| /* |
| * Copyright © 2011 Linaro Limited |
| * |
| * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark. |
| * |
| * glmark2 is free software: you can redistribute it and/or modify it under the |
| * terms of the GNU General Public License as published by the Free Software |
| * Foundation, either version 3 of the License, or (at your option) any later |
| * version. |
| * |
| * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY |
| * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
| * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more |
| * details. |
| * |
| * You should have received a copy of the GNU General Public License along with |
| * glmark2. If not, see <http://www.gnu.org/licenses/>. |
| * |
| * Authors: |
| * Alexandros Frantzis (glmark2) |
| */ |
| #ifndef GLMARK2_BENCHMARK_H_ |
| #define GLMARK2_BENCHMARK_H_ |
| |
| #include <vector> |
| #include <string> |
| #include <map> |
| |
| #include "scene.h" |
| |
| /** |
| * A glmark2 benchmark. |
| * |
| * A benchmark is a Scene configured with a set of option values. |
| */ |
| class Benchmark |
| { |
| public: |
| typedef std::pair<std::string, std::string> OptionPair; |
| |
| /** |
| * Creates a benchmark using a scene object reference. |
| * |
| * @param scene the scene to use |
| * @param options the options to use |
| */ |
| Benchmark(Scene &scene, const std::vector<OptionPair> &options); |
| |
| /** |
| * Creates a benchmark using a scene name. |
| * |
| * To use a scene by name, that scene must have been previously registered |
| * using ::register_scene(). |
| * |
| * @param name the name of the scene to use |
| * @param options the options to use |
| */ |
| Benchmark(const std::string &name, const std::vector<OptionPair> &options); |
| |
| /** |
| * Creates a benchmark from a description string. |
| * |
| * The description string is of the form scene[:opt1=val1:opt2=val2...]. |
| * The specified scene must have been previously registered using |
| * ::register_scene(). |
| * |
| * @param s a description string |
| */ |
| Benchmark(const std::string &s); |
| |
| /** |
| * Gets the Scene associated with the benchmark. |
| * |
| * This method doesn't prepare the scene for a run. |
| * (See ::setup_scene()) |
| * |
| * @return the Scene |
| */ |
| Scene &scene() const { return scene_; } |
| |
| /** |
| * Sets up the Scene associated with the benchmark. |
| * |
| * @return the Scene |
| */ |
| Scene &setup_scene(); |
| |
| /** |
| * Tears down the Scene associated with the benchmark. |
| */ |
| void teardown_scene(); |
| |
| /** |
| * Whether the benchmark needs extra decoration. |
| */ |
| bool needs_decoration() const; |
| |
| /** |
| * Registers a Scene, so that it becomes accessible by name. |
| */ |
| static void register_scene(Scene &scene); |
| |
| /** |
| * Gets a registered scene by its name. |
| * |
| * @return the Scene |
| */ |
| static Scene &get_scene_by_name(const std::string &name); |
| |
| /** |
| * Gets the registered scenes. |
| * |
| * @return the Scene |
| */ |
| static const std::map<std::string, Scene *> &scenes() { return sceneMap_; } |
| |
| private: |
| Scene &scene_; |
| std::vector<OptionPair> options_; |
| |
| void load_options(); |
| |
| static std::map<std::string, Scene *> sceneMap_; |
| }; |
| |
| #endif |