blob: 43fd1680c45af3a7a5b59943060e08353c8d39fd [file] [log] [blame]
uniform float opacity;
uniform sampler2D tDiffuse;
varying vec2 vUv;
void main()
{
vec4 texel = texture2D(tDiffuse, vUv);
gl_FragColor = opacity * texel;
}