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ara-mdk
/
people
/
jessebarker
/
glmark2
/
ee9d0ecff70999701cc02867c9d93be07a6cfcb7
/
.
/
data
/
shaders
/
terrain-overlay.frag
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uniform
float
opacity
;
uniform sampler2D tDiffuse
;
varying vec2 vUv
;
void
main
()
{
vec4 texel
=
texture2D
(
tDiffuse
,
vUv
);
gl_FragColor
=
opacity
*
texel
;
}