| /* |
| * (c) Copyright 1993, Silicon Graphics, Inc. |
| * Copyright © 2012 Linaro Limited |
| * |
| * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark. |
| * |
| * glmark2 is free software: you can redistribute it and/or modify it under the |
| * terms of the GNU General Public License as published by the Free Software |
| * Foundation, either version 3 of the License, or (at your option) any later |
| * version. |
| * |
| * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY |
| * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
| * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more |
| * details. |
| * |
| * You should have received a copy of the GNU General Public License along with |
| * glmark2. If not, see <http://www.gnu.org/licenses/>. |
| * |
| * Authors: |
| * Jesse Barker |
| */ |
| #include "scene.h" |
| #include "stack.h" |
| #include "splines.h" |
| #include "table.h" |
| #include "logo.h" |
| #include "lamp.h" |
| #include "util.h" |
| #include "log.h" |
| #include <sys/time.h> |
| |
| using LibMatrix::Stack4; |
| using LibMatrix::mat4; |
| using LibMatrix::vec3; |
| using LibMatrix::vec4; |
| using LibMatrix::uvec3; |
| using std::string; |
| using std::map; |
| |
| class SceneIdeasPrivate |
| { |
| public: |
| SceneIdeasPrivate() : |
| valid_(false), |
| currentSpeed_(1.0), // Real time. |
| currentTime_(START_TIME_), |
| timeOffset_(START_TIME_) |
| { |
| startTime_.tv_sec = 0; |
| startTime_.tv_usec = 0; |
| } |
| ~SceneIdeasPrivate() |
| { |
| } |
| void initialize(map<string, Scene::Option>& options); |
| void reset_time(); |
| void update_time(); |
| void update_projection(const mat4& proj); |
| void draw(); |
| |
| private: |
| void postIdle(); |
| void initLights(); |
| bool valid_; |
| Stack4 projection_; |
| Stack4 modelview_; |
| float currentSpeed_; |
| float currentTime_; |
| float timeOffset_; |
| struct timeval startTime_; |
| static const float CYCLE_TIME_; |
| static const float TIME_; |
| static const float START_TIME_; |
| // Table |
| Table table_; |
| // Logo |
| SGILogo logo_; |
| // Lamp |
| Lamp lamp_; |
| // Light constants |
| static const vec4 light0_position_; |
| static const vec4 light1_position_; |
| static const vec4 light2_position_; |
| // Object constants |
| ViewFromSpline viewFromSpline_; |
| ViewToSpline viewToSpline_; |
| LightPositionSpline lightPosSpline_; |
| LogoPositionSpline logoPosSpline_; |
| LogoRotationSpline logoRotSpline_; |
| vec3 viewFrom_; |
| vec3 viewTo_; |
| vec3 lightPos_; |
| vec3 logoPos_; |
| vec3 logoRot_; |
| vec4 lightPositions_[3]; |
| }; |
| |
| const float SceneIdeasPrivate::TIME_(15.0); |
| const float SceneIdeasPrivate::CYCLE_TIME_(TIME_ * 1.0 - 3.0); |
| const float SceneIdeasPrivate::START_TIME_(0.6); |
| const vec4 SceneIdeasPrivate::light0_position_(0.0, 1.0, 0.0, 0.0); |
| const vec4 SceneIdeasPrivate::light1_position_(-1.0, 0.0, 0.0, 0.0); |
