blob: 0207c37b595fd4bfcea5f7aa11b6492b00b138e5 [file] [log] [blame]
attribute vec3 position;
attribute vec3 normal;
uniform mat4 ModelViewProjectionMatrix;
uniform mat4 NormalMatrix;
varying vec3 Normal;
void main(void)
{
// Transform the normal to eye coordinates
Normal = normalize(vec3(NormalMatrix * vec4(normal, 1.0)));
// Transform the position to clip coordinates
gl_Position = ModelViewProjectionMatrix * vec4(position, 1.0);
}