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/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* Copyright © 2012 Linaro Limited
*
* This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
*
* glmark2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* glmark2. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Jesse Barker
*/
#ifndef SPLINES_H_
#define SPLINES_H_
#include <vector>
#include "vec.h"
class Spline
{
public:
Spline() :
paramData_(0) {}
~Spline()
{
delete [] paramData_;
}
void addControlPoint(const LibMatrix::vec3& point) { controlData_.push_back(point); }
void getCurrentVec(float currentTime, LibMatrix::vec3& v) const;
void calcParams();
private:
std::vector<LibMatrix::vec3> controlData_;
typedef LibMatrix::vec3 param[4];
param* paramData_;
};
class ViewFromSpline : public Spline
{
public:
ViewFromSpline();
~ViewFromSpline() {}
};
class ViewToSpline : public Spline
{
public:
ViewToSpline();
~ViewToSpline() {}
};
class LightPositionSpline : public Spline
{
public:
LightPositionSpline();
~LightPositionSpline() {}
};
class LogoPositionSpline : public Spline
{
public:
LogoPositionSpline();
~LogoPositionSpline() {}
};
class LogoRotationSpline : public Spline
{
public:
LogoRotationSpline();
~LogoRotationSpline() {}
};
#endif // SPLINES_H_