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ara-mdk
/
people
/
jessebarker
/
glmark2
/
ee9d0ecff70999701cc02867c9d93be07a6cfcb7
/
.
/
data
/
shaders
/
desktop-blur.frag
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uniform sampler2D
Texture0
;
varying vec2
TextureCoord
;
void
main
(
void
)
{
vec4 result
;
$CONVOLUTION$
gl_FragColor
=
vec4
(
result
.
xyz
,
1.0
);
}