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ara-mdk
/
people
/
jessebarker
/
glmark2
/
ee9d0ecff70999701cc02867c9d93be07a6cfcb7
/
.
/
data
/
shaders
/
conditionals.frag
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varying vec4 dummy
;
void
main
(
void
)
{
float
d
=
fract
(
gl_FragCoord
.
x
*
gl_FragCoord
.
y
*
0.0001
);
$MAIN$
gl_FragColor
=
vec4
(
d
,
d
,
d
,
1.0
);
}