| // |
| // Copyright (c) 2010-2012 Linaro Limited |
| // |
| // All rights reserved. This program and the accompanying materials |
| // are made available under the terms of the MIT License which accompanies |
| // this distribution, and is available at |
| // http://www.opensource.org/licenses/mit-license.php |
| // |
| // Contributors: |
| // Alexandros Frantzis <alexandros.frantzis@linaro.org> |
| // Jesse Barker <jesse.barker@linaro.org> |
| // |
| #include <string> |
| #include <sstream> |
| #include <vector> |
| #include "vec.h" |
| #include "mat.h" |
| |
| /** |
| * Helper class for loading and manipulating shader sources. |
| */ |
| class ShaderSource |
| { |
| public: |
| enum ShaderType { |
| ShaderTypeVertex, |
| ShaderTypeFragment, |
| ShaderTypeUnknown |
| }; |
| |
| ShaderSource(ShaderType type = ShaderTypeUnknown) : |
| precision_has_been_set_(false), type_(type) {} |
| ShaderSource(const std::string &filename, ShaderType type = ShaderTypeUnknown) : |
| precision_has_been_set_(false), type_(type) { append_file(filename); } |
| |
| void append(const std::string &str); |
| void append_file(const std::string &filename); |
| |
| void replace(const std::string &remove, const std::string &insert); |
| void replace_with_file(const std::string &remove, const std::string &filename); |
| |
| void add(const std::string &str, const std::string &function = ""); |
| |
| void add_const(const std::string &name, float f, |
| const std::string &function = ""); |
| void add_const(const std::string &name, std::vector<float> &f, |
| const std::string &function = ""); |
| void add_const(const std::string &name, const LibMatrix::vec2 &v, |
| const std::string &function = ""); |
| void add_const(const std::string &name, const LibMatrix::vec3 &v, |
| const std::string &function = ""); |
| void add_const(const std::string &name, const LibMatrix::vec4 &v, |
| const std::string &function = ""); |
| void add_const(const std::string &name, const LibMatrix::mat3 &m, |
| const std::string &function = ""); |
| |
| void add_array(const std::string &name, std::vector<float> &array, |
| const std::string &init_function, |
| const std::string &decl_function = ""); |
| |
| ShaderType type(); |
| std::string str(); |
| |
| enum PrecisionValue { |
| PrecisionValueLow, |
| PrecisionValueMedium, |
| PrecisionValueHigh, |
| PrecisionValueDefault |
| }; |
| |
| struct Precision { |
| Precision(); |
| Precision(PrecisionValue int_p, PrecisionValue float_p, |
| PrecisionValue sampler2d_p, PrecisionValue samplercube_p); |
| Precision(const std::string& list); |
| |
| PrecisionValue int_precision; |
| PrecisionValue float_precision; |
| PrecisionValue sampler2d_precision; |
| PrecisionValue samplercube_precision; |
| }; |
| |
| void precision(const Precision& precision); |
| const Precision& precision(); |
| |
| static void default_precision(const Precision& precision, |
| ShaderType type = ShaderTypeUnknown); |
| static const Precision& default_precision(ShaderType type); |
| |
| private: |
| void add_global(const std::string &str); |
| void add_local(const std::string &str, const std::string &function); |
| bool load_file(const std::string& filename, std::string& str); |
| void emit_precision(std::stringstream& ss, ShaderSource::PrecisionValue val, |
| const std::string& type_str); |
| |
| std::stringstream source_; |
| Precision precision_; |
| bool precision_has_been_set_; |
| ShaderType type_; |
| |
| static std::vector<Precision> default_precision_; |
| }; |