blob: 314a38e38429c948e8611b3a7269376fd8a6d453 [file] [log] [blame]
/*
* Vertex position data describing the letter 't'
*
* (c) Copyright 1993, Silicon Graphics, Inc.
* Copyright © 2012 Linaro Limited
*
* This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
*
* glmark2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* glmark2. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Jesse Barker
*/
#include "characters.h"
using LibMatrix::vec2;
LetterT::LetterT()
{
// Vertex data...
vertexData_.push_back(vec2(2.986667, 14.034801));
vertexData_.push_back(vec2(2.445128, 10.088024));
vertexData_.push_back(vec2(1.788718, 9.236438));
vertexData_.push_back(vec2(2.264615, 7.664279));
vertexData_.push_back(vec2(1.165128, 5.666326));
vertexData_.push_back(vec2(2.034872, 4.945752));
vertexData_.push_back(vec2(1.132308, 3.766633));
vertexData_.push_back(vec2(2.182564, 3.570113));
vertexData_.push_back(vec2(1.411282, 2.309109));
vertexData_.push_back(vec2(2.510769, 2.341863));
vertexData_.push_back(vec2(2.149744, 1.048106));
vertexData_.push_back(vec2(3.364103, 1.375640));
vertexData_.push_back(vec2(3.167180, 0.327533));
vertexData_.push_back(vec2(4.381538, 0.736950));
vertexData_.push_back(vec2(5.005128, 0.032753));
vertexData_.push_back(vec2(5.612308, 0.638690));
vertexData_.push_back(vec2(6.235898, 0.540430));
vertexData_.push_back(vec2(7.187692, 1.162743));
vertexData_.push_back(vec2(1.985641, 9.039918));
vertexData_.push_back(vec2(2.133333, 10.186285));
vertexData_.push_back(vec2(1.509744, 9.023541));
vertexData_.push_back(vec2(1.608205, 9.662231));
vertexData_.push_back(vec2(1.050256, 9.023541));
vertexData_.push_back(vec2(1.050256, 9.334698));
vertexData_.push_back(vec2(0.196923, 9.007165));
vertexData_.push_back(vec2(2.363077, 9.711361));
vertexData_.push_back(vec2(2.264615, 9.023541));
vertexData_.push_back(vec2(3.282051, 9.563972));
vertexData_.push_back(vec2(3.446154, 9.023541));
vertexData_.push_back(vec2(4.069744, 9.531218));
vertexData_.push_back(vec2(4.299487, 9.236438));
vertexData_.push_back(vec2(4.644103, 9.613101));
vertexData_.push_back(vec2(5.251282, 9.875128));
// Index data...
indexData_.push_back(0);
indexData_.push_back(1);
indexData_.push_back(2);
indexData_.push_back(3);
indexData_.push_back(4);
indexData_.push_back(5);
indexData_.push_back(6);
indexData_.push_back(7);
indexData_.push_back(8);
indexData_.push_back(9);
indexData_.push_back(10);
indexData_.push_back(11);
indexData_.push_back(12);
indexData_.push_back(13);
indexData_.push_back(14);
indexData_.push_back(15);
indexData_.push_back(16);
indexData_.push_back(17);
indexData_.push_back(18);
indexData_.push_back(19);
indexData_.push_back(20);
indexData_.push_back(21);
indexData_.push_back(22);
indexData_.push_back(23);
indexData_.push_back(24);
indexData_.push_back(25);
indexData_.push_back(26);
indexData_.push_back(27);
indexData_.push_back(28);
indexData_.push_back(29);
indexData_.push_back(30);
indexData_.push_back(31);
indexData_.push_back(32);
indexData_.push_back(0);
indexData_.push_back(2);
indexData_.push_back(4);
indexData_.push_back(6);
indexData_.push_back(8);
indexData_.push_back(10);
indexData_.push_back(12);
indexData_.push_back(14);
indexData_.push_back(16);
indexData_.push_back(17);
indexData_.push_back(15);
indexData_.push_back(13);
indexData_.push_back(11);
indexData_.push_back(9);
indexData_.push_back(7);
indexData_.push_back(5);
indexData_.push_back(3);
indexData_.push_back(1);
indexData_.push_back(18);
indexData_.push_back(20);
indexData_.push_back(22);
indexData_.push_back(24);
indexData_.push_back(23);
indexData_.push_back(21);
indexData_.push_back(19);
indexData_.push_back(26);
indexData_.push_back(28);
indexData_.push_back(30);
indexData_.push_back(32);
indexData_.push_back(31);
indexData_.push_back(29);
indexData_.push_back(27);
indexData_.push_back(25);
// Primitive state so that the draw call can issue the primitives we want.
unsigned int curOffset(0);
primVec_.push_back(PrimitiveState(GL_TRIANGLE_STRIP, 18, curOffset));
curOffset += (18 * sizeof(unsigned short));
primVec_.push_back(PrimitiveState(GL_TRIANGLE_STRIP, 7, curOffset));
curOffset += (7 * sizeof(unsigned short));
primVec_.push_back(PrimitiveState(GL_TRIANGLE_STRIP, 8, curOffset));
curOffset += (8 * sizeof(unsigned short));
primVec_.push_back(PrimitiveState(GL_LINE_STRIP, 18, curOffset));
curOffset += (18 * sizeof(unsigned short));
primVec_.push_back(PrimitiveState(GL_LINE_STRIP, 7, curOffset));
curOffset += (7 * sizeof(unsigned short));
primVec_.push_back(PrimitiveState(GL_LINE_STRIP, 8, curOffset));
}