blob: 1ebaaabad0d8666cd5721eb7500d264ee844c492 [file] [log] [blame]
attribute vec2 position;
attribute vec2 texcoord;
varying vec2 TextureCoord;
void main(void)
{
gl_Position = vec4(position, 0.0, 1.0);
TextureCoord = texcoord;
}