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//
// Copyright (c) 2012 Linaro Limited
//
// All rights reserved. This program and the accompanying materials
// are made available under the terms of the MIT License which accompanies
// this distribution, and is available at
// http://www.opensource.org/licenses/mit-license.php
//
// Contributors:
// Jesse Barker - original implementation.
//
#include <string>
#include "libmatrix_test.h"
#include "shader_source_test.h"
#include "../shader-source.h"
#include "../vec.h"
using std::string;
using LibMatrix::vec4;
void
ShaderSourceBasic::run(const Options& options)
{
static const string vtx_shader_filename("test/basic.vert");
ShaderSource vtx_source(vtx_shader_filename);
ShaderSource vtx_source2(vtx_shader_filename);
pass_ = (vtx_source.str() == vtx_source2.str());
}
void
ShaderSourceAddConstGlobal::run(const Options& options)
{
// Load the original shader source.
static const string src_shader_filename("test/basic.vert");
ShaderSource src_shader(src_shader_filename);
// Add constant at global scope
static const vec4 constantColor(1.0, 1.0, 1.0, 1.0);
src_shader.add_const("ConstantColor", constantColor);
// Load the pre-modified shader
static const string result_shader_filename("test/basic-global-const.vert");
ShaderSource result_shader(result_shader_filename);
// Compare the output strings to confirm the results.
pass_ = (src_shader.str() == result_shader.str());
}