| const vec4 SceneIdeasPrivate::light2_position_(0.0, -1.0, 0.0, 0.0); |
| |
| void |
| SceneIdeasPrivate::initLights() |
| { |
| const mat4& curMV(modelview_.getCurrent()); |
| lightPositions_[0] = curMV * light0_position_; |
| lightPositions_[1] = curMV * light1_position_; |
| lightPositions_[2] = curMV * light2_position_; |
| } |
| |
| void |
| SceneIdeasPrivate::initialize(map<string, Scene::Option>& options) |
| { |
| // Initialize the positions for the lights we'll use. |
| initLights(); |
| |
| // Tell the objects in the scene to initialize themselves. |
| table_.init(); |
| if (!table_.valid()) |
| { |
| Log::debug("SceneIdeas: table object not properly initialized!\n"); |
| return; |
| } |
| logo_.init(); |
| if (!logo_.valid()) |
| { |
| Log::debug("SceneIdeas: logo object not properly initialized!\n"); |
| return; |
| } |
| lamp_.init(); |
| if (!lamp_.valid()) |
| { |
| Log::debug("SceneIdeas: lamp object not properly initialized!\n"); |
| return; |
| } |
| |
| reset_time(); |
| |
| // If the option string tells us the user wants the speed to be a function |
| // of the scene duration, do it. Otherwise, take the value explicitly. |
| static const string durationLabel("duration"); |
| static const string speedLabel("speed"); |
| if (options[speedLabel].value == durationLabel) |
| { |
| float duration = Util::fromString<float>(options[durationLabel].value); |
| currentSpeed_ = (CYCLE_TIME_ - START_TIME_) / duration; |
| } |
| else |
| { |
| currentSpeed_ = Util::fromString<float>(options[speedLabel].value); |
| } |
| |
| // If we're here, we're okay to run. |
| valid_ = true; |
| } |
| |
| void |
| SceneIdeasPrivate::reset_time() |
| { |
| timeOffset_ = START_TIME_; |
| gettimeofday(&startTime_, NULL); |
| } |
| |
| void |
| SceneIdeasPrivate::update_time() |
| { |
| // Compute new time |
| struct timeval current = {0, 0}; |
| gettimeofday(¤t, NULL); |
| float timediff = (current.tv_sec - startTime_.tv_sec) + |
| static_cast<double>(current.tv_usec - startTime_.tv_usec) / 1000000.0; |
| float sceneTime = timediff * currentSpeed_ + timeOffset_; |
| |
| // Keep the current time in [START_TIME_..CYCLE_TIME_) |
| // Every other cycle starting with 0 start at the beginning and goes |
| // forward in time. Other cycles start at the end and go backwards. |
| currentTime_ = std::fmod(sceneTime, CYCLE_TIME_); |
| unsigned int cycle = sceneTime/CYCLE_TIME_; |
| if (cycle % 2) |
| { |
| currentTime_ = CYCLE_TIME_ - currentTime_; |
| } |
| } |
| |
| void |
| SceneIdeasPrivate::update_projection(const mat4& proj) |
| { |
| // Projection hasn't changed since last frame. |
| if (projection_.getCurrent() == proj) |
| { |
| return; |
| } |
| |
| projection_.loadIdentity(); |
| projection_ *= proj; |
| } |
| |
| SceneIdeas::SceneIdeas(Canvas& canvas) : |
| Scene(canvas, "ideas"), priv_(0) |
| { |
| options_["speed"] = Scene::Option("speed", "duration", |
