| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except |
| * in compliance with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software distributed under the License |
| * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express |
| * or implied. See the License for the specific language governing permissions and limitations under |
| * the License. |
| */ |
| #include "Vector2D.h" |
| |
| #include <math.h> |
| |
| Vector2D::Vector2D() : |
| mX(0), mY(0) { |
| } |
| |
| Vector2D::Vector2D(float x, float y) : |
| mX(x), mY(y) { |
| } |
| |
| Vector2D Vector2D::copy() { |
| Vector2D v(mX, mY); |
| return v; |
| } |
| |
| void Vector2D::add(const Vector2D& v) { |
| mX += v.mX; |
| mY += v.mY; |
| } |
| |
| void Vector2D::sub(const Vector2D& v) { |
| mX -= v.mX; |
| mY -= v.mY; |
| } |
| |
| void Vector2D::scale(float s) { |
| mX *= s; |
| mY *= s; |
| } |
| |
| float Vector2D::distance(const Vector2D& v) { |
| float dx = mX - v.mX; |
| float dy = mY - v.mY; |
| return (float) sqrt(dx * dx + dy * dy); |
| } |
| |
| void Vector2D::normalize() { |
| float m = magnitude(); |
| if (m > 0) { |
| scale(1 / m); |
| } |
| } |
| |
| void Vector2D::limit(float max) { |
| if (magnitude() > max) { |
| normalize(); |
| scale(max); |
| } |
| } |
| |
| float Vector2D::magnitude() { |
| return (float) sqrt(mX * mX + mY * mY); |
| } |