eglReleaseTexImage"); disp->set_eglReleaseTexImage((eglReleaseTexImage_t)ptr);
+ ptr = dlsym(gles_android,"eglSwapInterval"); disp->set_eglSwapInterval((eglSwapInterval_t)ptr);
+ ptr = dlsym(gles_android,"eglCreateContext"); disp->set_eglCreateContext((eglCreateContext_t)ptr);
+ ptr = dlsym(gles_android,"eglDestroyContext"); disp->set_eglDestroyContext((eglDestroyContext_t)ptr);
+ ptr = dlsym(gles_android,"eglMakeCurrent"); disp->set_eglMakeCurrent((eglMakeCurrent_t)ptr);
+ ptr = dlsym(gles_android,"eglGetCurrentContext"); disp->set_eglGetCurrentContext((eglGetCurrentContext_t)ptr);
+ ptr = dlsym(gles_android,"eglGetCurrentSurface"); disp->set_eglGetCurrentSurface((eglGetCurrentSurface_t)ptr);
+ ptr = dlsym(gles_android,"eglGetCurrentDisplay"); disp->set_eglGetCurrentDisplay((eglGetCurrentDisplay_t)ptr);
+ ptr = dlsym(gles_android,"eglQueryContext"); disp->set_eglQueryContext((eglQueryContext_t)ptr);
+ ptr = dlsym(gles_android,"eglWaitGL"); disp->set_eglWaitGL((eglWaitGL_t)ptr);
+ ptr = dlsym(gles_android,"eglWaitNative"); disp->set_eglWaitNative((eglWaitNative_t)ptr);
+ ptr = dlsym(gles_android,"eglSwapBuffers"); disp->set_eglSwapBuffers((eglSwapBuffers_t)ptr);
+ ptr = dlsym(gles_android,"eglCopyBuffers"); disp->set_eglCopyBuffers((eglCopyBuffers_t)ptr);
+ ptr = dlsym(gles_android,"eglGetProcAddress"); disp->set_eglGetProcAddress((eglGetProcAddress_t)ptr);
+ ptr = dlsym(gles_android,"eglLockSurfaceKHR"); disp->set_eglLockSurfaceKHR((eglLockSurfaceKHR_t)ptr);
+ ptr = dlsym(gles_android,"eglUnlockSurfaceKHR"); disp->set_eglUnlockSurfaceKHR((eglUnlockSurfaceKHR_t)ptr);
+ ptr = dlsym(gles_android,"eglCreateImageKHR"); disp->set_eglCreateImageKHR((eglCreateImageKHR_t)ptr);
+ ptr = dlsym(gles_android,"eglDestroyImageKHR"); disp->set_eglDestroyImageKHR((eglDestroyImageKHR_t)ptr);
+ ptr = dlsym(gles_android,"eglCreateSyncKHR"); disp->set_eglCreateSyncKHR((eglCreateSyncKHR_t)ptr);
+ ptr = dlsym(gles_android,"eglDestroySyncKHR"); disp->set_eglDestroySyncKHR((eglDestroySyncKHR_t)ptr);
+ ptr = dlsym(gles_android,"eglClientWaitSyncKHR"); disp->set_eglClientWaitSyncKHR((eglClientWaitSyncKHR_t)ptr);
+ ptr = dlsym(gles_android,"eglSignalSyncKHR"); disp->set_eglSignalSyncKHR((eglSignalSyncKHR_t)ptr);
+ ptr = dlsym(gles_android,"eglGetSyncAttribKHR"); disp->set_eglGetSyncAttribKHR((eglGetSyncAttribKHR_t)ptr);
+ ptr = dlsym(gles_android,"eglSetSwapRectangleANDROID"); disp->set_eglSetSwapRectangleANDROID((eglSetSwapRectangleANDROID_t)ptr);
+
+ return disp;
+}
diff --git a/opengl/tests/gles_android_wrapper/egl_dispatch.h b/opengl/tests/gles_android_wrapper/egl_dispatch.h
new file mode 100644
index 0000000..1b8de0d
--- /dev/null
+++ b/opengl/tests/gles_android_wrapper/egl_dispatch.h
@@ -0,0 +1,115 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _EGL_DISPATCH_H
+#define _EGL_DISPATCH_H
+
+#include "egl_proc.h"
+
+struct egl_dispatch {
+ eglGetError_t eglGetError;
+ eglGetDisplay_t eglGetDisplay;
+ eglInitialize_t eglInitialize;
+ eglTerminate_t eglTerminate;
+ eglQueryString_t eglQueryString;
+ eglGetConfigs_t eglGetConfigs;
+ eglChooseConfig_t eglChooseConfig;
+ eglGetConfigAttrib_t eglGetConfigAttrib;
+ eglCreateWindowSurface_t eglCreateWindowSurface;
+ eglCreatePbufferSurface_t eglCreatePbufferSurface;
+ eglCreatePixmapSurface_t eglCreatePixmapSurface;
+ eglDestroySurface_t eglDestroySurface;
+ eglQuerySurface_t eglQuerySurface;
+ eglBindAPI_t eglBindAPI;
+ eglQueryAPI_t eglQueryAPI;
+ eglWaitClient_t eglWaitClient;
+ eglReleaseThread_t eglReleaseThread;
+ eglCreatePbufferFromClientBuffer_t eglCreatePbufferFromClientBuffer;
+ eglSurfaceAttrib_t eglSurfaceAttrib;
+ eglBindTexImage_t eglBindTexImage;
+ eglReleaseTexImage_t eglReleaseTexImage;
+ eglSwapInterval_t eglSwapInterval;
+ eglCreateContext_t eglCreateContext;
+ eglDestroyContext_t eglDestroyContext;
+ eglMakeCurrent_t eglMakeCurrent;
+ eglGetCurrentContext_t eglGetCurrentContext;
+ eglGetCurrentSurface_t eglGetCurrentSurface;
+ eglGetCurrentDisplay_t eglGetCurrentDisplay;
+ eglQueryContext_t eglQueryContext;
+ eglWaitGL_t eglWaitGL;
+ eglWaitNative_t eglWaitNative;
+ eglSwapBuffers_t eglSwapBuffers;
+ eglCopyBuffers_t eglCopyBuffers;
+ eglGetProcAddress_t eglGetProcAddress;
+ eglLockSurfaceKHR_t eglLockSurfaceKHR;
+ eglUnlockSurfaceKHR_t eglUnlockSurfaceKHR;
+ eglCreateImageKHR_t eglCreateImageKHR;
+ eglDestroyImageKHR_t eglDestroyImageKHR;
+ eglCreateSyncKHR_t eglCreateSyncKHR;
+ eglDestroySyncKHR_t eglDestroySyncKHR;
+ eglClientWaitSyncKHR_t eglClientWaitSyncKHR;
+ eglSignalSyncKHR_t eglSignalSyncKHR;
+ eglGetSyncAttribKHR_t eglGetSyncAttribKHR;
+ eglSetSwapRectangleANDROID_t eglSetSwapRectangleANDROID;
+ //Accessors
+ eglGetError_t set_eglGetError(eglGetError_t f) { eglGetError_t retval = eglGetError; eglGetError = f; return retval;}
+ eglGetDisplay_t set_eglGetDisplay(eglGetDisplay_t f) { eglGetDisplay_t retval = eglGetDisplay; eglGetDisplay = f; return retval;}
+ eglInitialize_t set_eglInitialize(eglInitialize_t f) { eglInitialize_t retval = eglInitialize; eglInitialize = f; return retval;}
+ eglTerminate_t set_eglTerminate(eglTerminate_t f) { eglTerminate_t retval = eglTerminate; eglTerminate = f; return retval;}
+ eglQueryString_t set_eglQueryString(eglQueryString_t f) { eglQueryString_t retval = eglQueryString; eglQueryString = f; return retval;}
+ eglGetConfigs_t set_eglGetConfigs(eglGetConfigs_t f) { eglGetConfigs_t retval = eglGetConfigs; eglGetConfigs = f; return retval;}
+ eglChooseConfig_t set_eglChooseConfig(eglChooseConfig_t f) { eglChooseConfig_t retval = eglChooseConfig; eglChooseConfig = f; return retval;}
+ eglGetConfigAttrib_t set_eglGetConfigAttrib(eglGetConfigAttrib_t f) { eglGetConfigAttrib_t retval = eglGetConfigAttrib; eglGetConfigAttrib = f; return retval;}
+ eglCreateWindowSurface_t set_eglCreateWindowSurface(eglCreateWindowSurface_t f) { eglCreateWindowSurface_t retval = eglCreateWindowSurface; eglCreateWindowSurface = f; return retval;}
+ eglCreatePbufferSurface_t set_eglCreatePbufferSurface(eglCreatePbufferSurface_t f) { eglCreatePbufferSurface_t retval = eglCreatePbufferSurface; eglCreatePbufferSurface = f; return retval;}
+ eglCreatePixmapSurface_t set_eglCreatePixmapSurface(eglCreatePixmapSurface_t f) { eglCreatePixmapSurface_t retval = eglCreatePixmapSurface; eglCreatePixmapSurface = f; return retval;}
+ eglDestroySurface_t set_eglDestroySurface(eglDestroySurface_t f) { eglDestroySurface_t retval = eglDestroySurface; eglDestroySurface = f; return retval;}
+ eglQuerySurface_t set_eglQuerySurface(eglQuerySurface_t f) { eglQuerySurface_t retval = eglQuerySurface; eglQuerySurface = f; return retval;}
+ eglBindAPI_t set_eglBindAPI(eglBindAPI_t f) { eglBindAPI_t retval = eglBindAPI; eglBindAPI = f; return retval;}
+ eglQueryAPI_t set_eglQueryAPI(eglQueryAPI_t f) { eglQueryAPI_t retval = eglQueryAPI; eglQueryAPI = f; return retval;}
+ eglWaitClient_t set_eglWaitClient(eglWaitClient_t f) { eglWaitClient_t retval = eglWaitClient; eglWaitClient = f; return retval;}
+ eglReleaseThread_t set_eglReleaseThread(eglReleaseThread_t f) { eglReleaseThread_t retval = eglReleaseThread; eglReleaseThread = f; return retval;}
+ eglCreatePbufferFromClientBuffer_t set_eglCreatePbufferFromClientBuffer(eglCreatePbufferFromClientBuffer_t f) { eglCreatePbufferFromClientBuffer_t retval = eglCreatePbufferFromClientBuffer; eglCreatePbufferFromClientBuffer = f; return retval;}
+ eglSurfaceAttrib_t set_eglSurfaceAttrib(eglSurfaceAttrib_t f) { eglSurfaceAttrib_t retval = eglSurfaceAttrib; eglSurfaceAttrib = f; return retval;}
+ eglBindTexImage_t set_eglBindTexImage(eglBindTexImage_t f) { eglBindTexImage_t retval = eglBindTexImage; eglBindTexImage = f; return retval;}
+ eglReleaseTexImage_t set_eglReleaseTexImage(eglReleaseTexImage_t f) { eglReleaseTexImage_t retval = eglReleaseTexImage; eglReleaseTexImage = f; return retval;}
+ eglSwapInterval_t set_eglSwapInterval(eglSwapInterval_t f) { eglSwapInterval_t retval = eglSwapInterval; eglSwapInterval = f; return retval;}
+ eglCreateContext_t set_eglCreateContext(eglCreateContext_t f) { eglCreateContext_t retval = eglCreateContext; eglCreateContext = f; return retval;}
+ eglDestroyContext_t set_eglDestroyContext(eglDestroyContext_t f) { eglDestroyContext_t retval = eglDestroyContext; eglDestroyContext = f; return retval;}
+ eglMakeCurrent_t set_eglMakeCurrent(eglMakeCurrent_t f) { eglMakeCurrent_t retval = eglMakeCurrent; eglMakeCurrent = f; return retval;}
+ eglGetCurrentContext_t set_eglGetCurrentContext(eglGetCurrentContext_t f) { eglGetCurrentContext_t retval = eglGetCurrentContext; eglGetCurrentContext = f; return retval;}
+ eglGetCurrentSurface_t set_eglGetCurrentSurface(eglGetCurrentSurface_t f) { eglGetCurrentSurface_t retval = eglGetCurrentSurface; eglGetCurrentSurface = f; return retval;}
+ eglGetCurrentDisplay_t set_eglGetCurrentDisplay(eglGetCurrentDisplay_t f) { eglGetCurrentDisplay_t retval = eglGetCurrentDisplay; eglGetCurrentDisplay = f; return retval;}
+ eglQueryContext_t set_eglQueryContext(eglQueryContext_t f) { eglQueryContext_t retval = eglQueryContext; eglQueryContext = f; return retval;}
+ eglWaitGL_t set_eglWaitGL(eglWaitGL_t f) { eglWaitGL_t retval = eglWaitGL; eglWaitGL = f; return retval;}
+ eglWaitNative_t set_eglWaitNative(eglWaitNative_t f) { eglWaitNative_t retval = eglWaitNative; eglWaitNative = f; return retval;}
+ eglSwapBuffers_t set_eglSwapBuffers(eglSwapBuffers_t f) { eglSwapBuffers_t retval = eglSwapBuffers; eglSwapBuffers = f; return retval;}
+ eglCopyBuffers_t set_eglCopyBuffers(eglCopyBuffers_t f) { eglCopyBuffers_t retval = eglCopyBuffers; eglCopyBuffers = f; return retval;}
+ eglGetProcAddress_t set_eglGetProcAddress(eglGetProcAddress_t f) { eglGetProcAddress_t retval = eglGetProcAddress; eglGetProcAddress = f; return retval;}
+ eglLockSurfaceKHR_t set_eglLockSurfaceKHR(eglLockSurfaceKHR_t f) { eglLockSurfaceKHR_t retval = eglLockSurfaceKHR; eglLockSurfaceKHR = f; return retval;}
+ eglUnlockSurfaceKHR_t set_eglUnlockSurfaceKHR(eglUnlockSurfaceKHR_t f) { eglUnlockSurfaceKHR_t retval = eglUnlockSurfaceKHR; eglUnlockSurfaceKHR = f; return retval;}
+ eglCreateImageKHR_t set_eglCreateImageKHR(eglCreateImageKHR_t f) { eglCreateImageKHR_t retval = eglCreateImageKHR; eglCreateImageKHR = f; return retval;}
+ eglDestroyImageKHR_t set_eglDestroyImageKHR(eglDestroyImageKHR_t f) { eglDestroyImageKHR_t retval = eglDestroyImageKHR; eglDestroyImageKHR = f; return retval;}
+ eglCreateSyncKHR_t set_eglCreateSyncKHR(eglCreateSyncKHR_t f) { eglCreateSyncKHR_t retval = eglCreateSyncKHR; eglCreateSyncKHR = f; return retval;}
+ eglDestroySyncKHR_t set_eglDestroySyncKHR(eglDestroySyncKHR_t f) { eglDestroySyncKHR_t retval = eglDestroySyncKHR; eglDestroySyncKHR = f; return retval;}
+ eglClientWaitSyncKHR_t set_eglClientWaitSyncKHR(eglClientWaitSyncKHR_t f) { eglClientWaitSyncKHR_t retval = eglClientWaitSyncKHR; eglClientWaitSyncKHR = f; return retval;}
+ eglSignalSyncKHR_t set_eglSignalSyncKHR(eglSignalSyncKHR_t f) { eglSignalSyncKHR_t retval = eglSignalSyncKHR; eglSignalSyncKHR = f; return retval;}
+ eglGetSyncAttribKHR_t set_eglGetSyncAttribKHR(eglGetSyncAttribKHR_t f) { eglGetSyncAttribKHR_t retval = eglGetSyncAttribKHR; eglGetSyncAttribKHR = f; return retval;}
+ eglSetSwapRectangleANDROID_t set_eglSetSwapRectangleANDROID(eglSetSwapRectangleANDROID_t f) { eglSetSwapRectangleANDROID_t retval = eglSetSwapRectangleANDROID; eglSetSwapRectangleANDROID = f; return retval;}
+};
+
+egl_dispatch *create_egl_dispatch(void *gles_andorid);
+
+#endif
diff --git a/opengl/tests/gles_android_wrapper/egl_ftable.h b/opengl/tests/gles_android_wrapper/egl_ftable.h
new file mode 100644
index 0000000..ee40585
--- /dev/null
+++ b/opengl/tests/gles_android_wrapper/egl_ftable.h
@@ -0,0 +1,66 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+static struct _egl_funcs_by_name {
+ const char *name;
+ void *proc;
+} egl_funcs_by_name[] = {
+ {"eglGetError", (void *)eglGetError},
+ {"eglGetDisplay", (void *)eglGetDisplay},
+ {"eglInitialize", (void *)eglInitialize},
+ {"eglTerminate", (void *)eglTerminate},
+ {"eglQueryString", (void *)eglQueryString},
+ {"eglGetConfigs", (void *)eglGetConfigs},
+ {"eglChooseConfig", (void *)eglChooseConfig},
+ {"eglGetConfigAttrib", (void *)eglGetConfigAttrib},
+ {"eglCreateWindowSurface", (void *)eglCreateWindowSurface},
+ {"eglCreatePbufferSurface", (void *)eglCreatePbufferSurface},
+ {"eglCreatePixmapSurface", (void *)eglCreatePixmapSurface},
+ {"eglDestroySurface", (void *)eglDestroySurface},
+ {"eglQuerySurface", (void *)eglQuerySurface},
+ {"eglBindAPI", (void *)eglBindAPI},
+ {"eglQueryAPI", (void *)eglQueryAPI},
+ {"eglWaitClient", (void *)eglWaitClient},
+ {"eglReleaseThread", (void *)eglReleaseThread},
+ {"eglCreatePbufferFromClientBuffer", (void *)eglCreatePbufferFromClientBuffer},
+ {"eglSurfaceAttrib", (void *)eglSurfaceAttrib},
+ {"eglBindTexImage", (void *)eglBindTexImage},
+ {"eglReleaseTexImage", (void *)eglReleaseTexImage},
+ {"eglSwapInterval", (void *)eglSwapInterval},
+ {"eglCreateContext", (void *)eglCreateContext},
+ {"eglDestroyContext", (void *)eglDestroyContext},
+ {"eglMakeCurrent", (void *)eglMakeCurrent},
+ {"eglGetCurrentContext", (void *)eglGetCurrentContext},
+ {"eglGetCurrentSurface", (void *)eglGetCurrentSurface},
+ {"eglGetCurrentDisplay", (void *)eglGetCurrentDisplay},
+ {"eglQueryContext", (void *)eglQueryContext},
+ {"eglWaitGL", (void *)eglWaitGL},
+ {"eglWaitNative", (void *)eglWaitNative},
+ {"eglSwapBuffers", (void *)eglSwapBuffers},
+ {"eglCopyBuffers", (void *)eglCopyBuffers},
+ {"eglGetProcAddress", (void *)eglGetProcAddress},
+ {"eglLockSurfaceKHR", (void *)eglLockSurfaceKHR},
+ {"eglUnlockSurfaceKHR", (void *)eglUnlockSurfaceKHR},
+ {"eglCreateImageKHR", (void *)eglCreateImageKHR},
+ {"eglDestroyImageKHR", (void *)eglDestroyImageKHR},
+ {"eglCreateSyncKHR", (void *)eglCreateSyncKHR},
+ {"eglDestroySyncKHR", (void *)eglDestroySyncKHR},
+ {"eglClientWaitSyncKHR", (void *)eglClientWaitSyncKHR},
+ {"eglSignalSyncKHR", (void *)eglSignalSyncKHR},
+ {"eglGetSyncAttribKHR", (void *)eglGetSyncAttribKHR},
+ {"eglSetSwapRectangleANDROID", (void *)eglSetSwapRectangleANDROID}
+};
+
+static int egl_num_funcs = sizeof(egl_funcs_by_name) / sizeof(struct _egl_funcs_by_name);
diff --git a/opengl/tests/gles_android_wrapper/egl_proc.h b/opengl/tests/gles_android_wrapper/egl_proc.h
new file mode 100644
index 0000000..140c030
--- /dev/null
+++ b/opengl/tests/gles_android_wrapper/egl_proc.h
@@ -0,0 +1,68 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _EGL_PROC_H
+#define _EGL_PROC_H
+
+#include <EGL/egl.h>
+#define EGL_EGLEXT_PROTOTYPES
+#include <EGL/eglext.h>
+
+typedef EGLint (* eglGetError_t) ();
+typedef EGLDisplay (* eglGetDisplay_t) (EGLNativeDisplayType);
+typedef EGLBoolean (* eglInitialize_t) (EGLDisplay, EGLint*, EGLint*);
+typedef EGLBoolean (* eglTerminate_t) (EGLDisplay);
+typedef char* (* eglQueryString_t) (EGLDisplay, EGLint);
+typedef EGLBoolean (* eglGetConfigs_t) (EGLDisplay, EGLConfig*, EGLint, EGLint*);
+typedef EGLBoolean (* eglChooseConfig_t) (EGLDisplay, const EGLint*, EGLConfig*, EGLint, EGLint*);
+typedef EGLBoolean (* eglGetConfigAttrib_t) (EGLDisplay, EGLConfig, EGLint, EGLint*);
+typedef EGLSurface (* eglCreateWindowSurface_t) (EGLDisplay, EGLConfig, EGLNativeWindowType, const EGLint*);
+typedef EGLSurface (* eglCreatePbufferSurface_t) (EGLDisplay, EGLConfig, const EGLint*);
+typedef EGLSurface (* eglCreatePixmapSurface_t) (EGLDisplay, EGLConfig, EGLNativePixmapType, const EGLint*);
+typedef EGLBoolean (* eglDestroySurface_t) (EGLDisplay, EGLSurface);
+typedef EGLBoolean (* eglQuerySurface_t) (EGLDisplay, EGLSurface, EGLint, EGLint*);
+typedef EGLBoolean (* eglBindAPI_t) (EGLenum);
+typedef EGLenum (* eglQueryAPI_t) ();
+typedef EGLBoolean (* eglWaitClient_t) ();
+typedef EGLBoolean (* eglReleaseThread_t) ();
+typedef EGLSurface (* eglCreatePbufferFromClientBuffer_t) (EGLDisplay, EGLenum, EGLClientBuffer, EGLConfig, const EGLint*);
+typedef EGLBoolean (* eglSurfaceAttrib_t) (EGLDisplay, EGLSurface, EGLint, EGLint);
+typedef EGLBoolean (* eglBindTexImage_t) (EGLDisplay, EGLSurface, EGLint);
+typedef EGLBoolean (* eglReleaseTexImage_t) (EGLDisplay, EGLSurface, EGLint);
+typedef EGLBoolean (* eglSwapInterval_t) (EGLDisplay, EGLint);
+typedef EGLContext (* eglCreateContext_t) (EGLDisplay, EGLConfig, EGLContext, const EGLint*);
+typedef EGLBoolean (* eglDestroyContext_t) (EGLDisplay, EGLContext);
+typedef EGLBoolean (* eglMakeCurrent_t) (EGLDisplay, EGLSurface, EGLSurface, EGLContext);
+typedef EGLContext (* eglGetCurrentContext_t) ();
+typedef EGLSurface (* eglGetCurrentSurface_t) (EGLint);
+typedef EGLDisplay (* eglGetCurrentDisplay_t) ();
+typedef EGLBoolean (* eglQueryContext_t) (EGLDisplay, EGLContext, EGLint, EGLint*);
+typedef EGLBoolean (* eglWaitGL_t) ();
+typedef EGLBoolean (* eglWaitNative_t) (EGLint);
+typedef EGLBoolean (* eglSwapBuffers_t) (EGLDisplay, EGLSurface);
+typedef EGLBoolean (* eglCopyBuffers_t) (EGLDisplay, EGLSurface, EGLNativePixmapType);
+typedef __eglMustCastToProperFunctionPointerType (* eglGetProcAddress_t) (const char*);
+typedef EGLBoolean (* eglLockSurfaceKHR_t) (EGLDisplay, EGLSurface, const EGLint*);
+typedef EGLBoolean (* eglUnlockSurfaceKHR_t) (EGLDisplay, EGLSurface);
+typedef EGLImageKHR (* eglCreateImageKHR_t) (EGLDisplay, EGLContext, EGLenum, EGLClientBuffer, const EGLint*);
+typedef EGLBoolean (* eglDestroyImageKHR_t) (EGLDisplay, EGLImageKHR image);
+typedef EGLSyncKHR (* eglCreateSyncKHR_t) (EGLDisplay, EGLenum, const EGLint*);
+typedef EGLBoolean (* eglDestroySyncKHR_t) (EGLDisplay, EGLSyncKHR sync);
+typedef EGLint (* eglClientWaitSyncKHR_t) (EGLDisplay, EGLSyncKHR, EGLint, EGLTimeKHR timeout);
+typedef EGLBoolean (* eglSignalSyncKHR_t) (EGLDisplay, EGLSyncKHR, EGLenum);
+typedef EGLBoolean (* eglGetSyncAttribKHR_t) (EGLDisplay, EGLSyncKHR, EGLint, EGLint*);
+typedef EGLBoolean (* eglSetSwapRectangleANDROID_t) (EGLDisplay, EGLSurface, EGLint, EGLint, EGLint, EGLint);
+
+#endif // of _EGL_PROC_H
diff --git a/opengl/tests/gles_android_wrapper/gles.cpp b/opengl/tests/gles_android_wrapper/gles.cpp
new file mode 100644
index 0000000..c0949c8
--- /dev/null
+++ b/opengl/tests/gles_android_wrapper/gles.cpp
@@ -0,0 +1,1410 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "gles_dispatch.h"
+#include "gles_ftable.h"
+#include <EGL/egl.h>
+#include <cutils/log.h>
+
+static struct gles_dispatch *s_dispatch = NULL;
+
+void init_gles(void *gles_android)
+{
+ s_dispatch = create_gles_dispatch(gles_android);
+ if (s_dispatch == NULL) {
+ ALOGE("failed to create gles dispatch\n");
+ }
+}
+
+static struct gles_dispatch *getDispatch()
+{
+ if (!s_dispatch) {
+ fprintf(stderr,"FATAL ERROR: GLES has not been initialized\n");
+ exit(-1);
+ }
+
+ return s_dispatch;
+}
+
+__eglMustCastToProperFunctionPointerType gles_getProcAddress(const char *procname)
+{
+ for (int i=0; i<gles_num_funcs; i++) {
+ if (!strcmp(gles_funcs_by_name[i].name, procname)) {
+ return (__eglMustCastToProperFunctionPointerType)gles_funcs_by_name[i].proc;
+ }
+ }
+
+ return NULL;
+}
+
+///////////// Path-through functions ///////////////
+void glAlphaFunc(GLenum func, GLclampf ref)
+{
+ getDispatch()->glAlphaFunc(func, ref);
+}
+
+void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ getDispatch()->glClearColor(red, green, blue, alpha);
+}
+
+void glClearDepthf(GLclampf depth)
+{
+ getDispatch()->glClearDepthf(depth);
+}
+
+void glClipPlanef(GLenum plane, const GLfloat *equation)
+{
+ getDispatch()->glClipPlanef(plane, equation);
+}
+
+void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ getDispatch()->glColor4f(red, green, blue, alpha);
+}
+
+void glDepthRangef(GLclampf zNear, GLclampf zFar)
+{
+ getDispatch()->glDepthRangef(zNear, zFar);
+}
+
+void glFogf(GLenum pname, GLfloat param)
+{
+ getDispatch()->glFogf(pname, param);
+}
+
+void glFogfv(GLenum pname, const GLfloat *params)
+{
+ getDispatch()->glFogfv(pname, params);
+}
+
+void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+{
+ getDispatch()->glFrustumf(left, right, bottom, top, zNear, zFar);
+}
+
+void glGetClipPlanef(GLenum pname, GLfloat eqn[4])
+{
+ getDispatch()->glGetClipPlanef(pname, eqn);
+}
+
+void glGetFloatv(GLenum pname, GLfloat *params)
+{
+ getDispatch()->glGetFloatv(pname, params);
+}
+
+void glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
+{
+ getDispatch()->glGetLightfv(light, pname, params);
+}
+
+void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+{
+ getDispatch()->glGetMaterialfv(face, pname, params);
+}
+
+void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params)
+{
+ getDispatch()->glGetTexEnvfv(env, pname, params);
+}
+
+void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ getDispatch()->glGetTexParameterfv(target, pname, params);
+}
+
+void glLightModelf(GLenum pname, GLfloat param)
+{
+ getDispatch()->glLightModelf(pname, param);
+}
+
+void glLightModelfv(GLenum pname, const GLfloat *params)
+{
+ getDispatch()->glLightModelfv(pname, params);
+}
+
+void glLightf(GLenum light, GLenum pname, GLfloat param)
+{
+ getDispatch()->glLightf(light, pname, param);
+}
+
+void glLightfv(GLenum light, GLenum pname, const GLfloat *params)
+{
+ getDispatch()->glLightfv(light, pname, params);
+}
+
+void glLineWidth(GLfloat width)
+{
+ getDispatch()->glLineWidth(width);
+}
+
+void glLoadMatrixf(const GLfloat *m)
+{
+ getDispatch()->glLoadMatrixf(m);
+}
+
+void glMaterialf(GLenum face, GLenum pname, GLfloat param)
+{
+ getDispatch()->glMaterialf(face, pname, param);
+}
+
+void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ getDispatch()->glMaterialfv(face, pname, params);
+}
+
+void glMultMatrixf(const GLfloat *m)
+{
+ getDispatch()->glMultMatrixf(m);
+}
+
+void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ getDispatch()->glMultiTexCoord4f(target, s, t, r, q);
+}
+
+void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ getDispatch()->glNormal3f(nx, ny, nz);
+}
+
+void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+{
+ getDispatch()->glOrthof(left, right, bottom, top, zNear, zFar);
+}
+
+void glPointParameterf(GLenum pname, GLfloat param)
+{
+ getDispatch()->glPointParameterf(pname, param);
+}
+
+void glPointParameterfv(GLenum pname, const GLfloat *params)
+{
+ getDispatch()->glPointParameterfv(pname, params);
+}
+
+void glPointSize(GLfloat size)
+{
+ getDispatch()->glPointSize(size);
+}
+
+void glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ getDispatch()->glPolygonOffset(factor, units);
+}
+
+void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ getDispatch()->glRotatef(angle, x, y, z);
+}
+
+void glScalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ getDispatch()->glScalef(x, y, z);
+}
+
+void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ getDispatch()->glTexEnvf(target, pname, param);
+}
+
+void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ getDispatch()->glTexEnvfv(target, pname, params);
+}
+
+void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ getDispatch()->glTexParameterf(target, pname, param);
+}
+
+void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ getDispatch()->glTexParameterfv(target, pname, params);
+}
+
+void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ getDispatch()->glTranslatef(x, y, z);
+}
+
+void glActiveTexture(GLenum texture)
+{
+ getDispatch()->glActiveTexture(texture);
+}
+
+void glAlphaFuncx(GLenum func, GLclampx ref)
+{
+ getDispatch()->glAlphaFuncx(func, ref);
+}
+
+void glBindBuffer(GLenum target, GLuint buffer)
+{
+ getDispatch()->glBindBuffer(target, buffer);
+}
+
+void glBindTexture(GLenum target, GLuint texture)
+{
+ getDispatch()->glBindTexture(target, texture);
+}
+
+void glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ getDispatch()->glBlendFunc(sfactor, dfactor);
+}
+
+void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+{
+ getDispatch()->glBufferData(target, size, data, usage);
+}
+
+void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
+{
+ getDispatch()->glBufferSubData(target, offset, size, data);
+}
+
+void glClear(GLbitfield mask)
+{
+ getDispatch()->glClear(mask);
+}
+
+void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
+{
+ getDispatch()->glClearColorx(red, green, blue, alpha);
+}
+
+void glClearDepthx(GLclampx depth)
+{
+ getDispatch()->glClearDepthx(depth);
+}
+
+void glClearStencil(GLint s)
+{
+ getDispatch()->glClearStencil(s);
+}
+
+void glClientActiveTexture(GLenum texture)
+{
+ getDispatch()->glClientActiveTexture(texture);
+}
+
+void glClipPlanex(GLenum plane, const GLfixed *equation)
+{
+ getDispatch()->glClipPlanex(plane, equation);
+}
+
+void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ getDispatch()->glColor4ub(red, green, blue, alpha);
+}
+
+void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+{
+ getDispatch()->glColor4x(red, green, blue, alpha);
+}
+
+void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ getDispatch()->glColorMask(red, green, blue, alpha);
+}
+
+void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ getDispatch()->glColorPointer(size, type, stride, pointer);
+}
+
+void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ getDispatch()->glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ getDispatch()->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ getDispatch()->glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ getDispatch()->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+void glCullFace(GLenum mode)
+{
+ getDispatch()->glCullFace(mode);
+}
+
+void glDeleteBuffers(GLsizei n, const GLuint *buffers)
+{
+ getDispatch()->glDeleteBuffers(n, buffers);
+}
+
+void glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ getDispatch()->glDeleteTextures(n, textures);
+}
+
+void glDepthFunc(GLenum func)
+{
+ getDispatch()->glDepthFunc(func);
+}
+
+void glDepthMask(GLboolean flag)
+{
+ getDispatch()->glDepthMask(flag);
+}
+
+void glDepthRangex(GLclampx zNear, GLclampx zFar)
+{
+ getDispatch()->glDepthRangex(zNear, zFar);
+}
+
+void glDisable(GLenum cap)
+{
+ getDispatch()->glDisable(cap);
+}
+
+void glDisableClientState(GLenum array)
+{
+ getDispatch()->glDisableClientState(array);
+}
+
+void glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ getDispatch()->glDrawArrays(mode, first, count);
+}
+
+void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ getDispatch()->glDrawElements(mode, count, type, indices);
+}
+
+void glEnable(GLenum cap)
+{
+ getDispatch()->glEnable(cap);
+}
+
+void glEnableClientState(GLenum array)
+{
+ getDispatch()->glEnableClientState(array);
+}
+
+void glFinish()
+{
+ getDispatch()->glFinish();
+}
+
+void glFlush()
+{
+ getDispatch()->glFlush();
+}
+
+void glFogx(GLenum pname, GLfixed param)
+{
+ getDispatch()->glFogx(pname, param);
+}
+
+void glFogxv(GLenum pname, const GLfixed *params)
+{
+ getDispatch()->glFogxv(pname, params);
+}
+
+void glFrontFace(GLenum mode)
+{
+ getDispatch()->glFrontFace(mode);
+}
+
+void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+{
+ getDispatch()->glFrustumx(left, right, bottom, top, zNear, zFar);
+}
+
+void glGetBooleanv(GLenum pname, GLboolean *params)
+{
+ getDispatch()->glGetBooleanv(pname, params);
+}
+
+void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ getDispatch()->glGetBufferParameteriv(target, pname, params);
+}
+
+void glGetClipPlanex(GLenum pname, GLfixed eqn[4])
+{
+ getDispatch()->glGetClipPlanex(pname, eqn);
+}
+
+void glGenBuffers(GLsizei n, GLuint *buffers)
+{
+ getDispatch()->glGenBuffers(n, buffers);
+}
+
+void glGenTextures(GLsizei n, GLuint *textures)
+{
+ getDispatch()->glGenTextures(n, textures);
+}
+