| "Time coefficient (1.0 is \"wall clock\" speed, <1.0 is slower, >1.0 is faster). A special value of \"duration\" computes this as a function of the \"duration\" option"); |
| } |
| |
| SceneIdeas::~SceneIdeas() |
| { |
| delete priv_; |
| } |
| |
| bool |
| SceneIdeas::load() |
| { |
| running_ = false; |
| return true; |
| } |
| |
| void |
| SceneIdeas::unload() |
| { |
| } |
| |
| void |
| SceneIdeas::setup() |
| { |
| Scene::setup(); |
| priv_ = new SceneIdeasPrivate(); |
| priv_->initialize(options_); |
| priv_->update_projection(canvas_.projection()); |
| |
| // Core Scene state |
| currentFrame_ = 0; |
| running_ = true; |
| startTime_ = Util::get_timestamp_us() / 1000000.0; |
| lastUpdateTime_ = startTime_; |
| } |
| |
| void |
| SceneIdeas::update() |
| { |
| Scene::update(); |
| priv_->update_time(); |
| priv_->update_projection(canvas_.projection()); |
| } |
| |
| void |
| SceneIdeasPrivate::draw() |
| { |
| viewFromSpline_.getCurrentVec(currentTime_, viewFrom_); |
| viewToSpline_.getCurrentVec(currentTime_, viewTo_); |
| lightPosSpline_.getCurrentVec(currentTime_, lightPos_); |
| logoPosSpline_.getCurrentVec(currentTime_, logoPos_); |
| logoRotSpline_.getCurrentVec(currentTime_, logoRot_); |
| |
| // Tell the logo its new position |
| logo_.setPosition(logoPos_); |
| |
| vec4 lp4(lightPos_.x(), lightPos_.y(), lightPos_.z(), 0.0); |
| |
| // |
| // SHADOW |
| // |
| modelview_.loadIdentity(); |
| modelview_.lookAt(viewFrom_.x(), viewFrom_.y(), viewFrom_.z(), |
| viewTo_.x(), viewTo_.y(), viewTo_.z(), |
| 0.0, 1.0, 0.0); |
| |
| float pca(0.0); |
| if (viewFrom_.y() > 0.0) |
| { |
| table_.draw(modelview_, projection_, lightPos_, logoPos_, currentTime_, pca); |
| } |
| |
| glEnable(GL_CULL_FACE); |
| glDisable(GL_DEPTH_TEST); |
| |
| if (logoPos_.y() < 0.0) |
| { |
| // Set the color assuming we're still under the table. |
| uvec3 flatColor(128 / 2, 102 / 2, 179 / 2); |
| if (logoPos_.y() > -0.33) |
| { |
| // We're emerging from the table |
| float c(1.0 - logoPos_.y() / -0.33); |
| pca /= 4.0; |
| flatColor.x(static_cast<unsigned int>(128.0 * (1.0 - c) * 0.5 + 255.0 * pca * c)); |
| flatColor.y(static_cast<unsigned int>(102.0 * (1.0 - c) * 0.5 + 255.0 * pca * c)); |
| flatColor.z(static_cast<unsigned int>(179.0 * (1.0 - c) * 0.5 + 200.0 * pca * c)); |
| } |
| |
| modelview_.push(); |
| modelview_.scale(0.04, 0.0, 0.04); |
| modelview_.rotate(-90.0, 1.0, 0.0, 0.0); |
| modelview_.rotate(0.1 * static_cast<int>(10.0 * logoRot_.z()), 0.0, 0.0, 1.0); |
| modelview_.rotate(0.1 * static_cast<int>(10.0 * logoRot_.y()), 0.0, 1.0, 0.0); |
| modelview_.rotate(0.1 * static_cast<int>(10.0 * logoRot_.x()), 1.0, 0.0, 0.0); |
| modelview_.rotate(0.1 * 353, 1.0, 0.0, 0.0); |
| modelview_.rotate(0.1 * 450, 0.0, 1.0, 0.0); |
| |
| logo_.draw(modelview_, projection_, lightPositions_[0], SGILogo::LOGO_FLAT, flatColor); |
| |
| modelview_.pop(); |
| } |
| |
| if (logoPos_.y() > 0.0) |
| { |
| modelview_.push(); |
