| /*- |
| * Copyright (c) 2007 Steven G. Kargl |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice unmodified, this list of conditions, and the following |
| * disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR |
| * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
| * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. |
| * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, |
| * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT |
| * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include <sys/cdefs.h> |
| __FBSDID("$FreeBSD$"); |
| |
| #include <fenv.h> |
| #include <float.h> |
| |
| #include "fpmath.h" |
| #include "math.h" |
| |
| /* Return (x + ulp) for normal positive x. Assumes no overflow. */ |
| static inline long double |
| inc(long double x) |
| { |
| union IEEEl2bits u; |
| |
| u.e = x; |
| if (++u.bits.manl == 0) { |
| if (++u.bits.manh == 0) { |
| u.bits.exp++; |
| u.bits.manh |= LDBL_NBIT; |
| } |
| } |
| return (u.e); |
| } |
| |
| /* Return (x - ulp) for normal positive x. Assumes no underflow. */ |
| static inline long double |
| dec(long double x) |
| { |
| union IEEEl2bits u; |
| |
| u.e = x; |
| if (u.bits.manl-- == 0) { |
| if (u.bits.manh-- == LDBL_NBIT) { |
| u.bits.exp--; |
| u.bits.manh |= LDBL_NBIT; |
| } |
| } |
| return (u.e); |
| } |
| |
| #pragma STDC FENV_ACCESS ON |
| |
| /* |
| * This is slow, but simple and portable. You should use hardware sqrt |
| * if possible. |
| */ |
| |
| long double |
| sqrtl(long double x) |
| { |
| union IEEEl2bits u; |
| int k, r; |
| long double lo, xn; |
| fenv_t env; |
| |
| u.e = x; |
| |
| /* If x = NaN, then sqrt(x) = NaN. */ |
| /* If x = Inf, then sqrt(x) = Inf. */ |
| /* If x = -Inf, then sqrt(x) = NaN. */ |
| if (u.bits.exp == LDBL_MAX_EXP * 2 - 1) |
| return (x * x + x); |
| |
| /* If x = +-0, then sqrt(x) = +-0. */ |
| if ((u.bits.manh | u.bits.manl | u.bits.exp) == 0) |
| return (x); |
| |
| /* If x < 0, then raise invalid and return NaN */ |
| if (u.bits.sign) |
| return ((x - x) / (x - x)); |
| |
| feholdexcept(&env); |
| |
| if (u.bits.exp == 0) { |
| /* Adjust subnormal numbers. */ |
| u.e *= 0x1.0p514; |
| k = -514; |
| } else { |
| k = 0; |
| } |
| /* |
| * u.e is a normal number, so break it into u.e = e*2^n where |
| * u.e = (2*e)*2^2k for odd n and u.e = (4*e)*2^2k for even n. |
| */ |
| if ((u.bits.exp - 0x3ffe) & 1) { /* n is odd. */ |
| k += u.bits.exp - 0x3fff; /* 2k = n - 1. */ |
| u.bits.exp = 0x3fff; /* u.e in [1,2). */ |
| } else { |
| k += u.bits.exp - 0x4000; /* 2k = n - 2. */ |
| u.bits.exp = 0x4000; /* u.e in [2,4). */ |
| } |
| |
| /* |
| * Newton's iteration. |
| * Split u.e into a high and low part to achieve additional precision. |
| */ |
| xn = sqrt(u.e); /* 53-bit estimate of sqrtl(x). */ |
| #if LDBL_MANT_DIG > 100 |
| xn = (xn + (u.e / xn)) * 0.5; /* 106-bit estimate. */ |
| #endif |
| lo = u.e; |
| u.bits.manl = 0; /* Zero out lower bits. */ |
| lo = (lo - u.e) / xn; /* Low bits divided by xn. */ |
| xn = xn + (u.e / xn); /* High portion of estimate. */ |
| u.e = xn + lo; /* Combine everything. */ |
| u.bits.exp += (k >> 1) - 1; |
| |
| feclearexcept(FE_INEXACT); |
| r = fegetround(); |
| fesetround(FE_TOWARDZERO); /* Set to round-toward-zero. */ |
| xn = x / u.e; /* Chopped quotient (inexact?). */ |
| |
| if (!fetestexcept(FE_INEXACT)) { /* Quotient is exact. */ |
| if (xn == u.e) { |
| fesetenv(&env); |
| return (u.e); |
| } |
| /* Round correctly for inputs like x = y**2 - ulp. */ |
| xn = dec(xn); /* xn = xn - ulp. */ |
| } |
| |
| if (r == FE_TONEAREST) { |
| xn = inc(xn); /* xn = xn + ulp. */ |
| } else if (r == FE_UPWARD) { |
| u.e = inc(u.e); /* u.e = u.e + ulp. */ |
| xn = inc(xn); /* xn = xn + ulp. */ |
| } |
| u.e = u.e + xn; /* Chopped sum. */ |
| feupdateenv(&env); /* Restore env and raise inexact */ |
| u.bits.exp--; |
| return (u.e); |
| } |