| glmark2 11.05 (20110530) |
| ========================== |
| |
| * Don't use the SDL_OPENGL flag for GLESv2 (LP: #761848). |
| * Ensure our screen updates are not synchronized with the vertical |
| retrace (LP: 761855). |
| * Use the correct GL headers depending on the flavor (desktop vs ES2). |
| * Query the correct GL object for shader linking status. |
| |
| glmark2 11.01 (20110125) |
| ========================== |
| |
| * Fix visual corruption in glmark2-es2 due to missing depth buffer. |
| * Fix linking issues with gcc 4.5. |
| * Use correct GL functions to manipulate shaders vs programs. |
| * Make result reporting more parser-friendly. |
| * Upgrade build system to waf 1.6.2. |
| |
| glmark2 10.07.1 (20100728) |
| ========================== |
| |
| * Define the precision of fragment shader variables for OpenGL ES 2.0. |
| |
| glmark2 10.07 (20100715) |
| ======================== |
| |
| * First release. |
| * Included benchmarks: |
| - Rendering using vertex arrays |
| - Rendering using VBOs |
| - Texturing using nearest filtering |
| - Texturing using linear filtering |
| - Texturing using trilinear mipmapped filtering |
| - Lighting per vertex using simple GLSL shaders |
| - Lighting per pixel using elaborate GLSL shaders |