| /* |
| * (c) Copyright 1993, Silicon Graphics, Inc. |
| * Copyright © 2012 Linaro Limited |
| * |
| * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark. |
| * |
| * glmark2 is free software: you can redistribute it and/or modify it under the |
| * terms of the GNU General Public License as published by the Free Software |
| * Foundation, either version 3 of the License, or (at your option) any later |
| * version. |
| * |
| * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY |
| * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
| * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more |
| * details. |
| * |
| * You should have received a copy of the GNU General Public License along with |
| * glmark2. If not, see <http://www.gnu.org/licenses/>. |
| * |
| * Authors: |
| * Jesse Barker |
| */ |
| #ifndef LAMP_H_ |
| #define LAMP_H_ |
| |
| #include <string> |
| #include <vector> |
| #include "vec.h" |
| #include "stack.h" |
| #include "gl-headers.h" |
| #include "program.h" |
| |
| class Lamp |
| { |
| public: |
| Lamp(); |
| ~Lamp(); |
| |
| void init(); |
| bool valid() const { return valid_; } |
| void draw(LibMatrix::Stack4& modelview, LibMatrix::Stack4& projection, |
| const LibMatrix::vec4* lightPositions); |
| private: |
| Program litProgram_; |
| Program unlitProgram_; |
| std::string litVertexShader_; |
| std::string litFragmentShader_; |
| std::string unlitVertexShader_; |
| std::string unlitFragmentShader_; |
| static const std::string modelviewName_; |
| static const std::string projectionName_; |
| static const std::string light0PositionName_; |
| static const std::string light1PositionName_; |
| static const std::string light2PositionName_; |
| static const std::string vertexAttribName_; |
| static const std::string normalAttribName_; |
| static const std::string normalMatrixName_; |
| std::vector<LibMatrix::vec3> vertexData_; |
| std::vector<unsigned short> indexData_; |
| unsigned int bufferObjects_[2]; |
| bool valid_; |
| }; |
| |
| #endif // LAMP_H_ |