blob: 3e3c74f5d8a21548357dd94129c6d6a52cd6cf2f [file] [log] [blame]
varying vec4 dummy;
float process(float d)
{
$PROCESS$
return d;
}
void main(void)
{
float d = fract(gl_FragCoord.x * gl_FragCoord.y * 0.0001);
$MAIN$
gl_FragColor = vec4(d, d, d, 1.0);
}