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/*
* Copyright © 2010-2011 Linaro Limited
*
* This file is part of the glmark2 OpenGL (ES) 2.0 benchmark.
*
* glmark2 is free software: you can redistribute it and/or modify it under the
* terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* glmark2. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Alexandros Frantzis (glmark2)
*/
#ifndef GLMARK2_CANVAS_X11_H_
#define GLMARK2_CANVAS_X11_H_
#include "canvas.h"
#include <X11/Xlib.h>
#include <X11/Xutil.h>
/**
* Canvas for rendering with GL to an X11 window.
*/
class CanvasX11 : public Canvas
{
public:
~CanvasX11() {}
virtual bool init();
virtual bool reset();
virtual void visible(bool visible);
virtual void clear();
virtual void update();
virtual void print_info();
virtual Pixel read_pixel(int x, int y);
virtual void write_to_file(std::string &filename);
virtual bool should_quit();
virtual void resize(int width, int height);
virtual unsigned int fbo();
protected:
CanvasX11(int width, int height) :
Canvas(width, height), xwin_(0), xdpy_(0), fullscreen_(false),
gl_color_format_(0), gl_depth_format_(0),
color_renderbuffer_(0), depth_renderbuffer_(0), fbo_(0) {}
/**
* Gets the XVisualInfo to use for creating the X window with.
*
* The caller should XFree() the returned XVisualInfo when done.
*
* This method should be implemented in derived classes.
*
* @return the XVisualInfo
*/
virtual XVisualInfo *get_xvisualinfo() = 0;
/**
* Initializes window system interfaces for GL rendering.
*
* This method should be implemented in derived classes.
*
* @return whether the operation succeeded
*/
virtual bool init_gl_winsys() = 0;
/**
* Makes the canvas the current target for GL rendering.
*
* This method should be implemented in derived classes.
*
* @return whether the operation succeeded
*/
virtual bool make_current() = 0;
/**
* Resets the underlying GL context for rendering.
*
* This method should be implemented in derived classes.
*
* @return whether the operation succeeded
*/
virtual bool reset_context() = 0;
/**
* Swaps the GL buffers (assuming double buffering is used).
*
* This method should be implemented in derived classes.
*
* @return whether the operation succeeded
*/
virtual void swap_buffers() = 0;
/**
* Gets information about the GL visual used for this canvas.
*
* This method should be implemented in derived classes.
*/
virtual void get_glvisualconfig(GLVisualConfig &visual_config) = 0;
/**
* Whether the current implementation supports GL(ES) 2.0.
*
* @return true if it supports GL(ES) 2.0, false otherwise
*/
bool supports_gl2();
/** The X window associated with this canvas. */
Window xwin_;
/** The X display associated with this canvas. */
Display *xdpy_;
private:
void resize_no_viewport(int width, int height);
bool ensure_x_window();
bool do_make_current();
bool ensure_gl_formats();
bool ensure_fbo();
void release_fbo();
const char *get_gl_format_str(GLenum f);
bool fullscreen_;
GLenum gl_color_format_;
GLenum gl_depth_format_;
GLuint color_renderbuffer_;
GLuint depth_renderbuffer_;
GLuint fbo_;
};
#endif