| /* |
| * Vertex position data describing the letter 's' |
| * |
| * (c) Copyright 1993, Silicon Graphics, Inc. |
| * Copyright © 2012 Linaro Limited |
| * |
| * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark. |
| * |
| * glmark2 is free software: you can redistribute it and/or modify it under the |
| * terms of the GNU General Public License as published by the Free Software |
| * Foundation, either version 3 of the License, or (at your option) any later |
| * version. |
| * |
| * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY |
| * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
| * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more |
| * details. |
| * |
| * You should have received a copy of the GNU General Public License along with |
| * glmark2. If not, see <http://www.gnu.org/licenses/>. |
| * |
| * Authors: |
| * Jesse Barker |
| */ |
| #include "characters.h" |
| |
| using LibMatrix::vec2; |
| |
| LetterS::LetterS() |
| { |
| // Vertex data... |
| vertexData_.push_back(vec2(0.860393, 5.283798)); |
| vertexData_.push_back(vec2(0.529473, 3.550052)); |
| vertexData_.push_back(vec2(0.992761, 4.491228)); |
| vertexData_.push_back(vec2(0.910031, 3.368421)); |
| vertexData_.push_back(vec2(1.240951, 3.830753)); |
| vertexData_.push_back(vec2(1.456050, 3.104231)); |
| vertexData_.push_back(vec2(1.935884, 3.517028)); |
| vertexData_.push_back(vec2(2.002068, 2.988648)); |
| vertexData_.push_back(vec2(2.763185, 3.533540)); |
| vertexData_.push_back(vec2(3.061013, 3.120743)); |
| vertexData_.push_back(vec2(3.391934, 3.748194)); |
| vertexData_.push_back(vec2(4.053774, 3.632611)); |
| vertexData_.push_back(vec2(3.822130, 4.540764)); |
| vertexData_.push_back(vec2(4.550155, 4.590299)); |
| vertexData_.push_back(vec2(3.656670, 5.465428)); |
| vertexData_.push_back(vec2(4.517063, 5.713106)); |
| vertexData_.push_back(vec2(3.276112, 5.894737)); |
| vertexData_.push_back(vec2(3.921407, 6.538700)); |
| vertexData_.push_back(vec2(2.299896, 6.736842)); |
| vertexData_.push_back(vec2(3.044467, 7.430341)); |
| vertexData_.push_back(vec2(1.886246, 7.496388)); |
| vertexData_.push_back(vec2(2.581179, 8.222910)); |
| vertexData_.push_back(vec2(1.902792, 8.751290)); |
| vertexData_.push_back(vec2(2.680455, 8.883385)); |
| vertexData_.push_back(vec2(2.283350, 9.312694)); |
| vertexData_.push_back(vec2(3.358842, 9.609907)); |
| vertexData_.push_back(vec2(3.507756, 9.907121)); |
| vertexData_.push_back(vec2(4.285419, 9.758514)); |
| vertexData_.push_back(vec2(5.112720, 9.973168)); |
| vertexData_.push_back(vec2(4.748707, 9.593395)); |
| |
| // Index data... |
| indexData_.push_back(0); |
| indexData_.push_back(1); |
| indexData_.push_back(2); |
| indexData_.push_back(3); |
| indexData_.push_back(4); |
| indexData_.push_back(5); |
| indexData_.push_back(6); |
| indexData_.push_back(7); |
| indexData_.push_back(8); |
| indexData_.push_back(9); |
| indexData_.push_back(10); |
| indexData_.push_back(11); |
| indexData_.push_back(12); |
| indexData_.push_back(13); |
| indexData_.push_back(14); |
| indexData_.push_back(15); |
| indexData_.push_back(16); |
| indexData_.push_back(17); |
| indexData_.push_back(18); |
| indexData_.push_back(19); |
| indexData_.push_back(20); |
| indexData_.push_back(21); |
| indexData_.push_back(22); |
| indexData_.push_back(23); |
| indexData_.push_back(24); |
| indexData_.push_back(25); |
| indexData_.push_back(26); |
| indexData_.push_back(27); |
| indexData_.push_back(28); |
| indexData_.push_back(29); |
| indexData_.push_back(0); |
| indexData_.push_back(2); |
| indexData_.push_back(4); |
| indexData_.push_back(6); |
| indexData_.push_back(8); |
| indexData_.push_back(10); |
| indexData_.push_back(12); |
| indexData_.push_back(14); |
| indexData_.push_back(16); |
| indexData_.push_back(18); |
| indexData_.push_back(20); |
| indexData_.push_back(22); |
| indexData_.push_back(24); |
| indexData_.push_back(26); |
| indexData_.push_back(28); |
| indexData_.push_back(29); |
| indexData_.push_back(27); |
| indexData_.push_back(25); |
| indexData_.push_back(23); |
| indexData_.push_back(21); |
| indexData_.push_back(19); |
| indexData_.push_back(17); |
| indexData_.push_back(15); |
| indexData_.push_back(13); |
| indexData_.push_back(11); |
| indexData_.push_back(9); |
| indexData_.push_back(7); |
| indexData_.push_back(5); |
| indexData_.push_back(3); |
| indexData_.push_back(1); |
| |
| // Primitive state so that the draw call can issue the primitives we want. |
| unsigned int curOffset(0); |
| primVec_.push_back(PrimitiveState(GL_TRIANGLE_STRIP, 30, curOffset)); |
| curOffset += (30 * sizeof(unsigned short)); |
| primVec_.push_back(PrimitiveState(GL_LINE_STRIP, 30, curOffset)); |
| } |