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ara-mdk
/
people
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jessebarker
/
glmark2
/
4e668272c2dac465afce05c3c057c7f9493a5e6c
/
.
/
data
/
shaders
/
function.frag
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varying vec4 dummy
;
float
process
(
float
d
)
{
$PROCESS$
return
d
;
}
void
main
(
void
)
{
float
d
=
fract
(
gl_FragCoord
.
x
*
gl_FragCoord
.
y
*
0.0001
);
$MAIN$
gl_FragColor
=
vec4
(
d
,
d
,
d
,
1.0
);
}