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/*
* Copyright © 2008 Ben Smith
* Copyright © 2010-2011 Linaro Limited
*
* This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
*
* glmark2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* glmark2. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Ben Smith (original glmark benchmark)
* Alexandros Frantzis (glmark2)
*/
#ifndef GLMARK2_TEXTURE_H_
#define GLMARK2_TEXTURE_H_
#include "gl-headers.h"
#include <string>
#include <map>
/**
* A descriptor for a texture file.
*/
class TextureDescriptor
{
public:
enum FileType {
FileTypeUnknown,
FileTypePNG,
FileTypeJPEG,
};
TextureDescriptor(const std::string& name, const std::string& pathname,
FileType filetype) :
name_(name),
pathname_(pathname),
filetype_(filetype) {}
~TextureDescriptor() {}
const std::string& pathname() const { return pathname_; }
FileType filetype() const { return filetype_; }
private:
std::string name_;
std::string pathname_;
FileType filetype_;
TextureDescriptor();
};
typedef std::map<std::string, TextureDescriptor*> TextureMap;
class Texture
{
public:
/**
* Load a texture by name.
*
* You must initialize the available texture collection using
* Texture::find_textures() before using this method.
*
* @name: the texture name
*
* @return: true if the operation succeeded, false otherwise
*/
static bool load(const std::string &name, GLuint *pTexture, ...);
/**
* Locate all available textures.
*
* This method scans the built-in data paths and builds a database of usable
* textures available to scenes. Map is available on a read-only basis to
* scenes that might find it useful for listing textures, etc.
*
* @return: a map containing information about the located textures
*/
static const TextureMap& find_textures();
};
#endif