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ara-mdk
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people
/
jessebarker
/
glmark2
/
0cd473c5d57f26fbbe49a2ad8a27d95bd735c723
/
.
/
data
/
shaders
/
light-basic-tex.frag
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uniform sampler2D
MaterialTexture0
;
varying vec4
Color
;
varying vec2
TextureCoord
;
void
main
(
void
)
{
vec4 texel
=
texture2D
(
MaterialTexture0
,
TextureCoord
);
gl_FragColor
=
texel
*
Color
;
}