#ifdef GL_ES | |
#define MEDIUMP mediump | |
#else | |
#define MEDIUMP | |
#endif | |
uniform vec2 uvOffset; | |
uniform MEDIUMP vec2 uvScale; | |
attribute vec3 position; | |
varying vec2 vUv; | |
void main() | |
{ | |
vUv = uvScale * (position.xy * 0.5 + 0.5) + uvOffset; | |
gl_Position = vec4( position, 1.0); | |
} |