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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing permissions and limitations under
* the License.
*/
#ifndef SCENE_H
#define SCENE_H
#include <graphics/Matrix.h>
#include <graphics/Mesh.h>
#include <graphics/Program.h>
#include <graphics/SceneGraphNode.h>
#include <utils/Vector.h>
class Scene {
public:
Scene(int width, int height);
virtual ~Scene() {};
virtual bool setUpContext();
virtual bool setUpTextures() = 0;
virtual bool setUpMeshes() = 0;
virtual bool tearDown();
virtual bool update(int frame);
virtual bool draw();
protected:
virtual Program* setUpProgram() = 0;
virtual Matrix* setUpModelMatrix() = 0;
virtual Matrix* setUpViewMatrix() = 0;
virtual Matrix* setUpProjectionMatrix() = 0;
virtual SceneGraphNode* updateSceneGraph() = 0;
int mWidth;
int mHeight;
android::Vector<Mesh*> mMeshes;
android::Vector<GLuint> mTextureIds;
private:
Program* mProgram;
SceneGraphNode* mSceneGraph;
Matrix* mModelMatrix;
Matrix* mViewMatrix;
Matrix* mProjectionMatrix;
};
#endif