| modelview_.translate(lightPos_.x(), lightPos_.y(), lightPos_.z()); |
| mat4 tv; |
| tv[3][1] = -1.0; |
| tv[3][3] = 0.0; |
| tv[0][0] = tv[1][1] = tv[2][2] = lightPos_.y(); |
| modelview_ *= tv; |
| modelview_.translate(-lightPos_.x() + logoPos_.x(), |
| -lightPos_.y() + logoPos_.y(), |
| -lightPos_.z() + logoPos_.z()); |
| modelview_.scale(0.04, 0.04, 0.04); |
| modelview_.rotate(-90.0, 1.0, 0.0, 0.0); |
| modelview_.rotate(0.1 * static_cast<int>(10.0 * logoRot_.z()), 0.0, 0.0, 1.0); |
| modelview_.rotate(0.1 * static_cast<int>(10.0 * logoRot_.y()), 0.0, 1.0, 0.0); |
| modelview_.rotate(0.1 * static_cast<int>(10.0 * logoRot_.x()), 1.0, 0.0, 0.0); |
| modelview_.rotate(35.3, 1.0, 0.0, 0.0); |
| modelview_.rotate(45.0, 0.0, 1.0, 0.0); |
| |
| logo_.draw(modelview_, projection_, lightPositions_[0], SGILogo::LOGO_SHADOW); |
| |
| modelview_.pop(); |
| } |
| // |
| // DONE SHADOW |
| // |
| |
| glEnable(GL_DEPTH_TEST); |
| glDisable(GL_CULL_FACE); |
| |
| modelview_.loadIdentity(); |
| modelview_.lookAt(viewFrom_.x(), viewFrom_.y(), viewFrom_.z(), |
| viewTo_.x(), viewTo_.y(), viewTo_.z(), |
| 0.0, 1.0, 0.0); |
| modelview_.push(); |
| modelview_.translate(lightPos_.x(), lightPos_.y(), lightPos_.z()); |
| modelview_.scale(0.1, 0.1, 0.1); |
| float x(lightPos_.x() - logoPos_.x()); |
| float y(lightPos_.y() - logoPos_.y()); |
| float z(lightPos_.z() - logoPos_.z()); |
| double a3(0.0); |
| if (x != 0.0) |
| { |
| a3 = -atan2(z, x) * 10.0 * 180.0 / M_PI; |
| } |
| double a4(-atan2(sqrt(x * x + z * z), y) * 10.0 * 180.0 / M_PI); |
| modelview_.rotate(0.1 * static_cast<int>(a3), 0.0, 1.0, 0.0); |
| modelview_.rotate(0.1 * static_cast<int>(a4), 0.0, 0.0, 1.0); |
| modelview_.rotate(-90.0, 1.0, 0.0, 0.0); |
| |
| lamp_.draw(modelview_, projection_, lightPositions_); |
| |
| modelview_.pop(); |
| |
| lightPositions_[0] = modelview_.getCurrent() * lp4; |
| |
| if (logoPos_.y() > -0.33) |
| { |
| modelview_.push(); |
| modelview_.translate(logoPos_.x(), logoPos_.y(), logoPos_.z()); |
| modelview_.scale(0.04, 0.04, 0.04); |
| modelview_.rotate(-90.0, 1.0, 0.0, 0.0); |
| modelview_.rotate(0.1 * static_cast<int>(10.0 * logoRot_.z()), 0.0, 0.0, 1.0); |
| modelview_.rotate(0.1 * static_cast<int>(10.0 * logoRot_.y()), 0.0, 1.0, 0.0); |
| modelview_.rotate(0.1 * static_cast<int>(10.0 * logoRot_.x()), 1.0, 0.0, 0.0); |
| modelview_.rotate(35.3, 1.0, 0.0, 0.0); |
| modelview_.rotate(45.0, 0.0, 1.0, 0.0); |
| |
| logo_.draw(modelview_, projection_, lightPositions_[0], SGILogo::LOGO_NORMAL); |
| |
| modelview_.pop(); |
| } |
| |
| if (viewFrom_.y() < 0.0) |
| { |
| table_.drawUnder(modelview_, projection_); |
| } |
| } |
| |
| void |
| SceneIdeas::draw() |
| { |
| priv_->draw(); |
| } |
| |
| Scene::ValidationResult |
| SceneIdeas::validate() |
| { |
| return Scene::ValidationUnknown; |
| } |
| |
| void |
| SceneIdeas::teardown() |
| { |
| delete priv_; |
| priv_ = 0; |
| Scene::teardown(); |
| } |