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ara-mdk
/
people
/
jessebarker
/
glmark2
/
ee9d0ecff70999701cc02867c9d93be07a6cfcb7
/
.
/
data
/
shaders
/
ideas-lamp-unlit.vert
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uniform mat4 projection
;
uniform mat4 modelview
;
attribute vec3 vertex
;
varying vec4 color
;
void
main
()
{
vec4 curVertex
=
vec4
(
vertex
.
x
,
vertex
.
y
,
vertex
.
z
,
1.0
);
gl_Position
=
projection
*
modelview
*
curVertex
;
color
=
vec4
(
1.0
,
1.0
,
1.0
,
1.0
);
}