| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except |
| * in compliance with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software distributed under the License |
| * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express |
| * or implied. See the License for the specific language governing permissions and limitations under |
| * the License. |
| */ |
| #ifndef MATRIX_H |
| #define MATRIX_H |
| |
| class Matrix { |
| public: |
| static const int MATRIX_SIZE = 16; |
| float mData[MATRIX_SIZE]; |
| Matrix(); |
| Matrix(const Matrix& src); |
| // Returns true if the two matrices have the same values. |
| bool equals(const Matrix& src); |
| // Loads this matrix with the identity matrix. |
| void identity(); |
| // Loads this matrix with the data from src. |
| void loadWith(const Matrix& src); |
| // Translates this matrix by the given amounts. |
| void translate(float x, float y, float z); |
| // Scales this matrix by the given amounts. |
| void scale(float x, float y, float z); |
| // Rotates this matrix the given angle. |
| void rotate(float degrees, float x, float y, float z); |
| // Sets this matrix to be the result of multiplying the given matrices. |
| void multiply(const Matrix& l, const Matrix& r); |
| |
| void print(const char* label); |
| |
| // Returns a new matrix representing the camera. |
| static Matrix* newLookAt(float eyeX, float eyeY, float eyeZ, float centerX, |
| float centerY, float centerZ, float upX, float upY, float upZ); |
| // Returns a new matrix representing the perspective matrix. |
| static Matrix* newFrustum(float left, float right, float bottom, float top, |
| float near, float far); |
| // Returns a new matrix representing the translation. |
| static Matrix* newTranslate(float x, float y, float z); |
| // Returns a new matrix representing the scaling. |
| static Matrix* newScale(float x, float y, float z); |
| // Returns a new matrix representing the rotation. |
| static Matrix* newRotate(float degrees, float x, float y, float z); |
| |
| // Sets the given matrix to be the result of multiplying the given matrix by the given vector. |
| static void multiplyVector(float* result, const Matrix& lhs, |
| const float* rhs); |
| }; |
| |
| #endif |