+GLenum glGetError()
+{
+ return getDispatch()->glGetError();
+}
+
+void glGetFixedv(GLenum pname, GLfixed *params)
+{
+ getDispatch()->glGetFixedv(pname, params);
+}
+
+void glGetIntegerv(GLenum pname, GLint *params)
+{
+ getDispatch()->glGetIntegerv(pname, params);
+}
+
+void glGetLightxv(GLenum light, GLenum pname, GLfixed *params)
+{
+ getDispatch()->glGetLightxv(light, pname, params);
+}
+
+void glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params)
+{
+ getDispatch()->glGetMaterialxv(face, pname, params);
+}
+
+void glGetPointerv(GLenum pname, GLvoid **params)
+{
+ getDispatch()->glGetPointerv(pname, params);
+}
+
+const GLubyte* glGetString(GLenum name)
+{
+ return getDispatch()->glGetString(name);
+}
+
+void glGetTexEnviv(GLenum env, GLenum pname, GLint *params)
+{
+ getDispatch()->glGetTexEnviv(env, pname, params);
+}
+
+void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params)
+{
+ getDispatch()->glGetTexEnvxv(env, pname, params);
+}
+
+void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ getDispatch()->glGetTexParameteriv(target, pname, params);
+}
+
+void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params)
+{
+ getDispatch()->glGetTexParameterxv(target, pname, params);
+}
+
+void glHint(GLenum target, GLenum mode)
+{
+ getDispatch()->glHint(target, mode);
+}
+
+GLboolean glIsBuffer(GLuint buffer)
+{
+ return getDispatch()->glIsBuffer(buffer);
+}
+
+GLboolean glIsEnabled(GLenum cap)
+{
+ return getDispatch()->glIsEnabled(cap);
+}
+
+GLboolean glIsTexture(GLuint texture)
+{
+ return getDispatch()->glIsTexture(texture);
+}
+
+void glLightModelx(GLenum pname, GLfixed param)
+{
+ getDispatch()->glLightModelx(pname, param);
+}
+
+void glLightModelxv(GLenum pname, const GLfixed *params)
+{
+ getDispatch()->glLightModelxv(pname, params);
+}
+
+void glLightx(GLenum light, GLenum pname, GLfixed param)
+{
+ getDispatch()->glLightx(light, pname, param);
+}
+
+void glLightxv(GLenum light, GLenum pname, const GLfixed *params)
+{
+ getDispatch()->glLightxv(light, pname, params);
+}
+
+void glLineWidthx(GLfixed width)
+{
+ getDispatch()->glLineWidthx(width);
+}
+
+void glLoadIdentity()
+{
+ getDispatch()->glLoadIdentity();
+}
+
+void glLoadMatrixx(const GLfixed *m)
+{
+ getDispatch()->glLoadMatrixx(m);
+}
+
+void glLogicOp(GLenum opcode)
+{
+ getDispatch()->glLogicOp(opcode);
+}
+
+void glMaterialx(GLenum face, GLenum pname, GLfixed param)
+{
+ getDispatch()->glMaterialx(face, pname, param);
+}
+
+void glMaterialxv(GLenum face, GLenum pname, const GLfixed *params)
+{
+ getDispatch()->glMaterialxv(face, pname, params);
+}
+
+void glMatrixMode(GLenum mode)
+{
+ getDispatch()->glMatrixMode(mode);
+}
+
+void glMultMatrixx(const GLfixed *m)
+{
+ getDispatch()->glMultMatrixx(m);
+}
+
+void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+{
+ getDispatch()->glMultiTexCoord4x(target, s, t, r, q);
+}
+
+void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz)
+{
+ getDispatch()->glNormal3x(nx, ny, nz);
+}
+
+void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ getDispatch()->glNormalPointer(type, stride, pointer);
+}
+
+void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+{
+ getDispatch()->glOrthox(left, right, bottom, top, zNear, zFar);
+}
+
+void glPixelStorei(GLenum pname, GLint param)
+{
+ getDispatch()->glPixelStorei(pname, param);
+}
+
+void glPointParameterx(GLenum pname, GLfixed param)
+{
+ getDispatch()->glPointParameterx(pname, param);
+}
+
+void glPointParameterxv(GLenum pname, const GLfixed *params)
+{
+ getDispatch()->glPointParameterxv(pname, params);
+}
+
+void glPointSizex(GLfixed size)
+{
+ getDispatch()->glPointSizex(size);
+}
+
+void glPolygonOffsetx(GLfixed factor, GLfixed units)
+{
+ getDispatch()->glPolygonOffsetx(factor, units);
+}
+
+void glPopMatrix()
+{
+ getDispatch()->glPopMatrix();
+}
+
+void glPushMatrix()
+{
+ getDispatch()->glPushMatrix();
+}
+
+void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+{
+ getDispatch()->glReadPixels(x, y, width, height, format, type, pixels);
+}
+
+void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
+{
+ getDispatch()->glRotatex(angle, x, y, z);
+}
+
+void glSampleCoverage(GLclampf value, GLboolean invert)
+{
+ getDispatch()->glSampleCoverage(value, invert);
+}
+
+void glSampleCoveragex(GLclampx value, GLboolean invert)
+{
+ getDispatch()->glSampleCoveragex(value, invert);
+}
+
+void glScalex(GLfixed x, GLfixed y, GLfixed z)
+{
+ getDispatch()->glScalex(x, y, z);
+}
+
+void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ getDispatch()->glScissor(x, y, width, height);
+}
+
+void glShadeModel(GLenum mode)
+{
+ getDispatch()->glShadeModel(mode);
+}
+
+void glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ getDispatch()->glStencilFunc(func, ref, mask);
+}
+
+void glStencilMask(GLuint mask)
+{
+ getDispatch()->glStencilMask(mask);
+}
+
+void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ getDispatch()->glStencilOp(fail, zfail, zpass);
+}
+
+void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ getDispatch()->glTexCoordPointer(size, type, stride, pointer);
+}
+
+void glTexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ getDispatch()->glTexEnvi(target, pname, param);
+}
+
+void glTexEnvx(GLenum target, GLenum pname, GLfixed param)
+{
+ getDispatch()->glTexEnvx(target, pname, param);
+}
+
+void glTexEnviv(GLenum target, GLenum pname, const GLint *params)
+{
+ getDispatch()->glTexEnviv(target, pname, params);
+}
+
+void glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params)
+{
+ getDispatch()->glTexEnvxv(target, pname, params);
+}
+
+void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ getDispatch()->glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+void glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ getDispatch()->glTexParameteri(target, pname, param);
+}
+
+void glTexParameterx(GLenum target, GLenum pname, GLfixed param)
+{
+ getDispatch()->glTexParameterx(target, pname, param);
+}
+
+void glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ getDispatch()->glTexParameteriv(target, pname, params);
+}
+
+void glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params)
+{
+ getDispatch()->glTexParameterxv(target, pname, params);
+}
+
+void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ getDispatch()->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+void glTranslatex(GLfixed x, GLfixed y, GLfixed z)
+{
+ getDispatch()->glTranslatex(x, y, z);
+}
+
+void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ getDispatch()->glVertexPointer(size, type, stride, pointer);
+}
+
+void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ getDispatch()->glViewport(x, y, width, height);
+}
+
+void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ getDispatch()->glPointSizePointerOES(type, stride, pointer);
+}
+
+void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha)
+{
+ getDispatch()->glBlendEquationSeparateOES(modeRGB, modeAlpha);
+}
+
+void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ getDispatch()->glBlendFuncSeparateOES(srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+void glBlendEquationOES(GLenum mode)
+{
+ getDispatch()->glBlendEquationOES(mode);
+}
+
+void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
+{
+ getDispatch()->glDrawTexsOES(x, y, z, width, height);
+}
+
+void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
+{
+ getDispatch()->glDrawTexiOES(x, y, z, width, height);
+}
+
+void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
+{
+ getDispatch()->glDrawTexxOES(x, y, z, width, height);
+}
+
+void glDrawTexsvOES(const GLshort *coords)
+{
+ getDispatch()->glDrawTexsvOES(coords);
+}
+
+void glDrawTexivOES(const GLint *coords)
+{
+ getDispatch()->glDrawTexivOES(coords);
+}
+
+void glDrawTexxvOES(const GLfixed *coords)
+{
+ getDispatch()->glDrawTexxvOES(coords);
+}
+
+void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
+{
+ getDispatch()->glDrawTexfOES(x, y, z, width, height);
+}
+
+void glDrawTexfvOES(const GLfloat *coords)
+{
+ getDispatch()->glDrawTexfvOES(coords);
+}
+
+void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
+{
+ getDispatch()->glEGLImageTargetTexture2DOES(target, image);
+}
+
+void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
+{
+ getDispatch()->glEGLImageTargetRenderbufferStorageOES(target, image);
+}
+
+void glAlphaFuncxOES(GLenum func, GLclampx ref)
+{
+ getDispatch()->glAlphaFuncxOES(func, ref);
+}
+
+void glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
+{
+ getDispatch()->glClearColorxOES(red, green, blue, alpha);
+}
+
+void glClearDepthxOES(GLclampx depth)
+{
+ getDispatch()->glClearDepthxOES(depth);
+}
+
+void glClipPlanexOES(GLenum plane, const GLfixed *equation)
+{
+ getDispatch()->glClipPlanexOES(plane, equation);
+}
+
+void glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+{
+ getDispatch()->glColor4xOES(red, green, blue, alpha);
+}
+
+void glDepthRangexOES(GLclampx zNear, GLclampx zFar)
+{
+ getDispatch()->glDepthRangexOES(zNear, zFar);
+}
+
+void glFogxOES(GLenum pname, GLfixed param)
+{
+ getDispatch()->glFogxOES(pname, param);
+}
+
+void glFogxvOES(GLenum pname, const GLfixed *params)
+{
+ getDispatch()->glFogxvOES(pname, params);
+}
+
+void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+{
+ getDispatch()->glFrustumxOES(left, right, bottom, top, zNear, zFar);
+}
+
+void glGetClipPlanexOES(GLenum pname, GLfixed eqn[4])
+{
+ getDispatch()->glGetClipPlanexOES(pname, eqn);
+}
+
+void glGetFixedvOES(GLenum pname, GLfixed *params)
+{
+ getDispatch()->glGetFixedvOES(pname, params);
+}
+
+void glGetLightxvOES(GLenum light, GLenum pname, GLfixed *params)
+{
+ getDispatch()->glGetLightxvOES(light, pname, params);
+}
+
+void glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed *params)
+{
+ getDispatch()->glGetMaterialxvOES(face, pname, params);
+}
+
+void glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed *params)
+{
+ getDispatch()->glGetTexEnvxvOES(env, pname, params);
+}
+
+void glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed *params)
+{
+ getDispatch()->glGetTexParameterxvOES(target, pname, params);
+}
+
+void glLightModelxOES(GLenum pname, GLfixed param)
+{
+ getDispatch()->glLightModelxOES(pname, param);
+}
+
+void glLightModelxvOES(GLenum pname, const GLfixed *params)
+{
+ getDispatch()->glLightModelxvOES(pname, params);
+}
+
+void glLightxOES(GLenum light, GLenum pname, GLfixed param)
+{
+ getDispatch()->glLightxOES(light, pname, param);
+}
+
+void glLightxvOES(GLenum light, GLenum pname, const GLfixed *params)
+{
+ getDispatch()->glLightxvOES(light, pname, params);
+}
+
+void glLineWidthxOES(GLfixed width)
+{
+ getDispatch()->glLineWidthxOES(width);
+}
+
+void glLoadMatrixxOES(const GLfixed *m)
+{
+ getDispatch()->glLoadMatrixxOES(m);
+}
+
+void glMaterialxOES(GLenum face, GLenum pname, GLfixed param)
+{
+ getDispatch()->glMaterialxOES(face, pname, param);
+}
+
+void glMaterialxvOES(GLenum face, GLenum pname, const GLfixed *params)
+{
+ getDispatch()->glMaterialxvOES(face, pname, params);
+}
+
+void glMultMatrixxOES(const GLfixed *m)
+{
+ getDispatch()->glMultMatrixxOES(m);
+}
+
+void glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+{
+ getDispatch()->glMultiTexCoord4xOES(target, s, t, r, q);
+}
+
+void glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz)
+{
+ getDispatch()->glNormal3xOES(nx, ny, nz);
+}
+
+void glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+{
+ getDispatch()->glOrthoxOES(left, right, bottom, top, zNear, zFar);
+}
+
+void glPointParameterxOES(GLenum pname, GLfixed param)
+{
+ getDispatch()->glPointParameterxOES(pname, param);
+}
+
+void glPointParameterxvOES(GLenum pname, const GLfixed *params)
+{
+ getDispatch()->glPointParameterxvOES(pname, params);
+}
+
+void glPointSizexOES(GLfixed size)
+{
+ getDispatch()->glPointSizexOES(size);
+}
+
+void glPolygonOffsetxOES(GLfixed factor, GLfixed units)
+{
+ getDispatch()->glPolygonOffsetxOES(factor, units);
+}
+
+void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
+{
+ getDispatch()->glRotatexOES(angle, x, y, z);
+}
+
+void glSampleCoveragexOES(GLclampx value, GLboolean invert)
+{
+ getDispatch()->glSampleCoveragexOES(value, invert);
+}
+
+void glScalexOES(GLfixed x, GLfixed y, GLfixed z)
+{
+ getDispatch()->glScalexOES(x, y, z);
+}
+
+void glTexEnvxOES(GLenum target, GLenum pname, GLfixed param)
+{
+ getDispatch()->glTexEnvxOES(target, pname, param);
+}
+
+void glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed *params)
+{
+ getDispatch()->glTexEnvxvOES(target, pname, params);
+}
+
+void glTexParameterxOES(GLenum target, GLenum pname, GLfixed param)
+{
+ getDispatch()->glTexParameterxOES(target, pname, param);
+}
+
+void glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed *params)
+{
+ getDispatch()->glTexParameterxvOES(target, pname, params);
+}
+
+void glTranslatexOES(GLfixed x, GLfixed y, GLfixed z)
+{
+ getDispatch()->glTranslatexOES(x, y, z);
+}
+
+GLboolean glIsRenderbufferOES(GLuint renderbuffer)
+{
+ return getDispatch()->glIsRenderbufferOES(renderbuffer);
+}
+
+void glBindRenderbufferOES(GLenum target, GLuint renderbuffer)
+{
+ getDispatch()->glBindRenderbufferOES(target, renderbuffer);
+}
+
+void glDeleteRenderbuffersOES(GLsizei n, const GLuint *renderbuffers)
+{
+ getDispatch()->glDeleteRenderbuffersOES(n, renderbuffers);
+}
+
+void glGenRenderbuffersOES(GLsizei n, GLuint *renderbuffers)
+{
+ getDispatch()->glGenRenderbuffersOES(n, renderbuffers);
+}
+
+void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ getDispatch()->glRenderbufferStorageOES(target, internalformat, width, height);
+}
+
+void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint *params)
+{
+ getDispatch()->glGetRenderbufferParameterivOES(target, pname, params);
+}
+
+GLboolean glIsFramebufferOES(GLuint framebuffer)
+{
+ return getDispatch()->glIsFramebufferOES(framebuffer);
+}
+
+void glBindFramebufferOES(GLenum target, GLuint framebuffer)
+{
+ getDispatch()->glBindFramebufferOES(target, framebuffer);
+}
+
+void glDeleteFramebuffersOES(GLsizei n, const GLuint *framebuffers)
+{
+ getDispatch()->glDeleteFramebuffersOES(n, framebuffers);
+}
+
+void glGenFramebuffersOES(GLsizei n, GLuint *framebuffers)
+{
+ getDispatch()->glGenFramebuffersOES(n, framebuffers);
+}
+
+GLenum glCheckFramebufferStatusOES(GLenum target)
+{
+ return getDispatch()->glCheckFramebufferStatusOES(target);
+}
+
+void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ getDispatch()->glFramebufferRenderbufferOES(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ getDispatch()->glFramebufferTexture2DOES(target, attachment, textarget, texture, level);
+}
+
+void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint *params)
+{
+ getDispatch()->glGetFramebufferAttachmentParameterivOES(target, attachment, pname, params);
+}
+
+void glGenerateMipmapOES(GLenum target)
+{
+ getDispatch()->glGenerateMipmapOES(target);
+}
+
+void* glMapBufferOES(GLenum target, GLenum access)
+{
+ return getDispatch()->glMapBufferOES(target, access);
+}
+
+GLboolean glUnmapBufferOES(GLenum target)
+{
+ return getDispatch()->glUnmapBufferOES(target);
+}
+
+void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid **ptr)
+{
+ getDispatch()->glGetBufferPointervOES(target, pname, ptr);
+}
+
+void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex)
+{
+ getDispatch()->glCurrentPaletteMatrixOES(matrixpaletteindex);
+}
+
+void glLoadPaletteFromModelViewMatrixOES()
+{
+ getDispatch()->glLoadPaletteFromModelViewMatrixOES();
+}
+
+void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ getDispatch()->glMatrixIndexPointerOES(size, type, stride, pointer);
+}
+
+void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ getDispatch()->glWeightPointerOES(size, type, stride, pointer);
+}
+
+GLbitfield glQueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16])
+{
+ return getDispatch()->glQueryMatrixxOES(mantissa, exponent);
+}
+
+void glDepthRangefOES(GLclampf zNear, GLclampf zFar)
+{
+ getDispatch()->glDepthRangefOES(zNear, zFar);
+}
+
+void glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+{
+ getDispatch()->glFrustumfOES(left, right, bottom, top, zNear, zFar);
+}
+
+void glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+{
+ getDispatch()->glOrthofOES(left, right, bottom, top, zNear, zFar);
+}
+
+void glClipPlanefOES(GLenum plane, const GLfloat *equation)
+{
+ getDispatch()->glClipPlanefOES(plane, equation);
+}
+
+void glGetClipPlanefOES(GLenum pname, GLfloat eqn[4])
+{
+ getDispatch()->glGetClipPlanefOES(pname, eqn);
+}
+
+void glClearDepthfOES(GLclampf depth)
+{
+ getDispatch()->glClearDepthfOES(depth);
+}
+
+void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param)
+{
+ getDispatch()->glTexGenfOES(coord, pname, param);
+}
+
+void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat *params)
+{
+ getDispatch()->glTexGenfvOES(coord, pname, params);
+}
+
+void glTexGeniOES(GLenum coord, GLenum pname, GLint param)
+{
+ getDispatch()->glTexGeniOES(coord, pname, param);
+}
+
+void glTexGenivOES(GLenum coord, GLenum pname, const GLint *params)
+{
+ getDispatch()->glTexGenivOES(coord, pname, params);
+}
+
+void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param)
+{
+ getDispatch()->glTexGenxOES(coord, pname, param);
+}
+
+void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params)
+{
+ getDispatch()->glTexGenxvOES(coord, pname, params);
+}
+
+void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat *params)
+{
+ getDispatch()->glGetTexGenfvOES(coord, pname, params);
+}
+
+void glGetTexGenivOES(GLenum coord, GLenum pname, GLint *params)
+{
+ getDispatch()->glGetTexGenivOES(coord, pname, params);
+}
+
+void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params)
+{
+ getDispatch()->glGetTexGenxvOES(coord, pname, params);
+}
+
+void glBindVertexArrayOES(GLuint array)
+{
+ getDispatch()->glBindVertexArrayOES(array);
+}
+
+void glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays)
+{
+ getDispatch()->glDeleteVertexArraysOES(n, arrays);
+}
+
+void glGenVertexArraysOES(GLsizei n, GLuint *arrays)
+{
+ getDispatch()->glGenVertexArraysOES(n, arrays);
+}
+
+GLboolean glIsVertexArrayOES(GLuint array)
+{
+ return getDispatch()->glIsVertexArrayOES(array);
+}
+
+void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments)
+{
+ getDispatch()->glDiscardFramebufferEXT(target, numAttachments, attachments);
+}
+
+void glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
+{
+ getDispatch()->glMultiDrawArraysEXT(mode, first, count, primcount);
+}
+
+void glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount)
+{
+ getDispatch()->glMultiDrawElementsEXT(mode, count, type, indices, primcount);
+}
+
+void glClipPlanefIMG(GLenum p, const GLfloat *eqn)
+{
+ getDispatch()->glClipPlanefIMG(p, eqn);
+}
+
+void glClipPlanexIMG(GLenum p, const GLfixed *eqn)
+{
+ getDispatch()->glClipPlanexIMG(p, eqn);
+}
+
+void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ getDispatch()->glRenderbufferStorageMultisampleIMG(target, samples, internalformat, width, height);
+}
+
+void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
+{
+ getDispatch()->glFramebufferTexture2DMultisampleIMG(target, attachment, textarget, texture, level, samples);
+}
+
+void glDeleteFencesNV(GLsizei n, const GLuint *fences)
+{
+ getDispatch()->glDeleteFencesNV(n, fences);
+}
+
+void glGenFencesNV(GLsizei n, GLuint *fences)
+{
+ getDispatch()->glGenFencesNV(n, fences);
+}
+
+GLboolean glIsFenceNV(GLuint fence)
+{
+ return getDispatch()->glIsFenceNV(fence);
+}
+
+GLboolean glTestFenceNV(GLuint fence)
+{
+ return getDispatch()->glTestFenceNV(fence);
+}
+
+void glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
+{
+ getDispatch()->glGetFenceivNV(fence, pname, params);
+}
+
+void glFinishFenceNV(GLuint fence)
+{
+ getDispatch()->glFinishFenceNV(fence);
+}
+
+void glSetFenceNV(GLuint fence, GLenum condition)
+{
+ getDispatch()->glSetFenceNV(fence, condition);
+}
+
+void glGetDriverControlsQCOM(GLint *num, GLsizei size, GLuint *driverControls)
+{
+ getDispatch()->glGetDriverControlsQCOM(num, size, driverControls);
+}
+
+void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString)
+{
+ getDispatch()->glGetDriverControlStringQCOM(driverControl, bufSize, length, driverControlString);
+}
+
+void glEnableDriverControlQCOM(GLuint driverControl)
+{
+ getDispatch()->glEnableDriverControlQCOM(driverControl);
+}
+
+void glDisableDriverControlQCOM(GLuint driverControl)
+{
+ getDispatch()->glDisableDriverControlQCOM(driverControl);
+}
+
+void glExtGetTexturesQCOM(GLuint *textures, GLint maxTextures, GLint *numTextures)
+{
+ getDispatch()->glExtGetTexturesQCOM(textures, maxTextures, numTextures);
+}
+
+void glExtGetBuffersQCOM(GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
+{
+ getDispatch()->glExtGetBuffersQCOM(buffers, maxBuffers, numBuffers);
+}
+
+void glExtGetRenderbuffersQCOM(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers)
+{
+ getDispatch()->glExtGetRenderbuffersQCOM(renderbuffers, maxRenderbuffers, numRenderbuffers);
+}
+
+void glExtGetFramebuffersQCOM(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
+{
+ getDispatch()->glExtGetFramebuffersQCOM(framebuffers, maxFramebuffers, numFramebuffers);
+}
+
+void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params)
+{
+ getDispatch()->glExtGetTexLevelParameterivQCOM(texture, face, level, pname, params);
+}
+
+void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param)
+{
+ getDispatch()->glExtTexObjectStateOverrideiQCOM(target, pname, param);
+}
+
+void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels)
+{
+ getDispatch()->glExtGetTexSubImageQCOM(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
+}
+
+void glExtGetBufferPointervQCOM(GLenum target, GLvoid **params)
+{
+ getDispatch()->glExtGetBufferPointervQCOM(target, params);
+}
+
+void glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders)
+{
+ getDispatch()->glExtGetShadersQCOM(shaders, maxShaders, numShaders);
+}
+
+void glExtGetProgramsQCOM(GLuint *programs, GLint maxPrograms, GLint *numPrograms)
+{
+ getDispatch()->glExtGetProgramsQCOM(programs, maxPrograms, numPrograms);
+}
+
+GLboolean glExtIsProgramBinaryQCOM(GLuint program)
+{
+ return getDispatch()->glExtIsProgramBinaryQCOM(program);
+}
+
+void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length)
+{
+ getDispatch()->glExtGetProgramBinarySourceQCOM(program, shadertype, source, length);
+}
+
+void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
+{
+ getDispatch()->glStartTilingQCOM(x, y, width, height, preserveMask);
+}
+
+void glEndTilingQCOM(GLbitfield preserveMask)
+{
+ getDispatch()->glEndTilingQCOM(preserveMask);
+}
+
diff --git a/opengl/tests/gles_android_wrapper/gles_dispatch.cpp b/opengl/tests/gles_android_wrapper/gles_dispatch.cpp
new file mode 100644
index 0000000..0a17624
--- /dev/null
+++ b/opengl/tests/gles_android_wrapper/gles_dispatch.cpp
@@ -0,0 +1,298 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "gles_dispatch.h"
+#include <stdio.h>
+#include <dlfcn.h>
+
+gles_dispatch *create_gles_dispatch(void *gles_android)
+{
+ gles_dispatch *disp = new gles_dispatch;
+
+ void *ptr;
+ ptr = dlsym(gles_android,"glAlphaFunc"); disp->set_glAlphaFunc((glAlphaFunc_t)ptr);
+ ptr = dlsym(gles_android,"glClearColor"); disp->set_glClearColor((glClearColor_t)ptr);
+ ptr = dlsym(gles_android,"glClearDepthf"); disp->set_glClearDepthf((glClearDepthf_t)ptr);
+ ptr = dlsym(gles_android,"glClipPlanef"); disp->set_glClipPlanef((glClipPlanef_t)ptr);
+ ptr = dlsym(gles_android,"glColor4f"); disp->set_glColor4f((glColor4f_t)ptr);
+ ptr = dlsym(gles_android,"glDepthRangef"); disp->set_glDepthRangef((glDepthRangef_t)ptr);
+ ptr = dlsym(gles_android,"glFogf"); disp->set_glFogf((glFogf_t)ptr);
+ ptr = dlsym(gles_android,"glFogfv"); disp->set_glFogfv((glFogfv_t)ptr);
+ ptr = dlsym(gles_android,"glFrustumf"); disp->set_glFrustumf((glFrustumf_t)ptr);
+ ptr = dlsym(gles_android,"glGetClipPlanef"); disp->set_glGetClipPlanef((glGetClipPlanef_t)ptr);
+ ptr = dlsym(gles_android,"glGetFloatv"); disp->set_glGetFloatv((glGetFloatv_t)ptr);
+ ptr = dlsym(gles_android,"glGetLightfv"); disp->set_glGetLightfv((glGetLightfv_t)ptr);
+ ptr = dlsym(gles_android,"glGetMaterialfv"); disp->set_glGetMaterialfv((glGetMaterialfv_t)ptr);
+ ptr = dlsym(gles_android,"glGetTexEnvfv"); disp->set_glGetTexEnvfv((glGetTexEnvfv_t)ptr);
+ ptr = dlsym(gles_android,"glGetTexParameterfv"); disp->set_glGetTexParameterfv((glGetTexParameterfv_t)ptr);
+ ptr = dlsym(gles_android,"glLightModelf"); disp->set_glLightModelf((glLightModelf_t)ptr);
+ ptr = dlsym(gles_android,"glLightModelfv"); disp->set_glLightModelfv((glLightModelfv_t)ptr);
+ ptr = dlsym(gles_android,"glLightf"); disp->set_glLightf((glLightf_t)ptr);
+ ptr = dlsym(gles_android,"glLightfv"); disp->set_glLightfv((glLightfv_t)ptr);
+ ptr = dlsym(gles_android,"glLineWidth"); disp->set_glLineWidth((glLineWidth_t)ptr);
+ ptr = dlsym(gles_android,"glLoadMatrixf"); disp->set_glLoadMatrixf((glLoadMatrixf_t)ptr);
+ ptr = dlsym(gles_android,"glMaterialf"); disp->set_glMaterialf((glMaterialf_t)ptr);
+ ptr = dlsym(gles_android,"glMaterialfv"); disp->set_glMaterialfv((glMaterialfv_t)ptr);
+ ptr = dlsym(gles_android,"glMultMatrixf"); disp->set_glMultMatrixf((glMultMatrixf_t)ptr);
+ ptr = dlsym(gles_android,"glMultiTexCoord4f"); disp->set_glMultiTexCoord4f((glMultiTexCoord4f_t)ptr);
+ ptr = dlsym(gles_android,"glNormal3f"); disp->set_glNormal3f((glNormal3f_t)ptr);
+ ptr = dlsym(gles_android,"glOrthof"); disp->set_glOrthof((glOrthof_t)ptr);
+ ptr = dlsym(gles_android,"glPointParameterf"); disp->set_glPointParameterf((glPointParameterf_t)ptr);
+ ptr = dlsym(gles_android,"glPointParameterfv"); disp->set_glPointParameterfv((glPointParameterfv_t)ptr);
+ ptr = dlsym(gles_android,"glPointSize"); disp->set_glPointSize((glPointSize_t)ptr);
+ ptr = dlsym(gles_android,"glPolygonOffset"); disp->set_glPolygonOffset((glPolygonOffset_t)ptr);
+ ptr = dlsym(gles_android,"glRotatef"); disp->set_glRotatef((glRotatef_t)ptr);
+ ptr = dlsym(gles_android,"glScalef"); disp->set_glScalef((glScalef_t)ptr);
+ ptr = dlsym(gles_android,"glTexEnvf"); disp->set_glTexEnvf((glTexEnvf_t)ptr);
+ ptr = dlsym(gles_android,"glTexEnvfv"); disp->set_glTexEnvfv((glTexEnvfv_t)ptr);
+ ptr = dlsym(gles_android,"glTexParameterf"); disp->set_glTexParameterf((glTexParameterf_t)ptr);
+ ptr = dlsym(gles_android,"glTexParameterfv"); disp->set_glTexParameterfv((glTexParameterfv_t)ptr);
+ ptr = dlsym(gles_android,"glTranslatef"); disp->set_glTranslatef((glTranslatef_t)ptr);
+ ptr = dlsym(gles_android,"glActiveTexture"); disp->set_glActiveTexture((glActiveTexture_t)ptr);
+ ptr = dlsym(gles_android,"glAlphaFuncx"); disp->set_glAlphaFuncx((glAlphaFuncx_t)ptr);
+ ptr = dlsym(gles_android,"glBindBuffer"); disp->set_glBindBuffer((glBindBuffer_t)ptr);
+ ptr = dlsym(gles_android,"glBindTexture"); disp->set_glBindTexture((glBindTexture_t)ptr);
+ ptr = dlsym(gles_android,"glBlendFunc"); disp->set_glBlendFunc((glBlendFunc_t)ptr);
+ ptr = dlsym(gles_android,"glBufferData"); disp->set_glBufferData((glBufferData_t)ptr);
+ ptr = dlsym(gles_android,"glBufferSubData"); disp->set_glBufferSubData((glBufferSubData_t)ptr);
+ ptr = dlsym(gles_android,"glClear"); disp->set_glClear((glClear_t)ptr);
+ ptr = dlsym(gles_android,"glClearColorx"); disp->set_glClearColorx((glClearColorx_t)ptr);
+ ptr = dlsym(gles_android,"glClearDepthx"); disp->set_glClearDepthx((glClearDepthx_t)ptr);
+ ptr = dlsym(gles_android,"glClearStencil"); disp->set_glClearStencil((glClearStencil_t)ptr);
+ ptr = dlsym(gles_android,"glClientActiveTexture"); disp->set_glClientActiveTexture((glClientActiveTexture_t)ptr);
