| /* |
| * Copyright © 2012 Linaro Limited |
| * |
| * This file is part of the glmark2 OpenGL (ES) 2.0 benchmark. |
| * |
| * glmark2 is free software: you can redistribute it and/or modify it under the |
| * terms of the GNU General Public License as published by the Free Software |
| * Foundation, either version 3 of the License, or (at your option) any later |
| * version. |
| * |
| * glmark2 is distributed in the hope that it will be useful, but WITHOUT ANY |
| * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
| * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more |
| * details. |
| * |
| * You should have received a copy of the GNU General Public License along with |
| * glmark2. If not, see <http://www.gnu.org/licenses/>. |
| * |
| * Authors: |
| * Alexandros Frantzis |
| */ |
| #include <vector> |
| |
| #include "mesh.h" |
| #include "vec.h" |
| #include "program.h" |
| #include "gl-headers.h" |
| |
| /** |
| * Renderer interface. |
| */ |
| class IRenderer |
| { |
| public: |
| /** |
| * Sets up the renderer's target. |
| */ |
| virtual void setup(const LibMatrix::vec2 &size, bool onscreen, bool has_depth) = 0; |
| /** |
| * Sets up the renderer's target texture (if any). |
| */ |
| virtual void setup_texture(GLint min_filter, GLint mag_filter, |
| GLint wrap_s, GLint wrap_t) = 0; |
| /** |
| * Sets the renderer's input texture. |
| */ |
| virtual void input_texture(GLuint t) = 0; |
| /** |
| * Gets the renderer's target texture (if any). |
| */ |
| virtual GLuint texture() = 0; |
| /** |
| * Gets the size of the renderer's target. |
| */ |
| virtual LibMatrix::vec2 size() = 0; |
| /** |
| * Makes the renderer current i.e. the rendering target. |
| */ |
| virtual void make_current() = 0; |
| /** |
| * Updates the mipmap of the texture backing the renderer (if any). |
| */ |
| virtual void update_mipmap() = 0; |
| /** |
| * Renders to the renderer's target. |
| */ |
| virtual void render() = 0; |
| |
| protected: |
| virtual ~IRenderer() {} |
| }; |
| |
| /** |
| * A chain of renderers, which implements IRenderer |
| */ |
| class RendererChain : public IRenderer |
| { |
| public: |
| RendererChain() {} |
| virtual ~RendererChain() {} |
| |
| /* IRenderer methods */ |
| void setup(const LibMatrix::vec2 &size, bool onscreen, bool has_depth); |
| void setup_texture(GLint min_filter, GLint mag_filter, |
| GLint wrap_s, GLint wrap_t); |
| void input_texture(GLuint t); |
| GLuint texture(); |
| LibMatrix::vec2 size(); |
| void make_current(); |
| void update_mipmap(); |
| void render(); |
| |
| /** |
| * Appends a renderer to the chain. |
| * |
| * @param renderer the renderer to append |
| */ |
| void append(IRenderer &renderer); |
| |
| private: |
| std::vector<IRenderer *> renderers_; |
| }; |
| |
| /** |
| * A base implementation of the IRenderer interface. |
| */ |
| class BaseRenderer : public IRenderer |
| { |
| public: |
| BaseRenderer(const LibMatrix::vec2 &size); |
| virtual ~BaseRenderer(); |
| |
| /* IRenderer methods */ |
| virtual void setup(const LibMatrix::vec2 &size, bool onscreen, bool has_depth); |
| virtual void setup_texture(GLint min_filter, GLint mag_filter, |
| GLint wrap_s, GLint wrap_t); |
| virtual void input_texture(GLuint t) { input_texture_ = t; } |
| virtual GLuint texture() { return texture_; } |
| virtual LibMatrix::vec2 size() { return size_; } |
| virtual void make_current(); |
| virtual void update_mipmap(); |
| virtual void render() = 0; |
| |
| protected: |
| void recreate(bool onscreen, bool has_depth); |
| void create_texture(); |
| void update_texture_parameters(); |
| void create_fbo(bool has_depth); |
| |
| LibMatrix::vec2 size_; |
| GLuint texture_; |
| GLuint input_texture_; |
| GLuint fbo_; |
| GLuint depth_renderbuffer_; |
| GLint min_filter_; |
| GLint mag_filter_; |
| GLint wrap_s_; |
| GLint wrap_t_; |
| }; |
| |
| /** |
| * A renderer that renders its input texture to its target, |
| * according to the supplied GL Program. |
| */ |
| class TextureRenderer : public BaseRenderer |
| { |
| public: |
| TextureRenderer(const LibMatrix::vec2 &size, Program &program); |
| virtual ~TextureRenderer() { } |
| |
| /* IRenderer/BaseRenderer methods */ |
| virtual void render(); |
| |
| /** |
| * Gets the program associated with the renderer. |
| */ |
| Program &program() { return program_; } |
| |
| private: |
| void create_mesh(); |
| |
| Mesh mesh_; |
| Program &program_; |
| }; |
| |
| /** |
| * A renderer that copies the input texture to its target. |
| */ |
| class CopyRenderer : public TextureRenderer |
| { |
| public: |
| CopyRenderer(const LibMatrix::vec2 &size); |
| |
| virtual ~CopyRenderer() { delete copy_program_; } |
| |
| private: |
