blob: d93289e31aaa1d5e20765265f34d18f7566bfe4e [file] [log] [blame]
attribute vec3 position;
uniform mat4 modelview;
uniform mat4 projection;
varying vec4 color;
void
main(void)
{
vec4 curVertex = vec4(position, 1.0);
gl_Position = projection * modelview * curVertex;
color = ConstantColor;
}