+ ptr = dlsym(gles_android,"glClipPlanex"); disp->set_glClipPlanex((glClipPlanex_t)ptr);
+ ptr = dlsym(gles_android,"glColor4ub"); disp->set_glColor4ub((glColor4ub_t)ptr);
+ ptr = dlsym(gles_android,"glColor4x"); disp->set_glColor4x((glColor4x_t)ptr);
+ ptr = dlsym(gles_android,"glColorMask"); disp->set_glColorMask((glColorMask_t)ptr);
+ ptr = dlsym(gles_android,"glColorPointer"); disp->set_glColorPointer((glColorPointer_t)ptr);
+ ptr = dlsym(gles_android,"glCompressedTexImage2D"); disp->set_glCompressedTexImage2D((glCompressedTexImage2D_t)ptr);
+ ptr = dlsym(gles_android,"glCompressedTexSubImage2D"); disp->set_glCompressedTexSubImage2D((glCompressedTexSubImage2D_t)ptr);
+ ptr = dlsym(gles_android,"glCopyTexImage2D"); disp->set_glCopyTexImage2D((glCopyTexImage2D_t)ptr);
+ ptr = dlsym(gles_android,"glCopyTexSubImage2D"); disp->set_glCopyTexSubImage2D((glCopyTexSubImage2D_t)ptr);
+ ptr = dlsym(gles_android,"glCullFace"); disp->set_glCullFace((glCullFace_t)ptr);
+ ptr = dlsym(gles_android,"glDeleteBuffers"); disp->set_glDeleteBuffers((glDeleteBuffers_t)ptr);
+ ptr = dlsym(gles_android,"glDeleteTextures"); disp->set_glDeleteTextures((glDeleteTextures_t)ptr);
+ ptr = dlsym(gles_android,"glDepthFunc"); disp->set_glDepthFunc((glDepthFunc_t)ptr);
+ ptr = dlsym(gles_android,"glDepthMask"); disp->set_glDepthMask((glDepthMask_t)ptr);
+ ptr = dlsym(gles_android,"glDepthRangex"); disp->set_glDepthRangex((glDepthRangex_t)ptr);
+ ptr = dlsym(gles_android,"glDisable"); disp->set_glDisable((glDisable_t)ptr);
+ ptr = dlsym(gles_android,"glDisableClientState"); disp->set_glDisableClientState((glDisableClientState_t)ptr);
+ ptr = dlsym(gles_android,"glDrawArrays"); disp->set_glDrawArrays((glDrawArrays_t)ptr);
+ ptr = dlsym(gles_android,"glDrawElements"); disp->set_glDrawElements((glDrawElements_t)ptr);
+ ptr = dlsym(gles_android,"glEnable"); disp->set_glEnable((glEnable_t)ptr);
+ ptr = dlsym(gles_android,"glEnableClientState"); disp->set_glEnableClientState((glEnableClientState_t)ptr);
+ ptr = dlsym(gles_android,"glFinish"); disp->set_glFinish((glFinish_t)ptr);
+ ptr = dlsym(gles_android,"glFlush"); disp->set_glFlush((glFlush_t)ptr);
+ ptr = dlsym(gles_android,"glFogx"); disp->set_glFogx((glFogx_t)ptr);
+ ptr = dlsym(gles_android,"glFogxv"); disp->set_glFogxv((glFogxv_t)ptr);
+ ptr = dlsym(gles_android,"glFrontFace"); disp->set_glFrontFace((glFrontFace_t)ptr);
+ ptr = dlsym(gles_android,"glFrustumx"); disp->set_glFrustumx((glFrustumx_t)ptr);
+ ptr = dlsym(gles_android,"glGetBooleanv"); disp->set_glGetBooleanv((glGetBooleanv_t)ptr);
+ ptr = dlsym(gles_android,"glGetBufferParameteriv"); disp->set_glGetBufferParameteriv((glGetBufferParameteriv_t)ptr);
+ ptr = dlsym(gles_android,"glGetClipPlanex"); disp->set_glGetClipPlanex((glGetClipPlanex_t)ptr);
+ ptr = dlsym(gles_android,"glGenBuffers"); disp->set_glGenBuffers((glGenBuffers_t)ptr);
+ ptr = dlsym(gles_android,"glGenTextures"); disp->set_glGenTextures((glGenTextures_t)ptr);
+ ptr = dlsym(gles_android,"glGetError"); disp->set_glGetError((glGetError_t)ptr);
+ ptr = dlsym(gles_android,"glGetFixedv"); disp->set_glGetFixedv((glGetFixedv_t)ptr);
+ ptr = dlsym(gles_android,"glGetIntegerv"); disp->set_glGetIntegerv((glGetIntegerv_t)ptr);
+ ptr = dlsym(gles_android,"glGetLightxv"); disp->set_glGetLightxv((glGetLightxv_t)ptr);
+ ptr = dlsym(gles_android,"glGetMaterialxv"); disp->set_glGetMaterialxv((glGetMaterialxv_t)ptr);
+ ptr = dlsym(gles_android,"glGetPointerv"); disp->set_glGetPointerv((glGetPointerv_t)ptr);
+ ptr = dlsym(gles_android,"glGetString"); disp->set_glGetString((glGetString_t)ptr);
+ ptr = dlsym(gles_android,"glGetTexEnviv"); disp->set_glGetTexEnviv((glGetTexEnviv_t)ptr);
+ ptr = dlsym(gles_android,"glGetTexEnvxv"); disp->set_glGetTexEnvxv((glGetTexEnvxv_t)ptr);
+ ptr = dlsym(gles_android,"glGetTexParameteriv"); disp->set_glGetTexParameteriv((glGetTexParameteriv_t)ptr);
+ ptr = dlsym(gles_android,"glGetTexParameterxv"); disp->set_glGetTexParameterxv((glGetTexParameterxv_t)ptr);
+ ptr = dlsym(gles_android,"glHint"); disp->set_glHint((glHint_t)ptr);
+ ptr = dlsym(gles_android,"glIsBuffer"); disp->set_glIsBuffer((glIsBuffer_t)ptr);
+ ptr = dlsym(gles_android,"glIsEnabled"); disp->set_glIsEnabled((glIsEnabled_t)ptr);
+ ptr = dlsym(gles_android,"glIsTexture"); disp->set_glIsTexture((glIsTexture_t)ptr);
+ ptr = dlsym(gles_android,"glLightModelx"); disp->set_glLightModelx((glLightModelx_t)ptr);
+ ptr = dlsym(gles_android,"glLightModelxv"); disp->set_glLightModelxv((glLightModelxv_t)ptr);
+ ptr = dlsym(gles_android,"glLightx"); disp->set_glLightx((glLightx_t)ptr);
+ ptr = dlsym(gles_android,"glLightxv"); disp->set_glLightxv((glLightxv_t)ptr);
+ ptr = dlsym(gles_android,"glLineWidthx"); disp->set_glLineWidthx((glLineWidthx_t)ptr);
+ ptr = dlsym(gles_android,"glLoadIdentity"); disp->set_glLoadIdentity((glLoadIdentity_t)ptr);
+ ptr = dlsym(gles_android,"glLoadMatrixx"); disp->set_glLoadMatrixx((glLoadMatrixx_t)ptr);
+ ptr = dlsym(gles_android,"glLogicOp"); disp->set_glLogicOp((glLogicOp_t)ptr);
+ ptr = dlsym(gles_android,"glMaterialx"); disp->set_glMaterialx((glMaterialx_t)ptr);
+ ptr = dlsym(gles_android,"glMaterialxv"); disp->set_glMaterialxv((glMaterialxv_t)ptr);
+ ptr = dlsym(gles_android,"glMatrixMode"); disp->set_glMatrixMode((glMatrixMode_t)ptr);
+ ptr = dlsym(gles_android,"glMultMatrixx"); disp->set_glMultMatrixx((glMultMatrixx_t)ptr);
+ ptr = dlsym(gles_android,"glMultiTexCoord4x"); disp->set_glMultiTexCoord4x((glMultiTexCoord4x_t)ptr);
+ ptr = dlsym(gles_android,"glNormal3x"); disp->set_glNormal3x((glNormal3x_t)ptr);
+ ptr = dlsym(gles_android,"glNormalPointer"); disp->set_glNormalPointer((glNormalPointer_t)ptr);
+ ptr = dlsym(gles_android,"glOrthox"); disp->set_glOrthox((glOrthox_t)ptr);
+ ptr = dlsym(gles_android,"glPixelStorei"); disp->set_glPixelStorei((glPixelStorei_t)ptr);
+ ptr = dlsym(gles_android,"glPointParameterx"); disp->set_glPointParameterx((glPointParameterx_t)ptr);
+ ptr = dlsym(gles_android,"glPointParameterxv"); disp->set_glPointParameterxv((glPointParameterxv_t)ptr);
+ ptr = dlsym(gles_android,"glPointSizex"); disp->set_glPointSizex((glPointSizex_t)ptr);
+ ptr = dlsym(gles_android,"glPolygonOffsetx"); disp->set_glPolygonOffsetx((glPolygonOffsetx_t)ptr);
+ ptr = dlsym(gles_android,"glPopMatrix"); disp->set_glPopMatrix((glPopMatrix_t)ptr);
+ ptr = dlsym(gles_android,"glPushMatrix"); disp->set_glPushMatrix((glPushMatrix_t)ptr);
+ ptr = dlsym(gles_android,"glReadPixels"); disp->set_glReadPixels((glReadPixels_t)ptr);
+ ptr = dlsym(gles_android,"glRotatex"); disp->set_glRotatex((glRotatex_t)ptr);
+ ptr = dlsym(gles_android,"glSampleCoverage"); disp->set_glSampleCoverage((glSampleCoverage_t)ptr);
+ ptr = dlsym(gles_android,"glSampleCoveragex"); disp->set_glSampleCoveragex((glSampleCoveragex_t)ptr);
+ ptr = dlsym(gles_android,"glScalex"); disp->set_glScalex((glScalex_t)ptr);
+ ptr = dlsym(gles_android,"glScissor"); disp->set_glScissor((glScissor_t)ptr);
+ ptr = dlsym(gles_android,"glShadeModel"); disp->set_glShadeModel((glShadeModel_t)ptr);
+ ptr = dlsym(gles_android,"glStencilFunc"); disp->set_glStencilFunc((glStencilFunc_t)ptr);
+ ptr = dlsym(gles_android,"glStencilMask"); disp->set_glStencilMask((glStencilMask_t)ptr);
+ ptr = dlsym(gles_android,"glStencilOp"); disp->set_glStencilOp((glStencilOp_t)ptr);
+ ptr = dlsym(gles_android,"glTexCoordPointer"); disp->set_glTexCoordPointer((glTexCoordPointer_t)ptr);
+ ptr = dlsym(gles_android,"glTexEnvi"); disp->set_glTexEnvi((glTexEnvi_t)ptr);
+ ptr = dlsym(gles_android,"glTexEnvx"); disp->set_glTexEnvx((glTexEnvx_t)ptr);
+ ptr = dlsym(gles_android,"glTexEnviv"); disp->set_glTexEnviv((glTexEnviv_t)ptr);
+ ptr = dlsym(gles_android,"glTexEnvxv"); disp->set_glTexEnvxv((glTexEnvxv_t)ptr);
+ ptr = dlsym(gles_android,"glTexImage2D"); disp->set_glTexImage2D((glTexImage2D_t)ptr);
+ ptr = dlsym(gles_android,"glTexParameteri"); disp->set_glTexParameteri((glTexParameteri_t)ptr);
+ ptr = dlsym(gles_android,"glTexParameterx"); disp->set_glTexParameterx((glTexParameterx_t)ptr);
+ ptr = dlsym(gles_android,"glTexParameteriv"); disp->set_glTexParameteriv((glTexParameteriv_t)ptr);
+ ptr = dlsym(gles_android,"glTexParameterxv"); disp->set_glTexParameterxv((glTexParameterxv_t)ptr);
+ ptr = dlsym(gles_android,"glTexSubImage2D"); disp->set_glTexSubImage2D((glTexSubImage2D_t)ptr);
+ ptr = dlsym(gles_android,"glTranslatex"); disp->set_glTranslatex((glTranslatex_t)ptr);
+ ptr = dlsym(gles_android,"glVertexPointer"); disp->set_glVertexPointer((glVertexPointer_t)ptr);
+ ptr = dlsym(gles_android,"glViewport"); disp->set_glViewport((glViewport_t)ptr);
+ ptr = dlsym(gles_android,"glPointSizePointerOES"); disp->set_glPointSizePointerOES((glPointSizePointerOES_t)ptr);
+ ptr = dlsym(gles_android,"glBlendEquationSeparateOES"); disp->set_glBlendEquationSeparateOES((glBlendEquationSeparateOES_t)ptr);
+ ptr = dlsym(gles_android,"glBlendFuncSeparateOES"); disp->set_glBlendFuncSeparateOES((glBlendFuncSeparateOES_t)ptr);
+ ptr = dlsym(gles_android,"glBlendEquationOES"); disp->set_glBlendEquationOES((glBlendEquationOES_t)ptr);
+ ptr = dlsym(gles_android,"glDrawTexsOES"); disp->set_glDrawTexsOES((glDrawTexsOES_t)ptr);
+ ptr = dlsym(gles_android,"glDrawTexiOES"); disp->set_glDrawTexiOES((glDrawTexiOES_t)ptr);
+ ptr = dlsym(gles_android,"glDrawTexxOES"); disp->set_glDrawTexxOES((glDrawTexxOES_t)ptr);
+ ptr = dlsym(gles_android,"glDrawTexsvOES"); disp->set_glDrawTexsvOES((glDrawTexsvOES_t)ptr);
+ ptr = dlsym(gles_android,"glDrawTexivOES"); disp->set_glDrawTexivOES((glDrawTexivOES_t)ptr);
+ ptr = dlsym(gles_android,"glDrawTexxvOES"); disp->set_glDrawTexxvOES((glDrawTexxvOES_t)ptr);
+ ptr = dlsym(gles_android,"glDrawTexfOES"); disp->set_glDrawTexfOES((glDrawTexfOES_t)ptr);
+ ptr = dlsym(gles_android,"glDrawTexfvOES"); disp->set_glDrawTexfvOES((glDrawTexfvOES_t)ptr);
+ ptr = dlsym(gles_android,"glEGLImageTargetTexture2DOES"); disp->set_glEGLImageTargetTexture2DOES((glEGLImageTargetTexture2DOES_t)ptr);
+ ptr = dlsym(gles_android,"glEGLImageTargetRenderbufferStorageOES"); disp->set_glEGLImageTargetRenderbufferStorageOES((glEGLImageTargetRenderbufferStorageOES_t)ptr);
+ ptr = dlsym(gles_android,"glAlphaFuncxOES"); disp->set_glAlphaFuncxOES((glAlphaFuncxOES_t)ptr);
+ ptr = dlsym(gles_android,"glClearColorxOES"); disp->set_glClearColorxOES((glClearColorxOES_t)ptr);
+ ptr = dlsym(gles_android,"glClearDepthxOES"); disp->set_glClearDepthxOES((glClearDepthxOES_t)ptr);
+ ptr = dlsym(gles_android,"glClipPlanexOES"); disp->set_glClipPlanexOES((glClipPlanexOES_t)ptr);
+ ptr = dlsym(gles_android,"glColor4xOES"); disp->set_glColor4xOES((glColor4xOES_t)ptr);
+ ptr = dlsym(gles_android,"glDepthRangexOES"); disp->set_glDepthRangexOES((glDepthRangexOES_t)ptr);
+ ptr = dlsym(gles_android,"glFogxOES"); disp->set_glFogxOES((glFogxOES_t)ptr);
+ ptr = dlsym(gles_android,"glFogxvOES"); disp->set_glFogxvOES((glFogxvOES_t)ptr);
+ ptr = dlsym(gles_android,"glFrustumxOES"); disp->set_glFrustumxOES((glFrustumxOES_t)ptr);
+ ptr = dlsym(gles_android,"glGetClipPlanexOES"); disp->set_glGetClipPlanexOES((glGetClipPlanexOES_t)ptr);
+ ptr = dlsym(gles_android,"glGetFixedvOES"); disp->set_glGetFixedvOES((glGetFixedvOES_t)ptr);
+ ptr = dlsym(gles_android,"glGetLightxvOES"); disp->set_glGetLightxvOES((glGetLightxvOES_t)ptr);
+ ptr = dlsym(gles_android,"glGetMaterialxvOES"); disp->set_glGetMaterialxvOES((glGetMaterialxvOES_t)ptr);
+ ptr = dlsym(gles_android,"glGetTexEnvxvOES"); disp->set_glGetTexEnvxvOES((glGetTexEnvxvOES_t)ptr);
+ ptr = dlsym(gles_android,"glGetTexParameterxvOES"); disp->set_glGetTexParameterxvOES((glGetTexParameterxvOES_t)ptr);
+ ptr = dlsym(gles_android,"glLightModelxOES"); disp->set_glLightModelxOES((glLightModelxOES_t)ptr);
+ ptr = dlsym(gles_android,"glLightModelxvOES"); disp->set_glLightModelxvOES((glLightModelxvOES_t)ptr);
+ ptr = dlsym(gles_android,"glLightxOES"); disp->set_glLightxOES((glLightxOES_t)ptr);
+ ptr = dlsym(gles_android,"glLightxvOES"); disp->set_glLightxvOES((glLightxvOES_t)ptr);
+ ptr = dlsym(gles_android,"glLineWidthxOES"); disp->set_glLineWidthxOES((glLineWidthxOES_t)ptr);
+ ptr = dlsym(gles_android,"glLoadMatrixxOES"); disp->set_glLoadMatrixxOES((glLoadMatrixxOES_t)ptr);
+ ptr = dlsym(gles_android,"glMaterialxOES"); disp->set_glMaterialxOES((glMaterialxOES_t)ptr);
+ ptr = dlsym(gles_android,"glMaterialxvOES"); disp->set_glMaterialxvOES((glMaterialxvOES_t)ptr);
+ ptr = dlsym(gles_android,"glMultMatrixxOES"); disp->set_glMultMatrixxOES((glMultMatrixxOES_t)ptr);
+ ptr = dlsym(gles_android,"glMultiTexCoord4xOES"); disp->set_glMultiTexCoord4xOES((glMultiTexCoord4xOES_t)ptr);
+ ptr = dlsym(gles_android,"glNormal3xOES"); disp->set_glNormal3xOES((glNormal3xOES_t)ptr);
+ ptr = dlsym(gles_android,"glOrthoxOES"); disp->set_glOrthoxOES((glOrthoxOES_t)ptr);
+ ptr = dlsym(gles_android,"glPointParameterxOES"); disp->set_glPointParameterxOES((glPointParameterxOES_t)ptr);
+ ptr = dlsym(gles_android,"glPointParameterxvOES"); disp->set_glPointParameterxvOES((glPointParameterxvOES_t)ptr);
+ ptr = dlsym(gles_android,"glPointSizexOES"); disp->set_glPointSizexOES((glPointSizexOES_t)ptr);
+ ptr = dlsym(gles_android,"glPolygonOffsetxOES"); disp->set_glPolygonOffsetxOES((glPolygonOffsetxOES_t)ptr);
+ ptr = dlsym(gles_android,"glRotatexOES"); disp->set_glRotatexOES((glRotatexOES_t)ptr);
+ ptr = dlsym(gles_android,"glSampleCoveragexOES"); disp->set_glSampleCoveragexOES((glSampleCoveragexOES_t)ptr);
+ ptr = dlsym(gles_android,"glScalexOES"); disp->set_glScalexOES((glScalexOES_t)ptr);
+ ptr = dlsym(gles_android,"glTexEnvxOES"); disp->set_glTexEnvxOES((glTexEnvxOES_t)ptr);
+ ptr = dlsym(gles_android,"glTexEnvxvOES"); disp->set_glTexEnvxvOES((glTexEnvxvOES_t)ptr);
+ ptr = dlsym(gles_android,"glTexParameterxOES"); disp->set_glTexParameterxOES((glTexParameterxOES_t)ptr);
+ ptr = dlsym(gles_android,"glTexParameterxvOES"); disp->set_glTexParameterxvOES((glTexParameterxvOES_t)ptr);
+ ptr = dlsym(gles_android,"glTranslatexOES"); disp->set_glTranslatexOES((glTranslatexOES_t)ptr);
+ ptr = dlsym(gles_android,"glIsRenderbufferOES"); disp->set_glIsRenderbufferOES((glIsRenderbufferOES_t)ptr);
+ ptr = dlsym(gles_android,"glBindRenderbufferOES"); disp->set_glBindRenderbufferOES((glBindRenderbufferOES_t)ptr);
+ ptr = dlsym(gles_android,"glDeleteRenderbuffersOES"); disp->set_glDeleteRenderbuffersOES((glDeleteRenderbuffersOES_t)ptr);
+ ptr = dlsym(gles_android,"glGenRenderbuffersOES"); disp->set_glGenRenderbuffersOES((glGenRenderbuffersOES_t)ptr);
+ ptr = dlsym(gles_android,"glRenderbufferStorageOES"); disp->set_glRenderbufferStorageOES((glRenderbufferStorageOES_t)ptr);
+ ptr = dlsym(gles_android,"glGetRenderbufferParameterivOES"); disp->set_glGetRenderbufferParameterivOES((glGetRenderbufferParameterivOES_t)ptr);
+ ptr = dlsym(gles_android,"glIsFramebufferOES"); disp->set_glIsFramebufferOES((glIsFramebufferOES_t)ptr);
+ ptr = dlsym(gles_android,"glBindFramebufferOES"); disp->set_glBindFramebufferOES((glBindFramebufferOES_t)ptr);
+ ptr = dlsym(gles_android,"glDeleteFramebuffersOES"); disp->set_glDeleteFramebuffersOES((glDeleteFramebuffersOES_t)ptr);
+ ptr = dlsym(gles_android,"glGenFramebuffersOES"); disp->set_glGenFramebuffersOES((glGenFramebuffersOES_t)ptr);
+ ptr = dlsym(gles_android,"glCheckFramebufferStatusOES"); disp->set_glCheckFramebufferStatusOES((glCheckFramebufferStatusOES_t)ptr);
+ ptr = dlsym(gles_android,"glFramebufferRenderbufferOES"); disp->set_glFramebufferRenderbufferOES((glFramebufferRenderbufferOES_t)ptr);
+ ptr = dlsym(gles_android,"glFramebufferTexture2DOES"); disp->set_glFramebufferTexture2DOES((glFramebufferTexture2DOES_t)ptr);
+ ptr = dlsym(gles_android,"glGetFramebufferAttachmentParameterivOES"); disp->set_glGetFramebufferAttachmentParameterivOES((glGetFramebufferAttachmentParameterivOES_t)ptr);
+ ptr = dlsym(gles_android,"glGenerateMipmapOES"); disp->set_glGenerateMipmapOES((glGenerateMipmapOES_t)ptr);
+ ptr = dlsym(gles_android,"glMapBufferOES"); disp->set_glMapBufferOES((glMapBufferOES_t)ptr);
+ ptr = dlsym(gles_android,"glUnmapBufferOES"); disp->set_glUnmapBufferOES((glUnmapBufferOES_t)ptr);
+ ptr = dlsym(gles_android,"glGetBufferPointervOES"); disp->set_glGetBufferPointervOES((glGetBufferPointervOES_t)ptr);
+ ptr = dlsym(gles_android,"glCurrentPaletteMatrixOES"); disp->set_glCurrentPaletteMatrixOES((glCurrentPaletteMatrixOES_t)ptr);
+ ptr = dlsym(gles_android,"glLoadPaletteFromModelViewMatrixOES"); disp->set_glLoadPaletteFromModelViewMatrixOES((glLoadPaletteFromModelViewMatrixOES_t)ptr);
+ ptr = dlsym(gles_android,"glMatrixIndexPointerOES"); disp->set_glMatrixIndexPointerOES((glMatrixIndexPointerOES_t)ptr);
+ ptr = dlsym(gles_android,"glWeightPointerOES"); disp->set_glWeightPointerOES((glWeightPointerOES_t)ptr);
+ ptr = dlsym(gles_android,"glQueryMatrixxOES"); disp->set_glQueryMatrixxOES((glQueryMatrixxOES_t)ptr);
+ ptr = dlsym(gles_android,"glDepthRangefOES"); disp->set_glDepthRangefOES((glDepthRangefOES_t)ptr);
+ ptr = dlsym(gles_android,"glFrustumfOES"); disp->set_glFrustumfOES((glFrustumfOES_t)ptr);
+ ptr = dlsym(gles_android,"glOrthofOES"); disp->set_glOrthofOES((glOrthofOES_t)ptr);
+ ptr = dlsym(gles_android,"glClipPlanefOES"); disp->set_glClipPlanefOES((glClipPlanefOES_t)ptr);
+ ptr = dlsym(gles_android,"glGetClipPlanefOES"); disp->set_glGetClipPlanefOES((glGetClipPlanefOES_t)ptr);
+ ptr = dlsym(gles_android,"glClearDepthfOES"); disp->set_glClearDepthfOES((glClearDepthfOES_t)ptr);
+ ptr = dlsym(gles_android,"glTexGenfOES"); disp->set_glTexGenfOES((glTexGenfOES_t)ptr);
+ ptr = dlsym(gles_android,"glTexGenfvOES"); disp->set_glTexGenfvOES((glTexGenfvOES_t)ptr);
+ ptr = dlsym(gles_android,"glTexGeniOES"); disp->set_glTexGeniOES((glTexGeniOES_t)ptr);
+ ptr = dlsym(gles_android,"glTexGenivOES"); disp->set_glTexGenivOES((glTexGenivOES_t)ptr);
+ ptr = dlsym(gles_android,"glTexGenxOES"); disp->set_glTexGenxOES((glTexGenxOES_t)ptr);
+ ptr = dlsym(gles_android,"glTexGenxvOES"); disp->set_glTexGenxvOES((glTexGenxvOES_t)ptr);
+ ptr = dlsym(gles_android,"glGetTexGenfvOES"); disp->set_glGetTexGenfvOES((glGetTexGenfvOES_t)ptr);
+ ptr = dlsym(gles_android,"glGetTexGenivOES"); disp->set_glGetTexGenivOES((glGetTexGenivOES_t)ptr);
+ ptr = dlsym(gles_android,"glGetTexGenxvOES"); disp->set_glGetTexGenxvOES((glGetTexGenxvOES_t)ptr);
+ ptr = dlsym(gles_android,"glBindVertexArrayOES"); disp->set_glBindVertexArrayOES((glBindVertexArrayOES_t)ptr);
+ ptr = dlsym(gles_android,"glDeleteVertexArraysOES"); disp->set_glDeleteVertexArraysOES((glDeleteVertexArraysOES_t)ptr);
+ ptr = dlsym(gles_android,"glGenVertexArraysOES"); disp->set_glGenVertexArraysOES((glGenVertexArraysOES_t)ptr);
+ ptr = dlsym(gles_android,"glIsVertexArrayOES"); disp->set_glIsVertexArrayOES((glIsVertexArrayOES_t)ptr);
+ ptr = dlsym(gles_android,"glDiscardFramebufferEXT"); disp->set_glDiscardFramebufferEXT((glDiscardFramebufferEXT_t)ptr);
+ ptr = dlsym(gles_android,"glMultiDrawArraysEXT"); disp->set_glMultiDrawArraysEXT((glMultiDrawArraysEXT_t)ptr);
+ ptr = dlsym(gles_android,"glMultiDrawElementsEXT"); disp->set_glMultiDrawElementsEXT((glMultiDrawElementsEXT_t)ptr);
+ ptr = dlsym(gles_android,"glClipPlanefIMG"); disp->set_glClipPlanefIMG((glClipPlanefIMG_t)ptr);
+ ptr = dlsym(gles_android,"glClipPlanexIMG"); disp->set_glClipPlanexIMG((glClipPlanexIMG_t)ptr);
+ ptr = dlsym(gles_android,"glRenderbufferStorageMultisampleIMG"); disp->set_glRenderbufferStorageMultisampleIMG((glRenderbufferStorageMultisampleIMG_t)ptr);
+ ptr = dlsym(gles_android,"glFramebufferTexture2DMultisampleIMG"); disp->set_glFramebufferTexture2DMultisampleIMG((glFramebufferTexture2DMultisampleIMG_t)ptr);
+ ptr = dlsym(gles_android,"glDeleteFencesNV"); disp->set_glDeleteFencesNV((glDeleteFencesNV_t)ptr);
+ ptr = dlsym(gles_android,"glGenFencesNV"); disp->set_glGenFencesNV((glGenFencesNV_t)ptr);
+ ptr = dlsym(gles_android,"glIsFenceNV"); disp->set_glIsFenceNV((glIsFenceNV_t)ptr);
+ ptr = dlsym(gles_android,"glTestFenceNV"); disp->set_glTestFenceNV((glTestFenceNV_t)ptr);
+ ptr = dlsym(gles_android,"glGetFenceivNV"); disp->set_glGetFenceivNV((glGetFenceivNV_t)ptr);
+ ptr = dlsym(gles_android,"glFinishFenceNV"); disp->set_glFinishFenceNV((glFinishFenceNV_t)ptr);
+ ptr = dlsym(gles_android,"glSetFenceNV"); disp->set_glSetFenceNV((glSetFenceNV_t)ptr);
+ ptr = dlsym(gles_android,"glGetDriverControlsQCOM"); disp->set_glGetDriverControlsQCOM((glGetDriverControlsQCOM_t)ptr);
+ ptr = dlsym(gles_android,"glGetDriverControlStringQCOM"); disp->set_glGetDriverControlStringQCOM((glGetDriverControlStringQCOM_t)ptr);
+ ptr = dlsym(gles_android,"glEnableDriverControlQCOM"); disp->set_glEnableDriverControlQCOM((glEnableDriverControlQCOM_t)ptr);
+ ptr = dlsym(gles_android,"glDisableDriverControlQCOM"); disp->set_glDisableDriverControlQCOM((glDisableDriverControlQCOM_t)ptr);
+ ptr = dlsym(gles_android,"glExtGetTexturesQCOM"); disp->set_glExtGetTexturesQCOM((glExtGetTexturesQCOM_t)ptr);
+ ptr = dlsym(gles_android,"glExtGetBuffersQCOM"); disp->set_glExtGetBuffersQCOM((glExtGetBuffersQCOM_t)ptr);
+ ptr = dlsym(gles_android,"glExtGetRenderbuffersQCOM"); disp->set_glExtGetRenderbuffersQCOM((glExtGetRenderbuffersQCOM_t)ptr);
+ ptr = dlsym(gles_android,"glExtGetFramebuffersQCOM"); disp->set_glExtGetFramebuffersQCOM((glExtGetFramebuffersQCOM_t)ptr);
+ ptr = dlsym(gles_android,"glExtGetTexLevelParameterivQCOM"); disp->set_glExtGetTexLevelParameterivQCOM((glExtGetTexLevelParameterivQCOM_t)ptr);
+ ptr = dlsym(gles_android,"glExtTexObjectStateOverrideiQCOM"); disp->set_glExtTexObjectStateOverrideiQCOM((glExtTexObjectStateOverrideiQCOM_t)ptr);
+ ptr = dlsym(gles_android,"glExtGetTexSubImageQCOM"); disp->set_glExtGetTexSubImageQCOM((glExtGetTexSubImageQCOM_t)ptr);
+ ptr = dlsym(gles_android,"glExtGetBufferPointervQCOM"); disp->set_glExtGetBufferPointervQCOM((glExtGetBufferPointervQCOM_t)ptr);
+ ptr = dlsym(gles_android,"glExtGetShadersQCOM"); disp->set_glExtGetShadersQCOM((glExtGetShadersQCOM_t)ptr);
+ ptr = dlsym(gles_android,"glExtGetProgramsQCOM"); disp->set_glExtGetProgramsQCOM((glExtGetProgramsQCOM_t)ptr);
+ ptr = dlsym(gles_android,"glExtIsProgramBinaryQCOM"); disp->set_glExtIsProgramBinaryQCOM((glExtIsProgramBinaryQCOM_t)ptr);
+ ptr = dlsym(gles_android,"glExtGetProgramBinarySourceQCOM"); disp->set_glExtGetProgramBinarySourceQCOM((glExtGetProgramBinarySourceQCOM_t)ptr);
+ ptr = dlsym(gles_android,"glStartTilingQCOM"); disp->set_glStartTilingQCOM((glStartTilingQCOM_t)ptr);
+ ptr = dlsym(gles_android,"glEndTilingQCOM"); disp->set_glEndTilingQCOM((glEndTilingQCOM_t)ptr);
+
+ return disp;
+}
diff --git a/opengl/tests/gles_android_wrapper/gles_dispatch.h b/opengl/tests/gles_android_wrapper/gles_dispatch.h
new file mode 100644
index 0000000..98a4fca
--- /dev/null
+++ b/opengl/tests/gles_android_wrapper/gles_dispatch.h
@@ -0,0 +1,570 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _GLES_DISPATCH_H
+#define _GLES_DISPATCH_H
+
+#include "gles_proc.h"
+
+
+struct gles_dispatch {
+ glAlphaFunc_t glAlphaFunc;
+ glClearColor_t glClearColor;
+ glClearDepthf_t glClearDepthf;
+ glClipPlanef_t glClipPlanef;
+ glColor4f_t glColor4f;
+ glDepthRangef_t glDepthRangef;
+ glFogf_t glFogf;
+ glFogfv_t glFogfv;
+ glFrustumf_t glFrustumf;
+ glGetClipPlanef_t glGetClipPlanef;
+ glGetFloatv_t glGetFloatv;
+ glGetLightfv_t glGetLightfv;
+ glGetMaterialfv_t glGetMaterialfv;
+ glGetTexEnvfv_t glGetTexEnvfv;
+ glGetTexParameterfv_t glGetTexParameterfv;
+ glLightModelf_t glLightModelf;
+ glLightModelfv_t glLightModelfv;
+ glLightf_t glLightf;
+ glLightfv_t glLightfv;
+ glLineWidth_t glLineWidth;
+ glLoadMatrixf_t glLoadMatrixf;
+ glMaterialf_t glMaterialf;
+ glMaterialfv_t glMaterialfv;
+ glMultMatrixf_t glMultMatrixf;
+ glMultiTexCoord4f_t glMultiTexCoord4f;
+ glNormal3f_t glNormal3f;
+ glOrthof_t glOrthof;
+ glPointParameterf_t glPointParameterf;
+ glPointParameterfv_t glPointParameterfv;
+ glPointSize_t glPointSize;
+ glPolygonOffset_t glPolygonOffset;
+ glRotatef_t glRotatef;
+ glScalef_t glScalef;
+ glTexEnvf_t glTexEnvf;
+ glTexEnvfv_t glTexEnvfv;
+ glTexParameterf_t glTexParameterf;
+ glTexParameterfv_t glTexParameterfv;
+ glTranslatef_t glTranslatef;
+ glActiveTexture_t glActiveTexture;
+ glAlphaFuncx_t glAlphaFuncx;
+ glBindBuffer_t glBindBuffer;
+ glBindTexture_t glBindTexture;
+ glBlendFunc_t glBlendFunc;
+ glBufferData_t glBufferData;
+ glBufferSubData_t glBufferSubData;
+ glClear_t glClear;
+ glClearColorx_t glClearColorx;
+ glClearDepthx_t glClearDepthx;
+ glClearStencil_t glClearStencil;
+ glClientActiveTexture_t glClientActiveTexture;
+ glClipPlanex_t glClipPlanex;
+ glColor4ub_t glColor4ub;
+ glColor4x_t glColor4x;
+ glColorMask_t glColorMask;
+ glColorPointer_t glColorPointer;
+ glCompressedTexImage2D_t glCompressedTexImage2D;
+ glCompressedTexSubImage2D_t glCompressedTexSubImage2D;
+ glCopyTexImage2D_t glCopyTexImage2D;
+ glCopyTexSubImage2D_t glCopyTexSubImage2D;
+ glCullFace_t glCullFace;
+ glDeleteBuffers_t glDeleteBuffers;
+ glDeleteTextures_t glDeleteTextures;
+ glDepthFunc_t glDepthFunc;
+ glDepthMask_t glDepthMask;
+ glDepthRangex_t glDepthRangex;
+ glDisable_t glDisable;
+ glDisableClientState_t glDisableClientState;
+ glDrawArrays_t glDrawArrays;
+ glDrawElements_t glDrawElements;
+ glEnable_t glEnable;
+ glEnableClientState_t glEnableClientState;
+ glFinish_t glFinish;
+ glFlush_t glFlush;
+ glFogx_t glFogx;
+ glFogxv_t glFogxv;
+ glFrontFace_t glFrontFace;
+ glFrustumx_t glFrustumx;
+ glGetBooleanv_t glGetBooleanv;
+ glGetBufferParameteriv_t glGetBufferParameteriv;
+ glGetClipPlanex_t glGetClipPlanex;
+ glGenBuffers_t glGenBuffers;
+ glGenTextures_t glGenTextures;
+ glGetError_t glGetError;
+ glGetFixedv_t glGetFixedv;
+ glGetIntegerv_t glGetIntegerv;
+ glGetLightxv_t glGetLightxv;
+ glGetMaterialxv_t glGetMaterialxv;
+ glGetPointerv_t glGetPointerv;
+ glGetString_t glGetString;
+ glGetTexEnviv_t glGetTexEnviv;
+ glGetTexEnvxv_t glGetTexEnvxv;
+ glGetTexParameteriv_t glGetTexParameteriv;
+ glGetTexParameterxv_t glGetTexParameterxv;
+ glHint_t glHint;
+ glIsBuffer_t glIsBuffer;
+ glIsEnabled_t glIsEnabled;
+ glIsTexture_t glIsTexture;
+ glLightModelx_t glLightModelx;
+ glLightModelxv_t glLightModelxv;
+ glLightx_t glLightx;
+ glLightxv_t glLightxv;
+ glLineWidthx_t glLineWidthx;
+ glLoadIdentity_t glLoadIdentity;
+ glLoadMatrixx_t glLoadMatrixx;
+ glLogicOp_t glLogicOp;
+ glMaterialx_t glMaterialx;
+ glMaterialxv_t glMaterialxv;
+ glMatrixMode_t glMatrixMode;
+ glMultMatrixx_t glMultMatrixx;
+ glMultiTexCoord4x_t glMultiTexCoord4x;
+ glNormal3x_t glNormal3x;
+ glNormalPointer_t glNormalPointer;
+ glOrthox_t glOrthox;
+ glPixelStorei_t glPixelStorei;
+ glPointParameterx_t glPointParameterx;
+ glPointParameterxv_t glPointParameterxv;
+ glPointSizex_t glPointSizex;
+ glPolygonOffsetx_t glPolygonOffsetx;
+ glPopMatrix_t glPopMatrix;
+ glPushMatrix_t glPushMatrix;
+ glReadPixels_t glReadPixels;
+ glRotatex_t glRotatex;
+ glSampleCoverage_t glSampleCoverage;
+ glSampleCoveragex_t glSampleCoveragex;
+ glScalex_t glScalex;
+ glScissor_t glScissor;
+ glShadeModel_t glShadeModel;
+ glStencilFunc_t glStencilFunc;
+ glStencilMask_t glStencilMask;
+ glStencilOp_t glStencilOp;
+ glTexCoordPointer_t glTexCoordPointer;
+ glTexEnvi_t glTexEnvi;
+ glTexEnvx_t glTexEnvx;
+ glTexEnviv_t glTexEnviv;
+ glTexEnvxv_t glTexEnvxv;
+ glTexImage2D_t glTexImage2D;
+ glTexParameteri_t glTexParameteri;
+ glTexParameterx_t glTexParameterx;
+ glTexParameteriv_t glTexParameteriv;
+ glTexParameterxv_t glTexParameterxv;
+ glTexSubImage2D_t glTexSubImage2D;
+ glTranslatex_t glTranslatex;
+ glVertexPointer_t glVertexPointer;
+ glViewport_t glViewport;
