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/*
* Copyright © 2012 Linaro Limited
*
* This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
*
* glmark2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* glmark2. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Alexandros Frantzis
*/
#ifndef GLMARK2_BENCHMARK_COLLECTION_H_
#define GLMARK2_BENCHMARK_COLLECTION_H_
#include <vector>
#include <string>
#include "benchmark.h"
class BenchmarkCollection
{
public:
BenchmarkCollection() {}
~BenchmarkCollection();
/*
* Adds benchmarks to the collection.
*/
void add(const std::vector<std::string> &benchmarks);
/*
* Populates the collection guided by the global options.
*/
void populate_from_options();
/*
* Whether the benchmarks in this collection need decoration.
*/
bool needs_decoration();
const std::vector<Benchmark *>& benchmarks() { return benchmarks_; }
private:
void add_benchmarks_from_files();
bool benchmarks_contain_normal_scenes();
std::vector<Benchmark *> benchmarks_;
};
#endif /* GLMARK2_BENCHMARK_COLLECTION_H_ */