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ara-mdk
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people
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jessebarker
/
glmark2
/
ab5e6cfeb163f03023707a26312a6c3f2b5e5f7e
/
.
/
data
/
shaders
/
terrain-blur.frag
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uniform sampler2D
Texture0
;
varying vec2 vUv
;
void
main
(
void
)
{
vec4 result
;
vec2
TextureCoord
=
vUv
;
$CONVOLUTION$
gl_FragColor
=
vec4
(
result
.
xyz
,
1.0
);
}