+ glPointSizePointerOES_t glPointSizePointerOES;
+ glBlendEquationSeparateOES_t glBlendEquationSeparateOES;
+ glBlendFuncSeparateOES_t glBlendFuncSeparateOES;
+ glBlendEquationOES_t glBlendEquationOES;
+ glDrawTexsOES_t glDrawTexsOES;
+ glDrawTexiOES_t glDrawTexiOES;
+ glDrawTexxOES_t glDrawTexxOES;
+ glDrawTexsvOES_t glDrawTexsvOES;
+ glDrawTexivOES_t glDrawTexivOES;
+ glDrawTexxvOES_t glDrawTexxvOES;
+ glDrawTexfOES_t glDrawTexfOES;
+ glDrawTexfvOES_t glDrawTexfvOES;
+ glEGLImageTargetTexture2DOES_t glEGLImageTargetTexture2DOES;
+ glEGLImageTargetRenderbufferStorageOES_t glEGLImageTargetRenderbufferStorageOES;
+ glAlphaFuncxOES_t glAlphaFuncxOES;
+ glClearColorxOES_t glClearColorxOES;
+ glClearDepthxOES_t glClearDepthxOES;
+ glClipPlanexOES_t glClipPlanexOES;
+ glColor4xOES_t glColor4xOES;
+ glDepthRangexOES_t glDepthRangexOES;
+ glFogxOES_t glFogxOES;
+ glFogxvOES_t glFogxvOES;
+ glFrustumxOES_t glFrustumxOES;
+ glGetClipPlanexOES_t glGetClipPlanexOES;
+ glGetFixedvOES_t glGetFixedvOES;
+ glGetLightxvOES_t glGetLightxvOES;
+ glGetMaterialxvOES_t glGetMaterialxvOES;
+ glGetTexEnvxvOES_t glGetTexEnvxvOES;
+ glGetTexParameterxvOES_t glGetTexParameterxvOES;
+ glLightModelxOES_t glLightModelxOES;
+ glLightModelxvOES_t glLightModelxvOES;
+ glLightxOES_t glLightxOES;
+ glLightxvOES_t glLightxvOES;
+ glLineWidthxOES_t glLineWidthxOES;
+ glLoadMatrixxOES_t glLoadMatrixxOES;
+ glMaterialxOES_t glMaterialxOES;
+ glMaterialxvOES_t glMaterialxvOES;
+ glMultMatrixxOES_t glMultMatrixxOES;
+ glMultiTexCoord4xOES_t glMultiTexCoord4xOES;
+ glNormal3xOES_t glNormal3xOES;
+ glOrthoxOES_t glOrthoxOES;
+ glPointParameterxOES_t glPointParameterxOES;
+ glPointParameterxvOES_t glPointParameterxvOES;
+ glPointSizexOES_t glPointSizexOES;
+ glPolygonOffsetxOES_t glPolygonOffsetxOES;
+ glRotatexOES_t glRotatexOES;
+ glSampleCoveragexOES_t glSampleCoveragexOES;
+ glScalexOES_t glScalexOES;
+ glTexEnvxOES_t glTexEnvxOES;
+ glTexEnvxvOES_t glTexEnvxvOES;
+ glTexParameterxOES_t glTexParameterxOES;
+ glTexParameterxvOES_t glTexParameterxvOES;
+ glTranslatexOES_t glTranslatexOES;
+ glIsRenderbufferOES_t glIsRenderbufferOES;
+ glBindRenderbufferOES_t glBindRenderbufferOES;
+ glDeleteRenderbuffersOES_t glDeleteRenderbuffersOES;
+ glGenRenderbuffersOES_t glGenRenderbuffersOES;
+ glRenderbufferStorageOES_t glRenderbufferStorageOES;
+ glGetRenderbufferParameterivOES_t glGetRenderbufferParameterivOES;
+ glIsFramebufferOES_t glIsFramebufferOES;
+ glBindFramebufferOES_t glBindFramebufferOES;
+ glDeleteFramebuffersOES_t glDeleteFramebuffersOES;
+ glGenFramebuffersOES_t glGenFramebuffersOES;
+ glCheckFramebufferStatusOES_t glCheckFramebufferStatusOES;
+ glFramebufferRenderbufferOES_t glFramebufferRenderbufferOES;
+ glFramebufferTexture2DOES_t glFramebufferTexture2DOES;
+ glGetFramebufferAttachmentParameterivOES_t glGetFramebufferAttachmentParameterivOES;
+ glGenerateMipmapOES_t glGenerateMipmapOES;
+ glMapBufferOES_t glMapBufferOES;
+ glUnmapBufferOES_t glUnmapBufferOES;
+ glGetBufferPointervOES_t glGetBufferPointervOES;
+ glCurrentPaletteMatrixOES_t glCurrentPaletteMatrixOES;
+ glLoadPaletteFromModelViewMatrixOES_t glLoadPaletteFromModelViewMatrixOES;
+ glMatrixIndexPointerOES_t glMatrixIndexPointerOES;
+ glWeightPointerOES_t glWeightPointerOES;
+ glQueryMatrixxOES_t glQueryMatrixxOES;
+ glDepthRangefOES_t glDepthRangefOES;
+ glFrustumfOES_t glFrustumfOES;
+ glOrthofOES_t glOrthofOES;
+ glClipPlanefOES_t glClipPlanefOES;
+ glGetClipPlanefOES_t glGetClipPlanefOES;
+ glClearDepthfOES_t glClearDepthfOES;
+ glTexGenfOES_t glTexGenfOES;
+ glTexGenfvOES_t glTexGenfvOES;
+ glTexGeniOES_t glTexGeniOES;
+ glTexGenivOES_t glTexGenivOES;
+ glTexGenxOES_t glTexGenxOES;
+ glTexGenxvOES_t glTexGenxvOES;
+ glGetTexGenfvOES_t glGetTexGenfvOES;
+ glGetTexGenivOES_t glGetTexGenivOES;
+ glGetTexGenxvOES_t glGetTexGenxvOES;
+ glBindVertexArrayOES_t glBindVertexArrayOES;
+ glDeleteVertexArraysOES_t glDeleteVertexArraysOES;
+ glGenVertexArraysOES_t glGenVertexArraysOES;
+ glIsVertexArrayOES_t glIsVertexArrayOES;
+ glDiscardFramebufferEXT_t glDiscardFramebufferEXT;
+ glMultiDrawArraysEXT_t glMultiDrawArraysEXT;
+ glMultiDrawElementsEXT_t glMultiDrawElementsEXT;
+ glClipPlanefIMG_t glClipPlanefIMG;
+ glClipPlanexIMG_t glClipPlanexIMG;
+ glRenderbufferStorageMultisampleIMG_t glRenderbufferStorageMultisampleIMG;
+ glFramebufferTexture2DMultisampleIMG_t glFramebufferTexture2DMultisampleIMG;
+ glDeleteFencesNV_t glDeleteFencesNV;
+ glGenFencesNV_t glGenFencesNV;
+ glIsFenceNV_t glIsFenceNV;
+ glTestFenceNV_t glTestFenceNV;
+ glGetFenceivNV_t glGetFenceivNV;
+ glFinishFenceNV_t glFinishFenceNV;
+ glSetFenceNV_t glSetFenceNV;
+ glGetDriverControlsQCOM_t glGetDriverControlsQCOM;
+ glGetDriverControlStringQCOM_t glGetDriverControlStringQCOM;
+ glEnableDriverControlQCOM_t glEnableDriverControlQCOM;
+ glDisableDriverControlQCOM_t glDisableDriverControlQCOM;
+ glExtGetTexturesQCOM_t glExtGetTexturesQCOM;
+ glExtGetBuffersQCOM_t glExtGetBuffersQCOM;
+ glExtGetRenderbuffersQCOM_t glExtGetRenderbuffersQCOM;
+ glExtGetFramebuffersQCOM_t glExtGetFramebuffersQCOM;
+ glExtGetTexLevelParameterivQCOM_t glExtGetTexLevelParameterivQCOM;
+ glExtTexObjectStateOverrideiQCOM_t glExtTexObjectStateOverrideiQCOM;
+ glExtGetTexSubImageQCOM_t glExtGetTexSubImageQCOM;
+ glExtGetBufferPointervQCOM_t glExtGetBufferPointervQCOM;
+ glExtGetShadersQCOM_t glExtGetShadersQCOM;
+ glExtGetProgramsQCOM_t glExtGetProgramsQCOM;
+ glExtIsProgramBinaryQCOM_t glExtIsProgramBinaryQCOM;
+ glExtGetProgramBinarySourceQCOM_t glExtGetProgramBinarySourceQCOM;
+ glStartTilingQCOM_t glStartTilingQCOM;
+ glEndTilingQCOM_t glEndTilingQCOM;
+ //Accessors
+ glAlphaFunc_t set_glAlphaFunc(glAlphaFunc_t f) { glAlphaFunc_t retval = glAlphaFunc; glAlphaFunc = f; return retval;}
+ glClearColor_t set_glClearColor(glClearColor_t f) { glClearColor_t retval = glClearColor; glClearColor = f; return retval;}
+ glClearDepthf_t set_glClearDepthf(glClearDepthf_t f) { glClearDepthf_t retval = glClearDepthf; glClearDepthf = f; return retval;}
+ glClipPlanef_t set_glClipPlanef(glClipPlanef_t f) { glClipPlanef_t retval = glClipPlanef; glClipPlanef = f; return retval;}
+ glColor4f_t set_glColor4f(glColor4f_t f) { glColor4f_t retval = glColor4f; glColor4f = f; return retval;}
+ glDepthRangef_t set_glDepthRangef(glDepthRangef_t f) { glDepthRangef_t retval = glDepthRangef; glDepthRangef = f; return retval;}
+ glFogf_t set_glFogf(glFogf_t f) { glFogf_t retval = glFogf; glFogf = f; return retval;}
+ glFogfv_t set_glFogfv(glFogfv_t f) { glFogfv_t retval = glFogfv; glFogfv = f; return retval;}
+ glFrustumf_t set_glFrustumf(glFrustumf_t f) { glFrustumf_t retval = glFrustumf; glFrustumf = f; return retval;}
+ glGetClipPlanef_t set_glGetClipPlanef(glGetClipPlanef_t f) { glGetClipPlanef_t retval = glGetClipPlanef; glGetClipPlanef = f; return retval;}
+ glGetFloatv_t set_glGetFloatv(glGetFloatv_t f) { glGetFloatv_t retval = glGetFloatv; glGetFloatv = f; return retval;}
+ glGetLightfv_t set_glGetLightfv(glGetLightfv_t f) { glGetLightfv_t retval = glGetLightfv; glGetLightfv = f; return retval;}
+ glGetMaterialfv_t set_glGetMaterialfv(glGetMaterialfv_t f) { glGetMaterialfv_t retval = glGetMaterialfv; glGetMaterialfv = f; return retval;}
+ glGetTexEnvfv_t set_glGetTexEnvfv(glGetTexEnvfv_t f) { glGetTexEnvfv_t retval = glGetTexEnvfv; glGetTexEnvfv = f; return retval;}
+ glGetTexParameterfv_t set_glGetTexParameterfv(glGetTexParameterfv_t f) { glGetTexParameterfv_t retval = glGetTexParameterfv; glGetTexParameterfv = f; return retval;}
+ glLightModelf_t set_glLightModelf(glLightModelf_t f) { glLightModelf_t retval = glLightModelf; glLightModelf = f; return retval;}
+ glLightModelfv_t set_glLightModelfv(glLightModelfv_t f) { glLightModelfv_t retval = glLightModelfv; glLightModelfv = f; return retval;}
+ glLightf_t set_glLightf(glLightf_t f) { glLightf_t retval = glLightf; glLightf = f; return retval;}
+ glLightfv_t set_glLightfv(glLightfv_t f) { glLightfv_t retval = glLightfv; glLightfv = f; return retval;}
+ glLineWidth_t set_glLineWidth(glLineWidth_t f) { glLineWidth_t retval = glLineWidth; glLineWidth = f; return retval;}
+ glLoadMatrixf_t set_glLoadMatrixf(glLoadMatrixf_t f) { glLoadMatrixf_t retval = glLoadMatrixf; glLoadMatrixf = f; return retval;}
+ glMaterialf_t set_glMaterialf(glMaterialf_t f) { glMaterialf_t retval = glMaterialf; glMaterialf = f; return retval;}
+ glMaterialfv_t set_glMaterialfv(glMaterialfv_t f) { glMaterialfv_t retval = glMaterialfv; glMaterialfv = f; return retval;}
+ glMultMatrixf_t set_glMultMatrixf(glMultMatrixf_t f) { glMultMatrixf_t retval = glMultMatrixf; glMultMatrixf = f; return retval;}
+ glMultiTexCoord4f_t set_glMultiTexCoord4f(glMultiTexCoord4f_t f) { glMultiTexCoord4f_t retval = glMultiTexCoord4f; glMultiTexCoord4f = f; return retval;}
+ glNormal3f_t set_glNormal3f(glNormal3f_t f) { glNormal3f_t retval = glNormal3f; glNormal3f = f; return retval;}
+ glOrthof_t set_glOrthof(glOrthof_t f) { glOrthof_t retval = glOrthof; glOrthof = f; return retval;}
+ glPointParameterf_t set_glPointParameterf(glPointParameterf_t f) { glPointParameterf_t retval = glPointParameterf; glPointParameterf = f; return retval;}
+ glPointParameterfv_t set_glPointParameterfv(glPointParameterfv_t f) { glPointParameterfv_t retval = glPointParameterfv; glPointParameterfv = f; return retval;}
+ glPointSize_t set_glPointSize(glPointSize_t f) { glPointSize_t retval = glPointSize; glPointSize = f; return retval;}
+ glPolygonOffset_t set_glPolygonOffset(glPolygonOffset_t f) { glPolygonOffset_t retval = glPolygonOffset; glPolygonOffset = f; return retval;}
+ glRotatef_t set_glRotatef(glRotatef_t f) { glRotatef_t retval = glRotatef; glRotatef = f; return retval;}
+ glScalef_t set_glScalef(glScalef_t f) { glScalef_t retval = glScalef; glScalef = f; return retval;}
+ glTexEnvf_t set_glTexEnvf(glTexEnvf_t f) { glTexEnvf_t retval = glTexEnvf; glTexEnvf = f; return retval;}
+ glTexEnvfv_t set_glTexEnvfv(glTexEnvfv_t f) { glTexEnvfv_t retval = glTexEnvfv; glTexEnvfv = f; return retval;}
+ glTexParameterf_t set_glTexParameterf(glTexParameterf_t f) { glTexParameterf_t retval = glTexParameterf; glTexParameterf = f; return retval;}
+ glTexParameterfv_t set_glTexParameterfv(glTexParameterfv_t f) { glTexParameterfv_t retval = glTexParameterfv; glTexParameterfv = f; return retval;}
+ glTranslatef_t set_glTranslatef(glTranslatef_t f) { glTranslatef_t retval = glTranslatef; glTranslatef = f; return retval;}
+ glActiveTexture_t set_glActiveTexture(glActiveTexture_t f) { glActiveTexture_t retval = glActiveTexture; glActiveTexture = f; return retval;}
+ glAlphaFuncx_t set_glAlphaFuncx(glAlphaFuncx_t f) { glAlphaFuncx_t retval = glAlphaFuncx; glAlphaFuncx = f; return retval;}
+ glBindBuffer_t set_glBindBuffer(glBindBuffer_t f) { glBindBuffer_t retval = glBindBuffer; glBindBuffer = f; return retval;}
+ glBindTexture_t set_glBindTexture(glBindTexture_t f) { glBindTexture_t retval = glBindTexture; glBindTexture = f; return retval;}
+ glBlendFunc_t set_glBlendFunc(glBlendFunc_t f) { glBlendFunc_t retval = glBlendFunc; glBlendFunc = f; return retval;}
+ glBufferData_t set_glBufferData(glBufferData_t f) { glBufferData_t retval = glBufferData; glBufferData = f; return retval;}
+ glBufferSubData_t set_glBufferSubData(glBufferSubData_t f) { glBufferSubData_t retval = glBufferSubData; glBufferSubData = f; return retval;}
+ glClear_t set_glClear(glClear_t f) { glClear_t retval = glClear; glClear = f; return retval;}
+ glClearColorx_t set_glClearColorx(glClearColorx_t f) { glClearColorx_t retval = glClearColorx; glClearColorx = f; return retval;}
+ glClearDepthx_t set_glClearDepthx(glClearDepthx_t f) { glClearDepthx_t retval = glClearDepthx; glClearDepthx = f; return retval;}
+ glClearStencil_t set_glClearStencil(glClearStencil_t f) { glClearStencil_t retval = glClearStencil; glClearStencil = f; return retval;}
+ glClientActiveTexture_t set_glClientActiveTexture(glClientActiveTexture_t f) { glClientActiveTexture_t retval = glClientActiveTexture; glClientActiveTexture = f; return retval;}
+ glClipPlanex_t set_glClipPlanex(glClipPlanex_t f) { glClipPlanex_t retval = glClipPlanex; glClipPlanex = f; return retval;}
+ glColor4ub_t set_glColor4ub(glColor4ub_t f) { glColor4ub_t retval = glColor4ub; glColor4ub = f; return retval;}
+ glColor4x_t set_glColor4x(glColor4x_t f) { glColor4x_t retval = glColor4x; glColor4x = f; return retval;}
+ glColorMask_t set_glColorMask(glColorMask_t f) { glColorMask_t retval = glColorMask; glColorMask = f; return retval;}
+ glColorPointer_t set_glColorPointer(glColorPointer_t f) { glColorPointer_t retval = glColorPointer; glColorPointer = f; return retval;}
+ glCompressedTexImage2D_t set_glCompressedTexImage2D(glCompressedTexImage2D_t f) { glCompressedTexImage2D_t retval = glCompressedTexImage2D; glCompressedTexImage2D = f; return retval;}
+ glCompressedTexSubImage2D_t set_glCompressedTexSubImage2D(glCompressedTexSubImage2D_t f) { glCompressedTexSubImage2D_t retval = glCompressedTexSubImage2D; glCompressedTexSubImage2D = f; return retval;}
+ glCopyTexImage2D_t set_glCopyTexImage2D(glCopyTexImage2D_t f) { glCopyTexImage2D_t retval = glCopyTexImage2D; glCopyTexImage2D = f; return retval;}
+ glCopyTexSubImage2D_t set_glCopyTexSubImage2D(glCopyTexSubImage2D_t f) { glCopyTexSubImage2D_t retval = glCopyTexSubImage2D; glCopyTexSubImage2D = f; return retval;}
+ glCullFace_t set_glCullFace(glCullFace_t f) { glCullFace_t retval = glCullFace; glCullFace = f; return retval;}
+ glDeleteBuffers_t set_glDeleteBuffers(glDeleteBuffers_t f) { glDeleteBuffers_t retval = glDeleteBuffers; glDeleteBuffers = f; return retval;}
+ glDeleteTextures_t set_glDeleteTextures(glDeleteTextures_t f) { glDeleteTextures_t retval = glDeleteTextures; glDeleteTextures = f; return retval;}
+ glDepthFunc_t set_glDepthFunc(glDepthFunc_t f) { glDepthFunc_t retval = glDepthFunc; glDepthFunc = f; return retval;}
+ glDepthMask_t set_glDepthMask(glDepthMask_t f) { glDepthMask_t retval = glDepthMask; glDepthMask = f; return retval;}
+ glDepthRangex_t set_glDepthRangex(glDepthRangex_t f) { glDepthRangex_t retval = glDepthRangex; glDepthRangex = f; return retval;}
+ glDisable_t set_glDisable(glDisable_t f) { glDisable_t retval = glDisable; glDisable = f; return retval;}
+ glDisableClientState_t set_glDisableClientState(glDisableClientState_t f) { glDisableClientState_t retval = glDisableClientState; glDisableClientState = f; return retval;}
+ glDrawArrays_t set_glDrawArrays(glDrawArrays_t f) { glDrawArrays_t retval = glDrawArrays; glDrawArrays = f; return retval;}
+ glDrawElements_t set_glDrawElements(glDrawElements_t f) { glDrawElements_t retval = glDrawElements; glDrawElements = f; return retval;}
+ glEnable_t set_glEnable(glEnable_t f) { glEnable_t retval = glEnable; glEnable = f; return retval;}
+ glEnableClientState_t set_glEnableClientState(glEnableClientState_t f) { glEnableClientState_t retval = glEnableClientState; glEnableClientState = f; return retval;}
+ glFinish_t set_glFinish(glFinish_t f) { glFinish_t retval = glFinish; glFinish = f; return retval;}
+ glFlush_t set_glFlush(glFlush_t f) { glFlush_t retval = glFlush; glFlush = f; return retval;}
+ glFogx_t set_glFogx(glFogx_t f) { glFogx_t retval = glFogx; glFogx = f; return retval;}
+ glFogxv_t set_glFogxv(glFogxv_t f) { glFogxv_t retval = glFogxv; glFogxv = f; return retval;}
+ glFrontFace_t set_glFrontFace(glFrontFace_t f) { glFrontFace_t retval = glFrontFace; glFrontFace = f; return retval;}
+ glFrustumx_t set_glFrustumx(glFrustumx_t f) { glFrustumx_t retval = glFrustumx; glFrustumx = f; return retval;}
+ glGetBooleanv_t set_glGetBooleanv(glGetBooleanv_t f) { glGetBooleanv_t retval = glGetBooleanv; glGetBooleanv = f; return retval;}
+ glGetBufferParameteriv_t set_glGetBufferParameteriv(glGetBufferParameteriv_t f) { glGetBufferParameteriv_t retval = glGetBufferParameteriv; glGetBufferParameteriv = f; return retval;}
+ glGetClipPlanex_t set_glGetClipPlanex(glGetClipPlanex_t f) { glGetClipPlanex_t retval = glGetClipPlanex; glGetClipPlanex = f; return retval;}
+ glGenBuffers_t set_glGenBuffers(glGenBuffers_t f) { glGenBuffers_t retval = glGenBuffers; glGenBuffers = f; return retval;}
+ glGenTextures_t set_glGenTextures(glGenTextures_t f) { glGenTextures_t retval = glGenTextures; glGenTextures = f; return retval;}
+ glGetError_t set_glGetError(glGetError_t f) { glGetError_t retval = glGetError; glGetError = f; return retval;}
+ glGetFixedv_t set_glGetFixedv(glGetFixedv_t f) { glGetFixedv_t retval = glGetFixedv; glGetFixedv = f; return retval;}
+ glGetIntegerv_t set_glGetIntegerv(glGetIntegerv_t f) { glGetIntegerv_t retval = glGetIntegerv; glGetIntegerv = f; return retval;}
+ glGetLightxv_t set_glGetLightxv(glGetLightxv_t f) { glGetLightxv_t retval = glGetLightxv; glGetLightxv = f; return retval;}
+ glGetMaterialxv_t set_glGetMaterialxv(glGetMaterialxv_t f) { glGetMaterialxv_t retval = glGetMaterialxv; glGetMaterialxv = f; return retval;}
+ glGetPointerv_t set_glGetPointerv(glGetPointerv_t f) { glGetPointerv_t retval = glGetPointerv; glGetPointerv = f; return retval;}
+ glGetString_t set_glGetString(glGetString_t f) { glGetString_t retval = glGetString; glGetString = f; return retval;}
+ glGetTexEnviv_t set_glGetTexEnviv(glGetTexEnviv_t f) { glGetTexEnviv_t retval = glGetTexEnviv; glGetTexEnviv = f; return retval;}
+ glGetTexEnvxv_t set_glGetTexEnvxv(glGetTexEnvxv_t f) { glGetTexEnvxv_t retval = glGetTexEnvxv; glGetTexEnvxv = f; return retval;}
+ glGetTexParameteriv_t set_glGetTexParameteriv(glGetTexParameteriv_t f) { glGetTexParameteriv_t retval = glGetTexParameteriv; glGetTexParameteriv = f; return retval;}
+ glGetTexParameterxv_t set_glGetTexParameterxv(glGetTexParameterxv_t f) { glGetTexParameterxv_t retval = glGetTexParameterxv; glGetTexParameterxv = f; return retval;}
+ glHint_t set_glHint(glHint_t f) { glHint_t retval = glHint; glHint = f; return retval;}
+ glIsBuffer_t set_glIsBuffer(glIsBuffer_t f) { glIsBuffer_t retval = glIsBuffer; glIsBuffer = f; return retval;}
+ glIsEnabled_t set_glIsEnabled(glIsEnabled_t f) { glIsEnabled_t retval = glIsEnabled; glIsEnabled = f; return retval;}
+ glIsTexture_t set_glIsTexture(glIsTexture_t f) { glIsTexture_t retval = glIsTexture; glIsTexture = f; return retval;}
+ glLightModelx_t set_glLightModelx(glLightModelx_t f) { glLightModelx_t retval = glLightModelx; glLightModelx = f; return retval;}
+ glLightModelxv_t set_glLightModelxv(glLightModelxv_t f) { glLightModelxv_t retval = glLightModelxv; glLightModelxv = f; return retval;}
+ glLightx_t set_glLightx(glLightx_t f) { glLightx_t retval = glLightx; glLightx = f; return retval;}
+ glLightxv_t set_glLightxv(glLightxv_t f) { glLightxv_t retval = glLightxv; glLightxv = f; return retval;}
+ glLineWidthx_t set_glLineWidthx(glLineWidthx_t f) { glLineWidthx_t retval = glLineWidthx; glLineWidthx = f; return retval;}
+ glLoadIdentity_t set_glLoadIdentity(glLoadIdentity_t f) { glLoadIdentity_t retval = glLoadIdentity; glLoadIdentity = f; return retval;}
+ glLoadMatrixx_t set_glLoadMatrixx(glLoadMatrixx_t f) { glLoadMatrixx_t retval = glLoadMatrixx; glLoadMatrixx = f; return retval;}
+ glLogicOp_t set_glLogicOp(glLogicOp_t f) { glLogicOp_t retval = glLogicOp; glLogicOp = f; return retval;}
+ glMaterialx_t set_glMaterialx(glMaterialx_t f) { glMaterialx_t retval = glMaterialx; glMaterialx = f; return retval;}
+ glMaterialxv_t set_glMaterialxv(glMaterialxv_t f) { glMaterialxv_t retval = glMaterialxv; glMaterialxv = f; return retval;}
+ glMatrixMode_t set_glMatrixMode(glMatrixMode_t f) { glMatrixMode_t retval = glMatrixMode; glMatrixMode = f; return retval;}
+ glMultMatrixx_t set_glMultMatrixx(glMultMatrixx_t f) { glMultMatrixx_t retval = glMultMatrixx; glMultMatrixx = f; return retval;}
+ glMultiTexCoord4x_t set_glMultiTexCoord4x(glMultiTexCoord4x_t f) { glMultiTexCoord4x_t retval = glMultiTexCoord4x; glMultiTexCoord4x = f; return retval;}
+ glNormal3x_t set_glNormal3x(glNormal3x_t f) { glNormal3x_t retval = glNormal3x; glNormal3x = f; return retval;}
+ glNormalPointer_t set_glNormalPointer(glNormalPointer_t f) { glNormalPointer_t retval = glNormalPointer; glNormalPointer = f; return retval;}
+ glOrthox_t set_glOrthox(glOrthox_t f) { glOrthox_t retval = glOrthox; glOrthox = f; return retval;}
+ glPixelStorei_t set_glPixelStorei(glPixelStorei_t f) { glPixelStorei_t retval = glPixelStorei; glPixelStorei = f; return retval;}
+ glPointParameterx_t set_glPointParameterx(glPointParameterx_t f) { glPointParameterx_t retval = glPointParameterx; glPointParameterx = f; return retval;}
+ glPointParameterxv_t set_glPointParameterxv(glPointParameterxv_t f) { glPointParameterxv_t retval = glPointParameterxv; glPointParameterxv = f; return retval;}
+ glPointSizex_t set_glPointSizex(glPointSizex_t f) { glPointSizex_t retval = glPointSizex; glPointSizex = f; return retval;}
+ glPolygonOffsetx_t set_glPolygonOffsetx(glPolygonOffsetx_t f) { glPolygonOffsetx_t retval = glPolygonOffsetx; glPolygonOffsetx = f; return retval;}
+ glPopMatrix_t set_glPopMatrix(glPopMatrix_t f) { glPopMatrix_t retval = glPopMatrix; glPopMatrix = f; return retval;}
+ glPushMatrix_t set_glPushMatrix(glPushMatrix_t f) { glPushMatrix_t retval = glPushMatrix; glPushMatrix = f; return retval;}
+ glReadPixels_t set_glReadPixels(glReadPixels_t f) { glReadPixels_t retval = glReadPixels; glReadPixels = f; return retval;}
+ glRotatex_t set_glRotatex(glRotatex_t f) { glRotatex_t retval = glRotatex; glRotatex = f; return retval;}
+ glSampleCoverage_t set_glSampleCoverage(glSampleCoverage_t f) { glSampleCoverage_t retval = glSampleCoverage; glSampleCoverage = f; return retval;}
+ glSampleCoveragex_t set_glSampleCoveragex(glSampleCoveragex_t f) { glSampleCoveragex_t retval = glSampleCoveragex; glSampleCoveragex = f; return retval;}
+ glScalex_t set_glScalex(glScalex_t f) { glScalex_t retval = glScalex; glScalex = f; return retval;}
+ glScissor_t set_glScissor(glScissor_t f) { glScissor_t retval = glScissor; glScissor = f; return retval;}
+ glShadeModel_t set_glShadeModel(glShadeModel_t f) { glShadeModel_t retval = glShadeModel; glShadeModel = f; return retval;}
+ glStencilFunc_t set_glStencilFunc(glStencilFunc_t f) { glStencilFunc_t retval = glStencilFunc; glStencilFunc = f; return retval;}
+ glStencilMask_t set_glStencilMask(glStencilMask_t f) { glStencilMask_t retval = glStencilMask; glStencilMask = f; return retval;}
+ glStencilOp_t set_glStencilOp(glStencilOp_t f) { glStencilOp_t retval = glStencilOp; glStencilOp = f; return retval;}
+ glTexCoordPointer_t set_glTexCoordPointer(glTexCoordPointer_t f) { glTexCoordPointer_t retval = glTexCoordPointer; glTexCoordPointer = f; return retval;}
+ glTexEnvi_t set_glTexEnvi(glTexEnvi_t f) { glTexEnvi_t retval = glTexEnvi; glTexEnvi = f; return retval;}
+ glTexEnvx_t set_glTexEnvx(glTexEnvx_t f) { glTexEnvx_t retval = glTexEnvx; glTexEnvx = f; return retval;}
+ glTexEnviv_t set_glTexEnviv(glTexEnviv_t f) { glTexEnviv_t retval = glTexEnviv; glTexEnviv = f; return retval;}
+ glTexEnvxv_t set_glTexEnvxv(glTexEnvxv_t f) { glTexEnvxv_t retval = glTexEnvxv; glTexEnvxv = f; return retval;}
+ glTexImage2D_t set_glTexImage2D(glTexImage2D_t f) { glTexImage2D_t retval = glTexImage2D; glTexImage2D = f; return retval;}
+ glTexParameteri_t set_glTexParameteri(glTexParameteri_t f) { glTexParameteri_t retval = glTexParameteri; glTexParameteri = f; return retval;}
+ glTexParameterx_t set_glTexParameterx(glTexParameterx_t f) { glTexParameterx_t retval = glTexParameterx; glTexParameterx = f; return retval;}
+ glTexParameteriv_t set_glTexParameteriv(glTexParameteriv_t f) { glTexParameteriv_t retval = glTexParameteriv; glTexParameteriv = f; return retval;}
+ glTexParameterxv_t set_glTexParameterxv(glTexParameterxv_t f) { glTexParameterxv_t retval = glTexParameterxv; glTexParameterxv = f; return retval;}
+ glTexSubImage2D_t set_glTexSubImage2D(glTexSubImage2D_t f) { glTexSubImage2D_t retval = glTexSubImage2D; glTexSubImage2D = f; return retval;}
+ glTranslatex_t set_glTranslatex(glTranslatex_t f) { glTranslatex_t retval = glTranslatex; glTranslatex = f; return retval;}
+ glVertexPointer_t set_glVertexPointer(glVertexPointer_t f) { glVertexPointer_t retval = glVertexPointer; glVertexPointer = f; return retval;}
+ glViewport_t set_glViewport(glViewport_t f) { glViewport_t retval = glViewport; glViewport = f; return retval;}
+ glPointSizePointerOES_t set_glPointSizePointerOES(glPointSizePointerOES_t f) { glPointSizePointerOES_t retval = glPointSizePointerOES; glPointSizePointerOES = f; return retval;}
+ glBlendEquationSeparateOES_t set_glBlendEquationSeparateOES(glBlendEquationSeparateOES_t f) { glBlendEquationSeparateOES_t retval = glBlendEquationSeparateOES; glBlendEquationSeparateOES = f; return retval;}
+ glBlendFuncSeparateOES_t set_glBlendFuncSeparateOES(glBlendFuncSeparateOES_t f) { glBlendFuncSeparateOES_t retval = glBlendFuncSeparateOES; glBlendFuncSeparateOES = f; return retval;}
+ glBlendEquationOES_t set_glBlendEquationOES(glBlendEquationOES_t f) { glBlendEquationOES_t retval = glBlendEquationOES; glBlendEquationOES = f; return retval;}
+ glDrawTexsOES_t set_glDrawTexsOES(glDrawTexsOES_t f) { glDrawTexsOES_t retval = glDrawTexsOES; glDrawTexsOES = f; return retval;}
+ glDrawTexiOES_t set_glDrawTexiOES(glDrawTexiOES_t f) { glDrawTexiOES_t retval = glDrawTexiOES; glDrawTexiOES = f; return retval;}
+ glDrawTexxOES_t set_glDrawTexxOES(glDrawTexxOES_t f) { glDrawTexxOES_t retval = glDrawTexxOES; glDrawTexxOES = f; return retval;}
+ glDrawTexsvOES_t set_glDrawTexsvOES(glDrawTexsvOES_t f) { glDrawTexsvOES_t retval = glDrawTexsvOES; glDrawTexsvOES = f; return retval;}
+ glDrawTexivOES_t set_glDrawTexivOES(glDrawTexivOES_t f) { glDrawTexivOES_t retval = glDrawTexivOES; glDrawTexivOES = f; return retval;}
+ glDrawTexxvOES_t set_glDrawTexxvOES(glDrawTexxvOES_t f) { glDrawTexxvOES_t retval = glDrawTexxvOES; glDrawTexxvOES = f; return retval;}
+ glDrawTexfOES_t set_glDrawTexfOES(glDrawTexfOES_t f) { glDrawTexfOES_t retval = glDrawTexfOES; glDrawTexfOES = f; return retval;}
+ glDrawTexfvOES_t set_glDrawTexfvOES(glDrawTexfvOES_t f) { glDrawTexfvOES_t retval = glDrawTexfvOES; glDrawTexfvOES = f; return retval;}
+ glEGLImageTargetTexture2DOES_t set_glEGLImageTargetTexture2DOES(glEGLImageTargetTexture2DOES_t f) { glEGLImageTargetTexture2DOES_t retval = glEGLImageTargetTexture2DOES; glEGLImageTargetTexture2DOES = f; return retval;}
+ glEGLImageTargetRenderbufferStorageOES_t set_glEGLImageTargetRenderbufferStorageOES(glEGLImageTargetRenderbufferStorageOES_t f) { glEGLImageTargetRenderbufferStorageOES_t retval = glEGLImageTargetRenderbufferStorageOES; glEGLImageTargetRenderbufferStorageOES = f; return retval;}
+ glAlphaFuncxOES_t set_glAlphaFuncxOES(glAlphaFuncxOES_t f) { glAlphaFuncxOES_t retval = glAlphaFuncxOES; glAlphaFuncxOES = f; return retval;}
+ glClearColorxOES_t set_glClearColorxOES(glClearColorxOES_t f) { glClearColorxOES_t retval = glClearColorxOES; glClearColorxOES = f; return retval;}
+ glClearDepthxOES_t set_glClearDepthxOES(glClearDepthxOES_t f) { glClearDepthxOES_t retval = glClearDepthxOES; glClearDepthxOES = f; return retval;}
+ glClipPlanexOES_t set_glClipPlanexOES(glClipPlanexOES_t f) { glClipPlanexOES_t retval = glClipPlanexOES; glClipPlanexOES = f; return retval;}
+ glColor4xOES_t set_glColor4xOES(glColor4xOES_t f) { glColor4xOES_t retval = glColor4xOES; glColor4xOES = f; return retval;}
+ glDepthRangexOES_t set_glDepthRangexOES(glDepthRangexOES_t f) { glDepthRangexOES_t retval = glDepthRangexOES; glDepthRangexOES = f; return retval;}
