blob: cd195393c04644ac1b160634a43a3d1bea3ef314 [file] [log] [blame]
uniform mat4 projection;
uniform mat4 modelview;
attribute vec3 vertex;
varying vec4 color;
void main()
{
vec4 curVertex = vec4(vertex.x, vertex.y, vertex.z, 1.0);
gl_Position = projection * modelview * curVertex;
color = vec4(0.0, 0.0, 0.0, 1.0);
}