blob: 63763e8e0d1e6ba7f7922794b4a7b84aa4f13291 [file] [log] [blame]
uniform sampler2D Texture0;
varying vec2 TextureCoord;
void main(void)
{
vec4 result;
$CONVOLUTION$
gl_FragColor = vec4(result.xyz, 1.0);
}