+ glFogxOES_t set_glFogxOES(glFogxOES_t f) { glFogxOES_t retval = glFogxOES; glFogxOES = f; return retval;}
+ glFogxvOES_t set_glFogxvOES(glFogxvOES_t f) { glFogxvOES_t retval = glFogxvOES; glFogxvOES = f; return retval;}
+ glFrustumxOES_t set_glFrustumxOES(glFrustumxOES_t f) { glFrustumxOES_t retval = glFrustumxOES; glFrustumxOES = f; return retval;}
+ glGetClipPlanexOES_t set_glGetClipPlanexOES(glGetClipPlanexOES_t f) { glGetClipPlanexOES_t retval = glGetClipPlanexOES; glGetClipPlanexOES = f; return retval;}
+ glGetFixedvOES_t set_glGetFixedvOES(glGetFixedvOES_t f) { glGetFixedvOES_t retval = glGetFixedvOES; glGetFixedvOES = f; return retval;}
+ glGetLightxvOES_t set_glGetLightxvOES(glGetLightxvOES_t f) { glGetLightxvOES_t retval = glGetLightxvOES; glGetLightxvOES = f; return retval;}
+ glGetMaterialxvOES_t set_glGetMaterialxvOES(glGetMaterialxvOES_t f) { glGetMaterialxvOES_t retval = glGetMaterialxvOES; glGetMaterialxvOES = f; return retval;}
+ glGetTexEnvxvOES_t set_glGetTexEnvxvOES(glGetTexEnvxvOES_t f) { glGetTexEnvxvOES_t retval = glGetTexEnvxvOES; glGetTexEnvxvOES = f; return retval;}
+ glGetTexParameterxvOES_t set_glGetTexParameterxvOES(glGetTexParameterxvOES_t f) { glGetTexParameterxvOES_t retval = glGetTexParameterxvOES; glGetTexParameterxvOES = f; return retval;}
+ glLightModelxOES_t set_glLightModelxOES(glLightModelxOES_t f) { glLightModelxOES_t retval = glLightModelxOES; glLightModelxOES = f; return retval;}
+ glLightModelxvOES_t set_glLightModelxvOES(glLightModelxvOES_t f) { glLightModelxvOES_t retval = glLightModelxvOES; glLightModelxvOES = f; return retval;}
+ glLightxOES_t set_glLightxOES(glLightxOES_t f) { glLightxOES_t retval = glLightxOES; glLightxOES = f; return retval;}
+ glLightxvOES_t set_glLightxvOES(glLightxvOES_t f) { glLightxvOES_t retval = glLightxvOES; glLightxvOES = f; return retval;}
+ glLineWidthxOES_t set_glLineWidthxOES(glLineWidthxOES_t f) { glLineWidthxOES_t retval = glLineWidthxOES; glLineWidthxOES = f; return retval;}
+ glLoadMatrixxOES_t set_glLoadMatrixxOES(glLoadMatrixxOES_t f) { glLoadMatrixxOES_t retval = glLoadMatrixxOES; glLoadMatrixxOES = f; return retval;}
+ glMaterialxOES_t set_glMaterialxOES(glMaterialxOES_t f) { glMaterialxOES_t retval = glMaterialxOES; glMaterialxOES = f; return retval;}
+ glMaterialxvOES_t set_glMaterialxvOES(glMaterialxvOES_t f) { glMaterialxvOES_t retval = glMaterialxvOES; glMaterialxvOES = f; return retval;}
+ glMultMatrixxOES_t set_glMultMatrixxOES(glMultMatrixxOES_t f) { glMultMatrixxOES_t retval = glMultMatrixxOES; glMultMatrixxOES = f; return retval;}
+ glMultiTexCoord4xOES_t set_glMultiTexCoord4xOES(glMultiTexCoord4xOES_t f) { glMultiTexCoord4xOES_t retval = glMultiTexCoord4xOES; glMultiTexCoord4xOES = f; return retval;}
+ glNormal3xOES_t set_glNormal3xOES(glNormal3xOES_t f) { glNormal3xOES_t retval = glNormal3xOES; glNormal3xOES = f; return retval;}
+ glOrthoxOES_t set_glOrthoxOES(glOrthoxOES_t f) { glOrthoxOES_t retval = glOrthoxOES; glOrthoxOES = f; return retval;}
+ glPointParameterxOES_t set_glPointParameterxOES(glPointParameterxOES_t f) { glPointParameterxOES_t retval = glPointParameterxOES; glPointParameterxOES = f; return retval;}
+ glPointParameterxvOES_t set_glPointParameterxvOES(glPointParameterxvOES_t f) { glPointParameterxvOES_t retval = glPointParameterxvOES; glPointParameterxvOES = f; return retval;}
+ glPointSizexOES_t set_glPointSizexOES(glPointSizexOES_t f) { glPointSizexOES_t retval = glPointSizexOES; glPointSizexOES = f; return retval;}
+ glPolygonOffsetxOES_t set_glPolygonOffsetxOES(glPolygonOffsetxOES_t f) { glPolygonOffsetxOES_t retval = glPolygonOffsetxOES; glPolygonOffsetxOES = f; return retval;}
+ glRotatexOES_t set_glRotatexOES(glRotatexOES_t f) { glRotatexOES_t retval = glRotatexOES; glRotatexOES = f; return retval;}
+ glSampleCoveragexOES_t set_glSampleCoveragexOES(glSampleCoveragexOES_t f) { glSampleCoveragexOES_t retval = glSampleCoveragexOES; glSampleCoveragexOES = f; return retval;}
+ glScalexOES_t set_glScalexOES(glScalexOES_t f) { glScalexOES_t retval = glScalexOES; glScalexOES = f; return retval;}
+ glTexEnvxOES_t set_glTexEnvxOES(glTexEnvxOES_t f) { glTexEnvxOES_t retval = glTexEnvxOES; glTexEnvxOES = f; return retval;}
+ glTexEnvxvOES_t set_glTexEnvxvOES(glTexEnvxvOES_t f) { glTexEnvxvOES_t retval = glTexEnvxvOES; glTexEnvxvOES = f; return retval;}
+ glTexParameterxOES_t set_glTexParameterxOES(glTexParameterxOES_t f) { glTexParameterxOES_t retval = glTexParameterxOES; glTexParameterxOES = f; return retval;}
+ glTexParameterxvOES_t set_glTexParameterxvOES(glTexParameterxvOES_t f) { glTexParameterxvOES_t retval = glTexParameterxvOES; glTexParameterxvOES = f; return retval;}
+ glTranslatexOES_t set_glTranslatexOES(glTranslatexOES_t f) { glTranslatexOES_t retval = glTranslatexOES; glTranslatexOES = f; return retval;}
+ glIsRenderbufferOES_t set_glIsRenderbufferOES(glIsRenderbufferOES_t f) { glIsRenderbufferOES_t retval = glIsRenderbufferOES; glIsRenderbufferOES = f; return retval;}
+ glBindRenderbufferOES_t set_glBindRenderbufferOES(glBindRenderbufferOES_t f) { glBindRenderbufferOES_t retval = glBindRenderbufferOES; glBindRenderbufferOES = f; return retval;}
+ glDeleteRenderbuffersOES_t set_glDeleteRenderbuffersOES(glDeleteRenderbuffersOES_t f) { glDeleteRenderbuffersOES_t retval = glDeleteRenderbuffersOES; glDeleteRenderbuffersOES = f; return retval;}
+ glGenRenderbuffersOES_t set_glGenRenderbuffersOES(glGenRenderbuffersOES_t f) { glGenRenderbuffersOES_t retval = glGenRenderbuffersOES; glGenRenderbuffersOES = f; return retval;}
+ glRenderbufferStorageOES_t set_glRenderbufferStorageOES(glRenderbufferStorageOES_t f) { glRenderbufferStorageOES_t retval = glRenderbufferStorageOES; glRenderbufferStorageOES = f; return retval;}
+ glGetRenderbufferParameterivOES_t set_glGetRenderbufferParameterivOES(glGetRenderbufferParameterivOES_t f) { glGetRenderbufferParameterivOES_t retval = glGetRenderbufferParameterivOES; glGetRenderbufferParameterivOES = f; return retval;}
+ glIsFramebufferOES_t set_glIsFramebufferOES(glIsFramebufferOES_t f) { glIsFramebufferOES_t retval = glIsFramebufferOES; glIsFramebufferOES = f; return retval;}
+ glBindFramebufferOES_t set_glBindFramebufferOES(glBindFramebufferOES_t f) { glBindFramebufferOES_t retval = glBindFramebufferOES; glBindFramebufferOES = f; return retval;}
+ glDeleteFramebuffersOES_t set_glDeleteFramebuffersOES(glDeleteFramebuffersOES_t f) { glDeleteFramebuffersOES_t retval = glDeleteFramebuffersOES; glDeleteFramebuffersOES = f; return retval;}
+ glGenFramebuffersOES_t set_glGenFramebuffersOES(glGenFramebuffersOES_t f) { glGenFramebuffersOES_t retval = glGenFramebuffersOES; glGenFramebuffersOES = f; return retval;}
+ glCheckFramebufferStatusOES_t set_glCheckFramebufferStatusOES(glCheckFramebufferStatusOES_t f) { glCheckFramebufferStatusOES_t retval = glCheckFramebufferStatusOES; glCheckFramebufferStatusOES = f; return retval;}
+ glFramebufferRenderbufferOES_t set_glFramebufferRenderbufferOES(glFramebufferRenderbufferOES_t f) { glFramebufferRenderbufferOES_t retval = glFramebufferRenderbufferOES; glFramebufferRenderbufferOES = f; return retval;}
+ glFramebufferTexture2DOES_t set_glFramebufferTexture2DOES(glFramebufferTexture2DOES_t f) { glFramebufferTexture2DOES_t retval = glFramebufferTexture2DOES; glFramebufferTexture2DOES = f; return retval;}
+ glGetFramebufferAttachmentParameterivOES_t set_glGetFramebufferAttachmentParameterivOES(glGetFramebufferAttachmentParameterivOES_t f) { glGetFramebufferAttachmentParameterivOES_t retval = glGetFramebufferAttachmentParameterivOES; glGetFramebufferAttachmentParameterivOES = f; return retval;}
+ glGenerateMipmapOES_t set_glGenerateMipmapOES(glGenerateMipmapOES_t f) { glGenerateMipmapOES_t retval = glGenerateMipmapOES; glGenerateMipmapOES = f; return retval;}
+ glMapBufferOES_t set_glMapBufferOES(glMapBufferOES_t f) { glMapBufferOES_t retval = glMapBufferOES; glMapBufferOES = f; return retval;}
+ glUnmapBufferOES_t set_glUnmapBufferOES(glUnmapBufferOES_t f) { glUnmapBufferOES_t retval = glUnmapBufferOES; glUnmapBufferOES = f; return retval;}
+ glGetBufferPointervOES_t set_glGetBufferPointervOES(glGetBufferPointervOES_t f) { glGetBufferPointervOES_t retval = glGetBufferPointervOES; glGetBufferPointervOES = f; return retval;}
+ glCurrentPaletteMatrixOES_t set_glCurrentPaletteMatrixOES(glCurrentPaletteMatrixOES_t f) { glCurrentPaletteMatrixOES_t retval = glCurrentPaletteMatrixOES; glCurrentPaletteMatrixOES = f; return retval;}
+ glLoadPaletteFromModelViewMatrixOES_t set_glLoadPaletteFromModelViewMatrixOES(glLoadPaletteFromModelViewMatrixOES_t f) { glLoadPaletteFromModelViewMatrixOES_t retval = glLoadPaletteFromModelViewMatrixOES; glLoadPaletteFromModelViewMatrixOES = f; return retval;}
+ glMatrixIndexPointerOES_t set_glMatrixIndexPointerOES(glMatrixIndexPointerOES_t f) { glMatrixIndexPointerOES_t retval = glMatrixIndexPointerOES; glMatrixIndexPointerOES = f; return retval;}
+ glWeightPointerOES_t set_glWeightPointerOES(glWeightPointerOES_t f) { glWeightPointerOES_t retval = glWeightPointerOES; glWeightPointerOES = f; return retval;}
+ glQueryMatrixxOES_t set_glQueryMatrixxOES(glQueryMatrixxOES_t f) { glQueryMatrixxOES_t retval = glQueryMatrixxOES; glQueryMatrixxOES = f; return retval;}
+ glDepthRangefOES_t set_glDepthRangefOES(glDepthRangefOES_t f) { glDepthRangefOES_t retval = glDepthRangefOES; glDepthRangefOES = f; return retval;}
+ glFrustumfOES_t set_glFrustumfOES(glFrustumfOES_t f) { glFrustumfOES_t retval = glFrustumfOES; glFrustumfOES = f; return retval;}
+ glOrthofOES_t set_glOrthofOES(glOrthofOES_t f) { glOrthofOES_t retval = glOrthofOES; glOrthofOES = f; return retval;}
+ glClipPlanefOES_t set_glClipPlanefOES(glClipPlanefOES_t f) { glClipPlanefOES_t retval = glClipPlanefOES; glClipPlanefOES = f; return retval;}
+ glGetClipPlanefOES_t set_glGetClipPlanefOES(glGetClipPlanefOES_t f) { glGetClipPlanefOES_t retval = glGetClipPlanefOES; glGetClipPlanefOES = f; return retval;}
+ glClearDepthfOES_t set_glClearDepthfOES(glClearDepthfOES_t f) { glClearDepthfOES_t retval = glClearDepthfOES; glClearDepthfOES = f; return retval;}
+ glTexGenfOES_t set_glTexGenfOES(glTexGenfOES_t f) { glTexGenfOES_t retval = glTexGenfOES; glTexGenfOES = f; return retval;}
+ glTexGenfvOES_t set_glTexGenfvOES(glTexGenfvOES_t f) { glTexGenfvOES_t retval = glTexGenfvOES; glTexGenfvOES = f; return retval;}
+ glTexGeniOES_t set_glTexGeniOES(glTexGeniOES_t f) { glTexGeniOES_t retval = glTexGeniOES; glTexGeniOES = f; return retval;}
+ glTexGenivOES_t set_glTexGenivOES(glTexGenivOES_t f) { glTexGenivOES_t retval = glTexGenivOES; glTexGenivOES = f; return retval;}
+ glTexGenxOES_t set_glTexGenxOES(glTexGenxOES_t f) { glTexGenxOES_t retval = glTexGenxOES; glTexGenxOES = f; return retval;}
+ glTexGenxvOES_t set_glTexGenxvOES(glTexGenxvOES_t f) { glTexGenxvOES_t retval = glTexGenxvOES; glTexGenxvOES = f; return retval;}
+ glGetTexGenfvOES_t set_glGetTexGenfvOES(glGetTexGenfvOES_t f) { glGetTexGenfvOES_t retval = glGetTexGenfvOES; glGetTexGenfvOES = f; return retval;}
+ glGetTexGenivOES_t set_glGetTexGenivOES(glGetTexGenivOES_t f) { glGetTexGenivOES_t retval = glGetTexGenivOES; glGetTexGenivOES = f; return retval;}
+ glGetTexGenxvOES_t set_glGetTexGenxvOES(glGetTexGenxvOES_t f) { glGetTexGenxvOES_t retval = glGetTexGenxvOES; glGetTexGenxvOES = f; return retval;}
+ glBindVertexArrayOES_t set_glBindVertexArrayOES(glBindVertexArrayOES_t f) { glBindVertexArrayOES_t retval = glBindVertexArrayOES; glBindVertexArrayOES = f; return retval;}
+ glDeleteVertexArraysOES_t set_glDeleteVertexArraysOES(glDeleteVertexArraysOES_t f) { glDeleteVertexArraysOES_t retval = glDeleteVertexArraysOES; glDeleteVertexArraysOES = f; return retval;}
+ glGenVertexArraysOES_t set_glGenVertexArraysOES(glGenVertexArraysOES_t f) { glGenVertexArraysOES_t retval = glGenVertexArraysOES; glGenVertexArraysOES = f; return retval;}
+ glIsVertexArrayOES_t set_glIsVertexArrayOES(glIsVertexArrayOES_t f) { glIsVertexArrayOES_t retval = glIsVertexArrayOES; glIsVertexArrayOES = f; return retval;}
+ glDiscardFramebufferEXT_t set_glDiscardFramebufferEXT(glDiscardFramebufferEXT_t f) { glDiscardFramebufferEXT_t retval = glDiscardFramebufferEXT; glDiscardFramebufferEXT = f; return retval;}
+ glMultiDrawArraysEXT_t set_glMultiDrawArraysEXT(glMultiDrawArraysEXT_t f) { glMultiDrawArraysEXT_t retval = glMultiDrawArraysEXT; glMultiDrawArraysEXT = f; return retval;}
+ glMultiDrawElementsEXT_t set_glMultiDrawElementsEXT(glMultiDrawElementsEXT_t f) { glMultiDrawElementsEXT_t retval = glMultiDrawElementsEXT; glMultiDrawElementsEXT = f; return retval;}
+ glClipPlanefIMG_t set_glClipPlanefIMG(glClipPlanefIMG_t f) { glClipPlanefIMG_t retval = glClipPlanefIMG; glClipPlanefIMG = f; return retval;}
+ glClipPlanexIMG_t set_glClipPlanexIMG(glClipPlanexIMG_t f) { glClipPlanexIMG_t retval = glClipPlanexIMG; glClipPlanexIMG = f; return retval;}
+ glRenderbufferStorageMultisampleIMG_t set_glRenderbufferStorageMultisampleIMG(glRenderbufferStorageMultisampleIMG_t f) { glRenderbufferStorageMultisampleIMG_t retval = glRenderbufferStorageMultisampleIMG; glRenderbufferStorageMultisampleIMG = f; return retval;}
+ glFramebufferTexture2DMultisampleIMG_t set_glFramebufferTexture2DMultisampleIMG(glFramebufferTexture2DMultisampleIMG_t f) { glFramebufferTexture2DMultisampleIMG_t retval = glFramebufferTexture2DMultisampleIMG; glFramebufferTexture2DMultisampleIMG = f; return retval;}
+ glDeleteFencesNV_t set_glDeleteFencesNV(glDeleteFencesNV_t f) { glDeleteFencesNV_t retval = glDeleteFencesNV; glDeleteFencesNV = f; return retval;}
+ glGenFencesNV_t set_glGenFencesNV(glGenFencesNV_t f) { glGenFencesNV_t retval = glGenFencesNV; glGenFencesNV = f; return retval;}
+ glIsFenceNV_t set_glIsFenceNV(glIsFenceNV_t f) { glIsFenceNV_t retval = glIsFenceNV; glIsFenceNV = f; return retval;}
+ glTestFenceNV_t set_glTestFenceNV(glTestFenceNV_t f) { glTestFenceNV_t retval = glTestFenceNV; glTestFenceNV = f; return retval;}
+ glGetFenceivNV_t set_glGetFenceivNV(glGetFenceivNV_t f) { glGetFenceivNV_t retval = glGetFenceivNV; glGetFenceivNV = f; return retval;}
+ glFinishFenceNV_t set_glFinishFenceNV(glFinishFenceNV_t f) { glFinishFenceNV_t retval = glFinishFenceNV; glFinishFenceNV = f; return retval;}
+ glSetFenceNV_t set_glSetFenceNV(glSetFenceNV_t f) { glSetFenceNV_t retval = glSetFenceNV; glSetFenceNV = f; return retval;}
+ glGetDriverControlsQCOM_t set_glGetDriverControlsQCOM(glGetDriverControlsQCOM_t f) { glGetDriverControlsQCOM_t retval = glGetDriverControlsQCOM; glGetDriverControlsQCOM = f; return retval;}
+ glGetDriverControlStringQCOM_t set_glGetDriverControlStringQCOM(glGetDriverControlStringQCOM_t f) { glGetDriverControlStringQCOM_t retval = glGetDriverControlStringQCOM; glGetDriverControlStringQCOM = f; return retval;}
+ glEnableDriverControlQCOM_t set_glEnableDriverControlQCOM(glEnableDriverControlQCOM_t f) { glEnableDriverControlQCOM_t retval = glEnableDriverControlQCOM; glEnableDriverControlQCOM = f; return retval;}
+ glDisableDriverControlQCOM_t set_glDisableDriverControlQCOM(glDisableDriverControlQCOM_t f) { glDisableDriverControlQCOM_t retval = glDisableDriverControlQCOM; glDisableDriverControlQCOM = f; return retval;}
+ glExtGetTexturesQCOM_t set_glExtGetTexturesQCOM(glExtGetTexturesQCOM_t f) { glExtGetTexturesQCOM_t retval = glExtGetTexturesQCOM; glExtGetTexturesQCOM = f; return retval;}
+ glExtGetBuffersQCOM_t set_glExtGetBuffersQCOM(glExtGetBuffersQCOM_t f) { glExtGetBuffersQCOM_t retval = glExtGetBuffersQCOM; glExtGetBuffersQCOM = f; return retval;}
+ glExtGetRenderbuffersQCOM_t set_glExtGetRenderbuffersQCOM(glExtGetRenderbuffersQCOM_t f) { glExtGetRenderbuffersQCOM_t retval = glExtGetRenderbuffersQCOM; glExtGetRenderbuffersQCOM = f; return retval;}
+ glExtGetFramebuffersQCOM_t set_glExtGetFramebuffersQCOM(glExtGetFramebuffersQCOM_t f) { glExtGetFramebuffersQCOM_t retval = glExtGetFramebuffersQCOM; glExtGetFramebuffersQCOM = f; return retval;}
+ glExtGetTexLevelParameterivQCOM_t set_glExtGetTexLevelParameterivQCOM(glExtGetTexLevelParameterivQCOM_t f) { glExtGetTexLevelParameterivQCOM_t retval = glExtGetTexLevelParameterivQCOM; glExtGetTexLevelParameterivQCOM = f; return retval;}
+ glExtTexObjectStateOverrideiQCOM_t set_glExtTexObjectStateOverrideiQCOM(glExtTexObjectStateOverrideiQCOM_t f) { glExtTexObjectStateOverrideiQCOM_t retval = glExtTexObjectStateOverrideiQCOM; glExtTexObjectStateOverrideiQCOM = f; return retval;}
+ glExtGetTexSubImageQCOM_t set_glExtGetTexSubImageQCOM(glExtGetTexSubImageQCOM_t f) { glExtGetTexSubImageQCOM_t retval = glExtGetTexSubImageQCOM; glExtGetTexSubImageQCOM = f; return retval;}
+ glExtGetBufferPointervQCOM_t set_glExtGetBufferPointervQCOM(glExtGetBufferPointervQCOM_t f) { glExtGetBufferPointervQCOM_t retval = glExtGetBufferPointervQCOM; glExtGetBufferPointervQCOM = f; return retval;}
+ glExtGetShadersQCOM_t set_glExtGetShadersQCOM(glExtGetShadersQCOM_t f) { glExtGetShadersQCOM_t retval = glExtGetShadersQCOM; glExtGetShadersQCOM = f; return retval;}
+ glExtGetProgramsQCOM_t set_glExtGetProgramsQCOM(glExtGetProgramsQCOM_t f) { glExtGetProgramsQCOM_t retval = glExtGetProgramsQCOM; glExtGetProgramsQCOM = f; return retval;}
+ glExtIsProgramBinaryQCOM_t set_glExtIsProgramBinaryQCOM(glExtIsProgramBinaryQCOM_t f) { glExtIsProgramBinaryQCOM_t retval = glExtIsProgramBinaryQCOM; glExtIsProgramBinaryQCOM = f; return retval;}
+ glExtGetProgramBinarySourceQCOM_t set_glExtGetProgramBinarySourceQCOM(glExtGetProgramBinarySourceQCOM_t f) { glExtGetProgramBinarySourceQCOM_t retval = glExtGetProgramBinarySourceQCOM; glExtGetProgramBinarySourceQCOM = f; return retval;}
+ glStartTilingQCOM_t set_glStartTilingQCOM(glStartTilingQCOM_t f) { glStartTilingQCOM_t retval = glStartTilingQCOM; glStartTilingQCOM = f; return retval;}
+ glEndTilingQCOM_t set_glEndTilingQCOM(glEndTilingQCOM_t f) { glEndTilingQCOM_t retval = glEndTilingQCOM; glEndTilingQCOM = f; return retval;}
+};
+
+gles_dispatch *create_gles_dispatch(void *gles_andorid);
+
+#endif
diff --git a/opengl/tests/gles_android_wrapper/gles_emul.cfg b/opengl/tests/gles_android_wrapper/gles_emul.cfg
new file mode 100644
index 0000000..a837807
--- /dev/null
+++ b/opengl/tests/gles_android_wrapper/gles_emul.cfg
@@ -0,0 +1,7 @@
+angeles
+my-tritex
+org.zeroxlab.benchmark
+com.cooliris.media
+com.polarbit.waveblazerlite
+test-opengl-gl2_basic
+com.trendy.ddapp
diff --git a/opengl/tests/gles_android_wrapper/gles_ftable.h b/opengl/tests/gles_android_wrapper/gles_ftable.h
new file mode 100644
index 0000000..1895b18
--- /dev/null
+++ b/opengl/tests/gles_android_wrapper/gles_ftable.h
@@ -0,0 +1,292 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+static struct _gles_funcs_by_name {
+ const char *name;
+ void *proc;
+} gles_funcs_by_name[] = {
+ {"glAlphaFunc", (void *)glAlphaFunc},
+ {"glClearColor", (void *)glClearColor},
+ {"glClearDepthf", (void *)glClearDepthf},
+ {"glClipPlanef", (void *)glClipPlanef},
+ {"glColor4f", (void *)glColor4f},
+ {"glDepthRangef", (void *)glDepthRangef},
+ {"glFogf", (void *)glFogf},
+ {"glFogfv", (void *)glFogfv},
+ {"glFrustumf", (void *)glFrustumf},
+ {"glGetClipPlanef", (void *)glGetClipPlanef},
+ {"glGetFloatv", (void *)glGetFloatv},
+ {"glGetLightfv", (void *)glGetLightfv},
+ {"glGetMaterialfv", (void *)glGetMaterialfv},
+ {"glGetTexEnvfv", (void *)glGetTexEnvfv},
+ {"glGetTexParameterfv", (void *)glGetTexParameterfv},
+ {"glLightModelf", (void *)glLightModelf},
+ {"glLightModelfv", (void *)glLightModelfv},
+ {"glLightf", (void *)glLightf},
+ {"glLightfv", (void *)glLightfv},
+ {"glLineWidth", (void *)glLineWidth},
+ {"glLoadMatrixf", (void *)glLoadMatrixf},
+ {"glMaterialf", (void *)glMaterialf},
+ {"glMaterialfv", (void *)glMaterialfv},
+ {"glMultMatrixf", (void *)glMultMatrixf},
+ {"glMultiTexCoord4f", (void *)glMultiTexCoord4f},
+ {"glNormal3f", (void *)glNormal3f},
+ {"glOrthof", (void *)glOrthof},
+ {"glPointParameterf", (void *)glPointParameterf},
+ {"glPointParameterfv", (void *)glPointParameterfv},
+ {"glPointSize", (void *)glPointSize},
+ {"glPolygonOffset", (void *)glPolygonOffset},
+ {"glRotatef", (void *)glRotatef},
+ {"glScalef", (void *)glScalef},
+ {"glTexEnvf", (void *)glTexEnvf},
+ {"glTexEnvfv", (void *)glTexEnvfv},
+ {"glTexParameterf", (void *)glTexParameterf},
+ {"glTexParameterfv", (void *)glTexParameterfv},
+ {"glTranslatef", (void *)glTranslatef},
+ {"glActiveTexture", (void *)glActiveTexture},
+ {"glAlphaFuncx", (void *)glAlphaFuncx},
+ {"glBindBuffer", (void *)glBindBuffer},
+ {"glBindTexture", (void *)glBindTexture},
+ {"glBlendFunc", (void *)glBlendFunc},
+ {"glBufferData", (void *)glBufferData},
+ {"glBufferSubData", (void *)glBufferSubData},
+ {"glClear", (void *)glClear},
+ {"glClearColorx", (void *)glClearColorx},
+ {"glClearDepthx", (void *)glClearDepthx},
+ {"glClearStencil", (void *)glClearStencil},
+ {"glClientActiveTexture", (void *)glClientActiveTexture},
+ {"glClipPlanex", (void *)glClipPlanex},
+ {"glColor4ub", (void *)glColor4ub},
+ {"glColor4x", (void *)glColor4x},
+ {"glColorMask", (void *)glColorMask},
+ {"glColorPointer", (void *)glColorPointer},
+ {"glCompressedTexImage2D", (void *)glCompressedTexImage2D},
+ {"glCompressedTexSubImage2D", (void *)glCompressedTexSubImage2D},
+ {"glCopyTexImage2D", (void *)glCopyTexImage2D},
+ {"glCopyTexSubImage2D", (void *)glCopyTexSubImage2D},
+ {"glCullFace", (void *)glCullFace},
+ {"glDeleteBuffers", (void *)glDeleteBuffers},
+ {"glDeleteTextures", (void *)glDeleteTextures},
+ {"glDepthFunc", (void *)glDepthFunc},
+ {"glDepthMask", (void *)glDepthMask},
+ {"glDepthRangex", (void *)glDepthRangex},
+ {"glDisable", (void *)glDisable},
+ {"glDisableClientState", (void *)glDisableClientState},
+ {"glDrawArrays", (void *)glDrawArrays},
+ {"glDrawElements", (void *)glDrawElements},
+ {"glEnable", (void *)glEnable},
+ {"glEnableClientState", (void *)glEnableClientState},
+ {"glFinish", (void *)glFinish},
+ {"glFlush", (void *)glFlush},
+ {"glFogx", (void *)glFogx},
+ {"glFogxv", (void *)glFogxv},
+ {"glFrontFace", (void *)glFrontFace},
+ {"glFrustumx", (void *)glFrustumx},
+ {"glGetBooleanv", (void *)glGetBooleanv},
+ {"glGetBufferParameteriv", (void *)glGetBufferParameteriv},
+ {"glGetClipPlanex", (void *)glGetClipPlanex},
+ {"glGenBuffers", (void *)glGenBuffers},
+ {"glGenTextures", (void *)glGenTextures},
+ {"glGetError", (void *)glGetError},
+ {"glGetFixedv", (void *)glGetFixedv},
+ {"glGetIntegerv", (void *)glGetIntegerv},
+ {"glGetLightxv", (void *)glGetLightxv},
+ {"glGetMaterialxv", (void *)glGetMaterialxv},
+ {"glGetPointerv", (void *)glGetPointerv},
+ {"glGetString", (void *)glGetString},
+ {"glGetTexEnviv", (void *)glGetTexEnviv},
+ {"glGetTexEnvxv", (void *)glGetTexEnvxv},
+ {"glGetTexParameteriv", (void *)glGetTexParameteriv},
+ {"glGetTexParameterxv", (void *)glGetTexParameterxv},
+ {"glHint", (void *)glHint},
+ {"glIsBuffer", (void *)glIsBuffer},
+ {"glIsEnabled", (void *)glIsEnabled},
+ {"glIsTexture", (void *)glIsTexture},
+ {"glLightModelx", (void *)glLightModelx},
+ {"glLightModelxv", (void *)glLightModelxv},
+ {"glLightx", (void *)glLightx},
+ {"glLightxv", (void *)glLightxv},
+ {"glLineWidthx", (void *)glLineWidthx},
+ {"glLoadIdentity", (void *)glLoadIdentity},
+ {"glLoadMatrixx", (void *)glLoadMatrixx},
+ {"glLogicOp", (void *)glLogicOp},
+ {"glMaterialx", (void *)glMaterialx},
+ {"glMaterialxv", (void *)glMaterialxv},
+ {"glMatrixMode", (void *)glMatrixMode},
+ {"glMultMatrixx", (void *)glMultMatrixx},
+ {"glMultiTexCoord4x", (void *)glMultiTexCoord4x},
+ {"glNormal3x", (void *)glNormal3x},
+ {"glNormalPointer", (void *)glNormalPointer},
+ {"glOrthox", (void *)glOrthox},
+ {"glPixelStorei", (void *)glPixelStorei},
+ {"glPointParameterx", (void *)glPointParameterx},
+ {"glPointParameterxv", (void *)glPointParameterxv},
+ {"glPointSizex", (void *)glPointSizex},
+ {"glPolygonOffsetx", (void *)glPolygonOffsetx},
+ {"glPopMatrix", (void *)glPopMatrix},
+ {"glPushMatrix", (void *)glPushMatrix},
+ {"glReadPixels", (void *)glReadPixels},
+ {"glRotatex", (void *)glRotatex},
+ {"glSampleCoverage", (void *)glSampleCoverage},
+ {"glSampleCoveragex", (void *)glSampleCoveragex},
+ {"glScalex", (void *)glScalex},
+ {"glScissor", (void *)glScissor},
+ {"glShadeModel", (void *)glShadeModel},
+ {"glStencilFunc", (void *)glStencilFunc},
+ {"glStencilMask", (void *)glStencilMask},
+ {"glStencilOp", (void *)glStencilOp},
+ {"glTexCoordPointer", (void *)glTexCoordPointer},
+ {"glTexEnvi", (void *)glTexEnvi},
+ {"glTexEnvx", (void *)glTexEnvx},
+ {"glTexEnviv", (void *)glTexEnviv},
+ {"glTexEnvxv", (void *)glTexEnvxv},
+ {"glTexImage2D", (void *)glTexImage2D},
+ {"glTexParameteri", (void *)glTexParameteri},
+ {"glTexParameterx", (void *)glTexParameterx},
+ {"glTexParameteriv", (void *)glTexParameteriv},
+ {"glTexParameterxv", (void *)glTexParameterxv},
+ {"glTexSubImage2D", (void *)glTexSubImage2D},
+ {"glTranslatex", (void *)glTranslatex},
+ {"glVertexPointer", (void *)glVertexPointer},
+ {"glViewport", (void *)glViewport},
+ {"glPointSizePointerOES", (void *)glPointSizePointerOES},
+ {"glBlendEquationSeparateOES", (void *)glBlendEquationSeparateOES},
+ {"glBlendFuncSeparateOES", (void *)glBlendFuncSeparateOES},
+ {"glBlendEquationOES", (void *)glBlendEquationOES},
+ {"glDrawTexsOES", (void *)glDrawTexsOES},
+ {"glDrawTexiOES", (void *)glDrawTexiOES},
+ {"glDrawTexxOES", (void *)glDrawTexxOES},
+ {"glDrawTexsvOES", (void *)glDrawTexsvOES},
+ {"glDrawTexivOES", (void *)glDrawTexivOES},
+ {"glDrawTexxvOES", (void *)glDrawTexxvOES},
+ {"glDrawTexfOES", (void *)glDrawTexfOES},
+ {"glDrawTexfvOES", (void *)glDrawTexfvOES},
+ {"glEGLImageTargetTexture2DOES", (void *)glEGLImageTargetTexture2DOES},
+ {"glEGLImageTargetRenderbufferStorageOES", (void *)glEGLImageTargetRenderbufferStorageOES},
+ {"glAlphaFuncxOES", (void *)glAlphaFuncxOES},
+ {"glClearColorxOES", (void *)glClearColorxOES},
+ {"glClearDepthxOES", (void *)glClearDepthxOES},
+ {"glClipPlanexOES", (void *)glClipPlanexOES},
+ {"glColor4xOES", (void *)glColor4xOES},
+ {"glDepthRangexOES", (void *)glDepthRangexOES},
+ {"glFogxOES", (void *)glFogxOES},
+ {"glFogxvOES", (void *)glFogxvOES},
+ {"glFrustumxOES", (void *)glFrustumxOES},
+ {"glGetClipPlanexOES", (void *)glGetClipPlanexOES},
+ {"glGetFixedvOES", (void *)glGetFixedvOES},
+ {"glGetLightxvOES", (void *)glGetLightxvOES},
+ {"glGetMaterialxvOES", (void *)glGetMaterialxvOES},
+ {"glGetTexEnvxvOES", (void *)glGetTexEnvxvOES},
+ {"glGetTexParameterxvOES", (void *)glGetTexParameterxvOES},
+ {"glLightModelxOES", (void *)glLightModelxOES},
+ {"glLightModelxvOES", (void *)glLightModelxvOES},
+ {"glLightxOES", (void *)glLightxOES},
+ {"glLightxvOES", (void *)glLightxvOES},
+ {"glLineWidthxOES", (void *)glLineWidthxOES},
+ {"glLoadMatrixxOES", (void *)glLoadMatrixxOES},
+ {"glMaterialxOES", (void *)glMaterialxOES},
+ {"glMaterialxvOES", (void *)glMaterialxvOES},
+ {"glMultMatrixxOES", (void *)glMultMatrixxOES},
+ {"glMultiTexCoord4xOES", (void *)glMultiTexCoord4xOES},
+ {"glNormal3xOES", (void *)glNormal3xOES},
+ {"glOrthoxOES", (void *)glOrthoxOES},
+ {"glPointParameterxOES", (void *)glPointParameterxOES},
+ {"glPointParameterxvOES", (void *)glPointParameterxvOES},
+ {"glPointSizexOES", (void *)glPointSizexOES},
+ {"glPolygonOffsetxOES", (void *)glPolygonOffsetxOES},
+ {"glRotatexOES", (void *)glRotatexOES},
+ {"glSampleCoveragexOES", (void *)glSampleCoveragexOES},
+ {"glScalexOES", (void *)glScalexOES},
+ {"glTexEnvxOES", (void *)glTexEnvxOES},
+ {"glTexEnvxvOES", (void *)glTexEnvxvOES},
+ {"glTexParameterxOES", (void *)glTexParameterxOES},
+ {"glTexParameterxvOES", (void *)glTexParameterxvOES},
