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people
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jessebarker
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glmark2
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b00c4a2ee5648d25402684302122dabfffa318bf
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data
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shaders
tree: 1b73a49b31f8b2e24f43b142e9ed7b3c09d1e491 [
path history
]
[
tgz
]
buffer-wireframe.frag
buffer-wireframe.vert
bump-height.frag
bump-height.vert
bump-normals-tangent.frag
bump-normals-tangent.vert
bump-normals.frag
bump-normals.vert
bump-poly.frag
bump-poly.vert
conditionals-step-conditional.all
conditionals-step-simple.all
conditionals.frag
conditionals.vert
depth.frag
depth.vert
desktop-blur.frag
desktop.frag
desktop.vert
effect-2d-convolution.frag
effect-2d.vert
function-call.all
function-step-low.all
function-step-medium.all
function.frag
function.vert
gradient.frag
gradient.vert
ideas-lamp-lit.frag
ideas-lamp-lit.vert
ideas-lamp-unlit.frag
ideas-lamp-unlit.vert
ideas-logo-flat.frag
ideas-logo-flat.vert
ideas-logo-shadow.frag
ideas-logo-shadow.vert
ideas-logo.frag
ideas-logo.vert
ideas-paper.frag
ideas-paper.vert
ideas-table.frag
ideas-table.vert
ideas-text.frag
ideas-text.vert
ideas-under-table.frag
ideas-under-table.vert
jellyfish.frag
jellyfish.vert
light-advanced.frag
light-advanced.vert
light-basic-tex-bilinear.frag
light-basic-tex.frag
light-basic-texgen.vert
light-basic.frag
light-basic.vert
light-phong.frag
light-phong.vert
light-refract.frag
light-refract.vert
loop-step-loop.all
loop-step-simple.all
loop.frag
loop.vert
pulsar-light.vert
pulsar.vert
README.shaders
shadow.frag
shadow.vert
terrain-blur.frag
terrain-luminance.frag
terrain-noise.frag
terrain-normalmap.frag
terrain-overlay.frag
terrain-texture.vert
terrain.frag
terrain.vert
text-renderer.frag
text-renderer.vert