blob: 853fab61853ddb35eede6edeb89bf7893ac43678 [file] [log] [blame]
attribute vec3 position;
uniform mat4 ModelViewProjectionMatrix;
uniform int VertexLoops;
// Removing this varying causes an inexplicable performance regression
// with r600g... Keeping it for now.
varying vec4 dummy;
void main(void)
{
dummy = vec4(1.0);
float d = fract(position.x);
$MAIN$
vec4 pos = vec4(position.x,
position.y + 0.1 * d * fract(position.x),
position.z, 1.0);
// Transform the position to clip coordinates
gl_Position = ModelViewProjectionMatrix * pos;
}