blob: 3bd2507a3d59f8a0303810f693dc7ad6243afc6b [file] [log] [blame]
varying vec4 dummy;
void main(void)
{
float d = fract(gl_FragCoord.x * gl_FragCoord.y * 0.0001);
$MAIN$
gl_FragColor = vec4(d, d, d, 1.0);
}