+ {"glTranslatexOES", (void *)glTranslatexOES},
+ {"glIsRenderbufferOES", (void *)glIsRenderbufferOES},
+ {"glBindRenderbufferOES", (void *)glBindRenderbufferOES},
+ {"glDeleteRenderbuffersOES", (void *)glDeleteRenderbuffersOES},
+ {"glGenRenderbuffersOES", (void *)glGenRenderbuffersOES},
+ {"glRenderbufferStorageOES", (void *)glRenderbufferStorageOES},
+ {"glGetRenderbufferParameterivOES", (void *)glGetRenderbufferParameterivOES},
+ {"glIsFramebufferOES", (void *)glIsFramebufferOES},
+ {"glBindFramebufferOES", (void *)glBindFramebufferOES},
+ {"glDeleteFramebuffersOES", (void *)glDeleteFramebuffersOES},
+ {"glGenFramebuffersOES", (void *)glGenFramebuffersOES},
+ {"glCheckFramebufferStatusOES", (void *)glCheckFramebufferStatusOES},
+ {"glFramebufferRenderbufferOES", (void *)glFramebufferRenderbufferOES},
+ {"glFramebufferTexture2DOES", (void *)glFramebufferTexture2DOES},
+ {"glGetFramebufferAttachmentParameterivOES", (void *)glGetFramebufferAttachmentParameterivOES},
+ {"glGenerateMipmapOES", (void *)glGenerateMipmapOES},
+ {"glMapBufferOES", (void *)glMapBufferOES},
+ {"glUnmapBufferOES", (void *)glUnmapBufferOES},
+ {"glGetBufferPointervOES", (void *)glGetBufferPointervOES},
+ {"glCurrentPaletteMatrixOES", (void *)glCurrentPaletteMatrixOES},
+ {"glLoadPaletteFromModelViewMatrixOES", (void *)glLoadPaletteFromModelViewMatrixOES},
+ {"glMatrixIndexPointerOES", (void *)glMatrixIndexPointerOES},
+ {"glWeightPointerOES", (void *)glWeightPointerOES},
+ {"glQueryMatrixxOES", (void *)glQueryMatrixxOES},
+ {"glDepthRangefOES", (void *)glDepthRangefOES},
+ {"glFrustumfOES", (void *)glFrustumfOES},
+ {"glOrthofOES", (void *)glOrthofOES},
+ {"glClipPlanefOES", (void *)glClipPlanefOES},
+ {"glGetClipPlanefOES", (void *)glGetClipPlanefOES},
+ {"glClearDepthfOES", (void *)glClearDepthfOES},
+ {"glTexGenfOES", (void *)glTexGenfOES},
+ {"glTexGenfvOES", (void *)glTexGenfvOES},
+ {"glTexGeniOES", (void *)glTexGeniOES},
+ {"glTexGenivOES", (void *)glTexGenivOES},
+ {"glTexGenxOES", (void *)glTexGenxOES},
+ {"glTexGenxvOES", (void *)glTexGenxvOES},
+ {"glGetTexGenfvOES", (void *)glGetTexGenfvOES},
+ {"glGetTexGenivOES", (void *)glGetTexGenivOES},
+ {"glGetTexGenxvOES", (void *)glGetTexGenxvOES},
+ {"glBindVertexArrayOES", (void *)glBindVertexArrayOES},
+ {"glDeleteVertexArraysOES", (void *)glDeleteVertexArraysOES},
+ {"glGenVertexArraysOES", (void *)glGenVertexArraysOES},
+ {"glIsVertexArrayOES", (void *)glIsVertexArrayOES},
+ {"glDiscardFramebufferEXT", (void *)glDiscardFramebufferEXT},
+ {"glMultiDrawArraysEXT", (void *)glMultiDrawArraysEXT},
+ {"glMultiDrawElementsEXT", (void *)glMultiDrawElementsEXT},
+ {"glClipPlanefIMG", (void *)glClipPlanefIMG},
+ {"glClipPlanexIMG", (void *)glClipPlanexIMG},
+ {"glRenderbufferStorageMultisampleIMG", (void *)glRenderbufferStorageMultisampleIMG},
+ {"glFramebufferTexture2DMultisampleIMG", (void *)glFramebufferTexture2DMultisampleIMG},
+ {"glDeleteFencesNV", (void *)glDeleteFencesNV},
+ {"glGenFencesNV", (void *)glGenFencesNV},
+ {"glIsFenceNV", (void *)glIsFenceNV},
+ {"glTestFenceNV", (void *)glTestFenceNV},
+ {"glGetFenceivNV", (void *)glGetFenceivNV},
+ {"glFinishFenceNV", (void *)glFinishFenceNV},
+ {"glSetFenceNV", (void *)glSetFenceNV},
+ {"glGetDriverControlsQCOM", (void *)glGetDriverControlsQCOM},
+ {"glGetDriverControlStringQCOM", (void *)glGetDriverControlStringQCOM},
+ {"glEnableDriverControlQCOM", (void *)glEnableDriverControlQCOM},
+ {"glDisableDriverControlQCOM", (void *)glDisableDriverControlQCOM},
+ {"glExtGetTexturesQCOM", (void *)glExtGetTexturesQCOM},
+ {"glExtGetBuffersQCOM", (void *)glExtGetBuffersQCOM},
+ {"glExtGetRenderbuffersQCOM", (void *)glExtGetRenderbuffersQCOM},
+ {"glExtGetFramebuffersQCOM", (void *)glExtGetFramebuffersQCOM},
+ {"glExtGetTexLevelParameterivQCOM", (void *)glExtGetTexLevelParameterivQCOM},
+ {"glExtTexObjectStateOverrideiQCOM", (void *)glExtTexObjectStateOverrideiQCOM},
+ {"glExtGetTexSubImageQCOM", (void *)glExtGetTexSubImageQCOM},
+ {"glExtGetBufferPointervQCOM", (void *)glExtGetBufferPointervQCOM},
+ {"glExtGetShadersQCOM", (void *)glExtGetShadersQCOM},
+ {"glExtGetProgramsQCOM", (void *)glExtGetProgramsQCOM},
+ {"glExtIsProgramBinaryQCOM", (void *)glExtIsProgramBinaryQCOM},
+ {"glExtGetProgramBinarySourceQCOM", (void *)glExtGetProgramBinarySourceQCOM},
+ {"glStartTilingQCOM", (void *)glStartTilingQCOM},
+ {"glEndTilingQCOM", (void *)glEndTilingQCOM}
+};
+static int gles_num_funcs = sizeof(gles_funcs_by_name) / sizeof(struct _gles_funcs_by_name);
diff --git a/opengl/tests/gles_android_wrapper/gles_proc.h b/opengl/tests/gles_android_wrapper/gles_proc.h
new file mode 100644
index 0000000..afd94b9
--- /dev/null
+++ b/opengl/tests/gles_android_wrapper/gles_proc.h
@@ -0,0 +1,296 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#ifndef _GLES_PROC_H
+#define _GLES_PROC_H
+
+#include <GLES/gl.h>
+#define GL_GLEXT_PROTOTYPES
+#include <GLES/glext.h>
+
+typedef void (* glAlphaFunc_t) (GLenum, GLclampf);
+typedef void (* glClearColor_t) (GLclampf, GLclampf, GLclampf, GLclampf);
+typedef void (* glClearDepthf_t) (GLclampf);
+typedef void (* glClipPlanef_t) (GLenum, const GLfloat*);
+typedef void (* glColor4f_t) (GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (* glDepthRangef_t) (GLclampf, GLclampf);
+typedef void (* glFogf_t) (GLenum, GLfloat);
+typedef void (* glFogfv_t) (GLenum, const GLfloat*);
+typedef void (* glFrustumf_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (* glGetClipPlanef_t) (GLenum, GLfloat*);
+typedef void (* glGetFloatv_t) (GLenum, GLfloat*);
+typedef void (* glGetLightfv_t) (GLenum, GLenum, GLfloat*);
+typedef void (* glGetMaterialfv_t) (GLenum, GLenum, GLfloat*);
+typedef void (* glGetTexEnvfv_t) (GLenum, GLenum, GLfloat*);
+typedef void (* glGetTexParameterfv_t) (GLenum, GLenum, GLfloat*);
+typedef void (* glLightModelf_t) (GLenum, GLfloat);
+typedef void (* glLightModelfv_t) (GLenum, const GLfloat*);
+typedef void (* glLightf_t) (GLenum, GLenum, GLfloat);
+typedef void (* glLightfv_t) (GLenum, GLenum, const GLfloat*);
+typedef void (* glLineWidth_t) (GLfloat);
+typedef void (* glLoadMatrixf_t) (const GLfloat*);
+typedef void (* glMaterialf_t) (GLenum, GLenum, GLfloat);
+typedef void (* glMaterialfv_t) (GLenum, GLenum, const GLfloat*);
+typedef void (* glMultMatrixf_t) (const GLfloat*);
+typedef void (* glMultiTexCoord4f_t) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (* glNormal3f_t) (GLfloat, GLfloat, GLfloat);
+typedef void (* glOrthof_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (* glPointParameterf_t) (GLenum, GLfloat);
+typedef void (* glPointParameterfv_t) (GLenum, const GLfloat*);
+typedef void (* glPointSize_t) (GLfloat);
+typedef void (* glPolygonOffset_t) (GLfloat, GLfloat);
+typedef void (* glRotatef_t) (GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (* glScalef_t) (GLfloat, GLfloat, GLfloat);
+typedef void (* glTexEnvf_t) (GLenum, GLenum, GLfloat);
+typedef void (* glTexEnvfv_t) (GLenum, GLenum, const GLfloat*);
+typedef void (* glTexParameterf_t) (GLenum, GLenum, GLfloat);
+typedef void (* glTexParameterfv_t) (GLenum, GLenum, const GLfloat*);
+typedef void (* glTranslatef_t) (GLfloat, GLfloat, GLfloat);
+typedef void (* glActiveTexture_t) (GLenum);
+typedef void (* glAlphaFuncx_t) (GLenum, GLclampx);
+typedef void (* glBindBuffer_t) (GLenum, GLuint);
+typedef void (* glBindTexture_t) (GLenum, GLuint);
+typedef void (* glBlendFunc_t) (GLenum, GLenum);
+typedef void (* glBufferData_t) (GLenum, GLsizeiptr, const GLvoid*, GLenum);
+typedef void (* glBufferSubData_t) (GLenum, GLintptr, GLsizeiptr, const GLvoid*);
+typedef void (* glClear_t) (GLbitfield);
+typedef void (* glClearColorx_t) (GLclampx, GLclampx, GLclampx, GLclampx);
+typedef void (* glClearDepthx_t) (GLclampx);
+typedef void (* glClearStencil_t) (GLint);
+typedef void (* glClientActiveTexture_t) (GLenum);
+typedef void (* glClipPlanex_t) (GLenum, const GLfixed*);
+typedef void (* glColor4ub_t) (GLubyte, GLubyte, GLubyte, GLubyte);
+typedef void (* glColor4x_t) (GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (* glColorMask_t) (GLboolean, GLboolean, GLboolean, GLboolean);
+typedef void (* glColorPointer_t) (GLint, GLenum, GLsizei, const GLvoid*);
+typedef void (* glCompressedTexImage2D_t) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
+typedef void (* glCompressedTexSubImage2D_t) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*);
+typedef void (* glCopyTexImage2D_t) (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+typedef void (* glCopyTexSubImage2D_t) (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+typedef void (* glCullFace_t) (GLenum);
+typedef void (* glDeleteBuffers_t) (GLsizei, const GLuint*);
+typedef void (* glDeleteTextures_t) (GLsizei, const GLuint*);
+typedef void (* glDepthFunc_t) (GLenum);
+typedef void (* glDepthMask_t) (GLboolean);
+typedef void (* glDepthRangex_t) (GLclampx, GLclampx);
+typedef void (* glDisable_t) (GLenum);
+typedef void (* glDisableClientState_t) (GLenum);
+typedef void (* glDrawArrays_t) (GLenum, GLint, GLsizei);
+typedef void (* glDrawElements_t) (GLenum, GLsizei, GLenum, const GLvoid*);
+typedef void (* glEnable_t) (GLenum);
+typedef void (* glEnableClientState_t) (GLenum);
+typedef void (* glFinish_t) ();
+typedef void (* glFlush_t) ();
+typedef void (* glFogx_t) (GLenum, GLfixed);
+typedef void (* glFogxv_t) (GLenum, const GLfixed*);
+typedef void (* glFrontFace_t) (GLenum);
+typedef void (* glFrustumx_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (* glGetBooleanv_t) (GLenum, GLboolean*);
+typedef void (* glGetBufferParameteriv_t) (GLenum, GLenum, GLint*);
+typedef void (* glGetClipPlanex_t) (GLenum, GLfixed*);
+typedef void (* glGenBuffers_t) (GLsizei, GLuint*);
+typedef void (* glGenTextures_t) (GLsizei, GLuint*);
+typedef GLenum (* glGetError_t) ();
+typedef void (* glGetFixedv_t) (GLenum, GLfixed*);
+typedef void (* glGetIntegerv_t) (GLenum, GLint*);
+typedef void (* glGetLightxv_t) (GLenum, GLenum, GLfixed*);
+typedef void (* glGetMaterialxv_t) (GLenum, GLenum, GLfixed*);
+typedef void (* glGetPointerv_t) (GLenum, GLvoid**);
+typedef const GLubyte* (* glGetString_t) (GLenum);
+typedef void (* glGetTexEnviv_t) (GLenum, GLenum, GLint*);
+typedef void (* glGetTexEnvxv_t) (GLenum, GLenum, GLfixed*);
+typedef void (* glGetTexParameteriv_t) (GLenum, GLenum, GLint*);
+typedef void (* glGetTexParameterxv_t) (GLenum, GLenum, GLfixed*);
+typedef void (* glHint_t) (GLenum, GLenum);
+typedef GLboolean (* glIsBuffer_t) (GLuint);
+typedef GLboolean (* glIsEnabled_t) (GLenum);
+typedef GLboolean (* glIsTexture_t) (GLuint);
+typedef void (* glLightModelx_t) (GLenum, GLfixed);
+typedef void (* glLightModelxv_t) (GLenum, const GLfixed*);
+typedef void (* glLightx_t) (GLenum, GLenum, GLfixed);
+typedef void (* glLightxv_t) (GLenum, GLenum, const GLfixed*);
+typedef void (* glLineWidthx_t) (GLfixed);
+typedef void (* glLoadIdentity_t) ();
+typedef void (* glLoadMatrixx_t) (const GLfixed*);
+typedef void (* glLogicOp_t) (GLenum);
+typedef void (* glMaterialx_t) (GLenum, GLenum, GLfixed);
+typedef void (* glMaterialxv_t) (GLenum, GLenum, const GLfixed*);
+typedef void (* glMatrixMode_t) (GLenum);
+typedef void (* glMultMatrixx_t) (const GLfixed*);
+typedef void (* glMultiTexCoord4x_t) (GLenum, GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (* glNormal3x_t) (GLfixed, GLfixed, GLfixed);
+typedef void (* glNormalPointer_t) (GLenum, GLsizei, const GLvoid*);
+typedef void (* glOrthox_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (* glPixelStorei_t) (GLenum, GLint);
+typedef void (* glPointParameterx_t) (GLenum, GLfixed);
+typedef void (* glPointParameterxv_t) (GLenum, const GLfixed*);
+typedef void (* glPointSizex_t) (GLfixed);
+typedef void (* glPolygonOffsetx_t) (GLfixed, GLfixed);
+typedef void (* glPopMatrix_t) ();
+typedef void (* glPushMatrix_t) ();
+typedef void (* glReadPixels_t) (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*);
+typedef void (* glRotatex_t) (GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (* glSampleCoverage_t) (GLclampf, GLboolean);
+typedef void (* glSampleCoveragex_t) (GLclampx, GLboolean);
+typedef void (* glScalex_t) (GLfixed, GLfixed, GLfixed);
+typedef void (* glScissor_t) (GLint, GLint, GLsizei, GLsizei);
+typedef void (* glShadeModel_t) (GLenum);
+typedef void (* glStencilFunc_t) (GLenum, GLint, GLuint);
+typedef void (* glStencilMask_t) (GLuint);
+typedef void (* glStencilOp_t) (GLenum, GLenum, GLenum);
+typedef void (* glTexCoordPointer_t) (GLint, GLenum, GLsizei, const GLvoid*);
+typedef void (* glTexEnvi_t) (GLenum, GLenum, GLint);
+typedef void (* glTexEnvx_t) (GLenum, GLenum, GLfixed);
+typedef void (* glTexEnviv_t) (GLenum, GLenum, const GLint*);
+typedef void (* glTexEnvxv_t) (GLenum, GLenum, const GLfixed*);
+typedef void (* glTexImage2D_t) (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*);
+typedef void (* glTexParameteri_t) (GLenum, GLenum, GLint);
+typedef void (* glTexParameterx_t) (GLenum, GLenum, GLfixed);
+typedef void (* glTexParameteriv_t) (GLenum, GLenum, const GLint*);
+typedef void (* glTexParameterxv_t) (GLenum, GLenum, const GLfixed*);
+typedef void (* glTexSubImage2D_t) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
+typedef void (* glTranslatex_t) (GLfixed, GLfixed, GLfixed);
+typedef void (* glVertexPointer_t) (GLint, GLenum, GLsizei, const GLvoid*);
+typedef void (* glViewport_t) (GLint, GLint, GLsizei, GLsizei);
+typedef void (* glPointSizePointerOES_t) (GLenum, GLsizei, const GLvoid*);
+typedef void (* glBlendEquationSeparateOES_t) (GLenum, GLenum);
+typedef void (* glBlendFuncSeparateOES_t) (GLenum, GLenum, GLenum, GLenum);
+typedef void (* glBlendEquationOES_t) (GLenum);
+typedef void (* glDrawTexsOES_t) (GLshort, GLshort, GLshort, GLshort, GLshort);
+typedef void (* glDrawTexiOES_t) (GLint, GLint, GLint, GLint, GLint);
+typedef void (* glDrawTexxOES_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (* glDrawTexsvOES_t) (const GLshort*);
+typedef void (* glDrawTexivOES_t) (const GLint*);
+typedef void (* glDrawTexxvOES_t) (const GLfixed*);
+typedef void (* glDrawTexfOES_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (* glDrawTexfvOES_t) (const GLfloat*);
+typedef void (* glEGLImageTargetTexture2DOES_t) (GLenum, GLeglImageOES);
+typedef void (* glEGLImageTargetRenderbufferStorageOES_t) (GLenum, GLeglImageOES);
+typedef void (* glAlphaFuncxOES_t) (GLenum, GLclampx);
+typedef void (* glClearColorxOES_t) (GLclampx, GLclampx, GLclampx, GLclampx);
+typedef void (* glClearDepthxOES_t) (GLclampx);
+typedef void (* glClipPlanexOES_t) (GLenum, const GLfixed*);
+typedef void (* glColor4xOES_t) (GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (* glDepthRangexOES_t) (GLclampx, GLclampx);
+typedef void (* glFogxOES_t) (GLenum, GLfixed);
+typedef void (* glFogxvOES_t) (GLenum, const GLfixed*);
+typedef void (* glFrustumxOES_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (* glGetClipPlanexOES_t) (GLenum, GLfixed*);
+typedef void (* glGetFixedvOES_t) (GLenum, GLfixed*);
+typedef void (* glGetLightxvOES_t) (GLenum, GLenum, GLfixed*);
+typedef void (* glGetMaterialxvOES_t) (GLenum, GLenum, GLfixed*);
+typedef void (* glGetTexEnvxvOES_t) (GLenum, GLenum, GLfixed*);
+typedef void (* glGetTexParameterxvOES_t) (GLenum, GLenum, GLfixed*);
+typedef void (* glLightModelxOES_t) (GLenum, GLfixed);
+typedef void (* glLightModelxvOES_t) (GLenum, const GLfixed*);
+typedef void (* glLightxOES_t) (GLenum, GLenum, GLfixed);
+typedef void (* glLightxvOES_t) (GLenum, GLenum, const GLfixed*);
+typedef void (* glLineWidthxOES_t) (GLfixed);
+typedef void (* glLoadMatrixxOES_t) (const GLfixed*);
+typedef void (* glMaterialxOES_t) (GLenum, GLenum, GLfixed);
+typedef void (* glMaterialxvOES_t) (GLenum, GLenum, const GLfixed*);
+typedef void (* glMultMatrixxOES_t) (const GLfixed*);
+typedef void (* glMultiTexCoord4xOES_t) (GLenum, GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (* glNormal3xOES_t) (GLfixed, GLfixed, GLfixed);
+typedef void (* glOrthoxOES_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (* glPointParameterxOES_t) (GLenum, GLfixed);
+typedef void (* glPointParameterxvOES_t) (GLenum, const GLfixed*);
+typedef void (* glPointSizexOES_t) (GLfixed);
+typedef void (* glPolygonOffsetxOES_t) (GLfixed, GLfixed);
+typedef void (* glRotatexOES_t) (GLfixed, GLfixed, GLfixed, GLfixed);
+typedef void (* glSampleCoveragexOES_t) (GLclampx, GLboolean);
+typedef void (* glScalexOES_t) (GLfixed, GLfixed, GLfixed);
+typedef void (* glTexEnvxOES_t) (GLenum, GLenum, GLfixed);
+typedef void (* glTexEnvxvOES_t) (GLenum, GLenum, const GLfixed*);
+typedef void (* glTexParameterxOES_t) (GLenum, GLenum, GLfixed);
+typedef void (* glTexParameterxvOES_t) (GLenum, GLenum, const GLfixed*);
+typedef void (* glTranslatexOES_t) (GLfixed, GLfixed, GLfixed);
+typedef GLboolean (* glIsRenderbufferOES_t) (GLuint);
+typedef void (* glBindRenderbufferOES_t) (GLenum, GLuint);
+typedef void (* glDeleteRenderbuffersOES_t) (GLsizei, const GLuint*);
+typedef void (* glGenRenderbuffersOES_t) (GLsizei, GLuint*);
+typedef void (* glRenderbufferStorageOES_t) (GLenum, GLenum, GLsizei, GLsizei);
+typedef void (* glGetRenderbufferParameterivOES_t) (GLenum, GLenum, GLint*);
+typedef GLboolean (* glIsFramebufferOES_t) (GLuint);
+typedef void (* glBindFramebufferOES_t) (GLenum, GLuint);
+typedef void (* glDeleteFramebuffersOES_t) (GLsizei, const GLuint*);
+typedef void (* glGenFramebuffersOES_t) (GLsizei, GLuint*);
+typedef GLenum (* glCheckFramebufferStatusOES_t) (GLenum);
+typedef void (* glFramebufferRenderbufferOES_t) (GLenum, GLenum, GLenum, GLuint);
+typedef void (* glFramebufferTexture2DOES_t) (GLenum, GLenum, GLenum, GLuint, GLint);
+typedef void (* glGetFramebufferAttachmentParameterivOES_t) (GLenum, GLenum, GLenum, GLint*);
+typedef void (* glGenerateMipmapOES_t) (GLenum);
+typedef void* (* glMapBufferOES_t) (GLenum, GLenum);
+typedef GLboolean (* glUnmapBufferOES_t) (GLenum);
+typedef void (* glGetBufferPointervOES_t) (GLenum, GLenum, GLvoid*);
+typedef void (* glCurrentPaletteMatrixOES_t) (GLuint);
+typedef void (* glLoadPaletteFromModelViewMatrixOES_t) ();
+typedef void (* glMatrixIndexPointerOES_t) (GLint, GLenum, GLsizei, const GLvoid*);
+typedef void (* glWeightPointerOES_t) (GLint, GLenum, GLsizei, const GLvoid*);
+typedef GLbitfield (* glQueryMatrixxOES_t) (GLfixed*, GLint*);
+typedef void (* glDepthRangefOES_t) (GLclampf, GLclampf);
+typedef void (* glFrustumfOES_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (* glOrthofOES_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (* glClipPlanefOES_t) (GLenum, const GLfloat*);
+typedef void (* glGetClipPlanefOES_t) (GLenum, GLfloat*);
+typedef void (* glClearDepthfOES_t) (GLclampf);
+typedef void (* glTexGenfOES_t) (GLenum, GLenum, GLfloat);
+typedef void (* glTexGenfvOES_t) (GLenum, GLenum, const GLfloat*);
+typedef void (* glTexGeniOES_t) (GLenum, GLenum, GLint);
+typedef void (* glTexGenivOES_t) (GLenum, GLenum, const GLint*);
+typedef void (* glTexGenxOES_t) (GLenum, GLenum, GLfixed);
+typedef void (* glTexGenxvOES_t) (GLenum, GLenum, const GLfixed*);
+typedef void (* glGetTexGenfvOES_t) (GLenum, GLenum, GLfloat*);
+typedef void (* glGetTexGenivOES_t) (GLenum, GLenum, GLint*);
+typedef void (* glGetTexGenxvOES_t) (GLenum, GLenum, GLfixed*);
+typedef void (* glBindVertexArrayOES_t) (GLuint);
+typedef void (* glDeleteVertexArraysOES_t) (GLsizei, const GLuint*);
+typedef void (* glGenVertexArraysOES_t) (GLsizei, GLuint*);
+typedef GLboolean (* glIsVertexArrayOES_t) (GLuint);
+typedef void (* glDiscardFramebufferEXT_t) (GLenum, GLsizei, const GLenum*);
+typedef void (* glMultiDrawArraysEXT_t) (GLenum, GLint*, GLsizei*, GLsizei);
+typedef void (* glMultiDrawElementsEXT_t) (GLenum, const GLsizei*, GLenum, const GLvoid**, GLsizei);
+typedef void (* glClipPlanefIMG_t) (GLenum, const GLfloat*);
+typedef void (* glClipPlanexIMG_t) (GLenum, const GLfixed*);
+typedef void (* glRenderbufferStorageMultisampleIMG_t) (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+typedef void (* glFramebufferTexture2DMultisampleIMG_t) (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
+typedef void (* glDeleteFencesNV_t) (GLsizei, const GLuint*);
+typedef void (* glGenFencesNV_t) (GLsizei, GLuint*);
+typedef GLboolean (* glIsFenceNV_t) (GLuint);
+typedef GLboolean (* glTestFenceNV_t) (GLuint);
+typedef void (* glGetFenceivNV_t) (GLuint, GLenum, GLint*);
+typedef void (* glFinishFenceNV_t) (GLuint);
+typedef void (* glSetFenceNV_t) (GLuint, GLenum);
+typedef void (* glGetDriverControlsQCOM_t) (GLint*, GLsizei, GLuint*);
+typedef void (* glGetDriverControlStringQCOM_t) (GLuint, GLsizei, GLsizei*, GLchar*);
+typedef void (* glEnableDriverControlQCOM_t) (GLuint);
+typedef void (* glDisableDriverControlQCOM_t) (GLuint);
+typedef void (* glExtGetTexturesQCOM_t) (GLuint*, GLint, GLint*);
+typedef void (* glExtGetBuffersQCOM_t) (GLuint*, GLint, GLint*);
+typedef void (* glExtGetRenderbuffersQCOM_t) (GLuint*, GLint, GLint*);
+typedef void (* glExtGetFramebuffersQCOM_t) (GLuint*, GLint, GLint*);
+typedef void (* glExtGetTexLevelParameterivQCOM_t) (GLuint, GLenum, GLint, GLenum, GLint*);
+typedef void (* glExtTexObjectStateOverrideiQCOM_t) (GLenum, GLenum, GLint);
+typedef void (* glExtGetTexSubImageQCOM_t) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid*);
+typedef void (* glExtGetBufferPointervQCOM_t) (GLenum, GLvoid**);
+typedef void (* glExtGetShadersQCOM_t) (GLuint*, GLint, GLint*);
+typedef void (* glExtGetProgramsQCOM_t) (GLuint*, GLint, GLint*);
+typedef GLboolean (* glExtIsProgramBinaryQCOM_t) (GLuint);
+typedef void (* glExtGetProgramBinarySourceQCOM_t) (GLuint, GLenum, GLchar*, GLint*);
+typedef void (* glStartTilingQCOM_t) (GLuint, GLuint, GLuint, GLuint, GLbitfield);
+typedef void (* glEndTilingQCOM_t) (GLbitfield);
+
+
+#endif
diff --git a/opengl/tests/gles_android_wrapper/glesv1_emul_ifc.cpp b/opengl/tests/gles_android_wrapper/glesv1_emul_ifc.cpp
new file mode 100644
index 0000000..26c98a8
--- /dev/null
+++ b/opengl/tests/gles_android_wrapper/glesv1_emul_ifc.cpp
@@ -0,0 +1,39 @@
+/*
+* Copyright 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#include <stdlib.h>
+#include "ApiInitializer.h"
+#include <dlfcn.h>
+#include "gl_wrapper_context.h"
+
+extern "C" {
+ gl_wrapper_context_t *createFromLib(void *solib, gl_wrapper_context_t *(*accessor)());
+}
+
+gl_wrapper_context_t * createFromLib(void *solib, gl_wrapper_context_t *(accessor)())
+{
+ gl_wrapper_context_t *ctx = new gl_wrapper_context_t;
+ if (ctx == NULL) {
+ return NULL;
+ }
+ ApiInitializer *initializer = new ApiInitializer(solib);
+ ctx->initDispatchByName(ApiInitializer::s_getProc, initializer);
+ gl_wrapper_context_t::setContextAccessor(accessor);
+ delete initializer;
+ return ctx;
+}
+
+
diff --git a/opengl/tests/gles_android_wrapper/glesv2_emul_ifc.cpp b/opengl/tests/gles_android_wrapper/glesv2_emul_ifc.cpp
new file mode 100644
index 0000000..4ae13dd
--- /dev/null
+++ b/opengl/tests/gles_android_wrapper/glesv2_emul_ifc.cpp
@@ -0,0 +1,40 @@
+/*
+* Copyright 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#include <stdlib.h>
+#include "ApiInitializer.h"
+#include <dlfcn.h>
+#include "gl2_wrapper_context.h"
+
+extern "C" {
+ gl2_wrapper_context_t *createFromLib(void *solib, gl2_wrapper_context_t *(*accessor)());
+}
+
+gl2_wrapper_context_t * createFromLib(void *solib, gl2_wrapper_context_t *(*accessor)())
+{
+ gl2_wrapper_context_t *ctx = new gl2_wrapper_context_t;
+ if (ctx == NULL) {
+ return NULL;
+ }
+ ApiInitializer *initializer = new ApiInitializer(solib);
+ ctx->initDispatchByName(ApiInitializer::s_getProc, initializer);
+ gl2_wrapper_context_t::setContextAccessor(accessor);
+ delete initializer;
+ return ctx;
+}
+
+
+
diff --git a/opengl/tests/ut_rendercontrol_enc/Android.mk b/opengl/tests/ut_rendercontrol_enc/Android.mk
new file mode 100644
index 0000000..ae234b2
--- /dev/null
+++ b/opengl/tests/ut_rendercontrol_enc/Android.mk
@@ -0,0 +1,8 @@
+LOCAL_PATH := $(call my-dir)
+
+$(call emugl-begin-shared-library,libut_rendercontrol_enc)
+$(call emugl-import,libOpenglCodecCommon)
+$(call emugl-gen-encoder,$(LOCAL_PATH),ut_rendercontrol)
+$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
+$(call emugl-end-module)
+
diff --git a/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.attrib b/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.attrib
new file mode 100644
index 0000000..c47a9f9
--- /dev/null
+++ b/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.attrib
@@ -0,0 +1,4 @@
+GLOBAL
+ base_opcode 10000
+ encoder_headers <stdint.h>
+
diff --git a/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.in b/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.in
new file mode 100644
index 0000000..0d5942f
--- /dev/null
+++ b/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.in
@@ -0,0 +1,11 @@
+GL_ENTRY(int, createContext, uint32_t pid, uint32_t handle, uint32_t shareCtx, int version)
+GL_ENTRY(int, createSurface, uint32_t pid, uint32_t handle)
+GL_ENTRY(int, makeCurrentContext, uint32_t pid, uint32_t drawSurface, uint32_t readSurface, uint32_t ctxHandle)
+GL_ENTRY(void, swapBuffers, uint32_t pid, uint32_t surface)
+GL_ENTRY(int, destroyContext, uint32_t pid, uint32_t handle)
+GL_ENTRY(int, destroySurface, uint32_t pid, uint32_t handle)
+
+
+
+
+
diff --git a/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.types b/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.types
new file mode 100644
index 0000000..9d945ab
--- /dev/null
+++ b/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.types
@@ -0,0 +1,2 @@
+uint32_t 32 0x%08x false
+
diff --git a/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol_types.h b/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol_types.h
new file mode 100644
index 0000000..9b7864d
--- /dev/null
+++ b/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol_types.h
@@ -0,0 +1,17 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+
+#include <stdint.h>
diff --git a/qemu-props/Android.mk b/qemu-props/Android.mk
new file mode 100644
index 0000000..885e5b7
--- /dev/null
+++ b/qemu-props/Android.mk
@@ -0,0 +1,28 @@
+# Copyright (C) 2009 The Android Open Source Project
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+# this file is used to build emulator-specific program tools
+# that should only run in the emulator.
+#
+
+LOCAL_PATH := $(call my-dir)
+
+# The 'qemu-props' program is run from /system/etc/init.goldfish.rc
+# to setup various system properties sent by the emulator program.
+#
+include $(CLEAR_VARS)
+LOCAL_MODULE := qemu-props
+LOCAL_SRC_FILES := qemu-props.c
+LOCAL_SHARED_LIBRARIES := libcutils
+include $(BUILD_EXECUTABLE)
diff --git a/qemu-props/qemu-props.c b/qemu-props/qemu-props.c
new file mode 100644
index 0000000..56d510f
--- /dev/null
+++ b/qemu-props/qemu-props.c
@@ -0,0 +1,116 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/* this program is used to read a set of system properties and their values
+ * from the emulator program and set them in the currently-running emulated
+ * system. It does so by connecting to the 'boot-properties' qemud service.
+ *
+ * This program should be run as root and called from
+ * /system/etc/init.goldfish.rc exclusively.
+ */
+
+#define LOG_TAG "qemu-props"
+
+#define DEBUG 1
+
+#if DEBUG
+# include <cutils/log.h>
+# define DD(...) ALOGI(__VA_ARGS__)
+#else
+# define DD(...) ((void)0)
+#endif
+
+#include <cutils/properties.h>
+#include <unistd.h>
+#include <hardware/qemud.h>
+
+/* Name of the qemud service we want to connect to.
