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ara-mdk
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people
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jessebarker
/
glmark2
/
b7318c5702d2c6693bdc785ca37e870ba56ba39b
/
.
/
data
/
shaders
/
loop.frag
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varying vec4 dummy
;
uniform
int
FragmentLoops
;
void
main
(
void
)
{
float
d
=
fract
(
gl_FragCoord
.
x
*
gl_FragCoord
.
y
*
0.0001
);
$MAIN$
gl_FragColor
=
vec4
(
d
,
d
,
d
,
1.0
);
}