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ara-mdk
/
people
/
jessebarker
/
glmark2
/
0cd473c5d57f26fbbe49a2ad8a27d95bd735c723
/
.
/
data
/
shaders
/
terrain-luminance.frag
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uniform sampler2D tDiffuse
;
varying vec2 vUv
;
void
main
()
{
vec4 texel
=
texture2D
(
tDiffuse
,
vUv
);
vec3 luma
=
vec3
(
0.299
,
0.587
,
0.114
);
float
v
=
dot
(
texel
.
xyz
,
luma
);
gl_FragColor
=
vec4
(
v
,
v
,
v
,
texel
.
w
);
}