+ */
+#define QEMUD_SERVICE "boot-properties"
+
+#define MAX_TRIES 5
+
+int main(void)
+{
+ int qemud_fd, count = 0;
+
+ /* try to connect to the qemud service */
+ {
+ int tries = MAX_TRIES;
+
+ while (1) {
+ qemud_fd = qemud_channel_open( "boot-properties" );
+ if (qemud_fd >= 0)
+ break;
+
+ if (--tries <= 0) {
+ DD("Could not connect after too many tries. Aborting");
+ return 1;
+ }
+
+ DD("waiting 1s to wait for qemud.");
+ sleep(1);
+ }
+ }
+
+ DD("connected to '%s' qemud service.", QEMUD_SERVICE);
+
+ /* send the 'list' command to the service */
+ if (qemud_channel_send(qemud_fd, "list", -1) < 0) {
+ DD("could not send command to '%s' service", QEMUD_SERVICE);
+ return 1;
+ }
+
+ /* read each system property as a single line from the service,
+ * until exhaustion.
+ */
+ for (;;)
+ {
+#define BUFF_SIZE (PROPERTY_KEY_MAX + PROPERTY_VALUE_MAX + 2)
+ DD("receiving..");
+ char* q;
+ char temp[BUFF_SIZE];
+ int len = qemud_channel_recv(qemud_fd, temp, sizeof temp - 1);
+
+ /* lone NUL-byte signals end of properties */
+ if (len < 0 || len > BUFF_SIZE-1 || temp[0] == '\0')
+ break;
+
+ temp[len] = '\0'; /* zero-terminate string */
+
+ DD("received: %.*s", len, temp);
+
+ /* separate propery name from value */
+ q = strchr(temp, '=');
+ if (q == NULL) {
+ DD("invalid format, ignored.");
+ continue;
+ }
+ *q++ = '\0';
+
+ if (property_set(temp, q) < 0) {
+ DD("could not set property '%s' to '%s'", temp, q);
+ } else {
+ count += 1;
+ }
+ }
+
+
+ /* finally, close the channel and exit */
+ close(qemud_fd);
+ DD("exiting (%d properties set).", count);
+ return 0;
+}
diff --git a/qemud/Android.mk b/qemud/Android.mk
new file mode 100644
index 0000000..237572c
--- /dev/null
+++ b/qemud/Android.mk
@@ -0,0 +1,20 @@
+# Copyright 2008 The Android Open Source Project
+
+# We're moving the emulator-specific platform libs to
+# development.git/tools/emulator/. The following test is to ensure
+# smooth builds even if the tree contains both versions.
+#
+
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+ qemud.c
+
+
+LOCAL_SHARED_LIBRARIES := \
+ libcutils \
+
+LOCAL_MODULE:= qemud
+
+include $(BUILD_EXECUTABLE)
diff --git a/qemud/qemud.c b/qemud/qemud.c
new file mode 100644
index 0000000..e836376
--- /dev/null
+++ b/qemud/qemud.c
@@ -0,0 +1,1719 @@
+#include <stdint.h>
+#include <stdarg.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <fcntl.h>
+#include <errno.h>
+#include <string.h>
+#include <sys/socket.h>
+#include <termios.h>
+#include <cutils/sockets.h>
+
+/*
+ * the qemud daemon program is only used within Android as a bridge
+ * between the emulator program and the emulated system. it really works as
+ * a simple stream multiplexer that works as follows:
+ *
+ * - qemud is started by init following instructions in
+ * /system/etc/init.goldfish.rc (i.e. it is never started on real devices)
+ *
+ * - qemud communicates with the emulator program through a single serial
+ * port, whose name is passed through a kernel boot parameter
+ * (e.g. android.qemud=ttyS1)
+ *
+ * - qemud binds one unix local stream socket (/dev/socket/qemud, created
+ * by init through /system/etc/init.goldfish.rc).
+ *
+ *
+ * emulator <==serial==> qemud <---> /dev/socket/qemud <-+--> client1
+ * |
+ * +--> client2
+ *
+ * - the special channel index 0 is used by the emulator and qemud only.
+ * other channel numbers correspond to clients. More specifically,
+ * connection are created like this:
+ *
+ * * the client connects to /dev/socket/qemud
+ *
+ * * the client sends the service name through the socket, as
+ * <service-name>
+ *
+ * * qemud creates a "Client" object internally, assigns it an
+ * internal unique channel number > 0, then sends a connection
+ * initiation request to the emulator (i.e. through channel 0):
+ *
+ * connect:<id>:<name>
+ *
+ * where <name> is the service name, and <id> is a 2-hexchar
+ * number corresponding to the channel number.
+ *
+ * * in case of success, the emulator responds through channel 0
+ * with:
+ *
+ * ok:connect:<id>
+ *
+ * after this, all messages between the client and the emulator
+ * are passed in pass-through mode.
+ *
+ * * if the emulator refuses the service connection, it will
+ * send the following through channel 0:
+ *
+ * ko:connect:<id>:reason-for-failure
+ *
+ * * If the client closes the connection, qemud sends the following
+ * to the emulator:
+ *
+ * disconnect:<id>
+ *
+ * The same message is the opposite direction if the emulator
+ * chooses to close the connection.
+ *
+ * * any command sent through channel 0 to the emulator that is
+ * not properly recognized will be answered by:
+ *
+ * ko:unknown command
+ *
+ *
+ * Internally, the daemon maintains a "Client" object for each client
+ * connection (i.e. accepting socket connection).
+ */
+
+/* name of the single control socket used by the daemon */
+#define CONTROL_SOCKET_NAME "qemud"
+
+#define DEBUG 0
+#define T_ACTIVE 0 /* set to 1 to dump traffic */
+
+#if DEBUG
+# define LOG_TAG "qemud"
+# include <cutils/log.h>
+# define D(...) ALOGD(__VA_ARGS__)
+#else
+# define D(...) ((void)0)
+# define T(...) ((void)0)
+#endif
+
+#if T_ACTIVE
+# define T(...) D(__VA_ARGS__)
+#else
+# define T(...) ((void)0)
+#endif
+
+/** UTILITIES
+ **/
+
+static void
+fatal( const char* fmt, ... )
+{
+ va_list args;
+ va_start(args, fmt);
+ fprintf(stderr, "PANIC: ");
+ vfprintf(stderr, fmt, args);
+ fprintf(stderr, "\n" );
+ va_end(args);
+ exit(1);
+}
+
+static void*
+xalloc( size_t sz )
+{
+ void* p;
+
+ if (sz == 0)
+ return NULL;
+
+ p = malloc(sz);
+ if (p == NULL)
+ fatal( "not enough memory" );
+
+ return p;
+}
+
+#define xnew(p) (p) = xalloc(sizeof(*(p)))
+
+static void*
+xalloc0( size_t sz )
+{
+ void* p = xalloc(sz);
+ memset( p, 0, sz );
+ return p;
+}
+
+#define xnew0(p) (p) = xalloc0(sizeof(*(p)))
+
+#define xfree(p) (free((p)), (p) = NULL)
+
+static void*
+xrealloc( void* block, size_t size )
+{
+ void* p = realloc( block, size );
+
+ if (p == NULL && size > 0)
+ fatal( "not enough memory" );
+
+ return p;
+}
+
+#define xrenew(p,count) (p) = xrealloc((p),sizeof(*(p))*(count))
+
+static int
+hex2int( const uint8_t* data, int len )
+{
+ int result = 0;
+ while (len > 0) {
+ int c = *data++;
+ unsigned d;
+
+ result <<= 4;
+ do {
+ d = (unsigned)(c - '0');
+ if (d < 10)
+ break;
+
+ d = (unsigned)(c - 'a');
+ if (d < 6) {
+ d += 10;
+ break;
+ }
+
+ d = (unsigned)(c - 'A');
+ if (d < 6) {
+ d += 10;
+ break;
+ }
+
+ return -1;
+ }
+ while (0);
+
+ result |= d;
+ len -= 1;
+ }
+ return result;
+}
+
+
+static void
+int2hex( int value, uint8_t* to, int width )
+{
+ int nn = 0;
+ static const char hexchars[16] = "0123456789abcdef";
+
+ for ( --width; width >= 0; width--, nn++ ) {
+ to[nn] = hexchars[(value >> (width*4)) & 15];
+ }
+}
+
+static int
+fd_read(int fd, void* to, int len)
+{
+ int ret;
+
+ do {
+ ret = read(fd, to, len);
+ } while (ret < 0 && errno == EINTR);
+
+ return ret;
+}
+
+static int
+fd_write(int fd, const void* from, int len)
+{
+ int ret;
+
+ do {
+ ret = write(fd, from, len);
+ } while (ret < 0 && errno == EINTR);
+
+ return ret;
+}
+
+static void
+fd_setnonblock(int fd)
+{
+ int ret, flags;
+
+ do {
+ flags = fcntl(fd, F_GETFD);
+ } while (flags < 0 && errno == EINTR);
+
+ if (flags < 0) {
+ fatal( "%s: could not get flags for fd %d: %s",
+ __FUNCTION__, fd, strerror(errno) );
+ }
+
+ do {
+ ret = fcntl(fd, F_SETFD, flags | O_NONBLOCK);
+ } while (ret < 0 && errno == EINTR);
+
+ if (ret < 0) {
+ fatal( "%s: could not set fd %d to non-blocking: %s",
+ __FUNCTION__, fd, strerror(errno) );
+ }
+}
+
+
+static int
+fd_accept(int fd)
+{
+ struct sockaddr from;
+ socklen_t fromlen = sizeof(from);
+ int ret;
+
+ do {
+ ret = accept(fd, &from, &fromlen);
+ } while (ret < 0 && errno == EINTR);
+
+ return ret;
+}
+
+/** FD EVENT LOOP
+ **/
+
+/* A Looper object is used to monitor activity on one or more
+ * file descriptors (e.g sockets).
+ *
+ * - call looper_add() to register a function that will be
+ * called when events happen on the file descriptor.
+ *
+ * - call looper_enable() or looper_disable() to enable/disable
+ * the set of monitored events for a given file descriptor.
+ *
+ * - call looper_del() to unregister a file descriptor.
+ * this does *not* close the file descriptor.
+ *
+ * Note that you can only provide a single function to handle
+ * all events related to a given file descriptor.
+
+ * You can call looper_enable/_disable/_del within a function
+ * callback.
+ */
+
+/* the current implementation uses Linux's epoll facility
+ * the event mask we use are simply combinations of EPOLLIN
+ * EPOLLOUT, EPOLLHUP and EPOLLERR
+ */
+#include <sys/epoll.h>
+
+#define MAX_CHANNELS 16
+#define MAX_EVENTS (MAX_CHANNELS+1) /* each channel + the serial fd */
+
+/* the event handler function type, 'user' is a user-specific
+ * opaque pointer passed to looper_add().
+ */
+typedef void (*EventFunc)( void* user, int events );
+
+/* bit flags for the LoopHook structure.
+ *
+ * HOOK_PENDING means that an event happened on the
+ * corresponding file descriptor.
+ *
+ * HOOK_CLOSING is used to delay-close monitored
+ * file descriptors.
+ */
+enum {
+ HOOK_PENDING = (1 << 0),
+ HOOK_CLOSING = (1 << 1),
+};
+
+/* A LoopHook structure is used to monitor a given
+ * file descriptor and record its event handler.
+ */
+typedef struct {
+ int fd;
+ int wanted; /* events we are monitoring */
+ int events; /* events that occured */
+ int state; /* see HOOK_XXX constants */
+ void* ev_user; /* user-provided handler parameter */
+ EventFunc ev_func; /* event handler callback */
+} LoopHook;
+
+/* Looper is the main object modeling a looper object
+ */
+typedef struct {
+ int epoll_fd;
+ int num_fds;
+ int max_fds;
+ struct epoll_event* events;
+ LoopHook* hooks;
+} Looper;
+
+/* initialize a looper object */
+static void
+looper_init( Looper* l )
+{
+ l->epoll_fd = epoll_create(4);
+ l->num_fds = 0;
+ l->max_fds = 0;
+ l->events = NULL;
+ l->hooks = NULL;
+}
+
+/* finalize a looper object */
+static void
+looper_done( Looper* l )
+{
+ xfree(l->events);
+ xfree(l->hooks);
+ l->max_fds = 0;
+ l->num_fds = 0;
+
+ close(l->epoll_fd);
+ l->epoll_fd = -1;
+}
+
+/* return the LoopHook corresponding to a given
+ * monitored file descriptor, or NULL if not found
+ */
+static LoopHook*
+looper_find( Looper* l, int fd )
+{
+ LoopHook* hook = l->hooks;
+ LoopHook* end = hook + l->num_fds;
+
+ for ( ; hook < end; hook++ ) {
+ if (hook->fd == fd)
+ return hook;
+ }
+ return NULL;
+}
+
+/* grow the arrays in the looper object */
+static void
+looper_grow( Looper* l )
+{
+ int old_max = l->max_fds;
+ int new_max = old_max + (old_max >> 1) + 4;
+ int n;
+
+ xrenew( l->events, new_max );
+ xrenew( l->hooks, new_max );
+ l->max_fds = new_max;
+
+ /* now change the handles to all events */
+ for (n = 0; n < l->num_fds; n++) {
+ struct epoll_event ev;
+ LoopHook* hook = l->hooks + n;
+
+ ev.events = hook->wanted;
+ ev.data.ptr = hook;
+ epoll_ctl( l->epoll_fd, EPOLL_CTL_MOD, hook->fd, &ev );
+ }
+}
+
+/* register a file descriptor and its event handler.
+ * no event mask will be enabled
+ */
+static void
+looper_add( Looper* l, int fd, EventFunc func, void* user )
+{
+ struct epoll_event ev;
+ LoopHook* hook;
+
+ if (l->num_fds >= l->max_fds)
+ looper_grow(l);
+
+ hook = l->hooks + l->num_fds;
+
+ hook->fd = fd;
+ hook->ev_user = user;
+ hook->ev_func = func;
+ hook->state = 0;
+ hook->wanted = 0;
+ hook->events = 0;
+
+ fd_setnonblock(fd);
+
+ ev.events = 0;
+ ev.data.ptr = hook;
+ epoll_ctl( l->epoll_fd, EPOLL_CTL_ADD, fd, &ev );
+
+ l->num_fds += 1;
+}
+
+/* unregister a file descriptor and its event handler
+ */
+static void
+looper_del( Looper* l, int fd )
+{
+ LoopHook* hook = looper_find( l, fd );
+
+ if (!hook) {
+ D( "%s: invalid fd: %d", __FUNCTION__, fd );
+ return;
+ }
+ /* don't remove the hook yet */
+ hook->state |= HOOK_CLOSING;
+
+ epoll_ctl( l->epoll_fd, EPOLL_CTL_DEL, fd, NULL );
+}
+
+/* enable monitoring of certain events for a file
+ * descriptor. This adds 'events' to the current
+ * event mask
+ */
+static void
+looper_enable( Looper* l, int fd, int events )
+{
+ LoopHook* hook = looper_find( l, fd );
+
+ if (!hook) {
+ D("%s: invalid fd: %d", __FUNCTION__, fd );
+ return;
+ }
+
+ if (events & ~hook->wanted) {
+ struct epoll_event ev;
+
+ hook->wanted |= events;
+ ev.events = hook->wanted;
+ ev.data.ptr = hook;
+
+ epoll_ctl( l->epoll_fd, EPOLL_CTL_MOD, fd, &ev );
+ }
+}
+
+/* disable monitoring of certain events for a file
+ * descriptor. This ignores events that are not
+ * currently enabled.
+ */
+static void
+looper_disable( Looper* l, int fd, int events )
+{
+ LoopHook* hook = looper_find( l, fd );
+
+ if (!hook) {
+ D("%s: invalid fd: %d", __FUNCTION__, fd );
+ return;
+ }
+
+ if (events & hook->wanted) {
+ struct epoll_event ev;
+
+ hook->wanted &= ~events;
+ ev.events = hook->wanted;
+ ev.data.ptr = hook;
+
+ epoll_ctl( l->epoll_fd, EPOLL_CTL_MOD, fd, &ev );
+ }
+}
+
+/* wait until an event occurs on one of the registered file
+ * descriptors. Only returns in case of error !!
+ */
+static void
+looper_loop( Looper* l )
+{
+ for (;;) {
+ int n, count;
+
+ do {
+ count = epoll_wait( l->epoll_fd, l->events, l->num_fds, -1 );
+ } while (count < 0 && errno == EINTR);
+
+ if (count < 0) {
+ D("%s: error: %s", __FUNCTION__, strerror(errno) );
+ return;
+ }
+
+ if (count == 0) {
+ D("%s: huh ? epoll returned count=0", __FUNCTION__);
+ continue;
+ }
+
+ /* mark all pending hooks */
+ for (n = 0; n < count; n++) {
+ LoopHook* hook = l->events[n].data.ptr;
+ hook->state = HOOK_PENDING;
+ hook->events = l->events[n].events;
+ }
+
+ /* execute hook callbacks. this may change the 'hooks'
+ * and 'events' array, as well as l->num_fds, so be careful */
+ for (n = 0; n < l->num_fds; n++) {
+ LoopHook* hook = l->hooks + n;
+ if (hook->state & HOOK_PENDING) {
+ hook->state &= ~HOOK_PENDING;
+ hook->ev_func( hook->ev_user, hook->events );
+ }
+ }
+
+ /* now remove all the hooks that were closed by
+ * the callbacks */
+ for (n = 0; n < l->num_fds;) {
+ struct epoll_event ev;
+ LoopHook* hook = l->hooks + n;
+
+ if (!(hook->state & HOOK_CLOSING)) {
+ n++;
+ continue;
+ }
+
+ hook[0] = l->hooks[l->num_fds-1];
+ l->num_fds -= 1;
+ ev.events = hook->wanted;
+ ev.data.ptr = hook;
+ epoll_ctl( l->epoll_fd, EPOLL_CTL_MOD, hook->fd, &ev );
+ }
+ }
+}
+
+#if T_ACTIVE
+char*
+quote( const void* data, int len )
+{
+ const char* p = data;
+ const char* end = p + len;
+ int count = 0;
+ int phase = 0;
+ static char* buff = NULL;
+
+ for (phase = 0; phase < 2; phase++) {
+ if (phase != 0) {
+ xfree(buff);
+ buff = xalloc(count+1);
+ }
+ count = 0;
+ for (p = data; p < end; p++) {
+ int c = *p;
+
+ if (c == '\\') {
+ if (phase != 0) {
+ buff[count] = buff[count+1] = '\\';
+ }
+ count += 2;
+ continue;
+ }
+
+ if (c >= 32 && c < 127) {
+ if (phase != 0)
+ buff[count] = c;
+ count += 1;
+ continue;
+ }
+
+
+ if (c == '\t') {
+ if (phase != 0) {
+ memcpy(buff+count, "<TAB>", 5);
+ }
+ count += 5;
+ continue;
+ }
+ if (c == '\n') {
+ if (phase != 0) {
+ memcpy(buff+count, "<LN>", 4);
+ }
+ count += 4;
+ continue;
+ }
+ if (c == '\r') {
+ if (phase != 0) {
+ memcpy(buff+count, "<CR>", 4);
+ }
+ count += 4;
+ continue;
+ }
+
+ if (phase != 0) {
+ buff[count+0] = '\\';
+ buff[count+1] = 'x';
+ buff[count+2] = "0123456789abcdef"[(c >> 4) & 15];
+ buff[count+3] = "0123456789abcdef"[ (c) & 15];
+ }
+ count += 4;
+ }
+ }
+ buff[count] = 0;
+ return buff;
+}
+#endif /* T_ACTIVE */
+
+/** PACKETS
+ **
+ ** We need a way to buffer data before it can be sent to the
+ ** corresponding file descriptor. We use linked list of Packet
+ ** objects to do this.
+ **/
+
+typedef struct Packet Packet;
+
+#define MAX_PAYLOAD 4000
+
+struct Packet {
+ Packet* next;
+ int len;
+ int channel;
+ uint8_t data[ MAX_PAYLOAD ];
+};
+
+/* we expect to alloc/free a lot of packets during
+ * operations so use a single linked list of free packets
+ * to keep things speedy and simple.
+ */
+static Packet* _free_packets;
+
+/* Allocate a packet */
+static Packet*
+packet_alloc(void)
+{
+ Packet* p = _free_packets;
+ if (p != NULL) {
+ _free_packets = p->next;
+ } else {
+ xnew(p);
+ }
+ p->next = NULL;
+ p->len = 0;
+ p->channel = -1;
+ return p;
+}
+
+/* Release a packet. This takes the address of a packet
+ * pointer that will be set to NULL on exit (avoids
+ * referencing dangling pointers in case of bugs)
+ */
+static void
+packet_free( Packet* *ppacket )
+{
+ Packet* p = *ppacket;
+ if (p) {
+ p->next = _free_packets;
+ _free_packets = p;
+ *ppacket = NULL;
+ }
+}
+
+/** PACKET RECEIVER
+ **
+ ** Simple abstraction for something that can receive a packet
+ ** from a FDHandler (see below) or something else.
+ **
+ ** Send a packet to it with 'receiver_post'
+ **
+ ** Call 'receiver_close' to indicate that the corresponding
+ ** packet source was closed.
+ **/
+
+typedef void (*PostFunc) ( void* user, Packet* p );
+typedef void (*CloseFunc)( void* user );
+
+typedef struct {
+ PostFunc post;
+ CloseFunc close;
+ void* user;
+} Receiver;
+
+/* post a packet to a receiver. Note that this transfers
+ * ownership of the packet to the receiver.
+ */
+static __inline__ void
+receiver_post( Receiver* r, Packet* p )
+{
+ if (r->post)
+ r->post( r->user, p );
+ else
+ packet_free(&p);
+}
+
+/* tell a receiver the packet source was closed.
+ * this will also prevent further posting to the
+ * receiver.
+ */
+static __inline__ void
+receiver_close( Receiver* r )
+{
+ if (r->close) {
+ r->close( r->user );
+ r->close = NULL;
+ }
+ r->post = NULL;
+}
+
+
+/** FD HANDLERS
+ **
+ ** these are smart listeners that send incoming packets to a receiver
+ ** and can queue one or more outgoing packets and send them when
+ ** possible to the FD.
+ **
+ ** note that we support clean shutdown of file descriptors,
+ ** i.e. we try to send all outgoing packets before destroying
+ ** the FDHandler.
+ **/
+
+typedef struct FDHandler FDHandler;
+typedef struct FDHandlerList FDHandlerList;
+
+struct FDHandler {
+ int fd;
+ FDHandlerList* list;
+ char closing;
+ Receiver receiver[1];
+
+ /* queue of outgoing packets */
+ int out_pos;
+ Packet* out_first;
+ Packet** out_ptail;
+
+ FDHandler* next;
+ FDHandler** pref;
+
+};
+
+struct FDHandlerList {
+ /* the looper that manages the fds */
+ Looper* looper;
+
+ /* list of active FDHandler objects */
+ FDHandler* active;
+
+ /* list of closing FDHandler objects.
+ * these are waiting to push their
+ * queued packets to the fd before
+ * freeing themselves.
+ */
+ FDHandler* closing;
+
+};
+
+/* remove a FDHandler from its current list */
+static void
+fdhandler_remove( FDHandler* f )
+{
+ f->pref[0] = f->next;
+ if (f->next)
+ f->next->pref = f->pref;
+}
+
+/* add a FDHandler to a given list */
+static void
+fdhandler_prepend( FDHandler* f, FDHandler** list )
+{
+ f->next = list[0];
+ f->pref = list;
+ list[0] = f;
+ if (f->next)
+ f->next->pref = &f->next;
+}
+
+/* initialize a FDHandler list */
+static void
+fdhandler_list_init( FDHandlerList* list, Looper* looper )
+{
+ list->looper = looper;
+ list->active = NULL;
+ list->closing = NULL;
+}
+
+
+/* close a FDHandler (and free it). Note that this will not
+ * perform a graceful shutdown, i.e. all packets in the
+ * outgoing queue will be immediately free.
+ *
+ * this *will* notify the receiver that the file descriptor
+ * was closed.
+ *
+ * you should call fdhandler_shutdown() if you want to
+ * notify the FDHandler that its packet source is closed.
+ */
+static void
+fdhandler_close( FDHandler* f )
+{
+ /* notify receiver */
+ receiver_close(f->receiver);
+
+ /* remove the handler from its list */
+ fdhandler_remove(f);
+
+ /* get rid of outgoing packet queue */
+ if (f->out_first != NULL) {
+ Packet* p;
+ while ((p = f->out_first) != NULL) {
+ f->out_first = p->next;
+ packet_free(&p);
+ }
+ }
+
+ /* get rid of file descriptor */
+ if (f->fd >= 0) {
+ looper_del( f->list->looper, f->fd );
+ close(f->fd);
+ f->fd = -1;
+ }
+
+ f->list = NULL;
+ xfree(f);
+}
+
+/* Ask the FDHandler to cleanly shutdown the connection,
+ * i.e. send any pending outgoing packets then auto-free
+ * itself.
+ */
+static void
+fdhandler_shutdown( FDHandler* f )
+{
+ /* prevent later fdhandler_close() to
+ * call the receiver's close.
+ */
+ f->receiver->close = NULL;
+
+ if (f->out_first != NULL && !f->closing)
+ {
+ /* move the handler to the 'closing' list */
+ f->closing = 1;
+ fdhandler_remove(f);
+ fdhandler_prepend(f, &f->list->closing);
+ return;
+ }
+
+ fdhandler_close(f);
+}
+
+/* Enqueue a new packet that the FDHandler will
+ * send through its file descriptor.
+ */
+static void
+fdhandler_enqueue( FDHandler* f, Packet* p )
+{
+ Packet* first = f->out_first;
+
+ p->next = NULL;
+ f->out_ptail[0] = p;
+ f->out_ptail = &p->next;
+
+ if (first == NULL) {
+ f->out_pos = 0;
+ looper_enable( f->list->looper, f->fd, EPOLLOUT );
+ }
+}
+
+
+/* FDHandler file descriptor event callback for read/write ops */
+static void
+fdhandler_event( FDHandler* f, int events )
+{
+ int len;
+
+ /* in certain cases, it's possible to have both EPOLLIN and
+ * EPOLLHUP at the same time. This indicates that there is incoming
+ * data to read, but that the connection was nonetheless closed
+ * by the sender. Be sure to read the data before closing
+ * the receiver to avoid packet loss.
+ */
+
+ if (events & EPOLLIN) {
+ Packet* p = packet_alloc();
+ int len;
+
+ if ((len = fd_read(f->fd, p->data, MAX_PAYLOAD)) < 0) {
+ D("%s: can't recv: %s", __FUNCTION__, strerror(errno));
+ packet_free(&p);
+ } else if (len > 0) {
+ p->len = len;
+ p->channel = -101; /* special debug value, not used */
+ receiver_post( f->receiver, p );
+ }
+ }
+
+ if (events & (EPOLLHUP|EPOLLERR)) {
+ /* disconnection */
+ D("%s: disconnect on fd %d", __FUNCTION__, f->fd);
+ fdhandler_close(f);
+ return;
+ }
+
+ if (events & EPOLLOUT && f->out_first) {
+ Packet* p = f->out_first;
+ int avail, len;
+
+ avail = p->len - f->out_pos;
+ if ((len = fd_write(f->fd, p->data + f->out_pos, avail)) < 0) {
+ D("%s: can't send: %s", __FUNCTION__, strerror(errno));
+ } else {
+ f->out_pos += len;
+ if (f->out_pos >= p->len) {
+ f->out_pos = 0;
+ f->out_first = p->next;
+ packet_free(&p);
+ if (f->out_first == NULL) {
+ f->out_ptail = &f->out_first;
+ looper_disable( f->list->looper, f->fd, EPOLLOUT );
+ }
+ }
+ }
+ }
+}
+
+
+/* Create a new FDHandler that monitors read/writes */
+static FDHandler*
+fdhandler_new( int fd,
+ FDHandlerList* list,
+ Receiver* receiver )
+{
+ FDHandler* f = xalloc0(sizeof(*f));
+
+ f->fd = fd;
+ f->list = list;
+ f->receiver[0] = receiver[0];
+ f->out_first = NULL;
+ f->out_ptail = &f->out_first;
+ f->out_pos = 0;
+
+ fdhandler_prepend(f, &list->active);
+
+ looper_add( list->looper, fd, (EventFunc) fdhandler_event, f );
+ looper_enable( list->looper, fd, EPOLLIN );
+
+ return f;
+}
+
+
+/* event callback function to monitor accepts() on server sockets.
+ * the convention used here is that the receiver will receive a
+ * dummy packet with the new client socket in p->channel
+ */
+static void
+fdhandler_accept_event( FDHandler* f, int events )
+{
+ if (events & EPOLLIN) {
+ /* this is an accept - send a dummy packet to the receiver */
+ Packet* p = packet_alloc();
+
+ D("%s: accepting on fd %d", __FUNCTION__, f->fd);
+ p->data[0] = 1;
+ p->len = 1;
+ p->channel = fd_accept(f->fd);
+ if (p->channel < 0) {
+ D("%s: accept failed ?: %s", __FUNCTION__, strerror(errno));
+ packet_free(&p);
+ return;
+ }
+ receiver_post( f->receiver, p );
+ }
+
+ if (events & (EPOLLHUP|EPOLLERR)) {
+ /* disconnecting !! */
+ D("%s: closing accept fd %d", __FUNCTION__, f->fd);
+ fdhandler_close(f);
+ return;
+ }
+}
+
+
+/* Create a new FDHandler used to monitor new connections on a
+ * server socket. The receiver must expect the new connection
+ * fd in the 'channel' field of a dummy packet.
+ */
+static FDHandler*
+fdhandler_new_accept( int fd,
+ FDHandlerList* list,
+ Receiver* receiver )
+{
+ FDHandler* f = xalloc0(sizeof(*f));
+
+ f->fd = fd;
+ f->list = list;
+ f->receiver[0] = receiver[0];
+
+ fdhandler_prepend(f, &list->active);
+
+ looper_add( list->looper, fd, (EventFunc) fdhandler_accept_event, f );
+ looper_enable( list->looper, fd, EPOLLIN );
+ listen( fd, 5 );
+
+ return f;
+}
+
+/** SERIAL CONNECTION STATE
+ **
+ ** The following is used to handle the framing protocol
+ ** used on the serial port connection.
+ **/
+
+/* each packet is made of a 6 byte header followed by a payload
+ * the header looks like:
+ *
+ * offset size description
+ * 0 2 a 2-byte hex string for the channel number
+ * 4 4 a 4-char hex string for the size of the payload
+ * 6 n the payload itself
+ */
+#define HEADER_SIZE 6
+#define CHANNEL_OFFSET 0
+#define LENGTH_OFFSET 2
+#define CHANNEL_SIZE 2
+#define LENGTH_SIZE 4
+
+#define CHANNEL_CONTROL 0
+
+/* The Serial object receives data from the serial port,
+ * extracts the payload size and channel index, then sends
+ * the resulting messages as a packet to a generic receiver.
+ *
+ * You can also use serial_send to send a packet through
+ * the serial port.
+ */
+typedef struct Serial {
+ FDHandler* fdhandler; /* used to monitor serial port fd */
+ Receiver receiver[1]; /* send payload there */
+ int in_len; /* current bytes in input packet */
+ int in_datalen; /* payload size, or 0 when reading header */
+ int in_channel; /* extracted channel number */
+ Packet* in_packet; /* used to read incoming packets */
+} Serial;
+
+
+/* a callback called when the serial port's fd is closed */
+static void
+serial_fd_close( Serial* s )
+{
+ fatal("unexpected serial port close !!");
+}
+
+static void
+serial_dump( Packet* p, const char* funcname )
+{
+ T("%s: %03d bytes: '%s'",
+ funcname, p->len, quote(p->data, p->len));
+}
+
+/* a callback called when a packet arrives from the serial port's FDHandler.
+ *
+ * This will essentially parse the header, extract the channel number and
+ * the payload size and store them in 'in_datalen' and 'in_channel'.
+ *
+ * After that, the payload is sent to the receiver once completed.
+ */
+static void
+serial_fd_receive( Serial* s, Packet* p )
+{
+ int rpos = 0, rcount = p->len;
+ Packet* inp = s->in_packet;
+ int inpos = s->in_len;
+
+ serial_dump( p, __FUNCTION__ );
+
+ while (rpos < rcount)
+ {
+ int avail = rcount - rpos;
+
+ /* first, try to read the header */
+ if (s->in_datalen == 0) {
+ int wanted = HEADER_SIZE - inpos;
+ if (avail > wanted)
+ avail = wanted;
+
+ memcpy( inp->data + inpos, p->data + rpos, avail );
+ inpos += avail;
+ rpos += avail;
+
+ if (inpos == HEADER_SIZE) {
+ s->in_datalen = hex2int( inp->data + LENGTH_OFFSET, LENGTH_SIZE );
+ s->in_channel = hex2int( inp->data + CHANNEL_OFFSET, CHANNEL_SIZE );
+
+ if (s->in_datalen <= 0) {
+ D("ignoring %s packet from serial port",
+ s->in_datalen ? "empty" : "malformed");
+ s->in_datalen = 0;
+ }
+
+ //D("received %d bytes packet for channel %d", s->in_datalen, s->in_channel);
+ inpos = 0;
+ }
+ }
+ else /* then, populate the packet itself */
+ {
+ int wanted = s->in_datalen - inpos;
+
+ if (avail > wanted)
+ avail = wanted;
+
+ memcpy( inp->data + inpos, p->data + rpos, avail );
+ inpos += avail;
+ rpos += avail;
+
+ if (inpos == s->in_datalen) {
+ if (s->in_channel < 0) {
+ D("ignoring %d bytes addressed to channel %d",
+ inpos, s->in_channel);
+ } else {
+ inp->len = inpos;
+ inp->channel = s->in_channel;
+ receiver_post( s->receiver, inp );
+ s->in_packet = inp = packet_alloc();
+ }
+ s->in_datalen = 0;
+ inpos = 0;
+ }
+ }
+ }
+ s->in_len = inpos;
+ packet_free(&p);
+}
+
+
+/* send a packet to the serial port.
+ * this assumes that p->len and p->channel contain the payload's
+ * size and channel and will add the appropriate header.
+ */
+static void
+serial_send( Serial* s, Packet* p )
+{
+ Packet* h = packet_alloc();
+
+ //D("sending to serial %d bytes from channel %d: '%.*s'", p->len, p->channel, p->len, p->data);
+
+ /* insert a small header before this packet */
+ h->len = HEADER_SIZE;
+ int2hex( p->len, h->data + LENGTH_OFFSET, LENGTH_SIZE );
+ int2hex( p->channel, h->data + CHANNEL_OFFSET, CHANNEL_SIZE );
+
+ serial_dump( h, __FUNCTION__ );
+ serial_dump( p, __FUNCTION__ );
+
+ fdhandler_enqueue( s->fdhandler, h );
+ fdhandler_enqueue( s->fdhandler, p );
+}
+
+
+/* initialize serial reader */
+static void
+serial_init( Serial* s,
+ int fd,
+ FDHandlerList* list,
+ Receiver* receiver )
+{
+ Receiver recv;
+
+ recv.user = s;
+ recv.post = (PostFunc) serial_fd_receive;
+ recv.close = (CloseFunc) serial_fd_close;
+
+ s->receiver[0] = receiver[0];
+
+ s->fdhandler = fdhandler_new( fd, list, &recv );
+ s->in_len = 0;
+ s->in_datalen = 0;
+ s->in_channel = 0;
+ s->in_packet = packet_alloc();
+}
+
+
+/** CLIENTS
+ **/
+
+typedef struct Client Client;
+typedef struct Multiplexer Multiplexer;
+
+/* A Client object models a single qemud client socket
+ * connection in the emulated system.
+ *
+ * the client first sends the name of the system service
+ * it wants to contact (no framing), then waits for a 2
+ * byte answer from qemud.
+ *
+ * the answer is either "OK" or "KO" to indicate
+ * success or failure.
+ *
+ * In case of success, the client can send messages
+ * to the service.
