blob: 18dc3581202da336f4bbe7e5ebc8ee0e988aff39 [file] [log] [blame]
const vec4 ConstantColor = vec4(1.000000, 1.000000, 1.000000, 1.000000);
attribute vec3 position;
uniform mat4 modelview;
uniform mat4 projection;
varying vec4 color;
void
main(void)
{
vec4 curVertex = vec4(position, 1.0);
gl_Position = projection * modelview * curVertex;
color = ConstantColor;
}