blob: f42403284d91a651e50021781e38209797d48b19 [file] [log] [blame]
attribute vec3 position;
attribute vec3 normal;
uniform mat4 ModelViewProjectionMatrix;
varying vec3 Normal;
void main(void)
{
Normal = normal;
gl_Position = ModelViewProjectionMatrix * vec4(position, 1.0);
}