blob: f87ced19882f997286c17548cfaecb501f756e5f [file] [log] [blame]
uniform sampler2D MaterialTexture0;
varying vec4 Color;
varying vec2 TextureCoord;
void main(void)
{
vec4 texel = texture2D(MaterialTexture0, TextureCoord);
gl_FragColor = texel * Color;
}