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jessebarker
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glmark2
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ab5e6cfeb163f03023707a26312a6c3f2b5e5f7e
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.
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data
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shaders
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conditionals-step-conditional.all
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if
(
d
>=
0.5
)
d
=
fract
(
2.0
*
d
);
else
d
=
fract
(
3.0
*
d
);