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/*
* Copyright © 2012 Linaro Limited
*
* This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
*
* glmark2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* glmark2. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Alexandros Frantzis
*/
#include "renderer.h"
TextureRenderer::TextureRenderer(const LibMatrix::vec2 &size, Program &program) :
BaseRenderer(size), program_(program)
{
/* Create the mesh (quad) used for rendering */
create_mesh();
}
void
TextureRenderer::create_mesh()
{
// Set vertex format
std::vector<int> vertex_format;
vertex_format.push_back(3); // Position
mesh_.set_vertex_format(vertex_format);
mesh_.make_grid(1, 1, 2.0, 2.0, 0);
mesh_.build_vbo();
program_.start();
// Set attribute locations
std::vector<GLint> attrib_locations;
attrib_locations.push_back(program_["position"].location());
mesh_.set_attrib_locations(attrib_locations);
program_.stop();
}
void
TextureRenderer::render()
{
make_current();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, input_texture_);
program_.start();
mesh_.render_vbo();
program_.stop();
update_mipmap();
}