| /* |
| * (c) Copyright 1993, Silicon Graphics, Inc. |
| * Copyright © 2012 Linaro Limited |
| * |
| * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark. |
| * |
| * glmark2 is free software: you can redistribute it and/or modify it under the |
| * terms of the GNU General Public License as published by the Free Software |
| * Foundation, either version 3 of the License, or (at your option) any later |
| * version. |
| * |
| * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY |
| * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
| * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more |
| * details. |
| * |
| * You should have received a copy of the GNU General Public License along with |
| * glmark2. If not, see <http://www.gnu.org/licenses/>. |
| * |
| * Authors: |
| * Jesse Barker |
| */ |
| #ifndef SPLINES_H_ |
| #define SPLINES_H_ |
| |
| #include <vector> |
| #include "vec.h" |
| |
| class Spline |
| { |
| public: |
| Spline() : |
| paramData_(0) {} |
| ~Spline() |
| { |
| delete [] paramData_; |
| } |
| void addControlPoint(const LibMatrix::vec3& point) { controlData_.push_back(point); } |
| void getCurrentVec(float currentTime, LibMatrix::vec3& v) const; |
| void calcParams(); |
| |
| private: |
| std::vector<LibMatrix::vec3> controlData_; |
| typedef LibMatrix::vec3 param[4]; |
| param* paramData_; |
| }; |
| |
| class ViewFromSpline : public Spline |
| { |
| public: |
| ViewFromSpline(); |
| ~ViewFromSpline() {} |
| }; |
| |
| class ViewToSpline : public Spline |
| { |
| public: |
| ViewToSpline(); |
| ~ViewToSpline() {} |
| }; |
| |
| class LightPositionSpline : public Spline |
| { |
| public: |
| LightPositionSpline(); |
| ~LightPositionSpline() {} |
| }; |
| |
| class LogoPositionSpline : public Spline |
| { |
| public: |
| LogoPositionSpline(); |
| ~LogoPositionSpline() {} |
| }; |
| |
| class LogoRotationSpline : public Spline |
| { |
| public: |
| LogoRotationSpline(); |
| ~LogoRotationSpline() {} |
| }; |
| |
| #endif // SPLINES_H_ |