blob: cfa12b3c08a8929855f5bb613b252dfcf9008ab0 [file] [log] [blame]
attribute vec3 position;
attribute vec2 texcoord;
uniform mat4 ModelViewProjectionMatrix;
varying vec2 TextureCoord;
void main(void)
{
TextureCoord = texcoord;
// Transform the position to clip coordinates
gl_Position = ModelViewProjectionMatrix * vec4(position, 1.0);
}