| The minimum Android API level for glmark2 is 9 (>= Android 2.3). |
| |
| Building using the SDK and NDK |
| ------------------------------ |
| |
| To build and install glmark2 you need the Android SDK and NDK. The 'android', |
| 'adb' and 'ndk-build' tools used below are included there. |
| |
| To build glmark2 for Android we start by building the native part: |
| |
| $ cd android |
| $ ndk-build |
| |
| To continue building the package from the command line: |
| |
| $ android update project -p . -s |
| $ ant debug {or release} |
| |
| To install to a device, you need to have set up an ADB connection |
| to the device. Then do: |
| |
| $ adb install bin/Glmark2Activity-debug.apk |
| |
| Alternatively you can load the project (in the android/ directory) in Eclipse |
| using the ADT plugin and manage the build and install process from there. Keep |
| in mind that when updating the native build (ndk-build etc) you need to refresh |
| the Eclipse project, otherwise it won't notice that something has changed. |
| |
| Building using the Android build system |
| --------------------------------------- |
| |
| Copy the glmark2 source tree to somewhere the Android build system can access |
| it (eg external/glmark2) and build the GLMark2 module: |
| |
| $ make GLMark2 |