+ *
+ * In case of failure, it can disconnect or try sending
+ * the name of another service.
+ */
+struct Client {
+ Client* next;
+ Client** pref;
+ int channel;
+ char registered;
+ FDHandler* fdhandler;
+ Multiplexer* multiplexer;
+};
+
+struct Multiplexer {
+ Client* clients;
+ int last_channel;
+ Serial serial[1];
+ Looper looper[1];
+ FDHandlerList fdhandlers[1];
+};
+
+
+static int multiplexer_open_channel( Multiplexer* mult, Packet* p );
+static void multiplexer_close_channel( Multiplexer* mult, int channel );
+static void multiplexer_serial_send( Multiplexer* mult, int channel, Packet* p );
+
+static void
+client_dump( Client* c, Packet* p, const char* funcname )
+{
+ T("%s: client %p (%d): %3d bytes: '%s'",
+ funcname, c, c->fdhandler->fd,
+ p->len, quote(p->data, p->len));
+}
+
+/* destroy a client */
+static void
+client_free( Client* c )
+{
+ /* remove from list */
+ c->pref[0] = c->next;
+ if (c->next)
+ c->next->pref = c->pref;
+
+ c->channel = -1;
+ c->registered = 0;
+
+ /* gently ask the FDHandler to shutdown to
+ * avoid losing queued outgoing packets */
+ if (c->fdhandler != NULL) {
+ fdhandler_shutdown(c->fdhandler);
+ c->fdhandler = NULL;
+ }
+
+ xfree(c);
+}
+
+
+/* a function called when a client socket receives data */
+static void
+client_fd_receive( Client* c, Packet* p )
+{
+ client_dump(c, p, __FUNCTION__);
+
+ if (c->registered) {
+ /* the client is registered, just send the
+ * data through the serial port
+ */
+ multiplexer_serial_send(c->multiplexer, c->channel, p);
+ return;
+ }
+
+ if (c->channel > 0) {
+ /* the client is waiting registration results.
+ * this should not happen because the client
+ * should wait for our 'ok' or 'ko'.
+ * close the connection.
+ */
+ D("%s: bad client sending data before end of registration",
+ __FUNCTION__);
+ BAD_CLIENT:
+ packet_free(&p);
+ client_free(c);
+ return;
+ }
+
+ /* the client hasn't registered a service yet,
+ * so this must be the name of a service, call
+ * the multiplexer to start registration for
+ * it.
+ */
+ D("%s: attempting registration for service '%.*s'",
+ __FUNCTION__, p->len, p->data);
+ c->channel = multiplexer_open_channel(c->multiplexer, p);
+ if (c->channel < 0) {
+ D("%s: service name too long", __FUNCTION__);
+ goto BAD_CLIENT;
+ }
+ D("%s: -> received channel id %d", __FUNCTION__, c->channel);
+ packet_free(&p);
+}
+
+
+/* a function called when the client socket is closed. */
+static void
+client_fd_close( Client* c )
+{
+ T("%s: client %p (%d)", __FUNCTION__, c, c->fdhandler->fd);
+
+ /* no need to shutdown the FDHandler */
+ c->fdhandler = NULL;
+
+ /* tell the emulator we're out */
+ if (c->channel > 0)
+ multiplexer_close_channel(c->multiplexer, c->channel);
+
+ /* free the client */
+ client_free(c);
+}
+
+/* a function called when the multiplexer received a registration
+ * response from the emulator for a given client.
+ */
+static void
+client_registration( Client* c, int registered )
+{
+ Packet* p = packet_alloc();
+
+ /* sends registration status to client */
+ if (!registered) {
+ D("%s: registration failed for client %d", __FUNCTION__, c->channel);
+ memcpy( p->data, "KO", 2 );
+ p->len = 2;
+ } else {
+ D("%s: registration succeeded for client %d", __FUNCTION__, c->channel);
+ memcpy( p->data, "OK", 2 );
+ p->len = 2;
+ }
+ client_dump(c, p, __FUNCTION__);
+ fdhandler_enqueue(c->fdhandler, p);
+
+ /* now save registration state
+ */
+ c->registered = registered;
+ if (!registered) {
+ /* allow the client to try registering another service */
+ c->channel = -1;
+ }
+}
+
+/* send data to a client */
+static void
+client_send( Client* c, Packet* p )
+{
+ client_dump(c, p, __FUNCTION__);
+ fdhandler_enqueue(c->fdhandler, p);
+}
+
+
+/* Create new client socket handler */
+static Client*
+client_new( Multiplexer* mult,
+ int fd,
+ FDHandlerList* pfdhandlers,
+ Client** pclients )
+{
+ Client* c;
+ Receiver recv;
+
+ xnew(c);
+
+ c->multiplexer = mult;
+ c->next = NULL;
+ c->pref = &c->next;
+ c->channel = -1;
+ c->registered = 0;
+
+ recv.user = c;
+ recv.post = (PostFunc) client_fd_receive;
+ recv.close = (CloseFunc) client_fd_close;
+
+ c->fdhandler = fdhandler_new( fd, pfdhandlers, &recv );
+
+ /* add to client list */
+ c->next = *pclients;
+ c->pref = pclients;
+ *pclients = c;
+ if (c->next)
+ c->next->pref = &c->next;
+
+ return c;
+}
+
+/** GLOBAL MULTIPLEXER
+ **/
+
+/* find a client by its channel */
+static Client*
+multiplexer_find_client( Multiplexer* mult, int channel )
+{
+ Client* c = mult->clients;
+
+ for ( ; c != NULL; c = c->next ) {
+ if (c->channel == channel)
+ return c;
+ }
+ return NULL;
+}
+
+/* handle control messages coming from the serial port
+ * on CONTROL_CHANNEL.
+ */
+static void
+multiplexer_handle_control( Multiplexer* mult, Packet* p )
+{
+ /* connection registration success */
+ if (p->len == 13 && !memcmp(p->data, "ok:connect:", 11)) {
+ int channel = hex2int(p->data+11, 2);
+ Client* client = multiplexer_find_client(mult, channel);
+
+ /* note that 'client' can be NULL if the corresponding
+ * socket was closed before the emulator response arrived.
+ */
+ if (client != NULL) {
+ client_registration(client, 1);
+ } else {
+ D("%s: NULL client: '%.*s'", __FUNCTION__, p->len, p->data+11);
+ }
+ goto EXIT;
+ }
+
+ /* connection registration failure */
+ if (p->len == 13 && !memcmp(p->data, "ko:connect:",11)) {
+ int channel = hex2int(p->data+11, 2);
+ Client* client = multiplexer_find_client(mult, channel);
+
+ if (client != NULL)
+ client_registration(client, 0);
+
+ goto EXIT;
+ }
+
+ /* emulator-induced client disconnection */
+ if (p->len == 13 && !memcmp(p->data, "disconnect:",11)) {
+ int channel = hex2int(p->data+11, 2);
+ Client* client = multiplexer_find_client(mult, channel);
+
+ if (client != NULL)
+ client_free(client);
+
+ goto EXIT;
+ }
+
+ /* A message that begins with "X00" is a probe sent by
+ * the emulator used to detect which version of qemud it runs
+ * against (in order to detect 1.0/1.1 system images. Just
+ * silently ignore it there instead of printing an error
+ * message.
+ */
+ if (p->len >= 3 && !memcmp(p->data,"X00",3)) {
+ goto EXIT;
+ }
+
+ D("%s: unknown control message (%d bytes): '%.*s'",
+ __FUNCTION__, p->len, p->len, p->data);
+
+EXIT:
+ packet_free(&p);
+}
+
+/* a function called when an incoming packet comes from the serial port */
+static void
+multiplexer_serial_receive( Multiplexer* mult, Packet* p )
+{
+ Client* client;
+
+ T("%s: channel=%d '%.*s'", __FUNCTION__, p->channel, p->len, p->data);
+
+ if (p->channel == CHANNEL_CONTROL) {
+ multiplexer_handle_control(mult, p);
+ return;
+ }
+
+ client = multiplexer_find_client(mult, p->channel);
+ if (client != NULL) {
+ client_send(client, p);
+ return;
+ }
+
+ D("%s: discarding packet for unknown channel %d", __FUNCTION__, p->channel);
+ packet_free(&p);
+}
+
+/* a function called when the serial reader closes */
+static void
+multiplexer_serial_close( Multiplexer* mult )
+{
+ fatal("unexpected close of serial reader");
+}
+
+/* a function called to send a packet to the serial port */
+static void
+multiplexer_serial_send( Multiplexer* mult, int channel, Packet* p )
+{
+ p->channel = channel;
+ serial_send( mult->serial, p );
+}
+
+
+
+/* a function used by a client to allocate a new channel id and
+ * ask the emulator to open it. 'service' must be a packet containing
+ * the name of the service in its payload.
+ *
+ * returns -1 if the service name is too long.
+ *
+ * notice that client_registration() will be called later when
+ * the answer arrives.
+ */
+static int
+multiplexer_open_channel( Multiplexer* mult, Packet* service )
+{
+ Packet* p = packet_alloc();
+ int len, channel;
+
+ /* find a free channel number, assume we don't have many
+ * clients here. */
+ {
+ Client* c;
+ TRY_AGAIN:
+ channel = (++mult->last_channel) & 0xff;
+
+ for (c = mult->clients; c != NULL; c = c->next)
+ if (c->channel == channel)
+ goto TRY_AGAIN;
+ }
+
+ len = snprintf((char*)p->data, sizeof p->data, "connect:%.*s:%02x", service->len, service->data, channel);
+ if (len >= (int)sizeof(p->data)) {
+ D("%s: weird, service name too long (%d > %d)", __FUNCTION__, len, sizeof(p->data));
+ packet_free(&p);
+ return -1;
+ }
+ p->channel = CHANNEL_CONTROL;
+ p->len = len;
+
+ serial_send(mult->serial, p);
+ return channel;
+}
+
+/* used to tell the emulator a channel was closed by a client */
+static void
+multiplexer_close_channel( Multiplexer* mult, int channel )
+{
+ Packet* p = packet_alloc();
+ int len = snprintf((char*)p->data, sizeof(p->data), "disconnect:%02x", channel);
+
+ if (len > (int)sizeof(p->data)) {
+ /* should not happen */
+ return;
+ }
+
+ p->channel = CHANNEL_CONTROL;
+ p->len = len;
+
+ serial_send(mult->serial, p);
+}
+
+/* this function is used when a new connection happens on the control
+ * socket.
+ */
+static void
+multiplexer_control_accept( Multiplexer* m, Packet* p )
+{
+ /* the file descriptor for the new socket connection is
+ * in p->channel. See fdhandler_accept_event() */
+ int fd = p->channel;
+ Client* client = client_new( m, fd, m->fdhandlers, &m->clients );
+
+ D("created client %p listening on fd %d", client, fd);
+
+ /* free dummy packet */
+ packet_free(&p);
+}
+
+static void
+multiplexer_control_close( Multiplexer* m )
+{
+ fatal("unexpected multiplexer control close");
+}
+
+static void
+multiplexer_init( Multiplexer* m, const char* serial_dev )
+{
+ int fd, control_fd;
+ Receiver recv;
+
+ /* initialize looper and fdhandlers list */
+ looper_init( m->looper );
+ fdhandler_list_init( m->fdhandlers, m->looper );
+
+ /* open the serial port */
+ do {
+ fd = open(serial_dev, O_RDWR);
+ } while (fd < 0 && errno == EINTR);
+
+ if (fd < 0) {
+ fatal( "%s: could not open '%s': %s", __FUNCTION__, serial_dev,
+ strerror(errno) );
+ }
+ // disable echo on serial lines
+ if ( !memcmp( serial_dev, "/dev/ttyS", 9 ) ) {
+ struct termios ios;
+ tcgetattr( fd, &ios );
+ ios.c_lflag = 0; /* disable ECHO, ICANON, etc... */
+ tcsetattr( fd, TCSANOW, &ios );
+ }
+
+ /* initialize the serial reader/writer */
+ recv.user = m;
+ recv.post = (PostFunc) multiplexer_serial_receive;
+ recv.close = (CloseFunc) multiplexer_serial_close;
+
+ serial_init( m->serial, fd, m->fdhandlers, &recv );
+
+ /* open the qemud control socket */
+ recv.user = m;
+ recv.post = (PostFunc) multiplexer_control_accept;
+ recv.close = (CloseFunc) multiplexer_control_close;
+
+ fd = android_get_control_socket(CONTROL_SOCKET_NAME);
+ if (fd < 0) {
+ fatal("couldn't get fd for control socket '%s'", CONTROL_SOCKET_NAME);
+ }
+
+ fdhandler_new_accept( fd, m->fdhandlers, &recv );
+
+ /* initialize clients list */
+ m->clients = NULL;
+}
+
+/** MAIN LOOP
+ **/
+
+static Multiplexer _multiplexer[1];
+
+int main( void )
+{
+ Multiplexer* m = _multiplexer;
+
+ /* extract the name of our serial device from the kernel
+ * boot options that are stored in /proc/cmdline
+ */
+#define KERNEL_OPTION "android.qemud="
+
+ {
+ char buff[1024];
+ int fd, len;
+ char* p;
+ char* q;
+
+ fd = open( "/proc/cmdline", O_RDONLY );
+ if (fd < 0) {
+ D("%s: can't open /proc/cmdline !!: %s", __FUNCTION__,
+ strerror(errno));
+ exit(1);
+ }
+
+ len = fd_read( fd, buff, sizeof(buff)-1 );
+ close(fd);
+ if (len < 0) {
+ D("%s: can't read /proc/cmdline: %s", __FUNCTION__,
+ strerror(errno));
+ exit(1);
+ }
+ buff[len] = 0;
+
+ p = strstr( buff, KERNEL_OPTION );
+ if (p == NULL) {
+ D("%s: can't find '%s' in /proc/cmdline",
+ __FUNCTION__, KERNEL_OPTION );
+ exit(1);
+ }
+
+ p += sizeof(KERNEL_OPTION)-1; /* skip option */
+ q = p;
+ while ( *q && *q != ' ' && *q != '\t' )
+ q += 1;
+
+ snprintf( buff, sizeof(buff), "/dev/%.*s", q-p, p );
+
+ multiplexer_init( m, buff );
+ }
+
+ D( "entering main loop");
+ looper_loop( m->looper );
+ D( "unexpected termination !!" );
+ return 0;
+}
diff --git a/sensors/Android.mk b/sensors/Android.mk
new file mode 100644
index 0000000..a1b8967
--- /dev/null
+++ b/sensors/Android.mk
@@ -0,0 +1,30 @@
+# Copyright (C) 2009 The Android Open Source Project
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+
+LOCAL_PATH := $(call my-dir)
+
+# HAL module implemenation stored in
+# hw/<SENSORS_HARDWARE_MODULE_ID>.<ro.hardware>.so
+include $(CLEAR_VARS)
+
+LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/hw
+LOCAL_SHARED_LIBRARIES := liblog libcutils
+LOCAL_SRC_FILES := sensors_qemu.c
+ifeq ($(TARGET_PRODUCT),vbox_x86)
+LOCAL_MODULE := sensors.vbox_x86
+else
+LOCAL_MODULE := sensors.goldfish
+endif
+include $(BUILD_SHARED_LIBRARY)
diff --git a/sensors/sensors_qemu.c b/sensors/sensors_qemu.c
new file mode 100644
index 0000000..9636ceb
--- /dev/null
+++ b/sensors/sensors_qemu.c
@@ -0,0 +1,636 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/* this implements a sensors hardware library for the Android emulator.
+ * the following code should be built as a shared library that will be
+ * placed into /system/lib/hw/sensors.goldfish.so
+ *
+ * it will be loaded by the code in hardware/libhardware/hardware.c
+ * which is itself called from com_android_server_SensorService.cpp
+ */
+
+
+/* we connect with the emulator through the "sensors" qemud service
+ */
+#define SENSORS_SERVICE_NAME "sensors"
+
+#define LOG_TAG "QemuSensors"
+
+#include <unistd.h>
+#include <fcntl.h>
+#include <errno.h>
+#include <string.h>
+#include <cutils/log.h>
+#include <cutils/native_handle.h>
+#include <cutils/sockets.h>
+#include <hardware/sensors.h>
+
+#if 0
+#define D(...) ALOGD(__VA_ARGS__)
+#else
+#define D(...) ((void)0)
+#endif
+
+#define E(...) ALOGE(__VA_ARGS__)
+
+#include <hardware/qemud.h>
+
+/** SENSOR IDS AND NAMES
+ **/
+
+#define MAX_NUM_SENSORS 5
+
+#define SUPPORTED_SENSORS ((1<<MAX_NUM_SENSORS)-1)
+
+#define ID_BASE SENSORS_HANDLE_BASE
+#define ID_ACCELERATION (ID_BASE+0)
+#define ID_MAGNETIC_FIELD (ID_BASE+1)
+#define ID_ORIENTATION (ID_BASE+2)
+#define ID_TEMPERATURE (ID_BASE+3)
+#define ID_PROXIMITY (ID_BASE+4)
+
+#define SENSORS_ACCELERATION (1 << ID_ACCELERATION)
+#define SENSORS_MAGNETIC_FIELD (1 << ID_MAGNETIC_FIELD)
+#define SENSORS_ORIENTATION (1 << ID_ORIENTATION)
+#define SENSORS_TEMPERATURE (1 << ID_TEMPERATURE)
+#define SENSORS_PROXIMITY (1 << ID_PROXIMITY)
+
+#define ID_CHECK(x) ((unsigned)((x)-ID_BASE) < MAX_NUM_SENSORS)
+
+#define SENSORS_LIST \
+ SENSOR_(ACCELERATION,"acceleration") \
+ SENSOR_(MAGNETIC_FIELD,"magnetic-field") \
+ SENSOR_(ORIENTATION,"orientation") \
+ SENSOR_(TEMPERATURE,"temperature") \
+ SENSOR_(PROXIMITY,"proximity") \
+
+static const struct {
+ const char* name;
+ int id; } _sensorIds[MAX_NUM_SENSORS] =
+{
+#define SENSOR_(x,y) { y, ID_##x },
+ SENSORS_LIST
+#undef SENSOR_
+};
+
+static const char*
+_sensorIdToName( int id )
+{
+ int nn;
+ for (nn = 0; nn < MAX_NUM_SENSORS; nn++)
+ if (id == _sensorIds[nn].id)
+ return _sensorIds[nn].name;
+ return "<UNKNOWN>";
+}
+
+static int
+_sensorIdFromName( const char* name )
+{
+ int nn;
+
+ if (name == NULL)
+ return -1;
+
+ for (nn = 0; nn < MAX_NUM_SENSORS; nn++)
+ if (!strcmp(name, _sensorIds[nn].name))
+ return _sensorIds[nn].id;
+
+ return -1;
+}
+
+/** SENSORS POLL DEVICE
+ **
+ ** This one is used to read sensor data from the hardware.
+ ** We implement this by simply reading the data from the
+ ** emulator through the QEMUD channel.
+ **/
+
+typedef struct SensorPoll {
+ struct sensors_poll_device_t device;
+ sensors_event_t sensors[MAX_NUM_SENSORS];
+ int events_fd;
+ uint32_t pendingSensors;
+ int64_t timeStart;
+ int64_t timeOffset;
+ int fd;
+ uint32_t active_sensors;
+} SensorPoll;
+
+/* this must return a file descriptor that will be used to read
+ * the sensors data (it is passed to data__data_open() below
+ */
+static native_handle_t*
+control__open_data_source(struct sensors_poll_device_t *dev)
+{
+ SensorPoll* ctl = (void*)dev;
+ native_handle_t* handle;
+
+ if (ctl->fd < 0) {
+ ctl->fd = qemud_channel_open(SENSORS_SERVICE_NAME);
+ }
+ D("%s: fd=%d", __FUNCTION__, ctl->fd);
+ handle = native_handle_create(1, 0);
+ handle->data[0] = dup(ctl->fd);
+ return handle;
+}
+
+static int
+control__activate(struct sensors_poll_device_t *dev,
+ int handle,
+ int enabled)
+{
+ SensorPoll* ctl = (void*)dev;
+ uint32_t mask, sensors, active, new_sensors, changed;
+ char command[128];
+ int ret;
+
+ D("%s: handle=%s (%d) fd=%d enabled=%d", __FUNCTION__,
+ _sensorIdToName(handle), handle, ctl->fd, enabled);
+
+ if (!ID_CHECK(handle)) {
+ E("%s: bad handle ID", __FUNCTION__);
+ return -1;
+ }
+
+ mask = (1<<handle);
+ sensors = enabled ? mask : 0;
+
+ active = ctl->active_sensors;
+ new_sensors = (active & ~mask) | (sensors & mask);
+ changed = active ^ new_sensors;
+
+ if (!changed)
+ return 0;
+
+ snprintf(command, sizeof command, "set:%s:%d",
+ _sensorIdToName(handle), enabled != 0);
+
+ if (ctl->fd < 0) {
+ ctl->fd = qemud_channel_open(SENSORS_SERVICE_NAME);
+ }
+
+ ret = qemud_channel_send(ctl->fd, command, -1);
+ if (ret < 0) {
+ E("%s: when sending command errno=%d: %s", __FUNCTION__, errno, strerror(errno));
+ return -1;
+ }
+ ctl->active_sensors = new_sensors;
+
+ return 0;
+}
+
+static int
+control__set_delay(struct sensors_poll_device_t *dev, int32_t ms)
+{
+ SensorPoll* ctl = (void*)dev;
+ char command[128];
+
+ D("%s: dev=%p delay-ms=%d", __FUNCTION__, dev, ms);
+
+ snprintf(command, sizeof command, "set-delay:%d", ms);
+
+ return qemud_channel_send(ctl->fd, command, -1);
+}
+
+static int
+control__close(struct hw_device_t *dev)
+{
+ SensorPoll* ctl = (void*)dev;
+ close(ctl->fd);
+ free(ctl);
+ return 0;
+}
+
+/* return the current time in nanoseconds */
+static int64_t
+data__now_ns(void)
+{
+ struct timespec ts;
+
+ clock_gettime(CLOCK_MONOTONIC, &ts);
+
+ return (int64_t)ts.tv_sec * 1000000000 + ts.tv_nsec;
+}
+
+static int
+data__data_open(struct sensors_poll_device_t *dev, native_handle_t* handle)
+{
+ SensorPoll* data = (void*)dev;
+ int i;
+ D("%s: dev=%p fd=%d", __FUNCTION__, dev, handle->data[0]);
+ memset(&data->sensors, 0, sizeof(data->sensors));
+
+ data->pendingSensors = 0;
+ data->timeStart = 0;
+ data->timeOffset = 0;
+
+ data->events_fd = dup(handle->data[0]);
+ D("%s: dev=%p fd=%d (was %d)", __FUNCTION__, dev, data->events_fd, handle->data[0]);
+ native_handle_close(handle);
+ native_handle_delete(handle);
+ return 0;
+}
+
+static int
+data__data_close(struct sensors_poll_device_t *dev)
+{
+ SensorPoll* data = (void*)dev;
+ D("%s: dev=%p", __FUNCTION__, dev);
+ if (data->events_fd >= 0) {
+ close(data->events_fd);
+ data->events_fd = -1;
+ }
+ return 0;
+}
+
+static int
+pick_sensor(SensorPoll* data,
+ sensors_event_t* values)
+{
+ uint32_t mask = SUPPORTED_SENSORS;
+ while (mask) {
+ uint32_t i = 31 - __builtin_clz(mask);
+ mask &= ~(1<<i);
+ if (data->pendingSensors & (1<<i)) {
+ data->pendingSensors &= ~(1<<i);
+ *values = data->sensors[i];
+ values->sensor = i;
+ values->version = sizeof(*values);
+
+ D("%s: %d [%f, %f, %f]", __FUNCTION__,
+ i,
+ values->data[0],
+ values->data[1],
+ values->data[2]);
+ return i;
+ }
+ }
+ ALOGE("No sensor to return!!! pendingSensors=%08x", data->pendingSensors);
+ // we may end-up in a busy loop, slow things down, just in case.
+ usleep(100000);
+ return -EINVAL;
+}
+
+static int
+data__poll(struct sensors_poll_device_t *dev, sensors_event_t* values)
+{
+ SensorPoll* data = (void*)dev;
+ int fd = data->events_fd;
+
+ D("%s: data=%p", __FUNCTION__, dev);
+
+ // there are pending sensors, returns them now...
+ if (data->pendingSensors) {
+ return pick_sensor(data, values);
+ }
+
+ // wait until we get a complete event for an enabled sensor
+ uint32_t new_sensors = 0;
+
+ while (1) {
+ /* read the next event */
+ char buff[256];
+ int len = qemud_channel_recv(data->events_fd, buff, sizeof buff-1);
+ float params[3];
+ int64_t event_time;
+
+ if (len < 0) {
+ E("%s: len=%d, errno=%d: %s", __FUNCTION__, len, errno, strerror(errno));
+ return -errno;
+ }
+
+ buff[len] = 0;
+
+ /* "wake" is sent from the emulator to exit this loop. */
+ if (!strcmp((const char*)data, "wake")) {
+ return 0x7FFFFFFF;
+ }
+
+ /* "acceleration:<x>:<y>:<z>" corresponds to an acceleration event */
+ if (sscanf(buff, "acceleration:%g:%g:%g", params+0, params+1, params+2) == 3) {
+ new_sensors |= SENSORS_ACCELERATION;
+ data->sensors[ID_ACCELERATION].acceleration.x = params[0];
+ data->sensors[ID_ACCELERATION].acceleration.y = params[1];
+ data->sensors[ID_ACCELERATION].acceleration.z = params[2];
+ continue;
+ }
+
+ /* "orientation:<azimuth>:<pitch>:<roll>" is sent when orientation changes */
+ if (sscanf(buff, "orientation:%g:%g:%g", params+0, params+1, params+2) == 3) {
+ new_sensors |= SENSORS_ORIENTATION;
+ data->sensors[ID_ORIENTATION].orientation.azimuth = params[0];
+ data->sensors[ID_ORIENTATION].orientation.pitch = params[1];
+ data->sensors[ID_ORIENTATION].orientation.roll = params[2];
+ data->sensors[ID_ORIENTATION].orientation.status = SENSOR_STATUS_ACCURACY_HIGH;
+ continue;
+ }
+
+ /* "magnetic:<x>:<y>:<z>" is sent for the params of the magnetic field */
+ if (sscanf(buff, "magnetic:%g:%g:%g", params+0, params+1, params+2) == 3) {
+ new_sensors |= SENSORS_MAGNETIC_FIELD;
+ data->sensors[ID_MAGNETIC_FIELD].magnetic.x = params[0];
+ data->sensors[ID_MAGNETIC_FIELD].magnetic.y = params[1];
+ data->sensors[ID_MAGNETIC_FIELD].magnetic.z = params[2];
+ data->sensors[ID_MAGNETIC_FIELD].magnetic.status = SENSOR_STATUS_ACCURACY_HIGH;
+ continue;
+ }
+
+ /* "temperature:<celsius>" */
+ if (sscanf(buff, "temperature:%g", params+0) == 1) {
+ new_sensors |= SENSORS_TEMPERATURE;
+ data->sensors[ID_TEMPERATURE].temperature = params[0];
+ continue;
+ }
+
+ /* "proximity:<value>" */
+ if (sscanf(buff, "proximity:%g", params+0) == 1) {
+ new_sensors |= SENSORS_PROXIMITY;
+ data->sensors[ID_PROXIMITY].distance = params[0];
+ continue;
+ }
+
+ /* "sync:<time>" is sent after a series of sensor events.
+ * where 'time' is expressed in micro-seconds and corresponds
+ * to the VM time when the real poll occured.
+ */
+ if (sscanf(buff, "sync:%lld", &event_time) == 1) {
+ if (new_sensors) {
+ data->pendingSensors = new_sensors;
+ int64_t t = event_time * 1000LL; /* convert to nano-seconds */
+
+ /* use the time at the first sync: as the base for later
+ * time values */
+ if (data->timeStart == 0) {
+ data->timeStart = data__now_ns();
+ data->timeOffset = data->timeStart - t;
+ }
+ t += data->timeOffset;
+
+ while (new_sensors) {
+ uint32_t i = 31 - __builtin_clz(new_sensors);
+ new_sensors &= ~(1<<i);
+ data->sensors[i].timestamp = t;
+ }
+ return pick_sensor(data, values);
+ } else {
+ D("huh ? sync without any sensor data ?");
+ }
+ continue;
+ }
+ D("huh ? unsupported command");
+ }
+ return -1;
+}
+
+static int
+data__close(struct hw_device_t *dev)
+{
+ SensorPoll* data = (SensorPoll*)dev;
+ if (data) {
+ if (data->events_fd >= 0) {
+ //ALOGD("(device close) about to close fd=%d", data->events_fd);
+ close(data->events_fd);
+ }
+ free(data);
+ }
+ return 0;
+}
+
+/** SENSORS POLL DEVICE FUNCTIONS **/
+
+static int poll__close(struct hw_device_t* dev)
+{
+ SensorPoll* ctl = (void*)dev;
+ close(ctl->fd);
+ if (ctl->fd >= 0) {
+ close(ctl->fd);
+ }
+ if (ctl->events_fd >= 0) {
+ close(ctl->events_fd);
+ }
+ free(ctl);
+ return 0;
+}
+
+static int poll__poll(struct sensors_poll_device_t *dev,
+ sensors_event_t* data, int count)
+{
+ SensorPoll* datadev = (void*)dev;
+ int ret;
+ int i;
+ D("%s: dev=%p data=%p count=%d ", __FUNCTION__, dev, data, count);
+
+ for (i = 0; i < count; i++) {
+ ret = data__poll(dev, data);
+ data++;
+ if (ret > MAX_NUM_SENSORS || ret < 0) {
+ return i;
+ }
+ if (!datadev->pendingSensors) {
+ return i + 1;
+ }
+ }
+ return count;
+}
+
+static int poll__activate(struct sensors_poll_device_t *dev,
+ int handle, int enabled)
+{
+ int ret;
+ native_handle_t* hdl;
+ SensorPoll* ctl = (void*)dev;
+ D("%s: dev=%p handle=%x enable=%d ", __FUNCTION__, dev, handle, enabled);
+ if (ctl->fd < 0) {
+ D("%s: OPEN CTRL and DATA ", __FUNCTION__);
+ hdl = control__open_data_source(dev);
+ ret = data__data_open(dev,hdl);
+ }
+ ret = control__activate(dev, handle, enabled);
+ return ret;
+}
+
+static int poll__setDelay(struct sensors_poll_device_t *dev,
+ int handle, int64_t ns)
+{
+ // TODO
+ return 0;
+}
+
+/** MODULE REGISTRATION SUPPORT
+ **
+ ** This is required so that hardware/libhardware/hardware.c
+ ** will dlopen() this library appropriately.
+ **/
+
+/*
+ * the following is the list of all supported sensors.
+ * this table is used to build sSensorList declared below
+ * according to which hardware sensors are reported as
+ * available from the emulator (see get_sensors_list below)
+ *
+ * note: numerical values for maxRange/resolution/power were
+ * taken from the reference AK8976A implementation
+ */
+static const struct sensor_t sSensorListInit[] = {
+ { .name = "Goldfish 3-axis Accelerometer",
+ .vendor = "The Android Open Source Project",
+ .version = 1,
+ .handle = ID_ACCELERATION,
+ .type = SENSOR_TYPE_ACCELEROMETER,
+ .maxRange = 2.8f,
+ .resolution = 1.0f/4032.0f,
+ .power = 3.0f,
+ .reserved = {}
+ },
+
+ { .name = "Goldfish 3-axis Magnetic field sensor",
+ .vendor = "The Android Open Source Project",
+ .version = 1,
+ .handle = ID_MAGNETIC_FIELD,
+ .type = SENSOR_TYPE_MAGNETIC_FIELD,
+ .maxRange = 2000.0f,
+ .resolution = 1.0f,
+ .power = 6.7f,
+ .reserved = {}
+ },
+
+ { .name = "Goldfish Orientation sensor",
+ .vendor = "The Android Open Source Project",
+ .version = 1,
+ .handle = ID_ORIENTATION,
+ .type = SENSOR_TYPE_ORIENTATION,
+ .maxRange = 360.0f,
+ .resolution = 1.0f,
+ .power = 9.7f,
+ .reserved = {}
+ },
+
+ { .name = "Goldfish Temperature sensor",
+ .vendor = "The Android Open Source Project",
+ .version = 1,
+ .handle = ID_TEMPERATURE,
+ .type = SENSOR_TYPE_TEMPERATURE,
+ .maxRange = 80.0f,
+ .resolution = 1.0f,
+ .power = 0.0f,
+ .reserved = {}
+ },
+
+ { .name = "Goldfish Proximity sensor",
+ .vendor = "The Android Open Source Project",
+ .version = 1,
+ .handle = ID_PROXIMITY,
+ .type = SENSOR_TYPE_PROXIMITY,
+ .maxRange = 1.0f,
+ .resolution = 1.0f,
+ .power = 20.0f,
+ .reserved = {}
+ },
+};
+
+static struct sensor_t sSensorList[MAX_NUM_SENSORS];
+
+static int sensors__get_sensors_list(struct sensors_module_t* module,
+ struct sensor_t const** list)
+{
+ int fd = qemud_channel_open(SENSORS_SERVICE_NAME);
+ char buffer[12];
+ int mask, nn, count;
+
+ int ret;
+ if (fd < 0) {
+ E("%s: no qemud connection", __FUNCTION__);
+ return 0;
+ }
+ ret = qemud_channel_send(fd, "list-sensors", -1);
+ if (ret < 0) {
+ E("%s: could not query sensor list: %s", __FUNCTION__,
+ strerror(errno));
+ close(fd);
+ return 0;
+ }
+ ret = qemud_channel_recv(fd, buffer, sizeof buffer-1);
+ if (ret < 0) {
+ E("%s: could not receive sensor list: %s", __FUNCTION__,
+ strerror(errno));
+ close(fd);
+ return 0;
+ }
+ buffer[ret] = 0;
+ close(fd);
+
+ /* the result is a integer used as a mask for available sensors */
+ mask = atoi(buffer);
+ count = 0;
+ for (nn = 0; nn < MAX_NUM_SENSORS; nn++) {
+ if (((1 << nn) & mask) == 0)
+ continue;
+
+ sSensorList[count++] = sSensorListInit[nn];
+ }
+ D("%s: returned %d sensors (mask=%d)", __FUNCTION__, count, mask);
+ *list = sSensorList;
+ return count;
+}
+
+
+static int
+open_sensors(const struct hw_module_t* module,
+ const char* name,
+ struct hw_device_t* *device)
+{
+ int status = -EINVAL;
+
+ D("%s: name=%s", __FUNCTION__, name);
+
+ if (!strcmp(name, SENSORS_HARDWARE_POLL)) {
+ SensorPoll *dev = malloc(sizeof(*dev));
+
+ memset(dev, 0, sizeof(*dev));
+
+ dev->device.common.tag = HARDWARE_DEVICE_TAG;
+ dev->device.common.version = 0;
+ dev->device.common.module = (struct hw_module_t*) module;
+ dev->device.common.close = poll__close;
+ dev->device.poll = poll__poll;
+ dev->device.activate = poll__activate;
+ dev->device.setDelay = poll__setDelay;
+ dev->events_fd = -1;
+ dev->fd = -1;
+
+ *device = &dev->device.common;
+ status = 0;
+ }
+ return status;
+}
+
+
+static struct hw_module_methods_t sensors_module_methods = {
+ .open = open_sensors
+};
+
+struct sensors_module_t HAL_MODULE_INFO_SYM = {
+ .common = {
+ .tag = HARDWARE_MODULE_TAG,
+ .version_major = 1,
+ .version_minor = 0,
+ .id = SENSORS_HARDWARE_MODULE_ID,
+ .name = "Goldfish SENSORS Module",
+ .author = "The Android Open Source Project",
+ .methods = &sensors_module_methods,
+ },
+ .get_sensors_list = sensors__get_sensors_list
+};