blob: e8d6044869709a3e54b1f689d4d65a81ba856dc7 [file] [log] [blame]
uniform mat4 projection;
uniform mat4 modelview;
attribute vec3 vertex;
varying vec4 color;
void main()
{
vec4 curVertex = vec4(vertex.x, vertex.y, vertex.z, 1.0);
gl_Position = projection * modelview * curVertex;
color = vec4(1.0, 1.0, 1.0, 1.0);
}