| static Program *copy_program(bool create_new); |
| |
| Program *copy_program_; |
| }; |
| |
| /** |
| * A renderer that renders simplex noise to its target. |
| */ |
| class SimplexNoiseRenderer : public TextureRenderer |
| { |
| public: |
| SimplexNoiseRenderer(const LibMatrix::vec2 &size); |
| virtual ~SimplexNoiseRenderer() { delete noise_program_; } |
| |
| LibMatrix::vec2 uv_scale() { return uv_scale_; } |
| private: |
| static Program *noise_program(bool create_new); |
| static LibMatrix::vec2 uv_scale_; |
| |
| Program *noise_program_; |
| }; |
| |
| /** |
| * A renderer that renders a normal map to its target from a |
| * height map in its input texture. |
| */ |
| class NormalFromHeightRenderer : public TextureRenderer |
| { |
| public: |
| NormalFromHeightRenderer(const LibMatrix::vec2 &size); |
| virtual ~NormalFromHeightRenderer() { delete normal_from_height_program_; } |
| |
| private: |
| static Program *normal_from_height_program(const LibMatrix::vec2 &size, |
| bool create_new); |
| |
| Program *normal_from_height_program_; |
| }; |
| |
| /** |
| * A renderer that renders the luminance of its input texture to its target. |
| */ |
| class LuminanceRenderer : public TextureRenderer |
| { |
| public: |
| LuminanceRenderer(const LibMatrix::vec2 &size); |
| virtual ~LuminanceRenderer() { delete luminance_program_; } |
| |
| private: |
| static Program *luminance_program(bool create_new); |
| |
| Program *luminance_program_; |
| }; |
| |
| |
| /** |
| * A renderer that renders a blurred version of the input texture to its target. |
| */ |
| class BlurRenderer : public TextureRenderer |
| { |
| public: |
| enum BlurDirection { |
| BlurDirectionHorizontal, |
| BlurDirectionVertical, |
| BlurDirectionBoth |
| }; |
| |
| BlurRenderer(const LibMatrix::vec2 &size, int radius, float sigma, |
| BlurDirection dir, const LibMatrix::vec2 &step, float tilt_shift); |
| virtual ~BlurRenderer() { delete blur_program_; } |
| |
| private: |
| static Program *blur_program(bool create_new, int radius, float sigma, |
| BlurDirection dir, const LibMatrix::vec2 &step, |
| float tilt_shift); |
| |
| Program *blur_program_; |
| }; |
| |
| /** |
| * A renderer that renders with opacity (overlays) it's input texture over |
| * the target of another renderer. |
| */ |
| class OverlayRenderer : public IRenderer |
| { |
| public: |
| OverlayRenderer(IRenderer &target, GLfloat opacity); |
| virtual ~OverlayRenderer() { } |
| |
| /* IRenderable Methods */ |
| void setup(const LibMatrix::vec2 &size, bool onscreen, bool has_depth); |
| void setup_texture(GLint min_filter, GLint mag_filter, |
| GLint wrap_s, GLint wrap_t); |
| void input_texture(GLuint t) { input_texture_ = t; } |
| virtual GLuint texture() { return target_renderer_.texture(); } |
| virtual LibMatrix::vec2 size() { return target_renderer_.size(); } |
| virtual void render(); |
| void make_current(); |
| void update_mipmap(); |
| |
| private: |
| void create_mesh(); |
| void create_program(); |
| |
| Mesh mesh_; |
| Program program_; |
| IRenderer &target_renderer_; |
| GLfloat opacity_; |
| GLuint input_texture_; |
| }; |
| |
| /** |
| * A renderer that renders a dynamic terrain as per the WebGL |
| * dynamic terrain demo. |
| */ |
| class TerrainRenderer : public BaseRenderer |
| { |
| public: |
| TerrainRenderer(const LibMatrix::vec2 &size, const LibMatrix::vec2 &repeat_overlay); |
| virtual ~TerrainRenderer(); |
| |
| /* IRenderable Methods */ |
| virtual void render(); |
| |
| /** |
| * Gets the program associated with the renderer. |
| */ |
| Program &program() { return program_; } |
| /** |
| * Sets the height map texture to use. |
| */ |
| void height_map_texture(GLuint tex) { height_map_tex_ = tex; } |
| /** |
| * Sets the normal map texture to use. |
| */ |
| void normal_map_texture(GLuint tex) { normal_map_tex_ = tex; } |
| /** |
| * Sets the specular map texture to use. |
| */ |
| void specular_map_texture(GLuint tex) { specular_map_tex_ = tex; } |
| /** |
| * Returns the main diffuse texture. |
| */ |
| GLuint diffuse1_texture() { return diffuse1_tex_; } |
| LibMatrix::vec2 repeat_overlay() { return repeat_overlay_; } |
| |
| private: |
| void create_mesh(); |
| void init_textures(); |
| void init_program(); |
| void bind_textures(); |
| void deinit_textures(); |
| |
| LibMatrix::vec3 color_to_vec3(uint32_t c) |
| { |
| return LibMatrix::vec3(((c >> 0) & 0xff) / 255.0, |
| ((c >> 8) & 0xff) / 255.0, |
| ((c >> 16) & 0xff) / 255.0); |
| } |
| |
| Mesh mesh_; |
| Program program_; |
| |
| GLuint height_map_tex_; |
| GLuint normal_map_tex_; |
| GLuint specular_map_tex_; |
| GLuint diffuse1_tex_; |
| GLuint diffuse2_tex_; |
| GLuint detail_tex_; |
| LibMatrix::vec2 repeat_overlay_; |
| }; |